Legion of Azgorh – Iron Daemon War Engine

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WARSCROLL

Iron Daemon War Engine

Within the great furnace of an Iron Daemon War Engine, coal, bones and even screaming spirits burn with raging heat, powering the arcane workings and terrifying siege weaponry of this profane machine.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Steam Cannonade
Steam Cannonade14"2D64+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Bulk
Crushing Bulk1"4+4+-2
DAMAGE TABLE
Wounds SufferedMoveSteam CannonadeCrushing Bulk
0-410"3+6
5-69"3+5
7-88"4+4
9+7"4+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Hashut’s Wrath Artillery Train

DESCRIPTION

An Iron Daemon War Engine is armed with a Steam Cannonade and its Crushing Bulk.

ABILITIES

Carriage Hauler: Such is the size and power of this war engine that it can be used to haul the carriages of other artillery pieces into battle.
At the start of your movement phase, you can pick 1 friendly DEATHSHRIEKER ROCKET LAUNCHER, MAGMA CANNON or DREADQUAKE MORTAR within 1" of this unit. If you do so, that unit can use this unit’s Move characteristic during that movement phase, as long as it is within 1" of this unit at the end of that movement phase.

More Power!: If needed, the Iron Daemon’s crew can goad the half-possessed machine to even greater heights of power from its fire-spewing boiler, though doing so is not without risk of retaliation.
When you pick this unit to shoot, you can change the Attacks characteristic of this unit’s Steam Cannonade to either 3D6 or 4D6. However, if you do so and roll 12+ when you generate the value of the characteristic, this unit suffers D3 mortal wounds after it has shot.

KEYWORDS
CHAOS, LEGION OF AZGORH, DUARDIN, WAR MACHINE, IRON DAEMON WAR ENGINE

The WAR MACHINE keyword is used in the following Legion of Azgorh warscrolls:

Behemoth
Artillery
Faction Rules
• Allies

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024