RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Betraying Shades – witchfire [devastating wounds, ignores cover, psychic] | |||||||
Betraying Shades – witchfire [devastating wounds, ignores cover, psychic] | 18" | 9 | 2+ | 5 | -2 | 1 | |
Betraying Shades – focused witchfire [devastating wounds, hazardous, ignores cover, psychic] | |||||||
Betraying Shades – focused witchfire [devastating wounds, hazardous, ignores cover, psychic] | 18" | 12 | 2+ | 6 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Blade of Shadows – strike [lethal hits] | |||||||
The Blade of Shadows – strike [lethal hits] | Melee | 6 | 2+ | 14 | -4 | D6+1 | |
The Blade of Shadows – sweep | |||||||
The Blade of Shadows – sweep | Melee | 14 | 2+ | 8 | -3 | 1 |
1 model | 325 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of blood | |||||||
Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bloodflail [devastating wounds] | |||||||
Bloodflail [devastating wounds] | 12" | 1 | 2+ | 16 | -3 | D6+1 | |
Hellfire breath [ignores cover, torrent] | |||||||
Hellfire breath [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lash of Khorne | |||||||
Lash of Khorne | 12" | 6 | 2+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Axe of Khorne – strike | |||||||
Axe of Khorne – strike | Melee | 8 | 2+ | 14 | -4 | D6 | |
Axe of Khorne – sweep | |||||||
Axe of Khorne – sweep | Melee | 16 | 2+ | 8 | -2 | 1 | |
Great axe of Khorne – strike | |||||||
Great axe of Khorne – strike | Melee | 7 | 2+ | 16 | -4 | D6+2 | |
Great axe of Khorne – sweep | |||||||
Great axe of Khorne – sweep | Melee | 14 | 2+ | 10 | -2 | 2 |
1 model | 305 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arcane Fireball – witchfire [psychic] | |||||||
Arcane Fireball – witchfire [psychic] | 18" | 3 | 3+ | 5 | -1 | D3 | |
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic] | 18" | 3 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Herald combat weapon [psychic] | |||||||
Herald combat weapon [psychic] | Melee | 3 | 4+ | 4 | -1 | 1 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Coiled tentacles [extra attacks] | |||||||
Coiled tentacles [extra attacks] | Melee | D6 | 4+ | 5 | -1 | 2 | |
Ravaging claws [devastating wounds] | |||||||
Ravaging claws [devastating wounds] | Melee | 8 | 2+ | 4 | -1 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike | |||||||
Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep | |||||||
Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 |
1 model | 180 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Balesword and Nurgling attendants [lethal hits] | |||||||
Balesword and Nurgling attendants [lethal hits] | Melee | D6+3 | 3+ | 5 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fire of Tzeentch – blue fire [ignores cover, psychic] | |||||||
Fire of Tzeentch – blue fire [ignores cover, psychic] | 18" | 3 | 3+ | 9 | -3 | 3 | |
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent] | |||||||
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent] | 12" | 2D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flamer mouths | |||||||
Flamer mouths | Melee | 4 | 4+ | 5 | 0 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arcane Fireball – witchfire [psychic] | |||||||
Arcane Fireball – witchfire [psychic] | 18" | 3 | 3+ | 5 | -1 | D3 | |
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic] | 18" | 3 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Herald combat weapon [psychic] | |||||||
Herald combat weapon [psychic] | Melee | 3 | 4+ | 4 | -1 | 1 | |
Screamer bites [extra attacks] | |||||||
Screamer bites [extra attacks] | Melee | 6 | 4+ | 6 | -2 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arcane Fireball – witchfire [psychic] | |||||||
Arcane Fireball – witchfire [psychic] | 18" | 3 | 3+ | 5 | -1 | D3 | |
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Arcane Fireball – focused witchfire [devastating wounds, hazardous, psychic] | 18" | 3 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Herald combat weapon [psychic] | |||||||
Herald combat weapon [psychic] | Melee | 3 | 4+ | 4 | -1 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plague flail | |||||||
Plague flail | 6" | D6+1 | 3+ | 7 | -2 | 2 | |
Putrid vomit [ignores cover, torrent] | |||||||
Putrid vomit [ignores cover, torrent] | 12" | D6+3 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bileblade [extra attacks, lethal hits] | |||||||
Bileblade [extra attacks, lethal hits] | Melee | 3 | 2+ | 6 | -2 | 2 | |
Bilesword – strike [lethal hits] | |||||||
Bilesword – strike [lethal hits] | Melee | 6 | 2+ | 8 | -2 | D6 | |
Bilesword – sweep [lethal hits] | |||||||
Bilesword – sweep [lethal hits] | Melee | 12 | 2+ | 6 | -1 | 1 | |
Doomsday bell [lethal hits, Reverberating summons] | |||||||
Doomsday bell [lethal hits, Reverberating summons] | Melee | 6 | 2+ | 7 | -1 | 2 |
1 model | 230 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Acidic maw [devastating wounds, extra attacks] | |||||||
Acidic maw [devastating wounds, extra attacks] | Melee | 2 | 4+ | 7 | -4 | 3 | |
Lopping shears [lethal hits] | |||||||
Lopping shears [lethal hits] | Melee | 4 | 3+ | 6 | -2 | 3 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heartstring lyre – cacophonous melody [assault] | |||||||
Heartstring lyre – cacophonous melody [assault] | 18" | 6 | 3+ | 6 | 0 | 1 | |
Heartstring lyre – euphonic blast [assault] | |||||||
Heartstring lyre – euphonic blast [assault] | 24" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ravaging claws [devastating wounds] | |||||||
Ravaging claws [devastating wounds] | Melee | 5 | 2+ | 4 | -1 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal Gateway – witchfire [blast, indirect fire, psychic] | |||||||
Infernal Gateway – witchfire [blast, indirect fire, psychic] | 24" | D6+3 | 2+ | 9 | -2 | D3 | |
Infernal Gateway – focused witchfire [blast, indirect fire, hazardous, psychic] | |||||||
Infernal Gateway – focused witchfire [blast, indirect fire, hazardous, psychic] | 24" | D3+6 | 2+ | 9 | -3 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of Tomorrow [psychic] | |||||||
Staff of Tomorrow [psychic] | Melee | 5 | 3+ | 8 | -2 | 2D3 |
1 model | 270 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Soul-rending fangs [precision] | |||||||
Soul-rending fangs [precision] | Melee | 6 | 2+ | 6 | -1 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Living whip [assault] | |||||||
Living whip [assault] | 12" | 6 | 2+ | 6 | -1 | 2 | |
Phantasmagoria – witchfire [devastating wounds, psychic] | |||||||
Phantasmagoria – witchfire [devastating wounds, psychic] | 18" | 6 | 2+ | 6 | -2 | 1 | |
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic] | 18" | 9 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ritual knife [extra attacks] | |||||||
Ritual knife [extra attacks] | Melee | 3 | 2+ | 6 | -2 | 2 | |
Snapping claws [devastating wounds, extra attacks] | |||||||
Snapping claws [devastating wounds, extra attacks] | Melee | 4 | 2+ | 6 | -2 | 3 | |
Witstealer sword | |||||||
Witstealer sword | Melee | 6 | 2+ | 8 | -2 | 3 |
1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rod of sorcery [psychic] | |||||||
Rod of sorcery [psychic] | 12" | 6 | 2+ | 8 | -1 | D3 | |
Bolt of Change – witchfire [psychic] | |||||||
Bolt of Change – witchfire [psychic] | 18" | 9 | 2+ | 9 | -1 | 1 | |
Bolt of Change – focused witchfire [hazardous, psychic] | |||||||
Bolt of Change – focused witchfire [hazardous, psychic] | 18" | 9 | 2+ | 9 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Baleful sword [extra attacks] | |||||||
Baleful sword [extra attacks] | Melee | 3 | 3+ | 7 | -2 | 3 | |
Staff of Tzeentch [psychic] | |||||||
Staff of Tzeentch [psychic] | Melee | 5 | 3+ | 6 | -1 | 3 |
1 model | 260 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Foul balesword [lethal hits] | |||||||
Foul balesword [lethal hits] | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 55 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Attendants’ hellblades [extra attacks] | |||||||
Attendants’ hellblades [extra attacks] | Melee | 4 | 3+ | 5 | -2 | 2 | |
Blade of blood | |||||||
Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 |
1 model | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Streams of brackish filth [devastating wounds, ignores cover, torrent] | |||||||
Streams of brackish filth [devastating wounds, ignores cover, torrent] | 12" | 2D6 | N/A | 7 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gnarlrod – strike [lethal hits, psychic] | |||||||
Gnarlrod – strike [lethal hits, psychic] | Melee | 7 | 2+ | 8 | -3 | 3 | |
Gnarlrod – sweep [lethal hits, psychic] | |||||||
Gnarlrod – sweep [lethal hits, psychic] | Melee | 14 | 2+ | 7 | -1 | 1 |
1 model | 230 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lash of Slaanesh [assault] | |||||||
Lash of Slaanesh [assault] | 12" | 6 | 2+ | 6 | -1 | 2 | |
Pavane of Slaanesh – witchfire [devastating wounds, psychic] | |||||||
Pavane of Slaanesh – witchfire [devastating wounds, psychic] | 18" | D6 | 2+ | 9 | -1 | D3 | |
Pavane of Slaanesh – focused witchfire [hazardous, devastating wounds, psychic, sustained hits 3] | |||||||
Pavane of Slaanesh – focused witchfire [hazardous, devastating wounds, psychic, sustained hits 3] | 18" | D6 | 2+ | 9 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Snapping claws [devastating wounds, extra attacks] | |||||||
Snapping claws [devastating wounds, extra attacks] | Melee | 4 | 2+ | 6 | -2 | 3 | |
Soulpiercer [precision] | |||||||
Soulpiercer [precision] | Melee | 6 | 2+ | 14 | -3 | D6+2 |
1 model | 425 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bellow of endless fury [ignores cover, torrent] | |||||||
Bellow of endless fury [ignores cover, torrent] | 12" | 2D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Slaughter and Carnage – strike | |||||||
Slaughter and Carnage – strike | Melee | 8 | 2+ | 16 | -4 | 6 | |
Slaughter and Carnage – sweep | |||||||
Slaughter and Carnage – sweep | Melee | 16 | 2+ | 8 | -1 | 2 |
1 model | 305 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of blood | |||||||
Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 | |
Juggernaut’s bladed horn [extra attacks, lance] | |||||||
Juggernaut’s bladed horn [extra attacks, lance] | Melee | 4 | 4+ | 6 | -1 | 1 |
1 model | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Slayer Sword [devastating wounds, precision] | |||||||
The Slayer Sword [devastating wounds, precision] | Melee | 6 | 2+ | 6 | -2 | 3 |
1 model | 85 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Marotter [lethal hits] | |||||||
Marotter [lethal hits] | Melee | 4 | 3+ | 5 | 0 | 1 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Disgusting sneezes [pistol, torrent] | |||||||
Disgusting sneezes [pistol, torrent] | 6" | D6 | N/A | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Plaguesword and distended maw [lethal hits] | |||||||
Plaguesword and distended maw [lethal hits] | Melee | 6 | 3+ | 5 | -1 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cacophonic choir – witchfire [devastating wounds, ignores cover, psychic, torrent] | |||||||
Cacophonic choir – witchfire [devastating wounds, ignores cover, psychic, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Cacophonic choir – focused witchfire [psychic, hazardous, ignores cover, devastating wounds, torrent] | |||||||
Cacophonic choir – focused witchfire [psychic, hazardous, ignores cover, devastating wounds, torrent] | 12" | 2D6 | N/A | 6 | -1 | 1 | |
Scourging whip [assault] | |||||||
Scourging whip [assault] | 9" | 6 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Axe of Dominion | |||||||
Axe of Dominion | Melee | 6 | 3+ | 7 | -2 | 3 | |
Scourging whip [extra attacks] | |||||||
Scourging whip [extra attacks] | Melee | 6 | 2+ | 4 | -1 | 1 |
1 model | 120 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sharp quills [anti-psyker 2+] | |||||||
Sharp quills [anti-psyker 2+] | Melee | 4 | 5+ | 2 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal Flames – witchfire [ignores cover, psychic, torrent] | |||||||
Infernal Flames – witchfire [ignores cover, psychic, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Infernal Flames – focused witchfire [ignores cover, hazardous, psychic, torrent] | |||||||
Infernal Flames – focused witchfire [ignores cover, hazardous, psychic, torrent] | 12" | D6+3 | N/A | 6 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Trickster’s Staff [psychic] | |||||||
The Trickster’s Staff [psychic] | Melee | 3 | 4+ | 4 | -1 | D3 |
1 model | 90 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Serrated claws [devastating wounds] | |||||||
Serrated claws [devastating wounds] | Melee | 6 | 2+ | 4 | -1 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lashes of torment [anti-infantry 3+, assault, pistol] | |||||||
Lashes of torment [anti-infantry 3+, assault, pistol] | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Exalted Seeker tongues [extra attacks, lethal hits] | |||||||
Exalted Seeker tongues [extra attacks, lethal hits] | Melee | 8 | 4+ | 4 | 0 | 1 | |
Ravaging claws [devastating wounds] | |||||||
Ravaging claws [devastating wounds] | Melee | 15 | 3+ | 4 | -1 | 1 |
1 model | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ravaging claws [devastating wounds] | |||||||
Ravaging claws [devastating wounds] | Melee | 6 | 2+ | 4 | -1 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt of Tzeentch – focused witchfire [hazardous, psychic] | |||||||
Bolt of Tzeentch – focused witchfire [hazardous, psychic] | 24" | 9 | 2+ | 10 | -2 | D3 | |
Bolt of Tzeentch – witchfire [psychic] | |||||||
Bolt of Tzeentch – witchfire [psychic] | 24" | 9 | 2+ | 10 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of cataclysm [psychic] | |||||||
Staff of cataclysm [psychic] | Melee | 6 | 3+ | 8 | -2 | 3 | |
Warpfire talons [psychic] | |||||||
Warpfire talons [psychic] | Melee | 12 | 3+ | 4 | -1 | 1 |
1 model | 315 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bloodlash | |||||||
Bloodlash | 12" | 9 | 2+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Axe of Khorne – strike | |||||||
Axe of Khorne – strike | Melee | 8 | 2+ | 16 | -4 | D6+2 | |
Axe of Khorne – sweep | |||||||
Axe of Khorne – sweep | Melee | 16 | 2+ | 10 | -2 | 2 |
1 model | 415 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lashing tongue [extra attacks, lethal hits] | |||||||
Lashing tongue [extra attacks, lethal hits] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Ravaging claws [devastating wounds] | |||||||
Ravaging claws [devastating wounds] | Melee | 6 | 2+ | 4 | -1 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Putrid vomit [ignores cover, torrent] | |||||||
Putrid vomit [ignores cover, torrent] | 6" | D6+3 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of decay – Strike [lethal hits] | |||||||
Blade of decay – Strike [lethal hits] | Melee | 7 | 2+ | 9 | -2 | D6 | |
Blade of decay – Sweep [lethal hits] | |||||||
Blade of decay – Sweep [lethal hits] | Melee | 14 | 2+ | 7 | -1 | 1 |
1 model | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic] | |||||||
Phantasmagoria – focused witchfire [devastating wounds, hazardous, psychic] | 18" | 9 | 2+ | 6 | -2 | 1 | |
Phantasmagoria – witchfire [devastating wounds, psychic] | |||||||
Phantasmagoria – witchfire [devastating wounds, psychic] | 18" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Snapping claws [devastating wounds, extra attacks] | |||||||
Snapping claws [devastating wounds, extra attacks] | Melee | 4 | 2+ | 6 | -2 | 3 | |
Souleater blade | |||||||
Souleater blade | Melee | 6 | 2+ | 9 | -2 | 3 |
1 model | 320 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellblade | |||||||
Hellblade | Melee | 2 | 3+ | 5 | -2 | 2 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Coruscating Blue Flames [psychic] | |||||||
Coruscating Blue Flames [psychic] | 18" | 2 | 4+ | 3 | -1 | 1 | |
Coruscating Yellow Flames [psychic] | |||||||
Coruscating Yellow Flames [psychic] | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blue claws | |||||||
Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
Yellow claws | |||||||
Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 |
10 models | 125 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 3 | 3+ | 4 | -1 | 1 |
10 models | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Diseased claws and teeth [lethal hits] | |||||||
Diseased claws and teeth [lethal hits] | Melee | 4 | 5+ | 2 | 0 | 1 |
3 models | 40 |
6 models | 70 |
9 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Coruscating Pink Flames [psychic] | |||||||
Coruscating Pink Flames [psychic] | 18" | 2 | 3+ | 4 | -1 | 1 | |
Coruscating Blue Flames [psychic] | |||||||
Coruscating Blue Flames [psychic] | 18" | 2 | 4+ | 3 | -1 | 1 | |
Coruscating Yellow Flames [psychic] | |||||||
Coruscating Yellow Flames [psychic] | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Pink claws | |||||||
Pink claws | Melee | 1 | 4+ | 3 | 0 | 1 | |
Blue claws | |||||||
Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
Yellow claws | |||||||
Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 |
10 models | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Plaguesword [lethal hits] | |||||||
Plaguesword [lethal hits] | Melee | 2 | 3+ | 4 | -1 | 1 |
10 models | 110 |
1 model | 100 |
1 model | 105 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Putrid appendages [devastating wounds] | |||||||
Putrid appendages [devastating wounds] | Melee | 6 | 4+ | 6 | -1 | 2 |
1 model | 65 |
2 models | 130 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellblade | |||||||
Hellblade | Melee | 2 | 3+ | 5 | -2 | 2 | |
Juggernaut’s bladed horn [extra attacks, lance] | |||||||
Juggernaut’s bladed horn [extra attacks, lance] | Melee | 4 | 4+ | 6 | -1 | 1 |
3 models | 110 |
6 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fire of Tzeentch – blue fire [ignores cover, psychic] | |||||||
Fire of Tzeentch – blue fire [ignores cover, psychic] | 18" | 3 | 3+ | 9 | -3 | 3 | |
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent] | |||||||
Fire of Tzeentch – pink fire [ignores cover, psychic, torrent] | 12" | 2D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flamer mouths | |||||||
Flamer mouths | Melee | 6 | 4+ | 5 | 0 | 1 | |
Screamer bites [extra attacks] | |||||||
Screamer bites [extra attacks] | Melee | 6 | 4+ | 6 | -2 | 2 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lashes of torment [anti-infantry 3+, assault, pistol] | |||||||
Lashes of torment [anti-infantry 3+, assault, pistol] | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Exalted Seeker tongues [extra attacks, lethal hits] | |||||||
Exalted Seeker tongues [extra attacks, lethal hits] | Melee | 8 | 4+ | 4 | 0 | 1 | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 14 | 3+ | 4 | -1 | 1 |
1 model | 115 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Barbed tail and dissecting claws [devastating wounds] | |||||||
Barbed tail and dissecting claws [devastating wounds] | Melee | 5 | 3+ | 5 | -2 | 2 |
3 models | 105 |
6 models | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flickering Flames [ignores cover, psychic, torrent] | |||||||
Flickering Flames [ignores cover, psychic, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flamer mouths | |||||||
Flamer mouths | Melee | 3 | 4+ | 4 | 0 | 1 |
3 models | 75 |
6 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Burning roar [ignores cover, torrent] | |||||||
Burning roar [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gore-drenched fangs | |||||||
Gore-drenched fangs | Melee | 3 | 3+ | 5 | -1 | 1 |
5 models | 70 |
10 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lashes of torment [anti-infantry 3+, assault, pistol] | |||||||
Lashes of torment [anti-infantry 3+, assault, pistol] | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bladed axle [extra attacks] | |||||||
Bladed axle [extra attacks] | Melee | 6 | 3+ | 6 | -1 | 2 | |
Seeker tongues [extra attacks, lethal hits] | |||||||
Seeker tongues [extra attacks, lethal hits] | Melee | 4 | 4+ | 4 | 0 | 1 | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 9 | 3+ | 4 | 0 | 1 |
1 model | 105 |
2 models | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death’s heads [blast, lethal hits] | |||||||
Death’s heads [blast, lethal hits] | 12" | D3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Foul mouthparts [extra attacks, lethal hits] | |||||||
Foul mouthparts [extra attacks, lethal hits] | Melee | 2 | 4+ | 5 | -1 | 2 | |
Plaguesword [lethal hits] | |||||||
Plaguesword [lethal hits] | Melee | 2 | 3+ | 4 | -1 | 1 |
3 models | 110 |
6 models | 220 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lamprey bite | |||||||
Lamprey bite | Melee | 3 | 4+ | 6 | -2 | 2 |
3 models | 75 |
6 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lashes of torment [anti-infantry 3+, assault, pistol] | |||||||
Lashes of torment [anti-infantry 3+, assault, pistol] | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Seeker tongues [extra attacks, lethal hits] | |||||||
Seeker tongues [extra attacks, lethal hits] | Melee | 4 | 4+ | 4 | 0 | 1 | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 9 | 3+ | 4 | -1 | 1 |
1 model | 65 |
2 models | 130 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lashing tongue [extra attacks, lethal hits] | |||||||
Lashing tongue [extra attacks, lethal hits] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Slashing claws [devastating wounds] | |||||||
Slashing claws [devastating wounds] | Melee | 3 | 3+ | 4 | -1 | 1 |
5 models | 80 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Skull cannon [blast] | |||||||
Skull cannon [blast] | 48" | D6+2 | 3+ | 9 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Attendants’ hellblades [extra attacks] | |||||||
Attendants’ hellblades [extra attacks] | Melee | 4 | 3+ | 5 | -2 | 2 | |
Biting maw | |||||||
Biting maw | Melee | 2 | 4+ | 6 | 0 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Harvester cannon | |||||||
Harvester cannon | 36" | 3 | 3+ | 10 | -1 | 3 | |
Torrent of burning blood [ignores cover, torrent] | |||||||
Torrent of burning blood [ignores cover, torrent] | 12" | 2D6 | N/A | 5 | -1 | 1 | |
Phlegm bombardment [blast, indirect fire, lethal hits] | |||||||
Phlegm bombardment [blast, indirect fire, lethal hits] | 36" | D6+1 | 3+ | 7 | -1 | 2 | |
Scream of despair [devastating wounds, sustained hits 1] | |||||||
Scream of despair [devastating wounds, sustained hits 1] | 24" | 6 | 3+ | 9 | -2 | 2 | |
Warp gaze [blast] | |||||||
Warp gaze [blast] | 48" | D3 | 3+ | 12 | -2 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Iron claw | |||||||
Iron claw | Melee | 5 | 3+ | 16 | -3 | D6+2 | |
Warpclaw [extra attacks] | |||||||
Warpclaw [extra attacks] | Melee | 6 | 3+ | 8 | -1 | 2 | |
Warpsword [extra attacks] | |||||||
Warpsword [extra attacks] | Melee | 3 | 3+ | 8 | -2 | D6 |
1 model | 180 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Daemonic claws | |||||||
Daemonic claws | Melee | 2 | 4+ | 4 | 0 | 1 |
5 models | 40 |
10 models | 80 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Churning fangs and claws | |||||||
Churning fangs and claws | Melee | D6+6 | 3+ | 10 | -1 | 2 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Grasping tongue [lethal hits] | |||||||
Grasping tongue [lethal hits] | 9" | D3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Yawning maw [lethal hits] | |||||||
Yawning maw [lethal hits] | Melee | 3 | 3+ | 6 | -1 | 2 |
3 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Grasping tongue [lethal hits] | |||||||
Grasping tongue [lethal hits] | 9" | D3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Pox Rider plaguesword [extra attacks, lethal hits] | |||||||
Pox Rider plaguesword [extra attacks, lethal hits] | Melee | 2 | 3+ | 4 | -1 | 1 | |
Yawning maw [lethal hits] | |||||||
Yawning maw [lethal hits] | Melee | 3 | 3+ | 6 | -1 | 2 |
3 models | 160 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Jagged claws and tusked maw | |||||||
Jagged claws and tusked maw | Melee | 6 | 3+ | 12 | -2 | 3 |
1 model | 145 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
If your Army Faction is , certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:DAEMONIC MANIFESTATION While a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). unit from your army is within your army’s Shadow of Chaos, each time that unit takes a |
DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
The
keyword is used in the following Chaos Daemons datasheets:Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The
keyword is used in the following Chaos Daemons datasheets:The MONSTER keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The EPIC HERO keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.
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High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
Each time a unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.The INFANTRY and keywords are used in the following Chaos Daemons datasheets:
The KHORNE and keywords are used in the following Chaos Daemons datasheets:
Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.
units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.
Each time a KHORNE unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapon’s wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power.
KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Daemonic entities burst from rippling warp rents and directly into the heart of battle.
Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".
Simply striking back at the invading daemons under such conditions is an invitation for their spite and hate to manifest in vicious arcs of lethal retributive power.
Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.
So infused with hatred and warlike wrath is this daemon that it can sustain its corporeal shell through fury alone, even should it be terribly damaged.
If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
The skulls of cowards who flee from battle have only so much value, and this entity will let them run in favour of hunting for more courageous prey.
Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH and keywords are used in the following Chaos Daemons datasheets:
The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.
Each lime a TZEENTCH unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH units. Ranged weapons equipped by TZEENTCH models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath.
TZEENTCH model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.
The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Worse, it does not merely burn its victims, but instead distorts and mutates them in ever more hideous ways.
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SLAANESH and keywords are used in the following Chaos Daemons datasheets:
The INFANTRY, SLAANESH and keywords are used in the following Chaos Daemons datasheets:
The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.
Each time a SLAANESH INFANTRY unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within – an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself.
SLAANESH model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.
This daemons alters its visage from alluring to repulsive at a whim, terrifying those who gaze upon it.
Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.
The NURGLE and keywords are used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.
While an enemy unit is within 3" of one or more NURGLE units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.The MOUNTED keyword is used in the following Chaos Daemons datasheets:
Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemon’s yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts.
NURGLE model only. The bearer has the Feel No Pain 5+ ability. While the bearer is within your army’s Shadow of Chaos, the bearer has the Feel No Pain 4+ ability instead.
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The BEAST keyword is used in the following Chaos Daemons datasheets:
To flee from this daemon is to invite an outbreak of spiritual corruption that rots its screaming victims from their souls outward.
Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The TITANIC keyword is used in the following Chaos Daemons datasheets:
The TOWERING keyword is used in the following Chaos Daemons datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.The HORRORS keyword is used in the following Chaos Daemons datasheets:
The BLUE keyword is used in the following Chaos Daemons datasheets:
The BRIMSTONE keyword is used in the following Chaos Daemons datasheets:
The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:
The FORTIFICATION keyword is used in the following Chaos Daemons datasheets: