RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Talon of Horus [sustained hits 1] | |||||||
Talon of Horus [sustained hits 1] | 24" | 4 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Drach’nyen [devastating wounds] | |||||||
Drach’nyen [devastating wounds] | Melee | 8 | 2+ | 14 | -4 | 3 | |
Talon of Horus [devastating wounds] | |||||||
Talon of Horus [devastating wounds] | Melee | 14 | 2+ | 7 | -3 | 1 |
1 model | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [pistol, hazardous] | |||||||
Plasma pistol – supercharge [pistol, hazardous] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainblade | |||||||
Astartes chainblade | Melee | 7 | 2+ | 4 | -1 | 1 | |
Daemon hammer [devastating wounds] | |||||||
Daemon hammer [devastating wounds] | Melee | 5 | 3+ | 8 | -2 | 2 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 5 | 3+ | 8 | -2 | 2 | |
Exalted weapon | |||||||
Exalted weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [pistol, hazardous] | |||||||
Plasma pistol – supercharge [pistol, hazardous] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
Twin lightning claws [TWIN-LINKED] | |||||||
Twin lightning claws [TWIN-LINKED] | Melee | 6 | 2+ | 5 | -2 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Balefire pike [IGNORES COVER, TORRENT] | |||||||
Balefire pike [IGNORES COVER, TORRENT] | 12" | D6+3 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 4+ | 4 | -1 | 1 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cypher’s bolt pistol [assault, pistol, sustained hits 1] | |||||||
Cypher’s bolt pistol [assault, pistol, sustained hits 1] | 12" | 6 | 2+ | 4 | -1 | 1 | |
Cypher’s plasma pistol [assault, pistol, sustained hits 1] | |||||||
Cypher’s plasma pistol [assault, pistol, sustained hits 1] | 12" | 3 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cypher’s bolt pistol [sustained hits 1] | |||||||
Cypher’s bolt pistol [sustained hits 1] | Melee | 6 | 2+ | 4 | -1 | 1 | |
Cypher’s plasma pistol [EXTRA ATTACKS] | |||||||
Cypher’s plasma pistol [EXTRA ATTACKS] | Melee | 3 | 2+ | 8 | -3 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed crozius | |||||||
Accursed crozius | Melee | 5 | 2+ | 6 | -1 | 2 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
3 models | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Warp Curse – witchfire [psychic] | |||||||
Warp Curse – witchfire [psychic] | 18" | 3 | 3+ | 4 | -1 | 2 | |
Warp Curse – focused witchfire [hazardous, psychic, sustained hits 2] | |||||||
Warp Curse – focused witchfire [hazardous, psychic, sustained hits 2] | 18" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Commune blade | |||||||
Commune blade | Melee | 2 | 4+ | 4 | -2 | 1 | |
Commune stave [devastating wounds] | |||||||
Commune stave [devastating wounds] | Melee | 2 | 4+ | 3 | 0 | D3 |
5 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Xyclos Needler [anti-infantry 2+, pistol] | |||||||
Xyclos Needler [anti-infantry 2+, pistol] | 18" | 3 | 2+ | 2 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chirurgeon [extra attacks] | |||||||
Chirurgeon [extra attacks] | Melee | 2 | 2+ | 4 | 0 | 1 | |
Rod of Torment | |||||||
Rod of Torment | Melee | 6 | 2+ | 5 | -1 | 3 | |
Surgeon Acolyte’s tools | |||||||
Surgeon Acolyte’s tools | Melee | 1 | 5+ | 3 | 0 | 1 |
2 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Helspear [assault, sustained hits d3] | |||||||
Helspear [assault, sustained hits d3] | 12" | 1 | 2+ | 8 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Herald’s Talon [precision] | |||||||
Herald’s Talon [precision] | Melee | 6 | 2+ | 5 | -2 | 2 | |
Helspear [extra attacks, lance, sustained hits d3] | |||||||
Helspear [extra attacks, lance, sustained hits d3] | Melee | 1 | 2+ | 8 | -3 | 3 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Tyrant’s Claw [ignores cover, torrent] | |||||||
Tyrant’s Claw [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Exalted weapon | |||||||
Exalted weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
Tyrant’s Claw | |||||||
Tyrant’s Claw | Melee | 10 | 2+ | 4 | -2 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleflamer [ignores cover, torrent] | |||||||
Baleflamer [ignores cover, torrent] | 12" | D6+3 | N/A | 6 | -1 | 2 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Helstalker autocannon | |||||||
Helstalker autocannon | 48" | 3 | 2+ | 9 | -1 | 3 | |
Magma cutter [melta 2] | |||||||
Magma cutter [melta 2] | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed limbs [extra attacks] | |||||||
Bladed limbs [extra attacks] | Melee | 4 | 3+ | 6 | -1 | 2 | |
Impaler chainglaive [lance] | |||||||
Impaler chainglaive [lance] | Melee | 4 | 2+ | 6 | -2 | 2 | |
Techno-virus injector [anti-vehicle 2+, extra attacks] | |||||||
Techno-virus injector [anti-vehicle 2+, extra attacks] | Melee | 1 | 3+ | 3 | -3 | 2 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Axe of dismemberment [devastating wounds, precision] | |||||||
Axe of dismemberment [devastating wounds, precision] | Melee | 5 | 2+ | 7 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Rite of Possession – witchfire [anti-psyker 2+, pistol, precision, psychic] | |||||||
Rite of Possession – witchfire [anti-psyker 2+, pistol, precision, psychic] | 18" | 2 | 3+ | 4 | -3 | 2 | |
Rite of Possession – focused witchfire [anti-psyker 2+, hazardous, pistol, precision, psychic] | |||||||
Rite of Possession – focused witchfire [anti-psyker 2+, hazardous, pistol, precision, psychic] | 18" | 2 | 3+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of possession [anti-psyker 2+, psychic] | |||||||
Staff of possession [anti-psyker 2+, psychic] | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ogryn weapons | |||||||
Ogryn weapons | Melee | 5 | 3+ | 7 | -1 | 2 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 6 | -2 | 2 |
2 models | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Vashtorr’s claw [anti-vehicle 4+, torrent] | |||||||
Vashtorr’s claw [anti-vehicle 4+, torrent] | 12" | D6 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vashtorr’s hammer – strike [anti-vehicle 4+, devastating wounds] | |||||||
Vashtorr’s hammer – strike [anti-vehicle 4+, devastating wounds] | Melee | 6 | 2+ | 14 | -2 | 3 | |
Vashtorr’s hammer – sweep [anti-vehicle 4+] | |||||||
Vashtorr’s hammer – sweep [anti-vehicle 4+] | Melee | 14 | 2+ | 8 | 0 | 1 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flamer tendril [pistol, torrent, ignores cover] | |||||||
Flamer tendril [pistol, torrent, ignores cover] | 12" | D6 | N/A | 3 | 0 | 1 | |
Melta tendril [pistol, melta 2] | |||||||
Melta tendril [pistol, melta 2] | 6" | 1 | 2+ | 8 | -4 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [pistol, hazardous] | |||||||
Plasma pistol – supercharge [pistol, hazardous] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Forge weapon [Anti-Vehicle 4+] | |||||||
