The Aeldari once ruled the galaxy, before their civilisation collapsed under the weight of their hedonism. Now they are a dying and fractured race, their differing factions all finding ways to survive in a galaxy where their extinction seems inevitable. All members of Aeldari society depend on the power of their seers, the skills of their warriors, and the technological superiority of their sleek weapons and engines of war.
Book | Kind | Edition | Version | Last update |
![]() | ||||
![]() | Index | 10 | July 2023 | |
![]() | ||||
![]() | Expansion | 10 | 1.4 | October 2023 |
![]() | ||||
![]() | Expansion | 10 | 1.1 | October 2023 |
![]() | ||||
![]() | Datasheet | 10 | July 2023 | |
![]() | ||||
![]() | Datasheet | 10 | June 2023 |
The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival.
If your Army Faction is AELDARI, at the start of the battle, make a Strands of Fate roll by rolling twelve D6.When the Aeldari take to the battlefield, any who oppose them are left confounded by their grace, elegance and martial skill. Where lesser beings would falter, the Aeldari move with a surety of purpose that can only be perceived as preordained.
Each time an AELDARI unit from your army is selected to shoot or fight, you can re-roll one Hit roll and you can re-roll one Wound roll when resolving those attacks.The Dark City is frequented by ruthless mercenaries and nomadic warriors from other strands of the ancient race. Troupes of Harlequins and piratical bands of Corsairs accompany many Drukhari raids, free from constrictive paths to pursue profits and fated agendas across the galaxy.
If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows:Yvraine is a divider as much as a unifier amongst the Aeldari race, drawing both hatred and admiration. To some once-allies she and her ideals have become an immovable rift, yet between some once-enemies her influence has sewn bonds of fellowship once thought impossible.
If your Army Faction is AELDARI and your WARLORD is YVRAINE, you can include DRUKHARI units in your army, even though they do not have the AELDARI Faction keyword. The combined points value of such units you can include in your army depends on the battle size, as follows:
At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen. AELDARI model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with its full wounds remaining. |
Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future. AELDARI model only. Each time the bearer’s unit destroys an enemy unit, roll one D6 and add it to your Fate dice pool displaying the result you just rolled. |
Using their prescience to discern the enemy commander’s intentions, this psyker can react before the foe’s plans even come into action. AELDARI PSYKER model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled. |
The strands of fate coil and twist around this warrior, the paths of destiny manipulated to keep them from harm so that they might strike back at their foes. AELDARI model only. Once per turn, just after making a Hit roll, a Wound roll, or a saving throw for a model in the bearer’s unit, you can treat the result as an unmodified roll of 6 instead. |
|
The HARLEQUINS keyword is used in the following Aeldari datasheets:
The ANHRATHE keyword is used in the following Aeldari datasheets:
The PHOENIX LORD keyword is used in the following Aeldari datasheets:
The WRAITH CONSTRUCT keyword is used in the following Aeldari datasheets:
The AELDARI and INFANTRY keywords are used in the following Aeldari datasheets:
The TRANSPORT keyword is used in the following Aeldari datasheets:
Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.The AIRCRAFT keyword is used in the following Aeldari datasheets:
The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival.
If your Army Faction is AELDARI, at the start of the battle, make a Strands of Fate roll by rolling twelve D6.The AELDARI and PSYKER keywords are used in the following Aeldari datasheets: