Chaos Knights tower over the battlefield, each a god of war wrought in iron. Piloted by Nobles who have forsworn their allegiance to the Imperium, these bipedal engines of destruction are amongst the most fearsome creations in the galaxy.
Book | Kind | Edition | Version | Last update |
Chaos Knights | ||||
Chaos Knights | Index | 10 | October 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 1.13 | October 2024 |
Imperial Armour: Chaos Knights | ||||
Imperial Armour: Chaos Knights | Datasheet | 10 | September 2024 |
Q: | Does the Knights of Shade Stratagem allow a model to end its move within a wall? |
A: | No. |
Q: | When I declare the target of a WAR DOG BRIGAND’S attack, for the purposes of its Brigand ability, do I check if the target is the closest eligible target for any of the War Dog Brigand’s weapons or specifically for that attack? |
A: | Specifically for that attack. |
Q: | If a WAR DOG BRIGAND splits its attacks between two targets, and it destroys the closest eligible target with the attacks from its first weapon, can its remaining weapons benefit from its Brigand ability (assuming they are now targeting the closest eligible target)? |
A: | No, the closest eligible target is checked in the Select Targets step. |
Q: | When the Dread Hounds Stratagem is used in conjunction with a WAR DOG BRIGAND’S Brigand ability, does that make the selected enemy unit the closest eligible target? |
A: | Yes. |
Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If your Army Faction is CHAOS KNIGHTS, each model from your army with this ability gains a bonus depending on which Dread abilities are active for your army (see below). Once a Dread ability is active for your army, that ability applies until the end of the battle.Dreadblades often wander the galaxy, carving a path of destruction and slaughtering foes alongside other forces of Chaos as and when they will.
If every model in your army has the CHAOS keyword, you can include either 1 TITANIC CHAOS KNIGHTS model or up to 3 WAR DOG models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.Chaos Knights are servants of shadow and terror; wherever they stride, fear and madness spread.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.
This tyrannical Knight is the epitome of dread power, instilling as much fear in their minions as they do over the enemy, ensuring unwavering obedience. CHAOS KNIGHTS model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that enemy unit must take a Battle-shock test. |
This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear. Wherever this Knight treads, this aura of terror permeates and corrupts the land until it can be cleansed. CHAOS KNIGHTS model only. If you control an objective marker at the end of your Command phase, and the bearer is within range of that objective marker, that objective marker is said to be Tainted and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Tainted and under your control and the Despair Dread ability is active for your army, that objective marker has the Despair Dread ability as if it was a CHAOS KNIGHTS model from your army (so subtract 1 from Battle-shock and Leadership tests taken for enemy units within 12" of it). |
The dark deeds and bloodstained heraldry of this Chaos Knight are whispered far and wide. Rumours spread that to confront it is to face a painful death. Each blazon borne upon its hull proclaims the unholy atrocities committed by the bearer, and even to look upon these loathsome sigils is to be gripped by unnatural terror and beset by swarming nightmares. CHAOS KNIGHTS model only. The Doom and Darkness ability is active for the bearer from the first battle round onwards, instead of from the third. |
Borne within an unmarked casket by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm. It is said that festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine. Yet it is whispered that doing so also invites the attentions of the same dread curse that eventually led to Carnivus Grymm’s ghastly end. CHAOS KNIGHTS model only. Each time an attack is made against the bearer, subtract 1 from the Armour Penetration characteristic of that attack. |
The WAR DOG keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS and TITANIC keywords are used in the following Chaos Knights datasheets:
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.
|
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The ABHORRENT keyword is used in the following Chaos Knights datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If your Army Faction is CHAOS KNIGHTS, each model from your army with this ability gains a bonus depending on which Dread abilities are active for your army (see below). Once a Dread ability is active for your army, that ability applies until the end of the battle.