MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Barbed tail and dissecting claws [devastating wounds] | |||||||
Barbed tail and dissecting claws [devastating wounds] | Melee | 5 | 3+ | 5 | -2 | 2 |
3 models | 95 |
6 models | 190 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.The
keyword is used in the following Emperor’s Children datasheets:The DAEMON keyword is used in the following Emperor’s Children datasheets:
The CHAOS keyword is used in the following Emperor’s Children datasheets:
The SLAANESH keyword is used in the following Emperor’s Children datasheets:
The LEGIONS OF EXCESS keyword is used in the following Emperor’s Children datasheets:
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Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.The SLAANESH and BEAST keywords are used in the following Emperor’s Children datasheets:
The SLAANESH and INFANTRY keywords are used in the following Emperor’s Children datasheets:
The BEAST keyword is used in the following Emperor’s Children datasheets:
By enacting the most lurid and excessive acts of ritual violence, the Emperor’s Children may shatter reality itself and summon forth the daemons of Slaanesh.
When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.The LEGIONS OF EXCESS keyword is used in the following Emperor’s Children datasheets:
The SUMMONED keyword is used in the following Emperor’s Children datasheets: