Though the insanity of Chaos leads to endless variation, most traitor warbands follow certain core principles in terms of their organisation. From Renegade raiding parties and turncoat pirates to the immense invasion forces known as Black Crusades, the armies of the Heretic Astartes follow the favoured champions of the Dark Gods into battle, and fight at their command.
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![]() | Expansion | 10 | 1.4 | October 2023 |
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![]() | Index | 10 | July 2023 | |
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Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, select one of the following abilities for that unit’s weapons to gain until the end of the phase:Some traitors have given themselves entirely to the service of the Dark Gods, and they are so lost to damnation that they barely resemble the warriors they once were.
If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES:
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The Eye of Tzeentch is a relic that has been exposed to wild psychic energies for ten millennia. Champions who stare into the artefact’s unblinking depths can glean the secrets of the warp. HERETIC ASTARTES TZEENTCH model only. Each time the bearer’s unit makes a Dark Pact, take a Leadership test for the bearer: if that test is passed, you gain 1CP. |
This dispenser is filled with a self-replenishing liquid that is pumped into the bearer’s bloodstream by the pint. Some say the liquid, which grants those that partake of it unholy physical power, is a nectar distilled from Slaanesh’s own pleasure gardens, for while it heightens the bearer’s abilities, foes caught in its soporific fumes are paralysed with terror and ecstasy. HERETIC ASTARTES SLAANESH model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test. |
This cursed tome contains forbidden lore said to have been absorbed while the artefact consumed the minds of those who risked reading it. One with the strength to tame it can use it to empower their rituals. HERETIC ASTARTES CHAOS UNDIVIDED model only. Each time the bearer’s unit makes a Dark Pact, that unit’s weapons gain the [LETHAL HITS] and [SUSTAINED HITS 1] ability until the end of the phase, instead of just gaining one of those abilities. |
Within these glassy spheres lurks a diluted life-eater virus. Although quick to burn out when the sphere is broken, everything nearby not touched by Nurgle’s bountiful blessings – flesh, armour and bone – finds itself consumed by the ravaging viral strain... HERETIC ASTARTES NURGLE model only. At the end of the Fight phase, roll one D6 for every enemy unit within 6" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase: on a 4+, that enemy unit suffers D3 mortal wounds. |
This talisman constantly drips with thick, bubbling gore. The air around it is so heavy with the charnel stench of the slaughterhouse that it imbues the bearer’s limbs with supernatural ferocity and strength – a welcome boon to those eager to claim the worthiest skulls for Khorne. HERETIC ASTARTES KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact, until the end of the phase, add D3 to the Attacks and Strength characteristics of the bearer’s melee weapons instead. |
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some attacks are so powerful that no armour or force field can withstand their fury.
Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described below.The EPIC HERO keyword is used in the following Chaos Space Marines datasheets:
Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, select one of the following abilities for that unit’s weapons to gain until the end of the phase:The PSYKER keyword is used in the following Chaos Space Marines datasheets:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.
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The CHAOS UNDIVIDED keyword is used in the following Chaos Space Marines datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and TZEENTCH keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and SLAANESH keywords are used in the following Chaos Space Marines datasheets:
Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The HERETIC ASTARTES and CHAOS UNDIVIDED keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and NURGLE keywords are used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES and KHORNE keywords are used in the following Chaos Space Marines datasheets: