RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hyper blight grenades [assault, blast, lethal hits] | |||||||
Hyper blight grenades [assault, blast, lethal hits] | 12" | D6 | 3+ | 5 | -1 | 2 | |
Injector pistol [pistol] | |||||||
Injector pistol [pistol] | 3" | 1 | 3+ | 4 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Plague knives [lethal hits] | |||||||
Plague knives [lethal hits] | Melee | 4 | 3+ | 4 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 2+ | 4 | 0 | 1 | |
Plague bolt pistol [lethal hits, pistol] | |||||||
Plague bolt pistol [lethal hits, pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Plague fist [lethal hits] | |||||||
Plague fist [lethal hits] | Melee | 5 | 3+ | 8 | -2 | 2 | |
Plague-encrusted exalted weapon [lethal hits] | |||||||
Plague-encrusted exalted weapon [lethal hits] | Melee | 6 | 2+ | 5 | -2 | 1 | |
Twin lightning claws [twin-linked] | |||||||
Twin lightning claws [twin-linked] | Melee | 7 | 2+ | 5 | -2 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 5 | 3+ | 8 | -2 | 2 | |
Plague fist [lethal hits] | |||||||
Plague fist [lethal hits] | Melee | 5 | 2+ | 8 | -2 | 2 | |
Plague-encrusted exalted weapon [lethal hits] | |||||||
Plague-encrusted exalted weapon [lethal hits] | Melee | 6 | 2+ | 5 | -2 | 1 | |
Twin lightning claws [twin-linked] | |||||||
Twin lightning claws [twin-linked] | Melee | 7 | 2+ | 5 | -2 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague spewer [anti-infantry 2+, ignores cover, torrent] | |||||||
Plague spewer [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague spewer [anti-infantry 2+, ignores cover, torrent] | |||||||
Plague spewer [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague boltgun [lethal hits] | |||||||
Plague boltgun [lethal hits] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Plague knife [lethal hits] | |||||||
Plague knife [lethal hits] | Melee | 4 | 3+ | 4 | 0 | 1 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Curse of the Leper – witchfire [psychic] | |||||||
Curse of the Leper – witchfire [psychic] | 24" | D6 | 3+ | 6 | -1 | 1 | |
Curse of the Leper – focused witchfire [hazardous, psychic] | |||||||
Curse of the Leper – focused witchfire [hazardous, psychic] | 24" | 2D6 | 3+ | 6 | -2 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Plague fist [lethal hits] | |||||||
Plague fist [lethal hits] | Melee | 3 | 3+ | 8 | -2 | 2 | |
Plague-encrusted exalted weapon [lethal hits] | |||||||
Plague-encrusted exalted weapon [lethal hits] | Melee | 4 | 3+ | 5 | -2 | 1 | |
Twin lightning claws [twin-linked] | |||||||
Twin lightning claws [twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague sprayer [anti-infantry 2+, ignores cover, torrent] | |||||||
Plague sprayer [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 7 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Plagueblade – strike [lethal hits] | |||||||
Plagueblade – strike [lethal hits] | Melee | 5 | 2+ | 8 | -2 | 3 | |
Plagueblade – sweep [lethal hits] | |||||||
Plagueblade – sweep [lethal hits] | Melee | 10 | 2+ | 5 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin plague spewer [anti-infantry 2+, ignores cover, torrent, twin-linked] | |||||||
Twin plague spewer [anti-infantry 2+, ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Heavy plague fist [lethal hits] | |||||||
Heavy plague fist [lethal hits] | Melee | 5 | 3+ | 8 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague bolt pistol [lethal hits, pistol] | |||||||
Plague bolt pistol [lethal hits, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Plague Wind – witchfire [psychic, torrent] | |||||||
Plague Wind – witchfire [psychic, torrent] | 12" | D6 | N/A | 4 | -1 | D3 | |
Plague Wind – focused witchfire [hazardous, psychic, torrent] | |||||||
Plague Wind – focused witchfire [hazardous, psychic, torrent] | 12" | D6+3 | N/A | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Corrupted staff [lethal hits, psychic] | |||||||
Corrupted staff [lethal hits, psychic] | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rotwind [blast, devastating wounds, lethal hits, psychic] | |||||||
Rotwind [blast, devastating wounds, lethal hits, psychic] | 18" | D6+3 | 2+ | 7 | -2 | 1 | |
The Lantern [pistol, sustained hits d3] | |||||||
The Lantern [pistol, sustained hits d3] | 18" | 1 | 2+ | 9 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Silence – strike [lethal hits] | |||||||
Silence – strike [lethal hits] | Melee | 5 | 2+ | 14 | -3 | 4 | |
Silence – sweep [lethal hits] | |||||||
Silence – sweep [lethal hits] | Melee | 15 | 2+ | 7 | -1 | 1 |
1 model | 300 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [pistol, hazardous] | |||||||
Plasma pistol – supercharge [pistol, hazardous] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cursed plague bell [lethal hits] | |||||||
Cursed plague bell [lethal hits] | Melee | 5 | 3+ | 4 | 0 | 2 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague bolt pistol [lethal hits, pistol] | |||||||
Plague bolt pistol [lethal hits, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Balesword [lethal hits] | |||||||
Balesword [lethal hits] | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infected plasma pistol – standard [pistol, sustained hits d3] | |||||||
Infected plasma pistol – standard [pistol, sustained hits d3] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Infected plasma pistol – supercharge [hazardous, pistol, sustained hits d3] | |||||||
Infected plasma pistol – supercharge [hazardous, pistol, sustained hits d3] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 |
1 model | 45 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Master-crafted manreaper – strike [lethal hits] | |||||||
Master-crafted manreaper – strike [lethal hits] | Melee | 5 | 2+ | 9 | -2 | 3 | |
Master-crafted manreaper – sweep [lethal hits] | |||||||
Master-crafted manreaper – sweep [lethal hits] | Melee | 10 | 2+ | 6 | -1 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Nurgling’s claws and teeth [extra attacks, lethal hits] | |||||||
Nurgling’s claws and teeth [extra attacks, lethal hits] | Melee | 4 | 5+ | 2 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic] | 24" | D6 | 3+ | 6 | -2 | D3 | |
Infernal Gaze – witchfire [psychic] | |||||||
Infernal Gaze – witchfire [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Nurgling’s claws and teeth [extra attacks, lethal hits] | |||||||
Nurgling’s claws and teeth [extra attacks, lethal hits] | Melee | 4 | 5+ | 2 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blight launcher [lethal hits] | |||||||
Blight launcher [lethal hits] | 24" | 2 | 3+ | 6 | -1 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plague belcher [anti-infantry 4+, ignores cover, torrent] | |||||||
Plague belcher [anti-infantry 4+, ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Plague bolt pistol [lethal hits, pistol] | |||||||
Plague bolt pistol [lethal hits, pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Plague boltgun [lethal hits] | |||||||
Plague boltgun [lethal hits] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Plague spewer [anti-infantry 2+, ignores cover, torrent] | |||||||
Plague spewer [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bubotic weapons [lethal hits] | |||||||
Bubotic weapons [lethal hits] | Melee | 4 | 3+ | 5 | -2 | 1 | |
Heavy plague weapon [lethal hits] | |||||||
Heavy plague weapon [lethal hits] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Plague knives [lethal hits] | |||||||
Plague knives [lethal hits] | Melee | 3 | 3+ | 4 | 0 | 1 |
5 models | 90 |
7 models | 125 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Terrax melta cutter [melta 2] | |||||||
Terrax melta cutter [melta 2] | 12" | 5 | 3+ | 9 | -4 | D6 | |
Twin volkite charger [devastating wounds, twin-linked] | |||||||
Twin volkite charger [devastating wounds, twin-linked] | 18" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Termite drill [anti-vehicle 3+] | |||||||
Termite drill [anti-vehicle 3+] | Melee | 6 | 4+ | 14 | -2 | D3+3 |
1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Noxious stink [ignores cover, torrent] | |||||||
Noxious stink [ignores cover, torrent] | 6" | 2D6 | N/A | 3 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blight launcher [lethal hits] | |||||||
Blight launcher [lethal hits] | 24" | 2 | 3+ | 6 | -1 | 2 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Plague spewer [anti-infantry 2+, ignores cover, torrent] | |||||||
Plague spewer [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Reaper autocannon [devastating wounds, sustained hits 1] | |||||||
Reaper autocannon [devastating wounds, sustained hits 1] | 36" | 4 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bubotic blade [lethal hits] | |||||||
Bubotic blade [lethal hits] | Melee | 4 | 3+ | 5 | -2 | 1 | |
Flail of corruption [lethal hits] | |||||||
Flail of corruption [lethal hits] | Melee | 6 | 3+ | 5 | -1 | 2 |
5 models | 155 |
10 models | 310 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
2 models | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cultist firearm | |||||||
Cultist firearm | 24" | 1 | 4+ | 3 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Brutal assault weapon | |||||||
Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
10 models | 50 |
20 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Defiler cannon [blast] | |||||||
Defiler cannon [blast] | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Reaper autocannon [devastating wounds, sustained hits 1] | |||||||
Reaper autocannon [devastating wounds, sustained hits 1] | 36" | 4 | 3+ | 7 | -1 | 1 | |
Twin heavy flamer [torrent, ignores cover, twin-linked] | |||||||
Twin heavy flamer [torrent, ignores cover, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin plague heavy bolter [lethal hits, sustained hits 1, twin-linked] | |||||||
Twin plague heavy bolter [lethal hits, sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Defiler claws | |||||||
Defiler claws | Melee | 5 | 3+ | 16 | -3 | D6+1 | |
Defiler scourge [extra attacks] | |||||||
Defiler scourge [extra attacks] | Melee | 3 | 3+ | 12 | -1 | 2 |
1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Helbrute plasma cannon [blast, hazardous] | |||||||
Helbrute plasma cannon [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Missile launcher – frag [blast] | |||||||
Missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin plague heavy bolter [lethal hits, sustained hits 1, twin-linked] | |||||||
Twin plague heavy bolter [lethal hits, sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 | |
Helbrute fist | |||||||
Helbrute fist | Melee | 5 | 3+ | 12 | -2 | 3 | |
Helbrute hammer | |||||||
Helbrute hammer | Melee | 5 | 4+ | 14 | -3 | D6+1 | |
Power scourge | |||||||
Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Soulshatter lascannon | |||||||
Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Twin plague heavy bolter [lethal hits, sustained hits 1, twin-linked] | |||||||
Twin plague heavy bolter [lethal hits, sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Plague heavy bolter [lethal hits, sustained hits 1] | |||||||
Plague heavy bolter [lethal hits, sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Predator twin lascannon [twin-linked] | |||||||
Predator twin lascannon [twin-linked] | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Plague combi-bolter [lethal hits, rapid fire 2] | |||||||
Plague combi-bolter [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Plague heavy bolter [lethal hits, sustained hits 1] | |||||||
Plague heavy bolter [lethal hits, sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Predator autocannon [rapid fire 2] | |||||||
Predator autocannon [rapid fire 2] | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plaguespurt gauntlet [anti-infantry 4+, ignores cover, pistol, torrent] | |||||||
Plaguespurt gauntlet [anti-infantry 4+, ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Manreaper – strike [lethal hits] | |||||||
Manreaper – strike [lethal hits] | Melee | 4 | 2+ | 8 | -2 | 2 | |
Manreaper – sweep [lethal hits] | |||||||
Manreaper – sweep [lethal hits] | Melee | 6 | 2+ | 5 | 0 | 1 |
3 models | 110 |
6 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy blight launcher [lethal hits] | |||||||
Heavy blight launcher [lethal hits] | 36" | 6 | 3+ | 8 | -2 | 2 | |
Plaguespitter [anti-infantry 2+, ignores cover, torrent] | |||||||
Plaguespitter [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Fleshmower [lethal hits] | |||||||
Fleshmower [lethal hits] | Melee | 10 | 3+ | 7 | -1 | 2 | |
Plague probe [lethal hits] | |||||||
Plague probe [lethal hits] | Melee | 3 | 3+ | 6 | -1 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bile spurt [lethal hits] | |||||||
Bile spurt [lethal hits] | 12" | 3 | 3+ | 5 | 0 | 1 | |
Missile launcher – frag [blast] | |||||||
Missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gnashing maw [lethal hits] | |||||||
Gnashing maw [lethal hits] | Melee | 4 | 3+ | 6 | -1 | 1 |
1 model | 90 |
2 models | 180 |
3 models | 270 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Entropy cannon [lethal hits] | |||||||
Entropy cannon [lethal hits] | 24" | 1 | 3+ | 10 | -3 | D6+1 | |
Heavy slugger | |||||||
Heavy slugger | 36" | 4 | 3+ | 5 | -1 | 1 | |
Plagueburst mortar [blast, indirect fire, lethal hits] | |||||||
Plagueburst mortar [blast, indirect fire, lethal hits] | 48" | D6+3 | 3+ | 8 | -1 | 2 | |
Plaguespitter [anti-infantry 2+, ignores cover, torrent] | |||||||
Plaguespitter [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Rothail volley gun [lethal hits, rapid fire 3] | |||||||
Rothail volley gun [lethal hits, rapid fire 3] | 24" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 180 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Improvised weapon [lethal hits] | |||||||
Improvised weapon [lethal hits] | Melee | 2 | 5+ | 3 | 0 | 1 |
10 models | 50 |
20 models | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | 4 | 3+ | 5 | -1 | 2 |
5 models | 155 |
10 models | 310 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Belly-flamer [ignores cover, torrent] | |||||||
Belly-flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Brutal weapons | |||||||
Brutal weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
Hideous mutations | |||||||
Hideous mutations | Melee | 4 | 4+ | 6 | -1 | 2 |
7 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -3 | 3 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Diseased claws and fangs [lethal hits] | |||||||
Diseased claws and fangs [lethal hits] | Melee | 2 | 4+ | 2 | 0 | 1 |
16 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cerberus neutron pulse array [twin-linked] | |||||||
Cerberus neutron pulse array [twin-linked] | 48" | 3 | 3+ | 16 | -4 | D6+3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 4+] | |||||||
Hellstrike missile battery [anti-fly 4+] | 72" | 4 | 3+ | 8 | -2 | 3 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Thunderhawk heavy cannon [blast] | |||||||
Thunderhawk heavy cannon [blast] | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
Turbo-laser destructor [blast] | |||||||
Turbo-laser destructor [blast] | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 840 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aiolos missile launcher [blast] | |||||||
Aiolos missile launcher [blast] | 48" | D6+3 | 3+ | 5 | 0 | 1 | |
Anvilus autocannon battery [twin-linked] | |||||||
Anvilus autocannon battery [twin-linked] | 48" | 4 | 3+ | 9 | -1 | 3 | |
Arachnus heavy lascannon battery | |||||||
Arachnus heavy lascannon battery | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Boreas air defence missiles [anti-fly 2+] | |||||||
Boreas air defence missiles [anti-fly 2+] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Hellfire plasma cannonade – standard | |||||||
Hellfire plasma cannonade – standard | 36" | 6 | 3+ | 7 | -2 | 2 | |
Hellfire plasma cannonade – supercharge [hazardous] | |||||||
Hellfire plasma cannonade – supercharge [hazardous] | 36" | 6 | 3+ | 8 | -3 | 3 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Volkite falconet battery [devastating wounds] | |||||||
Volkite falconet battery [devastating wounds] | 30" | 6 | 3+ | 9 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin Falchion volcano cannon [blast, twin-linked] | |||||||
Twin Falchion volcano cannon [blast, twin-linked] | 120" | D3+1 | 3+ | 24 | -5 | 12 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 515 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Fellblade accelerator cannon – AP shells | |||||||
Fellblade accelerator cannon – AP shells | 72" | 2 | 3+ | 14 | -3 | 6 | |
Fellblade accelerator cannon – HE shells [blast] | |||||||
Fellblade accelerator cannon – HE shells [blast] | 72" | 2D6 | 3+ | 8 | -1 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 535 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Quad heavy bolter [twin-linked, sustained hits 1] | |||||||
Quad heavy bolter [twin-linked, sustained hits 1] | 36" | 6 | 3+ | 5 | -1 | 2 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin avenger bolt cannon [twin-linked] | |||||||
Twin avenger bolt cannon [twin-linked] | 36" | 10 | 3+ | 6 | -1 | 2 | |
Twin hellstrike launcher [anti-fly 2+, twin-linked] | |||||||
Twin hellstrike launcher [anti-fly 2+, twin-linked] | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bile maw [lethal hits] | |||||||
Bile maw [lethal hits] | 12" | 3 | 3+ | 5 | 0 | 1 | |
Blightreaper cannon [lethal hits] | |||||||
Blightreaper cannon [lethal hits] | 36" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Greater plague probe [lethal hits] | |||||||
Greater plague probe [lethal hits] | Melee | 4 | 3+ | 6 | -1 | 1 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Heavy bolter [SUSTAINED HITS 1] | |||||||
Heavy bolter [SUSTAINED HITS 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Kratos battle cannon – AP [heavy] | |||||||
Kratos battle cannon – AP [heavy] | 36" | 1 | 3+ | 18 | -4 | D6+3 | |
Kratos battle cannon – HE [blast] | |||||||
Kratos battle cannon – HE [blast] | 36" | D6+3 | 3+ | 10 | -1 | 3 | |
Lascannons | |||||||
Lascannons | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Melta blast-gun [melta 2] | |||||||
Melta blast-gun [melta 2] | 24" | 4 | 3+ | 12 | -4 | D6 | |
Multi-melta [MELTA 2] | |||||||
Multi-melta [MELTA 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin boltgun [twin-linked] | |||||||
Twin boltgun [twin-linked] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Volkite caliver [devastating wounds] | |||||||
Volkite caliver [devastating wounds] | 24" | 2 | 3+ | 5 | 0 | 2 | |
Volkite cardanelle [devastating wounds] | |||||||
Volkite cardanelle [devastating wounds] | 36" | 9 | 3+ | 9 | 0 | 3 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 265 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Quad launcher – shatter shells | |||||||
Quad launcher – shatter shells | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells [blast, indirect fire] | |||||||
Quad launcher – thunderfire shells [blast, indirect fire] | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin volkite culverin [devastating wounds, twin-linked] | |||||||
Twin volkite culverin [devastating wounds, twin-linked] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [twin-linked, sustained hits 1] | |||||||
Twin heavy bolter [twin-linked, sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cyclonic melta lance [melta 2] | |||||||
Cyclonic melta lance [melta 2] | 18" | D6 | 3+ | 9 | -4 | D6 | |
Grav-flux bombard [anti-vehicle 2+, blast] | |||||||
Grav-flux bombard [anti-vehicle 2+, blast] | 24" | 2D3 | 3+ | 8 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Storm cannon [twin-linked] | |||||||
Storm cannon [twin-linked] | 36" | 4 | 3+ | 9 | -1 | 3 | |
Twin volkite caliver [devastating wounds, twin-linked] | |||||||
Twin volkite caliver [devastating wounds, twin-linked] | 24" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Leviathan siege claw | |||||||
Leviathan siege claw | Melee | 5 | 3+ | 12 | -2 | 3 | |
Leviathan siege drill [anti-vehicle 3+] | |||||||
Leviathan siege drill [anti-vehicle 3+] | Melee | 4 | 3+ | 12 | -2 | 3 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Siege melta array [melta 2] | |||||||
Siege melta array [melta 2] | 24" | 6 | 3+ | 9 | -4 | D6 | |
Skyreaper battery [anti-fly 4+] | |||||||
Skyreaper battery [anti-fly 4+] | 48" | 8 | 3+ | 7 | -1 | 2 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 610 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Graviton cannon [anti-vehicle 2+, blast, heavy] | |||||||
Graviton cannon [anti-vehicle 2+, blast, heavy] | 36" | D6 | 3+ | 6 | -2 | 2 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Quad heavy bolter [heavy, twin-linked, sustained hits 1] | |||||||
Quad heavy bolter [heavy, twin-linked, sustained hits 1] | 36" | 6 | 3+ | 5 | -1 | 2 | |
Quad launcher – shatter shells [heavy] | |||||||
Quad launcher – shatter shells [heavy] | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells [blast, heavy, indirect fire] | |||||||
Quad launcher – thunderfire shells [blast, heavy, indirect fire] | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Conversion beam cannon [conversion, sustained hits d3] | |||||||
Conversion beam cannon [conversion, sustained hits d3] | 24" | 1 | 3+ | 7 | -1 | 3 | |
Cyclone missile launcher – frag [BLAST] | |||||||
Cyclone missile launcher – frag [BLAST] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – krak | |||||||
Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
Graviton blaster [anti-vehicle 2+] | |||||||
Graviton blaster [anti-vehicle 2+] | 18" | 2 | 3+ | 5 | -1 | 1 | |
Twin autocannon [TWIN-LINKED] | |||||||
Twin autocannon [TWIN-LINKED] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1] | |||||||
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [TWIN-LINKED] | |||||||
Twin lascannon [TWIN-LINKED] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy plasma cannon – standard [blast] | |||||||
Heavy plasma cannon – standard [blast] | 36" | D3 | 3+ | 7 | -2 | 2 | |
Heavy plasma cannon – supercharge [blast, hazardous] | |||||||
Heavy plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Kheres-pattern assault cannon [devastating wounds] | |||||||
Kheres-pattern assault cannon [devastating wounds] | 24" | 6 | 3+ | 7 | -1 | 1 | |
Multi-melta [MELTA 2] | |||||||
Multi-melta [MELTA 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Plasma blaster – standard | |||||||
Plasma blaster – standard | 18" | 2 | 3+ | 7 | -2 | 1 | |
Plasma blaster – supercharge [HAZARDOUS] | |||||||
Plasma blaster – supercharge [HAZARDOUS] | 18" | 2 | 3+ | 8 | -3 | 2 | |
Twin volkite culverin [devastating wounds, twin-linked] | |||||||
Twin volkite culverin [devastating wounds, twin-linked] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Dreadnought chainfist [anti-vehicle 3+] | |||||||
Dreadnought chainfist [anti-vehicle 3+] | Melee | 4 | 3+ | 12 | -2 | 3 | |
Dreadnought combat weapon | |||||||
Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Herakles-pattern autocannon [rapid fire 2] | |||||||
Herakles-pattern autocannon [rapid fire 2] | 48" | 6 | 3+ | 9 | -1 | 3 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Punisher rotary cannon [devastating wounds] | |||||||
Punisher rotary cannon [devastating wounds] | 36" | 18 | 4+ | 6 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Venator neutron laser [heavy] | |||||||
Venator neutron laser [heavy] | 48" | 3 | 3+ | 16 | -4 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 3+] | |||||||
Hellstrike missile battery [anti-fly 3+] | 48" | 4 | 3+ | 10 | -3 | D6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 |
1 model | 1100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 315 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin hellstrike launcher [anti-fly 2+, twin-linked] | |||||||
Twin hellstrike launcher [anti-fly 2+, twin-linked] | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Typhoon missile launcher – frag [blast] | |||||||
Typhoon missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
Vengeance launcher [blast] | |||||||
Vengeance launcher [blast] | 48" | 2D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 255 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dreadhammer siege cannon [blast] | |||||||
Dreadhammer siege cannon [blast] | 24" | D6+6 | 3+ | 14 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 385 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Scorpius multi-launcher [blast, indirect fire] | |||||||
Scorpius multi-launcher [blast, indirect fire] | 48" | 2D3+3 | 3+ | 6 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Xiphon missile battery [anti-fly 2+] | |||||||
Xiphon missile battery [anti-fly 2+] | 60" | 3 | 3+ | 7 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The Death Guard are carriers of countless infections and contagions, each a gift from Nurgle. Whenever they march to war, they contaminate all around them, overwhelming their victims’ immune systems and undoing metallic bonds, alien psychic materials and all manner of other components, rendering even armoured vehicles vulnerable.
If your Army Faction is , while an enemy unit is within Contagion Range of this unit, subtract 1 from the Toughness characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown below.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The INFANTRY keyword is used in the following Death Guard datasheets:
The CHARACTER keyword is used in the following Death Guard datasheets:
The CHAOS keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The GRENADES keyword is used in the following Death Guard datasheets:
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Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.To the Death Guard, spreading Nurgle’s gifts goes beyond the beings they fight – even the landscapes they tread upon they seek to corrupt, cultivating Nurgle’s garden as widely as possible.
During the Declare Battle Formations step, select one of the Sicknesses below. Until the end of the battle, all units from your army with the Nurgle’s Gift ability gain the selected Sickness.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Seven by seven the enemy fall, reaped like blighted crops or rotted from within. Seven by seven their souls are offered up to the Lord of Pestilence.
For every seven enemy models that have been destroyed, add 2" to the Contagion Range of units from your army. Note that any increase to the Contagion Range of units from your army as a result of this rule does not take place while a unit from your army is attacking. In such an event, the increase will take effect after such a unit has finished making its attacks.Like a virus seeking fresh hosts, the unclean worshippers of the Plague God spill through the ships corridors on the hunt for untainted souls.
Each time a unit from your army makes a Consolidation move:This warrior is surrounded by a cloud of dreaded plague flies that harass the Death Guard’s enemies and feed on their sanity.
Contagion Range of the bearer, each time that unit fails a Battle-shock test, roll one D6: on a 2-5, that unit suffers 1 mortal wound; on a 6, that unit suffers D3 mortal wounds.
model only. While an enemy unit is withinWhen this pathogen finds a victim – whether organic or machine – it rapidly replicates, causing horrific damage before burning out.
Infected objective marker you control, add 2 to the Strength and Attacks characteristics of the bearer’s melee weapons instead.
model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons. While the bearer is within range of anThe strains of the zombie virus carried by the Death Guard slowly but surely break mortals around them, sapping their strength and dexterity before consuming them utterly.
Charge rolls made for that enemy unit.
model only. Each time the bearer’s unit is selected as a target of an enemy unit’s charge, until the end of the phase, subtract 2 fromBloated fit to burst with noxious corruption, this champions straining body is like an overfilled pressure vessel ready to explode like a diseased warhead.
When the bearer is destroyed, before removing it from the battlefield, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers 2 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Foul and foetid is the touch of this blessed being, seeping filth and rust-blooming fungi spilling from everything they lay their hands upon.
In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army
This foul champion is a living vector for the spread of the walking plague, a suppurating nexus of filthy unlife that cannot be cleansed.
Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly POXWALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to that unit.
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The CHAOS LORD keyword is used in the following Death Guard datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
The combined plague blessings of so many champions of the Plague God is universally contagious, a dreadful omnirot that infests flesh, metal and even the minds and souls of its victims.
Each time an enemy unit is selected to perform a Tactical Manoeuvre, if that unit is within Contagion Range of one or more units from your army, that enemy unit must take a Leadership test. If that test is failed, that Tactical Manoeuvre has no effect (that enemy unit is still eligible to shoot and declare a charge this turn as normal).Grotesque maws and stabbing probosces burst from this champions bloated form to consume and corrupt the very life essence of their victims.
Each time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (to a maximum of two lost wounds per phase).
Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The MONSTER keyword is used in the following Death Guard datasheets:
The PSYKER keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
The FLY keyword is used in the following Death Guard datasheets:
The SORCERER keyword is used in the following Death Guard datasheets:
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The INFANTRY and CHARACTER keywords are used in the following Death Guard datasheets:
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The PALANQUIN OF NURGLE keyword is used in the following Death Guard datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Death Guard datasheets:
The TRANSPORT keyword is used in the following Death Guard datasheets:
The DEDICATED TRANSPORT keyword is used in the following Death Guard datasheets:
The SMOKE keyword is used in the following Death Guard datasheets:
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".The WALKER keyword is used in the following Death Guard datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The DAMNED keyword is used in the following Death Guard datasheets:
The AIRCRAFT keyword is used in the following Death Guard datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The TITANIC keyword is used in the following Death Guard datasheets:
The DREADNOUGHT keyword is used in the following Death Guard datasheets: