RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Neural shredder [anti-infantry 2+, precision, torrent] | |||||||
Neural shredder [anti-infantry 2+, precision, torrent] | 12" | D6 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Phase sword and poison blades [lethal hits, precision] | |||||||
Phase sword and poison blades [lethal hits, precision] | Melee | 5 | 2+ | 5 | -4 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Animus speculum [anti-psyker 2+, assault, precision, psychic assassin] | |||||||
Animus speculum [anti-psyker 2+, assault, precision, psychic assassin] | 24" | 3 | 2+ | 5 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Life-draining touch [anti-psyker 2+, devastating wounds, precision] | |||||||
Life-draining touch [anti-psyker 2+, devastating wounds, precision] | Melee | 4 | 2+ | 4 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Executioner pistol [ANTI-INFANTRY 3+, PISTOL, PRECISION, SUSTAINED HITS 3] | |||||||
Executioner pistol [ANTI-INFANTRY 3+, PISTOL, PRECISION, SUSTAINED HITS 3] | 12" | 4 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power sword and neuro gauntlet [ANTI-INFANTRY 3+, PRECISION, SUSTAINED HITS 3] | |||||||
Power sword and neuro gauntlet [ANTI-INFANTRY 3+, PRECISION, SUSTAINED HITS 3] | Melee | 6 | 2+ | 5 | -2 | 2 |
1 model (AGENTS OF THE IMPERIUM Detachment) | 110 |
1 model (Assigned Agent) | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 3+ | 4 | -2 | 1 | |
Psychic Shock Wave [devastating wounds, psychic, torrent] | |||||||
Psychic Shock Wave [devastating wounds, psychic, torrent] | 18" | 2D6 | N/A | 3 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Inquisitorial melee weapon | |||||||
Inquisitorial melee weapon | Melee | 5 | 3+ | 4 | -2 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 5 | -2 | D3 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Psychic Blast [anti-daemon 4+, anti-infantry 5+, devastating wounds, psychic] | |||||||
Psychic Blast [anti-daemon 4+, anti-infantry 5+, devastating wounds, psychic] | 18" | D6 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis daemon hammer [psychic] | |||||||
Nemesis daemon hammer [psychic] | Melee | 3 | 3+ | 9 | -3 | 3 |
1 model (AGENTS OF THE IMPERIUM Detachment) | 75 |
1 model (Assigned Agent) | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dirgesinger [anti-infantry 4+, assault, devastating wounds] | |||||||
Dirgesinger [anti-infantry 4+, assault, devastating wounds] | 18" | 4 | 3+ | 4 | 0 | 2 | |
Psychic Tempest [psychic, sustained hits 2] | |||||||
Psychic Tempest [psychic, sustained hits 2] | 18" | 6 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 6 | -2 | 2 |
1 model (AGENTS OF THE IMPERIUM Detachment) | 75 |
1 model (Assigned Agent) | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castigation [anti-character 4+, devastating wounds, precision, psychic] | |||||||
Castigation [anti-character 4+, devastating wounds, precision, psychic] | 18" | 1 | 3+ | 8 | -2 | 3 | |
Condemnor stake [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | |||||||
Condemnor stake [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Master-crafted power sword | |||||||
Master-crafted power sword | Melee | 4 | 3+ | 4 | -2 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Holy pistol [pISTOl] | |||||||
Holy pistol [pISTOl] | 12" | 3 | 4+ | 4 | 0 | 1 | |
Zealot’s vindictor [IGNORES COvER, TORRENT] | |||||||
Zealot’s vindictor [IGNORES COvER, TORRENT] | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power weapon | |||||||
Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 | |
Zealot's vindictor | |||||||
Zealot's vindictor | Melee | 3 | 4+ | 5 | -1 | 2 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force-orb cane [psychic] | |||||||
Force-orb cane [psychic] | Melee | 3 | 4+ | 6 | -1 | D3 |
1 model (AGENTS OF THE IMPERIUM Detachment) | 60 |
1 model (Assigned Agent) | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dartmask [anti-infantry 2+, pistol, precision] | |||||||
Dartmask [anti-infantry 2+, pistol, precision] | 12" | 1 | 4+ | 2 | -1 | D3 | |
Household pistol [pistol, devastating wounds] | |||||||
Household pistol [pistol, devastating wounds] | 12" | 2 | 3+ | 5 | -2 | 2 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Voltaic pistol [pistol, sustained hits 2] | |||||||
Voltaic pistol [pistol, sustained hits 2] | 12" | 3 | 3+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Death Cult power blade [precision] | |||||||
Death Cult power blade [precision] | Melee | 5 | 2+ | 4 | -2 | 1 | |
Monomolecular cane-rapier | |||||||
Monomolecular cane-rapier | Melee | 4 | 3+ | 4 | -1 | 1 |
4 models (AGENTS OF THE IMPERIUM Detachment) | 75 |
4 models (Assigned Agent) | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Exitus pistol [devastating wounds, ignores cover, pistol, precision] | |||||||
Exitus pistol [devastating wounds, ignores cover, pistol, precision] | 12" | 3 | 2+ | 6 | -2 | 3 | |
Exitus rifle [devastating wounds, heavy, ignores cover, precision] | |||||||
Exitus rifle [devastating wounds, heavy, ignores cover, precision] | 48" | 1 | 2+ | 8 | -3 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vindicare combat knife | |||||||
Vindicare combat knife | Melee | 4 | 2+ | 4 | -1 | 1 |
1 model (AGENTS OF THE IMPERIUM Detachment) | 110 |
1 model (Assigned Agent) | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellfire Extremis [anti-infantry 4+, devastating wounds, ignores cover, torrent] | |||||||
Hellfire Extremis [anti-infantry 4+, devastating wounds, ignores cover, torrent] | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Master-crafted power weapon | |||||||
Master-crafted power weapon | Melee | 6 | 2+ | 5 | -2 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Vigil spear | |||||||
Vigil spear | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vigil spear [lance] | |||||||
Vigil spear [lance] | Melee | 6 | 2+ | 6 | -2 | D3 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer bolt pistol | |||||||
Artificer bolt pistol | 12" | 4 | 3+ | 4 | 0 | 2 | |
Mind Assault [devastating wounds, precision, psychic, sustained hits 1] | |||||||
Mind Assault [devastating wounds, precision, psychic, sustained hits 1] | 18" | 2 | 3+ | 5 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Runestaff and Barbarisater [psychic] | |||||||
Runestaff and Barbarisater [psychic] | Melee | 5 | 3+ | 6 | -2 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 3+ | 4 | -2 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Psychic shock wave [devastating wounds, psychic, torrent] | |||||||
Psychic shock wave [devastating wounds, psychic, torrent] | 18" | 2D6 | N/A | 3 | -2 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 5 | -2 | D3 | |
Inquisitorial melee weapon | |||||||
Inquisitorial melee weapon | Melee | 5 | 3+ | 4 | -2 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Master-crafted multi-melta [melta 3] | |||||||
Master-crafted multi-melta [melta 3] | 18" | 3 | 3+ | 10 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Master-crafted power sword | |||||||
Master-crafted power sword | Melee | 6 | 3+ | 6 | -2 | 2 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heirloom pistol [anti-infantry 4+, pistol] | |||||||
Heirloom pistol [anti-infantry 4+, pistol] | 12" | 1 | 3+ | 4 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Monomolecular rapier [sustained hits 1] | |||||||
Monomolecular rapier [sustained hits 1] | Melee | 4 | 3+ | 3 | -2 | 1 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Jokaero weapons – scattered [TORRENT] | |||||||
Jokaero weapons – scattered [TORRENT] | 12" | D6 | N/A | 4 | 0 | 1 | |
Jokaero weapons – focused | |||||||
Jokaero weapons – focused | 24" | 1 | 4+ | 10 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 5+ | 4 | 0 | 1 |
1 model | 30 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Deathwatch twin boltgun [TWIN-LINKED] | |||||||
Deathwatch twin boltgun [TWIN-LINKED] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Frag cannon [blast, heavy, rapid fire d3] | |||||||
Frag cannon [blast, heavy, rapid fire d3] | 18" | D3 | 4+ | 7 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Psychic Cleanse [psychic] | |||||||
Psychic Cleanse [psychic] | 24" | D6 | 3+ | 5 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Artificer crozius | |||||||
Artificer crozius | Melee | 5 | 2+ | 6 | -1 | 2 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 5 | -2 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 5 | 2+ | 5 | -3 | D3 | |
Long Vigil melee weapon | |||||||
Long Vigil melee weapon | Melee | 3 | 3+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
Twin lightning claws [twin-linked] | |||||||
Twin lightning claws [twin-linked] | Melee | 4 | 3+ | 5 | -2 | 1 |
11 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Negotiator pistol [precision] | |||||||
Negotiator pistol [precision] | 12" | 4 | 3+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Mk 1 assault weapon [ASSAULT] | |||||||
Mk 1 assault weapon [ASSAULT] | 24" | 4 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power claw | |||||||
Power claw | Melee | 3 | 4+ | 8 | -2 | 2 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Frag cannon [blast, heavy, rapid fire d3] | |||||||
Frag cannon [blast, heavy, rapid fire d3] | 18" | D3 | 4+ | 7 | -1 | 2 | |
Infernus heavy bolter – heavy bolter [heavy, sustained hits 1] | |||||||
Infernus heavy bolter – heavy bolter [heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Infernus heavy bolter – heavy flamer [ignores cover, torrent] | |||||||
Infernus heavy bolter – heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Stalker-pattern boltgun [HEAVY, PRECISION] | |||||||
Stalker-pattern boltgun [HEAVY, PRECISION] | 24" | 1 | 3+ | 4 | -1 | 2 | |
Deathwatch shotgun [ASSAULT] | |||||||
Deathwatch shotgun [ASSAULT] | 18" | 2 | 3+ | 4 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Black Shield blades [TwIN-lINkED] | |||||||
Black Shield blades [TwIN-lINkED] | Melee | 4 | 3+ | 5 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Deathwatch thunder hammer [devastating wounds] | |||||||
Deathwatch thunder hammer [devastating wounds] | Melee | 3 | 4+ | 10 | -2 | 3 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 5 | -2 | 1 | |
Xenophase blade [devastating wounds] | |||||||
Xenophase blade [devastating wounds] | Melee | 4 | 3+ | 5 | -2 | 1 |
5 models | 100 |
10 models | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Demolition charge [assault, blast, hazardous, one shot] | |||||||
Demolition charge [assault, blast, hazardous, one shot] | 6" | D6 | 5+ | 9 | -2 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Navis heavy shotgun [assault] | |||||||
Navis heavy shotgun [assault] | 12" | 4 | 4+ | 4 | 0 | 1 | |
Navis las-volley | |||||||
Navis las-volley | 18" | 4 | 4+ | 6 | 0 | 1 | |
Navis shotgun [assault] | |||||||
Navis shotgun [assault] | 12" | 2 | 4+ | 4 | 0 | 1 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -1 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 1 | 5+ | 6 | -2 | 2 | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arbites combat shotgun [assault] | |||||||
Arbites combat shotgun [assault] | 18" | 2 | 4+ | 4 | 0 | 1 | |
Arbites grenade launcher – frag [blast] | |||||||
Arbites grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Arbites grenade launcher – krak | |||||||
Arbites grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Arbites shotpistol [pistol] | |||||||
Arbites shotpistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Executioner shotgun [ignores cover, precision] | |||||||
Executioner shotgun [ignores cover, precision] | 24" | 1 | 4+ | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Webber [assault, devastating wounds, torrent] | |||||||
Webber [assault, devastating wounds, torrent] | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Mechanical bite | |||||||
Mechanical bite | Melee | 3 | 4+ | 4 | 0 | 1 |
11 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lasgun array [rapid fire 6] | |||||||
Lasgun array [rapid fire 6] | 24" | 6 | 4+ | 3 | 0 | 1 | |
Multi-laser | |||||||
Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Immolation flamers [ignores cover, torrent] | |||||||
Immolation flamers [ignores cover, torrent] | 18" | 2D6 | N/A | 6 | -1 | 1 | |
Twin heavy bolter [sustained hits 2, twin-linked] | |||||||
Twin heavy bolter [sustained hits 2, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model (AGENTS OF THE IMPERIUM Detachment) | 100 |
1 model (Assigned Agent) | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Blackstar rocket launcher [blast] | |||||||
Blackstar rocket launcher [blast] | 30" | D6+1 | 3+ | 5 | 0 | 1 | |
Hurricane bolter [rapid fire 6, twin-linked] | |||||||
Hurricane bolter [rapid fire 6, twin-linked] | 24" | 6 | 3+ | 4 | 0 | 1 | |
Stormstrike missile launcher | |||||||
Stormstrike missile launcher | 48" | 1 | 3+ | 10 | -2 | 3 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arbites combat shotgun [assault] | |||||||
Arbites combat shotgun [assault] | 18" | 2 | 4+ | 4 | 0 | 1 | |
Arbites grenade launcher – krak | |||||||
Arbites grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Arbites grenade launcher – frag [blast] | |||||||
Arbites grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Arbites shotpistol [pistol] | |||||||
Arbites shotpistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Executioner shotgun [ignores cover, precision] | |||||||
Executioner shotgun [ignores cover, precision] | 24" | 1 | 4+ | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Webber [assault, devastating wounds, torrent] | |||||||
Webber [assault, devastating wounds, torrent] | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Excruciator maul | |||||||
Excruciator maul | Melee | 2 | 3+ | 4 | -1 | 2 | |
Mechanical bite | |||||||
Mechanical bite | Melee | 3 | 4+ | 4 | 0 | 1 |
11 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 3+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 4 | 3+ | 6 | -2 | 2 |
5 models (AGENTS OF THE IMPERIUM Detachment) | 190 |
5 models (Assigned Agent) | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Agent firearm [pistol] | |||||||
Agent firearm [pistol] | 12" | 1 | 3+ | 4 | -1 | 1 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast, heavy] | |||||||
Plasma cannon – standard [blast, heavy] | 36" | D3 | 4+ | 7 | -1 | 1 | |
Plasma cannon – supercharge [blast, hazardous, heavy] | |||||||
Plasma cannon – supercharge [blast, hazardous, heavy] | 36" | D3 | 4+ | 8 | -2 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -1 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Agent melee weapon | |||||||
Agent melee weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
Eviscerator [devastating wounds] | |||||||
Eviscerator [devastating wounds] | Melee | 2 | 3+ | 6 | -2 | 2 | |
Mystic stave [ANTI-INFANTRy 4+, psychic] | |||||||
Mystic stave [ANTI-INFANTRy 4+, psychic] | Melee | 2 | 3+ | 5 | -1 | D3 |
6 models (AGENTS OF THE IMPERIUM Detachment) | 50 |
12 models (AGENTS OF THE IMPERIUM Detachment) | 100 |
6 models (Assigned Agent) | 60 |
12 models (Assigned Agent) | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer-crafted storm bolter [rapid fire 2] | |||||||
Artificer-crafted storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 2 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS. PRECISION, RAPID FIRE 1] | |||||||
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS. PRECISION, RAPID FIRE 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Inferno pistol [MElTA 2, pISTOl] | |||||||
Inferno pistol [MElTA 2, pISTOl] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Ministorum flamer [ignores cover, torrent] | |||||||
Ministorum flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
Ministorum hand flamer [IGNORES COvER, pISTOl, TORRENT] | |||||||
Ministorum hand flamer [IGNORES COvER, pISTOl, TORRENT] | 12" | D6 | N/A | 4 | 0 | 1 | |
Ministorum heavy flamer [ignores cover, torrent] | |||||||
Ministorum heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma pistol - standard [pISTOl] | |||||||
Plasma pistol - standard [pISTOl] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol - supercharge [pISTOl, HAzARDOUS] | |||||||
Plasma pistol - supercharge [pISTOl, HAzARDOUS] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | -1 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models (AGENTS OF THE IMPERIUM Detachment) | 100 |
1 model (Assigned Agent) | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arbites shotpistol [pistol] | |||||||
Arbites shotpistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Mechanical bite | |||||||
Mechanical bite | Melee | 3 | 4+ | 4 | 0 | 1 | |
Shock maul | |||||||
Shock maul | Melee | 2 | 4+ | 4 | -1 | 1 |
11 models (AGENTS OF THE IMPERIUM Detachment) | 85 |
11 models (Assigned Agent) | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer shotgun [assault] | |||||||
Artificer shotgun [assault] | 12" | 2 | 4+ | 4 | 0 | 2 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Voidsman rotor cannon [heavy, sustained hits 1] | |||||||
Voidsman rotor cannon [heavy, sustained hits 1] | 24" | 6 | 5+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Vicious bite | |||||||
Vicious bite | Melee | 3 | 4+ | 4 | 0 | 1 |
6 models (AGENTS OF THE IMPERIUM Detachment) | 50 |
6 models (Assigned Agent) | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Unholy gaze [PSYCHIC] | |||||||
Unholy gaze [PSYCHIC] | 18" | 3 | 4+ | 8 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warp grasp [LETHAL HITS, PSYCHIC] | |||||||
Warp grasp [LETHAL HITS, PSYCHIC] | Melee | 4 | 3+ | 4 | -2 | 1 |
1 model | 40 |
2 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [ignores cover, pistol] | |||||||
Bolt pistol [ignores cover, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [ignores cover] | |||||||
Boltgun [ignores cover] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 5 | -2 | 1 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Assault cannon [devastating wounds] | |||||||
Assault cannon [devastating wounds] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Cyclone missile launcher – frag [blast] | |||||||
Cyclone missile launcher – frag [blast] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – krak | |||||||
Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 3+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Thunder hammer [devastating wounds] | |||||||
Thunder hammer [devastating wounds] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Twin lightning claws [twin-linked] | |||||||
Twin lightning claws [twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 |
5 models | 210 |
10 models | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Bolt rifle [assault, heavy] | |||||||
Bolt rifle [assault, heavy] | 24" | 2 | 3+ | 4 | -1 | 1 | |
Hand flamer [ignores cover, pistol, torrent] | |||||||
Hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | 0 | 1 | |
Heavy bolt pistol [pistol] | |||||||
Heavy bolt pistol [pistol] | 18" | 1 | 3+ | 4 | -1 | 1 | |
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard [PISTOL] | |||||||
Plasma pistol – standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | |||||||
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 | |
Plasma incinerator – standard [assault, heavy] | |||||||
Plasma incinerator – standard [assault, heavy] | 24" | 2 | 3+ | 7 | -2 | 1 | |
Plasma incinerator – supercharge [assault, hazardous, heavy] | |||||||
Plasma incinerator – supercharge [assault, hazardous, heavy] | 24" | 2 | 3+ | 8 | -3 | 2 | |
Twin bolt rifle [twin-linked] | |||||||
Twin bolt rifle [twin-linked] | 24" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 4 | 4+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Long Vigil melee weapon | |||||||
Long Vigil melee weapon | Melee | 3 | 3+ | 5 | -2 | 1 |
5 models | 100 |
10 models | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Assault bolters [assault, pistol, sustained hits 2, twin-linked] | |||||||
Assault bolters [assault, pistol, sustained hits 2, twin-linked] | 18" | 3 | 3+ | 5 | -1 | 2 | |
Auto boltstorm gauntlets [twin-linked] | |||||||
Auto boltstorm gauntlets [twin-linked] | 18" | 3 | 3+ | 4 | 0 | 1 | |
Bolt pistol [PISTOL] | |||||||
Bolt pistol [PISTOL] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Fragstorm grenade launcher [blast] | |||||||
Fragstorm grenade launcher [blast] | 18" | D6 | 3+ | 4 | 0 | 1 | |
Heavy bolt rifle [assault, heavy] | |||||||
Heavy bolt rifle [assault, heavy] | 30" | 2 | 3+ | 5 | -1 | 1 | |
Heavy bolter [assault, heavy, sustained hits 1] | |||||||
Heavy bolter [assault, heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Flamestorm gauntlets [ignores cover, torrent, twin-linked] | |||||||
Flamestorm gauntlets [ignores cover, torrent, twin-linked] | 12" | D6+1 | N/A | 4 | 0 | 1 | |
Melta rifle [heavy, melta 2] | |||||||
Melta rifle [heavy, melta 2] | 18" | 1 | 3+ | 9 | -4 | D6 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma exterminators – standard [assault, pistol, twin-linked] | |||||||
Plasma exterminators – standard [assault, pistol, twin-linked] | 18" | 2 | 3+ | 7 | -2 | 2 | |
Plasma exterminators – supercharge [assault, hazardous, pistol, twin-linked] | |||||||
Plasma exterminators – supercharge [assault, hazardous, pistol, twin-linked] | 18" | 2 | 3+ | 8 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Power fists [twin-linked] | |||||||
Power fists [twin-linked] | Melee | 3 | 4+ | 8 | -2 | 2 |
5 models | 120 |
10 models | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Assault cannon [DEVASTATING WOUNDS] | |||||||
Assault cannon [DEVASTATING WOUNDS] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – frag [BLAST] | |||||||
Cyclone missile launcher – frag [BLAST] | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – krak | |||||||
Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
Frag cannon [blast, heavy, rapid fire d3] | |||||||
Frag cannon [blast, heavy, rapid fire d3] | 18" | D3 | 4+ | 7 | -1 | 2 | |
Heavy flamer [IGNORES COVER, TORRENT] | |||||||
Heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Infernus heavy bolter – heavy bolter [HEAVY, SUSTAINED HITS 1] | |||||||
Infernus heavy bolter – heavy bolter [HEAVY, SUSTAINED HITS 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Infernus heavy bolter – heavy flamer [IGNORES COVER, TORRENT] | |||||||
Infernus heavy bolter – heavy flamer [IGNORES COVER, TORRENT] | 12" | D6 | N/A | 5 | -1 | 1 | |
Long Vigil ranged weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Long Vigil ranged weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma cannon – standard [BLAST, HEAVY] | |||||||
Plasma cannon – standard [BLAST, HEAVY] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY] | |||||||
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin boltgun [twin-linked] | |||||||
Twin boltgun [twin-linked] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 3 | 4+ | 8 | -2 | 2 | |
Deathwatch thunder hammer [devastating wounds] | |||||||
Deathwatch thunder hammer [devastating wounds] | Melee | 3 | 4+ | 10 | -2 | 3 | |
Long Vigil melee weapon | |||||||
Long Vigil melee weapon | Melee | 3 | 3+ | 5 | -2 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
Terminator thunder hammer [devastating wounds] | |||||||
Terminator thunder hammer [devastating wounds] | Melee | 3 | 3+ | 8 | -2 | 2 | |
Twin lightning claws [twin-linked] | |||||||
Twin lightning claws [twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 |
5 models | 160 |
10 models | 320 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Accelerator autocannon [heavy] | |||||||
Accelerator autocannon [heavy] | 48" | 3 | 4+ | 8 | -1 | 2 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Bolt carbine [precision] | |||||||
Bolt carbine [precision] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Bolt sniper rifle [heavy, precision] | |||||||
Bolt sniper rifle [heavy, precision] | 36" | 1 | 3+ | 5 | -2 | 3 | |
Las fusil [heavy] | |||||||
Las fusil [heavy] | 36" | 1 | 3+ | 9 | -3 | D6 | |
Marksman bolt carbine [heavy] | |||||||
Marksman bolt carbine [heavy] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Occulus bolt carbine [assault, ignores cover] | |||||||
Occulus bolt carbine [assault, ignores cover] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Special-issue bolt pistol [pistol, precision] | |||||||
Special-issue bolt pistol [pistol, precision] | 12" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Combat knife [precision] | |||||||
Combat knife [precision] | Melee | 4 | 3+ | 4 | 0 | 1 | |
Paired combat blades [sustained hits 1] | |||||||
Paired combat blades [sustained hits 1] | Melee | 3 | 3+ | 4 | 0 | 1 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Twin boltgun [twin-linked] | |||||||
Twin boltgun [twin-linked] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Long Vigil melee weapon | |||||||
Long Vigil melee weapon | Melee | 3 | 3+ | 5 | -2 | 1 | |
Xenophase blade [devastating wounds] | |||||||
Xenophase blade [devastating wounds] | Melee | 4 | 3+ | 5 | -2 | 1 |
3 models | 70 |
6 models | 140 |
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The DEDICATED TRANSPORT keyword is used in the following Imperial Agents datasheets:
The RETINUE keyword is used in the following Imperial Agents datasheets:
The CHARACTER keyword is used in the following Imperial Agents datasheets:
The REQUISITIONED keyword is used in the following Imperial Agents datasheets:
Throughout the Imperium there exist numerous martial organisations and shadowy institutions. Bodies of armed warriors or solitary agents from these groups possess specialist skills, unusual equipment and vested interests that lead them to be attached to larger Imperial armies. Some are requisitioned by the army’s commander for their particular abilities, others are assigned by their hidden masters to achieve singular agendas. The most powerful have the authority and reputation to enforce their presence on the field of battle.
If your Army Faction is , then in the Select Detachment Rules step, you can select one of the available Detachments from this book as normal.
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The OFFICIO ASSASSINORUM keyword is used in the following Imperial Agents datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The
keyword is used in the following Imperial Agents datasheets:The INFANTRY keyword is used in the following Imperial Agents datasheets:
The CHARACTER keyword is used in the following Imperial Agents datasheets:
The EPIC HERO keyword is used in the following Imperial Agents datasheets:
The IMPERIUM keyword is used in the following Imperial Agents datasheets:
The OFFICIO ASSASSINORUM keyword is used in the following Imperial Agents datasheets:
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The ADEPTUS ARBITES keyword is used in the following Imperial Agents datasheets:
The ORDO HERETICUS keyword is used in the following Imperial Agents datasheets:
Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.When pursuing an extremis-level target, the agents of the Officio Assassinorum are expected to push their altered minds and bodies beyond the limits of endurance. Additional equipment, augmentation and ammunition may be provided to complete the task.
OFFICIO ASSASSINORUM units from your army can use the Overkill, Soulless Horror and Shieldbreaker abilities twice per battle, instead of once per battle (but cannot use such an ability more than once in the same battle round).While the nature of the missions undertaken by Imperial agents is as varied as they are, the vital importance of these tasks rarely changes. The enemies they face are the most unholy. The prizes they seek are as priceless as they are nightmarishly dangerous. Thus, when such warriors of the Imperium identify a priority target for elimination or acquisition, no effort is too great nor price too high to see their aims achieved.
At the start of your Command phase, you can select one of the following to apply:Eliminate At All Costs Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll. |
Acquire At All Costs Select one objective marker on the battlefield. Until the start of your next Command phase, while an unit from your army is within range of that objective marker, improve the Leadership and Objective Control characteristics of models in that unit by 1 and models in that unit have a 5+ invulnerable save. |
The agents of the Callidus Temple are known to utilise vat-grown doubles to confound their foes.
CALLIDUS ASSASSIN models only. Twice per battle, in your Movement phase, you can select one other friendly INFANTRY model that is on the battlefield and not within Engagement Range of one or more enemy units. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and this model is removed from the battlefield and set up again as close as possible to where that destroyed model was and not within Engagement Range of one or more enemy units. This ability cannot be used more than once in the same battle round.
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.The GRENADES keyword is used in the following Imperial Agents datasheets:
The GRENADES keywords are used in the following Imperial Agents datasheets:
andThis Culexus operative has been outfitted with various grenades tailored to destroy their assigned targets.
CULEXUS ASSASSIN models only. Each time this model is targeted with the Grenades Stratagem, 1 mortal wound is inflicted for each D6 roll of 3+ instead of for each 4+.
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.This Eversor agent’s neurons have been surgically spliced to enhance awareness and speed of thought.
EVERSOR ASSASSIN models only. Once per battle round, you can target this model with the Heroic Intervention or Counter-offensive Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
The datasheets using IMPERIUM, BATTLELINE and INFANTRY keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Imperial Agents, Imperial Knights, Space Marines.The IMPERIUM, BATTLELINE and INFANTRY keywords are used in the following datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The INQUISITOR keyword is used in the following Imperial Agents datasheets:
The DEATHWATCH and INFANTRY keywords are used in the following Imperial Agents datasheets:
The ORDO MALLEUS keyword is used in the following Imperial Agents datasheets:
No matter how cunningly their heretical prey hides, they cannot escape the zealous retribution of the Ordo Hereticus.
Ranged weapons equipped by ADEPTUS ARBITES, INQUISITOR, INQUISITORIAL AGENTS and ORDO HERETICUS models from your army have the [IGNORES COvER] ability.Knowing the vital nature of their mission, the servants of the Ordo Malleus fight all the harder to lay their enemies low.
Each time an INQUISITOR, INQUISITORIAL AGENTS or ORDO MALLEUS model from your army makes an attack, re-roll a Hit roll of 1 and, if the target of that attack is a DAEMON unit, re-roll a Wound roll of 1 as well.A fragment of STC technology, this device tastes the spoor of its owner’s foes, then fashions tailored toxins not even the most resilient victim can long endure.
model only. Melee weapons equipped by the bearer have the [ANTI-INFANTRy 2+] and [ANTI-MONSTER 4+] abilities.
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.An artificer-crafted flame projector of focused and terrible vehemence, this weapon has been the bane of countless heretics across the ages.
INQUISITOR or MINISTORUM PRIEST model only. The bearers ranged weapons have the [DEVASTATING WOUNDS], [MELTA 1] and [PRECISION] abilities.
This ancient grimoire contains the collected accounts of many Inquisitorial purges, and is a trove of lore for those seeking to ambush and entrap heretics.
INQUISITOR or MINISTORUM PRIEST model only. After both players have deployed their armies, select up to three units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
The PSYKER keyword is used in the following Imperial Agents datasheets:
This merciless Imperial agent is monomaniacally focused upon hunting and slaying psykers.
INQUISITOR or MINISTORUM PRIEST model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a PSYKER unit, you can re-roll the Hit roll.
None but the most diabolical or desperate stand any chance of slipping through this Inquisitor’s grasp.
INQUISITOR model only. While an enemy unit is within 6" of the bearer, each time it is selected to Fall Back it must first take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
To wield the true name of a daemon is to control its supernatural power, though whether in the name of banishment or to be unleashed as a weapon of terror falls to the discretion of the grimoire’s keeper.
INQUISITOR model only. While an enemy unit is within 9" of the bearer, worsen the Leadership characteristic of models in that unit by 1. In addition, while an enemy DAEMON unit is within 9" of the bearer, each time a model in that DAEMON unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Guided by the scryings of their Prognosticars, the Grey Knights strike with deadly precision and timing.
INQUISITOR model only. Once per battle, if the bearer is on the battlefield, you can use the Rapid Ingress Stratagem for 0CP. When doing so, you must target a GREY KNIGHTS TERMINATOR SQUAD unit from your army, and when using that Stratagem, that unit can be set up anywhere on the battlefield that is more than 3" away from all enemy units.
Inquisitors of the Ordo Malleus are amongst the hardiest and most bombastic of their kind. They must be to survive their duties.
INQUISITOR model only. Improve the bearer’s Leadership and Wounds characteristics by 1. Once per battle, at the start of any phase, you can select one friendly Battle-shocked unit within 12" of the bearer. That unit is no longer Battle-shocked.
These potent, short-ranged energy weapons are concealed in precious items of jewellery, the better to lethally surprise the foe.
model only. Each time the bearer is selected to fight, roll three D6: for each 4+, one enemy unit within Engagement Range of the bearer suffers 1 mortal wound. Mortal wounds inflicted by this Enhancement are allocated as if they had the [PRECISION] ability.
This war leader prefers to strike with subtlety and precision, working their forces into advanced positions before commencing hostilities.
model only. At the start of the Declare Battle Formations step, you can select up to three INFANTRY units from your army (excluding GREY KNIGHTS TERMINATOR SQUAD units) - those units gain the Infiltrators ability.
The PSYKER keyword is used in the following Imperial Agents datasheets:
The ORDO MALLEUS keyword is used in the following Imperial Agents datasheets:
The ORDO XENOS keyword is used in the following Imperial Agents datasheets:
The ORDO HERETICUS keyword is used in the following Imperial Agents datasheets:
The GRENADES and ORDO HERETICUS keywords are used in the following Imperial Agents datasheets:
The INFANTRY and ORDO HERETICUS keywords are used in the following Imperial Agents datasheets:
The VOIDFARERS keyword is used in the following Imperial Agents datasheets:
The VOIDFARERS and CHARACTER keywords are used in the following Imperial Agents datasheets:
This commander has access to swift drop craft that can bear portions of their forces directly into the heart of the most ferocious battles.
VOIDFARERS model only. At the start of the Declare Battle Formations step, you can select up to three VOIDFARERS units from your army - those units gain the Deep Strike ability.
Be they a Rogue Trader or some agent of the Imperial Navy, this warrior draws upon a wealth of shrewd voidfarer strategies to aid them in battle.
VOIDFARERS model only. Once per battle round, you can target the bearer’s unit with the Violent Acquisition, Masters of the Void or Close-quarters Barrage Stratagems for 0CP.
The datasheets using IMPERIUM and BATTLELINE keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Imperial Agents, Imperial Knights, Space Marines.The IMPERIUM and BATTLELINE keywords are used in the following datasheets:
Key to the duty of dedicated shipboard soldiery is the ability to move easily through even code-locked hatchways, or those whose machine spirits are corrupted or heretical. Dataspikes loaded with potent codes to appease or banish such troublesome gatekeepers allow them the swift progress they need.
In your Movement phase, each time a VOIDFARERS unit from your army makes a Normal move, while that unit is moving it can attempt to operate a closed Hatchway that it is within 1" of at any point during the move. It cannot do this, however, if there are one or more enemy units also within 1" of that Hatchway. If that VOIDFARERS unit does attempt to operate that Hatchway, it cannot operate a Hatchway again this turn.Passed through generations of Rogue Traders, this archeotech weapon can sustain short but tremendously potent bursts of disruptor-field overcharge.
VOIDFARERS model only. Once per battle, when the bearer’s unit is selected to light, it can use this Enhancement. If it does, until the end of the phase, improve every characteristic of the bearer’s monomolecular cane-rapier by 1.
This unique flock of artificer servo-skulls can rapidly map every twist and turn of even the largest voidships, before providing their master with comprehensive data on enemy strengths and movements.
VOIDFARERS model only. In the Deploy Armies step, your opponent must deploy their entire army before you deploy yours. If both players have this rule, they must roll off and deploy their armies normally. In addition, IMPERIAL NAVY BREACHERS units from your army gain the Infiltrators ability.
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The SMOKE keyword is used in the following Imperial Agents datasheets:
These projectiles are tipped with miniaturised melta charges that detonate on impact.
VINDICARE ASSASSIN models only. This model’s exitus rifle has the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities.
The DEATHWATCH keyword is used in the following Imperial Agents datasheets:
Thousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.
At the start of your Command phase, you can select one of the Mission Tactics listed below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all DEATHWATCH units from your army. Each Mission Tactic can only be selected once per battle.Furor Tactics The warriors of the Deathwatch are often sorely outnumbered by swarming foes, yet by striking for maximum indiscriminate carnage they soon even the odds. While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [SUSTAINED HITS 1] ability. |
Malleus Tactics Even the largest behemoth has a weak point, and the Deathwatch find them all. While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [LETHAL HITS] ability. |
Purgatus Tactics Adopting Purgatus tactics, the Deathwatch focus their ire upon the commanders of the enemy host. While this Mission Tactic is active, each time a DEATHWATCH model from your army makes an attack, on a Critical Wound, that attack has the [PRECISION] ability. |
This talisman houses a hate-filled machine spirit that despises alien artifice. Its influence can be focused against the war engines of aliens and traitors alike to disrupt or even paralyse them altogether.
WATCH MASTER model only. At the start of your opponents Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
The Beacon Angelis was devised to guide the Death watch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it.
WATCH MASTER model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
The datasheets using DEATHWATCH and KILL TEAM keywords can be found in the following Factions:
Imperium: Imperial Agents, Space Marines.The DEATHWATCH and KILL TEAM keywords are used in the following datasheets:
The TERMINATOR keyword is used in the following Imperial Agents datasheets:
The VEHICLE keyword is used in the following Imperial Agents datasheets:
The TRANSPORT keyword is used in the following Imperial Agents datasheets:
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The KILL TEAM keyword is used in the following Imperial Agents datasheets:
The BATTLELINE keyword is used in the following Imperial Agents datasheets:
The RETINUE keyword is used in the following Imperial Agents datasheets:
The ADEPTUS ARBITES keyword is used in the following Imperial Agents datasheets:
Booming admonishments ring from vox-amps and laud hailers built into the Arbitrators’ wargear, demanding foes lay down arms and submit.
In your opponent’s Command phase, each enemy unit within 3" of one or more ADEPTUS ARBITES units from your army must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Detachment rule cannot cause a unit to take two Battle-shock tests in the same phase.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The TRANSPORT keyword is used in the following Imperial Agents datasheets:
The DEDICATED TRANSPORT keyword is used in the following Imperial Agents datasheets:
The INQUISITOR and INFANTRY keywords are used in the following Imperial Agents datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.This unique flock of artificer servo-skulls can rapidly map every twist and turn of even the largest voidships, before providing their master with comprehensive data on enemy strengths and movements.
PROCTOR-EXACTANT model only. At the start of the first battle round, select one enemy unit to be your Priority Target. Each time an ADEPTUS ARBITES model from your army makes an attack that targets your Priority Target, if the bearer is on the battlefield, add 1 to the Wound roll. Each time your Priority Target is destroyed, if the bearer is on the battlefield, you can select a new enemy unit to be your Priority Target.
This ancient device emits focused grav-pulses that forces its targets to their knees in obeisance.
PROCTOR-EXACTANT model only. At the end of your Movement phase, you can select one enemy unit visible to the bearer. Until the start of your next Movement phase, halve the Move characteristic of models in that unit and halve Advance and Charge rolls made for it.
The REQUISITIONED keyword is used in the following Imperial Agents datasheets:
The DEATHWATCH and KILL TEAM keywords are used in the following Imperial Agents datasheets: