RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
Volkite combustor [devastating wounds] | |||||||
Volkite combustor [devastating wounds] | 30" | 9 | 3+ | 12 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Balemace [extra attacks] | |||||||
Balemace [extra attacks] | Melee | 3 | 3+ | 8 | -1 | 2 | |
Electroscourge [sustained hits 1] | |||||||
Electroscourge [sustained hits 1] | Melee | 9 | 3+ | 10 | -2 | 3 |
1 model | 365 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Desecrator laser destructor | |||||||
Desecrator laser destructor | 72" | 3 | 2+ | 18 | -4 | D6+3 | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 2+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warpstrike claw – strike | |||||||
Warpstrike claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
Warpstrike claw – sweep | |||||||
Warpstrike claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
Reaper chainsword – strike | |||||||
Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Reaper chainsword – sweep | |||||||
Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 |
1 model | 410 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Daemonbreath meltagun [melta 2] | |||||||
Daemonbreath meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Daemonbreath thermal cannon [blast, melta 6] | |||||||
Daemonbreath thermal cannon [blast, melta 6] | 24" | 2D3 | 3+ | 12 | -4 | D6 | |
Despoiler battle cannon [blast, rapid fire d6+3] | |||||||
Despoiler battle cannon [blast, rapid fire d6+3] | 72" | D6+3 | 3+ | 10 | -1 | 3 | |
Despoiler gatling cannon | |||||||
Despoiler gatling cannon | 36" | 18 | 3+ | 6 | -2 | 2 | |
Havoc missile pod [blast, indirect fire] | |||||||
Havoc missile pod [blast, indirect fire] | 48" | D6+1 | 3+ | 5 | 0 | 1 | |
Heavy darkflamer [ignores cover, torrent] | |||||||
Heavy darkflamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
Ruinspear rocket pod | |||||||
Ruinspear rocket pod | 48" | 3 | 3+ | 8 | -2 | D6 | |
Hellstorm autocannons [anti-fly 2+, twin-linked] | |||||||
Hellstorm autocannons [anti-fly 2+, twin-linked] | 48" | 3 | 3+ | 7 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaper chainsword – strike | |||||||
Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Reaper chainsword – sweep | |||||||
Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
Titanic feet | |||||||
Titanic feet | Melee | 4 | 3+ | 8 | -1 | 2 | |
Warpstrike claw – strike | |||||||
Warpstrike claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
Warpstrike claw – sweep | |||||||
Warpstrike claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 |
1 model | 415 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warpstrike claw – strike | |||||||
Warpstrike claw – strike | Melee | 6 | 2+ | 20 | -3 | 8 | |
Warpstrike claw – sweep | |||||||
Warpstrike claw – sweep | Melee | 12 | 2+ | 10 | -2 | 3 | |
Reaper chainsword – strike | |||||||
Reaper chainsword – strike | Melee | 6 | 2+ | 14 | -4 | 6 | |
Reaper chainsword – sweep | |||||||
Reaper chainsword – sweep | Melee | 18 | 2+ | 9 | -3 | 2 |
1 model | 380 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Brimstone volcano lance [blast] | |||||||
Brimstone volcano lance [blast] | 60" | D3 | 3+ | 20 | -5 | D6+8 | |
Darkflame cannon [ignores cover, torrent] | |||||||
Darkflame cannon [ignores cover, torrent] | 18" | 3D6 | N/A | 8 | -1 | 2 | |
Ectoplasma decimator – standard [blast] | |||||||
Ectoplasma decimator – standard [blast] | 36" | D6+3 | 3+ | 8 | -2 | 2 | |
Ectoplasma decimator – supercharge [blast, hazardous] | |||||||
Ectoplasma decimator – supercharge [blast, hazardous] | 36" | D6+3 | 3+ | 9 | -3 | 3 | |
Gheiststrike missile launcher [anti-titanic 4+, devastating wounds] | |||||||
Gheiststrike missile launcher [anti-titanic 4+, devastating wounds] | 72" | 1 | 3+ | 12 | -6 | D6+1 | |
Twin daemonbreath meltagun [melta 2, twin-linked] | |||||||
Twin daemonbreath meltagun [melta 2, twin-linked] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Twin desecrator cannon [blast, twin-linked] | |||||||
Twin desecrator cannon [blast, twin-linked] | 36" | D6 | 3+ | 6 | 0 | 1 | |
Warpshock harpoon [anti-monster 4+, anti-vehicle 4+, devastating wounds] | |||||||
Warpshock harpoon [anti-monster 4+, anti-vehicle 4+, devastating wounds] | 18" | 1 | 2+ | 24 | -6 | 12 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 4 | 4+ | 8 | -1 | 2 |
1 model | 510 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Avenger chaincannon | |||||||
Avenger chaincannon | 24" | 12 | 3+ | 6 | -1 | 1 | |
Daemonbreath spear [melta 4] | |||||||
Daemonbreath spear [melta 4] | 24" | 2 | 3+ | 12 | -4 | D6 | |
Havoc multi-launcher [blast, indirect fire] | |||||||
Havoc multi-launcher [blast, indirect fire] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaper chaintalon – strike | |||||||
Reaper chaintalon – strike | Melee | 4 | 3+ | 10 | -3 | 3 | |
Reaper chaintalon – sweep | |||||||
Reaper chaintalon – sweep | Melee | 8 | 3+ | 8 | -2 | 1 | |
Slaughterclaw | |||||||
Slaughterclaw | Melee | 4 | 3+ | 12 | -3 | D6+2 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Acheron flame cannon [ignores cover, torrent] | |||||||
Acheron flame cannon [ignores cover, torrent] | 18" | 2D6 | N/A | 8 | -1 | 2 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaper chainfist – strike | |||||||
Reaper chainfist – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Reaper chainfist – sweep | |||||||
Reaper chainfist – sweep | Melee | 12 | 3+ | 9 | -3 | 2 |
1 model | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Atrapos lascutter – low intensity [sustained hits 1] | |||||||
Atrapos lascutter – low intensity [sustained hits 1] | 36" | 2D6 | 3+ | 7 | -1 | 2 | |
Atrapos lascutter – high intensity [sustained hits 1] | |||||||
Atrapos lascutter – high intensity [sustained hits 1] | 24" | D6 | 3+ | 14 | -3 | 4 | |
Graviton singularity cannon – contained [blast] | |||||||
Graviton singularity cannon – contained [blast] | 24" | D3 | 3+ | 16 | -4 | D6+1 | |
Graviton singularity cannon – singularity [blast, devastating wounds, hazardous] | |||||||
Graviton singularity cannon – singularity [blast, devastating wounds, hazardous] | 24" | D3 | 3+ | 16 | -4 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Atrapos lascutter – low intensity [sustained hits 1] | |||||||
Atrapos lascutter – low intensity [sustained hits 1] | Melee | 12 | 3+ | 7 | -1 | 2 | |
Atrapos lascutter – high intensity [sustained hits 1] | |||||||
Atrapos lascutter – high intensity [sustained hits 1] | Melee | 6 | 3+ | 14 | -3 | 4 |
1 model | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castigator bolt cannon [twin-linked] | |||||||
Castigator bolt cannon [twin-linked] | 36" | 18 | 3+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Tempest warblade – strike | |||||||
Tempest warblade – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Tempest warblade – sweep | |||||||
Tempest warblade – sweep | Melee | 12 | 3+ | 9 | -3 | 2 |
1 model | 445 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cerastus shock lance [assault, sustained hits 2] | |||||||
Cerastus shock lance [assault, sustained hits 2] | 12" | 6 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cerastus shock lance – strike [lance] | |||||||
Cerastus shock lance – strike [lance] | Melee | 5 | 2+ | 20 | -3 | 8 | |
Cerastus shock lance – sweep | |||||||
Cerastus shock lance – sweep | Melee | 10 | 2+ | 10 | -2 | 3 |
1 model | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lightning cannon [sustained hits 2] | |||||||
Lightning cannon [sustained hits 2] | 48" | 12 | 3+ | 9 | 0 | 2 | |
Phased plasma-fusil [rapid fire 2] | |||||||
Phased plasma-fusil [rapid fire 2] | 24" | 2 | 3+ | 8 | -3 | 2 | |
Twin rad cleanser [anti-infantry 2+, ignores cover, torrent, twin-linked] | |||||||
Twin rad cleanser [anti-infantry 2+, ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hekaton siege claw – strike | |||||||
Hekaton siege claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
Hekaton siege claw – sweep | |||||||
Hekaton siege claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
Reaper chainsword – strike | |||||||
Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Reaper chainsword – sweep | |||||||
Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 |
1 model | 435 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Graviton crusher [anti-vehicle 2+, blast] | |||||||
Graviton crusher [anti-vehicle 2+, blast] | 18" | 3 | 3+ | 6 | -1 | 2 | |
Twin rad cleanser [anti-infantry 2+, ignores cover, torrent, twin-linked] | |||||||
