RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol pistol | |||||||
Blast pistol pistol | 6" | 1 | 2+ | 8 | -3 | D3 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 2+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Agoniser anti-infantry 3+ | |||||||
Agoniser anti-infantry 3+ | Melee | 6 | 2+ | 3 | -2 | 1 | |
Huskblade devastating wounds | |||||||
Huskblade devastating wounds | Melee | 4 | 2+ | 3 | -2 | 3 | |
Master-crafted power weapon | |||||||
Master-crafted power weapon | Melee | 5 | 2+ | 4 | -2 | 2 |
1 model | 80 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Executioner’s demiklaives – single blade devastating wounds | |||||||
Executioner’s demiklaives – single blade devastating wounds | Melee | 6 | 2+ | 6 | -2 | 3 | |
Executioner’s demiklaives – dual blades devastating wounds | |||||||
Executioner’s demiklaives – dual blades devastating wounds | Melee | 8 | 2+ | 5 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Stinger pistol anti-infantry 2+ pistol precision | |||||||
Stinger pistol anti-infantry 2+ pistol precision | 12" | 1 | 2+ | 2 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Haemonculus tools and scissorhands anti-infantry 2+ precision | |||||||
Haemonculus tools and scissorhands anti-infantry 2+ precision | Melee | 5 | 2+ | 3 | -1 | D3 |
1 model | 70 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lady’s Blade devastating wounds hazardous | |||||||
Lady’s Blade devastating wounds hazardous | Melee | 6 | 2+ | 5 | -3 | 3 | |
Razor fan extra attacks | |||||||
Razor fan extra attacks | Melee | 6 | 2+ | 3 | 0 | 1 |
1 model | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lelith’s blades anti-infantry 2+ precision sustained hits 2 | |||||||
Lelith’s blades anti-infantry 2+ precision sustained hits 2 | Melee | 8 | 2+ | 3 | -2 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Archite glaive and agoniser anti-infantry 3+ precision | |||||||
Archite glaive and agoniser anti-infantry 3+ precision | Melee | 7 | 2+ | 3 | -2 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shrieker cannon | |||||||
Shrieker cannon | 24" | 3 | 2+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Jester’s blade | |||||||
Jester’s blade | Melee | 4 | 2+ | 4 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Neuro disruptor anti-infantry 2+ assault pistol | |||||||
Neuro disruptor anti-infantry 2+ assault pistol | 12" | 1 | 2+ | 4 | -2 | 1 | |
Shuriken pistol assault pistol | |||||||
Shuriken pistol assault pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Miststave psychic | |||||||
Miststave psychic | Melee | 4 | 2+ | 5 | -1 | D3 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Solitaire weapons precision | |||||||
Solitaire weapons precision | Melee | 9 | 2+ | 6 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fusion pistol assault melta 2 pistol | |||||||
Fusion pistol assault melta 2 pistol | 6" | 1 | 2+ | 8 | -4 | D6 | |
Neuro disruptor anti-infantry 2+ assault pistol | |||||||
Neuro disruptor anti-infantry 2+ assault pistol | 12" | 1 | 2+ | 4 | -2 | 1 | |
Shuriken pistol assault pistol | |||||||
Shuriken pistol assault pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Harlequin’s special weapon devastating wounds | |||||||
Harlequin’s special weapon devastating wounds | Melee | 6 | 2+ | 4 | -1 | 2 | |
Troupe Master’s blade devastating wounds | |||||||
Troupe Master’s blade devastating wounds | Melee | 5 | 2+ | 5 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter pods anti-infantry 3+ assault twin-linked | |||||||
Splinter pods anti-infantry 3+ assault twin-linked | 18" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Agoniser anti-infantry 3+ | |||||||
Agoniser anti-infantry 3+ | Melee | 3 | 3+ | 3 | -2 | 1 | |
Clawed Fiend fists devastating wounds | |||||||
Clawed Fiend fists devastating wounds | Melee | 5 | 4+ | 5 | -2 | 2 | |
Khymerae talons lethal hits | |||||||
Khymerae talons lethal hits | Melee | 4 | 4+ | 5 | -1 | 1 | |
Razorwing feathers sustained hits 1 | |||||||
Razorwing feathers sustained hits 1 | Melee | 6 | 4+ | 3 | 0 | 1 |
7 models | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Casket of Flensing devastating wounds one shot torrent | |||||||
Casket of Flensing devastating wounds one shot torrent | 12" | 3D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Haemonculus tools and scissorhands anti-infantry 2+ precision | |||||||
Haemonculus tools and scissorhands anti-infantry 2+ precision | Melee | 5 | 2+ | 3 | -1 | D3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol pistol | |||||||
Blast pistol pistol | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster assault | |||||||
Blaster assault | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Dark lance heavy | |||||||
Dark lance heavy | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Shredder assault torrent | |||||||
Shredder assault torrent | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter cannon anti-infantry 3+ heavy sustained hits 1 | |||||||
Splinter cannon anti-infantry 3+ heavy sustained hits 1 | 36" | 3 | 4+ | 3 | -1 | 2 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle anti-infantry 3+ assault | |||||||
Splinter rifle anti-infantry 3+ assault | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power weapon anti-infantry 3+ | |||||||
Power weapon anti-infantry 3+ | Melee | 3 | 3+ | 3 | -2 | 1 |
10 models | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hexrifle heavy precision | |||||||
Hexrifle heavy precision | 36" | 1 | 3+ | 8 | -2 | 3 | |
Liquifier gun anti-infantry 3+ torrent | |||||||
Liquifier gun anti-infantry 3+ torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
Ossefactor anti-infantry 4+ devastating wounds | |||||||
Ossefactor anti-infantry 4+ devastating wounds | 24" | 1 | 3+ | 2 | -2 | 2 | |
Stinger pistol anti-infantry 2+ pistol | |||||||
Stinger pistol anti-infantry 2+ pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power weapon anti-infantry 3+ | |||||||
Power weapon anti-infantry 3+ | Melee | 3 | 3+ | 5 | -2 | 1 | |
Torturer’s tools anti-infantry 4+ | |||||||
Torturer’s tools anti-infantry 4+ | Melee | 2 | 3+ | 4 | -1 | 1 | |
Twin torturer’s tools anti-infantry 4+ twin-linked | |||||||
Twin torturer’s tools anti-infantry 4+ twin-linked | Melee | 2 | 3+ | 4 | -1 | 1 |
5 models | 65 |
8 models | 105 |
10 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol pistol | |||||||
Blast pistol pistol | 6" | 1 | 3+ | 8 | -4 | D3 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gladiatorial weapons | |||||||
Gladiatorial weapons | Melee | 5 | 3+ | 4 | -2 | 1 | |
Hekatarii blade | |||||||
Hekatarii blade | Melee | 4 | 3+ | 3 | -1 | 1 | |
Power weapon anti-infantry 3+ | |||||||
Power weapon anti-infantry 3+ | Melee | 5 | 3+ | 3 | -2 | 1 |
10 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator cannon | |||||||
Disintegrator cannon | 36" | 3 | 3+ | 6 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes and chainsnares | |||||||
Bladevanes and chainsnares | Melee | D3+3 | 4+ | 6 | -1 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter cannon anti-infantry 3+ sustained hits 1 | |||||||
Splinter cannon anti-infantry 3+ sustained hits 1 | 36" | 3 | 3+ | 3 | -1 | 2 | |
Twin splinter rifle anti-infantry 3+ assault rapid fire 2 twin-linked | |||||||
Twin splinter rifle anti-infantry 3+ assault rapid fire 2 twin-linked | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 5 | -1 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon lethal hits | |||||||
Shuriken cannon lethal hits | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Spirit syphon ignores cover torrent | |||||||
Spirit syphon ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
Spirit vortex blast ignores cover | |||||||
Spirit vortex blast ignores cover | 18" | D6 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spirit-leech tentacles anti-infantry 2+ | |||||||
Spirit-leech tentacles anti-infantry 2+ | Melee | 6 | 3+ | 5 | -1 | 1 |
1 model | 55 |
2 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol pistol | |||||||
Blast pistol pistol | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster assault | |||||||
Blaster assault | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Dark lance heavy | |||||||
Dark lance heavy | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Shardcarbine anti-infantry 3+ assault | |||||||
Shardcarbine anti-infantry 3+ assault | 18" | 3 | 3+ | 2 | 0 | 1 | |
Shredder assault torrent | |||||||
Shredder assault torrent | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter cannon anti-infantry 3+ heavy sustained hits 1 | |||||||
Splinter cannon anti-infantry 3+ heavy sustained hits 1 | 36" | 3 | 4+ | 3 | -1 | 2 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle anti-infantry 3+ assault | |||||||
Splinter rifle anti-infantry 3+ assault | 24" | 2 | 3+ | 2 | 0 | 1 | |
Stinger pistol anti-infantry 2+ pistol | |||||||
Stinger pistol anti-infantry 2+ pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Pain sculptors anti-infantry 4+ twin-linked | |||||||
Pain sculptors anti-infantry 4+ twin-linked | Melee | 3 | 3+ | 4 | -1 | 1 | |
Power weapon anti-infantry 3+ | |||||||
Power weapon anti-infantry 3+ | Melee | 4 | 3+ | 3 | -2 | 1 | |
Razorflail | |||||||
Razorflail | Melee | 4 | 3+ | 4 | -2 | 1 |
10 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter pods anti-infantry 3+ assault twin-linked | |||||||
Splinter pods anti-infantry 3+ assault twin-linked | 18" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellglaive lance sustained hits 1 | |||||||
Hellglaive lance sustained hits 1 | Melee | 3 | 3+ | 4 | -1 | 2 | |
Power weapon anti-infantry 3+ lance sustained hits 1 | |||||||
Power weapon anti-infantry 3+ lance sustained hits 1 | Melee | 4 | 3+ | 3 | -2 | 1 | |
Stunclaw devastating wounds lance precision | |||||||
Stunclaw devastating wounds lance precision | Melee | 4 | 3+ | 3 | -1 | 1 |
5 models | 85 |
10 models | 170 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Demiklaives – single blade | |||||||
Demiklaives – single blade | Melee | 4 | 3+ | 5 | -2 | 2 | |
Demiklaives – dual blades twin-linked | |||||||
Demiklaives – dual blades twin-linked | Melee | 6 | 3+ | 4 | -2 | 1 | |
Klaive | |||||||
Klaive | Melee | 3 | 3+ | 5 | -2 | 2 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleblast assault devastating wounds ignores cover | |||||||
Baleblast assault devastating wounds ignores cover | 18" | 2 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Glimmersteel blade devastating wounds | |||||||
Glimmersteel blade devastating wounds | Melee | 3 | 3+ | 5 | -1 | 1 |
5 models | 75 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator cannon | |||||||
Disintegrator cannon | 36" | 3 | 3+ | 6 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 6 | -1 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark Lance | |||||||
Dark Lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator cannon | |||||||
Disintegrator cannon | 36" | 3 | 3+ | 6 | -2 | 2 | |
Razorwing missiles – monoscythe missiles blast | |||||||
Razorwing missiles – monoscythe missiles blast | 48" | D6 | 3+ | 6 | -1 | 2 | |
Razorwing missiles – neurotoxin missiles anti-infantry 2+ blast | |||||||
Razorwing missiles – neurotoxin missiles anti-infantry 2+ blast | 48" | D6+3 | 3+ | 2 | 0 | 1 | |
Razorwing missiles – shatterfield missiles blast | |||||||
Razorwing missiles – shatterfield missiles blast | 48" | D6 | 3+ | 7 | -2 | 1 | |
Splinter cannon anti-infantry 3+ sustained hits 1 | |||||||
Splinter cannon anti-infantry 3+ sustained hits 1 | 36" | 3 | 3+ | 3 | -1 | 2 | |
Twin splinter rifle anti-infantry 3+ assault rapid fire 2 twin-linked | |||||||
Twin splinter rifle anti-infantry 3+ assault rapid fire 2 twin-linked | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed wings | |||||||
Bladed wings | Melee | 3 | 4+ | 6 | -1 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blaster assault | |||||||
Blaster assault | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Heat lance assault melta 3 | |||||||
Heat lance assault melta 3 | 18" | 1 | 3+ | 14 | -4 | D6 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle anti-infantry 3+ assault | |||||||
Splinter rifle anti-infantry 3+ assault | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes lance | |||||||
Bladevanes lance | Melee | 4 | 3+ | 4 | -1 | 1 |
3 models | 70 |
6 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol pistol | |||||||
Blast pistol pistol | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster assault | |||||||
Blaster assault | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Dark lance heavy | |||||||
Dark lance heavy | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Haywire blaster anti-vehicle 4+ devastating wounds heavy | |||||||
Haywire blaster anti-vehicle 4+ devastating wounds heavy | 24" | 2 | 4+ | 3 | -1 | 3 | |
Heat lance assault heavy melta 3 | |||||||
Heat lance assault heavy melta 3 | 18" | 1 | 4+ | 14 | -4 | D6 | |
Shardcarbine anti-infantry 3+ assault | |||||||
Shardcarbine anti-infantry 3+ assault | 18" | 3 | 3+ | 2 | 0 | 1 | |
Shredder assault torrent | |||||||
Shredder assault torrent | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter cannon anti-infantry 3+ heavy sustained hits 1 | |||||||
Splinter cannon anti-infantry 3+ heavy sustained hits 1 | 36" | 3 | 4+ | 3 | -1 | 2 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power weapon anti-infantry 3+ | |||||||
Power weapon anti-infantry 3+ | Melee | 3 | 3+ | 3 | -2 | 1 |
5 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol pistol | |||||||
Blast pistol pistol | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster assault | |||||||
Blaster assault | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Shardcarbine anti-infantry 3+ assault | |||||||
Shardcarbine anti-infantry 3+ assault | 18" | 3 | 3+ | 2 | 0 | 1 | |
Shredder assault torrent | |||||||
Shredder assault torrent | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power weapon anti-infantry 3+ | |||||||
Power weapon anti-infantry 3+ | Melee | 3 | 3+ | 3 | -2 | 1 |
5 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Stinger pod | |||||||
Stinger pod | 24" | 2D6 | 3+ | 5 | 0 | 1 | |
Twin haywire blaster anti-vehicle 4+ devastating wounds twin-linked | |||||||
Twin haywire blaster anti-vehicle 4+ devastating wounds twin-linked | 24" | 2 | 3+ | 3 | -1 | 3 | |
Twin heat lance assault melta 3 twin-linked | |||||||
Twin heat lance assault melta 3 twin-linked | 18" | 1 | 3+ | 14 | -4 | D6 | |
Twin liquifier gun anti-infantry 3+ torrent twin-linked | |||||||
Twin liquifier gun anti-infantry 3+ torrent twin-linked | 12" | D6 | N/A | 4 | -1 | 1 | |
Twin splinter cannon anti-infantry 3+ sustained hits 1 twin-linked | |||||||
Twin splinter cannon anti-infantry 3+ sustained hits 1 twin-linked | 36" | 3 | 3+ | 3 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chain-flails | |||||||
Chain-flails | Melee | 8 | 3+ | 6 | -1 | 1 | |
Macro-scalpel | |||||||
Macro-scalpel | Melee | 5 | 3+ | 7 | -2 | 2 | |
Talos gauntlet | |||||||
Talos gauntlet | Melee | 5 | 4+ | 9 | -2 | 3 | |
Talos ichor injector extra attacks | |||||||
Talos ichor injector extra attacks | Melee | 1 | 2+ | 8 | -2 | D6 |
1 model | 80 |
2 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark scythe | |||||||
Dark scythe | 24" | 6 | 3+ | 8 | -4 | 2 | |
Void lance | |||||||
Void lance | 36" | 2 | 3+ | 14 | -4 | D6+2 | |
Voidraven missiles – implosion missiles blast | |||||||
Voidraven missiles – implosion missiles blast | 48" | D3 | 3+ | 9 | -2 | 3 | |
Voidraven missiles – shatterfield missiles blast | |||||||
Voidraven missiles – shatterfield missiles blast | 48" | D6 | 3+ | 7 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed wings | |||||||
Bladed wings | Melee | 3 | 4+ | 6 | -1 | 1 |
1 model | 245 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon lethal hits | |||||||
Shuriken cannon lethal hits | 24" | 3 | 3+ | 6 | -1 | 2 | |
Skyweaver haywire cannon anti-vehicle 4+ devastating wounds | |||||||
Skyweaver haywire cannon anti-vehicle 4+ devastating wounds | 24" | 2 | 3+ | 3 | -1 | 3 | |
Star bolas | |||||||
Star bolas | 12" | D3 | 3+ | 7 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 | |
Zephyrglaive | |||||||
Zephyrglaive | Melee | 4 | 3+ | 6 | -2 | 2 |
2 models | 95 |
4 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fusion pistol assault melta 2 pistol | |||||||
Fusion pistol assault melta 2 pistol | 6" | 1 | 3+ | 8 | -4 | D6 | |
Neuro disruptor anti-infantry 2+ assault pistol | |||||||
Neuro disruptor anti-infantry 2+ assault pistol | 12" | 1 | 3+ | 4 | -2 | 1 | |
Shuriken pistol assault pistol | |||||||
Shuriken pistol assault pistol | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Harlequin’s blade devastating wounds | |||||||
Harlequin’s blade devastating wounds | Melee | 5 | 3+ | 3 | -1 | 1 | |
Harlequin’s special weapon devastating wounds | |||||||
Harlequin’s special weapon devastating wounds | Melee | 4 | 3+ | 4 | -1 | 1 | |
Power sword devastating wounds | |||||||
Power sword devastating wounds | Melee | 5 | 3+ | 4 | -2 | 1 |
5 models | 85 |
6 models | 100 |
11 models | 190 |
12 models | 205 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prismatic cannon – dispersed pulse blast | |||||||
Prismatic cannon – dispersed pulse blast | 24" | 2D6 | 3+ | 4 | 0 | 1 | |
Prismatic cannon – focused lances | |||||||
Prismatic cannon – focused lances | 24" | 2 | 3+ | 12 | -3 | 4 | |
Shuriken cannon lethal hits | |||||||
Shuriken cannon lethal hits | 24" | 3 | 3+ | 6 | -1 | 2 | |
Voidweaver haywire cannon anti-vehicle 4+ devastating wounds | |||||||
Voidweaver haywire cannon anti-vehicle 4+ devastating wounds | 24" | 3 | 3+ | 4 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eyeburst pistol torrent | |||||||
Eyeburst pistol torrent | 12" | D6 | N/A | 6 | -2 | 1 | |
Shardcarbine anti-infantry 3+ assault | |||||||
Shardcarbine anti-infantry 3+ assault | 18" | 3 | 3+ | 2 | 0 | 1 | |
Splinter pistol anti-infantry 3+ assault pistol | |||||||
Splinter pistol anti-infantry 3+ assault pistol | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Shaimeshi blade anti-infantry 2+ | |||||||
Shaimeshi blade anti-infantry 2+ | Melee | 4 | 3+ | 4 | -2 | 1 | |
Sslyth battle-blade | |||||||
Sslyth battle-blade | Melee | 3 | 3+ | 5 | -2 | 2 | |
Ur-ghul talons sustained hits 1 | |||||||
Ur-ghul talons sustained hits 1 | Melee | 6 | 3+ | 4 | 0 | 1 |
4 models | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Liquifier gun anti-infantry 3+ torrent | |||||||
Liquifier gun anti-infantry 3+ torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Monstrous weapons | |||||||
Monstrous weapons | Melee | 4 | 3+ | 5 | -2 | 2 | |
Paired monstrous weapons twin-linked | |||||||
Paired monstrous weapons twin-linked | Melee | 4 | 3+ | 5 | -2 | 2 |
3 models | 80 |
6 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Splinterstorm cannon anti-infantry 3+ sustained hits 2 | |||||||
Splinterstorm cannon anti-infantry 3+ sustained hits 2 | 36" | 8 | 3+ | 3 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed wings | |||||||
Bladed wings | Melee | 3 | 4+ | 6 | -1 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm vortex projector – beam | |||||||
Storm vortex projector – beam | 36" | 3 | 3+ | 12 | -3 | D6 | |
Storm vortex projector – blast blast | |||||||
Storm vortex projector – blast blast | 24" | D6+3 | 3+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 6 | -1 | 1 | |
Prow blade extra attacks lance sustained hits 3 | |||||||
Prow blade extra attacks lance sustained hits 3 | Melee | 1 | 4+ | 8 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Pulse disintegrators assault | |||||||
Pulse disintegrators assault | 36" | 12 | 3+ | 10 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dire scythe blades devastating wounds | |||||||
Dire scythe blades devastating wounds | Melee | 9 | 4+ | 8 | -1 | 2 |
1 model | 230 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The Drukhari feed on suffering and terror. Every arc of blood that jets from a blade-slit artery, every scream of agonised horror, every vertiginous moment of shock or despair experienced by their prey surges through the Drukhari like an intoxicant. As the battle rages, the denizens of the Dark City drink deep of the floodtide of pain. Sinews singing with stolen strength, motions blurred to preternatural swiftness, they howl in exhilarated bloodlust and fight all the harder to extract yet sweeter agonies from those who dare resist them.
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.The INFANTRY keyword is used in the following Drukhari datasheets:
The KABAL keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The AELDARI keyword is used in the following Drukhari datasheets:
The ARCHON keyword is used in the following Drukhari datasheets:
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The HAEMONCULUS COVENS keyword is used in the following Drukhari datasheets:
The BLADES FOR HIRE keyword is used in the following Drukhari datasheets:
Kabalite forces often prize particular targets amongst the enemy ranks, whether as a macabre trophy, the target of a contract killing, or for some other devious reason.
At the start of the first battle round, select one of the Contracts below, then select one unit from your opponent’s army that matches the ‘Contract’ description in that Contract. Until that Contract is completed, that unit is your Contract unit and KABAL and BLADES FOR HIRE units from your army have the ability stated in that Contract. At the start of your Command phase, if your Contract unit is destroyed, that Contract is completed and you gain 3 Pain tokens.Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.The SCOURGES keyword is used in the following Drukhari datasheets:
The AIRCRAFT keyword is used in the following Drukhari datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The HARLEQUINS keyword is used in the following Drukhari datasheets:
The HARLEQUINS and INFANTRY keywords are used in the following Drukhari datasheets:
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The TRANSPORT keyword is used in the following Drukhari datasheets:
The and TRANSPORT keywords are used in the following Drukhari datasheets:
In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers.
At the start of the battle, units from your army are winning the wager.The SUCCUBUS keyword is used in the following Drukhari datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
A spirit of decidedly unhealthy competition permeates intermingled realspace raids, with each Archon, Succubus and Haemonculus vying with their rivals to spread the most suffering and claim the greatest prizes. Though the Drukhari are canny enough to set aside infighting in the name of a successful raid, this mutual antagonism still spurs them all on to greater efforts.
At the start of the battle, you gain 2 Pain tokens for each of the following combinations your army contains (these do not need to be in the same Attached unit):Few warriors in the galaxy are as adept at launching punishing skyborne raids as the Drukhari. Before their prey even realise the peril, the killers of Commorragh are amongst their lines like grinning ghouls. Splinter fire lays low defenders still scrambling into position. Quicksilver assaults leave dozens screaming in maimed agony. Often, the battle is over before it has even truly begun.
Each time a unit from your army disembarks from a TRANSPORT, until the end of the turn:Even in the midst of battle, the Drukhari indulge in politicking and factionalism, seeking to outdo their rivals and cover themselves in dark glory with every murderous triumph.
Each time a CHARACTER model from your army destroys an enemy CHARACTER unit, you gain 1 Pain token. In addition, each time you use the Battlefield Command Stratagem, you can expend 1 Pain token from your Pain token pool. If you do, decrease that Stratagems cost by 1CP for that usage.These warriors reap a bounty of both material plunder and precious pain during their raids, leaving only shattered storage reliquaries and the twisted bodies of tortured victims in their wake.
Each time a unit from your army destroys an enemy unit, if that enemy unit was within range of an objective marker controlled by your opponent at the start of the phase, you gain 1 Pain token. In addition, in your Command phase, you can select one objective marker you control that has one or more KABAL units from your army within range of it, then expend 1 Pain token from your Pain token pool. If you do, that objective marker is Secured by your army.The DEDICATED TRANSPORT keyword is used in the following Drukhari datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".A veteran of countless realspace raids or vehicular saedaths, this warrior champion utilises the speed of their sleek anti-grav craft to surprise their enemies.
HARLEQUINS or model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
This elite combatant possesses intricate knowledge of the Webway’s hidden paths and employs them to enhance this dreadful performance.
HARLEQUINS or model only. Models in the bearer’s unit have the Deep Strike ability. Each time the bearer’s unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re-roll Charge rolls made for that unit.
This cruel champion of Commorragh seeks only to bathe in the agony of the foe. To them, the outcome of any wager is secondary to the symphony of suffering.
model only. In your Command phase, you
can do one of the following:
This Archon’s intellect is towering, and their gift for devious politicking and vicious cunning is almost peerless.
ARCHON model only. At the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:
This cruel realspace raider knows the best reason to take something from the foe is for the simple spite of denying them that which they most desire to keep.
Fight phase, if that enemy unit was within range of one or more objective markers when the bearer’s unit was selected to fight, you gain 1 additional Pain token.
model only. Each time the bearer’s unit destroys an enemy unit in theSome warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Phantasm grenade launchers worked into sweeping hull plates discharge, laying down covering spreads of hallucinogenic vapours that daze and distract the foe.
TRANSPORT:
Witnessing this murderous warrior wreaking havoc, the sadistic crew of the Drukhari transports are filled with the vigour only the suffering of others can provide.
Pain token to Empower the bearer’s unit in the Shooting phase, select one friendly TRANSPORT within 6" of the bearer’s unit; until the end of the phase, each time that TRANSPORT makes an attack, you can re-roll the Hit roll.
model only. Each time you spend 1This strange artefact wreathes its bearer in a cloying cloud of shadow. Flitting into battle under cover of this pall, they are nigh impossible for the prey to see coming.
disembarks from a TRANSPORT, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
model only. Each time the bearer’s unitSo absolute is this war leader’s self-belief so monstrous their ego, that it is virtually a weapon in its own right. Drukhari are drawn in their wake, unable to resist the charismatic certitude they exude. Enemies, meanwhile, give ground and lose heart beneath their witheringly contemptuous glare.
ARCHON model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
A recklessly destructive implement modified from ancient Aeldari technology, the Webway awl allows its bearer to bore temporary rents into and out of the labyrinth dimension, careless of the ruin they leave in their wake.
ARCHON model only. Models in the bearer’s unit have the Deep Strike ability, and you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.A web of infiltrating agents, coerced unfortunates, and infoparasitic organisms keeps this Archon well informed and allows them to plan their realspace raids with insidious accuracy.
ARCHON model only. At the start of the Declare Battle Formations step, select up to three KABALITE WARRIORS and/or HAND OF THE ARCHON units from your army; those units gain the Infiltrators ability.
Threaded with parasite circuits and fashioned from empathovoric crystalline resins, this armour drinks deep of the lifeblood that spatters it and the pain of the wounded to nourish and heal its wearer.
ARCHON model only. The bearer has a Save characteristic of 3+. At the start of either player’s Command phase, you can spend 1 Pain token: if you do, the bearer regains all of its lost wounds.
Knowing all too well that the carnage they cause during this void battle may be all that pays for their revivification by the Haemonculi, this warrior strikes out viciously until their very last breath.
When the bearer is destroyed, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The bearer can fight after the attacking unit has finished making its attacks, and is then removed from play.
The masters of such piratical Kabals lead by example, spitting scorn upon peril, standing tall as avatars of malevolent elan, and overcoming the odds with devilish daring time and again.
The bearer has an Objective Control characteristic of 5 and you can re-roll Battle-shock tests taken for the bearer.
Having fought countless bloody battles aboard the voidships of their prey, this warrior knows well how to turn such environments against their prey. Swiftly deployed booby traps and devious ruses staged with inhuman speed and skill confound the foe at every turn.
The first time in each battle round that your opponent targets a unit from their army that is within 3" of the bearer with a Stratagem, increase that Stratagems cost by 1CP for that usage.
The EPIC HERO keyword is used in the following Drukhari datasheets:
The BLADES FOR HIRE keyword is used in the following Drukhari datasheets:
Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The HAEMONCULUS COVENS keyword is used in the following Drukhari datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The Haemonculi and their servants have been surgically altered in body and mind beyond any measure of sanity. For beings so twisted as these, pain is little more than a fascinating diversion, while none but the most grievous wounds can lay them low for long.
Each time an attack targets a HAEMONCULUS COVENS unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.The twisted physiologies of the Haemonculus fleshcrafters’ creations are inured to all but the most terrible injuries. The greater and more terrible the agonies inflicted upon their hideous forms, the more formidable their regenerative abilities become.
Each time four or more Feel No Pain rolls are successful for HAEMONCULUS COVENS models from your army in a single phase, you gain 1 Pain token. In addition, each battle round, the first time a HAEMONCULUS COVENS unit from your army becomes Empowered in that battle round, roll one D6: on a 2-5, one model in that unit regains 1 lost wound or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining; on a 6, one model in that unit regains up to 2 lost wounds or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining.This repulsive artefact contains the tortured souls of psykers. When released, these essences scream across the battlefield, spreading terror and madness.
HAEMONCULUS model only. Once per battle, in your Shooting phase, the bearer can use this Enhancement. If it does, you can spend 1 Pain token. Then, each enemy unit within 12" of the bearer must take a Battle-shock test, subtracting 1 from that test if you spent 1 Pain token. Each time a PSYKER unit fails that test, it suffers 3 mortal wounds.
The Repugnomancers focus all their study on the art of triggering instinctive revulsion and horror. Though considered gauche by many other Haemonculi, the results of their foul craft on the battlefield are undeniable.
HAEMONCULUS model only. Add 3" to the range of the bearer’s Fear Incarnate ability, and each time a friendly unit within 9" of the bearer fails a Battle-shock test or is destroyed, roll one D6: on a 4+, you gain 1 Pain token.
This Haemonculus is a savant in the arts of sculpting metal, flesh, sinew and bone alike. Their creations are works of dark and malevolent genius.
HAEMONCULUS model only. Add 1 to the bearers Wounds characteristic and add 1 to the Toughness characteristic of models in the bearer’s unit.
Having extensively studied the mechanisms of biological growth and vitality, this Haemonculus is adept at goading flesh to reknit and new muscle and limbs to sprout in ever more grotesque arrangements.
HAEMONCULUS model only. Each time the bearer uses its Fleshcraft ability, you can return up to D3+3 destroyed Bodyguard models to the bearer’s unit instead of D3+1.
Simply for the sake of scientific curiosity and personal entertainment, this twisted poisoner has tailored toxins to kill every single life form they have ever encountered.
HAEMONCULUS model only. The bearer’s weapons have the [anti-beast 2+] and [anti-monster 4+] abilities.
This Haemonculus fleshcrafter has adorned their grotesque form with bladed chain-flails with which to ensnare fleeing foes and tear them to bloody shreds.
Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The WYCH CULT keyword is used in the following Drukhari datasheets:
The SUCCUBUS keyword is used in the following Drukhari datasheets:
Wyches abuse an array of potentially lethal performance-enhancing combat stimms.
At the start of your Command phase, select which Combat Drugs will be active for your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6. When doing so randomly, Combat Drugs you have previously selected can become active again, but if you randomly select one that is already active for your army, it has no additional effect.Thriving upon the praise their sadistic deeds will earn from their twisted audience, the Wyches fight all the harder and inflict ever-more excessive torments upon their victims.
In the Fight phase, if two or more enemy units were destroyed by units from your army that phase, you gain 1 Pain token. In addition, each time a WYCH CULT unit from your army becomes Empowered in the Fight phase, until the end of the phase, melee weapons equipped by models in that unit have the [ANTi-iNFANTRY 4+] ability.Having battled the most hulking and heavily armoured opponents in the arena, this Succubus can spot and exploit the slightest weakness in their enemy’s defences.
SUCCUBUS model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer’s unit is selected to fight, you can spend 1 Pain token; if you do, until the end of the phase, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
When smashed, this splinter of crystallised time ensnares the foe, forcing them to move with the helpless sluggishness of a nightmare for crucial moments.
SUCCUBUS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
This inbuilt chem-atomiser wreathes the bearer and their comrades in a hyperstimulant haze.
SUCCUBUS model only. At the start of your Command phase, after selecting which Combat Drugs will be active for your army, roll one D6 and consult the Combat Drugs list. The result rolled applies to the bearer’s unit until the start of your next Command phase in addition to any other Combat Drugs that are active for your army. If you randomly select one that is already active for your army, it has no additional effect.
Archon Aestra Khromys gifted the famed gladiatrix Morghenna this glaive as a symbol of patronage. Yet so exquisitely crafted is the blade that the Succubus was eventually murdered for it by a rival. Such has been the eventual fate of all those reckless and conceited enough to wield it since.
SUCCUBUS model only. Improve the Armour Penetration and Damage characteristics of the bearers melee weapons by 1.
This hollow black stone is worn as warrior jewellery. The sinister organism that lurks within it can detect those who intend malice to its bearer and punishes them by lashing their psyches with its psi-barbs.
SUCCUBUS model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
This murderous star of the arenas delights in graphically and agonisingly taking their enemies to pieces, much to the delight of their audiences and the abject terror of surrounding foes.
In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and is within Engagement Range of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
Propelled like a living missile through the voidship’s corridors by a near-toxic cocktail of combat stimms, this Wych strikes like dark lightning and fights with blistering savagery.
The bearer is eligible to declare a charge in a turn in which it Advanced.
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The ASURYANI keyword is used in the following Aeldari datasheets:
The VEHICLE keyword is used in the following Aeldari datasheets:
The TITANIC keyword is used in the following Aeldari datasheets:
In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.
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SWIFT AS THE WIND EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit. |
FLITTING SHADOWS EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit. |
STAR ENGINES EFFECT: Until the end of the phase, add D6+l" to the Move characteristic of models in that unit. |
SUDDEN STRIKE EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
OPPORTUNITY SEIZED EFFECT: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1". |
FADE BACK EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1". |
The HARLEQUINS keyword is used in the following Aeldari datasheets:
The YNNARI keyword is used in the following Aeldari datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The HARLEQUINS keyword is used in the following Drukhari datasheets:
The GRENADES keyword is used in the following Drukhari datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The FLY keyword is used in the following Drukhari datasheets:
The MOUNTED keyword is used in the following Drukhari datasheets:
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The SMOKE keyword is used in the following Drukhari datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The BATTLELINE keyword is used in the following Drukhari datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The JUMP PACK keyword is used in the following Drukhari datasheets:
The VEHICLE keyword is used in the following Drukhari datasheets:
The TRANSPORT keyword is used in the following Drukhari datasheets:
The DEDICATED TRANSPORT keyword is used in the following Drukhari datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The SMOKE keyword is used in the following Drukhari datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The AIRCRAFT keyword is used in the following Drukhari datasheets:
The JUMP PACK keyword is used in the following Drukhari datasheets:
The SCOURGES keyword is used in the following Drukhari datasheets:
The FLY and INFANTRY keywords are used in the following Drukhari datasheets: