Death Guard – Datasheets
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Characters


Biologus Putrifier
(⌀40mm)
M
5"
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hyper blight grenades [assault, blast, lethal hits]
Hyper blight grenades [assault, blast, lethal hits]
12"
D6
3+
7
-1
2
Injector pistol [anti-infantry 2+, pistol, precision]
Injector pistol [anti-infantry 2+, pistol, precision]
3"
1
3+
4
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plague knives [lethal hits]
Plague knives [lethal hits]
Melee
4
3+
4
0
1
ABILITIES
CORE: Deadly Demise 1, Leader
FACTION: Nurgle’s Gift (Aura)
Foul Infusion: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability. In addition, each time a model in that unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Extraction of Fresh Disease: The first time this model’s unit destroys an enemy unit as the result of a melee attack, until the end of the battle, add 6 to the Objective Control characteristic of this model.
UNIT COMPOSITION
  • 1 Biologus Putrifier
This model is equipped with: hyper blight grenades; injector pistol; plague knives.
1 model
45
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, BIOLOGUS PUTRIFIER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
DEATH’S HEADS
1CP
Champions of Contagion – Wargear
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Final Ingredient
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Daemon Prince of Nurgle
(⌀60mm)
M
8"
T
12
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon [lethal hits]
Infernal cannon [lethal hits]
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike [lethal hits]
Hellforged weapons – strike [lethal hits]
Melee
7
2+
8
-2
3
Hellforged weapons – sweep [lethal hits]
Hellforged weapons – sweep [lethal hits]
Melee
14
2+
6
-1
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Death Guard Defenders: While this model is within 3" of one or more friendly DEATH GUARD INFANTRY units, this model has the Lone Operative ability.
Fevered Strategist: Once per battle round, one model from your army with this ability can use it when a friendly DEATH GUARD unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
Miasma of Pestilence (Aura): While a friendly DEATH GUARD unit is within 6" of this model, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Daemon Prince of Nurgle
This model is equipped with: infernal cannon; heliforged weapons.
1 model
195
KEYWORDS: MONSTER, CHARACTER, CHAOS, NURGLE, DAEMON, DAEMON PRINCE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25


Daemon Prince of Nurgle with Wings
(⌀60mm)
M
12"
T
11
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon [lethal hits]
Infernal cannon [lethal hits]
24"
3
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike [lethal hits]
Hellforged weapons – strike [lethal hits]
Melee
7
2+
8
-2
3
Hellforged weapons – sweep [lethal hits]
Hellforged weapons – sweep [lethal hits]
Melee
14
2+
6
-1
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Nurgle’s Gift (Aura)
Horrifying Visage: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it. That unit must take a Battle-shock test, subtracting 1 from that test.
Enfeebling Miasma (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this model, each time that unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Daemon Prince of Nurgle with Wings
This model is equipped with: infernal cannon; hellforged weapons.
1 model
195
KEYWORDS: MONSTER, CHARACTER, FLY, CHAOS, NURGLE, DAEMON, DAEMON PRINCE WITH WINGS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25


Foul Blightspawn
(⌀40mm)
M
5"
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plague sprayer [anti-infantry 2+, ignores cover, torrent]
Plague sprayer [anti-infantry 2+, ignores cover, torrent]
12"
D6
N/A
7
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Blinding Spray: In the Fight phase, you can select one model from your army with this ability to use this ability. If you do, until the end of the phase, that model’s unit has the Fights First ability. Each model can only be selected for this ability once per battle.
Putrefying Stink: Enemy models cannot start or end an Advance move within 9" of this model.
UNIT COMPOSITION
  • 1 Foul Blightspawn
This model is equipped with: plague sprayer; close combat weapon.
1 model
60
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, FOUL BLIGHTSPAWN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Great Unclean One
(⌀130mm)
M
7"
T
12
Sv
5+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plague flail
Plague flail
6"
D6+1
3+
7
-2
2
Putrid vomit [ignores cover, torrent]
Putrid vomit [ignores cover, torrent]
12"
D6+3
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bileblade [extra attacks, lethal hits]
Bileblade [extra attacks, lethal hits]
Melee
3
2+
6
-2
2
Bilesword – strike [lethal hits]
Bilesword – strike [lethal hits]
Melee
6
2+
10
-2
D6+1
Bilesword – sweep [lethal hits]
Bilesword – sweep [lethal hits]
Melee
12
2+
7
-1
1
Doomsday bell [lethal hits, Reverberating summons]
Doomsday bell [lethal hits, Reverberating summons]
Melee
6
2+
7
-1
2
Reverberating Summons: Each time a model is destroyed by this weapon, you can select one friendly PLAGUEBEARERS unit within 12" of the bearer and return 1 destroyed Plaguebearer model to that unit.
WARGEAR OPTIONS
  • This model’s plague flail can be replaced with 1 bileblade.
  • This model’s bilesword can be replaced with 1 doomsday bell.

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: Pact of Decay
Daemon Lord of Nurgle (Aura): While a friendly PLAGUE LEGIONS unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
Nurgle’s Rot (Psychic): At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, that unit is rotted. While a unit is rotted, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Great Unclean One
This model is equipped with: plague flail; putrid vomit; bilesword.
1 model
250
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, PSYKER, CHAOS, NURGLE, DAEMON, SUMMONED, GREAT UNCLEAN ONE
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FLESHY AVALANCHE
1CP
Tallyband Summoners – Strategic Ploy
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde
ENHANCEMENTS
Entropic Knell
15


Icon Bearer
(⌀32mm)
M
5"
T
6
Sv
3+
W
4
Ld
5+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun [lethal hits]
Boltgun [lethal hits]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plague knife [lethal hits]
Plague knife [lethal hits]
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Unclean Icon: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Blessed Icon of Disease: Once per battle, at the start of any phase, you can select one friendly DEATH GUARD unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Icon Bearer
This model is equipped with: boltgun; plague knife.
1 model
45
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, ICON BEARER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25


Lord of Contagion
(⌀50mm)
M
5"
T
7
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Manreaper – strike [lethal hits]
Manreaper – strike [lethal hits]
Melee
5
2+
9
-2
3
Manreaper – sweep [lethal hits]
Manreaper – sweep [lethal hits]
Melee
10
2+
6
-1
1
ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
Vector of Disease: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [LANCE] abilities.
Unholy Resilience: The first time a model with this ability is destroyed in a battle round, roll one D6 at the end of the phase. On a 2+, set that model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining. Each model can only be set up in this way once per battle.
UNIT COMPOSITION
  • 1 Lord of Contagion
This model is equipped with: manreaper.
1 model
110
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, TERMINATOR, LORD OF CONTAGION
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Face of Death
10
Vile Vigour
15
Helm of the Fly King
20
Warprot Talisman
30
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Disgusting Reinvigoration
Miasmic Odour


Lord of Poxes
M
5"
T
6
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Great plague blade [devastating wounds, lethal Hits]
Great plague blade [devastating wounds, lethal Hits]
Melee
6
2+
8
-2
2
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Gift of Poxes: Add 3" to the range of this model’s Contagion Range.
Shroud of Disease: While this model is leading a unit, that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
UNIT COMPOSITION
  • 1 Lord of Poxes
This model is equipped with: plasma pistol; great plague blade.
1 model
75
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, LORD OF POXES
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Cornucophagus
35
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25


Lord of Virulence
(⌀50mm)
M
5"
T
7
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin plague spewer [anti-infantry 2+, ignores cover, torrent, twin-linked]
Twin plague spewer [anti-infantry 2+, ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power fist [lethal hits]
Power fist [lethal hits]
Melee
5
2+
8
-2
2
ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
Virulent Aura: While this model is leading a unit, each time a model in that unit makes a ranged attack, you can re-roll the Wound roll.
Blight Bombardment: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this model. Until the end of the phase, each time a friendly DEATH GUARD model makes a ranged attack that targets that unit, re-roll a Hit roll of 1 (if that attack is made with a Blast weapon, you can re-roll the Hit roll instead).
UNIT COMPOSITION
  • 1 Lord of Virulence
This model is equipped with: twin plague spewer; power fist.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, NURGLE, TERMINATOR, LORD OF VIRULENCE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Tendrilous Emissions
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Face of Death
10
Vile Vigour
15
Helm of the Fly King
20
Warprot Talisman
30
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Disgusting Reinvigoration
Miasmic Odour


Malignant Plaguecaster
(⌀32mm)
M
5"
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [lethal hits, pistol]
Bolt pistol [lethal hits, pistol]
12"
1
3+
4
0
1
Plague Wind – witchfire [psychic, torrent]
Plague Wind – witchfire [psychic, torrent]
12"
D6
N/A
4
-1
D3
Plague Wind – focused witchfire [hazardous, psychic, torrent]
Plague Wind – focused witchfire [hazardous, psychic, torrent]
12"
D6+3
N/A
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Corrupted staff [lethal hits, psychic]
Corrupted staff [lethal hits, psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Gift of Contagion (Psychic): While this model is leading a unit, each time a model in that unit makes an attack that targets a unit that is Afflicted, that attack has the [SUSTAINED HITS 1] ability.
Pestilent Fallout (Psychic): In your Shooting phase, after this model has shot, select one enemy INFANTRY unit hit by one or more of those attacks made with its Plague Wind. Until the end of your opponent’s next turn, that unit is enfeebled. While a unit is enfeebled, subtract 2" from the Move characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Malignant Plaguecaster
This model is equipped with: bolt pistol; Plague Wind; corrupted staff.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, NURGLE, MALIGNANT PLAGUECASTER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Bilemaw Blight
10
Shriekworm Familiar
15
Eye of Affliction
20
Visions of Virulence
15
Fell Harvester
10
Beckoning Blight
20
Tome of Bounteous Blessings
20
Sorrowsyphon
10
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Mortarion
(⌀100mm)
M
10"
T
12
Sv
2+
W
16
Ld
5+
OC
6
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lantern [pistol, sustained hits d3]
Lantern [pistol, sustained hits d3]
24"
1
2+
10
-3
3
Rotwind [blast, devastating wounds, lethal hits, psychic]
Rotwind [blast, devastating wounds, lethal hits, psychic]
24"
D6+3
2+
7
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Silence – strike [devastating wounds, lethal hits]
Silence – strike [devastating wounds, lethal hits]
Melee
5
2+
14
-3
D6+1
Silence – sweep [lethal hits, sustained hits 1]
Silence – sweep [lethal hits, sustained hits 1]
Melee
15
2+
8
-2
2
LORD OF THE DEATH GUARD
Diseased Influence: Just after an enemy unit ends a Normal, Advance or Fall Back move within 9" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".
Boon of Death: In the Fight phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, until the end of the phase, each time a model in that DEATH GUARD unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; that destroyed model can fight after the attacking unit has finished making its attacks, and it is then removed from play.
Inflamed Reprisal: In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that Death Guard unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
SUPREME COMMANDER
If this model is in your army, it must be your WARLORD.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 5+
FACTION: Nurgle’s Gift (Aura)
Lord of the Death Guard: Once per turn, this model can use one of the Lord of the Death Guard abilities (see left).
Host of Plagues: At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model, adding 1 to the result if that enemy unit is Afflicted: on a 3+, that enemy unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Mortarion – EPIC HERO
This model is equipped with: Lantern; Rotwind; Silence.
1 model
380
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, PSYKER, FLY, EPIC HERO, GRENADES, CHAOS, NURGLE, DAEMON, PRIMARCH, MORTARION
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Noxious Blightbringer
(⌀40mm)
M
5"
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [pistol, hazardous]
Plasma pistol – supercharge [pistol, hazardous]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cursed plague bell [anti-psyker 2+, lethal hits]
Cursed plague bell [anti-psyker 2+, lethal hits]
Melee
5
3+
4
0
2
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Sickening Vitality: While this model is leading a unit, add 1" to the Move characteristic of models in that unit and you can re-roll Advance and Charge rolls made for that unit.
Tocsin of Misery (Aura): In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of this model, that enemy unit must take a Battle-shock test, subtracting 1 from that test if it is a PSYKER unit.
UNIT COMPOSITION
  • 1 Noxious Blightbringer
This model is equipped with: plasma pistol; cursed plague bell.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to a PLAGUE MARINES or POXWALKERS unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, CHAOS, NURGLE, NOXIOUS BLIGHTBRINGER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Witherbone Pipes
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Plague Surgeon
(⌀40mm)
M
5"
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [lethal hits, pistol]
Bolt pistol [lethal hits, pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Balesword [lethal hits]
Balesword [lethal hits]
Melee
4
3+
5
-2
2
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Tainted Narthecium: While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
Inflamed Infections: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time this model makes an attack that targets that unit, an unmodified Hit roll of 5+ scores a Critical Hit. If that unit is Below Half-strength, an unmodified Hit roll of 4+ scores a Critical Hit instead.
UNIT COMPOSITION
  • 1 Plague Surgeon
This model is equipped with: bolt pistol; balesword.
1 model
50
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, CHAOS, NURGLE, PLAGUE SURGEON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Needle of Nurgle
25
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Rotigus
(⌀130mm)
M
7"
T
12
Sv
5+
W
22
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Streams of brackish filth [devastating wounds, ignores cover, torrent]
Streams of brackish filth [devastating wounds, ignores cover, torrent]
12"
2D6
N/A
8
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnarlrod – strike [lethal hits, psychic]
Gnarlrod – strike [lethal hits, psychic]
Melee
7
2+
10
-3
3
Gnarlrod – sweep [lethal hits, psychic]
Gnarlrod – sweep [lethal hits, psychic]
Melee
14
2+
8
-1
1
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: Pact of Decay
Virulent Blessing (Psychic): At the start of the Fight phase, you can select one enemy unit within 24" and visible to this model. Until the end of the phase, each time an attack made by a PLAGUE LEGIONS model is allocated to a model in that unit, add 1 to the Damage characteristic of that attack.
Deluge of Nurgle (Aura): While an enemy unit is within 6" of this model, subtract 2 from the Move characteristic and subtract 1 from the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Rotigus – EPIC HERO
This model is equipped with: streams of brackish filth; gnarlrod.
1 model
250
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, CHAOS, NURGLE, DAEMON, SUMMONED, ROTIGUS
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FLESHY AVALANCHE
1CP
Tallyband Summoners – Strategic Ploy
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde


Tallyman
(⌀40mm)
M
5"
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Malicious Calculations: While this model is leading a unit, each time a model in that unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or any or all modifiers to the Hit roll.
Sevenfold Chant: In your Command phase, if this model is on the battlefield, roll 2D6: on a 7+, you gain 1CP.
UNIT COMPOSITION
  • 1 Tallyman
This model is equipped with: plasma pistol; close combat weapon.
1 model
40
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, CHAOS, NURGLE, TALLYMAN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Typhus
(⌀50mm)
M
5"
T
7
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lakrimae – strike [lethal hits]
Lakrimae – strike [lethal hits]
Melee
6
2+
9
-2
3
Lakrimae – sweep [lethal hits]
Lakrimae – sweep [lethal hits]
Melee
12
2+
6
-1
1
ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
The Destroyer Hive: While this model is leading a unit, each time a melee attack targets that unit, subtract 1 from the Hit roll.
Eater Plague (Psychic): In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this PSYKER) and roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D6 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Typhus – EPIC HERO
This model is equipped with: Lakrimae.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, EPIC HERO, CHAOS, NURGLE, TERMINATOR, TYPHUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Chaos Lord On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
Sv
3+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Nurgling’s claws and teeth [extra attacks, lethal hits]
Nurgling’s claws and teeth [extra attacks, lethal hits]
Melee
4
5+
2
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Revolting Regeneration: At the start of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Palanquin of Nurgle
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; Nurgling's claws and teeth.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, CHAOS LORD, PALANQUIN OF NURGLE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer


Sorcerer On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
Sv
3+
W
7
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Nurgling’s claws and teeth [extra attacks, lethal hits]
Nurgling’s claws and teeth [extra attacks, lethal hits]
Melee
4
5+
2
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Gift of Poxes (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Sorcerer on Palanquin of Nurgle
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; Nurgling's claws and teeth.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, PSYKER, NURGLE, SORCERER, PALANQUIN OF NURGLE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25
Daemon Weapon of Nurgle
10
Revolting Regeneration
20
Arch Contaminator
25
Furnace of Plagues
25
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25

Battleline


Plague Marines
(⌀32mm)
M
5"
T
6
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blight launcher [blast, lethal hits]
Blight launcher [blast, lethal hits]
24"
D3
3+
6
-1
2
Boltgun [lethal hits]
Boltgun [lethal hits]
24"
2
3+
4
0
1
Bolt pistol [lethal hits, pistol]
Bolt pistol [lethal hits, pistol]
12"
1
3+
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plague belcher [anti-infantry 4+, ignores cover, torrent]
Plague belcher [anti-infantry 4+, ignores cover, torrent]
12"
D6
N/A
4
0
1
Plague spewer [anti-infantry 2+, ignores cover, torrent]
Plague spewer [anti-infantry 2+, ignores cover, torrent]
12"
D6
N/A
5
-1
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bubotic weapons [lethal hits]
Bubotic weapons [lethal hits]
Melee
4
3+
5
-2
1
Heavy plague weapon [lethal hits]
Heavy plague weapon [lethal hits]
Melee
3
4+
8
-2
2
Plague knives [lethal hits]
Plague knives [lethal hits]
Melee
3
3+
4
0
1
Power fist [lethal hits]
Power fist [lethal hits]
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Plague Champion’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma gun
    • 1 plasma pistol
  • The Plague Champion’s plague knives can be replaced with one of the following:
    • 1 bubotic weapons
    • 1 power fist
  • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 blight launcher.
  • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 plague spewer.
  • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with one of the following:
    • 1 meltagun
    • 1 plague belcher
    • 1 plasma gun
  • For every 5 models in this unit, up to 2 Plague Marines can each have their boltgun replaced with 1 bubotic weapons.
  • For every 5 models in this unit, up to 2 Plague Marines can each have their boltgun replaced with 1 heavy plague weapon.
  • One Plague Marine equipped with a boltgun can be equipped with 1 icon of despair. This model’s boltgun cannot be replaced.

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Infused with the Blessings of Nurgle: In your Shooting phase, each time this unit is selected to shoot, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is Afflicted.
WARGEAR ABILITIES
Icon of Despair (Aura): While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1.
UNIT COMPOSITION
  • 1 Plague Champion
  • 4-9 Plague Marines
Every model is equipped with: boltgun; plague knives.
5 models
95
7 models
130
10 models
190
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, CHAOS, NURGLE, PLAGUE MARINES
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Plaguebearers
(⌀32mm)
M
5"
T
5
Sv
7+
W
2
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plaguesword [lethal hits]
Plaguesword [lethal hits]
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plaguebearer that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plaguebearer that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: Pact of Decay
Infected Outbreak: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plagueridden
  • 9 Plaguebearers
Every model is equipped with: plaguesword.
10 models
110
KEYWORDS: INFANTRY, BATTLELINE, CHAOS, NURGLE, DAEMON, SUMMONED, PLAGUEBEARERS
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde

Dedicated Transports


Chaos Rhino
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [lethal hits, rapid fire 2]
Combi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 additional combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher or can replace 1 combi-bolter with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Nurgle’s Gift (Aura)
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Chaos Rhino
This model is equipped with: combi-bolter; armoured tracks.
1 model
85
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport TERMINATOR models.
KEYWORDS: VEHICLE, SMOKE, CHAOS, NURGLE, TRANSPORT, DEDICATED TRANSPORT, RHINO
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Terrax-pattern Termite
(⌀Use model)
M
8"
T
10
Sv
3+
W
14
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Terrax melta cutter [melta 2]
Terrax melta cutter [melta 2]
12"
5
3+
9
-4
D6
Twin volkite charger [devastating wounds, twin-linked]
Twin volkite charger [devastating wounds, twin-linked]
18"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Termite drill [anti-vehicle 3+]
Termite drill [anti-vehicle 3+]
Melee
6
4+
14
-2
D3+3
WARGEAR OPTIONS
  • This model’s 2 combi-bolters can be replaced with one of the following
    • 2 heavy flamers
    • 2 twin volkite chargers

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Nurgle’s Gift (Aura)
Termite Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Terrax-pattern Termite
This model is equipped with: Terrax melta cutter; 2 combi-bolters; Termite drill.
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR, OBLITERATOR, POSSESSED or TACTICUS models (excluding TACTICUS CHARACTER models that began the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, CHAOS, NURGLE, TRANSPORT, DEDICATED TRANSPORT, TERRAX-PATTERN TERMITE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Fortifications


Miasmic Malignifier
(⌀Use model)
M
-
T
10
Sv
3+
W
12
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Miasmic gouts [ignores cover, torrent]
Miasmic gouts [ignores cover, torrent]
9"
2D6
N/A
3
0
1
DEPLOYMENT
Both parts of this FORTIFICATION must be set up within 1" of each other. Both parts are then treated as a single model for all rules purposes.
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Putrescent Fog (Aura): Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
Diseased Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Miasmic Malignifier
This model is equipped with: miasmic gouts.
1 model
105
KEYWORDS: FORTIFICATION, CHAOS, NURGLE, MIASMIC MALIGNIFIER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Other


Beasts of Nurgle
(⌀60mm)
M
6"
T
9
Sv
6+
W
7
Ld
7+
OC
3
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Putrid appendages [devastating wounds]
Putrid appendages [devastating wounds]
Melee
6
4+
6
-1
2
ABILITIES
CORE: Deadly Demise 1, Deep Strike, Scouts 6"
FACTION: Pact of Decay
Grotesque Regeneration: At the end of each phase, if a Beasts of Nurgle model in this unit has lost any wounds but is not destroyed, that model regains all of its lost wounds.
UNIT COMPOSITION
  • 1-2 Beasts of Nurgle
Every model is equipped with: putrid appendages.
1 model
65
2 models
130
KEYWORDS: BEAST, CHAOS, NURGLE, DAEMON, SUMMONED, BEASTS OF NURGLE
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde


Blightlord Terminators
(⌀40mm)
M
5"
T
7
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blight launcher [blast, lethal hits]
Blight launcher [blast, lethal hits]
24"
D3
3+
6
-1
2
Сombi-bolter [lethal hits, rapid fire 2]
Сombi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plague spewer [anti-infantry 2+, ignores cover, torrent]
Plague spewer [anti-infantry 2+, ignores cover, torrent]
12"
D6
N/A
5
-1
1
Reaper autocannon [devastating wounds, sustained hits 1]
Reaper autocannon [devastating wounds, sustained hits 1]
36"
4
3+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bubotic blade [lethal hits]
Bubotic blade [lethal hits]
Melee
3
3+
5
-2
2
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Flail of corruption [lethal hits]
Flail of corruption [lethal hits]
Melee
6
3+
5
-1
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 3 models' combi-bolters can each be replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 Blightlord Terminator’s combi-bolter and bubotic blade can be replaced with 1 flail of corruption.
  • For every 5 models in this unit, 1 Blightlord Terminator’s combi-bolter can be replaced with 1 blight launcher.
  • For every 5 models in this unit, 1 Blightlord Terminator's combi-bolter can be replaced with 1 reaper autocannon.
  • For every 5 models in this unit, 1 Blightlord Terminator's combi-bolter can be replaced with 1 plague spewer.
  • If this unit contains only 3 models, 1 Blightlord Terminator’s combi-bolter and bubotic blade can be replaced with 1 plague spewer and 1 close combat weapon.

ABILITIES
CORE: Deep Strike
FACTION: Nurgle’s Gift (Aura)
Blistering Fusillade: If this unit has a Starting Strength of 5 or more, or if a CHARACTER is leading this unit, then each time a model in this unit makes a ranged attack that targets an Afflicted unit, improve the Strength and Armour Penetration characteristics of that attack by 1.
UNIT COMPOSITION
  • 1 Blightlord Champion
  • 2-9 Blightlord Terminators
Every model is equipped with: combi-bolter; bubotic blade.
3 models
115
5 models
185
10 models
370
KEYWORDS: INFANTRY, CHAOS, NURGLE, TERMINATOR, BLIGHTLORD TERMINATORS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Inescapable Corruption
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Chaos Land Raider
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [lethal hits, rapid fire 2]
Combi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Soulshatter lascannon
Soulshatter lascannon
48"
2
3+
12
-3
D6+1
Twin heavy bolter [lethal hits, sustained hits 1, twin-linked]
Twin heavy bolter [lethal hits, sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Chaos Land Raider
This model is equipped with: 2 soulshatter lascannons; twin heavy bolter; armoured tracks.
1 model
240
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 14 DEATH GUARD INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, CHAOS, NURGLE, LAND RAIDER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Chaos Predator Annihilator
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [lethal hits, rapid fire 2]
Combi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Heavy bolter [lethal hits, sustained hits 1]
Heavy bolter [lethal hits, sustained hits 1]
36"
3
3+
5
-1
2
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator twin lascannon [twin-linked]
Predator twin lascannon [twin-linked]
48"
1
3+
14
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 lascannons
    • 2 heavy bolters
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 combi-bolter
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Metalophagic Infection: In your Shooting phase, after this model has shot, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Roll one D6, adding 1 to the result if that unit is Afflicted; on a 5+, that unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Predator Annihilator
This model is equipped with: Predator twin lascannon; armoured tracks.
1 model
135
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, NURGLE, PREDATOR ANNIHILATOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Chaos Predator Destructor
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [lethal hits, rapid fire 2]
Combi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Heavy bolter [lethal hits, sustained hits 1]
Heavy bolter [lethal hits, sustained hits 1]
36"
3
3+
5
-1
2
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator autocannon [lethal hits, rapid fire 2]
Predator autocannon [lethal hits, rapid fire 2]
48"
4
3+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Hail of Corrosive Disease: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the end of the phase, each time a friendly DEATH GUARD unit makes a ranged attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per phase.
UNIT COMPOSITION
  • 1 Chaos Predator Destructor
This model is equipped with: predator autocannon; armoured tracks.
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, NURGLE, PREDATOR DESTRUCTOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Chaos Spawn
(⌀50mm)
M
8"
T
7
Sv
4+
W
4
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
D6+2
4+
5
-1
2
ABILITIES
CORE: Deadly Demise 1, Feel No Pain 5+, Scouts 6"
FACTION: Nurgle’s Gift (Aura)
Lethal Ichor: Each time a melee attack is allocated to a model in this unit, after the attacking unit has finished making its attacks, roll one D6 (to a maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 2 Chaos Spawn
Every model is equipped with: hideous mutations.
2 models
80
KEYWORDS: BEAST, CHAOS, NURGLE, CHAOS SPAWN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Deathshroud Terminators
(⌀40mm)
M
5"
T
7
Sv
2+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plaguespurt gauntlet [anti-infantry 4+, ignores cover, pistol, torrent]
Plaguespurt gauntlet [anti-infantry 4+, ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Manreaper – strike [lethal hits]
Manreaper – strike [lethal hits]
Melee
4
2+
8
-2
2
Manreaper – sweep [lethal hits]
Manreaper – sweep [lethal hits]
Melee
8
3+
4
-1
1
WARGEAR OPTIONS
  • The Deathshroud Champion can be equipped with 1 additional plaguespurt gauntlet.
  • The Deathshroud Champion can be equipped with 1 icon of despair.

ABILITIES
CORE: Deep Strike
FACTION: Nurgle’s Gift (Aura)
Silent Bodyguard: While a CHARACTER model is leading this unit, that CHARACTER model has the Feel No Pain 4+ ability.
Death Approaches: In your Movement phase, when this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 9" horizontally away from all other enemy units.
WARGEAR ABILITIES
Icon of Despair (Aura): While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1.
UNIT COMPOSITION
  • 1 Deathshroud Champion
  • 2-5 Deathshroud Terminators
Every model is equipped with: plaguespurt gauntlet; manreaper.
3 models
140
6 models
300
KEYWORDS: INFANTRY, CHAOS, NURGLE, TERMINATOR, DEATHSHROUD TERMINATORS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Inescapable Corruption
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Defiler
(⌀160mm)
M
8"
T
11
Sv
3+
W
14
Ld
6+
OC
5
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Battle cannon [blast, lethal hits]
Battle cannon [blast, lethal hits]
48"
D6+3
3+
10
-1
3
Combi-bolter [lethal hits, rapid fire 2]
Combi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Reaper autocannon [devastating wounds, sustained hits 1]
Reaper autocannon [devastating wounds, sustained hits 1]
36"
4
3+
7
-1
1
Twin heavy bolter [lethal hits, sustained hits 1, twin-linked]
Twin heavy bolter [lethal hits, sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Defiler claws
Defiler claws
Melee
5
3+
16
-3
D6+1
Defiler scourge [extra attacks]
Defiler scourge [extra attacks]
Melee
3
3+
12
-1
2
WARGEAR OPTIONS
  • This model’s twin heavy flamer can be replaced with one of the following:
    • 1 Defiler scourge
    • 1 havoc launcher
  • This model’s reaper autocannon can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin lascannon
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Scuttling Walker: Each time this model makes a Normal, Advance or Fall Back move, it can move through friendly MONSTER and VEHICLE models and terrain features that are 4" or less in height.
Barrage of Filth: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Defiler
This model is equipped with: battle cannon; reaper autocannon; twin heavy flamer; Defiler claws.
1 model
165
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, SMOKE, CHAOS, NURGLE, DAEMON, DEFILER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Foetid Bloat-drone
(⌀60mm)
M
10"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plaguespitter [anti-infantry 2+, ignores cover, torrent]
Plaguespitter [anti-infantry 2+, ignores cover, torrent]
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fleshmower [lethal hits]
Fleshmower [lethal hits]
Melee
10
3+
7
-1
2
Plague probe [lethal hits]
Plague probe [lethal hits]
Melee
3
3+
6
-1
1
WARGEAR OPTIONS
  • This model’s fleshmower can be replaced with 2 plaguespitters.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Hovering Death: This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Foetid Bloat-drone
This model is equipped with: fleshmower; plague probe.
1 model
90
KEYWORDS: VEHICLE, FLY, CHAOS, NURGLE, DAEMON, FOETID BLOAT-DRONE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Foetid Bloat-drone with Heavy Blight Launcher
(⌀60mm)
M
10"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy blight launcher [blast, lethal hits]
Heavy blight launcher [blast, lethal hits]
36"
D6+2
3+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plague probe [lethal hits]
Plague probe [lethal hits]
Melee
3
3+
6
-1
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Explosive Blight: In your Shooting phase, each time this model makes an attack that destroys an enemy unit, before removing the last model in that unit from play, roll a D6, adding 1 to the result if that unit is Afflicted: on a 5+, each enemy unit within 6" of that model is Afflicted until the start of your next turn.
UNIT COMPOSITION
  • 1 Foetid Bloat-drone
This model is equipped with: heavy blight launcher; plague probe.
1 model
100
KEYWORDS: VEHICLE, FLY, CHAOS, NURGLE, DAEMON, FOETID BLOAT-DRONE WITH HEAVY BLIGHT LAUNCHER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Helbrute
(⌀60mm)
M
7"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Сombi-bolter [lethal hits, rapid fire 2]
Сombi-bolter [lethal hits, rapid fire 2]
24"
2
3+
4
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2, lethal hits]
Multi-melta [melta 2, lethal hits]
18"
2
3+
9
-4
D6
Plasma cannon [blast, hazardous, lethal hits]
Plasma cannon [blast, hazardous, lethal hits]
36"
D3
3+
8
-3
3
Twin autocannon [twin-linked, lethal hits]
Twin autocannon [twin-linked, lethal hits]
48"
2
3+
10
-1
3
Twin heavy bolter [lethal hits, sustained hits 1, twin-linked]
Twin heavy bolter [lethal hits, sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
6
0
1
Helbrute fist
Helbrute fist
Melee
5
3+
12
-2
3
Helbrute hammer
Helbrute hammer
Melee
4
3+
14
-3
D6+1
Power scourge
Power scourge
Melee
8
3+
7
-1
2
WARGEAR OPTIONS
  • This model’s multi-melta can be replaced with one of the following:
    • 1 plasma cannon
    • 1 twin autocannon
    • 1 twin lascannon
    • 1 twin heavy bolter
    • 1 additional Helbrute fist
  • 1 of this model’s Helbrute fists can be replaced with 1 missile launcher
  • 1 of this model’s Helbrute fists can be replaced with one of the following:
    • 1 Helbrute hammer
    • 1 power scourge
  • For each Helbrute fist this model is equipped with, it can be equipped with one of the following:
    • 1 combi-bolter*
    • 1 heavy flamer*

* That Helbrute fist cannot then be replaced.
ABILITIES
CORE: Deadly Demise 1
FACTION: Nurgle’s Gift (Aura)
Diseased Malice: Each time this model makes an attack that targets an Afflicted unit, add 1 to the Wound roll.
Froth-spattered Frenzy: If this model is equipped with two melee weapons in addition to its close combat weapon, add 2 to the Attacks characteristic of those two weapons.
UNIT COMPOSITION
  • 1 Helbrute
This model is equipped with: multi-melta; Helbrute fist; close combat weapon.
1 model
115
KEYWORDS: VEHICLE, WALKER, CHAOS, NURGLE, HELBRUTE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Myphitic Blight-haulers
(⌀80mm)
M
10"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bile spurt [lethal hits]
Bile spurt [lethal hits]
12"
3
3+
5
0
1
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2, lethal hits]
Multi-melta [melta 2, lethal hits]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnashing maw [lethal hits]
Gnashing maw [lethal hits]
Melee
4
3+
6
-1
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Tank Hunters: In your Shooting phase, each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1-2 Myphitic Blight-hulers
Every model is equipped with: bile spurt; missile launcher; multi-melta; gnashing maw.
1 model
90
2 models
180
KEYWORDS: VEHICLE, SMOKE, CHAOS, NURGLE, DAEMON, MYPHITIC BLIGHT-HAULER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Nurglings
(⌀40mm)
M
5"
T
3
Sv
7+
W
4
Ld
8+
OC
0
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and teeth [lethal hits]
Diseased claws and teeth [lethal hits]
Melee
4
5+
2
0
1
ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: Pact of Decay
Mischief Makers: Each time an enemy unit (excluding TITAN units) within Engagement Range of one or more units with this ability is selected to fight, until the end of the phase, each time a model in that enemy unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 3-6 Nurgling Swarms
Every model is equipped with: diseased claws and teeth.
3 models
40
6 models
70
KEYWORDS: SWARM, CHAOS, NURGLE, DAEMON, SUMMONED, NURGLINGS
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PERSISTENT PESTS
1CP
Tallyband Summoners – Strategic Ploy
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde


Plague Drones
(⌀60mm)
M
10"
T
8
Sv
6+
W
5
Ld
7+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death’s heads [blast, lethal hits]
Death’s heads [blast, lethal hits]
12"
D3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foul mouthparts [extra attacks, lethal hits]
Foul mouthparts [extra attacks, lethal hits]
Melee
2
4+
5
-1
2
Plaguesword [lethal hits]
Plaguesword [lethal hits]
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plague Drone that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plague Drone that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: Pact of Decay
Death’s Heads: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly PLAGUE LEGIONS unit makes an attack that targets that unit, you can re-roll the Wound roll.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plaguebringer
  • 2-5 Plague Drones
Every model is equipped with: death’s heads; foul mouthparts; plaguesword.
3 models
115
6 models
230
KEYWORDS: MOUNTED, FLY, CHAOS, NURGLE, DAEMON, SUMMONED, PLAGUE DRONES
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde


Plagueburst Crawler
(⌀Use model)
M
10"
T
10
Sv
2+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Entropy cannon [lethal hits]
Entropy cannon [lethal hits]
36"
1
3+
10
-3
D6+1
Heavy slugger [lethal hits]
Heavy slugger [lethal hits]
36"
4
3+
5
-1
1
Plagueburst mortar [blast, indirect fire, lethal hits]
Plagueburst mortar [blast, indirect fire, lethal hits]
48"
D6+3
3+
8
-1
2
Plaguespitter [anti-infantry 2+, ignores cover, torrent]
Plaguespitter [anti-infantry 2+, ignores cover, torrent]
12"
D6
N/A
6
-1
1
Rothail volley gun [lethal hits, rapid fire 3]
Rothail volley gun [lethal hits, rapid fire 3]
36"
3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 entropy cannons can be replaced with 2 plaguespitters.
  • This model’s heavy slugger can be replaced with 1 rothail volley gun.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Spore-laced Shock Waves: In your Shooting phase, each time you select a target for this model’s Plagueburst mortar, roll one D6 for the target unit and every other enemy unit within 3" of the target unit, adding 1 to that roll if the unit being rolled for is Afflicted. On a 6+, the unit being rolled for is struck by spores; after resolving all of this model’s attacks against the target unit, each unit struck by spores suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Plagueburst Crawler
This model is equipped with: 2 entropy cannons; heavy slugger; Plagueburst mortar; armoured tracks.
1 model
195
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, DAEMON, PLAGUEBURST CRAWLER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Poxwalkers
(⌀25mm)
M
5"
T
4
Sv
7+
W
1
Ld
8+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Improvised weapon [lethal hits]
Improvised weapon [lethal hits]
Melee
2
5+
3
0
1
ABILITIES
CORE: Infiltrators, Feel No Pain 5+
FACTION: Nurgle’s Gift (Aura)
Curse of the Walking Pox: Each time a POXWALKER model in this unit makes an attack that destroys an enemy model (excluding MONSTER and VEHICLE models), after this unit has resolved its attacks, you can return one destroyed POXWALKER model to this unit.

While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ Eater Plague ability count as enemy models destroyed by an attack made by a POXWALKER model in this unit for the purposes of this ability.
UNIT COMPOSITION
  • 10-20 Poxwalkers
Every model is equipped with: improvised weapon.
10 models
60
20 models
130
KEYWORDS: INFANTRY, CHAOS, NURGLE, POXWALKERS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
GNAWING HUNGER
1CP
Shamblerot Vectorium – Battle Tactic
HIDDEN AMONGST THE DEAD
1CP
Shamblerot Vectorium – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
GRIP OF THE WALKING POX
1CP
Shamblerot Vectorium – Strategic Ploy
SMEARED WITH FILTH
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SHAMBLING ONSLAUGHT
1CP
Unclean Uprising – Strategic Ploy
POX FLARE
1CP
Unclean Uprising – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
THE DEAD RISE
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Death Guard Possessed
(⌀32mm)
M
9"
T
6
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
4
3+
5
-1
2
WARGEAR OPTIONS
  • 1 model can be equipped with 1 diseased icon.

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Infectious Bloodshed: Each time this unit makes a Charge move, until the end of the turn, weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
WARGEAR ABILITIES
Diseased Icon: Melee weapons in the bearer’s unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Possessed Champion
  • 4-9 Possessed
Each model is equipped with: hideous mutations.
5 models
155
10 models
310
POSSESSED
For the purposes of embarking within TRANSPORTS, each DEATH GUARD POSSESSED model counts as one TERMINATOR model.
KEYWORDS: INFANTRY, CHAOS, DAEMON, POSSESSED
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Gellerpox Infected
M
5"
T
5
Sv
6+
W
4
Ld
7+
OC
1
NIGHTMARE HULK(⌀40mm)
5"
5
6+
1
7+
1
GELLERPOX MUTANTS(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belly-flamer [ignores cover, torrent]
Belly-flamer [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal weapons
Brutal weapons
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
4
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Nurgle’s Gift (Aura)
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
UNIT COMPOSITION
  • 4 Nightmare Hulks
  • 3 Gellerpox Mutants
Every Gellerpox Mutant is equipped with: brutal weapons.

One Nightmare Hulk is equipped with: belly-flamer; hideous mutations.

Every other Nightmare Hulk is equipped with: hideous mutations.
7 models
125
KEYWORDS: INFANTRY, CHAOS, DAMNED, NURGLE, GELLERPOX INFECTED
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DRONING HORROR
1CP
Flyblown Host – Battle Tactic
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
ENHANCEMENTS
Rejuvenating Swarm
10
Droning Chorus
15
Insectile Murmuration
20
Plagueveil
25


Hell Blade
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
10
Ld
6+
OC
0
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-3
3
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 twin autocannons can be replaced with 2 twin lascannons.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Interceptor: Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Hell Blade
This model is equipped with: 2 twin autocannons; armoured hull.
1 model
115
KEYWORDS: VEHICLE, CHAOS, AIRCRAFT, FLY, NURGLE, HELL BLADE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Hell Talon
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
14
Ld
6+
OC
0
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • This model’s autocannon can be replaced with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Bomb Rack: Each time this model ends a Normal move, you can select one enemy unit it moved across during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Hell Talon
This model is equipped with: autocannon; twin lascannon; armoured hull.
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, AIRCRAFT, FLY, NURGLE, HELL TALON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Mutoid Vermin
(⌀25mm)
M
8"
T
2
Sv
7+
W
1
Ld
8+
OC
0
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and fangs [lethal hits]
Diseased claws and fangs [lethal hits]
Melee
2
4+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Nurgle’s Gift (Aura)
Mischief Makers (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 16 Mutoid Vermin
Every model is equipped with: diseased claws and fangs.
16 models
85
KEYWORDS: SWARM, CHAOS, DAMNED, NURGLE, MUTOID VERMIN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Cerberus
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerberus neutron pulse array [twin-linked]
Cerberus neutron pulse array [twin-linked]
48"
3
3+
16
-4
D6+3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Atomantic Arc-reactor: Each time this unit shoots its Cerberus neutron pulse array in your Shooting phase, provided it Remained Stationary this turn, that weapon has the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Cerberus
This model is equipped with: Cerberus neutron pulse array; armoured tracks.
1 model
285
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, SMOKE, CERBERUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Chaos Thunderhawk
(⌀120 x 92mm flying base)
M
20+"
T
12
Sv
2+
W
30
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 4+]
Hellstrike missile battery [anti-fly 4+]
72"
4
3+
8
-2
3
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Thunderhawk heavy cannon [blast]
Thunderhawk heavy cannon [blast]
48"
D6+6
3+
10
-2
3
Turbo-laser destructor [blast]
Turbo-laser destructor [blast]
96"
D3+1
3+
20
-4
D6+6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.
  • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Nurgle’s Gift (Aura)
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Thunderhawk Cluster Bombs: Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Chaos Thunderhawk
This model is equipped with: 2 lascannons; Thunderhawk heavy cannon; 4 twin heavy bolters; armoured hull; Thunderhawk cluster bombs.
1 model
840
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 DEATH GUARD INFANTRY or DEATH GUARD MOUNTED models. Each JUMP PACK, POSSESSED and TERMINATOR model takes up the space of 2 models. Each OBLITERATOR model takes up the space of 3 models. Each MOUNTED model takes up the space of 4 models.
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, CHAOS, THUNDERHAWK
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Deredeo Dreadnought
(⌀80mm)
M
6"
T
9
Sv
2+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aiolos missile launcher [blast]
Aiolos missile launcher [blast]
48"
D6+3
3+
5
0
1
Anvilus autocannon battery [twin-linked]
Anvilus autocannon battery [twin-linked]
48"
4
3+
9
-1
3
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
2
3+
12
-3
D6+1
Boreas air defence missiles [anti-fly 2+]
Boreas air defence missiles [anti-fly 2+]
48"
1
3+
12
-3
D6+1
Hellfire plasma cannonade – standard
Hellfire plasma cannonade – standard
36"
6
3+
7
-2
2
Hellfire plasma cannonade – supercharge [hazardous]
Hellfire plasma cannonade – supercharge [hazardous]
36"
6
3+
8
-3
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Volkite falconet battery [devastating wounds]
Volkite falconet battery [devastating wounds]
30"
6
3+
9
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
WARGEAR OPTIONS
  • This model’s anvilus autocannon battery can be replaced with one of the following
    • 1 arachnus heavy lascannon battery
    • 1 hellfire plasma carronade
    • 1 volkite falconet battery
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
  • This model can be equipped with one of the following:
    • 1 aiolos missile launcher
    • 1 boreas air defence missiles

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Deredeo Strike: Each time this model makes a ranged attack that targets a unit that is not Below Half-strength, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Deredeo Dreadnought
This model is equipped with: anvilus autocannon battery; twin heavy bolter; armoured feet.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, NURGLE, SMOKE, DREADNOUGHT, DEREDEO DREADNOUGHT
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Falchion
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin Falchion volcano cannon [blast, twin-linked]
Twin Falchion volcano cannon [blast, twin-linked]
120"
D3+1
3+
24
-5
12
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Nurgle’s Gift (Aura)
Titan-killer: Each time this model makes a ranged attack with its twin Falchion volcano cannon that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Falchion
This model is equipped with: 2 quad lascannons; twin heavy bolter; twin Falchion volcano cannon; armoured tracks.
1 model
515
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, CHAOS, NURGLE, SMOKE, FALCHION
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Fellblade
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
3+
14
-3
D6
Fellblade accelerator cannon – AP shells
Fellblade accelerator cannon – AP shells
72"
2
3+
14
-3
6
Fellblade accelerator cannon – HE shells [blast]
Fellblade accelerator cannon – HE shells [blast]
72"
2D6
3+
8
-1
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Nurgle’s Gift (Aura)
Rolling Fortress: Each time a ranged attack is allocated to a model from your army, if that model is not fully visible to every model in the attacking unit because of this Fellblade model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Fellblade
This model is equipped with: demolisher cannon; Fellblade accelerator cannon; 2 quad lascannons; twin heavy bolter; armoured tracks.
1 model
535
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, CHAOS, NURGLE, SMOKE, FELLBLADE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Fire Raptor Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quad heavy bolter [twin-linked, sustained hits 1]
Quad heavy bolter [twin-linked, sustained hits 1]
36"
6
3+
5
-1
2
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin avenger bolt cannon [twin-linked]
Twin avenger bolt cannon [twin-linked]
36"
10
3+
6
-1
2
Twin hellstrike launcher [anti-fly 2+, twin-linked]
Twin hellstrike launcher [anti-fly 2+, twin-linked]
72"
2
3+
10
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons
  • This model’s 2 twin autocannons can be replaced with 2 quad heavy bolters.

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Nurgle’s Gift (Aura)
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Fire Raptor Gunship
This model is equipped with: twin avenger bolt cannon; 2 twin autocannons; 2 twin hellstrike launchers; armoured hull
1 model
290
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, CHAOS, NURGLE, FIRE RAPTOR GUNSHIP
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Greater Blight Drone
(⌀60mm)
M
10"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bile maw [lethal hits]
Bile maw [lethal hits]
12"
3
3+
5
0
1
Blightreaper cannon [lethal hits]
Blightreaper cannon [lethal hits]
36"
6
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Greater plague probe [lethal hits]
Greater plague probe [lethal hits]
Melee
4
3+
6
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Nurgle’s Gift (Aura)
Hovering Death: This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Greater Blight Drone
This model is equipped with: bile maw; blightreaper cannon; greater plague probe.
1 model
150
KEYWORDS: VEHICLE, FLY, CHAOS, NURGLE, DAEMON, GREATER BLIGHT DRONE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Kratos
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
3+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Heavy bolter [SUSTAINED HITS 1]
Heavy bolter [SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Kratos battle cannon – AP [heavy]
Kratos battle cannon – AP [heavy]
36"
1
3+
18
-4
D6+3
Kratos battle cannon – HE [blast]
Kratos battle cannon – HE [blast]
36"
D6+3
3+
10
-1
3
Lascannons
Lascannons
48"
1
3+
12
-3
D6+1
Melta blast-gun [melta 2]
Melta blast-gun [melta 2]
24"
4
3+
12
-4
D6
Multi-melta [MELTA 2]
Multi-melta [MELTA 2]
18"
2
3+
9
-4
D6
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
Volkite caliver [devastating wounds]
Volkite caliver [devastating wounds]
24"
2
3+
5
0
2
Volkite cardanelle [devastating wounds]
Volkite cardanelle [devastating wounds]
36"
9
3+
9
0
3
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Kratos battle cannon can be replaced with one of the following:
    • 1 melta blast-gun
    • 1 volkite cardanelle
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 lascannons
    • 2 volkite calivers
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 heavy flamers
    • 2 lascannons
    • 2 volkite culverins
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 havoc launcher
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 twin boltgun
  • This model can be equipped with 1 hunter killer missile

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Line-breaker: When making ranged attacks, this model can target enemy units within Engagement Range of it with Blast weapons (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Kratos
This model is equipped with: autocannon; Kratos battle cannon; 4 heavy bolters; armoured tracks.
1 model
265
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, SMOKE, KRATOS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Land Raider Achilles
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Quad launcher – shatter shells
Quad launcher – shatter shells
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells [blast, indirect fire]
Quad launcher – thunderfire shells [blast, indirect fire]
60"
D6+4
3+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Twin volkite culverin [devastating wounds, twin-linked]
Twin volkite culverin [devastating wounds, twin-linked]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 twin volkite culverins can be replaced with 2 twin multi-melta
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Achilles
This model is equipped with: quad launcher; 2 twin volkite culverins; armoured tracks.
1 model
285
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, CHAOS, NURGLE, LAND RAIDER ACHILLES
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Land Raider Proteus
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [twin-linked, sustained hits 1]
Twin heavy bolter [twin-linked, sustained hits 1]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 multi-melta
    • 1 twin heavy bolter
    • 1 twin heavy flamer
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 explorator augury web.

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Explorator Augury Web: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this bearer, but the bearer must halve its Transport Capacity.
UNIT COMPOSITION
  • 1 Land Raider Proteus
This model is equipped with: 2 twin lascannons; armoured tracks.
1 model
250
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, CHAOS, NURGLE, LAND RAIDER PROTEUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Leviathan Dreadnought
(⌀80mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cyclonic melta lance [melta 2]
Cyclonic melta lance [melta 2]
18"
D6
3+
9
-4
D6
Grav-flux bombard [anti-vehicle 2+, blast]
Grav-flux bombard [anti-vehicle 2+, blast]
24"
2D3
3+
8
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm cannon [twin-linked]
Storm cannon [twin-linked]
36"
4
3+
9
-1
3
Twin volkite caliver [devastating wounds, twin-linked]
Twin volkite caliver [devastating wounds, twin-linked]
24"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Leviathan siege claw
Leviathan siege claw
Melee
5
3+
12
-2
3
Leviathan siege drill [anti-vehicle 3+]
Leviathan siege drill [anti-vehicle 3+]
Melee
4
3+
12
-2
3
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Each of this model’s grav-flux bombards can be replaced with one of the following
    • 1 cyclonic melta lance
    • 1 storm cannon
    • 1 meltagun and 1 Leviathan siege claw
    • 1 meltagun and 1 Leviathan siege drill
  • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers.
  • This model can be equipped with 3 hunter-killer missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Leviathan Dreadnought
This model is equipped with: 2 heavy flamers; 2 grav-flux bombards; armoured feet.
1 model
215
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, NURGLE, SMOKE, DREADNOUGHT, LEVIATHAN DREADNOUGHT
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Mastodon
(⌀Use model)
M
9"
T
14
Sv
2+
W
30
Ld
6+
OC
12
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Siege melta array [melta 2]
Siege melta array [melta 2]
24"
6
3+
9
-4
D6
Skyreaper battery [anti-fly 4+]
Skyreaper battery [anti-fly 4+]
48"
8
3+
7
-1
2
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 heavy flamers can be replaced with one of the following
    • 2 heavy bolters
    • 2 lascannons
    • 2 volkite culverins
  • This model’s 2 lascannons can be replaced with on of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 volkite culverins

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Nurgle’s Gift (Aura)
Inviolable Transport: Once per battle round, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Mastodon
This model is equipped with: 2 heavy flamers; 2 lascannons; siege melta array; skyreaper battery; armoured tracks.
1 model
610
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 6 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 45 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 2 DREADNOUGHT or HELBRUTE models (these models take up the space of a number of models equal to their Wounds characteristic e.g. A DREADNOUGHT with a Wounds characteristic of 8 would take up the space of 8 models).
KEYWORDS: VEHICLE, TITANIC, CHAOS, NURGLE, TRANSPORT, SMOKE, MASTODON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Rapier Carrier
(⌀Use model)
M
3"
T
6
Sv
2+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Graviton cannon [anti-vehicle 2+, blast, heavy]
Graviton cannon [anti-vehicle 2+, blast, heavy]
36"
D6
3+
6
-2
2
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Quad heavy bolter [heavy, twin-linked, sustained hits 1]
Quad heavy bolter [heavy, twin-linked, sustained hits 1]
36"
6
3+
5
-1
2
Quad launcher – shatter shells [heavy]
Quad launcher – shatter shells [heavy]
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells [blast, heavy, indirect fire]
Quad launcher – thunderfire shells [blast, heavy, indirect fire]
60"
D6+4
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • This model’s quad heavy bolter can be replaced with one of the following
    • 1 graviton cannon
    • 1 laser destroyer
    • 1 quad launcher

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Powerful Volley: Each time this model shoots in your Shooting phase, provided it Remained Stationary this turn, all [HEAVY] weapons equipped by models in this unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Rapier Carrier
This model is equipped with: boltgun; quad heavy bolter; close combat weapon.
1 model
100
KEYWORDS: ARTILLERY, VEHICLE, CHAOS, NURGLE, RAPIER CARRIER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Relic Contemptor Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Conversion beam cannon [conversion, sustained hits d3]
Conversion beam cannon [conversion, sustained hits d3]
24"
1
3+
7
-1
3
Cyclone missile launcher – frag [BLAST]
Cyclone missile launcher – frag [BLAST]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Graviton blaster [anti-vehicle 2+]
Graviton blaster [anti-vehicle 2+]
18"
2
3+
5
-1
1
Twin autocannon [TWIN-LINKED]
Twin autocannon [TWIN-LINKED]
48"
2
3+
9
-1
3
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1]
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Twin lascannon [TWIN-LINKED]
Twin lascannon [TWIN-LINKED]
48"
1
3+
12
-3
D6+1
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Kheres-pattern assault cannon [devastating wounds]
Kheres-pattern assault cannon [devastating wounds]
24"
6
3+
7
-1
1
Multi-melta [MELTA 2]
Multi-melta [MELTA 2]
18"
2
3+
9
-4
D6
Plasma blaster – standard
Plasma blaster – standard
18"
2
3+
7
-2
1
Plasma blaster – supercharge [HAZARDOUS]
Plasma blaster – supercharge [HAZARDOUS]
18"
2
3+
8
-3
2
Twin volkite culverin [devastating wounds, twin-linked]
Twin volkite culverin [devastating wounds, twin-linked]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought chainfist [anti-vehicle 3+]
Dreadnought chainfist [anti-vehicle 3+]
Melee
4
3+
12
-2
3
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • Each of this model’s heavy plasma cannons can be replaced with one of the following:
    • 1 conversion beam cannon
    • 1 kheres-pattern assault cannon
    • 1 multi-melta
    • 1 twin autocannon
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 twin volkite culverin
    • 1 Dreadnought chainfist and 1 combi-bolter
    • 1 Dreadnought combat weapon and 1 combi-bolter
  • Each of this model’s combi-bolters can be replaced with one of the following:
    • 1 graviton blaster
    • 1 heavy flamer
    • 1 plasma blaster
  • This model can be equipped with 1 cyclone missile launcher.

ABILITIES
CORE: Deadly Demise 1
FACTION: Nurgle’s Gift (Aura)
Even In Death I Serve: The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
UNIT COMPOSITION
  • 1 Relic Contemptor Dreadnought
This model is equipped with: 2 heavy plasma cannons; armoured feet.
1 model
180
KEYWORDS: VEHICLE, WALKER, CHAOS, NURGLE, DREADNOUGHT, RELIC CONTEMPTOR DREADNOUGHT
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sicaran Battle Tank
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Herakles-pattern autocannon [rapid fire 2]
Herakles-pattern autocannon [rapid fire 2]
48"
6
3+
9
-1
3
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Sicaran Battle Tank
This model is equipped with: heavy bolter; Herakles-pattern autocannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, SMOKE, SICARAN BATTLE TANK
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sicaran Punisher
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Punisher rotary cannon [devastating wounds]
Punisher rotary cannon [devastating wounds]
36"
18
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Rotating Death: This model’s Punisher rotary cannon has the [SUSTAINED HITS 1] ability when targeting INFANTRY units.
UNIT COMPOSITION
  • 1 Sicaran Punisher
This model is equipped with: heavy bolter; Punisher rotary cannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, SMOKE, SICARAN PUNISHER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sicaran Venator
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Venator neutron laser [heavy]
Venator neutron laser [heavy]
48"
3
3+
16
-4
D3+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Ferocious Assault: Each time this model makes a ranged attack that targets the closest eligible MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Sicaran Venator
This model is equipped with: heavy bolter; Venator neutron laser; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, SMOKE, SICARAN VENATOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sokar-pattern Stormbird
(⌀Use model)
M
20+"
T
13
Sv
2+
W
40
Ld
6+
OC
0
INVULNERABLE SAVE*
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 3+]
Hellstrike missile battery [anti-fly 3+]
48"
4
3+
10
-3
D6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
9
4+
9
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 2D6, Hover
FACTION: Nurgle’s Gift (Aura)
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Sokar-pattern Stormbird
This model is equipped with: hellstrike missile battery; 3 twin heavy bolters; 4 twin lascannons; armoured hull.
1 model
1100
DAMAGED: 1-13 WOUNDS REMAINING
While this model has 1-13 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 55 DEATH GUARD INFANTRY or DEATH GUARD MOUNTED models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each MOUNTED, CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 1 RHINO model (this model – and any models embarked within it – take up the space of 25 models).
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, CHAOS, NURGLE, SOKAR-PATTERN STORMBIRD
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Spartan
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Spartan
This model is equipped with: 2 quad lascannons; twin heavy bolter; armoured tracks.
1 model
315
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 28 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, CHAOS, NURGLE, TRANSPORT, SMOKE, SPARTAN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Storm Eagle Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin hellstrike launcher [anti-fly 2+, twin-linked]
Twin hellstrike launcher [anti-fly 2+, twin-linked]
72"
2
3+
10
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
Vengeance launcher [blast]
Vengeance launcher [blast]
48"
2D6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 twin multi-melta
    • 1 typhoon missile launcher
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Nurgle’s Gift (Aura)
Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Storm Eagle Gunship
This model is equipped with: twin heavy bolter; 2 twin hellstrike launchers; vengeance launcher; armoured hull.
1 model
255
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 22 DEATH GUARD INFANTRY models and 1 DREADNOUGHT model. Each JUMP PACK, WULFEN, GRAVIS, TERMINATOR or POSSESSED model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, TRANSPORT, CHAOS, NURGLE, STORM EAGLE GUNSHIP
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Typhon
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dreadhammer siege cannon [blast]
Dreadhammer siege cannon [blast]
24"
D6+6
3+
14
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Sunderer of Fortresses: Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristic of that attack by 1 (if that attack targets a FORTIFICATION unit, improve the Strength and Damage characteristics of that attack by 2 instead).
UNIT COMPOSITION
  • 1 Typhon
This model is equipped with: dreadhammer siege cannon; armoured tracks.
1 model
385
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHAOS, NURGLE, SMOKE, TYPHON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Whirlwind Scorpius
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Scorpius multi-launcher [blast, indirect fire]
Scorpius multi-launcher [blast, indirect fire]
48"
2D3+3
3+
6
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Scorpius multi-launcher scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Whirlwind Scorpius
This model is equipped with: Scorpius multi-launcher; armoured tracks.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, CHAOS, NURGLE, WHIRLWIND SCORPIUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Xiphon Interceptor
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
12
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Xiphon missile battery [anti-fly 2+]
Xiphon missile battery [anti-fly 2+]
60"
3
3+
7
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Interceptor: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Xiphon Interceptor
This model is equipped with: 2 twin lascannons; Xiphon missile battery; armoured hull.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, CHAOS, NURGLE, XIPHON INTERCEPTOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
  • If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons.
  • Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons.
  • Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and so one of those models suffers 3 mortal wounds.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, a model equipped with a hazardous weapon suffers 3 mortal wounds, that must be allocated to the selected model.
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Example: An attack made with a Devastating Wounds weapon with a Damage characteristic of 2 scores a Critical Wound. Instead of allocating the attack and making saving throws normally, the target suffers 2 mortal wounds.

  • A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.
Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to any normal damage, do not make a Wound roll or saving throw (including invulnerable saving throws) against those mortal wounds. If those mortal wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model’s controlling player can allocate those mortal wounds to a CHARACTER model in that unit.

If mortal wounds are being inflicted as a result of the [HAZARDOUS] ability or by an attack with the [DEVASTATING WOUNDS] ability that scored a Critical Wound, each time those mortal wounds are allocated to a model, if that model is destroyed as a result of those mortal wounds, the remaining mortal wounds from that attack are lost, just as with a normal attack.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • Unless the source of the mortal wounds is the [HAZARDOUS] ability or an attack with the [DEVASTATING WOUNDS] ability, damage from mortal wounds is not lost if it can be allocated to another model.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.
Nurgle’s Gift (Aura)

The Death Guard are warriors of the Plague God Nurgle. Their bloated bodies are riddled with corruption, and their mere presence causes the foe to sicken and wither in the grip of supernatural diseases while the battlefield falls to rot and ruin around them.

If your Army Faction is , while an enemy unit is within Contagion Range of one or more models from your army, it is Afflicted (see below).

CONTAGION RANGE
Contagion Range changes over the course of the battle:





AFFLICTED
During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague.

Skullsquirm Blight

This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.

Each time a model in this unit makes an attack, subtract 1 from the Hit roll.

Rattlejoint Ague

Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.

Worsen the Save characteristic of models in this unit by 1.

Scabrous Soulrot

Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.

Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).

Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy Stratagem
Nurgle's champions move through the Death Guard ranks like squirming parasites.
WHEN: Your Movement phase, before the Reinforcements step.

TARGET: One CHARACTER unit from your army that is not leading a unit.

EFFECT: Select one other friendly unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic Stratagem
Employing their unique gifts, this champion enhances the weapons of their comrades with even greater levels of infectious malevolence.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Attached unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic Stratagem
After their champion calls down the blessings of Nurgle, these warriors can fight on no matter the catastrophic, often gruesome, damage done to them by the foe.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic Stratagem
The vile talents of such plague specialists act like a filth-smeared lens, focusing and intensifying the infectious gifts of Nurgle.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Attached unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
DEATH’S HEADS
1CP
Champions of Contagion – Wargear Stratagem
It takes much effort and sacrifice to fashion the disgusting explosives known as death's heads, but the results are spectacularly horrible.
WHEN: Your Shooting phase.

TARGET: One BIOLOGUS PUTRIFIER unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy Stratagem
The combined talents of these Death Guard champions drive their followers into a foam-jawed fury, be it through injection with a curdled cocktail of stimms or immersion in a fug of infectious agents.
WHEN: Start of the Fight phase.

TARGET: One unit from your army that includes two CHARACTER models.

EFFECT: Until the end of the phase, your unit has the Fights First ability.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
1CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
INFESTATION
1CP
Embarked Regiment – Strategic Ploy Stratagem
The taint left by the servants of Nurgle is not easily scoured from the stuff of realspace.
WHEN: Start or end of any turn, when an enemy unit attempts to Seize an objective marker you have Secured.

TARGET: One unit from your army (excluding CULTISTS and POXWALKERS units) within Contagion Range of that objective marker.

EFFECT: Roll one D6: on a 5+, until the end of your next turn, that objective marker remains Secured by your army and you are considered to control it, regardless of how many enemy models are within range of it.

RESTRICTIONS: You can only use this Stratagem once per battle round.
DRONING HORROR
1CP
Flyblown Host – Battle Tactic Stratagem
Clouds of droning daemon flies sweep across the battlefield to envelop the enemies of the Death Guard. As their victims claw and scratch at the seething swarms, Mortarion’s sons pick off their targets at leisure.
WHEN: Your Shooting phase.

TARGET: One INFANTRY unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit within half range, you can re-roll the Hit roll instead.
EYE OF THE SWARM
1CP
Flyblown Host – Strategic Ploy Stratagem
The vermin swarms intensify as the Death Guard close in upon the enemy. As their foes clutch and tear their crawling skin, pitiless Plague Marines unleash volleys of point‑blank fire into their tormented foes.
WHEN: Your Shooting phase.

TARGET: One INFANTRY unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Blast weapons) have the [PISTOL] ability.
MYPHITIC INVIGORATION
1CP
Flyblown Host – Battle Tactic Stratagem
Daemon flies are drawn to and invigorated by the foul miasmas surrounding Myphitic Blight‑haulers. In the vicinity of these malodorous constructs, the swarms gather in densities great enough to form a living barrier to the foe’s attacks.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that is within 6" of one or more friendly MYPHITIC BLIGHT-HAULER units and that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
ENERVATING ONSLAUGHT
1CP
Flyblown Host – Strategic Ploy Stratagem
Swathed in a buzzing cloak of pathogenic decay, Nurgle’s chosen crash into the foe, disease dealing death as surely as fist, maul and blade.
WHEN: Your Charge phase, just after a INFANTRY unit from your army makes a Charge move.

TARGET: That INFANTRY unit.

EFFECT: Select one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit that is within Engagement Range of that unit, adding 1 to the result if that model is not a CULTIST or POXWALKER model: for each 5+, the selected enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
NAUSEATING PAROXYSMS
1CP
Flyblown Host – Strategic Ploy Stratagem
The contagion borne by the Death Guard and their attendant swarms of winged vermin triggers bouts of sickness and convulsion in those they encounter.
WHEN: Start of the Fight phase.

TARGET: One INFANTRY unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit within Engagement Range of your unit. That unit must take a Battle-shock test, subtracting 1 from the result.
Pile In
When a unit Piles In, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Pile-in move. For a Pile In to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, no models in the unit can make Pile-in moves this phase and you progress to making melee attacks with that unit. Otherwise, the unit can make Pile-in moves.

Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Pile-in Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit (or no models can Pile In).
Consolidate
After a unit has finished making all of its melee attacks, it Consolidates. Each time a unit Consolidates, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Consolidation move. For a Consolidation to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, then each model in that unit can instead make a Consolidation move towards the closest objective marker, but only if, after doing so, that unit is within range of that objective marker and in Unit Coherency. If these conditions also cannot be met, no models in the unit can make Consolidation moves this phase and that unit’s fight ends.

If a unit can end its Consolidation within Engagement Range of one or more enemy units, then each time one of its models makes a Consolidation move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Consolidation Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit if possible.
  • If the above is not possible, each model can move towards the closest objective marker, but this must result in the unit being within range of it and in Unit Coherency.
  • If the above is also not possible, no models can Consolidate.
VERMIN CLOUD
1CP
Flyblown Host – Battle Tactic Stratagem
The storm of insectile contagion sweeps forward, dragging the Death Guard in its wake. None will escape the Plague God’s embrace.
WHEN: Fight phase.

TARGET: One INFANTRY unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic Stratagem
Those who languish in misery or cower in terror make themselves easy targets for the Death Guard.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Lacking even basic self-preservation instincts, Poxwalkers make excellent walking shields.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly POXWALKERS unit within 3" of your unit and visible to both your unit and the attacking unit.

EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Already dismayed by this living nightmare, the enemy falters before another sudden onslaught.
WHEN: Your Charge phase, just after a unit from your army ends a Charge move.

TARGET: That unit.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.

The PLAGUE LEGIONS keyword is used in the following Death Guard datasheets:

Battleline
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic Stratagem
The daemons of Nurgle grasp their victims tightly with rotting talons and coiling tentacles, their clutch as inescapable as entropy itself.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.
Roll-offs
Some rules instruct players to roll off. To do so, both players roll one D6, and whoever scores highest wins the roll-off. If there is a tie for the highest roll, roll off again. Neither player is allowed to re-roll or modify any of the D6 when making a roll-off.
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy Stratagem
Crawling tendrils of foulness spread through the voidship at the touch of the Death Guard, poisoning and rotting luckless foes.
WHEN: Your Movement phase, when a unit from your army (excluding CULTISTS and POXWALKERS units) attempts to open a Hatchway.

TARGET: That unit.

EFFECT: Select one enemy unit within 1" of your unit and on the opposite side of that Hatchway from your unit, and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. Until the end of the phase, if an enemy unit attempts to prevent that Hatchway from being opened, when rolling off, you can re-roll your result.
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic Stratagem
Even the slightest weakness is enough for the foulness of the Death Guard to find a way in.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy Stratagem
Many of the plague weapons and revolting diseases unleashed by the Death Guard inflict endings so hideous that the mere sight of them is enough to send unharmed enemies fleeing in horror.
WHEN: Your Shooting phase or the Fight phase, just after a unit from your army (excluding CULTISTS and POXWALKERS units) has shot or fought.

TARGET: That unit.

EFFECT: Select one enemy unit that had one or more models destroyed as a result of those attacks. That enemy unit must take a Battle-shock test.
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed Stratagem
Billowing from this warrior's wounds come clouds of parasitic spores that settle on the foe and drain their vitality, stealing it for the one who spawned them.
WHEN: Your Command phase.

TARGET: One model your army that has lost one or more wounds.

EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed Stratagem
The foul miasma around the Death Guard swells and thickens, boiling outward like putrid smog.
WHEN: Your Command phase.

TARGET: Your WARLORD that is on the battlefield.

EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic Stratagem
Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear Stratagem
Those in the grip of Nurgle's unholy plagues become weaker by the moment, barely able to lift their weapons, let alone defend themselves from the attacking Death Guard.
WHEN: Your Shooting phase.

TARGET: One INFANTRY unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear Stratagem
Unholy filth gushes from Nurgle's faithful into their guns until the armaments threaten to burst like bloated corpses.
WHEN: Start of your Shooting phase.

TARGET: One CHARACTER unit from your army.

EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
Verminous Haze
Flyblown Host Detachment

A cloud of winged insects descends over Mortarion’s pathogenic sons, obscuring their malodorous ranks and shielding them from the eyes and augurs of the enemy. Beneath thrumming storms of fat-bodied flies, Plague Marines stride towards their wavering foes until they are close enough to unleash punishing volleys of killing fire.

INFANTRY units (excluding POXWALKERS units) from your army that are not embarked within a TRANSPORT have the Scouts 5" and Stealth abilities.
Worldblight
Virulent Vectorium Detachment

As the foul tendrils of the Death Guard quest further across the battlefield, they infest even the most secure, holy and heavily warded sites with supernatural disease. To fight amidst such foulness is a virtual death sentence to the foe, win or lose.

If you control an objective marker at the end of your Command phase and a unit from your army (excluding Battle-shocked units) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Nurgle’s Gift ability as if it were a model from your army.
Miasmic Bombardment
Mortarion’s Hammer Detachment

In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh running like tallow and their weapons rusting in their hands, they will be hard-pressed to fight back.

At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.

BATTLE SIZEUNITS
Incursion1
Strike Force2
Onslaught3
Manifold Maladies
Champions of Contagion Detachment

A spirit of competition infects Nurgle’s champions when they fight alongside one another. With each vying to outdo the others in virulence, the foes are subjected to a riotous string of nightmarish outbreaks amongst their ranks.

At the start of the battle round, you can select one of the Plagues listed in Nurgle’s Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen Plague.
Reverberant Rancidity
Tallyband Summoners Detachment

Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and redoubled with every dolorous peal, the Plague God’s myriad infections spread and multiply all the faster.

While a PLAGUE LEGIONS unit from your army is within 7" of one or more units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.

While a unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that units Contagion Range.

PLAGUE LEGIONS
You can include PLAGUE LEGIONS units in your army, even though they do not have the Faction keyword. The combined points cost of such units you can include in your army is:
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

No PLAGUE LEGIONS models from your army can be your WARLORD.
Numberless Horde
Shamblerot Vectorium Detachment

No matter how many Poxwalkers the enemy gun down or tear limb-from-limb at close quarters, more groaning mutants keep coming from every side.

In your Command phase in each of the following battle rounds, depending on your chosen battle size, add a new POXWALKERS unit with a Starting Strength of 10 to your army, in Strategic Reserves.

BATTLE SIZEBATTLE ROUNDS
Incursion2,3
Strike Force2, 3, 4
Onslaught2, 3, 4, 5

KEYWORDS
POXWALKERS units from your army gain the BATTLELINE keyword.
Deadly Vectors
Death Lord’s Chosen Detachment

The plagues and parasites to which these elite warriors play host are amongst the most lethal in the galaxy. Moment by moment, even the most resilient foes sicken and wither in their presence until all that remains is rotted matter deliquescing sloppily from mouldering bones.

In your opponent’s Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 from the result if that unit is Below Half-strength. If the result is 6 or less, that enemy unit suffers D3 mortal wounds.
Sevenfold Offerings
Vectors of Decay Detachment

Seven by seven the enemy fall, reaped like blighted crops or rotted from within. Seven by seven their souls are offered up to the Lord of Pestilence.

For every seven enemy models that have been destroyed, add 2" to the Contagion Range of units from your army. Note that any increase to the Contagion Range of units from your army as a result of this rule does not take place while a unit from your army is attacking. In such an event, the increase will take effect after such a unit has finished making its attacks.
Relentless Spread
Unclean Uprising Detachment

Like a virus seeking fresh hosts, the unclean worshippers of the Plague God spill through the ship’s corridors on the hunt for untainted souls.

Each time a unit from your army makes a Consolidation move:
  • It can move up to D3+3" instead of up to 3".
  • If it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
  • Rejuvenating Swarm
    10 pts
Flyblown Host Detachment

With a hacking prayer to Nurgle, this warrior calls upon the swarm. Buzzing clumps of plague‑bearing flies settle upon his bloated form and vomit streams of rejuvenating contagion into festering wounds.

INFANTRY model only. At the end of each phase, the bearer regains all of its lost wounds.

  • Droning Chorus
    15 pts
Flyblown Host Detachment

Festering swarms follow this champion to battle, and the drone of a billion flies invigorates his warriors’ rotting bodies, lending them fresh focus.

INFANTRY model only. Ranged weapons equipped by models in the bearer’s unit have the [ASSAULT] ability.

  • Insectile Murmuration
    20 pts
Flyblown Host Detachment

The buzzing swarms respond to this champion’s will, sweeping down upon his chosen target, their crawling, biting and droning enfeebling the horrified foe.

INFANTRY model only. Each time a model in the bearer’s unit makes an attack that targets a unit that is within Contagion Range of one or more units from your army, re-roll a Wound roll of 1.

Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.
  • Plagueveil
    25 pts
Flyblown Host Detachment

When this diseased pilgrim marches to sites of festering putrescence, Nurgle’s blessings manifest in a buzzing clot of darkness that falls like an enshrouding fog over them and their disciples.

INFANTRY model only. While the bearer’s unit is within range of one or more objective markers that you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".

  • Daemon Weapon of Nurgle
    10 pts
Virulent Vectorium Detachment

Be it the Seeping Blade, the Talon of Befoulment or even the dreaded Axe of Putrescence, this weapon contains a malevolent daemonic entity whose mere touch rots and sickens the foe.

model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
  • Revolting Regeneration
    20 pts
Virulent Vectorium Detachment

The more wounds blasted and gouged into this champion’s flesh, the more clotted matter, squirming vermin and gangrenous slime spurt forth to coagulate and seal the most grievous hurts.

model only. The bearer has the Feel No Pain 5+ ability.

  • Arch Contaminator
    25 pts
Virulent Vectorium Detachment

The unfettered energies of Nurgle’s realm gush from the Warp like foulness from a punctured boil, earthing themselves in the fabric of realspace through this champions repulsive body.

model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.

  • Furnace of Plagues
    25 pts
Virulent Vectorium Detachment

This champion’s body blazes with fever as a cornucopia of supernatural diseases churn and roil within. Mere proximity to them is enough to trigger an infectious outbreak of daemonic viruses.

model only. Add 1 to the Strength and Attacks characteristics of the bearers melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.

  • Shriekworm Familiar
    15 pts
Mortarion’s Hammer Detachment

This daemonic familiar lives in the champion’s flesh and watches with bitter paranoia for enemy threats. Should it spot a counterattack from the foe, it bursts forth to scream its shrill warning.

model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.

Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
  • Eye of Affliction
    20 pts
Mortarion’s Hammer Detachment

Peering at the world through this bloated yellow orb, the bearer of this vile gift sees the souls of the sickened burning bright as targeting flares no matter how their victims try to hide.

model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.

  • Final Ingredient
    20 pts
Champions of Contagion Detachment

Be it the eye of a Kroot or a Space Marine’s hearts, ground Ork tusk, or something unnameable wrenched from within a Tyranid’s corpse, this champion needs just one more ingredient to perfect a powerful new plague.

BIOLOGUS PUTRIFIER only. Once per battle, after the bearers unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.

  • Fell Harvester
    10 pts
Tallyband Summoners Detachment

This repugnant daemon weapon extrudes swaying tendrils with lamprey maws to strike at the foe.

model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.

  • Beckoning Blight
    20 pts
Tallyband Summoners Detachment

This unclean gift infects its host with animaluminescent fungus. Once their spirit is riddled with incorporeal mycelia, it begins to glow. This sickly radiance acts like a guiding lantern to the daemons of Nurgle, who follow its glare into realspace.

model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".

  • Lord of the Walking Pox
    15 pts
Shamblerot Vectorium Detachment

Gifted by Nurgle to be forever surrounded by shambling packs of Poxwalkers, this champion has become adept at leading their festering hordes into battle.

model only. If the bearer is leading a POXWALKER unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.

  • Talisman of Burgeoning
    25 pts
Shamblerot Vectorium Detachment

This mould-furred talisman is studded with teeth torn from Poxwalkers’ jaws. It bolsters the creatures’ putrid vitality, forcing them to stagger and fight even through grotesque wounds.

model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of POXWALKERS models in that unit.

Foul Constitution
Vectors of Decay Detachment

Rancid with might, feverish with unclean power, this warrior’s diseased body is as unnaturally resilient as it is unfeeling of pain.

Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.

Fountaining Filth
Vectors of Decay Detachment

Bloated fit to burst with noxious corruption, this champion’s straining body is like an overfilled pressure vessel ready to explode like a diseased warhead.

When the bearer is destroyed, before removing it from the battlefield, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers 2 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Hand of Nurgle
Unclean Uprising Detachment

Foul and foetid is the touch of this blessed being, seeping filth and rust-blooming fungi spilling from everything they lay their hands upon.

In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army

Pox-Bearer
Unclean Uprising Detachment

This foul champion is a living vector for the spread of the walking plague, a suppurating nexus of filthy unlife that cannot be cleansed.

Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly POXWALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to that unit.

LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".

The MONSTER keyword is used in the following Death Guard datasheets:

PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy Stratagem
Bloated with putrefaction and swilling with infectious poisons, the demise of this hulking entity is as revolting as it is explosively hazardous.
WHEN: Any phase.

TARGET: One VEHICLE or MONSTER model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.
Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
Pact of Decay

The daemons of Nurgle are not native to realspace, but instead must be summoned through the rotting veil by way of generous sacrifice and acts of foul worship.

When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
Extra Attacks

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

  • The bearer can attack with this weapon in addition to any other weapons it can make attacks with.

The PLAGUE LEGIONS keyword is used in the following Death Guard datasheets:

Battleline

The PSYKER keyword is used in the following Death Guard datasheets:

The SUMMONED keyword is used in the following Death Guard datasheets:

Battleline

The PLAGUE LEGIONS and MONSTER keywords are used in the following Death Guard datasheets:

FLESHY AVALANCHE
1CP
Tallyband Summoners – Strategic Ploy Stratagem
The ephemeral structures of realspace have no power to halt the onset of Nurgle's Great Unclean Ones; they crumble, rot and burst apart before their unholy bulk.
WHEN: Your Movement phase or your Charge phase.

TARGET: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
Remain Stationary
If a unit Remains Stationary, none of its models can be moved for the rest of the phase.
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy Stratagem
Beneath the tread of Nurgle’s daemons, even ferrocrete or plasteel soon turns to a quagmire of rotting matter, in which their unlucky enemies begin to sink and become trapped.
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy Stratagem
Death Guard warriors open fire into foes already embattled by Nurgle’s daemons, knowing that no matter who they hit, all will wither and rot.
WHEN: Your Shooting phase.

TARGET: One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy Stratagem
Countless diseases blossom in the unreal flesh of Nurgle's daemon childer, manifestations of his blessings to be spread to all.
WHEN: Your Shooting phase.

TARGET: One PLAGUE LEGIONS unit from your army.

EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
  • Entropic Knell
    15 pts
Tallyband Summoners Detachment

Every booming peal of this cursed bell spreads rot, lesions and buboes across the foes’ bodies, sending them fleeing in terror and disgust.

GREAT UNCLEAN ONE only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.

Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

The TERMINATOR keyword is used in the following Death Guard datasheets:

ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy Stratagem
The foul vitality that flows through these warriors is slow to depart, even in extremis.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy Stratagem
Mere proximity to these repulsive plague champions is enough to see vital systems rust and crumble as the taint of Chaos consumes them.
WHEN: Start of your Shooting phase.

TARGET: One TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army.

RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy Stratagem
Like infectious spores contaminating their victim, the warriors of the Death Guard teleport into battle then dig in as their foulness slowly spreads around them.
WHEN: Your Shooting phase.

TARGET: One TERMINATOR unit from your army that has not been selected to shoot this phase.

EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic Stratagem
Plague flies engulf these warriors in a storm of buzzing wings and pustulent bodies, soaking up incoming enemy fire and obscuring the Death Guard elite from the foe.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed Stratagem
Death Guard warriors know to chant the sevenfold prayers to unleash Nurgle's bounty on the foe.
WHEN: Start of any phase.

TARGET: One TERMINATOR unit from your army.

EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed Stratagem
Guided in by rasping jets of fumes sent up by this Lord of Virulence, plague-ridden artillery fire and airbursting spore-shells saturate the target zone.
WHEN: Your Command phase.

TARGET: One LORD OF VIRULENCE model from your army.

EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy Stratagem
Exemplifying the Daemon Primarch's doctrines on versatile heavy infantry tactics, these warriors position themselves and let fly.
WHEN: Your Shooting phase.

TARGET: One TERMINATOR unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy Stratagem
Employing their crushing bulk and contagious gifts, these Terminators slam into their victims and grind them into putrefying mulch.
WHEN: Your Charge phase, just after a TERMINATOR unit from your army ends a Charge move.

TARGET: That TERMINATOR unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic Stratagem
Swollen with bitter arrogance, these warriors carve a path through their perceived lessers and leave them as worm food.
WHEN: Fight phase.

TARGET: One TERMINATOR unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy Stratagem
Driven by bitterness and the putrid vitality of Nurgle's gifts, these warriors fight on for several moments, even after death.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One TERMINATOR unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Inescapable Corruption
Arch-Contaminators Detachment

The combined plague blessings of so many champions of the Plague God is universally contagious, a dreadful omnirot that infests flesh, metal and even the minds and souls of its victims.

Each time an enemy unit is selected to perform a Tactical Manoeuvre, if that unit is within Contagion Range of one or more units from your army, that enemy unit must take a Leadership test. If that test is failed, that Tactical Manoeuvre has no effect (that enemy unit is still eligible to shoot and declare a charge this turn as normal).

In addition, in your Command phase, roll one D6 for each objective marker that is within Contagion Range of one or more units from your army and is Secured by your opponent’s army: on a 5+, that objective marker is no longer Secured by your opponent’s army.
  • Face of Death
    10 pts
Death Lord’s Chosen Detachment

So grotesque and monstrous is this champion’s aspect that it fills the enemy with unreasoning dread simply to look upon him.

TERMINATOR model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.

  • Vile Vigour
    15 pts
Death Lord’s Chosen Detachment

A fanatical worshipper of Nurgle and a talented orator, this champion can infect their followers with the urgent need to forge into battle and spread the Plague God’s blessings to all.

TERMINATOR model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.

  • Helm of the Fly King
    20 pts
Death Lord’s Chosen Detachment

This armoured helm was crafted by the Daemon Prince Vermifulgus the Pestilent and carries his squirming enchantments. It manifests its wearer's will as roaring swarms of plump flies that whirl about their creator like an occluding shroud or descend on the foe to blind eyes, clog sensors and spread revolted panic.

TERMINATOR model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".

  • Warprot Talisman
    30 pts
Death Lord’s Chosen Detachment

By invoking the power of this ancient talisman, the bearer can rot a sagging rent in reality and step through the Warp to burst forth elsewhere amidst a gushing sluice of foul fluids.

TERMINATOR model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Disgusting Reinvigoration
Arch-Contaminators Detachment

Grotesque maws and stabbing probosces burst from this champion’s bloated form to consume and corrupt the very life essence of their victims.

Each time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (to a maximum of two lost wounds per phase).

Miasmic Odour
Arch-Contaminators Detachment

An omnipresent reek of decay wreathes this dark champion, mingling with swarms of parasitic plague flies and turgid clouds of infectious spores.

Add 3" to the Contagion Range of the bearer.

  • Cornucophagus
    35 pts
Champions of Contagion Detachment

A plague bellows fashioned by daemonic smiths in a realm of pure putrescence, this rasping device exhales an endless cloying soup of lividly glowing plague motes.

LORD OF POXES only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.

Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.
  • Tendrilous Emissions
    20 pts
Mortarion’s Hammer Detachment

This warrior has gained greater control of the vile fumes that billow from their armour, willing them forward like coiling tentacles to wreathe targets and guide in the fire of allied war engines.

LORD OF VIRULENCE only. While the bearer is within 3" of one or more friendly VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.

Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.
  • Bilemaw Blight
    10 pts
Mortarion’s Hammer Detachment

This foul sorcerer has been blessed with a unique affliction that allows them to inflate their body like a repulsive bellows before vomiting forth a pressurised torrent of filth that would do any Great Unclean One proud.

MALIGNANT PLAGUECASTER only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.

  • Visions of Virulence
    15 pts
Champions of Contagion Detachment

The touch of this sorcerer’s mind upon another triggers feverish visions of abundant foulness that erupt into physical manifestations as they reach their crescendo.

MALIGNANT PLAGUECASTER only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.

The BATTLELINE keyword is used in the following Death Guard datasheets:

  • Tome of Bounteous Blessings
    20 pts
Tallyband Summoners Detachment

The slurred and vomit-wet incantations from this malodorous tome bolster Nurgle’s daemons.

MALIGNANT PLAGUECASTER only. Each time a PLAGUE LEGIONS unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

  • Sorrowsyphon
    10 pts
Shamblerot Vectorium Detachment

Parasitising the miserable scraps of soul within nearby Poxwalkers allows this sorcerer to belch even more malignant clouds of murderous foulness.

MALIGNANT PLAGUECASTER only. While the bearer is leading a POXWALKERS unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.

The EPIC HERO keyword is used in the following Death Guard datasheets:

  • Witherbone Pipes
    25 pts
Shamblerot Vectorium Detachment

This sinister artefact emits a reedy dirge to which Poxwalkers seem drawn and by whose mournful notes they appear energised and lent an echo of purpose.

NOXIOUS BLIGHTBRINGER only. While the bearer is leading a POXWALKERS unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.

Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.
  • Needle of Nurgle
    25 pts
Champions of Contagion Detachment

This plague-saturated narthecium delivers generous doses of infernal maladies that restore life to even the most hideously mangled of Mortarion’s sons.

PLAGUE SURGEON only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).

Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.

The PALANQUIN OF NURGLE keyword is used in the following Death Guard datasheets:

Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.

The BATTLELINE keyword is used in the following Death Guard datasheets:

Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.
FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.
Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that can embark within them.

Units can start the battle embarked within a TRANSPORT model instead of being set up separately – declare which units are embarked within a TRANSPORT model before you set it up.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.

The DEDICATED TRANSPORT keyword is used in the following Death Guard datasheets:

STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
SMOKESCREEN
1CP
Core – Wargear Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
Swarms of these revolting insects burrow hives into the hulls of Death Guard vehicles. Drawn to sickened prey, they boil forth in buzzing masses and descend on the foe, spreading panic and horror.
WHEN: Your opponent’s Command phase.

TARGET: One VEHICLE unit from your army.

EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy Stratagem
Firing diseased submunitions or belching swarms of daemonic parasites from its hull, this war engine befouls the battlefield as it advances.
WHEN: End of your Movement phase.

TARGET: One VEHICLE unit from your army.

EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
When the armoured vehicles of the Death Guard advance, they plough through - or straight over- anything that stands in their way.
WHEN: Your Movement phase or your Charge phase.

TARGET: One VEHICLE unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
As though afflicted with some awful vomiting sickness, this vehicle's weapons retch an endless stream of fire at the enemy, heaving themselves empty even as it storms into the enemy lines.
WHEN: Your Shooting phase.

TARGET: One VEHICLE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
Attempting to counterattack Death Guard can leave foes floundering amidst bubbling filth.
WHEN: Start of your opponent’s Charge phase.

TARGET: One VEHICLE unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that DEDICATED TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.

The BEAST keyword is used in the following Death Guard datasheets:

The WALKER keyword is used in the following Death Guard datasheets:

INFILTRATORS

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

The SWARM keyword is used in the following Death Guard datasheets:

PERSISTENT PESTS
1CP
Tallyband Summoners – Strategic Ploy Stratagem
There is no simple way to wholly cleanse a Nurgling infestation once it has taken root.
WHEN: Any phase.

TARGET: One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.
Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll an unmodified Hit roll of 1-3 always fails, and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.
GNAWING HUNGER
1CP
Shamblerot Vectorium – Battle Tactic Stratagem
Gripped by a sudden, monstrous hunger, the Poxwalkers surge forward in a ravenous mass.
WHEN: Your Command phase.

TARGET: One POXWALKERS unit from your army.

EFFECT: Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
HIDDEN AMONGST THE DEAD
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Another wave of Poxwalkers rises from the battlefield’s carrion heaps.
WHEN: The Reinforcements step of your Movement phase.

TARGET: One POXWALKERS unit from your army that is in Strategic Reserves and that is not an Attached unit.

EFFECT: Until the end of the phase, models in that unit have the Deep Strike ability.
GRIP OF THE WALKING POX
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Those infected by walking pox may fall as though fatally wounded, but they soon rise again.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One POXWALKERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
SMEARED WITH FILTH
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Hacking a path through a horde of Poxwalkers leaves aggressors coated in infectious matter.
WHEN: Fight phase.

TARGET: One POXWALKERS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
SHAMBLING ONSLAUGHT
1CP
Unclean Uprising – Strategic Ploy Stratagem
Relentless, untiring, the plague-rotted hordes press forward in a tide of grasping hands, stinking bodies and gnashing, splintered teeth.
WHEN: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One POXWALKERS unit from your army within Engagement Range of that enemy unit.

EFFECT: After that enemy unit ends that Fall Back move, if your unit is not within Engagement Range of one or more enemy units, your unit can make a Normal move.
POX FLARE
1CP
Unclean Uprising – Battle Tactic Stratagem
Like fever heat bursting into unclean flame, the diseases infesting these Poxwalkers flare with sudden infectious vitality.
WHEN: Fight phase.

TARGET: One POXWALKERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
THE DEAD RISE
1CP
Vectors of Decay – Strategic Ploy Stratagem
What appeared moments before to be a mere carrion heap suddenly lurches into foul and grinning unlife.
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One POXWALKERS unit from your army that is in Reserves.

EFFECT: Until the end of the phase, your unit has the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.

The DAMNED keyword is used in the following Death Guard datasheets:

HOVER

Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.

Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.

If a model is in Hover mode, then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AIRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.

The TITANIC keyword is used in the following Death Guard datasheets:

The DREADNOUGHT keyword is used in the following Death Guard datasheets:

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