Aeldari – Datasheets
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Characters


Asurmen
(⌀40mm)
M
7"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bloody Twins [assault, pistol]
Bloody Twins [assault, pistol]
24"
6
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sword of Asur [devastating wounds]
Sword of Asur [devastating wounds]
Melee
6
2+
6
-3
3
ABILITIES
CORE: Leader
FACTION: Battle Focus
Tactical Acumen: While this model is leading a unit, in your Shooting phase, after that unit has shot, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge.
Hand of Asuryan: Once per battle, when this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its Bloody Twins weapon has a Damage characteristic of 3 and the [ANTI-INFANTRY 5+] and [DEVASTATING WOUNDS] abilities.
UNIT COMPOSITION
  • 1 Asurmen – EPIC HERO
This model is equipped with: Bloody Twins; Sword of Asur.
1 model
135
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, GRENADES, ASPECT WARRIOR, PHOENIX LORD, ASURMEN
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Autarch
(⌀32mm)
M
7"
T
3
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death spinner [ignores cover, torrent]
Death spinner [ignores cover, torrent]
12"
D6
N/A
4
-1
1
Dragon fusion gun [assault, melta 3]
Dragon fusion gun [assault, melta 3]
12"
1
2+
9
-4
D6
Dragon fusion pistol [assault, melta 3, pistol]
Dragon fusion pistol [assault, melta 3, pistol]
6"
1
2+
9
-4
D6
Reaper launcher – starshot [heavy]
Reaper launcher – starshot [heavy]
48"
1
3+
10
-2
3
Reaper launcher – starswarm [heavy]
Reaper launcher – starswarm [heavy]
48"
2
3+
4
-2
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Banshee blade [anti-infantry 3+]
Banshee blade [anti-infantry 3+]
Melee
5
2+
4
-2
2
Scorpion chainsword [sustained hits 1]
Scorpion chainsword [sustained hits 1]
Melee
7
2+
4
-1
1
Star glaive
Star glaive
Melee
4
2+
6
-3
3
WARGEAR OPTIONS
  • This model’s shuriken pistol can be replaced with one of the following:
    • 1 death spinner
    • 1 Dragon fusion gun
    • 1 Dragon fusion pistol
    • 1 Reaper launcher
  • This model’s star glaive can be replaced with one of the following:
    • 1 Banshee blade
    • 1 Scorpion chainsword

ASPECT TRAINING
  • While this model is leading a HOWLING BANSHEES unit, it has the Fights First ability.
  • While this model is leading a STRIKING SCORPIONS unit, it has the Infiltrators, Scouts 7" and Stealth abilities.
ABILITIES
CORE: Leader
FACTION: Battle Focus
Superlative Strategist: While this model is leading a unit, you can re-roll Advance rolls made for that unit, and you can re-roll any rolls made for that unit while it is performing an Agile Manoeuvre.
Path of Command: Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Autarch
This model is equipped with: shuriken pistol; star glaive.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, AELDARI, GRENADES, AUTARCH
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Unerring Strike
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Phoenix Gem
35
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Shimmerstone
15
Strategic Savant
15
Aspect of Murder
25
Mantle of Wisdom
30
Shieldmaster
Grace of Khaine
Rallying Cry


Autarch Wayleaper
(⌀32mm)
M
14"
T
3
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death spinner [ignores cover, torrent]
Death spinner [ignores cover, torrent]
12"
D6
N/A
4
-1
1
Dragon fusion gun [assault, melta 3]
Dragon fusion gun [assault, melta 3]
12"
1
2+
9
-4
D6
Dragon fusion pistol [assault, melta 3, pistol]
Dragon fusion pistol [assault, melta 3, pistol]
6"
1
2+
9
-4
D6
Reaper launcher – starshot [heavy, ignores cover]
Reaper launcher – starshot [heavy, ignores cover]
48"
1
3+
10
-2
3
Reaper launcher – starswarm [heavy, ignores cover]
Reaper launcher – starswarm [heavy, ignores cover]
48"
2
3+
4
-2
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Banshee blade [anti-infantry 3+]
Banshee blade [anti-infantry 3+]
Melee
5
2+
4
-2
2
Scorpion chainsword [sustained hits 1]
Scorpion chainsword [sustained hits 1]
Melee
7
2+
4
-1
1
Star glaive
Star glaive
Melee
4
2+
6
-3
3
WARGEAR OPTIONS
  • This model’s shuriken pistol can be replaced with one of the following:
    • 1 death spinner
    • 1 Dragon fusion gun
    • 1 Dragon fusion pistol
    • 1 Reaper launcher
  • This model’s star glaive can be replaced with one of the following:
    • 1 Banshee blade
    • 1 Scorpion chainsword

ABILITIES
CORE: Deep Strike, Leader
FACTION: Battle Focus
Indomitable Strength of Will: While this model is leading a unit, each time you spend a Battle Focus token to enable that unit to perform an Agile Manoeuvre, roll one 06: on a 3+, you gain 1 Battle Focus token.
Path of Command: Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Autarch Wayleaper
This model is equipped with: shuriken pistol; star glaive.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, AELDARI, JUMP PACK, FLY, GRENADES, AUTARCH WAYLEAPER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Unerring Strike
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Phoenix Gem
35
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Shimmerstone
15
Strategic Savant
15
Aspect of Murder
25
Mantle of Wisdom
30
Shieldmaster


Avatar of Khaine
(⌀80mm)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
The Wailing Doom [sustained hits d3]
The Wailing Doom [sustained hits d3]
12"
1
2+
16
-4
D6+2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Wailing Doom – strike
The Wailing Doom – strike
Melee
6
2+
16
-4
D6+2
The Wailing Doom – sweep
The Wailing Doom – sweep
Melee
12
2+
8
-2
2
ABILITIES
CORE: Deadly Demise D3
FACTION: Battle Focus
Molten Form: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
The Bloody-Handed (Aura): While a friendly AELDARI unit is within 6" of this model, add 1 to Advance and Charge rolls made for that unit.
UNIT COMPOSITION
  • 1 Avatar of Khaine – EPIC HERO
This model is equipped with: the Wailing Doom
1 model
300
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, AELDARI, DAEMON, AVATAR OF KHAINE
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
DOOM INESCAPABLE
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior


Baharroth
(⌀40mm)
M
14"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fury of the Tempest [assault, lethal hits]
Fury of the Tempest [assault, lethal hits]
24"
4
2+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Shining Blade [sustained hits 1]
Shining Blade [sustained hits 1]
Melee
6
2+
5
-2
2
ABILITIES
CORE: Deep Strike, Leader
FACTION: Battle Focus
Cloudstrider: While this model is leading a unit, at the end of your opponent’s turn, if that unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. In addition, while this model is leading a unit, when that unit is set up on the battlefield using the Deep Strike ability, in your movement phase, it can use this ability. If it does, that unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models, but until the end of the turn, it is not eligible to declare a charge.’
Cry of the Wind: Each time this model is set up on the battlefield, until the end of the turn, each time this model makes a ranged attack, a successful unmodified Hit roll scores a Critical Hit.
UNIT COMPOSITION
  • 1 Baharroth – EPIC HERO
This model is equipped with: Fury of the Tempest; Shining Blade.
1 model
115
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, JUMP PACK, FLY, GRENADES, ASPECT WARRIOR, PHOENIX LORD, BAHARROTH
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Death Jester
(⌀25mm)
M
8"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shrieker cannon
Shrieker cannon
24"
3
2+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Jester’s blade
Jester’s blade
Melee
4
2+
4
0
1
TRAVELLING PLAYERS
Unless otherwise stated, you cannot include more than one of this model in your army.
ABILITIES
CORE: Lone Operative
FACTION: Battle Focus, Disparate Paths
Death is Not Enough: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. That enemy unit must take a Battle-shock test. If one or more of those attacks destroyed a model in that enemy unit, subtract 1 from that test.
Cruel Amusement: In your Shooting phase, each time this model is selected to shoot, select one of the abilities below. Until the end of the phase, this model’s shrieker cannon has that ability.
  • [IGNORES COVER]
  • [PRECISION]
  • [SUSTAINED HITS 3]
WARGEAR ABILITIES
Flip Belt: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
UNIT COMPOSITION
  • 1 Death Jester
This model is equipped with: shrieker cannon; Jester’s blade; flip belt.
1 model
90
KEYWORDS: INFANTRY, CHARACTER, AELDARI, DEATH JESTER
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
STAGED DEATH
1CP
Ghosts of the Webway – Strategic Ploy
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
ACROBATIC LEAPS
1CP
Star-dancer Masque – Strategic Ploy
VOID GHOSTS
1CP
Star-dancer Masque – Battle Tactic
DARTING STRIKES
1CP
Star-dancer Masque – Battle Tactic
SERPENT STRIKE
1CP
Star-dancer Masque – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate
Faolchú’s Last Flight
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Mask of Secrets
15
Murder’s Jest
20
Path of Eldanesh
Prismatic Garb


Eldrad Ulthran
(⌀32mm)
M
7"
T
4
Sv
6+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mind War [anti-character 4+, precision, psychic]
Mind War [anti-character 4+, precision, psychic]
18"
1
2+
5
-2
D6
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of Ulthamar and witchblade [anti-infantry 2+, psychic]
Staff of Ulthamar and witchblade [anti-infantry 2+, psychic]
Melee
3
2+
5
-1
2
ABILITIES
CORE: Leader
FACTION: Battle Focus
Diviner of Futures: At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Doom (Psychic): At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Eldrad Ulthran – EPIC HERO
This model is equipped with: Mind War; shuriken pistol; Staff of Ulthamar and witchblade.
1 model
110
LEADER
This model can be attached to the following units: If this model is not already attached to a unit, you can attach this model to a unit, even if one WARLOCKS unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, PSYKER, FARSEER, ELDRAD ULTHRAN
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
Unerring Strike


Farseer
(⌀25mm)
M
7"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eldritch Storm [blast, psychic]
Eldritch Storm [blast, psychic]
24"
D6
3+
6
-2
D3
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
Singing spear [assault, psychic]
Singing spear [assault, psychic]
12"
1
2+
9
0
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Singing spear [psychic]
Singing spear [psychic]
Melee
2
2+
3
0
3
Witchblade [anti-infantry 2+, psychic]
Witchblade [anti-infantry 2+, psychic]
Melee
2
2+
3
0
2
WARGEAR OPTIONS
  • This model’s witchblade can be replaced with 1 singing spear.

ABILITIES
CORE: Leader
FACTION: Battle Focus
Branching Fates (Psychic): While this model is leading a unit, once per phase, you can change the result of one Hit roll, one Wound roll or one Damage roll made for a model in that unit (excluding SUPPORT WEAPON models) to an unmodified 6.
Guide (Psychic): At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Hit roll. Each unit can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1 Farseer
This model is equipped with: Eldritch Storm; shuriken pistol; witchblade.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, AELDARI, PSYKER, FARSEER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
Unerring Strike
ENHANCEMENTS
Guileful Strategist
15
Spirit Stone of Raelyth
20
Guiding Presence
25
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Psychic Destroyer
30
Phoenix Gem
35
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Gaze of Ynnead
15
Stone of Eldritch Fury
15
Torc of Morai-Heg
20
Runes of Warding
25
Lucid Eye
30
Runes of Sanctuary (Psychic)
Shieldmaster
Grace of Khaine
Rallying Cry


Farseer Skyrunner
(⌀32mm flying base)
M
14"
T
4
Sv
6+
W
5
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eldritch Storm [blast, psychic]
Eldritch Storm [blast, psychic]
24"
D6
3+
6
-2
D3
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Singing spear [assault, psychic]
Singing spear [assault, psychic]
12"
1
3+
9
0
3
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Singing spear [psychic]
Singing spear [psychic]
Melee
2
2+
3
0
3
Witchblade [anti-infantry 2+, psychic]
Witchblade [anti-infantry 2+, psychic]
Melee
2
2+
3
0
2
WARGEAR OPTIONS
  • This model’s witchblade can be replaced with 1 singing spear.

ABILITIES
CORE: Leader
FACTION: Battle Focus
Branching Fates (Psychic): While this model is leading a unit, once per phase, you can change the result of one Hit roll, one Wound roll or one Damage roll made for a model in that unit to an unmodified 6.
Misfortune (Psychic): At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a model in that unit makes an attack, subtract 1 from the Wound roll. Each unit can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1 Farseer Skyrunner
This model is equipped with: Eldritch Storm; shuriken pistol; twin shuriken catapult; witchblade.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, AELDARI, FLY, PSYKER, FARSEER, FARSEER SKYRUNNER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Ride the Wind
Shepherds of the Dead
Strands of Fate
Unerring Strike
ENHANCEMENTS
Guileful Strategist
15
Spirit Stone of Raelyth
20
Guiding Presence
25
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Psychic Destroyer
30
Phoenix Gem
35
Firstdrawn Blade
10
Seersight Strike
15
Echoes of Ulthanesh
20
Mirage Field
25
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Gaze of Ynnead
15
Stone of Eldritch Fury
15
Torc of Morai-Heg
20
Runes of Warding
25
Lucid Eye
30
Runes of Sanctuary (Psychic)
Shieldmaster
Grace of Khaine
Rallying Cry


Fuegan
(⌀40mm)
M
7"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Searsong – beam [assault, melta 1, sustained hits 2]
Searsong – beam [assault, melta 1, sustained hits 2]
12"
3
2+
8
-3
2
Searsong – lance [assault, melta 6]
Searsong – lance [assault, melta 6]
18"
1
2+
14
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fire Axe
Fire Axe
Melee
6
2+
5
-4
3
ABILITIES
CORE: Leader
FACTION: Battle Focus
Burning Lance: While this model is leading a unit, add 6" to the Range characteristic of Melta weapons equipped by models in that unit.
Unquenchable Resolve: The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Fuegan – EPIC HERO
This model is equipped with: Searsong; Fire Axe.
1 model
120
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, GRENADES, ASPECT WARRIOR, PHOENIX LORD, FUEGAN
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Jain Zar
(⌀40mm)
M
8"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Silent Death [assault]
Silent Death [assault]
12"
6
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of Destruction [anti-infantry 3+]
Blade of Destruction [anti-infantry 3+]
Melee
8
2+
6
-3
2
ABILITIES
CORE: Fights First, Leader
FACTION: Battle Focus
Whirling Death: While this model is leading a unit, each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit and each time a model in that unit makes an Advance move, ignore any vertical distance when determining the total distance that model can be moved during that move.
Storm of Silence: Each time this model makes an attack that targets a CHARACTER unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Jain Zar – EPIC HERO
This model is equipped with: Silent Death; Blade of Destruction.
1 model
105
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, ASPECT WARRIOR, PHOENIX LORD, JAIN ZAR
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Lhykhis
(⌀40mm)
M
12"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Brood Twain [ignores cover, torrent, twin-linked]
Brood Twain [ignores cover, torrent, twin-linked]
12"
D6+3
N/A
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Spider’s Fangs [extra attacks, lethal hits]
Spider’s Fangs [extra attacks, lethal hits]
Melee
5
2+
4
-2
1
Weaverender [lethal hits]
Weaverender [lethal hits]
Melee
5
2+
6
-2
2
ABILITIES
CORE: Deep Strike, Leader
FACTION: Battle Focus
Empyric Ambush: While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it used its Flickerjump ability.
Whispering Web: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly Aeldari model makes an attack that targets that unit, an unmodified Hit roll of 5+ scores a Critical Hit.
UNIT COMPOSITION
  • 1 Lhykhis – EPIC HERO
This model is equipped with: Brood Twain; Spider’s Fangs; Weaverender.
1 model
120
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, JUMP PACK, FLY, ASPECT WARRIOR, PHOENIX LORD, LHYKHIS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Maugan Ra
(⌀40mm)
M
7"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Maugetar [devastating wounds, ignores cover]
Maugetar [devastating wounds, ignores cover]
36"
6
2+
7
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Maugetar
Maugetar
Melee
5
2+
6
-2
2
ABILITIES
CORE: Leader
FACTION: Battle Focus
Harvester of Souls: While this model is leading a unit, in your Shooting phase, after selecting targets for that unit’s attacks, if every attack targets the same unit, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 5+, the unit being rolled for is struck by explosive debris; after resolving all of that unit’s attacks against the target unit, each unit struck by explosive debris suffers D3 mortal wounds.
Face of Death: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test, subtracting 1 from the result.
UNIT COMPOSITION
  • 1 Maugan Ra
This model is equipped with: Maugetar.
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, ASPECT WARRIOR, PHOENIX LORD, MAUGAN RA
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Shadowseer
(⌀25mm)
M
8"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Neuro disruptor [anti-infantry 2+, assault, pistol]
Neuro disruptor [anti-infantry 2+, assault, pistol]
12"
1
2+
4
-2
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Miststave [psychic]
Miststave [psychic]
Melee
4
2+
5
-1
D3
WARGEAR OPTIONS
  • This model’s shuriken pistol can be replaced with 1 neuro disruptor; flip belt.

TRAVELLING PLAYERS
Unless otherwise stated, you cannot include more than one of this model in your army.
ABILITIES
CORE: Leader, Stealth
FACTION: Battle Focus, Disparate Paths
Fog of Dreams (Psychic): While this model is leading a unit, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Treacherous Illusion (Psychic): Melee weapons equipped by enemy models have the [HAZARDOUS] ability while targeting this model’s unit.
WARGEAR ABILITIES
Flip Belt: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
UNIT COMPOSITION
  • 1 Shadowseer
This model is equipped with: shuriken pistol; miststave; flip belt.
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, AELDARI, PSYKER, GRENADES, SHADOWSEER
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
STAGED DEATH
1CP
Ghosts of the Webway – Strategic Ploy
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
ACROBATIC LEAPS
1CP
Star-dancer Masque – Strategic Ploy
VOID GHOSTS
1CP
Star-dancer Masque – Battle Tactic
DARTING STRIKES
1CP
Star-dancer Masque – Battle Tactic
SERPENT STRIKE
1CP
Star-dancer Masque – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate
Faolchú’s Last Flight
ENHANCEMENTS
Guileful Strategist
15
Spirit Stone of Raelyth
20
Guiding Presence
25
Harmonisation Matrix
30
Mask of Secrets
15
Mistweave
15
Path of Eldanesh
Prismatic Garb


Solitaire
(⌀25mm)
M
12"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Solitaire weapons [precision]
Solitaire weapons [precision]
Melee
9
2+
6
-2
2
PATH OF DAMNATION
This model cannot be your WARLORD.
ABILITIES
CORE: Fights First, Lone Operative, Stealth
FACTION: Battle Focus, Disparate Paths
Blitz: Once per battle, in your Movement phase, before this model makes a Normal move, it can use this ability. If it does, until the end of the turn, add 2D6" to this model’s Move characteristic and add 3 to the Attacks characteristic of this model’s Solitaire weapons.
Blur of Movement: This model is eligible to declare a charge in a turn in which it Advanced.
WARGEAR ABILITIES
Flip Belt: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
UNIT COMPOSITION
  • 1 Solitaire – EPIC HERO
This model is equipped with: Solitaire weapons, flip belt.
1 model
115
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, SOLITAIRE
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
STAGED DEATH
1CP
Ghosts of the Webway – Strategic Ploy
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
ACROBATIC LEAPS
1CP
Star-dancer Masque – Strategic Ploy
VOID GHOSTS
1CP
Star-dancer Masque – Battle Tactic
DARTING STRIKES
1CP
Star-dancer Masque – Battle Tactic
SERPENT STRIKE
1CP
Star-dancer Masque – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate
Faolchú’s Last Flight


Spiritseer
(⌀25mm)
M
7"
T
3
Sv
6+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Witch staff [anti-infantry 2+, psychic]
Witch staff [anti-infantry 2+, psychic]
Melee
2
2+
3
0
D3
ABILITIES
CORE: Stealth
FACTION: Battle Focus
Spiritseer: While this model is within 3" of one or more friendly WRAITH CONSTRUCT units, this model has the Lone Operative ability.
Spirit Mark (Psychic): Once per turn, in your Movement phase, when this model starts or ends a move, select one friendly WRAITH CONSTRUCT unit within 6" of this model (excluding TITANIC units) and one enemy unit visible to this model. Until the start of your next Movement phase, weapons equipped by models in that friendly unit have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
Tears of Isha (Psychic): In your Command phase, select one friendly WRAITH CONSTRUCT unit within 6" of this model. If one or more models in that unit are destroyed, you can return one destroyed model to that unit. Otherwise, one model in that unit regains up to D3 lost wounds. Each unit can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1 Spiritseer
This model is equipped with: shuriken pistol; witch staff.
1 model
65
KEYWORDS: INFANTRY, CHARACTER, AELDARI, PSYKER, SPIRITSEER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
UNFLINCHING FIRE
1CP
Wraiths of the Void – Strategic Ploy
WRAITHSIGHT
1CP
Wraiths of the Void – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
Wraith-Marked
ENHANCEMENTS
Guileful Strategist
15
Spirit Stone of Raelyth
20
Guiding Presence
25
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Psychic Destroyer
30
Phoenix Gem
35
Rune of Mists
10
Stave of Kurnous
15
Higher Duty
25
Light of Clarity
30
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Stone of Eldritch Fury
15
Torc of Morai-Heg
20
Runes of Warding
25
Lucid Eye
30
Direct Guidance
Song of Renewal


The Visarch
(⌀32mm)
M
8"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Asu-var – quicksilver stance [sustained hits 2]
Asu-var – quicksilver stance [sustained hits 2]
Melee
8
2+
4
-1
1
Asu-var – duellist stance [devastating wounds, precision]
Asu-var – duellist stance [devastating wounds, precision]
Melee
6
2+
5
-2
2
Asu-var – mythic stance [anti-epic hero 2+, precision]
Asu-var – mythic stance [anti-epic hero 2+, precision]
Melee
4
2+
3
-4
3
SERVANT OFTHE WHISPERING GOD
If your army includes THE VISARCH, it cannot include any EPIC HERO units [excluding YNNARI units). If your army includes any EPIC HERO units (excluding YNNARI units), it cannot include THE VISARCH.
ABILITIES
CORE: Leader
FACTION: Battle Focus, Disparate Paths
Way of the Blade: While this model is leadings unit, models in that unit have the Fights First ability.
Yvraine’s Champion: While this model is leading a unit, other CHARACTER models attached to that unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Visarch – EPIC HERO
This model is equipped with: Asu-var.
1 model
90
LEADER
This model can be attached to the following units: You can attach this unit to one of the above units, even if YVRAINE has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, THE VISARCH
FACTION KEYWORDS:
YNNARI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


The Yncarne
(⌀80mm)
M
10"
T
10
Sv
2+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Swirling soul energy [ignores cover, psychic, torrent]
Swirling soul energy [ignores cover, psychic, torrent]
12"
D6+3
N/A
7
-1
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vilith-zhar – strike
Vilith-zhar – strike
Melee
5
2+
12
-4
D6+1
Vilith-zhar – sweep
Vilith-zhar – sweep
Melee
10
2+
6
-4
1
AVATAR OFTHE WHISPERING GOD
If your army includes THE YNCARNE, it cannot include any EPIC HERO units (excluding YNNARI units). If your army includes any EPIC HERO units (excluding YNNARI units), it cannot include THE YNCARNE.
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Battle Focus, Disparate Paths
Inevitable Death: Once in each of your opponent’s turns, if this model is on the battlefield when another friendly AELDARI unit is destroyed, just after removing the last model in that unit, you can remove this model from the battlefield and set it up as close as possible to where that destroyed model was destroyed and not within Engagement Range of one or more enemy units.
Ethereal Form: Each time this model destroys an enemy unit, it regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Yncarne – EPIC HERO
This model is equipped with: swirling soul energy; Vilith-zhar.
1 model
250
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, AELDARI, FLY, PSYKER, DAEMON, THE YNCARNE
FACTION KEYWORDS:
YNNARI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Troupe Master
(⌀25mm)
M
8"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fusion pistol [assault, melta 2, pistol]
Fusion pistol [assault, melta 2, pistol]
6"
1
2+
8
-4
D6
Neuro disruptor [anti-infantry 2+, assault, pistol]
Neuro disruptor [anti-infantry 2+, assault, pistol]
12"
1
2+
4
-2
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Harlequin’s special weapon [devastating wounds]
Harlequin’s special weapon [devastating wounds]
Melee
6
2+
4
-1
2
Troupe Master’s blade [devastating wounds]
Troupe Master’s blade [devastating wounds]
Melee
5
2+
5
-2
2
WARGEAR OPTIONS
  • This model’s shuriken pistol can be replaced with one of the following:
    • 1 fusion pistol
    • 1 neuro disruptor
  • This model's Troupe Master's blade can be replaced with 1 Harlequin's special weapon.

TRAVELLING PLAYERS
Unless otherwise stated, you cannot include more than one of this model in your army.
ABILITIES
CORE: Leader
FACTION: Battle Focus, Disparate Paths
Choreographer of War: While this model is leading a unit, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Cegorach’s Favour: Each time this model makes a melee attack, you can re-roll a Hit roll of 1 and add 1 to the Wound roll.
WARGEAR ABILITIES
Flip Belt: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
UNIT COMPOSITION
  • 1 Troupe Master
This model is equipped with: shuriken pistol; Troupe Master’s blade; flip belt.
1 model
75
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, AELDARI, GRENADES, TROUPE MASTER
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
STAGED DEATH
1CP
Ghosts of the Webway – Strategic Ploy
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
ACROBATIC LEAPS
1CP
Star-dancer Masque – Strategic Ploy
VOID GHOSTS
1CP
Star-dancer Masque – Battle Tactic
DARTING STRIKES
1CP
Star-dancer Masque – Battle Tactic
SERPENT STRIKE
1CP
Star-dancer Masque – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate
Faolchú’s Last Flight
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Mask of Secrets
15
Cegorach’s Coil
25
Path of Eldanesh
Prismatic Garb


Warlock
(⌀25mm)
M
7"
T
3
Sv
6+
W
2
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Destructor [psychic, torrent]
Destructor [psychic, torrent]
12"
D6
N/A
5
-1
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Singing spear [assault, psychic]
Singing spear [assault, psychic]
12"
1
3+
9
0
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Singing spear [psychic]
Singing spear [psychic]
Melee
2
3+
3
0
3
Witchblade [anti-infantry 2+, psychic]
Witchblade [anti-infantry 2+, psychic]
Melee
2
3+
3
0
2
WARGEAR OPTIONS
  • This model’s witchblade can be replaced with 1 singing spear.

ABILITIES
CORE: Leader
FACTION: Battle Focus
Runes of Fortune (Psychic): Each time an enemy unit declares a charge, if one or more units with this ability are selected as a target of that charge, subtract 2 from the Charge roll.
Psychic Communion (Psychic): Each time this model is selected to shoot, until the end of the phase, add 1 to the Attacks and Strength characteristics of its Destructor weapon for each other friendly AELDARI PSYKER model within 6" of this model (to a maximum of +2).
UNIT COMPOSITION
  • 1 Warlock
This model is equipped with: Destructor; shuriken pistol; witchblade.
1 model
45
LEADER
This model can be attached to the following units: You can attach this model to a unit, even if one AUTARCH or FARSEER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, AELDARI, PSYKER, WARLOCK
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
Unerring Strike
ENHANCEMENTS
Guileful Strategist
15
Spirit Stone of Raelyth
20
Guiding Presence
25
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Psychic Destroyer
30
Phoenix Gem
35
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Storm of Whispers
10
Stone of Eldritch Fury
15
Torc of Morai-Heg
20
Runes of Warding
25
Lucid Eye
30
Runes of Sanctuary (Psychic)
Shieldmaster
Grace of Khaine
Rallying Cry


Ynnari Archon
(⌀25mm)
M
8"
T
3
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE*
2+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blast pistol [pistol]
Blast pistol [pistol]
6"
1
2+
8
-3
D3
Splinter pistol [anti-infantry 3+, assault, pistol]
Splinter pistol [anti-infantry 3+, assault, pistol]
12"
1
2+
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Huskblade [anti-infantry 3+]
Huskblade [anti-infantry 3+]
Melee
5
2+
3
-2
2
WARGEAR OPTIONS
  • This model’s splinter pistol can be replaced with 1 blast pistol.

ABILITIES
CORE: Leader
FACTION: Battle Focus, Disparate Paths
Overlord: While this model is leading a unit, each time a model in that unit makes an attack, re-roll a Wound roll of 1. While that unit is below its Starting Strength, each time a model in that unit makes an attack, you can re-roll the Wound roll instead.
Reborn Mastermind: Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
WARGEAR ABILITIES
Shadow Field: You cannot re-roll invulnerable saving throws made for the bearer. The first time an invulnerable saving throw made for the bearer is failed, until the end of the battle, the bearer has no invulnerable save.
UNIT COMPOSITION
  • 1 Archon
This model is equipped with: splinter pistol; huskblade; shadow field.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, AELDARI, ARCHON
FACTION KEYWORDS:
YNNARI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Borrowed Vigour
10


Ynnari Succubus
(⌀25mm)
M
8"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blast pistol [pistol]
Blast pistol [pistol]
6"
1
2+
8
-3
D3
Splinter pistol [anti-infantry 3+, assault, pistol]
Splinter pistol [anti-infantry 3+, assault, pistol]
12"
1
2+
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Succubus weapons [anti-infantry 3+]
Succubus weapons [anti-infantry 3+]
Melee
6
2+
3
-2
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 blast pistol
    • 1 splinter pistol

ABILITIES
CORE: Leader
FACTION: Battle Focus, Disparate Paths
Storm of Blades: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Empowered by Death: At the start of the Fight phase, if this model’s unit is below its Starting Strength, until the end of the phase, models in that unit have the Fights First ability.
UNIT COMPOSITION
  • 1 Succubus
This model is equipped with: Succubus weapons.
1 model
45
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, AELDARI, SUCCUBUS
FACTION KEYWORDS:
YNNARI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Morbid Might
15


Yvraine
(⌀75 x 42mm)
M
8"
T
3
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm of Whispers [anti-infantry 2+, devastating wounds, psychic]
Storm of Whispers [anti-infantry 2+, devastating wounds, psychic]
12"
D6+3
2+
2
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Kha-vir [devastating wounds]
Kha-vir [devastating wounds]
Melee
5
2+
4
-3
2
SERVANT OF THE WHISPERING GOD
If your army includes YVRAINE, it cannot include any EPIC HERO units (excluding YNNARI units). If your army includes any EPIC HERO units (excluding YNNARI units), it cannot include YVRAINE.
ABILITIES
CORE: Leader
FACTION: Battle Focus, Disparate Paths
Word of the Phoenix (Psychic): While this model is leading a unit, in your Command phase, roll one D6: on a 2+, D3+1 destroyed Bodyguard models (excluding SUPPORT WEAPON models] are returned to that unit with their full wounds remaining.
Herald of Ynnead: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time a friendly AELDARI model makes an attack that targets that unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Yvraine – EPIC HERO
This model is equipped with: Storm of Whispers; Kha-vir.
1 model
100
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, PSYKER, YVRAINE
FACTION KEYWORDS:
YNNARI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Amallyn Shadowguide
(⌀32mm)
M
7"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ranger long rifle [heavy, precision]
Ranger long rifle [heavy, precision]
36"
1
3+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power blade
Power blade
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
FACTION: Battle Focus
The Path Least Travelled: If your army includes this model, after both players have deployed their armies and determined who has the first turn, you can select one RANGERS or SHROUD RUNNERS unit from your army and redeploy that unit. When doing so, that unit can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Path of the Outcast: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
UNIT COMPOSITION
  • 1 Amallyn Shadowguide – EPIC HERO
This model is equipped with: ranger long rifle; power blade.
1 model
75
KEYWORDS: INFANTRY, CHARACTER, GRENADES, EPIC HERO, AELDARI, AMALLYN SHADOWGUIDE
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Autarch Skyrunner
(⌀32mm flying base)
M
14"
T
4
Sv
3+
W
5
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dragon fusion gun [assault, melta 3]
Dragon fusion gun [assault, melta 3]
12"
1
2+
9
-4
D6
Laser lance [assault]
Laser lance [assault]
6"
1
2+
6
-3
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Laser lance [lance]
Laser lance [lance]
Melee
4
2+
4
-3
2
Banshee blade
Banshee blade
Melee
5
2+
4
-3
1
Close combat weapon
Close combat weapon
Melee
3
2+
3
0
1
WARGEAR OPTIONS
  • This model’s laser lance can be replaced with one of the following:
    • 1 Dragon fusion gun
    • 1 Banshee blade

ABILITIES
CORE: Leader
FACTION: Battle Focus
Ride the Wind: While this model is leading a unit, each time that unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
Path of Command: Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Autarch Skyrunner
This model is equipped with: close combat weapon; laser lance; twin shuriken catapult.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, FLY, AELDARI, AUTARCH, AUTARCH SKYRUNNER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Ride the Wind
Strands of Fate
Unerring Strike
ENHANCEMENTS
Guileful Strategist
15
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Phoenix Gem
35
Firstdrawn Blade
10
Echoes of Ulthanesh
20
Mirage Field
25
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Shimmerstone
15
Strategic Savant
15
Aspect of Murder
25
Mantle of Wisdom
30
Shieldmaster
Grace of Khaine
Rallying Cry


Bonesinger
(⌀25mm)
M
7"
T
3
Sv
6+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Psytronome shaper [psychic]
Psytronome shaper [psychic]
Melee
2
2+
3
0
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Battle Focus
Way of the Shaper (Psychic): While this model is leading a unit, WRAITH CONSTRUCT models in that unit have the Feel No Pain 6+ ability.
Bonesinger: While this model is within 3" of one or more friendly WRAITH CONSTRUCT or ASURYANI VEHICLE units, unless it is leading a unit, this model has the Lone Operative ability.
Psytronome Shaper: In your Command phase, you can select one friendly WRAITH CONSTRUCT or ASURYANI VEHICLE model within 3" of this model. That WRAITH CONSTRUCT or ASURYANI VEHICLE model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Bonesinger
This model is equipped with: psytronome shaper.
1 model
45
LEADER
This model can be attached to the following units:
KEYWORDS: CHARACTER, INFANTRY, PSYKER, AELDARI, BONESINGER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
ENHANCEMENTS
Guileful Strategist
15
Spirit Stone of Raelyth
20
Guiding Presence
25
Harmonisation Matrix
30
Gift of Foresight
15
Timeless Strategist
15
Psychic Destroyer
30
Phoenix Gem
35
Breath of Vaul
10
Protector of the Paths
20
Craftworld’s Champion
25
Ethereal Pathway
30
Stone of Eldritch Fury
15
Torc of Morai-Heg
20
Runes of Warding
25
Lucid Eye
30


Illic Nightspear
(⌀25mm)
M
7"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
Voidbringer [devastating wounds, heavy, precision]
Voidbringer [devastating wounds, heavy, precision]
48"
1
2+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Aeldari power sword
Aeldari power sword
Melee
4
2+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Leader, Stealth
FACTION: Battle Focus
Bringer of the True Death: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Wound roll.
Hunter Unseen: This model’s unit can only be selected as the target of a ranged attack if the attacking model is within 12".
UNIT COMPOSITION
  • 1 Illic Nightspear – EPIC HERO
This model is equipped with: Voidbringer; shuriken pistol; Aeldari power sword.
1 model
70
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, ILLIC NIGHTSPEAR
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Irillyth
(⌀25mm)
M
12"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Spear of Starlight
Spear of Starlight
24"
3
3+
8
-2
4
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Spear of Starlight
Spear of Starlight
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader, Stealth
FACTION: Battle Focus
Reaper of Souls: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.
Shadow of Death (Aura): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock or Leadership test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Irillyth – EPIC HERO
This model is equipped with: Spear of Starlight.
1 model
105
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, PHOENIX LORD, AELDARI, IRILLYTH
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Unerring Strike


Karandras
(⌀25mm)
M
7"
T
3
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arhra’s Bane [assault, pistol]
Arhra’s Bane [assault, pistol]
12"
2
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Arhra’s Bane [sustained hits 1]
Arhra’s Bane [sustained hits 1]
Melee
5
2+
8
-3
2
Isirmathil [sustained hits 1]
Isirmathil [sustained hits 1]
Melee
8
2+
6
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Leader
FACTION: Battle Focus
Shadow Hunter: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.
Sustained Assault: Each time this model makes a melee attack, if it made a Charge move this turn, a successful unmodified Hit roll of 4+ scores a Critical Hit.
WARGEAR ABILITIES
The Scorpion’s Bite: Melee weapons equipped by the bearer have the [DEVASTATING WOUNDS] ability when targeting units without the TITANIC keyword.
UNIT COMPOSITION
  • 1 Karandras – EPIC HERO
This model is equipped with: Arhra’s Bane; Isirmathil; the Scorpion’s Bite.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PHOENIX LORD, AELDARI, KARANDRAS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Unerring Strike


Prince Yriel
(⌀32mm)
M
7"
T
3
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
The Eye of Wrath [assault]
The Eye of Wrath [assault]
6"
1
2+
6
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Spear of Twilight
The Spear of Twilight
Melee
5
2+
6
-3
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Battle Focus
Hero of Iyanden: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Prince of Corsairs: If your army includes this model, after both players have deployed their armies, select up to three AELDARI units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Prince Yriel – EPIC HERO
This model is equipped with: the Eye of Wrath; the Spear of Twilight.
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, AELDARI, PRINCE YRIEL
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate

Battleline


Corsair Voidreavers
(⌀28mm)
M
7"
T
3
Sv
4+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blaster [assault]
Blaster [assault]
18"
1
3+
8
-4
D6+1
Neuro disruptor [anti-infantry 2+, assault, pistol]
Neuro disruptor [anti-infantry 2+, assault, pistol]
12"
1
3+
4
-2
1
Shredder [assault, torrent]
Shredder [assault, torrent]
18"
D6
N/A
6
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Shuriken rifle [assault, rapid fire 1]
Shuriken rifle [assault, rapid fire 1]
24"
1
3+
4
-1
1
Wraithcannon
Wraithcannon
18"
1
3+
14
-4
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Power sword
Power sword
Melee
2
3+
4
-2
1
WARGEAR OPTIONS
  • The Voidreaver Felarch’s shuriken pistol can be replaced with one of the following:
    • 1 neuro disruptor
    • 1 shuriken rifle
  • The Voidreaver Felarch can be equipped with:
    • 1 mistshield
  • All of the Corsair Voidreavers in this unit can each have their shuriken pistol and power sword replaced with 1 shuriken rifle.
  • For every 5 models in this unit, 1 Corsair Voidreaver’s power sword or shuriken rifle can be replaced with one of the following:
    • 1 blaster
    • 1 shredder
  • If this unit contains 10 models, 1 Corsair Voidreaver’s shuriken rifle can be replaced with one of the following:
    • 1 shuriken cannon
    • 1 wraithcannon

ABILITIES
CORE: Scouts 7"
FACTION: Battle Focus
Reavers of the Void: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.
WARGEAR ABILITIES
Mistshield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Voidreaver Felarch
  • 4-9 Corsair Voidreavers
Every model is equipped with: shuriken pistol; power sword; close combat weapon.
5 models
60
10 models
120
KEYWORDS: INFANTRY, BATTLELINE, AELDARI, GRENADES, ANHRATHE, CORSAIR VOIDREAVERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Guardian Defenders
M
7"
T
3
Sv
4+
W
1
Ld
7+
OC
2
GUARDIAN DEFENDER(⌀28mm)
7"
3
4+
2
7+
0
HEAVY WEAPON PLATFORM(⌀40mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Missile launcher – starshot
Missile launcher – starshot
48"
1
3+
10
-2
D6
Missile launcher – sunburst [blast]
Missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Shuriken catapult [assault]
Shuriken catapult [assault]
18"
2
3+
4
-1
1
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
3+
3
0
1
WARGEAR OPTIONS
  • The Heavy Weapon Platform’s shuriken cannon can be replaced with one of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon

ABILITIES
FACTION: Battle Focus
Fleet of Foot: This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.
Crewed Platform: When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed.
UNIT COMPOSITION
  • 10 Guardian Defenders
  • 1 Heavy Weapon Platform
Every Guardian Defender is equipped with: shuriken catapult; close combat weapon.

The Heavy Weapon Platform is equipped with: shuriken cannon; close combat weapon.
11 models
100
KEYWORDS: INFANTRY, BATTLELINE, AELDARI, GRENADES, GUARDIANS, GUARDIAN DEFENDERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SHIELD NODES
1CP
Guardian Battlehost – Battle Tactic
WARDING SALVOES
1CP
Guardian Battlehost – Battle Tactic
BLADES OF ASURYAN
1CP
Guardian Battlehost – Battle Tactic
COST OF VICTORY
1CP
Guardian Battlehost – Strategic Ploy
RAPID AMBUSH
1CP
Protector Host – Strategic Ploy
SHIELD OF BLADES
1CP
Protector Host – Strategic Ploy
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Defend at All Costs
Strands of Fate
Determined Defence


Storm Guardians
M
7"
T
3
Sv
4+
W
1
Ld
7+
OC
2
STORM GUARDIAN(⌀28mm)
7"
3
4+
2
7+
0
SERPENT’S SCALE PLATFORM(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [assault, ignores cover, torrent]
Flamer [assault, ignores cover, torrent]
12"
D6
N/A
4
0
1
Fusion gun [assault, melta 2]
Fusion gun [assault, melta 2]
12"
1
3+
8
-4
D6
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Power sword
Power sword
Melee
2
3+
4
-2
1
WARGEAR OPTIONS
  • Up to 2 Storm Guardians can each have their shuriken pistol replaced with 1 flamer.
  • Up to 2 Storm Guardians can each have their shuriken pistol replaced with 1 fusion gun.
  • Up to 2 Storm Guardians can each have their close combat weapon replaced with 1 power sword.

ABILITIES
FACTION: Battle Focus
Stormblades: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Crewed Platform: When the last Storm Guardian model in this unit is destroyed, any remaining Serpent’s Scale Platform models in this unit are also destroyed.
WARGEAR ABILITIES
Serpent Shield: Models in the bearer’s unit have a 5+ invulnerable save.
UNIT COMPOSITION
  • 10 Storm Guardians
  • 1 Serpent’s Scale Platform
Every Storm Guardian is equipped with: shuriken pistol; close combat weapon.

The Serpent’s Scale Platform is equipped with: close combat weapon; Serpent shield.
11 models
100
KEYWORDS: INFANTRY, BATTLELINE, AELDARI, GRENADES, GUARDIANS, STORM GUARDIANS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TIME TO STRIKE
1CP
Guardian Battlehost – Strategic Ploy
SHIELD NODES
1CP
Guardian Battlehost – Battle Tactic
WARDING SALVOES
1CP
Guardian Battlehost – Battle Tactic
BLADES OF ASURYAN
1CP
Guardian Battlehost – Battle Tactic
COST OF VICTORY
1CP
Guardian Battlehost – Strategic Ploy
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Defend at All Costs
Strands of Fate
Determined Defence


Ynnari Kabalite Warriors
(⌀25mm)
M
8"
T
3
Sv
4+
W
1
Ld
6+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blast pistol [pistol]
Blast pistol [pistol]
6"
1
3+
8
-3
D3
Blaster [assault]
Blaster [assault]
18"
1
3+
8
-4
D6+1
Dark lance [heavy]
Dark lance [heavy]
36"
1
4+
12
-3
D6+2
Shredder [assault, torrent]
Shredder [assault, torrent]
18"
D6
N/A
6
0
1
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1]
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1]
36"
3
4+
3
-1
2
Splinter pistol [anti-infantry 3+, assault, pistol]
Splinter pistol [anti-infantry 3+, assault, pistol]
12"
1
3+
2
0
1
Splinter rifle [anti-infantry 3+, assault]
Splinter rifle [anti-infantry 3+, assault]
24"
2
3+
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Sybarite weapon [anti-infantry 3+]
Sybarite weapon [anti-infantry 3+]
Melee
3
3+
3
-1
1
WARGEAR OPTIONS
  • The Sybarite’s close combat weapon can be replaced with 1 Sybarite weapon.
  • The Sybarite can be equipped with 1 phantasm grenade launcher.
  • The Sybarite’s splinter rifle can be replaced with one of the following:
    • 1 blast pistol
    • 1 splinter pistol
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 blaster.
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 dark lance.
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 shredder.
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 splinter cannon.

ABILITIES
FACTION: Battle Focus, Disparate Paths
Sadistic Raiders: At the end of your Command phase, if you control an objective marker that this unit (or a TRANSPORT it is embarked within) is within range of, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
WARGEAR ABILITIES
Phantasm Grenade Launcher: The bearer’s unit has the Grenades keyword.
UNIT COMPOSITION
  • 1 Sybarite
  • 9 Kabalite Warriors
Every model is equipped with: splinter rifle; close combat weapon.
10 models
110
KEYWORDS: INFANTRY, BATTLELINE, AELDARI, KABALITE WARRIORS
FACTION KEYWORDS:
YNNARI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Ynnari Wyches
(⌀25mm)
M
8"
T
3
Sv
6+
W
1
Ld
6+
OC
2
INVULNERABLE SAVE*
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blast pistol [pistol]
Blast pistol [pistol]
6"
1
3+
8
-4
D3
Splinter pistol [anti-infantry 3+, assault, pistol]
Splinter pistol [anti-infantry 3+, assault, pistol]
12"
1
3+
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hekatarii blade
Hekatarii blade
Melee
3
3+
3
-1
1
WARGEAR OPTIONS
  • The Hekatrix’s splinter pistol can be replaced with 1 blast pistol.

ABILITIES
FACTION: Battle Focus, Disparate Paths
No Escape: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more units from your army with this ability is selected to Fall Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
UNIT COMPOSITION
  • 1 Hekatrix
  • 9 Wyches
Every model is equipped with: splinter pistol; Hekatarii blade.
10 models
90
KEYWORDS: INFANTRY, BATTLELINE, AELDARI, GRENADES, WYCHES
FACTION KEYWORDS:
YNNARI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate

Dedicated Transports


Starweaver
(⌀65mm)
M
14"
T
6
Sv
4+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
3
0
1
ABILITIES
CORE: Deadly Demise 1, Firing Deck 6
FACTION: Battle Focus, Disparate Paths
Rapid Embarkation: At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly HARLEQUINS INFANTRY unit that has 6 or fewer models that is wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
UNIT COMPOSITION
  • 1 Starweaver
This model is equipped with: 2 shuriken cannons; close combat weapon.
1 model
80
TRANSPORT
This model has a transport capacity of 6 HARLEQUINS INFANTRY models.
KEYWORDS: VEHICLE, AELDARI, TRANSPORT, DEDICATED TRANSPORT, SMOKE, FLY, STARWEAVER
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate


Wave Serpent
(⌀60mm flying base)
M
14"
T
9
Sv
3+
W
13
Ld
7+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Twin missile launcher – starshot [twin-linked]
Twin missile launcher – starshot [twin-linked]
48"
1
3+
10
-2
D6
Twin missile launcher – sunburst [blast, twin-linked]
Twin missile launcher – sunburst [blast, twin-linked]
48"
D6
3+
4
-1
1
Twin bright lance [twin-linked]
Twin bright lance [twin-linked]
36"
1
3+
12
-3
D6+2
Twin scatter laser [sustained hits 1, twin-linked]
Twin scatter laser [sustained hits 1, twin-linked]
36"
6
3+
5
0
1
Twin shuriken cannon [lethal hits, twin-linked]
Twin shuriken cannon [lethal hits, twin-linked]
24"
3
3+
6
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
Twin starcannon [twin-linked]
Twin starcannon [twin-linked]
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s twin shuriken cannon can be replaced with one of the following:
    • 1 twin missile launcher
    • 1 twin bright lance
    • 1 twin scatter laser
    • 1 twin starcannon
  • This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Battle Focus
Wave Serpent Shield: Each time a ranged attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 1 Wave Serpent
This model is equipped with: twin shuriken cannon; twin shuriken catapult; wraithbone hull.
1 model
125
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 AELDARI INFANTRY models. Each WRAITH CONSTRUCT model takes the space of 2 models. It cannot transport JUMP PACK models or YNNARI models (excluding ASURYANI, YVRAINE and THE VISARCH models).
KEYWORDS: VEHICLE, AELDARI, TRANSPORT, DEDICATED TRANSPORT, FLY, WAVE SERPENT
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Ynnari Raider
(⌀60mm flying base)
M
14"
T
8
Sv
4+
W
10
Ld
6+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dark lance
Dark lance
36"
1
3+
12
-3
D6+2
Disintegrator cannon
Disintegrator cannon
36"
3
3+
5
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bladevanes
Bladevanes
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s dark lance can be replaced with 1 disintegrator cannon.

ABILITIES
CORE: Deadly Demise D3, Deep Strike, Firing Deck 11
FACTION: Battle Focus, Disparate Paths
Aethersails: Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
UNIT COMPOSITION
  • 1 Raider
This model is equipped with: dark lance; bladevanes.
1 model
80
TRANSPORT
This model has a transport capacity of 11 models from the following units: THE VISARCH, YNNARI ARCHON, YNNARI INCUBI, YNNARI KABALITE WARRIORS, YNNARI SUCCUBUS, YNNARI WYCHES, YVRAINE
KEYWORDS: VEHICLE, AELDARI, TRANSPORT, DEDICATED TRANSPORT, FLY, RAIDER
FACTION KEYWORDS:
YNNARI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Ynnari Venom
(⌀60mm flying base)
M
14"
T
6
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Splinter cannon [anti-infantry 3+, sustained hits 1]
Splinter cannon [anti-infantry 3+, sustained hits 1]
36"
3
3+
3
-1
2
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked]
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked]
24"
2
3+
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bladevanes
Bladevanes
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • This model’s twin splinter rifle can be replaced with 1 splinter cannon.

ABILITIES
CORE: Deadly Demise 1, Deep Strike, Firing Deck 6, Stealth
FACTION: Battle Focus, Disparate Paths
Lithe Embarkation: At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly YNNARI INFANTRY unit that only includes models from the units listed in this unit’s Transport section, that has 6 or fewer models and that is wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
UNIT COMPOSITION
  • 1 Venom
This model is equipped with: splinter cannon; twin splinter rifle; bladevanes.
1 model
70
TRANSPORT
This model has a transport capacity of 6 models from the following units: THE VISARCH, YNNARI ARCHON, YNNARI INCUBI, YNNARI KABALITE WARRIORS, YNNARI SUCCUBUS, YNNARI WYCHES, YVRAINE.

Before the battle, at the start of the Declare Battle Formations step, you can select one YNNARI KABALITE WARRIORS or YNNARI WYCHES unit from your army that has not already been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.
KEYWORDS: VEHICLE, AELDARI, TRANSPORT, DEDICATED TRANSPORT, FLY, VENOM
FACTION KEYWORDS:
YNNARI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate

Fortifications


Webway Gate
(⌀Use model)
M
-
T
12
Sv
3+
W
14
Ld
6+
OC
0
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
Arcane Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Webway Strike: Each time a friendly AELDARI unit arrives from Strategic Reserves, you can choose to set it up anywhere on the battlefield that is wholly within 6" of this FORTIFICATION. If you do, that AELDARI unit can be set up within 9" of enemy models, and can be set up within Engagement Range of enemy models. If an AELDARI unit is set up within Engagement Range of any enemy models in this way, it counts as having made a Charge move this turn and is eligible to fight this turn.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 2 Wraithbone Arches
This unit is equipped with: nothing.
2 models
105
DEPLOYMENT
Both Wraithbone Arches of this FORTIFICATION must be set up with their upper points no more than 1" apart and with both statues facing in fully opposite directions so that an arch is formed, as shown on the right. Both arches are then treated as a single model for all rules purposes.
KEYWORDS: FORTIFICATION, AELDARI, WEBWAY GATE
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate

Other


Corsair Voidscarred
(⌀28mm)
M
7"
T
3
Sv
4+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blaster [assault]
Blaster [assault]
18"
1
3+
8
-4
D6+1
Executioner [anti-infantry 2+, psychic]
Executioner [anti-infantry 2+, psychic]
18"
3
3+
6
-2
D3
Fusion pistol [assault, melta 2, pistol]
Fusion pistol [assault, melta 2, pistol]
6"
1
3+
8
-4
D6
Long rifle [heavy, precision]
Long rifle [heavy, precision]
36"
1
3+
4
-1
2
Neuro disruptor [anti-infantry 2+, assault, pistol]
Neuro disruptor [anti-infantry 2+, assault, pistol]
12"
1
3+
4
-2
1
Shredder [assault, torrent]
Shredder [assault, torrent]
18"
D6
N/A
6
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Shuriken rifle [assault, rapid fire 1]
Shuriken rifle [assault, rapid fire 1]
24"
1
3+
4
-1
1
Wraithcannon
Wraithcannon
18"
1
3+
14
-4
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
Paired Hekatarii blades [twin-linked]
Paired Hekatarii blades [twin-linked]
Melee
4
2+
3
-2
1
Power sword
Power sword
Melee
3
3+
4
-2
1
Witch staff [anti-infantry 2+, psychic]
Witch staff [anti-infantry 2+, psychic]
Melee
2
2+
3
0
D3
WARGEAR OPTIONS
  • Any number of Corsair Voidscarred can each have their shuriken pistol and power sword replaced with 1 shuriken rifle.
  • The Voidscarred Felarch’s shuriken pistol can be replaced with one of the following:
    • 1 neuro disruptor
    • 1 shuriken rifle
  • The Voidscarred Felarch can be equipped with 1 mistshield.
  • For every 5 models in this unit, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following:
    • 1 blaster
    • 1 shredder
  • If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following:
    • 1 shuriken cannon
    • 1 wraithcannon
  • If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with 1 long rifle.
  • If this unit contains 10 models, 1 Corsair Voidscarred’s power sword can be replaced with 1 fusion pistol.
  • 1 Corsair Voidscarred model equipped with a shuriken pistol and power sword can be equipped with 1 Faolchú.

ABILITIES
CORE: Scouts 7"
FACTION: Battle Focus
Piratical Raiders: At the start of the battle, select one unit from your opponent’s army. Weapons equipped by models in this unit have the [LETHAL HITS] and [PRECISION] abilities while targeting that unit.
WARGEAR ABILITIES
Channeller Stones: Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0.
Faolchú: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Mistshield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
This unit can contain a maximum of 10 models.
  • 1 Voidscarred Felarch
  • 4-9 Corsair Voidscarred
  • 0-1 Shade Runner
  • 0-1 Soul Weaver
  • 0-1 Way Seeker
Every Corsair Voidscarred and Voidscarred Felarch is equipped with: shuriken pistol; power sword; close combat weapon.

A Shade Runner is equipped with: shuriken pistol; paired Hekatarii blades.

A Soul Weaver is equipped with: shuriken pistol; power sword; channeller stones.

A Way Seeker is equipped with: shuriken pistol; Executioner; witch staff.
5 models
80
10 models
160
KEYWORDS – ALL MODELS: INFANTRY, AELDARI, GRENADES, ANHRATHE, CORSAIR VOIDSCARREDWAY SEEKER: PSYKER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate


Crimson Hunter
(⌀170 x 109mm flying base)
M
20+"
T
8
Sv
3+
W
12
Ld
6+
OC
0
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Pulse laser
Pulse laser
48"
3
3+
9
-2
D6
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 starcannons can be replaced with 2 bright lances.

ABILITIES
Skyhunter: Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Crimson Hunter
This model is equipped with: 2 starcannons; pulse laser; wraithbone hull.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AELDARI, FLY, AIRCRAFT, ASPECT WARRIOR, CRIMSON HUNTER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate
Path of the Warrior


D-cannon Platform
(⌀40mm)
M
7"
T
6
Sv
4+
W
5
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
D-cannon [blast, devastating wounds, indirect fire]
D-cannon [blast, devastating wounds, indirect fire]
24"
D3
3+
16
-4
D6+2
Shuriken catapult [assault]
Shuriken catapult [assault]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
SUPPORT ARTILLERY
At the start of the Declare Battle Formations step, this model can join one GUARDIAN DEFENDERS unit from your army (a unit cannot have more than one SUPPORT WEAPON model joined to it). This model then counts as part of that GUARDIANS unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

This model, and any unit it is joined to, cannot embark within a TRANSPORT.
ABILITIES
Support Weapon: Each time an attack targets this model’s unit, if that unit contains one or more other models, until that attack is resolved, this model has a Toughness characteristic of 3.
Structural Collapse: Each time this model makes an attack with its D-cannon, re-roll a Damage roll of 1. If that attack targets a TITANIC unit, you can re-roll the Damage roll instead.
UNIT COMPOSITION
  • 1 D-cannon Platform
This model is equipped with: D-cannon; shuriken catapult; close combat weapon.
1 model
125
KEYWORDS: INFANTRY, AELDARI, SUPPORT WEAPON, D-CANNON PLATFORM
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Defend at All Costs
Strands of Fate


Dark Reapers
M
6"
T
3
Sv
3+
W
1
Ld
6+
OC
1
DARK REAPER(⌀28mm)
INVULNERABLE SAVE
5+
6"
3
3+
2
6+
1
DARK REAPER EXARCH(⌀28mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Missile launcher – starshot [ignores cover]
Missile launcher – starshot [ignores cover]
48"
1
2+
10
-2
D6
Missile launcher – sunburst [blast, ignores cover]
Missile launcher – sunburst [blast, ignores cover]
48"
D6
2+
4
-1
1
Reaper launcher – starshot [ignores cover]
Reaper launcher – starshot [ignores cover]
48"
1
3+
10
-2
3
Reaper launcher – starswarm [ignores cover]
Reaper launcher – starswarm [ignores cover]
48"
2
3+
5
-2
1
Shuriken cannon [ignores cover, lethal hits]
Shuriken cannon [ignores cover, lethal hits]
24"
3
3+
6
-1
2
Tempest launcher [blast, indirect fire]
Tempest launcher [blast, indirect fire]
36"
2D6
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
WARGEAR OPTIONS
  • The Dark Reaper Exarch’s Reaper launcher can be replaced with 1 of the following:
    • 1 missile launcher
    • 1 shuriken cannon
    • 1 tempest launcher
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
FACTION: Battle Focus
Inescapable Accuracy: Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.
WARGEAR ABILITIES
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Dark Reaper Exarch
  • 4-9 Dark Reapers
Every model is equipped with: Reaper launcher; close combat weapon.
5 models
90
10 models
195
KEYWORDS: INFANTRY, AELDARI, ASPECT WARRIORS, DARK REAPERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior


Dire Avengers
M
7"
T
3
Sv
4+
W
1
Ld
6+
OC
1
DIRE AVENGER(⌀28mm)
INVULNERABLE SAVE
5+
7"
3
4+
2
6+
1
DIRE AVENGER EXARCH(⌀28mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Avenger shuriken catapult [assault]
Avenger shuriken catapult [assault]
18"
4
3+
4
-1
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Diresword
Diresword
Melee
4
3+
4
-2
1
Power glaive
Power glaive
Melee
3
3+
5
-3
1
WARGEAR OPTIONS
  • The Dire Avenger Exarch’s Avenger shuriken catapult can be replaced with 1 shuriken pistol and one of the following:
    • 1 diresword
    • 1 power glaive
  • If this unit’s Dire Avenger Exarch is equipped with 1 Avenger shuriken catapult, it can be equipped with 1 additional Avenger shuriken catapult.
  • The Dire Avenger Exarch’s shuriken pistol can be replaced with 1 shimmershield.
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
FACTION: Battle Focus
Bladestorm: Ranged weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within half range.
WARGEAR ABILITIES
Shimmershield: The bearer has a 4+ invulnerable save.
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Dire Avenger Exarch
  • 4-9 Dire Avengers
Every model is equipped with: Avenger shuriken catapult; close combat weapon.
5 models
80
10 models
160
KEYWORDS: INFANTRY, AELDARI, GRENADES, ASPECT WARRIORS, DIRE AVENGERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SHIELD NODES
1CP
Guardian Battlehost – Battle Tactic
WARDING SALVOES
1CP
Guardian Battlehost – Battle Tactic
BLADES OF ASURYAN
1CP
Guardian Battlehost – Battle Tactic
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
AURIC STORM
1CP
Khaine’s Arrow – Battle Tactic
RAPID AMBUSH
1CP
Protector Host – Strategic Ploy
SHIELD OF BLADES
1CP
Protector Host – Strategic Ploy
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Defend at All Costs
Strands of Fate
Path of the Warrior
Unerring Strike
Determined Defence


Falcon
(⌀60mm flying base)
M
14"
T
9
Sv
3+
W
12
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Missile launcher – starshot
Missile launcher – starshot
48"
1
3+
10
-2
D6
Missile launcher – sunburst [blast]
Missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Pulse laser
Pulse laser
48"
3
3+
9
-2
D6
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s scatter laser can be replaced with one of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 shuriken cannon
    • 1 starcannon
  • This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Battle Focus
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Falcon
This model is equipped with: pulse laser; scatter laser; twin shuriken catapult; wraithbone hull.
1 model
130
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 AELDARI INFANTRY models. Each WRAITH CONSTRUCT model takes the space of 2 models. It cannot transport JUMP PACK models or YNNARI models (excluding ASURYANI, YVRAINE and THE VISARCH models).
KEYWORDS: VEHICLE, AELDARI, TRANSPORT, FLY, FALCON
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Fire Dragons
M
7"
T
3
Sv
3+
W
1
Ld
6+
OC
1
FIRE DRAGON(⌀28mm)
INVULNERABLE SAVE
5+
7"
3
3+
2
6+
1
FIRE DRAGON EXARCH(⌀28mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dragon fusion gun [assault, melta 3]
Dragon fusion gun [assault, melta 3]
12"
1
3+
9
-4
D6
Dragon fusion pistol [assault, melta 3, pistol]
Dragon fusion pistol [assault, melta 3, pistol]
6"
1
3+
9
-4
D6
Dragon’s breath flamer [assault, ignores cover, torrent]
Dragon’s breath flamer [assault, ignores cover, torrent]
12"
D6+2
N/A
6
-2
1
Exarch’s Dragon fusion gun [assault, melta 6]
Exarch’s Dragon fusion gun [assault, melta 6]
12"
1
3+
9
-4
D6
Firepike [assault, melta 3]
Firepike [assault, melta 3]
18"
1
3+
12
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Dragon axe
Dragon axe
Melee
3
3+
6
-4
D6
WARGEAR OPTIONS
  • The Fire Dragon Exarch model’s Exarch’s Dragon fusion gun can be replaced with 1 of the following:
    • 1 Dragon’s breath flamer
    • 1 Dragon fusion pistol and 1 Dragon axe
    • 1 firepike
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
FACTION: Battle Focus
Assured Destruction: In your Shooting phase, each time a model in this unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
WARGEAR ABILITIES
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Fire Dragon Exarch
  • 4-9 Fire Dragons
The Fire Dragon Exarch is equipped with: Exarch’s Dragon fusion gun; close combat weapon.

Every Fire Dragon is equipped with: Dragon fusion gun; close combat weapon.
5 models
110
10 models
220
KEYWORDS: INFANTRY, AELDARI, GRENADES, ASPECT WARRIORS, FIRE DRAGONS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
AURIC STORM
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Fire Prism
(⌀60mm flying base)
M
14"
T
9
Sv
3+
W
12
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Prism cannon – dispersed pulse [blast]
Prism cannon – dispersed pulse [blast]
60"
2D6
3+
6
-2
2
Prism cannon – focused lances [linked fire]
Prism cannon – focused lances [linked fire]
60"
2
3+
18
-4
6
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
Linked Fire: When selecting targets for this weapon, you can measure range and determine visibility from another friendly FIRE PRISM model that is visible to the bearer. When doing so, this weapon has an Attacks characteristic of 1.
WARGEAR OPTIONS
  • This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Battle Focus
Crystal Matrix: Each time this model is selected to shoot, you can re-roll one Hit roll and you can re-roll one Wound roll when resolving those attacks.
UNIT COMPOSITION
  • 1 Fire Prism
This model is equipped with: prism cannon; twin shuriken catapult; wraithbone hull.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AELDARI, FLY, FIRE PRISM
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Hemlock Wraithfighter
(⌀170 x 109mm flying base)
M
20+"
T
8
Sv
3+
W
12
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy D-scythe [blast]
Heavy D-scythe [blast]
18"
D6
4+
12
-4
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
ABILITIES
Mindshock Pod (Aura, Psychic): While an enemy unit is within 9" of this model, subtract 1 from Battle-shock and Leadership tests taken for that unit.
UNIT COMPOSITION
  • 1 Hemlock Wraithfighter
This model is equipped with: 2 heavy D-scythes; wraithbone hull.
1 model
155
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AELDARI, FLY, AIRCRAFT, PSYKER, WRAITH CONSTRUCT, HEMLOCK WRAITHFIGHTER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
WRAITHBONE ARMOUR
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Shepherds of the Dead
Strands of Fate


Howling Banshees
M
8"
T
3
Sv
4+
W
1
Ld
6+
OC
1
HOWLING BANSHEE(⌀28mm)
INVULNERABLE SAVE*
5+
8"
3
4+
2
6+
1
HOWLING BANSHEE EXARCH(⌀28mm)
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Triskele [anti-infantry 3+, assault]
Triskele [anti-infantry 3+, assault]
12"
3
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Banshee blade [anti-infantry 3+]
Banshee blade [anti-infantry 3+]
Melee
2
2+
4
-2
2
Executioner [anti-infantry 3+]
Executioner [anti-infantry 3+]
Melee
3
2+
6
-3
3
Mirrorswords [anti-infantry 3+]
Mirrorswords [anti-infantry 3+]
Melee
4
2+
4
-2
2
Triskele [anti-infantry 3+]
Triskele [anti-infantry 3+]
Melee
6
2+
3
-1
1
WARGEAR OPTIONS
  • The Howling Banshee Exarch’s Banshee blade can be replaced with 1 of the following:
    • 1 executioner
    • 1 triskele
  • The Howling Banshee Exarch’s shuriken pistol and Banshee blade can be replaced with 1 mirrorswords.
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
CORE: Fights First
FACTION: Battle Focus
Acrobatic: This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
WARGEAR ABILITIES
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Howling Banshee Exarch
  • 4-9 Howling Banshees
Every model is equipped with: shuriken pistol; Banshee blade.
5 models
90
10 models
180
KEYWORDS: INFANTRY, AELDARI, ASPECT WARRIORS, HOWLING BANSHEES
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
BLADEFOCUS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Night Spinner
(⌀60mm flying base)
M
14"
T
9
Sv
3+
W
12
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Doomweaver [blast, indirect fire, twin-linked]
Doomweaver [blast, indirect fire, twin-linked]
48"
D6+3
3+
7
-1
2
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model's twin shuriken catapult can be replaced with 1 shuriken cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Battle Focus
Monofilament Web: In your Shooting phase, after this model has shot, if one or more of those attacks made with its doomweaver scored a hit against an enemy unit, until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it.
UNIT COMPOSITION
  • 1 Night Spinner
This model is equipped with: doomweaver; twin shuriken catapult; wraithbone hull.
1 model
190
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AELDARI, FLY, NIGHT SPINNER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Rangers
(⌀28mm)
M
7"
T
3
Sv
5+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Long rifle [heavy, precision]
Long rifle [heavy, precision]
36"
1
3+
4
-1
2
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
3+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Stealth
FACTION: Battle Focus
Path of the Outcast: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, it can make a Normal move of up to D6".
UNIT COMPOSITION
  • 5-10 Rangers
Every model is equipped with: long rifle; shuriken pistol; close combat weapon.
5 models
55
10 models
110
KEYWORDS: INFANTRY, AELDARI, RANGERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Shadow Weaver Platform
(⌀40mm)
M
7"
T
6
Sv
4+
W
5
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shadow weaver [blast, indirect fire]
Shadow weaver [blast, indirect fire]
48"
D6+2
3+
6
-1
1
Shuriken catapult [assault]
Shuriken catapult [assault]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
SUPPORT ARTILLERY
At the start of the Declare Battle Formations step, this model can join one GUARDIAN DEFENDERS unit from your army (a unit cannot have more than one SUPPORT WEAPON model joined to it). This model then counts as part of that GUARDIANS unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

This model, and any unit it is joined to, cannot embark within a TRANSPORT.
ABILITIES
Support Weapon: Each time an attack targets this model’s unit, if that unit contains one or more other models, until that attack is resolved, this model has a Toughness characteristic of 3.
Monofilament Snare: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with its shadow weaver. Until the start of your next turn, that enemy unit is snared. While a unit is snared, each time that unit makes a Normal, Advance or Fall Back move, roll one D6 for each model in that unit: for each 1, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Shadow Weaver Platform
This model is equipped with: shadow weaver; shuriken catapult; close combat weapon.
1 model
75
KEYWORDS: INFANTRY, AELDARI, SUPPORT WEAPON, SHADOW WEAVER PLATFORM
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Defend at All Costs
Strands of Fate


Shining Spears
M
14"
T
4
Sv
3+
W
2
Ld
6+
OC
2
SHINING SPEAR(⌀60mm flying base)
INVULNERABLE SAVE
5+
14"
4
3+
3
6+
2
SHINING SPEAR EXARCH(⌀60mm flying base)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laser lance [assault]
Laser lance [assault]
6"
1
3+
6
-2
3
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Star lance [assault]
Star lance [assault]
6"
1
3+
9
-3
3
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Laser lance [anti-monster 3+, anti-vehicle 3+, lance]
Laser lance [anti-monster 3+, anti-vehicle 3+, lance]
Melee
3
3+
5
-2
3
Paragon sabre
Paragon sabre
Melee
6
3+
5
-2
2
Star lance [anti-monster 3+, anti-vehicle 3+, lance]
Star lance [anti-monster 3+, anti-vehicle 3+, lance]
Melee
4
3+
5
-3
3
WARGEAR OPTIONS
  • The Shining Spear Exarch’s laser lance can be replaced with one of the following:
    • 1 paragon sabre
    • 1 star lance
  • The Shining Spear Exarch’s twin shuriken catapult can be replaced with 1 shuriken cannon.
  • The Shining Spear Exarch can be equipped with 1 shimmershield.

ABILITIES
FACTION: Battle Focus
Extreme Mobility: Each time this unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance models in this unit can be moved during that move.
WARGEAR ABILITIES
Shimmershield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Shining Spear Exarch
  • 2-5 Shining Spears
Every model is equipped with: laser lance; twin shuriken catapult.
3 models
120
6 models
240
KEYWORDS: MOUNTED, AELDARI, FLY, ASPECT WARRIORS, SHINING SPEARS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Ride the Wind
Strands of Fate
Path of the Warrior


Shroud Runners
(⌀60mm flying base)
M
14"
T
4
Sv
5+
W
3
Ld
7+
OC
2
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Long rifle [precision]
Long rifle [precision]
36"
1
2+
4
-1
2
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
3+
3
0
1
ABILITIES
CORE: Scouts 9", Stealth
FACTION: Battle Focus
Target Acquisition: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks made with a long rifle. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 3-6 Shroud Runners
Every model is equipped with: long rifle; scatter laser; shuriken pistol; close combat weapon.
3 models
80
6 models
160
KEYWORDS: MOUNTED, AELDARI, FLY, SHROUD RUNNERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Ride the Wind
Strands of Fate


Skyweavers
(⌀60mm flying base)
M
14"
T
4
Sv
4+
W
3
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Skyweaver haywire cannon [anti-vehicle 4+, devastating wounds]
Skyweaver haywire cannon [anti-vehicle 4+, devastating wounds]
24"
2
3+
3
-1
3
Star bolas
Star bolas
12"
D3
3+
7
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
3
0
1
Zephyrglaive
Zephyrglaive
Melee
4
3+
6
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their shuriken cannon replaced with 1 Skyweaver haywire cannon.
  • Any number of models can each have their star bolas replaced with 1 zephyrglaive.

ABILITIES
FACTION: Battle Focus, Disparate Paths
Acrobatic Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 2-4 Skyweavers
Every model is equipped with: shuriken cannon; star bolas; close combat weapon.
2 models
95
4 models
190
KEYWORDS: MOUNTED, AELDARI, FLY, SMOKE, SKYWEAVERS
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate


Striking Scorpions
M
7"
T
3
Sv
3+
W
1
Ld
6+
OC
1
STRIKING SCORPION(⌀28mm)
INVULNERABLE SAVE
5+
7"
3
3+
2
6+
1
STRIKING SCORPION EXARCH(⌀28mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Chainsabres [assault, pistol, twin-linked]
Chainsabres [assault, pistol, twin-linked]
12"
1
3+
4
-1
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Biting blade [sustained hits 1]
Biting blade [sustained hits 1]
Melee
4
3+
6
-3
1
Chainsabres [sustained hits 1, twin-linked]
Chainsabres [sustained hits 1, twin-linked]
Melee
5
3+
4
-1
1
Scorpion chainsword [sustained hits 1]
Scorpion chainsword [sustained hits 1]
Melee
4
3+
4
-1
1
Scorpion’s claw
Scorpion’s claw
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Striking Scorpion Exarch’s shuriken pistol, Scorpion chainsword and Scorpion’s claw can be replaced with one of the following:
    • 1 biting blade and 1 shuriken pistol
    • 1 chainsabres
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
CORE: Infiltrators, Scouts 7", Stealth
FACTION: Battle Focus
Mandiblasters: Each time a model in this unit makes a melee attack, if it made a Charge move this turn, an unmodified Hit roll of 5+ scores a Critical Hit.
WARGEAR ABILITIES
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Striking Scorpion Exarch
  • 4-9 Striking Scorpions
The Striking Scorpion Exarch is equipped with: shuriken pistol; Scorpion chainsword; Scorpion’s claw.

Every Striking Scorpion is equipped with: shuriken pistol; Scorpion chainsword.
5 models
85
10 models
150
KEYWORDS: INFANTRY, AELDARI, ASPECT WARRIORS, STRIKING SCORPIONS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
BLADEFOCUS
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Swooping Hawks
M
14"
T
3
Sv
4+
W
1
Ld
6+
OC
1
SWOOPING HAWK(⌀32mm)
INVULNERABLE SAVE
5+
14"
3
4+
2
6+
1
SWOOPING HAWK EXARCH(⌀32mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Exarch’s lasblaster [assault, lethal hits]
Exarch’s lasblaster [assault, lethal hits]
24"
4
3+
5
-1
1
Hawk’s talon [lethal hits]
Hawk’s talon [lethal hits]
24"
2
3+
6
-2
2
Lasblaster [assault, lethal hits]
Lasblaster [assault, lethal hits]
24"
4
3+
4
0
1
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Sunpistol [assault, lethal hits, pistol]
Sunpistol [assault, lethal hits, pistol]
12"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Power sword
Power sword
Melee
5
3+
4
-2
1
WARGEAR OPTIONS
  • The Swooping Hawk Exarch’s Hawk’s talon can be replaced with one of the following:
    • 1 Exarch’s lasblaster
    • 1 sunpistol and 1 power sword
    • 1 scatter laser
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
CORE: Deep Strike
FACTION: Battle Focus
Grenade Pack Flyover: Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the Grenade Stratagem.
WARGEAR ABILITIES
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Swooping Hawk Exarch
  • 4-9 Swooping Hawks
The Swooping Hawk Exarch is equipped with: Hawk’s talon; close combat weapon.

Every Swooping Hawk is equipped with: lasblaster; close combat weapon.
5 models
85
10 models
170
KEYWORDS: INFANTRY, AELDARI, JUMP PACK, FLY, GRENADES, ASPECT WARRIORS, SWOOPING HAWKS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
AURIC STORM
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Troupe
(⌀25mm)
M
8"
T
3
Sv
6+
W
1
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fusion pistol [assault, melta 2, pistol]
Fusion pistol [assault, melta 2, pistol]
6"
1
3+
8
-4
D6
Neuro disruptor [anti-infantry 2+, assault, pistol]
Neuro disruptor [anti-infantry 2+, assault, pistol]
12"
1
3+
4
-2
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Harlequin’s blade [devastating wounds]
Harlequin’s blade [devastating wounds]
Melee
5
3+
3
-1
1
Harlequin’s special weapon [devastating wounds]
Harlequin’s special weapon [devastating wounds]
Melee
4
3+
4
-1
1
Power sword [devastating wounds]
Power sword [devastating wounds]
Melee
5
3+
4
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their Harlequin’s blade replaced with 1 Harlequin’s special weapon.
  • The Lead Player’s Harlequin’s blade can be replaced with 1 power sword.
  • If this unit contains 9 or fewer models:
    • Up to 2 models can each have their shuriken pistol replaced with 1 neuro disruptor
    • Up to 2 models can each have their shuriken pistol replaced with 1 fusion pistol
  • If this unit contains 10 or more models:
    • Up to 4 models can each have their shuriken pistol replaced with 1 neuro disruptor
    • Up to 4 models can each have their shuriken pistol replaced with 1 fusion pistol

ABILITIES
FACTION: Battle Focus, Disparate Paths
Dance of Death: At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase:
  • Hero’s Prowess: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
  • Villain’s Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll.
  • Trickster’s Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.
WARGEAR ABILITIES
Flip Belt: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
UNIT COMPOSITION
  • 1 Lead Player
  • 4-11 Players
Every model is equipped with: shuriken pistol; Harlequin’s blade, flip belt.
5 models
85
6 models
100
11 models
190
12 models
205
KEYWORDS: INFANTRY, AELDARI, GRENADES, TROUPE
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
TRICKSTERS’ RETORT
1CP
Ghosts of the Webway – Strategic Ploy
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
ACROBATIC LEAPS
1CP
Star-dancer Masque – Strategic Ploy
VOID GHOSTS
1CP
Star-dancer Masque – Battle Tactic
DARTING STRIKES
1CP
Star-dancer Masque – Battle Tactic
SERPENT STRIKE
1CP
Star-dancer Masque – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate
Faolchú’s Last Flight


Vibro Cannon Platform
(⌀40mm)
M
7"
T
6
Sv
4+
W
5
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shuriken catapult [assault]
Shuriken catapult [assault]
18"
2
3+
4
-1
1
Vibro cannon
Vibro cannon
48"
D6
3+
9
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
SUPPORT ARTILLERY
At the start of the Declare Battle Formations step, this model can join one GUARDIAN DEFENDERS unit from your army (a unit cannot have more than one SUPPORT WEAPON model joined to it). This model then counts as part of that GUARDIANS unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

This model, and any unit it is joined to, cannot embark within a TRANSPORT.
ABILITIES
Support Weapon: Each time an attack targets this model’s unit, if that unit contains one or more other models, until that attack is resolved, this model has a Toughness characteristic of 3.
Sonic Destruction: In your Shooting phase, each time this model makes an attack with its vibro cannon that targets an enemy unit, improve the Strength, Armour Penetration and Damage characteristics of that attack by 1 for each other friendly VIBRO CANNON PLATFORM model that made one or more attacks with its vibro cannon that also targeted that enemy unit this phase.
UNIT COMPOSITION
  • 1 Vibro Cannon Platform
This model is equipped with: vibro cannon; shuriken catapult; close combat weapon.
1 model
60
KEYWORDS: INFANTRY, AELDARI, SUPPORT WEAPON, VIBRO CANNON PLATFORM
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Defend at All Costs
Strands of Fate


Voidweaver
(⌀65mm)
M
14"
T
6
Sv
4+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Prismatic cannon – dispersed pulse [blast]
Prismatic cannon – dispersed pulse [blast]
24"
2D6
3+
4
0
1
Prismatic cannon – focused lances
Prismatic cannon – focused lances
24"
2
3+
12
-3
4
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Voidweaver haywire cannon [anti-vehicle 4+, devastating wounds]
Voidweaver haywire cannon [anti-vehicle 4+, devastating wounds]
24"
3
3+
4
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
3
0
1
WARGEAR OPTIONS
  • This model’s Voidweaver haywire cannon can be replaced with 1 prismatic cannon.

ABILITIES
CORE: Deadly Demise 1, Stealth
FACTION: Battle Focus, Disparate Paths
Polychromatic Camouflage: This unit can only be selected as the target of a ranged attack if the attacking model is within 18".
UNIT COMPOSITION
  • 1 Voidweaver
This model is equipped with: 2 shuriken cannons; Voidweaver haywire cannon; close combat weapon.
1 model
125
KEYWORDS: VEHICLE, AELDARI, FLY, SMOKE, VOIDWEAVER
FACTION KEYWORDS:
HARLEQUINS
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Acrobatic Onslaught
Strength from Death
Strands of Fate


Vypers
(⌀60mm flying base)
M
14"
T
6
Sv
3+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Missile launcher – starshot
Missile launcher – starshot
48"
1
3+
10
-2
D6
Missile launcher – sunburst [blast]
Missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • Any number of models can each have their shuriken cannon replaced with one of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon

ABILITIES
CORE: Deadly Demise 1
FACTION: Battle Focus
Harassment Fire: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1-2 Vypers
Every model is equipped with: shuriken cannon; twin shuriken catapult; wraithbone hull.
1 model
65
2 models
130
KEYWORDS: VEHICLE, AELDARI, FLY, VYPERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Ride the Wind
Strands of Fate


War Walkers
(⌀60mm)
M
10"
T
7
Sv
3+
W
6
Ld
7+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Missile launcher – starshot
Missile launcher – starshot
48"
1
3+
10
-2
D6
Missile launcher – sunburst [blast]
Missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
War Walker feet
War Walker feet
Melee
3
3+
5
0
1
WARGEAR OPTIONS
  • Each model can have each shuriken cannon it is equipped with replaced with one of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon

ABILITIES
CORE: Scouts 9"
FACTION: Battle Focus
Crystalline Targeting: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly AELDARI unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. Each unit can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1-2 War Walkers
Every model is equipped with: 2 shuriken cannons; War Walker feet.
1 model
95
2 models
190
KEYWORDS: VEHICLE, AELDARI, WALKER, WAR WALKERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
VAUL’S VENGEANCE
1CP
Guardian Battlehost – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Defend at All Costs
Strands of Fate


Warlock Conclave
(⌀32mm)
M
7"
T
3
Sv
6+
W
2
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Destructor [psychic, torrent]
Destructor [psychic, torrent]
12"
D6
N/A
5
-1
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Singing spear [assault, psychic]
Singing spear [assault, psychic]
12"
1
3+
9
0
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Singing spear [psychic]
Singing spear [psychic]
Melee
2
3+
3
0
3
Witchblade [anti-infantry 2+, psychic]
Witchblade [anti-infantry 2+, psychic]
Melee
2
3+
3
0
2
WARGEAR OPTIONS
  • Any number of models can each have their witchblade replaced with 1 singing spear.

ABILITIES
CORE: Leader
FACTION: Battle Focus
Protect (Psychic): While a FARSEER model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
Psychic Communion (Psychic): Each time this unit is selected to shoot, for each WARLOCK model in this unit, until the end of the phase, add 1 to the Attacks and Strength characteristics of that model’s Destructor weapon for each other friendly AELDARI PSYKER model within 6" of that model (to a maximum of +2).
UNIT COMPOSITION
  • 2-4 Warlocks
Every model is equipped with: Destructor; shuriken pistol; witchblade.
2 models
55
4 models
110
LEADER
At the start of the Declare Battle Formations step, if this unit is not an Attached unit, this unit can join one GUARDIAN DEFENDERS or STORM GUARDIANS unit from your army (a unit cannot have more than one WARLOCK CONCLAVE unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: INFANTRY, AELDARI, PSYKER, WARLOCKS, WARLOCK CONCLAVE
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
Unerring Strike


Warlock Skyrunners
(⌀32mm flying base)
M
14"
T
4
Sv
6+
W
3
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Destructor [psychic, torrent]
Destructor [psychic, torrent]
12"
D6
N/A
5
-1
1
Shuriken pistol [assault, pistol]
Shuriken pistol [assault, pistol]
12"
1
3+
4
-1
1
Singing spear [assault, psychic]
Singing spear [assault, psychic]
12"
1
3+
9
0
3
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Singing spear [psychic]
Singing spear [psychic]
Melee
2
3+
3
0
3
Witchblade [anti-infantry 2+, psychic]
Witchblade [anti-infantry 2+, psychic]
Melee
2
3+
3
0
2
WARGEAR OPTIONS
  • Any number of models can each have their witchblade replaced with 1 singing spear.

ABILITIES
CORE: Leader
FACTION: Battle Focus
Runes of Battle (Psychic): Weapons equipped by models in this unit have the [IGNORES COVER] ability.
Psychic Communion (Psychic): Each time this unit is selected to shoot, for each WARLOCK model in this unit, until the end of the phase, add 1 to the Attacks and Strength characteristics of that model’s Destructor weapon for each other friendly AELDARI PSYKER model within 6" of that model (to a maximum of +2).
UNIT COMPOSITION
  • 1-2 Warlock Skyrunners
Every model is equipped with: Destructor; shuriken pistol; twin shuriken catapult; witchblade.
1 model
45
2 models
90
LEADER
At the start of the Declare Battle Formations step, if this unit is not an Attached unit, this unit can join one WINDRIDERS unit from your army (a unit cannot have more than one WARLOCK SKYRUNNERS unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: MOUNTED, AELDARI, FLY, PSYKER, WARLOCKS, WARLOCK SKYRUNNERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
VOID GHOSTS
1CP
Protector Host – Battle Tactic
SHURIKEN STORM
1CP
Protector Host – Battle Tactic
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Ride the Wind
Shepherds of the Dead
Strands of Fate
Unerring Strike


Warp Spiders
M
12"
T
3
Sv
3+
W
1
Ld
6+
OC
1
WARP SPIDER(⌀28mm)
INVULNERABLE SAVE
5+
12"
3
3+
2
6+
1
WARP SPIDER EXARCH(⌀28mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death spinner [ignores cover, torrent]
Death spinner [ignores cover, torrent]
12"
D6
N/A
4
-1
1
Death weavers [ignores cover, torrent, twin-linked]
Death weavers [ignores cover, torrent, twin-linked]
6"
D6
N/A
4
-1
1
Exarch’s death spinner [ignores cover, torrent]
Exarch’s death spinner [ignores cover, torrent]
12"
D6
N/A
6
-2
1
Spinneret rifle [ignores cover, torrent]
Spinneret rifle [ignores cover, torrent]
18"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Powerblade array [lethal hits, twin-linked]
Powerblade array [lethal hits, twin-linked]
Melee
10
3+
4
-2
1
Powerblades [lethal hits, twin-linked]
Powerblades [lethal hits, twin-linked]
Melee
5
3+
4
-2
1
WARGEAR OPTIONS
  • The Warp Spider Exarch’s Exarch’s death spinner can be replaced with one of the following:
    • 1 spinneret rifle and 1 death weavers
    • 1 powerblades and 1 death weavers
    • 1 powerblade array
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.

ABILITIES
CORE: Deep Strike
FACTION: Battle Focus
Flickerjump: In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.
WARGEAR ABILITIES
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
UNIT COMPOSITION
  • 1 Warp Spider Exarch
  • 4-9 Warp Spiders
The Warp Spider Exarch is equipped with: Exarch’s death spinner; close combat weapon.

Every Warp Spider is equipped with: death spinner; close combat weapon.
5 models
95
10 models
190
KEYWORDS: INFANTRY, AELDARI, JUMP PACK, FLY, ASPECT WARRIORS, WARP SPIDERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic
AURIC STORM
1CP
Khaine’s Arrow – Battle Tactic
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Path of the Warrior
Unerring Strike


Windriders
(⌀32mm flying base)
M
14"
T
4
Sv
4+
W
2
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
WARGEAR OPTIONS
  • Any number of models can each have their twin shuriken catapult replaced with one of the following:
    • 1 scatter laser
    • 1 shuriken cannon

ABILITIES
FACTION: Battle Focus
Swift Demise: Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. If the target of that attack is the closest eligible target, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 3-6 Windriders
Every model is equipped with: twin shuriken catapult; close combat weapon.
3 models
80
6 models
160
KEYWORDS: MOUNTED, AELDARI, FLY, WINDRIDERS
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DARING RIDERS
1CP
Windrider Host – Strategic Ploy
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Ride the Wind
Strands of Fate


Wraithblades
(⌀40mm)
M
6"
T
6
Sv
2+
W
3
Ld
8+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ghostaxe
Ghostaxe
Melee
3
4+
7
-2
2
Ghostswords
Ghostswords
Melee
5
4+
5
-2
2
WARGEAR OPTIONS
  • All of the models in this unit can each have their ghostswords replaced with 1 ghostaxe and 1 forceshield.

ABILITIES
Malevolent Souls: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 3+, do not remove it from play; that destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Psychic Guidance: While this unit is within 12" of one or more friendly AELDARI PSYKER models, models in this unit have a Leadership characteristic of 6+ and each time a model in this unit makes an attack, add 1 to the Hit roll.
WARGEAR ABILITIES
Forceshield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 5 Wraithblades
Every model is equipped with: ghostswords.
5 models
170
KEYWORDS: INFANTRY, AELDARI, WRAITH CONSTRUCT, WRAITHBLADES
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SPIRIT TOKEN
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
WRAITHBONE ARMOUR
1CP
Spirit Conclave – Battle Tactic
CRUSHING STRIDES
1CP
Spirit Conclave – Battle Tactic
BLADES FROM BEYOND
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
UNFLINCHING FIRE
1CP
Wraiths of the Void – Strategic Ploy
D-STRIKE
1CP
Wraiths of the Void – Strategic Ploy
WRAITHSIGHT
1CP
Wraiths of the Void – Battle Tactic
GUARDIAN CONSTRUCTS
1CP
Wraiths of the Void – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Wraith-Marked


Wraithguard
(⌀40mm)
M
6"
T
6
Sv
2+
W
3
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Wraithcannon
Wraithcannon
18"
1
4+
14
-4
D6+1
D-scythe [torrent]
D-scythe [torrent]
12"
D6
N/A
7
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • All of the models in this unit can each have their wraithcannon replaced with 1 D-scythe.

ABILITIES
War Construct: This unit is eligible to shoot in a turn in which it Fell Back.
Psychic Guidance: While this unit is within 12" of one or more friendly AELDARI PSYKER models, models in this unit have a Leadership characteristic of 6+ and each time a model in this unit makes an attack, add 1 to the Hit roll.
UNIT COMPOSITION
  • 5 Wraithguard
Every model is equipped with: wraithcannon; close combat weapon.
5 models
170
KEYWORDS: INFANTRY, AELDARI, WRAITH CONSTRUCT, WRAITHGUARD
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SPIRIT TOKEN
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
WRAITHBONE ARMOUR
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
UNFLINCHING FIRE
1CP
Wraiths of the Void – Strategic Ploy
D-STRIKE
1CP
Wraiths of the Void – Strategic Ploy
WRAITHSIGHT
1CP
Wraiths of the Void – Battle Tactic
GUARDIAN CONSTRUCTS
1CP
Wraiths of the Void – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Grace
Strands of Fate
Wraith-Marked


Wraithknight
(⌀120 x 92mm)
M
12"
T
12
Sv
2+
W
18
Ld
6+
OC
10
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy wraithcannon [devastating wounds]
Heavy wraithcannon [devastating wounds]
36"
D3
3+
20
-4
2D6
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
Suncannon [blast]
Suncannon [blast]
48"
D6+4
3+
10
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
5
3+
8
-1
2
WARGEAR OPTIONS
  • This model's suncannon can be replaced with 1 heavy wraithcannon.
  • This model’s scattershield can be replaced with 1 heavy wraithcannon.
  • This model can be equipped with up to two of the following:
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Battle Focus
Titanic Strides: Each time this model makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
  • It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
  • It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, this model is Battle-shocked.
Point-blank Devastation: Each time this model’s heavy wraithcannon or suncannon targets a unit within half range, you can re-roll the dice to determine the number of attacks made.
WARGEAR ABILITIES
Scattershield: The bearer has a 4+ invulnerable save and each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Wraithknight
This model is equipped with: suncannon; titanic feet; scattershield.
1 model
435
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, TITANIC, TOWERING, AELDARI, WALKER, WRAITH CONSTRUCT, WRAITHKNIGHT
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
CRUSHING STRIDES
1CP
Spirit Conclave – Battle Tactic
BLADES FROM BEYOND
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Wraithknight with Ghostglaive
(⌀120 x 92mm)
M
12"
T
12
Sv
2+
W
18
Ld
6+
OC
10
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy wraithcannon [devastating wounds]
Heavy wraithcannon [devastating wounds]
36"
D3
3+
20
-4
2D6
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
3+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic ghostglaive – strike
Titanic ghostglaive – strike
Melee
5
3+
16
-3
6
Titanic ghostglaive – sweep
Titanic ghostglaive – sweep
Melee
15
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s scattershield can be replaced with 1 heavy wraithcannon.
  • This model can be equipped with up to two of the following:
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Battle Focus
Titanic Agility: Each time this model makes a Normal, Advance or Fall Back move, it can move through models and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
WARGEAR ABILITIES
Scattershield: The bearer has a 4+ invulnerable save and each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Wraithknight with Ghostglaive
This model is equipped with: titanic ghostglaive; scattershield.
1 model
420
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, TITANIC, TOWERING, AELDARI, WALKER, WRAITH CONSTRUCT, WRAITHKNIGHT WITH GHOSTGLAIVE
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Wraithlord
(⌀60mm)
M
8"
T
10
Sv
2+
W
10
Ld
8+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bright lance
Bright lance
36"
1
4+
12
-3
D6+2
Flamer [assault, ignores cover, torrent]
Flamer [assault, ignores cover, torrent]
12"
D6
N/A
4
0
1
Missile launcher – starshot
Missile launcher – starshot
48"
1
4+
10
-2
D6
Missile launcher – sunburst [blast]
Missile launcher – sunburst [blast]
48"
D6
4+
4
-1
1
Scatter laser [sustained hits 1]
Scatter laser [sustained hits 1]
36"
6
4+
5
0
1
Shuriken cannon [lethal hits]
Shuriken cannon [lethal hits]
24"
3
4+
6
-1
2
Shuriken catapult [assault]
Shuriken catapult [assault]
18"
2
4+
4
-1
1
Starcannon
Starcannon
36"
2
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ghostglaive – strike
Ghostglaive – strike
Melee
4
4+
10
-3
D6+1
Ghostglaive – sweep
Ghostglaive – sweep
Melee
8
4+
7
-2
2
Wraithbone fists
Wraithbone fists
Melee
4
4+
7
-2
2
WARGEAR OPTIONS
  • Each of this model's shuriken catapults can be replaced with 1 flamer.
  • This model can be equipped with 1 ghostglaive.
  • This model can be equipped with up to two of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon

ABILITIES
CORE: Deadly Demise 1
Fated Hero: At the start of the battle, select one of the following keywords: INFANTRY; MONSTER; MOUNTED; VEHICLE. Each time this model makes an attack that targets a unit with the selected keyword, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Psychic Guidance: While this model is within 12" of one or more friendly AELDARI PSYKER models, improve the Ballistic Skill and Weapon Skill characteristics of weapons equipped by this model by 1 and it has a Leadership characteristic of 6+.
UNIT COMPOSITION
  • 1 Wraithlord
This model is equipped with: 2 shuriken catapults; wraithbone fists.
1 model
140
KEYWORDS: MONSTER, AELDARI, WALKER, WRAITH CONSTRUCT, WRAITHLORD
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
WRAITHBONE ARMOUR
1CP
Spirit Conclave – Battle Tactic
CRUSHING STRIDES
1CP
Spirit Conclave – Battle Tactic
BLADES FROM BEYOND
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Ynnari Incubi
M
7"
T
3
Sv
3+
W
1
Ld
6+
OC
1
INCUBI(⌀28mm)
INVULNERABLE SAVE
5+
7"
3
3+
2
6+
1
KLAIVEX(⌀28mm)
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Demiklaives – single blade
Demiklaives – single blade
Melee
3
3+
4
-2
2
Demiklaives – dual blades [twin-linked]
Demiklaives – dual blades [twin-linked]
Melee
6
3+
4
-1
1
Klaive
Klaive
Melee
3
3+
4
-2
2
WARGEAR OPTIONS
  • The Klaivex’s klaive can be replaced with 1 demilklaives.

ABILITIES
FACTION: Battle Focus, Disparate Paths
Tormentors: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units from your army with this ability must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Klaivex
  • 4-9 Incubi
Every model is equipped with: klaive.
5 models
75
10 models
150
KEYWORDS: INFANTRY, AELDARI, INCUBI
FACTION KEYWORDS:
YNNARI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Ynnari Reavers
(⌀32mm flying base)
M
16"
T
4
Sv
4+
W
2
Ld
6+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blaster [assault]
Blaster [assault]
18"
1
3+
8
-4
D6+1
Heat lance [assault, melta 3]
Heat lance [assault, melta 3]
18"
1
3+
14
-4
D6
Splinter pistol [anti-infantry 3+, assault, pistol]
Splinter pistol [anti-infantry 3+, assault, pistol]
12"
1
3+
2
0
1
Splinter rifle [anti-infantry 3+, assault]
Splinter rifle [anti-infantry 3+, assault]
24"
2
3+
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Agoniser [anti-infantry 3+]
Agoniser [anti-infantry 3+]
Melee
4
3+
3
-1
1
Bladevanes
Bladevanes
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • The Arena Champion can be equipped with 1 agoniser.
  • For every 3 models in this unit, 1 model’s splinter rifle can be replaced with one of the following:
    • 1 blaster
    • 1 heat lance
  • For every 3 models in this unit, 1 model can be equipped with one of the following:
    • 1 grav-talon
    • 1 cluster caltrops

ABILITIES
FACTION: Battle Focus, Disparate Paths
Eviscerating Fly-by: Each time this unit ends a Normal move, you can select one enemy unit (excluding MONSTERS and VEHICLES) that it moved over during that move. If you do, roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
WARGEAR ABILITIES
Cluster Caltrops: Each time you roll a D6 for the bearer while resolving this unit’s Eviscerating Fly-by ability, you can re-roll the result.
Grav-talon: The bearer’s melee weapons have the [LANCE] ability.
UNIT COMPOSITION
  • 1 Arena Champion
  • 2-5 Reavers
Every model is equipped with: splinter pistol; splinter rifle; bladevanes.
3 models
65
3 models
120
KEYWORDS: MOUNTED, AELDARI, FLY, REAVERS
FACTION KEYWORDS:
YNNARI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy
MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Phantom Titan
(⌀Use model)
M
14"
T
14
Sv
2+
W
55
Ld
6+
OC
20
INVULNERABLE SAVE*
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
D-bombard [blast, devastating wounds]
D-bombard [blast, devastating wounds]
72"
D6
3+
20
-4
2D6
Phantom pulsar
Phantom pulsar
120"
8
3+
18
-4
6
Phantom starcannon
Phantom starcannon
36"
4
3+
8
-3
2
Pulse laser
Pulse laser
48"
3
3+
9
-2
D6
Voidstorm missile launcher
Voidstorm missile launcher
48"
2D6
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Phantom feet
Phantom feet
Melee
4
3+
12
-2
4
Wraith glaive – strike
Wraith glaive – strike
Melee
6
3+
18
-4
12
Wraith glaive – sweep
Wraith glaive – sweep
Melee
12
3+
8
-3
4
WARGEAR OPTIONS
  • This model’s D-bombard can be replaced with one of the following:
    • 2 Phantom starcannons and 1 wraith glaive
    • 1 Phantom starcannon, 1 pulse laser and 1 wraith glaive
    • 2 pulse lasers and 1 wraith glaive
    • 1 Phantom pulsar
  • This model’s Phantom pulsar can be replaced with one of the following:
    • 1 D-bombard
    • 2 Phantom starcannons and 1 wraith glaive
    • 1 Phantom starcannon, 1 pulse laser and 1 wraith glaive
    • 2 pulse lasers and 1 wraith glaive
  • This model’s Phantom starcannon can be replaced with 1 pulse laser.

ABILITIES
CORE: Deadly Demise D6+6
FACTION: Battle Focus
Titanic Advance: Each time this model makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Towering Wraith Construct: Each time you target this model with a Stratagem, you must spend three times that Stratagem’s stated CP cost to do so.
Flawless Poise: This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Phantom Titan
This model is equipped with: D-bombard; Phantom pulsar; Phantom starcannon; voidstorm missile launcher; Phantom feet.
1 model
2100
DAMAGED: 1-16 WOUNDS REMAINING
While this model has 1-16 wounds remaining, subtract 10 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, TITANIC, TOWERING, WALKER, WRAITH CONSTRUCT, AELDARI, PHANTOM TITAN
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Revenant Titan
(⌀Use model)
M
16"
T
13
Sv
2+
W
30
Ld
6+
OC
16
INVULNERABLE SAVE*
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cloudburst missile launcher [blast]
Cloudburst missile launcher [blast]
36"
2D6
3+
8
-2
2
Revenant pulsar [assault]
Revenant pulsar [assault]
60"
6
3+
14
-3
4
Sonic lance [anti-monster 4+, anti-vehicle 4+, assault, torrent]
Sonic lance [anti-monster 4+, anti-vehicle 4+, assault, torrent]
18"
D6+6
N/A
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Revenant feet
Revenant feet
Melee
8
3+
10
-1
3
WARGEAR OPTIONS
  • This model’s Revenant pulsar can be replaced with 1 sonic lance.
  • This model’s sonic lance can be replaced with 1 Revenant pulsar.

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Battle Focus
Titanic Advance: Each time this model makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Towering Wraith Construct: Each time you target this model with a Stratagem, you must spend twice that Stratagem’s stated CP cost to do so.
Revenant Jet Pack: Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 8" to the Move characteristic of this model.
UNIT COMPOSITION
  • 1 Revenant Titan
This model is equipped with: cloudburst missile launcher; Revenant pulsar; sonic lance; Revenant feet.
1 model
1100
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 8 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, TITANIC, TOWERING, WALKER, FLY, WRAITH CONSTRUCT, AELDARI, REVENANT TITAN
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Cobra
(⌀Use model)
M
14"
T
11
Sv
2+
W
24
Ld
6+
OC
8
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – sunburst [blast]
Aeldari missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
D-impaler [blast, devastating wounds]
D-impaler [blast, devastating wounds]
36"
D6+3
3+
16
-4
4
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • This model’s shuriken cannon can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Battle Focus
D-rift: In your Shooting phase, just after selecting a target for this model’s D-impaler, roll one D6 for the target unit and every other unit within 3" of that unit: on a 5+, the unit being rolled for is struck by a D-rift. After this model has finished making its attacks against that target unit this phase, each unit struck by a D-rift this phase suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Cobra
This model is equipped with: D-impaler; shuriken cannon; wraithbone hull.
1 model
415
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, FLY, AELDARI, COBRA
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Corsair Cloud Dancer Band
(⌀32mm flying base)
M
14"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Brace of pistols [assault, pistol]
Brace of pistols [assault, pistol]
12"
2
3+
3
0
1
Dark lance
Dark lance
36"
1
3+
12
-3
D6+2
Dissonance cannon [devastating wounds]
Dissonance cannon [devastating wounds]
24"
3
3+
6
-1
2
Dissonance pistol [devastating wounds, pistol]
Dissonance pistol [devastating wounds, pistol]
12"
1
3+
6
-1
1
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Splinter cannon [anti-infantry 3+, sustained hits 1]
Splinter cannon [anti-infantry 3+, sustained hits 1]
36"
3
3+
3
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Void sabre
Void sabre
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their twin shuriken catapult replaced with one of the following:
    • 1 dark lance
    • 1 dissonance cannon
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 splinter cannon
  • The Cloud Dancer Felarch can be equipped with one of the following:
    • 1 dissonance pistol
    • 1 void sabre

ABILITIES
CORE: Scouts 7"
Reckless Abandon: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
UNIT COMPOSITION
  • 0-1 Cloud Dancer Felarch
  • 3-6 Corsair Cloud Dancers
Every model is equipped with: brace of pistols; twin shuriken catapult; close combat weapon.
3 models
105
4 models
140
6 models
210
7 models
245
KEYWORDS: MOUNTED, GRENADES, ANHRATHE, CORSAIR CLOUD DANCER BAND
FACTION KEYWORDS:
AELDARI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Corsair Reaver Band
(⌀25mm)
M
7"
T
3
Sv
5+
W
3
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Aeldari missile launcher – sunburst [BLAST]
Aeldari missile launcher – sunburst [BLAST]
48"
D6
3+
4
-1
1
Blaster [assault]
Blaster [assault]
18"
1
3+
8
-4
D6+1
Brace of pistols [assault, pistol]
Brace of pistols [assault, pistol]
12"
2
3+
3
0
1
Corsair firearm [assault, lethal hits]
Corsair firearm [assault, lethal hits]
24"
4
3+
4
0
1
Dark lance [heavy]
Dark lance [heavy]
36"
1
4+
12
-3
D6+2
Dissonance pistol [devastating wounds, pistol]
Dissonance pistol [devastating wounds, pistol]
12"
1
3+
6
-1
1
Flamer [assault, ignores cover, torrent]
Flamer [assault, ignores cover, torrent]
12"
D6
N/A
4
0
1
Fusion gun [assault, melta 2]
Fusion gun [assault, melta 2]
12"
1
3+
8
-4
D6+1
Shredder [assault, torrent]
Shredder [assault, torrent]
18"
D6
N/A
6
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Splinter cannon [anti-infantry 3+, sustained hits 1]
Splinter cannon [anti-infantry 3+, sustained hits 1]
36"
3
3+
3
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Spar-glaive
Spar-glaive
Melee
4
3+
3
0
1
Void sabre
Void sabre
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their Corsair firearm replaced with 1 spar-glaive.
  • For every 5 models in this unit, 1 model’s Corsair firearm can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 blaster
    • 1 dark lance
    • 1 flamer
    • 1 fusion gun
    • 1 shredder
    • 1 shuriken cannon
    • 1 splinter cannon
  • The Corsair Reaver Felarch can be equipped with one of the following:
    • 1 dissonance pistol
    • 1 void sabre

ABILITIES
Reaver Band: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
UNIT COMPOSITION
  • 0-1 Corsair Reaver Felarch
  • 5-10 Corsair Reavers
Every model is equipped with: brace of pistols; Corsair firearm; close combat weapon.
5 models
125
6 models
150
10 models
250
11 models
275
CORSAIRS
If a model from your army with the Leader ability can be attached to a CORSAIR VOIDREAVERS unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY, GRENADES, ANHRATHE, AELDARI, CORSAIR REAVER BAND
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Corsair Skyreaver Band
(⌀25mm)
M
14"
T
3
Sv
5+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Aeldari missile launcher – sunburst [BLAST]
Aeldari missile launcher – sunburst [BLAST]
48"
D6
3+
4
-1
1
Blaster [ASSAULT]
Blaster [ASSAULT]
18"
1
3+
8
-4
D6+1
Brace of pistols [assault, pistol]
Brace of pistols [assault, pistol]
12"
2
3+
3
0
1
Corsair firearm [assault, lethal hits]
Corsair firearm [assault, lethal hits]
24"
4
3+
4
0
1
Dark lance [heavy]
Dark lance [heavy]
36"
1
4+
12
-3
D6+2
Dissonance pistol [devastating wounds, pistol]
Dissonance pistol [devastating wounds, pistol]
12"
1
3+
6
-1
1
Flamer [assault, ignores cover, torrent]
Flamer [assault, ignores cover, torrent]
12"
D6
N/A
4
0
1
Fusion gun [assault, melta 2]
Fusion gun [assault, melta 2]
12"
1
3+
8
-4
D6+1
Shardcarbine [anti-infantry 3+, assault]
Shardcarbine [anti-infantry 3+, assault]
18"
3
3+
2
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Shuriken catapult [assault]
Shuriken catapult [assault]
18"
2
3+
4
-1
1
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1]
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1]
36"
3
4+
3
-1
2
Shredder [ASSAULT, TORRENT]
Shredder [ASSAULT, TORRENT]
18"
D6
N/A
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Spar-glaive
Spar-glaive
Melee
4
3+
3
0
1
Void sabre
Void sabre
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their Corsair firearm replaced with one of the following:
    • 1 shardcarbine
    • 1 shuriken catapult
    • 1 spar-glaive
  • For every 5 models in this unit, 1 model’s Corsair firearm can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 blaster
    • 1 dark lance
    • 1 flamer
    • 1 fusion gun
    • 1 shredder
    • 1 shuriken cannon
    • 1 splinter cannon
  • The Corsair Skyreaver Felarch can be equipped with one of the following:
    • 1 dissonance pistol
    • 1 void sabre

ABILITIES
CORE: Deep Strike
Skyleap: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 0-1 Corsair Skyreaver Felarch
  • 5-10 Corsair Skyreavers
Every model is equipped with: brace of pistols; Corsair firearm; close combat weapon.
5 models
125
6 models
150
10 models
250
11 models
275
KEYWORDS: INFANTRY, GRENADES, ANHRATHE, FLY, JUMP PACK, AELDARI, CORSAIR SKYREAVER BAND
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Firestorm
(⌀60mm flying base)
M
14"
T
9
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Firestorm scatter laser [anti-fly 2+]
Firestorm scatter laser [anti-fly 2+]
36"
16
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Battle Focus
Skyfire: Each time you target this model with the Fire Overwatch Stratagem just after an enemy unit that can Fly starts or ends a Normal, Advance or Fall Back move, when resolving that Stratagem, in addition to shooting that enemy unit, you can select up to 3 other enemy units within 24" of this model that can Fly; this model can also shoot at each of those units with its Firestorm scatter laser (provided each one is an eligible target), but when doing so, an unmodified Hit roll of 6 is required to score a hit.
UNIT COMPOSITION
  • 1 Firestorm
This model is equipped with: Firestorm scatter laser; twin shuriken catapult; wraithbone hull.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 AELDARI INFANTRY models. Each WRAITH CONSTRUCT model takes the space of 2 models. It cannot transport JUMP PACK models or YNNARI models (excluding YVRAINE and THE VISARCH).
KEYWORDS: VEHICLE, FLY, FIRESTORM
FACTION KEYWORDS:
AELDARI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Hornet
(⌀60mm)
M
14"
T
7
Sv
3+
W
8
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Aeldari missile launcher – sunburst [blast]
Aeldari missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Hornet pulse laser
Hornet pulse laser
36"
2
3+
9
-2
D3
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • Each of this model’s Hornet pulse lasers can be replaced with one of the following:
    • Aeldari missile launcher
    • Bright lance
    • Scatter laser
    • Shuriken cannon
    • Starcannon

ABILITIES
CORE: Deadly Demise 1
FACTION: Battle Focus
Lightning Assault: Each time this model ends a Normal move, you can select one enemy unit (excluding MONSTER and VEHICLE units) that it moved over during that move, then roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Hornet
This model is equipped with: 2 Hornet pulse lasers; wraithbone hull.
1 model
100
KEYWORDS: VEHICLE, FLY, AELDARI, HORNET
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Lynx
(⌀Use model)
M
14"
T
9
Sv
3+
W
16
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – sunburst [blast]
Aeldari missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Lynx pulsar [assault]
Lynx pulsar [assault]
48"
4
3+
16
-3
D6
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s shuriken cannon can be replaced with one of the following:
    • Aeldari missile launcher
    • Bright lance
    • Scatter laser
    • Starcannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Battle Focus
Speed of Vaul: Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 9" to the Move characteristic of this model.
UNIT COMPOSITION
  • 1 Lynx
This model is equipped with: Lynx pulsar; shuriken cannon; wraithbone hull.
1 model
180
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AELDARI, LYNX
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Nightwing
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
12
Ld
6+
OC
0
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin bright lance [twin-linked]
Twin bright lance [twin-linked]
36"
1
3+
12
-3
D6+2
Twin shuriken cannon [sustained hits 1, twin-linked]
Twin shuriken cannon [sustained hits 1, twin-linked]
24"
3
3+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Hover
FACTION: Battle Focus
Interceptor: Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Nightwing
This model is equipped with: twin bright lance; twin shuriken cannon; wraithbone hull.
1 model
150
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, AELDARI, NIGHTWING
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Phoenix
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
16
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Phoenix missile array [blast]
Phoenix missile array [blast]
48"
D6
3+
6
-1
2
Phoenix pulse laser
Phoenix pulse laser
48"
4
3+
10
-2
D6
Twin shuriken cannon [sustained hits 1, twin-linked]
Twin shuriken cannon [sustained hits 1, twin-linked]
24"
3
3+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6
FACTION: Battle Focus
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Phoenix
This model is equipped with: Phoenix missile array; Phoenix pulse laser; twin shuriken cannon; wraithbone hull.
1 model
175
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, AELDARI, PHOENIX
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Scorpion
(⌀Use model)
M
14"
T
11
Sv
2+
W
24
Ld
6+
OC
8
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – sunburst [blast]
Aeldari missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
Twin Scorpion pulsar [twin-linked]
Twin Scorpion pulsar [twin-linked]
60"
6
3+
18
-3
5
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • This model’s shuriken cannon can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Battle Focus
Lanced Obliteration: Each time an attack made with this model’s twin Scorpion pulsar destroys an enemy model that has the Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+ instead of on a 6.
UNIT COMPOSITION
  • 1 Scorpion
This model is equipped with: shuriken cannon; twin Scorpion pulsar; wraithbone hull.
1 model
410
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, FLY, AELDARI, SCORPION
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Shadow Spectres
M
12"
T
3
Sv
3+
W
1
Ld
6+
OC
1
SHADOW SPECTRE(⌀25mm)
INVULNERABLE SAVE
5+
12"
3
3+
2
6+
1
SHADOW SPECTRE EXARCH(⌀25mm)
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Prism rifle – dispersed [blast]
Prism rifle – dispersed [blast]
18"
D6
3+
4
-1
1
Prism rifle – focused
Prism rifle – focused
24"
1
3+
6
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Stealth
FACTION: Battle Focus
Shade of Twilight: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 0-1 Shadow Spectre Exarch
  • 5-10 Shadow Spectres
Every model is equipped with: prism rifle; close combat weapon.
5 Shadow Spectres
115
10 Shadow Spectres
230
Shadow Spectre Exarch
+30
KEYWORDS: INFANTRY, JUMP PACK, FLY, SHADOW SPECTRES, AELDARI
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy
FOREWARNED
1CP
Seer Council – Strategic Ploy
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
FIRE AND FADE
1CP
Warhost – Strategic Ploy
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Skathach Wraithknight
(⌀120 x 92mm)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
10
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Deathshroud cannon – dispersed [blast, devastating wounds]
Deathshroud cannon – dispersed [blast, devastating wounds]
12"
3D6
3+
6
-1
1
Deathshroud cannon – focused [blast, devastating wounds]
Deathshroud cannon – focused [blast, devastating wounds]
48"
D6
3+
10
-3
2
Inferno lance [melta 2]
Inferno lance [melta 2]
24"
4
3+
12
-4
D6
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
5
3+
8
-1
2
WARGEAR OPTIONS
  • This model can be equipped with up to two of the following:
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon
  • This model’s inferno lance can be replaced with 1 deathshroud cannon.
  • This model’s scattershield can be replaced with one of the following:
    • 1 inferno lance
    • 1 deathshroud cannon

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: Battle Focus
Agile: Each time this model makes a Normal, Advance or Fall Back move, it can move over other models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Webway Shunt Generator: Once per battle, at the end of your opponent’s turn, if this model is not within Engagement Range of one or more enemy units, you can remove this model from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Scattershield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Skathach Wraithknight
This model is equipped with: inferno lance; titanic feet; scattershield.
1 model
490
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, TITANIC, TOWERING, WALKER, WRAITH CONSTRUCT, AELDARI, SKATHACH WRAITHKNIGHT
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Strands of Fate


Vampire Hunter
(⌀170 x 109mm flying base)
M
20+"
T
12
Sv
3+
W
30
Ld
6+
OC
0
INVULNERABLE SAVE*
4+*
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Twin pulse laser [twin-linked]
Twin pulse laser [twin-linked]
48"
3
3+
9
-2
D6
Twin Vampire pulsar [twin-linked]
Twin Vampire pulsar [twin-linked]
60"
3
3+
12
-3
4
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Battle Focus
Titan Hunter: Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, re-roll a Damage roll of 1.
UNIT COMPOSITION
  • 1 Vampire Hunter
This model is equipped with: scatter laser; 2 twin pulse lasers; twin Vampire pulsar; wraithbone hull.
1 model
460
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, TITANIC, AELDARI, VAMPIRE HUNTER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Vampire Raider
(⌀170 x 109mm flying base)
M
20+"
T
12
Sv
3+
W
30
Ld
6+
OC
0
INVULNERABLE SAVE*
4+*
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Twin pulse laser [twin-linked]
Twin pulse laser [twin-linked]
48"
3
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Battle Focus
Into the Foe: If a unit disembarks from this TRANSPORT before it moves, until the end of the turn, that unit is eligible to charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Vampire Raider
This model is equipped with: scatter laser; 2 twin pulse lasers; wraithbone hull.
1 model
430
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 AELDARI INFANTRY models. Each WRAITH CONSTRUCT model takes the space of 2 models. It cannot transport JUMP PACK models or YNNARI models (excluding YVRAINE and THE VISARCH).
KEYWORDS: VEHICLE, FLY, AIRCRAFT, TITANIC, TRANSPORT, AELDARI, VAMPIRE RAIDER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Warp Hunter
(⌀Use model)
M
14"
T
9
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
D-flail – blast [blast, devastating wounds]
D-flail – blast [blast, devastating wounds]
24"
D3
3+
12
-4
3
D-flail – rift [devastating wounds, torrent]
D-flail – rift [devastating wounds, torrent]
12"
D3
N/A
12
-4
3
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Twin shuriken catapult [assault, twin-linked]
Twin shuriken catapult [assault, twin-linked]
18"
2
3+
4
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wraithbone hull
Wraithbone hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Battle Focus
Devastating Assault: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Warp Hunter
This model is equipped with: D-flail; twin shuriken catapult; wraithbone hull.
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AELDARI, WARP HUNTER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Wasp Assault Walker
(⌀60mm)
M
10"
T
7
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
3+
10
-2
D6
Aeldari missile launcher – sunburst [blast]
Aeldari missile launcher – sunburst [blast]
48"
D6
3+
4
-1
1
Bright lance
Bright lance
36"
1
3+
12
-3
D6+2
Scatter laser
Scatter laser
36"
6
3+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
3+
6
-1
2
Starcannon
Starcannon
36"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wasp feet
Wasp feet
Melee
3
3+
5
0
1
WARGEAR OPTIONS
  • This model’s scatter laser can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 bright lance
    • 1 shuriken cannon
    • 1 starcannon
  • This model’s shuriken cannon can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon

ABILITIES
CORE: Deep Strike
FACTION: Battle Focus
Cloudbreakers: Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
UNIT COMPOSITION
  • 1 Wasp Assault Walker
This model is equipped with: scatter laser; shuriken cannon; Wasp feet.
1 model
95
KEYWORDS: VEHICLE, WALKER, FLY, AELDARI, WASP ASSAULT WALKER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy
VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Skilled Crews
Martial Grace
Strands of Fate


Wraithseer
(⌀60mm)
M
8"
T
11
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeldari missile launcher – sunburst [blast]
Aeldari missile launcher – sunburst [blast]
48"
D6
4+
4
-1
1
Aeldari missile launcher – starshot
Aeldari missile launcher – starshot
48"
1
4+
10
-2
D6
Bright lance
Bright lance
36"
1
4+
12
-3
D6+2
Destructor [psychic, torrent]
Destructor [psychic, torrent]
12"
D6
N/A
5
-1
1
Scatter laser
Scatter laser
36"
6
4+
5
0
1
Shuriken cannon [sustained hits 1]
Shuriken cannon [sustained hits 1]
24"
3
4+
6
-1
2
Starcannon
Starcannon
36"
2
4+
8
-3
2
Wraithseer D-cannon [devastating wounds]
Wraithseer D-cannon [devastating wounds]
24"
1
4+
14
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ghostspear – sweep [anti-infantry 2+, psychic]
Ghostspear – sweep [anti-infantry 2+, psychic]
Melee
12
4+
7
-1
1
Ghostspear – strike [anti-infantry 2+, precision, psychic]
Ghostspear – strike [anti-infantry 2+, precision, psychic]
Melee
4
4+
10
-2
3
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 Aeldari missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon
    • 1 Wraithseer D-cannon

ABILITIES
CORE: Deadly Demise 1
FACTION: Battle Focus
Horrify (Psychic): In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Wraithseer
This model is equipped with: destructor; ghostspear.
1 model
160
KEYWORDS: MONSTER, PSYKER, WALKER, WRAITH CONSTRUCT, AELDARI, WRAITHSEER
FACTION KEYWORDS:
ASURYANI
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy
ISHA’S FURY
1CP
Seer Council – Epic Deed
SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy
SEER’S EYE
1CP
Spirit Conclave – Battle Tactic
WRAITHBONE ARMOUR
1CP
Spirit Conclave – Battle Tactic
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic
DETACHMENT ABILITY
Martial Grace
Shepherds of the Dead
Strands of Fate
Alternative models by Artel W:

Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.
FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
Pile In
When a unit Piles In, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Pile-in move. For a Pile In to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, no models in the unit can make Pile-in moves this phase and you progress to making melee attacks with that unit. Otherwise, the unit can make Pile-in moves.

Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Pile-in Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit (or no models can Pile In).
Consolidate
After a unit has finished making all of its melee attacks, it Consolidates. Each time a unit Consolidates, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Consolidation move. For a Consolidation to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, then each model in that unit can instead make a Consolidation move towards the closest objective marker, but only if, after doing so, that unit is within range of that objective marker and in Unit Coherency. If these conditions also cannot be met, no models in the unit can make Consolidation moves this phase and that unit’s fight ends.

If a unit can end its Consolidation within Engagement Range of one or more enemy units, then each time one of its models makes a Consolidation move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Consolidation Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit if possible.
  • If the above is not possible, each model can move towards the closest objective marker, but this must result in the unit being within range of it and in Unit Coherency.
  • If the above is also not possible, no models can Consolidate.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
Battle Focus

In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.

If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.

BATTLE SIZEBATTLE FOCUS TOKENS
Incursion2
Strike Force4
Onslaught6

Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

AGILE MANOEUVRES

SWIFT AS THE WIND

TRIGGER: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit.

FLITTING SHADOWS

TRIGGER: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.

EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit.

STAR ENGINES

TRIGGER: When an eligible VEHICLE unit from your army is selected to make a Normal move.

EFFECT: Until the end of the phase, add D6+l" to the Move characteristic of models in that unit.

SUDDEN STRIKE

TRIGGER: When an eligible unit from your army is selected to fight.

EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

OPPORTUNITY SEIZED

TRIGGER: When an enemy unit ends a Fall Back move.

EFFECT: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".

FADE BACK

TRIGGER: In your opponent’s Shooting phase, just after an enemy unit has shot.

EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".

Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Example: An attack made with a Devastating Wounds weapon with a Damage characteristic of 2 scores a Critical Wound. Instead of allocating the attack and making saving throws normally, the target suffers 2 mortal wounds.

  • A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.

The PHOENIX LORD keyword is used in the following Aeldari datasheets:

2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
KHAINE’S VENGEANCE
1CP
Aspect Host – Strategic Ploy Stratagem
Embodying the rage of Khaine himself, these warriors press home their attack and strike down those cowards who seek to flee their fury.
WHEN: Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that is within Engagement Range of that enemy unit.

EFFECT: All models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
WARRIOR FOCUS
1CP
Aspect Host – Battle Tactic Stratagem
So absolute is the focus of these warriors in battle that nothing can distract them or stay their blows.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill, Weapon skill, Strength, Armour Penetration and Damage characteristics and/or any or all modifiers to the Hit roll.
Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
PRETERNATURAL PRECISION
1CP
Aspect Host – Battle Tactic Stratagem
Analysing their targets' weaknesses with incredible skill, the Aeldari fire for lethal effect.
WHEN: Your Shooting phase.

TARGET: One ASPECT WARRIORS unit from your army that has not been selected to shoot this phase.

EFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, select one of the following abilities, or select two of the following abilities if you removed an Aspect Shrine token during this usage of this Stratagem: [IGNORES COVER], [LETHAL HITS], [SUSTAINED HITS 1]. Until the end of the phase, ranged weapons equipped by models in your unit have the selected abilities.

The TRANSPORT keyword is used in the following Aeldari datasheets:

Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.
SKYBORNE SANCTUARY
1CP
Aspect Host – Strategic Ploy Stratagem
The Aeldari excel in striking swiftly then leaping back into the safety of their skimming transports.
WHEN: End of the Fight phase.

TARGET: One ASURYANI unit from your army and one friendly TRANSPORT it is able to embark within.

EFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it.
TO THEIR FINAL BREATH
1CP
Aspect Host – Strategic Ploy Stratagem
As champions and defenders of a dying race, these warriors fight furiously to the very end.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you removed an Aspect Shrine token during this usage of this Stratagem. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
  • If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons.
  • Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons.
  • Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and so one of those models suffers 3 mortal wounds.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, a model equipped with a hazardous weapon suffers 3 mortal wounds, that must be allocated to the selected model.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to any normal damage, do not make a Wound roll or saving throw (including invulnerable saving throws) against those mortal wounds. If those mortal wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model’s controlling player can allocate those mortal wounds to a CHARACTER model in that unit.

If mortal wounds are being inflicted as a result of the [HAZARDOUS] ability or by an attack with the [DEVASTATING WOUNDS] ability that scored a Critical Wound, each time those mortal wounds are allocated to a model, if that model is destroyed as a result of those mortal wounds, the remaining mortal wounds from that attack are lost, just as with a normal attack.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • Unless the source of the mortal wounds is the [HAZARDOUS] ability or an attack with the [DEVASTATING WOUNDS] ability, damage from mortal wounds is not lost if it can be allocated to another model.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
1CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
VOID GHOSTS
1CP
Khaine’s Arrow – Battle Tactic Stratagem
Exploiting the fluctuating gravity of voidship fighting and flowing with the nigh-imperceptible movements of the vessel around them, the Aeldari acrobatically evade the blasts and blades of their foes.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
UNSHROUDED TRUTH
1CP
Seer Council – Strategic Ploy Stratagem
Dispelling the psychosomatic mirage that has so far beguiled and assailed the foe, the seer reveals the true location of the warriors it was masquerading as.
WHEN: Your Movement phase.

TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase and is within 9" of one or more friendly ASURYANI PSYKER models.

EFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

RESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move.
FATE INESCAPABLE
1CP
Seer Council – Battle Tactic Stratagem
The Aeldari have already seen how best to lay low this enemy and strike in the sure knowledge the foe cannot evade their terrible fate.
WHEN: Your Shooting phase.

TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to shoot this phase and is within 9" of one or more friendly ASURYANI PSYKER models.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
PSYCHIC SHIELD
1CP
Seer Council – Strategic Ploy Stratagem
A twist of the seer's psychic powers raises a whirling shield of empyric energy and psychokinetic debris to screen the Aeldari from enemy fire.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly ASURYANI PSYKER models.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
FOREWARNED
1CP
Seer Council – Strategic Ploy Stratagem
Having foreseen already how this fight will play out, the seer projects their insights and warnings into the minds of the Aeldari who must fight it.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly ASURYANI PSYKER models.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
FEIGNED RETREAT
1CP
Warhost – Strategic Ploy Stratagem
What appears to be a full retreat one moment is revealed as the deceptive prelude to a devastating attack the next.
WHEN: Your Movement phase, just after an ASURYANI unit from your army Falls Back.

TARGET: That ASURYANI unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
LIGHTNING-FAST REACTIONS
1CP
Warhost – Battle Tactic Stratagem
Processing events at incredible speed, these warriors easily evade attacks that would have slain any less celeritous combatants.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
BLITZING FIREPOWER
1CP
Warhost – Battle Tactic Stratagem
When unleashed in a close-ranged storm, Aeldari weapons fire can completely eradicate all life within the target zone.
WHEN: Your Shooting phase.

TARGET: One ASURYANI unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
SKYBORNE SANCTUARY
1CP
Warhost – Strategic Ploy Stratagem
The Aeldari excel in striking swiftly, then leaping back into the safety of their skimming transports.
WHEN: End of the Fight phase.

TARGET: One ASURYANI unit from your army and one friendly TRANSPORT it is able to embark within.

EFFECT: If your ASURYANI unit is wholly within 6" of that TRANSPORT, it can embark within it.
WEBWAY TUNNEL
1CP
Warhost – Strategic Ploy Stratagem
By slipping away into the ethereal confines of the Webway, Aeldari warriors can circumnavigate the foe and strike from new and unexpected quarters.
WHEN: End of your opponent’s Fight phase.

TARGET: One ASURYANI INFANTRY unit from your army that is wholly within 9" of one or more battlefield edges.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.
Agile Manoeuvres

SWIFT AS THE WIND

TRIGGER: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit.

FLITTING SHADOWS

TRIGGER: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.

EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit.

STAR ENGINES

TRIGGER: When an eligible VEHICLE unit from your army is selected to make a Normal move.

EFFECT: Until the end of the phase, add D6+l" to the Move characteristic of models in that unit.

SUDDEN STRIKE

TRIGGER: When an eligible unit from your army is selected to fight.

EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

OPPORTUNITY SEIZED

TRIGGER: When an enemy unit ends a Fall Back move.

EFFECT: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".

FADE BACK

TRIGGER: In your opponent’s Shooting phase, just after an enemy unit has shot.

EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".

Martial Grace
Warhost Detachment

Every element of a Warhost operates with speed and efficiency, units swirling around one another in an agile storm of blades and tightly controlled ferocity. The Aeldari know precisely where they must be at any given stage of the battle plan and move with inhuman elegance that leaves their enemies reeling in their wake.

  • At the start of the battle round, you receive 1 additional Battle Focus token.
  • Each time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1" to the Move characteristic of models in that unit.
  • Each time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result.
PRESENTIMENT OF DREAD
1CP
Seer Council – Strategic Ploy Stratagem
The seer plucks fate to find the foe suffering a horrible death, then projects it into their minds.
WHEN: Command phase.

TARGET: One ASURYANI PSYKER model from your army.

EFFECT: Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test.
ISHA’S FURY
1CP
Seer Council – Epic Deed Stratagem
Leaping from the seer’s outstretched hand, this blast of empyric energy is a raw expression of the sorrow and bitterness suffered by the Aeldari people.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One ASURYANI PSYKER model from your army within 9" of that enemy unit.

EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.
Strands of Fate
Seer Council Detachment

Though future sight is not a precise art, the Aeldari seers excel in its craft. Having read the strands of fate that twine and branch through the upcoming battle, they direct events down their favoured paths at the most opportune moments.

At the start of the first battle round, you generate Fate dice by rolling a number of D6 based on the battle size, as shown below. Keep your Fate dice to one side - this is your Fate dice pool.

BATTLE SIZENUMBER OF D6
Incursion3
Strike Force6
Onslaught9

Each time you use one of the Stratagems below, if your Fate dice pool contains one or more Fate dice showing the corresponding value in the table below, you can discard one of those corresponding Fate dice. If you do, reduce the CP cost of that usage of that Stratagem by 1CP.

STRATAGEMFATE DICE VALUE
Presentiment of Dread1
Forewarned2
Unshrouded Truth3
Fate Inescapable4
Isha’s Fury5
Psychic Shield6
Path of the Warrior
Aspect Host Detachment

The teachings of Khaine’s martial aspects are diverse and highly specialised, each completely lethal in its own nuanced fashion.

Each time an ASPECT WARRIORS or AVATAR OF KHAINE unit from your army is selected to shoot or fight, select one of the following abilities for it to gain until the end of the phase:
  • Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
  • Each time a model in this unit makes an attack, re-roll a Wound roll of 1.
Unerring Strike
Khaine’s Arrow Detachment

Once loosed at their target, the warriors who make up the Arrow of Khaine focus all of their attentions upon their singular target, ’[hey move with all the balletic speed of their people, and let nothing slow their attack.

In your Movement phase, each time an unit from your army makes a Normal move, while making that move it can attempt to operate a closed Hatchway that is within 1" of it at any point during that move, provided there are no enemy units within 1" of that Hatchway. If that unit does attempt to operate that Hatchway, reduce the distance each model in that unit can move this phase by 2" (if this makes it impossible for that unit to gel within 1" of that Hatchway it wishes to operate, then it cannot attempt to do so), and it cannot operate a Hatchway again this turn.
Alternative models by Artel W:

FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
INFILTRATORS

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that DEDICATED TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.
STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.
Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.

The AUTARCH keyword is used in the following Aeldari datasheets:

VOID GHOSTS
1CP
Protector Host – Battle Tactic Stratagem
Exploiting the fluctuating gravity of voidship fighting and flowing with the nigh-imperceptible movements of the vessel around them, the Aeldari acrobatically evade the blasts and blades of their foes.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SHURIKEN STORM
1CP
Protector Host – Battle Tactic Stratagem
Shuriken weaponry fill corridors and chambers with inescapable hails of monomolecular discs and reduce enemy boarding parties to bloodied ruin.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, add 1 to the Strength characteristic of Avenger shuriken catapults, shuriken catapults, shuriken pistols and shuriken cannons equipped by models in your unit.

The AIRCRAFT keyword is used in the following Aeldari datasheets:

FIRE AND FADE
1CP
Warhost – Strategic Ploy Stratagem
The Aeldari are masters of hit-and-run tactics, engaging a target with a flurry of shots before swiftly ducking back out of harm's way.
WHEN: Your Shooting phase, just after an ASURYANI INFANTRY unit from your army (excluding AIRCRAFT, ASURMEN and WRAITH CONSTRUCT units) has shot.

TARGET: That ASURYANI unit.

EFFECT: Your unit can make a Normal move of up to D6+1".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
  • Guileful Strategist
    15 pts
Armoured Warhost Detachment

An expert in vehicular warfare, this commander is always one step ahead of the foe.

model only. If your army includes the bearer, after both players have deployed their armies, select up to three VEHICLE units from your army and redeploy them. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.
  • Harmonisation Matrix
    30 pts
Armoured Warhost Detachment

When activated by its bearer, this crystalline device enables them to interface with Aeldari war machines, issuing orders and receiving combat reports at the speed of thought.

model only. In your Command phase, if the bearer (or any TRANSPORT it is embarked within) is within range of an objective marker you control, roll one D6: on a 3+, you gain 1CP.

  • Gift of Foresight
    15 pts
Warhost Detachment

It is far easier to avoid fatal battlefield errors if one has already foreseen when they will occur and how to prevent them.

ASURYANI model only. Once per battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP.

  • Timeless Strategist
    15 pts
Warhost Detachment

This ancient Aeldari war leader has commanded armies for the entire lifetimes of the younger mortal species. Their mastery of the swift, decisive and reactive strategy is second to none.

ASURYANI model only. At the start of the battle round, if the bearer is on the battlefield (or any TRANSPORT it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.

  • Phoenix Gem
    35 pts
Warhost Detachment

Aeldari myth tells how Isha once drew down the heat of a hundred stars into a glittering gem to save Asuryan. The Phoenix Gem is the only surviving fragment of this ancient stone and retains the power to return life to the fallen.

ASURYANI model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

  • Breath of Vaul
    10 pts
Guardian Battlehost Detachment

An ancient relic of Aeldari technology, this device enhances the lethality of those weapons said to channel the killing heal ofVaul’s blazing forges.

ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re-roll the result, and each time you make a Damage roll for a model equipped with a Guardian fusion gun in that unit, you can re-roll the result.

The GUARDIANS keyword is used in the following Aeldari datasheets:

  • Protector of the Paths
    20 pts
Guardian Battlehost Detachment

This warrior’s knowledge of the home ground on which they fight allows them to expertly position their forces to bracket the routes of the enemy’s approach with fire.

ASURYANI model only. While the bearer is leading a DIRE AVENGERS or GUARDIANS unit, once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer’s unit is within range of an objective marker you control.

  • Craftworld’s Champion
    25 pts
Guardian Battlehost Detachment

Appointed as the mastermind behind the defence of an entire craftworld, this warrior will hold vital ground at all costs.

ASURYANI model only. The bearer has an Objective Control characteristic of 5.

  • Ethereal Pathway
    30 pts
Guardian Battlehost Detachment

Knowing secret paths through the Webway, the bearer can direct warriors to outmanoeuvre the foe.

ASURYANI model only. In the Deploy Armies step, select up to two GUARDIANS units from your army. Models in the selected units have the Infiltrators ability.

  • Shimmerstone
    15 pts
Aspect Host Detachment

This simple and elegant gem conceals complex technology based on Dire Avenger shimmershields, its protective aegis extending across the bearer and those who fight at their side.

AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, each time a ranged attack targets that unit, subtract 1 from the Wound roll.

  • Strategic Savant
    15 pts
Aspect Host Detachment

A commander who knows with absolute certainty which strategic goals must be achieved, this warrior can appraise the battlefield at a glance.

AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, add 1 to the Objective Control characteristic of models in that unit.

  • Aspect of Murder
    25 pts
Aspect Host Detachment

Khaine is a murderous deity, and many of his aspects channel this element of his nature to some degree. Combining these teachings renders this warrior a truly fearsome assassin.

AUTARCH or AUTARCH WAYLEAPER model only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer, and those weapons have the [precision] ability.

  • Mantle of Wisdom
    30 pts
Aspect Host Detachment

This ritual relic marks the bearer out as one who has walked the Path of Command for ages untold and whose understanding of all things martial borders on the preternatural.

AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, each time that unit is selected to shoot or fight, until the end of the phase, models in that unit gain both of the abilities from the Path of the Warrior Detachment rule.

Shieldmaster
Khaine’s Arrow Detachment

This warrior exploits every detail of their environment to stave off pursuing or encircling foes.

Once per turn, in your Movement phase, after the bearer has moved, you can close one open Hatchway it moved through this phase (this can be done in addition to operating a Hatchway using the Unerring Strike Detachment rule).

Grace of Khaine
Protector Host Detachment

Fighting with lethal agility and perfect balance, this warrior places their every blow to inflict the maximum damage and scythe their enemies' every defence.

Each time the bearer makes an attack, re-roll a Hit roll of 1, re-roll a Wound roll of 1 and re-roll a Damage roll of 1.

Rallying Cry
Protector Host Detachment

With well-chosen inspirational words, this war leader swiftly mobilises the Aeldari defence forces to protect their vessel.

In the Deploy Armies step, when the bearer is set up in an Entry Zone, you can set up two friendly GUARDIANS units within that Entry Zone instead of any other units.

The JUMP PACK keyword is used in the following Aeldari datasheets:

Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.
Alternative models by Artel W:

Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.
DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.

The DAEMON keyword is used in the following Aeldari datasheets:

DOOM INESCAPABLE
1CP
Aspect Host – Battle Tactic Stratagem
Cast with the force of a thunderbolt, the Avatar's weapon strikes the foe with meteoric force.
WHEN: Your Shooting phase.

TARGET: One AVATAR OF KHAINE model from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, your model’s Wailing Doom ranged weapon has a Range characteristic of 18" and a Damage characteristic of 8.
Alternative models by Artel W:

LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".

The HARLEQUINS keyword is used in the following Aeldari datasheets:

Dedicated Transports

The YNNARI keyword is used in the following Aeldari datasheets:

Dedicated Transports
Disparate Paths
When mustering your army, you can include HARLEQUINS units in your army, even though they do not have the ASURYANI Faction keyword. Unless otherwise stated, you cannot select HARLEQUINS or YNNARI as your Army Faction.

The HARLEQUINS keyword is used in the following Aeldari datasheets:

Dedicated Transports

The HARLEQUINS and CHARACTER keywords are used in the following Aeldari datasheets:

STAGED DEATH
1CP
Ghosts of the Webway – Strategic Ploy Stratagem
A feigned death and sudden, shocking return are as impactful as dismaying to the foe.
WHEN: Any phase.

TARGET: One HARLEQUINS CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.
MOCKING FLIGHT
1CP
Ghosts of the Webway – Strategic Ploy Stratagem
The Harlequins tumble away in mock terror and panic before spinning back into the fight with cruel laughter and redoubled fury.
WHEN: Your Movement phase, just after a HARLEQUINS unit from your army Falls Back.

TARGET: That HARLEQUINS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

The HARLEQUINS and INFANTRY keywords are used in the following Aeldari datasheets:

Other
BLOODY DANCE
1CP
Ghosts of the Webway – Strategic Ploy Stratagem
Enemies goaded into following the steps of the saedath come unwittingly on cue to their executions.
WHEN: End of your opponent’s Charge phase.

TARGET: One HARLEQUINS INFANTRY or HARLEQUINS MOUNTED unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
HEROES’ FALL
1CP
Ghosts of the Webway – Strategic Ploy Stratagem
Though they may be slain, this step of the saedath calls on the players to act out the demise of tragic heroes who take their enemies with them to death.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One HARLEQUINS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
EXIT THE STAGE
1CP
Ghosts of the Webway – Strategic Ploy Stratagem
Players know when to fade back from the stage of war, ready to strike again when their moment comes.
WHEN: End of your opponent’s Fight phase.

TARGET: One HARLEQUINS unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
ACROBATIC LEAPS
1CP
Star-dancer Masque – Strategic Ploy Stratagem
Reacting with a speed most mortal beings could not dream of, the Aeldari engulf emerging foes in a sudden hail of gunfire.
WHEN: Your Movement phase.

TARGET: One unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed, and each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there.
VOID GHOSTS
1CP
Star-dancer Masque – Battle Tactic Stratagem
Exploiting the fluctuating gravity of voidship fighting and flowing with the nigh-imperceptible movements of the vessel around them, the Aeldari acrobatically evade the blasts and blades of their foes.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
DARTING STRIKES
1CP
Star-dancer Masque – Battle Tactic Stratagem
Shuriken weaponry fill corridors and chambers with inescapable hails of monomolecular discs and reduce enemy boarding parties to bloodied ruin.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
Unit Coherency
A unit that contains more than one model must be set up and end any kind of move as a single group, with all of its models within 2" horizontally and 5" vertically of at least one other model from that unit. While a unit has seven or more models, all of its models must instead be set up and end any kind of move within 2" horizontally and 5" vertically of at least two other models from that unit. This is called Unit Coherency.

If for any reason a model cannot be set up in Unit Coherency, or cannot be set up following any restrictions stated by other rules (e.g. while setting up using the Deep Strike ability), that unit cannot be set up. If a unit cannot end a move in Unit Coherency, it cannot make that move and its models are returned to their previous positions.

At the end of every turn, each player must remove models, one at a time, from any of the units from their armies that are no longer in Unit Coherency, until only a single group of models from each of those units remains in play and in Unit Coherency. Models removed in this way count as having been destroyed, but they never trigger any rules that apply when a model is destroyed.

  • Unit Coherency: Within 2" horizontally and 5" vertically of:
    • One other model from the same unit (in units of 2-6 models).
    • Two other models from the same unit (in units of 7+ models).
  • At the end of every turn, if a unit is not in Unit Coherency, the controlling player must remove models until that unit is in Unit Coherency again.
SERPENT STRIKE
1CP
Star-dancer Masque – Strategic Ploy Stratagem
A discipline refined for shipboard battle, this feat of marksmanship sees the Aeldari overlap annihilating hails of defensive fire.
WHEN: Fight phase, just after an unit from your army destroys an enemy unit.

TARGET: That unit.

EFFECT: Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3" and, if it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
Acrobatic Onslaught
Ghosts of the Webway Detachment

Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across the heads and shoulders of dumbfounded combatants, sprinting across the hulls of war engines, all the while bearing down with murderous intent upon their true intended victims.

Each time a HARLEQUINS model from your army makes a Charge move, it can move through enemy models.

TRAVELLING PLAYERS
  • TROUPE units from your army gain the BATTLELINE keyword and TROUPE models in those units have an Objective Control characteristic of 2.
  • You can include up to three of each of the following models in your army: DEATH JESTER, SHADOWSEER, TROUPE MASTER.

FADE BACK

TRIGGER: In your opponent’s Shooting phase, just after an enemy unit has shot.

EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".

Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
Strength from Death
Devoted of Ynnead Detachment

Surrounded by the slaughter on the battlefield, the Ynnari channel the sinister supernatural gifts of Ynnead to great effect.

You can use the following rules:

Lethal Intent

At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI unit from your army (excluding TITANIC units). That unit can make a Normal move.

Lethal Surge

Once per turn, when a YNNARI unit from your army performs the Fade Back Agile Manoeuvre, it can make a Lethal Surge move instead of a Normal move. If it does, roll one D6 and add 1 to the result: that unit can be moved a number of inches up to the total. When doing so, those models can be moved within Engagement Range of the enemy unit that just triggered that Agile Manoeuvre.

Lethal Reprisal

At the start of the Fight phase, select one YNNARI unit from your army (excluding TITANIC units) that is below its Starting Strength. Until the end of the phase, that unit has the Fights First ability.


SERVANTS OF THE WHISPERING GOD
  • You can include YNNARI units in your army, even though they do not have the ASURYANI Faction keyword.
  • ASURYANI units (excluding EPIC HEROES) from your army gain the YNNARI keyword.
  • You must include YVRAINE and/or THE YNCARNE in your army, and one of those models must be your WARLORD.
Faolchú’s Last Flight
Star-dancer Masque Detachment

Even should they be struck down by the foe, the players remain in character, embodying in their final steps the doomed but deadly fall of winged Faolchii.

Each time an model from your army is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
  • Mask of Secrets
    15 pts
Ghosts of the Webway Detachment

So terrifying and yet so captivating are the shifting aspects of this Harlequin’s psychoreactive mask that they can hypnotise foes or stop their hearts with fear.

HARLEQUINS model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.
  • Murder’s Jest
    20 pts
Ghosts of the Webway Detachment

This malevolent shrieker cannon catalyses its victims’ fear impulses into exaggerated bioelectric shocks, forcing them to scare themselves to death.

DEATH JESTER model only. Each time the bearer makes an attack that targets a unit that is Below Half-strength, each successful Hit roll scores a Critical Hit.

Path of Eldanesh
Star-dancer Masque Detachment

Following the steps of the Path of Eldanesh, this player moves through their foes like a bladed wind, swift and unstoppable as that hero of myth.

The bearer has the Fights First ability and, each time the bearer opens a Hatchway, until the end of the turn, improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1.

Prismatic Garb
Star-dancer Masque Detachment

In the close confines of shipboard war, the bewildering effect of this Harlequin’s domino field is redoubled.

Enemy units cannot fire Overwatch at the bearer.

The WARLOCKS keyword is used in the following Aeldari datasheets:

Characters
Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.

The FARSEER keyword is used in the following Aeldari datasheets:

SOUL BRIDGE
1CP
Spirit Conclave – Strategic Ploy Stratagem
It is risky for a Spiritseer to cast their awareness so far, but aiding the dead is sometimes necessary.
WHEN: Your Command phase.

TARGET: One WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit from your army and one ASURYANI PSYKER model from your army.

EFFECT: Until the start of your next Command phase, your WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit is considered to be within 12" of your PSYKER model for the purposes of the Psychic Guidance and Spirit Guides abilities.

The and PSYKER keywords are used in the following Aeldari datasheets:

SEER’S EYE
1CP
Spirit Conclave – Battle Tactic Stratagem
Seeing their prey as much through the eyes of their guiding seer as with any sense of their own, the wraith constructs strike swift and true.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One PSYKER model from your army and one friendly WRAITH CONSTRUCT unit within 12" of it that has not been selected to shoot or fight this phase.

EFFECT: Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack.
Shepherds of the Dead
Spirit Conclave Detachment

When guided by a Spirit Conclave, the ghost warriors gain a clarity and prowess they would otherwise lack. Moreover, should the foe slay any of their precious spirit guides, the dead will surely have their vengeance.

Each time an ASURYANI PSYKER model from your army is destroyed by an enemy unit, that enemy unit gains a Vengeful Dead token. Each time a WRAITH CONSTRUCT model from your army makes an attack that targets a unit with one or more Vengeful Dead tokens, add 1 to the Hit roll and add 1 to the Wound roll.

ASURYANI PSYKER models from your army have the following ability:

Spirit Guides (Aura): While a WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit from your army is within 12" of this model, that unit has the Battle Focus ability.

KEYWORDS
WRAITHBLADES and WRAITHGUARD units from your army gain the BATTLELINE keyword.

The SUPPORT WEAPON keyword is used in the following Aeldari datasheets:

  • Spirit Stone of Raelyth
    20 pts
Armoured Warhost Detachment

This spirit stone contains the essence of the Bonesinger Raelyth. Those Asuryani psykers who bear this item to battle can draw upon the fallen artisan’s talents.

PSYKER model only. While the bearer is within 3" of one or more friendly VEHICLE units, the bearer has the Lone Operative ability. In your Command phase, you can select one friendly VEHICLE model within 3" of the bearer. That model regains up to D3 lost wounds.

  • Guiding Presence
    25 pts
Armoured Warhost Detachment

This seer is closely attuned to their craftworld’s vehicles. Communicating with the souls inhabiting hull-mounted spirit stones can sharpen the tactical awareness of spirits and crew.

PSYKER model only. At the start of your Shooting phase, select one friendly VEHICLE model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.

  • Psychic Destroyer
    30 pts
Warhost Detachment

This psyker has refined the destructive potential of their mental abilities, honing them to a fine and frighteningly lethal point.

ASURYANI PSYKER model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.

  • Gaze of Ynnead
    15 pts
Devoted of Ynnead Detachment

This psychic executioner projects the extinguishing will of the Aeldari death god into the minds of the fc reducing them to ashen grey husks in moments.

FARSEER model only. The bearer’s Eldritch Storm weapon has the [devastating wounds] ability.

  • Stone of Eldritch Fury
    15 pts
Seer Council Detachment

This ancient gem was recovered from the crone world of Lleghaine and is said to resonate with the rage of that dead world’s ghosts. It acts as a magnifying lens for destructive psychic powers.

ASURYANI PSYKER model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.

  • Torc of Morai-Heg
    20 pts
Seer Council Detachment

Waves of malevolent energies roll from this article of warrior jewellery. Though they leave Aeldari systems and minds untouched, they cloud the enemy’s thoughts with doubt, lace their communications with mournful wails and scatter confusing sensor ghosts across their instruments.

ASURYANI PSYKER model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.

Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
  • Runes of Warding
    25 pts
Seer Council Detachment

These precisely crafted runic wards hold harmful empyric energies and predatory entities at hay, protecting the bearer’s mind and soul.

ASURYANI PSYKER model only. Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [devastating wounds] ability.

  • Lucid Eye
    30 pts
Seer Council Detachment

This helm houses a psychocrystalline weave that aids the wearer in sifting clarity and truth from the myriad ghosts of unrealised futures.

ASURYANI PSYKER model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.

The PSYKER and CHARACTER keywords are used in the following Aeldari datasheets:

Runes of Sanctuary (Psychic)
Khaine’s Arrow Detachment

Before battle was even joined the runes were cast, and this forces safest and truest passage through their foes predicted then committed to heart.

PSYKER model only. Once per turn, in your opponents Shooting phase, when a friendly unit within 9" of and visible to the bearer is selected as the target of a ranged attack, the bearer can use this Enhancement. If it does, until the end of the phase, each time an attack targets that friendly unit, worsen the Armour Penetration characteristic of that attack by 1.

Alternative models by Artel W:

Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.

The ASURYANI and MOUNTED keywords are used in the following Aeldari datasheets:

DARING RIDERS
1CP
Windrider Host – Strategic Ploy Stratagem
Some of the Windrider Hosts are especially aggressive, unable to restrain the fierce joy of racing perilously close to the foe while strafing them with fire.
WHEN: The Reinforcements step of your Movement phase.

TARGET: One ASURYANI MOUNTED or VYPER unit from your army in Reserves.

EFFECT: Until the end of the phase, when setting up your unit on the battlefield from Reserves, it can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units. When doing so, if your unit is set up within 9" horizontally of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.
WIND OF BLADES
1CP
Windrider Host – Strategic Ploy Stratagem
Warriors such as these cannot be pinned down or held back. They hit and run at will, hammering the foe with constant fire and slashing blows.
WHEN: Your Movement phase.

TARGET: One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
DEATH FROM ON HIGH
1CP
Windrider Host – Battle Tactic Stratagem
Streaking suddenly down from on high, the Aeldari strike like the fall of an executioner's blade.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ASURYANI MOUNTED or VYPER unit from your army that was set upon the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
OVERFLIGHT
1CP
Windrider Host – Strategic Ploy Stratagem
These airborne warriors arc up and away from the ruin of their foes, already seeking fresh prey.
WHEN: Your Shooting phase or the Fight phase, just after an ASURYANI MOUNTED unit from your army destroys an enemy unit.

TARGET: That ASURYANI MOUNTED unit.

EFFECT: Your unit can make a Normal move of up to 7".
FOCUSED FIREPOWER
1CP
Windrider Host – Battle Tactic Stratagem
Able to analyse and assess target data at incredible speeds, these Aeldari isolate the foe's weak spot and pour all their fire into it as they hurtle past.
WHEN: Your Shooting phase.

TARGET: One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
SPIRALLING EVASION
1CP
Windrider Host – Battle Tactic Stratagem
None but the Aeldari could risk such breakneck and seemingly suicidal evasive manoeuvres to jink around incoming enemy fire.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ASURYANI MOUNTED or VYPER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
Ride the Wind
Windrider Host Detachment

These hosts strike from many quarters, employing their incredible speed and agility to evade and ambush the foe at every turn.

In the Declare Battle Formations step you can set up ASURYANI MOUNTED and VYPER units from your army in Reserves. During the battle, such units can be set up on the battlefield as if they were arriving from Strategic Reserves. For the purposes of setting up ASURYANI MOUNTED or VYPER units from your army on the battlefield, treat the current battle round number as being one higher than it actually is.

In addition, at the end of your opponent’s turn, you can select a number of ASURYANI MOUNTED or VYPER units from your army (excluding units within Engagement Range of one or more enemy units), then remove those units from the battlefield and place them into Strategic Reserves. The maximum number of units you can select depends on the battle size, as shown below.

BATTLE SIZENUMBER OF UNITS
Incursion1
Strike Force2
Onslaught3

KEYWORDS
WINDRIDERS units from your army gain the BATTLELINE keyword.
  • Firstdrawn Blade
    10 pts
Windrider Host Detachment

Those who lead the Windrider Hosts do so from the front, embodying the first of the Swords of Vaul drawn in wrath.

ASURYANI MOUNTED model only. Models in the bearer’s unit have the Scouts 9" ability.

The ASURYANI, MOUNTED and PSYKER keywords are used in the following Aeldari datasheets:

  • Seersight Strike
    15 pts
Windrider Host Detachment

This warrior has mastered the art of augmenting their mounted attack runs with lashing blades of focused psychic power that punch through the heaviest armour and monstrous hide to vital targets deep within.

ASURYANI MOUNTED PSYKER model only. Psychic weapons equipped by the bearer have the [anti-monster 2+] and [anti-vehicle 2+] abilities.

  • Echoes of Ulthanesh
    20 pts
Windrider Host Detachment

Riding out to battle upon their skimming steed, this charismatic commander is reminiscent of the great Aeldari hero come again. The mere sight of them swooping down upon their foes inspires their warriors to remarkable feats of heroism in their turn.

ASURYANI MOUNTED model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent’s deployment zone: on a 5+, you gain 1CP.

  • Mirage Field
    25 pts
Windrider Host Detachment

This field generator surrounds its bearer with contradictory sensor ghosts and split-second illusions that make them incredibly challenging to target, particularly when moving at speed.

ASURYANI MOUNTED model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll.

Alternative models by Artel W:

Alternative models by Artel W:

Extra Attacks

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

  • The bearer can attack with this weapon in addition to any other weapons it can make attacks with.
  • Mistweave
    15 pts
Ghosts of the Webway Detachment

Employing their psychic powers of illusion and obfuscation, this Shadowseer can cause their comrades to vanish from the foe’s perceptions.

SHADOWSEER model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

UNFLINCHING FIRE
1CP
Wraiths of the Void – Strategic Ploy Stratagem
None can match the calm, patient precision of those who have already known death and do not fear it.
WHEN: Your opponent's Movement or Charge phase.

TARGET: One unit from your army that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified G.
WRAITHSIGHT
1CP
Wraiths of the Void – Battle Tactic Stratagem
There are advantages to perceiving the foe as glimmering souls without the obstruction of intervening walls and bulkheads.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. In addition, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack's Ballistic Skill characteristic and/or to the Hit roll.
Wraith-Marked
Wraiths of the Void Detachment

By harnessing and binding ethereal energies to strategically significant sites, this force is able to create spiritual waypoints that shine like beacons to the ghost warriors’ perceptions.

In your Command phase, you can select one unit from your army within range of an objective marker you control. That unit must take a Leadership test, subtracting 2 from the result if it has the WRAITH CONSTRUCT keyword: if passed, that objective marker is Secured by your army.
  • Rune of Mists
    10 pts
Spirit Conclave Detachment

This rare psychic rune binds occluding psychic energies about nearby wraith constructs to baffle the foe’s senses.

SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, each time a ranged attack targets that unit, unless the attacking model is within 18", models in that unit have the Benefit of Cover against that attack.

  • Stave of Kurnous
    15 pts
Spirit Conclave Detachment

Wound about with finely inscribed myths of Kurnous, the Hunter, this wraithbone staff imbues ghost warriors with an echo of the slain god’s keen-eyed skill.

SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer (excluding TITANIC units). Until the start of your next Command phase, each time a model in that unit makes an attack, on a Critical Wound, that attack has the [precision] ability.

  • Higher Duty
    25 pts
Spirit Conclave Detachment

Knowing their crucial role in guiding the ghost warriors, this seer chooses duty over personal glory.

SPIRITSEER model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, the bearer’s unit can make a Normal move of up to 6".

  • Light of Clarity
    30 pts
Spirit Conclave Detachment

The mind of this Spiritseer shines with psychic illumination, burning away the veils that cloud the senses of the dead.

SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, add 1 to the Objective Control characteristic of INFANTRY models in that unit and add 3 to the Objective Control characteristic of MONSTER models in that unit.

Direct Guidance
Wraiths of the Void Detachment

Practised in the arts of warfare amidst tangled corridors and chambers, this seer knows how best to guide their spirit warriors to victory.

At the end of your Movement phase, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer. Until the end of the turn, that WRAITH CONSTRUCT unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Song of Renewal
Wraiths of the Void Detachment

Employing their potent arts, this seer is able to guide ghost warriors back from the very brink of oblivion.

In your Command phase, the bearer can use this Enhancement. If it does, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer. Return one destroyed model to that WRAITH CONSTRUCT unit with its full wounds remaining.

The bearer can only use this Enhancement up to two times.

The YNNARI keyword is used in the following Aeldari datasheets:

Dedicated Transports
PALL OF DREAD
1CP
Devoted of Ynnead – Strategic Ploy Stratagem
Even after they fall, the most fervent Ynnari leave a sinister sense of watchfulness in their wake like some invisible death shroud.
WHEN: Any phase.

TARGET: One YNNARI unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

The YNNARI and INFANTRY keywords are used in the following Aeldari datasheets:

MACABRE RESILIENCE
1CP
Devoted of Ynnead – Battle Tactic Stratagem
Such is the conviction and power of the Ynnari that sometimes even mortal wounds cannot slow them.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One YNNARI INFANTRY or YNNARI MOUNTED unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
SOULSIGHT
1CP
Devoted of Ynnead – Battle Tactic Stratagem
Perceiving the flickering soulstuff of their foes, the Ynnari strike with ruthless precision.
WHEN: Your Shooting phase.

TARGET: One YNNARI unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [IGNORES COVER] abilities.
DEATH ANSWERS DEATH
1CP
Devoted of Ynnead – Strategic Ploy Stratagem
As the foe slays their warriors, a terrible vigour grips the Ynnari and compels them to repay the slaughter in kind.
WHEN: End of your opponent’s Shooting phase.

TARGET: One YNNARI unit from your army (excluding WRAITH CONSTRUCT units), if one or more models in that unit were destroyed this phase.

EFFECT: Your unit can shoot as if it were your Shooting phase.
EMISSARIES OF YNNEAD
1CP
Devoted of Ynnead – Battle Tactic Stratagem
Immersed in murder and gripped by holy purpose, these warriors bring Ynnead’s fatal message and his final gift to all who face them.
WHEN: Fight phase, just after a YNNARI INFANTRY unit from your army has selected its targets.

TARGET: That YNNARI INFANTRY unit.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If your unit is below its Starting Strength, you can re-roll the Hit roll instead.
PARTING THE VEIL
2CP
Devoted of Ynnead – Strategic Ploy Stratagem
In the moment of transcendent glory, before the Ynnari give their essence to their god, they fight harder than ever to take the foe with them to death.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One YNNARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
  • Cegorach’s Coil
    25 pts
Ghosts of the Webway Detachment

This vicious monofilament lariat unspools from its wielder’s gauntlet in a heartbeat, lashing through the foe before retracting as they tumble into bloody chunks.

TROUPE MASTER model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer’s unit, then roll one D6 for each model in the bearer’s unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

The WARLOCK keyword is used in the following Aeldari datasheets:

Characters
  • Storm of Whispers
    10 pts
Devoted of Ynnead Detachment

As though this Warlock were a conduit to the realm of the unquiet dead, they are surrounded by an endless susurrus that chills the foe with terror.

WARLOCK model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.

  • Borrowed Vigour
    10 pts
Devoted of Ynnead Detachment

This cruel warrior steals a portion of animus from each vanquished foe, keeping a little of Ynnead’s due to empower themselves and slay more foes in his name.

ARCHON model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.

  • Morbid Might
    15 pts
Devoted of Ynnead Detachment

Driven to new heights of cold fury and icy strength by the death energies flowing through their sinews, this arena champion fights with supernatural vigour.

SUCCUBUS model only. Each time the bearer makes a melee attack, you can re-roll the Wound roll.

Alternative models by Artel W:

Alternative models by Artel W:

Alternative models by Artel W:

Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
Alternative models by Artel W:

Alternative models by Artel W:

Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
Alternative models by Artel W:

Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.

The BATTLELINE keyword is used in the following Aeldari datasheets:

The ANHRATHE keyword is used in the following Aeldari datasheets:

The GUARDIANS keyword is used in the following Aeldari datasheets:

SHIELD NODES
1CP
Guardian Battlehost – Battle Tactic Stratagem
Exploiting a spar of old Aeldari technology, these warriors engage the flickering ghosts of ancient defensive force fields.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DIRE AVENGERS or GUARDIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: If your unit is within range of one or more objective markers, until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
WARDING SALVOES
1CP
Guardian Battlehost – Battle Tactic Stratagem
Woe betide the foe that seeks to claim the holdings of armed and determined Asuryani.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DIRE AVENGERS or GUARDIANS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of one or more objective markers, you can re-roll the Wound roll.
BLADES OF ASURYAN
1CP
Guardian Battlehost – Battle Tactic Stratagem
Asuryani martial teachings enable those wielding ranged weapons to employ them as close-quarter implements of death as well.
WHEN: Your Shooting phase.

TARGET: One DIRE AVENGERS or GUARDIANS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.
COST OF VICTORY
1CP
Guardian Battlehost – Strategic Ploy Stratagem
In so desperate and vital a fight, the Aeldari must accept casualties they would normally avoid and even send fresh warriors in to bolster the flagging ranks if it means victory.
WHEN: End of your opponent’s Fight phase.

TARGET: One GUARDIANS unit from your army.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. When doing so, return every destroyed GUARDIANS model to your unit.
RAPID AMBUSH
1CP
Protector Host – Strategic Ploy Stratagem
Reacting with a speed most mortal beings could not dream of, the Aeldari engulf emerging foes in a sudden hail of gunfire.
WHEN: Your opponent’s Movement phase, just after an enemy unit opens a Hatchway.

TARGET: One DIRE AVENGERS or GUARDIANS unit from your army that has not fired Overwatch this phase and is wholly on the opposite side of that Hatchway from that enemy unit.

EFFECT: If that enemy unit is within 9" of and visible to your unit, roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers 2 mortal wounds. If that enemy unit suffers one or more mortal wounds in this way, your unit can then make a Normal move of up to D6”.

RESTRICTIONS: Until the end of the turn, your unit cannot fire Overwatch.
SHIELD OF BLADES
1CP
Protector Host – Strategic Ploy Stratagem
A discipline refined for shipboard battle, this feat of marksmanship sees the Aeldari overlap annihilating hails of defensive fire.
WHEN: Your opponent’s Movement or Charge phase.

TARGET: One DIRE AVENGERS or GUARDIAN DEFENDERS unit from your army that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.

The GUARDIAN keyword is used in the following Aeldari datasheets:

Defend at All Costs
Guardian Battlehost Detachment

Battlehosts often deploy to protect arterial Webway gates, the world shrines of vulnerable Exodite worlds or the domes and galleries of their home craft world; this lends their warriors an especially keen determination to protect their holdings from foes.

Each time a DIRE AVENGER, GUARDIAN, SUPPORT WEAPON or WAR WALKER model from your army makes an attack, if that model’s unit and/or the target unit are within range of one or more objective markers, add 1 to the Hit roll.
Determined Defence
Protector Host Detachment

All too aware of the value of that which they defend, these warriors fight harder than ever, weaving around incoming enemy fire and shrugging off wounds that might otherwise see them laid low.

Each time an attack targets a GUARDIANS or DIRE AVENGERS unit from your army, if that unit is within range of an objective marker, add 1 to any armour saving throw made against that attack.
TIME TO STRIKE
1CP
Guardian Battlehost – Strategic Ploy Stratagem
Storm Guardians train to recognise where and when their selfless aggression can best benefit their craftworld and never to miss such opportunities.
WHEN: Your Movement phase.

TARGET: One STORM GUARDIANS unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit. Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.
Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that can embark within them.

Units can start the battle embarked within a TRANSPORT model instead of being set up separately – declare which units are embarked within a TRANSPORT model before you set it up.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.

The TRANSPORT keyword is used in the following Aeldari datasheets:

The DEDICATED TRANSPORT keyword is used in the following Aeldari datasheets:

The SMOKE keyword is used in the following Aeldari datasheets:

Dedicated Transports
LAYERED WARDS
1CP
Armoured Warhost – Strategic Ploy Stratagem
The wraithbone superstructure of this vehicle has been interlaced with warding runes, enabling its hull to resist incoming fire.
WHEN: Any phase, just after a mortal wound is allocated to an VEHICLE unit from your army.

TARGET: That VEHICLE unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
CLOUDSTRIKE
1CP
Armoured Warhost – Strategic Ploy Stratagem
The Asuryani often deploy their anti-grav vehicles in the lower atmosphere rather than on the ground. At a signal, they strike before the enemy can react.
WHEN: Start of the Reinforcements step of your Movement phase.

TARGET: One VEHICLE unit from your army that can FLY and is in Strategic Reserves.

EFFECT: Until the end of the phase, your unit has the Deep Strike ability. When your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but if it does, until the end of the turn, it is not eligible to declare a charge. In addition, if your unit is a TRANSPORT, each unit that disembarks from it this turn must be set up more than 6" horizontally from all enemy units and until the end of the turn, is not eligible to declare a charge.

The and TRANSPORT keywords are used in the following Aeldari datasheets:

SWIFT DEPLOYMENT
1CP
Armoured Warhost – Strategic Ploy Stratagem
With consummate skill, Guardian crews guide their agile armoured transports across the battlefield before swooping low to unload their cargo of warriors.
WHEN: Your Movement phase.

TARGET: One TRANSPORT unit from your army.

EFFECT: Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.

The , FLY and VEHICLE keywords are used in the following Aeldari datasheets:

VECTORED ENGINES
1CP
Armoured Warhost – Strategic Ploy Stratagem
The result of exquisite and ingenious Aeldari engineering, vectored engines enable grav vehicles to evade their enemies while maintaining accurate fire.
WHEN: Your Movement phase, just after an VEHICLE unit from your army that can FLY Falls Back.

TARGET: That FLY VEHICLE unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.
SOULSIGHT
1CP
Armoured Warhost – Strategic Ploy Stratagem
Spirit stones containing the souls of gifted seers have been embedded into this vehicle’s targeting matrices. The essences within lend guidance even in death.
WHEN: Your Shooting phase.

TARGET: One VEHICLE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time your unit is selected to shoot, you can re-roll one Hit roll, one Wound roll and one Damage roll made for a model in your unit. If you are using fast dice rolling, you can select one of those rolls to re-roll before moving onto the next step of the attack sequence.
ANTI‑GRAV REPULSION
1CP
Armoured Warhost – Strategic Ploy Stratagem
Skilled Aeldari pilots angle their vehicle’s anti-grav fields to repulse the enemy.
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One VEHICLE unit from your army that can FLY and was selected as a target of that charge.

EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.
SMOKESCREEN
1CP
Core – Wargear Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

The , VEHICLE and FLY keywords are used in the following Aeldari datasheets:

Skilled Crews
Armoured Warhost Detachment

Asuryani vehicle crews are amongst the galaxy’s most naturally gifted pilots and gunners. They can coax every last iota of performance from the formidable machines and weapon systems under their control.

Ranged weapons equipped by VEHICLE models from your army have the [ASSAULT] ability and you can re-roll Advance rolls made for VEHICLE FLY units from your army.

The AIRCRAFT keyword is used in the following Aeldari datasheets:

Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll an unmodified Hit roll of 1-3 always fails, and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.

The SUPPORT WEAPON keyword is used in the following Aeldari datasheets:

Alternative models by Artel W:

ARTIFICER ROUNDS
1CP
Khaine’s Arrow – Strategic Ploy Stratagem
These warriors know precisely which strategic sites must be secured, and in what order.
WHEN: Your Command phase.

TARGET: One unit from your army (excluding CHARACTER units).

EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, at the end of your turn, select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
AURIC STORM
1CP
Khaine’s Arrow – Battle Tactic Stratagem
The fiery passage of Khaine's Arrow scours the enemy away, leaving them nowhere to hide.
WHEN: Your Shooting phase.

TARGET: One DIRE AVENGERS, FIRE DRAGONS, SWOOPING HAWKS or WARP SPIDERS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.
WRAITHBONE ARMOUR
1CP
Spirit Conclave – Battle Tactic Stratagem
The apparent fragility of wraith constructs’ lithe bodies be/ies their incredible resilience.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One WRAITH CONSTRUCT unit from your army (excluding TITANIC units] that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
BLADEFOCUS
1CP
Khaine’s Arrow – Battle Tactic Stratagem
Those Aspect Warriors best versed in close-quarters combat fight all the harder, knowing they must act as the piercing tip of their host's strike.
WHEN: Fight phase.

TARGET: One HOWLING BANSHEES or STRIKING SCORPIONS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if it made a Charge move this turn, you can re-roll the Hit roll.
Alternative models by Artel W:

Alternative models by Artel W:

TRICKSTERS’ RETORT
1CP
Ghosts of the Webway – Strategic Ploy Stratagem
To the Harlequins, the foe are simply unwitting dance partners, their every move matched with graceful aplomb.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One TROUPE unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
VAUL’S VENGEANCE
1CP
Guardian Battlehost – Battle Tactic Stratagem
Swift and terrible vengeance comes for those who dare strike down the warriors of the Aeldari in the form of searing heavy weapons fire.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a DIRE AVENGERS or GUARDIANS unit from your army.

TARGET: One WAR WALKERS unit from your army.

EFFECT: After that enemy unit has finished making its attacks, your unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).

RESTRICTIONS: You can only use this Stratagem once per battle round.

The WARLOCKS keyword is used in the following Aeldari datasheets:

Characters
Alternative models by Artel W:

SPIRIT TOKEN
1CP
Spirit Conclave – Strategic Ploy Stratagem
By leaving psycho-resonant wraithbone markers upon the battlefield, these warriors wreathe vital strategic locations in an aura of dread not easily overcome.
WHEN: Start of your Movement phase.

TARGET: One WRAITHBLADES or WRAITHGUARD unit from your army.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
CRUSHING STRIDES
1CP
Spirit Conclave – Battle Tactic Stratagem
Elegant they may be, but the weight and implacable strength of wraith constructs on the charge can smash enemies to the ground bloody and broken.
WHEN: Your Charge phase, just after a WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit from your army ends a Charge move.

TARGET: That WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit.

EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each WRAITHBLADES model in your unit, or roll four D6 if your unit has the WRAITHLORD keyword, or roll six D6 if your unit has the WRAITHKNIGHT keyword: for each 3+, that enemy unit suffers 1 mortal wound.
BLADES FROM BEYOND
1CP
Spirit Conclave – Battle Tactic Stratagem
Sometimes, the twinned perceptions of ghost warriors allow them to perceive - and strike at - the souls of their foes.
WHEN: Fight phase.

TARGET: One WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
D-STRIKE
1CP
Wraiths of the Void – Strategic Ploy Stratagem
Recognising the importance of liminal boundaries in void warfare, the ghost warriors unleash their fury upon such a space to the shock of their foes.
WHEN: Your Shooting phase.

TARGET: One WRAITH CONSTRUCT unit from your army that has not been selected to shoot this phase.

EFFECT: Select one closed Hatchway that is visible to and within range of one or more of the ranged weapons equipped by models in your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed. For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Shooting phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

RESTRICTIONS: Until the end of the phase, your unit is not eligible to shoot.
GUARDIAN CONSTRUCTS
1CP
Wraiths of the Void – Battle Tactic Stratagem
Like graven sentinels the wraith constructs stand immovable, barring the enemy's path.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One WRAITH CONSTRUCT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is wholly on the opposite side of a Hatchway from your unit, subtract 1 from the Wound roll.

The TOWERING keyword is used in the following Aeldari datasheets:

HOVER

Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.

Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.

If a model is in Hover mode, then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AIRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.

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