Few beings in the galaxy are as twisted and deranged as the Emperor’s Children. Their sanity blasted by the sick worship of Slaanesh, the Lord of Pleasure, the Emperor’s Children embrace terror and agony as delightful bliss, and wreak the most horrific degradations upon their foes in the name of indulgence and pleasure.
Book | Kind | Edition | Version | Last update |
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![]() | Codex | 10 | March 2025 | |
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![]() | Expansion | 10 | 2.3 | March 2025 |
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![]() | Rulebook | 10 | March 2025 | March 2025 |
The Emperor’s Children are skilled warriors all, their transhuman might enhanced by a lifetime of ceaseless conflict. Their ingrained desire for sensation in all its forms sees them move rapidly across the battlefield, flitting between targets as they attempt to satiate their never-ending hunger for fresh experience.
If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:The Emperor’s Children are a myriad of warbands driven by an obsessive desire to experience the thrill of battle in all its many forms. These warbands strike with a speed and excessive violence that is majestic in its ever-escalating cruelty. Tormentors and Infractors, their pupils dilated by exotic stimm cocktails, flesh scarred and sculpted by self-inflicted tortures, traverse the battlefield. Their murderous intentions flit from target to target, driven by their obsessive need for fresh experience and sensation. Each bloody kill they make is more excruciating and visually gratifying than the last. Noise Marines unleash wave after wave of discordant sonic destruction. The varied pitch and tone of blastmaster, sonic blaster and screamer pistol combine with the screams of the dying and the exultant battle cries of the Emperor’s Children to form a symphony of majestic horror.
The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman grace.
You can re-roll Advance rolls made for EMPEROR’S CHILDREN units from your army.
The warlords of the Emperor’s Children thrive on the pain they cause. The more grievous the injuries they cause, the deadlier they become. EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well. |
A sickly-sweet aroma emanates from this warrior, at once delightful and abhorrent. A perfumed assault on the senses intoxicates those in its vicinity. EMPEROR’S CHILDREN model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll. |
Since their foundation, the Emperor's Children have sought to master every art of warfare, be it in personal acts of martial prowess or superior tactical displays. EMPEROR’S CHILDREN model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves. |
Blessed by Slaanesh to further accentuate their perverse elegance, this leader possesses feline finesse. EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed. |
The Emperor’s Children are consumed by their own pride and driven by insatiable obsession. They seek to prove their prowess in myriad forms of combat. Tall and powerful Flawless Blades stride proudly into battle, seeking out enemy champions to gruesomely humble in single combat. They parry the blows of their foes with sneering arrogance and spill their blood with glee. In their blood-slick wake come squads of Infractors, empowered by rare and esoteric combat drugs. Other sons of Fulgrim unleash death in shredding salvoes from boltguns and sonic weapons. Those who exult in their swordfighting prowess find gaps in armour plate with their curved blades and sinuous whips, rending flesh and spilling viscera with each strike. The slaughter increases in pace and intensity as it rushes towards a gore-slick crescendo, ending only when the last wretched victim has been eviscerated, and the twisted souls of the Emperor’s Children are briefly glutted on the riotous carnage they have inflicted.
These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.
Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:
This swordsman forever seeks opportunities to flaunt their dazzling and deadly bladework. EMPEROR’S CHILDREN model only. You can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. |
By injecting powerful combat stimms distilled from the perfumed ichor of Daemonettes, these warriors slash out with diabolically enhanced speed. EMPEROR’S CHILDREN model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability. |
The sheen of this blade reflects to the bearer their own alluring countenance. In their image, they see an example of perfection. In reality, the bearer has become a hideous wretch, every ounce of elegance leached away to increase the daemon blade’s killing power. EMPEROR’S CHILDREN model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer. |
This warriors arrogance is matched by a listless ennui at the galaxy's everyday stimuli. Should a worthy opponent challenge them in combat, they transform into a faultless duellist with skill beyond compare. EMPEROR’S CHILDREN INFANTRY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks. |
The armoured transports of the Emperor’s Children are a testament to the debased nature of those who ride within them. Daubed in vibrant colours and covered in symbols of dedication to both Legion and Dark Prince, the war engines’ twisted machine spirits snarl, whine and growl like beasts straining at the leash. Warp amps emit streams of daemonic screeches, spreading fear in the ranks of the enemy and heralding the slaughter to come. Laying down destructive choruses of firepower from turrets, hatches and sponsons, armoured transports grind over the foe’s defences, smash into enemy infantry and disgorge their fell cargo to battle. From the armoured behemoths emerge the Emperor’s Children, weapons drawn in anticipation of the glorious violence to come.
The Emperor’s Children are masters of the mechanised assault, leaping from their growling, daemonically tainted vehicles to fall upon the foe with blade and bolter.
Each time an EMPEROR’S CHILDREN model from your army makes an attack, if it disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
This leader’s tactical prowess ensures that their reinforcements arrive when required. EMPEROR’S CHILDREN INFANTRY model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly EMPEROR’S CHILDREN TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is. |
This leader and their bodyguard pride themselves being first into the fray. EMPEROR’S CHILDREN INFANTRY model only. Each time the bearer disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit. |
Possessed of uncanny situational awareness, this leader directs hit-and-fade attacks with great precision. EMPEROR’S CHILDREN INFANTRY model only. Once per turn, in your opponent’s Shooting phase, just after an enemy unit has shot, you can select one friendly EMPEROR’S CHILDREN unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly TRANSPORT that unit is wholly within 6" of and is able to embark within. That EMPEROR’S CHILDREN unit can embark within that Transport. |
This warrior is well-versed in the fell rituals of the Dark Mechanicum. EMPEROR’S CHILDREN INFANTRY model only. Once per battle round, when a saving throw is failed for a friendly EMPEROR’S CHILDREN VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0. |
Wherever the Emperor’s Children tread, wherever they indulge their every obsessive desire, wherever they gut, flay and slaughter, reality is torn asunder and through the veil pour the daemons of Slaanesh. Daemonettes leap forward, their lithe forms at once repulsive and alluring. Clouds of sickly soul-musk drift through the ranks of the foe dulling their senses whilst the susurrations of the advancing daemons lull the weak-willed into trances. Seekers of Slaanesh crash into their helpless victims, talon, claw and poisoned tongue ripping flesh asunder. Alongside their daemonic allies, the Emperor’s Children keep pace, letting out ecstatic laughter and booming battle cries as they unleash malefic sorceries and slaughter at will. Return fire finds only corrupted air as daemon and tainted warriors alike advance like a murderous pageant through the enemy fire with contemptuous ease.
Where the Emperor’s Children indulge their obsession, the power ofSlaanesh empowers those in his thrall.
Swirling clouds of perfumed empyric energy suffuse this leader s followers, granting them daemonic vigour. EMPEROR’S CHILDREN model only. Once per battle round, you can target one friendly SLAANESH unit within 6" of the bearer with the Heroic Intervention Stratagem for 0CP. |
This warrior has earned the favour of the Dark Prince. EMPEROR’S CHILDREN INFANTRY model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save. |
The martial grace that this daemon weapon bestows upon its bearer comes at a price. EMPEROR’S CHILDREN model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [devastating wounds] and [hazardous] abilities. |
This champion of Slaanesh is so steeped in the warp as to be able to traverse its maddening depths at will. EMPEROR’S CHILDREN or KEEPER OF SECRETS model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed. |
The Emperor’s Children possess a desire for perfection and superiority that drives them to inflict ever greater and more impressive death upon their foes. To satisfy their urges, some Emperor’s Children warlords strike desperate pacts with daemonic powers. By doing so they wager their souls and those of their warriors and in turn promise to outdo their rivals in the volume and luridity of carnage they inflict. In return, they may be granted power beyond measure, and the ability to experience limitless sensation. Those who have sworn such pacts urge their warriors forward and hurl themselves into battle with desperation and exhilaration. Each torture inflicted and each gory kill brings them one step closer to fulfilling their part of the bargain. Failure, however, can lead only to a violent death or, far worse, the ire of their patron and the torturous obliteration of their very soul.
Few appear as favoured by the Dark Prince as these warriors, their boons of power a reward for committing ever viler deeds in honour of their patron.
At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 mortal wounds.
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Through Slaanesh’s favour, this warrior has defied death more than once and each time has been agonisingly resurrected to offer more souls to their patron. EMPEROR’S CHILDREN model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic). |
This leader is surrounded by an aura of dark majesty, radiating the glorious and infectious arrogance displayed by the greatest of Slaanesh’s chosen sons. EMPEROR’S CHILDREN model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1. |
This warrior gifts their foes with Slaanesh’s own exquisite caress, offering up their agonies to please the Dark Prince. EMPEROR’S CHILDREN model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds. |
A daemonic patron steers this warrior’s fate. Every movement is a killing stroke or exquisitely timed parry. EMPEROR’S CHILDREN model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead. |
Amongst the Emperor’s Children are those who see themselves as particularly favoured by Slaanesh. These puissant champions of excess have inflicted deaths beyond count, suffered agonies beyond measure and won glorious victories in honour of the Dark Prince. When such champions of ruin gather together, they are driven to outdo one another. Whether engaging enemy commanders in brutal duels, inflicting exquisite agonies upon mewling mortals or offering sacrifices to their unholy deity, the chosen of Slaanesh are unceasing in their murderous advance. To these paragons of arrogance and superiority, no foe is worthy of respect, and few are capable of providing the challenge they desire. Thus, their rivalries are with their own, each vying for Slaanesh’s attention. Only those who prove themselves the deadliest will gain the approval they seek.
The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Princes boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.
EMPEROR’S CHILDREN CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.
This puissant champion of Slaanesh is ever eager to join the battle and prove their peerless skill to the Dark Prince. EMPEROR’S CHILDREN model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit. |
Those chosen by Slaanesh seek only worthy foes. The weak and craven are slaughtered with sneering contempt. EMPEROR’S CHILDREN model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests. |
Even amongst the prideful warriors of the Emperor’s Children, this warrior is a towering pillar of arrogance. EMPEROR’S CHILDREN model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit. |
This warrior has obsessively perfected the arts of war for centuries if not millennia. Few champions, regardless of origin, are beyond their ability to kill. EMPEROR’S CHILDREN model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1. |
In this section you’ll find additional rules for playing Crusade battles that are bespoke to the Emperor’s Children. If your Crusade army includes any EMPEROR’S CHILDREN units, you can use any of the following Crusade rules.
COMMON INGREDIENTS ![]()
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RARE INGREDIENTS ![]()
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EXOTIC INGREDIENTS ![]() Concentrate of Tormented Souls Sickly-sour ectoplasmic soup syphoned from those who bear corruption in their hearts. Dilution of False Hope A clear liquid adulterated with the sickly essence of those sworn to a false god. Distillate of Hatred Purest fury sieved from the ground and pulped corpses of the righteous. Essence of Fear Stolen and refined from the last breath of a craven victim. Extract of Xeno-matter Ichor, viscera or psychic spore extracted from an alien foe. Infusion of Traitor’s Blood Crimson fluid extracted from the veins of those who have broken an oath of loyalty. |
The essence of pure, unadulterated terror can only be drawn from the bodies of those who die in the grip of paralysing fear.
To the Emperor’s Children, warfare is a blood-drenched art. Each battle is a fresh canvas upon which the superiority of Fulgrim’s scions is depicted in gore, viscera and the agonised death screams of the enemy.
Hate is amongst the most powerful of emotions. The Emperors Children take perverse glee in slaughtering foes consumed by fury. There are few experiences more exhilarating than transforming pitiless, triumphant rage to bitter and agonising defeat with the spiteful flick of a blade.
The Emperor’s Children seek esoteric ingredients with which to fuel their addictions. Unfortunately for their victims, the ingredients they require reside within mind, body and soul, and their extraction is never less than agonising.
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Freshly seized captives are currency amongst the Emperor’s Children. In return for fresh subjects with souls intact, all manner of macabre unguents, reagents and ingredients may be bartered.
The ultimate prize for mortal warriors is to attain the immortality of daemonhood. Yet for all this power, such beings are more a pawn of their god than ever, irrevocably enslaved to the will of their master.
Even amongst the foot soldiers of the Emperor’s Children exist many aspiring champions whose obsessions revolve around bladework and butchery. The greatest of their number may draw an audience of daemonic patrons, earning favour in return for displays of artistic violence.
The Emperor’s Children revel in excess of every kind but revel most in the visceral thrill and mortal danger of combat, honing their martial skills until they are commensurate with their inflated egos.
The Path to Glory promises immortality yet, for most, ends in death or, for the least fortunate, a hideous transformation into a gibbering Chaos Spawn.
To court the favour of the Dark Prince is to risk Slaanesh’s capricious whims. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation. Some cleave into multiple monstrosities; some are herded with others of their kind; all are goaded forwards to bless the foe with untold new experiences in Slaanesh’s name.
If an EMPEROR’S CHILDREN unit from your Order of Battle suffers Spawndom, remove that unit from your Order of Battle, then add a new EMPEROR’S CHILDREN CHAOS SPAWN unit to your Order of Battle. The new unit has the same number of Battle Honours, Battle Scars and XP as the unit it replaced. If adding this new unit would cause your Crusade points total to exceed your Crusade force’s Supply Limit, you must first increase your Supply Limit (e.g. by using the Increase Supply Limit Requisition) or your unit is removed from your Order of Battle and no new unit is added in its place.
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This rune renders those who gaze upon it rapt with indescribable pleasure. Though their lives are cruelly torn away, for a few short moments, they truly know ecstasy and agony entwined.
Each time the bearer fights, after they have finished making their attacks, for each enemy model destroyed by those attacks, the bearer regains 1 lost wound (to a maximum of 3 lost wounds per phase). If this is not possible because the bearer is already at their starting number of Wounds, until the start of the next Fight phase, the bearer has the Feel No Pain 5+ ability.This fleshy mask is the still-living, flayed face of a man who begged Slaanesh to fulfil his wish to live forever. The Dark Prince was only too pleased to oblige, gifting the unfortunate soul immortality but also forcing him to present his face to the Chaos Lord Shixe. After murdering the supplicant, Shixe wore that face as a prized reminder of the occasion for several centuries. The Endless Grin has since exchanged hands many times, but the fear it inspires has never diminished.
At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from that test.The bearers of this mark seek only to torment their victims, inflicting creative and excessively gruesome agonies upon their mortal forms. This compulsion drives them to focus their ire upon a single foe and to revel in the escalating agonies they inflict upon their chosen target.
The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, and when doing so, even though that unit has the Thrill Seekers ability, it can target a unit if it was within Engagement Range of that unit at the start of the turn and it can target a unit that was the target of another unit’s charge or attack this phase.This ornate object emits a thunderous bass boom and a hypermodulated scream powerful enough to shatter diamonds. The sheer deafening power hits with a devastating physical impact, blasting away all cohesive thought in an instant. Flesh, bone and gristle are reduced to shuddering pulp by myriad resonant frequencies.
At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Battle-shock test; if that test is failed, that enemy unit suffers 3 mortal wounds.This long-tongued daemon weapon can render those who feel its sting insensible with indescribable pleasure. Even those who put aside gratification for a greater duty find their oaths and promises forgotten, washed away in a tide of sensation that drowns the mind completely. So it is to feel the fatal kiss of Slaanesh.
Melee weapons equipped by the bearer have the [precision] and [devastating wounds] abilities, and improve the Attacks, Armour Penetration and Damage characteristics of those weapons by 1.These warriors are peerless swordsmen, each an exquisite example of fighting form.
Inured to ordinary sensations by several lifetimes of indulgence, the Emperor's Children find stimulation only in excess.
This unit has laced its grenades with potent toxins. Upon detonation, these devices emit hallucinogenic clouds that induce all manner of mind-altering effects.
The delight of pain and the sense of superiority as allies are cut down makes these warriors loath to embrace oblivion.
These warriors have been implanted with subdermal auto-dispensers that pump a constant flow of enhancing concoctions into their bloodstreams.
Few appear as favoured by the Dark Prince as these warriors.
This vehicle is adorned with the gilt finery of the Emperor’s Children and their Dark Prince, serving as a nexus for the enervating power of the empyrean.
Hull-mounted vox-casters scream unholy invocations across the battlefield. Such cursed syllables are capable of inflicting harm on those who hear them.
The blessed caress of SIaanesh has bestowed upon this vehicle an unholy resilience.
These warriors calibrate and aim their weapons to inflict the most violent and vibrantly gory kills.
Reacting to the flow of battle as a chorus to a conductor, these warriors begin anew their sonic symphony with a screaming encore of annihilation.
These warriors unleash a cacophonous wall of sonic force that reverberates through the body of the target long after the final sound wave has torn through flesh and bone.
Hubris is both this warrior's greatest strength and biggest weakness.
This warrior has experienced the limits of mortal sensation yet craves more.
An alchemist of incomparable ingenuity and depravity, this warrior harvests exquisite agonies from the fallen with the care and precision of a surgeon.
You have experienced the thrill of battle, supped deeply of your victims’ fear and awe. Leaving behind a trail of tortured souls and flayed bodies, you have inflicted and felt sensations and emotions of heart-stopping intensity. By indulging your senses thus, you have earned the envious ire of your rivals and surely elevated your status in the eyes of the Dark Prince.
You have plumbed the depths of mortal sensation, and enjoyed tangible rewards from the flayed and eviscerated corpses of your victims: a terrible bounty of agony with which to perform horrific alchemies.
Your veins run thick with piquant elixirs, opening your mortal form to sensations beyond the reach of all but the most depraved minds. And so the Dark Prince has marked you as his own, bestowing upon you the ability to perceive and experience thrills beyond the understanding of mere mortals.
The greatest warriors, most cunning tacticians and seers lead their armies to war possessed of hard-won skills and powerful artefacts that mark them out as legendary commanders.
The
keyword is used in the following Emperor’s Children datasheets:The LEGIONS OF EXCESS keyword is used in the following Emperor’s Children datasheets:
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Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The INFANTRY keywords are used in the following Emperor’s Children datasheets:
andThe BEAST keyword is used in the following Emperor’s Children datasheets:
The VEHICLE keyword is used in the following Emperor’s Children datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.
Each time an unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:The VEHICLE keywords are used in the following Emperor’s Children datasheets:
andThe TRANSPORT keyword is used in the following Emperor’s Children datasheets:
The TRANSPORT keywords are used in the following Emperor’s Children datasheets:
andThe SLAANESH keyword is used in the following Emperor’s Children datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):The SLAANESH and BEAST keywords are used in the following Emperor’s Children datasheets:
The SLAANESH and INFANTRY keywords are used in the following Emperor’s Children datasheets:
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Few appear as favoured by the Dark Prince as these warriors, their boons of power a reward for committing ever viler deeds in honour of their patron.
At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 mortal wounds.
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The CHARACTER keywords are used in the following Emperor’s Children datasheets:
andThe boldest and most debased champions of Slaanesh may gain the benefit of the Dark Princes boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.
CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The CHARACTER keyword is used in the following Emperor’s Children datasheets:
The datasheets using AELDARI keyword can be found in the following Factions:
Xenos: Aeldari, Drukhari.The AELDARI keyword is used in the following datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using DEATHWATCH keyword can be found in the following Factions:
Imperium: Imperial Agents, Space Marines.The DEATHWATCH keyword is used in the following datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
COMMON INGREDIENTS
RARE INGREDIENTS
EXOTIC INGREDIENTS
The DAEMON keyword is used in the following Emperor’s Children datasheets:
Occasionally, a group of warriors will climb the ranks across a score of battles, forging a legendary reputation that is known by friend and foe. Such veterans possess skills and honours to rival those of the most glorified heroes.
Information uncovered by your forces has revealed the growing importance of this war zone and the increasing threat posed by enemies. In response, high command has acceded to your urgent request for reinforcements.
The Emperor’s Children are skilled warriors all, their transhuman might enhanced by a lifetime of ceaseless conflict. Their ingrained desire for sensation in all its forms sees them move rapidly across the battlefield, flitting between targets as they attempt to satiate their never-ending hunger for fresh experience.
If your Army Faction is , this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:The datasheets using IMPERIUM and CHARACTER keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Imperial Agents, Imperial Knights, Space Marines.The IMPERIUM and CHARACTER keywords are used in the following datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The INFANTRY keyword is used in the following Emperor’s Children datasheets:
The MONSTER keyword is used in the following Emperor’s Children datasheets:
The GRENADES keyword is used in the following Emperor’s Children datasheets:
Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The datasheets using DAEMON keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Emperor’s Children, Thousand Sons, World Eaters.The DAEMON keyword is used in the following datasheets:
Even amongst the foot soldiers of the Emperor’s Children exist many aspiring champions whose obsessions revolve around bladework and butchery. The greatest of their number may draw an audience of daemonic patrons, earning favour in return for displays of artistic violence.
To court the favour of the Dark Prince is to risk Slaanesh’s capricious whims. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation. Some cleave into multiple monstrosities; some are herded with others of their kind; all are goaded forwards to bless the foe with untold new experiences in Slaanesh’s name.
If an unit from your Order of Battle suffers Spawndom, remove that unit from your Order of Battle, then add a new EMPEROR’S CHILDREN CHAOS SPAWN unit to your Order of Battle. The new unit has the same number of Battle Honours, Battle Scars and XP as the unit it replaced. If adding this new unit would cause your Crusade points total to exceed your Crusade force’s Supply Limit, you must first increase your Supply Limit (e.g. by using the Increase Supply Limit Requisition) or your unit is removed from your Order of Battle and no new unit is added in its place.The ultimate prize for mortal warriors is to attain the immortality of daemonhood. Yet for all this power, such beings are more a pawn of their god than ever, irrevocably enslaved to the will of their master.