Twin rad cleanser [anti-infantry 2+, ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 2 | 0 | 1 | |
Volkite chierovile [devastating wounds] | |||||||
Volkite chierovile [devastating wounds] | 30" | 9 | 3+ | 12 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hekaton siege claw – strike | |||||||
Hekaton siege claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
Hekaton siege claw – sweep | |||||||
Hekaton siege claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
Reaper chainsword – strike | |||||||
Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
Reaper chainsword – sweep | |||||||
Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 |
1 model | 430 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Avenger chaincannon | |||||||
Avenger chaincannon | 24" | 12 | 2+ | 6 | -1 | 1 | |
Daemonbreath spear [melta 4] | |||||||
Daemonbreath spear [melta 4] | 24" | 2 | 2+ | 12 | -4 | D6 | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 2+ | 5 | 0 | 1 | |
Havoc multi-launcher [blast, indirect fire] | |||||||
Havoc multi-launcher [blast, indirect fire] | 48" | D6 | 2+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 4 | 3+ | 6 | 0 | 1 |
1 model | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Daemonbreath meltagun [melta 2] | |||||||
Daemonbreath meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
War Dog autocannon | |||||||
War Dog autocannon | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 4 | 3+ | 6 | 0 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Daemonbreath meltagun [melta 2] | |||||||
Daemonbreath meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Daemonbreath spear [melta 4] | |||||||
Daemonbreath spear [melta 4] | 24" | 2 | 3+ | 12 | -4 | D6 | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaper chaintalon – strike | |||||||
Reaper chaintalon – strike | Melee | 4 | 3+ | 10 | -3 | 3 | |
Reaper chaintalon – sweep | |||||||
Reaper chaintalon – sweep | Melee | 8 | 3+ | 8 | -2 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Diabolus heavy stubber [rapid fire 3] | |||||||
Diabolus heavy stubber [rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 | |
Havoc multi-launcher [blast, indirect fire] | |||||||
Havoc multi-launcher [blast, indirect fire] | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaper chaintalon – strike | |||||||
Reaper chaintalon – strike | Melee | 6 | 2+ | 10 | -3 | 3 | |
Reaper chaintalon – sweep | |||||||
Reaper chaintalon – sweep | Melee | 12 | 2+ | 8 | -2 | 1 | |
Slaughterclaw | |||||||
Slaughterclaw | Melee | 6 | 2+ | 12 | -3 | D6+2 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Conversion beam cannon [conversion, sustained hits d3] | |||||||
Conversion beam cannon [conversion, sustained hits d3] | 24" | 1 | 3+ | 10 | -2 | 3 | |
Graviton pulsar [ANTI-VEHICLE 2+, BLAST] | |||||||
Graviton pulsar [ANTI-VEHICLE 2+, BLAST] | 24" | D6 | 3+ | 7 | -1 | 2 | |
Lightning lock [sustained hits 2] | |||||||
Lightning lock [sustained hits 2] | 36" | 6 | 3+ | 8 | 0 | 1 | |
Rad cleanser [anti-infantry 2+, ignores cover, torrent] | |||||||
Rad cleanser [anti-infantry 2+, ignores cover, torrent] | 12" | D6 | N/A | 2 | 0 | 1 | |
Volkite veuglaire [devastating wounds] | |||||||
Volkite veuglaire [devastating wounds] | 36" | 4 | 3+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 4 | 3+ | 6 | 0 | 1 | |
Siege claw | |||||||
Siege claw | Melee | 4 | 3+ | 12 | -3 | D6+2 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Asterius volkite culverin [devastating wounds] | |||||||
Asterius volkite culverin [devastating wounds] | 24" | 6 | 3+ | 6 | 0 | 2 | |
Karacnos mortar battery [anti-infantry 2+, blast, ignores cover, indirect fire] | |||||||
Karacnos mortar battery [anti-infantry 2+, blast, ignores cover, indirect fire] | 48" | D6+3 | 3+ | 6 | -1 | 1 | |
Twin conversion beam cannon [conversion, sustained hits d3, twin-linked] | |||||||
Twin conversion beam cannon [conversion, sustained hits d3, twin-linked] | 48" | 3 | 3+ | 16 | -2 | 6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 6 | 4+ | 10 | -1 | 2 |
1 model | 765 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Acastus Autocannon | |||||||
Acastus Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Acastus ironstorm missile pod [blast, heavy, indirect fire] | |||||||
Acastus ironstorm missile pod [blast, heavy, indirect fire] | 48" | D6+6 | 3+ | 5 | 0 | 1 | |
Helios defence missiles [anti-fly 2+, heavy] | |||||||
Helios defence missiles [anti-fly 2+, heavy] | 48" | 3 | 3+ | 10 | -2 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin magna lascannon [blast, twin-linked] | |||||||
Twin magna lascannon [blast, twin-linked] | 72" | D6 | 3+ | 18 | -4 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic feet | |||||||
Titanic feet | Melee | 6 | 4+ | 10 | -1 | 2 |
1 model | 700 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.
If your Army Faction is CHAOS KNIGHTS, each model from your army with this ability gains a bonus depending on which Dread abilities are active for your army (see below). Once a Dread ability is active for your army, that ability applies until the end of the battle.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The VEHICLE keyword is used in the following Chaos Knights datasheets:
The WALKER keyword is used in the following Chaos Knights datasheets:
The TITANIC keyword is used in the following Chaos Knights datasheets:
The TOWERING keyword is used in the following Chaos Knights datasheets:
The ABHORRENT keyword is used in the following Chaos Knights datasheets:
The CHARACTER keyword is used in the following Chaos Knights datasheets:
The CHAOS keyword is used in the following Chaos Knights datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.
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High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The WAR DOG keyword is used in the following Chaos Knights datasheets:
The CHAOS KNIGHTS and TITANIC keywords are used in the following Chaos Knights datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Chaos Knights are servants of shadow and terror; wherever they stride, fear and madness spread.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear. Wherever this Knight treads, this aura of terror permeates and corrupts the land until it can be cleansed.
CHAOS KNIGHTS model only. If you control an objective marker at the end of your Command phase, and the bearer is within range of that objective marker, that objective marker is said to be Tainted and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Tainted and under your control and the Despair Dread ability is active for your army, that objective marker has the Despair Dread ability as if it was a CHAOS KNIGHTS model from your army (so subtract 1 from Battle-shock and Leadership tests taken for enemy units within 12" of it).
This tyrannical Knight is the epitome of dread power, instilling as much fear in their minions as they do over the enemy, ensuring unwavering obedience.
CHAOS KNIGHTS model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that enemy unit must take a Battle-shock test.
The dark deeds and bloodstained heraldry of this Chaos Knight are whispered far and wide. Rumours spread that to confront it is to face a painful death. Each blazon borne upon its hull proclaims the unholy atrocities committed by the bearer, and even to look upon these loathsome sigils is to be gripped by unnatural terror and beset by swarming nightmares.
CHAOS KNIGHTS model only. The Doom and Darkness ability is active for the bearer from the first battle round onwards, instead of from the third.
Borne within an unmarked casket by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm. It is said that festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine. Yet it is whispered that doing so also invites the attentions of the same dread curse that eventually led to Carnivus Grymm’s ghastly end.
CHAOS KNIGHTS model only. Each time an attack is made against the bearer, subtract 1 from the Armour Penetration characteristic of that attack.
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.The BATTLELINE keyword is used in the following Chaos Knights datasheets:
The WAR DOG keyword is used in the following Chaos Knights datasheets:
The CERASTUS keyword is used in the following Chaos Knights datasheets:
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The ACASTUS keyword is used in the following Chaos Knights datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.