Chaos Knights tower over the battlefield, each a god of war wrought in iron. Piloted by Nobles who have forsworn their allegiance to the Imperium, these bipedal engines of destruction are amongst the most fearsome creations in the galaxy.
Book | Kind | Edition | Version | Last update |
Chaos Knights | ||||
Chaos Knights | Index | 10 | December 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 1.14 | December 2024 |
Grotmas Calendar: Chaos Knights - Iconoclast Fiefdom | ||||
Grotmas Calendar: Chaos Knights - Iconoclast Fiefdom | Expansion | 10 | December 2024 | |
Chaos Space Marines | ||||
Chaos Space Marines | Codex | 10 | October 2024 | |
Imperial Armour: Chaos Knights | ||||
Imperial Armour: Chaos Knights | Datasheet | 10 | September 2024 | |
Legends: Heretic Astartes | ||||
Legends: Heretic Astartes | Datasheet | 10 | September 2024 |
Q: | Can I use the Knights of Shade Stratagem after rolling the Charge roll for a unit targeted with that Stratagem? |
A: | Yes. |
Q: | Does the Knights of Shade Stratagem allow a model to end its move within a wall? |
A: | No. |
Q: | When I declare the target of a WAR DOG BRIGAND’S attack, for the purposes of its Brigand ability, do I check if the target is the closest eligible target for any of the War Dog Brigand’s weapons or specifically for that attack? |
A: | Specifically for that attack. |
Q: | If a WAR DOG BRIGAND splits its attacks between two targets, and it destroys the closest eligible target with the attacks from its first weapon, can its remaining weapons benefit from its Brigand ability (assuming they are now targeting the closest eligible target)? |
A: | No, the closest eligible target is checked in the Select Targets step. |
Q: | When the Dread Hounds Stratagem is used in conjunction with a WAR DOG BRIGAND’S Brigand ability, does that make the selected enemy unit the closest eligible target? |
A: | Yes. |
Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If your Army Faction is CHAOS KNIGHTS, each model from your army with this ability has the following Dread abilities:Dreadblades often wander the galaxy, carving a path of destruction and slaughtering foes alongside other forces of Chaos as and when they will.
If every model in your army has the CHAOS keyword, you can include either 1 TITANIC CHAOS KNIGHTS model or up to 3 WAR DOG models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.Chaos Knights are servants of shadow and terror; wherever they stride, fear and madness spread.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.
This tyrannical Knight is the epitome of dread power, instilling as much fear in their minions as they do over the enemy, ensuring unwavering obedience. CHAOS KNIGHTS model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that enemy unit must take a Battle-shock test. |
This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear. Wherever this Knight treads, this aura of terror permeates and corrupts the land until it can be cleansed. CHAOS KNIGHTS model only. If you control an objective marker at the end of your Command phase, and the bearer is within range of that objective marker, that objective marker is said to be Tainted and remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, while an objective marker is Tainted and under your control, that objective marker has the Despair Dread ability as if it was a CHAOS KNIGHTS model from your army (so subtract 1 from Battleshock and Leadership tests taken for enemy units within 12" of it). |
The dark deeds and bloodstained heraldry of this Chaos Knight are whispered far and wide. Rumours spread that to confront it is to face a painful death. Each blazon borne upon its hull proclaims the unholy atrocities committed by the bearer, and even to look upon these loathsome sigils is to be gripped by unnatural terror and beset by swarming nightmares. CHAOS KNIGHTS model only. In your Movement phase, select one enemy unit within 12" of the bearer. That enemy unit must take a Battle-shock test. |
Borne within an unmarked casket by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm. It is said that festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine. Yet it is whispered that doing so also invites the attentions of the same dread curse that eventually led to Carnivus Grymm’s ghastly end. CHAOS KNIGHTS model only. Each time an attack is made against the bearer, subtract 1 from the Armour Penetration characteristic of that attack. |
When the Fallen Nobles of Iconoclast houses go to war, they are often followed by teeming masses of mutants, cultists, and heretic soldiers. These awed mortals offer chanted prayers to these towering beacons of corruption, worshipping them as mechanical idols to the Dark Gods. Rushing forward around the clawed feet of these gigantic Knight suits, the cursed hordes scream battle cries and sing of their devotion as they hurl themselves into the foe. As the death count beneath them escalates, the Fallen Nobles rejoice in the bloodshed, the Warp-twisted mechanisms of their Thrones Mechanicum feeding vampirically upon the sacrifice of their thralls and infusing pilot and steed with ever-greater infernal might.
Mortal thralls and foes alike are sacrificed to empower the fallen nobility.
TITANIC CHAOS KNIGHTS units from your army have the following abilities:
This ancient and thoroughly corrupted Knight suit is a walking idol of the Dark Gods and a conduit for their malign powers. As servile thralls bleed and die, so do its weapons seethe with unholy power. CHAOS KNIGHTS model only. Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selected DAMNED unit (i.e. 3 if the unit’s Leadership test is passed, or 6 if it is failed) but, until the end of the phase, the bearer’s weapons have both [LETHAL HITS] and [SUSTAINED HITS 1]. |
This callous Noble dispatches teeming hordes of mutants and mortal devotees to map the path ahead and scout the battlefield for prey. CHAOS KNIGHTS model only. At the start of the Declare Battle Formations step, you can select up to three DAMNED units from your army. The selected units have the Scouts 6" ability. |
A tyrannical butcher, this Noble’s Knight suit bears their corrupted house’s tattered and gore-flecked banner. This icon of depravity flutters overhead, inspiring mortal devotees to acts of sickening violence. CHAOS KNIGHTS model only. Each time the bearer makes a Dark Sacrifice, select one visible DAMNED unit to take a Leadership test instead of a Damned unit within 6". |
With its pilot consumed by imperious arrogance and its systems clotted with malefic corruption, this venerable war suit refuses to yield, contemptuously shrugging off the incoming fire. CHAOS KNIGHTS model only. The bearer has the Feel No Pain 6+ ability and you can ignore any or all modifiers to its Move characteristic and/or to any 1 Advance or Charge rolls made for it. |
The WAR DOG keyword is used in the following Chaos Knights datasheets:
The TITANIC keywords are used in the following Chaos Knights datasheets:
andSome weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The ABHORRENT keyword is used in the following Chaos Knights datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If your Army Faction is , each model from your army with this ability has the following Dread abilities:The DAMNED keyword is used in the following Chaos Knights datasheets:
The
keyword is used in the following Chaos Knights datasheets:Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".