RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Talon of Horus sustained hits 1 | |||||||
| Talon of Horus sustained hits 1 | 24" | 4 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Drach’nyen devastating wounds | |||||||
| Drach’nyen devastating wounds | Melee | 8 | 2+ | 14 | -4 | 3 | |
| Talon of Horus devastating wounds | |||||||
| Talon of Horus devastating wounds | Melee | 14 | 2+ | 7 | -3 | 1 | |
| 1 model | 270 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge pistol hazardous | |||||||
| Plasma pistol – supercharge pistol hazardous | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainblade | |||||||
| Astartes chainblade | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Daemon hammer devastating wounds | |||||||
| Daemon hammer devastating wounds | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 90 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainfist anti-vehicle 3+ | |||||||
| Chainfist anti-vehicle 3+ | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Exalted weapon | |||||||
| Exalted weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 95 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge pistol hazardous | |||||||
| Plasma pistol – supercharge pistol hazardous | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Twin lightning claws TWIN-LINKED | |||||||
| Twin lightning claws TWIN-LINKED | Melee | 6 | 2+ | 5 | -2 | 1 | |
| 1 model | 80 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balefire pike IGNORES COVER TORRENT | |||||||
| Balefire pike IGNORES COVER TORRENT | 12" | D6+3 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 4 | 4+ | 4 | -1 | 1 | |
| 1 model | 45 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cypher’s bolt pistol assault pistol sustained hits 1 | |||||||
| Cypher’s bolt pistol assault pistol sustained hits 1 | 12" | 6 | 2+ | 4 | -1 | 1 | |
| Cypher’s plasma pistol assault pistol sustained hits 1 | |||||||
| Cypher’s plasma pistol assault pistol sustained hits 1 | 12" | 3 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Cypher’s bolt pistol sustained hits 1 | |||||||
| Cypher’s bolt pistol sustained hits 1 | Melee | 6 | 2+ | 4 | -1 | 1 | |
| Cypher’s plasma pistol EXTRA ATTACKS | |||||||
| Cypher’s plasma pistol EXTRA ATTACKS | Melee | 3 | 2+ | 8 | -3 | 2 | |
| 1 model | 90 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed crozius | |||||||
| Accursed crozius | Melee | 5 | 2+ | 6 | -1 | 2 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| 3 models | 65 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Warp Curse – witchfire psychic | |||||||
| Warp Curse – witchfire psychic | 18" | 3 | 3+ | 4 | -1 | 2 | |
| Warp Curse – focused witchfire hazardous psychic sustained hits 2 | |||||||
| Warp Curse – focused witchfire hazardous psychic sustained hits 2 | 18" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Commune blade | |||||||
| Commune blade | Melee | 2 | 4+ | 4 | -2 | 1 | |
| Commune stave devastating wounds | |||||||
| Commune stave devastating wounds | Melee | 2 | 4+ | 3 | 0 | D3 | |
| 5 models | 90 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Xyclos Needler anti-infantry 2+ pistol | |||||||
| Xyclos Needler anti-infantry 2+ pistol | 18" | 3 | 2+ | 2 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chirurgeon extra attacks | |||||||
| Chirurgeon extra attacks | Melee | 2 | 2+ | 4 | 0 | 1 | |
| Rod of Torment | |||||||
| Rod of Torment | Melee | 6 | 2+ | 5 | -1 | 3 | |
| Surgeon Acolyte’s tools | |||||||
| Surgeon Acolyte’s tools | Melee | 1 | 5+ | 3 | 0 | 1 | |
| 2 models | 85 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Helspear assault sustained hits d3 | |||||||
| Helspear assault sustained hits d3 | 12" | 1 | 2+ | 8 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Herald’s Talon precision | |||||||
| Herald’s Talon precision | Melee | 6 | 2+ | 5 | -2 | 2 | |
| Helspear extra attacks lance sustained hits d3 | |||||||
| Helspear extra attacks lance sustained hits d3 | Melee | 1 | 2+ | 8 | -3 | 3 | |
| 1 model | 90 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal cannon | |||||||
| Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged weapons – strike | |||||||
| Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep | |||||||
| Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 | |
| 1 model | 165 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal cannon | |||||||
| Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged weapons – strike | |||||||
| Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep | |||||||
| Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 | |
| 1 model | 180 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Tyrant’s Claw ignores cover torrent | |||||||
| Tyrant’s Claw ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Exalted weapon | |||||||
| Exalted weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
| Tyrant’s Claw | |||||||
| Tyrant’s Claw | Melee | 10 | 2+ | 4 | -2 | 1 | |
| 1 model | 80 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Baleflamer ignores cover torrent | |||||||
| Baleflamer ignores cover torrent | 12" | D6+3 | N/A | 6 | -1 | 2 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Helstalker autocannon | |||||||
| Helstalker autocannon | 48" | 3 | 2+ | 9 | -1 | 3 | |
| Magma cutter melta 2 | |||||||
| Magma cutter melta 2 | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bladed limbs extra attacks | |||||||
| Bladed limbs extra attacks | Melee | 4 | 3+ | 6 | -1 | 2 | |
| Impaler chainglaive lance | |||||||
| Impaler chainglaive lance | Melee | 5 | 2+ | 8 | -3 | 3 | |
| Techno-virus injector anti-vehicle 2+ extra attacks | |||||||
| Techno-virus injector anti-vehicle 2+ extra attacks | Melee | 1 | 3+ | 3 | -3 | 2 | |
| 1 model | 160 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of dismemberment devastating wounds precision | |||||||
| Axe of dismemberment devastating wounds precision | Melee | 5 | 2+ | 7 | -2 | 2 | |
| 1 model | 80 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Rite of Possession – witchfire anti-psyker 2+ pistol precision psychic | |||||||
| Rite of Possession – witchfire anti-psyker 2+ pistol precision psychic | 18" | 2 | 3+ | 4 | -3 | 2 | |
| Rite of Possession – focused witchfire anti-psyker 2+ hazardous pistol precision psychic | |||||||
| Rite of Possession – focused witchfire anti-psyker 2+ hazardous pistol precision psychic | 18" | 2 | 3+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Staff of possession anti-psyker 2+ psychic | |||||||
| Staff of possession anti-psyker 2+ psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| 1 model | 60 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| 1 model | 60 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| 1 model | 80 |














RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn weapons | |||||||
| Ogryn weapons | Melee | 5 | 3+ | 7 | -1 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| 2 models | 55 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Vashtorr’s claw anti-vehicle 4+ torrent | |||||||
| Vashtorr’s claw anti-vehicle 4+ torrent | 12" | D6 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Vashtorr’s hammer – strike anti-vehicle 4+ devastating wounds | |||||||
| Vashtorr’s hammer – strike anti-vehicle 4+ devastating wounds | Melee | 6 | 2+ | 14 | -3 | 3 | |
| Vashtorr’s hammer – sweep anti-vehicle 4+ devastating wounds | |||||||
| Vashtorr’s hammer – sweep anti-vehicle 4+ devastating wounds | Melee | 12 | 2+ | 8 | -1 | 2 | |
| 1 model | 175 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flamer tendril pistol torrent ignores cover | |||||||
| Flamer tendril pistol torrent ignores cover | 12" | D6 | N/A | 3 | 0 | 1 | |
| Melta tendril pistol melta 2 | |||||||
| Melta tendril pistol melta 2 | 6" | 1 | 2+ | 8 | -4 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge pistol hazardous | |||||||
| Plasma pistol – supercharge pistol hazardous | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Forge weapon Anti-Vehicle 4+ | |||||||
| Forge weapon Anti-Vehicle 4+ | Melee | 4 | 3+ | 6 | -2 | 2 | |
| 1 model | 70 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 95 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 100 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Bladed horn extra attacks lance | |||||||
| Bladed horn extra attacks lance | Melee | 4 | 4+ | 6 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 115 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Nurgling’s claws and teeth extra attacks lethal hits | |||||||
| Nurgling’s claws and teeth extra attacks lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 90 |














RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| 1 model | 100 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Exalted weapon | |||||||
| Exalted weapon | Melee | 5 | 2+ | 5 | -2 | 2 | |
| 1 model | 70 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Enforcer pistol pistol | |||||||
| Enforcer pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Lasgun rapid fire 1 | |||||||
| Lasgun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Shotgun assault | |||||||
| Shotgun assault | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Enforcer melee weapon | |||||||
| Enforcer melee weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
| 1 model | 65 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Laspistol pistol | |||||||
| Laspistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Psychic Strike – focused witchfire blast devastating wounds hazardous psychic | |||||||
| Psychic Strike – focused witchfire blast devastating wounds hazardous psychic | 12" | D6+3 | 3+ | 6 | -2 | 2 | |
| Psychic Strike – witchfire blast devastating wounds psychic | |||||||
| Psychic Strike – witchfire blast devastating wounds psychic | 12" | D6 | 3+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chaos stave psychic | |||||||
| Chaos stave psychic | Melee | 1 | 4+ | 6 | -1 | D3 | |
| 1 model | 60 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 1 model | 75 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 1 model | 80 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Nurgling’s claws and teeth extra attacks lethal hits | |||||||
| Nurgling’s claws and teeth extra attacks lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 1 model | 80 |
















RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 1 model | 85 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| 10 models | 50 |
| 20 models | 100 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balefire tome psychic | |||||||
| Balefire tome psychic | 18" | 2 | 3+ | 5 | -1 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Havoc autocannon | |||||||
| Havoc autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
| Heavy bolter HEAVY SUSTAINED HITS 1 | |||||||
| Heavy bolter HEAVY SUSTAINED HITS 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Lascannon HEAVY | |||||||
| Lascannon HEAVY | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
| Missile launcher – frag BLAST HEAVY | |||||||
| Missile launcher – frag BLAST HEAVY | 48" | D6 | 4+ | 4 | 0 | 1 | |
| Missile launcher – krak HEAVY | |||||||
| Missile launcher – krak HEAVY | 48" | 1 | 4+ | 9 | -2 | D6 | |
| Plasma gun – standard RAPID FIRE 1 | |||||||
| Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | |||||||
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Reaper chaincannon heavy | |||||||
| Reaper chaincannon heavy | 24" | 8 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Heavy melee weapon | |||||||
| Heavy melee weapon | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 5 models | 90 |
| 10 models | 170 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainblade | |||||||
| Chainblade | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Khornate eviscerator | |||||||
| Khornate eviscerator | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 10 models | 180 |
| 20 models | 360 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blight launcher blast lethal hits | |||||||
| Blight launcher blast lethal hits | 24" | D3 | 3+ | 6 | -1 | 2 | |
| Boltgun lethal hits | |||||||
| Boltgun lethal hits | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Bolt pistol lethal hits pistol | |||||||
| Bolt pistol lethal hits pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plague belcher anti-infantry 4+ ignores cover torrent | |||||||
| Plague belcher anti-infantry 4+ ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plague spewer anti-infantry 2+ ignores cover torrent | |||||||
| Plague spewer anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bubotic weapons lethal hits | |||||||
| Bubotic weapons lethal hits | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Heavy plague weapon lethal hits | |||||||
| Heavy plague weapon lethal hits | Melee | 3 | 4+ | 8 | -2 | 2 | |
| Plague knives lethal hits | |||||||
| Plague knives lethal hits | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Power fist lethal hits | |||||||
| Power fist lethal hits | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 5 models | 95 |
| 7 models | 130 |
| 10 models | 190 |














RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Inferno bolt pistol pistol | |||||||
| Inferno bolt pistol pistol | 12" | 1 | 3+ | 4 | -1 | 1 | |
| Inferno boltgun | |||||||
| Inferno boltgun | 24" | 2 | 3+ | 4 | -2 | 1 | |
| Malefic Curse anti-infantry 4+ devastating wounds psychic | |||||||
| Malefic Curse anti-infantry 4+ devastating wounds psychic | 24" | 3 | 3+ | 4 | -3 | 1 | |
| Soulreaper cannon devastating wounds | |||||||
| Soulreaper cannon devastating wounds | 24" | 6 | 3+ | 6 | -2 | 1 | |
| Warpflame pistol ignores cover pistol torrent | |||||||
| Warpflame pistol ignores cover pistol torrent | 12" | D6 | N/A | 3 | -1 | 1 | |
| Warpflamer ignores cover torrent | |||||||
| Warpflamer ignores cover torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 3 | 3+ | 6 | -1 | D3 | |
| 5 models | 105 |
| 10 models | 190 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Grenade launcher – frag blast | |||||||
| Grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Grenade launcher – krak | |||||||
| Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Heavy stubber heavy rapid fire 3 | |||||||
| Heavy stubber heavy rapid fire 3 | 36" | 4 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| 10 models | 50 |
| 20 models | 100 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 75 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Terrax melta cutter melta 2 | |||||||
| Terrax melta cutter melta 2 | 12" | 5 | 3+ | 9 | -4 | D6 | |
| Twin volkite charger devastating wounds twin-linked | |||||||
| Twin volkite charger devastating wounds twin-linked | 18" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Termite drill anti-vehicle 3+ | |||||||
| Termite drill anti-vehicle 3+ | Melee | 6 | 4+ | 14 | -2 | D3+3 | |
| 1 model | 200 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashing warp energies | |||||||
| Lashing warp energies | 6" | 8 | 4+ | 8 | -1 | 2 | |
| 1 model | 125 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blasphemous appendages | |||||||
| Blasphemous appendages | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 | |
| 8 models | 90 |
| 16 models | 195 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 3 models | 70 |
| 6 models | 130 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Soulshatter lascannon | |||||||
| Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 220 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Predator twin lascannon twin-linked | |||||||
| Predator twin lascannon twin-linked | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 135 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Predator autocannon rapid fire 2 | |||||||
| Predator autocannon rapid fire 2 | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 140 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 | |
| 2 models | 70 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Reaper autocannon devastating wounds sustained hits 1 | |||||||
| Reaper autocannon devastating wounds sustained hits 1 | 36" | 4 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Chainfist anti-vehicle 3+ | |||||||
| Chainfist anti-vehicle 3+ | Melee | 3 | 4+ | 8 | -2 | 2 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 5 | 3+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 5 models | 180 |
| 10 models | 360 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Demolisher cannon blast | |||||||
| Demolisher cannon blast | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 185 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 5 | 3+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 4 | 3+ | 8 | -2 | 2 | |
| 5 models | 125 |
| 10 models | 250 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Defiler cannon blast | |||||||
| Defiler cannon blast | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Reaper autocannon devastating wounds sustained hits 1 | |||||||
| Reaper autocannon devastating wounds sustained hits 1 | 36" | 4 | 3+ | 7 | -1 | 1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Defiler claws | |||||||
| Defiler claws | Melee | 5 | 3+ | 16 | -3 | D6+1 | |
| Defiler scourge extra attacks | |||||||
| Defiler scourge extra attacks | Melee | 3 | 3+ | 12 | -1 | 2 | |
| 1 model | 190 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Corrupted stave devastating wounds psychic | |||||||
| Corrupted stave devastating wounds psychic | 18" | D3 | 4+ | 5 | -1 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Corrupted stave devastating wounds psychic | |||||||
| Corrupted stave devastating wounds psychic | Melee | 2 | 4+ | 4 | -1 | D3 | |
| Great weapon | |||||||
| Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 | |
| 10 models | 70 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Ectoplasma cannon blast | |||||||
| Ectoplasma cannon blast | 36" | D3 | 3+ | 10 | -3 | 3 | |
| Hades autocannon | |||||||
| Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured limbs | |||||||
| Armoured limbs | Melee | 2 | 3+ | 6 | 0 | 2 | |
| Forgefiend jaws | |||||||
| Forgefiend jaws | Melee | 5 | 3+ | 7 | 0 | 2 | |
| 1 model | 180 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Havoc autocannon | |||||||
| Havoc autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Havoc heavy bolter sustained hits 1 | |||||||
| Havoc heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Havoc lascannon | |||||||
| Havoc lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Havoc missile launcher – frag blast | |||||||
| Havoc missile launcher – frag blast | 48" | D6 | 3+ | 4 | 0 | 1 | |
| Havoc missile launcher – krak | |||||||
| Havoc missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
| Havoc reaper chaincannon | |||||||
| Havoc reaper chaincannon | 24" | 8 | 3+ | 5 | 0 | 1 | |
| Meltagun MELTA 2 | |||||||
| Meltagun MELTA 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plasma gun – standard RAPID FIRE 1 | |||||||
| Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | |||||||
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard PISTOL | |||||||
| Plasma pistol – standard PISTOL | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge HAZARDOUS PISTOL | |||||||
| Plasma pistol – supercharge HAZARDOUS PISTOL | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 5 models | 125 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Helbrute plasma cannon blast hazardous | |||||||
| Helbrute plasma cannon blast hazardous | 36" | D3 | 3+ | 8 | -3 | 3 | |
| Missile launcher – frag blast | |||||||
| Missile launcher – frag blast | 48" | D6 | 3+ | 4 | 0 | 1 | |
| Missile launcher – krak | |||||||
| Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Twin autocannon twin-linked | |||||||
| Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Helbrute fist | |||||||
| Helbrute fist | Melee | 5 | 3+ | 12 | -2 | 3 | |
| Helbrute hammer | |||||||
| Helbrute hammer | Melee | 5 | 4+ | 14 | -3 | D6+1 | |
| Power scourge | |||||||
| Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 | |
| 1 model | 130 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Baleflamer ignores cover torrent | |||||||
| Baleflamer ignores cover torrent | 12" | D6+3 | N/A | 6 | -1 | 2 | |
| Hades autocannon | |||||||
| Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Heldrake claws anti-fly 2+ devastating wounds | |||||||
| Heldrake claws anti-fly 2+ devastating wounds | Melee | 5 | 3+ | 7 | -1 | 2 | |
| 1 model | 205 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Daemongore cannon blast | |||||||
| Daemongore cannon blast | 18" | D6 | 3+ | 14 | -4 | D6+2 | |
| Gorestorm cannon blast | |||||||
| Gorestorm cannon blast | 24" | D6+3 | 3+ | 10 | -2 | 3 | |
| Hades gatling cannon sustained hits 1 | |||||||
| Hades gatling cannon sustained hits 1 | 48" | 12 | 3+ | 8 | -2 | 2 | |
| Ichor cannon blast | |||||||
| Ichor cannon blast | 48" | 2D6 | 3+ | 7 | -2 | 2 | |
| Skullhurler | |||||||
| Skullhurler | 60" | 2D6 | 3+ | 14 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Great cleaver of Khorne – strike | |||||||
| Great cleaver of Khorne – strike | Melee | 5 | 3+ | 16 | -4 | 8 | |
| Great cleaver of Khorne – sweep | |||||||
| Great cleaver of Khorne – sweep | Melee | 15 | 3+ | 8 | -2 | 2 | |
| 1 model | 450 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Magma cutters melta 2 | |||||||
| Magma cutters melta 2 | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lasher tendrils extra attacks | |||||||
| Lasher tendrils extra attacks | Melee | 6 | 3+ | 7 | -1 | 1 | |
| Maulerfiend fists | |||||||
| Maulerfiend fists | Melee | 6 | 3+ | 14 | -2 | D6+1 | |
| 1 model | 130 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Heavy bolter HEAVY SUSTAINED HITS 1 | |||||||
| Heavy bolter HEAVY SUSTAINED HITS 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Missile launcher – frag BLAST HEAVY | |||||||
| Missile launcher – frag BLAST HEAVY | 48" | D6 | 4+ | 4 | 0 | 1 | |
| Missile launcher – krak HEAVY | |||||||
| Missile launcher – krak HEAVY | 48" | 1 | 4+ | 9 | -2 | D6 | |
| Plasma gun – standard RAPID FIRE 1 | |||||||
| Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | |||||||
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Nostraman chainblade sustained hits 1 | |||||||
| Nostraman chainblade sustained hits 1 | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Nostraman chainglaive sustained hits 1 | |||||||
| Nostraman chainglaive sustained hits 1 | Melee | 4 | 3+ | 8 | -2 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 5 models | 110 |
| 10 models | 190 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fleshmetal guns – focused malice melta 2 | |||||||
| Fleshmetal guns – focused malice melta 2 | 18" | D3 | 3+ | 12 | -3 | 4 | |
| Fleshmetal guns – ruinous salvo blast | |||||||
| Fleshmetal guns – ruinous salvo blast | 24" | D6 | 3+ | 8 | -2 | 2 | |
| Fleshmetal guns – warp hail sustained hits 1 | |||||||
| Fleshmetal guns – warp hail sustained hits 1 | 24" | D6+3 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Crushing fists | |||||||
| Crushing fists | Melee | 4 | 3+ | 9 | -2 | 2 | |
| 2 models | 160 |










MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 3+ | 5 | -1 | 2 | |
| 5 models | 120 |
| 10 models | 240 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| 5 models | 90 |
| 10 models | 170 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Corrupted pistol pistol | |||||||
| Corrupted pistol pistol | 12" | 1 | 4+ | 4 | -1 | 1 | |
| Cultist grenade launcher – frag blast | |||||||
| Cultist grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Cultist grenade launcher – krak | |||||||
| Cultist grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Cultist sniper rifle heavy precision | |||||||
| Cultist sniper rifle heavy precision | 36" | 1 | 4+ | 4 | -2 | 2 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Lasgun rapid fire 1 | |||||||
| Lasgun rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| 10 models | 70 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Excruciator cannon | |||||||
| Excruciator cannon | 36" | 6 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Soulflayer tendrils and claws | |||||||
| Soulflayer tendrils and claws | Melee | 6 | 3+ | 6 | -1 | 2 | |
| 1 model | 110 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Warp claws twin-linked | |||||||
| Warp claws twin-linked | Melee | 4 | 3+ | 5 | -2 | 1 | |
| 5 models | 125 |
| 10 models | 270 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blastmaster – single frequency ignores cover | |||||||
| Blastmaster – single frequency ignores cover | 18" | 3 | 3+ | 10 | -2 | 3 | |
| Blastmaster – varied frequency ignores cover | |||||||
| Blastmaster – varied frequency ignores cover | 18" | 6 | 3+ | 6 | -2 | 1 | |
| Screamer pistol ignores cover pistol | |||||||
| Screamer pistol ignores cover pistol | 12" | 3 | 3+ | 5 | -1 | 2 | |
| Sonic blaster ignores cover | |||||||
| Sonic blaster ignores cover | 18" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Power sword | |||||||
| Power sword | Melee | 4 | 3+ | 5 | -2 | 1 | |
| 6 models | 145 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Impaler harpoon anti-monster 2+ anti-vehicle 2+ impaled | |||||||
| Impaler harpoon anti-monster 2+ anti-vehicle 2+ impaled | 12" | 1 | 3+ | 12 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Slaughter blade | |||||||
| Slaughter blade | Melee | 5 | 3+ | 12 | -3 | 3 | |
| Twin slaughter blade twin-linked | |||||||
| Twin slaughter blade twin-linked | Melee | 5 | 3+ | 12 | -3 | 3 | |
| 1 model | 160 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cerberus neutron pulse array twin-linked | |||||||
| Cerberus neutron pulse array twin-linked | 48" | 3 | 3+ | 16 | -4 | D6+3 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 270 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Conversion beam cannon conversion sustained hits d3 | |||||||
| Conversion beam cannon conversion sustained hits d3 | 24" | 1 | 3+ | 7 | -1 | 3 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Infernus cannon torrent ignores cover | |||||||
| Infernus cannon torrent ignores cover | 12" | 2D6 | N/A | 6 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Magna-melta cannon melta 4 | |||||||
| Magna-melta cannon melta 4 | 18" | 2 | 3+ | 12 | -4 | D6 | |
| Plasma destroyer – standard blast | |||||||
| Plasma destroyer – standard blast | 36" | D3 | 3+ | 8 | -2 | 2 | |
| Plasma destroyer – supercharge blast hazardous | |||||||
| Plasma destroyer – supercharge blast hazardous | 36" | D3 | 3+ | 9 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 115 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hellstrike missile battery anti-fly 4+ | |||||||
| Hellstrike missile battery anti-fly 4+ | 72" | 4 | 3+ | 8 | -2 | 3 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Thunderhawk heavy cannon blast | |||||||
| Thunderhawk heavy cannon blast | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
| Turbo-laser destructor blast | |||||||
| Turbo-laser destructor blast | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 840 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Decimator butcher cannon | |||||||
| Decimator butcher cannon | 36" | 4 | 3+ | 9 | -1 | 2 | |
| Decimator conversion beamer conversion sustained hits d3 | |||||||
| Decimator conversion beamer conversion sustained hits d3 | 24" | 1 | 3+ | 7 | -1 | 3 | |
| Hellflamer anti-infantry 4+ ignores cover torrent | |||||||
| Hellflamer anti-infantry 4+ ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Soulburner petard anti-infantry 3+ devastating wounds hazardous | |||||||
| Soulburner petard anti-infantry 3+ devastating wounds hazardous | 24" | 4 | 3+ | 2 | 0 | 1 | |
| Storm laser sustained hits 1 | |||||||
| Storm laser sustained hits 1 | 36" | 8 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Decimator claw | |||||||
| Decimator claw | Melee | 5 | 3+ | 14 | -3 | 3 | |
| Twin Decimator claws twin-linked | |||||||
| Twin Decimator claws twin-linked | Melee | 5 | 3+ | 14 | -3 | 3 | |
| 1 model | 165 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Aiolos missile launcher blast | |||||||
| Aiolos missile launcher blast | 48" | D6+3 | 3+ | 5 | 0 | 1 | |
| Anvilus autocannon battery twin-linked | |||||||
| Anvilus autocannon battery twin-linked | 48" | 4 | 3+ | 9 | -1 | 3 | |
| Arachnus heavy lascannon battery | |||||||
| Arachnus heavy lascannon battery | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
| Boreas air defence missiles anti-fly 2+ | |||||||
| Boreas air defence missiles anti-fly 2+ | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Hellfire plasma cannonade – standard | |||||||
| Hellfire plasma cannonade – standard | 36" | 6 | 3+ | 7 | -2 | 2 | |
| Hellfire plasma cannonade – supercharge hazardous | |||||||
| Hellfire plasma cannonade – supercharge hazardous | 36" | 6 | 3+ | 8 | -3 | 3 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
| Volkite falconet battery devastating wounds | |||||||
| Volkite falconet battery devastating wounds | 30" | 6 | 3+ | 9 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| 1 model | 160 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blade struts | |||||||
| Blade struts | Melee | 8 | 4+ | 6 | -2 | 1 | |
| 1 model | 115 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Quad lascannon | |||||||
| Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin Falchion volcano cannon blast twin-linked | |||||||
| Twin Falchion volcano cannon blast twin-linked | 120" | D3+1 | 3+ | 24 | -5 | 12 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 420 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Demolisher cannon blast | |||||||
| Demolisher cannon blast | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
| Fellblade accelerator cannon – AP shells | |||||||
| Fellblade accelerator cannon – AP shells | 72" | 2 | 3+ | 14 | -3 | 6 | |
| Fellblade accelerator cannon – HE shells blast | |||||||
| Fellblade accelerator cannon – HE shells blast | 72" | 2D6 | 3+ | 8 | -1 | 2 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Quad lascannon | |||||||
| Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 480 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Quad heavy bolter twin-linked sustained hits 1 | |||||||
| Quad heavy bolter twin-linked sustained hits 1 | 36" | 6 | 3+ | 5 | -1 | 2 | |
| Twin autocannon twin-linked | |||||||
| Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Twin avenger bolt cannon twin-linked | |||||||
| Twin avenger bolt cannon twin-linked | 36" | 10 | 3+ | 6 | -1 | 2 | |
| Twin hellstrike launcher anti-fly 2+ twin-linked | |||||||
| Twin hellstrike launcher anti-fly 2+ twin-linked | 72" | 2 | 3+ | 10 | -3 | D6 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 290 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Belly-flamer ignores cover torrent | |||||||
| Belly-flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal weapons | |||||||
| Brutal weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 4+ | 6 | -1 | 2 | |
| 7 models | 125 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bile maw lethal hits | |||||||
| Bile maw lethal hits | 12" | 3 | 3+ | 5 | 0 | 1 | |
| Blightreaper cannon lethal hits | |||||||
| Blightreaper cannon lethal hits | 36" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Greater plague probe lethal hits | |||||||
| Greater plague probe lethal hits | Melee | 4 | 3+ | 6 | -1 | 1 | |
| 1 model | 150 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Demolisher cannon blast | |||||||
| Demolisher cannon blast | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
| Hellmaw flame cannons ignores cover torrent | |||||||
| Hellmaw flame cannons ignores cover torrent | 12" | 2D6 | N/A | 8 | -1 | 1 | |
| Scorpion cannon sustained hits 1 | |||||||
| Scorpion cannon sustained hits 1 | 36" | 15 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellcrusher claws – strike | |||||||
| Hellcrusher claws – strike | Melee | 6 | 3+ | 14 | -3 | 6 | |
| Hellcrusher claws – sweep | |||||||
| Hellcrusher claws – sweep | Melee | 18 | 3+ | 8 | -2 | 2 | |
| 1 model | 500 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin autocannon twin-linked | |||||||
| Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -3 | 3 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 115 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon | |||||||
| Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 6 | 0 | 1 | |
| 1 model | 140 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kharybdis storm launcher – frag blast | |||||||
| Kharybdis storm launcher – frag blast | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
| Kharybdis storm launcher – krak | |||||||
| Kharybdis storm launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blade struts | |||||||
| Blade struts | Melee | 12 | 4+ | 8 | -2 | 1 | |
| Melta array extra attacks | |||||||
| Melta array extra attacks | Melee | 1 | 4+ | 12 | -4 | D6+2 | |
| 1 model | 300 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon | |||||||
| Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | |||||||
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Heavy bolter SUSTAINED HITS 1 | |||||||
| Heavy bolter SUSTAINED HITS 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer IGNORES COVER TORRENT | |||||||
| Heavy flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 5 | -1 | 1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Kratos battle cannon – AP heavy | |||||||
| Kratos battle cannon – AP heavy | 36" | 1 | 3+ | 18 | -4 | D6+3 | |
| Kratos battle cannon – HE blast | |||||||
| Kratos battle cannon – HE blast | 36" | D6+3 | 3+ | 10 | -1 | 3 | |
| Lascannons | |||||||
| Lascannons | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Melta blast-gun melta 2 | |||||||
| Melta blast-gun melta 2 | 24" | 4 | 3+ | 12 | -4 | D6 | |
| Multi-melta MELTA 2 | |||||||
| Multi-melta MELTA 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Twin boltgun twin-linked | |||||||
| Twin boltgun twin-linked | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Volkite caliver devastating wounds | |||||||
| Volkite caliver devastating wounds | 24" | 2 | 3+ | 5 | 0 | 2 | |
| Volkite cardanelle devastating wounds | |||||||
| Volkite cardanelle devastating wounds | 36" | 9 | 3+ | 9 | 0 | 3 | |
| Volkite culverin devastating wounds | |||||||
| Volkite culverin devastating wounds | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 240 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kytan gatling cannon | |||||||
| Kytan gatling cannon | 36" | 18 | 3+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Kytan cleaver – strike | |||||||
| Kytan cleaver – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Kytan cleaver – sweep | |||||||
| Kytan cleaver – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| 1 model | 400 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Quad launcher – shatter shells | |||||||
| Quad launcher – shatter shells | 24" | 4 | 3+ | 9 | -2 | 3 | |
| Quad launcher – thunderfire shells blast indirect fire | |||||||
| Quad launcher – thunderfire shells blast indirect fire | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin multi-melta melta 2 twin-linked | |||||||
| Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Twin volkite culverin devastating wounds twin-linked | |||||||
| Twin volkite culverin devastating wounds twin-linked | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 230 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin heavy bolter twin-linked sustained hits 1 | |||||||
| Twin heavy bolter twin-linked sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 220 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cyclonic melta lance melta 2 | |||||||
| Cyclonic melta lance melta 2 | 18" | D6 | 3+ | 9 | -4 | D6 | |
| Grav-flux bombard anti-vehicle 2+ blast | |||||||
| Grav-flux bombard anti-vehicle 2+ blast | 24" | 2D3 | 3+ | 8 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Storm cannon twin-linked | |||||||
| Storm cannon twin-linked | 36" | 4 | 3+ | 9 | -1 | 3 | |
| Twin volkite caliver devastating wounds twin-linked | |||||||
| Twin volkite caliver devastating wounds twin-linked | 24" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Leviathan siege claw | |||||||
| Leviathan siege claw | Melee | 5 | 3+ | 12 | -2 | 3 | |
| Leviathan siege drill anti-vehicle 3+ | |||||||
| Leviathan siege drill anti-vehicle 3+ | Melee | 4 | 3+ | 12 | -2 | 3 | |
| 1 model | 160 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Siege melta array melta 2 | |||||||
| Siege melta array melta 2 | 24" | 6 | 3+ | 9 | -4 | D6 | |
| Skyreaper battery anti-fly 4+ | |||||||
| Skyreaper battery anti-fly 4+ | 48" | 8 | 3+ | 7 | -1 | 2 | |
| Volkite culverin devastating wounds | |||||||
| Volkite culverin devastating wounds | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 540 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Fleshmetal weapons – strike | |||||||
| Fleshmetal weapons – strike | Melee | 4 | 3+ | 6 | -2 | 2 | |
| Fleshmetal weapons – sweep | |||||||
| Fleshmetal weapons – sweep | Melee | 8 | 3+ | 5 | -1 | 1 | |
| 3 models | 185 |










MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Diseased claws and fangs lethal hits | |||||||
| Diseased claws and fangs lethal hits | Melee | 2 | 4+ | 2 | 0 | 1 | |
| 16 models | 85 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Electro-goads sustained hits 2 | |||||||
| Electro-goads sustained hits 2 | Melee | 3 | 3+ | 4 | 0 | 1 | |
| 4 models | 55 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Graviton cannon anti-vehicle 2+ blast heavy | |||||||
| Graviton cannon anti-vehicle 2+ blast heavy | 36" | D6 | 3+ | 6 | -2 | 2 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Quad heavy bolter heavy twin-linked sustained hits 1 | |||||||
| Quad heavy bolter heavy twin-linked sustained hits 1 | 36" | 6 | 3+ | 5 | -1 | 2 | |
| Quad launcher – shatter shells heavy | |||||||
| Quad launcher – shatter shells heavy | 24" | 4 | 3+ | 9 | -2 | 3 | |
| Quad launcher – thunderfire shells blast heavy indirect fire | |||||||
| Quad launcher – thunderfire shells blast heavy indirect fire | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| 1 model | 90 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Conversion beam cannon conversion sustained hits d3 | |||||||
| Conversion beam cannon conversion sustained hits d3 | 24" | 1 | 3+ | 7 | -1 | 3 | |
| Cyclone missile launcher – frag BLAST | |||||||
| Cyclone missile launcher – frag BLAST | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
| Cyclone missile launcher – krak | |||||||
| Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
| Graviton blaster anti-vehicle 2+ | |||||||
| Graviton blaster anti-vehicle 2+ | 18" | 2 | 3+ | 5 | -1 | 1 | |
| Twin autocannon TWIN-LINKED | |||||||
| Twin autocannon TWIN-LINKED | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1 | |||||||
| Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin lascannon TWIN-LINKED | |||||||
| Twin lascannon TWIN-LINKED | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Heavy flamer IGNORES COVER TORRENT | |||||||
| Heavy flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 5 | -1 | 1 | |
| Heavy plasma cannon – standard blast | |||||||
| Heavy plasma cannon – standard blast | 36" | D3 | 3+ | 7 | -2 | 2 | |
| Heavy plasma cannon – supercharge blast hazardous | |||||||
| Heavy plasma cannon – supercharge blast hazardous | 36" | D3 | 3+ | 8 | -3 | 3 | |
| Kheres-pattern assault cannon devastating wounds | |||||||
| Kheres-pattern assault cannon devastating wounds | 24" | 6 | 3+ | 7 | -1 | 1 | |
| Multi-melta MELTA 2 | |||||||
| Multi-melta MELTA 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Plasma blaster – standard | |||||||
| Plasma blaster – standard | 18" | 2 | 3+ | 7 | -2 | 1 | |
| Plasma blaster – supercharge HAZARDOUS | |||||||
| Plasma blaster – supercharge HAZARDOUS | 18" | 2 | 3+ | 8 | -3 | 2 | |
| Twin volkite culverin devastating wounds twin-linked | |||||||
| Twin volkite culverin devastating wounds twin-linked | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Dreadnought chainfist anti-vehicle 3+ | |||||||
| Dreadnought chainfist anti-vehicle 3+ | Melee | 4 | 3+ | 12 | -2 | 3 | |
| Dreadnought combat weapon | |||||||
| Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 | |
| 1 model | 140 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon heavy | |||||||
| Autocannon heavy | 48" | 2 | 5+ | 9 | -1 | 3 | |
| Heavy bolter heavy sustained hits 1 | |||||||
| Heavy bolter heavy sustained hits 1 | 36" | 3 | 5+ | 5 | -1 | 2 | |
| Heavy stubber heavy rapid fire 3 | |||||||
| Heavy stubber heavy rapid fire 3 | 36" | 4 | 5+ | 4 | 0 | 1 | |
| Lascannon heavy | |||||||
| Lascannon heavy | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
| Missile launcher – frag blast heavy | |||||||
| Missile launcher – frag blast heavy | 48" | D6 | 5+ | 4 | 0 | 1 | |
| Missile launcher – krak heavy | |||||||
| Missile launcher – krak heavy | 48" | 1 | 5+ | 9 | -2 | D6 | |
| Mortar blast heavy indirect fire | |||||||
| Mortar blast heavy indirect fire | 48" | D6 | 5+ | 5 | 0 | 1 | |
| Renegade firearm rapid fire 1 | |||||||
| Renegade firearm rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapons | |||||||
| Close combat weapons | Melee | 2 | 4+ | 3 | 0 | 1 | |
| 3 models | 75 |










MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Befouled claws and fangs | |||||||
| Befouled claws and fangs | Melee | 2 | 3+ | 5 | 0 | 1 | |
| Mauler goad and ripper claw | |||||||
| Mauler goad and ripper claw | Melee | 4 | 3+ | 6 | -1 | 2 | |
| 4 models | 40 |
| 7 models | 70 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn power drill | |||||||
| Ogryn power drill | Melee | 3 | 3+ | 10 | -2 | 2 | |
| Ogryn weapon | |||||||
| Ogryn weapon | Melee | 3 | 3+ | 6 | -1 | 2 | |
| 3 models | 95 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn plague claws lethal hits | |||||||
| Ogryn plague claws lethal hits | Melee | 3 | 3+ | 6 | -1 | 2 | |
| 3 models | 95 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Herakles-pattern autocannon rapid fire 2 | |||||||
| Herakles-pattern autocannon rapid fire 2 | 48" | 6 | 3+ | 9 | -1 | 3 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 160 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Punisher rotary cannon devastating wounds | |||||||
| Punisher rotary cannon devastating wounds | 36" | 18 | 4+ | 6 | 0 | 1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 160 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Venator neutron laser heavy | |||||||
| Venator neutron laser heavy | 48" | 3 | 3+ | 16 | -4 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 180 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hellstrike missile battery anti-fly 3+ | |||||||
| Hellstrike missile battery anti-fly 3+ | 48" | 4 | 3+ | 10 | -3 | D6 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 | |
| 1 model | 900 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Quad lascannon | |||||||
| Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 300 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin hellstrike launcher anti-fly 2+ twin-linked | |||||||
| Twin hellstrike launcher anti-fly 2+ twin-linked | 72" | 2 | 3+ | 10 | -3 | D6 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Twin multi-melta melta 2 twin-linked | |||||||
| Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Typhoon missile launcher – frag blast | |||||||
| Typhoon missile launcher – frag blast | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
| Typhoon missile launcher – krak | |||||||
| Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
| Vengeance launcher blast | |||||||
| Vengeance launcher blast | 48" | 2D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 250 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Dreadhammer siege cannon blast | |||||||
| Dreadhammer siege cannon blast | 24" | D6+6 | 3+ | 14 | -3 | D6 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| 1 model | 320 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Scorpius multi-launcher blast indirect fire | |||||||
| Scorpius multi-launcher blast indirect fire | 48" | 2D3+3 | 3+ | 6 | -1 | 2 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 115 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Xiphon missile battery anti-fly 2+ | |||||||
| Xiphon missile battery anti-fly 2+ | 60" | 3 | 3+ | 7 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| 1 model | 115 |



Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is , each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:The DAMNED keyword is used in the following Chaos Space Marines datasheets:
The and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The and MOUNTED keywords are used in the following Chaos Space Marines datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The EPIC HERO keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The CHAOS UNDIVIDED keyword is used in the following Chaos Space Marines datasheets:
The CHAOS keyword is used in the following Chaos Space Marines datasheets:
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The and PSYKER keywords are used in the following Chaos Space Marines datasheets:
The BATTLELINE keyword is used in the following Chaos Space Marines datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The TERMINATOR and keywords are used in the following Chaos Space Marines datasheets:

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Bile’s creations, the Terata, possess a variety of mutations, all of which increase their transhuman lethality – for now.
At the start of the battle, select which augmentations are active for INFANTRY models (excluding DAMNED models) from your army until the end of the battle. To do so, either select one from the list below, or randomly determine two by rolling two D6. If FABIUS BILE is your WARLORD, when randomly determining your augmentations, you can re-roll one or both of the dice. Duplicated augmentations have no additional effect.
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From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The and CHAOS UNDIVIDED keywords are used in the following Chaos Space Marines datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The MOUNTED keyword is used in the following Chaos Space Marines datasheets:
The eldest of the Chaos Space Marines harbour within their corrupted souls a burning desire for vengeance upon the Imperium and the galaxy as a whole. They channel this ire against their chosen targets, relentlessly pursuing their victims until every last foe lies dead upon the battlefield.
At the start of your Command phase, select one unit from your opponents army to be your focus of hatred. Until the start of your next Command phase, each time a model from your army (excluding DAMNED models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The PSYKER keyword is used in the following Chaos Space Marines datasheets:
The sorcerous powers wielded by a cabal inevitably draw the eyes of the Dark Gods and flood the battlefield with supernatural energies, further enhancing the warp-gifts of their fellow Chaos Space Marines.
Each time a unit from your army makes a Dark Pact, select one of the following abilities. Your unit has that ability until the end of the phase.Leaping Warpflame While this unit is within 9" of one or more friendly PSYKER models, improve the Strength characteristic of ranged weapons equipped by models in this unit by 1. |
Monstrous Manifestation While this unit is within 9" of one or more friendly HERETIC ASTARTES DAEMON PRINCE or a HERETIC ASTARTES DAEMON PRINCE WITH WINGS models, improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1. |
Some Heretic Astartes warbands are piratical by nature, launching swift attacks focused upon destroying their foes in a storm of bloody violence, seizing territory and spoils of war before the enemy can bring reinforcements to bear.
Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time a model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.Bedecked in the flayed skins and leering skulls of former victims, their armour flecked with blood and gore, these reavers descend in a howling gale of enraged screams and soul-piercing shrieks. To look upon their ghastly visages is to feel a terrible and paralysing fear.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more units from your army, that enemy unit must take a Battle-shock test.The most indefatigable of Heretic Astartes warbands possess a grim determination that matches the resilience of their superhuman physiques and formidable ceramite armour. They go to war amidst formations of daemonic war machines and growling vehicles. Some even embrace the worship of the Dark Gods, trading their souls for supernatural protection.
Each time a ranged attack targets a unit from your army (excluding DAMNED units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.By swearing their souls to malefic warp powers, the most debased and powerful of the warband may be granted knowledge and foresight beyond the ken of mere mortals.
Each lime a unit from your army takes a Leadership test for the Dark Pacts ability, on a 9+, you gain 1CP.Once they have set themselves to the task of conquest, warriors such as these neither hesitate nor turn aside.
Each time a unit from your army Consolidates, if it is not within Engagement Range of one or more enemy units, then until the end of the phase, each time a model in that unit makes a Consolidation move, it can move towards the closest objective marker, but only if, after all models have done so, that unit is within range of that objective marker and in Unit Coherency.The GRENADES keyword is used in the following Chaos Space Marines datasheets:
The CHAOS LORD keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys, they unnerve their enemies and force them to chase ghosts and shadows. They embed themselves within combat zones long before showing their hand, seeding Chaos cults, identifying key targets and feeding misinformation to their foes.
In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army:
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This baroque helm sports numerous additional sensors, requiring various disfiguring organ augmentations to process the information.
INFANTRY model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.
Only the strongest will survive the rampant cell transformations associated with Bile’s mysterious bioalchemy.
INFANTRY model (excluding DAMNED models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re-roll the Hit roll.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".The Warmaster observes all. He bestows his favour only upon those who slaughter his most hated enemies.
model only (excluding DAMNED models). While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6: on a 4+, you gain 1CP.
This warrior bears a daemonic weapon of great power, gifted unto to them by the Despoiler himself.
CHAOS LORD model only. Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful Wound roll of 5+ scores a Critical Wound.
The desire for vengeance and bloodshed has festered within this warriors’ heart for millennia. The opportunity to unleash it upon the foe is eagerly embraced.
model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
This leader conceals their presence upon the battlefield.
CHAOS LORD model only (excluding TERMINATOR and JUMP PACK models). In the Declare Battle Formations step, you can set the bearer up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any enemy units if the destroyed model was within Engagement Range of those units. The bearer now attaches to that unit as its Leader.
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".With a whispered incantation this champion projects their consciousness into the body of a willing ally.
INFANTRY model only. At the start of your Command phase, you can select one other INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer’s datasheet abilities with the datasheet abilities of the CHARACTER you selected.
This champion is a conqueror of worlds and will not rest until they have claimed their prize.
model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1 CP.
A corsair and raider of great renown, this champion of Chaos is pitiless in the pursuit of plunder and infamy.
model only. Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent’s deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.
Pain provides excellent motivation. The crack of this infernal whip sears the soul, driving the hesitant forwards with a vigour borne of anguish.
model only. You can re-roll Advance rolls made for the bearer’s unit, and the bearer’s unit is eligible to shoot in a turn in which it Fell Back.
This daemonic weapon assails the psyches of those it strikes, causing the cold shock of abject terror to grip their hearts.
model only. In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
As ripples of terror spread through the ranks of the enemy, so does this champion draw power from the fear of their victims.
model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.
Despite the pits and dents that mar its surface, this suit of relic armour is as resilient as the walls of any grand bastion.
CHAOS LORD model only (excluding JUMP PACK models). Once per battle round, when a saving throw is failed for the bearer’s unit, you can change the Damage characteristic of that attack to 0.
The CHARACTER, INFANTRY and keywords are used in the following Chaos Space Marines datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.A siegemaster of steadfast determination and pitiless wrath, this champion will not rest or retreat until the enemy has been cast from trench line and rampart.
model only. Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.
Crafted by the dread Warpsmith Kradius, these shells contain writhing nanoworms redolent with warp energies that act as a beacon to the targeting systems of Heretic Astartes.
model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
To stoke the fires of a daemon forge requires a bounty of souls. Thus do the Warpsmiths and their allies undertake a never-ending harvest.
model only. While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6: on a 5+, you gain 1CP.
The and VEHICLE keywords are used in the following Chaos Space Marines datasheets:
Such is this warriors mastery of techno-sorcery, that they may temper armour with but a gesture.
model only. In your Command phase, select one friendly VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.
The DAEMON and VEHICLE keywords are used in the following Chaos Space Marines datasheets:
The Arkifane’s contracts are malleable by design. More power can be offered should the supplicant be willing to bear the debt in souls.
model only. Each time a DAEMON VEHICLE unit from your army invokes its contract while within 3" of the bearer:
The dark power of the warp runs through this warriors twisted veins, enhancing their already transhuman physique to lend them grotesque strength and resilience.
Add 1 to the bearers Toughness characteristic. Each time the bearer’s unit attempts to operate a Hatchway that an enemy unit is trying to prevent, and each time the bearer’s unit tries to prevent an enemy unit from operating a Hatchway, in the resulting roll off, you can re-roll your result.
Voice booming out in fervent prayer to the Chaos Gods, this dark champion’s devotions are unusually fervent and potent.
Each time the bearer’s unit makes a Dark Pact, until the end of the phase, weapons equipped by models in that unit gain both abilities conferred by that Dark Pact (instead of only one).
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The unholy power of this warrior radiates from them in a dark and malevolent nimbus that disorientates and dismays the foe.
Each time the bearer ends a Charge move, select one enemy unit within Engagement Range of it. Until the start of your next Charge phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
A chosen warrior does not die easily, and rarely without striking a last spiteful blow at those who ended their path to glory.
When the bearer is destroyed, if it has not shot or fought this phase, roll one D6, adding 1 to the result if it was destroyed by a melee attack: on a 4+, do not remove it from play. The bearer can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following Chaos Space Marines datasheets:
The JUMP PACK and keywords are used in the following Chaos Space Marines datasheets:
Bathed in warp energies, this Lord’s jump pack tears rifts in reality, allowing them to withdraw at a moment's notice.
JUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
The DAMNED keyword is used in the following Chaos Space Marines datasheets:
Utterly dedicated to the worship of the Dark Gods, thronging mortal cultists and regiments of Traitor Guardsmen are more than willing to make bloody sacrifices and take desperate actions in the hope of attaining favour.
Each time a DAMNED unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn), it can make a Desperate Pact (see below). If it does, until the end of the phase, add 2 to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit.The CHARACTER and DAMNED keywords are used in the following Chaos Space Marines datasheets:
Knowing their only options are victory or death, the heretic hordes pack corridors with their bodies as they surge forward into the teeth of the enemy guns like a zealous food tide.
In your opponent’s Shooting phase, each time an enemy unit has shot, if one or more models from one or more units from your army were destroyed as a result of those attacks, each such unit can make a Rush move. To do so, that unit can be moved up to 3", but must end that move as close as possible to the attacking unit. When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Rush move while it is Battle-shocked, and can only make one Rush move per turn.The priesthood of the Chaos pantheon use their sorcerous gifts to reveal the future and position their followers accordingly.
DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6" ability, every model in the bearer’s unit has the Scouts 6" ability.
The bearer of this baleflame-wreathed implement may use its searing touch to incite their followers to acts of violent savagery.
DARK APOSTLE or DAMNED model only. While the bearer’s unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-strength, add 1 to the Attacks characteristic of those weapons as well.
The masters of heretic cults are given to branding their underlings with arcane sigils of command.
DARK APOSTLE or DAMNED model only. If every other model in the bearer’s unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer’s unit.
This warriors impassioned heretic oratory whips their dreg followers into a violent frenzy.
Once per turn, when a friendly CULTIST MOB or FELLGOR BEASTMEN unit within 6" of the bearer is selected to shoot or fight, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of weapons equipped by models in that friendly unit.
This grotesque biomechanoid helm amplifies its wearer’s words through a daemonic grille-maw that fills their followers with supernatural aggression and urgency.
In the first battle round, if the bearer is on the battlefield, you can re-roll Advance rolls made for units from your army.
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Containing the motive energy of Human sacrifices, this device can restore life to the fallen.
DARK APOSTLE model only. In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer’s unit.
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The MONSTER keyword is used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
This dread being is not only a Daemon Prince but also a dark sorcerer of immense power, able to augment their physical might with even greater empyric puissance.
HERETIC ASTARTES DAEMON PRINCE or HERETIC ASTARTES DAEMON PRINCE WITH WINGS model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration characteristic of those weapons by 1.
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The MOUNTED keyword is used in the following Chaos Space Marines datasheets:
The SORCERER keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE and DAEMON keywords are used in the following Chaos Space Marines datasheets:
Suffused with warp power, the bearer’s mechatendrils undulate with unsettling celerity, propelling them forwards with unnatural speed.
WARPSMITH model only. Add 4" to the bearer’s Move characteristic.
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The DISC OF TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The and TZEENTCH keywords are used in the following Chaos Space Marines datasheets:
No secret is safe from Tzeentch’s searching gaze. To those who bear his favour, priceless knowledge may be revealed.
TZEENTCH model only. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The and KHORNE keywords are used in the following Chaos Space Marines datasheets:
This crimson gem radiates malice, granting its bearer but a sliver of Khorne’s boundless fury.
KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics of the bearers melee weapons instead.
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The PALANQUIN OF NURGLE keyword is used in the following Chaos Space Marines datasheets:
The and NURGLE keywords are used in the following Chaos Space Marines datasheets:
Nurgle's malignance fortifies his chosen and bestows upon them the gift of terrible contagion.
NURGLE model only. At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The STEED OF SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The and SLAANESH keywords are used in the following Chaos Space Marines datasheets:
This concoction fortifies the imbiber and causes them to emit a stultifying perfume that enthrals the foe.
SLAANESH model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
The BATTLELINE keyword is used in the following Chaos Space Marines datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The Death Guard are warriors of the Plague God Nurgle. Their bloated bodies are riddled with corruption, and their mere presence causes the foe to sicken and wither in the grip of supernatural diseases while the battlefield falls to rot and ruin around them.



Skullsquirm Blight This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within. Each time a model in this unit makes an attack, subtract 1 from the Hit roll. |
Rattlejoint Ague Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves. Worsen the Save characteristic of models in this unit by 1. |
Scabrous Soulrot Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay. Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1). |
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The Thousand Sons are wreathed in the energies of the Warp. It is the gift of their sorcerous leaders to channel this power through battlefield ritual, to divine forbidden knowledge, to weave illusory magicks or to ravage their foes with empyric fire and mutation.
If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed below. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below.
| ||||||||
DESTINY’S RUIN (PSYCHIC) WARP CHARGE 5 |
TEMPORAL SURGE (PSYCHIC) WARP CHARGE 6 |
DOOMBOLT (PSYCHIC) WARP CHARGE 7 |
TWIST OF FATE (PSYCHIC) WARP CHARGE 9 |
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The DEDICATED TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The SMOKE keyword is used in the following Chaos Space Marines datasheets:
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The BEAST keyword is used in the following Chaos Space Marines datasheets:
The WALKER keyword is used in the following Chaos Space Marines datasheets:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly, and with all its desperation, to fulfil.
Each time a DAEMON VEHICLE unit from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase:Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The AIRCRAFT keyword is used in the following Chaos Space Marines datasheets:
The TITANIC keyword is used in the following Chaos Space Marines datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The EMPEROR’S CHILDREN keyword is used in the following Emperor’s Children datasheets:
The Emperor’s Children are skilled warriors all, their transhuman might enhanced by a lifetime of ceaseless conflict. Their ingrained desire for sensation in all its forms sees them move rapidly across the battlefield, flitting between targets as they attempt to satiate their never-ending hunger for fresh experience.
If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:The DREADNOUGHT keyword is used in the following Chaos Space Marines datasheets:
The BEASTS keyword is used in the following Chaos Space Marines datasheets: