Kharadron Overlords – Thundrik’s Profiteers

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Thundrik’s Profiteers

Driven by constant competition for promotion, this eclectic band of skyfarers will go to any lengths to secure a valuable haul, and will pepper with volleys of aethershot all those who try to take their wealth.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Aethermatic Volley Gun
Aethermatic Volley Gun15"2D64+4+-1
Aethershot Rifle
Aethershot Rifle18"23+4+-11
Privateer Pistol
Privateer Pistol9"24+4+-1
Vulcaniser Pistol
Vulcaniser Pistol12"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Arkanaut Cutter
Arkanaut Cutter1"24+4+-1
Gun Butt
Gun Butt1"14+5+-1

Unit Size: 4      Points: 160
Battlefield Role: None
Khazgan Drakkskewer, Dead-Eye Lund32mm
Garodd Alensen, Enrik Ironhail25mm
Notes: Single, Unique. Bjorgen Thundrik and Thundrik’s Profiteers must be taken as a set. Although taken as a set, each is a separate unit.

The models in Thundrik’s Profiteers are Garodd Alensen, Enrik Ironhail, Dead-Eye Eund and Khazgan Drakkskewer. Garodd Alensen is armed with a Privateer Pistol and Arkanaut Cutter. Enrik Ironhail is armed with an Aethermatic Volley Gun and Gun Butt. Dead-Eye Lund is armed with an Aethershot Rifle and Gun Butt. Khazgan Drakkskewer is armed with a Vulcaniser Pistol and Skypike.

KHAZGAN DRAKKSKEWER: Khazgan Drakkskewer has a Wounds characteristic of 3. In addition, Khazgan Drakkskewer can fly.

Protect the Boss: As the Kharadron Code states, ‘all salaries are subject to change based on the condition of the paymaster’.
While this unit is wholly within 3" of a friendly BJORGEN THUNDRIK, he has a ward of 4+.


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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024