Forge weapon [Anti-Vehicle 4+] | Melee | 4 | 3+ | 6 | -2 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Doom siren [torrent] | |||||||
Doom siren [torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Duellist’s sword and Lash of Torment [precision] | |||||||
Duellist’s sword and Lash of Torment [precision] | Melee | 8 | 2+ | 5 | -2 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Bladed horn [extra attacks, lance] | |||||||
Bladed horn [extra attacks, lance] | Melee | 4 | 4+ | 6 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Nurgling’s claws and teeth [extra attacks, lethal hits] | |||||||
Nurgling’s claws and teeth [extra attacks, lethal hits] | Melee | 4 | 5+ | 2 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Lashing tongue [extra attacks, lethal hits] | |||||||
Lashing tongue [extra attacks, lethal hits] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Exalted weapon | |||||||
Exalted weapon | Melee | 5 | 2+ | 5 | -2 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autogun [rapid fire 1] | |||||||
Autogun [rapid fire 1] | 24" | 1 | 3+ | 3 | 0 | 1 | |
Enforcer pistol [pistol] | |||||||
Enforcer pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 3+ | 3 | 0 | 1 | |
Shotgun [assault] | |||||||
Shotgun [assault] | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Enforcer melee weapon | |||||||
Enforcer melee weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Psychic Strike – focused witchfire [blast, devastating wounds, hazardous, psychic] | |||||||
Psychic Strike – focused witchfire [blast, devastating wounds, hazardous, psychic] | 12" | D6+3 | 3+ | 6 | -2 | 2 | |
Psychic Strike – witchfire [blast, devastating wounds, psychic] | |||||||
Psychic Strike – witchfire [blast, devastating wounds, psychic] | 12" | D6 | 3+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chaos stave [psychic] | |||||||
Chaos stave [psychic] | Melee | 1 | 4+ | 6 | -1 | D3 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Nurgling’s claws and teeth [extra attacks, lethal hits] | |||||||
Nurgling’s claws and teeth [extra attacks, lethal hits] | Melee | 4 | 5+ | 2 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Lashing tongue [extra attacks, lethal hits] | |||||||
Lashing tongue [extra attacks, lethal hits] | Melee | 2 | 3+ | 4 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Brutal assault weapon | |||||||
Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
10 models | 50 |
20 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Balefire tome [psychic] | |||||||
Balefire tome [psychic] | 18" | 2 | 3+ | 5 | -1 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Havoc autocannon | |||||||
Havoc autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [HEAVY, SUSTAINED HITS 1] | |||||||
Heavy bolter [HEAVY, SUSTAINED HITS 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Lascannon [HEAVY] | |||||||
Lascannon [HEAVY] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Missile launcher – frag [BLAST, HEAVY] | |||||||
Missile launcher – frag [BLAST, HEAVY] | 48" | D6 | 4+ | 4 | 0 | 1 | |
Missile launcher – krak [HEAVY] | |||||||
Missile launcher – krak [HEAVY] | 48" | 1 | 4+ | 9 | -2 | D6 | |
Plasma gun – standard [RAPID FIRE 1] | |||||||
Plasma gun – standard [RAPID FIRE 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | |||||||
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
Reaper chaincannon [heavy] | |||||||
Reaper chaincannon [heavy] | 24" | 8 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Heavy melee weapon | |||||||
Heavy melee weapon | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 90 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Berzerker chainblade | |||||||
Berzerker chainblade | Melee | 4 | 3+ | 5 | -1 | 1 | |
Khornate eviscerator | |||||||
Khornate eviscerator | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blight launcher [lethal hits] | |||||||
Blight launcher [lethal hits] | 24" | 2 | 3+ | 6 | -1 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plague belcher [anti-infantry 4+, ignores cover, torrent] | |||||||
Plague belcher [anti-infantry 4+, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Plague bolt pistol [lethal hits, pistol] | |||||||
Plague bolt pistol [lethal hits, pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Plague boltgun [lethal hits] | |||||||
Plague boltgun [lethal hits] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Plague spewer [anti-infantry 2+, ignores cover, torrent] | |||||||
Plague spewer [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bubotic weapons [lethal hits] | |||||||
Bubotic weapons [lethal hits] | Melee | 4 | 3+ | 5 | -2 | 1 | |
Heavy plague weapon [lethal hits] | |||||||
Heavy plague weapon [lethal hits] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Plague knives [lethal hits] | |||||||
Plague knives [lethal hits] | Melee | 3 | 3+ | 4 | 0 | 1 |
5 models | 90 |
7 models | 125 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Inferno boltgun | |||||||
Inferno boltgun | 24" | 2 | 3+ | 4 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
Soulreaper cannon [devastating wounds] | |||||||
Soulreaper cannon [devastating wounds] | 24" | 6 | 3+ | 6 | -1 | 1 | |
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic] | |||||||
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic] | 18" | 2 | 3+ | 4 | -3 | 1 | |
Warpflame pistol [pistol, ignores cover, torrent] | |||||||
Warpflame pistol [pistol, ignores cover, torrent] | 12" | D6 | N/A | 3 | -1 | 1 | |
Warpflamer [ignores cover, torrent] | |||||||
Warpflamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 3 | 3+ | 6 | -1 | D3 |
5 models | 110 |
10 models | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autogun [rapid fire 1] | |||||||
Autogun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy stubber [heavy, rapid fire 3] | |||||||
Heavy stubber [heavy, rapid fire 3] | 36" | 4 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Brutal assault weapon | |||||||
Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
10 models | 50 |
20 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Terrax melta cutter [melta 2] | |||||||
Terrax melta cutter [melta 2] | 12" | 5 | 3+ | 9 | -4 | D6 | |
Twin volkite charger [devastating wounds, twin-linked] | |||||||
Twin volkite charger [devastating wounds, twin-linked] | 18" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Termite drill [anti-vehicle 3+] | |||||||
Termite drill [anti-vehicle 3+] | Melee | 6 | 4+ | 14 | -2 | D3+3 |
1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lashing warp energies | |||||||
Lashing warp energies | 6" | 8 | 4+ | 8 | -1 | 2 |
1 model | 125 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blasphemous appendages | |||||||
Blasphemous appendages | Melee | 2 | 4+ | 4 | 0 | 1 | |
Hideous mutations | |||||||
Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
8 models | 90 |
16 models | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
3 models | 70 |
6 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Soulshatter lascannon | |||||||
Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Predator twin lascannon [twin-linked] | |||||||
Predator twin lascannon [twin-linked] | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Predator autocannon [rapid fire 2] | |||||||
Predator autocannon [rapid fire 2] | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
2 models | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Reaper autocannon [devastating wounds, sustained hits 1] | |||||||
Reaper autocannon [devastating wounds, sustained hits 1] | 36" | 4 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 180 |
10 models | 360 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 185 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 4 | 3+ | 8 | -2 | 2 |
5 models | 125 |
10 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Defiler cannon [blast] | |||||||
Defiler cannon [blast] | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Reaper autocannon [devastating wounds, sustained hits 1] | |||||||
Reaper autocannon [devastating wounds, sustained hits 1] | 36" | 4 | 3+ | 7 | -1 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Defiler claws | |||||||
Defiler claws | Melee | 5 | 3+ | 16 | -3 | D6+1 | |
Defiler scourge [extra attacks] | |||||||
Defiler scourge [extra attacks] | Melee | 3 | 3+ | 12 | -1 | 2 |
1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Corrupted stave [devastating wounds, psychic] | |||||||
Corrupted stave [devastating wounds, psychic] | 18" | D3 | 4+ | 5 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 | |
Corrupted stave [devastating wounds, psychic] | |||||||
Corrupted stave [devastating wounds, psychic] | Melee | 2 | 4+ | 4 | -1 | D3 | |
Great weapon | |||||||
Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 |
10 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ectoplasma cannon [blast] | |||||||
Ectoplasma cannon [blast] | 36" | D3 | 3+ | 10 | -3 | 3 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured limbs | |||||||
Armoured limbs | Melee | 2 | 3+ | 6 | 0 | 2 | |
Forgefiend jaws | |||||||
Forgefiend jaws | Melee | 5 | 3+ | 7 | 0 | 2 |
1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Havoc autocannon | |||||||
Havoc autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Havoc heavy bolter [sustained hits 1] | |||||||
Havoc heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Havoc lascannon | |||||||
Havoc lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Havoc missile launcher – frag [blast] | |||||||
Havoc missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Havoc missile launcher – krak | |||||||
Havoc missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Havoc reaper chaincannon | |||||||
Havoc reaper chaincannon | 24" | 8 | 3+ | 5 | 0 | 1 | |
Meltagun [MELTA 2] | |||||||
Meltagun [MELTA 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plasma gun – standard [RAPID FIRE 1] | |||||||
Plasma gun – standard [RAPID FIRE 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | |||||||
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [PISTOL] | |||||||
Plasma pistol – standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | |||||||
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Helbrute plasma cannon [blast, hazardous] | |||||||
Helbrute plasma cannon [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Missile launcher – frag [blast] | |||||||
Missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 | |
Helbrute fist | |||||||
Helbrute fist | Melee | 5 | 3+ | 12 | -2 | 3 | |
Helbrute hammer | |||||||
Helbrute hammer | Melee | 5 | 4+ | 14 | -3 | D6+1 | |
Power scourge | |||||||
Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleflamer [ignores cover, torrent] | |||||||
Baleflamer [ignores cover, torrent] | 12" | D6+3 | N/A | 6 | -1 | 2 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Heldrake claws [anti-fly 2+, devastating wounds] | |||||||
Heldrake claws [anti-fly 2+, devastating wounds] | Melee | 5 | 3+ | 7 | -1 | 2 |
1 model | 205 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Daemongore cannon [blast] | |||||||
Daemongore cannon [blast] | 18" | D6 | 3+ | 14 | -4 | D6+2 | |
Gorestorm cannon [blast] | |||||||
Gorestorm cannon [blast] | 24" | D6+3 | 3+ | 10 | -2 | 3 | |
Hades gatling cannon [sustained hits 1] | |||||||
Hades gatling cannon [sustained hits 1] | 48" | 12 | 3+ | 8 | -2 | 2 | |
Ichor cannon [blast] | |||||||
Ichor cannon [blast] | 48" | 2D6 | 3+ | 7 | -2 | 2 | |
Skullhurler | |||||||
Skullhurler | 60" | 2D6 | 3+ | 14 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Great cleaver of Khorne – strike | |||||||
Great cleaver of Khorne – strike | Melee | 5 | 3+ | 16 | -4 | 8 | |
Great cleaver of Khorne – sweep | |||||||
Great cleaver of Khorne – sweep | Melee | 15 | 3+ | 8 | -2 | 2 |
1 model | 450 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Magma cutters [melta 2] | |||||||
Magma cutters [melta 2] | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lasher tendrils [extra attacks] | |||||||
Lasher tendrils [extra attacks] | Melee | 6 | 3+ | 7 | -1 | 1 | |
Maulerfiend fists | |||||||
Maulerfiend fists | Melee | 6 | 3+ | 14 | -2 | D6+1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fleshmetal guns – focused malice [melta 2] | |||||||
Fleshmetal guns – focused malice [melta 2] | 18" | D3 | 3+ | 12 | -3 | 4 | |
Fleshmetal guns – ruinous salvo [blast] | |||||||
Fleshmetal guns – ruinous salvo [blast] | 24" | D6 | 3+ | 8 | -2 | 2 | |
Fleshmetal guns – warp hail [sustained hits 1] | |||||||
Fleshmetal guns – warp hail [sustained hits 1] | 24" | D6+3 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Crushing fists | |||||||
Crushing fists | Melee | 4 | 3+ | 9 | -2 | 2 |
2 models | 160 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | 4 | 3+ | 5 | -1 | 2 |
5 models | 120 |
10 models | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 90 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Corrupted pistol [pistol] | |||||||
Corrupted pistol [pistol] | 12" | 1 | 4+ | 4 | -1 | 1 | |
Cultist grenade launcher – frag [blast] | |||||||
Cultist grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Cultist grenade launcher – krak | |||||||
Cultist grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Cultist sniper rifle [heavy, precision] | |||||||
Cultist sniper rifle [heavy, precision] | 36" | 1 | 4+ | 4 | -2 | 2 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Excruciator cannon | |||||||
Excruciator cannon | 36" | 6 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Soulflayer tendrils and claws | |||||||
Soulflayer tendrils and claws | Melee | 6 | 3+ | 6 | -1 | 2 |
1 model | 120 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warp claws [twin-linked] | |||||||
Warp claws [twin-linked] | Melee | 4 | 3+ | 5 | -2 | 1 |
5 models | 125 |
10 models | 270 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blastmaster – single frequency [heavy] | |||||||
Blastmaster – single frequency [heavy] | 48" | 3 | 4+ | 9 | -2 | 3 | |
Blastmaster – varied frequency | |||||||
Blastmaster – varied frequency | 36" | 6 | 3+ | 6 | -1 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Doom siren [torrent] | |||||||
Doom siren [torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
Sonic blaster [assault] | |||||||
Sonic blaster [assault] | 24" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Heavy bolter [HEAVY, SUSTAINED HITS 1] | |||||||
Heavy bolter [HEAVY, SUSTAINED HITS 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Missile launcher – frag [BLAST, HEAVY] | |||||||
Missile launcher – frag [BLAST, HEAVY] | 48" | D6 | 4+ | 4 | 0 | 1 | |
Missile launcher – krak [HEAVY] | |||||||
Missile launcher – krak [HEAVY] | 48" | 1 | 4+ | 9 | -2 | D6 | |
Plasma gun – standard [RAPID FIRE 1] | |||||||
Plasma gun – standard [RAPID FIRE 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | |||||||
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Nostraman chainblade [sustained hits 1] | |||||||
Nostraman chainblade [sustained hits 1] | Melee | 5 | 3+ | 4 | -1 | 1 | |
Nostraman chainglaive [sustained hits 1] | |||||||
Nostraman chainglaive [sustained hits 1] | Melee | 4 | 3+ | 8 | -2 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 4 | 3+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 110 |
10 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Conversion beam cannon [conversion, sustained hits d3] | |||||||
Conversion beam cannon [conversion, sustained hits d3] | 24" | 1 | 3+ | 7 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Infernus cannon [torrent, ignores cover] | |||||||
Infernus cannon [torrent, ignores cover] | 12" | 2D6 | N/A | 6 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Magna-melta cannon [melta 4] | |||||||
Magna-melta cannon [melta 4] | 18" | 2 | 3+ | 12 | -4 | D6 | |
Plasma destroyer – standard [blast] | |||||||
Plasma destroyer – standard [blast] | 36" | D3 | 3+ | 8 | -2 | 2 | |
Plasma destroyer – supercharge [blast, hazardous] | |||||||
Plasma destroyer – supercharge [blast, hazardous] | 36" | D3 | 3+ | 9 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Belly-flamer [ignores cover, torrent] | |||||||
Belly-flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Brutal weapons | |||||||
Brutal weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
Hideous mutations | |||||||
Hideous mutations | Melee | 4 | 4+ | 6 | -1 | 2 |
7 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -3 | 3 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Fleshmetal weapons – strike | |||||||
Fleshmetal weapons – strike | Melee | 4 | 3+ | 6 | -2 | 2 | |
Fleshmetal weapons – sweep | |||||||
Fleshmetal weapons – sweep | Melee | 8 | 3+ | 5 | -1 | 1 |
3 models | 185 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Diseased claws and fangs [lethal hits] | |||||||
Diseased claws and fangs [lethal hits] | Melee | 2 | 4+ | 2 | 0 | 1 |
16 models | 85 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Electro-goads [sustained hits 2] | |||||||
Electro-goads [sustained hits 2] | Melee | 3 | 3+ | 4 | 0 | 1 |
4 models | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon [heavy] | |||||||
Autocannon [heavy] | 48" | 2 | 5+ | 9 | -1 | 3 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 5+ | 5 | -1 | 2 | |
Heavy stubber [heavy, rapid fire 3] | |||||||
Heavy stubber [heavy, rapid fire 3] | 36" | 4 | 5+ | 4 | 0 | 1 | |
Lascannon [heavy] | |||||||
Lascannon [heavy] | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
Missile launcher – frag [blast, heavy] | |||||||
Missile launcher – frag [blast, heavy] | 48" | D6 | 5+ | 4 | 0 | 1 | |
Missile launcher – krak [heavy] | |||||||
Missile launcher – krak [heavy] | 48" | 1 | 5+ | 9 | -2 | D6 | |
Mortar [blast, heavy, indirect fire] | |||||||
Mortar [blast, heavy, indirect fire] | 48" | D6 | 5+ | 5 | 0 | 1 | |
Renegade firearm [rapid fire 1] | |||||||
Renegade firearm [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 2 | 4+ | 3 | 0 | 1 |
3 models | 75 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Befouled claws and fangs | |||||||
Befouled claws and fangs | Melee | 2 | 3+ | 5 | 0 | 1 | |
Mauler goad and ripper claw | |||||||
Mauler goad and ripper claw | Melee | 4 | 3+ | 6 | -1 | 2 |
4 models | 40 |
7 models | 70 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ogryn power drill | |||||||
Ogryn power drill | Melee | 3 | 3+ | 10 | -2 | 2 | |
Ogryn weapon | |||||||
Ogryn weapon | Melee | 3 | 3+ | 6 | -1 | 2 |
3 models | 95 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ogryn plague claws [lethal hits] | |||||||
Ogryn plague claws [lethal hits] | Melee | 3 | 3+ | 6 | -1 | 2 |
3 models | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Impaler harpoon [anti-monster 2+, anti-vehicle 2+, impaled] | |||||||
Impaler harpoon [anti-monster 2+, anti-vehicle 2+, impaled] | 12" | 1 | 3+ | 12 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Slaughter blade | |||||||
Slaughter blade | Melee | 5 | 3+ | 12 | -3 | 3 | |
Twin slaughter blade [twin-linked] | |||||||
Twin slaughter blade [twin-linked] | Melee | 5 | 3+ | 12 | -3 | 3 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cerberus neutron pulse array [twin-linked] | |||||||
Cerberus neutron pulse array [twin-linked] | 48" | 3 | 3+ | 16 | -4 | D6+3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 4+] | |||||||
Hellstrike missile battery [anti-fly 4+] | 72" | 4 | 3+ | 8 | -2 | 3 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Thunderhawk heavy cannon [blast] | |||||||
Thunderhawk heavy cannon [blast] | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
Turbo-laser destructor [blast] | |||||||
Turbo-laser destructor [blast] | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 840 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Decimator butcher cannon | |||||||
Decimator butcher cannon | 36" | 4 | 3+ | 9 | -1 | 2 | |
Decimator conversion beamer [conversion, sustained hits d3] | |||||||
Decimator conversion beamer [conversion, sustained hits d3] | 24" | 1 | 3+ | 7 | -1 | 3 | |
Hellflamer [anti-infantry 4+, ignores cover, torrent] | |||||||
Hellflamer [anti-infantry 4+, ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Soulburner petard [anti-infantry 3+, devastating wounds, hazardous] | |||||||
Soulburner petard [anti-infantry 3+, devastating wounds, hazardous] | 24" | 4 | 3+ | 2 | 0 | 1 | |
Storm laser [sustained hits 1] | |||||||
Storm laser [sustained hits 1] | 36" | 8 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Decimator claw | |||||||
Decimator claw | Melee | 5 | 3+ | 14 | -3 | 3 | |
Twin Decimator claws [twin-linked] | |||||||
Twin Decimator claws [twin-linked] | Melee | 5 | 3+ | 14 | -3 | 3 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aiolos missile launcher [blast] | |||||||
Aiolos missile launcher [blast] | 48" | D6+3 | 3+ | 5 | 0 | 1 | |
Anvilus autocannon battery [twin-linked] | |||||||
Anvilus autocannon battery [twin-linked] | 48" | 4 | 3+ | 9 | -1 | 3 | |
Arachnus heavy lascannon battery | |||||||
Arachnus heavy lascannon battery | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Boreas air defence missiles [anti-fly 2+] | |||||||
Boreas air defence missiles [anti-fly 2+] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Hellfire plasma cannonade – standard | |||||||
Hellfire plasma cannonade – standard | 36" | 6 | 3+ | 7 | -2 | 2 | |
Hellfire plasma cannonade – supercharge [hazardous] | |||||||
Hellfire plasma cannonade – supercharge [hazardous] | 36" | 6 | 3+ | 8 | -3 | 3 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Volkite falconet battery [devastating wounds] | |||||||
Volkite falconet battery [devastating wounds] | 30" | 6 | 3+ | 9 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 |
1 model | 170 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade struts | |||||||
Blade struts | Melee | 8 | 4+ | 6 | -2 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin Falchion volcano cannon [blast, twin-linked] | |||||||
Twin Falchion volcano cannon [blast, twin-linked] | 120" | D3+1 | 3+ | 24 | -5 | 12 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 515 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Fellblade accelerator cannon – AP shells | |||||||
Fellblade accelerator cannon – AP shells | 72" | 2 | 3+ | 14 | -3 | 6 | |
Fellblade accelerator cannon – HE shells [blast] | |||||||
Fellblade accelerator cannon – HE shells [blast] | 72" | 2D6 | 3+ | 8 | -1 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 535 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Quad heavy bolter [twin-linked, sustained hits 1] | |||||||
Quad heavy bolter [twin-linked, sustained hits 1] | 36" | 6 | 3+ | 5 | -1 | 2 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin avenger bolt cannon [twin-linked] | |||||||
Twin avenger bolt cannon [twin-linked] | 36" | 10 | 3+ | 6 | -1 | 2 | |
Twin hellstrike launcher [anti-fly 2+, twin-linked] | |||||||
Twin hellstrike launcher [anti-fly 2+, twin-linked] | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bile maw [lethal hits] | |||||||
Bile maw [lethal hits] | 12" | 3 | 3+ | 5 | 0 | 1 | |
Blightreaper cannon [lethal hits] | |||||||
Blightreaper cannon [lethal hits] | 36" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Greater plague probe [lethal hits] | |||||||
Greater plague probe [lethal hits] | Melee | 4 | 3+ | 6 | -1 | 1 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Hellmaw flame cannons [ignores cover, torrent] | |||||||
Hellmaw flame cannons [ignores cover, torrent] | 12" | 2D6 | N/A | 8 | -1 | 1 | |
Scorpion cannon [sustained hits 1] | |||||||
Scorpion cannon [sustained hits 1] | 36" | 15 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellcrusher claws – strike | |||||||
Hellcrusher claws – strike | Melee | 6 | 3+ | 14 | -3 | 6 | |
Hellcrusher claws – sweep | |||||||
Hellcrusher claws – sweep | Melee | 18 | 3+ | 8 | -2 | 2 |
1 model | 560 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kharybdis storm launcher – frag [blast] | |||||||
Kharybdis storm launcher – frag [blast] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Kharybdis storm launcher – krak | |||||||
Kharybdis storm launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade struts | |||||||
Blade struts | Melee | 12 | 4+ | 8 | -2 | 1 | |
Melta array [extra attacks] | |||||||
Melta array [extra attacks] | Melee | 1 | 4+ | 12 | -4 | D6+2 |
1 model | 325 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Heavy bolter [SUSTAINED HITS 1] | |||||||
Heavy bolter [SUSTAINED HITS 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Kratos battle cannon – AP [heavy] | |||||||
Kratos battle cannon – AP [heavy] | 36" | 1 | 3+ | 18 | -4 | D6+3 | |
Kratos battle cannon – HE [blast] | |||||||
Kratos battle cannon – HE [blast] | 36" | D6+3 | 3+ | 10 | -1 | 3 | |
Lascannons | |||||||
Lascannons | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Melta blast-gun [melta 2] | |||||||
Melta blast-gun [melta 2] | 24" | 4 | 3+ | 12 | -4 | D6 | |
Multi-melta [MELTA 2] | |||||||
Multi-melta [MELTA 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin boltgun [twin-linked] | |||||||
Twin boltgun [twin-linked] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Volkite caliver [devastating wounds] | |||||||
Volkite caliver [devastating wounds] | 24" | 2 | 3+ | 5 | 0 | 2 | |
Volkite cardanelle [devastating wounds] | |||||||
Volkite cardanelle [devastating wounds] | 36" | 9 | 3+ | 9 | 0 | 3 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 265 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kytan gatling cannon | |||||||
Kytan gatling cannon | 36" | 18 | 3+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Kytan cleaver – strike | |||||||
Kytan cleaver – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Kytan cleaver – sweep | |||||||
Kytan cleaver – sweep | Melee | 12 | 3+ | 9 | -3 | 2 |
1 model | 425 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Quad launcher – shatter shells | |||||||
Quad launcher – shatter shells | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells [blast, indirect fire] | |||||||
Quad launcher – thunderfire shells [blast, indirect fire] | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin volkite culverin [devastating wounds, twin-linked] | |||||||
Twin volkite culverin [devastating wounds, twin-linked] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [twin-linked, sustained hits 1] | |||||||
Twin heavy bolter [twin-linked, sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cyclonic melta lance [melta 2] | |||||||
Cyclonic melta lance [melta 2] | 18" | D6 | 3+ | 9 | -4 | D6 | |
Grav-flux bombard [anti-vehicle 2+, blast] | |||||||
Grav-flux bombard [anti-vehicle 2+, blast] | 24" | 2D3 | 3+ | 8 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Storm cannon [twin-linked] | |||||||
Storm cannon [twin-linked] | 36" | 4 | 3+ | 9 | -1 | 3 | |
Twin volkite caliver [devastating wounds, twin-linked] | |||||||
Twin volkite caliver [devastating wounds, twin-linked] | 24" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Leviathan siege claw | |||||||
Leviathan siege claw | Melee | 5 | 3+ | 12 | -2 | 3 | |
Leviathan siege drill [anti-vehicle 3+] | |||||||
Leviathan siege drill [anti-vehicle 3+] | Melee | 4 | 3+ | 12 | -2 | 3 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Siege melta array [melta 2] | |||||||
Siege melta array [melta 2] | 24" | 6 | 3+ | 9 | -4 | D6 | |
Skyreaper battery [anti-fly 4+] | |||||||
Skyreaper battery [anti-fly 4+] | 48" | 8 | 3+ | 7 | -1 | 2 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 610 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Graviton cannon [anti-vehicle 2+, blast, heavy] | |||||||
Graviton cannon [anti-vehicle 2+, blast, heavy] | 36" | D6 | 3+ | 6 | -2 | 2 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Quad heavy bolter [heavy, twin-linked, sustained hits 1] | |||||||
Quad heavy bolter [heavy, twin-linked, sustained hits 1] | 36" | 6 | 3+ | 5 | -1 | 2 | |
Quad launcher – shatter shells [heavy] | |||||||
Quad launcher – shatter shells [heavy] | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells [blast, heavy, indirect fire] | |||||||
Quad launcher – thunderfire shells [blast, heavy, indirect fire] | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Conversion beam cannon [conversion, sustained hits d3] | |||||||
Conversion beam cannon [conversion, sustained hits d3] | 24" | 1 | 3+ | 7 | -1 | 3 | |
Cyclone missile launcher – frag [BLAST] | |||||||
Cyclone missile launcher – frag [BLAST] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – krak | |||||||
Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
Graviton blaster [anti-vehicle 2+] | |||||||
Graviton blaster [anti-vehicle 2+] | 18" | 2 | 3+ | 5 | -1 | 1 | |
Twin autocannon [TWIN-LINKED] | |||||||
Twin autocannon [TWIN-LINKED] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1] | |||||||
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [TWIN-LINKED] | |||||||
Twin lascannon [TWIN-LINKED] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy plasma cannon – standard [blast] | |||||||
Heavy plasma cannon – standard [blast] | 36" | D3 | 3+ | 7 | -2 | 2 | |
Heavy plasma cannon – supercharge [blast, hazardous] | |||||||
Heavy plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Kheres-pattern assault cannon [devastating wounds] | |||||||
Kheres-pattern assault cannon [devastating wounds] | 24" | 6 | 3+ | 7 | -1 | 1 | |
Multi-melta [MELTA 2] | |||||||
Multi-melta [MELTA 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Plasma blaster – standard | |||||||
Plasma blaster – standard | 18" | 2 | 3+ | 7 | -2 | 1 | |
Plasma blaster – supercharge [HAZARDOUS] | |||||||
Plasma blaster – supercharge [HAZARDOUS] | 18" | 2 | 3+ | 8 | -3 | 2 | |
Twin volkite culverin [devastating wounds, twin-linked] | |||||||
Twin volkite culverin [devastating wounds, twin-linked] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Dreadnought chainfist [anti-vehicle 3+] | |||||||
Dreadnought chainfist [anti-vehicle 3+] | Melee | 4 | 3+ | 12 | -2 | 3 | |
Dreadnought combat weapon | |||||||
Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Herakles-pattern autocannon [rapid fire 2] | |||||||
Herakles-pattern autocannon [rapid fire 2] | 48" | 6 | 3+ | 9 | -1 | 3 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Punisher rotary cannon [devastating wounds] | |||||||
Punisher rotary cannon [devastating wounds] | 36" | 18 | 4+ | 6 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Venator neutron laser [heavy] | |||||||
Venator neutron laser [heavy] | 48" | 3 | 3+ | 16 | -4 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 3+] | |||||||
Hellstrike missile battery [anti-fly 3+] | 48" | 4 | 3+ | 10 | -3 | D6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 |
1 model | 1100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 315 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin hellstrike launcher [anti-fly 2+, twin-linked] | |||||||
Twin hellstrike launcher [anti-fly 2+, twin-linked] | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Typhoon missile launcher – frag [blast] | |||||||
Typhoon missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
Vengeance launcher [blast] | |||||||
Vengeance launcher [blast] | 48" | 2D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 255 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dreadhammer siege cannon [blast] | |||||||
Dreadhammer siege cannon [blast] | 24" | D6+6 | 3+ | 14 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 385 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Scorpius multi-launcher [blast, indirect fire] | |||||||
Scorpius multi-launcher [blast, indirect fire] | 48" | 2D3+3 | 3+ | 6 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Xiphon missile battery [anti-fly 2+] | |||||||
Xiphon missile battery [anti-fly 2+] | 60" | 3 | 3+ | 7 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is , each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:The DAMNED keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keywords are used in the following Chaos Space Marines datasheets:
andThe MOUNTED keywords are used in the following Chaos Space Marines datasheets:
andWhether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The
keyword is used in the following Chaos Space Marines datasheets:The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The EPIC HERO keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The CHAOS UNDIVIDED keyword is used in the following Chaos Space Marines datasheets:
The CHAOS keyword is used in the following Chaos Space Marines datasheets:
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).The TERMINATOR and keywords are used in the following Chaos Space Marines datasheets:
Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Bile’s creations, the Terata, possess a variety of mutations, all of which increase their transhuman lethality – for now.
At the start of the battle, select which augmentations are active for INFANTRY models (excluding DAMNED models) from your army until the end of the battle. To do so, either select one from the list below, or randomly determine two by rolling two D6. If FABIUS BILE is your WARLORD, when randomly determining your augmentations, you can re-roll one or both of the dice. Duplicated augmentations have no additional effect.
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The BATTLELINE keyword is used in the following Chaos Space Marines datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The CHARACTER keywords are used in the following Chaos Space Marines datasheets:
andPistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The CHAOS UNDIVIDED keywords are used in the following Chaos Space Marines datasheets:
andSome warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The MOUNTED keyword is used in the following Chaos Space Marines datasheets:
The eldest of the Chaos Space Marines harbour within their corrupted souls a burning desire for vengeance upon the Imperium and the galaxy as a whole. They channel this ire against their chosen targets, relentlessly pursuing their victims until every last foe lies dead upon the battlefield.
At the start of your Command phase, select one unit from your opponents army to be your focus of hatred. Until the start of your next Command phase, each time a model from your army (excluding DAMNED models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Some Heretic Astartes warbands are piratical by nature, launching swift attacks focused upon destroying their foes in a storm of bloody violence, seizing territory and spoils of war before the enemy can bring reinforcements to bear.
Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time a model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.Bedecked in the flayed skins and leering skulls of former victims, their armour flecked with blood and gore, these reavers descend in a howling gale of enraged screams and soul-piercing shrieks. To look upon their ghastly visages is to feel a terrible and paralysing fear.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more units from your army, that enemy unit must take a Battle-shock test.The most indefatigable of Heretic Astartes warbands possess a grim determination that matches the resilience of their superhuman physiques and formidable ceramite armour. They go to war amidst formations of daemonic war machines and growling vehicles. Some even embrace the worship of the Dark Gods, trading their souls for supernatural protection.
Each time a ranged attack targets a unit from your army (excluding DAMNED units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.By swearing their souls to malefic warp powers, the most debased and powerful of the warband may be granted knowledge and foresight beyond the ken of mere mortals.
Each lime a unit from your army takes a Leadership test for the Dark Pacts ability, on a 9+, you gain 1CP.Once they have set themselves to the task of conquest, warriors such as these neither hesitate nor turn aside.
Each time a unit from your army Consolidates, if it is not within Engagement Range of one or more enemy units, then until the end of the phase, each time a model in that unit makes a Consolidation move, it can move towards the closest objective marker, but only if, after all models have done so, that unit is within range of that objective marker and in Unit Coherency.The GRENADES keyword is used in the following Chaos Space Marines datasheets:
The CHAOS LORD keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys, they unnerve their enemies and force them to chase ghosts and shadows. They embed themselves within combat zones long before showing their hand, seeding Chaos cults, identifying key targets and feeding misinformation to their foes.
In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army:
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This baroque helm sports numerous additional sensors, requiring various disfiguring organ augmentations to process the information.
INFANTRY model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.
Only the strongest will survive the rampant cell transformations associated with Bile’s mysterious bioalchemy.
INFANTRY model (excluding DAMNED models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re-roll the Hit roll.
The Warmaster observes all. He bestows his favour only upon those who slaughter his most hated enemies.
model only (excluding DAMNED models). While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6: on a 4+, you gain 1CP.
This warrior bears a daemonic weapon of great power, gifted unto to them by the Despoiler himself.
CHAOS LORD model only. Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful Wound roll of 5+ scores a Critical Wound.
The desire for vengeance and bloodshed has festered within this warriors’ heart for millennia. The opportunity to unleash it upon the foe is eagerly embraced.
model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
This leader conceals their presence upon the battlefield.
CHAOS LORD model only (excluding TERMINATOR and JUMP PACK models). In the Declare Battle Formations step, you can set the bearer up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any enemy units if the destroyed model was within Engagement Range of those units. The bearer now attaches to that unit as its Leader.
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".With a whispered incantation this champion projects their consciousness into the body of a willing ally.
INFANTRY model only. At the start of your Command phase, you can select one other INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer’s datasheet abilities with the datasheet abilities of the CHARACTER you selected.
This champion is a conqueror of worlds and will not rest until they have claimed their prize.
Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1 CP.
model only. At the start of yourA corsair and raider of great renown, this champion of Chaos is pitiless in the pursuit of plunder and infamy.
Hit roll and you can re-roll the Wound roll.
model only. Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent’s deployment zone, you can re-roll thePain provides excellent motivation. The crack of this infernal whip sears the soul, driving the hesitant forwards with a vigour borne of anguish.
Advance rolls made for the bearer’s unit, and the bearer’s unit is eligible to shoot in a turn in which it Fell Back.
model only. You can re-rollScouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".This daemonic weapon assails the psyches of those it strikes, causing the cold shock of abject terror to grip their hearts.
Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
model only. In theAs ripples of terror spread through the ranks of the enemy, so does this champion draw power from the fear of their victims.
Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.
model only. At the start of yourDespite the pits and dents that mar its surface, this suit of relic armour is as resilient as the walls of any grand bastion.
CHAOS LORD model only (excluding JUMP PACK models). Once per battle round, when a saving throw is failed for the bearer’s unit, you can change the Damage characteristic of that attack to 0.
The CHARACTER, INFANTRY and keywords are used in the following Chaos Space Marines datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.A siegemaster of steadfast determination and pitiless wrath, this champion will not rest or retreat until the enemy has been cast from trench line and rampart.
objective marker, add 1 to the Wound roll.
model only. Each time the bearer makes an attack while within range of anCrafted by the dread Warpsmith Kradius, these shells contain writhing nanoworms redolent with warp energies that act as a beacon to the targeting systems of Heretic Astartes.
Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
model only. In yourTo stoke the fires of a daemon forge requires a bounty of souls. Thus do the Warpsmiths and their allies undertake a never-ending harvest.
destroyed, roll one D6: on a 5+, you gain 1CP.
model only. While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer isThe VEHICLE keywords are used in the following Chaos Space Marines datasheets:
andSuch is this warriors mastery of techno-sorcery, that they may temper armour with but a gesture.
Command phase, select one friendly VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.
model only. In yourThe DAEMON and VEHICLE keywords are used in the following Chaos Space Marines datasheets:
The Arkifane’s contracts are malleable by design. More power can be offered should the supplicant be willing to bear the debt in souls.
model only. Each time a DAEMON VEHICLE unit from your army invokes its contract while within 3" of the bearer:
The dark power of the warp runs through this warriors twisted veins, enhancing their already transhuman physique to lend them grotesque strength and resilience.
Add 1 to the bearers Toughness characteristic. Each time the bearer’s unit attempts to operate a Hatchway that an enemy unit is trying to prevent, and each time the bearer’s unit tries to prevent an enemy unit from operating a Hatchway, in the resulting roll off, you can re-roll your result.
Voice booming out in fervent prayer to the Chaos Gods, this dark champion’s devotions are unusually fervent and potent.
Each time the bearer’s unit makes a Dark Pact, until the end of the phase, weapons equipped by models in that unit gain both abilities conferred by that Dark Pact (instead of only one).
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The unholy power of this warrior radiates from them in a dark and malevolent nimbus that disorientates and dismays the foe.
Each time the bearer ends a Charge move, select one enemy unit within Engagement Range of it. Until the start of your next Charge phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
A chosen warrior does not die easily, and rarely without striking a last spiteful blow at those who ended their path to glory.
When the bearer is destroyed, if it has not shot or fought this phase, roll one D6, adding 1 to the result if it was destroyed by a melee attack: on a 4+, do not remove it from play. The bearer can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following Chaos Space Marines datasheets:
The JUMP PACK and keywords are used in the following Chaos Space Marines datasheets:
Bathed in warp energies, this Lord’s jump pack tears rifts in reality, allowing them to withdraw at a moment's notice.
JUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
The DAMNED keyword is used in the following Chaos Space Marines datasheets:
Utterly dedicated to the worship of the Dark Gods, thronging mortal cultists and regiments of Traitor Guardsmen are more than willing to make bloody sacrifices and take desperate actions in the hope of attaining favour.
Each time a DAMNED unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn), it can make a Desperate Pact (see below). If it does, until the end of the phase, add 2 to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit.The CHARACTER and DAMNED keywords are used in the following Chaos Space Marines datasheets:
Knowing their only options are victory or death, the heretic hordes pack corridors with their bodies as they surge forward into the teeth of the enemy guns like a zealous food tide.
In your opponent’s Shooting phase, each time an enemy unit has shot, if one or more models from one or more units from your army were destroyed as a result of those attacks, each such unit can make a Rush move. To do so, that unit can be moved up to 3", but must end that move as close as possible to the attacking unit. When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Rush move while it is Battle-shocked, and can only make one Rush move per turn.The priesthood of the Chaos pantheon use their sorcerous gifts to reveal the future and position their followers accordingly.
DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6" ability, every model in the bearer’s unit has the Scouts 6" ability.
The bearer of this baleflame-wreathed implement may use its searing touch to incite their followers to acts of violent savagery.
DARK APOSTLE or DAMNED model only. While then bearer’s unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-strength, add 1 to the Attacks characteristic of those weapons as well.
The masters of heretic cults are given to branding their underlings with arcane sigils of command.
DARK APOSTLE or DAMNED model only. If every other model in the bearer’s unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer’s unit.
This warriors impassioned heretic oratory whips their dreg followers into a violent frenzy.
Once per turn, when a friendly CULTIST MOB or FELLGOR BEASTMEN unit within 6" of the bearer is selected to shoot or fight, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of weapons equipped by models in that friendly unit.
This grotesque biomechanoid helm amplifies its wearer’s words through a daemonic grille-maw that fills their followers with supernatural aggression and urgency.
In the first battle round, if the bearer is on the battlefield, you can re-roll Advance rolls made for units from your army.
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Containing the motive energy of Human sacrifices, this device can restore life to the fallen.
DARK APOSTLE model only. In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer’s unit.
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The MONSTER keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The MOUNTED keyword is used in the following Chaos Space Marines datasheets:
The SORCERER keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE and DAEMON keywords are used in the following Chaos Space Marines datasheets:
Suffused with warp power, the bearer’s mechatendrils undulate with unsettling celerity, propelling them forwards with unnatural speed.
WARPSMITH model only. Add 4" to the bearer’s Move characteristic.
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The DISC OF TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The TZEENTCH keywords are used in the following Chaos Space Marines datasheets:
andNo secret is safe from Tzeentch’s searching gaze. To those who bear his favour, priceless knowledge may be revealed.
TZEENTCH model only. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The KHORNE keywords are used in the following Chaos Space Marines datasheets:
andThis crimson gem radiates malice, granting its bearer but a sliver of Khorne’s boundless fury.
KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics of the bearers melee weapons instead.
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The PALANQUIN OF NURGLE keyword is used in the following Chaos Space Marines datasheets:
The NURGLE keywords are used in the following Chaos Space Marines datasheets:
andNurgle's malignance fortifies his chosen and bestows upon them the gift of terrible contagion.
NURGLE model only. At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.
The STEED OF SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keywords are used in the following Chaos Space Marines datasheets:
andThis concoction fortifies the imbiber and causes them to emit a stultifying perfume that enthrals the foe.
SLAANESH model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
The BATTLELINE keyword is used in the following Chaos Space Marines datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.RAGE-FUELLED INVIGORATION ANY DOUBLE |
WRATHFUL DEVOTION ANY DOUBLE |
MARTIAL EXCELLENCE DOUBLE 3+ |
TOTAL CARNAGE DOUBLE 4+ OR ANY TRIPLE |
WARP BLADES DOUBLE 5+ OR ANY TRIPLE |
UNBRIDLED BLOODLUST DOUBLE 6 OR TRIPLE 4+ |
The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, they contaminate all around them, overwhelming their victims’ immune systems and undoing metallic bonds, alien psychic materials and all manner of other components, rendering even armoured vehicles vulnerable.
If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of this unit, subtract 1 from the Toughness characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown below.The THOUSAND SONS and PSYKER keywords are used in the following Thousand Sons datasheets:
The Thousand Sons channel their arcane power through battlefield ritual, beseeching the Changer of the Ways to gift them forbidden knowledge or ravage their foes with warpfire and mutation.
If your Army Faction is THOUSAND SONS, at the end of your Command phase, each model from your army with this ability that is on the battlefield (excluding Battle-shocked models) generates you a number of Cabal points equal to the number shown in its ability (e.g. a model with the Cabal of Sorcerers 2 ability would generate you 2 Cabal points). The combined total of these is your Cabal points pool. During the battle round, you can use Rituals from the list below, deducting the Cabal points cost of each one from your Cabal points pool. If you do not have enough Cabal points for a Ritual, you cannot use it. Each Ritual can only be used once per phase. At the start of your next Command phase, your Cabal points pool resets to zero. Each time you use a Ritual, select one THOUSAND SONS PSYKER model from your army (excluding models that have already been selected for this rule this turn), then apply that Ritual’s effect using that PSYKER.WEAVER OF FATES (PSYCHIC) 2 CABAL POINTS |
TEMPORAL SURGE (PSYCHIC) 5 CABAL POINTS |
ECHOES FROM THE WARP (PSYCHIC) 6 CABAL POINTS |
DOOMBOLT (PSYCHIC) 7 CABAL POINTS |
TWIST OF FATE (PSYCHIC) 9 CABAL POINTS |
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The DEDICATED TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The SMOKE keyword is used in the following Chaos Space Marines datasheets:
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The BEAST keyword is used in the following Chaos Space Marines datasheets:
The WALKER keyword is used in the following Chaos Space Marines datasheets:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly, and with all its desperation, to fulfil.
Each time a DAEMON VEHICLE unit from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase:Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The AIRCRAFT keyword is used in the following Chaos Space Marines datasheets:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The BEASTS keyword is used in the following Chaos Space Marines datasheets:
The DREADNOUGHT keyword is used in the following Chaos Space Marines datasheets: