RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Psychic Stalk [precision, psychic] | |||||||
Psychic Stalk [precision, psychic] | 18" | 1 | 2+ | 6 | -1 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Black Staff of Ahriman [psychic] | |||||||
Black Staff of Ahriman [psychic] | Melee | 5 | 2+ | 7 | -1 | 3 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Psychic Stalk [precision, psychic] | |||||||
Psychic Stalk [precision, psychic] | 18" | 1 | 2+ | 6 | -1 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Black Staff of Ahriman [psychic] | |||||||
Black Staff of Ahriman [psychic] | Melee | 5 | 2+ | 7 | -1 | 3 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Astral Blast [blast, devastating wounds, psychic] | |||||||
Astral Blast [blast, devastating wounds, psychic] | 18" | D6 | 2+ | 6 | -2 | D3 | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
Warpflame pistol [ignores cover, pistol, torrent] | |||||||
Warpflame pistol [ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 5 | 2+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arcane Fire [ignores cover, psychic, torrent] | |||||||
Arcane Fire [ignores cover, psychic, torrent] | 18" | D6 | N/A | 6 | -2 | D3 | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
Warpflame pistol [ignores cover, pistol, torrent] | |||||||
Warpflame pistol [ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 5 | 2+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Screamer Invocation – witchfire [psychic, torrent] | |||||||
Screamer Invocation – witchfire [psychic, torrent] | 18" | 2D3 | N/A | 6 | -2 | 1 | |
Screamer Invocation – focused witchfire [hazardous, psychic, torrent] | |||||||
Screamer Invocation – focused witchfire [hazardous, psychic, torrent] | 18" | 2D6 | N/A | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gaze of Magnus [devastating wounds, psychic] | |||||||
Gaze of Magnus [devastating wounds, psychic] | 24" | 3D3 | 2+ | 9 | -2 | 3 | |
Tzeentch’s Firestorm [blast, psychic] | |||||||
Tzeentch’s Firestorm [blast, psychic] | 24" | D6+3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of Magnus – strike [devastating wounds, psychic] | |||||||
Blade of Magnus – strike [devastating wounds, psychic] | Melee | 7 | 2+ | 16 | -3 | 3 | |
Blade of Magnus – sweep [psychic] | |||||||
Blade of Magnus – sweep [psychic] | Melee | 14 | 2+ | 8 | -1 | 1 |
1 model | 465 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 6 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike [psychic] | |||||||
Hellforged weapons – strike [psychic] | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep [psychic] | |||||||
Hellforged weapons – sweep [psychic] | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 6 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike [psychic] | |||||||
Hellforged weapons – strike [psychic] | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep [psychic] | |||||||
Hellforged weapons – sweep [psychic] | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fires of the Abyss [pistol, psychic, sustained hits 3] | |||||||
Fires of the Abyss [pistol, psychic, sustained hits 3] | 12" | 2D6 | 2+ | 5 | -1 | 1 | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 2+ | 4 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
Warpflame pistol [ignores cover, pistol, torrent] | |||||||
Warpflame pistol [ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Coruscating Flames [anti-monster 4+, anti-vehicle 4+, devastating wounds, psychic] | |||||||
Coruscating Flames [anti-monster 4+, anti-vehicle 4+, devastating wounds, psychic] | 18" | 3 | 3+ | 4 | -3 | 2 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 5 | 3+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Mutating orbs [blast, devastating wounds, psychic] | |||||||
Mutating orbs [blast, devastating wounds, psychic] | 18" | D6 | 3+ | 9 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Shaman’s stave [psychic] | |||||||
Shaman’s stave [psychic] | Melee | 3 | 3+ | 5 | -1 | D3 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol [pistol] | |||||||
Inferno bolt pistol [pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Inferno boltgun | |||||||
Inferno boltgun | 24" | 2 | 3+ | 4 | -1 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
Soulreaper cannon [devastating wounds] | |||||||
Soulreaper cannon [devastating wounds] | 24" | 6 | 3+ | 6 | -1 | 1 | |
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic] | |||||||
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic] | 18" | 2 | 3+ | 4 | -3 | 1 | |
Warpflame pistol [pistol, ignores cover, torrent] | |||||||
Warpflame pistol [pistol, ignores cover, torrent] | 12" | D6 | N/A | 3 | -1 | 1 | |
Warpflamer [ignores cover, torrent] | |||||||
Warpflamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 3 | 3+ | 6 | -1 | D3 |
5 models | 110 |
10 models | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 | |
Tzaangor blades | |||||||
Tzaangor blades | Melee | 2 | 4+ | 5 | -1 | 1 |
10 models | 65 |
20 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Terrax melta cutter [melta 2] | |||||||
Terrax melta cutter [melta 2] | 12" | 5 | 3+ | 9 | -4 | D6 | |
Twin volkite charger [devastating wounds, twin-linked] | |||||||
Twin volkite charger [devastating wounds, twin-linked] | 18" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Termite drill [anti-vehicle 3+] | |||||||
Termite drill [anti-vehicle 3+] | Melee | 6 | 4+ | 14 | -2 | D3+3 |
1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Warp vortex – blast [blast] | |||||||
Warp vortex – blast [blast] | 24" | D6+3 | 3+ | 9 | -2 | 2 | |
Warp vortex – beam [devastating wounds] | |||||||
Warp vortex – beam [devastating wounds] | 24" | 1 | 3+ | 18 | -4 | D6+6 | |
Warp vortex – torrent [ignores cover, torrent] | |||||||
Warp vortex – torrent [ignores cover, torrent] | 12" | 2D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Betentacled maw | |||||||
Betentacled maw | Melee | 15 | 3+ | 7 | 0 | 1 | |
Mutalith claws | |||||||
Mutalith claws | Melee | 5 | 3+ | 9 | -2 | 4 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy warpflamer [ignores cover, torrent] | |||||||
Heavy warpflamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -2 | 1 | |
Hellfyre missile rack | |||||||
Hellfyre missile rack | 36" | 2 | 3+ | 10 | -2 | 3 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Soulreaper cannon [devastating wounds] | |||||||
Soulreaper cannon [devastating wounds] | 24" | 6 | 3+ | 6 | -1 | 1 | |
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic] | |||||||
Warpsmite [anti-infantry 4+, devastating wounds, pistol, psychic] | 18" | 3 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 3 | 3+ | 5 | -2 | 2 |
5 models | 190 |
10 models | 380 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
2 models | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cultist firearm | |||||||
Cultist firearm | 24" | 1 | 4+ | 3 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Brutal assault weapon | |||||||
Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
10 models | 55 |
20 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Defiler cannon [blast] | |||||||
Defiler cannon [blast] | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Inferno combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
Reaper autocannon [DEVASTATING WOUNDS, SUSTAINED HITS 1] | |||||||
Reaper autocannon [DEVASTATING WOUNDS, SUSTAINED HITS 1] | 36" | 4 | 3+ | 7 | -1 | 1 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin inferno heavy bolter [SUSTAINED HITS 1, TWIN-LINKED] | |||||||
Twin inferno heavy bolter [SUSTAINED HITS 1, TWIN-LINKED] | 36" | 3 | 3+ | 5 | -2 | 2 | |
Twin lascannon [TWIN-LINKED] | |||||||
Twin lascannon [TWIN-LINKED] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Defiler claws | |||||||
Defiler claws | Melee | 5 | 3+ | 16 | -3 | D6+1 | |
Defiler scourge [extra attacks] | |||||||
Defiler scourge [extra attacks] | Melee | 3 | 3+ | 12 | -1 | 2 |
1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ectoplasma cannon [blast] | |||||||
Ectoplasma cannon [blast] | 36" | D3 | 3+ | 10 | -3 | 3 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Forgefiend claws | |||||||
Forgefiend claws | Melee | 3 | 3+ | 6 | 0 | 1 | |
Forgefiend jaws | |||||||
Forgefiend jaws | Melee | 5 | 3+ | 7 | 0 | 2 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Helbrute plasma cannon [blast, hazardous] | |||||||
Helbrute plasma cannon [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Missile launcher – frag [blast] | |||||||
Missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin inferno heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin inferno heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -2 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 | |
Helbrute fist | |||||||
Helbrute fist | Melee | 5 | 3+ | 12 | -2 | 3 | |
Helbrute hammer | |||||||
Helbrute hammer | Melee | 5 | 4+ | 14 | -3 | D6+1 | |
Power scourge | |||||||
Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleflamer [ignores cover, torrent] | |||||||
Baleflamer [ignores cover, torrent] | 12" | D6+3 | N/A | 6 | -1 | 2 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Heldrake claws [anti-fly 2+, devastating wounds] | |||||||
Heldrake claws [anti-fly 2+, devastating wounds] | Melee | 5 | 3+ | 7 | -1 | 2 |
1 model | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
Soulshatter lascannon | |||||||
Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Twin inferno heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin inferno heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Magma cutter [melta 2] | |||||||
Magma cutter [melta 2] | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lasher tendrils [extra attacks] | |||||||
Lasher tendrils [extra attacks] | Melee | 6 | 3+ | 7 | -1 | 1 | |
Maulerfiend fists | |||||||
Maulerfiend fists | Melee | 6 | 3+ | 14 | -2 | D6+1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
Inferno heavy bolter [sustained hits 1] | |||||||
Inferno heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -2 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Predator twin lascannon [twin-linked] | |||||||
Predator twin lascannon [twin-linked] | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
Inferno heavy bolter [sustained hits 1] | |||||||
Inferno heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -2 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Predator autocannon [rapid fire 2] | |||||||
Predator autocannon [rapid fire 2] | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter [rapid fire 2] | |||||||
Inferno combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Inferno combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Fatecaster greatbow [lethal hits, precision] | |||||||
Fatecaster greatbow [lethal hits, precision] | 30" | 2 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 4 | 4+ | 4 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 | |
Divining spear [lance, precision] | |||||||
Divining spear [lance, precision] | Melee | 3 | 4+ | 5 | -2 | 1 |
3 models | 50 |
6 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -3 | 3 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cerberus neutron pulse array [twin-linked] | |||||||
Cerberus neutron pulse array [twin-linked] | 48" | 3 | 3+ | 16 | -4 | D6+3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 4+] | |||||||
Hellstrike missile battery [anti-fly 4+] | 72" | 4 | 3+ | 8 | -2 | 3 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Thunderhawk heavy cannon [blast] | |||||||
Thunderhawk heavy cannon [blast] | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
Turbo-laser destructor [blast] | |||||||
Turbo-laser destructor [blast] | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 840 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aiolos missile launcher [blast] | |||||||
Aiolos missile launcher [blast] | 48" | D6+3 | 3+ | 5 | 0 | 1 | |
Anvilus autocannon battery [twin-linked] | |||||||
Anvilus autocannon battery [twin-linked] | 48" | 4 | 3+ | 9 | -1 | 3 | |
Arachnus heavy lascannon battery | |||||||
Arachnus heavy lascannon battery | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Boreas air defence missiles [anti-fly 2+] | |||||||
Boreas air defence missiles [anti-fly 2+] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Hellfire plasma cannonade – standard | |||||||
Hellfire plasma cannonade – standard | 36" | 6 | 3+ | 7 | -2 | 2 | |
Hellfire plasma cannonade – supercharge [hazardous] | |||||||
Hellfire plasma cannonade – supercharge [hazardous] | 36" | 6 | 3+ | 8 | -3 | 3 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Volkite falconet battery [devastating wounds] | |||||||
Volkite falconet battery [devastating wounds] | 30" | 6 | 3+ | 9 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin Falchion volcano cannon [blast, twin-linked] | |||||||
Twin Falchion volcano cannon [blast, twin-linked] | 120" | D3+1 | 3+ | 24 | -5 | 12 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 515 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Fellblade accelerator cannon – AP shells | |||||||
Fellblade accelerator cannon – AP shells | 72" | 2 | 3+ | 14 | -3 | 6 | |
Fellblade accelerator cannon – HE shells [blast] | |||||||
Fellblade accelerator cannon – HE shells [blast] | 72" | 2D6 | 3+ | 8 | -1 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 535 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Quad heavy bolter [twin-linked, sustained hits 1] | |||||||
Quad heavy bolter [twin-linked, sustained hits 1] | 36" | 6 | 3+ | 5 | -1 | 2 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin avenger bolt cannon [twin-linked] | |||||||
Twin avenger bolt cannon [twin-linked] | 36" | 10 | 3+ | 6 | -1 | 2 | |
Twin hellstrike launcher [anti-fly 2+, twin-linked] | |||||||
Twin hellstrike launcher [anti-fly 2+, twin-linked] | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Heavy bolter [SUSTAINED HITS 1] | |||||||
Heavy bolter [SUSTAINED HITS 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Kratos battle cannon – AP [heavy] | |||||||
Kratos battle cannon – AP [heavy] | 36" | 1 | 3+ | 18 | -4 | D6+3 | |
Kratos battle cannon – HE [blast] | |||||||
Kratos battle cannon – HE [blast] | 36" | D6+3 | 3+ | 10 | -1 | 3 | |
Lascannons | |||||||
Lascannons | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Melta blast-gun [melta 2] | |||||||
Melta blast-gun [melta 2] | 24" | 4 | 3+ | 12 | -4 | D6 | |
Multi-melta [MELTA 2] | |||||||
Multi-melta [MELTA 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin boltgun [twin-linked] | |||||||
Twin boltgun [twin-linked] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Volkite caliver [devastating wounds] | |||||||
Volkite caliver [devastating wounds] | 24" | 2 | 3+ | 5 | 0 | 2 | |
Volkite cardanelle [devastating wounds] | |||||||
Volkite cardanelle [devastating wounds] | 36" | 9 | 3+ | 9 | 0 | 3 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 265 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Quad launcher – shatter shells | |||||||
Quad launcher – shatter shells | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells [blast, indirect fire] | |||||||
Quad launcher – thunderfire shells [blast, indirect fire] | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin volkite culverin [devastating wounds, twin-linked] | |||||||
Twin volkite culverin [devastating wounds, twin-linked] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [twin-linked, sustained hits 1] | |||||||
Twin heavy bolter [twin-linked, sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cyclonic melta lance [melta 2] | |||||||
Cyclonic melta lance [melta 2] | 18" | D6 | 3+ | 9 | -4 | D6 | |
Grav-flux bombard [anti-vehicle 2+, blast] | |||||||
Grav-flux bombard [anti-vehicle 2+, blast] | 24" | 2D3 | 3+ | 8 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Storm cannon [twin-linked] | |||||||
Storm cannon [twin-linked] | 36" | 4 | 3+ | 9 | -1 | 3 | |
Twin volkite caliver [devastating wounds, twin-linked] | |||||||
Twin volkite caliver [devastating wounds, twin-linked] | 24" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Leviathan siege claw | |||||||
Leviathan siege claw | Melee | 5 | 3+ | 12 | -2 | 3 | |
Leviathan siege drill [anti-vehicle 3+] | |||||||
Leviathan siege drill [anti-vehicle 3+] | Melee | 4 | 3+ | 12 | -2 | 3 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Siege melta array [melta 2] | |||||||
Siege melta array [melta 2] | 24" | 6 | 3+ | 9 | -4 | D6 | |
Skyreaper battery [anti-fly 4+] | |||||||
Skyreaper battery [anti-fly 4+] | 48" | 8 | 3+ | 7 | -1 | 2 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 610 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Graviton cannon [anti-vehicle 2+, blast, heavy] | |||||||
Graviton cannon [anti-vehicle 2+, blast, heavy] | 36" | D6 | 3+ | 6 | -2 | 2 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Quad heavy bolter [heavy, twin-linked, sustained hits 1] | |||||||
Quad heavy bolter [heavy, twin-linked, sustained hits 1] | 36" | 6 | 3+ | 5 | -1 | 2 | |
Quad launcher – shatter shells [heavy] | |||||||
Quad launcher – shatter shells [heavy] | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells [blast, heavy, indirect fire] | |||||||
Quad launcher – thunderfire shells [blast, heavy, indirect fire] | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Conversion beam cannon [conversion, sustained hits d3] | |||||||
Conversion beam cannon [conversion, sustained hits d3] | 24" | 1 | 3+ | 7 | -1 | 3 | |
Cyclone missile launcher – frag [BLAST] | |||||||
Cyclone missile launcher – frag [BLAST] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – krak | |||||||
Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
Graviton blaster [anti-vehicle 2+] | |||||||
Graviton blaster [anti-vehicle 2+] | 18" | 2 | 3+ | 5 | -1 | 1 | |
Twin autocannon [TWIN-LINKED] | |||||||
Twin autocannon [TWIN-LINKED] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1] | |||||||
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [TWIN-LINKED] | |||||||
Twin lascannon [TWIN-LINKED] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy plasma cannon – standard [blast] | |||||||
Heavy plasma cannon – standard [blast] | 36" | D3 | 3+ | 7 | -2 | 2 | |
Heavy plasma cannon – supercharge [blast, hazardous] | |||||||
Heavy plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Kheres-pattern assault cannon [devastating wounds] | |||||||
Kheres-pattern assault cannon [devastating wounds] | 24" | 6 | 3+ | 7 | -1 | 1 | |
Multi-melta [MELTA 2] | |||||||
Multi-melta [MELTA 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Plasma blaster – standard | |||||||
Plasma blaster – standard | 18" | 2 | 3+ | 7 | -2 | 1 | |
Plasma blaster – supercharge [HAZARDOUS] | |||||||
Plasma blaster – supercharge [HAZARDOUS] | 18" | 2 | 3+ | 8 | -3 | 2 | |
Twin volkite culverin [devastating wounds, twin-linked] | |||||||
Twin volkite culverin [devastating wounds, twin-linked] | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Dreadnought chainfist [anti-vehicle 3+] | |||||||
Dreadnought chainfist [anti-vehicle 3+] | Melee | 4 | 3+ | 12 | -2 | 3 | |
Dreadnought combat weapon | |||||||
Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Herakles-pattern autocannon [rapid fire 2] | |||||||
Herakles-pattern autocannon [rapid fire 2] | 48" | 6 | 3+ | 9 | -1 | 3 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Punisher rotary cannon [devastating wounds] | |||||||
Punisher rotary cannon [devastating wounds] | 36" | 18 | 4+ | 6 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Venator neutron laser [heavy] | |||||||
Venator neutron laser [heavy] | 48" | 3 | 3+ | 16 | -4 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 3+] | |||||||
Hellstrike missile battery [anti-fly 3+] | 48" | 4 | 3+ | 10 | -3 | D6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 |
1 model | 1100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer [heavy] | |||||||
Laser destroyer [heavy] | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 315 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin hellstrike launcher [anti-fly 2+, twin-linked] | |||||||
Twin hellstrike launcher [anti-fly 2+, twin-linked] | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Typhoon missile launcher – frag [blast] | |||||||
Typhoon missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
Vengeance launcher [blast] | |||||||
Vengeance launcher [blast] | 48" | 2D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 255 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dreadhammer siege cannon [blast] | |||||||
Dreadhammer siege cannon [blast] | 24" | D6+6 | 3+ | 14 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer [torrent, ignores cover] | |||||||
Heavy flamer [torrent, ignores cover] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 385 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Scorpius multi-launcher [blast, indirect fire] | |||||||
Scorpius multi-launcher [blast, indirect fire] | 48" | 2D3+3 | 3+ | 6 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Xiphon missile battery [anti-fly 2+] | |||||||
Xiphon missile battery [anti-fly 2+] | 60" | 3 | 3+ | 7 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.The Thousand Sons channel their arcane power through battlefield ritual, beseeching the Changer of the Ways to gift them forbidden knowledge or ravage their foes with warpfire and mutation.
If your Army Faction is , at the end of your Command phase, each model from your army with this ability that is on the battlefield (excluding Battle-shocked models) generates you a number of Cabal points equal to the number shown in its ability (e.g. a model with the Cabal of Sorcerers 2 ability would generate you 2 Cabal points). The combined total of these is your Cabal points pool. During the battle round, you can use Rituals from the list below, deducting the Cabal points cost of each one from your Cabal points pool. If you do not have enough Cabal points for a Ritual, you cannot use it. Each Ritual can only be used once per phase. At the start of your next Command phase, your Cabal points pool resets to zero. Each time you use a Ritual, select one PSYKER model from your army (excluding models that have already been selected for this rule this turn), then apply that Ritual’s effect using that PSYKER.WEAVER OF FATES (PSYCHIC) 2 CABAL POINTS |
TEMPORAL SURGE (PSYCHIC) 5 CABAL POINTS |
ECHOES FROM THE WARP (PSYCHIC) 6 CABAL POINTS |
DOOMBOLT (PSYCHIC) 7 CABAL POINTS |
TWIST OF FATE (PSYCHIC) 9 CABAL POINTS |
|
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The INFANTRY keyword is used in the following Thousand Sons datasheets:
The CHARACTER keyword is used in the following Thousand Sons datasheets:
The EPIC HERO keyword is used in the following Thousand Sons datasheets:
The PSYKER keyword is used in the following Thousand Sons datasheets:
The CHAOS keyword is used in the following Thousand Sons datasheets:
The TZEENTCH keyword is used in the following Thousand Sons datasheets:
High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.With each site seized by the thrallband’s warriors, the flow of arcane energies increases, and the veil between reality and the Warp erodes. The resultant influxes of Warp energy are potent enough to invoke the flesh-change and must be channelled carefully by the thrallband’s Sorcerers. With masterful skill, they wield these mutagenic energies, expertly syphoning excess magic to empower themselves and the warriors at their command while maintaining control of their ever-expanding ritual.
Certain areas of the battlefield are within your army’s Flow of Magic, as follows:Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.For an instant, the chanting voices of the Thousand Sons achieve perfect synchronisation, words of malign incantation rolling out like the peal of some cursed bell amidst the empyrean.
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.MALEVOLENT CHARGE Psychic weapons equipped by models from your army have the [LETHAL HITS] ability. |
PSYCHIC MAELSTROM Psychic weapons equipped by models from your army have the [SUSTAINED HITS 1] ability. |
WRATH OF THE IMMATERIUM Psychic weapons equipped by models from your army have the [DEVASTATING WOUNDS] ability. |
Those who possess the favour of Tzeentch may gain the benefit of the Change Gods all-seeing eye. No foe can hope to conceal themselves from their piercing gaze.
Ranged weapons equipped by models from your army have the [iGNORES COvER] ability.Too much is at stake and the prize too close to risk being reckless now. Instead, the Thousand Sons advance in steady and relentless lockstep, sweeping for threats and eliminating them as they arise.
Each time a model from your army makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. In addition, SCARAB OCCULT TERMINATORS units from your army can perform the Set Overwatch Tactical Manoeuvre in the same turn as performing the Secure Site Tactical Manoeuvre.The FLY keyword is used in the following Thousand Sons datasheets:
The Human and mutant thralls of the Thousand Sons seek to earn the favour of their Chaos Space Marine masters by enacting rituals and offering sacrifices in the name of the Lord of Change. Thus do they hurl themselves upon the foe in frothing tides of wild aggression.
Melee weapons equipped by models from your army have the [SUSTAiNED HiTS 1] ability while targeting an enemy unit within range of an objective marker.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The GRENADES keyword is used in the following Thousand Sons datasheets:
The EXALTED SORCERER keyword is used in the following Thousand Sons datasheets:
Ahriman consumed the knowledge contained in the Athenaeum of Kallimakus long ago, but not all of the Athenaeum’s founders were slain when their repository of knowledge was destroyed. Some of their lore has since been transcribed to keep an echo of that great library in existence. One who possesses these texts has access to techniques that make his spells exceptionally potent.
PSYKER model only. In your Command phase, if the bearer is on the battlefield and is not Battle-shocked, it generates you 1 additional Cabal point this phase.
By siphoning the perpetual gloom from the location where the cursed planet Mangel III once existed in realspace, a cabal of sorcerers from the Cult of Magic created the Umbralefic Crystal. One in command of this powerful relic can use its energies to temporarily fold space, creating a gate of sorcerous translocation through which he or his allies can step.
Command phase, you can remove the bearer’s unit from the battlefield. If you do, in the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
model only. Once per battle, in yourThis ritualistic locus is formed from the matter of arcane objects, their substance broken down at a molecular level and added to a nexus of energy surrounding the creator. When battle is joined, the sorcerer draws upon this power, all the better to unleash warp-fuelled destruction upon the enemy.
Psychic weapons equipped by the bearer.
model only. Add 1 to the Strength and Damage characteristics ofThis sorcerer has committed many a grimoire and unholy tome to memory, giving him unparalleled knowledge of hexes, curses and destructive rites.
