The World Eaters hurl themselves into battle with psychotic fury. They feel neither fear nor mercy, nor anything save the pounding crimson rage that propels them across the battlefield. Chainaxes roaring, the World Eaters rip the heart from the enemy with the unstoppable ferocity of their assault, bellowing oaths to the Blood God as they paint themselves in jetting gore.
Book | Kind | Edition | Version | Last update |
World Eaters | ||||
World Eaters | Index | 10 | June 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 1.11 | June 2024 |
Balance Dataslate | ||||
Balance Dataslate | Rulebook | 10 | June 2024 | June 2024 |
Legends: Heretic Astartes | ||||
Legends: Heretic Astartes | Datasheet | 10 | May 2024 | |
Horus Heresy Legends: Heretic Astartes | ||||
Horus Heresy Legends: Heretic Astartes | Datasheet | 10 | June 2023 | |
Horus Heresy Legends: Adeptus Astartes | ||||
Horus Heresy Legends: Adeptus Astartes | Datasheet | 10 | June 2023 |
Q: | Can the Favoured of Khorne Enhancement be used while the bearer is embarked within a TRANSPORT? |
A: | No. |
Q: | Can the Favoured of Khorne Enhancement be used while the bearer is in Reserves? |
A: | Yes. |
Q: | If you have no models left on the battlefield, can you still make a Blessings of Khorne roll? |
A: | Yes. |
Q: | If I roll one D6 for a KHORNE BERZERKER unit’s Blood Surge move and then choose not to move the models, do those models still count as having made a Blood Surge move that phase? |
A: | Yes, they have made a Blood Surge move of 0". |
Q: | When a KHORNE BERZERKER model makes a Blood Surge move, does that model have to move the full amount allowed by the dice result? |
A: | No, it can move any distance up to that result. |
Q: | If I control an objective marker and have more than one unit that contains a model equipped with an icon of Khorne within range of that objective marker, can I re-roll one of my Blessings of Khorne dice for each of those units within range of that objective marker? |
A: | Yes. |
Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.RAGE-FUELLED INVIGORATION ANY DOUBLE |
WRATHFUL DEVOTION ANY DOUBLE |
MARTIAL EXCELLENCE DOUBLE 3+ |
TOTAL CARNAGE DOUBLE 4+ OR ANY TRIPLE |
WARP BLADES DOUBLE 5+ OR ANY TRIPLE |
UNBRIDLED BLOODLUST DOUBLE 6 OR TRIPLE 4+ |
The World Eaters fight in a perpetual fury, driven ever onwards to slaughter all who stand in their way. All of their warriors have been subject to horrific psycho-surgery, implanted with crude devices that amplify their aggression, while some also submit to possession by the raging daemons of the Blood God. Whatever drives their berserk rage, these warriors only stop killing when every foe lies in ruin at their feet – and sometimes not even then.
Each time a WORLD EATERS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
This warrior has the favour of Khorne; the Blood God seems to aid him in his slaughter with a portion of his own power. WORLD EATERS model only. Once per battle, when you make a Blessings of Khorne roll, before doing anything else, the bearer can use this Enhancement. If it does, discard all of the dice from that roll and make a new Blessings of Khorne roll. This new roll does not count as a re-roll, so any rules that enable you to re-roll or manipulate individual dice (e.g. Icon of Khorne) can still be used. |
The bearer of this daemon-infested weapon is driven to a state of apoplectic frenzy by the proximity of its red-hot steel. WORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer. |
This veteran killer’s lust for battle draws him into any and all fights, his thirst driving him to new heights of battlefield frenzy. WORLD EATERS model only. You can select the bearer’s unit for the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. |
This helm is forged from unbreakable brass from the Blood God’s own throne. Any who seek to take the bearer’s skull find that their blades break upon it. WORLD EATERS model only. Each time an attack is allocated to the bearer, halve the Damage characteristic of that attack. |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.RAGE-FUELLED INVIGORATION ANY DOUBLE |
WRATHFUL DEVOTION ANY DOUBLE |
MARTIAL EXCELLENCE DOUBLE 3+ |
TOTAL CARNAGE DOUBLE 4+ OR ANY TRIPLE |
WARP BLADES DOUBLE 5+ OR ANY TRIPLE |
UNBRIDLED BLOODLUST DOUBLE 6 OR TRIPLE 4+ |
This warrior has the favour of Khorne; the Blood God seems to aid him in his slaughter with a portion of his own power.
WORLD EATERS model only. Once per battle, when you make a Blessings of Khorne roll, before doing anything else, the bearer can use this Enhancement. If it does, discard all of the dice from that roll and make a new Blessings of Khorne roll. This new roll does not count as a re-roll, so any rules that enable you to re-roll or manipulate individual dice (e.g. Icon of Khorne) can still be used.
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Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.