The SYLVANETH keyword is used in the following Sylvaneth warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO REVENANT, INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Once Per Turn (Army), Start of Any Turn |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The SYLVANETH and PRIEST keywords are used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The KURNOTHI and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
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Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
Passive |
The non-FLY INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
The non-UNIQUE KURNOTHI keyword is used in the following Sylvaneth warscrolls:
Any Hero Phase | 1 |
Passive |
Passive |
The non-KURNOTHI SYLVANETH keyword is used in the following Sylvaneth warscrolls:
The non-HERO REVENANT and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
The non-WARMACHINE SYLVANETH keyword is used in the following Sylvaneth warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
Passive |
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The FOREST ELDER keyword is used in the following Sylvaneth warscrolls: