To the sound of fanfare and ground-shaking footfalls, the mighty war engines of the Questor Imperialis - often called Imperial Knights - stride onto the battlefield. Enemy fire clangs harmlessly off armour, or flares brilliantly as protective ion shields repel incoming shots. When the Knights bring their blades and cannon to bear, even the bravest of foes quake in fear.
Book | Kind | Edition | Version | Last update |
![]() | ||||
![]() | Codex | 10 | 1.0 | September 2025 |
![]() | ||||
![]() | Expansion | 10 | 3.3 | September 2025 |
![]() | ||||
![]() | Rulebook | 10 | 3.0 | September 2025 |
![]() | ||||
![]() | Datasheet | 10 | June 2025 | |
![]() | ||||
![]() | Expansion | 10 | December 2024 | |
![]() | ||||
![]() | Codex | 10 | 1.1 | October 2024 |
Q: | Can ADEPTUS MECHANICUS units use the Doctrina Imperatives ability when taken as part of the Questor Forgepact Detachment? |
A: | No. |
Welcome to the rules section of Codex: Imperial Knights. Whether forging your own tales of glory and infamy with narrative play or pitting yourself against your opponents in nail-biting matched play contests, the following present all the rules you will need to bring your Imperial Knights collection to life on the tabletop.
These include Detachment rules that Imperial Knights armies can use, along with the Imperial Knights army rule - Code Chivalric - which is common to many of your units. This section also includes datasheets for Imperial Knights units; you can find out more about how to use datasheets here.
Imperial Knights fight by a stringent set of codes. In addition to defeating the foe, honour must always be upheld.
|
|
Those honoured to serve a great hero do so unto death.
Some IMPERIAL KNIGHTS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.Imperial Knights tower over the battlefield, striding over lesser warriors to eagerly engage the foe.
Freeblades often wander the galaxy, aiding the armies of the Imperium against the xenos and heretics who threaten the Emperor’s realm.
If every model in your army has the IMPERIUM keyword, you can include either one TITANIC IMPERIAL KNIGHTS model or up to three ARMIGER models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.To crusade as part of a lance of Knightly companions is to be inspired to heights of noble heroism and feel the surge of honour that flows through the Throne Mechanicum. Valourstrike Lances epitomise the bold gallantry of Imperial Knights and the unbreakable fellowship that binds them. Their Noble warriors and loyal squires thunder into battle like an iron-shod storm. Barrages of unremitting firepower herald their assault, bolts of energy and clusters of heavy ordnance lancing out to punish the dishonourable foe. The Knights do not slow for a moment; their enemy deserves no such sufferance. The speed of their long strides carries the Noble companions into the foes’ holdouts. With the monumental power at their command, valorous groups of Knights lay waste to one swathe of enemies after another. Theirs is a selfless strength that shields and inspires their fellow Knights. It is a thunderous power that sees them punch through defensive lines, artillery emplacements and desperate counterstrikes by the foe until nothing but ruin is left in their wake.
With their companions beside them - kin of their blood, allies in honour - Knightly Nobles are inspired to near-reckless heroism. Their fervour spreads through neural interfaces to reach the machine spirits of their towering Knight suits. The Knights’ power cores flare with motive energy. Target stabilisers sputter into life, glaring balefully at the foe. Servo-motors and fibre bundles thrum, powering the Nobles’ steeds to a thunderous speed, such that the ground trembles.
Each time an IMPERIAL KNIGHTS unit from your army Advances, until the end of the turn, ranged weapons equipped by IMPERIAL KNIGHTS models from your army have the [ASSAULT] ability.
Deep within the Knight’s chassis is an ancient STC artefact. The device communes with its weakened machine spirit kin, bolstering their resolve to endure. IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured. |
This Knight’s ion shield projects a stream of nictitating particles that can obscure fellow Nobles from sight. IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability. |
A courtly counsellor against deception and a visionary hunter of lurking prey, this Noble’s sage advice unmasks the contemptible before their companions. IMPERIAL KNIGHTS model only. At the start of your Shooting phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the [ignores cover] ability. |
Honoured with a vivid heraldic insignia, this Noble is a wise mentor in the deadly art of battlefield intercession. IMPERIAL KNIGHTS model only. At the start of your Charge phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model. |
The forebears of Knightly Nobles secured their sprawling citadels through Old Night and whispered advice from those times still haunts the oldest Thrones Mechanicum. For generations since, Gate Warden Lances of Knights have thrown back xenos, heretics and mutants not only from their own walls but from those on worlds across the galaxy. Whether a physical revetment exists to guard or not, the Nobles know their duty. They treat the battlefield as their walled realm, with themselves as its bastions. Gigantic Dominus-class Knights anchor defensive positions, hurling murderous salvoes at encroaching enemies. Bondsmen piloting swift Armigers stand ready to lope forwards and stem encirclements of the Knights’ lines. Knights Crusader scythe down infantry besieging their chosen embrasures while Knights Defender stride into line to bolster positions with thrumming void shields. Should the enemy attempt to breach the Knights’ lines, the Nobles sally forth in a thunderous countercharge, challenges blaring from war horns as they dam the tide.
With a rigid, strategic intuition born of the unyielding fortifications defended by their ancestors, the Nobles of a Gate Warden Lance hold their ground with an arrogant superiority. While even one defends the marches of their claimed realm, they will fight to the ends of their honour to hurl back the besiegers.
At the start of the first battle round, select two objective markers on the battlefield to be your foundations. When you draw a line from any part of one of your foundations to the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line.
This stern Noble serves their household by seizing territories and domains deemed the property of their lord. They are a grim and fearsome agent who inspires their charges with an unwillingness to relent. IMPERIAL KNIGHTS model only. While the bearer is on your defensive line and there are no enemy units on your defensive line, add the bearers Objective Control characteristic to that of each model affected by the bearers Bondsman ability. |
The Noble dubbed with this honourable title has sworn to purge the frontiers of their realm, scouring it clean of the stain of everything foul and inimical to the Code. IMPERIAL KNIGHTS model only. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. |
This web of neuro-couplings has been worked into a richly ornamented helmet. Through it, the Noble pilot can access nearby hidden augur nodes deployed by servitor clades of the Sacristans, inloading targeting data to pick out the locations of shrouded besiegers. IMPERIAL KNIGHTS model only. Each time the bearer makes a ranged attack, while the bearer is on your defensive line, weapons equipped by the bearer have the [ignores cover] ability. |
The punitive anger of this pilot towards those who dare defile their realm is terrifying to behold. War horns blaring, they barge and trample forward, crushing their lessers in a terminal lesson of humility. IMPERIAL KNIGHTS model only. Once per turn, you can target the bearer with the Tank Shock Stratagem for 0CP. |
The legendary deeds of groups of Knightly champions are known across the Imperium. Epic lays have been inspired by crusading lances of a household’s greatest warriors, isolated bands of Knights who have fought their way to victory and honoured fellowships of Freeblades oathed to fight in chivalrous companionship until death claims them. Bonded by vows of honour, these Questoris Companions marshal their strength, their courage and the incredible power of their titanic Knight suits to undertake heroic feats of epic gallantry to achieve their quest. Individual Knights hold back armoured columns in glorious acts of selflessness to guard their companions’ flanks. Others wade alone into overwhelming odds, slamming enemy battle tanks through the air and crushing infantry underfoot. The most threatening of the foe are singled out for thunderous duels, and their humbling is a terrifying blow to enemy morale. With a rigid notion of their quest’s righteousness, the companions drive onwards in a ferocious display of titanic might.
To those who quest for honour - in service to their liege, to avenge atrocities, to wipe clean the stain of disfavour - there can be no end. The Imperium’s foes are legion, an endless horde from which more arise. As one quest ends, another always begins.
At the start of your turn, if your current Oath is fulfilled, determine an additional Oath as described here, with the exception that you cannot select a Deed or Quality you have already selected (if you are randomly selecting the Deed and/or Quality and roll any result that you have already selected, select a Deed or Quality you have not already selected instead). If you cannot determine an additional Oath because you have already selected each Deed and each Quality, do not determine an additional Oath.With every deed sealed with honour, every clarion call heralding a duty met, a champions spirit is strengthened and their ardour restored.
The Enhancements shown below can become expended. You cannot use such Enhancements while they are expended. Each time you fulfil your Oath, each expended Enhancement is no longer expended.
This Noble’s arrogant challenges herald a feat of victory, a promise of death that blares from their suit’s emitters. IMPERIAL KNIGHTS model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, then each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result. |
Whispered to a Knights machine spirit before battle, this techno-omen prophesies doom for airborne foes. IMPERIAL KNIGHTS model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can FLY, you can re-roll the Hit roll. |
This circuit-etched pennant marks a slayer of hordes and is linked to a glowing electoo beneath the pilot’s skin. IMPERIAL KNIGHTS model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee weapons equipped by the bearer have the [sustained hits 2] ability. |
With the sweep of an armoured limb, the Noble can cast wreckage and ruin towards yet another foe. IMPERIAL KNIGHTS model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
When deployed in large numbers, the swift and agile Armiger-class Knight suits can outmanoeuvre most foes. They strike and withdraw on simultaneous fronts to cut apart more unwieldy armies. Deployed as a Spearhead-at-Arms, meanwhile, and leashed to their Noble masters’ stern wisdom, their loyal conditioning and rapid adoption of complex strategies enable them to eviscerate any enemy. With loping strides, the lead Armigers fan out as a swift vanguard. They devastate enemy scouts and flush war engines into the sights of their lords and ladies. Banners of Armiger Helverins stalk into firing positions like towering assassins, spitting death into assigned targets of heavy infantry or snatching grav-tanks from the sky in blazing fireballs. Armiger Warglaives pounce on enemy fire points or ambush enemy assault formations, their reaper chain-cleavers howling as they chew through armour. They are their masters’ hounds, shield-bearers and heavily armed retainers in one, galvanised into deadly coordination through honoured service.
Knightly Nobles are exalted paragons of honour who uphold the tenets of the Code Chivalric and the glorious histories of their household. Through stern teachings and heroic tales, and no less their own deeds, they exemplify the virtues which Bondsmen aspire to emulate. It is not only in courtly life, upon the practice fields and during thrilling hunts that a Nobles squires and retainers cleave to their duty, but also in the fiery heart of every battle. There such teachings are tested as never before, and also find their most lauded expressions.
Each time a model from your army uses its Bondsman ability, if no other model from your army has used that Bondsman ability that turn, you can select up to three friendly ARMIGER models (instead of one) within 12" of that model, or within 15" of that model while your army is Honoured (you still cannot select a model that is already being affected by a Bondsman ability). Until the start of your next Command phase, those models are affected by that Bondsman ability.
A draconian enforcer of stringent standards, when this stern Noble does acknowledge pride in their servants, their Bondsmen zealously strive to retain it. IMPERIAL KNIGHTS model only. While two or more ARMIGER models are under the effects of the bearers Bondsman ability, each time each of those ARMIGER models makes an attack, you can re-roll a Hit roll of 1. |
Many are the fiends and unnamed dooms that lead hosts of darkness in the oldest tales. Their retelling spurs this Noble’s Bondsmen to seek out the lurking commanders of the foe and cut them down, so that they may end the spread of their evil. IMPERIAL KNIGHTS model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, melee weapons equipped by those ARMIGER models have the [precision] ability. |
Recounting the valorous feats of legendary Nobles, this champion inspires their squires to deride and denounce the foes every attempt at evading a just execution. IMPERIAL KNIGHTS model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, each time one of those ARMIGER models makes a melee attack, you can ignore any or all modifiers to the Hit roll and/or the Wound roll. |
Long has this Noble trained their Bondsmen in hunting the deadliest prey, instilling in them the skills to honourably exploit any opening in an enemy’s defence. IMPERIAL KNIGHTS model only. While two or more ARMIGER models arc under the effects of the bearer’s Bondsman ability, once per turn, you can target one of those ARMIGER models with the Counter-offensive Stratagem for 0CP. |
Bound by oaths of fealty or not, many Knightly houses enjoy close relations with the priesthood of the Adeptus Mechanicus. Whether answering the Martian priesthood’s calls to arms or prosecuting their own wars of liberation against the Emperor’s foes, Noble families regularly pilot their war suits to battle alongside their Tech-Priest allies. The Skitarii soldiery are inspired by the presence of these ancient engines of destruction, uttering awestruck psalms of veneration as they advance fearlessly towards the foe. In turn, the Noble champions are blessed and inspired by the chanted prayers of the Machine Cult and their war suits empowered by the skill of Tech-Priests and artificers of incomparable talent.
The Nobles of Questor Mechanicus houses commonly fight alongside the armies of forge worlds. They are bound together by their shared devotion to the Machine Cult.
IMPERIAL KNIGHTS units from your army have the following the ability:
The Omnissian priesthood has thrice blessed this champion of the Machine God and their Knight suit’s core; it burns with a zeal that cannot be quenched. IMPERIAL KNIGHTS model only. Add 4 to the bearer’s Wounds characteristic. |
A devotee of the Omnissian creed, this Noble is inspired by the presence of the Adeptus Mechanicus, fighting with greater zeal and vigour in their holy presence. IMPERIAL KNIGHTS model only. Each time the bearer makes a ranged attack, if the bearer is within 6" of one or more friendly ADEPTUS MECHANICUS units, re-roll a Hit roll of 1. |
An expert in the intricate mechanisms and weapons systems of Imperial Knights, this Tech-Priest taught Sacristans their craft. They now walk in the shadow of these war machines and make field repairs in the midst of battle. TECH-PRIEST model only. While the bearer is within 3" of one or more friendly IMPERIAL KNIGHTS units, it has the Lone Operative ability. In your Command phase, select one friendly Imperial Knights model within 3" of the bearer. That model regains up to 2 lost wounds. |
This titanic war machine’s carapace bristles with vox-grilles and laud hailers that project binharic prayers to the Machine God; these static chants serve both to unnerve the foe and fill the faithful of the Omnissiah with holy fervour. IMPERIAL KNIGHTS model only. While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1. While a friendly ADEPTUS MECHANICUS unit is within 6" of the bearer, improve the Leadership characteristic of 1 models in that ADEPTUS MECHANICUS unit by 1. |
In this section you’ll find additional rules for playing Crusade battles that are bespoke to IMPERIAL KNIGHTS units. You can find out more about Crusade armies in the main Crusade rules.
To Strike Down the Unclean BehemothsThe slaughter of hulking nightmares is a noble aspiration. It harks many back to the Knights’ origins, defending their keeps from vile beasts. While this Chivalric Quest is active, add 1 to its tally each time a MONSTER or VEHICLE unit is destroyed by an attack made by an IMPERIAL KNIGHTS model from your Crusade force. For each of those detroyed units that was TITANIC, you gain 1 additional tally mark.
| ||||||||||||
To Stamp Out the Champions of DishonourNobles never forget - nor forgive - the generals, priests, witches and champions who wrong them. The Code Chivalric demands their death. While this Chivalric Quest is active, add 1 to its tally each time a CHARACTER unit is destroyed by an attack made by an IMPERIAL KNIGHTS model from your Crusade force. For each of those detroyed units that was your opponent’s WARLORD, you gain 1 additional tally mark.
| ||||||||||||
To Secure the RealmThe dark and infested reaches of the galaxy, so Knightly teachings reveal, yearn for liberation, even if it must be bought with blood. While this Chivalric Quest is active, al the end of each battle, add 1 to its tally for each of the following conditions you satisfy: one or more IMPERIAL KNIGHTS units from your Crusade army are within 6" of the centre of the battlefield; no enemy units are within 6" of the centre of the battlefield; one or more Imperial Knights units from your Crusade army are wholly within your opponent’s deployment zone.
| ||||||||||||
Mastery of ObduracyA warrior who displays a particularly haughty intractability may earn the right to represent the unchanging tenets of their house or Freeblade lance in war. Such champions plant their feet, brazenly declare their dominance and deny any foe that faces them. ![]() While this unit is not Battle-shocked, add 1 to its Objective Control characteristic. ![]() While this unit is not Battle-shocked, add 3 to its Objective Control characteristic. ![]() While this unit is not Battle-shocked, add 5 to its Objective Control characteristic. | ||
Mastery of ClarionTo convey the voice of one’s liege is a privilege. Such Nobles are adept at relaying commands - suitably couched in imperious authority - to Bondsmen within their lance. Though they may use augmented vox-arrays or flocks of servo-troubadours to extend their reach, it is their voice that elicits obedience. ![]() Pilot of a TITANIC unit only. Each time this unit uses its Bondsman ability, it can select a friendly ARMIGER unit that is within 18" of and visible to this unit. ![]() Pilot of a TITANIC unit only. Each time this unit uses its Bondsman ability, it can select a friendly ARMIGER unit that is within 24" of and visible to this unit. ![]() Pilot of a TITANIC unit only. Each time this unit uses its Bondsman ability, it can select a friendly ARMIGER unit that is anywhere on the battlefield and visible to this unit. | ||
Mastery of TuitionAncient lore and the martial wisdom reaped from countless battlefields must be harnessed and passed on. A robust lineage only prospers when hard-won knowledge reaches those who rise in succession. ![]() At the end of each battle, if this unit gains any XP, you can select one other IMPERIAL KNIGHTS unit from your Crusade army that survived that battle. The selected unit gains 1XP. ![]() At the end of each battle, if this unit gains any XP, you can select up to two other IMPERIAL KNIGHTS units from your Crusade army that survived that battle. The selected units gain 1XP. ![]() At the end of each battle, if this unit gains any XP, you can select up to three other IMPERIAL KNIGHTS units from your Crusade army that survived that battle. The selected units gain 1XP. | ||
Mastery of AmbushThose who excel at the hunt never fail to bring their skills to bear upon the battlefield. Their advice enables a lance to outmanoeuvre the quarry before the battle lines are even drawn. ![]() After both players have deployed their armies, you can redeploy this unit. ![]() After both players have deployed their armies, you can redeploy this unit and one friendly IMPERIAL KNIGHTS ARMIGER unit. ![]() After both players have deployed their armies, you can redeploy this unit and one friendly IMPERIAL KNIGHTS unit. | ||
Mastery of CondemnationThese Nobles act as foci for Knightly ire, bellowing a litany of the worst treachery or ignobility amongst the dishonourable foe. They ruthlessly guide their kin’s firepower, drawing upon their status within the hierarchy of bloodlines or as a rallying hero amongst exiled companions to see their hated foes annihilated. ![]() Once per battle, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an IMPERIAL KNIGHTS unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1. ![]() Once per battle, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an IMPERIAL KNIGHTS unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1. ![]() Once per turn, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an IMPERIAL KNIGHTS unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1. | ||
Mastery of JoustQuestor Imperialis pilots only Few things can bring such elation to a Knight pilot as a full tilt charge, driving their armoured steed onwards, and smashing into the foe like a meteor. This Noble is an expert at assessing strategic cartoliths and coordinating their forces’ advance. Such eager warriors push their Knight suits to their limits, they and their steed’s machine spirit goading each other into one aggressive advance after another. ![]() Add 2" to this unit’s Move characteristic. ![]() Add 2" to this unit’s Move characteristic. This unit is eligible to shoot in a turn in which it Advanced. ![]() Add 2" to this unit’s Move characteristic. This unit is eligible to shoot and declare a charge in a turn in which it Advanced. | ||
Mastery of MechanismsQuestor Mechanicus pilots only This. Knightly pilot is attended within their keep by many Sacristans sworn to their service. Through their advice, and with their ritualised ministrations, the Noble has an intensely strong bond with the machine spirit of Knight suits and is capable of entreating them to surge once more with vengeful strength despite the hurt done to them by the foe. ![]() In your Command phase, you can select one friendly IMPERIAL KNIGHTS model within 6" of this unit. That friendly model regains up to D3 lost wounds. ![]() In your Command phase, you can select one friendly IMPERIAL KNIGHTS model within 6" of this unit. That friendly model regains up to 3 lost wounds. ![]() In your Command phase, you can select one friendly IMPERIAL KNIGHTS model within 6" of this unit. That friendly model regains up to D3+3 lost wounds. | ||
Mastery of ExecutionFreeblade pilots only The death of a specific vilified foe may decide the outcome of a battle, or go some way to erasing a wrong the enemy once committed upon a Knight’s honour. Some Noble champions see the singular destruction of such an enemy as their calling, a manifestation of their duty within the Code Chivalric. ![]() At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack. ![]() At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack and that attack has the [sustained hits 1] ability. ![]() At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack and that attack has the [sustained hits D3] ability. | ||
If your Crusade army includes any IMPERIAL KNIGHTS units, you can select Agendas from those presented here.
The joys of battle are upon you, surging through your systems, firing your blood. With the Code Chivalric as your guide only glory awaits. For the honour of the household! Attack!
Suffer not the enemy to live, for their existence is an offence to our oaths. They must be shown that to stand against Humanity is to invite the wrath of its colossal defenders.
Whether answering a call for aid from an Imperial commander on a campaign, responding to the distress call of some neighbouring world or setting off on a crusade, Noble houses will not be found wanting in their duty. They march to war with honour in their sights, reclaiming the Emperor’s realm one adamantine footfall at a time.
The Noble households do not forget those who have deeply wronged them, and the vengeance of their Nobles can only be tempered in the blood of the hated foe.
Nothing tears at the noble heart so much as being anything less than dutiful. From such a nadir of self-doubt and with the disapproval of one’s peers, only the most heroic feats can lift a worthy soul back to the heights of nobility.
If your Crusade force includes any IMPERIAL KNIGHTS units, you can spend Requisition points (RP) on any of the following Requisitions.
With the success of an honourable quest hanging in the balance, abandonment of one’s oaths is the last thing in the mind of the virtuous.
While most Armigers can operate independently, it is common for their Helms Mechanician to be neurally slaved to the command impulses of a larger Knight, rendering them subordinate. To accept such mental serfdom is to possess the rank of Bondsman.
As the needs of the lance change, a Noble can petition the Sacristans who serve their needs to transplant their bonded neural interface - whether Throne or Helm - from one suitable steed to another.
Some Knights forsake their houses to wander alone amongst the stars, or else are cast out as exiles. Such warriors are known as Freeblades and must carve out their path to glory.
The unique origins of those who take up the mantle of the Freeblade, the necessities of survival and the influence of those allies they pledge themselves to mean that many of these lone warriors acquire a breadth of experience denied to the more hidebound.
This Knight's failure is a deeply personal insult to those who live and die by the Code Chivalric, and their inclusion in the lance caused much politicalfriction before battle, and much time lost that should have been used in war preparations.
Such is the magnitude of this pilot’s failure that they have become a pariah in their own household. They are one failure away from being exiled in shame.
Losing a Knight in battle is matched with a loss of standing and respect within a pilot's household. Determined to regain their honour, they will reject no challenge, no matter how deadly.
When an IMPERIAL KNIGHTS model gains a Crusade Relic, you can select one of the Crusade Relics presented here.
This vox-system was installed into the Knight of a trusted vassal to an aloof High Monarch, and so the Noble was able to command the lowly masses without having to sully his own Knight by getting too close to the low-born.
Each time the bearer uses its Bondsman ability, you can select one other friendly ARMIGER model within 9" of the ARMIGER you selected with that ability; that other model is also affected by that Bondsman ability.The Noble houses suspected of harbouring this Dark Age augury protocol claim that the machine spirits of their secondary weapons can scent dishonour. Those who would hide behind their thralls are swiftly hunted out and punished for their cowardice.
If the bearer is equipped with one or more Questoris heavy stubbers or Questoris multi-lasers, those weapons have the [precision] and [ignores cover] abilities, and each time an attack is made with one of those weapons, you can re-roll the Hit roll.This fabled plasma reactor is thought to have been made from one of the original STC blueprints created in the Dark Age of Technology. It is capable of channelling the primal wrath of plasma fire, imbuing the Knight with immense, if temporary, bursts of power. Such surges of the Omnissiahs holy lifeblood invariably damage the Knight, but it is only through sacrifice that great deeds can be achieved.
In your Command phase, the bearer can activate this Crusade Relic. If it does, the bearer suffers D3 mortal wounds, then select one of the following effects (if you select the third effect, you must also select one weapon equipped by the bearer):Despite whispers of its uncertain origins, the potent ion shield generator known as Sanctuary is a venerated war relic. Through the projection of rapidly modulating and overlapping energy fields, coupled with an emission ofcleansing incense and a cycling barrage of data-hynmals, this device wards away the attacks of the enemy. The all-encompassing field clings to the Knight like an energised second skin, flexing and shifting with its movement and protecting it from even close-quarters attacks.
The bearer has a 5+ invulnerable save against melee attacks.Tins carapace bodyglove is worn by the Knightly pilot. It is studded with electro-sockets that couple with the machinery of the Throne Mechanician. Once bonded, micro-generators within the armour project streams of ionic energy, not only wreathing the pilot and their Throne in a protective shield but reinforcing and protecting the Knight’s internal systems.
The bearer has a Save characteristic of 2+.Though many great heroes through the ages have mounted this face plate upon their Knight suits, the names of both the suit and the valiant pilot who first bore this helm have been lost to history. Regardless of its origins, the Helm of the Nameless Warrior has become synonymous with murderous ferocity in battle.
Melee weapons equipped by the bearer have the [devastating wounds] ability.When your Crusade force accomplishes specific long-term goals, you can earn the Crusade badges shown below, representing your warriors’ successes over many battles.
The legend of the warriors of your lance grows with each victory and valiant deed. Their names are known by the inhabitants of liberated hive cities, unshackled forge temples, freed orbital stations and cursed by those few foes that escape their wrath. Their time will come yet.
You have upheld the Code Chivalric with glory, and the honour of you, your steed and your Noble companions is vaunted by millions of Imperial souls who inhabit the worlds you have stridden. The list of honours accrued by the warriors of your lance grows with each victory. Your crusade cannot stop now, duty demands it.
The names of the warriors of your lance will live on in the myths and legends of a dozen star systems. The tally of foes slain and realms conquered in the name of those to whom you have sworn your undying oath of allegiance exceeds those of any other warrior to sit upon a Throne Mechanician. Your steeds machine spirit echoes your shout of victory!
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious, each holy warrior a disturbing fusion of Human and machine. While the ruling Tech-Priests and their fanatical followers raise modified voices in praise of the Machine God, their Skitarii soldiery and Servitor creations are controlled by doctrina imperatives loaded by their masters to augment and adapt the warriors’ abilities.
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.Protector Imperative
|
Conqueror Imperative
|
The CHARACTER keyword is used in the following Imperial Knights datasheets:
The greatest warriors, most cunning tacticians and seers lead their armies to war possessed of hard-won skills and powerful artefacts that mark them out as legendary commanders.
|
The
keyword is used in the following Imperial Knights datasheets:The ARMIGER keyword is used in the following Imperial Knights datasheets:
The TITANIC keywords are used in the following Imperial Knights datasheets:
andImperial Knights fight by a stringent set of codes. In addition to defeating the foe, honour must always be upheld.
|
|
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.DEFENSIVE LINE
Designer’s Note: This deployment works best when terrain is set up in and around the ‘front’ of the Defender’s deployment zone - the diagonal across the centre of the battlefield - to make a well-fortified position.
Those honoured to serve a great hero do so unto death.
Some models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.With a rigid, strategic intuition born of the unyielding fortifications defended by their ancestors, the Nobles of a Gate Warden Lance hold their ground with an arrogant superiority. While even one defends the marches of their claimed realm, they will fight to the ends of their honour to hurl back the besiegers.
At the start of the first battle round, select two objective markers on the battlefield to be your foundations. When you draw a line from any part of one of your foundations to the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The TECH-PRIEST keyword is used in the following Imperial Knights datasheets:
The ADEPTUS MECHANICUS keyword is used in the following Imperial Knights datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The CHARACTER keywords are used in the following Imperial Knights datasheets:
andThe EPIC HERO keyword is used in the following Imperial Knights datasheets:
Nothing tears at the noble heart so much as being anything less than dutiful. From such a nadir of self-doubt and with the disapproval of one’s peers, only the most heroic feats can lift a worthy soul back to the heights of nobility.
The TITANIC keyword is used in the following Imperial Knights datasheets:
The ARMIGER keywords are used in the following Imperial Knights datasheets:
andThe QUESTORIS keyword is used in the following Imperial Knights datasheets: