RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 2+ | 8 | -3 | D3 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 2+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Huskblade [anti-infantry 3+] | |||||||
Huskblade [anti-infantry 3+] | Melee | 5 | 2+ | 3 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter pods [anti-infantry 3+, assault] | |||||||
Splinter pods [anti-infantry 3+, assault] | 18" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Agoniser [anti-infantry 3+] | |||||||
Agoniser [anti-infantry 3+] | Melee | 3 | 3+ | 3 | -1 | 1 | |
Clawed Fiend fists [devastating wounds] | |||||||
Clawed Fiend fists [devastating wounds] | Melee | 5 | 4+ | 5 | -1 | 2 | |
Khymerae talons [lethal hits] | |||||||
Khymerae talons [lethal hits] | Melee | 4 | 4+ | 5 | 0 | 1 | |
Razorwing feathers [sustained hits 1] | |||||||
Razorwing feathers [sustained hits 1] | Melee | 6 | 4+ | 3 | 0 | 1 |
7 models | 120 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Executioner’s demiklaives – single blade [devastating wounds] | |||||||
The Executioner’s demiklaives – single blade [devastating wounds] | Melee | 5 | 2+ | 6 | -2 | 3 | |
The Executioner’s demiklaives – dual blades [twin-linked] | |||||||
The Executioner’s demiklaives – dual blades [twin-linked] | Melee | 7 | 2+ | 5 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Stinger pistol [anti-infantry 2+, pistol, precision] | |||||||
Stinger pistol [anti-infantry 2+, pistol, precision] | 12" | 1 | 2+ | 2 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Haemonculus tools and scissorhands [anti-infantry 2+, precision] | |||||||
Haemonculus tools and scissorhands [anti-infantry 2+, precision] | Melee | 5 | 2+ | 3 | -1 | D3 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lelith’s blades [anti-infantry 2+, sustained hits 2] | |||||||
Lelith’s blades [anti-infantry 2+, sustained hits 2] | Melee | 8 | 2+ | 3 | -2 | 1 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 2+ | 8 | -3 | D3 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 2+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Succubus weapons [anti-infantry 3+] | |||||||
Succubus weapons [anti-infantry 3+] | Melee | 6 | 2+ | 3 | -2 | 1 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Casket of Flensing [devastating wounds, one shot, torrent] | |||||||
Casket of Flensing [devastating wounds, one shot, torrent] | 12" | 3D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Haemonculus tools and scissorhands [anti-infantry 2+, precision] | |||||||
Haemonculus tools and scissorhands [anti-infantry 2+, precision] | Melee | 5 | 2+ | 3 | -1 | D3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle [anti-infantry 3+, assault] | |||||||
Splinter rifle [anti-infantry 3+, assault] | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sybarite weapon [anti-infantry 3+] | |||||||
Sybarite weapon [anti-infantry 3+] | Melee | 3 | 3+ | 3 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
10 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Liquifier gun [torrent] | |||||||
Liquifier gun [torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
Ossefactor [anti-infantry 4+, devastating wounds] | |||||||
Ossefactor [anti-infantry 4+, devastating wounds] | 24" | 1 | 3+ | 2 | -2 | 2 | |
Hexrifle [heavy, precision] | |||||||
Hexrifle [heavy, precision] | 36" | 1 | 3+ | 6 | -2 | 3 | |
Stinger pistol [anti-infantry 2+, pistol] | |||||||
Stinger pistol [anti-infantry 2+, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wrack blades [anti-infantry 4+] | |||||||
Wrack blades [anti-infantry 4+] | Melee | 2 | 3+ | 3 | 0 | 1 |
5 models | 60 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hekatarii blade | |||||||
Hekatarii blade | Melee | 3 | 3+ | 3 | -1 | 1 |
10 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator cannon | |||||||
Disintegrator cannon | 36" | 3 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked] | |||||||
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked] | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 5 | 0 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eyeburst [pistol, torrent] | |||||||
Eyeburst [pistol, torrent] | 12" | D6 | N/A | 6 | -2 | 1 | |
Shardcarbine [anti-infantry 3+, assault] | |||||||
Shardcarbine [anti-infantry 3+, assault] | 18" | 3 | 3+ | 2 | 0 | 1 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Shaimeshi blade [anti-infantry 2+] | |||||||
Shaimeshi blade [anti-infantry 2+] | Melee | 4 | 3+ | 4 | -2 | 1 | |
Sslyth battle-blade | |||||||
Sslyth battle-blade | Melee | 3 | 3+ | 5 | -2 | 2 | |
Ur-ghul talons [sustained hits 1] | |||||||
Ur-ghul talons [sustained hits 1] | Melee | 6 | 3+ | 4 | 0 | 1 |
4 models | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Spirit syphon [ignores cover, torrent] | |||||||
Spirit syphon [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Spirit vortex [blast, ignores cover] | |||||||
Spirit vortex [blast, ignores cover] | 18" | D6 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spirit-leech tentacles | |||||||
Spirit-leech tentacles | Melee | 4 | 4+ | 5 | 0 | 1 |
1 model | 50 |
2 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Liquifier gun [torrent] | |||||||
Liquifier gun [torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Monstrous weapons | |||||||
Monstrous weapons | Melee | 4 | 3+ | 5 | -1 | 2 |
3 models | 80 |
6 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter pods [anti-infantry 3+, assault, twin-linked] | |||||||
Splinter pods [anti-infantry 3+, assault, twin-linked] | 18" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Helliarch weapon [anti-infantry 3+, sustained hits 1] | |||||||
Helliarch weapon [anti-infantry 3+, sustained hits 1] | Melee | 5 | 3+ | 3 | -1 | 1 | |
Hellglaive [sustained hits 1] | |||||||
Hellglaive [sustained hits 1] | Melee | 3 | 3+ | 4 | -1 | 2 |
5 models | 75 |
10 models | 150 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Demiklaives – single blade | |||||||
Demiklaives – single blade | Melee | 3 | 3+ | 4 | -2 | 2 | |
Demiklaives – dual blades [twin-linked] | |||||||
Demiklaives – dual blades [twin-linked] | Melee | 6 | 3+ | 4 | -1 | 1 | |
Klaive | |||||||
Klaive | Melee | 3 | 3+ | 4 | -2 | 2 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleblast [assault, devastating wounds] | |||||||
Baleblast [assault, devastating wounds] | 18" | 2 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Glimmersteel blade | |||||||
Glimmersteel blade | Melee | 3 | 3+ | 5 | 0 | 1 |
5 models | 70 |
10 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator cannon | |||||||
Disintegrator cannon | 36" | 3 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark Lance | |||||||
Dark Lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator | |||||||
Disintegrator | 36" | 3 | 3+ | 5 | -2 | 2 | |
Razorwing missiles – monoscythe missiles [blast] | |||||||
Razorwing missiles – monoscythe missiles [blast] | 48" | D6 | 3+ | 6 | -1 | 2 | |
Razorwing missiles – nuerotoxin missiles [anti-infantry 2+, blast] | |||||||
Razorwing missiles – nuerotoxin missiles [anti-infantry 2+, blast] | 48" | D6+3 | 3+ | 2 | 0 | 1 | |
Razorwing missiles – shatterfield missiles [blast] | |||||||
Razorwing missiles – shatterfield missiles [blast] | 48" | D6 | 3+ | 7 | -1 | 1 | |
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked] | |||||||
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked] | 24" | 1 | 3+ | 2 | 0 | 1 | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed wings | |||||||
Bladed wings | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Heat lance [assault, melta 3] | |||||||
Heat lance [assault, melta 3] | 18" | 1 | 3+ | 14 | -4 | D6 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle [anti-infantry 3+, assault] | |||||||
Splinter rifle [anti-infantry 3+, assault] | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Agoniser [anti-infantry 3+] | |||||||
Agoniser [anti-infantry 3+] | Melee | 4 | 3+ | 3 | -1 | 1 | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 3+ | 4 | 0 | 1 |
3 models | 65 |
6 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Drukhari haywire blaster [anti-vehicle 4+, devastating wounds, heavy] | |||||||
Drukhari haywire blaster [anti-vehicle 4+, devastating wounds, heavy] | 24" | 2 | 4+ | 3 | -1 | 3 | |
Heat lance [assault, heavy, melta 3] | |||||||
Heat lance [assault, heavy, melta 3] | 18" | 1 | 4+ | 14 | -4 | D6 | |
Shardcarbine [anti-infantry 3+, assault] | |||||||
Shardcarbine [anti-infantry 3+, assault] | 18" | 3 | 3+ | 2 | 0 | 1 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Solarite weapon [anti-infantry 3+] | |||||||
Solarite weapon [anti-infantry 3+] | Melee | 3 | 3+ | 3 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 models | 120 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin Drukhari haywire blaster [anti-vehicle 4+, devastating wounds, twin-linked] | |||||||
Twin Drukhari haywire blaster [anti-vehicle 4+, devastating wounds, twin-linked] | 24" | 2 | 4+ | 3 | -1 | 3 | |
Twin heat lance [assault, melta 3, twin-linked] | |||||||
Twin heat lance [assault, melta 3, twin-linked] | 18" | 1 | 4+ | 14 | -4 | D6 | |
Twin splinter cannon [anti-infantry 3+, sustained hits 1, twin-linked] | |||||||
Twin splinter cannon [anti-infantry 3+, sustained hits 1, twin-linked] | 36" | 3 | 4+ | 3 | -1 | 2 | |
Stinger pod | |||||||
Stinger pod | 24" | 2D6 | 4+ | 5 | 0 | 1 | |
Twin liquifier gun [torrent, twin-linked] | |||||||
Twin liquifier gun [torrent, twin-linked] | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chain-flails | |||||||
Chain-flails | Melee | 8 | 3+ | 6 | 0 | 1 | |
Macro-scalpel | |||||||
Macro-scalpel | Melee | 5 | 3+ | 7 | -1 | 2 | |
Talos gauntlet | |||||||
Talos gauntlet | Melee | 5 | 4+ | 8 | -2 | 3 | |
Talos ichor injector [extra attacks] | |||||||
Talos ichor injector [extra attacks] | Melee | 1 | 3+ | 7 | -1 | 2 |
1 model | 80 |
2 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark scythe | |||||||
Dark scythe | 24" | 6 | 3+ | 8 | -4 | 2 | |
Void lance | |||||||
Void lance | 36" | 2 | 3+ | 14 | -4 | D6+2 | |
Voidraven missiles – implosion missiles [blast] | |||||||
Voidraven missiles – implosion missiles [blast] | 48" | D3 | 3+ | 9 | -2 | 3 | |
Voidraven missiles – shatterfield missiles [blast] | |||||||
Voidraven missiles – shatterfield missiles [blast] | 48" | D6 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed wings | |||||||
Bladed wings | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Pulse disintegrators [assault] | |||||||
Pulse disintegrators [assault] | 36" | 12 | 3+ | 10 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dire scythe blades | |||||||
Dire scythe blades | Melee | 6 | 4+ | 8 | -1 | 2 |
1 model | 230 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Splinterstorm cannon [anti-infantry 3+, sustained hits 2] | |||||||
Splinterstorm cannon [anti-infantry 3+, sustained hits 2] | 36" | 8 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed wings | |||||||
Bladed wings | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm vortex projector – beam | |||||||
Storm vortex projector – beam | 36" | 3 | 3+ | 12 | -3 | D6 | |
Storm vortex projector – blast [blast] | |||||||
Storm vortex projector – blast [blast] | 24" | D6+3 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 6 | 0 | 1 | |
Prow blade [extra attacks, lance, sustained hits 3] | |||||||
Prow blade [extra attacks, lance, sustained hits 3] | Melee | 1 | 4+ | 8 | -2 | 2 |
1 model | 95 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The Drukhari are experts in precise torture, sharp blades, cruel poisons and eldritch abominations. Using the labyrinthine network of webway spars, they strike almost anywhere. Realspace raiding parties prey upon worlds across the galaxy, surging from hidden portals unknown to those they see merely as cattle or playthings. As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
If your Army Faction is , units from your army with this ability can become Empowered Through Pain. This is done using Pain tokens.
|
|
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.The INFANTRY keyword is used in the following Drukhari datasheets:
The KABAL keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The AELDARI keyword is used in the following Drukhari datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The SUCCUBUS keyword is used in the following Drukhari datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The HAEMONCULUS COVENS keyword is used in the following Drukhari datasheets:
The AIRCRAFT keyword is used in the following Drukhari datasheets:
The TRANSPORT keyword is used in the following Drukhari datasheets:
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The and TRANSPORT keywords are used in the following Drukhari datasheets:
The three factions of the Drukhari are constantly vying for supremacy, each convinced beyond doubt of their own innate superiority. This struggle manifests during their realspace raids as a frenzy of murderously sadistic competition.
At the start of the battle, you gain an additional 1 Pain token for each of the following your army contains:Few warriors in the galaxy are as adept at launching punishing skyborne raids as the Drukhari. Before their prey even realise the peril, the killers of Commorragh are amongst their lines like grinning ghouls. Splinter fire lays low defenders still scrambling into position. Quicksilver assaults leave dozens screaming in maimed agony. Often, the battle is over before it has even truly begun.
Each time a unit from your army disembarks from a TRANSPORT, until the end of the turn, that unit’s ranged weapons have the [IGNORES COVER] ability and that unit’s melee weapons have the [LANCE] ability.Even in the midst of battle, the Drukhari indulge in politicking and factionalism, seeking to outdo their rivals and cover themselves in dark glory with every murderous triumph.
Each time a CHARACTER model from your army destroys an enemy CHARACTER unit, you gain 1 Pain token. In addition, each time you use the Battlefield Command Stratagem, you can expend 1 Pain token from your Pain token pool. If you do, decrease that Stratagems cost by 1CP for that usage.These warriors reap a bounty of both material plunder and precious pain during their raids, leaving only shattered storage reliquaries and the twisted bodies of tortured victims in their wake.
Each time a unit from your army destroys an enemy unit, if that enemy unit was within range of an objective marker controlled by your opponent at the start of the phase, you gain 1 Pain token. In addition, in your Command phase, you can select one objective marker you control that has one or more KABAL units from your army within range of it, then expend 1 Pain token from your Pain token pool. If you do, that objective marker is Secured by your army.Some Drukhari elevate their battle plans to another level by creating a spectacle of torment that maims and cripples every foe in order to draw out the moment of the kill, heightening the pleasure they derive before the fatal blow falls.
Command phase, if the bearer is on the battlefield, you gain 1 Pain token.
model only. In yourThis Archon has a mind like steel traps, assimilating every detail of a situation.
Archon model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 3 to the result if the Stratagem being used is Alliance of Agony. On a 4+, you gain 1 Command Point.
This cruel realspace raider knows the best reason to take something from the foe is for the simple spite of denying them that which they most desire to keep.
Fight phase, if that enemy unit was within range of one or more objective markers when the bearer’s unit was selected to fight, you gain 1 additional Pain token.
model only. Each time the bearer’s unit destroys an enemy unit in theWitnessing this murderous warrior wreaking havoc, the sadistic crew of the Drukhari anti-grav transports are filled with the vigour only the suffering of others can provide
Pain token to Empower the bearer’s unit in the Shooting phase, you can select one friendly TRANSPORT within 3" of the bearer’s unit; until the end of the phase, that TRANSPORT is also Empowered.
model only. Each time you expend aThis strange Drukhari artefact wreathes its bearer and their allies in a cloying cloud of unnatural shadow. Flitting into battle under cover of this pall, they are nigh impossible for the prey to see coming.
disembarks from a TRANSPORT, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
model only. Each time the bearer’s unitSome warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Phantasm grenade launchers, elegantly worked into the curved hull plates of their Raiders, discharge in covering patterns. Hallucinogenic vapours conceal the advancing Drukhari and confuse their foes’ aim.
TRANSPORT, models in the bearer’s unit have the Benefit of Cover and the Stealth ability.
model only. While the bearer’s unit is wholly within 6" of a friendlyKnowing all too well that the carnage they cause during this void battle may be all that pays for their revivification by the Haemonculi, this warrior strikes out viciously until their very last breath.
When the bearer is destroyed, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The bearer can fight after the attacking unit has finished making its attacks, and is then removed from play.
The masters of such piratical Kabals lead by example, spitting scorn upon peril, standing tall as avatars of malevolent elan, and overcoming the odds with devilish daring time and again.
The bearer has an Objective Control characteristic of 5 and you can re-roll Battle-shock tests taken for the bearer.
Having fought countless bloody battles aboard the voidships of their prey, this warrior knows well how to turn such environments against their prey. Swiftly deployed booby traps and devious ruses staged with inhuman speed and skill confound the foe at every turn.
The first time in each battle round that your opponent targets a unit from their army that is within 3" of the bearer with a Stratagem, increase that Stratagems cost by 1CP for that usage.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The FLY keyword is used in the following Drukhari datasheets:
The MOUNTED keyword is used in the following Drukhari datasheets:
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The EPIC HERO keyword is used in the following Drukhari datasheets:
Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The HAEMONCULUS COVENS keyword is used in the following Drukhari datasheets:
The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The twisted physiologies of the Haemonculus fleshcrafters’ creations are inured to all but the most terrible injuries. The greater and more terrible the agonies inflicted upon their hideous forms, the more formidable their regenerative abilities become.
Each time four or more Feel No Pain rolls are successful for HAEMONCULUS COVENS models from your army in a single phase, you gain 1 Pain token. In addition, each battle round, the first time a HAEMONCULUS COVENS unit from your army becomes Empowered in that battle round, roll one D6: on a 2-5, one model in that unit regains 1 lost wound or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining; on a 6, one model in that unit regains up to 2 lost wounds or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining.When opened, the souls of tortured psykers spew outward, driving any nearby warp-wielders insane.
HAEMONCULUS model only. Once per battle, at the start of any Shooting phase, the bearer can use this Enhancement. When it does, every enemy unit within 12" must take a Battle-shock test, subtracting 1 from that test if the bearer’s unit is currently Empowered. Each time a PSYKER unit fails this test, it suffers D3 mortal wounds.
This Haemonculus fleshcrafter has adorned their grotesque form with bladed chain-flails with which to ensnare fleeing foes and tear them to bloody shreds.
Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The WYCH CULT keyword is used in the following Drukhari datasheets:
The SUCCUBUS keyword is used in the following Drukhari datasheets:
Thriving upon the praise their sadistic deeds will earn from their twisted audience, the Wyches fight all the harder and inflict ever-more excessive torments upon their victims.
In the Fight phase, if two or more enemy units were destroyed by units from your army that phase, you gain 1 Pain token. In addition, each time a WYCH CULT unit from your army becomes Empowered in the Fight phase, until the end of the phase, melee weapons equipped by models in that unit have the [ANTi-iNFANTRY 4+] ability.This Succubus is renowned for their expertise at close-quarters combat within the arenas of Commorragh. The skills they display before the baying crowds on the blood-soaked sands are equally deadly on the battlefield.
SUCCUBUS model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. While the bearer is Empowered, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
This murderous star of the arenas delights in graphically and agonisingly taking their enemies to pieces, much to the delight of their audiences and the abject terror of surrounding foes.
In the Battle-shock step of your opponents Command phase, for each enemy unit that is below its Starting Strength and is within Engagement Range of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
Propelled like a living missile through the voidship’s corridors by a near-toxic cocktail of combat stimms, this Wych strikes like dark lightning and fights with blistering savagery.
The bearer is eligible to declare a charge in a turn in which it Advanced.
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The BATTLELINE keyword is used in the following Drukhari datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Drukhari datasheets:
The TRANSPORT keyword is used in the following Drukhari datasheets:
The DEDICATED TRANSPORT keyword is used in the following Drukhari datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.The AIRCRAFT keyword is used in the following Drukhari datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.