The World Eaters hurl themselves into battle with psychotic fury. They feel neither fear nor mercy, nor anything save the pounding crimson rage that propels them across the battlefield. Chainaxes roaring, the World Eaters rip the heart from the enemy with the unstoppable ferocity of their assault, bellowing oaths to the Blood God as they paint themselves in jetting gore.
Book | Kind | Edition | Version | Last update |
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![]() | Codex | 10 | May 2025 | |
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![]() | Expansion | 10 | 2.3 | March 2025 |
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![]() | Rulebook | 10 | March 2025 | March 2025 |
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![]() | Expansion | 10 | December 2024 | |
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![]() | Expansion | 10 | 1.0 | October 2024 |
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![]() | Datasheet | 10 | September 2024 | |
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![]() | Datasheet | 10 | September 2024 | |
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![]() | Datasheet | 10 | September 2024 |
Through acts of frenzied violence and unbound savagery, the World Eaters may open a rent in reality, allowing the daemons of Khorne to spill forth from that infernal domain.
When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
Comprised of insane transhuman fanatics, monstrous possessed and other horrific killers, World Eaters warbands confront their foes head-on, relying predominantly upon aggression to turn the tide of battle in their favour; this is not to say that they are devoid of tactical and strategic acumen, however. As screaming hordes of Khorne Berzerkers crash into the enemy, armoured vehicles, Daemon Engines and mortal cultists follow the assault, moving swiftly to outflank and envelop foes or seizing key battlefield positions to repel desperate counterattacks. Whether breaking a siege, defending the site of a twisted ritual or simply seeking to annihilate a chosen enemy, World Eater’s warbands are more than capable of adapting their battle plans to the task at hand, so long as blood is spilt and skulls claimed in the name of the Blood God.
The World Eaters fight in a perpetual fury, driven ever onward to slaughter all who stand in their path. All of their warriors have been subject to horrific surgery, implanted with crude devices that amplify their aggression. Some even submit to possession by the Blood God’s daemonic servants. These warriors will only stop killing when every foe lies in bloody ruin at their feet - and sometimes not even then.
Each time a WORLD EATERS unit from your army makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.
The bearer of this daemon-infested weapon is driven to a state of apoplectic frenzy by the touch of its red-hot grip. WORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer. |
Khorne’s faithful believe this relic was forged in the depths of the Blood God’s own realm. The blades of many champions have broken upon its brass surface. WORLD EATERS model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. |
This warrior has the favour of Khorne; the Blood God’s infernal power pulses through their veins. WORLD EATERS model only. Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to two of the D6 rolled. |
This veteran killer cannot resist the urge to kill. His endless thirst for slaughter drives him forward into the thickest of fighting. WORLD EATERS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer’s unit. |
Such is the murderous reputation of the World Eaters that countless followers of Khorne are drawn into their orbit. These cultists, augmented by agonising surgeries and possessed by an insatiable desire to kill, howl praise to Khorne as they advance in huge numbers. They are most frenzied and zealous when following to battle the largest and most imposing of the World Eaters’ hellforged war machines. In the presence of titanic gore-encrusted engines of destruction, mortal cultists revel in glorious slaughter, hurling themselves against gun lines and into the meat grinder of melee combat with reckless and ecstatic abandon. Beneath the crushing weight of such numbers and faced with the terrifying presence of the World Eaters’ titanic engines of destruction, the enemy quail and flee or are swept aside in a tempest of horrific bloodshed.
Titanic Khornate war engines draw teeming masses of cultists to war.
At the start of your Command phase, you can select one of the Idols of Khorne abilities listed below. Until the start of your next Command phase, that ability is active and its effects apply to all WORLD EATERS TITANIC and WORLD EATERS MONSTER units from your army. You can only select each Idols of Khorne ability once per battle.
This immortal being has earned the favour of the Blood God, and its monstrous form is redolent with Khorne’s unholy power. WORLD EATERS MONSTER model only. Add 3" to the range of the bearers Aura abilities. |
Some World Eaters lead packs of cultists into battle, inspiring the masses with their inhuman savagery. WORLD EATERS INFANTRY model only. During the Declare Battle Formations step, the bearer can be attached to a JAKHALS or GOREMONGERS unit. If attached to a GOREMONGERS unit, the bearer has the Infiltrators ability. |
Whether possessed, colossal daemons or heliforged constructs, Khorne’s diabolic followers have monstrous resilience. WORLD EATERS MONSTER model only. Add 1 to the bearer’s Toughness characteristic and the bearer has the Feel No Pain 5+ ability. |
Despite the frenzied battle-lust that consumes his soul, this warrior still retains a sliver of the tactical insight instilled in him by his training. WORLD EATERS model only. After both players have deployed their armies, select up to three JAKHALS and/or GOREMONGERS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves. |
When blood is spilt in floods, and the skulls of the World Eaters’ foes are piled high, the barrier between reality and the Warp collapses. From the roiling depths of the Immaterium, Khorne’s infernal legions thunder forth. Horned monstrosities adorned with burnished brass and grisly trophies, these empyric entities know only warfare and carnage. To many World Eaters, there is no greater honour than to fight at the side of such beings. When the blood legions go to battle, they do so in teeming ranks, Bloodletters surging from rent and rift with warp-metal blades and gore-encrusted banners held aloft. The most blessed of World Eaters champions thunder into the fray astride their Juggernaut mounts, daemonic cavalry forming wedges in their wake. Khorne Berzerkers rush into battle alongside packs of Flesh Hounds or in the shadow of colossal Bloodthirsters. As the blood flows, the daemons grow stronger, the force of their onslaught gathering pace and leaving behind them a charnel pit of butchered corpses.
To call forth the blood legions requires the spilling of oceans of crimson gore.
Each time a BLOOD LEGIONS or WORLD EATERS unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:
This warrior bears a brass icon redolent with empyric energies. Daemonic entities who gaze upon its macabre magnificence are lent fresh vitality. WORLD EATERS model only. While a friendly BLOOD LEGIONS unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, then while a friendly BLOOD LEGIONS unit is within 6" of the bearer, you can re-roll Battle-shock tests taken for that unit. |
Made in the depths of the Immaterium, this crimson plate possesses unholy resilience. BLOOD LEGIONS or WORLD EATERS model only. The bearer has a Save characteristic of 2+. If the bearer is destroyed, you gain 1 Blood Tithe point. |
This puissant master of carnage has earned the right to lead Khornes immortal legions to war. LORD ON JUGGERNAUT model only. During the Declare Battle Formations step, the bearer can be attached to a BLOODCRUSHERS or FLESH HOUNDS unit. While leading one of these units, the bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword. |
This possessed weapon is ever stained with gore and eternally thirsts to taste the blood of fresh victims, empowering the bearer with its endless hunger. WORLD EATERS model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. Each time the bearer’s unit destroys an enemy unit with a melee attack, do not roll to gain a Blood Tithe point, you automatically gain 1 Blood Tithe point instead. |
Many are the World Eaters warbands who count possessed among their ranks. These warriors, including the Eightbound, are terrifying instruments of destruction and wanton slaughter. Whether advancing on foot through hails of incoming fire or traversing the Warp to emerge amid the enemy lines, the enthralled warriors are deployed as living weapons of destruction to break through the most heavily defended positions, to shatter armour formations or to slaughter the foe’s elite units before they can be brought to bear. To this end, the possessed rely upon daemonic resilience and strength, their altered forms turning aside incoming fire and their monstrous might enabling them to sweep aside any enemies unfortunate enough to stand in their path.
Incoming fire serves only to fan the flames of daemonic fury, driving Khorne’s possessed into a malicious rage.
WORLD EATERS POSSESSED units from your army have the following ability:
Twin hearts pump molten rage through bulging veins and arteries, daemonic possessor lending its mutated host unnatural speed and endurance. SLAUGHTERBOUND model only. Each time the bearer’s unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved. |
The ecstatic release of extreme violence provides momentary clarity to even the most frenzied of minds. WORLD EATERS DAEMON model only. Each time the bearer’s unit destroys an enemy unit, roll one D6: on a 4+, you gain 1CP. |
This daemon channels its blazing fury with violent precision, its blows as accurate as they are devastating. WORLD EATERS DAEMON model only. Each time a model in the bearer’s unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6. |
Upon this daemon’s death, pent-up rage and empyric energies are released in a howling maelstrom of killing force from which there is no escape. WORLD EATERS DAEMON model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, the bearer has the Deadly Demise D3+1 ability, instead of the Deadly Demise D3 ability. |
Many World Eaters warbands use armoured vehicles to press home their brutal assaults. Land Raiders and Rhino transports grind relentlessly forward, their engines growling like hungry beasts as they crash into enemy infantry, guns blazing wildly as spiked prows gore bodies and armoured tracks mangle unfortunate prey. Having ploughed deep into the enemy formation, assault ramps and doors drop to release waves of Khorne Berzerkers, hulking Eightbound and veteran warriors clad in gore-encrusted Terminator armour. Stunned enemies reel as the assault gathers pace, chainaxes and bolt pistols reaping a terrible tally. The advance is unrelenting and without pity, smashing through obstacles and defences with frightening ease. When the foe lies broken and scattered, the surviving World Eaters mount up again and rumble towards their next target, leaving only carrion in their wake.
The World Eaters use their vehicles to drive into the heart of the enemy before piling out of their transports and hurling themselves into the fighting.
Each time a WORLD EATERS unit from your army disembarks from a TRANSPORT, until the end of the turn, add 1 to Charge rolls made for that unit and that unit’s melee weapons have the [lance] ability.
An expert in mechanised warfare, the assaults this warrior leads are so swift and violent that few foes can react before the hammer falls. WORLD EATERS model only. If the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit. |
This warrior fights in the vanguard, urging his vehicles forward to unload troops as swiftly as possible. WORLD EATERS model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability. |
A veteran tank commander, this warrior orders nearby armoured vehicles to lay down a withering field of fire, providing cover for disembarking troops. WORLD EATERS model only. At the start of your Shooting phase, you can select one VEHICLE model within 6" of the bearer or, if the bearer is embarked within a TRANSPORT, you can select that TRANSPORT model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll. |
Provided to veteran World Eaters by the Berzerker-surgeons, these combat stimulants grant the user shocking speed. WORLD EATERS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit has the Fights First ability. |
When the power of the Warp waxes and Khorne’s worshippers pour into battle in their multitudes, the bloody butchery reaches heights undreamed of. Upon this carmine altar of war, the Khorne champions compete mercilessly to win his favour and feel his forge-hot touch upon their souls. Every savage stride along the Path to Glory sees them hack down more luckless foes. Blood runs in rivers and hoses walls and barricades with arterial sprays as the champions of Khorne strike off heads and carve open bodies, seeking the worthy kill that will – for but the most fleeting of moments – catch the eye of Khorne. Amidst such wanton carnage, even the lowliest devotee of the Blood God can begin their rise to power, their comrades looking on with naked hunger as aspiration becomes a violent reality.
From storied conqueror to obscure squad leader, every Khornate champion treads a personal Path to Glory. However unsung their names, they believe that the Blood God may deign to invest any of these hopefuls with a small measure of his wrath in the expectation that they will not squander it.
At the start of the battle round, after activating Blessings of Khorne, you can select one or more models from your army from those listed below (including models that are embarked within TRANSPORTS):
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This gifted killer channels the fullness of his rage into every weapon swing – doubly so when the Blood God’s gaze is upon him. WORLD EATERS model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1. While the bearer is a VESSEL OF WRATH , improve the Damage characteristic of those weapons by 1 as well. |
Anointed with the vitae of the freshly slain, this champion’s triumphant roars are supernaturally amplified until they echo into the Warp. WORLD EATERS model only. Each time the bearer’s unit destroys an enemy unit with a melee attack, roll one D6, adding 1 to the result if the bearer is a VESSEL OF WRATH : on a 4+, you gain 1CP. |
This circlet of black iron is said to grant its wearer a surge of vengeful violence when their doom becomes inescapable. WORLD EATERS model only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
Like an axe swept through defenceless flesh, some patron daemons of Khorne rip portals in reality for this favoured servant to surge through. WORLD EATERS DAEMON PRINCE or WORLD EATERS MOUNTED model only. Each time the bearer makes a Normal, Advance or Charge move, it can move horizontally through models and terrain features. When doing so, it can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them. |
In this section you’ll find additional rules for playing Crusade battles that are bespoke to WORLD EATERS units. You can find out more about Crusade armies in the main Crusade rules.
The World Eaters are exemplars of bloody fury. Slaying all before them, they take the skulls of those they have butchered to offer up before their bloodthirsty god, hoping their offering will be judged worthy, and that they will be rewarded for their holy slaughter with mighty gifts.
You can use the Skull Harvest tracker to keep a tally of the Skull points and Legendary Skull points earned by your units, or make a note on that unit’s Crusade card. Unless otherwise stated, a unit cannot gain more than 5 Skull points during a battle (there is no limit to the number of Legendary Skull points a unit can gain during a battle).![]() Below, Skull points are presented as shown here. ![]() Below, Legendary Skull points are presented as shown here. | ||
Only the greatest champions of the Blood God are granted his personal attention. In bloody rituals, warriors place their collected skulls before great brass icons and beseech Khorne to bless them with his favour.
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Blessed with murderous insights from centuries of warfare, these warriors use such lessons to honour Khorne further.
Khorne warps the flesh and bone of his faithful, turning them into twisted, monstrous killers worthy of fighting in his name.
Only a handful of the Blood God's devotees are truly marked for greatness, those who have harvested the greatest number of gory trophies in his name.
To the World Eaters, there are no foes more reviled than cowards. They strive to cut down any who would seek to deny the Blood God his due by fleeing combat.
The gore spilled by the World Eaters bubbles and boils. Those foes who breathe in its hissing steam are driven into a frenzy, throwing themselves at the Blood God's chosen in a mindless rage, leaving themselves open to the World Eaters' assault.
Khorne blesses his warriors with the aspect of his most terrifying daemons, rendering their forms nightmarish to behold.
As Khorne's blessed warriors raise their blades, conscious thought is replaced by savage instinct as they enter an insensate killing trance.
The Blood God lends his warriors unnatural speed, their sinews straining as they bound towards the foe.
Empowered by gore-drenched visions, Khorne's champions rain down furious blows on their foes, their mighty sweeps cleaving through armour, bone and flesh with ease.
If your Crusade army includes any WORLD EATERS units, you can select Agendas from those presented here.
Khorne demands blood! Slaughter all before you and show not one sign of cowardice lest you invite the Blood God’s eternal wrath.
Seek out the enemy’s mightiest champions, cut them down and offer their skulls to Khorne!
The World Eaters seek to drown entire worlds in blood, killing across the breadth of the battlefield and soaking the soil in crimson. In this way, they give the Blood God his due.
The World Eaters despoil their enemies’ sacred places, hewing off heads, flaying captives and piling these gruesome trophies high to venerate the Blood God.
If your Crusade army includes any WORLD EATERS units, you can spend Requisition points (RP) on any of the following Requisitions.
Glory is earned through bloodshed alone. World Eaters warriors see no shame in striking down their allies and claiming their trophies for themselves.
While lesser warriors may seek to conceal their battle scars, the World Eaters bear them with pride, for each wound carries a gore-drenched tale.
The path to immortality is treacherous indeed. Should an ambitious mortal fail to meet Khorne’s expectations, they may end their days as a mindless Chaos Spawn.
The ultimate prize for those dedicated to Khorne is to ascend to the immortal ranks of daemonhood. These blessed few ally their newfound infernal might with centuries of combat experience.
To enter the eightcage is to invite a horrific demise. Yet, the rewards are well worth the price for those who possess the willpower and fury to survive such a process.
To court the favour of the Blood God is to risk Khorne’s wrath. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation. These mindless beasts are then herded together with other unfortunate Spawn and goaded towards the enemy to spill blood in their dark masters name.
If a WORLD EATERS model from your Crusade force suffers Spawndom, remove that model’s unit from your Crusade force, then add a new WORLD EATERS CHAOS SPAWN unit to your Crusade force. The new unit has the same number of Battle Honours, Battle Scars, XP, Skull points and Legendary Skull points as the unit it replaced. If adding this unit would cause your Crusade points total to exceed your Crusade force’s Supply Limit, you must first increase your Supply Limit (such as by using the Increase Supply Limit Requisition) or your unit is removed from your Crusade force and no new unit is added in its place.
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When a WORLD EATERS model gains a Crusade Relic, you can select one of the Relics presented here.
This simple blade features a single jagged rune carved into its rough bone hilt. When blood is spilt on this rune, the weapon can cut through the skein of reality itself.
Each time the bearer’s unit destroys one or more units in the Fight phase, if there are no enemy units within 3" of the bearer’s unit at the Consolidate step, you can choose to remove the bearer’s unit from the battlefield and place it into Strategic Reserves. If you do, until after the bearer’s unit has been set back up on the battlefield, models in the bearer’s unit have the Deep Strike.Bound within this heavy brass collar is the essence of a Bloodthirster whose hatred of sorcery knows no bounds. A psyker with the audacity to unleash eldritch power near this relic finds their mind screaming with pain.
At the start of your Shooting phase, select one enemy PSYKER unit within 18" of and visible to the bearer. That unit must take a Battle-shock test, subtracting 2 from the result. If the test is failed, that enemy unit suffers 3 mortal wounds.Almost impervious to damage, this brass-edged armour glows red hot and trails gouts of smoke.
Add 1 to the bearer’s Toughness characteristic. Each time the bearer’s unit is selected to fight, select one enemy unit within Engagement Range of this model and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.This brass icon constantly oozes bright-red blood, driving those World Eaters nearby into an even more ferocious killing rage.
The first Blessing of Khorne activated for your army is active for the bearer’s unit until the end of the battle instead of until the end of the battle round, and its effects will apply to the bearer’s unit in addition to any other Blessings of Khorne active during the battle. Duplicated Blessings of Khorne have no additional effect on the bearer’s unit.This brazen skull perceives any foe’s weaknesses, revealing them to the bearer in its guttural whisper.
If the bearer is in your Crusade army, then during the Select Crusade Blessings step, roll one D6 if you are not the Underdog: on a 4+, you can select one Crusade Blessing to use in that battle.Those who battle under the wearer's command know their leader is a true killer.
The bearer has the following ability:One strong enough to wield Gorefather can scythe through their enemies in explosions of blood.
The bearer's melee weapons have the [devastating wounds] ability. At the end of the Fight phase, you can select one enemy unit within Engagement Range of the bearer and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.This weapon contains the essence of the Bloodthirster G’rmakht, contained only by the bearer’s will.
Improve the Attacks, Strength, Armour Penetration and Damage characteristics of the bearer’s melee weapons by 1. In addition, the bearer has the following ability:When a WORLD EATERS unit gains a Battle Trait, you can use one of the tables presented here to determine which Battle Trait that unit has gained.
The fall of an ally serves only to spur the survivors on, invigorated by the stench of freshly spilt blood.
Blessed with the Blood God’s boons, the World Eaters' possessed must take a great tally of skulls to retain them..
The possessed warriors of the Blood God find their limbs infused with infernal energy, allowing them to reach the foe and sate their desire for bloodshed swiftly.
The daemonic spirits bound within this vehicle's shell are ferociously aggressive and cannot be subjugated. They will vent their fury on any who cross their path.
The hull of this machine glows with runes of power, its armoured flanks warping back into shape after even the most catastrophic damage.
This vehicle's hull has manifested ornate sculptures of thick bronze, adding to its already formidable defenses.
Khorne's bloodied slayers have slaughtered their foes for centuries, and possess incredible martial skill alongside their berserk fury.
These warriors are bloodthirsty butchers determined to earn the Blood God's favour.
Many World Eaters seek out the greatest enemy champions, taking their skulls in the name of Khorne and piling them beneath brass icons.
In battle, the World Eaters lose themselves in a berserk rage that inures them to even the most agonising wounds and grants them unnatural resilience in the heat of battle.
Khorne's chosen rampage across the battlefield with wanton fury, butchering foes before fading away to strike new targets before the enemy can react.
Should Khorne see potential in his devotees, he may bless them with new and horrific gifts to aid them in their murderous endeavours.
Refined stimulants are combined with the blood of butchered victims and other macabre reagents to form a distillate of pure hatred.
The World Eaters are known to ritually scar their flesh with runes of dedication before battle. When their blood is spilt, it is a prepared offering to the Blood God.
While their masters watch over them, Khornate cultists fight with greater hatred and determination.
When your Crusade force accomplishes specific long-term goals, you can earn the Crusade badges shown below, representing your warriors’ successes over many battles.
You have earned renown as a merciless and savage warlord, claiming a bounty of skulls and spilling rivers of crimson viscera in the name of the Blood God. Through your gory toil, you have earned the boons of Khorne and bear his mark with brazen pride. Mortal thralls whisper that you bear the Blood God’s favour.
Terrible indeed is the carnage your armies have wrought as your crusade of bloodshed has carved its way across the stars. Such is your growing reputation that cultists, transhuman butchers and daemons have been drawn into its violent orbit. As craven foes flee before your advance and the brave are slaughtered without mercy, Khorne’s power flows through your veins like molten brass.
By the hand of your warband, armies have been slaughtered, cities burned to ash and planets drowned in oceans of blood. Truly, you are chosen by Khorne, for you have been gifted diabolic power beyond your wildest dreams. As your warband reaves and slaughters its way across the known galaxy, the final steps upon your Path to Glory loom. Immortality awaits.
Whether attacking an enemy voidship, or counterassaulting foes unwise enough to board a World Eaters vessel, these blood-drenched slaughterers reduce their victims to headless carcasses with shocking speed. Such close confines suit these murderous berzerkers perfectly.
Though not locked in the sorts of immense and epic bloodbaths believed to best draw the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.
Units from your army with the Blessings of Khorne ability retain that ability and gain this one.In the close confines of shipboard warfare, with their battle cries reverberating along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly unstoppable force.
Each time a WORLD EATERS unit from your army declares a charge, each target of that charge must take a Battle-shock test.Chosen of Khorne Many are the skulls this warrior has taken and offered up in the Blood God’s name, which has its rewards. Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice). |
Battle Lust Foes attempting to gun this warrior down only stoke his berserk rage still higher. Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit. |
The elite of the World Eaters burn with the unholy blessings of Khorne. However, such might is not given freely. Storming headlong into the close-quarters carnage of a boarding action is the ideal way in which such empowered warriors can claim the tithe of skulls they owe their Dark God.
Though not locked in the sorts of immense and epic bloodbaths believed to best draw the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.
Units from your army with the Blessings of Khorne ability retain that ability and gain this one.Nothing, not even death, can prevent these ferocious killers from claiming the skulls that are the Blood Gods due.
Each time a WORLD EATERS model from your army (excluding KHÂRN THE BETRAYER) is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.Frenzied So gripped is this warrior by the need to kill and kill again in Khornes name, that they never for even a moment pause in their endless hunt for fresh victims. You can re-roll Advance and Charge rolls made for the bearer, and the bearer is eligible to declare a charge in a turn in which it Advanced. |
Carmine Corona As this murderous champion butchers his foes, so a blazing crown of rage, hate and agony blazes to life about his brows. None can look upon this ghastly spectacle without their eyes bleeding and a bleak despair gripping their hearts. When the bearer destroys an enemy unit for the first time, until the end of the battle, the bearer has an Objective Control characteristic of 5. |
The CHARACTER keyword is used in the following World Eaters datasheets:
The greatest warriors, most cunning tacticians and seers lead their armies to war possessed of hard-won skills and powerful artefacts that mark them out as legendary commanders.
The BLOOD LEGIONS keyword is used in the following World Eaters datasheets:
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
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Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Titanic Khornate war engines draw teeming masses of cultists to war.
At the start of your Command phase, you can select one of the Idols of Khorne abilities listed below. Until the start of your next Command phase, that ability is active and its effects apply to all TITANIC and MONSTER units from your army. You can only select each Idols of Khorne ability once per battle.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.To call forth the blood legions requires the spilling of oceans of crimson gore.
Each time a BLOOD LEGIONS or unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Incoming fire serves only to fan the flames of daemonic fury, driving Khorne’s possessed into a malicious rage.
POSSESSED units from your army have the following ability:From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The TRANSPORT keyword is used in the following World Eaters datasheets:
The DEDICATED TRANSPORT keyword is used in the following World Eaters datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".The VEHICLE keyword is used in the following World Eaters datasheets:
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The EPIC HERO keyword is used in the following World Eaters datasheets:
From storied conqueror to obscure squad leader, every Khornate champion treads a personal Path to Glory. However unsung their names, they believe that the Blood God may deign to invest any of these hopefuls with a small measure of his wrath in the expectation that they will not squander it.
At the start of the battle round, after activating Blessings of Khorne, you can select one or more models from your army from those listed below (including models that are embarked within TRANSPORTS):
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The datasheets using EPIC HERO keyword can be found in the following Factions:
Unaligned: Unaligned Forces.The EPIC HERO keyword is used in the following datasheets:
The DAEMON PRINCE keyword is used in the following World Eaters datasheets:
Khorne warps the flesh and bone of his faithful, turning them into twisted, monstrous killers worthy of fighting in his name.
To court the favour of the Blood God is to risk Khorne’s wrath. Many powerful champions have disappeared beneath an overabundance of gifts, ending their Path to Glory as mindless aberrations of insane mutation. These mindless beasts are then herded together with other unfortunate Spawn and goaded towards the enemy to spill blood in their dark masters name.
If a model from your Crusade force suffers Spawndom, remove that model’s unit from your Crusade force, then add a new WORLD EATERS CHAOS SPAWN unit to your Crusade force. The new unit has the same number of Battle Honours, Battle Scars, XP, Skull points and Legendary Skull points as the unit it replaced. If adding this unit would cause your Crusade points total to exceed your Crusade force’s Supply Limit, you must first increase your Supply Limit (such as by using the Increase Supply Limit Requisition) or your unit is removed from your Crusade force and no new unit is added in its place.The DAEMON keyword is used in the following World Eaters datasheets:
Information uncovered by your forces has revealed the growing importance of this war zone and the increasing threat posed by enemies. In response, high command has acceded to your urgent request for reinforcements.
The POSSESSED keyword is used in the following World Eaters datasheets:
The INFANTRY keyword is used in the following World Eaters datasheets:
The MONSTER keyword is used in the following World Eaters datasheets:
Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.To enter the eightcage is to invite a horrific demise. Yet, the rewards are well worth the price for those who possess the willpower and fury to survive such a process.
The ultimate prize for those dedicated to Khorne is to ascend to the immortal ranks of daemonhood. These blessed few ally their newfound infernal might with centuries of combat experience.