The shining golden warriors known as the Adeptus Custodes are the elite bodyguard of the Emperor himself. Their word is law and their might in battle unsurpassed, even amongst the ranks of the Space Marines. Striding resplendent and fearless through the fog of war, they bring hope to the embattled civilisations of Mankind and swift death to their enemies.
Book | Kind | Edition | Version | Last update |
Adeptus Custodes | ||||
Adeptus Custodes | Codex | 10 | 1.2 | October 2024 |
Imperial Armour: Adeptus Custodes | ||||
Imperial Armour: Adeptus Custodes | Datasheet | 10 | October 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 1.13 | October 2024 |
Boarding Actions | ||||
Boarding Actions | Expansion | 10 | 1.0 | October 2024 |
Balance Dataslate | ||||
Balance Dataslate | Rulebook | 10 | June 2024 | September 2024 |
Q: | If an enemy model is within 12" of any part of a unit that is led by a CHARACTER with the Radiant Mantle Enhancement when that enemy model selects targets for its attacks, do those attacks suffer from the -1 Hit roll penalty? |
A: | Yes. |
Q: | If I am using the Auric Champions Detachment and an ADEPTUS CUSTODES CHARACTER model that is leading a unit from my army is destroyed (e.g. by an attack with the [PRECISION] ability), does the Assemblage of Might Detachment rule still apply to the remaining models in that unit until the start of my next Command phase? |
A: | No. |
Q: | If I am using the Auric Champions Detachment, when selecting an enemy unit for the Assemblage of Might Detachment rule, can I select a unit that is embarked within a TRANSPORT? |
A: | No. |
Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.
ANATHEMA PSYKANA units from your army gain the following the ability:
This archeotech field projector triggers in response to autopremonitory danger input. It pulse-casts a temporary force field that can stave off even the most powerful attacks, before charging ready for another use. ADEPTUS CUSTODES model only. Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0. |
This leader is amongst the finest martial champions in all the Emperor's realm, and their mere presence inspires their followers to remarkable efforts. ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9". |
This warrior wields a close-quarters weapon crafted by the finest noble artisans of Terra, the workmanship of which is magnificent in its lethality. ADEPTUS CUSTODES model only. Each time the bearer makes a melee attack, add 1 to the Wound roll. |
The golden glory of the Emperor himself glows around this magnificent warrior like Sol's own fire. Enemies are blinded by its light, forced to recoil in pain and terror. ADEPTUS CUSTODES model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll. |
The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale.
At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.
This auramite weave garment is draped about its wearers shoulders before they don their battle armour. It forms a final, incredibly resilient layer of protection for them should all their other defences fail. SHIELD-CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic. |
This finely worked pauldron is awarded to whichever living Custodian currently holds the greatest tally of victories in the Blood Games. The one who bears the Castellan 's Mark is guaranteed to be a superlative strategic genius. SHIELD-CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves. |
The racks of the Adeptus Custodes’ armouries yield up some of the most finely crafted close-quarters weaponry borne by any soldiers of the Imperium. SHIELD-CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons. |
This incredibly advanced precursor to Imperial auspicators is able to see through solid objects and into esoteric spectra, meaning no malcontent against the Throne can ever hide from its bearer’s gaze. SHIELD-CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES cover] ability. |
The instinctive fear caused by the Pariah gene spreads like a terrible pall before the cadres of the Silent Sisterhood.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle-shock test. If that unit is Below Half-strength, it must subtract 1 from its Battle-shock test this phase instead.
Now rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Great Crusade. They are made from micro-vitrious mesh designed to diffract and absorb attacks, and include inbuilt refractor fields. ANATHEMA PSYKANA model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle-shocked model, change the Damage characteristic of that attack to 1 instead. |
This ancient bionic acts like a miniature animus speculum, focusing the bearers null abilities into a stare that can literally terrify foes to death. ANATHEMA PSYKANA model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test. |
Oblivion Knights are among the most powerful and experienced of the Sisters of Silence. When one leads their sisters in the field, witches must truly beware. ANATHEMA PSYKANA model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well. |
The Raptor Blade is an ancient relic of the Null Maidens, as razor sharp now as it was on the day of its forging and ever the bane of witches. ANATHEMA PSYKANA model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead. |
When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives.
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.
This warrior is the Emperors own wrath made manifest, the living weapon of the Master of Mankind. ADEPTUS CUSTODES model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test. |
Here is a singular being even the mighty Custodians can look up to and be inspired by ADEPTUS CUSTODES model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly ADEPTUS CUSTODES unit that is Battle-shocked and within 12" of the bearer; that unit is no longer Battle-shocked. |
Few in the history of the Imperium have been so skilled in reading - and directing- the ebb and flow of battle. ADEPTUS CUSTODES model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if the bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". |
Said to have been fashioned for dark deeds during the Horus Heresy, this blade is an icon of vengeance. ADEPTUS CUSTODES model only. Add 2 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn. |
In this section you’ll find additional rules for playing Crusade battles that are bespoke to ADEPTUS CUSTODES units.
As far back as records exist of the Adeptus Custodes, they have held the Magisterium Lex Ultima, making them answerable to only one - the Emperor. Such a mark of office holds them above all law and command save for the direct authority of the Master of Mankind, and affords them the incontestable jurisdiction to pursue Imperative Endeavours as they feel is appropriate.
Some crucial heartland territories must be kept free of foes at any cost.
You must embody the Emperor's fury in your wholesale destruction of the foe.
So absolute must your victory be that it sends a message to any who threaten Terra.
Priority threats to the Throne must be eliminated.
Sometimes the Custodians must work secretly and to hidden agendas.
You must display excellence in every theatre of strategy and tactics.
Those territories claimed by the Emperor must be irrefutably uncontested.
The blood-price of defying Terra must be rendered insupportable.
Augury suggests this fiend is a direct threat to the Throne and must be destroyed!
Shatter this danger before it can develop.
Sweep the enemy aside and reclaim that which is the Emperor's.
Fight as the Emperor's true champions.
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The Custodians know that no matter how honed their skills or focused their thoughts, the defence of the Golden Throne always demands more and better.
A devastating victory is a great deterrent to potential foes, sending ripples of dismay through those who might otherwise have thought to threaten the Throneworld.
The work of harvesting powerful psykers to feed the Golden Throne is never-ending. The same is true of the quest to purge the galaxy of those witches deemed powerful enough to present a threat to the Emperor or his realm.
More than one dread entity or forbidden artefact has slipped away from the cells beneath the Emperor's Palace since the emergence of the Great Rift. Seizing and recovering these is a rewarding priority for many Custodians.
There are ancient devices and weapons within the vaults of the Emperor's Palace that only the Custodians are entrusted with their use.
The Custodians earn new names for their tallies in honour of especially mighty deeds.
The Adeptus Custodes are masters at seizing control of rapidly developing situations and applying their talents to alter the strategic parameters in their favour.
Amongst the meritocratic structures of the Adeptus Custodes, warriors may prove themselves worthy of command in many ways.
Even while standing statue-still upon their endless watch, these Custodians are ready to spring instantly into violent action.
These warriors place every shot to fell the maximum number of victims with the most murderous efficiency.
Having stood guard over the very throne room of the Emperor himself, these Custodians are no strangers to staging the most resolute defence.
Even by the exceptional standards of the Adeptus Custodes, these warriors skills in close-quarters combat are breathtaking.
There is no circumstance this side of the grove that can truly shake the composure of the Custodians.
The genetic alchemy that saturates these warriors' physiologies has been tempered by many perils to resist more strongly than ever the corrupting touch of the warp.
These warriors become veritable streaks of golden light as they sweep down upon their foes.
Fighting at the forefront of the battle, these Custodians hit their victims with perfectly timed volleys the instant before they tear into their ranks.
These Custodians push their mounts to the limit, the better to capitalise upon the element of surprise.
The Sisters of Silence know that witches are best struck down before they have a chance for trickery.
Once on the trail of their quarry, these Null Maidens run them down with merciless determination.
These Sisters of Silence are ruthless and dogged in their pursuit of the enemy.
Auramite can be etched with protective wards. Few have the skills or knowledge to amend the Custodes’ armour in such a way, and the process takes many months to complete.
Once per turn, you can re-roll one saving throw made for the bearer.Said to have been crafted from a crystallised shard of the Emperors glorious light, this misericordia has been borne into battle by three separate Captain-Generals. It is reputed to flood the heart of its victim with searing radiance.
ADEPTUS CUSTODES INFANTRY model only. The bearer is equipped with the following melee weapon in addition to its other weapons:MELEE WEAPONS | RANGE | A | WS | S | AP | D |
Emperor’s Light [DEVASTATING WOUNDS, EXTRA ATTACKS] | ||||||
Emperor’s Light [DEVASTATING WOUNDS, EXTRA ATTACKS] | Melee | 3 | 2+ | 5 | -2 | 1 |
This blade is the pattern upon which all executioner greatblades were built. Its substance is capable of cutting any material without the need of a power field or disruption generator.
KNIGHT-CENTURA model equipped with an executioner greatblade only. The bearer’s melee weapons gain the [LANCE] and [SUSTAINED HITS 1] abilities.This gleaming halo is an ancient artefact fitted with a powerful conversion field that offers heightened protection to the wearer.
The bearer has a 3+ invulnerable save.The Apollonian Spear was wielded by Constantin Valdor, the first Captain-General of the Custodes. After his disappearance, the spear was placed in the vaults of Terra. Only rarely now, in the most terrible of circumstances, is it brought from there and wielded by the mightiest of the Custodians.
SHIELD-CAPTAIN model only. Once per battle, at the start of the Fight phase, the bearer can use this ability. If it does, add 3 to the Strength and Attacks characteristics of the bearer’s melee weapons until the end of that phase.A counter-intelligence device that twists and distorts electromagnetic signals, arae-shrikes are considered blasphemous in principle and arcane function by the Adeptus Mechanicus.
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit.The Mortis Gyre is an orb of energy that, when activated, seeks out its victim and rapidly embeds itself into their consciousness. The victim is shown a horrifying vision of their impending doom and a killing blow is delivered to send them to that fate.
Once per battle, when the bearer is selected to fight, it can activate the Mortis Gyre. If it does, until that fight is resolved, melee attacks made by this model that target an INFANTRY unit have the [DEVASTATING WOUNDS] ability.What appears to be a cloak of office can be activated to envelop the bearer in the very fabric of its surrounding reality, allowing them to traverse atomically with a thought and re-emerge with a blink.
Once per battle, at the end of any of your phases, the bearer can use the Twilight Pallium. If it does, remove the bearer’s unit from the battlefield and set it up again anywhere on the battlefield more than 3" horizontally away from all enemy units. The bearer’s unit is not eligible to charge in a turn in which it was set up in this manner unless it is more than 9" horizontally away from all enemy units.A circlet of spiritual darkness believed to hail from the earliest eras of Mankind, this sinister artefact focuses null energies in a vortex around its wearer.
The bearer gains the following ability:This immeasurably ancient auto-medicae device stems from an age of learnings now long lost. It meshes seamlessly with any suit of battle armour and exudes filament probes through the bearer’s body, there to dispense remarkable panaceaic elixirs should it detect severe physical or mental trauma.
Once per battle, in your Command phase, the bearer can regain up to D6 lost wounds.The Auriferous Orb appears to be a sphere of solid gold, but its simple beauty belies its dangers. When it detonates, it unleashes beams of such pure, radiating light that it kills those enemies of the Emperor it does not blind.
The bearer is equipped with the following ranged weapon in addition to its other weapons:RANGED WEAPONS | RANGE | A | BS | S | AP | D |
Auriferous Orb [ANTI-INFANTRY 4+, BLAST, BLINDING LIGHT, DEVASTATING WOUNDS] | ||||||
Auriferous Orb [ANTI-INFANTRY 4+, BLAST, BLINDING LIGHT, DEVASTATING WOUNDS] | 8" | D3 | 2+ | 1 | 0 | 1 |
The Epoch Auspice resembles an unremarkable book - with its battered cover and worn pages - but this appearance hides the strange technologies bound within that allow the bearer to create a temporal bubble around themselves and nearby allies.
Once per battle, at the start of the battle round, the bearer can deploy the Epoch Auspice. If it does, until the end of the battle round, each time an attack targets the bearer’s unit, subtract 1 from the Wound roll.Your victories have earned the approbation of your peers within the Ten Thousand. They have also seen you awarded with several new names to add to your tally, and opened new opportunities for you to advance within the esoteric subsocieties of your order All of this is as it should be, for with every plaudit or advancement your ability to serve the Emperor and defend the Golden Throne increases. Yet there are myriad threats still to be met. There are countless challenges for you to rise to, and your duties remain endless. Continue your watch with honour...
The tale of your names winds across the inner surfaces of your armour, an indisputable record of your valiant and merciless deeds. Many amongst the ranks of the Adeptus Custodes know of you. Your reputation as an exemplary warrior, battlefield commander and living implement of the Emperor's vengeance grows with every victory.
Your name has become a byword for terror amongst the enemies of the Emperor, while across the Throne world you are celebrated in statue, tapestry and song.
Some shield companies of the Adeptus Custodes set sail into the darkness between the stars, either guided by visions of the Emperor’s will or believing that they can do the most to defend Terra by seeking out and destroying distant threats.
In the claustrophobic battlegrounds of voidship interiors, even the lone champions of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial fighting styles.
Units from your army with the Martial Ka’tah ability retain that ability and gain this one.To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.
While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.Voidstrider At home in voidborne warfare, this superhuman warrior is able to move with marked purpose and speed. Add 2" to the bearer’s Move characteristic. |
Mantle of the Emissary This ancient cloak symbolises its wearer’s dedication to a vision-sent mission from the Emperor, and fills them with overwhelming purpose and determination. The bearer has an Objective Control characteristic of 5. |
Whether fighting furiously to prevent enemies from boarding one of the sinister Black Ships and freeing its psyker inmates, or sweeping into an enemy vessel or installation to seize and imprison powerful witches, the Sisters of Silence are a force to be reckoned with in void warfare.
In the claustrophobic battlegrounds of voidship interiors, even the lone champions of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial fighting styles.
Units from your army with the Martial Ka’tah ability retain that ability and gain this one.With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.
At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.The Vratine Aquila (Aura) This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils. ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save. |
Sinister Presence (Aura) So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus. ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase. |
The CHARACTER keyword is used in the following Adeptus Custodes datasheets:
The keyword is used in the following Adeptus Custodes datasheets:
The golden glory of the Emperor himself glows around this magnificent warrior like Sol's own fire. Enemies are blinded by its light, forced to recoil in pain and terror.
model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll.
Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives.
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.The TRANSPORT keyword is used in the following Adeptus Custodes datasheets:
The greatest warriors, most cunning tacticians and seers lead their armies to war possessed of hard-won skills and powerful artefacts that mark them out as legendary commanders.
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.
ANATHEMA PSYKANA units from your army gain the following the ability:
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The and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The EPIC HERO keyword is used in the following Adeptus Custodes datasheets:
There are ancient devices and weapons within the vaults of the Emperor's Palace that only the Custodians are entrusted with their use.
Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.The INFANTRY keyword is used in the following Adeptus Custodes datasheets:
The MOUNTED keyword is used in the following Adeptus Custodes datasheets:
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.A key asset has been deployed. Applied in the right manner, it could turn the tide of the battle.
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).The INFANTRY and SHIELD-CAPTAIN keywords are used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets: