Imperial Agents – Datasheets
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Characters


Callidus Assassin
(⌀32mm)
M
7"
T
4
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Neural shredder [anti-infantry 2+, precision, torrent]
Neural shredder [anti-infantry 2+, precision, torrent]
12"
D6
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Phase sword and poison blades [lethal hits, precision]
Phase sword and poison blades [lethal hits, precision]
Melee
5
2+
5
-4
2
ABILITIES
CORE: Deep Strike, Fights First, Infiltrators, Lone Operative
FACTION: Assigned Agents
Acrobatic Escape: At the end of the Fight phase, if this model is within Engagement Range of one or more enemy units, it can make a Fall Back move of up to D6". In addition, at the end of your opponent’s turn, if this model is not within 3" of one or more enemy units, you can remove it from the battlefield and then, in the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If the battle ends and this model is not on the battlefield, it is destroyed.
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Callidus Assassin – EPIC HERO
This model is equipped with: neural shredder; phase sword and poison blades.
1 model
100
SHADOW ASSIGNMENT
This model cannot be selected to be your WARLORD.

If your army faction is , then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, OFFICIO ASSASSINORUM, CALLIDUS ASSASSIN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Culexus Assassin
(⌀32mm)
M
7"
T
4
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Animus speculum [anti-psyker 2+, assault, precision, psychic assassin]
Animus speculum [anti-psyker 2+, assault, precision, psychic assassin]
24"
3
2+
5
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Life-draining touch [anti-psyker 2+, devastating wounds, precision]
Life-draining touch [anti-psyker 2+, devastating wounds, precision]
Melee
4
2+
4
-2
2
Psychic Assassin: Each time you select a PSYKER unit as the target for this weapon, until those attacks are resolved, change the Attacks characteristic of this weapon to 6.
ABILITIES
CORE: Deep Strike, Lone Operative, Stealth
FACTION: Assigned Agents
Etheric Emergence: When this model is set up on the battlefield using the Deep Strike ability, it can perform an etheric emergence. If it does, this model can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.
Abomination: This model has the Feel No Pain 2+ ability against Psychic Attacks.
Soulless Horror: Once per battle, at the start of any Command phase, this model can use this ability. If it does, each enemy unit within 9" of this model must take a Battle-shock test, subtracting 1 from that test (or subtracting 2 if that unit is a PSYKER).
UNIT COMPOSITION
  • 1 Culexus Assassin – EPIC HERO
This model is equipped with: animus speculum; life-draining touch.
1 model
100
SHADOW ASSIGNMENT
This model cannot be selected to be your WARLORD.

If your army faction is , then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, OFFICIO ASSASSINORUM, CULEXUS ASSASSIN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Eversor Assassin
(⌀32mm)
M
9"
T
4
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Executioner pistol [ANTI-INFANTRY 3+, PISTOL, PRECISION, SUSTAINED HITS 3]
Executioner pistol [ANTI-INFANTRY 3+, PISTOL, PRECISION, SUSTAINED HITS 3]
12"
4
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power sword and neuro gauntlet [ANTI-INFANTRY 3+, PRECISION, SUSTAINED HITS 3]
Power sword and neuro gauntlet [ANTI-INFANTRY 3+, PRECISION, SUSTAINED HITS 3]
Melee
6
2+
5
-2
2
ABILITIES
CORE: Deadly Demise D3, Lone Operative, Scouts 9"
FACTION: Assigned Agents
Frenzon: This model is eligible to shoot and declare a charge in a turn in which it Advanced.
Overkill: Once per battle, in your Movement phase, this model can use this ability before it makes a Normal move. If it does, until the end of the turn, add 6" to this model’s Move characteristic and add 3 to the Attacks characteristic of this model’s melee weapons.
UNIT COMPOSITION
  • 1 Eversor Assassin – EPIC HERO
This model is equipped with: executioner pistol; power sword and neuro gauntlet.
1 model ( Detachment)
110
1 model (Assigned Agent)
120
SHADOW ASSIGNMENT
This model cannot be selected to be your WARLORD.

If your army faction is , then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, OFFICIO ASSASSINORUM, EVERSOR ASSASSIN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Inquisitor
(⌀25mm)
M
6"
T
3
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
-2
1
Psychic Shock Wave [devastating wounds, psychic, torrent]
Psychic Shock Wave [devastating wounds, psychic, torrent]
18"
2D6
N/A
3
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Inquisitorial melee weapon
Inquisitorial melee weapon
Melee
5
3+
4
-2
1
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
5
-2
D3
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with 1 combi-weapon.
  • This model’s blessed wardings can be replaced with 1 psychic gifts and 1 Psychic Shock Wave.
  • If this model is equipped with 1 psychic gifts, its Inquisitorial melee weapon can be replaced with 1 force weapon.

ABILITIES
CORE: Leader
FACTION: Assigned Agents
Authority of the Inquisition: While this model is leading a unit, it can embark within any Transport that its Bodyguard unit can embark within.
Power of the Rosette: Each time you target this model’s unit with a Stratagem, roll one D6: on a 3+, you gain 1CP.
WARGEAR ABILITIES
Blessed Wardings: While this model is leading a unit, models in that unit have the 6+ invulnerable save.
Psychic Gifts: The bearer has the PSYKER keyword.
UNIT COMPOSITION
  • 1 Inquisitor
This model is equipped with: bolt pistol; Inquisitorial melee weapon; blessed wardings.
1 model
55
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, INQUISITOR
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Ignis Judicium
10
Liber Heresius
10
Witch Hunter
15
No Escape (Aura)
25
Daemon Slayer
10
Grimoire of True Names (Aura)
10
Gift of the Prescient
20
Formidable Resolve
5
Digital Weapons
10
Clandestine Operation
15


Inquisitor Coteaz
(⌀40mm)
M
6"
T
3
Sv
2+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Psychic Blast [anti-daemon 4+, anti-infantry 5+, devastating wounds, psychic]
Psychic Blast [anti-daemon 4+, anti-infantry 5+, devastating wounds, psychic]
18"
D6
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis daemon hammer [psychic]
Nemesis daemon hammer [psychic]
Melee
3
3+
9
-3
3
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Authority of the Inquisition: While this model is leading a unit, it can embark within any TRANSPORT that its Bodyguard unit can embark within.
Malefic Wardings (Psychic): While this model is leading a unit, models in that unit have a 6+ invulnerable save, and a 4+ invulnerable save against Psychic Attacks and attacks made by DAEMON models.
Spy Network: Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP.
WARGEAR ABILITIES
Glovodan Psyber-eagle: In your Command phase, you can select one enemy unit within 18" of the bearer. Until the start of your next Command phase, that unit cannot have the Benefit of Cover.

Designer’s Note: Place a Glovodan Psyber-eagle token next to the selected unit to remind you.
UNIT COMPOSITION
  • 1 Inquisitor Coteaz – EPIC HERO
This model is equipped with: bolt pistol; Psychic Blast; Nemesis daemon hammer; Glovodan psyber-eagle.
1 model ( Detachment)
75
1 model (Assigned Agent)
95
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, IMPERIUM, ORDO MALLEUS, INQUISITOR, COTEAZ
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
HEXAGRAMMIC WARDS
1CP
Daemon Hunters – Wargear
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs


Inquisitor Draxus
(⌀32mm)
M
6"
T
3
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dirgesinger [anti-infantry 4+, assault, devastating wounds]
Dirgesinger [anti-infantry 4+, assault, devastating wounds]
18"
4
3+
4
0
2
Psychic Tempest [psychic, sustained hits 2]
Psychic Tempest [psychic, sustained hits 2]
18"
6
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power fist
Power fist
Melee
3
3+
6
-2
2
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Authority of the Inquisition: While this model is leading a unit, it can embark within any TRANSPORT that its Bodyguard unit can embark within.
Xenos Hunter: While this model is leading a unit, each time a model in that unit makes an attack that targets an enemy unit that does not have the IMPERIUM or CHAOS keywords, add 1 to the Hit roll.
Psychic Veil (Psychic): In your Command phase, this PSYKER can use this ability. If it does, roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Command phase, this PSYKER’s unit can only be selected as the target of a ranged attack if the attacking model is within 18".
UNIT COMPOSITION
  • 1 Inquisitor Draxus – EPIC HERO
This model is equipped with: Dirgesinger; Psychic Tempest; power fist.
1 model ( Detachment)
75
1 model (Assigned Agent)
95
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM, ORDO XENOS, INQUISITOR, DRAXUS
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs


Inquisitor Greyfax
(⌀32mm)
M
6"
T
3
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castigation [anti-character 4+, devastating wounds, precision, psychic]
Castigation [anti-character 4+, devastating wounds, precision, psychic]
18"
1
3+
8
-2
3
Condemnor stake [anti-psyker 2+, devastating wounds, precision, rapid fire 1]
Condemnor stake [anti-psyker 2+, devastating wounds, precision, rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power sword
Master-crafted power sword
Melee
4
3+
4
-2
2
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Authority of the Inquisition: While this model is leading a unit, it can embark within any TRANSPORT that its Bodyguard unit can embark within.
Psyoculum: While this model is leading a unit, ranged weapons equipped by models in that unit have the [ANTI-PSYKER 4+] ability.
No Mercy: While this model is leading a unit, each time a model in that unit makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Inquisitor Greyfax – EPIC HERO
This model is equipped with: Castigation; condemnor stake; master-crafter power sword.
1 model
65
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM, ORDO HERETICUS, INQUISITOR, GREYFAX
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
STUN GRENADES
1CP
Purgation Force – Wargear
EXECUTION ORDER
2CP
Purgation Force – Epic Deed
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
INVIOLATE JURISDICTION
1CP
Purgation Force – Strategic Ploy
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs


Ministorum Priest
(⌀32mm)
M
6"
T
3
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Holy pistol [pISTOl]
Holy pistol [pISTOl]
12"
3
4+
4
0
1
Zealot’s vindictor [IGNORES COvER, TORRENT]
Zealot’s vindictor [IGNORES COvER, TORRENT]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
3
4+
4
-2
1
Zealot's vindictor
Zealot's vindictor
Melee
3
4+
5
-1
2
WARGEAR OPTIONS
  • This model’s zealot’s vindictor can be replaced with 1 holy pistol and 1 power weapon

ABILITIES
CORE: Leader
FACTION: Assigned Agents
Holy Hatred: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Zealot: Once per battle, in the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength and Attacks characteristics of melee weapons equipped by this model by 3.
UNIT COMPOSITION
  • 1 Ministorum Priest
This model is equipped with: zealot’s vindictor.
1 model
40
LEADER
This model can be attached to the following units: You can attach this model to an INQUISITORIAL AGENTS unit, even if one INQUISITOR has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, ORDO HERETICUS, MINISTORUM PRIEST
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXECUTION ORDER
2CP
Purgation Force – Epic Deed
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
INVIOLATE JURISDICTION
1CP
Purgation Force – Strategic Ploy
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
At all Costs
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Ignis Judicium
10
Liber Heresius
10
Witch Hunter
15
Digital Weapons
10
Clandestine Operation
15


Navigator
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force-orb cane [psychic]
Force-orb cane [psychic]
Melee
3
4+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Gaze into the Empyrean (Psychic): Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
Third Eye (Psychic): At the start of your Shooting phase, select one enemy unit within 12" of and visible to this model. That unit must take a Battle-shock test, subtracting 2 from the result if it is an INFANTRY unit. If the test is failed, that enemy unit suffers 3 mortal wounds.
UNIT COMPOSITION
  • 1 Navigator
This model is equipped with: laspistol; force-orb cane.
1 model ( Detachment)
60
1 model (Assigned Agent)
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, VOIDFARERS, NAVIGATOR
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
MASTERS OF THE VOID
1CP
Imperialis Fleet – Epic Deed
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
CLOSE-QUARTERS BARRAGE
1CP
Imperialis Fleet – Battle Tactic
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Combat Landers
10
Digital Weapons
10
Clandestine Operation
15
Fleetmaster
20


Rogue Trader Entourage
M
6"
T
3
Sv
4+
W
4
Ld
6+
OC
1
ROGUE TRADER(⌀25mm)
INVULNERABLE SAVE
4+
6"
3
4+
2
7+
1
OTHER MODELS(⌀25mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dartmask [anti-infantry 2+, pistol, precision]
Dartmask [anti-infantry 2+, pistol, precision]
12"
1
4+
2
-1
D3
Household pistol [pistol, devastating wounds]
Household pistol [pistol, devastating wounds]
12"
2
3+
5
-2
2
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Voltaic pistol [pistol, sustained hits 2]
Voltaic pistol [pistol, sustained hits 2]
12"
3
3+
4
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Death Cult power blade [precision]
Death Cult power blade [precision]
Melee
5
2+
4
-2
1
Monomolecular cane-rapier
Monomolecular cane-rapier
Melee
4
3+
4
-1
1
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Backroom Deals: If your army contains one or more units with this ability, during the Declare Battle Formations step, select one of those units. While the selected unit is leading a unit, models in that unit have the Infiltrators ability.
Warrant of Trade: If your army includes one or more units with this ability, after both players have deployed their armies, select upto D3 IMPERIUM BATTLELINE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
WARGEAR ABILITIES
Healing Serum: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed models (excluding CHARACTERS) to the bearer’s unit.
UNIT COMPOSITION
  • 1 Rogue Trader
  • 1 Death Cult Assassin
  • 1 Lectro-Maester
  • 1 Rejuvenat Adept
The Rogue Trader is equipped with: household pistol; monomolecular cane-rapier.

The Death Cult Assassin is equipped with: dartmask; Death Cult power blade.

The Lectro-Maester is equipped with: voltaic pistol; close combat weapon.

The Rejuvenat Adept is equipped with: laspistol; close combat weapon; healing serum.
4 models ( Detachment)
75
4 models (Assigned Agent)
105
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, VOIDFARERS, ROGUE TRADER ENTOURAGEROGUE TRADER: CHARACTER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
MASTERS OF THE VOID
1CP
Imperialis Fleet – Epic Deed
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
CLOSE-QUARTERS BARRAGE
1CP
Imperialis Fleet – Battle Tactic
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
AMMO RATIONS
1CP
Voidship’s Company – Battle Tactic
BOARDING DRILL
1CP
Voidship’s Company – Strategic Ploy
DETACHMENT ABILITY
At all Costs
Beseechment Codes
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Combat Landers
10
Digital Weapons
10
Clandestine Operation
15
Fleetmaster
20
Heirloom Blade
Lathimon’s Flock


Vindicare Assassin
(⌀32mm)
M
7"
T
4
Sv
6+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Exitus pistol [devastating wounds, ignores cover, pistol, precision]
Exitus pistol [devastating wounds, ignores cover, pistol, precision]
12"
3
2+
6
-2
3
Exitus rifle [devastating wounds, heavy, ignores cover, precision]
Exitus rifle [devastating wounds, heavy, ignores cover, precision]
48"
1
2+
8
-3
D3+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vindicare combat knife
Vindicare combat knife
Melee
4
2+
4
-1
1
ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
FACTION: Assigned Agents
Deadshot: Each time this model makes a ranged attack, when selecting targets for that attack, you can ignore the Lone Operative ability.
Shieldbreaker: Once per battle, when selecting targets for this model’s exitus rifle, it can fire a shieldbreaker round. If it does, until the end of the phase, each time this model makes an attack with that weapon, add 1 to the Wound roll and any successful Wound roll scores a Critical Wound.
UNIT COMPOSITION
  • 1 Vindicare Assassin – EPIC HERO
This model is equipped with: exitus pistol; exitus rifle; Vindicare combat knife.
1 model ( Detachment)
110
1 model (Assigned Agent)
150
SHADOW ASSIGNMENT
This model cannot be selected to be your WARLORD.

If your army faction is , then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, SMOKE, IMPERIUM, OFFICIO ASSASSINORUM, VINDICARE ASSASSIN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
SMOKESCREEN
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Watch Captain Artemis
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellfire Extremis [anti-infantry 4+, devastating wounds, ignores cover, torrent]
Hellfire Extremis [anti-infantry 4+, devastating wounds, ignores cover, torrent]
12"
D6
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon
Master-crafted power weapon
Melee
6
2+
5
-2
2
ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Assigned Agents
Tactical Instinct: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Unstoppable Champion: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 1 wound remaining.
UNIT COMPOSITION
  • 1 Watch Captain Artemis
This model is equipped with: Hellfire Extremis; master-crafted power weapon.
1 model
65
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, ORDO XENOS, DEATHWATCH, WATCH CAPTAIN ARTEMIS
FACTION KEYWORDS:
STRATAGEMS
ADAPTIVE TACTICS
1CP
Alien Hunters – Strategic Ploy
ARMOUR OF CONTEMPT
1CP
Alien Hunters – Battle Tactic
DRAGONFIRE ROUNDS
1CP
Alien Hunters – Wargear
HELLFIRE ROUNDS
1CP
Alien Hunters – Wargear
KRAKEN ROUNDS
1CP
Alien Hunters – Wargear
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Deathwatch Mission Tactics
At all Costs


Watch Master
(⌀32mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Vigil spear
Vigil spear
24"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vigil spear [lance]
Vigil spear [lance]
Melee
6
2+
6
-2
D3
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Strategic Knowledge: While this model is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Rites of Battle: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Watch Master
This model is equipped with: vigil spear.
1 model
105
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ORDO XENOS, DEATHWATCH, WATCH MASTER
FACTION KEYWORDS:
STRATAGEMS
ADAPTIVE TACTICS
1CP
Alien Hunters – Strategic Ploy
ARMOUR OF CONTEMPT
1CP
Alien Hunters – Battle Tactic
DRAGONFIRE ROUNDS
1CP
Alien Hunters – Wargear
HELLFIRE ROUNDS
1CP
Alien Hunters – Wargear
KRAKEN ROUNDS
1CP
Alien Hunters – Wargear
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Deathwatch Mission Tactics
At all Costs
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Amulet of Auto-Chastisement
25
Beacon Angelis
30
Digital Weapons
10
Clandestine Operation
15


Inquisitor Eisenhorn
(⌀32mm)
M
6"
T
3
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Artificer bolt pistol
Artificer bolt pistol
12"
4
3+
4
0
2
Mind Assault [devastating wounds, precision, psychic, sustained hits 1]
Mind Assault [devastating wounds, precision, psychic, sustained hits 1]
18"
2
3+
5
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Runestaff and Barbarisater [psychic]
Runestaff and Barbarisater [psychic]
Melee
5
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Assigned Agents
Authority of the Inquisition: While this model is leading a unit, it can embark within any Transport that its Bodyguard unit can embark within.
Malus Codicium: While this model is leading a unit, double the Attacks characteristic of melee weapons equipped by DAEMONHOST models in that unit.
Dominate Will (Psychic): At the start of your opponent’s Shooting phase, select one enemy INFANTRY unit that is within 12" of and visible to this model and roll one D6: on a 1, this model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; on a 6, until the end of the phase, that unit is not eligible to shoot.
UNIT COMPOSITION
  • 1 Inquisitor Eisenhorn – EPIC HERO
This model is equipped with: artificer bolt pistol; Mind Assault; runestaff and Barbarisater
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM, ORDO XENOS, INQUISITOR, EISENHORN
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs


Inquisitor In Terminator Armour
(⌀25mm)
M
5"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
-2
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Psychic shock wave [devastating wounds, psychic, torrent]
Psychic shock wave [devastating wounds, psychic, torrent]
18"
2D6
N/A
3
-2
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
5
-2
D3
Inquisitorial melee weapon
Inquisitorial melee weapon
Melee
5
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with 1 combi-weapon.
  • This model’s blessed wardings can be replaced with 1 psychic gifts and 1 psychic shock wave.
  • If this model is equipped with 1 psychic gifts, its Inquisitorial melee weapon can be replaced with 1 force weapon.
  • If this model is equipped with 1 psychic gifts, its storm bolter can be replaced with 1 psycannon.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Assigned Agents
Authority of the Inquisition: While this model is leading a unit, it can embark within any Transport that its Bodyguard unit can embark within.
Power of the Rosette: Each time you target this model’s unit with a Stratagem, roll one D6: on a 3+, you gain 1CP.
WARGEAR ABILITIES
Blessed Wardings: While the bearer is leading a unit, models in that unit have a 6+ invulnerable save.
Psychic Gifts: The bearer has the PSYKER keyword.
UNIT COMPOSITION
  • 1 Inquisitor in Terminator Armour
This model is equipped with: storm bolter; Inquisitorial melee weapon; blessed wardings.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, TERMINATOR, IMPERIUM, INQUISITOR
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Ignis Judicium
10
Liber Heresius
10
Witch Hunter
15
No Escape (Aura)
25
Daemon Slayer
10
Grimoire of True Names (Aura)
10
Gift of the Prescient
20
Formidable Resolve
5
Digital Weapons
10
Clandestine Operation
15


Inquisitor Karamazov
(⌀60mm)
M
8"
T
9
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Master-crafted multi-melta [melta 3]
Master-crafted multi-melta [melta 3]
18"
3
3+
10
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power sword
Master-crafted power sword
Melee
6
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1
FACTION: Assigned Agents
Throne of Judgement (Aura): While a friendly unit is within 6" of this model, improve the Leadership characteristic of models in that unit by 1. While an enemy unit is within 6" of this model, worsen the Leadership characteristic of models in that unit by 1.
Unsubtle Crusader: At the start of the Declare Battle Formations step, you can select up to three INFANTRY units from your army, or one IMPERIUM BATTLELINE unit from your army – those units gain the Scouts 6" ability.
UNIT COMPOSITION
  • 1 Inquisitor Karamazov – EPIC HERO
This model is equipped with: master-crafted multi-melta; master-crafted power sword.
1 model
140
KEYWORDS: VEHICLE, WALKER, CHARACTER, EPIC HERO, IMPERIUM, INQUISITOR, ORDO HERETICUS, KARAMAZOV
FACTION KEYWORDS:
STRATAGEMS
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs


Janus Draik
(⌀32mm flying base)
M
6"
T
3
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heirloom pistol [anti-infantry 4+, pistol]
Heirloom pistol [anti-infantry 4+, pistol]
12"
1
3+
4
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Monomolecular rapier [sustained hits 1]
Monomolecular rapier [sustained hits 1]
Melee
4
3+
3
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Leader
FACTION: Assigned Agents
Backroom Deals: If your army contains one or more units with this ability, during the Declare Battle Formations step, select one of those units. While the selected unit is leading a unit, models in that unit have the Infiltrators ability.
Warrant of Trade: If your army includes one or more units with this ability, after both players have deployed their armies, select up to D3 IMPERIUM BATTLELINE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Janus Draik – EPIC HERO
This model is equipped with: heirloom pistol; monomolecular rapier.
1 model
40
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, VOIDFARERS, CHARACTER, EPIC HERO, JANUS DRAIK
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
MASTERS OF THE VOID
1CP
Imperialis Fleet – Epic Deed
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
CLOSE-QUARTERS BARRAGE
1CP
Imperialis Fleet – Battle Tactic
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Jokaero Weaponsmith
(⌀25mm)
M
6"
T
3
Sv
5+
W
2
Ld
7+
OC
-
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Jokaero weapons – scattered [TORRENT]
Jokaero weapons – scattered [TORRENT]
12"
D6
N/A
4
0
1
Jokaero weapons – focused
Jokaero weapons – focused
24"
1
4+
10
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
5+
4
0
1
WARGEAR OPTIONS
  • None

INQUISITORIAL AGENT
If your Army Faction is not , then for each unique pairing of 1 INQUISITORIAL AGENTS unit and 1 JOKAERO WEAPONSMITH unit occuring in your army, increase the maximum number of CHARACTER units permitted in your army by 1.
ABILITIES
CORE: Leader
FACTION: Assigned Agents
Inconceivable Augmentation: While this model is leading a unit, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.
A Weaponsmith, Not a Warlord: This model cannot be selected to be your WARLORD. While an INQUISITOR model is leading a unit that includes one or more JOKAERO WEAPONSMITH models, the Objective Control characteristic of JOKAERO WEAPONSMITH models in that unit is 1.
UNIT COMPOSITION
  • 1 Jokaero Weaponsmith
Every model is equipped with: unholy gaze; Warp grasp.
1 model
30
LEADER
This model can be attached to the following unit: You can attach this model to an INQUISITORIAL AGENTS unit, even if one INQUISITOR unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, IMPERIUM, CHARACTER, JOKAERO WEAPONSMITH
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs
ENHANCEMENTS
Universal Anathema
10
Blackweave Shroud
15
Digital Weapons
10
Clandestine Operation
15


Kill Team Cassius
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
KILL TEAM VETERAN(⌀32mm)
12"
5
3+
3
6+
2
KILL TEAM BIKER(⌀75 x 42mm)
6"
4
3+
4
5+
2
CHAPLAIN CASSIUS(⌀32mm)
INVULNERABLE SAVE
4+
5"
5
2+
3
6+
2
KILL TEAM TERMINATOR(⌀40mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Deathwatch twin boltgun [TWIN-LINKED]
Deathwatch twin boltgun [TWIN-LINKED]
24"
2
3+
4
0
1
Frag cannon [blast, heavy, rapid fire d3]
Frag cannon [blast, heavy, rapid fire d3]
18"
D3
4+
7
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Psychic Cleanse [psychic]
Psychic Cleanse [psychic]
24"
D6
3+
5
-1
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Artificer crozius
Artificer crozius
Melee
5
2+
6
-1
2
Close combat weapon
Close combat weapon
Melee
3
3+
5
-2
1
Force weapon [psychic]
Force weapon [psychic]
Melee
5
2+
5
-3
D3
Long Vigil melee weapon
Long Vigil melee weapon
Melee
3
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • Chaplain Cassius is equipped with: artificer crozius; bolt pistol.
  • Vael Donatus is equipped with: boltgun; bolt pistol; close combat weapon.
  • Zameon Gydrael is equipped with: Long Vigil ranged weapon; Long Vigil melee weapon.
  • Rodricus Grytt is equipped with: frag cannon; bolt pistol; close combat weapon.
  • Antor Delassio is equipped with: Long Vigil ranged weapon; Long Vigil melee weapon, jump pack.
  • Edryc Setorax is equipped with: twin lightning claws, jump pack.
  • Jensus Natorian is equipped with: psychic Cleanse; bolt pistol; force weapon; psychic hood.
  • Drenn Redblade is equipped with: Long Vigil melee weapon; boltgun.
  • Garran Branatar is equipped with: heavy flamer; Long Vigil ranged weapon; power fist.
  • Ennox Sorrlock is equipped with: Long Vigil ranged weapon; close combat weapon.
  • Jetek Suberei is equipped with: Deathwatch twin boltgun; Long Vigil melee weapon.

