RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Balefire tome [psychic] | |||||||
Balefire tome [psychic] | 18" | 2 | 3+ | 5 | -1 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Havoc autocannon | |||||||
Havoc autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [HEAVY, SUSTAINED HITS 1] | |||||||
Heavy bolter [HEAVY, SUSTAINED HITS 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Lascannon [HEAVY] | |||||||
Lascannon [HEAVY] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Missile launcher – frag [BLAST, HEAVY] | |||||||
Missile launcher – frag [BLAST, HEAVY] | 48" | D6 | 4+ | 4 | 0 | 1 | |
Missile launcher – krak [HEAVY] | |||||||
Missile launcher – krak [HEAVY] | 48" | 1 | 4+ | 9 | -2 | D6 | |
Plasma gun – standard [RAPID FIRE 1] | |||||||
Plasma gun – standard [RAPID FIRE 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | |||||||
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
Reaper chaincannon [heavy] | |||||||
Reaper chaincannon [heavy] | 24" | 8 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Heavy melee weapon | |||||||
Heavy melee weapon | Melee | 3 | 3+ | 8 | -2 | 2 |
5 models | 90 |
10 models | 170 |
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The
keyword is used in the following Chaos Daemons datasheets:The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The EPIC HERO keyword is used in the following Chaos Daemons datasheets:
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
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High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The SHADOW LEGION keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SHADOW LEGION and HERETIC ASTARTES keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and keywords are used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The KHORNE keyword is used in the following Chaos Daemons datasheets:
The CHAOS LORD keyword is used in the following Chaos Daemons datasheets:
The DAMNED keyword is used in the following Chaos Daemons datasheets:
The SORCERER keyword is used in the following Chaos Daemons datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Daemons datasheets:
The SHADOW LEGION and KHORNE keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and NURGLE keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and UNDIVIDED keywords are used in the following Chaos Daemons datasheets:
Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:Elevated to the status of Daemon Prince by the combined might of the four Dark Gods of Chaos, Be’lakor exudes unimaginable power.
Units from your army have the relevant abilities presented below.MURDERER’S COWL The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter. SHADOW LEGION KHORNE units only.This unit is eligible to shoot and declare a charge in a turn in which it Advanced. |
PENUMBRAL PUPPETRY Mutative agents of change, touched by the Dark Master’s umbral aura, summon illusory magicks to confound and confuse their desperate foes. SHADOW LEGION TZEENTCH units only. Each time an attack targets this unit, subtract 1 from the Hit roll. |
GLOAM ROT Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims. SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll. |
SHADOW’S CARESS The Dark Master’s shadow falls across his thralls, masking their approach. SHADOW LEGION SLAANESH units only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit. |
DISCIPLES OF BE’LAKOR Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate-filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst. SHADOW LEGION UNDIVIDED units only.
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Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Daemons datasheets:
The GRENADES keyword is used in the following Chaos Daemons datasheets:
The UNDIVIDED keyword is used in the following Chaos Daemons datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.