The Drukhari are a race of sadistic killers who feed upon the exquisite agony of their victims. From the Dark City of Commorragh, hidden deep within the twisting passages of the webway, their reaver-fleets strike forth in a never-ending search for new souls to torment.
Book | Kind | Edition | Version | Last update |
Drukhari | ||||
Drukhari | Index | 10 | December 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 2.0 | January 2025 |
Balance Dataslate | ||||
Balance Dataslate | Rulebook | 10 | January 2025 | January 2025 |
Grotmas Calendar: Drukhari - Reaper's Wager | ||||
Grotmas Calendar: Drukhari - Reaper's Wager | Expansion | 10 | December 2024 | |
Aeldari | ||||
Aeldari | Index | 10 | December 2024 | |
Boarding Actions | ||||
Boarding Actions | Expansion | 10 | 1.0 | October 2024 |
Legends Field Manual | ||||
Legends Field Manual | Expansion | 10 | 1.9 | October 2024 |
Index Cards | ||||
Index Cards | Rulebook | 10 | 1.6 | October 2024 |
Legends: Drukhari | ||||
Legends: Drukhari | Datasheet | 10 | September 2024 | |
Imperial Armour: Drukhari | ||||
Imperial Armour: Drukhari | Datasheet | 10 | September 2024 |
Q: | If I use the Alliance of Agony Stratagem to empower one Archon, one Succubus and one Haemonculus, and one or more of those models’ units are within 9" of a friendly Cronos, can I use that Cronos’ Pain Parasite ability to attempt to gain 1 Pain token, or do all three of my units need to be within 9" of that Cronos for its Pain Parasite ability to apply? |
A: | You can use the Pain Parasite ability to attempt to gain 1 Pain token if one or more of the Empowered units are within 9" of that Cronos – it is not required for all of those Empowered units to be within 9" of the Cronos to attempt to gain that Pain token. |
Q: | Can Pain tokens that are gained from a Cronos’ Pain Parasite ability at the start of a phase be used immediately to Empower additional units at the start of that phase? |
A: | Yes. |
Q: | Does the VENOM’s Transport rule that splits units happen before Leader units are attached? |
A: | Yes. |
Q: | For the purposes of the CRONOS’ Pain Parasite Aura ability, if multiple Cronos units are within range of the same unit being Empowered, can I roll once for each of those Cronos units, or once in total? |
A: | Once in total, as Aura abilities only apply once, regardless of the number of sources of the same Aura. |
Q: | Is the SCOURGES’ Winged Strike ability resolved before or after Stratagems that enable enemy units to shoot in my Shooting phase? |
A: | The player whose turn it is chooses the order. |
The Drukhari are experts in precise torture, sharp blades, cruel poisons and eldritch abominations. Using the labyrinthine network of webway spars, they strike almost anywhere. Realspace raiding parties prey upon worlds across the galaxy, surging from hidden portals unknown to those they see merely as cattle or playthings. As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
If your Army Faction is DRUKHARI, units from your army with this ability can become Empowered Through Pain. This is done using Pain tokens.
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The three factions of the Drukhari are constantly vying for supremacy, each convinced beyond doubt of their own innate superiority. This struggle manifests during their realspace raids as a frenzy of murderously sadistic competition.
At the start of the battle, you gain an additional 1 Pain token for each of the following your army contains:
When opened, the souls of tortured psykers spew outward, driving any nearby warp-wielders insane. HAEMONCULUS model only. Once per battle, at the start of any Shooting phase, the bearer can use this Enhancement. When it does, every enemy unit within 12" must take a Battle-shock test, subtracting 1 from that test if the bearer’s unit is currently Empowered. Each time a PSYKER unit fails this test, it suffers D3 mortal wounds. |
This Archon has a mind like steel traps, assimilating every detail of a situation. Archon model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 3 to the result if the Stratagem being used is Alliance of Agony. On a 4+, you gain 1 Command Point. |
This Succubus is renowned for their expertise at close-quarters combat within the arenas of Commorragh. The skills they display before the baying crowds on the blood-soaked sands are equally deadly on the battlefield. SUCCUBUS model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. While the bearer is Empowered, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead. |
Some Drukhari elevate their battle plans to another level by creating a spectacle of torment that maims and cripples every foe in order to draw out the moment of the kill, heightening the pleasure they derive before the fatal blow falls. DRUKHARI model only. In your Command phase, if the bearer is on the battlefield, you gain 1 Pain token. |
Few warriors in the galaxy are as adept at launching punishing skyborne raids as the Drukhari. Before their prey even realise the peril, the killers of Commorragh are amongst their lines like grinning ghouls. Splinter fire lays low defenders still scrambling into position. Quicksilver assaults leave dozens screaming in maimed agony. Often, the battle is over before it has even truly begun.
Each time a DRUKHARI unit from your army disembarks from a TRANSPORT, until the end of the turn, that unit’s ranged weapons have the [IGNORES COVER] ability and that unit’s melee weapons have the [LANCE] ability.
Phantasm grenade launchers, elegantly worked into the curved hull plates of their Raiders, discharge in covering patterns. Hallucinogenic vapours conceal the advancing Drukhari and confuse their foes’ aim. DRUKHARI model only. While the bearer’s unit is wholly within 6" of a friendly DRUKHARI TRANSPORT, models in the bearer’s unit have the Benefit of Cover and the Stealth ability. |
Witnessing this murderous warrior wreaking havoc, the sadistic crew of the Drukhari anti-grav transports are filled with the vigour only the suffering of others can provide DRUKHARI model only. Each time you expend a Pain token to Empower the bearer’s unit in the Shooting phase, you can select one friendly DRUKHARI TRANSPORT within 3" of the bearer’s unit; until the end of the phase, that TRANSPORT is also Empowered. |
This cruel realspace raider knows the best reason to take something from the foe is for the simple spite of denying them that which they most desire to keep. DRUKHARI model only. Each time the bearer’s unit destroys an enemy unit in the Fight phase, if that enemy unit was within range of one or more objective markers when the bearer’s unit was selected to fight, you gain 1 additional Pain token. |
This strange Drukhari artefact wreathes its bearer and their allies in a cloying cloud of unnatural shadow. Flitting into battle under cover of this pall, they are nigh impossible for the prey to see coming. DRUKHARI model only. Each time the bearer’s unit disembarks from a TRANSPORT, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit. |
The Reaper’s Wager is among the most macabre saedaths, depicting a gruesome tale of murderous bets between merciless killers and mythic executioners. It is a well-known tale that is greatly enjoyed in the depths of the Dark City. When Harlequin and Drukhari go to war as one, Commorrite warriors often perform an accompanying role in its retelling. Bladed Drukhari transports emerge from the Webway alongside scintillating Harlequin skimmers emblazoned with dazzling adornments. Kabalite Warriors open fire upon the foe from firing decks, and Wyches howl and whoop as they leap acrobatically into the fray. As Harlequin troupes begin their gore-slick recital, they inhabit their roles wholeheartedly, competing furiously with their Drukhari allies to score the greatest tally of luridly violent kills.
In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers.
At the start of the battle, DRUKHARI units from your army are winning the wager.
A veteran of countless realspace raids or vehicular saedaths, this warrior champion utilises the speed of their sleek anti-grav craft to surprise their enemies. HARLEQUINS or DRUKHARI model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability. |
This elite combatant possesses intricate knowledge of the Webway’s hidden paths and employs them to enhance this dreadful performance. HARLEQUINS or DRUKHARI model only. Models in the bearer’s unit have the Deep Strike ability. Each time the bearer’s unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re-roll Charge rolls made for that unit. |
This ebon cloak contains a shadow field generator, which shrouds the bearer in a field of umbral darkness. HARLEQUINS model only. Models in the bearer’s unit have the Stealth and Infiltrators abilities. |
This cruel champion of Commorragh seeks only to bathe in the agony of the foe. To them, the outcome of any wager is secondary to the symphony of suffering. DRUKHARI model only. In your Command phase, you
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The Drukhari delight in launching piratical attacks on their victims’ voidships, gathering realspace raiding parties just as they would to assail an enemy world. Such close and nightmarish confines suit these raiding bands particularly well. Soon enough, the voidship rings to the screams of its defenders...
Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.
Units from your army with the Power From Pain ability retain that ability and gain this one.Even in the midst of battle, the Drukhari indulge in politicking and factionalism, seeking to outdo their rivals and cover themselves in dark glory with every murderous triumph.
Each time a DRUKHARI CHARACTER model from your army destroys an enemy CHARACTER unit, you gain 1 Pain token. In addition, each time you use the Battlefield Command Stratagem, you can expend 1 Pain token from your Pain token pool. If you do, decrease that Stratagems cost by 1CP for that usage.Power and Greed This warrior is addicted to the heady rush of battle and suffering, each fresh taste driving them to crave more. The first lime in each turn that the bearer is Empowered, roll one D6: on a 3+, you gain 1 Pain token. |
Spiteful Demise Knowing all too well that the carnage they cause during this void battle may be all that pays for their revivification by the Haemonculi, this warrior strikes out viciously until their very last breath. When the bearer is destroyed, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The bearer can fight after the attacking unit has finished making its attacks, and is then removed from play. |
Every Drukhari Kabal is as much malevolent crime syndicate as it is private army, often with its own specialist areas of insidious expertise. Some Archons have a predilection for piratical boarding and raiding of voidships, their warbands honing their skills in these areas above all others.
Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.
Units from your army with the Power From Pain ability retain that ability and gain this one.These warriors reap a bounty of both material plunder and precious pain during their raids, leaving only shattered storage reliquaries and the twisted bodies of tortured victims in their wake.
Each time a DRUKHARI unit from your army destroys an enemy unit, if that enemy unit was within range of an objective marker controlled by your opponent at the start of the phase, you gain 1 Pain token. In addition, in your Command phase, you can select one objective marker you control that has one or more KABAL units from your army within range of it, then expend 1 Pain token from your Pain token pool. If you do, that objective marker is Secured by your army.Dark Charisma The masters of such piratical Kabals lead by example, spitting scorn upon peril, standing tall as avatars of malevolent elan, and overcoming the odds with devilish daring time and again. The bearer has an Objective Control characteristic of 5 and you can re-roll Battle-shock tests taken for the bearer. |
Malevolent Cunning Having fought countless bloody battles aboard the voidships of their prey, this warrior knows well how to turn such environments against their prey. Swiftly deployed booby traps and devious ruses staged with inhuman speed and skill confound the foe at every turn. The first time in each battle round that your opponent targets a unit from their army that is within 3" of the bearer with a Stratagem, increase that Stratagems cost by 1CP for that usage. |
Employing esoteric technologies to transmit their exploits back to debauched audiences in Commorragh, some Wych Cults board voidships as a kind of murderous death-sport. Here, the voidship becomes the arena, and the Wyches’ every violent action the entertainment for their baying fans.
Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.
Units from your army with the Power From Pain ability retain that ability and gain this one.Thriving upon the praise their sadistic deeds will earn from their twisted audience, the Wyches fight all the harder and inflict ever-more excessive torments upon their victims.
In the Fight phase, if two or more enemy units were destroyed by DRUKHARI units from your army that phase, you gain 1 Pain token. In addition, each time a WYCH CULT unit from your army becomes Empowered in the Fight phase, until the end of the phase, melee weapons equipped by models in that unit have the [ANTi-iNFANTRY 4+] ability.Stimm-Fervour Propelled like a living missile through the voidship’s corridors by a near-toxic cocktail of combat stimms, this Wych strikes like dark lightning and fights with blistering savagery. The bearer is eligible to declare a charge in a turn in which it Advanced. |
Blood-Drenched Champion This murderous star of the arenas delights in graphically and agonisingly taking their enemies to pieces, much to the delight of their audiences and the abject terror of surrounding foes. In the Battle-shock step of your opponents Command phase, for each enemy unit that is below its Starting Strength and is within Engagement Range of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase. |
The twisted fleshcrafters of the Haemonculus Covens seek to seize fresh captives for their laboratories. Boarding enemy vessels, they rely upon their menageries of mutant creations to smash through bulkheads and rip open hatches. The Haemonculi and their creations are empowered by pain both given and received, and will fight on through injuries that would spell doom for lesser beings.
Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.
Units from your army with the Power From Pain ability retain that ability and gain this one.The twisted physiologies of the Haemonculus fleshcrafters’ creations are inured to all but the most terrible injuries. The greater and more terrible the agonies inflicted upon their hideous forms, the more formidable their regenerative abilities become.
Each time four or more Feel No Pain rolls are successful for HAEMONCULUS COVENS models from your army in a single phase, you gain 1 Pain token. In addition, each battle round, the first time a HAEMONCULUS COVENS unit from your army becomes Empowered in that battle round, roll one D6: on a 2-5, one model in that unit regains 1 lost wound or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining; on a 6, one model in that unit regains up to 2 lost wounds or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining.Rending Chain-Flails This Haemonculus fleshcrafter has adorned their grotesque form with bladed chain-flails with which to ensnare fleeing foes and tear them to bloody shreds. Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. |
Vile Surgeon This cruel chirurgeon seeks out particularly worthy subjects upon whom to practice the most agonising surgical experiments. The bearers Haemonculus tools and scissorhands have a Damage characteristic of 3 while targeting CHARACTER units. |
The SUCCUBUS keyword is used in the following Drukhari datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The Drukhari are experts in precise torture, sharp blades, cruel poisons and eldritch abominations. Using the labyrinthine network of webway spars, they strike almost anywhere. Realspace raiding parties prey upon worlds across the galaxy, surging from hidden portals unknown to those they see merely as cattle or playthings. As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
If your Army Faction is , units from your army with this ability can become Empowered Through Pain. This is done using Pain tokens.
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The KABAL keyword is used in the following Drukhari datasheets:
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The AIRCRAFT keyword is used in the following Drukhari datasheets:
The TRANSPORT keyword is used in the following Drukhari datasheets:
The WYCH CULT keyword is used in the following Drukhari datasheets:
The HAEMONCULUS COVENS keyword is used in the following Drukhari datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The and TRANSPORT keywords are used in the following Drukhari datasheets:
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The HARLEQUINS keyword is used in the following Drukhari datasheets:
The DEDICATED TRANSPORT keyword is used in the following Drukhari datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The HARLEQUINS and INFANTRY keywords are used in the following Drukhari datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.