Amongst the heaviest Kharadron ships of the line, the redoubtable Ironclads provide a floating fortress of iron at the heart of any airfleet, bombarding their targets from afar with explosives shells and armour-piercing torpedoes.
Unit Size: 1 Points: 490
Battlefield Role: Behemoth
Base size: 170 x 109mm
Notes: Single
An Arkanaut Ironclad is a single model armed with Aethershot Carbines, Aethershock Torpedoes, Boarding Weapons and one of the following weapon options: Great Sky Cannon; Great Skyhook; or Great Volley Cannon.
FLYING TRANSPORT: This model can
fly, and can be
garrisoned by up to 25 friendly
MARINE models even though it is not a
terrain feature. If this model is in a
warscroll battalion, units from the same battalion that can garrison this model can be set up as this model’s garrison when this model is set up.
Halve this model’s Move characteristic and it cannot
Fly High if there are 16 or more models in its garrison. Units cannot join or leave this model’s garrison if it has made a move or flown high in the same phase (they can join or leave before it does so). Models in the garrison are not counted towards gaining control of an
objective.
An attack made by a weapon that is in range of this model can target either this model or a unit in its garrison. If this model is destroyed, before it is removed from play, roll 1 dice for each model in its garrison. On a 1, that model is slain. Set up any surviving models wholly within 3" of this model and more than 3" from any enemy units.
If this unit is in a warscroll battalion, other units in the same battalion that can garrison this unit can be set up as this unit’s garrison when this unit is set up.
Aetheric Navigator and Endrinrigger: A skyvessel’s Navigator guides it into the strongest aetheric winds, while its Endrinrigger works tirelessly to keep it airworthy.
In your
hero phase, you can
heal 1 wound allocated to this model. In addition, you can re-roll
run rolls for this model.
Bomb Racks: The bombs and skymines held in the racks of a Kharadron skyvessel can be swiftly deployed to stop enemy assaults in their tracks.
At the start of the
combat phase, you can pick 1 enemy unit within 1" of this model and roll a dice. Add the Bomb Rack modifier from this model’s damage table to the roll. On a 4+, that enemy unit suffers D3
mortal wounds.
Disengage: Kharadron skyvessels can easily disengage from ground-based foes, flying away with all guns blazing.
This model and any models in its
garrison can still shoot if this model
retreats in the same turn, as long as there are no enemy units that can
fly within 3" of this model at the start of the retreat move and there are less than 10 wounds allocated to this model at the start of the retreat move.
Fly High: Kharadron skyvessels can swiftly soar up high in the air and then dive back down to the battlefield, ready to attack from a new direction.
Instead of making a
normal move or
retreat with this model, if there are less than 7 wounds currently allocated to this model, you can say that it will fly high (it can disengage). If you do so, remove this model from the battlefield and set it up again more than 1" from any
terrain features or
objectives and more than 9" from any enemy models.
Great Skyhook: Skyhooks are used to pull skyvessels towards the foe.
Add 2 to
charge rolls for this model if it is armed with a Great Skyhook.
Great Sky Cannon: A sky cannon can either be loaded with shrapnel or an explosive shell.
Before attacking with a Great Sky Cannon, choose either the Shrapnel or Shell
missile weapon characteristics for that shooting attack.