RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bloody Twins [assault, pistol] | |||||||
Bloody Twins [assault, pistol] | 24" | 6 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sword of Asur [devastating wounds] | |||||||
Sword of Asur [devastating wounds] | Melee | 6 | 2+ | 6 | -3 | 3 |
1 model | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death spinner [ignores cover, torrent] | |||||||
Death spinner [ignores cover, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Dragon fusion pistol [assault, melta 3, pistol] | |||||||
Dragon fusion pistol [assault, melta 3, pistol] | 6" | 1 | 2+ | 9 | -4 | D6 | |
Reaper launcher – starshot [heavy] | |||||||
Reaper launcher – starshot [heavy] | 48" | 1 | 3+ | 10 | -2 | 3 | |
Reaper launcher – starswarm [heavy] | |||||||
Reaper launcher – starswarm [heavy] | 48" | 2 | 3+ | 4 | -2 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Banshee blade [anti-infantry 3+] | |||||||
Banshee blade [anti-infantry 3+] | Melee | 5 | 2+ | 4 | -2 | 2 | |
Scorpion chainsword [sustained hits 1] | |||||||
Scorpion chainsword [sustained hits 1] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Star glaive | |||||||
Star glaive | Melee | 4 | 2+ | 6 | -3 | 3 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death spinner [ignores cover, torrent] | |||||||
Death spinner [ignores cover, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Dragon fusion pistol [assault, melta 3, pistol] | |||||||
Dragon fusion pistol [assault, melta 3, pistol] | 6" | 1 | 2+ | 9 | -4 | D6 | |
Reaper launcher – starshot [heavy, ignores cover] | |||||||
Reaper launcher – starshot [heavy, ignores cover] | 48" | 1 | 3+ | 10 | -2 | 3 | |
Reaper launcher – starswarm [heavy, ignores cover] | |||||||
Reaper launcher – starswarm [heavy, ignores cover] | 48" | 2 | 3+ | 4 | -2 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Banshee blade [anti-infantry 3+] | |||||||
Banshee blade [anti-infantry 3+] | Melee | 5 | 2+ | 4 | -2 | 2 | |
Scorpion chainsword [sustained hits 1] | |||||||
Scorpion chainsword [sustained hits 1] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Star glaive | |||||||
Star glaive | Melee | 4 | 2+ | 6 | -3 | 3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Wailing Doom [sustained hits d3] | |||||||
The Wailing Doom [sustained hits d3] | 12" | 1 | 2+ | 16 | -4 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Wailing Doom – strike | |||||||
The Wailing Doom – strike | Melee | 6 | 2+ | 16 | -4 | D6+2 | |
The Wailing Doom – sweep | |||||||
The Wailing Doom – sweep | Melee | 12 | 2+ | 8 | -2 | 2 |
1 model | 300 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fury of the Tempest [assault, lethal hits] | |||||||
Fury of the Tempest [assault, lethal hits] | 24" | 4 | 2+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Shining Blade [sustained hits 1] | |||||||
Shining Blade [sustained hits 1] | Melee | 6 | 2+ | 5 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shrieker cannon | |||||||
Shrieker cannon | 24" | 3 | 2+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Jester’s blade | |||||||
Jester’s blade | Melee | 4 | 2+ | 4 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Mind War [anti-character 4+, precision, psychic] | |||||||
Mind War [anti-character 4+, precision, psychic] | 18" | 1 | 2+ | 5 | -2 | D6 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of Ulthamar and witchblade [anti-infantry 2+, psychic] | |||||||
Staff of Ulthamar and witchblade [anti-infantry 2+, psychic] | Melee | 3 | 2+ | 5 | -1 | 2 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eldritch Storm [blast, psychic] | |||||||
Eldritch Storm [blast, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 2+ | 9 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 2+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eldritch Storm [blast, psychic] | |||||||
Eldritch Storm [blast, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 2+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Searsong – beam [assault, melta 1, sustained hits 2] | |||||||
Searsong – beam [assault, melta 1, sustained hits 2] | 12" | 3 | 2+ | 8 | -3 | 2 | |
Searsong – lance [assault, melta 6] | |||||||
Searsong – lance [assault, melta 6] | 18" | 1 | 2+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Fire Axe | |||||||
Fire Axe | Melee | 6 | 2+ | 5 | -4 | 3 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Silent Death [assault] | |||||||
Silent Death [assault] | 12" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of Destruction [anti-infantry 3+] | |||||||
Blade of Destruction [anti-infantry 3+] | Melee | 8 | 2+ | 6 | -3 | 2 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Brood Twain [ignores cover, torrent, twin-linked] | |||||||
Brood Twain [ignores cover, torrent, twin-linked] | 12" | D6+3 | N/A | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spider’s Fangs [extra attacks, lethal hits] | |||||||
Spider’s Fangs [extra attacks, lethal hits] | Melee | 5 | 2+ | 4 | -2 | 1 | |
Weaverender [lethal hits] | |||||||
Weaverender [lethal hits] | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Maugetar [devastating wounds, ignores cover] | |||||||
Maugetar [devastating wounds, ignores cover] | 36" | 6 | 2+ | 7 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Maugetar | |||||||
Maugetar | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 2+ | 4 | -2 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Miststave [psychic] | |||||||
Miststave [psychic] | Melee | 4 | 2+ | 5 | -1 | D3 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Solitaire weapons [precision] | |||||||
Solitaire weapons [precision] | Melee | 9 | 2+ | 6 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Witch staff [anti-infantry 2+, psychic] | |||||||
Witch staff [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | D3 |
1 model | 65 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Asu-var – quicksilver stance [sustained hits 2] | |||||||
Asu-var – quicksilver stance [sustained hits 2] | Melee | 8 | 2+ | 4 | -1 | 1 | |
Asu-var – duellist stance [devastating wounds, precision] | |||||||
Asu-var – duellist stance [devastating wounds, precision] | Melee | 6 | 2+ | 5 | -2 | 2 | |
Asu-var – mythic stance [anti-epic hero 2+, precision] | |||||||
Asu-var – mythic stance [anti-epic hero 2+, precision] | Melee | 4 | 2+ | 3 | -4 | 3 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Swirling soul energy [ignores cover, psychic, torrent] | |||||||
Swirling soul energy [ignores cover, psychic, torrent] | 12" | D6+3 | N/A | 7 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vilith-zhar – strike | |||||||
Vilith-zhar – strike | Melee | 5 | 2+ | 12 | -4 | D6+1 | |
Vilith-zhar – sweep | |||||||
Vilith-zhar – sweep | Melee | 10 | 2+ | 6 | -4 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 2+ | 8 | -4 | D6 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 2+ | 4 | -2 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Harlequin’s special weapon [devastating wounds] | |||||||
Harlequin’s special weapon [devastating wounds] | Melee | 6 | 2+ | 4 | -1 | 2 | |
Troupe Master’s blade [devastating wounds] | |||||||
Troupe Master’s blade [devastating wounds] | Melee | 5 | 2+ | 5 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 2+ | 8 | -3 | D3 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 2+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Huskblade [anti-infantry 3+] | |||||||
Huskblade [anti-infantry 3+] | Melee | 5 | 2+ | 3 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 2+ | 8 | -3 | D3 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 2+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Succubus weapons [anti-infantry 3+] | |||||||
Succubus weapons [anti-infantry 3+] | Melee | 6 | 2+ | 3 | -2 | 1 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm of Whispers [anti-infantry 2+, devastating wounds, psychic] | |||||||
Storm of Whispers [anti-infantry 2+, devastating wounds, psychic] | 12" | D6+3 | 2+ | 2 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Kha-vir [devastating wounds] | |||||||
Kha-vir [devastating wounds] | Melee | 5 | 2+ | 4 | -3 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ranger long rifle [heavy, precision] | |||||||
Ranger long rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power blade | |||||||
Power blade | Melee | 4 | 3+ | 4 | -2 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Laser lance [assault] | |||||||
Laser lance [assault] | 6" | 1 | 2+ | 6 | -3 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Laser lance [lance] | |||||||
Laser lance [lance] | Melee | 4 | 2+ | 4 | -3 | 2 | |
Banshee blade | |||||||
Banshee blade | Melee | 5 | 2+ | 4 | -3 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 2+ | 3 | 0 | 1 |
1 model | 90 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Psytronome shaper [psychic] | |||||||
Psytronome shaper [psychic] | Melee | 2 | 2+ | 3 | 0 | D3 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Voidbringer [devastating wounds, heavy, precision] | |||||||
Voidbringer [devastating wounds, heavy, precision] | 48" | 1 | 2+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeldari power sword | |||||||
Aeldari power sword | Melee | 4 | 2+ | 4 | -2 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Spear of Starlight | |||||||
Spear of Starlight | 24" | 3 | 3+ | 8 | -2 | 4 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spear of Starlight | |||||||
Spear of Starlight | Melee | 4 | 3+ | 5 | -2 | 1 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arhra’s Bane [assault, pistol] | |||||||
Arhra’s Bane [assault, pistol] | 12" | 2 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Arhra’s Bane [sustained hits 1] | |||||||
Arhra’s Bane [sustained hits 1] | Melee | 5 | 2+ | 8 | -3 | 2 | |
Isirmathil [sustained hits 1] | |||||||
Isirmathil [sustained hits 1] | Melee | 8 | 2+ | 6 | -1 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
The Eye of Wrath [assault] | |||||||
The Eye of Wrath [assault] | 6" | 1 | 2+ | 6 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Spear of Twilight | |||||||
The Spear of Twilight | Melee | 5 | 2+ | 6 | -3 | 3 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 3+ | 4 | -2 | 1 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Shuriken rifle [assault, rapid fire 1] | |||||||
Shuriken rifle [assault, rapid fire 1] | 24" | 1 | 3+ | 4 | -1 | 1 | |
Wraithcannon | |||||||
Wraithcannon | 18" | 1 | 3+ | 14 | -4 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power sword | |||||||
Power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
5 models | 60 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Missile launcher – starshot | |||||||
Missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Missile launcher – sunburst [blast] | |||||||
Missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
11 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flamer [assault, ignores cover, torrent] | |||||||
Flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Fusion gun [assault, melta 2] | |||||||
Fusion gun [assault, melta 2] | 12" | 1 | 3+ | 8 | -4 | D6 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power sword | |||||||
Power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
11 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 3+ | 8 | -3 | D3 | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle [anti-infantry 3+, assault] | |||||||
Splinter rifle [anti-infantry 3+, assault] | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Sybarite weapon [anti-infantry 3+] | |||||||
Sybarite weapon [anti-infantry 3+] | Melee | 3 | 3+ | 3 | -1 | 1 |
10 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blast pistol [pistol] | |||||||
Blast pistol [pistol] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hekatarii blade | |||||||
Hekatarii blade | Melee | 3 | 3+ | 3 | -1 | 1 |
10 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin missile launcher – starshot [twin-linked] | |||||||
Twin missile launcher – starshot [twin-linked] | 48" | 1 | 3+ | 10 | -2 | D6 | |
Twin missile launcher – sunburst [blast, twin-linked] | |||||||
Twin missile launcher – sunburst [blast, twin-linked] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Twin bright lance [twin-linked] | |||||||
Twin bright lance [twin-linked] | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Twin scatter laser [sustained hits 1, twin-linked] | |||||||
Twin scatter laser [sustained hits 1, twin-linked] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin shuriken cannon [lethal hits, twin-linked] | |||||||
Twin shuriken cannon [lethal hits, twin-linked] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Twin starcannon [twin-linked] | |||||||
Twin starcannon [twin-linked] | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Disintegrator cannon | |||||||
Disintegrator cannon | 36" | 3 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked] | |||||||
Twin splinter rifle [anti-infantry 3+, assault, rapid fire 1, twin-linked] | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 4+ | 5 | 0 | 1 |
1 model | 70 |
2 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Executioner [anti-infantry 2+, psychic] | |||||||
Executioner [anti-infantry 2+, psychic] | 18" | 3 | 3+ | 6 | -2 | D3 | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 3+ | 8 | -4 | D6 | |
Long rifle [heavy, precision] | |||||||
Long rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 3+ | 4 | -2 | 1 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Shuriken rifle [assault, rapid fire 1] | |||||||
Shuriken rifle [assault, rapid fire 1] | 24" | 1 | 3+ | 4 | -1 | 1 | |
Wraithcannon | |||||||
Wraithcannon | 18" | 1 | 3+ | 14 | -4 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
Paired Hekatarii blades [twin-linked] | |||||||
Paired Hekatarii blades [twin-linked] | Melee | 4 | 2+ | 3 | -2 | 1 | |
Power sword | |||||||
Power sword | Melee | 3 | 3+ | 4 | -2 | 1 | |
Witch staff [anti-infantry 2+, psychic] | |||||||
Witch staff [anti-infantry 2+, psychic] | Melee | 2 | 2+ | 3 | 0 | D3 |
5 models | 80 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Pulse laser | |||||||
Pulse laser | 48" | 3 | 3+ | 9 | -2 | D6 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
D-cannon [blast, devastating wounds, indirect fire] | |||||||
D-cannon [blast, devastating wounds, indirect fire] | 24" | D3 | 3+ | 16 | -4 | D6+2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Missile launcher – starshot [ignores cover] | |||||||
Missile launcher – starshot [ignores cover] | 48" | 1 | 2+ | 10 | -2 | D6 | |
Missile launcher – sunburst [blast, ignores cover] | |||||||
Missile launcher – sunburst [blast, ignores cover] | 48" | D6 | 2+ | 4 | -1 | 1 | |
Reaper launcher – starshot [ignores cover] | |||||||
Reaper launcher – starshot [ignores cover] | 48" | 1 | 3+ | 10 | -2 | 3 | |
Reaper launcher – starswarm [ignores cover] | |||||||
Reaper launcher – starswarm [ignores cover] | 48" | 2 | 3+ | 5 | -2 | 1 | |
Shuriken cannon [ignores cover, lethal hits] | |||||||
Shuriken cannon [ignores cover, lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Tempest launcher [blast, indirect fire] | |||||||
Tempest launcher [blast, indirect fire] | 36" | 2D6 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 models | 90 |
10 models | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Avenger shuriken catapult [assault] | |||||||
Avenger shuriken catapult [assault] | 18" | 4 | 3+ | 4 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Diresword | |||||||
Diresword | Melee | 4 | 3+ | 4 | -2 | 1 | |
Power glaive | |||||||
Power glaive | Melee | 3 | 3+ | 5 | -3 | 1 |
5 models | 80 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Missile launcher – starshot | |||||||
Missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Missile launcher – sunburst [blast] | |||||||
Missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Pulse laser | |||||||
Pulse laser | 48" | 3 | 3+ | 9 | -2 | D6 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dragon fusion gun [assault, melta 3] | |||||||
Dragon fusion gun [assault, melta 3] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Dragon fusion pistol [assault, melta 3, pistol] | |||||||
Dragon fusion pistol [assault, melta 3, pistol] | 6" | 1 | 3+ | 9 | -4 | D6 | |
Dragon’s breath flamer [assault, ignores cover, torrent] | |||||||
Dragon’s breath flamer [assault, ignores cover, torrent] | 12" | D6+2 | N/A | 6 | -2 | 1 | |
Exarch’s Dragon fusion gun [assault, melta 6] | |||||||
Exarch’s Dragon fusion gun [assault, melta 6] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Firepike [assault, melta 3] | |||||||
Firepike [assault, melta 3] | 18" | 1 | 3+ | 12 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Dragon axe | |||||||
Dragon axe | Melee | 3 | 3+ | 6 | -4 | D6 |
5 models | 110 |
10 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prism cannon – dispersed pulse [blast] | |||||||
Prism cannon – dispersed pulse [blast] | 60" | 2D6 | 3+ | 6 | -2 | 2 | |
Prism cannon – focused lances [linked fire] | |||||||
Prism cannon – focused lances [linked fire] | 60" | 2 | 3+ | 18 | -4 | 6 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy D-scythe [blast] | |||||||
Heavy D-scythe [blast] | 18" | D6 | 4+ | 12 | -4 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 155 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Triskele [anti-infantry 3+, assault] | |||||||
Triskele [anti-infantry 3+, assault] | 12" | 3 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Banshee blade [anti-infantry 3+] | |||||||
Banshee blade [anti-infantry 3+] | Melee | 2 | 2+ | 4 | -2 | 2 | |
Executioner [anti-infantry 3+] | |||||||
Executioner [anti-infantry 3+] | Melee | 3 | 2+ | 6 | -3 | 3 | |
Mirrorswords [anti-infantry 3+] | |||||||
Mirrorswords [anti-infantry 3+] | Melee | 4 | 2+ | 4 | -2 | 2 | |
Triskele [anti-infantry 3+] | |||||||
Triskele [anti-infantry 3+] | Melee | 6 | 2+ | 3 | -1 | 1 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Doomweaver [blast, indirect fire, twin-linked] | |||||||
Doomweaver [blast, indirect fire, twin-linked] | 48" | D6+3 | 3+ | 7 | -1 | 2 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Long rifle [heavy, precision] | |||||||
Long rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -1 | 2 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
5 models | 55 |
10 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shadow weaver [blast, indirect fire] | |||||||
Shadow weaver [blast, indirect fire] | 48" | D6+2 | 3+ | 6 | -1 | 1 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laser lance [assault] | |||||||
Laser lance [assault] | 6" | 1 | 3+ | 6 | -2 | 3 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Star lance [assault] | |||||||
Star lance [assault] | 6" | 1 | 3+ | 9 | -3 | 3 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Laser lance [anti-monster 3+, anti-vehicle 3+, lance] | |||||||
Laser lance [anti-monster 3+, anti-vehicle 3+, lance] | Melee | 3 | 3+ | 5 | -2 | 3 | |
Paragon sabre | |||||||
Paragon sabre | Melee | 6 | 3+ | 5 | -2 | 2 | |
Star lance [anti-monster 3+, anti-vehicle 3+, lance] | |||||||
Star lance [anti-monster 3+, anti-vehicle 3+, lance] | Melee | 4 | 3+ | 5 | -3 | 3 |
3 models | 120 |
6 models | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Long rifle [precision] | |||||||
Long rifle [precision] | 36" | 1 | 2+ | 4 | -1 | 2 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
3 models | 80 |
6 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Skyweaver haywire cannon [anti-vehicle 4+, devastating wounds] | |||||||
Skyweaver haywire cannon [anti-vehicle 4+, devastating wounds] | 24" | 2 | 3+ | 3 | -1 | 3 | |
Star bolas | |||||||
Star bolas | 12" | D3 | 3+ | 7 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 | |
Zephyrglaive | |||||||
Zephyrglaive | Melee | 4 | 3+ | 6 | -2 | 2 |
2 models | 95 |
4 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Chainsabres [assault, pistol, twin-linked] | |||||||
Chainsabres [assault, pistol, twin-linked] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Biting blade [sustained hits 1] | |||||||
Biting blade [sustained hits 1] | Melee | 4 | 3+ | 6 | -3 | 1 | |
Chainsabres [sustained hits 1, twin-linked] | |||||||
Chainsabres [sustained hits 1, twin-linked] | Melee | 5 | 3+ | 4 | -1 | 1 | |
Scorpion chainsword [sustained hits 1] | |||||||
Scorpion chainsword [sustained hits 1] | Melee | 4 | 3+ | 4 | -1 | 1 | |
Scorpion’s claw | |||||||
Scorpion’s claw | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 85 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Exarch’s lasblaster [assault, lethal hits] | |||||||
Exarch’s lasblaster [assault, lethal hits] | 24" | 4 | 3+ | 5 | -1 | 1 | |
Hawk’s talon [lethal hits] | |||||||
Hawk’s talon [lethal hits] | 24" | 2 | 3+ | 6 | -2 | 2 | |
Lasblaster [assault, lethal hits] | |||||||
Lasblaster [assault, lethal hits] | 24" | 4 | 3+ | 4 | 0 | 1 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Sunpistol [assault, lethal hits, pistol] | |||||||
Sunpistol [assault, lethal hits, pistol] | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power sword | |||||||
Power sword | Melee | 5 | 3+ | 4 | -2 | 1 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fusion pistol [assault, melta 2, pistol] | |||||||
Fusion pistol [assault, melta 2, pistol] | 6" | 1 | 3+ | 8 | -4 | D6 | |
Neuro disruptor [anti-infantry 2+, assault, pistol] | |||||||
Neuro disruptor [anti-infantry 2+, assault, pistol] | 12" | 1 | 3+ | 4 | -2 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Harlequin’s blade [devastating wounds] | |||||||
Harlequin’s blade [devastating wounds] | Melee | 5 | 3+ | 3 | -1 | 1 | |
Harlequin’s special weapon [devastating wounds] | |||||||
Harlequin’s special weapon [devastating wounds] | Melee | 4 | 3+ | 4 | -1 | 1 | |
Power sword [devastating wounds] | |||||||
Power sword [devastating wounds] | Melee | 5 | 3+ | 4 | -2 | 1 |
5 models | 85 |
6 models | 100 |
11 models | 190 |
12 models | 205 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Vibro cannon | |||||||
Vibro cannon | 48" | D6 | 3+ | 9 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prismatic cannon – dispersed pulse [blast] | |||||||
Prismatic cannon – dispersed pulse [blast] | 24" | 2D6 | 3+ | 4 | 0 | 1 | |
Prismatic cannon – focused lances | |||||||
Prismatic cannon – focused lances | 24" | 2 | 3+ | 12 | -3 | 4 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Voidweaver haywire cannon [anti-vehicle 4+, devastating wounds] | |||||||
Voidweaver haywire cannon [anti-vehicle 4+, devastating wounds] | 24" | 3 | 3+ | 4 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Missile launcher – starshot | |||||||
Missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Missile launcher – sunburst [blast] | |||||||
Missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 65 |
2 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Missile launcher – starshot | |||||||
Missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Missile launcher – sunburst [blast] | |||||||
Missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
War Walker feet | |||||||
War Walker feet | Melee | 3 | 3+ | 5 | 0 | 1 |
1 model | 95 |
2 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 |
2 models | 55 |
4 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Shuriken pistol [assault, pistol] | |||||||
Shuriken pistol [assault, pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Singing spear [assault, psychic] | |||||||
Singing spear [assault, psychic] | 12" | 1 | 3+ | 9 | 0 | 3 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Singing spear [psychic] | |||||||
Singing spear [psychic] | Melee | 2 | 3+ | 3 | 0 | 3 | |
Witchblade [anti-infantry 2+, psychic] | |||||||
Witchblade [anti-infantry 2+, psychic] | Melee | 2 | 3+ | 3 | 0 | 2 |
1 model | 45 |
2 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death spinner [ignores cover, torrent] | |||||||
Death spinner [ignores cover, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
Death weavers [ignores cover, torrent, twin-linked] | |||||||
Death weavers [ignores cover, torrent, twin-linked] | 6" | D6 | N/A | 4 | -1 | 1 | |
Exarch’s death spinner [ignores cover, torrent] | |||||||
Exarch’s death spinner [ignores cover, torrent] | 12" | D6 | N/A | 6 | -2 | 1 | |
Spinneret rifle [ignores cover, torrent] | |||||||
Spinneret rifle [ignores cover, torrent] | 18" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Powerblade array [lethal hits, twin-linked] | |||||||
Powerblade array [lethal hits, twin-linked] | Melee | 10 | 3+ | 4 | -2 | 1 | |
Powerblades [lethal hits, twin-linked] | |||||||
Powerblades [lethal hits, twin-linked] | Melee | 5 | 3+ | 4 | -2 | 1 |
5 models | 95 |
10 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
3 models | 80 |
6 models | 160 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ghostaxe | |||||||
Ghostaxe | Melee | 3 | 4+ | 7 | -2 | 2 | |
Ghostswords | |||||||
Ghostswords | Melee | 5 | 4+ | 5 | -2 | 2 |
5 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Wraithcannon | |||||||
Wraithcannon | 18" | 1 | 4+ | 14 | -4 | D6+1 | |
D-scythe [torrent] | |||||||
D-scythe [torrent] | 12" | D6 | N/A | 7 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 4+ | 5 | 0 | 1 |
5 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy wraithcannon [devastating wounds] | |||||||
Heavy wraithcannon [devastating wounds] | 36" | D3 | 3+ | 20 | -4 | 2D6 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Suncannon [blast] | |||||||
Suncannon [blast] | 48" | D6+4 | 3+ | 10 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 5 | 3+ | 8 | -1 | 2 |
1 model | 435 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy wraithcannon [devastating wounds] | |||||||
Heavy wraithcannon [devastating wounds] | 36" | D3 | 3+ | 20 | -4 | 2D6 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic ghostglaive – strike | |||||||
Titanic ghostglaive – strike | Melee | 5 | 3+ | 16 | -3 | 6 | |
Titanic ghostglaive – sweep | |||||||
Titanic ghostglaive – sweep | Melee | 15 | 3+ | 8 | -2 | 2 |
1 model | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bright lance | |||||||
Bright lance | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Flamer [assault, ignores cover, torrent] | |||||||
Flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Missile launcher – starshot | |||||||
Missile launcher – starshot | 48" | 1 | 4+ | 10 | -2 | D6 | |
Missile launcher – sunburst [blast] | |||||||
Missile launcher – sunburst [blast] | 48" | D6 | 4+ | 4 | -1 | 1 | |
Scatter laser [sustained hits 1] | |||||||
Scatter laser [sustained hits 1] | 36" | 6 | 4+ | 5 | 0 | 1 | |
Shuriken cannon [lethal hits] | |||||||
Shuriken cannon [lethal hits] | 24" | 3 | 4+ | 6 | -1 | 2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 4+ | 4 | -1 | 1 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ghostglaive – strike | |||||||
Ghostglaive – strike | Melee | 4 | 4+ | 10 | -3 | D6+1 | |
Ghostglaive – sweep | |||||||
Ghostglaive – sweep | Melee | 8 | 4+ | 7 | -2 | 2 | |
Wraithbone fists | |||||||
Wraithbone fists | Melee | 4 | 4+ | 7 | -2 | 2 |
1 model | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Demiklaives – single blade | |||||||
Demiklaives – single blade | Melee | 3 | 3+ | 4 | -2 | 2 | |
Demiklaives – dual blades [twin-linked] | |||||||
Demiklaives – dual blades [twin-linked] | Melee | 6 | 3+ | 4 | -1 | 1 | |
Klaive | |||||||
Klaive | Melee | 3 | 3+ | 4 | -2 | 2 |
5 models | 75 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Heat lance [assault, melta 3] | |||||||
Heat lance [assault, melta 3] | 18" | 1 | 3+ | 14 | -4 | D6 | |
Splinter pistol [anti-infantry 3+, assault, pistol] | |||||||
Splinter pistol [anti-infantry 3+, assault, pistol] | 12" | 1 | 3+ | 2 | 0 | 1 | |
Splinter rifle [anti-infantry 3+, assault] | |||||||
Splinter rifle [anti-infantry 3+, assault] | 24" | 2 | 3+ | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Agoniser [anti-infantry 3+] | |||||||
Agoniser [anti-infantry 3+] | Melee | 4 | 3+ | 3 | -1 | 1 | |
Bladevanes | |||||||
Bladevanes | Melee | 3 | 3+ | 4 | 0 | 1 |
3 models | 65 |
3 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
D-bombard [blast, devastating wounds] | |||||||
D-bombard [blast, devastating wounds] | 72" | D6 | 3+ | 20 | -4 | 2D6 | |
Phantom pulsar | |||||||
Phantom pulsar | 120" | 8 | 3+ | 18 | -4 | 6 | |
Phantom starcannon | |||||||
Phantom starcannon | 36" | 4 | 3+ | 8 | -3 | 2 | |
Pulse laser | |||||||
Pulse laser | 48" | 3 | 3+ | 9 | -2 | D6 | |
Voidstorm missile launcher | |||||||
Voidstorm missile launcher | 48" | 2D6 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Phantom feet | |||||||
Phantom feet | Melee | 4 | 3+ | 12 | -2 | 4 | |
Wraith glaive – strike | |||||||
Wraith glaive – strike | Melee | 6 | 3+ | 18 | -4 | 12 | |
Wraith glaive – sweep | |||||||
Wraith glaive – sweep | Melee | 12 | 3+ | 8 | -3 | 4 |
1 model | 2100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cloudburst missile launcher [blast] | |||||||
Cloudburst missile launcher [blast] | 36" | 2D6 | 3+ | 8 | -2 | 2 | |
Revenant pulsar [assault] | |||||||
Revenant pulsar [assault] | 60" | 6 | 3+ | 14 | -3 | 4 | |
Sonic lance [anti-monster 4+, anti-vehicle 4+, assault, torrent] | |||||||
Sonic lance [anti-monster 4+, anti-vehicle 4+, assault, torrent] | 18" | D6+6 | N/A | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Revenant feet | |||||||
Revenant feet | Melee | 8 | 3+ | 10 | -1 | 3 |
1 model | 1100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
D-impaler [blast, devastating wounds] | |||||||
D-impaler [blast, devastating wounds] | 36" | D6+3 | 3+ | 16 | -4 | 4 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 415 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Brace of pistols [assault, pistol] | |||||||
Brace of pistols [assault, pistol] | 12" | 2 | 3+ | 3 | 0 | 1 | |
Dark lance | |||||||
Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Dissonance cannon [devastating wounds] | |||||||
Dissonance cannon [devastating wounds] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Dissonance pistol [devastating wounds, pistol] | |||||||
Dissonance pistol [devastating wounds, pistol] | 12" | 1 | 3+ | 6 | -1 | 1 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Void sabre | |||||||
Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 |
3 models | 105 |
4 models | 140 |
6 models | 210 |
7 models | 245 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [BLAST] | |||||||
Aeldari missile launcher – sunburst [BLAST] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Blaster [assault] | |||||||
Blaster [assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Brace of pistols [assault, pistol] | |||||||
Brace of pistols [assault, pistol] | 12" | 2 | 3+ | 3 | 0 | 1 | |
Corsair firearm [assault, lethal hits] | |||||||
Corsair firearm [assault, lethal hits] | 24" | 4 | 3+ | 4 | 0 | 1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Dissonance pistol [devastating wounds, pistol] | |||||||
Dissonance pistol [devastating wounds, pistol] | 12" | 1 | 3+ | 6 | -1 | 1 | |
Flamer [assault, ignores cover, torrent] | |||||||
Flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Fusion gun [assault, melta 2] | |||||||
Fusion gun [assault, melta 2] | 12" | 1 | 3+ | 8 | -4 | D6+1 | |
Shredder [assault, torrent] | |||||||
Shredder [assault, torrent] | 18" | D6 | N/A | 6 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Splinter cannon [anti-infantry 3+, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, sustained hits 1] | 36" | 3 | 3+ | 3 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Spar-glaive | |||||||
Spar-glaive | Melee | 4 | 3+ | 3 | 0 | 1 | |
Void sabre | |||||||
Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 125 |
6 models | 150 |
10 models | 250 |
11 models | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6
| |
Aeldari missile launcher – sunburst [BLAST] | |||||||
Aeldari missile launcher – sunburst [BLAST] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Blaster [ASSAULT] | |||||||
Blaster [ASSAULT] | 18" | 1 | 3+ | 8 | -4 | D6+1 | |
Brace of pistols [assault, pistol] | |||||||
Brace of pistols [assault, pistol] | 12" | 2 | 3+ | 3 | 0 | 1 | |
Corsair firearm [assault, lethal hits] | |||||||
Corsair firearm [assault, lethal hits] | 24" | 4 | 3+ | 4 | 0 | 1 | |
Dark lance [heavy] | |||||||
Dark lance [heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Dissonance pistol [devastating wounds, pistol] | |||||||
Dissonance pistol [devastating wounds, pistol] | 12" | 1 | 3+ | 6 | -1 | 1 | |
Flamer [assault, ignores cover, torrent] | |||||||
Flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Fusion gun [assault, melta 2] | |||||||
Fusion gun [assault, melta 2] | 12" | 1 | 3+ | 8 | -4 | D6+1 | |
Shardcarbine [anti-infantry 3+, assault] | |||||||
Shardcarbine [anti-infantry 3+, assault] | 18" | 3 | 3+ | 2 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Shuriken catapult [assault] | |||||||
Shuriken catapult [assault] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | |||||||
Splinter cannon [anti-infantry 3+, heavy, sustained hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 | |
Shredder [ASSAULT, TORRENT] | |||||||
Shredder [ASSAULT, TORRENT] | 18" | D6 | N/A | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Spar-glaive | |||||||
Spar-glaive | Melee | 4 | 3+ | 3 | 0 | 1 | |
Void sabre | |||||||
Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 125 |
6 models | 150 |
10 models | 250 |
11 models | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Firestorm scatter laser [anti-fly 2+] | |||||||
Firestorm scatter laser [anti-fly 2+] | 36" | 16 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Hornet pulse laser | |||||||
Hornet pulse laser | 36" | 2 | 3+ | 9 | -2 | D3 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Lynx pulsar [assault] | |||||||
Lynx pulsar [assault] | 48" | 4 | 3+ | 16 | -3 | D6 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin bright lance [twin-linked] | |||||||
Twin bright lance [twin-linked] | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Twin shuriken cannon [sustained hits 1, twin-linked] | |||||||
Twin shuriken cannon [sustained hits 1, twin-linked] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Phoenix missile array [blast] | |||||||
Phoenix missile array [blast] | 48" | D6 | 3+ | 6 | -1 | 2 | |
Phoenix pulse laser | |||||||
Phoenix pulse laser | 48" | 4 | 3+ | 10 | -2 | D6 | |
Twin shuriken cannon [sustained hits 1, twin-linked] | |||||||
Twin shuriken cannon [sustained hits 1, twin-linked] | 24" | 3 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
Twin Scorpion pulsar [twin-linked] | |||||||
Twin Scorpion pulsar [twin-linked] | 60" | 6 | 3+ | 18 | -3 | 5 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 410 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Prism rifle – dispersed [blast] | |||||||
Prism rifle – dispersed [blast] | 18" | D6 | 3+ | 4 | -1 | 1 | |
Prism rifle – focused | |||||||
Prism rifle – focused | 24" | 1 | 3+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
5 Shadow Spectres | 115 |
10 Shadow Spectres | 230 |
Shadow Spectre Exarch | +30 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Deathshroud cannon – dispersed [blast, devastating wounds] | |||||||
Deathshroud cannon – dispersed [blast, devastating wounds] | 12" | 3D6 | 3+ | 6 | -1 | 1 | |
Deathshroud cannon – focused [blast, devastating wounds] | |||||||
Deathshroud cannon – focused [blast, devastating wounds] | 48" | D6 | 3+ | 10 | -3 | 2 | |
Inferno lance [melta 2] | |||||||
Inferno lance [melta 2] | 24" | 4 | 3+ | 12 | -4 | D6 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 5 | 3+ | 8 | -1 | 2 |
1 model | 490 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin pulse laser [twin-linked] | |||||||
Twin pulse laser [twin-linked] | 48" | 3 | 3+ | 9 | -2 | D6 | |
Twin Vampire pulsar [twin-linked] | |||||||
Twin Vampire pulsar [twin-linked] | 60" | 3 | 3+ | 12 | -3 | 4 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 460 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Twin pulse laser [twin-linked] | |||||||
Twin pulse laser [twin-linked] | 48" | 3 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 430 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
D-flail – blast [blast, devastating wounds] | |||||||
D-flail – blast [blast, devastating wounds] | 24" | D3 | 3+ | 12 | -4 | 3 | |
D-flail – rift [devastating wounds, torrent] | |||||||
D-flail – rift [devastating wounds, torrent] | 12" | D3 | N/A | 12 | -4 | 3 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Twin shuriken catapult [assault, twin-linked] | |||||||
Twin shuriken catapult [assault, twin-linked] | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wraithbone hull | |||||||
Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 3+ | 10 | -2 | D6 | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 3+ | 4 | -1 | 1 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 3+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Wasp feet | |||||||
Wasp feet | Melee | 3 | 3+ | 5 | 0 | 1 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeldari missile launcher – sunburst [blast] | |||||||
Aeldari missile launcher – sunburst [blast] | 48" | D6 | 4+ | 4 | -1 | 1 | |
Aeldari missile launcher – starshot | |||||||
Aeldari missile launcher – starshot | 48" | 1 | 4+ | 10 | -2 | D6 | |
Bright lance | |||||||
Bright lance | 36" | 1 | 4+ | 12 | -3 | D6+2 | |
Destructor [psychic, torrent] | |||||||
Destructor [psychic, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Scatter laser | |||||||
Scatter laser | 36" | 6 | 4+ | 5 | 0 | 1 | |
Shuriken cannon [sustained hits 1] | |||||||
Shuriken cannon [sustained hits 1] | 24" | 3 | 4+ | 6 | -1 | 2 | |
Starcannon | |||||||
Starcannon | 36" | 2 | 4+ | 8 | -3 | 2 | |
Wraithseer D-cannon [devastating wounds] | |||||||
Wraithseer D-cannon [devastating wounds] | 24" | 1 | 4+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ghostspear – sweep [anti-infantry 2+, psychic] | |||||||
Ghostspear – sweep [anti-infantry 2+, psychic] | Melee | 12 | 4+ | 7 | -1 | 1 | |
Ghostspear – strike [anti-infantry 2+, precision, psychic] | |||||||
Ghostspear – strike [anti-infantry 2+, precision, psychic] | Melee | 4 | 4+ | 10 | -2 | 3 |
1 model | 160 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The ASURYANI keyword is used in the following Aeldari datasheets:
The VEHICLE keyword is used in the following Aeldari datasheets:
The TITANIC keyword is used in the following Aeldari datasheets:
In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.
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SWIFT AS THE WIND EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit. |
FLITTING SHADOWS EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit. |
STAR ENGINES EFFECT: Until the end of the phase, add D6+l" to the Move characteristic of models in that unit. |
SUDDEN STRIKE EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
OPPORTUNITY SEIZED EFFECT: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1". |
FADE BACK EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1". |
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The ASURYANI keyword is used in the following Aeldari datasheets:
The INFANTRY keyword is used in the following Aeldari datasheets:
The CHARACTER keyword is used in the following Aeldari datasheets:
The EPIC HERO keyword is used in the following Aeldari datasheets:
The
keyword is used in the following Aeldari datasheets:The GRENADES keyword is used in the following Aeldari datasheets:
The ASPECT WARRIOR keyword is used in the following Aeldari datasheets:
The PHOENIX LORD keyword is used in the following Aeldari datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The TRANSPORT keyword is used in the following Aeldari datasheets:
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The ASURYANI and INFANTRY keywords are used in the following Aeldari datasheets:
The WRAITH CONSTRUCT keyword is used in the following Aeldari datasheets:
The ASURYANI and PSYKER keywords are used in the following Aeldari datasheets:
SWIFT AS THE WIND EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit. |
FLITTING SHADOWS EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit. |
STAR ENGINES EFFECT: Until the end of the phase, add D6+l" to the Move characteristic of models in that unit. |
SUDDEN STRIKE EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
OPPORTUNITY SEIZED EFFECT: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1". |
FADE BACK EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1". |
Every element of a Warhost operates with speed and efficiency, units swirling around one another in an agile storm of blades and tightly controlled ferocity. The Aeldari know precisely where they must be at any given stage of the battle plan and move with inhuman elegance that leaves their enemies reeling in their wake.
Though future sight is not a precise art, the Aeldari seers excel in its craft. Having read the strands of fate that twine and branch through the upcoming battle, they direct events down their favoured paths at the most opportune moments.
At the start of the first battle round, you generate Fate dice by rolling a number of D6 based on the battle size, as shown below. Keep your Fate dice to one side - this is your Fate dice pool.
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The teachings of Khaine’s martial aspects are diverse and highly specialised, each completely lethal in its own nuanced fashion.
Each time an ASPECT WARRIORS or AVATAR OF KHAINE unit from your army is selected to shoot or fight, select one of the following abilities for it to gain until the end of the phase:Once loosed at their target, the warriors who make up the Arrow of Khaine focus all of their attentions upon their singular target, ’[hey move with all the balletic speed of their people, and let nothing slow their attack.
In your Movement phase, each time an unit from your army makes a Normal move, while making that move it can attempt to operate a closed Hatchway that is within 1" of it at any point during that move, provided there are no enemy units within 1" of that Hatchway. If that unit does attempt to operate that Hatchway, reduce the distance each model in that unit can move this phase by 2" (if this makes it impossible for that unit to gel within 1" of that Hatchway it wishes to operate, then it cannot attempt to do so), and it cannot operate a Hatchway again this turn.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The AUTARCH keyword is used in the following Aeldari datasheets:
The AIRCRAFT keyword is used in the following Aeldari datasheets:
An expert in vehicular warfare, this commander is always one step ahead of the foe.
VEHICLE units from your army and redeploy them. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
model only. If your army includes the bearer, after both players have deployed their armies, select up to threeWhen activated by its bearer, this crystalline device enables them to interface with Aeldari war machines, issuing orders and receiving combat reports at the speed of thought.
Command phase, if the bearer (or any TRANSPORT it is embarked within) is within range of an objective marker you control, roll one D6: on a 3+, you gain 1CP.
model only. In yourIt is far easier to avoid fatal battlefield errors if one has already foreseen when they will occur and how to prevent them.
ASURYANI model only. Once per battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP.
This ancient Aeldari war leader has commanded armies for the entire lifetimes of the younger mortal species. Their mastery of the swift, decisive and reactive strategy is second to none.
ASURYANI model only. At the start of the battle round, if the bearer is on the battlefield (or any TRANSPORT it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.
Aeldari myth tells how Isha once drew down the heat of a hundred stars into a glittering gem to save Asuryan. The Phoenix Gem is the only surviving fragment of this ancient stone and retains the power to return life to the fallen.
ASURYANI model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
An ancient relic of Aeldari technology, this device enhances the lethality of those weapons said to channel the killing heal ofVaul’s blazing forges.
ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re-roll the result, and each time you make a Damage roll for a model equipped with a Guardian fusion gun in that unit, you can re-roll the result.
The GUARDIANS keyword is used in the following Aeldari datasheets:
This warrior’s knowledge of the home ground on which they fight allows them to expertly position their forces to bracket the routes of the enemy’s approach with fire.
ASURYANI model only. While the bearer is leading a DIRE AVENGERS or GUARDIANS unit, once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer’s unit is within range of an objective marker you control.
Knowing secret paths through the Webway, the bearer can direct warriors to outmanoeuvre the foe.
ASURYANI model only. In the Deploy Armies step, select up to two GUARDIANS units from your army. Models in the selected units have the Infiltrators ability.
This simple and elegant gem conceals complex technology based on Dire Avenger shimmershields, its protective aegis extending across the bearer and those who fight at their side.
AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, each time a ranged attack targets that unit, subtract 1 from the Wound roll.
A commander who knows with absolute certainty which strategic goals must be achieved, this warrior can appraise the battlefield at a glance.
AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, add 1 to the Objective Control characteristic of models in that unit.
Khaine is a murderous deity, and many of his aspects channel this element of his nature to some degree. Combining these teachings renders this warrior a truly fearsome assassin.
AUTARCH or AUTARCH WAYLEAPER model only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer, and those weapons have the [precision] ability.
This ritual relic marks the bearer out as one who has walked the Path of Command for ages untold and whose understanding of all things martial borders on the preternatural.
AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, each time that unit is selected to shoot or fight, until the end of the phase, models in that unit gain both of the abilities from the Path of the Warrior Detachment rule.
This warrior exploits every detail of their environment to stave off pursuing or encircling foes.
Once per turn, in your Movement phase, after the bearer has moved, you can close one open Hatchway it moved through this phase (this can be done in addition to operating a Hatchway using the Unerring Strike Detachment rule).
Fighting with lethal agility and perfect balance, this warrior places their every blow to inflict the maximum damage and scythe their enemies' every defence.
Each time the bearer makes an attack, re-roll a Hit roll of 1, re-roll a Wound roll of 1 and re-roll a Damage roll of 1.
With well-chosen inspirational words, this war leader swiftly mobilises the Aeldari defence forces to protect their vessel.
In the Deploy Armies step, when the bearer is set up in an Entry Zone, you can set up two friendly GUARDIANS units within that Entry Zone instead of any other units.
The JUMP PACK keyword is used in the following Aeldari datasheets:
The FLY keyword is used in the following Aeldari datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The MONSTER keyword is used in the following Aeldari datasheets:
The DAEMON keyword is used in the following Aeldari datasheets:
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The HARLEQUINS keyword is used in the following Aeldari datasheets:
The YNNARI keyword is used in the following Aeldari datasheets:
The HARLEQUINS keyword is used in the following Aeldari datasheets:
The HARLEQUINS and CHARACTER keywords are used in the following Aeldari datasheets:
The HARLEQUINS and INFANTRY keywords are used in the following Aeldari datasheets:
Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across the heads and shoulders of dumbfounded combatants, sprinting across the hulls of war engines, all the while bearing down with murderous intent upon their true intended victims.
Each time a HARLEQUINS model from your army makes a Charge move, it can move through enemy models.FADE BACK
Surrounded by the slaughter on the battlefield, the Ynnari channel the sinister supernatural gifts of Ynnead to great effect.
You can use the following rules:Lethal Intent At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI unit from your army (excluding TITANIC units). That unit can make a Normal move. |
Lethal Surge Once per turn, when a YNNARI unit from your army performs the Fade Back Agile Manoeuvre, it can make a Lethal Surge move instead of a Normal move. If it does, roll one D6 and add 1 to the result: that unit can be moved a number of inches up to the total. When doing so, those models can be moved within Engagement Range of the enemy unit that just triggered that Agile Manoeuvre. |
Lethal Reprisal At the start of the Fight phase, select one YNNARI unit from your army (excluding TITANIC units) that is below its Starting Strength. Until the end of the phase, that unit has the Fights First ability. |
Even should they be struck down by the foe, the players remain in character, embodying in their final steps the doomed but deadly fall of winged Faolchii.
Each time an model from your army is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.So terrifying and yet so captivating are the shifting aspects of this Harlequin’s psychoreactive mask that they can hypnotise foes or stop their hearts with fear.
HARLEQUINS model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
This malevolent shrieker cannon catalyses its victims’ fear impulses into exaggerated bioelectric shocks, forcing them to scare themselves to death.
DEATH JESTER model only. Each time the bearer makes an attack that targets a unit that is Below Half-strength, each successful Hit roll scores a Critical Hit.
Following the steps of the Path of Eldanesh, this player moves through their foes like a bladed wind, swift and unstoppable as that hero of myth.
The bearer has the Fights First ability and, each time the bearer opens a Hatchway, until the end of the turn, improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1.
In the close confines of shipboard war, the bewildering effect of this Harlequin’s domino field is redoubled.
Enemy units cannot fire Overwatch at the bearer.
The WARLOCKS keyword is used in the following Aeldari datasheets:
The PSYKER keyword is used in the following Aeldari datasheets:
The FARSEER keyword is used in the following Aeldari datasheets:
The PSYKER keywords are used in the following Aeldari datasheets:
andWhen guided by a Spirit Conclave, the ghost warriors gain a clarity and prowess they would otherwise lack. Moreover, should the foe slay any of their precious spirit guides, the dead will surely have their vengeance.
Each time an ASURYANI PSYKER model from your army is destroyed by an enemy unit, that enemy unit gains a Vengeful Dead token. Each time a WRAITH CONSTRUCT model from your army makes an attack that targets a unit with one or more Vengeful Dead tokens, add 1 to the Hit roll and add 1 to the Wound roll.The SUPPORT WEAPON keyword is used in the following Aeldari datasheets:
This spirit stone contains the essence of the Bonesinger Raelyth. Those Asuryani psykers who bear this item to battle can draw upon the fallen artisan’s talents.
PSYKER model only. While the bearer is within 3" of one or more friendly VEHICLE units, the bearer has the Lone Operative ability. In your Command phase, you can select one friendly VEHICLE model within 3" of the bearer. That model regains up to D3 lost wounds.
This seer is closely attuned to their craftworld’s vehicles. Communicating with the souls inhabiting hull-mounted spirit stones can sharpen the tactical awareness of spirits and crew.
PSYKER model only. At the start of your Shooting phase, select one friendly VEHICLE model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.
This ancient gem was recovered from the crone world of Lleghaine and is said to resonate with the rage of that dead world’s ghosts. It acts as a magnifying lens for destructive psychic powers.
ASURYANI PSYKER model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.
Waves of malevolent energies roll from this article of warrior jewellery. Though they leave Aeldari systems and minds untouched, they cloud the enemy’s thoughts with doubt, lace their communications with mournful wails and scatter confusing sensor ghosts across their instruments.
ASURYANI PSYKER model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.
Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.These precisely crafted runic wards hold harmful empyric energies and predatory entities at hay, protecting the bearer’s mind and soul.
ASURYANI PSYKER model only. Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [devastating wounds] ability.
This helm houses a psychocrystalline weave that aids the wearer in sifting clarity and truth from the myriad ghosts of unrealised futures.
ASURYANI PSYKER model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.
The PSYKER and CHARACTER keywords are used in the following Aeldari datasheets:
Before battle was even joined the runes were cast, and this forces safest and truest passage through their foes predicted then committed to heart.
PSYKER model only. Once per turn, in your opponents Shooting phase, when a friendly unit within 9" of and visible to the bearer is selected as the target of a ranged attack, the bearer can use this Enhancement. If it does, until the end of the phase, each time an attack targets that friendly unit, worsen the Armour Penetration characteristic of that attack by 1.
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The MOUNTED keyword is used in the following Aeldari datasheets:
The ASURYANI and MOUNTED keywords are used in the following Aeldari datasheets:
These hosts strike from many quarters, employing their incredible speed and agility to evade and ambush the foe at every turn.
In the Declare Battle Formations step you can set up ASURYANI MOUNTED and VYPER units from your army in Reserves. During the battle, such units can be set up on the battlefield as if they were arriving from Strategic Reserves. For the purposes of setting up ASURYANI MOUNTED or VYPER units from your army on the battlefield, treat the current battle round number as being one higher than it actually is.
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The ASURYANI, MOUNTED and PSYKER keywords are used in the following Aeldari datasheets:
This warrior has mastered the art of augmenting their mounted attack runs with lashing blades of focused psychic power that punch through the heaviest armour and monstrous hide to vital targets deep within.
ASURYANI MOUNTED PSYKER model only. Psychic weapons equipped by the bearer have the [anti-monster 2+] and [anti-vehicle 2+] abilities.
Riding out to battle upon their skimming steed, this charismatic commander is reminiscent of the great Aeldari hero come again. The mere sight of them swooping down upon their foes inspires their warriors to remarkable feats of heroism in their turn.
ASURYANI MOUNTED model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent’s deployment zone: on a 5+, you gain 1CP.
This field generator surrounds its bearer with contradictory sensor ghosts and split-second illusions that make them incredibly challenging to target, particularly when moving at speed.
ASURYANI MOUNTED model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll.
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Employing their psychic powers of illusion and obfuscation, this Shadowseer can cause their comrades to vanish from the foe’s perceptions.
SHADOWSEER model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
By harnessing and binding ethereal energies to strategically significant sites, this force is able to create spiritual waypoints that shine like beacons to the ghost warriors’ perceptions.
In your Command phase, you can select one unit from your army within range of an objective marker you control. That unit must take a Leadership test, subtracting 2 from the result if it has the WRAITH CONSTRUCT keyword: if passed, that objective marker is Secured by your army.This rare psychic rune binds occluding psychic energies about nearby wraith constructs to baffle the foe’s senses.
SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, each time a ranged attack targets that unit, unless the attacking model is within 18", models in that unit have the Benefit of Cover against that attack.
Wound about with finely inscribed myths of Kurnous, the Hunter, this wraithbone staff imbues ghost warriors with an echo of the slain god’s keen-eyed skill.
SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer (excluding TITANIC units). Until the start of your next Command phase, each time a model in that unit makes an attack, on a Critical Wound, that attack has the [precision] ability.
Knowing their crucial role in guiding the ghost warriors, this seer chooses duty over personal glory.
SPIRITSEER model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, the bearer’s unit can make a Normal move of up to 6".
The mind of this Spiritseer shines with psychic illumination, burning away the veils that cloud the senses of the dead.
SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, add 1 to the Objective Control characteristic of INFANTRY models in that unit and add 3 to the Objective Control characteristic of MONSTER models in that unit.
Practised in the arts of warfare amidst tangled corridors and chambers, this seer knows how best to guide their spirit warriors to victory.
At the end of your Movement phase, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer. Until the end of the turn, that WRAITH CONSTRUCT unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Employing their potent arts, this seer is able to guide ghost warriors back from the very brink of oblivion.
In your Command phase, the bearer can use this Enhancement. If it does, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer. Return one destroyed model to that WRAITH CONSTRUCT unit with its full wounds remaining.
The bearer can only use this Enhancement up to two times.
The YNNARI keyword is used in the following Aeldari datasheets:
The YNNARI and INFANTRY keywords are used in the following Aeldari datasheets:
This vicious monofilament lariat unspools from its wielder’s gauntlet in a heartbeat, lashing through the foe before retracting as they tumble into bloody chunks.
TROUPE MASTER model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer’s unit, then roll one D6 for each model in the bearer’s unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
The WARLOCK keyword is used in the following Aeldari datasheets:
As though this Warlock were a conduit to the realm of the unquiet dead, they are surrounded by an endless susurrus that chills the foe with terror.
WARLOCK model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
This cruel warrior steals a portion of animus from each vanquished foe, keeping a little of Ynnead’s due to empower themselves and slay more foes in his name.
ARCHON model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.
Driven to new heights of cold fury and icy strength by the death energies flowing through their sinews, this arena champion fights with supernatural vigour.
SUCCUBUS model only. Each time the bearer makes a melee attack, you can re-roll the Wound roll.
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The ASURYANI and VEHICLE keywords are used in the following Aeldari datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The BATTLELINE keyword is used in the following Aeldari datasheets:
The ANHRATHE keyword is used in the following Aeldari datasheets:
The GUARDIANS keyword is used in the following Aeldari datasheets:
The GUARDIAN keyword is used in the following Aeldari datasheets:
Battlehosts often deploy to protect arterial Webway gates, the world shrines of vulnerable Exodite worlds or the domes and galleries of their home craft world; this lends their warriors an especially keen determination to protect their holdings from foes.
Each time a DIRE AVENGER, GUARDIAN, SUPPORT WEAPON or WAR WALKER model from your army makes an attack, if that model’s unit and/or the target unit are within range of one or more objective markers, add 1 to the Hit roll.All too aware of the value of that which they defend, these warriors fight harder than ever, weaving around incoming enemy fire and shrugging off wounds that might otherwise see them laid low.
Each time an attack targets a GUARDIANS or DIRE AVENGERS unit from your army, if that unit is within range of an objective marker, add 1 to any armour saving throw made against that attack.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Aeldari datasheets:
The TRANSPORT keyword is used in the following Aeldari datasheets:
The DEDICATED TRANSPORT keyword is used in the following Aeldari datasheets:
The SMOKE keyword is used in the following Aeldari datasheets:
The TRANSPORT keywords are used in the following Aeldari datasheets:
andThe FLY and VEHICLE keywords are used in the following Aeldari datasheets:
,The VEHICLE and FLY keywords are used in the following Aeldari datasheets:
,Asuryani vehicle crews are amongst the galaxy’s most naturally gifted pilots and gunners. They can coax every last iota of performance from the formidable machines and weapon systems under their control.
Ranged weapons equipped by VEHICLE models from your army have the [ASSAULT] ability and you can re-roll Advance rolls made for VEHICLE FLY units from your army.The INFANTRY keywords are used in the following Aeldari datasheets:
andThe AIRCRAFT keyword is used in the following Aeldari datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The SUPPORT WEAPON keyword is used in the following Aeldari datasheets:
The ASPECT WARRIORS keyword is used in the following Aeldari datasheets:
The WRAITH CONSTRUCT keyword is used in the following Aeldari datasheets:
The WALKER keyword is used in the following Aeldari datasheets:
The WARLOCKS keyword is used in the following Aeldari datasheets:
The TITANIC keyword is used in the following Aeldari datasheets:
The TOWERING keyword is used in the following Aeldari datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.