T’au Empire – Datasheets
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Characters


Cadre Fireblade
(⌀25mm)
M
6"
T
3
Sv
4+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fireblade pulse rifle [rapid fire 1]
Fireblade pulse rifle [rapid fire 1]
30"
1
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • This model can be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone

ABILITIES
CORE: Leader
FACTION: For the Greater Good
Volley Fire: While this model is leading a unit, add 1 to the Attacks characteristic of ranged weapons equipped by models in that unit.
Crack Shot: Each time this model makes a ranged attack, on a Critical Wound, that attack has an Armour Penetration characteristic of -3.
UNIT COMPOSITION
  • 1 Cadre Fireblade
This model is equipped with: Fireblade pulse rifle; close combat weapon.
1 model
50
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CADRE FIREBLADE
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PHOTON GRENADES
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25
Target Optimisation Microdrones


Commander Farsight
(⌀60mm)
M
10"
T
5
Sv
2+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
High-intensity plasma rifle
High-intensity plasma rifle
24"
2
2+
8
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dawn Blade – strike
Dawn Blade – strike
Melee
4
2+
10
-2
3
Dawn Blade – sweep
Dawn Blade – sweep
Melee
8
2+
6
-1
1
ABILITIES
CORE: Deep Strike, Leader
FACTION: For the Greater Good
Way of the Short Blade: While this model is leading a unit, each time a model in that unit makes an attack that targets an enemy unit within 9", add 1 to the Wound roll.
Puretide's Teachings: Once per battle round, you can target this model’s unit with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Commander Farsight – EPIC HERO
This model is equipped with: high-intensity plasma rifle; Dawn Blade.
1 model
95
LEADER
INDEPENDENT POWER
If your army includes COMMANDER FARSIGHT, it cannot include any ETHEREAL units. If your army includes any ETHEREAL units, it cannot include COMMANDER FARSIGHT.
KEYWORDS: VEHICLE, WALKER, FLY, CHARACTER, EPIC HERO, BATTLESUIT, COMMANDER FARSIGHT
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes


Commander In Coldstar Battlesuit
(⌀60mm)
M
12"
T
5
Sv
3+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Airbursting fragmentation projector [blast, indirect fire]
Airbursting fragmentation projector [blast, indirect fire]
24"
D6
3+
3
0
1
Burst cannon
Burst cannon
18"
4
3+
5
0
1
Cyclic ion blaster – standard
Cyclic ion blaster – standard
18"
3
3+
7
-1
1
Cyclic ion blaster – overcharge [hazardous]
Cyclic ion blaster – overcharge [hazardous]
18"
3
3+
8
-2
2
Fusion blaster [melta 2]
Fusion blaster [melta 2]
12"
1
3+
9
-4
D6
High-output burst cannon
High-output burst cannon
18"
8
3+
5
0
1
Missile pod
Missile pod
30"
2
3+
7
-1
2
Plasma rifle
Plasma rifle
18"
1
3+
8
-3
3
T’au flamer [ignores cover, torrent]
T’au flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • This model’s high-output burst cannon can be replaced with one of the following:
    • 1 airbursting fragmentation projector*
    • 1 battlesuit support system*
    • 1 burst cannon
    • 1 cyclic ion blaster*
    • 1 fusion blaster
    • 1 missile pod
    • 1 plasma rifle
    • 1 shield generator*
    • 1 T’au flamer
    • 1 weapon support system*
  • This model can be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
  • This model can be equipped with up to three of the following, and can take duplicates:
    • 1 airbursting fragmentation projector*
    • 1 battlesuit support system*
    • 1 burst cannon
    • 1 cyclic ion blaster*
    • 1 fusion blaster
    • 1 missile pod
    • 1 plasma rifle
    • 1 shield generator*
    • 1 T’au flamer
    • 1 weapon support system*

* This model cannot have duplicates of these pieces of wargear.
ABILITIES
CORE: Deep Strike, Leader
FACTION: For the Greater Good
Coldstar Commander: While this model is leading a unit, models in that unit have a Move characteristic of 12" and ranged weapons equipped by models in that unit have the [ASSAULT] ability.
WARGEAR ABILITIES
Battlesuit Support System: The bearer’s unit is eligible to shoot in a turn in which it Fell Back, but when doing so only models equipped with this wargear can make ranged attacks.
Shield Generator: The bearer has a 4+ invulnerable save.
Weapon Support System: Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
UNIT COMPOSITION
  • 1 Commander in Coldstar Battlesuit
This model is equipped with: high-output burst cannon; battlesuit fists.
1 model
95
LEADER
KEYWORDS: VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT, COMMANDER IN COLDSTAR BATTLESUIT
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25
Prototype Weapon System
15
Internal Grenade Racks
20
Starflare Ignition System
20
Puretide Engram Neurochip
25


Commander In Enforcer Battlesuit
(⌀60mm)
M
8"
T
5
Sv
2+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Airbursting fragmentation projector [blast, indirect fire]
Airbursting fragmentation projector [blast, indirect fire]
24"
D6
3+
3
0
1
Burst cannon
Burst cannon
18"
4
3+
5
0
1
Cyclic ion blaster – standard
Cyclic ion blaster – standard
18"
3
3+
7
-1
1
Cyclic ion blaster – overcharge [hazardous]
Cyclic ion blaster – overcharge [hazardous]
18"
3
3+
8
-2
2
Fusion blaster [melta 2]
Fusion blaster [melta 2]
12"
1
3+
9
-4
D6
Missile pod
Missile pod
30"
2
3+
7
-1
2
Plasma rifle
Plasma rifle
18"
1
3+
8
-3
3
T’au flamer [ignores cover, torrent]
T’au flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • This model’s burst cannon can be replaced with one of the following:
    • 1 airbursting fragmentation projector*
    • 1 battlesuit support system*
    • 1 cyclic ion blaster*
    • 1 fusion blaster
    • 1 missile pod
    • 1 plasma rifle
    • 1 shield generator*
    • 1 T’au flamer
    • 1 weapon support system*
  • This model can be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
  • This model can be equipped with up to three of the following, and can take duplicates:
    • 1 airbursting fragmentation projector*
    • 1 battlesuit support system*
    • 1 burst cannon
    • 1 cyclic ion blaster*
    • 1 fusion blaster
    • 1 missile pod
    • 1 plasma rifle
    • 1 shield generator*
    • 1 T’au flamer
    • 1 weapon support system*

* This model cannot have duplicates of these pieces of wargear.
ABILITIES
CORE: Deep Strike, Leader
FACTION: For the Greater Good
Enforcer Commander: While this model is leading a unit, each time a ranged attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.
WARGEAR ABILITIES
Battlesuit Support System: The bearer’s unit is eligible to shoot in a turn in which it Fell Back, but when doing so only models equipped with this wargear can make ranged attacks.
Shield Generator: The bearer has a 4+ invulnerable save.
Weapon Support System: Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
UNIT COMPOSITION
  • 1 Commander in Enforcer Battlesuit
This model is equipped with: burst cannon; battlesuit fists.
1 model
80
LEADER
KEYWORDS: VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT, COMMANDER IN ENFORCER BATTLESUIT
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25
Prototype Weapon System
15
Internal Grenade Racks
20
Starflare Ignition System
20
Puretide Engram Neurochip
25


Commander Shadowsun
(⌀50mm)
M
10"
T
4
Sv
3+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flechette launcher
Flechette launcher
18"
5
2+
3
0
1
High-energy fusion blaster [melta 2]
High-energy fusion blaster [melta 2]
18"
1
2+
10
-4
D6
Light missile pod
Light missile pod
24"
2
2+
7
0
2
Pulse pistol [pistol]
Pulse pistol [pistol]
12"
1
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
4+
5
0
1
ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
FACTION: For the Greater Good
Agile Combatant: This model is eligible to shoot in a turn in which it Fell Back.
Hero of the Empire (Aura): While a friendly unit is within 6" of this model, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
WARGEAR ABILITIES
Advanced Guardian Drone: Each time a ranged attack targets the bearer, subtract 1 from the Wound roll.
Command-link Drone (Aura): While a friendly unit is within 6" of the bearer, each time you select that unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Commander Shadowsun – EPIC HERO
This model is equipped with: flechette launcher; 2 high-energy fusion blasters; light missile pod; pulse pistol; battlesuit fists; advanced guardian drone; command-link drone.
1 model
100
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: INFANTRY, FLY, CHARACTER, EPIC HERO, BATTLESUIT, COMMANDER SHADOWSUN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
WALL OF MIRRORS
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes


Darkstrider
(⌀32mm)
M
7"
T
3
Sv
4+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shade [assault]
Shade [assault]
18"
2
2+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
4+
3
0
1
ABILITIES
CORE: Infiltrators, Leader, Scouts 7"
FACTION: For the Greater Good
Structural Analyser: While this model is leading a unit, each time a model in that unit makes a ranged attack, add 1 to the Wound roll.
Jammer Array: Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of this model.
UNIT COMPOSITION
  • 1 Darkstrider – EPIC HERO
This model is equipped with: Shade; close combat weapon.
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, MARKERLIGHT, DARKSTRIDER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision


Ethereal
(⌀40mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Honour stave
Honour stave
Melee
2
4+
5
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 hover drone.
  • This model can be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone

ABILITIES
CORE: Leader
Failure Is Not an Option: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Coordinated Leadership: At the end of your Command phase, roll one D6: on a 4+, you gain 1CP.
WARGEAR ABILITIES
Hover Drone: The bearer can FLY and has a Move characteristic of 10".
UNIT COMPOSITION
  • 1 Ethereal
This model is equipped with: honour stave.
1 model
50
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, ETHEREAL
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25
Duty’s Echo


Firesight Team
(⌀40mm)
M
6"
T
3
Sv
4+
W
4
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Longshot pulse rifles [heavy, precision]
Longshot pulse rifles [heavy, precision]
36"
3
4+
5
-1
2
Pulse pistol [pistol]
Pulse pistol [pistol]
12"
1
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
4
5+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
FACTION: For the Greater Good
Precise Targeting: While this model is a Guided unit, each time it makes an attack that targets its Spotted unit, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Firesight Marksman
This model is equipped with: longshot pulse rifles; pulse pistol; close combat weapons.

Designer’s Note: The Firesight Marksman model and sniper drone models are treated as a single model for all rules purposes. All distances are measured to and from the Farsight Marksman model. The sniper drone models do not count as models for any rules purposes.
1 model
70
KEYWORDS: INFANTRY, CHARACTER, MARKERLIGHT, FIRESIGHT TEAM
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25


Kroot Flesh Shaper
(⌀32mm)
M
7"
T
3
Sv
6+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kroot scattergun [assault]
Kroot scattergun [assault]
12"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Twin ritualistic blades [twin-linked]
Twin ritualistic blades [twin-linked]
Melee
4
2+
5
-1
1
ABILITIES
CORE: Infiltrators, Leader, Scouts 7", Stealth
Ritual Butchery: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Rites of Feasting: While this model is leading a unit, models in that unit have the Feel No Pain 6+ ability. If that unit destroys one or more enemy units in the Fight phase, until the end of the battle, models in that unit have the Feel No Pain 5+ ability instead.
UNIT COMPOSITION
  • 1 Kroot Flesh Shaper
This model is equipped with: Kroot scattergun; twin ritualistic blades.
1 model
45
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, KROOT, SHAPER, FLESH SHAPER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
JOIN THE HUNT
2CP
Kroot Hunting Pack – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
TANGLEBOMB BOLAS
1CP
Kroot Raiding Party – Wargear
BOARDING BLADES
1CP
Kroot Raiding Party – Battle Tactic
SWEEPING AMBUSH
1CP
Kroot Raiding Party – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
Guerrilla Ambushers
ENHANCEMENTS
Precision of the Patient Hunter
15
Solid-image Projection Unit
30
Strategic Conqueror
15
Strike Swiftly
25
Kroothawk Flock
10
Borthrod Gland
15
Experienced Leader
Quill Marker


Kroot Lone-Spear
(⌀90 x 52mm)
M
12"
T
5
Sv
5+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blast javelin [assault, blast]
Blast javelin [assault, blast]
18"
D6
4+
10
-2
2
Kroot long gun [heavy, precision]
Kroot long gun [heavy, precision]
36"
1
3+
6
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Hunting javelin [lance]
Hunting javelin [lance]
Melee
3
3+
4
-1
1
Kalamandra’s bite [extra attacks]
Kalamandra’s bite [extra attacks]
Melee
4
4+
5
-1
1
WARGEAR OPTIONS
  • This model’s Kroot long gun can be replaced with 1 blast javelin and 1 hunting javelin.

ABILITIES
CORE: Lone Operative, Scouts 7", Stealth
Advanced Scouting: Each time this model makes a ranged attack that hits an enemy unit, until the end of the turn, each time another KROOT model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll.
Fire and Fade: In your Shooting phase, after this model has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this model is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Kroot Lone-Spear
This model is equipped with: Kroot long gun; close combat weapon; Kalamandra’s bite.
1 model
90
KEYWORDS: MOUNTED, CHARACTER, KROOT, LONE-SPEAR
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25
Kroothawk Flock
10


Kroot Trail Shaper
(⌀32mm)
M
7"
T
3
Sv
6+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kroot rifle [rapid fire 1]
Kroot rifle [rapid fire 1]
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Shaper’s blade
Shaper’s blade
Melee
4
2+
5
0
1
ABILITIES
CORE: Infiltrators, Leader, Scouts 7", Stealth
Trail Finding: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model’s unit, if this model’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
Kroot Ambush: After both players have deployed their armies, you can redeploy this model’s unit and one other friendly KROOT unit. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Kroot Trail Shaper
This model is equipped with: Kroot rifle; Shaper’s blade.
1 model
55
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, KROOT, SHAPER, TRAIL SHAPER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
JOIN THE HUNT
2CP
Kroot Hunting Pack – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
TANGLEBOMB BOLAS
1CP
Kroot Raiding Party – Wargear
BOARDING BLADES
1CP
Kroot Raiding Party – Battle Tactic
SWEEPING AMBUSH
1CP
Kroot Raiding Party – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
Guerrilla Ambushers
ENHANCEMENTS
Precision of the Patient Hunter
15
Solid-image Projection Unit
30
Strategic Conqueror
15
Strike Swiftly
25
Kroothawk Flock
10
Nomadic Hunter
20
Experienced Leader
Quill Marker


Kroot War Shaper
(⌀32mm)
M
7"
T
3
Sv
6+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dart-bow and tri-blade [ANTI-INFANTRY 3+, ASSAULT, HEAVY]
Dart-bow and tri-blade [ANTI-INFANTRY 3+, ASSAULT, HEAVY]
24"
D3+1
4+
4
0
2
Kroot pistol [pistol]
Kroot pistol [pistol]
12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bladestave and prey-hook [lethal hits]
Bladestave and prey-hook [lethal hits]
Melee
4
2+
5
-1
2
Shaper’s blade
Shaper’s blade
Melee
4
2+
5
0
1
WARGEAR OPTIONS
  • This model’s dart-bow and tri-bade can be replaced with 1 bladestave and prey-hook.

ABILITIES
CORE: Infiltrators, Leader, Scouts 7", Stealth
War Leader: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Root of Honour: Once per battle, at the start of any phase, you can select one friendly KROOT unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Kroot War Shaper
This model is equipped with: dart-bow and tri-blade; Kroot pistol; Shaper’s blade.
1 model
50
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, KROOT, SHAPER, WAR SHAPER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
JOIN THE HUNT
2CP
Kroot Hunting Pack – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
TANGLEBOMB BOLAS
1CP
Kroot Raiding Party – Wargear
BOARDING BLADES
1CP
Kroot Raiding Party – Battle Tactic
SWEEPING AMBUSH
1CP
Kroot Raiding Party – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
Guerrilla Ambushers
ENHANCEMENTS
Precision of the Patient Hunter
15
Solid-image Projection Unit
30
Strategic Conqueror
15
Strike Swiftly
25
Kroothawk Flock
10
Root-carved Weapons
10
Experienced Leader
Quill Marker


Aun’shi
(⌀25mm)
M
6"
T
3
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fidelity [sustained hits 1]
Fidelity [sustained hits 1]
Melee
6
3+
5
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Inspirational Defiance: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Martial Warrior: Each time this model is selected to fight, select one of the following abilities to be active while resolving those attacks:
  • Direct Grace: Fidelity has the [PRECISION] ability.
  • Forceful Strike: Fidelity has the [DEVASTATING WOUNDS] ability.
  • Whirling Stance: Fidelity has the [SUSTAINED HITS 2] ability instead of [SUSTAINED HITS 1].
UNIT COMPOSITION
  • 1 Aun’Shi – EPIC HERO
This model is equipped with: Fidelity.
1 model
50
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, ETHEREAL, AUN’SHI
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision


Aun’va
M
6"
T
3
Sv
5+
W
5
Ld
7+
OC
1
AUN’VA(⌀40mm)
INVULNERABLE SAVE
4+
6"
3
5+
2
7+
1
ETHEREAL GUARD(⌀25mm)
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
6+
2
0
1
Supreme honour blade
Supreme honour blade
Melee
3
3+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Lone Operative
Duality Shield: Once per battle, each time an attack targets this unit, it can use this ability. If it does, until the end of the phase, models in this unit have a 2+ invulnerable save.
Paradox of Duality: Each time an attack targets this unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Supreme Loyalty (Aura): While a friendly unit is within 6" of this unit, each time that unit takes a Battle-shock or Leadership test, add 1 to that test.
UNIT COMPOSITION
  • 1 Aun’Va – EPIC HERO
  • 2 Ethereal Guards
Aun’Va is equipped with: close combat weapon.

Each Ethereal Guard is equipped with: supreme honour blade.
3 models
65
KEYWORDS – ALL MODELS: INFANTRYAUN’VA: CHARACTER, EPIC HERO, ETHEREAL, AUN’VA
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision


Commander In Crisis Battlesuit
(⌀50mm)
M
10"
T
5
Sv
3+
W
5
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Airbursting fragmentation projector [blast, indirect fire]
Airbursting fragmentation projector [blast, indirect fire]
24"
D6
3+
3
0
1
Burst cannon
Burst cannon
18"
4
3+
5
0
1
Cyclic ion blaster – standard
Cyclic ion blaster – standard
18"
3
3+
7
-1
1
Cyclic ion blaster – overcharge [hazardous]
Cyclic ion blaster – overcharge [hazardous]
18"
3
3+
8
-2
2
Fusion blaster [melta 2]
Fusion blaster [melta 2]
12"
1
3+
9
-4
D6
Missile pod
Missile pod
30"
2
3+
7
-1
2
Plasma rifle
Plasma rifle
24"
1
3+
8
-3
3
T’au flamer [ignores cover, torrent]
T’au flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • This model’s burst cannon can be replaced with one of the following:
    • 1 airbursting fragmentation projector*
    • 1 battlesuit support system*
    • 1 cyclic ion blaster
    • 1 fusion blaster
    • 1 missile pod
    • 1 plasma rifle
    • 1 shield generator*
    • 1 T’au flamer
    • 1 weapon support system*
  • This model can be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
  • This model can be equipped with up to three of the following, and can take duplicates:
    • 1 airbursting fragmentation projector*
    • 1 battlesuit support system*
    • 1 burst cannon
    • 1 cyclic ion blaster
    • 1 fusion blaster
    • 1 missile pod
    • 1 plasma rifle
    • 1 shield generator*
    • 1 T’au flamer
    • 1 weapon support system*

* This model cannot have duplicates of these pieces of wargear.
ABILITIES
CORE: Deep Strike, Leader
FACTION: For the Greater Good
Crisis Commander: While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
WARGEAR ABILITIES
Battlesuit Support System: The bearer’s unit is eligible to shoot in a turn in which it Fell Back, but when doing so only models equipped with this wargear can make ranged attacks.
Shield Generator: The bearer has a 4+ invulnerable save.
Weapon Support System: Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
UNIT COMPOSITION
  • 1 Commander in Crisis Battlesuit
This model is equipped with: burst cannon; battlesuit fists.
1 model
80
LEADER
KEYWORDS: VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT, COMMANDER IN CRISIS BATTLESUIT
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes
ENHANCEMENTS
Precision of the Patient Hunter
15
Exemplar of the Kauyon
20
Through Unity, Devastation
25
Solid-image Projection Unit
30
Exemplar of the Mont’ka
10
Strategic Conqueror
15
Coordinated Exploitation
20
Strike Swiftly
25
Prototype Weapon System
15
Internal Grenade Racks
20
Starflare Ignition System
20
Puretide Engram Neurochip
25


Longstrike
(⌀60mm flying base)
M
10"
T
10
Sv
3+
W
14
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Accelerator burst cannon
Accelerator burst cannon
18"
4
4+
6
-1
1
Ion cannon – standard [blast]
Ion cannon – standard [blast]
60"
D6+3
3+
7
-1
2
Ion cannon – overcharge [blast, hazardous]
Ion cannon – overcharge [blast, hazardous]
60"
D6+3
3+
8
-2
3
Railgun [devastating wounds, heavy]
Railgun [devastating wounds, heavy]
72"
1
3+
20
-5
D6+6
Seeker missile [one shot]
Seeker missile [one shot]
48"
1
4+
14
-3
D6+1
Twin pulse carbine [assault, twin-linked]
Twin pulse carbine [assault, twin-linked]
20"
2
4+
5
0
1
Twin smart missile system [indirect fire, twin-linked]
Twin smart missile system [indirect fire, twin-linked]
30"
4
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
5+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s railgun can be replaced with 1 ion cannon.
  • This model’s 2 twin pulse carbines can be replaced with one of the following:
    • 2 accelerator burst cannons
    • 2 twin smart missile systems
  • This model can be equipped with up to 2 seeker missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: For the Greater Good
Armour Hunter: Each time this model makes an attack that targets a MONSTER or VEHICLE, add 1 to the Hit roll.
Targeting Array: Each time this model is selected to shoot, you can re-roll one Hit roll or you can re-roll one Wound roll when resolving its attacks.
XV02 Pilot Battlesuit: In your Command phase, you can select one friendly HAMMERHEAD GUNSHIP unit within 12". Until the start of your next Command phase, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Longstrike – EPIC HERO
This model is equipped with: 2 twin pulse carbines; railgun; armoured hull.
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, CHARACTER, EPIC HERO, LONGSTRIKE
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow


Shas’o R’alai
(⌀65mm)
M
8"
T
6
Sv
3+
W
6
Ld
7+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Experimental pulse submunitions rifle – EMP [anti-vehicle 3+, devastating wounds]
Experimental pulse submunitions rifle – EMP [anti-vehicle 3+, devastating wounds]
24"
1
3+
1
0
3
Experimental pulse submunitions rifle – ionic [blast]
Experimental pulse submunitions rifle – ionic [blast]
24"
D6
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: For the Greater Good
Eclipse Field Generator: While this model is leading a unit, models in that unit have a 5+ invulnerable save.
Assassin: Each time this model makes an attack that targets a Character unit, you can re-roll the Hit roll.
WARGEAR ABILITIES
Blacklight Marker Drones: Twice per battle, when this unit is an Observer unit, until the end of the phase, each time a ranged attack is made by a model in their Guided unit that targets their Spotted unit, re-roll a Wound roll of 1.

Designer’s Note: Place two Blacklight Marker Drone tokens next to this model, removing one each time this ability has been used.
UNIT COMPOSITION
  • 1 Shas'o R'alai – EPIC HERO
This model is equipped with: experimental pulse submunitions rifle; battlesuit fists; blacklight marker drones.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: VEHICLE, WALKER, FLY, CHARACTER, MARKERLIGHT, EPIC HERO, BATTLESUIT, SHAS'O R'ALAI
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes

Battleline


Breacher Team
(⌀25mm)
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Pulse blaster [assault]
Pulse blaster [assault]
10"
2
3+
6
-1
1
Pulse pistol [pistol]
Pulse pistol [pistol]
12"
1
4+
5
0
1
Support turret [indirect fire, twin-linked]
Support turret [indirect fire, twin-linked]
30"
2
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
5+
3
0
1
WARGEAR OPTIONS
  • The Breacher Fire Warrior Shas’ui can be equipped with up to two of the following, and can take duplicates:
    • 1 guardian drone (it cannot take duplicates of this piece of wargear)
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone

ABILITIES
FACTION: For the Greater Good
Breach and Clear: Each time a model in this unit makes a ranged attack that targets an enemy unit within range of an objective marker, you can re-roll the Wound roll.
DS8 Support Turret: In your Movement phase, if this unit Remains Stationary, until the start of your next Movement phase, its Fire Warrior Shas’ui model is equipped with the support turret missile system weapon.

Designer’s Note: Place a Support Turret token next to this unit to remind you.
UNIT COMPOSITION
  • 1 Breacher Fire Warrior Shas’ui
  • 9 Breacher Fire Warriors
Every model is equipped with: pulse blaster; pulse pistol; close combat weapon.
10 models
100
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, MARKERLIGHT, FIRE WARRIOR, BREACHER TEAM
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PHOTON GRENADES
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
RESPONSIVE VOLLEY
1CP
Starfire Cadre – Battle Tactic
PULSE BARRAGE
1CP
Starfire Cadre – Battle Tactic
RETREATING FIRE
1CP
Starfire Cadre – Strategic Ploy
FIRING LINE
1CP
Starfire Cadre – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision


Strike Team
(⌀25mm)
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Pulse carbine
Pulse carbine
20"
2
4+
5
0
1
Pulse pistol [pistol]
Pulse pistol [pistol]
12"
1
4+
5
0
1
Pulse rifle [rapid fire 1]
Pulse rifle [rapid fire 1]
30"
1
4+
5
0
1
Support turret [indirect fire, twin-linked]
Support turret [indirect fire, twin-linked]
30"
2
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
5+
3
0
1
WARGEAR OPTIONS
  • The Fire Warrior Shas’ui can be equipped with up to two of the following, and can take duplicates:
    • 1 guardian drone (it cannot take duplicates of this piece of wargear)
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
  • Any number of Fire Warrior models can each have their pulse rifle replaced with 1 pulse carbine.

ABILITIES
FACTION: For the Greater Good
Suppression Volley: In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the start of your next turn, while this unit is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
DS8 Support Turret: In your Movement phase, if this unit Remains Stationary, until the start of your next Movement phase, its Fire Warrior Shas’ui model is equipped with the support turret missile system weapon.

Designer’s Note: Place a Support Turret token next to this unit to remind you.
UNIT COMPOSITION
  • 1 Fire Warrior Shas’ui
  • 9 Fire Warriors
Every model is equipped with: pulse pistol; pulse rifle; close combat weapon.
10 models
75
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, MARKERLIGHT, FIRE WARRIOR, STRIKE TEAM
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PHOTON GRENADES
1CP
Kauyon – Wargear
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
COMBAT DEBARKATION
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
RESPONSIVE VOLLEY
1CP
Starfire Cadre – Battle Tactic
PULSE BARRAGE
1CP
Starfire Cadre – Battle Tactic
RETREATING FIRE
1CP
Starfire Cadre – Strategic Ploy
FIRING LINE
1CP
Starfire Cadre – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Markerlight Precision

Dedicated Transports


Devilfish
(⌀60mm flying base)
M
12"
T
9
Sv
3+
W
13
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Accelerator burst cannon
Accelerator burst cannon
18"
4
4+
6
-1
1
Seeker missile [one shot]
Seeker missile [one shot]
48"
1
4+
14
-3
D6+1
Twin pulse carbine [assault, twin-linked]
Twin pulse carbine [assault, twin-linked]
20"
2
4+
5
0
1
Smart missile system [indirect fire]
Smart missile system [indirect fire]
30"
3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
5+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 twin pulse carbines can be replaced with 2 smart missile systems.
  • This model can be equipped with up to 2 seeker missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: For the Greater Good
Rapid Deployment: Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.
UNIT COMPOSITION
  • 1 Devilfish
This model is equipped with: accelerator burst cannon; 2 twin pulse carbines; armoured hull.
1 model
85
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. It cannot transport BATTLESUIT, KROOT or VESPID STINGWINGS models.
KEYWORDS: VEHICLE, FLY, TRANSPORT, DEDICATED TRANSPORT, DEVILFISH
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow

Fortifications


Tidewall Droneport
(⌀Use model)
M
4"
T
8
Sv
3+
W
10
Ld
7+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Drone defenders [assault, twin-linked]
Drone defenders [assault, twin-linked]
20"
8
5+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3, Firing Deck 11
Droneport: Each time this FORTIFICATION is selected to shoot, its drone defender’s weapon will target and resolve attacks against every enemy unit that is an eligible target to this FORTIFICATION.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Tidewall Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Tidewall Droneport
This model is equipped with: drone defenders.
1 model
85
TRANSPORT
This model has a transport capacity of 11 INFANTRY models. It cannot transport BATTLESUIT, KROOT or VESPID STINGWINGS models.
KEYWORDS: FORTIFICATION, VEHICLE, TRANSPORT, FLY, TIDEWALL DRONEPORT
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow


Tidewall Gunrig
(⌀Use model)
M
4"
T
8
Sv
3+
W
14
Ld
7+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Supremacy railgun [devastating wounds, twin-linked]
Supremacy railgun [devastating wounds, twin-linked]
72"
1
5+
20
-5
D6+6
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3, Firing Deck 11
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Tidewall Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Tidewall Gunrig
This model is equipped with: supremacy railgun.
1 model
90
TRANSPORT
This model has a transport capacity of 11 INFANTRY models. It cannot transport BATTLESUIT, KROOT or VESPID STINGWINGS models.
KEYWORDS: FORTIFICATION, VEHICLE, TRANSPORT, FLY, TIDEWALL GUNRIG
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow


Tidewall Shieldline
(⌀Use model)
M
4"
T
8
Sv
3+
W
10
Ld
7+
OC
-
INVULNERABLE SAVE
5+
WARGEAR OPTIONS
  • This model can be equipped with 1 Tidewall defence platform.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 20
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Tidewall Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Tidewall Defence Platform: If equipped with a Tidewall defence platform, this FORTIFICATION has a Wounds characteristic of 15.
UNIT COMPOSITION
  • 1 Tidewall Shieldline
This model can be equipped with 1 Tidewall defence platform
1 model
85
Tidewall Defence Platform
+20
TRANSPORT
This model has a transport capacity of 11 INFANTRY models. It cannot transport BATTLESUIT, KROOT or VESPID STINGWINGS models. If this model is equipped with a Tidewall defence platform, it has a transport capacity of 22 T’au Infantry models instead.
KEYWORDS: FORTIFICATION, VEHICLE, TRANSPORT, FLY, TIDEWALL SHIELDLINE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow


Drone Sentry Turret
(⌀Use model)
M
-
T
8
Sv
4+
W
4
Ld
8+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin burst cannon [twin-linked]
Twin burst cannon [twin-linked]
18"
4
5+
5
0
1
Twin fusion blaster [melta 2, twin-linked]
Twin fusion blaster [melta 2, twin-linked]
12"
1
5+
9
-4
D6
Twin missile pod [twin-linked]
Twin missile pod [twin-linked]
30"
2
5+
7
-1
2
Twin plasma rifle [twin-linked]
Twin plasma rifle [twin-linked]
24"
1
5+
8
-3
3
WARGEAR OPTIONS
  • This model’s twin plasma rifle can be replaced with one of the following:
    • 1 twin burst cannon
    • 1 twin fusion blaster
    • 1 twin missile pod

ABILITIES
Sentinel Protocols: Each time you select this FORTIFICATION for the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Drone Sentry Turret
This model is equipped with: twin plasma rifle.
1 model
50
KEYWORDS: FORTIFICATION, VEHICLE, DRONE SENTRY TURRET
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow


Remote Sensor Tower
(⌀Use model)
M
-
T
8
Sv
4+
W
4
Ld
8+
OC
-
WARGEAR OPTIONS
  • None

ABILITIES
Orbital Comms Array (Aura): While a friendly unit is within 6" of this FORTIFICATION, each time you target that unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Remote Sensor Tower
This model is equipped with: nothing.
1 model
50
KEYWORDS: FORTIFICATION, REMOTE SENSOR TOWER
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow

Other


Broadside Battlesuits
(⌀60mm)
M
5"
T
6
Sv
2+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy rail rifle [heavy, devastating wounds]
Heavy rail rifle [heavy, devastating wounds]
60"
2
4+
12
-4
D6+1
High-yield missile pods [twin-linked]
High-yield missile pods [twin-linked]
30"
6
4+
7
-1
2
Seeker missile [one shot]
Seeker missile [one shot]
48"
1
4+
14
-3
D6+1
Twin plasma rifle [twin-linked]
Twin plasma rifle [twin-linked]
18"
1
4+
8
-3
3
Twin smart missile system [indirect fire, twin-linked]
Twin smart missile system [indirect fire, twin-linked]
30"
4
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing bulk
Crushing bulk
Melee
3
5+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Any number of models can each have their heavy rail rifle replaced with 1 high-yield missile pods.
  • Any number of models can each be equipped with up to two of the following, but cannot take duplicates:
    • 1 seeker missile
    • 1 twin plasma rifle*
    • 1 twin smart missile system*
    • 1 weapon support system
  • Any number of models can each be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 missile drone
    • 1 shield drone

* No model can be equipped with both a twin plasma rifle and twin smart missile system at the same time.
ABILITIES
FACTION: For the Greater Good
Advanced Armour: Models in this unit have the Feel No Pain 4+ ability against mortal wounds.
WARGEAR ABILITIES
Weapon Support System: Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
UNIT COMPOSITION
  • 1 Broadside Shas’vre
  • 0-2 Broadside Shas’ui
Every model is equipped with: heavy rail rifle; crushing bulk.
1 model
90
2 models
180
3 models
300
KEYWORDS: VEHICLE, WALKER, BATTLESUIT, BROADSIDE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes


Crisis Fireknife Battlesuits
(⌀50mm)
M
10"
T
5
Sv
3+
W
4
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Missile pod
Missile pod
30"
2
4+
7
-1
2
Plasma rifle
Plasma rifle
18"
1
4+
8
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
5+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each have their plasma rifle replaced with 1 missile pod.
  • Any number of models can each have their missile pod replaced with 1 plasma rifle.
  • Any number of models can be equipped with up to two of the following, but cannot take duplicates
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone

ABILITIES
CORE: Deep Strike
FACTION: For the Greater Good
Fireknife: Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit that is at its Starting Strength, you can re-roll the Hit roll instead.
Weapon Support System: Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
UNIT COMPOSITION
  • 1 Crisis Fireknife Shas’vre
  • 2 Crisis Fireknife Shas’ui
Every model is equipped with: plasma rifle; missile pod; battlesuit fists.
3 models
130
KEYWORDS: VEHICLE, WALKER, FLY, BATTLESUIT, CRISIS, FIREKNIFE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
LED BY
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes
Markerlight Precision


Crisis Starscythe Battlesuits
(⌀50mm)
M
10"
T
5
Sv
3+
W
4
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Burst cannon
Burst cannon
18"
4
4+
5
0
1
T’au flamer [ignores cover, torrent]
T’au flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
5+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each have their burst cannon replaced with 1 T’au flamer.
  • Any number of models can each have their T’au flamer replaced with 1 burst cannon.
  • Any number of models can be equipped with up to two of the following, but cannot take duplicates
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone

ABILITIES
CORE: Deep Strike
FACTION: For the Greater Good
Starscythe: Each time a model in this unit makes a ranged attack (excluding attacks that target MONSTERS and VEHICLES), improve the Armour Penetration characteristic of that attack by 1.
Battlesuit Support System: This unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Crisis Starscythe Shas’vre
  • 2 Crisis Starscythe Shas’ui
Every model is equipped with: burst cannon; T’au flamer; battlesuit fists.
3 models
110
KEYWORDS: VEHICLE, WALKER, FLY, BATTLESUIT, CRISIS, STARSCYTHE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
LED BY
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes
Markerlight Precision


Crisis Sunforge Battlesuits
(⌀50mm)
M
10"
T
5
Sv
3+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fusion blaster [melta 2]
Fusion blaster [melta 2]
12"
1
4+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battlesuit fists
Battlesuit fists
Melee
3
5+
5
0
1
WARGEAR OPTIONS
  • Any number of models can be equipped with up to two of the following, but cannot take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone

ABILITIES
CORE: Deep Strike
FACTION: For the Greater Good
Sunforge: Each time a model in this unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll and you can re-roll the Damage roll.
UNIT COMPOSITION
  • 1 Crisis Sunforge Shas’vre
  • 2 Crisis Sunforge Shas’ui
Every model is equipped with: 2 fusion blasters; battlesuit fists.
3 models
150
KEYWORDS: VEHICLE, WALKER, FLY, BATTLESUIT, CRISIS, SUNFORGE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
LED BY
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes
Markerlight Precision


Ghostkeel Battlesuit
(⌀105 x 70mm)
M
10"
T
8
Sv
2+
W
12
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cyclic ion raker – standard
Cyclic ion raker – standard
36"
6
4+
7
-1
2
Cyclic ion raker – overcharge [hazardous]
Cyclic ion raker – overcharge [hazardous]
36"
6
4+
8
-2
3
Fusion collider [melta 2]
Fusion collider [melta 2]
18"
2
4+
12
-4
D6
Twin burst cannon [twin-linked]
Twin burst cannon [twin-linked]
18"
4
4+
5
0
1
Twin fusion blaster [melta 2, twin-linked]
Twin fusion blaster [melta 2, twin-linked]
12"
1
4+
9
-4
D6
Twin T’au flamer [ignores cover, torrent, twin-linked]
Twin T’au flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ghostkeel fists
Ghostkeel fists
Melee
3
5+
6
0
2
WARGEAR OPTIONS
  • This model’s fusion collider can be replaced with 1 cyclic ion raker.
  • This model’s twin T’au flamer can be replaced with one of the following:
    • 1 twin fusion blaster
    • 1 twin burst cannon
  • This model can be equipped with one battlesuit support system.

ABILITIES
CORE: Deadly Demise D3, Infiltrators, Lone Operative, Stealth
FACTION: For the Greater Good
Stealth Drones: Twice per battle, after an attack has been allocated to this model, you can change the Damage characteristic of that attack to 0.

Designer’s Note: Place two Stealth Drone tokens next to the unit, removing one each time this ability has been used.
WARGEAR ABILITIES
Battlesuit Support System: The bearer is eligible to shoot in a turn in which it Fell Back but it loses the SMOKE keyword.
UNIT COMPOSITION
  • 1 Ghostkeel Battlesuit
This model is equipped with: fusion collider; twin T’au flamer; Ghostkeel fists.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, FLY, SMOKE, BATTLESUIT, GHOSTKEEL
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
WALL OF MIRRORS
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
FAIL-SAFE DETONATOR
2CP
Retaliation Cadre – Epic Deed
THE SHORTENED BLADE
2CP
Retaliation Cadre – Strategic Ploy
STIMM INJECTORS
1CP
Retaliation Cadre – Wargear
THE ARRO’KON PROTOCOL
1CP
Retaliation Cadre – Battle Tactic
THE TORCHSTAR GAMBIT
1CP
Retaliation Cadre – Strategic Ploy
GRAV-INHIBITOR FIELD
1CP
Retaliation Cadre – Strategic Ploy
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Bonded Heroes


Hammerhead Gunship
(⌀60mm flying base)
M
10"
T
10
Sv
3+
W
14
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Accelerator burst cannon
Accelerator burst cannon
18"
4
4+
6
-1
1
Ion cannon – standard [blast]
Ion cannon – standard [blast]
60"
D6+3
4+
7
-1
2
Ion cannon – overcharge [blast, hazardous]
Ion cannon – overcharge [blast, hazardous]
60"
D6+3
4+
8
-2
3
Railgun [heavy, devastating wounds]
Railgun [heavy, devastating wounds]
72"
1
4+
20
-5
D6+6
Seeker missile [one shot]
Seeker missile [one shot]
48"
1
4+
14
-3
D6+1
Twin pulse carbine [twin-linked]
Twin pulse carbine [twin-linked]
20"
2
4+
5
0
1
Smart missile system [indirect fire]
Smart missile system [indirect fire]
30"
3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
5+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s railgun can be replaced with 1 ion cannon.
  • This model’s 2 twin pulse carbines can be replaced with one of the following:
    • 2 accelerator burst cannons
    • 2 smart missile systems
  • This model can be equipped with up to 2 seeker missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: For the Greater Good
Armour Hunter: Each time this model makes an attack that targets a MONSTER or VEHICLE, add 1 to the Hit roll.
Targeting Array: Each time this model is selected to shoot, you can re-roll one Hit roll or you can re-roll one Wound roll when resolving those attacks.
UNIT COMPOSITION
  • 1 Hammerhead Gunship
This model is equipped with: 1 railgun; 2 twin pulse carbines; armoured hull.
1 model
145
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, HAMMERHEAD GUNSHIP
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PINPOINT COUNTER-OFFENSIVE
1CP
Mont’ka – Battle Tactic
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
PULSE ONSLAUGHT
2CP
Mont’ka – Strategic Ploy
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow


Kroot Carnivores
(⌀28mm)
M
7"
T
3
Sv
6+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tanglebomb launcher [Blast]
Tanglebomb launcher [Blast]
24"
D3
4+
5
0
1
Kroot pistol [Pistol]
Kroot pistol [Pistol]
12"
1
4+
4
0
1
Kroot rifle [rapid fire 1]
Kroot rifle [rapid fire 1]
24"
1
4+
4
0
1
Kroot carbine
Kroot carbine
18"
1
4+
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • The Long-quill’s Kroot rifle can be replaced with 1 Kroot carbine.
  • For every 10 models in this unit, one Kroot Carnivore’s Kroot rifle can be replaced with 1 Tanglebomb launcher.

ABILITIES
CORE: Scouts 7", Stealth
Fieldcraft: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Long-quill
  • 9-19 Kroot Carnivores
The Lang-quill is equipped with: Kroot pistol; Kroot rifle; close combat weapon.

Every Kroot Carnivore is equipped with: Kroot rifle; close combat weapon.
10 models
65
20 models
130
BODYGUARD
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one, provided those Leaders are not duplicates (e.g. you cannot attach two WAR SHAPERS to this unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
KEYWORDS: INFANTRY, GRENADES, KROOT, CARNIVORES
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PHOTON GRENADES
1CP
Kauyon – Wargear
JOIN THE HUNT
2CP
Kroot Hunting Pack – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
EMP GRENADES
1CP
Kroot Hunting Pack – Wargear
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
TANGLEBOMB BOLAS
1CP
Kroot Raiding Party – Wargear
BOARDING BLADES
1CP
Kroot Raiding Party – Battle Tactic
SWEEPING AMBUSH
1CP
Kroot Raiding Party – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
Guerrilla Ambushers


Kroot Farstalkers
M
7"
T
3
Sv
6+
W
1
Ld
7+
OC
1
FARSTALKERS & KILL-BROKER(⌀28mm)
12"
3
6+
1
7+
-
KROOT HOUNDS(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dvorgite skinner [ignores cover, torrent]
Dvorgite skinner [ignores cover, torrent]
12"
D6
N/A
4
-1
1
Farstalker firearm [rapid fire 1]
Farstalker firearm [rapid fire 1]
24"
1
4+
4
0
1
Kroot pistol [pistol]
Kroot pistol [pistol]
12"
1
4+
4
0
1
Londaxi tribalest [anti-vehicle 4+, devastating wounds, heavy]
Londaxi tribalest [anti-vehicle 4+, devastating wounds, heavy]
18"
3
5+
7
-1
1
T’au-tech rifle [rapid fire 1]
T’au-tech rifle [rapid fire 1]
30"
1
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Ripping fangs
Ripping fangs
Melee
3
3+
3
0
1
Ritual blade
Ritual blade
Melee
3
3+
5
0
1
WARGEAR OPTIONS
  • The Kroot Kill-broker’s Farstalker firearm can be replaced with 1 T’au-tech rifle.
  • 1 Kroot Farstalker’s Farstalker firearm can be replaced with one of the following:
    • 1 Dvorgite skinner
    • 1 Londaxi tribalest
  • 1 Kroot Farstalker equipped with a Farstalker firearm can be equipped with 1 Pech’ra.

ABILITIES
CORE: Infiltrators, Stealth
Bounty Hunters: At the start of the battle, select one unit from your opponent’s army. Each time a model in this unit makes an attack that targets that unit, that attack has the [LETHAL HITS] and [PRECISION] abilities.
WARGEAR ABILITIES
Pech’ra: Ranged weapons equipped by the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Kroot Kill-broker
  • 9 Kroot Farstalkers
  • 2 Kroot Hounds
The Kroot Kill-broker is equipped with: Farstalker firearm; Kroot pistol; ritual blade.

Every Kroot Farstalker is equipped with: Farstalker firearm; Kroot pistol; close combat weapon.

Every Kroot Hound is equipped with: ripping fangs.
12 models
85
KEYWORDS: INFANTRY, KROOT, GRENADES, FARSTALKERS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
COMBAT EMBARKATION
1CP
Kauyon – Wargear
PHOTON GRENADES
1CP
Kauyon – Wargear
JOIN THE HUNT
2CP
Kroot Hunting Pack – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
EMP GRENADES
1CP
Kroot Hunting Pack – Wargear
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
TANGLEBOMB BOLAS
1CP
Kroot Raiding Party – Wargear
BOARDING BLADES
1CP
Kroot Raiding Party – Battle Tactic
SWEEPING AMBUSH
1CP
Kroot Raiding Party – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
Guerrilla Ambushers


Kroot Hounds
(⌀28mm)
M
12"
T
3
Sv
6+
W
1
Ld
8+
OC
-
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ripping fangs
Ripping fangs
Melee
3
3+
3
0
1
ABILITIES
CORE: Scouts 7", Stealth
Loping Pounce: At the start of your Command phase, if this unit is within 6" of one or more friendly KROOT INFANTRY units, then until the end of the turn, this unit is eligible to declare a charge in a turn in which it Advanced.
Hunting Hounds: While this unit is within 12" of one or more friendly KROOT CHARACTER models, the Objective Control characteristic of models in this unit is 1.
UNIT COMPOSITION
  • 5-10 Kroot Hounds
Every model is equipped with: ripping fangs.
5 models
40
10 models
80
KEYWORDS: BEASTS, KROOT, HOUNDS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
JOIN THE HUNT
2CP
Kroot Hunting Pack – Battle Tactic
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
TANGLEBOMB BOLAS
1CP
Kroot Raiding Party – Wargear
BOARDING BLADES
1CP
Kroot Raiding Party – Battle Tactic
SWEEPING AMBUSH
1CP
Kroot Raiding Party – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
FOCUSED FIRE
1CP
Mont’ka – Battle Tactic
COUNTERFIRE DEFENCE SYSTEMS
2CP
Mont’ka – Wargear
DETACHMENT ABILITY
Patient Hunter
Killing Blow
Hunter’s Instincts
Skirmish Fighters
Guerrilla Ambushers


Krootox Rampagers
(⌀50mm)
M
7"
T
6
Sv
5+
W
5
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kroot pistol and hunting javelins [assault, pistol]
Kroot pistol and hunting javelins [assault, pistol]
12"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon [Lance]
Close combat weapon [Lance]
Melee
3
3+
4
-1
1
Krootox fists [EXTRA ATTACKS, sustained hits 1]
Krootox fists [EXTRA ATTACKS, sustained hits 1]
Melee
4
3+
6
-1
2
ABILITIES
CORE: Scouts 7"
Kroot Linebreakers: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers D3 mortal wounds. If one or more enemy models are destroyed as a result of these mortal wounds, that enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 3-6 Krootox Rampagers
Every model is equipped with: Kroot pistol and hunting javelins; hunting blades; Rampager fists.
3 models
95
6 models
190
KEYWORDS: MOUNTED, GRENADES, KROOT, KROOTOX RAMPAGERS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
A TEMPTING TRAP
1CP
Kauyon – Battle Tactic
COORDINATE TO ENGAGE
1CP
Kauyon – Battle Tactic
POINT-BLANK AMBUSH
1CP
Kauyon – Battle Tactic
PHOTON GRENADES
1CP
Kauyon – Wargear
GUERRILLA WARRIORS
1CP
Kroot Hunting Pack – Strategic Ploy
A TRAP WELL LAID
1CP
Kroot Hunting Pack – Battle Tactic
EMP GRENADES
1CP
Kroot Hunting Pack – Wargear
HIDDEN HUNTERS
1CP
Kroot Hunting Pack – Strategic Ploy
THE GRISLY FEAST
1CP
Kroot Hunting Pack – Strategic Ploy
AGGRESSIVE MOBILITY
1CP
Mont’ka – Battle Tactic
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