RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Bloody Twins [assault, lethal hits, pistol] | |||||||
The Bloody Twins [assault, lethal hits, pistol] | 24" | 6 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Sword of Asur [devastating wounds] | |||||||
The Sword of Asur [devastating wounds] | Melee | 6 | 2+ | 6 | -3 | 3 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death spinner [devastating wounds, torrent] | |||||||
Death spinner [devastating wounds, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 2+ | 8 | -4 | D3 | |
Reaper launcher – starswarm [heavy] | |||||||
Reaper launcher – starswarm [heavy] | 48" | 2 | 3+ | 5 | -1 | 1 | |
Reaper launcher – starshot [heavy] | |||||||
Reaper launcher – starshot [heavy] | 48" | 1 | 3+ | 8 | -2 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Banshee blade | |||||||
Banshee blade | Melee | 5 | 2+ | 4 | -3 | 1 | |
Scorpion chainsword [sustained hits 1] | |||||||
Scorpion chainsword [sustained hits 1] | Melee | 6 | 2+ | 5 | 0 | 1 | |
Star glaive | |||||||
Star glaive | Melee | 5 | 3+ | 6 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Laser lance [assault] | |||||||
Laser lance [assault] | 6" | 1 | 2+ | 6 | -3 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Laser lance [lance] | |||||||
Laser lance [lance] | Melee | 4 | 2+ | 4 | -3 | 2 | |
Banshee blade | |||||||
Banshee blade | Melee | 5 | 2+ | 4 | -3 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 2+ | 3 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death spinner [devastating wounds, torrent] | |||||||
Death spinner [devastating wounds, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 2+ | 8 | -4 | D3 | |
Reaper launcher – starshot [heavy] | |||||||
Reaper launcher – starshot [heavy] | 48" | 1 | 3+ | 8 | -2 | 2 | |
Reaper launcher – starswarm [heavy] | |||||||
Reaper launcher – starswarm [heavy] | 48" | 2 | 3+ | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Star glaive | |||||||
Star glaive | Melee | 5 | 3+ | 6 | -2 | 2 | |
Banshee blade | |||||||
Banshee blade | Melee | 5 | 2+ | 4 | -3 | 1 | |
Scorpion chainsword [sustained hits 1] | |||||||
Scorpion chainsword [sustained hits 1] | Melee | 6 | 2+ | 5 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Wailing Doom [sustained hits d3] | |||||||
The Wailing Doom [sustained hits d3] | 12" | 1 | 2+ | 16 | -4 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Wailing Doom – strike | |||||||
The Wailing Doom – strike | Melee | 6 | 2+ | 14 | -4 | D6+2 | |
The Wailing Doom – sweep | |||||||
The Wailing Doom – sweep | Melee | 12 | 2+ | 7 | -2 | 2 |
1 model | 335 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fury of the Tempest [assault, lethal hits] | |||||||
Fury of the Tempest [assault, lethal hits] | 24" | 4 | 2+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Shining Blade [sustained hits 1] | |||||||
The Shining Blade [sustained hits 1] | Melee | 6 | 2+ | 5 | -2 | 2 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shrieker cannon [devastating wounds] | |||||||
Shrieker cannon [devastating wounds] | 24" | 3 | 2+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Jester’s blade | |||||||
Jester’s blade | Melee | 4 | 2+ | 4 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Mind War [anti-character 4+, precision, psychic] | |||||||
Mind War [anti-character 4+, precision, psychic] | 18" | 1 | 2+ | 5 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Staff of Ulthamar and witchblade [anti-infantry 2+, psychic] | |||||||
The Staff of Ulthamar and witchblade [anti-infantry 2+, psychic] | Melee | 3 | 2+ | 5 | -1 | 2 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eldritch Storm [blast, psychic] | |||||||
Eldritch Storm [blast, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 2+ | 9 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 2+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eldritch Storm [blast, psychic] | |||||||
Eldritch Storm [blast, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 2+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Searsong – beam [sustained hits d3] | |||||||
Searsong – beam [sustained hits d3] | 12" | 3 | 2+ | 8 | -3 | 2 | |
Searsong – lance [melta 6] | |||||||
Searsong – lance [melta 6] | 18" | 1 | 2+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Fire Axe | |||||||
The Fire Axe | Melee | 6 | 2+ | 5 | -4 | 3 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Voidbringer [devastating wounds, heavy, precision] | |||||||
Voidbringer [devastating wounds, heavy, precision] | 48" | 1 | 2+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 4 | 2+ | 4 | -2 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Silent Death [assault] | |||||||
The Silent Death [assault] | 12" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Blade of Destruction – strike | |||||||
The Blade of Destruction – strike | Melee | 6 | 2+ | 6 | -3 | 2 | |
The Blade of Destruction – sweep | |||||||
The Blade of Destruction – sweep | Melee | 12 | 2+ | 4 | -3 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arhra’s Bane [assault, pistol] | |||||||
Arhra’s Bane [assault, pistol] | 12" | 2 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Arhra’s Bane [sustained hits 1] | |||||||
Arhra’s Bane [sustained hits 1] | Melee | 5 | 2+ | 8 | -3 | 2 | |
Isirmathil [sustained hits 1] | |||||||
Isirmathil [sustained hits 1] | Melee | 8 | 2+ | 6 | -1 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Maugetar [devastating wounds, ignores cover] | |||||||
The Maugetar [devastating wounds, ignores cover] | 36" | 6 | 2+ | 7 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Maugetar | |||||||
The Maugetar | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Eye of Wrath [assault] | |||||||
The Eye of Wrath [assault] | 6" | 1 | 2+ | 6 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Spear of Twilight | |||||||
The Spear of Twilight | Melee | 5 | 2+ | 6 | -3 | 3 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Miststave [psychic] | |||||||
Miststave [psychic] | Melee | 4 | 2+ | 5 | -1 | D3 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Solitaire weapons [precision] | |||||||
Solitaire weapons [precision] | Melee | 9 | 2+ | 6 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Witch staff [anti-infantry 2+, psychic] | |||||||
Witch staff [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | D3 |
1 model | 65 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Asu-var, the Sword of Silent Screams [precision] | |||||||
Asu-var, the Sword of Silent Screams [precision] | Melee | 5 | 2+ | 5 | -4 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Swirling soul energy [ignores cover, psychic, torrent] | |||||||
Swirling soul energy [ignores cover, psychic, torrent] | 12" | D6+3 | N/A | 7 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vilith-zhar, the Sword of Souls – strike | |||||||
Vilith-zhar, the Sword of Souls – strike | Melee | 5 | 2+ | 12 | -4 | D6+1 | |
Vilith-zhar, the Sword of Souls – sweep | |||||||
Vilith-zhar, the Sword of Souls – sweep | Melee | 10 | 2+ | 6 | -4 | 1 |
1 model | 350 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 2+ | 8 | -4 | D3 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Harlequin’s special weapon | |||||||
Harlequin’s special weapon | Melee | 5 | 2+ | 4 | -1 | 1 | |
Troupe Master’s blade | |||||||
Troupe Master’s blade | Melee | 6 | 2+ | 4 | -2 | 1 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm of Whispers [anti-infantry 2+, devastating wounds, psychic] | |||||||
Storm of Whispers [anti-infantry 2+, devastating wounds, psychic] | 12" | D6+3 | 2+ | 2 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Kha-vir, the Sword of Sorrows [devastating wounds] | |||||||
Kha-vir, the Sword of Sorrows [devastating wounds] | Melee | 5 | 2+ | 4 | -3 | 2 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Spear of Starlight | |||||||
Spear of Starlight | 24" | 3 | 3+ | 8 | -2 | 4 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spear of Starlight | |||||||
Spear of Starlight | Melee | 4 | 3+ | 5 | -2 | 1 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ranger long rifle [heavy, precision] | |||||||
Ranger long rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power blade | |||||||
Power blade | Melee | 4 | 3+ | 4 | -2 | 1 |
1 model | 75 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Psytronome shaper [psychic] | |||||||
Psytronome shaper [psychic] | Melee | 2 | 2+ | 3 | 0 | D3 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Corsair shredder [assault, torrent] | |||||||
Corsair shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Corsair blaster [assault] | |||||||
Corsair blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Shuriken rifle [assault, rapid fire 1] | |||||||
Shuriken rifle [assault, rapid fire 1] | 24" | 1 | 3+ | 4 | -1 | 1 | |
Wraithcannon [devastating wounds] | |||||||
Wraithcannon [devastating wounds] | 18" | 1 | 3+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
5 models | 60 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
11 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari flamer [assault, ignores cover, torrent] | |||||||
Aeldari flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Guardian fusion gun [assault, melta 2] | |||||||
Guardian fusion gun [assault, melta 2] | 12" | 1 | 3+ | 8 | -4 | D6 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 2 | 3+ | 4 | -2 | 1 | |
Guardian combat weapon | |||||||
Guardian combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
11 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin Aeldari missile launcher – starshot [twin-linked] | |||||||
Twin Aeldari missile launcher – starshot [twin-linked] | 48" | 1 | 3+ | 10 | -2 | D6 | |
Twin Aeldari missile launcher – sunburst [blast, twin-linked] | |||||||
Twin Aeldari missile launcher – sunburst [blast, twin-linked] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Twin bright lance [twin-linked] | |||||||
Twin bright lance [twin-linked] | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Twin scatter laser [twin-linked] | |||||||
Twin scatter laser [twin-linked] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin shuriken cannon [sustained hits 1, twin-linked] | |||||||
Twin shuriken cannon [sustained hits 1, twin-linked] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Twin starcannon [twin-linked] | |||||||
Twin starcannon [twin-linked] | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 110 |
2 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Corsair shredder [assault, torrent] | |||||||
Corsair shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Corsair blaster [assault] | |||||||
Corsair blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Executioner [anti-infantry 2+, psychic] | |||||||
Executioner [anti-infantry 2+, psychic] | 18" | 3 | 3+ | 6 | -2 | D3 | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Ranger long rifle [heavy, precision] | |||||||
Ranger long rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Shuriken rifle [assault, rapid fire 1] | |||||||
Shuriken rifle [assault, rapid fire 1] | 24" | 1 | 3+ | 4 | -1 | 1 | |
Wraithcannon [devastating wounds] | |||||||
Wraithcannon [devastating wounds] | 18" | 1 | 3+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 3 | 3+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
Paired Hekatarii blades [twin-linked] | |||||||
Paired Hekatarii blades [twin-linked] | Melee | 4 | 2+ | 3 | -2 | 1 | |
Witch staff [anti-infantry 2+, psychic] | |||||||
Witch staff [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | D3 |
5 models | 80 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Pulse laser | |||||||
Pulse laser | 48" | 3 | 3+ | 9 | -2 | D6 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot [ignores cover] | |||||||
Aeldari missile launcher – starshot [ignores cover] | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast, ignores cover] | |||||||
Aeldari missile launcher – sunburst [blast, ignores cover] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Reaper launcher – starshot [ignores cover] | |||||||
Reaper launcher – starshot [ignores cover] | 48" | 1 | 3+ | 8 | -2 | 2 | |
Reaper launcher – starswarm [ignores cover] | |||||||
Reaper launcher – starswarm [ignores cover] | 48" | 2 | 3+ | 5 | -1 | 1 | |
Shuriken cannon [ignores cover, sustained hits 1] | |||||||
Shuriken cannon [ignores cover, sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Tempest launcher [blast, indirect fire] | |||||||
Tempest launcher [blast, indirect fire] | 36" | 2D6 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Avenger shuriken catapult [assault, lethal hits] | |||||||
Avenger shuriken catapult [assault, lethal hits] | 18" | 3 | 3+ | 4 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Diresword [devastating wounds] | |||||||
Diresword [devastating wounds] | Melee | 3 | 3+ | 4 | -2 | 1 | |
Power glaive | |||||||
Power glaive | Melee | 3 | 3+ | 5 | -2 | 1 |
5 models | 70 |
10 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Pulse laser | |||||||
Pulse laser | 48" | 3 | 3+ | 9 | -2 | D6 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Dragon’s breath flamer [ignores cover, torrent] | |||||||
Dragon’s breath flamer [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Firepike [melta 3] | |||||||
Firepike [melta 3] | 18" | 1 | 3+ | 12 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prism cannon – dispersed pulse [blast] | |||||||
Prism cannon – dispersed pulse [blast] | 60" | 2D6 | 3+ | 6 | -1 | 2 | |
Prism cannon – focused lances [linked fire] | |||||||
Prism cannon – focused lances [linked fire] | 60" | 2 | 3+ | 18 | -4 | 6 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy D-scythe [blast] | |||||||
Heavy D-scythe [blast] | 18" | D6 | 4+ | 12 | -4 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 155 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Triskele [assault] | |||||||
Triskele [assault] | 12" | 3 | 3+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Banshee blade | |||||||
Banshee blade | Melee | 3 | 3+ | 4 | -3 | 1 | |
Executioner | |||||||
Executioner | Melee | 4 | 3+ | 5 | -2 | 2 | |
Mirrorswords | |||||||
Mirrorswords | Melee | 6 | 3+ | 4 | -3 | 1 | |
Triskele | |||||||
Triskele | Melee | 5 | 3+ | 3 | -2 | 1 |
5 models | 70 |
10 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Doomweaver [blast, devastating wounds, indirect fire, twin-linked] | |||||||
Doomweaver [blast, devastating wounds, indirect fire, twin-linked] | 48" | D6+3 | 3+ | 7 | 0 | 2 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ranger long rifle [heavy, precision] | |||||||
Ranger long rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
5 models | 55 |
10 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laser lance [assault] | |||||||
Laser lance [assault] | 6" | 1 | 3+ | 6 | -2 | 2 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Star lance [assault] | |||||||
Star lance [assault] | 6" | 1 | 2+ | 9 | -3 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Laser lance [lance] | |||||||
Laser lance [lance] | Melee | 3 | 3+ | 4 | -2 | 2 | |
Paragon sabre | |||||||
Paragon sabre | Melee | 6 | 3+ | 4 | -2 | 2 | |
Star lance [lance] | |||||||
Star lance [lance] | Melee | 4 | 2+ | 4 | -3 | 2 |
3 models | 90 |
6 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ranger long rifle [precision] | |||||||
Ranger long rifle [precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
3 models | 80 |
6 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Star bolas | |||||||
Star bolas | 12" | D3 | 3+ | 7 | -2 | 2 | |
Skyweaver haywire cannon [anti-vehicle 4+, devastating wounds] | |||||||
Skyweaver haywire cannon [anti-vehicle 4+, devastating wounds] | 24" | 2 | 3+ | 3 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 | |
Zephyrglaive | |||||||
Zephyrglaive | Melee | 4 | 3+ | 5 | -1 | 2 |
2 models | 105 |
4 models | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scorpion’s claw [assault, pistol] | |||||||
Scorpion’s claw [assault, pistol] | 12" | 2 | 3+ | 4 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Biting blade [sustained hits 1] | |||||||
Biting blade [sustained hits 1] | Melee | 5 | 3+ | 5 | -1 | 2 | |
Scorpion chainsword [sustained hits 1] | |||||||
Scorpion chainsword [sustained hits 1] | Melee | 4 | 3+ | 4 | 0 | 1 | |
Scorpion’s claw [sustained hits 1] | |||||||
Scorpion’s claw [sustained hits 1] | Melee | 4 | 4+ | 8 | -2 | 2 |
5 models | 65 |
10 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
D-cannon [blast, devastating wounds, heavy, indirect fire] | |||||||
D-cannon [blast, devastating wounds, heavy, indirect fire] | 24" | D3 | 3+ | 16 | -4 | D6+2 | |
Shadow weaver [blast, devastating wounds, heavy, indirect fire] | |||||||
Shadow weaver [blast, devastating wounds, heavy, indirect fire] | 48" | D6+2 | 3+ | 6 | 0 | 1 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Vibro cannon [heavy] | |||||||
Vibro cannon [heavy] | 48" | D6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hawk’s talon [assault, lethal hits] | |||||||
Hawk’s talon [assault, lethal hits] | 24" | 4 | 3+ | 5 | 0 | 1 | |
Lasblaster [assault, lethal hits] | |||||||
Lasblaster [assault, lethal hits] | 24" | 4 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 3 | 3+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 5 | 3+ | 4 | -2 | 1 | |
Harlequin’s blade | |||||||
Harlequin’s blade | Melee | 5 | 3+ | 3 | 0 | 1 | |
Harlequin’s special weapon | |||||||
Harlequin’s special weapon | Melee | 4 | 3+ | 4 | -1 | 1 |
5 models | 75 |
6 models | 90 |
11 models | 165 |
12 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prismatic cannon – dispersed pulse [blast] | |||||||
Prismatic cannon – dispersed pulse [blast] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Prismatic cannon – focused lances | |||||||
Prismatic cannon – focused lances | 36" | 2 | 3+ | 12 | -3 | 4 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Voidweaver haywire cannon [anti-vehicle 4+, devastating wounds] | |||||||
Voidweaver haywire cannon [anti-vehicle 4+, devastating wounds] | 24" | 3 | 3+ | 4 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
War Walker feet | |||||||
War Walker feet | Melee | 3 | 3+ | 5 | 0 | 1 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 |
2 models | 55 |
4 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 |
2 models | 90 |
3 models | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death spinner [devastating wounds, torrent] | |||||||
Death spinner [devastating wounds, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Powerblades | |||||||
Powerblades | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 125 |
10 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
3 models | 80 |
6 models | 160 |
9 models | 240 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ghostaxe | |||||||
Ghostaxe | Melee | 3 | 4+ | 7 | -2 | 2 | |
Ghostswords | |||||||
Ghostswords | Melee | 5 | 4+ | 6 | -2 | 1 |
5 models | 160 |
10 models | 340 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Wraithcannon [devastating wounds] | |||||||
Wraithcannon [devastating wounds] | 18" | 1 | 4+ | 14 | -4 | D6 | |
D-scythe | |||||||
D-scythe | 12" | D6 | 4+ | 10 | -4 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 4+ | 5 | 0 | 1 |
5 models | 180 |
10 models | 380 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy wraithcannon [blast, devastating wounds] | |||||||
Heavy wraithcannon [blast, devastating wounds] | 36" | D3 | 3+ | 20 | -4 | 2D6 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Suncannon | |||||||
