Test_

Заголовки

Заголовок H2 Выделенный



Заголовок H2



Заголовок H3



Заголовок H4



Заголовок H

Заголовок HI

Crusade Rules

INCURSION
+5
HONOUR POINTS
HONOUR

Стратегема

COMMAND RE-ROLL
1CP
CORE – BATTLE TACTIC STRATAGEM
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: In any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

EFFECT: You re-roll that roll, test or saving throw.

Ability

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon from up to ‘x’ models embarked within it; this TRANSPORT counts as being equipped with those weapons as well.


FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.

Ромбики

1
2


BATTLE ROUND
1

1
DETACHMENT RULE
The Detachment rule listed here will apply to either your whole army or to particular units within it.

1

Номерной блок

Players muster their armies based on their selected battle size, as described on pages 55-56. Each mission will guide players on what size of battle they can play, and may include further rules that could affect how players pick their armies.

Красные квадратики

A
Each model in this Sternguard Veterans unit of five models is within 2" of at least one other model in the unit. This unit is therefore in Unit Coherency.
B
Each model in this Termagants unit of ten models is within 2" of at least two other models in the unit. This unit is therefore also in Unit Coherency.

Пример

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

Фазы


1
Both players muster strategic resources, then you test your units’ battle readiness.


2
Your units manoeuvre across the battlefield and reinforcements enter the fray.


3
Your units fire their ranged weapons at the foe.


4
Your units charge forward to battle at close quarters.


5
Both players’ units pile in and attack with melee weapons.

Рамки

Серая9

Models can move freely over terrain features 2" or less in height.

Серая10

Your Movement phase is split into two steps. First you can move your units, then you can set up reinforcements.

Коричневая10

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Тёмный10

The Von Ryan’s Leaper Advances towards the building. It moves a total of 9", moving freely over the pipe as it is only 2" in height.
Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.

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