Chaos Daemons – Datasheets
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Contents

Characters


Be’lakor
(⌀100mm)
M
12"
T
11
Sv
3+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Betraying Shades – witchfire [devastating wounds, ignores cover, psychic]
Betraying Shades – witchfire [devastating wounds, ignores cover, psychic]
18"
9
2+
5
-2
1
Betraying Shades – focused witchfire [devastating wounds, hazardous, ignores cover, psychic]
Betraying Shades – focused witchfire [devastating wounds, hazardous, ignores cover, psychic]
18"
12
2+
6
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Blade of Shadows – strike [devastating wounds]
The Blade of Shadows – strike [devastating wounds]
Melee
7
2+
14
-4
D6+1
The Blade of Shadows – sweep [sustained hits 1]
The Blade of Shadows – sweep [sustained hits 1]
Melee
14
2+
8
-3
1
WARGEAR OPTIONS
  • None

SHADOW FORM ABILITIES
Wreathed in Shadows (Aura, Psychic): While a friendly LEGIONES DAEMONICA unit or SHADOW LEGION unit is within 6" of this model, that unit can only be targeted by a ranged attack if the attacking model is within 18".
Pall of Despair (Aura, Psychic): In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of this model, that unit must take a Battle-shock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds. In addition, for each enemy unit that fails a Battle-shock test within 9" of this model, this model regains up to D3 lost wounds.
Shadow Lord (Aura, Psychic): While a friendly LEGIONES DAEMONICA or SHADOW LEGION unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Stealth
FACTION: The Shadow of Chaos
The Dark Master (Aura): The area of the battlefield within 6" of this model is within your army’s Shadow of Chaos.
Shadow Form: At the start of the battle round, select one Shadow Form ability (see below). Until the end of the battle round, this model has that ability.
UNIT COMPOSITION
  • 1 Be’lakor – EPIC HERO
This model is equipped with: Betraying Shades; the Blade of Shadows.
1 model
375
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: MONSTER, CHARACTER, FLY, EPIC HERO, PSYKER, CHAOS, DAEMON, BE’LAKOR, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Bloodmaster
(⌀40mm)
M
8"
T
4
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of blood
Blade of blood
Melee
5
2+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Bloodmaster: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.
A Gory Path: Each time this model’s unit Consolidates, it can move up to 6" instead of up to 3".
UNIT COMPOSITION
  • 1 Bloodmaster
This model is equipped with: blade of blood.
1 model
65
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, DAEMON, KHORNE, BLOODMASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Brutal Entrance
ENHANCEMENTS
A’rgath, the King of Blades
20
Brazenmaw
15
Slaughterthirst (Aura)
35
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Unholy Fury
Worthier Skulls


Bloodthirster
(⌀120 x 92mm)
M
12"
T
11
Sv
3+
W
18
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bloodflail [devastating wounds]
Bloodflail [devastating wounds]
12"
1
2+
16
-3
D6+1
Hellfire breath [ignores cover, torrent]
Hellfire breath [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lash of Khorne
Lash of Khorne
12"
6
2+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of Khorne – strike
Axe of Khorne – strike
Melee
8
2+
14
-4
D3+1
Axe of Khorne – sweep
Axe of Khorne – sweep
Melee
16
2+
8
-2
1
Great axe of Khorne – strike
Great axe of Khorne – strike
Melee
7
2+
16
-4
D6+2
Great axe of Khorne – sweep
Great axe of Khorne – sweep
Melee
14
2+
10
-2
2
WARGEAR OPTIONS
  • This model’s great axe of Khorne can be replaced with 1 axe of Khorne and one of the following:
    • 1 bloodflail
    • 1 lash of Khorne

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Daemon Lord of Khorne (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Relentless Carnage: At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
Greater Daemon of Khorne (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
UNIT COMPOSITION
  • 1 Bloodthirster
This model is equipped with: hellfire breath; great axe of Khorne
1 model
305
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, FLY, CHAOS, DAEMON, KHORNE, BLOODTHIRSTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
A’rgath, the King of Blades
20
Gateway Unto Damnation
10
Brazenmaw
15
Fury’s Cage
20
Slaughterthirst (Aura)
35
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Changecaster
(⌀32mm)
M
6"
T
3
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcane Fireball – witchfire [psychic]
Arcane Fireball – witchfire [psychic]
18"
3
3+
5
-1
D3
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic]
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic]
18"
3
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald combat weapon [psychic]
Herald combat weapon [psychic]
Melee
3
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Changecaster: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Storm of Mutating Sorcery (Psychic): In your Shooting phase, after this model has shot, select one enemy Infantry unit hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Changecaster
This model is equipped with: Arcane Fireball; Herald combat weapon.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, DAEMON, TZEENTCH, CHANGECASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame
ENHANCEMENTS
The Everstave
25
Inescapable Eye
10
Improbable Shield (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Fulgurating Presence
Mutagenic Flames


Contorted Epitome
(⌀75 x 42mm)
M
9"
T
6
Sv
5+
W
8
Ld
7+
OC
2
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Coiled tentacles [extra attacks]
Coiled tentacles [extra attacks]
Melee
D6
4+
5
-1
2
Ravaging claws [devastating wounds]
Ravaging claws [devastating wounds]
Melee
8
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: The Shadow of Chaos
Swallow Energy (Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks.
Horrible Fascination(Psychic): At the start of your opponent’s Shooting phase, one PSYKER model from your army with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, that enemy unit is not eligible to shoot this phase.
UNIT COMPOSITION
  • 1 Contorted Epitome
This model is equipped with: coiled tentacles; ravaging claws.
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, SLAANESH, CONTORTED EPITOME, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Fatal Caress
Horrifying Visage


Daemon Prince Of Chaos
(⌀60mm)
M
8"
T
10
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon
Infernal cannon
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike
Hellforged weapons – strike
Melee
6
2+
8
-2
3
Hellforged weapons – sweep
Hellforged weapons – sweep
Melee
14
2+
6
0
1
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Daemon Prince of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s hellforged weapons.
Daemon Prince of Tzeentch: If this model has the TZEENTCH keyword, add 3 to the Attacks characteristic of this model’s infernal cannon.
Daemon Prince of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Daemon Prince of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: The Shadow of Chaos
Prince of Darkness (Aura): While a friendly LEGIONES DAEMONICA unit is within 6" of this model, models in that unit have the Stealth ability.
Unholy Vigour: Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 3+ invulnerable save.
UNIT COMPOSITION
  • 1 Daemon Prince of Chaos
This model is equipped with: infernal cannon; hellforged weapons.
1 model
190
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics, as stated overleaf.
KEYWORDS: MONSTER, CHARACTER, CHAOS, DAEMON, DAEMON PRINCE OF CHAOS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Daemon Prince Of Chaos With Wings
(⌀60mm)
M
12"
T
9
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon
Infernal cannon
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike
Hellforged weapons – strike
Melee
6
2+
8
-2
3
Hellforged weapons – sweep
Hellforged weapons – sweep
Melee
14
2+
6
0
1
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Daemon Prince of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s hellforged weapons.
Daemon Prince of Tzeentch: If this model has the TZEENTCH keyword, add 3 to the Attacks characteristic of this model’s infernal cannon.
Daemon Prince of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Daemon Prince of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: The Shadow of Chaos
Malefic Destruction: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of this model’s hellforged weapons.
Harbinger of Death: Each time this model is selected to fight, select one of the following abilities. Until the end of the phase, this model’s hellforged weapons have that ability:
  • [LETHAL HITS]
  • [PRECISION]
  • [SUSTAINED HITS 1]
UNIT COMPOSITION
  • 1 Daemon Prince of Chaos with Wings
This model is equipped with: infernal cannon; hellforged weapons.
1 model
180
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics, as stated overleaf.
KEYWORDS: MONSTER, CHARACTER, FLY, CHAOS, DAEMON, DAEMON PRINCE OF CHAOS WITH WINGS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Epidemius
(⌀60mm)
M
5"
T
5
Sv
6+
W
8
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Balesword and Nurgling attendants [lethal hits]
Balesword and Nurgling attendants [lethal hits]
Melee
D6+3
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Blessed by the Plague God: While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Tally of Pestilence: Keep a tally of how many enemy models are destroyed by NURGLE LEGIONES DAEMONICA models from your army during the battle. At the start of your Command phase, if this tally is 7 or more, you gain 1CP and the tally is reset to 0.
UNIT COMPOSITION
  • 1 Epidemius – EPIC HERO
This model is equipped with: balesword and Nurgling attendants.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, CHAOS, DAEMON, NURGLE, EPIDEMIUS
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies
Toxic Miasma


Exalted Flamer
(⌀75 x 42mm)
M
9"
T
4
Sv
7+
W
6
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fire of Tzeentch – blue fire [ignores cover, psychic]
Fire of Tzeentch – blue fire [ignores cover, psychic]
18"
3
3+
9
-3
3
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent]
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent]
12"
2D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flamer mouths
Flamer mouths
Melee
4
4+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Blazing Warpfire (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Flames of Change (Psychic): In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks, and roll one D6. On a 4+, until the end of your opponent’s next turn, that enemy unit is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 1 Exalted Flamer
This model is equipped with: Fire of Tzeentch; Flamer mouths.
1 model
65
LEADER
This model can be attached to the following unit:
MANIFESTATION OF DESTRUCTION
This model cannot be your Warlord and cannot be given Enhancements.
KEYWORDS: INFANTRY, CHARACTER, FLY, CHAOS, DAEMON, TZEENTCH, EXALTED FLAMER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame
ENHANCEMENTS
The Everstave
25
Inescapable Eye
10
Improbable Shield (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Fulgurating Presence
Mutagenic Flames


Fateskimmer
(⌀120 x 92mm)
M
12"
T
7
Sv
6+
W
9
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcane Fireball – witchfire [psychic]
Arcane Fireball – witchfire [psychic]
18"
3
3+
5
-1
D3
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic]
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic]
18"
3
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald combat weapon [psychic]
Herald combat weapon [psychic]
Melee
3
4+
4
-1
1
Screamer bites [anti-monster 4+, anti-vehicle 4+, extra attacks]
Screamer bites [anti-monster 4+, anti-vehicle 4+, extra attacks]
Melee
6
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Fateskimmer: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Rider of the Immaterial Winds: Once per battle, at the end of your opponent’s turn, if this model’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Fateskimmer
This model is equipped with: Arcane Fireball; Herald combat weapon; Screamer bites.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, FLY, PSYKER, CHAOS, DAEMON, TZEENTCH, FATESKIMMER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
The Everstave
25
Inescapable Eye
10
Improbable Shield (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Fluxmaster
(⌀60mm flying base)
M
12"
T
4
Sv
6+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcane Fireball – witchfire [psychic]
Arcane Fireball – witchfire [psychic]
18"
3
3+
5
-1
D3
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic]
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic]
18"
3
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald combat weapon [psychic]
Herald combat weapon [psychic]
Melee
3
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Fluxmaster: While this model is leading a unit, each time an attack is made against that unit, subtract 1 form the Hit roll.
Altered Reality (Psychic): Once per battle round, after a Hit roll, a Wound roll, or a saving throw is made for this model, you can change the result of that roll to a 6.
UNIT COMPOSITION
  • 1 Fluxmaster
This model is equipped with: Arcane Fireball; Herald combat weapon.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, FLY, PSYKER, CHAOS, DAEMON, TZEENTCH, FLUXMASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
The Everstave
25
Inescapable Eye
10
Improbable Shield (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Great Unclean One
(⌀130mm)
M
7"
T
12
Sv
5+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plague flail
Plague flail
6"
D6+1
3+
7
-2
2
Putrid vomit [ignores cover, torrent]
Putrid vomit [ignores cover, torrent]
12"
D6+3
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bileblade [extra attacks, lethal hits]
Bileblade [extra attacks, lethal hits]
Melee
3
2+
6
-2
2
Bilesword – strike [lethal hits]
Bilesword – strike [lethal hits]
Melee
6
2+
10
-2
D6+1
Bilesword – sweep [lethal hits]
Bilesword – sweep [lethal hits]
Melee
12
2+
6
-1
1
Doomsday bell [lethal hits, Reverberating summons]
Doomsday bell [lethal hits, Reverberating summons]
Melee
6
2+
7
-1
2
Reverberating Summons: Each time a model is destroyed by this weapon, you can select one friendly PLAGUEBEARER’S unit within 12" of the bearer and return 1 destroyed Plaguebearer model to that unit.
WARGEAR OPTIONS
  • This model’s plague flail can be replaced with 1 bileblade.
  • This model’s bilesword can be replaced with 1 doomsday bell.

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: The Shadow of Chaos
Greater Daemon of Nurgle (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Daemon Lord of Nurgle (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
Nurgle’s Rot (Psychic): At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Great Unclean One
This model is equipped with: plague flail; putrid vomit; bilesword.
1 model
250
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, PSYKER, CHAOS, DAEMON, NURGLE, GREAT UNCLEAN ONE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
The Endless Gift
45
Cankerblight
15
Maggot Maws
15
Font of Spores (Aura)
20
Droning Shroud (Aura)
35
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Horticulous Slimux
(⌀105 x 70mm)
M
6"
T
10
Sv
3+
W
10
Ld
7+
OC
2
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Acidic maw [devastating wounds, extra attacks]
Acidic maw [devastating wounds, extra attacks]
Melee
2
4+
7
-4
3
Lopping shears [lethal hits]
Lopping shears [lethal hits]
Melee
4
3+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Beast Handler: While this model is leading a unit, you can re-roll Charge rolls made for that unit. In addition, once per battle, you can target that unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
Seed the Garden of Nurgle: At the end of your Movement phase, if this model is within one Area Terrain feature, until the end of the battle, that AREA TERRAIN feature is considered to be within your army’s Shadow of Chaos.
UNIT COMPOSITION
  • 1 Horticulous Slimux – EPIC HERO
This model is equipped with: acidic maw; lopping shears.
1 model
120
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, CHAOS, DAEMON, NURGLE, HORTICULOUS SLIMUX
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies


Infernal Enrapturess
(⌀60 x 35mm)
M
9"
T
3
Sv
7+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heartstring lyre – cacophonous melody [assault]
Heartstring lyre – cacophonous melody [assault]
18"
6
3+
6
0
1
Heartstring lyre – euphonic blast [assault]
Heartstring lyre – euphonic blast [assault]
24"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravaging claws [devastating wounds]
Ravaging claws [devastating wounds]
Melee
5
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: The Shadow of Chaos
Harmonic Alignment: While this model is leading a unit, in your Command phase, you can return D3 destroyed Bodyguard models to that unit.
Discordant Disruption (Aura): While an enemy PSYKER unit is within 12" of this model, Psychic weapons equipped by models in that unit have the [HAZARDOUS] ability.
UNIT COMPOSITION
  • 1 Infernal Enrapturess
This model is equipped with: heartstring lyre; ravaging claws.
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, DAEMON, SLAANESH, INFERNAL ENRAPTURESS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Fatal Caress
Horrifying Visage


Kairos Fateweaver
(⌀100mm)
M
12"
T
10
Sv
6+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal Gateway – witchfire [blast, indirect fire, psychic]
Infernal Gateway – witchfire [blast, indirect fire, psychic]
24"
D6+3
2+
9
-2
D3
Infernal Gateway – focused witchfire [blast, indirect fire, hazardous, psychic]
Infernal Gateway – focused witchfire [blast, indirect fire, hazardous, psychic]
24"
D3+6
2+
9
-3
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of Tomorrow [psychic]
Staff of Tomorrow [psychic]
Melee
5
3+
8
-2
2D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Greater Daemon of Tzeentch (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
One Head Looks Forward: At the end of your Command phase, if this model is on the battlefield, take a Leadership test for this model; if that test is passed, you gain 1CP.
One Head Looks Back (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP (this is not cumulative with any other rules that would increase the CP cost of that Stratagem).
UNIT COMPOSITION
  • 1 Kairos Fateweaver – EPIC HERO
This model is equipped with: Infernal Gateway; Staff of Tomorrow.
1 model
270
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, FLY, PSYKER, CHAOS, DAEMON, TZEENTCH, KAIROS FATEWEAVER
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies


Keeper Of Secrets
(⌀100mm)
M
14"
T
10
Sv
5+
W
18
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Living whip [assault]
Living whip [assault]
12"
6
2+
6
-1
2
Phantasmagoria – witchfire [devastating wounds, psychic]
Phantasmagoria – witchfire [devastating wounds, psychic]
18"
6
2+
6
-2
1
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic]
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic]
18"
9
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ritual knife [extra attacks]
Ritual knife [extra attacks]
Melee
3
2+
6
-2
2
Snapping claws [devastating wounds, extra attacks]
Snapping claws [devastating wounds, extra attacks]
Melee
4
2+
6
-2
3
Witstealer sword
Witstealer sword
Melee
6
2+
8
-2
3
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • Living whip
    • Ritual knife
    • Shining aegis

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Daemon Lord of Slaanesh (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, improve the Armour Penetration of melee weapons in that unit by 1.
Mesmerising Form: Each time an attack targets this model, subtract 1 from the Hit roll.
Greater Daemon of Slaanesh (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
WARGEAR ABILITIES
Shining Aegis: The bearer has a Save characteristic of 3+.
UNIT COMPOSITION
  • 1 Keeper of Secrets
This model is equipped with: Phantasmagoria; snapping claws; witstealer sword.
1 model
290
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, PSYKER, CHAOS, DAEMON, SLAANESH, KEEPER OF SECRETS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Soulstealer
15
Soul Glutton
10
Avatar of Perfection
15
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Lord Of Change
(⌀100mm)
M
12"
T
10
Sv
6+
W
18
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Rod of sorcery [psychic]
Rod of sorcery [psychic]
12"
6
2+
8
-1
D3
Bolt of Change – witchfire [psychic]
Bolt of Change – witchfire [psychic]
18"
9
2+
9
-1
1
Bolt of Change – focused witchfire [hazardous, psychic]
Bolt of Change – focused witchfire [hazardous, psychic]
18"
9
2+
9
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Baleful sword [extra attacks]
Baleful sword [extra attacks]
Melee
3
3+
7
-2
3
Staff of Tzeentch [psychic]
Staff of Tzeentch [psychic]
Melee
5
3+
6
-1
3
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 rod of sorcery
    • 1 baleful sword

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Daemon Lord of Tzeentch (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
Master of Magicks (Psychic): In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
Greater Daemon of Tzeentch (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
UNIT COMPOSITION
  • 1 Lord of Change
This model is equipped with: Bolt of Change; staff of Tzeentch.
1 model
260
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, FLY, PSYKER, CHAOS, DAEMON, TZEENTCH, LORD OF CHANGE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
The Everstave
25
Inescapable Eye
10
Infernal Puppeteer
10
Neverblade
20
Improbable Shield (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Poxbringer
(⌀32mm)
M
5"
T
5
Sv
7+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foul balesword [lethal hits]
Foul balesword [lethal hits]
Melee
4
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Feel No Pain 5+, Leader
FACTION: The Shadow of Chaos
Poxbringer: While this model is leading a unit, each time a model in that unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Poxbringer
This model is equipped with: foul balesword.
1 model
55
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, DAEMON, NURGLE, POXBRINGER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
ENHANCEMENTS
The Endless Gift
45
Cankerblight
15
Maggot Maws
15
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Endless Gift
Virulent Corruption


Rendmaster On Blood Throne
(⌀120 x 92mm)
M
8"
T
9
Sv
4+
W
9
Ld
7+
OC
3
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Attendants’ hellblades [extra attacks]
Attendants’ hellblades [extra attacks]
Melee
4
3+
5
-2
2
Blade of blood
Blade of blood
Melee
5
2+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Blood Throne: At the start of the Fight phase, select one enemy unit within 18" of and visible to this model. Until the end of the phase, each time a friendly KHORNE LEGIONES DAEMONICA unit makes an attack that targets that unit, improve the Strength, Armour Penetration and Damage characteristics of that attack by 1.
Champion Slayer: Each time this model makes a melee attack that targets a CHARACTER or MONSTER unit, you can re-roll the Wound roll. Each time this model destroys an enemy CHARACTER or MONSTER unit, this model regains up to D6 lost wounds.
UNIT COMPOSITION
  • 1 Rendmaster on Blood Throne
This model is equipped with: attendants’ hellblades; blade of blood.
1 model
165
KEYWORDS: MOUNTED, CHARACTER, CHAOS, DAEMON, KHORNE, RENDMASTER ON BLOOD THRONE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
A’rgath, the King of Blades
20
Brazenmaw
15
Slaughterthirst (Aura)
35
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Rotigus
(⌀130mm)
M
7"
T
12
Sv
5+
W
22
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Streams of brackish filth [devastating wounds, ignores cover, torrent]
Streams of brackish filth [devastating wounds, ignores cover, torrent]
12"
2D6
N/A
7
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnarlrod – strike [lethal hits, psychic]
Gnarlrod – strike [lethal hits, psychic]
Melee
7
2+
10
-3
3
Gnarlrod – sweep [lethal hits, psychic]
Gnarlrod – sweep [lethal hits, psychic]
Melee
14
2+
8
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: The Shadow of Chaos
Greater Daemon of Nurgle (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Virulent Blessing (Psychic): At the start of the Fight phase, you can select one enemy unit within 24" and visible to this model. Until the end of the phase, each time an attack made by a NURGLE LEGIONES DAEMONICA model is allocated to a model in that unit, add 1 to the Damage characteristic of that attack.
Deluge of Nurgle (Aura): While an enemy unit is within 6" of this model, subtract 2 from the Move characteristic and subtract 1 from the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Rotigus – EPIC HERO
This model is equipped with: streams of brackish filth; gnarlrod.
1 model
250
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, CHAOS, DAEMON, NURGLE, ROTIGUS
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies


Shalaxi Helbane
(⌀100mm)
M
14"
T
10
Sv
3+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lash of Slaanesh [assault]
Lash of Slaanesh [assault]
12"
6
2+
6
-1
2
Pavane of Slaanesh – witchfire [devastating wounds, psychic]
Pavane of Slaanesh – witchfire [devastating wounds, psychic]
18"
D6
2+
9
-1
D3
Pavane of Slaanesh – focused witchfire [hazardous, devastating wounds, psychic, sustained hits 3]
Pavane of Slaanesh – focused witchfire [hazardous, devastating wounds, psychic, sustained hits 3]
18"
D6
2+
9
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Snapping claws [devastating wounds, extra attacks]
Snapping claws [devastating wounds, extra attacks]
Melee
4
2+
6
-2
3
Soulpiercer [precision]
Soulpiercer [precision]
Melee
6
2+
12
-3
D6+2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Greater Daemon of Slaanesh (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
No Prey Can Evade: You can re-roll Advance and Charge rolls made for this model.
Monarch of the Hunt: At the start of the first battle round, select one enemy unit to be this model’s quarry. Each time this model makes a melee attack that targets its quarry, you can re-roll the Hit roll and you can re-roll the Wound roll. Each time this model’s quarry is destroyed, select one new enemy unit to be this model’s quarry.
UNIT COMPOSITION
  • 1 Shalaxi Helbane – EPIC HERO
This model is equipped with: lash of Slaanesh; Pavane of Slaanesh; snapping claws; soulpiercer.
1 model
380
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, CHAOS, DAEMON, SLAANESH, SHALAXI HELBANE
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies


Skarbrand
(⌀100mm)
M
10"
T
11
Sv
3+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bellow of endless fury [ignores cover, torrent]
Bellow of endless fury [ignores cover, torrent]
12"
2D6
N/A
8
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Slaughter and Carnage – strike
Slaughter and Carnage – strike
Melee
8
2+
16
-4
6
Slaughter and Carnage – sweep
Slaughter and Carnage – sweep
Melee
16
2+
8
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Greater Daemon of Khorne (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Rage Embodied (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Murderlust: This unit is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Skarbrand – EPIC HERO
This model is equipped with: bellow of endless fury; Slaughter and Carnage.
1 model
305
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, add 2 to the Attacks characteristic of this model’s Slaughter and Carnage.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, CHAOS, DAEMON, KHORNE, SKARBRAND
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies


Skullmaster
(⌀60mm)
M
10"
T
7
Sv
3+
W
6
Ld
7+
OC
2
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of blood
Blade of blood
Melee
5
2+
6
-2
3
Juggernaut’s bladed horn [extra attacks, lance]
Juggernaut’s bladed horn [extra attacks, lance]
Melee
4
4+
6
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Skullmaster’s Fury: While this model is leading a unit, each time that unit ends a Charge move, until the end of the turn, Juggernaut’s bladed horns equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Devastating Charge: Each time this model’s unit ends a Charge move, each enemy unit within Engagement Range of that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Skullmaster
This model is equipped with: blade of blood; Juggernaut’s bladed horn.
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, CHAOS, DAEMON, KHORNE, SKULLMASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
A’rgath, the King of Blades
20
Brazenmaw
15
Slaughterthirst (Aura)
35
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Skulltaker
(⌀40mm)
M
8"
T
4
Sv
4+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Slayer Sword [devastating wounds, precision]
The Slayer Sword [devastating wounds, precision]
Melee
6
2+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Lord of Decapitations: While this model is leading a unit, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Skulls for Khorne: Each time this model makes an attack that targets a Character unit, you can re-roll the Hit roll and you can re-roll the Wound roll. Each time this model destroys an enemy Character unit, you gain 1CP.
UNIT COMPOSITION
  • 1 Skulltaker – EPIC HERO
This model is equipped with: the Slayer Sword.
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, CHAOS, DAEMON, KHORNE, SKULLTAKER
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies
Brutal Entrance


Sloppity Bilepiper
(⌀32mm)
M
5"
T
5
Sv
7+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Marotter [lethal hits]
Marotter [lethal hits]
Melee
4
3+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Jolly Gutpipes: While this model is leading a unit, add 1 to the Move characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
Disease of Mirth (Aura): At the start of the Fight phase, every enemy unit (excluding MONSTERS and VEHICLES) within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Sloppity Bilepiper
This model is equipped with: marotter.
1 model
55
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, DAEMON, NURGLE, SLOPPITY BILEPIPER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
ENHANCEMENTS
The Endless Gift
45
Cankerblight
15
Maggot Maws
15
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Endless Gift
Virulent Corruption


Spoilpox Scrivener
(⌀40mm)
M
5"
T
5
Sv
7+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Disgusting sneezes [pistol, torrent]
Disgusting sneezes [pistol, torrent]
6"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plaguesword and distended maw [lethal hits]
Plaguesword and distended maw [lethal hits]
Melee
6
3+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Keep Counting!: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Meet Your Quota!: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Spoilpox Scrivener
This model is equipped with: disgusting sneezes; plaguesword and distended maw.
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, DAEMON, NURGLE, SPOILPOX SCRIVENER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
ENHANCEMENTS
The Endless Gift
45
Cankerblight
15
Maggot Maws
15
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Endless Gift
Virulent Corruption


Syll’esske
(⌀50mm)
M
9"
T
6
Sv
6+
W
9
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cacophonic choir – witchfire [devastating wounds, ignores cover, psychic, torrent]
Cacophonic choir – witchfire [devastating wounds, ignores cover, psychic, torrent]
12"
D6
N/A
6
-1
1
Cacophonic choir – focused witchfire [psychic, hazardous, ignores cover, devastating wounds, torrent]
Cacophonic choir – focused witchfire [psychic, hazardous, ignores cover, devastating wounds, torrent]
12"
2D6
N/A
6
-1
1
Scourging whip [assault]
Scourging whip [assault]
9"
6
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of Dominion
Axe of Dominion
Melee
6
3+
7
-2
3
Scourging whip [extra attacks]
Scourging whip [extra attacks]
Melee
6
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Prince of Slaanesh: While this model is leading a unit, each time a model in that unit makes a melee attack, a successful unmodified Wound roll of 5+ scores a Critical Wound.
Delightful Agonies: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Syll’Esske – EPIC HERO
This model is equipped with: Cacophonic Choir; scourging whip; Axe of Dominion.
1 model
120
LEADER
This model can be attached to the following unit:
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, CHAOS, DAEMON, SLAANESH, SYLL’ESSKE
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies


The Blue Scribes
(⌀60mm flying base)
M
12"
T
4
Sv
6+
W
6
Ld
8+
OC
2
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sharp quills [anti-psyker 2+]
Sharp quills [anti-psyker 2+]
Melee
4
5+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Lone Operative
FACTION: The Shadow of Chaos
P’tarix’s Sorcerous Syphon (Aura): While an enemy unit is within 12" of this model, each time a model in that unit makes a Psychic Attack, subtract 1 from the Wound roll.
Xirat’p’s Sorcerous Barrages (Psychic): At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
UNIT COMPOSITION
  • 1 The Blue Scribes – EPIC HERO
This model is equipped with: sharp quills.
1 model
75
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, FLY, CHAOS, DAEMON, TZEENTCH, THE BLUE SCRIBES
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies


The Changeling
(⌀40mm)
M
6"
T
3
Sv
7+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal Flames – witchfire [ignores cover, psychic, torrent]
Infernal Flames – witchfire [ignores cover, psychic, torrent]
12"
D6
N/A
6
-1
1
Infernal Flames – focused witchfire [ignores cover, hazardous, psychic, torrent]
Infernal Flames – focused witchfire [ignores cover, hazardous, psychic, torrent]
12"
D6+3
N/A
6
-1
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Trickster’s Staff [psychic]
The Trickster’s Staff [psychic]
Melee
3
4+
4
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Lone Operative, Stealth
FACTION: The Shadow of Chaos
Formless Horror: Each time an enemy unit wishes to select this model as the target of an attack, that unit must first take a Battle-shock test. If that test is failed, in addition to being Battle-shocked, that enemy unit cannot target this model this phase.
Mischief and Confusion: At the start of your opponent’s Shooting phase, select one enemy unit within 12" of and visible to this model and roll one D6: on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, that enemy unit is not eligible to shoot this phase.
UNIT COMPOSITION
  • 1 The Changeling – EPIC HERO
This model is equipped with: Infernal Flames; the Trickster’s Staff.
1 model
90
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, CHAOS, DAEMON, TZEENTCH, THE CHANGELING
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies
Living Flame


The Masque Of Slaanesh
(⌀32mm)
M
9"
T
3
Sv
7+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Serrated claws [devastating wounds]
Serrated claws [devastating wounds]
Melee
6
2+
4
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Lone Operative
FACTION: The Shadow of Chaos
The Eternal Dance: At the start of the Fight phase, select one enemy unit within 6" of this model. Until the end of the phase:
  • Each time a friendly SLAANESH LEGIONES DAEMONICA model makes a melee attack that targets that enemy unit, add 1 to the Wound roll.
  • Each time a model in that enemy unit makes a melee attack, subtract 1 from the Wound roll.
Dazzling Acrobatics: This model is eligible to declare a charge in a turn in which it Advanced or Fell Back.
UNIT COMPOSITION
  • 1 The Masque of Slaanesh – EPIC HERO
This model is equipped with: serrated claws.
1 model
95
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, CHAOS, DAEMON, SLAANESH, THE MASQUE OF SLAANESH
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies
Lithe Killers


Tranceweaver
(⌀25mm)
M
9"
T
3
Sv
7+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravaging claws [devastating wounds]
Ravaging claws [devastating wounds]
Melee
6
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: The Shadow of Chaos
Tranceweaver: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.
Symphony of Pain (Psychic): At the end of your Movement phase, you can select one enemy unit that is Battle-shocked and within 12" of this model. Until the end of the turn, each time a SLAANESH LEGIONES DAEMONICA model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Tranceweaver
This model is equipped with: ravaging claws.
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, DAEMON, SLAANESH, TRANCEWEAVER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest
Fatal Caress
Horrifying Visage


Chaos Lord
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [pistol, hazardous]
Plasma pistol – supercharge [pistol, hazardous]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainblade
Astartes chainblade
Melee
7
2+
4
-1
1
Daemon hammer [devastating wounds]
Daemon hammer [devastating wounds]
Melee
5
3+
8
-2
2
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s daemon hammer can be replaced with one of the following:
    • 1 accursed weapon
    • 1 Astartes chainsword
  • This model’s plasma pistol can be replaced with 1 power fist.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Chance for Glory: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength, Attacks, Armour Penetration and Damage characteristics of melee weapons equipped by this model by 1.
UNIT COMPOSITION
  • 1 Chaos Lord
This model is equipped with: plasma pistol; daemon hammer.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, CHAOS LORD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Chaos Lord In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
5
3+
8
-2
2
Exalted weapon
Exalted weapon
Melee
6
2+
5
-2
2
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
5
-2
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s combi-bolter can be replaced with 1 combi-weapon.
  • This model’s exalted weapon can be replaced with one of the following:
    • 1 chainfist
    • 1 power fist
  • This model’s combi-bolter and exalted weapon can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Formidably Resilient: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Chaos Lord in Terminator Armour
This model is equipped with: combi-bolter; exalted weapon.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, CHAOS, CHAOS LORD, TERMINATOR, CHAOS LORD IN TERMINATOR ARMOUR, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Chaos Lord with Jump Pack
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [pistol, hazardous]
Plasma pistol – supercharge [pistol, hazardous]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Power fist
Power fist
Melee
5
2+
8
-2
2
Twin lightning claws [TWIN-LINKED]
Twin lightning claws [TWIN-LINKED]
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model's bolt pistol can be replaced with 1 plasma pistol.
  • This model’s accursed weapon can be replaced with 1 power fist.
  • This model's bolt pistol and accursed weapon can be replaced with 1 twin lightning claws.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cruel Hunter: While this model is leading a unit, each time that unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".
UNIT COMPOSITION
  • 1 Chaos Lord
This model is equipped with: bolt pistol; accursed weapon.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, GRENADES, CHAOS, CHAOS LORD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Cultist Firebrand
(⌀32mm)
M
6"
T
4
Sv
4+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire pike [IGNORES COVER, TORRENT]
Balefire pike [IGNORES COVER, TORRENT]
12"
D6+3
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
4+
4
-1
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Fiery Faith: While this model is leading a unit, you can re-roll Leadership tests taken for that unit.
Cursed Flames: In your Shooting phase, after this model has shot, select one enemy INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Cultist Firebrand
This model is equipped with: balefire pike, close combat weapon.
1 model
45
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, DAMNED, CULTIST FIREBRAND, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Dark Apostle
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
DARK APOSTLE(⌀40mm)
INVULNERABLE SAVE
4+
6"
4
6+
1
7+
1
DARK DISCIPLE(⌀25mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed crozius
Accursed crozius
Melee
5
2+
6
-1
2
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Zealotry: While this unit is leading a unit and contains a DARK APOSTLE model, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Demagogue: Once per battle, at the start of any phase, you can select one friendly HERETIC ASTARTES unit that is Battle-shocked and within 12" of this unit’s DARK APOSTLE model. That unit is no longer Battle-shocked.
Malign Sacrifice: At the start of the Fight phase, if this unit contains one or more Dark Disciple models, you can select one of those models and one enemy unit within Engagement Range of this unit, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. That Dark Disciple model is then destroyed.
UNIT COMPOSITION
  • 1 Dark Apostle
  • 2 Dark Disciples
The Dark Apostle is equipped with: bolt pistol; accursed crozius.

Every Dark Disciple is equipped with: close combat weapon.
3 models
75
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, CHAOSDARK APOSTLE ONLY: CHARACTER, DARK APOSTLE: UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Dark Commune
M
6"
T
3
Sv
6+
W
4
Ld
6+
OC
1
CULT DEMAGOGUE(⌀32mm)
6"
3
6+
1
7+
1
OTHER MODELS(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Warp Curse – witchfire [psychic]
Warp Curse – witchfire [psychic]
18"
3
3+
4
-1
2
Warp Curse – focused witchfire [hazardous, psychic, sustained hits 2]
Warp Curse – focused witchfire [hazardous, psychic, sustained hits 2]
18"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Commune blade
Commune blade
Melee
2
4+
4
-2
1
Commune stave [devastating wounds]
Commune stave [devastating wounds]
Melee
2
4+
3
0
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Faithful Flock: While this unit is leading a unit and contains a CULT DEMAGOGUE model, models in that unit have a 5+ invulnerable save.
Dark Ritual: Once per battle, in your Command phase, if this unit contains a CULT DEMAGOGUE model, it can use this ability. If it does, until the end of the turn, this unit can declare a charge in a turn in which it Advanced and each time a model in this unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Cult Demagogue
  • 1 Mindwitch
  • 1 Iconarch
  • 2 Blessed Blades
The Cult Demagogue is equipped with: autopistol; Commune stave.

The Mindwitch is equipped with: Warp Curse; close combat weapon.

The Iconarch is equipped with: autopistol; close combat weapon; Chaos icon.

Every Blessed Blade is equipped with: Commune blade.
5 models
80
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, CHAOS, DAMNED, DARK COMMUNEMINDWITCH ONLY: PSYKERCULT DEMAGOGUE ONLY: CHARACTER, CULT DEMAGOGUE: UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Master Of Possession
(⌀40mm)
M
8"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Rite of Possession – witchfire [anti-psyker 2+, pistol, precision, psychic]
Rite of Possession – witchfire [anti-psyker 2+, pistol, precision, psychic]
18"
2
3+
4
-3
2
Rite of Possession – focused witchfire [anti-psyker 2+, hazardous, pistol, precision, psychic]
Rite of Possession – focused witchfire [anti-psyker 2+, hazardous, pistol, precision, psychic]
18"
2
3+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of possession [anti-psyker 2+, psychic]
Staff of possession [anti-psyker 2+, psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Daemonkin (Psychic): While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit.
Sacrificial Dagger: Once per phase, when this model is selected to shoot or fight, it can use this ability. If it does, this model’s unit suffers 1 mortal wound and, until the end of the phase, each time this model makes a Psychic Attack, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Master of Possession
This model is equipped with: bolt pistol; Rite of Possession; staff of possession.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, MASTER OF POSSESSION, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Sorcerer
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Prescience (Psychic): While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Gift of Chaos (Psychic): Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [PSYCHIC] ability. That unit must take a Leadership test: if that test is failed, that unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Sorcerer
This model is equipped with: bolt pistol; Infernal Gaze; force weapon.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GRENADES, CHAOS, SORCERER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Sorcerer In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
WARGEAR OPTIONS
  • This model’s combi-bolter can be replaced with 1 combi-weapon.
  • This model can be equipped with 1 Chaos familiar.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Warptime (Psychic): While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic): At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
WARGEAR ABILITIES
Chaos Familiar: Once per battle, when an attack is allocated to the bearer, you can change the Damage characteristic to 0.
UNIT COMPOSITION
  • 1 Sorcerer in Terminator Armour
This model is equipped with: combi-bolter; Infernal Gaze; force weapon.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, TERMINATOR, SORCERER IN TERMINATOR ARMOUR, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Traitor Enforcer
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
TRAITOR ENFORCER(⌀32mm)
INVULNERABLE SAVE*
5+
6"
6
5+
4
7+
1
TRAITOR OGRYN(⌀40mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn weapons
Ogryn weapons
Melee
5
3+
7
-1
2
Power fist
Power fist
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Brutal Example: Once per turn, while this unit is leading a unit and contains a TRAITOR ENFORCER model, you can target that unit with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already targeted a different unit from your army with that Stratagem this turn. Each time you use this ability, one Bodyguard model in that unit is destroyed.
Mutated Bodyguard: While this unit contains a Traitor Ogryn model, CHARACTER models in this unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Traitor Enforcer
  • 1 Traitor Ogryn
The Traitor Enforcer is equipped with: bolt pistol; power fist.

The Traitor Ogryn is equipped with: Ogryn weapons.
2 models
65
LEADER
This model can be attached to the following unit:
KEYWORDS – ALL MODELS: INFANTRY, CHAOS, GRENADES, DAMNEDTRAITOR ENFORCER ONLY: CHARACTER, TRAITOR ENFORCER: UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Aetaos’rau’keres
(⌀130mm)
M
12"
T
10
Sv
6+
W
24
Ld
6+
OC
6
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt of Tzeentch – focused witchfire [hazardous, psychic]
Bolt of Tzeentch – focused witchfire [hazardous, psychic]
24"
9
2+
10
-2
D3
Bolt of Tzeentch – witchfire [psychic]
Bolt of Tzeentch – witchfire [psychic]
24"
9
2+
10
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of cataclysm [psychic]
Staff of cataclysm [psychic]
Melee
6
3+
8
-2
3
Warpfire talons [psychic]
Warpfire talons [psychic]
Melee
12
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Emissary of the Great Mutator (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Master of Magicks (Psychic): In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [sustainded hits D3]. Until the end of the phase, this model’s ranged weapon has that ability.
UNIT COMPOSITION
  • 1 Aetaos'rau'keres – EPIC HERO
This model is equipped with: Bolt of Tzeentch; staff of cataclysm; warpfire talons.
1 model
315
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, TITANIC, TOWERING, FLY, PSYKER, CHAOS, DAEMON, TZEENTCH, AETAOS'RAU'KERES
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies


An’ggrath the Unbound
(⌀130mm)
M
12"
T
11
Sv
4+
W
24
Ld
6+
OC
6
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bloodlash
Bloodlash
12"
9
2+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of Khorne – strike
Axe of Khorne – strike
Melee
8
2+
16
-4
D6+2
Axe of Khorne – sweep
Axe of Khorne – sweep
Melee
16
2+
10
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2, Deep Strike
FACTION: The Shadow of Chaos
Emissary of the Blood God (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Relentless Carnage: At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 An'ggrath the Unbound – EPIC HERO
This model is equipped with: bloodlash; axe of Khorne.
1 model
415
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, TITANIC, TOWERING, CHAOS, DAEMON, KHORNE, AN'GGRATH THE UNBOUND
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies


Chaos Lord On Disc Of Tzeentch
(⌀40mm)
M
12"
T
4
Sv
3+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Lord of Fate: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability against mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Disc of Tzeentch
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon.
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, TZEENTCH, FLY, CHAOS LORD, DISC OF TZEENTCH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Chaos Lord On Juggernaut
(⌀90 x 52mm)
M
10"
T
6
Sv
2+
W
7
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Bladed horn [extra attacks, lance]
Bladed horn [extra attacks, lance]
Melee
4
4+
6
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Bloody Stampede: Each time this model’s unit ends a Charge move, select one enemy unit within Engagement Range of this model and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Juggernaut
This model is equipped with: bolt pistol; Astartes chainsword; bladed horn; close combat weapon.
1 model
115
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, KHORNE, CHAOS LORD, JUGGERNAUT, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Chaos Lord On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
Sv
3+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Nurgling’s claws and teeth [extra attacks, lethal hits]
Nurgling’s claws and teeth [extra attacks, lethal hits]
Melee
4
5+
2
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Revolting Regeneration: At the start of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Palanquin of Nurgle
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; Nurgling's claws and teeth.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, NURGLE, CHAOS LORD, PALANQUIN OF NURGLE, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Chaos Lord On Steed Of Slaanesh
(⌀No official base size)
M
14"
T
5
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Lashing tongue [extra attacks, lethal hits]
Lashing tongue [extra attacks, lethal hits]
Melee
2
4+
4
0
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cut Off Their Escape: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this model’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Chaos Lord on Steed of Slaanesh
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; lashing tongue.
1 model
100
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, SLAANESH, CHAOS LORD, STEED OF SLAANESH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Herald Of Slaanesh On Steed Of Slaanesh
(⌀60 x 35mm)
M
14"
T
4
Sv
7+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lashing tongue [extra attacks, lethal hits]
Lashing tongue [extra attacks, lethal hits]
Melee
2
4+
4
0
1
Ravaging claws [devastating wounds]
Ravaging claws [devastating wounds]
Melee
6
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader, Scouts 9"
FACTION: The Shadow of Chaos
Lethal Caress: While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
Symphony of Pain (Psychic): At the end of your Movement phase, you can select one enemy unit that is Battle-shocked and within 12" of this model. Until the end of the turn, each time a SLAANESH LEGIONES DAEMONICA model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Herald of Slaanesh on Steed of Slaanesh
This model is equipped with: lashing tongue; ravaging claws.
1 model
70
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, PSYKER, CHAOS, DAEMON, SLAANESH, HERALD OF SLAANESH, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Karanak
(⌀75 x 42mm)
M
12"
T
4
Sv
7+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Soul-rending fangs [precision]
Soul-rending fangs [precision]
Melee
6
2+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Pack Leader: While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Prey of the Blood God: At the start of the first battle round, select one enemy unit to be this model’s prey. Weapons equipped by models in this model’s unit have the [LETHAL HITS] ability when targeting this model’s prey. Each time this model’s prey is destroyed, select one new enemy unit to be this model’s prey.
WARGEAR ABILITIES
Collar of Khorne: The bearer has the Feel No Pain 3+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Karanak – EPIC HERO
This model is equipped with: soul-rending fangs; collar of Khorne.
1 model
65
LEADER
This model can be attached to the following unit:
KEYWORDS: BEAST, CHARACTER, EPIC HERO, CHAOS, DAEMON, KHORNE, KARANAK
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies
Brutal Entrance


Renegade Enforcer
(⌀25mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun [rapid fire 1]
Autogun [rapid fire 1]
24"
1
3+
3
0
1
Enforcer pistol [pistol]
Enforcer pistol [pistol]
12"
1
3+
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
3+
3
0
1
Shotgun [assault]
Shotgun [assault]
12"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enforcer melee weapon
Enforcer melee weapon
Melee
4
3+
4
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s Enforcer pistol can be replaced with one of the following:
    • 1 autogun
    • 1 lasgun
    • 1 shotgun
  • This model’s Enforcer melee weapon can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Brutal Example: While this model is leading a unit, you can target that unit with the Insane Bravery Stratagem for 0CP, and can do so even if another unit from your army has already been targeted with that Stratagem this phase. Each time you use this ability, one Bodyguard model in that unit is destroyed.
Enforcer: This model’s unit is eligible to declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Renegade Enforcer
This model is equipped with: Enforcer pistol; Enforcer melee weapon.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHAOS, DAMNED, GRENADES, CHARACTER, RENEGADE ENFORCER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Rogue Psyker
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Psychic Strike – focused witchfire [blast, devastating wounds, hazardous, psychic]
Psychic Strike – focused witchfire [blast, devastating wounds, hazardous, psychic]
12"
D6+3
3+
6
-2
2
Psychic Strike – witchfire [blast, devastating wounds, psychic]
Psychic Strike – witchfire [blast, devastating wounds, psychic]
12"
D6
3+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chaos stave [psychic]
Chaos stave [psychic]
Melee
1
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Cursed Wardings (Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Rogue Psyker
This model is equipped with: laspistol; Psychic Strike; Chaos stave.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, CHAOS, DAMNED, ROGUE PSYKER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25


Scabeiathrax The Bloated
(⌀Use model)
M
7"
T
12
Sv
5+
W
22
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Putrid vomit [ignores cover, torrent]
Putrid vomit [ignores cover, torrent]
6"
D6+3
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of decay – Strike [lethal hits]
Blade of decay – Strike [lethal hits]
Melee
7
2+
9
-2
D6
Blade of decay – Sweep [lethal hits]
Blade of decay – Sweep [lethal hits]
Melee
14
2+
7
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: The Shadow of Chaos
Emissary of the Plague God (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Nurgle’s Rot (Psychic): At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Scabeiathrax the Bloated – EPIC HERO
This model is equipped with: putrid vomit; blade of decay.
1 model
275
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, CHAOS, DAEMON, NURGLE, SCABEIATHRAX THE BLOATED
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies


Sorcerer On Disc Of Tzeentch
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Flames of Change (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Altered Reality (Psychic): Once per battle round, after a Hit roll, a Wound roll or a saving throw is made for this model, you can change the result of that roll to a 6.
UNIT COMPOSITION
  • 1 Sorcerer on Disc of Tzeentch
This model is equipped with: bolt pistol; Infernal Gaze; force weapon.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, PSYKER, TZEENTCH, FLY, SORCERER, DISC OF TZEENTCH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Sorcerer On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
Sv
3+
W
7
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Nurgling’s claws and teeth [extra attacks, lethal hits]
Nurgling’s claws and teeth [extra attacks, lethal hits]
Melee
4
5+
2
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Gift of Poxes (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Sorcerer on Palanquin of Nurgle
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; Nurgling's claws and teeth.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, CHAOS, PSYKER, NURGLE, SORCERER, PALANQUIN OF NURGLE, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Sorcerer On Steed Of Slaanesh
(⌀No official base size)
M
14"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
Infernal Gaze – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire [psychic]
Infernal Gaze – witchfire [psychic]
24"
D6
3+
5
-1
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
Lashing tongue [extra attacks, lethal hits]
Lashing tongue [extra attacks, lethal hits]
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Favour (Psychic): While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Infernal Speed: While this model is leading a unit, change the Move characteristic of models in that unit to 14".
UNIT COMPOSITION
  • 1 Sorcerer on Steed of Slaanesh
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; lashing tongue.
1 model
85
KEYWORDS: MOUNTED, CHARACTER, GRENADES, CHAOS, SLAANESH, SORCERER, STEED OF SLAANESH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Tormentbringer On Exalted Seeker Chariot
(⌀120 x 92mm)
M
14"
T
6
Sv
5+
W
12
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment [anti-infantry 3+, assault, pistol]
Lashes of torment [anti-infantry 3+, assault, pistol]
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Exalted Seeker tongues [extra attacks, lethal hits]
Exalted Seeker tongues [extra attacks, lethal hits]
Melee
8
4+
4
0
1
Ravaging claws [devastating wounds]
Ravaging claws [devastating wounds]
Melee
15
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Tormentbringer (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, melee weapons in that unit have the [SUSTAINED HITS 1] ability.
Hysterical Frenzy (Psychic): Once per Fight phase, just after an enemy unit selects a SLAANESH LEGIONES DAEMONICA unit from your army as a target, one friendly PSYKER that is within 6" of that SLAANESH unit and has this ability can use it. If it does, until the end of the phase, each time a model in that SLAANESH unit is destroyed, roll one D6: on a 4+, do not remove it from play. That model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 1 Tormentbringer on Exalted Seeker Chariot
This model is equipped with: lashes of torment; Exalted Seeker tongues; ravaging claws.
1 model
140
KEYWORDS: MOUNTED, CHARACTER, PSYKER, CHAOS, DAEMON, SLAANESH, TORMENTBRINGER ON EXALTED SEEKER CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Fade to Darkness
15
Leaping Shadows
15
Mantle of Gloom (Aura)
20
Malice Made Manifest
25
Geller Breach
Spite Made Manifest


Zarakynel
(⌀105 x 70mm)
M
14"
T
10
Sv
5+
W
20
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic]
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic]
18"
9
2+
6
-2
1
Phantasmagoria – witchfire [devastating wounds, psychic]
Phantasmagoria – witchfire [devastating wounds, psychic]
18"
6
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Snapping claws [devastating wounds, extra attacks]
Snapping claws [devastating wounds, extra attacks]
Melee
4
2+
6
-2
3
Souleater blade
Souleater blade
Melee
6
2+
9
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Emissary of the Prince of Excess (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Mesmerising Form: Each time an attack targets this model, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Zarakynel – EPIC HERO
This model is equipped with: Phantasmagoria; snapping claws; souleater blade.
1 model
320
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, CHAOS, DAEMON, SLAANESH, ZARAKYNEL
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies

Battleline


Bloodletters
(⌀32mm)
M
8"
T
4
Sv
7+
W
1
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellblade
Hellblade
Melee
2
3+
5
-2
2
WARGEAR OPTIONS
  • 1 Bloodletter that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Bloodletter that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Bane of Cowards: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more units from your army with this ability Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is also Battle-shocked, subtract 1 from each of those Desperate Escape tests.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Bloodreaper
  • 9 Bloodletters
Every model is equipped with: hellblade.
10 models
110
KEYWORDS: INFANTRY, BATTLELINE, CHAOS, DAEMON, KHORNE, BLOODLETTERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Brutal Entrance


Blue Horrors
(⌀25mm)
M
6"
T
3
Sv
8+
W
1
Ld
8+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Coruscating Blue Flames [pistol, psychic]
Coruscating Blue Flames [pistol, psychic]
18"
2
4+
3
-1
1
Coruscating Yellow Flames [pistol, psychic]
Coruscating Yellow Flames [pistol, psychic]
18"
2
5+
2
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blue claws
Blue claws
Melee
1
5+
3
0
1
Yellow claws
Yellow claws
Melee
2
5+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: The Shadow of Chaos
Split: Each time a BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, add one BRIMSTONE HORROR model to this unit.
Sullen Malevolence (Aura): While an enemy unit is within 6" of this unit, if this unit contains one or more BLUE HORROR models, worsen the Leadership characteristic of models in that enemy unit by 1.
Exploding Horrors: Each time this unit is selected to fight, you can select one enemy unit within Engagement Range of it, then select one or more BRIMSTONE HORROR models in this unit. For each BRIMSTONE HORROR model you select, roll one D6: on a 4+, that model is destroyed and that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 10 Blue Horrors
Every Blue Horror is equipped with: Coruscating Blue Flames; blue claws.

Every Brimstone Horror added to this unit using the Split ability is equipped with: Coruscating Yellow Flames; yellow claws.
10 models
125
KEYWORDS – ALL MODELS: INFANTRY, BATTLELINE, CHAOS, DAEMON, TZEENTCH, HORRORSBLUE HORRORS: BLUEBRIMSTONE HORRORS: BRIMSTONE: SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame


Daemonettes
(⌀25mm)
M
9"
T
3
Sv
7+
W
1
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Slashing claws [devastating wounds]
Slashing claws [devastating wounds]
Melee
3
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Daemonette that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Daemonette that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike, Fights First
FACTION: The Shadow of Chaos
Horrifying Beauty: At the start of the Fight phase, each enemy unit within Engagement Range of one of more units from your army with this ability must take a Battle-shock test, subtracting 1 from the result if that enemy unit is Below Half-strength.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Alluress
  • 9 Daemonettes
Every model is equipped with: slashing claws.
10 models
100
KEYWORDS: INFANTRY, BATTLELINE, CHAOS, DAEMON, SLAANESH, DAEMONETTES, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers


Nurglings
(⌀40mm)
M
5"
T
3
Sv
7+
W
4
Ld
8+
OC
0
INVULNERABLE SAVE
6+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and teeth [lethal hits]
Diseased claws and teeth [lethal hits]
Melee
4
5+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: The Shadow of Chaos
Mischief Makers: Each time an enemy unit (excluding TITANIC units) within Engagement Range of one or more units with this ability is selected to fight, until the end of the phase, each time a model in that enemy unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 3-9 Nurgling Swarms
Every model is equipped with: diseased claws and teeth.
3 models
35
6 models
60
9 models
90
KEYWORDS: SWARM, BATTLELINE, CHAOS, DAEMON, NURGLE, NURGLINGS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
GLEEFUL INVASION
1CP
Rotten and Rusted – Strategic Ploy
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma


Pink Horrors
M
6"
T
3
Sv
7+
W
1
Ld
7+
OC
2
PINK HORROR(⌀32mm)
INVULNERABLE SAVE
4+
6"
3
7+
1
8+
1
BLUE HORROR/BRIMSTONE HORROR(⌀25mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Coruscating Pink Flames [pistol, psychic]
Coruscating Pink Flames [pistol, psychic]
18"
2
3+
4
-1
1
Coruscating Blue Flames [pistol, psychic]
Coruscating Blue Flames [pistol, psychic]
18"
2
4+
3
-1
1
Coruscating Yellow Flames [pistol, psychic]
Coruscating Yellow Flames [pistol, psychic]
18"
2
5+
2
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Pink claws
Pink claws
Melee
1
4+
3
0
1
Blue claws
Blue claws
Melee
1
5+
3
0
1
Yellow claws
Yellow claws
Melee
2
5+
2
0
1
WARGEAR OPTIONS
  • 1 Pink Horror that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Pink Horror that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Split: Each time a PINK HORROR or BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, if it was a PINK HORROR, add two BLUE HORROR models to this unit, and if it was a BLUE HORROR, add one BRIMSTONE HORROR model to this unit.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 10 Pink Horrors
Every Pink Horror is equipped with: Coruscating Pink Flames; pink claws.

Every Blue Horror added to this unit using the Split ability is equipped with: Coruscating Blue Flames; blue claws.

Every Brimstone Horror added to this unit using the Split ability is equipped with: Coruscating Yellow Flames; yellow claws.
10 models
140
HORRORS ARE PINK. HORRORS ARE BLUE. WHEREONCE THERE WAS ONE, NOW THERE ARE TWO.
If, at any point, this unit contains no PINK HORROR models, use the BLUE HORRORS datasheet for this unit.

Designer’s Note: While this unit contains one or more PINK HORROR models, the Sullen Malevolence and Exploding Horrors abilities from the BLUE HORRORS datasheet do not apply to this unit.
KEYWORDS – ALL MODELS: INFANTRY, BATTLELINE, CHAOS, DAEMON, TZEENTCH, HORRORSPINK HORRORS: PINKBLUE HORRORS: BLUEBRIMSTONE HORRORS: BRIMSTONE: SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame


Plaguebearers
(⌀32mm)
M
5"
T
5
Sv
7+
W
2
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plaguesword [lethal hits]
Plaguesword [lethal hits]
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plaguebearer that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plaguebearer that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Infected Outbreak: If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plagueridden
  • 9 Plaguebearers
Every model is equipped with: plaguesword.
10 models
110
KEYWORDS: INFANTRY, BATTLELINE, CHAOS, DAEMON, NURGLE, PLAGUEBEARERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma


Cultist Mob
(⌀25mm)
M
6"
T
3
Sv
6+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • The Cultist Champion’s autopistol can be replaced with 1 bolt pistol.

ABILITIES
FACTION: Dark Pacts
For the Dark Gods: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Cultist Champion
  • 9-19 Chaos Cultists
Every model is equipped with: autopistol; brutal assault weapon.
10 models
50
20 models
100
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, CHAOS, DAMNED, CULTIST MOB, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Legionaries
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire tome [psychic]
Balefire tome [psychic]
18"
2
3+
5
-1
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Havoc autocannon
Havoc autocannon
48"
2
4+
9
-1
3
Heavy bolter [HEAVY, SUSTAINED HITS 1]
Heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Lascannon [HEAVY]
Lascannon [HEAVY]
48"
1
4+
12
-3
D6+1
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
4+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
4+
9
-2
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Reaper chaincannon [heavy]
Reaper chaincannon [heavy]
24"
8
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Heavy melee weapon
Heavy melee weapon
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Aspiring Champion’s boltgun can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 heavy melee weapon
  • The Aspiring Champion’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 heavy melee weapon
  • 1 model can be equipped with 1 Chaos icon.
  • Any number of Legionaries can each have their boltgun replaced with 1 Astartes chainsword.
  • One Legionary’s boltgun can be replaced with 1 heavy melee weapon.
  • One Legionary’s boltgun can be replaced with 1 balefire tome.
  • For every 5 models in this unit, 1 Legionary’s boltgun can be replaced with one of the following (duplicates are not allowed):
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer
    • 1 havoc autocannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 meltagun
    • 1 missile launcher
    • 1 plasma gun
    • 1 reaper chaincannon

* Maximum 1 per model.
ABILITIES
FACTION: Dark Pacts
Veterans of the Long War: Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Aspiring Champion
  • 4-9 Legionaries
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
90
10 models
170
KEYWORDS: INFANTRY, BATTLELINE, CHAOS, GRENADES, LEGIONARIES, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Cultist Mob with Firearms
(⌀25mm)
M
6"
T
3
Sv
6+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun [rapid fire 1]
Autogun [rapid fire 1]
24"
1
4+
3
0
1
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber [heavy, rapid fire 3]
Heavy stubber [heavy, rapid fire 3]
36"
4
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Cultist Champion’s autopistol can be replaced with 1 bolt pistol.
  • Any number of models can each have their autogun and close combat weapon replaced with 1 autopistol and 1 brutal assault weapon.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 heavy stubber.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 grenade launcher.

ABILITIES
FACTION: Dark Pacts
For the Dark Gods: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
UNIT COMPOSITION
  • 1 Cultist Champion
  • 9-19 Chaos Cultists
The Cultist Champion is equipped with: autopistol; brutal assault weapon.

Every Chaos Cultist is equipped with: autopistol; brutal assault weapon.
10 models
50
20 models
100
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, CHAOS, DAMNED, CULTIST MOB WITH FIREARMS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos

Fortifications


Feculent Gnarlmaw
(⌀Use model)
M
-
T
9
Sv
4+
W
9
Ld
7+
OC
0
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators
FACTION: The Shadow of Chaos
Shroud of Flies (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this FORTIFICATION, models in that unit have the Stealth ability.
Diseased Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Feculent Gnarlmaw
This model is equipped with: nothing.
1 model
100
KEYWORDS: FORTIFICATION, CHAOS, DAEMON, NURGLE, FECULENT GNARLMAW, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Skull Altar
(⌀Use model)
M
-
T
12
Sv
3+
W
10
Ld
7+
OC
0
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators
FACTION: The Shadow of Chaos
Shadow of Khorne (Aura): The area of the battlefield within 6" of this FORTIFICATION is considered to be within your army’s Shadow of Chaos. In addition, while a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this FORTIFICATION, each time you take a Battle-shock test for that unit, you can re-roll that test.
Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Skull Altar
This model is equipped with: nothing.
1 model
105
KEYWORDS: FORTIFICATION, CHAOS, DAEMON, KHORNE, SKULL ALTAR, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies

Other


Beasts Of Nurgle
(⌀60mm)
M
6"
T
9
Sv
6+
W
7
Ld
7+
OC
3
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Putrid appendages [devastating wounds]
Putrid appendages [devastating wounds]
Melee
6
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike, Scouts 6"
FACTION: The Shadow of Chaos
Grotesque Regeneration: At the end of each phase, if a Beasts of Nurgle model in this unit has lost any wounds but is not destroyed, that model regains all of its lost wounds.
UNIT COMPOSITION
  • 1-2 Beasts of Nurgle
Every model is equipped with: putrid appendages.
1 model
65
2 models
130
KEYWORDS: BEAST, CHAOS, DAEMON, NURGLE, BEASTS OF NURGLE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma


Bloodcrushers
(⌀90 x 52mm)
M
10"
T
7
Sv
3+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellblade
Hellblade
Melee
2
3+
5
-2
2
Juggernaut’s bladed horn [extra attacks, lance]
Juggernaut’s bladed horn [extra attacks, lance]
Melee
4
4+
6
-1
1
WARGEAR OPTIONS
  • 1 Bloodcrusher that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Bloodcrusher that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Brass Stampede: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of this unit and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers D3 mortal wounds.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Bloodhunter
  • 2-5 Bloodcrushers
Every model is equipped with: hellblade; Juggernaut’s bladed horn.
3 models
110
6 models
220
KEYWORDS: MOUNTED, CHAOS, DAEMON, KHORNE, BLOODCRUSHERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Burning Chariot
(⌀120 x 92mm)
M
12"
T
8
Sv
7+
W
9
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fire of Tzeentch – blue fire [ignores cover, psychic]
Fire of Tzeentch – blue fire [ignores cover, psychic]
18"
3
3+
9
-3
3
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent]
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent]
12"
2D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flamer mouths
Flamer mouths
Melee
6
4+
5
0
1
Screamer bites [anti-monster 4+, anti-vehicle 4+, extra attacks]
Screamer bites [anti-monster 4+, anti-vehicle 4+, extra attacks]
Melee
6
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Eldritch Flames (Psychic): In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Burning Chariot
This model is equipped with: Fire of Tzeentch; Flamer mouths; Screamer bites.
1 model
115
KEYWORDS: MOUNTED, FLY, CHAOS, DAEMON, TZEENTCH, BURNING CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Fiends
(⌀75 x 42mm)
M
12"
T
5
Sv
7+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Barbed tail and dissecting claws [devastating wounds]
Barbed tail and dissecting claws [devastating wounds]
Melee
5
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Soporific Musk: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more units from your army with this ability Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is also Battle-shocked, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Blissbringer
  • 2-5 Fiends
Every model is equipped with: barbed tail and dissecting claws.
3 models
110
6 models
220
KEYWORDS: BEAST, CHAOS, DAEMON, SLAANESH, FIENDS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Flamers
(⌀32mm)
M
9"
T
4
Sv
7+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flickering Flames [ignores cover, psychic, torrent]
Flickering Flames [ignores cover, psychic, torrent]
12"
D6
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flamer mouths
Flamer mouths
Melee
3
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Bounding Leaps: This unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Pyrocaster
  • 2-5 Flamers
Every model is equipped with: Flickering Flames; Flamer mouths.
3 models
65
6 models
130
KEYWORDS: INFANTRY, FLY, CHAOS, DAEMON, TZEENTCH, FLAMERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame


Flesh Hounds
(⌀60 x 35mm)
M
12"
T
4
Sv
7+
W
2
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Burning roar [ignores cover, torrent]
Burning roar [ignores cover, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gore-drenched fangs
Gore-drenched fangs
Melee
3
3+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Hunters from the Warp: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Collar of Khorne: The bearer has the Feel No Pain 3+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Gore Hound
  • 4-9 Flesh Hounds
The Gore Hound is equipped with: burning roar; gore-drenched fangs; collar of Khorne.

Every Flesh Hound is equipped with: gore-drenched fangs; collar of Khorne.
5 models
75
10 models
150
KEYWORDS: BEAST, CHAOS, DAEMON, KHORNE, FLESH HOUNDS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Brutal Entrance


Plague Drones
(⌀60mm)
M
10"
T
8
Sv
6+
W
5
Ld
7+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death’s heads [blast, lethal hits]
Death’s heads [blast, lethal hits]
12"
D3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foul mouthparts [extra attacks, lethal hits]
Foul mouthparts [extra attacks, lethal hits]
Melee
2
4+
5
-1
2
Plaguesword [lethal hits]
Plaguesword [lethal hits]
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plague Drone that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plague Drone that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Death’s Heads: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly NURGLE LEGIONES DAEMONICA unit makes an attack that targets that unit, you can re-roll the Wound roll.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plaguebringer
  • 2-5 Plague Drones
Every model is equipped with: death’s heads; foul mouthparts; plaguesword.
3 models
110
6 models
220
KEYWORDS: MOUNTED, FLY, CHAOS, DAEMON, NURGLE, PLAGUE DRONES, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Screamers
(⌀32mm flying base)
M
14"
T
4
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lamprey bite [anti-monster 4+, anti-vehicle 4+]
Lamprey bite [anti-monster 4+, anti-vehicle 4+]
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Slashing Dive: In your Movement phase, after this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 3-6 Screamers
Every model is equipped with: lamprey bite.
3 models
80
6 models
160
KEYWORDS: BEAST, FLY, CHAOS, DAEMON, TZEENTCH, SCREAMERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame


Seekers
(⌀60 x 35mm)
M
14"
T
4
Sv
7+
W
2
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lashing tongue [extra attacks, lethal hits]
Lashing tongue [extra attacks, lethal hits]
Melee
2
4+
4
0
1
Slashing claws [devastating wounds]
Slashing claws [devastating wounds]
Melee
3
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Seeker that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Seeker that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike, Fights First, Scouts 9"
FACTION: The Shadow of Chaos
Unholy Speed: You can re-roll Advance and Charge rolls made for this unit.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Heartseeker
  • 4-9 Seekers
Every model is equipped with: lashing tongue; slashing claws.
5 models
80
10 models
160
KEYWORDS: MOUNTED, CHAOS, DAEMON, SLAANESH, SEEKERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Skull Cannon
(⌀120 x 92mm)
M
8"
T
9
Sv
4+
W
9
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Skull cannon [blast]
Skull cannon [blast]
48"
D6+2
3+
9
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Attendants’ hellblades [extra attacks]
Attendants’ hellblades [extra attacks]
Melee
4
3+
5
-2
2
Biting maw
Biting maw
Melee
2
4+
6
0
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Skulls of the Fallen: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Skull Cannon
This model is equipped with: skull cannon; attendants’ hellblades; biting maw.
1 model
95
KEYWORDS: MOUNTED, CHAOS, DAEMON, KHORNE, SKULL CANNON, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Soul Grinder
(⌀160mm)
M
8"
T
11
Sv
3+
W
14
Ld
7+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Harvester cannon
Harvester cannon
36"
3
3+
10
-1
3
Torrent of burning blood [ignores cover, torrent]
Torrent of burning blood [ignores cover, torrent]
12"
2D6
N/A
5
-1
1
Phlegm bombardment [blast, indirect fire, lethal hits]
Phlegm bombardment [blast, indirect fire, lethal hits]
36"
D6+1
3+
7
-1
2
Scream of despair [devastating wounds, sustained hits 1]
Scream of despair [devastating wounds, sustained hits 1]
24"
6
3+
9
-2
2
Warp gaze [blast]
Warp gaze [blast]
48"
D3
3+
12
-2
D6+2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Iron claw
Iron claw
Melee
5
3+
16
-3
D6+2
Warpclaw [extra attacks]
Warpclaw [extra attacks]
Melee
6
3+
8
-1
2
Warpsword [extra attacks]
Warpsword [extra attacks]
Melee
3
3+
8
-2
D6
WARGEAR OPTIONS
  • This model’s warpsword can be replaced with 1 warpclaw.

DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the keywords below. Until the end of the battle, this model has that keyword and the additional wargear stated for that keyword below:
KHORNEThis model is additionally equipped with: torrent of burning blood
TZEENTCHThis model is additionally equipped with: warp gaze
NURGLEThis model is additionally equipped with: phlegm bombardment
SLAANESHThis model is additionally equipped with: scream of despair
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: The Shadow of Chaos
Scuttling Walker: Each time this model makes a Normal or Advance move, it can move over friendly MONSTER and VEHICLE models and terrain features that are 4" or less in height as if they were not there.
UNIT COMPOSITION
  • 1 Soul Grinder
This model is equipped with: harvester cannon; iron claw; warpsword.
1 model
180
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, CHAOS, DAEMON, SOUL GRINDER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Accursed Cultists
M
6"
T
4
Sv
6+
W
1
Ld
7+
OC
1
MUTANT(⌀25mm)
6"
4
6+
3
7+
1
TORMENT(⌀40mm)
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blasphemous appendages
Blasphemous appendages
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
D6+2
4+
5
-1
2
ABILITIES
CORE: Feel No Pain 6+, Scouts 6"
FACTION: Dark Pacts
Accursed Horde: Each time an enemy unit has shot, if one or more models from this unit were destroyed as a result of those attacks, this unit can make a Horde move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Horde move while it is Battle-shocked.
UNIT COMPOSITION
  • 3-6 Torments
  • 5-10 Mutants
Every Torment is equipped with: hideous mutations.

Every Mutant is equipped with: blasphemous appendages.
8 models
90
16 models
195
KEYWORDS: INFANTRY, CHAOS, DAMNED, ACCURSED CULTISTS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Chaos Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Reaper autocannon [devastating wounds, sustained hits 1]
Reaper autocannon [devastating wounds, sustained hits 1]
36"
4
3+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Terminator’s combi-bolter can be replaced with one of the following:
    • 1 heavy flamer
    • 1 reaper autocannon
  • Any number of models can each have their combi-bolter replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 model’s combi-bolter and accursed weapon can be replaced with 1 paired accursed weapons.
  • For every 5 models in this unit, up to 3 models can each have their accursed weapon replaced with 1 power fist.
  • For every 5 models in this unit, 1 model’s accursed weapon can be replaced with 1 chainfist.

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Despoilers: Each time this unit makes a Dark Pact, until the end of the phase, each time a model in this unit makes an attack, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Terminator Champion
  • 4-9 Chaos Terminators
Every model is equipped with: combi-bolter; accursed weapon.
5 models
180
10 models
360
KEYWORDS: INFANTRY, CHAOS, TERMINATOR, CHAOS TERMINATOR SQUAD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Chosen
(⌀32mm)
M
6"
T
4
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Paired accursed weapons [twin-linked]
Paired accursed weapons [twin-linked]
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
4
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 2 models can each have their bolt pistol replaced with 1 plasma pistol.
  • For every 5 models in this unit, up to 2 models can each have their boltgun replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 model’s boltgun and accursed weapon can be replaced with 1 paired accursed weapons.
  • For every 5 models in this unit, 1 model equipped with a boltgun can have its accursed weapon replaced with 1 power fist. That model’s boltgun cannot be replaced.
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Chosen Marauders: This unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Chosen Champion
  • 4-9 Chosen
Every model is equipped with: boltgun; bolt pistol; accursed weapon.
5 models
125
10 models
250
KEYWORDS: INFANTRY, GRENADES, CHAOS, CHOSEN, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Fellgor Beastmen
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Corrupted stave [devastating wounds, psychic]
Corrupted stave [devastating wounds, psychic]
18"
D3
4+
5
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
4
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
4
0
1
Corrupted stave [devastating wounds, psychic]
Corrupted stave [devastating wounds, psychic]
Melee
2
4+
4
-1
D3
Great weapon
Great weapon
Melee
2
5+
8
-1
2
WARGEAR OPTIONS
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.

ABILITIES
FACTION: Dark Pacts
Bestial Raiders: If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
UNIT COMPOSITION
  • 1 Fellgor Champion
  • 9 Fellgor Beastmen
The Fellgor Champion is equipped with: bolt pistol; chainsword.

Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
10 models
85
KEYWORDS: INFANTRY, GRENADES, CHAOS, DAMNED, FELLGOR BEASTMEN, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Havocs
(⌀40mm)
M
5"
T
5
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Havoc autocannon
Havoc autocannon
48"
2
3+
9
-1
3
Havoc heavy bolter [sustained hits 1]
Havoc heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Havoc lascannon
Havoc lascannon
48"
1
3+
12
-3
D6+1
Havoc missile launcher – frag [blast]
Havoc missile launcher – frag [blast]
48"
D6
3+
4
0
1
Havoc missile launcher – krak
Havoc missile launcher – krak
48"
1
3+
9
-2
D6
Havoc reaper chaincannon
Havoc reaper chaincannon
24"
8
3+
5
0
1
Meltagun [MELTA 2]
Meltagun [MELTA 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Havoc Champion’s Astartes chainsword can be replaced with one of the following:
    • 1 accursed weapon
    • 1 power fist
  • The Havoc Champion’s flamer can be replaced with one of the following:
    • 1 boltgun
    • 1 meltagun
    • 1 plasma gun
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • Any number of Havocs can each have their Havoc autocannon or Havoc lascannon replaced with one of the following:
    • 1 Havoc autocannon
    • 1 Havoc heavy bolter
    • 1 Havoc lascannon
    • 1 Havoc missile launcher
    • 1 Havoc reaper chaincannon

ABILITIES
FACTION: Dark Pacts
Stabilisation Talons: Each time a model in this unit makes an attack with a ranged weapon, you can ignore any or all modifiers to the Hit roll and any or all modifiers to the Ballistic Skill characteristic of that weapon.
UNIT COMPOSITION
  • 1 Havoc Champion
  • 4 Havocs
The Havoc Champion is equipped with: flamer; Astartes chainsword.

2 Havocs are equipped with: Havoc autocannon; close combat weapon.

2 Havocs are equipped with: Havoc lascannon; close combat weapon.
5 models
125
KEYWORDS: INFANTRY, CHAOS, HAVOCS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Possessed
(⌀40mm)
M
9"
T
6
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
4
3+
5
-1
2
WARGEAR OPTIONS
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Unholy Bloodshed: Once per battle, when this unit makes a Dark Pact, until the end of the phase, weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Possessed Champion
  • 4-9 Possessed
Every model is equipped with: hideous mutations.
5 models
120
10 models
240
KEYWORDS: INFANTRY, CHAOS, DAEMON, POSSESSED, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Raptors
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Raptor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • The Raptor Champion’s Astartes chainsword can be replaced with one of the following:
    • 1 accursed weapon
    • 1 power fist
  • For every 5 models in this unit, up to 2 Raptors can each have their bolt pistol replaced with 1 plasma pistol, or have their bolt pistol and Astartes chainsword replaced with one of the following:
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
Terrifying Assault: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Raptor Champion
  • 4-9 Raptors
Every model is equipped with: bolt pistol; Astartes chainsword.
5 models
90
10 models
170
KEYWORDS: INFANTRY, FLY, JUMP PACK, CHAOS, RAPTORS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Traitor Guardsmen Squad
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Corrupted pistol [pistol]
Corrupted pistol [pistol]
12"
1
4+
4
-1
1
Cultist grenade launcher – frag [blast]
Cultist grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Cultist grenade launcher – krak
Cultist grenade launcher – krak
24"
1
4+
9
-2
D3
Cultist sniper rifle [heavy, precision]
Cultist sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • Up to 3 Traitor Guardsmen can each have their lasgun replaced with one of the following (duplicates are not allowed):
    • 1 Cultist grenade launcher
    • 1 flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 Cultist sniper rifle
  • The Traitor Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • The Traitor Sergeant’s corrupted pistol can be replaced with 1 boltgun.

ABILITIES
FACTION: Dark Pacts
Twisted Defence Force: While this unit is within range of an objective marker, each time a ranged attack targets this unit, models in this unit have the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Traitor Sergeant
  • 9 Traitor Guardsmen
The Traitor Sergeant is equipped with: corrupted pistol; close combat weapon.

Every Traitor Guardsman is equipped with: lasgun; close combat weapon.
10 models
70
KEYWORDS: INFANTRY, GRENADES, CHAOS, DAMNED, TRAITOR GUARDSMEN SQUAD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Warp Talons
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Warp claws [twin-linked]
Warp claws [twin-linked]
Melee
4
3+
5
-2
1
ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Warp Strike: At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Warp Talon Champion
  • 4-9 Warp Talons
Every model is equipped with: warp claws.
5 models
125
10 models
270
KEYWORDS: INFANTRY, FLY, JUMP PACK, CHAOS, DAEMON, WARP TALONS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Exalted Seeker Chariot
(⌀120 x 92mm)
M
14"
T
6
Sv
5+
W
12
Ld
7+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment [anti-infantry 3+, assault, pistol]
Lashes of torment [anti-infantry 3+, assault, pistol]
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Exalted Seeker tongues [extra attacks, lethal hits]
Exalted Seeker tongues [extra attacks, lethal hits]
Melee
8
4+
4
0
1
Slashing claws [devastating wounds]
Slashing claws [devastating wounds]
Melee
14
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Infernal Engines of Torment: In the Fight phase, after this model has finished making its attacks, if one or more enemy units were destroyed as a result of those attacks, every enemy unit within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Exalted Seeker Chariot
This model is equipped with: lashes of torment; Exalted Seeker tongues; slashing claws.
1 model
115
KEYWORDS: MOUNTED, CHAOS, DAEMON, SLAANESH, EXALTED SEEKER CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Furies
(⌀25mm)
M
12"
T
3
Sv
7+
W
1
Ld
8+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Daemonic claws
Daemonic claws
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Prey on the Weak: Each time this model makes an attack that targets an enemy unit that is Battle-shocked, add 1 to the Wound roll.
UNIT COMPOSITION
  • 5-10 Furies
Every model is equipped with: daemonic claws.
5 models
40
10 models
80
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
KEYWORDS: INFANTRY, CHAOS, DAEMON, FLY, FURIES, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Gellerpox Infected
M
5"
T
5
Sv
6+
W
4
Ld
7+
OC
1
NIGHTMARE HULK(⌀40mm)
5"
5
6+
1
7+
1
GELLERPOX MUTANTS(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belly-flamer [ignores cover, torrent]
Belly-flamer [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal weapons
Brutal weapons
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
4
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
UNIT COMPOSITION
  • 4 Nightmare Hulks
  • 3 Gellerpox Mutants
Every Gellerpox Mutant is equipped with: brutal weapons.

One Nightmare Hulk is equipped with: belly-flamer; hideous mutations.

Every other Nightmare Hulk is equipped with: hideous mutations.
7 models
125
KEYWORDS: INFANTRY, CHAOS, DAMNED, NURGLE, GELLERPOX INFECTED, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Giant Chaos Spawn
(⌀100mm)
M
10"
T
8
Sv
4+
W
10
Ld
7+
OC
3
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Churning fangs and claws
Churning fangs and claws
Melee
D6+6
3+
10
-1
2
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Creature of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s melee weapons.
Creature of Tzeentch: If this model has the TZEENTCH keyword, this model has a 4+ invulnerable save.
Creature of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Creature of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deep Strike, Feel No Pain 5+
FACTION: The Shadow of Chaos
Regenerating Monstrosity: At the start of each player’s Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Giant Chaos Spawn
This model is equipped with: churning fangs and claws.
1 model
130
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics (see the Daemonic Allegiance section).
KEYWORDS: MONSTER, CHAOS, GIANT CHAOS SPAWN, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Hellflayer
(⌀120 x 92mm)
M
14"
T
6
Sv
5+
W
7
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment [anti-infantry 3+, assault, pistol]
Lashes of torment [anti-infantry 3+, assault, pistol]
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bladed axle [extra attacks]
Bladed axle [extra attacks]
Melee
6
3+
6
-1
2
Seeker tongues [extra attacks, lethal hits]
Seeker tongues [extra attacks, lethal hits]
Melee
4
4+
4
0
1
Slashing claws [devastating wounds]
Slashing claws [devastating wounds]
Melee
9
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Cutting Down the Foe: Each time this unit is selected to fight, you can select one enemy unit within Engagement Range of it and roll one D6, adding 2 to the result if that unit is an INFANTRY unit: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1-2 Hellflayers
Every model is equipped with: lashes of torment; bladed axle; Seeker tongues; slashing claws.
1 model
105
2 models
210
KEYWORDS: MOUNTED, CHAOS, DAEMON, SLAANESH, HELLFLAYER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Mutoid Vermin
(⌀25mm)
M
8"
T
2
Sv
7+
W
1
Ld
8+
OC
0
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and fangs [lethal hits]
Diseased claws and fangs [lethal hits]
Melee
2
4+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Dark Pacts
Mischief Makers (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 16 Mutoid Vermin
Every model is equipped with: diseased claws and fangs.
16 models
85
KEYWORDS: SWARM, CHAOS, DAMNED, NURGLE, MUTOID VERMIN, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Negavolt Cultists
(⌀32mm)
M
6"
T
3
Sv
7+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electro-goads [sustained hits 2]
Electro-goads [sustained hits 2]
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Voltagheist Field: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 4 Negavolt Cultists
Every model is equipped with: electro-goads.
4 models
55
SERVANTS OF THE ABYSS
If a unit from your army with the Leader ability can be attached to a CULTIST MOB, it can be attached to this unit instead.
KEYWORDS: INFANTRY, CHAOS, DAMNED, NEGAVOLT CULTISTS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Plague Toads
(⌀60mm)
M
7"
T
8
Sv
6+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grasping tongue [lethal hits]
Grasping tongue [lethal hits]
9"
D3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Yawning maw [lethal hits]
Yawning maw [lethal hits]
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Pouncing Leap: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
UNIT COMPOSITION
  • 3 Plague Toads
Every model is equipped with: grasping tongue; yawning maw.
3 models
120
GRANDFATHER'S BLESSING
If a model from your army with the Leader ability can be attached to a BEASTS OF NURGLE unit, it can be attached to this unit instead.
KEYWORDS: BEAST, CHAOS, DAEMON, NURGLE, PLAGUE TOADS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Pox Riders
(⌀60mm)
M
7"
T
8
Sv
6+
W
5
Ld
7+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grasping tongue [lethal hits]
Grasping tongue [lethal hits]
9"
D3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Pox Rider plaguesword [extra attacks, lethal hits]
Pox Rider plaguesword [extra attacks, lethal hits]
Melee
2
3+
4
-1
1
Yawning maw [lethal hits]
Yawning maw [lethal hits]
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • 1 Pox Rider that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Pox Rider that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Bounding Assault: Each time this unit ends a Charge move, until the end of the turn, Pox Rider plagueswords equipped by models in this unit have the [LANCE] ability.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 3 Pox Riders
Every model is equipped with: grasping tongue; Pox Rider plaguesword; yawning maw.
3 models
160
GRANDFATHER'S BLESSING
If a model from your army with the Leader ability can be attached to a BEASTS OF NURGLE unit, it can be attached to this unit instead.
KEYWORDS: MOUNTED, CHAOS, DAEMON, NURGLE, POX RIDERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Renegade Heavy Weapons Squad
(⌀40mm)
M
6"
T
3
Sv
5+
W
2
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Heavy stubber [heavy, rapid fire 3]
Heavy stubber [heavy, rapid fire 3]
36"
4
5+
4
0
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
5+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Renegade firearm [rapid fire 1]
Renegade firearm [rapid fire 1]
24"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • Any numbers of models’ heavy stubbers can each be replaced with one of the following:
    • 1 autocannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
FACTION: Dark Pacts
Covering Fire: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
UNIT COMPOSITION
  • 3 Renegade Heavy Weapons Teams
Every model is equipped with: renegade firearm; heavy stubber; close combat weapons.
3 models
75
HEAVY WEAPONS TEAM
For the purposes of embarking within TRANSPORTS, each Renegade Heavy Weapons Team model counts as two models.
KEYWORDS: INFANTRY, CHAOS, DAMNED, GRENADES, RENEGADE HEAVY WEAPONS SQUAD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Renegade Ogryn Beast Handler
M
6"
T
6
Sv
5+
W
4
Ld
7+
OC
1
OGRYN PACK MASTER(⌀40mm)
6"
4
6+
1
7+
1
CHAOS MAULER HOUND(⌀60 x 35mm)
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Befouled claws and fangs
Befouled claws and fangs
Melee
2
3+
5
0
1
Mauler goad and ripper claw
Mauler goad and ripper claw
Melee
4
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Dark Pacts
Beastmaster: While this unit contains an Ogryn Pack Master model, you can re-roll Charge rolls made for this unit, and each time a Chaos Mauler Hound model in this unit makes an attack, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Ogryn Pack Master
  • 3 Chaos Mauler Hounds
The Ogryn Pack Master is equipped with: mauler goad and ripper claw.

Every Chaos Mauler Hound is equipped with: befouled claws and fangs.
4 models
40
7 models
70
KEYWORDS: BEASTS, CHAOS, DAMNED, RENEGADE OGRYN BEAST HANDLER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Renegade Ogryn Brutes
(⌀40mm)
M
6"
T
6
Sv
5+
W
3
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn power drill
Ogryn power drill
Melee
3
3+
10
-2
2
Ogryn weapon
Ogryn weapon
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • One model’s Ogryn weapon can be replaced with 1 Ogryn power drill.

ABILITIES
FACTION: Dark Pacts
Ogryn Combat Stimms: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 3 Renegade Ogryn Brutes
Every model is equipped with: Ogryn weapon.
3 models
95
OGRYNS
For the purposes of embarking within TRANSPORTS, each Renegade Ogryn Brute model counts as one TERMINATOR model.
KEYWORDS: INFANTRY, CHAOS, DAMNED, RENEGADE OGRYN BRUTES, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Renegade Plague Ogryns
(⌀40mm)
M
5"
T
7
Sv
5+
W
3
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn plague claws [lethal hits]
Ogryn plague claws [lethal hits]
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Dark Pacts
Wall of Muscle: Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 3 Renegade Plague Ogryns
Every model is equipped with: Ogryn plague claws.
3 models
95
OGRYNS
For the purposes of embarking within TRANSPORTS, each Renegade Plague Ogryn model counts as one TERMINATOR model.
KEYWORDS: INFANTRY, CHAOS, DAMNED, NURGLE, RENEGADE PLAGUE OGRYNS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Seeker Chariot
(⌀120 x 92mm)
M
14"
T
6
Sv
5+
W
7
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment [anti-infantry 3+, assault, pistol]
Lashes of torment [anti-infantry 3+, assault, pistol]
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Seeker tongues [extra attacks, lethal hits]
Seeker tongues [extra attacks, lethal hits]
Melee
4
4+
4
0
1
Slashing claws [devastating wounds]
Slashing claws [devastating wounds]
Melee
9
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Scythed Impact: Each time this unit makes a Charge move, until the end of the phase, melee weapons equipped by models in this unit have the [ANTI-INFANTRY 4+] ability.
UNIT COMPOSITION
  • 1-2 Seeker Chariots
Every model is equipped with: lashes of torment; Seeker tongues; slashing claws.
1 model
65
2 models
130
KEYWORDS: MOUNTED, CHAOS, DAEMON, SLAANESH, SEEKER CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Spined Chaos Beast
(⌀No official base size)
M
10"
T
10
Sv
4+
W
12
Ld
7+
OC
4
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Jagged claws and tusked maw
Jagged claws and tusked maw
Melee
6
3+
12
-2
3
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Creature of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s melee weapons.
Creature of Tzeentch: If this model has the TZEENTCH keyword, this model has a 4+ invulnerable save.
Creature of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Creature of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Warp Spines: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Spined Chaos Beast
This model is equipped with: jagged claws and tusked maw.
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics (see the Daemonic Allegiance section).
KEYWORDS: MONSTER, CHAOS, SPINED CHAOS BEAST, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
  • If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons.
  • Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons.
  • Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and so one of those models suffers 3 mortal wounds.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, a model equipped with a hazardous weapon suffers 3 mortal wounds, that must be allocated to the selected model.
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Example: An attack made with a Devastating Wounds weapon with a Damage characteristic of 2 scores a Critical Wound. Instead of allocating the attack and making saving throws normally, the target suffers 2 mortal wounds.

  • A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.
Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to any normal damage, do not make a Wound roll or saving throw (including invulnerable saving throws) against those mortal wounds. If those mortal wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model’s controlling player can allocate those mortal wounds to a CHARACTER model in that unit.

If mortal wounds are being inflicted as a result of the [HAZARDOUS] ability or by an attack with the [DEVASTATING WOUNDS] ability that scored a Critical Wound, each time those mortal wounds are allocated to a model, if that model is destroyed as a result of those mortal wounds, the remaining mortal wounds from that attack are lost, just as with a normal attack.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • Unless the source of the mortal wounds is the [HAZARDOUS] ability or an attack with the [DEVASTATING WOUNDS] ability, damage from mortal wounds is not lost if it can be allocated to another model.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.
STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.

The BATTLELINE keyword is used in the following Chaos Daemons datasheets:

The Shadow of Chaos

When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.

If your Army Faction is , certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:
  • Your deployment zone is always within your army’s Shadow of Chaos.
  • At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
  • At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

DAEMONIC MANIFESTATION

While a unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

6. Select Warlord
Select one CHARACTER model from your army to be your Warlord – this will be the leader of your army – and make a note of this on your Army Roster. Your Warlord gains the WARLORD keyword.
Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.
Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.
Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
1CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy Stratagem
Ever lurking in the warp, daemons will wait until the barriers between realms thin before tearing their way into realspace.
WHEN: Your Movement phase.

TARGET: One unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic Stratagem
When the energies of the warp bleed into realspace, the Legiones Daemonica can rip open portals in seeming thin-air, returning to their hellscapes only to rematerialise amidst their foes a heartbeat later.
WHEN: End of your opponent’s turn.

TARGET: Up to two units from your army that are within your army’s Shadow of Chaos, or one other unit from your army.

EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy Stratagem
Daemons instinctively feel the need to despoil and corrupt every corner of realspace, the better to sustain their otherworldly forms.
WHEN: Start of any Command phase.

TARGET: One unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic Stratagem
The swelling fear of their mortal prey serves as an intoxicating elixir to the daemonic followers, each draught invigorating their forms with deadly power.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic Stratagem
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy Stratagem
The winds of the warp blow strong, invigorating daemonkind and lending them supernatural speed and ferocity.
WHEN: Your Charge phase.

TARGET: One unit from your army that is within your army’s Shadow of Chaos.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy Stratagem
Malevolent to the last, Be’lakor’s thralls expend their final reserves of mortal strength and empyric might in an act of vengeance, unleashing torrents of killing energy in all directions.
WHEN: Any phase, just after a SHADOW LEGION unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

TARGET: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the SLAANESH keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
DEATH DENIED
1CP
Shadow Legion – Battle Tactic Stratagem
Even death does not free one from Be’lakor’s grasp. Those who disappoint him may be dragged back through the veil, granted one last chance to impress their master or face the full extent of his wrath.
WHEN: Your Command phase.

TARGET: One SHADOW LEGION unit from your army.

EFFECT: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the TZEENTCH keyword, return up to one destroyed model (excluding CHARACTER models) to your unit with its full wounds remaining.
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic Stratagem
Be’lakor’s aura falls across the field of battle, bearing servants both mortal and daemonic to war. Attuned to the gloom, these new arrivals combine their fire to unleash death upon the cowering foe.
WHEN: Your Shooting phase.

TARGET: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION unit from your army. You can only select units that arrived from Reserves this turn.

EFFECT: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.
SHADE PATH
2CP
Shadow Legion – Battle Tactic Stratagem
A chill penumbra settles over the oncoming foe. Those that manage to cut their way through the blanket of twilight find themselves seized with terror as the darkness parts and the horrific nature of their enemy is revealed.
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One SHADOW LEGION unit from your army that was selected as a target of that charge.

EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit. In addition, if your unit has the NURGLE keyword, that enemy unit must take a Battle-shock test.
Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy Stratagem
Khorne may not care whence the blood flows, but Be’lakor is more discerning. He directs his slaughter-crazed followers to strike the most pressing targets with all their infernal fury.
WHEN: Fight phase.

TARGET: One SHADOW LEGION unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the KHORNE keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy Stratagem
Bound by coils of umbral energy, mortal and daemonic followers are swept up in Be’lakor’s cloak of shadows as pawns returned to their master’s hand.
WHEN: End of your opponent’s Fight phase.

TARGET: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

EFFECT: Remove those selected units from the battlefield and place them into Strategic Reserves.
Warp Rifts
Daemonic Incursion Detachment

Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.

Each time a unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".

The SORCERER keyword is used in the following Chaos Daemons datasheets:

Thralls of the First Prince
Shadow Legion Detachment
When mustering your army, you cannot include any DAEMON PRINCE, DAEMON PRINCE WITH WINGS or EPIC HERO units (excluding BE’LAKOR), but you can include the following HERETIC ASTARTES units:

The combined points value of such units depends on your battle size, as shown below.
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

KEYWORDS
BE’LAKOR and HERETIC ASTARTES units from your army gain the SHADOW LEGION and UNDIVIDED keywords.

units from your army gain the SHADOW LEGION keyword.

The SHADOW LEGION and KHORNE keywords are used in the following Chaos Daemons datasheets:

Battleline
Fortifications

The SHADOW LEGION and TZEENTCH keywords are used in the following Chaos Daemons datasheets:

Dark Pacts

Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.

If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
First Prince of Chaos
Shadow Legion Detachment

Elevated to the status of Daemon Prince by the combined might of the four Dark Gods of Chaos, Be’lakor exudes unimaginable power.

Units from your army have the relevant abilities presented below.

MURDERER’S COWL

The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter.

SHADOW LEGION KHORNE units only.This unit is eligible to shoot and declare a charge in a turn in which it Advanced.

PENUMBRAL PUPPETRY

Mutative agents of change, touched by the Dark Master’s umbral aura, summon illusory magicks to confound and confuse their desperate foes.

SHADOW LEGION TZEENTCH units only. Each time an attack targets this unit, subtract 1 from the Hit roll.

GLOAM ROT

Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims.

SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

SHADOW’S CARESS

The Dark Master’s shadow falls across his thralls, masking their approach.

SHADOW LEGION SLAANESH units only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit.

DISCIPLES OF BE’LAKOR

Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate-filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst.

SHADOW LEGION UNDIVIDED units only.

  • This unit has the Dark Pacts army rule, and can use it as described in Codex: Chaos Space Marines, even though your Army Faction is not HERETIC ASTARTES. If this unit is BE’LAKOR, it automatically passes the Leadership test required for Dark Pacts.
  • SHADOW LEGION HERETIC ASTARTES models in this unit have the Deep Strike ability.

Consolidate
After a unit has finished making all of its melee attacks, it Consolidates. Each time a unit Consolidates, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Consolidation move. For a Consolidation to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, then each model in that unit can instead make a Consolidation move towards the closest objective marker, but only if, after doing so, that unit is within range of that objective marker and in Unit Coherency. If these conditions also cannot be met, no models in the unit can make Consolidation moves this phase and that unit’s fight ends.

If a unit can end its Consolidation within Engagement Range of one or more enemy units, then each time one of its models makes a Consolidation move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Consolidation Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit if possible.
  • If the above is not possible, each model can move towards the closest objective marker, but this must result in the unit being within range of it and in Unit Coherency.
  • If the above is also not possible, no models can Consolidate.

The and KHORNE keywords are used in the following Chaos Daemons datasheets:

Battleline
Fortifications
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy Stratagem
The manifest will to run down and slaughter their prey allows the daemons of Khorne to surge through physical barriers as though they did not exist, falling upon their victims like bloody phantasms.
WHEN: Your Movement phase or your Charge phase.

TARGET: One KHORNE unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy Stratagem
Khorne’s daemons know only hatred and contempt for those who flee from combat and will distort reality itself to keep such cowards trapped in the endless battle they sought to escape.
WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.

TARGET: One KHORNE unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.

The , KHORNE and INFANTRY keywords are used in the following Chaos Daemons datasheets:

Battleline

The , KHORNE and MOUNTED keywords are used in the following Chaos Daemons datasheets:

SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy Stratagem
Torn from the wet and ragged necks of worthy mortal champions, these skulls blaze with balefire as the daemons of Khorne heft and hurl them. They explode amongst the foe to shed more blood for the Blood God.
WHEN: Your Shooting phase.

TARGET: One KHORNE INFANTRY or KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic Stratagem
The scorn of these daemons for the blasts and blades of the weakling foe manifests as flowing brass armour that enfolds their corporeal forms and denies all but the most dolorous blows.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a Save characteristic of 3+.
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy Stratagem
The iron reek of mortal blood pulsing through living veins fires the unnatural senses of Khorne’s daemons, drawing them on all the swifter to tear, slay, and hack skulls from necks for mighty Khorne.
WHEN: Your Charge phase.

TARGET: One KHORNE unit from your army that has not been selected to charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy Stratagem
Even the banishing blow is often not enough to prevent the daemons of Khorne from lashing out to take bloody vengeance as they discorporate.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic Stratagem
Even as enemy fire whips towards them, the daemons simply cease to inhabit corporeal space for a flickerbeat before solidifying once more.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

The INFANTRY and keywords are used in the following Chaos Daemons datasheets:

UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Flickering in and out of reality like the image on a faulty vid-reel, the daemons advance with terrifying supernatural swiftness.
WHEN: Your Charge phase.

TARGET: One INFANTRY unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Able to manifest with particular vehemence within these warp-cursed corridors, the daemons hold their corporeal forms together long enough to strike at those who banish them.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

The KHORNE and keywords are used in the following Chaos Daemons datasheets:

Battleline
Fortifications
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One KHORNE unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy Stratagem
The very eagerness of these daemons to shed blood and reap skulls propels them all the quicker towards their foes.
WHEN: Your Movement phase.

TARGET: One KHORNE unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in your unit.
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Fighting for one's life against ferocious daemons of murder, tom straight from the pages of nightmare scripture, is a terrifying experience.
WHEN: Start of the Fight phase.

TARGET: One KHORNE unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Too furious to be halted by mortal barriers, these daemons manifest in a crimson haze beyond the hatchway, their vicious blows all too solid and real.
WHEN: Fight phase.

TARGET: One KHORNE unit from your army that has not been selected to fight this phase.

EFFECT: Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).
Murdercall
Blood Legion Detachment

The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage.

Each time an enemy unit (excluding AIRCRAFT) ends a Normal or Advance move within 6" of one or more KHORNE units from your army, one of those KHORNE units can make a Surge move towards that enemy unit. To do so, roll one D6: models in your unit move a number of inches up to this result, but your unit must end that move as close as possible to that enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is within Engagement Range of one or more enemy units.
Blood Tainted
Blood Legion Detachment

Lifeblood spilt by the daemons of Khorne is tainted by their infernal touch, staining the ground dark with murder.

At the end of a phase in which a KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Unnatural Energies
Daemonic Incursion Detachment

Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.

units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.
Brutal Entrance
Infernal Onslaught Detachment

Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.

Each time a KHORNE unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.
  • A’rgath, the King of Blades
    20 pts
Daemonic Incursion Detachment

When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapon’s wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power.

KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

  • Brazenmaw
    15 pts
Blood Legion Detachment

This daemon’s maw and throat are forged from burning brass, transforming its war cries into a deafening clarion that calls the Blood Legion to war.

KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit.

  • Slaughterthirst (Aura)
    35 pts
Blood Legion Detachment

This servant of Khorne is a walking nexus of bloodthirst, its mere presence whetting the keen edges of daemonic blades and appetites alike for slaughter.

KHORNE model only. While a friendly KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.

  • Fade to Darkness
    15 pts
Shadow Legion Detachment

Having slaughtered their prey, this thrall of the Dark Master opens a twilit gate, returning to the gloom and preparing for their next assault.

SHADOW LEGION model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that DEDICATED TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.
  • Leaping Shadows
    15 pts
Shadow Legion Detachment

Seen only in flashes, this warrior traverses the darkness with supernatural speed and stealth, emerging where least expected.

SHADOW LEGION model only. Models in the bearer’s unit have the Scouts 9" ability.

  • Mantle of Gloom (Aura)
    20 pts
Shadow Legion Detachment

This warrior is mantled in the dread energies of the immaterium. With but a thought, they can extrude from their gloaming mantle coils of grasping darkness, the chill touch of which is enough to erode the confidence of even the mightiest champion.

SHADOW LEGION model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.

  • Malice Made Manifest
    25 pts
Shadow Legion Detachment

This champion of Chaos weaponises their own twisted and blackened spirit, projecting talons wrought of concentrated madness and fury that rake through mind, body and soul.

SHADOW LEGION model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Geller Breach
Daemonic Incursion Detachment

Daemonic entities burst from rippling warp rents and directly into the heart of battle.

Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".

Spite Made Manifest
Daemonic Incursion Detachment

Simply striking back at the invading daemons under such conditions is an invitation for their spite and hate to manifest in vicious arcs of lethal retributive power.

Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.

Unholy Fury
Infernal Onslaught Detachment

So infused with hatred and warlike wrath is this daemon that it can sustain its corporeal shell through fury alone, even should it be terribly damaged.

If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Worthier Skulls
Infernal Onslaught Detachment

The skulls of cowards who flee from battle have only so much value, and this entity will let them run in favour of hunting for more courageous prey.

Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.

The , KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:

  • Gateway Unto Damnation
    10 pts
Blood Legion Detachment

Concealed within this daemon’s form is a portal into the depths of Khorne’s realm. Anointed with gore and thrown wide by the daemon’s corporeal demise, it expands like a bloody singularity to drag everything in reach into the screaming maelstrom of the Warp.

KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

  • Fury’s Cage
    20 pts
Blood Legion Detachment

The Bloodthirster bound within this weapon offers the wielder immense power but seeks every way to turn its towering wrath upon its jailer.

KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.

The TZEENTCH and keywords are used in the following Chaos Daemons datasheets:

INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One TZEENTCH unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic Stratagem
The daemons feed upon the raw potentiality that dances around strategically pivotal locations in order to sustain their corporeal manifestations.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TZEENTCH unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Enemies can never truly be sure that where the y daemons of Tzeentch are is where they really are.
WHEN: Your Shooting phase, just after a TZEENTCH unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.

The and TZEENTCH keywords are used in the following Chaos Daemons datasheets:

FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy Stratagem
Barred doors, reinforced windows, or walls are no barriers to the children of the Warp. They cannot be outrun; they cannot be hidden from; they cannot be stopped.
WHEN: Your Movement phase or your Charge phase.

TARGET: One TZEENTCH unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Fates in Flux
Scintillating Legion Detachment

With every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently.

You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a TZEENTCH model or TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.

Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re-roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule.

In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token.

Designer’s Note: When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re-roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.
PYROGENESIS
2CP
Scintillating Legion – Battle Tactic Stratagem
Warpflame is as changeable as the monsters who wield it, capable of easily burning through ceramite plates or reinforced hulls when desired.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One TZEENTCH unit from your army that has not been selected to shoot or fight that phase.

EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy Stratagem
These daemons care little for who they engulf in their infernal fires, only that destruction and chaos are wrought.
WHEN: Your Shooting phase.

TARGET: One TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy Stratagem
The very stuff of reality flickers like a candle flame in a gale, frustrating even the most skilful sworders as they strike at rippling illusions.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy Stratagem
Between one heartbeat and the next, the daemons of Tzeentch vanish as though they were never there. Yet this jarring respite will last only long enough for their victims to question their sanity before the onslaught begins anew.
WHEN: End of your opponent’s Fight phase.

TARGET: One TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

EFFECT: Remove your units from the battlefield and place them into Strategic Reserves.
Living Flame
Pandaemoniac Inferno Detachment

The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.

Each lime a TZEENTCH unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH units. Ranged weapons equipped by TZEENTCH models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.
  • The Everstave
    25 pts
Daemonic Incursion Detachment

This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath.

TZEENTCH model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.

  • Inescapable Eye
    10 pts
Scintillating Legion Detachment

Glinting where the daemon’s eye should be, this fractured gem reveals the myriad paths of the future.

TZEENTCH model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.

Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
  • Improbable Shield (Aura)
    30 pts
Scintillating Legion Detachment

Complex convolutions of ever-more unlikely fate wind about this entity, confounding the mightiest and most esoteric attacks.

TZEENTCH model only. While a friendly TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Fulgurating Presence
Pandaemoniac Inferno Detachment

Warplight dances and glares around this entity, flares of blinding brightness thrown off its warped form as though from the facets of a crooked crystal.

Each time an attack targets the bearer, subtract 1 from the Hit roll.

Mutagenic Flames
Pandaemoniac Inferno Detachment

The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Worse, it does not merely burn its victims, but instead distorts and mutates them in ever more hideous ways.

In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
Extra Attacks

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

  • The bearer can attack with this weapon in addition to any other weapons it can make attacks with.

The SLAANESH and keywords are used in the following Chaos Daemons datasheets:

Battleline
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy Stratagem
Coiling like wind-rippled streamers between the blades of their foes, these daemons flicker momentarily out of the fray before slashing back in.
WHEN: Your Movement phase, just after a SLAANESH unit from your army
Falls Back.

TARGET: That SLAANESH unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One SLAANESH unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

The INFANTRY, SLAANESH and keywords are used in the following Chaos Daemons datasheets:

Battleline
Lithe Killers
Dread Carnival Detachment

The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.

Each time a SLAANESH INFANTRY unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic Stratagem
A cloud of sickly-sweet perfume surrounds these daemons, dulling the senses of the foe and preventing them from striking back.
WHEN: Your Movement phase.

TARGET: One SLAANESH unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed and your unit does not suffer mortal wounds from the Lithe Killers Detachment rule.
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic Stratagem
In the press of combat, these daemons utter beguiling susurrations that cloud the minds of their mortal foes.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

The and SLAANESH keywords are used in the following Chaos Daemons datasheets:

Battleline
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy Stratagem
To exist, however fleetingly, in realspace is an opportunity to indulge in every physical sensation. So enraptured do the daemons of Slaanesh become that they even steal one another’s agonies to enjoy.
WHEN: Any phase, just after an attack or mortal wound is allocated to a model in a SLAANESH unit from your army (excluding MONSTERS and VEHICLES).

TARGET: That SLAANESH unit.

EFFECT: Select one other friendly SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy Stratagem
Against their wills, enemy combatants find themselves wishing for the daemons of Slaanesh to draw closer. It is child’s play for the daemons of Slaanesh to harness such strong emotions and transform them into manifest reality.
WHEN: Your Movement phase or your Charge phase.

TARGET: One SLAANESH unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic Stratagem
Sensation gushes relentlessly into the overstimulated minds of the enemy until their souls strain fit to burst. Barely able to think or function, they recoil in their desperate need to stem the unstoppable tide.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic Stratagem
The cavorting approach of Slaaneshi daemons is hypnotic and enthralling. It is a whirling carousel of eye-searing colours and flashing blades that tempt mortals to reach out with trembling eagerness until they can just reach.
WHEN: Your Charge phase, just after a SLAANESH unit from your army ends a Charge move.

TARGET: That SLAANESH unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.

The , SLAANESH and MONSTER keywords are used in the following Chaos Daemons datasheets:

ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic Stratagem
These daemons perceive with absolute clarity whereabouts on their victims’ bodies they must strike to inflict the greatest possible excess of suffering.
WHEN: Fight phase.

TARGET: One SLAANESH MONSTER unit or up to two SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.
Beguiling Aura
Legion of Excess Detachment

The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes’ most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve-shredding siren songs.

SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back.
Seductive Gambit
Legion of Excess Detachment

Temptation is a deadly weapon in the arsenal of the daemons of Slaanesh. To tease warriors’ pride with visions of martial glory or to lure the deluded and desperate into a bladed embrace, they delight in dangling themselves like bait or feigning helpless weakness, then striking with savage release at their overextended foes.

SLAANESH units from your army have the following ability:

Seductive Gambit: Each time this unit ends a Charge move, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the Fights First ability, but instead, each time a model in this unit makes an attack, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1. If this unit is within your army’s Shadow of Chaos, you can instead re-roll the Hit roll and you can re-roll a Wound roll of 1.
  • Soulstealer
    15 pts
Daemonic Incursion Detachment

This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within – an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself.

SLAANESH model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.

  • Dreaming Crown (Aura)
    30 pts
Legion of Excess Detachment

This gilded circlet fills mortal minds with waking dreams potent enough to intoxicate and distract even the most disciplined or alien combatants, leaving them easy prey for the daemons of Slaanesh.

SLAANESH model only. While a friendly SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

  • False Majesty (Aura)
    30 pts
Legion of Excess Detachment

Dripping poisonous finery and stalking across the battlefield with regal arrogance, this daemon evokes in its fellows the jealous need to outshine its magnificence.

SLAANESH model only. While a friendly SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.

Fatal Caress
Dread Carnival Detachment

To this daemon, the act of murder is an art form. With a precision born of obsession it slaughters its foes in the most gory fashion possible.

Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.

Horrifying Visage
Dread Carnival Detachment

This daemons alters its visage from alluring to repulsive at a whim, terrifying those who gaze upon it.

Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.

Alternative models by Artel W:

Alternative models by Artel W:

The NURGLE and keywords are used in the following Chaos Daemons datasheets:

Fortifications

The and NURGLE keywords are used in the following Chaos Daemons datasheets:

Fortifications
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy Stratagem
As the power of the Plague God saturates the battlefield, fresh daemonic life blooms from the septic corpse mulch that bubbles underfoot.
WHEN: Your Command phase.

TARGET: One NURGLE unit from your army that is on the battlefield.

EFFECT: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a BATTLELINE unit, with their full wounds remaining. If it is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.
Melancholic Miasma
Plague Legion Detachment

To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom.

While an enemy unit is within 9" of one or more NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy Stratagem
Even as one band of foes gives in to despair, their sorrows spread like a virus to the minds and souls of others, the enemy’s woes multiplying by the moment.
WHEN: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

TARGET: One NURGLE unit from your army.

EFFECT: Until the end of the phase, after an enemy unit takes a Battle-shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.

The , NURGLE and INFANTRY keywords are used in the following Chaos Daemons datasheets:

Battleline
MURKSHADOWS
1CP
Plague Legion – Battle Tactic Stratagem
With the battlefield swathed in an occluding miasma of unreality, Nurgle’s daemons may loom out of the haze, solidify from amidst thrumming fly clouds or even rise out of the filth without warning
WHEN: Your Movement phase.

TARGET: One NURGLE INFANTRY unit from your army.

EFFECT: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy Stratagem
Rather than lumber across the battlefield, these daemons rot away to nothing before hatching anew from canker blooms wherever they wish to be.
WHEN: Your Movement phase or your Charge phase.

TARGET: One NURGLE unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
FEVER VISIONS
1CP
Plague Legion – Battle Tactic Stratagem
A plague of waking nightmares races through the enemy ranks, leaving foes reeling in the grip of nauseating visions that curdle into soul-destroying reality.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NURGLE unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic Stratagem
Repugnant filth wells from the weapons, gaping maws and open wounds of these daemons, slopping across the foe and causing swift and virulent rot wherever it finds the slightest way in.
WHEN: Fight phase.

TARGET: One NURGLE unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One NURGLE unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic Stratagem
So full of repulsive vitality are these daemons that their corporeal forms must be absolutely destroyed before they halt their advance.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE unit from your army (excluding NURGLINGS units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy Stratagem
The filth that slops from these entities' wounds taints strategic locations in the Plague God's name.
WHEN: End of the Fight phase, or your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE unit from your army. If this Stratagem is used in your opponent’s Shooting phase, it must target a unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Select one objective marker your unit is within range of. Your unit suffers D3 mortal wounds and that objective marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it only suffers 1 mortal wound, instead of D3.
Toxic Miasma
Rotten and Rusted Detachment

Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.

While an enemy unit is within 3" of one or more NURGLE units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.
Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
  • The Endless Gift
    45 pts
Daemonic Incursion Detachment

Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemon’s yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts.

NURGLE model only. The bearer has the Feel No Pain 5+ ability. While the bearer is within your army’s Shadow of Chaos, the bearer has the Feel No Pain 4+ ability instead.

DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

  • Cankerblight
    15 pts
Plague Legion Detachment

The mere presence of this corrosive monstrosity is enough to rot the very stuff of reality and all who inhabit it.

NURGLE model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.

  • Maggot Maws
    15 pts
Plague Legion Detachment

This daemon’s flesh is pocked with foul mouths that mumble curses to rot the minds of all who hear them.

NURGLE model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.

The , NURGLE and MONSTER keywords are used in the following Chaos Daemons datasheets:

  • Font of Spores (Aura)
    20 pts
Plague Legion Detachment

This entity’s foul breath expels clouds of rust pox spores, which gnaw into all they settle upon.

NURGLE MONSTER model only. While a friendly NURGLE unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.

  • Droning Shroud (Aura)
    35 pts
Plague Legion Detachment

This sentient cowl of daemonic plague flies roars and whirls with cyclonic force, obscuring even the most hulking and bloated daemonic bearer.

NURGLE MONSTER model only. While a friendly NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".

Alternative models by Artel W:

Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll an unmodified Hit roll of 1-3 always fails, and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.

The , TZEENTCH and MONSTER keywords are used in the following Chaos Daemons datasheets:

IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy Stratagem
At the call of this malevolent entity, invisible stellar bodies slide into alignment, plunging the battlefield into momentary twilight, dancing with strange and sorcerous will-o’-the-wisps.
WHEN: Any phase.

TARGET: One TZEENTCH MONSTER unit from your army that is on the battlefield.

EFFECT: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy Stratagem
This entity causes the battlefield to flicker wildly between the debauched Slaaneshi Warp interstice and the most brutally mundane reality, faster than even supernatural senses can perceive. The result is a psychically devastating barrage of excess and deprivation.
WHEN: Your Command phase.

TARGET: One SLAANESH MONSTER unit from your army that is on the battlefield.

EFFECT: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength.

Designer’s Note: This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle-shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle-shocked.
  • Soul Glutton
    10 pts
Legion of Excess Detachment

This daemon lord guzzles souls, its bloated corporeality reknitting with each fresh morsel.

SLAANESH MONSTER model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.

  • Avatar of Perfection
    15 pts
Legion of Excess Detachment

This entity is the corporeal embodiment of selfish arrogance, fighting best when it fights alone.

SLAANESH MONSTER model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.

  • Infernal Puppeteer
    10 pts
Scintillating Legion Detachment

To this mighty entity, lesser daemons are but prisms through which its power shines.

TZEENTCH MONSTER model only. Each time the bearer is selected to shoot, you can select one other friendly TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead.

  • Neverblade
    20 pts
Scintillating Legion Detachment

Shifting its shape tirelessly from sword to staff to glaive, this bizarre daemon weapon makes a mockery of even the most determined defence.

TZEENTCH MONSTER model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.

Endless Gift
Rotten and Rusted Detachment

Bounteous and repulsive layers of rancid flab boil from within this entity’s grotesque form, bolstering it against even the most dolorous blows.

Add 2 to the bearers Wounds characteristic.

Virulent Corruption
Rotten and Rusted Detachment

To flee from this daemon is to invite an outbreak of spiritual corruption that rots its screaming victims from their souls outward.

Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

Alternative models by Artel W:

Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
Alternative models by Artel W:

GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.
Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.

The TERMINATOR keyword is used in the following Chaos Daemons datasheets:

Pile In
When a unit Piles In, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Pile-in move. For a Pile In to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, no models in the unit can make Pile-in moves this phase and you progress to making melee attacks with that unit. Otherwise, the unit can make Pile-in moves.

Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Pile-in Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit (or no models can Pile In).

The JUMP PACK keyword is used in the following Chaos Daemons datasheets:

The SORCERER keyword is used in the following Chaos Daemons datasheets:

The TITANIC keyword is used in the following Chaos Daemons datasheets:

The TOWERING keyword is used in the following Chaos Daemons datasheets:

The DISC OF TZEENTCH keyword is used in the following Chaos Daemons datasheets:

The PALANQUIN OF NURGLE keyword is used in the following Chaos Daemons datasheets:

The STEED OF SLAANESH keyword is used in the following Chaos Daemons datasheets:

The BEAST keyword is used in the following Chaos Daemons datasheets:

Characters

The BATTLELINE keyword is used in the following Chaos Daemons datasheets:

INFILTRATORS

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

The HORRORS keyword is used in the following Chaos Daemons datasheets:

The BLUE keyword is used in the following Chaos Daemons datasheets:

The BRIMSTONE keyword is used in the following Chaos Daemons datasheets:

FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Even the daemons of Tzeentch are not immune to the fundamentally unstable nature of their own magicks, which may twist and rupture their bodies as often as they lend terrible power.
WHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
Alternative models by Artel W:

The SWARM keyword is used in the following Chaos Daemons datasheets:

Battleline
GLEEFUL INVASION
1CP
Rotten and Rusted – Strategic Ploy Stratagem
Infesting every corridor and duct, Nurglings move in giggling, farting swarms whose capering peregrinations are impossible to predict.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NURGLINGS unit from your army that was selected as the target of one of more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal or Fall Back move of up to D6".
Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.

The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:

The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:

TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Alternative models by Artel W:

Alternative models by Artel W:

Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.

The BEASTS keyword is used in the following Chaos Daemons datasheets:

Characters
Army List

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