RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Malefic lash [sustained hits 1] | |||||||
Malefic lash [sustained hits 1] | 12" | 6 | 2+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Daemonic blades – strike [sustained hits 1] | |||||||
Daemonic blades – strike [sustained hits 1] | Melee | 6 | 2+ | 14 | -3 | D6+1 | |
Daemonic blades – sweep [sustained hits 1] | |||||||
Daemonic blades – sweep [sustained hits 1] | Melee | 12 | 2+ | 8 | -2 | 2 | |
Serpentine tail [extra attacks] | |||||||
Serpentine tail [extra attacks] | Melee | 6 | 2+ | 6 | -1 | 1 |
1 model | 385 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Living whip [assault] | |||||||
Living whip [assault] | 12" | 6 | 2+ | 6 | -1 | 2 | |
Phantasmagoria – witchfire [devastating wounds, psychic] | |||||||
Phantasmagoria – witchfire [devastating wounds, psychic] | 18" | 6 | 2+ | 6 | -2 | 1 | |
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic] | 18" | 9 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ritual knife [extra attacks] | |||||||
Ritual knife [extra attacks] | Melee | 3 | 2+ | 6 | -2 | 2 | |
Snapping claws [devastating wounds, extra attacks] | |||||||
Snapping claws [devastating wounds, extra attacks] | Melee | 4 | 2+ | 6 | -2 | 3 | |
Witstealer sword | |||||||
Witstealer sword | Melee | 6 | 2+ | 8 | -2 | 3 |
1 model | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Plasma pistol - standard [pistol] | |||||||
Plasma pistol - standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol - supercharge [hazardous, pistol] | |||||||
Plasma pistol - supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
Screamer pistol [ignores cover, pistol] | |||||||
Screamer pistol [ignores cover, pistol] | 12" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Master-crafted power sword [precision] | |||||||
Master-crafted power sword [precision] | Melee | 5 | 2+ | 5 | -2 | 2 | |
Phoenix power spear [lance] | |||||||
Phoenix power spear [lance] | Melee | 5 | 2+ | 7 | -2 | 2 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
Rapture lash [extra attacks] | |||||||
Rapture lash [extra attacks] | Melee | 4 | 2+ | 4 | -1 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Screamer pistol [ignores cover, pistol] | |||||||
Screamer pistol [ignores cover, pistol] | 12" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Power sword | |||||||
Power sword | Melee | 6 | 2+ | 5 | -2 | 1 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of the Laer [precision] | |||||||
Blade of the Laer [precision] | Melee | 6 | 2+ | 8 | -3 | 3 | |
Lash of Torment [sustained hits 1] | |||||||
Lash of Torment [sustained hits 1] | Melee | 10 | 2+ | 4 | -1 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lash of Slaanesh [assault] | |||||||
Lash of Slaanesh [assault] | 12" | 6 | 2+ | 6 | -1 | 2 | |
Pavane of Slaanesh – witchfire [devastating wounds, psychic] | |||||||
Pavane of Slaanesh – witchfire [devastating wounds, psychic] | 18" | D6 | 2+ | 9 | -1 | D3 | |
Pavane of Slaanesh – focused witchfire [hazardous, devastating wounds, psychic, sustained hits 3] | |||||||
Pavane of Slaanesh – focused witchfire [hazardous, devastating wounds, psychic, sustained hits 3] | 18" | D6 | 2+ | 9 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Snapping claws [devastating wounds, extra attacks] | |||||||
Snapping claws [devastating wounds, extra attacks] | Melee | 4 | 2+ | 6 | -2 | 3 | |
Soulpiercer [precision] | |||||||
Soulpiercer [precision] | Melee | 6 | 2+ | 12 | -3 | D6+2 |
1 model | 380 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Agonising Energies – witchfire [psychic] | |||||||
Agonising Energies – witchfire [psychic] | 18" | D6 | 3+ | 5 | -1 | D3 | |
Agonising Energies – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Agonising Energies – focused witchfire [devastating wounds, hazardous, psychic] | 18" | D6 | 3+ | 6 | -2 | D3 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 6 | -2 | D3 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 3 | 3+ | 4 | -1 | 1 |
10 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Plasma pistol - standard [pistol] | |||||||
Plasma pistol - standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol - supercharge [hazardous, pistol] | |||||||
Plasma pistol - supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Duelling sabre [precision] | |||||||
Duelling sabre [precision] | Melee | 4 | 3+ | 4 | -1 | 1 | |
Power sword [precision] | |||||||
Power sword [precision] | Melee | 4 | 3+ | 4 | -2 | 1 | |
Rapture lash [precision] | |||||||
Rapture lash [precision] | Melee | 6 | 3+ | 4 | -1 | 1 |
5 models | 85 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol, precision] | |||||||
Bolt pistol [pistol, precision] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [precision] | |||||||
Boltgun [precision] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Meltagun [melta 2, precision] | |||||||
Meltagun [melta 2, precision] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plasma gun - standard [precision, rapid fire 1] | |||||||
Plasma gun - standard [precision, rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun - supercharge [hazardous, precision, rapid fire 1] | |||||||
Plasma gun - supercharge [hazardous, precision, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol - standard [pistol, precision] | |||||||
Plasma pistol - standard [pistol, precision] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol - supercharge [hazardous, pistol, precision] | |||||||
Plasma pistol - supercharge [hazardous, pistol, precision] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power sword | |||||||
Power sword | Melee | 4 | 3+ | 4 | -2 | 1 | |
Rapture lash | |||||||
Rapture lash | Melee | 6 | 3+ | 4 | -1 | 1 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Havoc launcher [blast] | |||||||
Havoc launcher [blast] | 48" | D6 | 3+ | 5 | 0 | 1 | |
Soulshatter lascannon | |||||||
Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
2 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter [rapid fire 2] | |||||||
Combi-bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Reaper autocannon [devastating wounds, sustained hits 1] | |||||||
Reaper autocannon [devastating wounds, sustained hits 1] | 36" | 4 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Paired accursed weapons [twin-linked] | |||||||
Paired accursed weapons [twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 170 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Barbed tail and dissecting claws [devastating wounds] | |||||||
Barbed tail and dissecting claws [devastating wounds] | Melee | 5 | 3+ | 5 | -2 | 2 |
3 models | 95 |
6 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blissblade | |||||||
Blissblade | Melee | 3 | 2+ | 6 | -3 | 2 |
3 models | 110 |
6 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleflamer [ignores cover, torrent] | |||||||
Baleflamer [ignores cover, torrent] | 12" | D6+3 | N/A | 6 | -1 | 2 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Heldrake claws [anti-fly 2+, devastating wounds] | |||||||
Heldrake claws [anti-fly 2+, devastating wounds] | Melee | 5 | 3+ | 7 | -1 | 2 |
1 model | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Magma cutters [melta 2] | |||||||
Magma cutters [melta 2] | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lasher tendrils [extra attacks] | |||||||
Lasher tendrils [extra attacks] | Melee | 6 | 3+ | 7 | -1 | 1 | |
Maulerfiend fists | |||||||
Maulerfiend fists | Melee | 6 | 3+ | 14 | -2 | D6+1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blastmaster – single frequency [ignores cover] | |||||||
Blastmaster – single frequency [ignores cover] | 18" | 3 | 3+ | 10 | -2 | 3 | |
Blastmaster – varied frequency [ignores cover] | |||||||
Blastmaster – varied frequency [ignores cover] | 18" | 6 | 3+ | 6 | -2 | 1 | |
Screamer pistol [ignores cover, pistol] | |||||||
Screamer pistol [ignores cover, pistol] | 12" | 3 | 3+ | 5 | -1 | 2 | |
Sonic blaster [ignores cover] | |||||||
Sonic blaster [ignores cover] | 18" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power sword | |||||||
Power sword | Melee | 4 | 3+ | 5 | -2 | 1 |
6 models | 135 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lashing tongue [extra attacks, lethal hits] | |||||||
Lashing tongue [extra attacks, lethal hits] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 3 | 3+ | 4 | -1 | 1 |
5 models | 90 |
5 models | 180 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The
keyword is used in the following Emperor’s Children datasheets:The Emperor’s Children are skilled warriors all, their transhuman might enhanced by a lifetime of ceaseless conflict. Their ingrained desire for sensation in all its forms sees them move rapidly across the battlefield, flitting between targets as they attempt to satiate their never-ending hunger for fresh experience.
If your Army Faction is , this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:The SLAANESH and INFANTRY keywords are used in the following Emperor’s Children datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The SLAANESH keyword is used in the following Emperor’s Children datasheets:
The
keyword is used in the following Emperor’s Children datasheets:The MONSTER keyword is used in the following Emperor’s Children datasheets:
The CHARACTER keyword is used in the following Emperor’s Children datasheets:
The CHAOS keyword is used in the following Emperor’s Children datasheets:
The DAEMON keyword is used in the following Emperor’s Children datasheets:
The SLAANESH keyword is used in the following Emperor’s Children datasheets:
The LEGIONS OF EXCESS keyword is used in the following Emperor’s Children datasheets:
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Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Few appear as favoured by the Dark Prince as these warriors, their boons of power a reward for committing ever viler deeds in honour of their patron.
At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 mortal wounds.
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The BEAST keyword is used in the following Emperor’s Children datasheets:
The VEHICLE keyword is used in the following Emperor’s Children datasheets:
The VEHICLE keywords are used in the following Emperor’s Children datasheets:
andThe CHARACTER keywords are used in the following Emperor’s Children datasheets:
andThe boldest and most debased champions of Slaanesh may gain the benefit of the Dark Princes boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.
CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman grace.
You can re-roll Advance rolls made for units from your army.These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.
Each time an unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:Blessed by Slaanesh to further accentuate their perverse elegance, this leader possesses feline finesse.
model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Since their foundation, the Emperor's Children have sought to master every art of warfare, be it in personal acts of martial prowess or superior tactical displays.
model only. After both players have deployed their armies, select up to two units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
A sickly-sweet aroma emanates from this warrior, at once delightful and abhorrent. A perfumed assault on the senses intoxicates those in its vicinity.
model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
The warlords of the Emperor’s Children thrive on the pain they cause. The more grievous the injuries they cause, the deadlier they become.
model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
This swordsman forever seeks opportunities to flaunt their dazzling and deadly bladework.
model only. You can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.By injecting powerful combat stimms distilled from the perfumed ichor of Daemonettes, these warriors slash out with diabolically enhanced speed.
model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
The sheen of this blade reflects to the bearer their own alluring countenance. In their image, they see an example of perfection. In reality, the bearer has become a hideous wretch, every ounce of elegance leached away to increase the daemon blade’s killing power.
model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.
Swirling clouds of perfumed empyric energy suffuse this leader s followers, granting them daemonic vigour.
model only. Once per battle round, you can target one friendly SLAANESH unit within 6" of the bearer with the Heroic Intervention Stratagem for 0CP.
The martial grace that this daemon weapon bestows upon its bearer comes at a price.
model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [devastating wounds] and [hazardous] abilities.
This champion of Slaanesh is so steeped in the warp as to be able to traverse its maddening depths at will.
or KEEPER OF SECRETS model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
This warrior gifts their foes with Slaanesh’s own exquisite caress, offering up their agonies to please the Dark Prince.
model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.
A daemonic patron steers this warrior’s fate. Every movement is a killing stroke or exquisitely timed parry.
model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.
This leader is surrounded by an aura of dark majesty, radiating the glorious and infectious arrogance displayed by the greatest of Slaanesh’s chosen sons.
model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
Through Slaanesh’s favour, this warrior has defied death more than once and each time has been agonisingly resurrected to offer more souls to their patron.
model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).
This puissant champion of Slaanesh is ever eager to join the battle and prove their peerless skill to the Dark Prince.
model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.
This warrior has obsessively perfected the arts of war for centuries if not millennia. Few champions, regardless of origin, are beyond their ability to kill.
model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.
Even amongst the prideful warriors of the Emperor’s Children, this warrior is a towering pillar of arrogance.
model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.
Those chosen by Slaanesh seek only worthy foes. The weak and craven are slaughtered with sneering contempt.
model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.
The FLY keyword is used in the following Emperor’s Children datasheets:
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The EPIC HERO keyword is used in the following Emperor’s Children datasheets:
By enacting the most lurid and excessive acts of ritual violence, the Emperor’s Children may shatter reality itself and summon forth the daemons of Slaanesh.
When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.The LEGIONS OF EXCESS keyword is used in the following Emperor’s Children datasheets:
The PSYKER keyword is used in the following Emperor’s Children datasheets:
The SUMMONED keyword is used in the following Emperor’s Children datasheets:
The BATTLELINE keywords are used in the following Emperor’s Children datasheets:
andMany armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The INFANTRY keyword is used in the following Emperor’s Children datasheets:
The GRENADES keyword is used in the following Emperor’s Children datasheets:
The SLAANESH and BEAST keywords are used in the following Emperor’s Children datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.The INFANTRY keywords are used in the following Emperor’s Children datasheets:
andThe TRANSPORT keyword is used in the following Emperor’s Children datasheets:
The Emperor’s Children are masters of the mechanised assault, leaping from their growling, daemonically tainted vehicles to fall upon the foe with blade and bolter.
Each time an model from your army makes an attack, if it disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.Where the Emperor’s Children indulge their obsession, the power ofSlaanesh empowers those in his thrall.
This warriors arrogance is matched by a listless ennui at the galaxy's everyday stimuli. Should a worthy opponent challenge them in combat, they transform into a faultless duellist with skill beyond compare.
INFANTRY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.
This leader and their bodyguard pride themselves being first into the fray.
INFANTRY model only. Each time the bearer disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
The TRANSPORT keywords are used in the following Emperor’s Children datasheets:
andThis leader’s tactical prowess ensures that their reinforcements arrive when required.
INFANTRY model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.
Possessed of uncanny situational awareness, this leader directs hit-and-fade attacks with great precision.
INFANTRY model only. Once per turn, in your opponent’s Shooting phase, just after an enemy unit has shot, you can select one friendly unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly TRANSPORT that unit is wholly within 6" of and is able to embark within. That unit can embark within that Transport.
This warrior is well-versed in the fell rituals of the Dark Mechanicum.
INFANTRY model only. Once per battle round, when a saving throw is failed for a friendly VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
This warrior has earned the favour of the Dark Prince.
INFANTRY model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
The BATTLELINE keyword is used in the following Emperor’s Children datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Emperor’s Children datasheets:
The TRANSPORT keyword is used in the following Emperor’s Children datasheets:
The SMOKE keyword is used in the following Emperor’s Children datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The BEAST keyword is used in the following Emperor’s Children datasheets:
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.