Creatures of primal malevolence, Daemons are birthed from the accumulated sins and passions of the mortal races, and given form and will by the Dark Gods of Chaos. Invested with the cruel malice of their creators, they will not rest until reality itself is torn asunder and every soul in the galaxy devoured.
Book | Kind | Edition | Version | Last update |
Chaos Daemons | ||||
Chaos Daemons | Index | 10 | January 2025 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 2.0 | January 2025 |
Balance Dataslate | ||||
Balance Dataslate | Rulebook | 10 | January 2025 | January 2025 |
Grotmas Calendar: Chaos Daemons - Legion of Excess | ||||
Grotmas Calendar: Chaos Daemons - Legion of Excess | Expansion | 10 | December 2024 | |
Grotmas Calendar: Chaos Daemons - Scintillating Legion | ||||
Grotmas Calendar: Chaos Daemons - Scintillating Legion | Expansion | 10 | December 2024 | |
Grotmas Calendar: Chaos Daemons - Blood Legion | ||||
Grotmas Calendar: Chaos Daemons - Blood Legion | Expansion | 10 | December 2024 | |
Grotmas Calendar: Chaos Daemons - Plague Legion | ||||
Grotmas Calendar: Chaos Daemons - Plague Legion | Expansion | 10 | December 2024 | |
Boarding Actions | ||||
Boarding Actions | Expansion | 10 | 1.0 | October 2024 |
Legends Field Manual | ||||
Legends Field Manual | Expansion | 10 | 1.9 | October 2024 |
Legends: Legiones Daemonica | ||||
Legends: Legiones Daemonica | Datasheet | 10 | September 2024 |
Q: | When using the Daemonic Pact rule to add LEGIONES DAEMONICA units to my army, are any of the Shadow of Chaos army rules in effect (including Daemonic Manifestation and Daemonic Terror)? |
A: | No. |
Q: | If a Pink Horror or a Blue Horror is destroyed as a result of its own weapon’s [HAZARDOUS] ability, can that model’s unit use its Split ability? |
A: | Yes. |
Q: | When I return models to a unit of Blue Horrors that began the battle as a unit of Pink Horrors, can I return Pink Horrors to that unit? |
A: | No. |
Q: | When I return models to a unit of Blue Horrors that began the battle as a unit of Pink Horrors, can I return models to that unit to bring it above the Starting Strength of that unit of Pink Horrors? |
A: | No. |
Q: | Do PINK HORRORS’ and BLUE HORRORS’ Split abilities trigger when the damage is dealt by something other than an attack? |
A: | No. |
Q: | Does BE’LAKOR’s The Dark Master ability allow it to be set up closer than 9" to enemy models, in a location that is not otherwise within my army’s Shadow of Chaos, using the Warp Rifts Detachment rule? |
A: | No. |
Q: | Do the Greater Daemon of Slaanesh, Greater Daemon of Nurgle, Greater Daemon of Khorne or Greater Daemon of Tzeentch abilities allow a unit that has one of those abilities to be set up closer than 9" to enemy models, in a location that is not otherwise within my army’s Shadow of Chaos, using the Warp Rifts Detachment rule? |
A: | No. |
Q: | If there are no objective markers within No Man’s Land or within my opponent’s deployment zone, does The Shadow of Chaos affect those areas of the battlefield? |
A: | No. |
Q: | If a unit of PINK HORRORS suffers casualties such that there are no Pink Horror models left, and it then uses the BLUE HORRORS datasheet, what is the Starting Strength of that Blue Horrors unit? |
A: | The Starting Strength of that BLUE HORRORS unit is the same as the Starting Strength of the original PINK HORRORS unit when it was added to your army list. |
Q: | Does using the Insane Bravery Stratagem on a LEGIONES DAEMONICA unit mean that unit is considered to have taken a Battle-shock test? |
A: | Yes, it is considered to have taken a test and passed it. |
When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). |
DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
If every model from your army has the CHAOS keyword, you can include LEGIONES DAEMONICA units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below.
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Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapon’s wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power. KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead. |
This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath. TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead. |
Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemon’s yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts. NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability. While the bearer is within your army’s Shadow of Chaos, the bearer has the Feel No Pain 4+ ability instead. |
This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within – an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself. SLAANESH LEGIONES DAEMONICA model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound. |
The daemon legions of Khorne burst into realspace like blood from an artery. Bloodcrushers pound the ground as they lead the charge, slamming into the enemy lines with avalanche force. Behind them come snarling Flesh Hounds and gore-slick Bloodletters, the bellow of brazen war horns sounding their massed charge. Through the clangour of blades and screams, a new sound cuts the air as flaming skulls whistle down to explode amongst the enemy, spat from the maws of Skull Cannons to inflict maximum slaughter. Then, the dark shadow of outstretched wings spreads over the foe. Roaring bloody murder, the Bloodthirsters of Khorne slam down from on high to unleash carnage beyond the imaginings of mortal warriors. As severed heads tumble and blood falls like monsoon rain, crimson doom engulfs the enemy altogether.
The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage.
Each time an enemy unit (excluding AIRCRAFT) ends a Normal or Advance move within 6" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a Surge move towards that enemy unit. To do so, roll one D6: models in your unit move a number of inches up to this result, but your unit must end that move as close as possible to that enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is within Engagement Range of one or more enemy units.Lifeblood spilt by the daemons of Khorne is tainted by their infernal touch, staining the ground dark with murder.
At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
This servant of Khorne is a walking nexus of bloodthirst, its mere presence whetting the keen edges of daemonic blades and appetites alike for slaughter. LEGIONES DAEMONICA KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability. |
The Bloodthirster bound within this weapon offers the wielder immense power but seeks every way to turn its towering wrath upon its jailer. LEGIONES DAEMONICA KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll. |
This daemon’s maw and throat are forged from burning brass, transforming its war cries into a deafening clarion that calls the Blood Legion to war. LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit. |
Concealed within this daemon’s form is a portal into the depths of Khorne’s realm. Anointed with gore and thrown wide by the daemon’s corporeal demise, it expands like a bloody singularity to drag everything in reach into the screaming maelstrom of the Warp. LEGIONES DAEMONICA KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet. |
The legions of Slaanesh surge into battle like a blood-spattered carnival run mad. It is a revel where every swathe of diaphanous silk is braided with screaming souls, and every beautiful smile stretches into a needle-fanged leer of cruellest hunger. The presence of these entities is enough to drive mortals mad as the horrific evidence of their eyes wars with forbidden desire welling inside them like bile. Engulfed in intoxicating mists, they struggle to raise weapons against Daemonettes and Fiends whose every caress bears a razor’s edge. Wailing in blissful torment, they drop to their knees before towering Keepers of Secrets, pleading for gifts of agony the daemons gladly dole out. Willingly, they hurl themselves beneath the hooves of Seekers and the threshing blades of Hellflayers. Against such insidious foes, what hope of victory can there be?
The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes’ most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve-shredding siren songs.
LEGIONES DAEMONICA SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back.Temptation is a deadly weapon in the arsenal of the daemons of Slaanesh. To tease warriors’ pride with visions of martial glory or to lure the deluded and desperate into a bladed embrace, they delight in dangling themselves like bait or feigning helpless weakness, then striking with savage release at their overextended foes.
LEGIONES DAEMONICA SLAANESH units from your army have the following ability:
Dripping poisonous finery and stalking across the battlefield with regal arrogance, this daemon evokes in its fellows the jealous need to outshine its magnificence. LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll. |
This gilded circlet fills mortal minds with waking dreams potent enough to intoxicate and distract even the most disciplined or alien combatants, leaving them easy prey for the daemons of Slaanesh. LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll. |
This entity is the corporeal embodiment of selfish arrogance, fighting best when it fights alone. LEGIONES DAEMONICA SLAANESH MONSTER model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer. |
This daemon lord guzzles souls, its bloated corporeality reknitting with each fresh morsel. LEGIONES DAEMONICA SLAANESH MONSTER model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds. |
One moment, reality is a place of rationality. The next, the veil separating realspace from the Warp strains, then bursts like a fatted boil and from the suppurating rent spill the daemon legions of Nurgle. Despair spreads before them like vomit soaking into pristine silk. Miasmal clouds engulf the foe, causing flesh to blister and slough, metal to fur with rust, and hope itself to rot away into dread misery. Already disoriented and gripped by gloom, the enemy now faces rank upon rank of rotted horrors as Plaguebearers slouch toward them, shepherded by the mountainous bulks of Great Unclean Ones. With tittering tides of Nurglings flowing like sharp-fanged effluent about their legs, Beasts of Nurgle bounding through their lines like living boulders, and malevolent Plague Drones thrumming down from above, the enemy’s nightmare is just beginning.
To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom.
While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.
The mere presence of this corrosive monstrosity is enough to rot the very stuff of reality and all who inhabit it. LEGIONES DAEMONICA NURGLE model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule. |
This daemon’s flesh is pocked with foul mouths that mumble curses to rot the minds of all who hear them. LEGIONES DAEMONICA NURGLE model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule. |
This sentient cowl of daemonic plague flies roars and whirls with cyclonic force, obscuring even the most hulking and bloated daemonic bearer. LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18". |
This entity’s foul breath expels clouds of rust pox spores, which gnaw into all they settle upon. LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. |
Capering and cackling in an endless flux of transmogrifying change, the daemonic legions of Tzeentch unleash kaleidoscopic madness upon their enemies. Malevolent Lords of Change robed in sanity-blasting unhues wield raw magic with the ease of breathing. They marshal their bedlam hordes even as they transform screaming mortals into mounds of mutant flesh or set light to reality itself. Pink, Blue and Brimstone Horrors dance amidst the leaping flames, their sorceries unleashed in scintillating bombardments alongside the mutagenic blasts of bounding Flamers. Blade-finned Screamers flit through the skies in spiteful shoals, wheeling around the Burning Chariots that streak into the enemy lines like multicoloured comets, while all around them, reality itself distorts into screaming insanity.
With every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently.
You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or LEGIONES DAEMONICA TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.
Glinting where the daemon’s eye should be, this fractured gem reveals the myriad paths of the future. LEGIONES DAEMONICA TZEENTCH model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token. |
To this mighty entity, lesser daemons are but prisms through which its power shines. LEGIONES DAEMONICA TZEENTCH MONSTER model only. Each time the bearer is selected to shoot, you can select one other friendly LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead. |
Shifting its shape tirelessly from sword to staff to glaive, this bizarre daemon weapon makes a mockery of even the most determined defence. LEGIONES DAEMONICA TZEENTCH MONSTER model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll. |
Complex convolutions of ever-more unlikely fate wind about this entity, confounding the mightiest and most esoteric attacks. LEGIONES DAEMONICA TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds. |
Warp travel is fraught with perils, the greatest of which is a breach of the voidship’s Geller fields. In but the beat of a mortal heart, scores of infernal entities manifest aboard the doomed ship, shrieking with predatory glee as they fall upon their victims.
There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.
Units from your army with the Shadow of Chaos ability replace that ability with this one.Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.
LEGIONES DAEMONICA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.Spite Made Manifest Simply striking back at the invading daemons under such conditions is an invitation for their spite and hate to manifest in vicious arcs of lethal retributive power. Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit. |
Geller Breach Daemonic entities burst from rippling warp rents and directly into the heart of battle. Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6". |
Whether it be aboard the echoing corridors of a space hulk, storming through the gothic confines of a loyalist warship, or spilling from the warp into a xenos vessel, such close-quarters violence draws the daemons of Khorne in great number.
There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.
Units from your army with the Shadow of Chaos ability replace that ability with this one.Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.
Each time a KHORNE LEGIONES DAEMONICA unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.Worthier Skulls The skulls of cowards who flee from battle have only so much value, and this entity will let them run in favour of hunting for more courageous prey. Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". |
Unholy Fury So infused with hatred and warlike wrath is this daemon that it can sustain its corporeal shell through fury alone, even should it be terribly damaged. If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
The daemons of the Plague God Nurgle slither through enemy voidships like seeping corruption given malevolent form. Their very touch breeds foulness, tendrils of rust spreading across bulkheads as the bodies of their slain foes squirm with pestilential vermin.
There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.
Units from your army with the Shadow of Chaos ability replace that ability with this one.Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.
While an enemy unit is within 3" of one or more NURGLE LEGIONES DAEMONICA units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.Virulent Corruption To flee from this daemon is to invite an outbreak of spiritual corruption that rots its screaming victims from their souls outward. Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests. |
Endless Gift Bounteous and repulsive layers of rancid flab boil from within this entity’s grotesque form, bolstering it against even the most dolorous blows. Add 2 to the bearers Wounds characteristic. |
Lithe and graceful, the daemons of Slaanesh cavort across the decks of enemy voidships, bombarding their victims’ senses with hypnotic dances and soporific aromas before butchering them in the most outlandishly gory fashion imaginable.
There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.
Units from your army with the Shadow of Chaos ability replace that ability with this one.The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.
Each time a SLAANESH INFANTRY LEGIONES DAEMONICA unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.Fatal Caress To this daemon, the act of murder is an art form. With a precision born of obsession it slaughters its foes in the most gory fashion possible. Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+. |
Horrifying Visage This daemons alters its visage from alluring to repulsive at a whim, terrifying those who gaze upon it. Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways. |
Once the daemons of Tzeentch are loose aboard a ship they spread like a kaleidoscopic firestorm. Their mad cackles meld with the screams of their victims as the daemons’ mutative touch twists both the infested voidship and the unfortunates who defend it, blending them amidst gruesome conflagrations of change.
There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.
Units from your army with the Shadow of Chaos ability replace that ability with this one.The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.
Each lime a TZEENTCH LEGIONES DAEMONICA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.Fulgurating Presence Warplight dances and glares around this entity, flares of blinding brightness thrown off its warped form as though from the facets of a crooked crystal. Each time an attack targets the bearer, subtract 1 from the Hit roll. |
Mutagenic Flames The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Worse, it does not merely burn its victims, but instead distorts and mutates them in ever more hideous ways. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll. |
The KHORNE and keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH and keywords are used in the following Chaos Daemons datasheets:
The NURGLE and keywords are used in the following Chaos Daemons datasheets:
The SLAANESH and keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
If every model from your army has the CHAOS keyword, you can include units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below.
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The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
If your Army Faction is , certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:DAEMONIC MANIFESTATION While a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). unit from your army is within your army’s Shadow of Chaos, each time that unit takes a |
DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
The BLUE keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
Each time a unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
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Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The KHORNE keywords are used in the following Chaos Daemons datasheets:
andThe MONSTER keyword is used in the following Chaos Daemons datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:
,From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The KHORNE and INFANTRY keywords are used in the following Chaos Daemons datasheets:
,The KHORNE and MOUNTED keywords are used in the following Chaos Daemons datasheets:
,Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.The SLAANESH keywords are used in the following Chaos Daemons datasheets:
andSome warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The SLAANESH and MONSTER keywords are used in the following Chaos Daemons datasheets:
,DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.
The NURGLE keywords are used in the following Chaos Daemons datasheets:
andThe NURGLE and MONSTER keywords are used in the following Chaos Daemons datasheets:
,The NURGLE and INFANTRY keywords are used in the following Chaos Daemons datasheets:
,To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom.
While an enemy unit is within 9" of one or more NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.The TZEENTCH keywords are used in the following Chaos Daemons datasheets:
andWith every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently.
You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a TZEENTCH model or TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.The TZEENTCH and MONSTER keywords are used in the following Chaos Daemons datasheets:
,Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The
keyword is used in the following Chaos Daemons datasheets:The INFANTRY and keywords are used in the following Chaos Daemons datasheets:
The INFANTRY, SLAANESH and keywords are used in the following Chaos Daemons datasheets:
The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.
Each time a SLAANESH INFANTRY unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The HORRORS keyword is used in the following Chaos Daemons datasheets:
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.