Chaos Space Marines – Datasheets
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Characters


Abaddon The Despoiler
(⌀60mm)
M
5"
T
5
Sv
2+
W
9
Ld
5+
OC
4
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Talon of Horus [sustained hits 1]
Talon of Horus [sustained hits 1]
24"
4
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Drach’nyen [devastating wounds]
Drach’nyen [devastating wounds]
Melee
8
2+
14
-4
3
Talon of Horus [devastating wounds]
Talon of Horus [devastating wounds]
Melee
14
2+
7
-3
1
WARMASTER
Paragon of Hatred (Aura): While a friendly HERETIC ASTARTES unit is within 6" (excluding DAMNED units) of this model, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Mark of Chaos Ascendant (Aura): While a friendly HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit (excluding DAMNED units) is within 6" of this model, models in that unit have a 4+ invulnerable save.
Lord of the Traitor Legions (Aura): While a friendly HERETIC ASTARTES unit (excluding DAMNED units) is within 6" of this model, you can re-roll Leadership and Battle-shock tests taken for that unit.
ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
The Warmaster: In your Command phase, select one Warmaster ability (see left). Until the start of your next Command phase, this model has that ability.
Dark Destiny: Each time this model's unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 7+, you gain 1CP.
UNIT COMPOSITION
  • 1 Abaddon the Despoiler – EPIC HERO
This model is equipped with: Talon of Horus; Drach’nyen.
1 model
280
LEADER
This model can be attached to the following units:
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, TERMINATOR, CHAOS UNDIVIDED, CHAOS, ABADDON THE DESPOILER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy
IMPERIOUS ADVANCE
1CP
Champions of Chaos – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Dark Purpose


Chaos Lord
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [pistol, hazardous]
Plasma pistol – supercharge [pistol, hazardous]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainblade
Astartes chainblade
Melee
7
2+
4
-1
1
Daemon hammer [devastating wounds]
Daemon hammer [devastating wounds]
Melee
5
3+
8
-2
2
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s daemon hammer can be replaced with one of the following:
    • 1 accursed weapon
    • 1 Astartes chainsword
  • This model’s plasma pistol can be replaced with 1 power fist.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Chance for Glory: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength, Attacks, Armour Penetration and Damage characteristics of melee weapons equipped by this model by 1.
UNIT COMPOSITION
  • 1 Chaos Lord
This model is equipped with: plasma pistol; daemon hammer.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, CHAOS LORD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Surgical Precision
10
Living Carapace
15
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Cursed Fang
10
Falsehood
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Night’s Shroud
20
Bastion Plate
10
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Chaos Lord In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
5
3+
8
-2
2
Exalted weapon
Exalted weapon
Melee
6
2+
5
-2
2
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
5
-2
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s combi-bolter can be replaced with 1 combi-weapon.
  • This model’s exalted weapon can be replaced with one of the following:
    • 1 chainfist
    • 1 power fist
  • This model’s combi-bolter and exalted weapon can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Formidably Resilient: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Chaos Lord in Terminator Armour
This model is equipped with: combi-bolter; exalted weapon.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, CHAOS LORD, TERMINATOR, CHAOS LORD IN TERMINATOR ARMOUR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy
IMPERIOUS ADVANCE
1CP
Champions of Chaos – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Dark Purpose
ENHANCEMENTS
Surgical Precision
10
Living Carapace
15
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Bastion Plate
10
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed
Dark Majesty
Manifest Vengeance


Chaos Lord with Jump Pack
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [pistol, hazardous]
Plasma pistol – supercharge [pistol, hazardous]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Power fist
Power fist
Melee
5
2+
8
-2
2
Twin lightning claws [TWIN-LINKED]
Twin lightning claws [TWIN-LINKED]
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model's bolt pistol can be replaced with 1 plasma pistol.
  • This model’s accursed weapon can be replaced with 1 power fist.
  • This model's bolt pistol and accursed weapon can be replaced with 1 twin lightning claws.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cruel Hunter: While this model is leading a unit, each time that unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".
UNIT COMPOSITION
  • 1 Chaos Lord
This model is equipped with: bolt pistol; accursed weapon.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, GRENADES, CHAOS, CHAOS LORD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
SCREAMING DESCENT
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Surgical Precision
10
Living Carapace
15
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Night’s Shroud
20
Warp‑fuelled Thrusters
20
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Cultist Firebrand
(⌀32mm)
M
6"
T
4
Sv
4+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire pike [IGNORES COVER, TORRENT]
Balefire pike [IGNORES COVER, TORRENT]
12"
D6+3
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
4+
4
-1
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Fiery Faith: While this model is leading a unit, you can re-roll Leadership tests taken for that unit.
Cursed Flames: In your Shooting phase, after this model has shot, select one enemy INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Cultist Firebrand
This model is equipped with: balefire pike, close combat weapon.
1 model
45
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, DAMNED, CULTIST FIREBRAND
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
CRUDE SABOTAGE
1CP
Underdeck Uprising – Strategic Ploy
FLEETING MIGHT
1CP
Underdeck Uprising – Battle Tactic
INFERNAL ALTARS
1CP
Underdeck Uprising – Battle Tactic
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards
Fanatical Onslaught
ENHANCEMENTS
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Warped Foresight
10
Incendiary Goad
15
Cultist’s Brand
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed
Rabble Rouser
Vox Malevolus


Cypher
(⌀32mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cypher’s bolt pistol [assault, pistol, sustained hits 1]
Cypher’s bolt pistol [assault, pistol, sustained hits 1]
12"
6
2+
4
-1
1
Cypher’s plasma pistol [assault, pistol, sustained hits 1]
Cypher’s plasma pistol [assault, pistol, sustained hits 1]
12"
3
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cypher’s bolt pistol [sustained hits 1]
Cypher’s bolt pistol [sustained hits 1]
Melee
6
2+
4
-1
1
Cypher’s plasma pistol [EXTRA ATTACKS]
Cypher’s plasma pistol [EXTRA ATTACKS]
Melee
3
2+
8
-3
2
ABILITIES
CORE: Lone Operative
FACTION: Dark Pacts
Agent of Discord (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP (this is not cumulative with any other rules that would increase the CP cost of that Stratagem).
Guns Blazing: Once per turn, in your opponent's Shooting phase, when an enemy unit makes a ranged attack that targets a friendly HERETIC ASTARTES unit within 3" of this model, after that enemy unit has shot, this model can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
UNIT COMPOSITION
  • 1 Cypher – EPIC HERO
This model is equipped with: Cypher’s bolt pistol; Cypher’s plasma pistol.
1 model
90
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, CHAOS, FALLEN, CYPHER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Dark Apostle
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
DARK APOSTLE(⌀40mm)
INVULNERABLE SAVE
4+
6"
4
6+
1
7+
1
DARK DISCIPLE(⌀25mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed crozius
Accursed crozius
Melee
5
2+
6
-1
2
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Zealotry: While this unit is leading a unit and contains a DARK APOSTLE model, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Demagogue: Once per battle, at the start of any phase, you can select one friendly HERETIC ASTARTES unit that is Battle-shocked and within 12" of this unit’s DARK APOSTLE model. That unit is no longer Battle-shocked.
Malign Sacrifice: At the start of the Fight phase, if this unit contains one or more Dark Disciple models, you can select one of those models and one enemy unit within Engagement Range of this unit, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. That Dark Disciple model is then destroyed.
UNIT COMPOSITION
  • 1 Dark Apostle
  • 2 Dark Disciples
The Dark Apostle is equipped with: bolt pistol; accursed crozius.

Every Dark Disciple is equipped with: close combat weapon.
3 models
75
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, CHAOSDARK APOSTLE ONLY: CHARACTER, DARK APOSTLE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Fanatical Onslaught
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Warped Foresight
10
Incendiary Goad
15
Amulet of Tainted Vigour
20
Cultist’s Brand
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed
Rabble Rouser
Vox Malevolus


Dark Commune
M
6"
T
3
Sv
6+
W
4
Ld
6+
OC
1
CULT DEMAGOGUE(⌀32mm)
6"
3
6+
1
7+
1
OTHER MODELS(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Warp Curse – witchfire [psychic]
Warp Curse – witchfire [psychic]
18"
3
3+
4
-1
2
Warp Curse – focused witchfire [hazardous, psychic, sustained hits 2]
Warp Curse – focused witchfire [hazardous, psychic, sustained hits 2]
18"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Commune blade
Commune blade
Melee
2
4+
4
-2
1
Commune stave [devastating wounds]
Commune stave [devastating wounds]
Melee
2
4+
3
0
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Faithful Flock: While this unit is leading a unit and contains a CULT DEMAGOGUE model, models in that unit have a 5+ invulnerable save.
Dark Ritual: Once per battle, in your Command phase, if this unit contains a CULT DEMAGOGUE model, it can use this ability. If it does, until the end of the turn, this unit can declare a charge in a turn in which it Advanced and each time a model in this unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Cult Demagogue
  • 1 Mindwitch
  • 1 Iconarch
  • 2 Blessed Blades
The Cult Demagogue is equipped with: autopistol; Commune stave.

The Mindwitch is equipped with: Warp Curse; close combat weapon.

The Iconarch is equipped with: autopistol; close combat weapon; Chaos icon.

Every Blessed Blade is equipped with: Commune blade.
5 models
80
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, CHAOS, DAMNED, DARK COMMUNEMINDWITCH ONLY: PSYKERCULT DEMAGOGUE ONLY: CHARACTER, CULT DEMAGOGUE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
CRUDE SABOTAGE
1CP
Underdeck Uprising – Strategic Ploy
FLEETING MIGHT
1CP
Underdeck Uprising – Battle Tactic
INFERNAL ALTARS
1CP
Underdeck Uprising – Battle Tactic
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards
Fanatical Onslaught
ENHANCEMENTS
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Warped Foresight
10
Incendiary Goad
15
Cultist’s Brand
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed
Rabble Rouser
Vox Malevolus


Fabius Bile
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
FABIUS BILE(⌀40mm)
6"
4
6+
1
7+
1
SURGEON ACOLYTE(⌀32mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Xyclos Needler [anti-infantry 2+, pistol]
Xyclos Needler [anti-infantry 2+, pistol]
18"
3
2+
2
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chirurgeon [extra attacks]
Chirurgeon [extra attacks]
Melee
2
2+
4
0
1
Rod of Torment
Rod of Torment
Melee
6
2+
5
-1
3
Surgeon Acolyte’s tools
Surgeon Acolyte’s tools
Melee
1
5+
3
0
1
ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Dark Pacts
Enhanced Warriors: If this unit is attached to a unit at the start of the battle, until the end of the battle, add 1 to the Strength characteristic of melee weapons equipped by Bodyguard models in that unit and add 1 to the Toughness characteristic of Bodyguard models in that unit.
Surgeon Acolyte: Once per turn, when an attack is allocated to a model in this unit, if this unit contains FABIUS BILE, you can change the Damage characteristic of that attack to 0.
Chirurgeon: The first time this unit’s FABIUS BILE model is destroyed, roll one D6: on a 2+, set it back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with its full wounds remaining. If that model was attached to a unit when it was destroyed, it must be set up attached to that unit.
UNIT COMPOSITION
  • 1 Fabius Bile – EPIC HERO
  • 1 Surgeon Acolyte
Fabius Bile is equipped with: Xyclos Needler; Chirurgeon; Rod of Torment.

The Surgeon Acolyte is equipped with: Surgeon Acolyte’s tools.
2 models
85
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, CHAOS, CHAOS UNDIVIDEDFABIUS BILE ONLY: CHARACTER, EPIC HERO, FABIUS BILE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Haarken Worldclaimer
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Helspear [assault, sustained hits d3]
Helspear [assault, sustained hits d3]
12"
1
2+
8
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald’s Talon [precision]
Herald’s Talon [precision]
Melee
6
2+
5
-2
2
Helspear [extra attacks, lance, sustained hits d3]
Helspear [extra attacks, lance, sustained hits d3]
Melee
1
2+
8
-3
3
ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Head Taker: While this model is leading a unit, each time this model’s unit ends a Charge move, select one enemy unit within Engagement Range of this model’s unit and roll one D6 for each model in this models unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound.
Herald of the Apocalypse (Aura): While an enemy unit is within 6" of this model, in the Battle-shock step of your opponent’s Command phase, if that enemy unit is below its Starting Strength, it must take a Battle-shock test. This ability cannot cause a unit to take two Battle-shock tests in the same phase.
UNIT COMPOSITION
  • 1 Haarken Worldclaimer – EPIC HERO
This model is equipped with: Helspear; Herald’s Talon.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, CHAOS, CHAOS UNDIVIDED, HAARKEN WORLDCLAIMER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
SCREAMING DESCENT
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Heretic Astartes Daemon Prince
(⌀60mm)
M
8"
T
10
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon
Infernal cannon
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike
Hellforged weapons – strike
Melee
6
2+
8
-2
3
Hellforged weapons – sweep
Hellforged weapons – sweep
Melee
14
2+
6
0
1
DAEMONIC ALLEGIANCE
Daemonic Allegiance: When you select this model to include in your army, you must select one of the keywords below. Until the end of the battle, this model has that keyword and the characteristic modifier stated for that keyword below.
Khorne: Add 2 to the Strength characteristic of this model's hellforged weapons.
Tzeentch: Add 3 to the Attacks characteristic of its infernal cannon.
Nurgle: Add 1 to its Toughness characteristic.
Slaanesh: Add 2" to its Move characteristic.
ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Dark Blessing (Aura): While a friendly HERETIC ASTARTES INFANTRY unit is within 6" of this model, each time a ranged attack is allocated to a model in that unit, that model has the Benefit of Cover against that attack.
Ascended Daemon: Each time this model shoot or fights, while resolving those attacks, you can re-roll one Hit roll and you can re-roll one Wound roll.
UNIT COMPOSITION
  • 1 Heretic Astartes Daemon Prince
This model is equipped with: infernal cannon; hellforged weapons.
1 model
165
KEYWORDS: MONSTER, CHARACTER, CHAOS, DAEMON, DAEMON PRINCE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
ENHANCEMENTS
Surgical Precision
10
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Heretic Astartes Daemon Prince With Wings
(⌀60mm)
M
12"
T
9
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon
Infernal cannon
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike
Hellforged weapons – strike
Melee
6
2+
8
-2
3
Hellforged weapons – sweep
Hellforged weapons – sweep
Melee
14
2+
6
0
1
DAEMONIC ALLEGIANCE
Daemonic Allegiance: When you select this model to include in your army, you must select one of the keywords below. Until the end of the battle, this model has that keyword and the characteristic modifier stated for that keyword below.
Khorne: Add 2 to the Strength characteristic of this model's hellforged weapons.
Tzeentch: Add 3 to the Attacks characteristic of its infernal cannon.
Nurgle: Add 1 to its Toughness characteristic.
Slaanesh: Add 2" to its Move characteristic.
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Dark Pacts
Daemonic Destruction: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each of this model’s remaining wounds: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Flying Horror: Each time this model ends a Normal or Advance move, select one enemy unit it moved over during that move. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Heretic Astartes Daemon Prince with Wings
This model is equipped with: infernal cannon; hellforged weapons.
1 model
180
KEYWORDS: MONSTER, FLY, CHARACTER, CHAOS, DAEMON, DAEMON PRINCE WITH WINGS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
ENHANCEMENTS
Surgical Precision
10
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Huron Blackheart
(⌀25mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tyrant’s Claw [ignores cover, torrent]
Tyrant’s Claw [ignores cover, torrent]
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Exalted weapon
Exalted weapon
Melee
6
2+
5
-2
2
Tyrant’s Claw
Tyrant’s Claw
Melee
10
2+
4
-2
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
The Tyrant of Badab: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Red Corsairs: After both players have deployed their armies, you can select up to three HERETIC ASTARTES INFANTRY units from your army and redeploy them. When doing so, those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Hamadrya’s Knowledge (Psychic): Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model’s unit, if this model’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
UNIT COMPOSITION
  • 1 Huron Blackheart – EPIC HERO
This model is equipped with: Tyrant’s Claw; exalted weapon.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, CHAOS, CHAOS UNDIVIDED, HURON BLACKHEART
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Lord Discordant On Helstalker
(⌀120 x 92mm)
M
10"
T
9
Sv
2+
W
10
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Baleflamer [ignores cover, torrent]
Baleflamer [ignores cover, torrent]
12"
D6+3
N/A
6
-1
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Helstalker autocannon
Helstalker autocannon
48"
3
2+
9
-1
3
Magma cutter [melta 2]
Magma cutter [melta 2]
6"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bladed limbs [extra attacks]
Bladed limbs [extra attacks]
Melee
4
3+
6
-1
2
Impaler chainglaive [lance]
Impaler chainglaive [lance]
Melee
4
2+
6
-2
2
Techno-virus injector [anti-vehicle 2+, extra attacks]
Techno-virus injector [anti-vehicle 2+, extra attacks]
Melee
1
3+
3
-3
2
WARGEAR OPTIONS
  • This model’s Helstalker autocannon can be replaced with 1 baleflamer.
  • This model’s techno-virus injector can be replaced with 1 magma cutter.

ABILITIES
FACTION: Dark Pacts
Corrupt Machine Spirits: Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to one or more models from your army with this ability. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
Spirit Thief: At the start of your Shooting phase, select one enemy VEHICLE unit within 12" of this model. Until the end of the phase, each time a friendly HERETIC ASTARTES model makes an attack that targets that unit, re-roll a Wound roll of 1.
UNIT COMPOSITION
  • 1 Lord Discordant on Helstalker
This model is equipped with: bolt pistol; Helstalker autocannon; techno-virus injector; bladed limbs; impaler chainglaive.
1 model
175
KEYWORDS: MOUNTED, CHARACTER, CHAOS, DAEMON, LORD DISCORDANT
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
ENHANCEMENTS
Surgical Precision
10
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Master Of Executions
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of dismemberment [devastating wounds, precision]
Axe of dismemberment [devastating wounds, precision]
Melee
5
2+
7
-2
2
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Warp-sighted Butcher: While this model is leading a unit, each time a model in that unit makes a melee attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If that unit is Below Half-strength, you can re-roll the Wound roll as well.
Trophy Taker: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
UNIT COMPOSITION
  • 1 Master of Executions
This model is equipped with: bolt pistol; axe of dismemberment.
1 model
80
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one other CHARACTER model has already been attached to it (a unit cannot have two MASTERS OF EXECUTIONS attached to it). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, MASTER OF EXECUTIONS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Master Of Possession
(⌀40mm)
M
8"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Rite of Possession – witchfire [anti-psyker 2+, pistol, precision, psychic]
Rite of Possession – witchfire [anti-psyker 2+, pistol, precision, psychic]
18"
2
3+
4
-3
2
Rite of Possession – focused witchfire [anti-psyker 2+, hazardous, pistol, precision, psychic]
Rite of Possession – focused witchfire [anti-psyker 2+, hazardous, pistol, precision, psychic]
18"
2
3+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of possession [anti-psyker 2+, psychic]
Staff of possession [anti-psyker 2+, psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Daemonkin (Psychic): While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit.
Sacrificial Dagger: Once per phase, when this model is selected to shoot or fight, it can use this ability. If it does, this model’s unit suffers 1 mortal wound and, until the end of the phase, each time this model makes a Psychic Attack, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Master of Possession
This model is equipped with: bolt pistol; Rite of Possession; staff of possession.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, MASTER OF POSSESSION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Sorcerer
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Prescience (Psychic): While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Gift of Chaos (Psychic): Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [PSYCHIC] ability. That unit must take a Leadership test: if that test is failed, that unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Sorcerer
This model is equipped with: bolt pistol; Infernal Gaze; force weapon.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GRENADES, CHAOS, SORCERER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Sorcerer In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
WARGEAR OPTIONS
  • This model’s combi-bolter can be replaced with 1 combi-weapon.
  • This model can be equipped with 1 Chaos familiar.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Warptime (Psychic): While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic): At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
WARGEAR ABILITIES
Chaos Familiar: Once per battle, when an attack is allocated to the bearer, you can change the Damage characteristic to 0.
UNIT COMPOSITION
  • 1 Sorcerer in Terminator Armour
This model is equipped with: combi-bolter; Infernal Gaze; force weapon.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, TERMINATOR, SORCERER IN TERMINATOR ARMOUR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy
IMPERIOUS ADVANCE
1CP
Champions of Chaos – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Dark Purpose
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed
Dark Majesty
Manifest Vengeance


Traitor Enforcer
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
TRAITOR ENFORCER(⌀32mm)
INVULNERABLE SAVE*
5+
6"
6
5+
4
7+
1
TRAITOR OGRYN(⌀40mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn weapons
Ogryn weapons
Melee
5
3+
7
-1
2
Power fist
Power fist
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Brutal Example: Once per turn, while this unit is leading a unit and contains a TRAITOR ENFORCER model, you can target that unit with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already targeted a different unit from your army with that Stratagem this turn. Each time you use this ability, one Bodyguard model in that unit is destroyed.
Mutated Bodyguard: While this unit contains a Traitor Ogryn model, CHARACTER models in this unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Traitor Enforcer
  • 1 Traitor Ogryn
The Traitor Enforcer is equipped with: bolt pistol; power fist.

The Traitor Ogryn is equipped with: Ogryn weapons.
2 models
65
LEADER
This model can be attached to the following unit:
KEYWORDS – ALL MODELS: INFANTRY, CHAOS, GRENADES, DAMNEDTRAITOR ENFORCER ONLY: CHARACTER, TRAITOR ENFORCER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards
ENHANCEMENTS
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Warped Foresight
10
Incendiary Goad
15
Cultist’s Brand
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Vashtorr The Arkifane
(⌀80mm)
M
12"
T
10
Sv
2+
W
14
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Vashtorr’s claw [anti-vehicle 4+, torrent]
Vashtorr’s claw [anti-vehicle 4+, torrent]
12"
D6
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vashtorr’s hammer – strike [anti-vehicle 4+, devastating wounds]
Vashtorr’s hammer – strike [anti-vehicle 4+, devastating wounds]
Melee
6
2+
14
-2
3
Vashtorr’s hammer – sweep [anti-vehicle 4+]
Vashtorr’s hammer – sweep [anti-vehicle 4+]
Melee
14
2+
8
0
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Dark Pacts
Unholy Mechanisms (Aura): While a friendly DAEMON VEHICLE unit is within 6" of this model, add 1 to the Strength characteristic of weapons equipped by models in that unit.
Reorder Reality: Each time an enemy unit within 18" of this model targets this model, until the end of the phase, that enemy unit’s ranged weapons have the [HAZARDOUS] ability.
UNIT COMPOSITION
  • 1 Vashtorr the Arkifane – EPIC HERO
This model is equipped with: Vashtorr’s claw; Vashtorr’s hammer.
1 model
175
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, FLY, CHAOS, DAEMON, VASHTORR THE ARKIFANE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Warpsmith
(⌀60 x 35mm)
M
6"
T
4
Sv
2+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer tendril [pistol, torrent, ignores cover]
Flamer tendril [pistol, torrent, ignores cover]
12"
D6
N/A
3
0
1
Melta tendril [pistol, melta 2]
Melta tendril [pistol, melta 2]
6"
1
2+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [pistol, hazardous]
Plasma pistol – supercharge [pistol, hazardous]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Forge weapon [Anti-Vehicle 4+]
Forge weapon [Anti-Vehicle 4+]
Melee
4
3+
6
-2
2
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Warpsmith: While this model is within 3" of one or more friendly HERETIC ASTARTES VEHICLE units, this model has the Lone Operative ability.
Master of Mechanisms: In your Command phase, select one friendly HERETIC ASTARTES VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per Command phase.
Enrage Machine Spirits: At the end of your Movement phase, select one enemy VEHICLE unit within 12" of this model. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Warpsmith
This model is equipped with: flamer tendril; melta tendril; plasma pistol; forge weapon.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, WARPSMITH
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Invigorated Mechatendrils
15
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Lucius The Eternal
(⌀25mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Doom siren [torrent]
Doom siren [torrent]
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Duellist’s sword and Lash of Torment [precision]
Duellist’s sword and Lash of Torment [precision]
Melee
8
2+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Fights First, Leader
FACTION: Dark Pacts
Duellist’s Pride: While this model is leading a unit, models in that unit have the Fights First ability.
Armour of Shrieking Souls: Each time this model is destroyed by an attack made by an enemy unit, that unit must take a Leadership test: if that test is passed, that enemy unit suffers D3 mortal wounds; if that test is failed, that enemy unit suffers D6 mortal wounds. If mortal wounds inflicted in this way destroy that enemy unit, set this model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining.
UNIT COMPOSITION
  • 1 Lucius the Eternal – EPIC HERO
This model is equipped with: doom siren; duellist’s sword and Lash of Torment.
1 model
95
LEADER
This model can be attached to the following units:
EMPEROR’S CHILDREN
If this model is your Warlord, NOISE MARINE units in your army have the BATTLELINE keyword.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, CHAOS, SLAANESH, LUCIUS THE ETERNAL
FACTION KEYWORDS:
HERETIC ASTARTES, EMPEROR’S CHILDREN
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Lord On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Swift Assault: While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
UNIT COMPOSITION
  • 1 Chaos Lord on Bike
This model is equipped with: bolt pistol; combi-bolter; Astartes chainsword; close combat weapon.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, CHAOS LORD ON BIKE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
ENHANCEMENTS
Surgical Precision
10
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Chaos Lord On Disc Of Tzeentch
(⌀40mm)
M
12"
T
4
Sv
3+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Lord of Fate: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability against mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Disc of Tzeentch
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon.
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, TZEENTCH, FLY, CHAOS LORD, DISC OF TZEENTCH
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Eye of Tzeentch
15
Surgical Precision
10
Living Carapace
15
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Cursed Fang
10
Falsehood
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Night’s Shroud
20
Bastion Plate
10
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Chaos Lord On Juggernaut
(⌀90 x 52mm)
M
10"
T
6
Sv
2+
W
7
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Bladed horn [extra attacks, lance]
Bladed horn [extra attacks, lance]
Melee
4
4+
6
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Bloody Stampede: Each time this model’s unit ends a Charge move, select one enemy unit within Engagement Range of this model and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Juggernaut
This model is equipped with: bolt pistol; Astartes chainsword; bladed horn; close combat weapon.
1 model
115
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, KHORNE, CHAOS LORD, JUGGERNAUT
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Talisman of Burning Blood
15
Surgical Precision
10
Living Carapace
15
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Falsehood
10
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Night’s Shroud
20
Bastion Plate
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Chaos Lord On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
Sv
3+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Nurgling’s claws and teeth [extra attacks, lethal hits]
Nurgling’s claws and teeth [extra attacks, lethal hits]
Melee
4
5+
2
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Revolting Regeneration: At the start of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Palanquin of Nurgle
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; Nurgling's claws and teeth.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, CHAOS LORD, PALANQUIN OF NURGLE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Orbs of Unlife
15
Surgical Precision
10
Living Carapace
15
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Cursed Fang
10
Falsehood
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Night’s Shroud
20
Bastion Plate
10
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Chaos Lord On Steed Of Slaanesh
(⌀No official base size)
M
14"
T
5
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Lashing tongue [extra attacks, lethal hits]
Lashing tongue [extra attacks, lethal hits]
Melee
2
4+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cut Off Their Escape: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this model’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Chaos Lord on Steed of Slaanesh
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; lashing tongue.
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, SLAANESH, CHAOS LORD, STEED OF SLAANESH
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Intoxicating Elixir
15
Surgical Precision
10
Living Carapace
15
Mark of Legend
10
Eye of Abaddon
15
Warmaster’s Gift
15
Eager for Vengeance
20
Falsehood
10
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Night’s Shroud
20
Bastion Plate
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Exalted Champion
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Exalted weapon
Exalted weapon
Melee
5
2+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Champion: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.
Aspire to Glory: Each time this model’s unit makes a Dark Pact, until the end of the phase, add D3 to the Strength characteristic of weapons equipped by this model.
UNIT COMPOSITION
  • 1 Exalted Champion
This model is equipped with: bolt pistol; combi-weapon; exalted weapon.
1 model
70
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one other CHARACTER model has already been attached to it (a unit cannot have two EXALTED CHAMPIONS attached to it). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, EXALTED CHAMPION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
ENHANCEMENTS
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Renegade Enforcer
(⌀25mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun [rapid fire 1]
Autogun [rapid fire 1]
24"
1
3+
3
0
1
Enforcer pistol [pistol]
Enforcer pistol [pistol]
12"
1
3+
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
3+
3
0
1
Shotgun [assault]
Shotgun [assault]
12"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enforcer melee weapon
Enforcer melee weapon
Melee
4
3+
4
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s Enforcer pistol can be replaced with one of the following:
    • 1 autogun
    • 1 lasgun
    • 1 shotgun
  • This model’s Enforcer melee weapon can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Brutal Example: While this model is leading a unit, you can target that unit with the Insane Bravery Stratagem for 0CP, and can do so even if another unit from your army has already been targeted with that Stratagem this phase. Each time you use this ability, one Bodyguard model in that unit is destroyed.
Enforcer: This model’s unit is eligible to declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Renegade Enforcer
This model is equipped with: Enforcer pistol; Enforcer melee weapon.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHAOS, DAMNED, GRENADES, CHARACTER, RENEGADE ENFORCER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
ENHANCEMENTS
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Warped Foresight
10
Incendiary Goad
15
Cultist’s Brand
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Rogue Psyker
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Psychic Strike – focused witchfire [blast, devastating wounds, hazardous, psychic]
Psychic Strike – focused witchfire [blast, devastating wounds, hazardous, psychic]
12"
D6+3
3+
6
-2
2
Psychic Strike – witchfire [blast, devastating wounds, psychic]
Psychic Strike – witchfire [blast, devastating wounds, psychic]
12"
D6
3+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chaos stave [psychic]
Chaos stave [psychic]
Melee
1
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Cursed Wardings (Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Rogue Psyker
This model is equipped with: laspistol; Psychic Strike; Chaos stave.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, DAMNED, ROGUE PSYKER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
ENHANCEMENTS
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Warped Foresight
10
Incendiary Goad
15
Cultist’s Brand
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Sorcerer On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Prescience (Psychic): While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Unholy Power: Each time this model’s unit makes a Dark Pact, until the end of the phase, each time this model makes a Psychic Attack, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Sorcerer on Bike
This model is equipped with: bolt pistol; combi-bolter; Infernal Gaze; force weapon.
1 model
75
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, PSYKER, SORCERER ON BIKE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
ENHANCEMENTS
Surgical Precision
10
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25


Sorcerer On Disc Of Tzeentch
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Flames of Change (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Altered Reality (Psychic): Once per battle round, after a Hit roll, a Wound roll or a saving throw is made for this model, you can change the result of that roll to a 6.
UNIT COMPOSITION
  • 1 Sorcerer on Disc of Tzeentch
This model is equipped with: bolt pistol; Infernal Gaze; force weapon.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, PSYKER, TZEENTCH, FLY, SORCERER, DISC OF TZEENTCH
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Eye of Tzeentch
15
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Sorcerer On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
Sv
3+
W
7
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Nurgling’s claws and teeth [extra attacks, lethal hits]
Nurgling’s claws and teeth [extra attacks, lethal hits]
Melee
4
5+
2
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Gift of Poxes (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Sorcerer on Palanquin of Nurgle
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; Nurgling's claws and teeth.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, PSYKER, NURGLE, SORCERER, PALANQUIN OF NURGLE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Orbs of Unlife
15
Surgical Precision
10
Helm of All-seeing
25
Prime Test Subject
35
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Cursed Fang
10
Shroud of Obfuscation
15
Soul Link
5
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Iron Artifice
10
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed


Sorcerer On Steed Of Slaanesh
(⌀No official base size)
M
14"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Lashing tongue [extra attacks, lethal hits]
Lashing tongue [extra attacks, lethal hits]
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Favour (Psychic): While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Infernal Speed: While this model is leading a unit, change the Move characteristic of models in that unit to 14".
UNIT COMPOSITION
  • 1 Sorcerer on Steed of Slaanesh
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; lashing tongue.
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, SLAANESH, SORCERER, STEED OF SLAANESH
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETONATOR
1CP
Deceptors – Wargear
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
ENHANCEMENTS
Intoxicating Elixir
15
Surgical Precision
10
Mark of Legend
10
Eye of Abaddon
15
Eager for Vengeance
20
Despot’s Claim
15
Dread Reaver
15
Tyrant’s Lash
20
Mark of the Hound
25
Willbreaker
10
Eater of Dread
15
Ironbound Enmity
15
Warp Tracer
20
Soul Harvester
15
Forge’s Blessing
20
Tempting Addendum
25
Swollen with Power
Voice of the Octed

Battleline


Cultist Mob
(⌀25mm)
M
6"
T
3
Sv
6+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • The Cultist Champion’s autopistol can be replaced with 1 bolt pistol.

ABILITIES
FACTION: Dark Pacts
For the Dark Gods: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Cultist Champion
  • 9-19 Chaos Cultists
Every model is equipped with: autopistol; brutal assault weapon.
10 models
50
20 models
100
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, CHAOS, DAMNED, CULTIST MOB
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
CRUDE SABOTAGE
1CP
Underdeck Uprising – Strategic Ploy
FLEETING MIGHT
1CP
Underdeck Uprising – Battle Tactic
INFERNAL ALTARS
1CP
Underdeck Uprising – Battle Tactic
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Marks of Chaos
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards
Fanatical Onslaught


Legionaries
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire tome [psychic]
Balefire tome [psychic]
18"
2
3+
5
-1
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Havoc autocannon
Havoc autocannon
48"
2
4+
9
-1
3
Heavy bolter [HEAVY, SUSTAINED HITS 1]
Heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Lascannon [HEAVY]
Lascannon [HEAVY]
48"
1
4+
12
-3
D6+1
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
4+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
4+
9
-2
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Reaper chaincannon [heavy]
Reaper chaincannon [heavy]
24"
8
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Heavy melee weapon
Heavy melee weapon
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Aspiring Champion’s boltgun can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 heavy melee weapon
  • The Aspiring Champion’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 heavy melee weapon
  • 1 model can be equipped with 1 Chaos icon.
  • Any number of Legionaries can each have their boltgun replaced with 1 Astartes chainsword.
  • One Legionary’s boltgun can be replaced with 1 heavy melee weapon.
  • One Legionary’s boltgun can be replaced with 1 balefire tome.
  • For every 5 models in this unit, 1 Legionary’s boltgun can be replaced with one of the following (duplicates are not allowed):
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer
    • 1 havoc autocannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 meltagun
    • 1 missile launcher
    • 1 plasma gun
    • 1 reaper chaincannon

* Maximum 1 per model.
ABILITIES
FACTION: Dark Pacts
Veterans of the Long War: Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Aspiring Champion
  • 4-9 Legionaries
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
90
10 models
170
KEYWORDS: INFANTRY, BATTLELINE, CHAOS, GRENADES, LEGIONARIES
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Masters of Misdirection
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Khorne Berzerkers
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Berzerker chainblade
Berzerker chainblade
Melee
4
3+
5
-1
1
Khornate eviscerator
Khornate eviscerator
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Khorne Berzerker Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • For every 5 models in this unit, 1 Khorne Berzerker’s bolt pistol can be replaced with 1 plasma pistol.
  • For every 5 models in this unit, 1 Khorne Berzerker’s Berzerker chainblade can be replaced with 1 Khornate eviscerator.
  • 1 model can be equipped with 1 icon of Khorne.

ABILITIES
FACTION: Blessings of Khorne
Blood Surge: Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if any models from this unit were destroyed as a result of those attacks, this unit can make a Blood Surge move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Blood Surge move while it is Battle-shocked.
WARGEAR ABILITIES
Icon of Khorne: Each time you make a Blessings of Khorne roll, if the bearer’s unit is within range of an objective marker you control, you can re-roll one of the dice.
UNIT COMPOSITION
  • 1 Khorne Berzerker Champion
  • 4-9 Khorne Berzerkers
Every model is equipped with: bolt pistol; Berzerker chainblade.
5 models
90
10 models
180
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, CHAOS, KHORNE, BERZERKERS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Plague Marines
(⌀32mm)
M
5"
T
5
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blight launcher [lethal hits]
Blight launcher [lethal hits]
24"
2
3+
6
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plague belcher [anti-infantry 4+, ignores cover, torrent]
Plague belcher [anti-infantry 4+, ignores cover, torrent]
12"
D6
N/A
4
0
1
Plague bolt pistol [lethal hits, pistol]
Plague bolt pistol [lethal hits, pistol]
12"
1
2+
4
0
1
Plague boltgun [lethal hits]
Plague boltgun [lethal hits]
24"
2
3+
4
0
1
Plague spewer [anti-infantry 2+, ignores cover, torrent]
Plague spewer [anti-infantry 2+, ignores cover, torrent]
12"
D6
N/A
5
-1
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bubotic weapons [lethal hits]
Bubotic weapons [lethal hits]
Melee
4
3+
5
-2
1
Heavy plague weapon [lethal hits]
Heavy plague weapon [lethal hits]
Melee
3
4+
8
-2
2
Plague knives [lethal hits]
Plague knives [lethal hits]
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • The Plague Champion’s plague boltgun can be replaced with one of the following:
    • 1 plague bolt pistol
    • 1 plasma gun
    • 1 plasma pistol
  • The Plague Champion’s plague knives can be replaced with one of the following:
    • 1 bubotic weapons
    • 1 heavy plague weapon
  • For every 5 models in this unit, 1 Plague Marine’s plague boltgun can be replaced with 1 blight launcher.
  • For every 5 models in this unit, 1 Plague Marine’s plague boltgun can be replaced with 1 plague spewer.
  • For every 5 models in this unit, 1 Plague Marine’s plague boltgun can be replaced with one of the following:
    • 1 meltagun
    • 1 plague belcher
    • 1 plasma gun
  • For every 5 models in this unit, up to 2 Plague Marines can each have their plague boltgun replaced with 1 bubotic weapons.
  • For every 5 models in this unit, up to 2 Plague Marines can each have their plague boltgun replaced with 1 heavy plague weapon.

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Remorseless: While this unit is within range of an objective marker you control, each time you take a Battle-shock test for this unit, add 1 to that test.
UNIT COMPOSITION
  • 1 Plague Champion
  • 4-9 Plague Marines
Every model is equipped with: plague boltgun; plague knives.
5 models
90
7 models
125
10 models
180
KEYWORDS: INFANTRY, CHAOS, NURGLE, GRENADES, BATTLELINE, PLAGUE MARINES
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Rubric Marines
(⌀32mm)
M
5"
T
4
Sv
3+
W
2
Ld
6+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Inferno bolt pistol [pistol]
Inferno bolt pistol [pistol]
12"
1
3+
4
-1
1
Inferno boltgun
Inferno boltgun
24"
2
3+
4
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Soulreaper cannon [devastating wounds]
Soulreaper cannon [devastating wounds]
24"
6
3+
6
-1
1
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic]
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic]
18"
2
3+
4
-3
1
Warpflame pistol [pistol, ignores cover, torrent]
Warpflame pistol [pistol, ignores cover, torrent]
12"
D6
N/A
3
-1
1
Warpflamer [ignores cover, torrent]
Warpflamer [ignores cover, torrent]
12"
D6
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Force weapon [psychic]
Force weapon [psychic]
Melee
3
3+
6
-1
D3
WARGEAR OPTIONS
  • The Aspiring Sorcerer’s inferno bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 warpflame pistol
  • Any number of Rubric Marines can each have their inferno boltgun replaced with 1 warpflamer.
  • 1 Rubric Marine’s inferno boltgun can be replaced with 1 soulreaper cannon.
  • 1 Rubric Marine can be equipped with 1 icon of flame.

ABILITIES
FACTION: Cabal of Sorcerers 1*,
*Aspiring Sorcerer model only
Bringers of Change: Each time a model in this unit makes a ranged attack, re-roll a Wound roll of 1. If the target of that attack is within range of an objective marker you do not control, you can re-roll the Wound roll instead.
WARGEAR ABILITIES
Icon of Flame: Each time a model in the bearer’s unit makes a ranged attack, if a Critical Wound is scored, improve the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 1 Aspiring Sorcerer
  • 4-9 Rubric Marines
The Aspiring Sorcerer is equipped with: inferno bolt pistol; Warpsmite; force weapon.

Every Rubric Marine is equipped with: inferno boltgun; close combat weapon.
5 models
110
10 models
200
KEYWORDS – ALL MODELS: INFANTRY, BATTLELINE, CHAOS, TZEENTCH, RUBRIC MARINESASPIRING SORCERER: PSYKER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Cultist Mob with Firearms
(⌀25mm)
M
6"
T
3
Sv
6+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun [rapid fire 1]
Autogun [rapid fire 1]
24"
1
4+
3
0
1
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber [heavy, rapid fire 3]
Heavy stubber [heavy, rapid fire 3]
36"
4
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Cultist Champion’s autopistol can be replaced with 1 bolt pistol.
  • Any number of models can each have their autogun and close combat weapon replaced with 1 autopistol and 1 brutal assault weapon.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 heavy stubber.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 grenade launcher.

ABILITIES
FACTION: Dark Pacts
For the Dark Gods: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
UNIT COMPOSITION
  • 1 Cultist Champion
  • 9-19 Chaos Cultists
The Cultist Champion is equipped with: autopistol; brutal assault weapon.

Every Chaos Cultist is equipped with: autopistol; brutal assault weapon.
10 models
50
20 models
100
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, CHAOS, DAMNED, CULTIST MOB WITH FIREARMS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion

Dedicated Transports


Chaos Rhino
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher or can replace 1 combi-bolter with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Dark Pacts
Self Repair: At the start of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Chaos Rhino
This model is equipped with: combi-bolter; armoured tracks.
1 model
75
TRANSPORT
This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models. It cannot transport TERMINATOR, JUMP PACK, OBLITERATOR or POSSESSED models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, SMOKE, CHAOS, RHINO
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Terrax-pattern Termite
(⌀Use model)
M
8"
T
10
Sv
3+
W
14
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Terrax melta cutter [melta 2]
Terrax melta cutter [melta 2]
12"
5
3+
9
-4
D6
Twin volkite charger [devastating wounds, twin-linked]
Twin volkite charger [devastating wounds, twin-linked]
18"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Termite drill [anti-vehicle 3+]
Termite drill [anti-vehicle 3+]
Melee
6
4+
14
-2
D3+3
WARGEAR OPTIONS
  • This model’s 2 combi-bolters can be replaced with one of the following
    • 2 heavy flamers
    • 2 twin volkite chargers

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Dark Pacts
Termite Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Terrax-pattern Termite
This model is equipped with: Terrax melta cutter; 2 combi-bolters; Termite drill.
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR, OBLITERATOR, POSSESSED or TACTICUS models (excluding TACTICUS CHARACTER models that began the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, CHAOS, TRANSPORT, DEDICATED TRANSPORT, TERRAX-PATTERN TERMITE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude

Fortifications


Noctilith Crown
(⌀Use model)
M
-
T
11
Sv
3+
W
14
Ld
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashing warp energies
Lashing warp energies
6"
8
4+
8
-1
2
ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Malevolent Locus (Aura): While a friendly HERETIC ASTARTES model is wholly within 9" of this FORTIFICATION, improve that unit’s Leadership characteristic by 1.
Malign Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol weapon, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Noctilith Crown
This model is equipped with: lashing warp energies.
1 model
125
KEYWORDS: FORTIFICATION, CHAOS, NOCTILITH CROWN
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude

Other


Accursed Cultists
M
6"
T
4
Sv
6+
W
1
Ld
7+
OC
1
MUTANT(⌀25mm)
6"
4
6+
3
7+
1
TORMENT(⌀40mm)
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blasphemous appendages
Blasphemous appendages
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
D6+2
4+
5
-1
2
ABILITIES
CORE: Feel No Pain 6+, Scouts 6"
FACTION: Dark Pacts
Accursed Horde: Each time an enemy unit has shot, if one or more models from this unit were destroyed as a result of those attacks, this unit can make a Horde move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Horde move while it is Battle-shocked.
UNIT COMPOSITION
  • 3-6 Torments
  • 5-10 Mutants
Every Torment is equipped with: hideous mutations.

Every Mutant is equipped with: blasphemous appendages.
8 models
90
16 models
195
KEYWORDS: INFANTRY, CHAOS, DAMNED, ACCURSED CULTISTS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
FLEETING MIGHT
1CP
Underdeck Uprising – Battle Tactic
INFERNAL ALTARS
1CP
Underdeck Uprising – Battle Tactic
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards
Fanatical Onslaught


Chaos Bikers
(⌀75 x 42mm)
M
12"
T
5
Sv
3+
W
3
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Biker Champion’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist
  • Any number of Chaos Bikers can each have their bolt pistol replaced with 1 Astartes chainsword.
  • Up to 2 Chaos Bikers can each have their combi-bolter replaced with 1 combi-weapon, or can be equipped with one of the following:
    • 1 flamer
    • 1 meltagun
    • 1 plasma gun
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Outmanoeuvre: Each time a model in this unit makes a melee attack, if this unit made a Charge move this turn, improve the Strength characteristic of that attack by 1.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Biker Champion
  • 2-5 Chaos Bikers
Every model is equipped with: bolt pistol; combi-bolter; close combat weapon.
3 models
70
6 models
130
KEYWORDS: MOUNTED, GRENADES, CHAOS, CHAOS BIKERS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Land Raider
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Soulshatter lascannon
Soulshatter lascannon
48"
2
3+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Chaos Land Raider
This model is equipped with: 2 soulshatter lascannons; twin heavy bolter; armoured tracks.
1 model
240
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models (excluding OBLITERATOR and JUMP PACK models). Each POSSESSED and TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, CHAOS, LAND RAIDER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Predator Annihilator
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator twin lascannon [twin-linked]
Predator twin lascannon [twin-linked]
48"
1
3+
14
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 Havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Annihilator: Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, you can re-roll the Damage roll.
UNIT COMPOSITION
  • 1 Chaos Predator Annihilator
This model is equipped with: Predator twin lascannon; armoured tracks.
1 model
130
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, PREDATOR ANNIHILATOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Predator Destructor
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator autocannon [rapid fire 2]
Predator autocannon [rapid fire 2]
48"
4
3+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 Havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Destructor: Each time a ranged attack made by this model targets an enemy INFANTRY unit, improve the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 1 Chaos Predator Destructor
This model is equipped with: Predator autocannon; armoured tracks.
1 model
140
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, PREDATOR DESTRUCTOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Spawn
(⌀50mm)
M
8"
T
5
Sv
4+
W
4
Ld
7+
OC
-
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
D6+2
4+
5
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Mind-breaking Mutations (Aura): While an enemy unit (excluding VEHICLE units) is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.
UNIT COMPOSITION
  • 2 Chaos Spawn
Every model is equipped with: hideous mutations.
2 models
70
KEYWORDS: BEAST, CHAOS, CHAOS SPAWN
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Fanatical Onslaught
Dark Purpose


Chaos Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Reaper autocannon [devastating wounds, sustained hits 1]
Reaper autocannon [devastating wounds, sustained hits 1]
36"
4
3+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Terminator’s combi-bolter can be replaced with one of the following:
    • 1 heavy flamer
    • 1 reaper autocannon
  • Any number of models can each have their combi-bolter replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 model’s combi-bolter and accursed weapon can be replaced with 1 paired accursed weapons.
  • For every 5 models in this unit, up to 3 models can each have their accursed weapon replaced with 1 power fist.
  • For every 5 models in this unit, 1 model’s accursed weapon can be replaced with 1 chainfist.

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Despoilers: Each time this unit makes a Dark Pact, until the end of the phase, each time a model in this unit makes an attack, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Terminator Champion
  • 4-9 Chaos Terminators
Every model is equipped with: combi-bolter; accursed weapon.
5 models
180
10 models
360
KEYWORDS: INFANTRY, CHAOS, TERMINATOR, CHAOS TERMINATOR SQUAD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy
IMPERIOUS ADVANCE
1CP
Champions of Chaos – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Dark Purpose


Chaos Vindicator
(⌀Use model)
M
9"
T
11
Sv
2+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
3+
14
-3
D6
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 Havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Siege Shield: When making ranged attacks with its demolisher cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Chaos Vindicator
This model is equipped with: demolisher cannon; armoured tracks.
1 model
185
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, VINDICATOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chosen
(⌀32mm)
M
6"
T
4
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
4
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 2 models can each have their bolt pistol replaced with 1 plasma pistol.
  • For every 5 models in this unit, up to 2 models can each have their boltgun replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 model’s boltgun and accursed weapon can be replaced with 1 paired accursed weapons.
  • For every 5 models in this unit, 1 model equipped with a boltgun can have its accursed weapon replaced with 1 power fist. That model’s boltgun cannot be replaced.
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Chosen Marauders: This unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Chosen Champion
  • 4-9 Chosen
Every model is equipped with: boltgun; bolt pistol; accursed weapon.
5 models
125
10 models
250
KEYWORDS: INFANTRY, GRENADES, CHAOS, CHOSEN
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards
Dark Purpose


Defiler
(⌀Use model)
M
8"
T
10
Sv
3+
W
14
Ld
6+
OC
5
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Defiler cannon [blast]
Defiler cannon [blast]
48"
D6+3
3+
10
-1
3
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Reaper autocannon [devastating wounds, sustained hits 1]
Reaper autocannon [devastating wounds, sustained hits 1]
36"
4
3+
7
-1
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Defiler claws
Defiler claws
Melee
5
3+
16
-3
D6+1
Defiler scourge [extra attacks]
Defiler scourge [extra attacks]
Melee
3
3+
12
-1
2
WARGEAR OPTIONS
  • This model’s twin heavy flamer can be replaced with one of the following:
    • 1 Defiler scourge
    • 1 havoc launcher
  • This model’s reaper autocannon can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin lascannon
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Daemonforge: Once per Fight phase, one unit from your army with this ability can be targeted with the Counter-offensive Stratagem for 0CP, even if you have already targeted a different unit with that Stratagem this phase.
Scuttling Walker: Each time this model makes a Normal or Advance move, it can be moved over friendly MONSTER and VEHICLE models as if they were not there. This model can move over terrain features that are 4" or less in height as if they were not there.
UNIT COMPOSITION
  • 1 Defiler
This model is equipped with: Defiler cannon; reaper autocannon; twin heavy flamer; Defiler claws.
1 model
190
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, SMOKE, CHAOS, DAEMON, DEFILER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Fellgor Beastmen
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Corrupted stave [devastating wounds, psychic]
Corrupted stave [devastating wounds, psychic]
18"
D3
4+
5
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
4
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
4
0
1
Corrupted stave [devastating wounds, psychic]
Corrupted stave [devastating wounds, psychic]
Melee
2
4+
4
-1
D3
Great weapon
Great weapon
Melee
2
5+
8
-1
2
WARGEAR OPTIONS
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.

ABILITIES
FACTION: Dark Pacts
Bestial Raiders: If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
UNIT COMPOSITION
  • 1 Fellgor Champion
  • 9 Fellgor Beastmen
The Fellgor Champion is equipped with: bolt pistol; chainsword.

Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
10 models
85
KEYWORDS: INFANTRY, GRENADES, CHAOS, DAMNED, FELLGOR BEASTMEN
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
FLEETING MIGHT
1CP
Underdeck Uprising – Battle Tactic
INFERNAL ALTARS
1CP
Underdeck Uprising – Battle Tactic
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards
Fanatical Onslaught


Forgefiend
(⌀120 x 92mm)
M
8"
T
10
Sv
3+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ectoplasma cannon [blast]
Ectoplasma cannon [blast]
36"
D3
3+
10
-3
3
Hades autocannon
Hades autocannon
36"
6
3+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured limbs
Armoured limbs
Melee
2
3+
6
0
2
Forgefiend jaws
Forgefiend jaws
Melee
5
3+
7
0
2
WARGEAR OPTIONS
  • This model’s 2 Hades autocannons can be replaced with 2 ectoplasma cannons.
  • This model’s Forgefiend jaws can be replaced with 1 ectoplasma cannon and 1 armoured limbs.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Daemonic Ordnance: Each time this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its ranged weapons have the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.
UNIT COMPOSITION
  • 1 Forgefiend
This model is equipped with: 2 Hades autocannons; Forgefiend jaws.
1 model
190
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, DAEMON, FORGEFIEND
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Havocs
(⌀40mm)
M
5"
T
5
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Havoc autocannon
Havoc autocannon
48"
2
3+
9
-1
3
Havoc heavy bolter [sustained hits 1]
Havoc heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Havoc lascannon
Havoc lascannon
48"
1
3+
12
-3
D6+1
Havoc missile launcher – frag [blast]
Havoc missile launcher – frag [blast]
48"
D6
3+
4
0
1
Havoc missile launcher – krak
Havoc missile launcher – krak
48"
1
3+
9
-2
D6
Havoc reaper chaincannon
Havoc reaper chaincannon
24"
8
3+
5
0
1
Meltagun [MELTA 2]
Meltagun [MELTA 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Havoc Champion’s Astartes chainsword can be replaced with one of the following:
    • 1 accursed weapon
    • 1 power fist
  • The Havoc Champion’s flamer can be replaced with one of the following:
    • 1 boltgun
    • 1 meltagun
    • 1 plasma gun
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • Any number of Havocs can each have their Havoc autocannon or Havoc lascannon replaced with one of the following:
    • 1 Havoc autocannon
    • 1 Havoc heavy bolter
    • 1 Havoc lascannon
    • 1 Havoc missile launcher
    • 1 Havoc reaper chaincannon

ABILITIES
FACTION: Dark Pacts
Stabilisation Talons: Each time a model in this unit makes an attack with a ranged weapon, you can ignore any or all modifiers to the Hit roll and any or all modifiers to the Ballistic Skill characteristic of that weapon.
UNIT COMPOSITION
  • 1 Havoc Champion
  • 4 Havocs
The Havoc Champion is equipped with: flamer; Astartes chainsword.

2 Havocs are equipped with: Havoc autocannon; close combat weapon.

2 Havocs are equipped with: Havoc lascannon; close combat weapon.
5 models
125
KEYWORDS: INFANTRY, CHAOS, HAVOCS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Helbrute
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Helbrute plasma cannon [blast, hazardous]
Helbrute plasma cannon [blast, hazardous]
36"
D3
3+
8
-3
3
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
6
0
1
Helbrute fist
Helbrute fist
Melee
5
3+
12
-2
3
Helbrute hammer
Helbrute hammer
Melee
5
4+
14
-3
D6+1
Power scourge
Power scourge
Melee
8
3+
7
-1
2
WARGEAR OPTIONS
  • This model’s multi-melta can be replaced with one of the following:
    • 1 Helbrute plasma cannon
    • 1 twin autocannon
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 Helbrute fist
  • This model’s missile launcher can be replaced with one of the following:
    • 1 Helbrute fist
    • 1 Helbrute hammer
    • 1 power scourge
  • For each Helbrute fist this model is equipped with, it can be equipped with one of the following:
    • 1 combi-bolter
    • 1 heavy flamer

ABILITIES
CORE: Deadly Demise 1
FACTION: Dark Pacts
Dark Ascension (Aura): While a friendly HERETIC ASTARTES unit is within 6" of this model, each time that unit makes a Dark Pact, until the end of the phase, weapons equipped by models in that unit gain both abilities conferred by that pact (instead of only one).
Devoted to Destruction: If this model is equipped with two melee weapons in addition to its close combat weapon, add 2 to the Attacks characteristic of those two weapons.
UNIT COMPOSITION
  • 1 Helbrute
This model is equipped with: missile launcher; multi-melta; close combat weapon
1 model
130
KEYWORDS: VEHICLE, WALKER, CHAOS, HELBRUTE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Heldrake
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
12
Ld
6+
OC
-
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Baleflamer [ignores cover, torrent]
Baleflamer [ignores cover, torrent]
12"
D6+3
N/A
6
-1
2
Hades autocannon
Hades autocannon
36"
6
3+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Heldrake claws [anti-fly 2+, devastating wounds]
Heldrake claws [anti-fly 2+, devastating wounds]
Melee
5
3+
7
-1
2
WARGEAR OPTIONS
  • This model’s Hades autocannon can be replaced with 1 baleflamer.

ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Dark Pacts
Airborne Predator: Each time this model makes an attack that targets a unit that can FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Heldrake
This model is equipped with: Hades autocannon; Heldrake claws.
1 model
205
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, CHAOS, DAEMON, HELDRAKE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Khorne Lord Of Skulls
(⌀Use model)
M
8"
T
13
Sv
3+
W
24
Ld
6+
OC
8
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Daemongore cannon [blast]
Daemongore cannon [blast]
18"
D6
3+
14
-4
D6+2
Gorestorm cannon [blast]
Gorestorm cannon [blast]
24"
D6+3
3+
10
-2
3
Hades gatling cannon [sustained hits 1]
Hades gatling cannon [sustained hits 1]
48"
12
3+
8
-2
2
Ichor cannon [blast]
Ichor cannon [blast]
48"
2D6
3+
7
-2
2
Skullhurler
Skullhurler
60"
2D6
3+
14
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Great cleaver of Khorne – strike
Great cleaver of Khorne – strike
Melee
5
3+
16
-4
8
Great cleaver of Khorne – sweep
Great cleaver of Khorne – sweep
Melee
15
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s gorestorm cannon can be replaced with one of the following:
    • 1 daemongore cannon
    • 1 ichor cannon
  • This model’s Hades gatling cannon can be replaced with 1 skullhurler.

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Dark Pacts
Plough Through the Enemy: In the Fight phase, after this model has finished making its attacks, if this model destroyed one or more enemy units this phase, each enemy unit within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Khorne Lord of Skulls
This model is equipped with: gorestorm cannon; Hades gatling cannon; great cleaver of Khorne.
1 model
450
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, TOWERING, CHAOS, KHORNE, DAEMON, LORD OF SKULLS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Maulerfiend
(⌀120 x 92mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Magma cutters [melta 2]
Magma cutters [melta 2]
6"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lasher tendrils [extra attacks]
Lasher tendrils [extra attacks]
Melee
6
3+
7
-1
1
Maulerfiend fists
Maulerfiend fists
Melee
6
3+
14
-2
D6+1
WARGEAR OPTIONS
  • This model’s lasher tendrils can be replaced with 2 magma cutters.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Siege Crawler: You can ignore any or all modifiers to this model’s Move characteristic and to Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 1 Maulerfiend
This model is equipped with: lasher tendrils; Maulerfiend fists.
1 model
130
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, DAEMON, MAULERFIEND
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Obliterators
(⌀50mm)
M
4"
T
7
Sv
2+
W
5
Ld
6+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fleshmetal guns – focused malice [melta 2]
Fleshmetal guns – focused malice [melta 2]
18"
D3
3+
12
-3
4
Fleshmetal guns – ruinous salvo [blast]
Fleshmetal guns – ruinous salvo [blast]
24"
D6
3+
8
-2
2
Fleshmetal guns – warp hail [sustained hits 1]
Fleshmetal guns – warp hail [sustained hits 1]
24"
D6+3
3+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing fists
Crushing fists
Melee
4
3+
9
-2
2
ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Warp Rift Firepower: Once per battle, when this unit makes a Dark Pact, it can use this ability. If it does, until the end of the phase, ranged weapons models in this unit are equipped with have the [INDIRECT FIRE] ability.
UNIT COMPOSITION
  • 2 Obliterators
Every model is equipped with: fleshmetal guns; crushing fists.
2 models
160
KEYWORDS: INFANTRY, CHAOS, DAEMON, OBLITERATORS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Possessed
(⌀40mm)
M
9"
T
6
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
4
3+
5
-1
2
WARGEAR OPTIONS
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Unholy Bloodshed: Once per battle, when this unit makes a Dark Pact, until the end of the phase, weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Possessed Champion
  • 4-9 Possessed
Every model is equipped with: hideous mutations.
5 models
120
10 models
240
KEYWORDS: INFANTRY, CHAOS, DAEMON, POSSESSED
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Raptors
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Raptor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • The Raptor Champion’s Astartes chainsword can be replaced with one of the following:
    • 1 accursed weapon
    • 1 power fist
  • For every 5 models in this unit, up to 2 Raptors can each have their bolt pistol replaced with 1 plasma pistol, or have their bolt pistol and Astartes chainsword replaced with one of the following:
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
Terrifying Assault: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Raptor Champion
  • 4-9 Raptors
Every model is equipped with: bolt pistol; Astartes chainsword.
5 models
90
10 models
170
KEYWORDS: INFANTRY, FLY, JUMP PACK, CHAOS, RAPTORS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
SCREAMING DESCENT
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Traitor Guardsmen Squad
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Corrupted pistol [pistol]
Corrupted pistol [pistol]
12"
1
4+
4
-1
1
Cultist grenade launcher – frag [blast]
Cultist grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Cultist grenade launcher – krak
Cultist grenade launcher – krak
24"
1
4+
9
-2
D3
Cultist sniper rifle [heavy, precision]
Cultist sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • Up to 3 Traitor Guardsmen can each have their lasgun replaced with one of the following (duplicates are not allowed):
    • 1 Cultist grenade launcher
    • 1 flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 Cultist sniper rifle
  • The Traitor Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • The Traitor Sergeant’s corrupted pistol can be replaced with 1 boltgun.

ABILITIES
FACTION: Dark Pacts
Twisted Defence Force: While this unit is within range of an objective marker, each time a ranged attack targets this unit, models in this unit have the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Traitor Sergeant
  • 9 Traitor Guardsmen
The Traitor Sergeant is equipped with: corrupted pistol; close combat weapon.

Every Traitor Guardsman is equipped with: lasgun; close combat weapon.
10 models
70
KEYWORDS: INFANTRY, GRENADES, CHAOS, DAMNED, TRAITOR GUARDSMEN SQUAD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion
Dark Rewards


Venomcrawler
(⌀100mm)
M
12"
T
9
Sv
3+
W
9
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Excruciator cannon
Excruciator cannon
36"
6
3+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Soulflayer tendrils and claws
Soulflayer tendrils and claws
Melee
6
3+
6
-1
2
ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Soul Eater: At the end of the Fight phase, if one or more attacks made by this model this phase destroyed one or more enemy units, until the end of the battle, add 1 to the Attacks characteristic of this model’s weapons.
UNIT COMPOSITION
  • 1 Venomcrawler
This model is equipped with: 2 excruciator cannons; soulflayer tendrils and claws.
1 model
120
KEYWORDS: VEHICLE, WALKER, CHAOS, DAEMON, VENOMCRAWLER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Warp Talons
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Warp claws [twin-linked]
Warp claws [twin-linked]
Melee
4
3+
5
-2
1
ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Warp Strike: At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Warp Talon Champion
  • 4-9 Warp Talons
Every model is equipped with: warp claws.
5 models
125
10 models
270
KEYWORDS: INFANTRY, FLY, JUMP PACK, CHAOS, DAEMON, WARP TALONS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
SCREAMING DESCENT
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Dark Rewards


Noise Marines
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blastmaster – single frequency [heavy]
Blastmaster – single frequency [heavy]
48"
3
4+
9
-2
3
Blastmaster – varied frequency
Blastmaster – varied frequency
36"
6
3+
6
-1
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Doom siren [torrent]
Doom siren [torrent]
12"
D6
N/A
6
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Sonic blaster [assault]
Sonic blaster [assault]
24"
3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • Any number of Noise Marines can each have their boltgun replaced with one of the following:
    • 1 Astartes chainsword
    • 1 sonic blaster
  • 1 Noise Marine’s boltgun can be replaced with 1 blastmaster.
  • The Noise Champion’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist
  • The Noise Champion’s boltgun can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist
    • 1 sonic blaster
  • The Noise Champion can be equipped with 1 doom siren.
  • 1 model can be equipped with 1 Chaos icon.

* Maximum 1 per model.
ABILITIES
FACTION: Dark Pacts
Riotous Cacophony: In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Noise Champion
  • 4-9 Noise Marines
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
85
10 models
170
KEYWORDS: INFANTRY, GRENADES, CHAOS, SLAANESH, NOISE MARINES
FACTION KEYWORDS:
HERETIC ASTARTES, EMPEROR’S CHILDREN
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Nemesis Claw
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Heavy bolter [HEAVY, SUSTAINED HITS 1]
Heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
4+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
4+
9
-2
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Nostraman chainblade [sustained hits 1]
Nostraman chainblade [sustained hits 1]
Melee
5
3+
4
-1
1
Nostraman chainglaive [sustained hits 1]
Nostraman chainglaive [sustained hits 1]
Melee
4
3+
8
-2
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
4
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Visionary’s bolt pistol can be replaced with 1 plasma pistol.
  • The Visionary’s Nostraman chainblade can be replaced with one of the following:
    • 1 accursed weapon
    • 1 power fist
  • If this unit contains 10 models, one Legionary’s boltgun can be replaced with one of the following:
    • 1 heavy bolter
    • 1 missile launcher
  • One Legionary’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 meltagun
    • 1 plasma gun
  • Up to four Legionaries can each have their boltgun replaced with one of the following (duplicates are not allowed):
    • 1 accursed weapon
    • 1 Nostraman chainglaive
    • 1 paired accursed weapons
    • 1 voice eater and 1 Astartes chainsword

Any number of Legionaries can each have their boltgun replaced with 1 Astartes chainsword.
ABILITIES
CORE: Stealth
FACTION: Dark Pacts
Visions of Suffering (Psychic): Each time a model in this unit makes an attack that targets an enemy unit that is below its Starting Strength, add 1 to the Hit roll. If that enemy unit is Below Half-strength, add 1 to the Wound roll as well.
WARGEAR ABILITIES
Voice Eater: Enemy units (excluding MONSTERS and VEHICLES) cannot be targeted with Stratagems while they are within Engagement Range of the bearer’s unit.
UNIT COMPOSITION
  • 1 Visionary
  • 4-9 Legionaries
The Visionary is equipped with: bolt pistol; Nostraman chainblade.

Each Legionary is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
110
10 models
190
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability (excluding EPIC HEROes) can be attached to a LEGIONARIES unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY, PSYKER, CHAOS, GRENADES, NEMESIS CLAW
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
LED BY
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Deimos Predator
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Conversion beam cannon [conversion, sustained hits d3]
Conversion beam cannon [conversion, sustained hits d3]
24"
1
3+
7
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Infernus cannon [torrent, ignores cover]
Infernus cannon [torrent, ignores cover]
12"
2D6
N/A
6
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Magna-melta cannon [melta 4]
Magna-melta cannon [melta 4]
18"
2
3+
12
-4
D6
Plasma destroyer – standard [blast]
Plasma destroyer – standard [blast]
36"
D3
3+
8
-2
2
Plasma destroyer – supercharge [blast, hazardous]
Plasma destroyer – supercharge [blast, hazardous]
36"
D3
3+
9
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s plasma destroyer can be replaced with one of the following:
    • 1 conversion beam cannon
    • 1 infernus cannon
    • 1 magna-melta cannon
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 lascannons
  • This model can be equipped with 1 combi-bolter.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Chaos Deimos Predator
This model is equipped with: plasma destroyer; armoured tracks.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, DEIMOS PREDATOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Gellerpox Infected
M
5"
T
5
Sv
6+
W
4
Ld
7+
OC
1
NIGHTMARE HULK(⌀40mm)
5"
5
6+
1
7+
1
GELLERPOX MUTANTS(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belly-flamer [ignores cover, torrent]
Belly-flamer [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal weapons
Brutal weapons
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
4
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
UNIT COMPOSITION
  • 4 Nightmare Hulks
  • 3 Gellerpox Mutants
Every Gellerpox Mutant is equipped with: brutal weapons.

One Nightmare Hulk is equipped with: belly-flamer; hideous mutations.

Every other Nightmare Hulk is equipped with: hideous mutations.
7 models
125
KEYWORDS: INFANTRY, CHAOS, DAMNED, NURGLE, GELLERPOX INFECTED
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Hell Blade
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
10
Ld
6+
OC
-
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-3
3
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 twin autocannons can be replaced with 2 twin lascannons.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Interceptor: Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Hell Blade
This model is equipped with: 2 twin autocannons; armoured hull.
1 model
115
KEYWORDS: VEHICLE, CHAOS, AIRCRAFT, FLY, HELL BLADE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Hell Talon
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
14
Ld
6+
OC
-
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • This model’s autocannon can be replaced with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Bomb Rack: Each time this model ends a Normal move, you can select one enemy unit it moved across during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Hell Talon
This model is equipped with: autocannon; twin lascannon; armoured hull.
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, AIRCRAFT, FLY, HELL TALON
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Mutilators
(⌀40mm)
M
4"
T
7
Sv
2+
W
4
Ld
6+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fleshmetal weapons – strike
Fleshmetal weapons – strike
Melee
4
3+
6
-2
2
Fleshmetal weapons – sweep
Fleshmetal weapons – sweep
Melee
8
3+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Death Frenzy: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 3 Mutilators
Every model is equipped with: fleshmetal weapons.
3 models
185
CULT OF DESTRUCTION
For the purposes of embarking within TRANSPORTS, each MUTILATOR model counts as one OBLITERATOR model.
KEYWORDS: INFANTRY, CHAOS, DAEMON, MUTILATORS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy
DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Experimental Augmentations
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Mutoid Vermin
(⌀25mm)
M
8"
T
2
Sv
7+
W
1
Ld
8+
OC
-
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and fangs [lethal hits]
Diseased claws and fangs [lethal hits]
Melee
2
4+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Dark Pacts
Mischief Makers (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 16 Mutoid Vermin
Every model is equipped with: diseased claws and fangs.
16 models
85
KEYWORDS: SWARM, CHAOS, DAMNED, NURGLE, MUTOID VERMIN
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Negavolt Cultists
(⌀32mm)
M
6"
T
3
Sv
7+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electro-goads [sustained hits 2]
Electro-goads [sustained hits 2]
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Voltagheist Field: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 4 Negavolt Cultists
Every model is equipped with: electro-goads.
4 models
55
SERVANTS OF THE ABYSS
If a unit from your army with the Leader ability can be attached to a CULTIST MOB, it can be attached to this unit instead.
KEYWORDS: INFANTRY, CHAOS, DAMNED, NEGAVOLT CULTISTS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Renegade Heavy Weapons Squad
(⌀40mm)
M
6"
T
3
Sv
5+
W
2
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Heavy stubber [heavy, rapid fire 3]
Heavy stubber [heavy, rapid fire 3]
36"
4
5+
4
0
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
5+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Renegade firearm [rapid fire 1]
Renegade firearm [rapid fire 1]
24"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • Any numbers of models’ heavy stubbers can each be replaced with one of the following:
    • 1 autocannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
FACTION: Dark Pacts
Covering Fire: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
UNIT COMPOSITION
  • 3 Renegade Heavy Weapons Teams
Every model is equipped with: renegade firearm; heavy stubber; close combat weapons.
3 models
75
HEAVY WEAPONS TEAM
For the purposes of embarking within TRANSPORTS, each Renegade Heavy Weapons Team model counts as two models.
KEYWORDS: INFANTRY, CHAOS, DAMNED, GRENADES, RENEGADE HEAVY WEAPONS SQUAD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Renegade Ogryn Beast Handler
M
6"
T
6
Sv
5+
W
4
Ld
7+
OC
1
OGRYN PACK MASTER(⌀40mm)
6"
4
6+
1
7+
1
CHAOS MAULER HOUND(⌀60 x 35mm)
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Befouled claws and fangs
Befouled claws and fangs
Melee
2
3+
5
0
1
Mauler goad and ripper claw
Mauler goad and ripper claw
Melee
4
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Dark Pacts
Beastmaster: While this unit contains an Ogryn Pack Master model, you can re-roll Charge rolls made for this unit, and each time a Chaos Mauler Hound model in this unit makes an attack, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Ogryn Pack Master
  • 3 Chaos Mauler Hounds
The Ogryn Pack Master is equipped with: mauler goad and ripper claw.

Every Chaos Mauler Hound is equipped with: befouled claws and fangs.
4 models
40
7 models
70
KEYWORDS: BEASTS, CHAOS, DAMNED, RENEGADE OGRYN BEAST HANDLER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Renegade Ogryn Brutes
(⌀40mm)
M
6"
T
6
Sv
5+
W
3
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn power drill
Ogryn power drill
Melee
3
3+
10
-2
2
Ogryn weapon
Ogryn weapon
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • One model’s Ogryn weapon can be replaced with 1 Ogryn power drill.

ABILITIES
FACTION: Dark Pacts
Ogryn Combat Stimms: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 3 Renegade Ogryn Brutes
Every model is equipped with: Ogryn weapon.
3 models
95
OGRYNS
For the purposes of embarking within TRANSPORTS, each Renegade Ogryn Brute model counts as one TERMINATOR model.
KEYWORDS: INFANTRY, CHAOS, DAMNED, RENEGADE OGRYN BRUTES
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Renegade Plague Ogryns
(⌀40mm)
M
5"
T
7
Sv
5+
W
3
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn plague claws [lethal hits]
Ogryn plague claws [lethal hits]
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Dark Pacts
Wall of Muscle: Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 3 Renegade Plague Ogryns
Every model is equipped with: Ogryn plague claws.
3 models
95
OGRYNS
For the purposes of embarking within TRANSPORTS, each Renegade Plague Ogryn model counts as one TERMINATOR model.
KEYWORDS: INFANTRY, CHAOS, DAMNED, NURGLE, RENEGADE PLAGUE OGRYNS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
DETACHMENT ABILITY
Marks of Chaos
Raiders and Reavers
Terror Descends (Aura)
Desperate Devotion


Blood Slaughterer
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Impaler harpoon [anti-monster 2+, anti-vehicle 2+, impaled]
Impaler harpoon [anti-monster 2+, anti-vehicle 2+, impaled]
12"
1
3+
12
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Slaughter blade
Slaughter blade
Melee
5
3+
12
-3
3
Twin slaughter blade [twin-linked]
Twin slaughter blade [twin-linked]
Melee
5
3+
12
-3
3
Impaled: Each time this weapon scores a hit against an enemy MONSTER or VEHICLE unit, until the end of the turn, if the bearer selects that unit as a target of a charge, add 2 to Charge rolls made for the bearer
WARGEAR OPTIONS
  • This model’s impaler harpoon and slaughter blade can be replaced with 1 twin slaughter blade.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Scuttling Gait: Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
UNIT COMPOSITION
  • 1 Blood Slaughterer
This model is equipped with: impaler harpoon; slaughter blade.
1 model
160
KEYWORDS: VEHICLE, WALKER, CHAOS, KHORNE, DAEMON, BLOOD SLAUGHTERER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Cerberus
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerberus neutron pulse array [twin-linked]
Cerberus neutron pulse array [twin-linked]
48"
3
3+
16
-4
D6+3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Atomantic Arc-reactor: Each time this unit shoots its Cerberus neutron pulse array in your Shooting phase, provided it Remained Stationary this turn, that weapon has the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Cerberus
This model is equipped with: Cerberus neutron pulse array; armoured tracks.
1 model
285
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, SMOKE, CERBERUS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Chaos Thunderhawk
(⌀120 x 92mm flying base)
M
20+"
T
12
Sv
2+
W
30
Ld
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 4+]
Hellstrike missile battery [anti-fly 4+]
72"
4
3+
8
-2
3
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Thunderhawk heavy cannon [blast]
Thunderhawk heavy cannon [blast]
48"
D6+6
3+
10
-2
3
Turbo-laser destructor [blast]
Turbo-laser destructor [blast]
96"
D3+1
3+
20
-4
D6+6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.
  • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Dark Pacts
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Thunderhawk Cluster Bombs: Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Chaos Thunderhawk
This model is equipped with: 2 lascannons; Thunderhawk heavy cannon; 4 twin heavy bolters; armoured hull; Thunderhawk cluster bombs.
1 model
840
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED models. Each JUMP PACK, POSSESSED and TERMINATOR model takes up the space of 2 models. Each OBLITERATOR model takes up the space of 3 models. Each MOUNTED model takes up the space of 4 models.
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, CHAOS, THUNDERHAWK
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Decimator
(⌀60mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Decimator butcher cannon
Decimator butcher cannon
36"
4
3+
9
-1
2
Decimator conversion beamer [conversion, sustained hits d3]
Decimator conversion beamer [conversion, sustained hits d3]
24"
1
3+
7
-1
3
Hellflamer [anti-infantry 4+, ignores cover, torrent]
Hellflamer [anti-infantry 4+, ignores cover, torrent]
12"
D6
N/A
5
-1
1
Soulburner petard [anti-infantry 3+, devastating wounds, hazardous]
Soulburner petard [anti-infantry 3+, devastating wounds, hazardous]
24"
4
3+
2
0
1
Storm laser [sustained hits 1]
Storm laser [sustained hits 1]
36"
8
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Decimator claw
Decimator claw
Melee
5
3+
14
-3
3
Twin Decimator claws [twin-linked]
Twin Decimator claws [twin-linked]
Melee
5
3+
14
-3
3
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • Each of this model’s Decimator butcher cannons can be replaced with one of the following:
    • 1 Decimator conversion beamer
    • 1 soulburner petard
    • 1 storm laser
    • 1 hellflamer and 1 Decimator claw
  • Both of this model’s Decimator butcher cannons can be replaced with 1 twin Decimator claw and 2 hellflamers.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Infernal Regeneration: The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
UNIT COMPOSITION
  • 1 Decimator
This model is equipped with: 2 Decimator butcher cannons; armoured feet.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, DAEMON, DECIMATOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Deredeo Dreadnought
(⌀80mm)
M
6"
T
9
Sv
2+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aiolos missile launcher [blast]
Aiolos missile launcher [blast]
48"
D6+3
3+
5
0
1
Anvilus autocannon battery [twin-linked]
Anvilus autocannon battery [twin-linked]
48"
4
3+
9
-1
3
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
2
3+
12
-3
D6+1
Boreas air defence missiles [anti-fly 2+]
Boreas air defence missiles [anti-fly 2+]
48"
1
3+
12
-3
D6+1
Hellfire plasma cannonade – standard
Hellfire plasma cannonade – standard
36"
6
3+
7
-2
2
Hellfire plasma cannonade – supercharge [hazardous]
Hellfire plasma cannonade – supercharge [hazardous]
36"
6
3+
8
-3
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Volkite falconet battery [devastating wounds]
Volkite falconet battery [devastating wounds]
30"
6
3+
9
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
WARGEAR OPTIONS
  • This model’s anvilus autocannon battery can be replaced with one of the following
    • 1 arachnus heavy lascannon battery
    • 1 hellfire plasma carronade
    • 1 volkite falconet battery
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
  • This model can be equipped with one of the following:
    • 1 aiolos missile launcher
    • 1 boreas air defence missiles

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Deredeo Strike: Each time this model makes a ranged attack that targets a unit that is not Below Half-strength, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Deredeo Dreadnought
This model is equipped with: anvilus autocannon battery; twin heavy bolter; armoured feet.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, SMOKE, DREADNOUGHT, DEREDEO DREADNOUGHT
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Dreadclaw Drop Pod
(⌀Use model)
M
12"
T
7
Sv
3+
W
9
Ld
6+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade struts
Blade struts
Melee
8
4+
6
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Dark Pacts
Dreadclaw Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Dreadclaw Drop Pod
This model is equipped with: blade struts.
1 model
115
TRANSPORT
This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models. Each JUMP PACK, POSSESSED and TERMINATOR model takes up the space of 2 models. Each OBLITERATOR model takes up the space of 3 models. This model can instead transport 1 HELBRUTE or DREADNOUGHT model.
KEYWORDS: VEHICLE, CHAOS, TRANSPORT, FLY, DREADCLAW DROP POD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Falchion
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin Falchion volcano cannon [blast, twin-linked]
Twin Falchion volcano cannon [blast, twin-linked]
120"
D3+1
3+
24
-5
12
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Dark Pacts
Titan-killer: Each time this model makes a ranged attack with its twin Falchion volcano cannon that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Falchion
This model is equipped with: 2 quad lascannons; twin heavy bolter; twin Falchion volcano cannon; armoured tracks.
1 model
515
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, CHAOS, SMOKE, FALCHION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Fellblade
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
3+
14
-3
D6
Fellblade accelerator cannon – AP shells
Fellblade accelerator cannon – AP shells
72"
2
3+
14
-3
6
Fellblade accelerator cannon – HE shells [blast]
Fellblade accelerator cannon – HE shells [blast]
72"
2D6
3+
8
-1
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Dark Pacts
Rolling Fortress: Each time a ranged attack is allocated to a model from your army, if that model is not fully visible to every model in the attacking unit because of this Fellblade model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Fellblade
This model is equipped with: demolisher cannon; Fellblade accelerator cannon; 2 quad lascannons; twin heavy bolter; armoured tracks.
1 model
535
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, CHAOS, SMOKE, FELLBLADE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Fire Raptor Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quad heavy bolter [twin-linked, sustained hits 1]
Quad heavy bolter [twin-linked, sustained hits 1]
36"
6
3+
5
-1
2
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin avenger bolt cannon [twin-linked]
Twin avenger bolt cannon [twin-linked]
36"
10
3+
6
-1
2
Twin hellstrike launcher [anti-fly 2+, twin-linked]
Twin hellstrike launcher [anti-fly 2+, twin-linked]
72"
2
3+
10
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons
  • This model’s 2 twin autocannons can be replaced with 2 quad heavy bolters.

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Dark Pacts
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Fire Raptor Gunship
This model is equipped with: twin avenger bolt cannon; 2 twin autocannons; 2 twin hellstrike launchers; armoured hull
1 model
290
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, CHAOS, FIRE RAPTOR GUNSHIP
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Greater Blight Drone
(⌀60mm)
M
10"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bile maw [lethal hits]
Bile maw [lethal hits]
12"
3
3+
5
0
1
Blightreaper cannon [lethal hits]
Blightreaper cannon [lethal hits]
36"
6
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Greater plague probe [lethal hits]
Greater plague probe [lethal hits]
Melee
4
3+
6
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Dark Pacts
Hovering Death: This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Greater Blight Drone
This model is equipped with: bile maw; blightreaper cannon; greater plague probe.
1 model
150
KEYWORDS: VEHICLE, FLY, CHAOS, NURGLE, DAEMON, GREATER BLIGHT DRONE
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Greater Brass Scorpion
(⌀Use model)
M
12"
T
12
Sv
3+
W
26
Ld
6+
OC
10
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
3+
14
-3
D6
Hellmaw flame cannons [ignores cover, torrent]
Hellmaw flame cannons [ignores cover, torrent]
12"
2D6
N/A
8
-1
1
Scorpion cannon [sustained hits 1]
Scorpion cannon [sustained hits 1]
36"
15
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellcrusher claws – strike
Hellcrusher claws – strike
Melee
6
3+
14
-3
6
Hellcrusher claws – sweep
Hellcrusher claws – sweep
Melee
18
3+
8
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Dark Pacts
Super-heavy Walker: Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Runes of the Blood God: This model has the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks.
UNIT COMPOSITION
  • 1 Greater Brass Scorpion
This model is equipped with: demolisher cannon; Scorpion cannon; hellmaw flame cannons; hellcrusher claws.
1 model
560
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, WALKER, CHAOS, KHORNE, DAEMON, GREATER BRASS SCORPION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Kharybdis Assault Claw
(⌀Use model)
M
12"
T
11
Sv
3+
W
20
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kharybdis storm launcher – frag [blast]
Kharybdis storm launcher – frag [blast]
36"
2D6
3+
4
0
1
Kharybdis storm launcher – krak
Kharybdis storm launcher – krak
36"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade struts
Blade struts
Melee
12
4+
8
-2
1
Melta array [extra attacks]
Melta array [extra attacks]
Melee
1
4+
12
-4
D6+2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Deadly Demise D6+2
FACTION: Dark Pacts
Kharybdis Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Kharybdis Assault Claw
This model is equipped with: 5 Kharybdis storm launchers; blade struts; melta array.
1 model
325
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 22 HERETIC ASTARTES INFANTRY models. Each JUMP PACK, POSSESSED and TERMINATOR model takes up the space of 2 models. Each OBLITERATOR model takes up the space of 3 models. This model can instead transport 1 HELBRUTE or DREADNOUGHT model.
KEYWORDS: VEHICLE, TITANIC, CHAOS, TRANSPORT, FLY, KHARYBDIS ASSAULT CLAW
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Kratos
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
3+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Heavy bolter [SUSTAINED HITS 1]
Heavy bolter [SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Kratos battle cannon – AP [heavy]
Kratos battle cannon – AP [heavy]
36"
1
3+
18
-4
D6+3
Kratos battle cannon – HE [blast]
Kratos battle cannon – HE [blast]
36"
D6+3
3+
10
-1
3
Lascannons
Lascannons
48"
1
3+
12
-3
D6+1
Melta blast-gun [melta 2]
Melta blast-gun [melta 2]
24"
4
3+
12
-4
D6
Multi-melta [MELTA 2]
Multi-melta [MELTA 2]
18"
2
3+
9
-4
D6
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
Volkite caliver [devastating wounds]
Volkite caliver [devastating wounds]
24"
2
3+
5
0
2
Volkite cardanelle [devastating wounds]
Volkite cardanelle [devastating wounds]
36"
9
3+
9
0
3
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Kratos battle cannon can be replaced with one of the following:
    • 1 melta blast-gun
    • 1 volkite cardanelle
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 lascannons
    • 2 volkite calivers
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 heavy flamers
    • 2 lascannons
    • 2 volkite culverins
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 havoc launcher
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 twin boltgun
  • This model can be equipped with 1 hunter killer missile

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Line-breaker: When making ranged attacks, this model can target enemy units within Engagement Range of it with Blast weapons (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Kratos
This model is equipped with: autocannon; Kratos battle cannon; 4 heavy bolters; armoured tracks.
1 model
265
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, SMOKE, KRATOS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Kytan Ravager
(⌀170 x 109mm)
M
10"
T
12
Sv
3+
W
24
Ld
6+
OC
10
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kytan gatling cannon
Kytan gatling cannon
36"
18
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Kytan cleaver – strike
Kytan cleaver – strike
Melee
4
3+
14
-4
6
Kytan cleaver – sweep
Kytan cleaver – sweep
Melee
12
3+
9
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Dark Pacts
Super-heavy Walker: Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Bloodlust: Each time this model makes a Charge move, until the end of the turn, its melee weapons have the [SUSTAINED HITS 1] ability. In addition, once per battle, this model is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Kytan Ravager
This model is equipped with: Kytan gatling cannon; Kytan cleaver.
1 model
425
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, WALKER, CHAOS, KHORNE, DAEMON, KYTAN RAVAGER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
Debt to the Soul Forge


Land Raider Achilles
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Quad launcher – shatter shells
Quad launcher – shatter shells
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells [blast, indirect fire]
Quad launcher – thunderfire shells [blast, indirect fire]
60"
D6+4
3+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Twin volkite culverin [devastating wounds, twin-linked]
Twin volkite culverin [devastating wounds, twin-linked]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 twin volkite culverins can be replaced with 2 twin multi-melta
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Achilles
This model is equipped with: quad launcher; 2 twin volkite culverins; armoured tracks.
1 model
285
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, CHAOS, LAND RAIDER ACHILLES
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Land Raider Proteus
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [twin-linked, sustained hits 1]
Twin heavy bolter [twin-linked, sustained hits 1]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 multi-melta
    • 1 twin heavy bolter
    • 1 twin heavy flamer
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 explorator augury web.

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Explorator Augury Web: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this bearer, but the bearer must halve its Transport Capacity.
UNIT COMPOSITION
  • 1 Land Raider Proteus
This model is equipped with: 2 twin lascannons; armoured tracks.
1 model
250
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, CHAOS, LAND RAIDER PROTEUS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Leviathan Dreadnought
(⌀80mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cyclonic melta lance [melta 2]
Cyclonic melta lance [melta 2]
18"
D6
3+
9
-4
D6
Grav-flux bombard [anti-vehicle 2+, blast]
Grav-flux bombard [anti-vehicle 2+, blast]
24"
2D3
3+
8
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm cannon [twin-linked]
Storm cannon [twin-linked]
36"
4
3+
9
-1
3
Twin volkite caliver [devastating wounds, twin-linked]
Twin volkite caliver [devastating wounds, twin-linked]
24"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Leviathan siege claw
Leviathan siege claw
Melee
5
3+
12
-2
3
Leviathan siege drill [anti-vehicle 3+]
Leviathan siege drill [anti-vehicle 3+]
Melee
4
3+
12
-2
3
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Each of this model’s grav-flux bombards can be replaced with one of the following
    • 1 cyclonic melta lance
    • 1 storm cannon
    • 1 meltagun and 1 Leviathan siege claw
    • 1 meltagun and 1 Leviathan siege drill
  • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers.
  • This model can be equipped with 3 hunter-killer missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Leviathan Dreadnought
This model is equipped with: 2 heavy flamers; 2 grav-flux bombards; armoured feet.
1 model
215
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, SMOKE, DREADNOUGHT, LEVIATHAN DREADNOUGHT
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Mastodon
(⌀Use model)
M
9"
T
14
Sv
2+
W
30
Ld
6+
OC
12
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Siege melta array [melta 2]
Siege melta array [melta 2]
24"
6
3+
9
-4
D6
Skyreaper battery [anti-fly 4+]
Skyreaper battery [anti-fly 4+]
48"
8
3+
7
-1
2
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 heavy flamers can be replaced with one of the following
    • 2 heavy bolters
    • 2 lascannons
    • 2 volkite culverins
  • This model’s 2 lascannons can be replaced with on of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 volkite culverins

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Dark Pacts
Inviolable Transport: Once per battle round, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Mastodon
This model is equipped with: 2 heavy flamers; 2 lascannons; siege melta array; skyreaper battery; armoured tracks.
1 model
610
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 6 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 45 HERETIC ASTARTES INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 2 DREADNOUGHT or HELBRUTE models (these models take up the space of a number of models equal to their Wounds characteristic e.g. A DREADNOUGHT with a Wounds characteristic of 8 would take up the space of 8 models).
KEYWORDS: VEHICLE, TITANIC, CHAOS, TRANSPORT, SMOKE, MASTODON
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Rapier Carrier
(⌀Use model)
M
3"
T
6
Sv
2+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Graviton cannon [anti-vehicle 2+, blast, heavy]
Graviton cannon [anti-vehicle 2+, blast, heavy]
36"
D6
3+
6
-2
2
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Quad heavy bolter [heavy, twin-linked, sustained hits 1]
Quad heavy bolter [heavy, twin-linked, sustained hits 1]
36"
6
3+
5
-1
2
Quad launcher – shatter shells [heavy]
Quad launcher – shatter shells [heavy]
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells [blast, heavy, indirect fire]
Quad launcher – thunderfire shells [blast, heavy, indirect fire]
60"
D6+4
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • This model’s quad heavy bolter can be replaced with one of the following
    • 1 graviton cannon
    • 1 laser destroyer
    • 1 quad launcher

ABILITIES
FACTION: Dark Pacts
Powerful Volley: Each time this model shoots in your Shooting phase, provided it Remained Stationary this turn, all [HEAVY] weapons equipped by models in this unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Rapier Carrier
This model is equipped with: boltgun; quad heavy bolter; close combat weapon.
1 model
100
KEYWORDS: ARTILLERY, VEHICLE, CHAOS, RAPIER CARRIER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Relic Contemptor Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Conversion beam cannon [conversion, sustained hits d3]
Conversion beam cannon [conversion, sustained hits d3]
24"
1
3+
7
-1
3
Cyclone missile launcher – frag [BLAST]
Cyclone missile launcher – frag [BLAST]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Graviton blaster [anti-vehicle 2+]
Graviton blaster [anti-vehicle 2+]
18"
2
3+
5
-1
1
Twin autocannon [TWIN-LINKED]
Twin autocannon [TWIN-LINKED]
48"
2
3+
9
-1
3
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1]
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Twin lascannon [TWIN-LINKED]
Twin lascannon [TWIN-LINKED]
48"
1
3+
12
-3
D6+1
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Kheres-pattern assault cannon [devastating wounds]
Kheres-pattern assault cannon [devastating wounds]
24"
6
3+
7
-1
1
Multi-melta [MELTA 2]
Multi-melta [MELTA 2]
18"
2
3+
9
-4
D6
Plasma blaster – standard
Plasma blaster – standard
18"
2
3+
7
-2
1
Plasma blaster – supercharge [HAZARDOUS]
Plasma blaster – supercharge [HAZARDOUS]
18"
2
3+
8
-3
2
Twin volkite culverin [devastating wounds, twin-linked]
Twin volkite culverin [devastating wounds, twin-linked]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought chainfist [anti-vehicle 3+]
Dreadnought chainfist [anti-vehicle 3+]
Melee
4
3+
12
-2
3
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • Each of this model’s heavy plasma cannons can be replaced with one of the following:
    • 1 conversion beam cannon
    • 1 kheres-pattern assault cannon
    • 1 multi-melta
    • 1 twin autocannon
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 twin volkite culverin
    • 1 Dreadnought chainfist and 1 combi-bolter
    • 1 Dreadnought combat weapon and 1 combi-bolter
  • Each of this model’s combi-bolters can be replaced with one of the following:
    • 1 graviton blaster
    • 1 heavy flamer
    • 1 plasma blaster
  • This model can be equipped with 1 cyclone missile launcher.

ABILITIES
CORE: Deadly Demise 1
FACTION: Dark Pacts
Even In Death I Serve: The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
UNIT COMPOSITION
  • 1 Relic Contemptor Dreadnought
This model is equipped with: 2 heavy plasma cannons; armoured feet.
1 model
180
KEYWORDS: VEHICLE, WALKER, CHAOS, DREADNOUGHT, RELIC CONTEMPTOR DREADNOUGHT
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Sicaran Battle Tank
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Herakles-pattern autocannon [rapid fire 2]
Herakles-pattern autocannon [rapid fire 2]
48"
6
3+
9
-1
3
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Sicaran Battle Tank
This model is equipped with: heavy bolter; Herakles-pattern autocannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, SMOKE, SICARAN BATTLE TANK
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Sicaran Punisher
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Punisher rotary cannon [devastating wounds]
Punisher rotary cannon [devastating wounds]
36"
18
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Rotating Death: This model’s Punisher rotary cannon has the [SUSTAINED HITS 1] ability when targeting INFANTRY units.
UNIT COMPOSITION
  • 1 Sicaran Punisher
This model is equipped with: heavy bolter; Punisher rotary cannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, SMOKE, SICARAN PUNISHER
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Sicaran Venator
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Venator neutron laser [heavy]
Venator neutron laser [heavy]
48"
3
3+
16
-4
D3+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Ferocious Assault: Each time this model makes a ranged attack that targets the closest eligible MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Sicaran Venator
This model is equipped with: heavy bolter; Venator neutron laser; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, SMOKE, SICARAN VENATOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Sokar-pattern Stormbird
(⌀Use model)
M
20+"
T
13
Sv
2+
W
40
Ld
6+
OC
-
INVULNERABLE SAVE*
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 3+]
Hellstrike missile battery [anti-fly 3+]
48"
4
3+
10
-3
D6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
9
4+
9
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 2D6, Hover
FACTION: Dark Pacts
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Sokar-pattern Stormbird
This model is equipped with: hellstrike missile battery; 3 twin heavy bolters; 4 twin lascannons; armoured hull.
1 model
1100
DAMAGED: 1-13 WOUNDS REMAINING
While this model has 1-13 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 55 HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each MOUNTED, CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 1 RHINO model (this model – and any models embarked within it – take up the space of 25 models).
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, CHAOS, SOKAR-PATTERN STORMBIRD
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Spartan
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Spartan
This model is equipped with: 2 quad lascannons; twin heavy bolter; armoured tracks.
1 model
315
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 28 HERETIC ASTARTES INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, CHAOS, TRANSPORT, SMOKE, SPARTAN
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Storm Eagle Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin hellstrike launcher [anti-fly 2+, twin-linked]
Twin hellstrike launcher [anti-fly 2+, twin-linked]
72"
2
3+
10
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
Vengeance launcher [blast]
Vengeance launcher [blast]
48"
2D6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 twin multi-melta
    • 1 typhoon missile launcher
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Dark Pacts
Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Storm Eagle Gunship
This model is equipped with: twin heavy bolter; 2 twin hellstrike launchers; vengeance launcher; armoured hull.
1 model
255
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 22 HERETIC ASTARTES INFANTRY models and 1 DREADNOUGHT model. Each JUMP PACK, WULFEN, GRAVIS, TERMINATOR or POSSESSED model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, TRANSPORT, CHAOS, STORM EAGLE GUNSHIP
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Typhon
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dreadhammer siege cannon [blast]
Dreadhammer siege cannon [blast]
24"
D6+6
3+
14
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Dark Pacts
Sunderer of Fortresses: Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristic of that attack by 1 (if that attack targets a FORTIFICATION unit, improve the Strength and Damage characteristics of that attack by 2 instead).
UNIT COMPOSITION
  • 1 Typhon
This model is equipped with: dreadhammer siege cannon; armoured tracks.
1 model
385
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, SMOKE, TYPHON
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Whirlwind Scorpius
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Scorpius multi-launcher [blast, indirect fire]
Scorpius multi-launcher [blast, indirect fire]
48"
2D3+3
3+
6
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Scorpius multi-launcher scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Whirlwind Scorpius
This model is equipped with: Scorpius multi-launcher; armoured tracks.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, WHIRLWIND SCORPIUS
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude


Xiphon Interceptor
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
12
Ld
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Xiphon missile battery [anti-fly 2+]
Xiphon missile battery [anti-fly 2+]
60"
3
3+
7
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
FACTION: Dark Pacts
Interceptor: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Xiphon Interceptor
This model is equipped with: 2 twin lascannons; Xiphon missile battery; armoured hull.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, CHAOS, XIPHON INTERCEPTOR
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy
PICK THEM OFF
1CP
Deceptors – Battle Tactic
FROM ALL SIDES
1CP
Deceptors – Battle Tactic
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed
TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy
PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy
ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed
UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed
DETACHMENT ABILITY
Marks of Chaos
Focus of Hatred
Raiders and Reavers
Terror Descends (Aura)
Iron Fortitude
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Dark Pacts

Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.

If your Army Faction is , each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
6. Select Warlord
Select one CHARACTER model from your army to be your Warlord – this will be the leader of your army – and make a note of this on your Army Roster. Your Warlord gains the WARLORD keyword.
Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.

The and MOUNTED keywords are used in the following Chaos Space Marines datasheets:

Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Example: An attack made with a Devastating Wounds weapon with a Damage characteristic of 2 scores a Critical Wound. Instead of allocating the attack and making saving throws normally, the target suffers 2 mortal wounds.

  • A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.

The keyword is used in the following Chaos Space Marines datasheets:

Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.

The EPIC HERO keyword is used in the following Chaos Space Marines datasheets:

The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:

The CHAOS UNDIVIDED keyword is used in the following Chaos Space Marines datasheets:

Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
  • If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons.
  • Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons.
  • Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and so one of those models suffers 3 mortal wounds.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, a model equipped with a hazardous weapon suffers 3 mortal wounds, that must be allocated to the selected model.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
INFERNAL PATRONS
1CP
Champions of Chaos – Strategic Ploy Stratagem
Many chosen warriors of the Dark Gods have forged pacts with minor daemonic entities, gaining their insidious aid to terrify and disorient the foe in battle.
WHEN: Any phase, just after your opponent targets a unit from their army with a Stratagem.

TARGET: One unit from your army within 3" of and visible to that enemy unit.

EFFECT: That enemy unit must take a Leadership test; if failed, that usage of that Stratagem has no effect (your opponent cannot use that Stratagem again this phase).
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
AGGRESSIVE STRIKE
1CP
Champions of Chaos – Strategic Ploy Stratagem
Veterans of countless teleport assaults, these warriors burst from the warp already striding, firing and bellowing praise to the Dark Gods
WHEN: End of your Movement phase.

TARGET: One unit from your army that arrived using the Deep Strike ability this turn.

EFFECT: Your unit can make a Normal move of up to 6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
MALIGN WILL
1CP
Champions of Chaos – Strategic Ploy Stratagem
These warriors' will to conquer and despoil is so great that it manifests through the dark power of the warp into a corporeal blight upon realspace.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time your unit takes a Leadership test for the Dark Pacts ability, subtract 1 from the result and, if passed, select one objective marker within 6" of your unit. If there are no enemy units within range of that objective marker (excluding Battle-shocked units], that objective marker is Secured by your army.

The TERMINATOR and keywords are used in the following Chaos Space Marines datasheets:

IMPERIOUS ADVANCE
1CP
Champions of Chaos – Battle Tactic Stratagem
Attempting to bar the path of these chosen warriors only fills them with a cruel and arrogant desire to crush those who stand in their way.
WHEN: Fight phase.

TARGET: One TERMINATOR unit from your army that has not been selected to fight this phase.

EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by the selected models, and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to any normal damage, do not make a Wound roll or saving throw (including invulnerable saving throws) against those mortal wounds. If those mortal wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model’s controlling player can allocate those mortal wounds to a CHARACTER model in that unit.

If mortal wounds are being inflicted as a result of the [HAZARDOUS] ability or by an attack with the [DEVASTATING WOUNDS] ability that scored a Critical Wound, each time those mortal wounds are allocated to a model, if that model is destroyed as a result of those mortal wounds, the remaining mortal wounds from that attack are lost, just as with a normal attack.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • Unless the source of the mortal wounds is the [HAZARDOUS] ability or an attack with the [DEVASTATING WOUNDS] ability, damage from mortal wounds is not lost if it can be allocated to another model.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
MORTAL THRALLS
1CP
Chaos Cult – Strategic Ploy Stratagem
Disciples of the Chaos Gods think nothing of sacrificing their lesser thralls to protect those of greater worth.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected ts targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking units attacks, and one friendly DAMNED unit within 3" of your unit and visible to both your unit and the attacking unit.

EFFECT: Until the end of the phase, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack that targets your unit, if your DAMNED unit is visible to the attacking model and is an eligible target for that attack, no roll is made; instead, your DAMNED unit suffers a number of mortal wounds equal to the Damage characteristic of that attack.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
1CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
Experimental Augmentations
Creations of Bile Detachment

Bile’s creations, the Terata, possess a variety of mutations, all of which increase their transhuman lethality – for now.

At the start of the battle, select which augmentations are active for INFANTRY models (excluding DAMNED models) from your army until the end of the battle. To do so, either select one from the list below, or randomly determine two by rolling two D6. If FABIUS BILE is your WARLORD, when randomly determining your augmentations, you can re-roll one or both of the dice. Duplicated augmentations have no additional effect.

Cholinergic Accelerants: Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Hyperadrenal Infusion: Add 2" to the Move characteristic of this model.
Paraneural Reactions: Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1.
Supracutaneous Chitination: Improve the Toughness characteristic of this model by 1.
Macrotensile Sinews: Add 1 to the Strength characteristic of melee weapons equipped by this model.
Ophthalmic Enhancement: Improve the Ballistic Skill characteristic of ranged weapons equipped by this model by 1.
DELAYED MUTATIONS
2CP
Creations of Bile – Strategic Ploy Stratagem
Fabius Bile’s experiments are notoriously unstable. In the heat of battle, new mutations may burst forth in explosions of gristle and oozing gore, many of which are as lethal to the subject as they are to the enemy.
WHEN: Your Command phase.

TARGET: One INFANTRY unit (excluding DAMNED units) from your army.

EFFECT: Your unit suffers D3 mortal wounds. Then select one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have the selected augmentation in addition to any other augmentations they have.

The BATTLELINE keyword is used in the following Chaos Space Marines datasheets:

DIABOLIC REGENERATION
1CP
Creations of Bile – Strategic Ploy Stratagem
Not even death can lay the most vile of Bile’s creations low.
WHEN: Your Command phase.

TARGET: One INFANTRY unit (excluding DAMNED units) from your army.

EFFECT: One destroyed model (excluding CHARACTER models) is returned to your unit. If your unit is a BATTLELINE unit, D3 destroyed models (excluding CHARACTER models) are returned to your unit instead.
MONSTROUS VISAGES
1CP
Creations of Bile – Strategic Ploy Stratagem
Bile’s experimental ministrations have left these warriors as freakish monsters. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
AUTOSTIMULANTS
1CP
Creations of Bile – Strategic Ploy Stratagem
Arrays of subdermal vials inject autostimulants and biocatalysts into the warriors’ enhanced muscles, invigorating them for incredible feats of exertion.
WHEN: Start of your Charge phase.

TARGET: One INFANTRY unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
MASTERS ARE WATCHING
1CP
Creations of Bile – Strategic Ploy Stratagem
Feeling the expectant gaze of Bile’s greatest creations from across the battlefield, transhuman and mortal warriors strive slavishly to impress.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, subtracting 1 from the result if it is a DAMNED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
SPECIMENS FOR THE SPIDER
2CP
Creations of Bile – Strategic Ploy Stratagem
The Clonefather’s agents are always searching for new test subjects. They strive to harvest the bodies of great leaders and champions, dragging them from battle and leaving the remaining foes utterly demoralised.
WHEN: Fight phase.

TARGET: One INFANTRY unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack that targets a CHARACTER unit, you can re-roll the Wound roll. After your unit has fought, if one or more enemy CHARACTER models were destroyed as a result of those attacks, select one enemy unit within 6" of your unit. That enemy unit must take a Battle-shock test. If the enemy WARLORD was destroyed as a result of those attacks, each enemy unit within 6" of your unit must take a Battle-shock test instead.
Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.
DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.
DETONATOR
1CP
Deceptors – Wargear Stratagem
These warriors employ expert saboteurs who utilise melta charges and improvised explosives to sow destruction.
WHEN: Any phase, just after an enemy model with the Deadly Demise ability (excluding TITANIC models) is destroyed

TARGET: One CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed.

EFFECT: Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal).
COILS OF DECEPTION
1CP
Deceptors – Strategic Ploy Stratagem
Some Heretic Astartes are masters of deceit, often feigning retreat only to open fire from close range.
WHEN: Your Movement phase, just after a unit from your army Falls Back.

TARGET: That unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back
RELENTLESS PURSUIT
1CP
Deceptors – Strategic Ploy Stratagem
These warriors stalk their assigned target with dogged determination, reacting to their every move
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One INFANTRY or MOUNTED unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units.

EFFECT: Your unit can make a Normal move of up to 6".
SCRAMBLED COORDINATES
1CP
Deceptors – Strategic Ploy Stratagem
Employing fell techno-sorcery, the Heretic Astartes disroot enemy navigational cogitators and scramble teleporter beacons.
WHEN: Start of the Reinforcements step of your opponent’s Movement phase.

TARGET: One unit from your army.

EFFECT: Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" horizontally of your unit.
Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.
PICK THEM OFF
1CP
Deceptors – Battle Tactic Stratagem
The Heretic Astartes are pitiless reavers, targeting weak points in the enemy line with ruthless efficiency.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well.
FROM ALL SIDES
1CP
Deceptors – Battle Tactic Stratagem
When the assault comes, it does so swiftly and without warning.
WHEN: Start of your Charge phase.

TARGET: One unit from your army.

EFFECT: Until the end of the phase, add 1 to Charge rolls made for your unit for each other unit from your army that made a Charge move this phase (to a maximum of +3)
RELENTLESS TERROR
1CP
Dread Talons – Strategic Ploy Stratagem
These warriors strike in screaming waves, each charge as brutal as the last.
WHEN: Your Movement phase, just after a INFANTRY unit from your army Falls Back.

TARGET: That INFANTRY unit.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.
MERCILESS PURSUIT
1CP
Dread Talons – Strategic Ploy Stratagem
The Heretic Astartes allow none to flee the battle, pursuing their broken foes with relentless savagery.
WHEN: End of your opponent’s Movement phase.

TARGET: One INFANTRY unit from your army that is not within Engagement range of one or more enemy units.

EFFECT: Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
PITILESS HUNTERS
1CP
Dread Talons – Battle Tactic Stratagem
These predatory warriors sense weakness as the hydra shark smells blood, sating their bloodlust upon the fearful and wounded.
WHEN: Your Shooting phase.

TARGET: One INFANTRY unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
BLOODY EXAMPLE
1CP
Dread Talons – Epic Deed Stratagem
The violent and bloody slaughter of the enemy’s leadership hurls their followers into abject panic.
WHEN: Fight phase, just after a unit from your army destroys a CHARACTER unit.

TARGET: That unit.

EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
DEPTHLESS CRUELTY
1CP
Dread Talons – Battle Tactic Stratagem
Terror troops such as these inflict agonies upon their victims with malicious relish, targeting the weakened and wounded without pity
WHEN: Fight phase

TARGET: One INFANTRY unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
PITILESS CANNONADE
1CP
Fellhammer Siege-Host – Battle Tactic Stratagem
These warriors focus their ire upon a wounded foe, combining fire to fell their target in a cavalcade of destructive force.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit
Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
POINT-BLANK DESTRUCTION
1CP
Fellhammer Siege-Host – Battle Tactic Stratagem
Even in the press of combat, the Heretic Astartes bring heavy weapons to bear, shattering fortifications and obliterating enemy infantry.
WHEN: Your Shooting phase

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

EFFECT: Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability.
Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
STEADFAST DETERMINATION
1CP
Fellhammer Siege-Host – Strategic Ploy Stratagem
These warriors possess endless endurance and are capable of weathering untold hardships in order to destroy their foes.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
SIEGECRAFT
1CP
Fellhammer Siege-Host – Strategic Ploy Stratagem
Veterans of countless grinding sieges, these Heretic Astartes repel and pin down wave after wave of foes with rapid boltgun fire and accurate artillery.
WHEN: Start of your opponents Charge phase.

TARGET: One unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
BRUTAL ATTRITION
1CP
Fellhammer Siege-Host – Epic Deed Stratagem
These implacable soldiers weather the enemy's fury before striking back in kind, to devastating effect.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
PERSISTENT ASSAILANTS
1CP
Fellhammer Siege-Host – Battle Tactic Stratagem
These iron-willed warriors refuse to retreat, even i the face of overwhelming odds. Mounting losses serve only to drive them forward
WHEN: Fight phase.

TARGET: One unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well.
NEXT PRIZE
1CP
Infernal Reavers – Strategic Ploy Stratagem
The Long Waris gruelling and requires endless captured materiel to wage. Thus this warband are forever searching for the next cache of arms or riches to loot with rapacious eagerness.
WHEN: Your Command phase, just after a unit from your army has Secured an objective marker, or your Movement phase, just after a unit from your army has opened a Hatchway.

TARGET: That unit.

EFFECT: Your unit can make a Normal move of up to 3". If this Stratagem is used in your Movement phase, at least one model from your unit must end that move on the opposite side of the Hatchway from the one it started the phase on.
LOW CUNNING
1CP
Infernal Reavers – Battle Tactic Stratagem
Disabused of such notions as honour or self-sacrifice, Chaos Space Marines use every trick and cunning ruse to ensure their own survival.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
CRUEL EXECUTION
1CP
Infernal Reavers – Strategic Ploy Stratagem
Veteran killers all, these warriors will exploit the slightest enemy misstep to simply move back and gun their victims down in cold blood.
WHEN: Your Shooting phase.

TARGET: One unit from your army (excluding DAMNED units).

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
INVETERATE MURDERERS
1CP
Infernal Reavers – Battle Tactic Stratagem
So long have these warriors fought and killed their way across the galaxy that they have become experts in finding the weak spots of even the hardiest foes.
WHEN: Fight phase.

TARGET: One unit from your army (excluding DAMNED units) that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll.

The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:

Battleline
SKINSHIFT
1CP
Pactbound Zealots – Epic Deed Stratagem
Those who offer praise to the God of Change may gam the benefits of his mutagenic powers.
WHEN: Your Command phase.

TARGET: One unit from your army.

EFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a TZEENTCH unit below its Starting Strength, one destroyed model (excluding CHARACTER models) is returned to your unit with its full wounds remaining.

The SLAANESH keyword is used in the following Chaos Space Marines datasheets:

TORPEFYING REFRAIN
1CP
Pactbound Zealots – Strategic Ploy Stratagem
As these warriors traverse the battlefield, an unnatural symphony of hypnotic music accompanies their every move, stupefying their enemies.
WHEN: Your Movement phase.

TARGET: One unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a SLAANESH unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

The and CHAOS UNDIVIDED keywords are used in the following Chaos Space Marines datasheets:

PROFANE ZEAL
1CP
Pactbound Zealots – Battle Tactic Stratagem
Those Heretic Astartes sworn to the service of the Dark Gods display zeal through violence.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One CHAOS UNDIVIDED unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
FESTERING MIASMA
1CP
Pactbound Zealots – Strategic Ploy Stratagem
A roiling storm of warp energy obscures the Heretic Astartes, leaving their foes shooting at indistinct shadows.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a NURGLE unit, it can only be selected as the target of a ranged attack if the attacking model is within 18".

The KHORNE keyword is used in the following Chaos Space Marines datasheets:

ETERNAL HATE
1CP
Pactbound Zealots – Strategic Ploy Stratagem
The Blood God’s thirst can never be slaked.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a KHORNE unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNFAILINGLY OBDURATE
1CP
Renegade Raiders – Battle Tactic Stratagem
Such is their determination to claim their due that these warriors will gladly weather a storm of fire.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.
RUINOUS RAID
1CP
Renegade Raiders – Battle Tactic Stratagem
Utilising their swift transports, these ravagers plunge through the enemy lines to assault key positions.
WHEN: Your Shooting phase or your Fight phase

TARGET: One unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
REAVERS’ HASTE
1CP
Renegade Raiders – Strategic Ploy Stratagem
The prospect of riches spurs these renegade warriors forwards. Woe betide any in their path.
WHEN: Your Charge phase.

TARGET: One INFANTRY or MOUNTED unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll.
Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.
OPPORTUNISTIC RAIDERS
1CP
Renegade Raiders – Strategic Ploy Stratagem
Mobility is the key to victory These Heretic Astartes raiders outmanoeuvre and outflank the foe in order to achieve victory.
WHEN: End of the Fight phase

TARGET: One unit from your army that was eligible to fight this phase.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.
SCOUR AND SEIZE
1CP
Renegade Raiders – Battle Tactic Stratagem
If the bounty is to be claimed, the foe must first be purged.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability.
Focus of Hatred
Veterans of the Long War Detachment

The eldest of the Chaos Space Marines harbour within their corrupted souls a burning desire for vengeance upon the Imperium and the galaxy as a whole. They channel this ire against their chosen targets, relentlessly pursuing their victims until every last foe lies dead upon the battlefield.

At the start of your Command phase, select one unit from your opponents army to be your focus of hatred. Until the start of your next Command phase, each time a model from your army (excluding DAMNED models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll.
ENDLESS IRE
2CP
Veterans of the Long War – Epic Deed Stratagem
No amount of bloodshed can truly satisfy this bitter champion's desire for vengeance.
WHEN: Any phase, just after your focus of hatred is destroyed.

TARGET: One CHARACTER unit from your army (excluding DAMNED units)

EFFECT: Select one enemy unit within 12" of and visible to your unit. Until the start of your next Command phase, that enemy unit is considered to be your focus of hatred.
BLACK CRUSADE
1CP
Veterans of the Long War – Strategic Ploy Stratagem
The Warmaster s Black Crusade grinds ever onwards without restraint or remorse.
WHEN: Your Movement phase

TARGET: One INFANTRY unit or MOUNTED unit from your army (excluding DAMNED units).

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back, and bolt pistols, boltguns and combi-bolters equipped by models in your unit have the [DEVASTATING WOUNDS] ability while your unit has not already inflicted 6 wounds this turn using that ability.
MILLENNIA OF EXPERIENCE
1CP
Veterans of the Long War – Strategic Ploy Stratagem
Thousands of years of ceaseless conflict have forged these warriors into skilled and merciless killers.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One INFANTRY or MOUNTED unit from your army (excluding DAMNED units) that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units.

EFFECT: Your unit can make a Normal move of up to 6".
CONTEMPTUOUS DISREGARD
1CP
Veterans of the Long War – Battle Tactic Stratagem
Such embittered warriors as these shrug off hails of enemy fire with arrogant disdain.
WHEN: Your opponents Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
LET THE GALAXY BURN
1CP
Veterans of the Long War – Battle Tactic Stratagem
No barricade or fortification is proof against the vengeful fury of these hate-fuelled murderers.
WHEN: Your Shooting phase.

TARGET: One unit from your army (excluding TZEENTCH units) that has not been selected to shoot this phase

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and change the Attacks characteristic of Torrent weapons equipped by models in your unit to 6.
FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
BRINGERS OF DESPAIR
2CP
Veterans of the Long War – Epic Deed Stratagem
Fearful of countenance, these ancient warriors are redolent with warp power and radiate a horrifying aura of might.
WHEN: Start of the Fight phase.

TARGET: One unit from your army (excluding DAMNED units) that is within Engagement Range of your focus of hatred.

EFFECT: Until the end of the phase, your unit has the Fights First ability.
Marks of Chaos
Pactbound Zealots Detachment
When mustering your army, when you select a unit to include in your army, if that unit is not an EPIC HERO and does not already have one of the following keywords, you must select one for that unit and note it on your Army Roster: KHORNE. TZEENTCH, NURGLE, SLAANESH, CHAOS UNDIVIDED. Each time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below.

UNITS THAT GAINED [LETHAL HITS]
  • KHORNE: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
  • TZEENTCH: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
  • CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.

UNITS THAT GAINED [SUSTAINED HITS 1]
  • NURGLE: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
  • SLAANESH: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
  • CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.

RESTRICTIONS
  • You cannot select the KHORNE keyword for a PSYKER unit.
  • A CHARACTER unit can only be attached to a unit if both units share the same keyword from the list above.
  • A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.
Raiders and Reavers
Renegade Raiders Detachment

Some Heretic Astartes warbands are piratical by nature, launching swift attacks focused upon destroying their foes in a storm of bloody violence, seizing territory and spoils of war before the enemy can bring reinforcements to bear.

Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time a model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
Terror Descends (Aura)
Dread Talons Detachment

Bedecked in the flayed skins and leering skulls of former victims, their armour flecked with blood and gore, these reavers descend in a howling gale of enraged screams and soul-piercing shrieks. To look upon their ghastly visages is to feel a terrible and paralysing fear.

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more units from your army, that enemy unit must take a Battle-shock test.

Each time an enemy unit within 12" of one or more units from your army takes a Battle-shock test, subtract 1 from the result.

Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
Iron Fortitude
Fellhammer Siege-host Detachment

The most indefatigable of Heretic Astartes warbands possess a grim determination that matches the resilience of their superhuman physiques and formidable ceramite armour. They go to war amidst formations of daemonic war machines and growling vehicles. Some even embrace the worship of the Dark Gods, trading their souls for supernatural protection.

Each time a ranged attack targets a unit from your army (excluding DAMNED units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Dark Rewards
Infernal Reavers Detachment

By swearing their souls to malefic warp powers, the most debased and powerful of the warband may be granted knowledge and foresight beyond the ken of mere mortals.

Each lime a unit from your army takes a Leadership test for the Dark Pacts ability, on a 9+, you gain 1CP.
Dark Purpose
Champions of Chaos Detachment

Once they have set themselves to the task of conquest, warriors such as these neither hesitate nor turn aside.

Each time a unit from your army Consolidates, if it is not within Engagement Range of one or more enemy units, then until the end of the phase, each time a model in that unit makes a Consolidation move, it can move towards the closest objective marker, but only if, after all models have done so, that unit is within range of that objective marker and in Unit Coherency.
GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
EYE OF THE GODS
1CP
Pactbound Zealots – Epic Deed Stratagem
The eyes of the Dark Gods fall upon those who slaughter in their name.
WHEN: Fight phase, just after a CHARACTER unit from your army (excluding DAMNED, DAEMON and EPIC HERO units) destroys a enemy unit.

TARGET: One CHARACTER model in that unit.

EFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons.
Masters of Misdirection
Deceptors Detachment

There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys, they unnerve their enemies and force them to chase ghosts and shadows. They embed themselves within combat zones long before showing their hand, seeding Chaos cults, identifying key targets and feeding misinformation to their foes.

In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army:
until the end of the battle, those units, and any CHARACTER units attached to them (excluding EPIC HEROES), have the Infiltrators ability. The maximum number of units you can select in this way depends on the battle size, as shown below.
BATTLE SIZENUMBER OF UNITS
LEGIONARIESCULTIST MOBS
Incursion Up to 2 units Up to 2 units
Strike ForceUp to 3 units Up to 3 units
OnslaughtUp to 4 units Up to 4 units
  • Surgical Precision
    10 pts
Creations of Bile Detachment

A student of Fabius Bile’s dread craft, this champion of Chaos wields their weapons with the same precision a master chirurgeon would wield a scalpel.

model (excluding DAMNED models) only. The bearer’s melee weapons have the [PRECISION] ability.

  • Living Carapace
    15 pts
Creations of Bile Detachment

With a thought, the wearer can compel this bioarmour to thicken, further increasing their formidable resistance.

CHAOS LORD model only. Add 1 to the bearer’s Wounds characteristic and the bearer has the Feel No Pain 5+ ability.

  • Helm of All-seeing
    25 pts
Creations of Bile Detachment

This baroque helm sports numerous additional sensors, requiring various disfiguring organ augmentations to process the information.

INFANTRY model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.

  • Prime Test Subject
    35 pts
Creations of Bile Detachment

Only the strongest will survive the rampant cell transformations associated with Bile’s mysterious bioalchemy.

INFANTRY model (excluding DAMNED models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re-roll the Hit roll.

  • Mark of Legend
    10 pts
Veterans of the Long War Detachment

This warrior has earned the patronage of a powerful daemonic entity and been rewarded with unholy powers.

model only (excluding DAMNED models). Once per turn, you can re-roll one Hit roll, one Wound roll or one saving throw made for the bearer.

  • Eye of Abaddon
    15 pts
Veterans of the Long War Detachment

The Warmaster observes all. He bestows his favour only upon those who slaughter his most hated enemies.

model only (excluding DAMNED models). While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6: on a 4+, you gain 1CP.

  • Warmaster’s Gift
    15 pts
Veterans of the Long War Detachment

This warrior bears a daemonic weapon of great power, gifted unto to them by the Despoiler himself.

CHAOS LORD model only. Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful Wound roll of 5+ scores a Critical Wound.

  • Eager for Vengeance
    20 pts
Veterans of the Long War Detachment

The desire for vengeance and bloodshed has festered within this warriors’ heart for millennia. The opportunity to unleash it upon the foe is eagerly embraced.

model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.

  • Cursed Fang
    10 pts
Deceptors Detachment

This xenos weapon is perfect in the hands of assassins.

INFANTRY model only. Improve the Armour Penetration characteristic of the bearer’s melee weapons by 1, and the bearer’s melee weapons have the [PRECISION] ability.

The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:

  • Falsehood
    10 pts
Deceptors Detachment

This leader conceals their presence upon the battlefield.

CHAOS LORD model only (excluding TERMINATOR and JUMP PACK models). In the Declare Battle Formations step, you can set the bearer up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any enemy units if the destroyed model was within Engagement Range of those units. The bearer now attaches to that unit as its Leader.

LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
  • Shroud of Obfuscation
    15 pts
Deceptors Detachment

Made from warp-beast skin, this cloak obscures all.

INFANTRY model only. The bearer has the Stealth and Lone Operative abilities.

  • Soul Link
    5 pts
Deceptors Detachment

With a whispered incantation this champion projects their consciousness into the body of a willing ally.

INFANTRY model only. At the start of your Command phase, you can select one other INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer’s datasheet abilities with the datasheet abilities of the CHARACTER you selected.

  • Despot’s Claim
    15 pts
Renegade Raiders Detachment

This champion is a conqueror of worlds and will not rest until they have claimed their prize.

model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1 CP.

  • Dread Reaver
    15 pts
Renegade Raiders Detachment

A corsair and raider of great renown, this champion of Chaos is pitiless in the pursuit of plunder and infamy.

model only. Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent’s deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.

  • Tyrant’s Lash
    20 pts
Renegade Raiders Detachment

Pain provides excellent motivation. The crack of this infernal whip sears the soul, driving the hesitant forwards with a vigour borne of anguish.

model only. You can re-roll Advance rolls made for the bearer’s unit, and the bearer’s unit is eligible to shoot in a turn in which it Fell Back.

SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that DEDICATED TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.
  • Mark of the Hound
    25 pts
Renegade Raiders Detachment

This unit of warriors act as their master's eyes and ears, seeking out targets of opportunity.

model only. Models in the bearers unit have the Scouts 6" ability.

  • Willbreaker
    10 pts
Dread Talons Detachment

This daemonic weapon assails the psyches of those it strikes, causing the cold shock of abject terror to grip their hearts.

model only. In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.

  • Eater of Dread
    15 pts
Dread Talons Detachment

As ripples of terror spread through the ranks of the enemy, so does this champion draw power from the fear of their victims.

model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.

  • Night’s Shroud
    20 pts
Dread Talons Detachment

This cape is as black as a moonless night and radiates an obfuscating aura of impenetrable darkness.

CHAOS LORD model only (excluding TERMINATOR models). Models in the bearer’s unit have the Stealth ability.

  • Bastion Plate
    10 pts
Fellhammer Siege-host Detachment

Despite the pits and dents that mar its surface, this suit of relic armour is as resilient as the walls of any grand bastion.

CHAOS LORD model only (excluding JUMP PACK models). Once per battle round, when a saving throw is failed for the bearer’s unit, you can change the Damage characteristic of that attack to 0.

The CHARACTER, INFANTRY and keywords are used in the following Chaos Space Marines datasheets:

Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
  • Iron Artifice
    10 pts
Fellhammer Siege-host Detachment

Forged in baleflame and witchfire, the bearer’s weapons are redolent with the entropic power of the immaterium.

INFANTRY model only. The bearers weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.

  • Ironbound Enmity
    15 pts
Fellhammer Siege-host Detachment

A siegemaster of steadfast determination and pitiless wrath, this champion will not rest or retreat until the enemy has been cast from trench line and rampart.

model only. Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.

  • Warp Tracer
    20 pts
Fellhammer Siege-host Detachment

Crafted by the dread Warpsmith Kradius, these shells contain writhing nanoworms redolent with warp energies that act as a beacon to the targeting systems of Heretic Astartes.

model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

  • Soul Harvester
    15 pts
Soulforged Warpack Detachment

To stoke the fires of a daemon forge requires a bounty of souls. Thus do the Warpsmiths and their allies undertake a never-ending harvest.

model only. While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6: on a 5+, you gain 1CP.

  • Forge’s Blessing
    20 pts
Soulforged Warpack Detachment

Such is this warriors mastery of techno-sorcery, that they may temper armour with but a gesture.

model only. In your Command phase, select one friendly VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.

  • Tempting Addendum
    25 pts
Soulforged Warpack Detachment

The Arkifane’s contracts are malleable by design. More power can be offered should the supplicant be willing to bear the debt in souls.

model only. Each time a DAEMON VEHICLE unit from your army invokes its contract while within 3" of the bearer:

  • If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers.
  • Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.

Roll-offs
Some rules instruct players to roll off. To do so, both players roll one D6, and whoever scores highest wins the roll-off. If there is a tie for the highest roll, roll off again. Neither player is allowed to re-roll or modify any of the D6 when making a roll-off.
Swollen with Power
Infernal Reavers Detachment

The dark power of the warp runs through this warriors twisted veins, enhancing their already transhuman physique to lend them grotesque strength and resilience.

Add 1 to the bearers Toughness characteristic. Each time the bearer’s unit attempts to operate a Hatchway that an enemy unit is trying to prevent, and each time the bearer’s unit tries to prevent an enemy unit from operating a Hatchway, in the resulting roll off, you can re-roll your result.

Voice of the Octed
Infernal Reavers Detachment

Voice booming out in fervent prayer to the Chaos Gods, this dark champion’s devotions are unusually fervent and potent.

Each time the bearer’s unit makes a Dark Pact, until the end of the phase, weapons equipped by models in that unit gain both abilities conferred by that Dark Pact (instead of only one).

Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.
Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.
Dark Majesty
Champions of Chaos Detachment

The unholy power of this warrior radiates from them in a dark and malevolent nimbus that disorientates and dismays the foe.

Each time the bearer ends a Charge move, select one enemy unit within Engagement Range of it. Until the start of your next Charge phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Manifest Vengeance
Champions of Chaos Detachment

A chosen warrior does not die easily, and rarely without striking a last spiteful blow at those who ended their path to glory.

When the bearer is destroyed, if it has not shot or fought this phase, roll one D6, adding 1 to the result if it was destroyed by a melee attack: on a 4+, do not remove it from play. The bearer can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.

Pile In
When a unit Piles In, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Pile-in move. For a Pile In to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, no models in the unit can make Pile-in moves this phase and you progress to making melee attacks with that unit. Otherwise, the unit can make Pile-in moves.

Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Pile-in Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit (or no models can Pile In).
Consolidate
After a unit has finished making all of its melee attacks, it Consolidates. Each time a unit Consolidates, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Consolidation move. For a Consolidation to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, then each model in that unit can instead make a Consolidation move towards the closest objective marker, but only if, after doing so, that unit is within range of that objective marker and in Unit Coherency. If these conditions also cannot be met, no models in the unit can make Consolidation moves this phase and that unit’s fight ends.

If a unit can end its Consolidation within Engagement Range of one or more enemy units, then each time one of its models makes a Consolidation move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Consolidation Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit if possible.
  • If the above is not possible, each model can move towards the closest objective marker, but this must result in the unit being within range of it and in Unit Coherency.
  • If the above is also not possible, no models can Consolidate.

The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:

Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.

The JUMP PACK and keywords are used in the following Chaos Space Marines datasheets:

SCREAMING DESCENT
1CP
Dread Talons – Strategic Ploy Stratagem
Jump pack borne warriors descend from the skies, terrifying screams emanating from their vox-grilles as they plummet towards their prey.
WHEN: Reinforcements step of your Movement phase, from the second battle round onwards.

TARGET: One JUMP PACK unit from your army that is in Reserves.

EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle-shock test.
  • Warp‑fuelled Thrusters
    20 pts
Dread Talons Detachment

Bathed in warp energies, this Lord’s jump pack tears rifts in reality, allowing them to withdraw at a moment's notice.

JUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Desperate Devotion
Chaos Cult Detachment

Utterly dedicated to the worship of the Dark Gods, thronging mortal cultists and regiments of Traitor Guardsmen are more than willing to make bloody sacrifices and take desperate actions in the hope of attaining favour.

Each time a DAMNED unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn), it can make a Desperate Pact (see below). If it does, until the end of the phase, add 2 to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit.

Desperate Pacts
Each time a unit makes a Desperate Pact, it must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds before any effects of that Desperate Pact are resolved.
CHOSEN FOR GLORY
1CP
Chaos Cult – Battle Tactic Stratagem
Within the massed ranks of a heretic cult, only a few are marked for greatness.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DAMNED unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, you can re-roll the Wound roll as well.
CRAZED FOCUS
1CP
Chaos Cult – Battle Tactic Stratagem
Sven in the grip of frothing madness, these heretics are murderous in the extreme
WHEN: Your Shooting phase.

TARGET: One DAMNED unit from your army that has not been selected to shoot this phase.

EFFECT: Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, improve the Strength characteristic of that attack by 1 as well.
RECKLESS HASTE
1CP
Chaos Cult – Strategic Ploy Stratagem
Consumed by a desire to spill blood, these fanatical heretics hurl themselves towards the foe.
WHEN: Your Charge phase

TARGET: One DAMNED unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
INFERNAL SACRIFICE
1CP
Chaos Cult – Battle Tactic Stratagem
Those in thrall to the Dark Gods will gladly sacrifice their lives to draw the eye of their darkling patrons.
WHEN: Fight phase.

TARGET: One DAMNED unit from your army that has not been selected to fight this phase.

EFFECT: Your unit can make a Desperate Pact. If it does, your unit suffers D3 mortal wounds (in addition to any suffered for failing the resulting Leadership test), and until the end of the phase, add 1 to the Attacks characteristic of the melee weapons equipped by models in your unit, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, until the end of the phase, improve the Strength characteristic of those weapons by 1 as well.
SELFLESS DEMISE
1CP
Chaos Cult – Strategic Ploy Stratagem
The zealous followers of the Dark Gods are devoted to the last. As death comes they strike a desperate final blow in hope of reward.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One DAMNED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has resolved all of its attacks, each time a model in your unit is destroyed, roll one D6 on a 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

The CHARACTER and DAMNED keywords are used in the following Chaos Space Marines datasheets:

CRUDE SABOTAGE
1CP
Underdeck Uprising – Strategic Ploy Stratagem
Using charged rigged from scavenged junk and pollutant runoff, the fanatical masses blast open the hatchways that bar their paths to ascension.
WHEN: Your Movement phase.

TARGET: One CULTIST MOB or DAMNED CHARACTER unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

EFFECT: Select one closed Hatchway within 1“ of your unit. Your unit can attempt to operate that Hatchway.

RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
FLEETING MIGHT
1CP
Underdeck Uprising – Battle Tactic Stratagem
For one tantalising instant, the dark prayers of these fanatics are answered by some infernal warp patron, placing the power to slay champions in their hands.
WHEN: Your Shooting phase or the Fight phase, just after a DAMNED unit from your army makes a Dark Pact.

TARGET: That DAMNED unit.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
INFERNAL ALTARS
1CP
Underdeck Uprising – Battle Tactic Stratagem
Whether heretical fanes unveiled amidst the rebellion or heaped corpses and votive offerings, these ritual foci lend the faithful supernatural protection.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DAMNED unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if your unit is within range of an objective marker, models in your unit have the Feel No Pain 5+ ability against that attack. If your unit has the CULTIST MOB keyword, models in it have the Feel No Pain 4+ ability against that attack instead.
STORM THE BRIDGE!
1CP
Underdeck Uprising – Strategic Ploy Stratagem
Seizing their opportunity to strike a fatal blow against those who have oppressed them for so long - and please the Dark Gods in the process - these heretics surge forwards with zealous ferocity.
WHEN: Your Charge phase.

TARGET: One DAMNED or CHAOS SPAWN unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Fanatical Onslaught
Underdeck Uprising Detachment

Knowing their only options are victory or death, the heretic hordes pack corridors with their bodies as they surge forward into the teeth of the enemy guns like a zealous food tide.

In your opponent’s Shooting phase, each time an enemy unit has shot, if one or more models from one or more units from your army were destroyed as a result of those attacks, each such unit can make a Rush move. To do so, that unit can be moved up to 3", but must end that move as close as possible to the attacking unit. When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Rush move while it is Battle-shocked, and can only make one Rush move per turn.
  • Warped Foresight
    10 pts
Chaos Cult Detachment

The priesthood of the Chaos pantheon use their sorcerous gifts to reveal the future and position their followers accordingly.

DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6" ability, every model in the bearer’s unit has the Scouts 6" ability.

  • Incendiary Goad
    15 pts
Chaos Cult Detachment

The bearer of this baleflame-wreathed implement may use its searing touch to incite their followers to acts of violent savagery.

DARK APOSTLE or DAMNED model only. While then bearer’s unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-strength, add 1 to the Attacks characteristic of those weapons as well.

  • Cultist’s Brand
    20 pts
Chaos Cult Detachment

The masters of heretic cults are given to branding their underlings with arcane sigils of command.

DARK APOSTLE or DAMNED model only. If every other model in the bearer’s unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer’s unit.

Rabble Rouser
Underdeck Uprising Detachment

This warriors impassioned heretic oratory whips their dreg followers into a violent frenzy.

Once per turn, when a friendly CULTIST MOB or FELLGOR BEASTMEN unit within 6" of the bearer is selected to shoot or fight, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of weapons equipped by models in that friendly unit.

Vox Malevolus
Underdeck Uprising Detachment

This grotesque biomechanoid helm amplifies its wearer’s words through a daemonic grille-maw that fills their followers with supernatural aggression and urgency.

In the first battle round, if the bearer is on the battlefield, you can re-roll Advance rolls made for units from your army.

Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
Extra Attacks

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

  • The bearer can attack with this weapon in addition to any other weapons it can make attacks with.
  • Amulet of Tainted Vigour
    20 pts
Chaos Cult Detachment

Containing the motive energy of Human sacrifices, this device can restore life to the fallen.

DARK APOSTLE model only. In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer’s unit.

Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.
Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

The MONSTER keyword is used in the following Chaos Space Marines datasheets:

Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.
WARPCHARGED ENGINES
1CP
Renegade Raiders – Wargear Stratagem
The engines of this vehicle or construct crackle with the raw energies of the immaterium, propelling it forward or incredible speed.
WHEN: Your Movement phase.

TARGET: One TRANSPORT or MOUNTED unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

The SORCERER keyword is used in the following Chaos Space Marines datasheets:

UNSTOPPABLE RAMPAGE
1CP
Soulforged Warpack – Strategic Ploy Stratagem
The tortured machine spirits of Heretic Astartes vehicles are driven forward by their anguish.
WHEN: Your Movement phase or Charge phase.

TARGET: One VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes Normal, Advance or charge move, it can move horizontally through terrain features as if they were not there.
FEEDING FRENZY
1CP
Soulforged Warpack – Strategic Ploy Stratagem
The daemonic entities at the heart of possessed vehicles hunger for the life force of their enemies.
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTER and VEHICLES) is selected to Fall Back.

TARGET: One DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of your units Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, of that enemy unit is Battle-shocked, substract 1 from each of those tests.
PREDATORY PURSUIT
1CP
Soulforged Warpack – Strategic Ploy Stratagem
Corrupted Heretic Astartes Vehicles Pursue their prey with an animalistic determination.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall back move.

TARGET: One VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units.

EFFECT: Your unit can make a Normal move of up to 6", but must end that move as close as possible to that enemy unit.
  • Invigorated Mechatendrils
    15 pts
Soulforged Warpack Detachment

Suffused with warp power, the bearer’s mechatendrils undulate with unsettling celerity, propelling them forwards with unnatural speed.

WARPSMITH model only. Add 4" to the bearer’s Move characteristic.

The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:

The SLAANESH keyword is used in the following Chaos Space Marines datasheets:

Alternative models by Artel W:

The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:

Battleline

The DISC OF TZEENTCH keyword is used in the following Chaos Space Marines datasheets:

The and TZEENTCH keywords are used in the following Chaos Space Marines datasheets:

Battleline
  • Eye of Tzeentch
    15 pts
Pactbound Zealots Detachment

No secret is safe from Tzeentch’s searching gaze. To those who bear his favour, priceless knowledge may be revealed.

TZEENTCH model only. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.

The KHORNE keyword is used in the following Chaos Space Marines datasheets:

The and KHORNE keywords are used in the following Chaos Space Marines datasheets:

  • Talisman of Burning Blood
    15 pts
Pactbound Zealots Detachment

This crimson gem radiates malice, granting its bearer but a sliver of Khorne’s boundless fury.

KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics of the bearers melee weapons instead.

Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.

The PALANQUIN OF NURGLE keyword is used in the following Chaos Space Marines datasheets:

The and NURGLE keywords are used in the following Chaos Space Marines datasheets:

Battleline
  • Orbs of Unlife
    15 pts
Pactbound Zealots Detachment

Nurgle's malignance fortifies his chosen and bestows upon them the gift of terrible contagion.

NURGLE model only. At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.

The STEED OF SLAANESH keyword is used in the following Chaos Space Marines datasheets:

The and SLAANESH keywords are used in the following Chaos Space Marines datasheets:

  • Intoxicating Elixir
    15 pts
Pactbound Zealots Detachment

This concoction fortifies the imbiber and causes them to emit a stultifying perfume that enthrals the foe.

SLAANESH model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

The BATTLELINE keyword is used in the following Chaos Space Marines datasheets:

Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
Alternative models by Artel W:

Blessings of Khorne

Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.

If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.

Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Example: Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4.

They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4.

However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are discarded.


RAGE-FUELLED INVIGORATION

ANY DOUBLE
Add 2" to the Move characteristic of models in this unit.

WRATHFUL DEVOTION

ANY DOUBLE
Models in this unit have the Feel No Pain 6+ ability. If models in this unit already have the Feel No Pain ability, add 1 to their Feel No Pain rolls.

MARTIAL EXCELLENCE

DOUBLE 3+
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

TOTAL CARNAGE

DOUBLE 4+ OR ANY TRIPLE
Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

WARP BLADES

DOUBLE 5+ OR ANY TRIPLE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

UNBRIDLED BLOODLUST

DOUBLE 6 OR TRIPLE 4+
This unit is eligible to declare a charge in a turn in which it Advanced.

Nurgle’s Gift (Aura)

The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, they contaminate all around them, overwhelming their victims’ immune systems and undoing metallic bonds, alien psychic materials and all manner of other components, rendering even armoured vehicles vulnerable.

If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of this unit, subtract 1 from the Toughness characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown below.

CONTAGION RANGE



Cabal of Sorcerers

The Thousand Sons channel their arcane power through battlefield ritual, beseeching the Changer of the Ways to gift them forbidden knowledge or ravage their foes with warpfire and mutation.

If your Army Faction is THOUSAND SONS, at the end of your Command phase, each model from your army with this ability that is on the battlefield (excluding Battle-shocked models) generates you a number of Cabal points equal to the number shown in its ability (e.g. a model with the Cabal of Sorcerers 2 ability would generate you 2 Cabal points). The combined total of these is your Cabal points pool. During the battle round, you can use Rituals from the list below, deducting the Cabal points cost of each one from your Cabal points pool. If you do not have enough Cabal points for a Ritual, you cannot use it. Each Ritual can only be used once per phase. At the start of your next Command phase, your Cabal points pool resets to zero. Each time you use a Ritual, select one THOUSAND SONS PSYKER model from your army (excluding models that have already been selected for this rule this turn), then apply that Ritual’s effect using that PSYKER.

WEAVER OF FATES (PSYCHIC)

2 CABAL POINTS
Use this Ritual at the start of any phase. Once during that phase, when a saving throw is failed for a friendly THOUSAND SONS model whose unit is within 18" of this PSYKER, you can re-roll that saving throw.

TEMPORAL SURGE (PSYCHIC)

5 CABAL POINTS
Use this Ritual at the start of your Shooting phase. Select one friendly THOUSAND SONS unit within 18" of this PSYKER; unless that unit is within Engagement Range of one or more enemy units, it can make a Normal move. If it does, that unit is not eligible to declare a charge this turn. The same unit cannot be selected for this Ritual more than once per phase.

ECHOES FROM THE WARP (PSYCHIC)

6 CABAL POINTS
Use this Ritual at the start of any phase. Once this phase, you can select this PSYKER’s unit as the target of a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

DOOMBOLT (PSYCHIC)

7 CABAL POINTS
Use this Ritual at the start of your Shooting phase. Select one enemy unit within 18" of and visible to this PSYKER(excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this PSYKER) and roll one D6: on a 1, that enemy unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D3+3 mortal wounds; on a 6, that enemy unit suffers D3+6 mortal wounds.

TWIST OF FATE (PSYCHIC)

9 CABAL POINTS
Use this Ritual at the start of your Shooting phase. Select one enemy unit within 18" of and visible to this PSYKER; until the end of the phase, each time a THOUSAND SONS model from your army makes a ranged attack that targets that unit, improve the Armour Penetration characteristic of that attack by 2.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.

The DEDICATED TRANSPORT keyword is used in the following Chaos Space Marines datasheets:

SMOKESCREEN
1CP
Core – Wargear Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
DAEMONIC POSSESION
1CP
Soulforged Warpack – Epic Deed Stratagem
Those steeped in techno-sorcery may trammel daemonic entities within mechanical constructs.
WHEN: Your Command phase.

TARGET: One VEHICLE unit from your army (excluding DAEMON units).

EFFECT: Until the end of the battle, your unit has the DAEMON keyword.
Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that can embark within them.

Units can start the battle embarked within a TRANSPORT model instead of being set up separately – declare which units are embarked within a TRANSPORT model before you set it up.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.
Alternative models by Artel W:

The BEAST keyword is used in the following Chaos Space Marines datasheets:

Alternative models by Artel W:

DESPERATE PLEDGE
1CP
Soulforged Warpack – Battle Tactic Stratagem
A daemon construct may beseech the Arkifane for further aid, adding to its soul debt in return for greater might.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.
GLUT OF SOULS
1CP
Soulforged Warpack – Strategic Ploy Stratagem
Wrh each soul harvested the bound daemon comes closer to settling its contract and earning freedom.
WHEN: Fight phase.

TARGET: One DAEMON VEHICLE unit from your army (excluding TITANIC units) that has not been selected to fight this phase.

EFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wound).
Debt to the Soul Forge
Soulforged Warpack Detachment

Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly, and with all its desperation, to fulfil.

Each time a DAEMON VEHICLE unit from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase:
  • Each time a model in that unit makes a ranged attack, add 1 to the Wound roll.
  • Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.
HOVER

Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.

Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.

If a model is in Hover mode, then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AIRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.
Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll an unmodified Hit roll of 1-3 always fails, and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.
Alternative models by Artel W:

The BEASTS keyword is used in the following Chaos Space Marines datasheets:

Remain Stationary
If a unit Remains Stationary, none of its models can be moved for the rest of the phase.

The DREADNOUGHT keyword is used in the following Chaos Space Marines datasheets:

Army List

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