Suncannon | 48" | 2D6 | 3+ | 8 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 5 | 3+ | 8 | -1 | 2 | |
Titanic ghostglaive – strike | |||||||
Titanic ghostglaive – strike | Melee | 5 | 3+ | 16 | -3 | 6 | |
Titanic ghostglaive – sweep | |||||||
Titanic ghostglaive – sweep | Melee | 15 | 3+ | 8 | -2 | 2 |
1 model | 495 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 4+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 4+ | 4 | -1 | 1 | |
Aeldari flamer [assault, ignores cover, torrent] | |||||||
Aeldari flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 4+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 4+ | 6 | -1 | 2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 4+ | 4 | -1 | 1 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ghostglaive – strike | |||||||
Ghostglaive – strike | Melee | 4 | 4+ | 10 | -3 | D6+1 | |
Ghostglaive – sweep | |||||||
Ghostglaive – sweep | Melee | 8 | 4+ | 7 | -2 | 2 | |
Wraithbone fists | |||||||
Wraithbone fists | Melee | 4 | 4+ | 7 | -2 | 2 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
D-impaler [blast, devastating wounds] | |||||||
D-impaler [blast, devastating wounds] | 36" | D6+3 | 3+ | 16 | -4 | 4 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 415 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Hornet pulse laser | |||||||
Hornet pulse laser | 36" | 2 | 3+ | 9 | -2 | D3 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Lynx pulsar [assault] | |||||||
Lynx pulsar [assault] | 48" | 4 | 3+ | 16 | -3 | D6 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin bright lance [twin-linked] | |||||||
Twin bright lance [twin-linked] | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Twin shuriken cannon [sustained hits 1, twin-linked] | |||||||
Twin shuriken cannon [sustained hits 1, twin-linked] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Pulse laser | |||||||
Pulse laser | 48" | 3 | 3+ | 9 | -2 | D6 | |
Voidstorm missile launcher | |||||||
Voidstorm missile launcher | 48" | 2D6 | 3+ | 8 | -3 | 2 | |
Phantom starcannon | |||||||
Phantom starcannon | 36" | 4 | 3+ | 8 | -3 | 2 | |
Phantom pulsar | |||||||
Phantom pulsar | 120" | 8 | 3+ | 18 | -4 | 6 | |
D-bombard [blast, devastating wounds] | |||||||
D-bombard [blast, devastating wounds] | 72" | D6 | 3+ | 20 | -4 | 2D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Phantom feet | |||||||
Phantom feet | Melee | 4 | 3+ | 12 | -2 | 4 | |
Wraith glaive – sweep | |||||||
Wraith glaive – sweep | Melee | 12 | 3+ | 8 | -3 | 4 | |
Wraith glaive – strike | |||||||
Wraith glaive – strike | Melee | 6 | 3+ | 18 | -4 | 12 |
1 model | 2100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cloudburst missile launcher [blast] | |||||||
Cloudburst missile launcher [blast] | 36" | 2D6 | 3+ | 8 | -2 | 2 | |
Revenant pulsar [assault] | |||||||
Revenant pulsar [assault] | 60" | 6 | 3+ | 14 | -3 | 4 | |
Sonic lance [anti-monster 4+, anti-vehicle 4+, assault, torrent] | |||||||
Sonic lance [anti-monster 4+, anti-vehicle 4+, assault, torrent] | 18" | D6+6 | N/A | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Revenant feet | |||||||
Revenant feet | Melee | 8 | 3+ | 10 | -1 | 3 |
1 model | 1100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Twin Scorpion pulsar [twin-linked] | |||||||
Twin Scorpion pulsar [twin-linked] | 60" | 6 | 3+ | 18 | -3 | 5 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 410 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prism rifle – dispersed [blast] | |||||||
Prism rifle – dispersed [blast] | 18" | D6 | 3+ | 4 | -1 | 1 | |
Prism rifle – focused | |||||||
Prism rifle – focused | 24" | 1 | 3+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 Shadow Spectres | 115 |
10 Shadow Spectres | 230 |
Shadow Spectre Exarch | +30 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Deathshroud cannon – dispersed [blast, devastating wounds] | |||||||
Deathshroud cannon – dispersed [blast, devastating wounds] | 12" | 3D6 | 3+ | 6 | -1 | 1 | |
Deathshroud cannon – focused [blast, devastating wounds] | |||||||
Deathshroud cannon – focused [blast, devastating wounds] | 48" | D6 | 3+ | 10 | -3 | 2 | |
Inferno lance [melta 2] | |||||||
Inferno lance [melta 2] | 24" | 4 | 3+ | 12 | -4 | D6 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 5 | 3+ | 8 | -1 | 2 |
1 model | 490 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
D-flail – blast [blast, devastating wounds] | |||||||
D-flail – blast [blast, devastating wounds] | 24" | D3 | 3+ | 12 | -4 | 3 | |
D-flail – rift [devastating wounds, torrent] | |||||||
D-flail – rift [devastating wounds, torrent] | 12" | D3 | N/A | 12 | -4 | 3 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 4+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 4+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 4+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 4+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 4+ | 8 | -3 | 2 | |
Wraithseer D-cannon [devastating wounds] | |||||||
Wraithseer D-cannon [devastating wounds] | 24" | 1 | 4+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ghostspear – sweep [anti-infantry 2+, psychic] | |||||||
Ghostspear – sweep [anti-infantry 2+, psychic] | Melee | 12 | 4+ | 7 | -1 | 1 | |
Ghostspear – strike [anti-infantry 2+, precision, psychic] | |||||||
Ghostspear – strike [anti-infantry 2+, precision, psychic] | Melee | 4 | 4+ | 10 | -2 | 3 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Brace of pistols [assault, pistol] | |||||||
Brace of pistols [assault, pistol] | 12" | 2 | 3+ | 3 | 0 | 1 | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Dissonance cannon [devastating wounds] | |||||||
Dissonance cannon [devastating wounds] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Dissonance pistol [devastating wounds, pistol] | |||||||
Dissonance pistol [devastating wounds, pistol] | 12" | 1 | 3+ | 6 | -1 | 1 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Void sabre | |||||||
Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 |
3 models | 105 |
4 models | 140 |
6 models | 210 |
7 models | 245 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [BLAST] | |||||||
Aeldari missile launcher – sunburst [BLAST] | 48" | D6 | 3+ | 4 | -1 | 1 | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Brace of pistols [assault, pistol] | |||||||
Brace of pistols [assault, pistol] | 12" | 2 | 3+ | 3 | 0 | 1 | |
Corsair firearm [assault, lethal hits] | |||||||
Corsair firearm [assault, lethal hits] | 24" | 4 | 3+ | 4 | 0 | 1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Dissonance pistol [devastating wounds, pistol] | |||||||
Dissonance pistol [devastating wounds, pistol] | 12" | 1 | 3+ | 6 | -1 | 1 | |
Flamer [assault, ignores cover, torrent] | |||||||
Flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Fusion gun [assault, melta 2] | |||||||
Fusion gun [assault, melta 2] | 12" | 1 | 3+ | 8 | -4 | D6+1 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Spar-glaive | |||||||
Spar-glaive | Melee | 4 | 3+ | 3 | 0 | 1 | |
Void sabre | |||||||
Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 125 |
6 models | 150 |
10 models | 250 |
11 models | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6
| |
Aeldari missile launcher – sunburst [BLAST] | |||||||
Aeldari missile launcher – sunburst [BLAST] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Blaster [ASSAULT] | |||||||
Blaster [ASSAULT] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Brace of pistols [assault, pistol] | |||||||
Brace of pistols [assault, pistol] | 12" | 2 | 3+ | 3 | 0 | 1 | |
Corsair firearm [assault, lethal hits] | |||||||
Corsair firearm [assault, lethal hits] | 24" | 4 | 3+ | 4 | 0 | 1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Dissonance pistol [devastating wounds, pistol] | |||||||
Dissonance pistol [devastating wounds, pistol] | 12" | 1 | 3+ | 6 | -1 | 1 | |
Flamer [assault, ignores cover, torrent] | |||||||
Flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Fusion gun [assault, melta 2] | |||||||
Fusion gun [assault, melta 2] | 12" | 1 | 3+ | 8 | -4 | D6+1 | |
Shardcarbine [anti-infantry 3+, assault] | |||||||
Shardcarbine [anti-infantry 3+, assault] | 18" | 3 | 3+ | 2 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 | |
Shredder [ASSAULT, TORRENT] | |||||||
Shredder [ASSAULT, TORRENT] | 18" | D6 | N/A | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Spar-glaive | |||||||
Spar-glaive | Melee | 4 | 3+ | 3 | 0 | 1 | |
Void sabre | |||||||
Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 125 |
6 models | 150 |
10 models | 250 |
11 models | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Firestorm scatter laser [anti-fly 2+] | |||||||
Firestorm scatter laser [anti-fly 2+] | 36" | 16 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Phoenix missile array [blast] | |||||||
Phoenix missile array [blast] | 48" | D6 | 3+ | 6 | -1 | 2 | |
Phoenix pulse laser | |||||||
Phoenix pulse laser | 48" | 4 | 3+ | 10 | -2 | D6 | |
Twin shuriken cannon [sustained hits 1, twin-linked] | |||||||
Twin shuriken cannon [sustained hits 1, twin-linked] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin pulse laser [twin-linked] | |||||||
Twin pulse laser [twin-linked] | 48" | 3 | 3+ | 9 | -2 | D6 | |
Twin Vampire pulsar [twin-linked] | |||||||
Twin Vampire pulsar [twin-linked] | 60" | 3 | 3+ | 12 | -3 | 4 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 460 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin pulse laser [twin-linked] | |||||||
Twin pulse laser [twin-linked] | 48" | 3 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 430 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wasp feet | |||||||
Wasp feet | Melee | 3 | 3+ | 5 | 0 | 1 |
1 model | 95 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival.
If your Army Faction is , at the start of the battle, make a Strands of Fate roll by rolling six D6.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The
keyword is used in the following Aeldari datasheets:The INFANTRY keyword is used in the following Aeldari datasheets:
The CHARACTER keyword is used in the following Aeldari datasheets:
The EPIC HERO keyword is used in the following Aeldari datasheets:
The PHOENIX LORD keyword is used in the following Aeldari datasheets:
The WRAITH CONSTRUCT keyword is used in the following Aeldari datasheets:
The INFANTRY keywords are used in the following Aeldari datasheets:
andThe TRANSPORT keyword is used in the following Aeldari datasheets:
Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
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The AIRCRAFT keyword is used in the following Aeldari datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.When the Aeldari take to the battlefield, any who oppose them are left confounded by their grace, elegance and martial skill. Where lesser beings would falter, the Aeldari move with a surety of purpose that can only be perceived as preordained.
Each time an unit from your army is selected to shoot or fight, you can re-roll one Hit roll and you can re-roll one Wound roll when resolving those attacks.Once loosed at their target, the warriors who make up the Arrow of Khaine focus all of their attentions upon their singular target, ’[hey move with all the balletic speed of their people, and let nothing slow their attack.
In your Movement phase, each time an unit from your army makes a Normal move, while making that move it can attempt to operate a closed Hatchway that is within 1" of it at any point during that move, provided there are no enemy units within 1" of that Hatchway. If that unit does attempt to operate that Hatchway, reduce the distance each model in that unit can move this phase by 2" (if this makes it impossible for that unit to gel within 1" of that Hatchway it wishes to operate, then it cannot attempt to do so), and it cannot operate a Hatchway again this turn.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The GRENADES keyword is used in the following Aeldari datasheets:
The AUTARCH keyword is used in the following Aeldari datasheets:
Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.The strands of fate coil and twist around this warrior, the paths of destiny manipulated to keep them from harm so that they might strike back at their foes.
Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.
model only. Once per turn, just after making aCarved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.
Fate dice pool displaying the result you just rolled.
model only. Each time the bearer’s unit destroys an enemy unit, roll one D6 and add it to yourAt the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.
destroyed, roll one D6: on a 2+, keep it to one side. At the end of the phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with its full wounds remaining.
model only. The first time the bearer isThe VEHICLE keyword is used in the following Aeldari datasheets:
An expert in vehicular warfare, this commander is always one step ahead of the foe.
VEHICLE units from your army and redeploy them. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
model only. If your army includes the bearer, after both players have deployed their armies, select up to threeWhen activated by its bearer, this crystalline device enables them to interface with Aeldari war machines, issuing orders and receiving combat reports at the speed of thought.
Command phase, if the bearer (or any TRANSPORT it is embarked within) is within range of an objective marker you control, roll one D6: on a 3+, you gain 1CP.
model only. In yourThis warrior exploits every detail of their environment to stave off pursuing or encircling foes.
Once per turn, in your Movement phase, after the bearer has moved, you can close one open Hatchway it moved through this phase (this can be done in addition to operating a Hatchway using the Unerring Strike Detachment rule).
Fighting with lethal agility and perfect balance, this warrior places their every blow to inflict the maximum damage and scythe their enemies' every defence.
Each time the bearer makes an attack, re-roll a Hit roll of 1, re-roll a Wound roll of 1 and re-roll a Damage roll of 1.
The GUARDIANS keyword is used in the following Aeldari datasheets:
With well-chosen inspirational words, this war leader swiftly mobilises the Aeldari defence forces to protect their vessel.
In the Deploy Armies step, when the bearer is set up in an Entry Zone, you can set up two friendly GUARDIANS units within that Entry Zone instead of any other units.
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The MOUNTED keyword is used in the following Aeldari datasheets:
The FLY keyword is used in the following Aeldari datasheets:
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The JUMP PACK keyword is used in the following Aeldari datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The MONSTER keyword is used in the following Aeldari datasheets:
The DAEMON keyword is used in the following Aeldari datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The HARLEQUINS keyword is used in the following Aeldari datasheets:
Even should they be struck down by the foe, the players remain in character, embodying in their final steps the doomed but deadly fall of winged Faolchii.
Each time an model from your army is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.Following the steps of the Path of Eldanesh, this player moves through their foes like a bladed wind, swift and unstoppable as that hero of myth.
The bearer has the Fights First ability and, each time the bearer opens a Hatchway, until the end of the turn, improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1.
In the close confines of shipboard war, the bewildering effect of this Harlequin’s domino field is redoubled.
Enemy units cannot fire Overwatch at the bearer.
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.The PSYKER keyword is used in the following Aeldari datasheets:
The FARSEER keyword is used in the following Aeldari datasheets:
The PSYKER keywords are used in the following Aeldari datasheets:
andUsing their prescience to discern the enemy commander’s intentions, this psyker can react before the foe’s plans even come into action.
PSYKER model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled.
This spirit stone contains the essence of the Bonesinger Raelyth. Those Asuryani psykers who bear this item to battle can draw upon the fallen artisan’s talents.
PSYKER model only. While the bearer is within 3" of one or more friendly VEHICLE units, the bearer has the Lone Operative ability. In your Command phase, you can select one friendly VEHICLE model within 3" of the bearer. That model regains up to D3 lost wounds.
This seer is closely attuned to their craftworld’s vehicles. Communicating with the souls inhabiting hull-mounted spirit stones can sharpen the tactical awareness of spirits and crew.
PSYKER model only. At the start of your Shooting phase, select one friendly VEHICLE model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.
The PSYKER and CHARACTER keywords are used in the following Aeldari datasheets:
Before battle was even joined the runes were cast, and this forces safest and truest passage through their foes predicted then committed to heart.
PSYKER model only. Once per turn, in your opponents Shooting phase, when a friendly unit within 9" of and visible to the bearer is selected as the target of a ranged attack, the bearer can use this Enhancement. If it does, until the end of the phase, each time an attack targets that friendly unit, worsen the Armour Penetration characteristic of that attack by 1.
Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.By harnessing and binding ethereal energies to strategically significant sites, this force is able to create spiritual waypoints that shine like beacons to the ghost warriors’ perceptions.
In your Command phase, you can select one unit from your army within range of an objective marker you control. That unit must take a Leadership test, subtracting 2 from the result if it has the WRAITH CONSTRUCT keyword: if passed, that objective marker is Secured by your army.Practised in the arts of warfare amidst tangled corridors and chambers, this seer knows how best to guide their spirit warriors to victory.
At the end of your Movement phase, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer. Until the end of the turn, that WRAITH CONSTRUCT unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Employing their potent arts, this seer is able to guide ghost warriors back from the very brink of oblivion.
In your Command phase, the bearer can use this Enhancement. If it does, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer. Return one destroyed model to that WRAITH CONSTRUCT unit with its full wounds remaining.
The bearer can only use this Enhancement up to two times.
The YNNARI keyword is used in the following Aeldari datasheets:
The WARLOCK keyword is used in the following Aeldari datasheets:
The WARLOCK keyword is used in the following Aeldari datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The BATTLELINE keyword is used in the following Aeldari datasheets:
The ANHRATHE keyword is used in the following Aeldari datasheets:
The GUARDIANS keyword is used in the following Aeldari datasheets:
All too aware of the value of that which they defend, these warriors fight harder than ever, weaving around incoming enemy fire and shrugging off wounds that might otherwise see them laid low.
Each time an attack targets a GUARDIANS or DIRE AVENGERS unit from your army, if that unit is within range of an objective marker, add 1 to any armour saving throw made against that attack.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The HARLEQUINS and INFANTRY keywords are used in the following Aeldari datasheets:
The VEHICLE keyword is used in the following Aeldari datasheets:
The TRANSPORT keyword is used in the following Aeldari datasheets:
The DEDICATED TRANSPORT keyword is used in the following Aeldari datasheets:
The SMOKE keyword is used in the following Aeldari datasheets:
The TRANSPORT keywords are used in the following Aeldari datasheets:
andThe FLY and VEHICLE keywords are used in the following Aeldari datasheets:
,The VEHICLE and FLY keywords are used in the following Aeldari datasheets:
,Asuryani vehicle crews are amongst the galaxy’s most naturally gifted pilots and gunners. They can coax every last iota of performance from the formidable machines and weapon systems under their control.
Ranged weapons equipped by VEHICLE models from your army have the [ASSAULT] ability and you can re-roll Advance rolls made for VEHICLE FLY units from your army.The AIRCRAFT keyword is used in the following Aeldari datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The WRAITH CONSTRUCT keyword is used in the following Aeldari datasheets:
The WALKER keyword is used in the following Aeldari datasheets:
The WARLOCKS keyword is used in the following Aeldari datasheets:
The TITANIC keyword is used in the following Aeldari datasheets:
The TITANIC keyword is used in the following Aeldari datasheets:
The TOWERING keyword is used in the following Aeldari datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.