The World Eaters hurl themselves into battle with psychotic fury. They feel neither fear nor mercy, nor anything save the pounding crimson rage that propels them across the battlefield. Chainaxes roaring, the World Eaters rip the heart from the enemy with the unstoppable ferocity of their assault, bellowing oaths to the Blood God as they paint themselves in jetting gore.
Book | Kind | Edition | Version | Last update |
World Eaters | ||||
World Eaters | Index | 10 | December 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 1.14 | December 2024 |
Balance Dataslate | ||||
Balance Dataslate | Rulebook | 10 | December 2024 | December 2024 |
Boarding Actions | ||||
Boarding Actions | Expansion | 10 | 1.0 | October 2024 |
Horus Heresy Legends: Heretic Astartes | ||||
Horus Heresy Legends: Heretic Astartes | Datasheet | 10 | September 2024 | |
Legends: Heretic Astartes | ||||
Legends: Heretic Astartes | Datasheet | 10 | September 2024 | |
Horus Heresy Legends: Adeptus Astartes | ||||
Horus Heresy Legends: Adeptus Astartes | Datasheet | 10 | September 2024 |
Q: | If I use the For the Blood God! Stratagem to make a Blessings of Khorne roll, could I use a triple 6 from that roll (if there is one) to use Angron’s Reborn in Blood ability? |
A: | Yes. |
Q: | If Angron has been destroyed, can a player still select that unit for abilities that instruct them to select a unit in their opponent’s army – e.g. Oath of Moment – in case Angron is returned to the battlefield using the Reborn in Blood ability? |
A: | No. |
Q: | Can a World Eaters Helbrute’s Frenzy ability trigger more than once per phase? |
A: | Yes. |
Q: | Can a World Eaters Helbrute’s Frenzy ability allow it to fight (and therefore Pile In) when it is not within Engagement Range? |
A: | No, unless it is the Fight phase and it would be able to end a Pile-in move within Engagement Range of one or more enemy units. |
Q: | Can a World Eaters Helbrute’s Frenzy ability allow it to fight in the Shooting phase, and shoot in the Fight phase? |
A: | Yes, but it must have one or more eligible targets to be able to do so. In most cases, this will mean it cannot shoot in the Fight phase, as it does not benefit from the Big Guns Never Tire rule in the Fight phase. |
Q: | If a World Eaters Helbrute’s Frenzy ability is triggered, can I still select that unit to shoot or fight that phase? |
A: | Yes. |
Q: | Can the Favoured of Khorne Enhancement be used while the bearer is embarked within a TRANSPORT? |
A: | No. |
Q: | Can the Favoured of Khorne Enhancement be used while the bearer is in Reserves? |
A: | Yes. |
Q: | If you have no models left on the battlefield, can you still make a Blessings of Khorne roll? |
A: | Yes. |
Q: | If I roll one D6 for a KHORNE BERZERKER unit’s Blood Surge move and then choose not to move the models, do those models still count as having made a Blood Surge move that phase? |
A: | Yes, they have made a Blood Surge move of 0". |
Q: | When a KHORNE BERZERKER model makes a Blood Surge move, does that model have to move the full amount allowed by the dice result? |
A: | No, it can move any distance up to that result. |
Q: | If I control an objective marker and have more than one unit that contains a model equipped with an icon of Khorne within range of that objective marker, can I re-roll one of my Blessings of Khorne dice for each of those units within range of that objective marker? |
A: | Yes. |
Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.RAGE-FUELLED INVIGORATION ANY DOUBLE |
WRATHFUL DEVOTION ANY DOUBLE |
MARTIAL EXCELLENCE DOUBLE 3+ |
TOTAL CARNAGE DOUBLE 4+ OR ANY TRIPLE |
WARP BLADES DOUBLE 5+ OR ANY TRIPLE |
UNBRIDLED BLOODLUST DOUBLE 6 OR TRIPLE 4+ |
The World Eaters fight in a perpetual fury, driven ever onwards to slaughter all who stand in their way. All of their warriors have been subject to horrific psycho-surgery, implanted with crude devices that amplify their aggression, while some also submit to possession by the raging daemons of the Blood God. Whatever drives their berserk rage, these warriors only stop killing when every foe lies in ruin at their feet – and sometimes not even then.
Each time a WORLD EATERS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
This warrior has the favour of Khorne; the Blood God seems to aid him in his slaughter with a portion of his own power. WORLD EATERS model only. Once per battle, when you make a Blessings of Khorne roll, before doing anything else, the bearer can use this Enhancement. If it does, discard all of the dice from that roll and make a new Blessings of Khorne roll. This new roll does not count as a re-roll, so any rules that enable you to re-roll or manipulate individual dice (e.g. Icon of Khorne) can still be used. |
The bearer of this daemon-infested weapon is driven to a state of apoplectic frenzy by the proximity of its red-hot steel. WORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer. |
This veteran killer’s lust for battle draws him into any and all fights, his thirst driving him to new heights of battlefield frenzy. WORLD EATERS model only. You can select the bearer’s unit for the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. |
This helm is forged from unbreakable brass from the Blood God’s own throne. Any who seek to take the bearer’s skull find that their blades break upon it. WORLD EATERS model only. Each time an attack is allocated to the bearer, halve the Damage characteristic of that attack. |
Whether attacking an enemy voidship, or counterassaulting foes unwise enough to board a World Eaters vessel, these blood-drenched slaughterers reduce their victims to headless carcasses with shocking speed. Such close confines suit these murderous berzerkers perfectly.
Though not locked in the sorts of immense and epic bloodbaths believed to best draw the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.
Units from your army with the Blessings of Khorne ability retain that ability and gain this one.In the close confines of shipboard warfare, with their battle cries reverberating along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly unstoppable force.
Each time a WORLD EATERS unit from your army declares a charge, each target of that charge must take a Battle-shock test.Chosen of Khorne Many are the skulls this warrior has taken and offered up in the Blood God’s name, which has its rewards. Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice). |
Battle Lust Foes attempting to gun this warrior down only stoke his berserk rage still higher. Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit. |
The elite of the World Eaters burn with the unholy blessings of Khorne. However, such might is not given freely. Storming headlong into the close-quarters carnage of a boarding action is the ideal way in which such empowered warriors can claim the tithe of skulls they owe their Dark God.
Though not locked in the sorts of immense and epic bloodbaths believed to best draw the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.
Units from your army with the Blessings of Khorne ability retain that ability and gain this one.Nothing, not even death, can prevent these ferocious killers from claiming the skulls that are the Blood Gods due.
Each time a WORLD EATERS model from your army (excluding KHÂRN THE BETRAYER) is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.Frenzied So gripped is this warrior by the need to kill and kill again in Khornes name, that they never for even a moment pause in their endless hunt for fresh victims. You can re-roll Advance and Charge rolls made for the bearer, and the bearer is eligible to declare a charge in a turn in which it Advanced. |
Carmine Corona As this murderous champion butchers his foes, so a blazing crown of rage, hate and agony blazes to life about his brows. None can look upon this ghastly spectacle without their eyes bleeding and a bleak despair gripping their hearts. When the bearer destroys an enemy unit for the first time, until the end of the battle, the bearer has an Objective Control characteristic of 5. |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.
If your Army Faction is , at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.RAGE-FUELLED INVIGORATION ANY DOUBLE |
WRATHFUL DEVOTION ANY DOUBLE |
MARTIAL EXCELLENCE DOUBLE 3+ |
TOTAL CARNAGE DOUBLE 4+ OR ANY TRIPLE |
WARP BLADES DOUBLE 5+ OR ANY TRIPLE |
UNBRIDLED BLOODLUST DOUBLE 6 OR TRIPLE 4+ |
The BLACK TEMPLARS keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS keyword is used in the following Space Marines datasheets:
The DARK ANGELS keyword is used in the following Space Marines datasheets:
The DEATHWATCH keyword is used in the following Space Marines datasheets:
The SPACE WOLVES keyword is used in the following Space Marines datasheets:
In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-riddled corpses, and honour is finally satisfied.
If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:Monsters and war engines can dispense death from afar even as they trample the masses before them.
MONSTER and VEHICLE units are eligible to shoot in their controlling player’s Shooting phase even while they are within Engagement Range of one or more enemy units. Ranged weapons equipped by MONSTER and VEHICLE units can target one or more of the enemy units they are within Engagement Range of, even if other friendly units are also within Engagement Range of the same enemy unit. Each time a MONSTER or VEHICLE unit makes a ranged attack, if that unit was within Engagement Range of one or more enemy units when it selected its targets, unless that attack is made with a Pistol, subtract 1 from that attack’s Hit roll.This warrior has the favour of Khorne; the Blood God seems to aid him in his slaughter with a portion of his own power.
Blessings of Khorne roll, before doing anything else, the bearer can use this Enhancement. If it does, discard all of the dice from that roll and make a new Blessings of Khorne roll. This new roll does not count as a re-roll, so any rules that enable you to re-roll or manipulate individual dice (e.g. Icon of Khorne) can still be used.
model only. Once per battle, when you make a
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Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.