The Adeptus Mechanicus is an ancient and powerful institution that traces its roots to the very founding of the Imperium. Acquisitive and ambitious, the Tech-Priests of Mars are obsessed with the idea that knowledge is power – though whether they put that knowledge to good use is another matter.
|Adeptus Mechanicus||Index||10||July 2023|
|Munitorum Field Manual|
|Munitorum Field Manual||Expansion||10||1.4||October 2023|
|Legends Field Manual|
|Legends Field Manual||Expansion||10||1.1||October 2023|
|Balance Dataslate||Rulebook||10||Autumn 2023||September 2023|
|Legends: Adeptus Mechanicus|
|Legends: Adeptus Mechanicus||Datasheet||10||July 2023|
|Horus Heresy Field Manual|
|Horus Heresy Field Manual||Expansion||10||June 2023|
|Horus Heresy Legends: Adeptus Mechanicum|
|Horus Heresy Legends: Adeptus Mechanicum||Datasheet||10||June 2023|
An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious, each holy warrior a disturbing fusion of Human and machine. While the ruling Tech-Priests and their fanatical followers raise modified voices in praise of the Machine God, their Skitarii soldiery and Servitor creations are controlled by doctrina imperatives loaded by their masters to augment and adapt the warriors’ abilities.At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.
Whether as a result of natural phenomena, apocalyptic internecine strife or calamitous accidents, many forge worlds are heavily irradiated. When holy wars of requisition are unleashed, the Tech-Priests think nothing of turning this invisible curse upon their foes, bombarding the battlefield with deadly radiation prior to an assault.
Having witnessed the rad-bombardment of a hundred battlefields, this experienced commander can call upon the minutiae of those servo-recorded conflicts, feeding adjusted protocols into the data-nets of their warriors, granting them a hyper-predictive combat awareness to perfectly defeat the foe as they stumble out from their irradiated positions.
SKITARII MARSHAL model only. At the start of the battle round, you can select one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, if the Protector Imperative is active for your army, the Conqueror Imperative is active for that unit instead, and if the Conqueror Imperative is active for your army, the Protector Imperative is active for that unit instead.
This devoted follower of the Machine God is wreathed in a dense, radioactive fog that shrouds their allies from the sights and scanners of the foe.
ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
With a mind blissfully unsullied by the passions common to the flesh, this zealot has become a peerless annihilator, commanding ruthless technology to eliminate all life before them. So blessed, they impart the detached logic of their priorities unto their minions.
ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
This weapon exemplifies the Adeptus Mechanicus' disdain for organic life. All flesh, blood and bone caught in its searing beams are reduced to inert atoms in an instant.
ADEPTUS MECHANICUS model only. Add 3 to the Attacks characteristic of the bearer’s ranged weapons. In addition, the bearer’s ranged weapons have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Some attacks are so powerful that no armour or force field can withstand their fury.Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described below.
The VEHICLE keyword is used in the following Adeptus Mechanicus datasheets:
The TECH-PRIEST keyword is used in the following Adeptus Mechanicus datasheets:
The SKITARII keyword is used in the following Adeptus Mechanicus datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.
Some warriors are masters of disguise and concealment.If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.
Certain weapons are the bane of a particular foe.Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.