PSYKER model only. The bearer can be selected to use a Ritual even if another PSYKER from your army has already been selected to use that Ritual this phase.
With this crest, wrought from empyrically charged blackstone, this warrior becomes a mobile locus of unchecked Warp power.
Flow of Magic. Models in that unit cannot be selected to use any Rituals.
model only. While the bearer’s unit is on the battlefield, it is wholly within your army’sDrawing upon the rampant Warp energies coursing across the battlefield, this sorcerous champion imbues their weapons and those of their talented underlings with soul-shattering force.
Psychic weapons equipped by models in the bearer’s unit. While the bearer’s unit is wholly within your army’s Flow of Magic, add 2 to the Strength characteristic of Psychic weapons equipped by models in that unit instead.
model only. Add 1 to the Strength characteristic ofThe many eyes of this witch lord blaze with barely contained arcane might. Whilst the spells they unleash are rendered far more lethal, such destructive power comes at significant risk.
Flow of Magic, add 6" to the range of Psychic abilities the bearer has that specify a range (including Rituals) and each time a model in the bearer’s unit takes a Hazardous test for a Psychic weapon, you can re-roll the result.
model only. While the bearer’s unit is wholly within your army’sSuffused with boundless empyric force, this ritualist unleashes overwhelming torrents of destructive magic upon their enemies.
Flow of Magic, add 3 to the Attacks characteristic of ranged Psychic weapons equipped by the bearer.
model only. While the bearer’s unit is wholly within your army’sThose struck by this psyker s sorcery are engulfed in vibrant, flickering flames that inflict horrifying mutations upon their bodies.
Each time the bearer shoots, after it has shot, select one enemy unit hit by one or more of those attacks made with a Psychic weapon. That unit must take a Battle-shock test, subtracting 1 from the result.
This Sorcerer exerts their domineering will over their mortal charges and guides their hands as they lash out at the enemy with beak, blade and talon.
Once per turn, when a friendly THOUSAND SONS CULTISTS or TZAANGORS unit within 3" of the bearer is selected to shoot or fight, the bearer can use this Enhancement. If it does, until the end of the phase, each time a model in that CULTISTS or TZAANGORS unit makes an attack, re-roll a Wound roll of 1.
In the eyes of this Sorcerer, thronging masses of cultists and Tzaangors are little more than cannon fodder to be used as living shield.
At the start of the first battle round, you can select one friendly THOUSAND SONS CULTISTS or TZAANGORS unit within the same Entry Zone as the bearer. If you do, that unit can make a Normal move of up to 6".
With a great psychic effort, this warrior savant projects his eldritch soul out from his mortal shell that it might pass through doorways into other futures and strike down his enemies before they have a chance to react.
Once per battle, in your Movement phase, when the bearer is selected to move, it can use this Enhancement. If it does, select one closed Hatchway on the battlefield. Until the end of the phase, the bearer can move through that Hatchway as if it was open (note that this does not open that Hatchway - it remains closed).
Many strands of fate intertwine about this Champion of Tzeentch, for it has been foretold that he may achieve greatness. Of course, fate is ever fickle...
While the bearer is on the battlefield, you are considered to control one additional objective marker for the purposes of the Twisting Fate army rule.
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The MONSTER keyword is used in the following Thousand Sons datasheets:
The DAEMON keyword is used in the following Thousand Sons datasheets:
The DAEMON PRINCE keyword is used in the following Thousand Sons datasheets:
The SORCERER keyword is used in the following Thousand Sons datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The TERMINATOR keyword is used in the following Thousand Sons datasheets:
The MOUNTED keyword is used in the following Thousand Sons datasheets:
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The BATTLELINE keyword is used in the following Thousand Sons datasheets:
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Thousand Sons datasheets:
The TRANSPORT keyword is used in the following Thousand Sons datasheets:
The DEDICATED TRANSPORT keyword is used in the following Thousand Sons datasheets:
The SMOKE keyword is used in the following Thousand Sons datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The WALKER keyword is used in the following Thousand Sons datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The AIRCRAFT keyword is used in the following Thousand Sons datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The TITANIC keyword is used in the following Thousand Sons datasheets:
The DREADNOUGHT keyword is used in the following Thousand Sons datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.