ABILITIES
CORE: Deep Strike
FACTION: Assigned Agents, Kill Team
Catechism of Death: While this unit contains Chaplain Cassius, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
Unflinching: You can re-roll Battle-shock tests for this unit.
WARGEAR ABILITIES
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain as if they were not there.
Psychic Hood: Models in the bearer’s unit have the Feel No Pain 4+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Chaplain Cassius – EPIC HERO
  • 8 Kill Team Veterans:
    • Vael Donatus
    • Zameon Gydrael
    • Rodricus Grytt
    • Antor Delassio
    • Edryc Setorax
    • Jensus Natorian
    • Drenn Redblade
    • Ennox Sorrlock
  • 1 Kill Team Terminator (Garran Branatar)
  • 1 Kill Team Biker (Jetek Suberei)
11 models
220
CASSIUS
Your army cannot contain both Chaplain Cassius and KILL TEAM CASSIUS.
KEYWORDS – ALL: INFANTRY, KILL TEAM, GRENADES, IMPERIUM, ORDO XENOS, DEATHWATCH, KILL TEAM CASSIUSCHAPLAIN CASSIUS: CHARACTER, EPIC HERO
FACTION KEYWORDS:
STRATAGEMS
ADAPTIVE TACTICS
1CP
Alien Hunters – Strategic Ploy
ARMOUR OF CONTEMPT
1CP
Alien Hunters – Battle Tactic
DRAGONFIRE ROUNDS
1CP
Alien Hunters – Wargear
HELLFIRE ROUNDS
1CP
Alien Hunters – Wargear
KRAKEN ROUNDS
1CP
Alien Hunters – Wargear
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
LED BY
DETACHMENT ABILITY
Deathwatch Mission Tactics
At all Costs


Neyam Shai Murad
(⌀32mm flying base)
M
6"
T
3
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Negotiator pistol [precision]
Negotiator pistol [precision]
12"
4
3+
4
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Leader
FACTION: Assigned Agents
Backroom Deals: If your army contains one or more units with this ability, during the Declare Battle Formations step, select one of those units. While the selected unit is leading a unit, models in that unit have the Infiltrators ability.
Warrant of Trade: If your army includes one or more units with this ability, after both players have deployed their armies, select up to D3 IMPERIUM BATTLELINE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Neyam Shai Murad – EPIC HERO
This model is equipped with: negotiator pistols; close combat weapon.
1 model
40
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, VOIDFARERS, CHARACTER, EPIC HERO, NEYAM SHAI MURAD
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
MASTERS OF THE VOID
1CP
Imperialis Fleet – Epic Deed
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
CLOSE-QUARTERS BARRAGE
1CP
Imperialis Fleet – Battle Tactic
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


UR-025
(⌀32mm)
M
5"
T
5
Sv
3+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mk 1 assault weapon [ASSAULT]
Mk 1 assault weapon [ASSAULT]
24"
4
3+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power claw
Power claw
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Lone Operative
FACTION: Assigned Agents
Self Repair: At the start of your Command phase, this model regains 1 lost wound.
Evade and Survive: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move.
UNIT COMPOSITION
  • 1 UR-025 – EPIC HERO
This model is equipped with: Mk 1 assault weapon; power claw.
1 model
55
KEYWORDS: INFANTRY, IMPERIUM, CHARACTER, EPIC HERO, UR-025
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPLACER FIELD
1CP
Imperialis Fleet – Wargear
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs

Battleline


Deathwatch Kill Team
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Frag cannon [blast, heavy, rapid fire d3]
Frag cannon [blast, heavy, rapid fire d3]
18"
D3
4+
7
-1
2
Infernus heavy bolter – heavy bolter [heavy, sustained hits 1]
Infernus heavy bolter – heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Infernus heavy bolter – heavy flamer [ignores cover, torrent]
Infernus heavy bolter – heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Stalker-pattern boltgun [HEAVY, PRECISION]
Stalker-pattern boltgun [HEAVY, PRECISION]
24"
1
3+
4
-1
2
Deathwatch shotgun [ASSAULT]
Deathwatch shotgun [ASSAULT]
18"
2
3+
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Black Shield blades [TwIN-lINkED]
Black Shield blades [TwIN-lINkED]
Melee
4
3+
5
-2
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Deathwatch thunder hammer [devastating wounds]
Deathwatch thunder hammer [devastating wounds]
Melee
3
4+
10
-2
3
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Xenophase blade [devastating wounds]
Xenophase blade [devastating wounds]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 2 models can each have their boltgun and power weapon replaced with one of the following:
    • 1 boltgun and 1 Astartes shield
    • 1 power weapon and 1 Astartes shield
  • For every 5 models in this unit, up to 2 models can each have their boltgun and power weapon replaced with 1 Deathwatch thunder hammer.
  • For every 5 models in this unit, 1 model can have their boltgun and power weapon replaced with 1 stalker-pattern boltgun and 1 close combat weapon.
  • For every 5 models in this unit, up to 2 models can each have their boltgun and power weapon replaced with 1 Deathwatch shotgun and 1 close combat weapon.
  • For every 5 models in this unit, 1 model can have its boltgun and power weapon replaced with 1 frag cannon and 1 close combat weapon.
  • For every 5 models in this unit, 1 model can have its boltgun and power weapon replaced with 1 infernus heavy bolter and 1 close combat weapon.
  • One model's boltgun and power weapon can be replaced with 1 Black Shield blades.
  • The Watch Sergeant’s power weapon can be replaced with 1 xenophase blade.
  • The Watch Sergeant's boltgun can be replaced with 1 combi-weapon.

ABILITIES
FACTION: Assigned Agents
Death to the Alien: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack does not have the IMPERIUM or CHAOS keywords, you can re-roll the Hit roll instead.
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Watch Sergeant
  • 4-9 Deathwatch Veterans
Every model is equipped with: boltgun; power weapon.
5 models
100
10 models
200
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, ORDO XENOS, RETINUE, DEATHWATCH, KILL TEAM
FACTION KEYWORDS:
STRATAGEMS
ADAPTIVE TACTICS
1CP
Alien Hunters – Strategic Ploy
ARMOUR OF CONTEMPT
1CP
Alien Hunters – Battle Tactic
DRAGONFIRE ROUNDS
1CP
Alien Hunters – Wargear
HELLFIRE ROUNDS
1CP
Alien Hunters – Wargear
KRAKEN ROUNDS
1CP
Alien Hunters – Wargear
RAPID TACTICAL RELOCATION
1CP
Alien Hunters – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
LED BY
DETACHMENT ABILITY
Deathwatch Mission Tactics
At all Costs


Imperial Navy Breachers
(⌀25mm)
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Demolition charge [assault, blast, hazardous, one shot]
Demolition charge [assault, blast, hazardous, one shot]
6"
D6
5+
9
-2
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Navis heavy shotgun [assault]
Navis heavy shotgun [assault]
12"
4
4+
4
0
1
Navis las-volley
Navis las-volley
18"
4
4+
6
0
1
Navis shotgun [assault]
Navis shotgun [assault]
12"
2
4+
4
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-1
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
1
5+
6
-2
2
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
    • 1 autopistol and 1 chainsword
    • 1 bolt pistol and 1 power weapon
  • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
    • 1 meltagun
    • 1 plasma gun
  • 1 Navis Armsman's Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
  • 1 Navis Armsman can be equipped with 1 demolition charge.

ABILITIES
FACTION: Assigned Agents
Breaching Team: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
Gheistskull: Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
CAT Unit: Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.

Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.
WARGEAR ABILITIES
Endurant Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Navis Sergeant-at-Arms
  • 9 Navis Armsmen
The Navis Sergeant-at-Arms is equipped with: Navis shotgun; close combat weapon.

One Navis Armsman is equipped with: Navis las-volley; close combat weapon.

One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.

Every other model is equipped with: Navis shotgun; close combat weapon.
10 models
90
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, SMOKE, IMPERIUM, VOIDFARERS, RETINUE, IMPERIAL NAVY BREACHERS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
SMOKESCREEN
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
CLOSE-QUARTERS BARRAGE
1CP
Imperialis Fleet – Battle Tactic
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
BREACH AND CLEAR
1CP
Voidship’s Company – Battle Tactic
LED BY
DETACHMENT ABILITY
At all Costs
Beseechment Codes
ENHANCEMENTS
Combat Landers
10


Vigilant Squad
(⌀28mm)
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arbites combat shotgun [assault]
Arbites combat shotgun [assault]
18"
2
4+
4
0
1
Arbites grenade launcher – frag [blast]
Arbites grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Arbites grenade launcher – krak
Arbites grenade launcher – krak
24"
1
4+
9
-2
D3
Arbites shotpistol [pistol]
Arbites shotpistol [pistol]
12"
1
4+
4
0
1
Executioner shotgun [ignores cover, precision]
Executioner shotgun [ignores cover, precision]
24"
1
4+
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Webber [assault, devastating wounds, torrent]
Webber [assault, devastating wounds, torrent]
12"
D6
N/A
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Mechanical bite
Mechanical bite
Melee
3
4+
4
0
1
WARGEAR OPTIONS
  • Up to 2 Vigilants can each have their Arbites combat shotgun replaced with one of the following (duplicates are not allowed):
    • 1 executioner shotgun
    • 1 Arbites grenade launcher
    • 1 heavy stubber
    • 1 webber
  • The Proctor-Vigilant can be equipped with 1 nuncio aquila.

ABILITIES
FACTION: Assigned Agents
Merciless Judgement: Each time a model in this unit makes a ranged attack that targets a unit that is Below Half-strength, add 1 to the Wound roll.
WARGEAR ABILITIES
Nuncio Aquila (Aura): Once per battle, at the start of any Command phase, you can select one objective marker within 6" of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle-shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio-aquila token next to the bearer, removing it once it uses this ability.
UNIT COMPOSITION
  • 1 Proctor-Vigilant
  • 9 Vigilants
  • 1 Cyber-mastiff
Every Proctor-Vigilant and Vigilant is equipped with: Arbites combat shotgun; Arbites shotpistol; close combat weapon.

The Cyber-mastiff is equipped with: mechanical bite.
11 models
85
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, RETINUE, ADEPTUS ARBITES, VIGILANT SQUAD
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
INESCAPABLE JUDGEMENT
1CP
Interdiction Team – Strategic Ploy
DUTY AND DEATH
1CP
Interdiction Team – Battle Tactic
ARBITRARY EXECUTION
1CP
Interdiction Team – Strategic Ploy
CRACKDOWN
1CP
Interdiction Team – Battle Tactic
STUN GRENADES
1CP
Purgation Force – Wargear
EXECUTION ORDER
2CP
Purgation Force – Epic Deed
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
INVIOLATE JURISDICTION
1CP
Purgation Force – Strategic Ploy
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
LED BY
DETACHMENT ABILITY
Root out Heresy
At all Costs
Chastisor Auto-Vox

Dedicated Transports


Imperial Rhino
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Assigned Agents
Self Repair: At the end of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Imperial Rhino
This model is equipped with: storm bolter; armoured tracks.
1 model
75
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. It cannot transport TERMINATOR or OFFICIO ASSASSINORUM models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, IMPERIAL RHINO
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Inquisitorial Chimera
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lasgun array [rapid fire 6]
Lasgun array [rapid fire 6]
24"
6
4+
3
0
1
Multi-laser
Multi-laser
36"
4
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model’s multi-laser can be replaced with one of the following:
    • 1 Heavy bolter*
    • 1 Heavy flamer*
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

This weapon cannot be replaced.
ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Assigned Agents
Rapid Deployment: Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
UNIT COMPOSITION
  • 1 Inquisitorial Chimera
This model is equipped with: multi-laser; heavy bolter; lasgun array; armoured tracks.
1 model
70
TRANSPORT
This model has a transport capacity of 13 INQUISITOR INFANTRY and INQUISITORIAL AGENT models. It cannot transport TERMINATOR models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, INQUISITORIAL CHIMERA
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
At all Costs


Sisters of Battle Immolator
(⌀Use model)
M
12"
T
10
Sv
3+
W
11
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Immolation flamers [ignores cover, torrent]
Immolation flamers [ignores cover, torrent]
18"
2D6
N/A
6
-1
1
Twin heavy bolter [sustained hits 2, twin-linked]
Twin heavy bolter [sustained hits 2, twin-linked]
36"
3
3+
5
-1
2
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s immolation flamers can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin multi-melta
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Assigned Agents
Purge and Cleanse: Each time this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Immolator
This model is equipped with: heavy bolter; immolation flamers; armoured tracks.
1 model ( Detachment)
100
1 model (Assigned Agent)
115
TRANSPORT
This model has a transport capacity of 6 ORDO HERETICUS INFANTRY models.

At the start of the Declare Battle Formations step, you can select one SISTERS OF BATTLE SQUAD from your army. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, ORDO HERETICUS, IMMOLATOR
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Root out Heresy
At all Costs

Other


Corvus Blackstar
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
14
Ld
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blackstar rocket launcher [blast]
Blackstar rocket launcher [blast]
30"
D6+1
3+
5
0
1
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Stormstrike missile launcher
Stormstrike missile launcher
48"
1
3+
10
-2
3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s twin assault cannon can be replaced with 1 twin lascannon.
  • This model’s 2 Blackstar rocket launchers can be replaced with 2 stormstrike missile launchers.
  • This model can be equipped with 1 hurricane bolter.
  • This model can be equipped with one of the following:
    • 1 auspex array
    • 1 infernum halo-launcher

ABILITIES
CORE: Deadly Demise D6, Hover, Stealth
FACTION: Assigned Agents
Blackstar Cluster Launcher: Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 5+, that unit suffers 1 mortal wound.
WARGEAR ABILITIES
Auspex Array: Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.
Infernum Halo-launcher: The bearer has the Smoke keyword.
UNIT COMPOSITION
  • 1 Corvus Blackstar
This model is equipped with: 2 Blackstar rocket launchers; twin assault cannon; armoured hull.
1 model
180
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATHWATCH INFANTRY models.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, IMPERIUM, ORDO XENOS, RETINUE, DEATHWATCH, CORVUS BLACKSTAR
FACTION KEYWORDS:
STRATAGEMS
ADAPTIVE TACTICS
1CP
Alien Hunters – Strategic Ploy
ARMOUR OF CONTEMPT
1CP
Alien Hunters – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
DETACHMENT ABILITY
Deathwatch Mission Tactics
At all Costs


Exaction Squad
(⌀28mm)
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arbites combat shotgun [assault]
Arbites combat shotgun [assault]
18"
2
4+
4
0
1
Arbites grenade launcher – krak
Arbites grenade launcher – krak
24"
1
4+
9
-2
D3
Arbites grenade launcher – frag [blast]
Arbites grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Arbites shotpistol [pistol]
Arbites shotpistol [pistol]
12"
1
4+
4
0
1
Executioner shotgun [ignores cover, precision]
Executioner shotgun [ignores cover, precision]
24"
1
4+
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Webber [assault, devastating wounds, torrent]
Webber [assault, devastating wounds, torrent]
12"
D6
N/A
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Excruciator maul
Excruciator maul
Melee
2
3+
4
-1
2
Mechanical bite
Mechanical bite
Melee
3
4+
4
0
1
WARGEAR OPTIONS
  • Up to 2 Exaction Vigilants can each have their Arbites combat shotgun replaced with one of the following (duplicates are not allowed):
    • 1 executioner shotgun
    • 1 Arbites grenade launcher
    • 1 heavy stubber
    • 1 webber
  • 1 Exaction Vigilant that is equipped with an Arbites combat shotgun can be equipped with 1 excruciatormaul.*
  • 1 other Exaction Vigilant that is equipped with an Arbites combat shotgun can be equipped with 1 Arbites medi-kit.*
  • 1 other Exaction Vigilant that is equipped with an Arbites combat shotgun can be equipped with 1 soulguilt scanner.*
  • The Proctor-Exactant can be equipped with 1 nuncio aquila.

* That model’s Arbites combat shotgun cannot be replaced.
ABILITIES
FACTION: Assigned Agents
Imperial Law: At the start of the battle, select one unit from your opponent’s army. Each time a model in this unit makes an attack that targets that unit, that attack has the [LETHAL HITS] and [PRECISION] abilities.
WARGEAR ABILITIES
Arbites Medi-kit: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Exaction Vigilants to this unit.
Nuncio Aquila: Once per battle, at the start of any Command phase, you can select one objective marker within 6" of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle-shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio-aquila token next to the bearer, removing it once it uses this ability.
Soulguilt Scanner: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Proctor-Exactant
  • 9 Exaction Vigilants
  • 1 Cyber-mastiff
Every Proctor-Exactant and Exaction Vigilant is equipped with: Arbites combat shotgun; Arbites shotpistol; close combat weapon.

The Cyber-mastiff is equipped with: mechanical bite.
11 models
90
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, RETINUE, ADEPTUS ARBITES, EXACTION SQUAD
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
INESCAPABLE JUDGEMENT
1CP
Interdiction Team – Strategic Ploy
DUTY AND DEATH
1CP
Interdiction Team – Battle Tactic
ARBITRARY EXECUTION
1CP
Interdiction Team – Strategic Ploy
CRACKDOWN
1CP
Interdiction Team – Battle Tactic
STUN GRENADES
1CP
Purgation Force – Wargear
EXECUTION ORDER
2CP
Purgation Force – Epic Deed
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
INVIOLATE JURISDICTION
1CP
Purgation Force – Strategic Ploy
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
LED BY
DETACHMENT ABILITY
Root out Heresy
At all Costs
Chastisor Auto-Vox
ENHANCEMENTS
Manhunter’s Helm
Vasov’s Auto-Oppressor


Grey Knights Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
3+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
4
3+
6
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Grey Knights Terminator's storm bolter can be replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon
  • 1 Grey Knights Terminator equipped with a storm bolter can be equipped with 1 Ancient’s banner.*
  • 1 Grey Knights Terminator can have its storm bolter replaced with 1 narthecium.*

* You cannot select both of these options for the same model.
ABILITIES
CORE: Deep Strike
FACTION: Assigned Agents
Hammerhand (Psychic): Each time a model in this unit makes a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
WARGEAR ABILITIES
Ancient’s Banner: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Narthecium: In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer’s unit.
UNIT COMPOSITION
  • 1 Terminator Justicar
  • 4 Grey Knights Terminators
Every model is equipped with: storm bolter; Nemesis force weapon.
5 models ( Detachment)
190
5 models (Assigned Agent)
210
Rites of Teleportation
If one or more INQUISITOR units are attached to this unit during the Declare Battle formations step, models in those units have the Deep Strike ability.
KEYWORDS: INFANTRY, PSYKER, TERMINATOR, GRENADES, IMPERIUM, ORDO MALLEUS, REQUISITIONED, GREY KNIGHTS TERMINATOR SQUAD
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
STEEL HEART
1CP
Daemon Hunters – Strategic Ploy
HEXAGRAMMIC WARDS
1CP
Daemon Hunters – Wargear
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
TRUESILVER ARMOUR
1CP
Daemon Hunters – Wargear
PSYBOLT AMMUNITION
1CP
Daemon Hunters – Wargear
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
SELFLESS BODYGUARD
1CP
Imperialis Fleet – Epic Deed
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Destroy the Daemonic
At all Costs


Inquisitorial Agents
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Agent firearm [pistol]
Agent firearm [pistol]
12"
1
3+
4
-1
1
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast, heavy]
Plasma cannon – standard [blast, heavy]
36"
D3
4+
7
-1
1
Plasma cannon – supercharge [blast, hazardous, heavy]
Plasma cannon – supercharge [blast, hazardous, heavy]
36"
D3
4+
8
-2
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-1
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Agent melee weapon
Agent melee weapon
Melee
3
3+
3
0
1
Eviscerator [devastating wounds]
Eviscerator [devastating wounds]
Melee
2
3+
6
-2
2
Mystic stave [ANTI-INFANTRy 4+, psychic]
Mystic stave [ANTI-INFANTRy 4+, psychic]
Melee
2
3+
5
-1
D3
WARGEAR OPTIONS
  • For every 5 Inquisitorial Agents in this unit, it can be equipped with 1 Tome-skull.
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 plasma pistol.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 eviscerator.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 mystic stave.**
  • Any number of Gun Servitors can each have their heavy bolter replaced with one of the following:
    • 1 multi-melta
    • 1 plasma cannon

**The some model cannot be equipped with more than one of these wargear options.
ABILITIES
FACTION: Assigned Agents
Loyal Henchmen: While an INQUISITOR model is leading this unit, each time an attack is made against this unit, subtract 1 from the Wound roll.
WARGEAR ABILITIES
Tome-skull: Once per battle for each Tome-skull this unit is equipped with, at the start of any phase, you can select either one friendly unit that is Battle-shocked and within 6" of this unit or one enemy unit within 6" of this unit. If you select a friendly unit, that unit is no longer Battle-shocked. If you select an enemy unit, it must take a Battle-shock test.

Designer’s Note: Place the appropriate number of Tome-skull tokens next to the unit at the start of the battle, removing one each time this unit uses this ability.
UNIT COMPOSITION
  • 5-10 Inquisitorial Agents
  • 1-2 Gun Servitors*
*This unit can only contain 2 Gun Servitors if it also contains 10 Inquisitorial Agents.

Every Inquisitorial Agent is equipped with: agent firearm; agent melee weapon.

Every Gun Servitor is equipped with: heavy bolter; agent melee weapon.
6 models ( Detachment)
50
12 models ( Detachment)
100
6 models (Assigned Agent)
60
12 models (Assigned Agent)
120
INQUISITORIAL HENCHMEN
If your Army Faction is not , then for each INQUISITOR unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, RETINUE, INQUISITORIAL AGENTS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
RITUAL OF WARDING
1CP
Daemon Hunters – Strategic Ploy
RITES OF EXORCISM
1CP
Daemon Hunters – Strategic Ploy
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy
VIOLENT ACQUISITION
2CP
Imperialis Fleet – Strategic Ploy
STUN GRENADES
1CP
Purgation Force – Wargear
EXECUTION ORDER
2CP
Purgation Force – Epic Deed
DISPENSE JUSTICE
1CP
Purgation Force – Battle Tactic
INVIOLATE JURISDICTION
1CP
Purgation Force – Strategic Ploy
LINE OF FIRE
2CP
Purgation Force – Strategic Ploy
EXACT PUNISHMENT
1CP
Purgation Force – Strategic Ploy
LED BY
DETACHMENT ABILITY
Root out Heresy
Destroy the Daemonic
At all Costs


Sisters of Battle Squad
(⌀32mm)
M
6"
T
3
Sv
3+
W
1
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Artificer-crafted storm bolter [rapid fire 2]
Artificer-crafted storm bolter [rapid fire 2]
24"
2
3+
4
0
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS. PRECISION, RAPID FIRE 1]
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS. PRECISION, RAPID FIRE 1]
24"
1
3+
4
0
1
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Inferno pistol [MElTA 2, pISTOl]
Inferno pistol [MElTA 2, pISTOl]
6"
1
3+
8
-4
D3
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Ministorum flamer [ignores cover, torrent]
Ministorum flamer [ignores cover, torrent]
12"
D6
N/A
5
0
1
Ministorum hand flamer [IGNORES COvER, pISTOl, TORRENT]
Ministorum hand flamer [IGNORES COvER, pISTOl, TORRENT]
12"
D6
N/A
4
0
1
Ministorum heavy flamer [ignores cover, torrent]
Ministorum heavy flamer [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma pistol - standard [pISTOl]
Plasma pistol - standard [pISTOl]
12"
1
3+
7
-2
1
Plasma pistol - supercharge [pISTOl, HAzARDOUS]
Plasma pistol - supercharge [pISTOl, HAzARDOUS]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
-1
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
-1
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • The Sister Superior’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 combi-weapon
    • 1 condemnor boltgun
    • 1 inferno pistol
    • 1 Ministorum hand flamer
    • 1 plasma pistol
  • The Sister Superior can be equipped with one of the following:
    • 1 chainsword
    • 1 power weapon
  • 1 Battle Sister’s boltgun can be replaced with one of the following:
    • 1 artificer-crafted storm bolter
    • 1 meltagun
    • 1 Ministorum flamer
  • 1 Battle Sister’s boltgun can be replaced with one of the following:
    • 1 artificer-crafted storm bolter
    • 1 heavy bolter
    • 1 meltagun
    • 1 Ministorum flamer
    • 1 Ministorum heavy flamer
    • 1 multi-melta
  • 1 Battle Sister equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).

ABILITIES
FACTION: Assigned Agents
Defenders of the Faith: If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Incensor Cherub: Once per battle, you can target this unit with the Command Re-roll Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Designer’s Note: Place an Incensor Cherub token next to the unit, removing it once this ability has been used.
WARGEAR ABILITIES
Simulacrum Imperials: Improve the Leadership characteristic of models in the bearer’s unit by 1.
UNIT COMPOSITION
  • 1 Sister Superior
  • 9 Battle Sisters
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
10 models ( Detachment)
100
1 model (Assigned Agent)
115
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, ORDO HERETICUS, REQUISITIONED, SISTERS OF BATTLE SQUAD
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EMPEROR’S WILL
1CP
Imperialis Fleet – Strategic Ploy