MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Somnus [anti-psyker 5+, devastating wounds] | |||||||
Somnus [anti-psyker 5+, devastating wounds] | Melee | 4 | 2+ | 6 | -3 | 3 |
1 model | 75 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vaultswords – Behemor [precision] | |||||||
Vaultswords – Behemor [precision] | Melee | 6 | 2+ | 7 | -2 | 2 | |
Vaultswords – Hurricanus [sustained hits 1] | |||||||
Vaultswords – Hurricanus [sustained hits 1] | Melee | 9 | 2+ | 5 | -1 | 1 | |
Vaultswords – Victus [devastating wounds] | |||||||
Vaultswords – Victus [devastating wounds] | Melee | 5 | 2+ | 6 | -3 | 3 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Master-crafted boltgun [rapid fire 1] | |||||||
Master-crafted boltgun [rapid fire 1] | 24" | 1 | 2+ | 4 | 0 | 2 | |
Witchseeker flamer [ignores cover, torrent] | |||||||
Witchseeker flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 2+ | 3 | 0 | 1 | |
Executioner greatblade [anti-psyker 5+, devastating wounds] | |||||||
Executioner greatblade [anti-psyker 5+, devastating wounds] | Melee | 3 | 2+ | 5 | -2 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castellan axe [assault] | |||||||
Castellan axe [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Pyrithite spear [melta 2] | |||||||
Pyrithite spear [melta 2] | 12" | 1 | 2+ | 9 | -4 | D6 | |
Sentinel blade [assault, pistol] | |||||||
Sentinel blade [assault, pistol] | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Castellan axe | |||||||
Castellan axe | Melee | 6 | 2+ | 9 | -1 | 3 | |
Guardian spear | |||||||
Guardian spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
Pyrithite spear | |||||||
Pyrithite spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
Sentinel blade | |||||||
Sentinel blade | Melee | 7 | 2+ | 6 | -2 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Balistus grenade launcher [blast] | |||||||
Balistus grenade launcher [blast] | 18" | D6 | 2+ | 4 | -1 | 1 | |
Castellan axe [assault] | |||||||
Castellan axe [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Castellan axe | |||||||
Castellan axe | Melee | 6 | 2+ | 9 | -1 | 3 | |
Guardian spear | |||||||
Guardian spear | Melee | 7 | 2+ | 7 | -2 | 2 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Vertus hurricane bolter [rapid fire 3, twin-linked] | |||||||
Vertus hurricane bolter [rapid fire 3, twin-linked] | 18" | 3 | 2+ | 4 | 0 | 1 | |
Salvo launcher | |||||||
Salvo launcher | 24" | 1 | 2+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Interceptor lance [lance] | |||||||
Interceptor lance [lance] | Melee | 6 | 2+ | 7 | -2 | 2 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eagle's Scream [assault] | |||||||
Eagle's Scream [assault] | 24" | 2 | 2+ | 5 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Watcher’s Axe | |||||||
Watcher’s Axe | Melee | 6 | 2+ | 10 | -2 | 3 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gnosis [assault] | |||||||
Gnosis [assault] | 24" | 3 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gnosis | |||||||
Gnosis | Melee | 7 | 2+ | 8 | -3 | 2 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Sentinel blade [assault, pistol] | |||||||
Sentinel blade [assault, pistol] | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Guardian spear | |||||||
Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
Misericordia | |||||||
Misericordia | Melee | 5 | 2+ | 5 | -2 | 1 | |
Sentinel blade | |||||||
Sentinel blade | Melee | 5 | 2+ | 6 | -2 | 1 |
4 models | 180 |
5 models | 225 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Balistus grenade launcher [blast] | |||||||
Balistus grenade launcher [blast] | 18" | D6 | 2+ | 4 | -1 | 1 | |
Castellan axe [assault] | |||||||
Castellan axe [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Castellan axe | |||||||
Castellan axe | Melee | 4 | 2+ | 9 | -1 | 3 | |
Guardian spear | |||||||
Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
Misericordia | |||||||
Misericordia | Melee | 5 | 2+ | 5 | -2 | 1 |
2 models | 130 |
3 models | 195 |
5 models | 325 |
6 models | 390 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castellan axe [assault] | |||||||
Castellan axe [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Castellan axe | |||||||
Castellan axe | Melee | 4 | 2+ | 9 | -1 | 3 | |
Guardian spear | |||||||
Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 |
4 models | 200 |
5 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
4 models | 40 |
5 models | 50 |
9 models | 90 |
10 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Kheres-pattern assault cannon [devastating wounds] | |||||||
Kheres-pattern assault cannon [devastating wounds] | 24" | 6 | 2+ | 7 | -1 | 1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 2+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Contemptor combat weapon | |||||||
Contemptor combat weapon | Melee | 5 | 2+ | 12 | -2 | 3 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Godhammer lascannon | |||||||
Godhammer lascannon | 48" | 2 | 2+ | 12 | -3 | D6+1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Salvo launcher | |||||||
Salvo launcher | 24" | 1 | 2+ | 9 | -2 | 3 | |
Vertus hurricane bolter [rapid fire 3, twin-linked] | |||||||
Vertus hurricane bolter [rapid fire 3, twin-linked] | 18" | 3 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Interceptor lance [lance] | |||||||
Interceptor lance [lance] | Melee | 5 | 2+ | 7 | -2 | 2 |
2 models | 140 |
3 models | 210 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Executioner greatblade [anti-psyker 5+, devastating wounds] | |||||||
Executioner greatblade [anti-psyker 5+, devastating wounds] | Melee | 2 | 3+ | 5 | -2 | 2 |
4 models | 50 |
5 models | 65 |
9 models | 115 |
10 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Witchseeker flamer [ignores cover, torrent] | |||||||
Witchseeker flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
4 models | 50 |
5 models | 65 |
9 models | 115 |
10 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Adrathic devastator | |||||||
Adrathic devastator | 18" | 1 | 2+ | 7 | -2 | 3 | |
Lastrum bolt cannon [sustained hits 1] | |||||||
Lastrum bolt cannon [sustained hits 1] | 36" | 3 | 2+ | 6 | -1 | 1 | |
Twin las-pulsar [twin-linked] | |||||||
Twin las-pulsar [twin-linked] | 24" | 2 | 2+ | 9 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Interceptor lance [lance] | |||||||
Interceptor lance [lance] | Melee | 5 | 2+ | 7 | -2 | 2 |
3 models | 225 |
6 models | 450 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernus firepike [ignores cover, torrent] | |||||||
Infernus firepike [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Lastrum storm bolter [rapid fire 2] | |||||||
Lastrum storm bolter [rapid fire 2] | 24" | 2 | 2+ | 5 | -1 | 1 | |
Twin adrathic destructor [twin-linked] | |||||||
Twin adrathic destructor [twin-linked] | 18" | 1 | 2+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Solerite power gauntlet | |||||||
Solerite power gauntlet | Melee | 5 | 2+ | 8 | -2 | 2 | |
Solerite power talon | |||||||
Solerite power talon | Melee | 7 | 2+ | 7 | -2 | 1 |
3 models | 195 |
6 models | 390 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arachnus heavy blaze cannon | |||||||
Arachnus heavy blaze cannon | 36" | 4 | 2+ | 12 | -3 | D6+1 | |
Arachnus magna-blaze cannon | |||||||
Arachnus magna-blaze cannon | 48" | 3 | 2+ | 18 | -4 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 |
1 model | 580 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin arachnus heavy blaze cannon [twin-linked] | |||||||
Twin arachnus heavy blaze cannon [twin-linked] | 48" | 4 | 2+ | 12 | -3 | D6+2 | |
Twin iliastus accelerator cannon [rapid fire 4, twin-linked] | |||||||
Twin iliastus accelerator cannon [rapid fire 4, twin-linked] | 48" | 4 | 2+ | 10 | -1 | 3 | |
Twin lastrum bolt cannon [sustained hits 1] | |||||||
Twin lastrum bolt cannon [sustained hits 1] | 36" | 3 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 4 | 4+ | 6 | 0 | 1 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Achillus dreadspear | |||||||
Achillus dreadspear | 12" | 1 | 2+ | 9 | -2 | 3 | |
Infernus incinerator [torrent, ignores cover] | |||||||
Infernus incinerator [torrent, ignores cover] | 12" | D6 | N/A | 6 | -1 | 1 | |
Lastrum storm bolter [rapid fire 2] | |||||||
Lastrum storm bolter [rapid fire 2] | 24" | 2 | 2+ | 5 | -1 | 1 | |
Twin adrathic destructor [twin-linked] | |||||||
Twin adrathic destructor [twin-linked] | 18" | 1 | 2+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Achillus dreadspear [lance] | |||||||
Achillus dreadspear [lance] | Melee | 5 | 2+ | 12 | -2 | D6+1 |
1 model | 155 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Galatus warblade [ignores cover, torrent, twin-linked] | |||||||
Galatus warblade [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Galatus warblade | |||||||
Galatus warblade | Melee | 8 | 2+ | 8 | -2 | 3 |
1 model | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin arachnus blaze cannon [devastating wounds, twin-linked] | |||||||
Twin arachnus blaze cannon [devastating wounds, twin-linked] | 24" | 8 | 2+ | 5 | -1 | 1 | |
Twin lastrum bolt cannon [sustained hits 1] | |||||||
Twin lastrum bolt cannon [sustained hits 1] | 36" | 3 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Adrasite spear | |||||||
Adrasite spear | 18" | 1 | 2+ | 5 | -2 | 3 | |
Pyrithite spear [melta 2] | |||||||
Pyrithite spear [melta 2] | 12" | 1 | 2+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Adrasite spear | |||||||
Adrasite spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
Pyrithite spear | |||||||
Pyrithite spear | Melee | 5 | 2+ | 7 | -2 | 2 |
5 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arachnus heavy blaze cannon | |||||||
Arachnus heavy blaze cannon | 36" | 4 | 2+ | 12 | -3 | D6+1 | |
Spiculus heavy bolt launcher [blast] | |||||||
Spiculus heavy bolt launcher [blast] | 36" | D6+6 | 2+ | 7 | -1 | 2 | |
Twin lastrum bolt cannon [sustained hits 1] | |||||||
Twin lastrum bolt cannon [sustained hits 1] | 36" | 3 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 |
1 model | 690 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin arachnus blaze cannon [devastating wounds, twin-linked] | |||||||
Twin arachnus blaze cannon [devastating wounds, twin-linked] | 24" | 8 | 2+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Adrastus bolt caliver [sustained hits 1] | |||||||
Adrastus bolt caliver [sustained hits 1] | 36" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Misericordia | |||||||
Misericordia | Melee | 4 | 2+ | 5 | -2 | 1 |
5 models | 225 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arachnus storm cannon [devastating wounds] | |||||||
Arachnus storm cannon [devastating wounds] | 24" | 12 | 2+ | 6 | -1 | 1 | |
Iliastus accelerator culverin | |||||||
Iliastus accelerator culverin | 48" | 4 | 2+ | 9 | -1 | 3 | |
Spiculus bolt launcher [blast] | |||||||
Spiculus bolt launcher [blast] | 36" | D6+3 | 2+ | 5 | 0 | 1 | |
Twin plasma projector [torrent, twin-linked] | |||||||
Twin plasma projector [torrent, twin-linked] | 12" | D3 | N/A | 7 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 2+ | 7 | 0 | 1 | |
Telemon caestus | |||||||
Telemon caestus | Melee | 5 | 2+ | 12 | -2 | 3 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kinetic destroyer [pistol, sustained hits 1] | |||||||
Kinetic destroyer [pistol, sustained hits 1] | 12" | 2 | 2+ | 6 | -1 | 1 | |
Venatari lance [assault] | |||||||
Venatari lance [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Tarsis buckler | |||||||
Tarsis buckler | Melee | 5 | 2+ | 5 | -2 | 1 | |
Venatari lance [lance] | |||||||
Venatari lance [lance] | Melee | 5 | 2+ | 7 | -2 | 2 |
3 models | 165 |
6 models | 330 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
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Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.The keyword is used in the following Adeptus Custodes datasheets:
The INFANTRY keyword is used in the following Adeptus Custodes datasheets:
The CHARACTER keyword is used in the following Adeptus Custodes datasheets:
The EPIC HERO keyword is used in the following Adeptus Custodes datasheets:
The IMPERIUM keyword is used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives.
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The ANATHEMA PSYKANA and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.
ANATHEMA PSYKANA units from your army gain the following the ability:The instinctive fear caused by the Pariah gene spreads like a terrible pall before the cadres of the Silent Sisterhood.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle-shock test. If that unit is Below Half-strength, it must subtract 1 from its Battle-shock test this phase instead.With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.
At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale.
At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.
While an enemy unit is within Engagement Range of one or more units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
This auramite weave garment is draped about its wearers shoulders before they don their battle armour. It forms a final, incredibly resilient layer of protection for them should all their other defences fail.
SHIELD-CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.This incredibly advanced precursor to Imperial auspicators is able to see through solid objects and into esoteric spectra, meaning no malcontent against the Throne can ever hide from its bearer’s gaze.
SHIELD-CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES cover] ability.
This archeotech field projector triggers in response to autopremonitory danger input. It pulse-casts a temporary force field that can stave off even the most powerful attacks, before charging ready for another use.
model only. Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0.
This leader is amongst the finest martial champions in all the Emperor's realm, and their mere presence inspires their followers to remarkable efforts.
model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".
The golden glory of the Emperor himself glows around this magnificent warrior like Sol's own fire. Enemies are blinded by its light, forced to recoil in pain and terror.
model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll.
Here is a singular being even the mighty Custodians can look up to and be inspired by
model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly unit that is Battle-shocked and within 12" of the bearer; that unit is no longer Battle-shocked.
This warrior is the Emperors own wrath made manifest, the living weapon of the Master of Mankind.
model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
Said to have been fashioned for dark deeds during the Horus Heresy, this blade is an icon of vengeance.
model only. Add 2 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn.
Few in the history of the Imperium have been so skilled in reading - and directing- the ebb and flow of battle.
model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if the bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Now rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Great Crusade. They are made from micro-vitrious mesh designed to diffract and absorb attacks, and include inbuilt refractor fields.
ANATHEMA PSYKANA model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.
This ancient bionic acts like a miniature animus speculum, focusing the bearers null abilities into a stare that can literally terrify foes to death.
ANATHEMA PSYKANA model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.
Oblivion Knights are among the most powerful and experienced of the Sisters of Silence. When one leads their sisters in the field, witches must truly beware.
ANATHEMA PSYKANA model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.
The Raptor Blade is an ancient relic of the Null Maidens, as razor sharp now as it was on the day of its forging and ever the bane of witches.
ANATHEMA PSYKANA model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus.
ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils.
ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
This finely worked pauldron is awarded to whichever living Custodian currently holds the greatest tally of victories in the Blood Games. The one who bears the Castellan 's Mark is guaranteed to be a superlative strategic genius.
SHIELD-CAPTAIN model only. After both players have deployed their armies, you can select up to two units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
The racks of the Adeptus Custodes’ armouries yield up some of the most finely crafted close-quarters weaponry borne by any soldiers of the Imperium.
SHIELD-CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.
The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The MOUNTED keyword is used in the following Adeptus Custodes datasheets:
The FLY keyword is used in the following Adeptus Custodes datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Adeptus Custodes datasheets:
The TRANSPORT keyword is used in the following Adeptus Custodes datasheets:
The SMOKE keyword is used in the following Adeptus Custodes datasheets:
The WALKER keyword is used in the following Adeptus Custodes datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The AIRCRAFT keyword is used in the following Adeptus Custodes datasheets: