Legion of Azgorh – Infernal Guard Castellan

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Infernal Guard Castellan

Clad in Blackshard armour graven with dark runes that celebrate their cruel victories, Infernal Guard Castellans march at the head of their iron-clad warriors, breaking the foe upon their immovable ranks.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pyrelock Pistol
Pyrelock Pistol8"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkforged Weapon
Darkforged Weapon1"43+3+-12

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 25mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Blackshard Warhost


An Infernal Guard Castellan is armed with a Darkforged Weapon and Pyrelock Pistol.


Pyrelock Pistol: Loaded with ammunition containing hungry pyre-spirits, each shot from a pyrelock weapon ravages the flesh of the foe.
If the unmodified hit roll for an attack made with a Pyrelock Pistol is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Martial Contempt: The Castellan commands his warriors to strike down their foes without mercy.
In the combat phase, after this unit has fought in that phase for the first time, you can pick 1 friendly INFERNAL GUARD unit that has not fought in that phase, that is within 3" of an enemy unit and that is wholly within 12" of this unit. That unit fights immediately.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Faction Rules
• Allies

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The INFERNAL GUARD keyword is used in the following Legion of Azgorh warscrolls:


The HERO keyword is used in the following Legion of Azgorh warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024