MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power sledgehammer | |||||||
Power sledgehammer | Melee | 4 | 3+ | 12 | -2 | D6+1 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cult claws | |||||||
Cult claws | Melee | 4 | 3+ | 4 | -1 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Psionic Cascade - witchfire [ignores cover,psychic] | |||||||
Psionic Cascade - witchfire [ignores cover,psychic] | 18" | 1 | 3+ | 12 | -3 | D6+1 | |
Psionic Cascade - focused witchfire [HAZARDOUS. IGNORES COVER. PSYCHIC] | |||||||
Psionic Cascade - focused witchfire [HAZARDOUS. IGNORES COVER. PSYCHIC] | 18" | 2 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Chemical vials [anti-infantry 2+] | |||||||
Chemical vials [anti-infantry 2+] | 6" | 1 | 3+ | 1 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Injector goad [anti-infantry 2+] | |||||||
Injector goad [anti-infantry 2+] | Melee | 1 | 3+ | 2 | 0 | D3 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Cult sniper rifle [heavy, precision] | |||||||
Cult sniper rifle [heavy, precision] | 36" | 1 | 3+ | 5 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Liberator autostubs [devastating wounds, pistol] | |||||||
Liberator autostubs [devastating wounds, pistol] | 12" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Locus blades | |||||||
Locus blades | Melee | 5 | 2+ | 5 | -2 | 2 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Magus stave [psychic] | |||||||
Magus stave [psychic] | Melee | 3 | 3+ | 5 | -1 | D3 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 60 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Patriarch’s claws [devastating wounds, twin-linked] | |||||||
Patriarch’s claws [devastating wounds, twin-linked] | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scoped needle pistol [anti-infantry 2+, ignores cover, pistol] | |||||||
Scoped needle pistol [anti-infantry 2+, ignores cover, pistol] | 18" | 1 | 2+ | 1 | 0 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cult bonesword | |||||||
Cult bonesword | Melee | 5 | 2+ | 5 | -2 | 1 | |
Toxin injector claw [anti-infantry 2+, extra attacks] | |||||||
Toxin injector claw [anti-infantry 2+, extra attacks] | Melee | 2 | 2+ | 2 | 0 | D3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Demolition charges [assault, blast, one shot] | |||||||
Demolition charges [assault, blast, one shot] | 8" | D6 | 3+ | 9 | -2 | 2 | |
Remote explosives [blast, indirect fire] | |||||||
Remote explosives [blast, indirect fire] | 24" | D6+3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cult sniper rifle [anti-psyker 2+, heavy, precision] | |||||||
Cult sniper rifle [anti-psyker 2+, heavy, precision] | 36" | 1 | 3+ | 7 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sanctus bio-dagger [anti-infantry 3+, precision] | |||||||
Sanctus bio-dagger [anti-infantry 3+, precision] | Melee | 6 | 2+ | 3 | -2 | 2 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 5 | 3+ | 3 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 4 | 3+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 4+ | 6 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
5 models | 65 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lictor claws and talons [precision] | |||||||
Lictor claws and talons [precision] | Melee | 6 | 2+ | 7 | -2 | 2 |
1 model | 80 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Barbed ovipositor [anti-infantry 3+, extra attacks] | |||||||
Barbed ovipositor [anti-infantry 3+, extra attacks] | Melee | 1 | 2+ | 3 | -2 | 3 | |
Clawed limbs | |||||||
Clawed limbs | Melee | 6 | 2+ | 5 | -1 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon [heavy] | |||||||
Autocannon [heavy] | 48" | 2 | 5+ | 9 | -1 | 3 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Bolt pistol [PISTOL] | |||||||
Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 5+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon [heavy] | |||||||
Lascannon [heavy] | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Missile launcher – frag [BLAST, HEAVY] | |||||||
Missile launcher – frag [BLAST, HEAVY] | 48" | D6 | 5+ | 4 | 0 | 1 | |
Missile launcher – krak [HEAVY] | |||||||
Missile launcher – krak [HEAVY] | 48" | 1 | 5+ | 9 | -2 | D6 | |
Mortar [blast, heavy, indirect fire] | |||||||
Mortar [blast, heavy, indirect fire] | 48" | D6 | 5+ | 5 | 0 | 1 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
Sniper rifle [heavy, precision] | |||||||
Sniper rifle [heavy, precision] | 36" | 1 | 4+ | 4 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Power fist | |||||||
Power fist | Melee | 3 | 4+ | 6 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
4-5 models | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic] | |||||||
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic] | 18" | D6 | 3+ | 6 | -2 | 1 | |
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic] | |||||||
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic] | 18" | D6+3 | 3+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 3 | 4+ | 6 | -1 | D3 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher battle cannon [blast] | |||||||
Demolisher battle cannon [blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Eradicator nova cannon [blast, ignores cover] | |||||||
Eradicator nova cannon [blast, ignores cover] | 36" | D3+6 | 4+ | 7 | -1 | 2 | |
Executioner plasma cannon – standard [blast] | |||||||
Executioner plasma cannon – standard [blast] | 36" | D6+3 | 4+ | 7 | -2 | 2 | |
Executioner plasma cannon – supercharge [blast, hazardous] | |||||||
Executioner plasma cannon – supercharge [blast, hazardous] | 36" | D6+3 | 4+ | 8 | -3 | 3 | |
Exterminator autocannon [rapid fire 4, twin-linked] | |||||||
Exterminator autocannon [rapid fire 4, twin-linked] | 48" | 4 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Leman Russ battle cannon [blast] | |||||||
Leman Russ battle cannon [blast] | 48" | D6+3 | 4+ | 10 | -1 | 3 | |
Militarum plasma cannon – standard [blast] | |||||||
Militarum plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Militarum plasma cannon – supercharge [blast, hazardous] | |||||||
Militarum plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Punisher gatling cannon | |||||||
Punisher gatling cannon | 24" | 20 | 4+ | 5 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Vanquisher battle cannon [heavy] | |||||||
Vanquisher battle cannon [heavy] | 72" | 1 | 4+ | 18 | -4 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 225 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy venom cannon [blast] | |||||||
Heavy venom cannon [blast] | 36" | D3 | 2+ | 9 | -2 | 3 | |
Stranglethorn cannon [blast] | |||||||
Stranglethorn cannon [blast] | 36" | D6+1 | 2+ | 7 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Monstrous bonesword and lash whip [twin-linked] | |||||||
Monstrous bonesword and lash whip [twin-linked] | Melee | 6 | 2+ | 9 | -2 | 3 | |
Monstrous scything talons [extra attacks] | |||||||
Monstrous scything talons [extra attacks] | Melee | 4 | 2+ | 7 | -2 | 2 | |
Tyrant talons | |||||||
Tyrant talons | Melee | 5 | 2+ | 7 | -2 | 2 |
1 model | 200 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Prime talons | |||||||
Prime talons | Melee | 6 | 2+ | 6 | -1 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power weapon | |||||||
Power weapon | Melee | 4 | 3+ | 4 | -2 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Death Rider hunting lance [lance] | |||||||
Death Rider hunting lance [lance] | Melee | 5 | 3+ | 4 | -1 | 1 | |
Savage claws [extra attacks] | |||||||
Savage claws [extra attacks] | Melee | 2 | 4+ | 4 | -1 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Commissar’s pistol [pistol] | |||||||
Commissar’s pistol [pistol] | 12" | 1 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Commissar’s close combat weapon | |||||||
Commissar’s close combat weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
Savage claws [extra attacks] | |||||||
Savage claws [extra attacks] | Melee | 2 | 4+ | 4 | -1 | 1 |
1 model | 35 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Quartermaster’s pistol [pistol] | |||||||
Quartermaster’s pistol [pistol] | 12" | 1 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Medical scalpels | |||||||
Medical scalpels | Melee | 1 | 5+ | 3 | 0 | 1 | |
Quartermaster’s close combat weapon | |||||||
Quartermaster’s close combat weapon | Melee | 2 | 3+ | 4 | -2 | 1 |
5 models | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cult claws and knife | |||||||
Cult claws and knife | Melee | 3 | 3+ | 4 | -1 | 1 | |
Heavy mining tool [anti-vehicle 4+] | |||||||
Heavy mining tool [anti-vehicle 4+] | Melee | 2 | 3+ | 5 | -2 | 3 | |
Leader’s bio-weapons | |||||||
Leader’s bio-weapons | Melee | 5 | 3+ | 5 | -2 | 1 |
5 models | 65 |
10 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolition charges [assault, blast, hazardous, one shot] | |||||||
Demolition charges [assault, blast, hazardous, one shot] | 8" | D6 | 5+ | 9 | -2 | 2 | |
Hand flamer [ignores cover, pistol, torrent] | |||||||
Hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cult claws and knife | |||||||
Cult claws and knife | Melee | 3 | 3+ | 4 | -1 | 1 | |
Leader’s bio-weapons | |||||||
Leader’s bio-weapons | Melee | 5 | 3+ | 5 | -2 | 1 |
5 models | 70 |
10 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Anointed pistol [pistol] | |||||||
Anointed pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Hybrid firearm [rapid fire 1] | |||||||
Hybrid firearm [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Mining laser [heavy] | |||||||
Mining laser [heavy] | 24" | 1 | 5+ | 10 | -3 | D6+1 | |
Seismic cannon [heavy, rapid fire 2] | |||||||
Seismic cannon [heavy, rapid fire 2] | 24" | 2 | 5+ | 6 | -1 | D3 | |
Webber [devastating wounds, torrent] | |||||||
Webber [devastating wounds, torrent] | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 2 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 1 | 4+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
10 models | 65 |
20 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Drum-fed autogun | |||||||
Drum-fed autogun | 24" | 2 | 4+ | 3 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
10 models | 65 |
20 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
10 models | 65 |
20 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [PISTOL] | |||||||
Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
Sniper rifle [heavy, precision] | |||||||
Sniper rifle [heavy, precision] | 36" | 1 | 4+ | 4 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 65 |
20 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fleshborer [assault] | |||||||
Fleshborer [assault] | 18" | 1 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blinding venom | |||||||
Blinding venom | Melee | 1 | 4+ | 3 | 0 | 1 |
10 models | 85 |
20 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon [heavy] | |||||||
Autocannon [heavy] | 48" | 2 | 5+ | 9 | -1 | 3 | |
Bolt pistol [PISTOL] | |||||||
Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 5+ | 5 | -1 | 2 | |
Lascannon [heavy] | |||||||
Lascannon [heavy] | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Missile launcher – frag [blast, heavy] | |||||||
Missile launcher – frag [blast, heavy] | 48" | D6 | 5+ | 4 | 0 | 1 | |
Missile launcher – krak [heavy] | |||||||
Missile launcher – krak [heavy] | 48" | 1 | 5+ | 9 | -2 | D6 | |
Mortar [blast, heavy, indirect fire] | |||||||
Mortar [blast, heavy, indirect fire] | 48" | D6 | 5+ | 5 | 0 | 1 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
Sniper rifle [heavy, precision] | |||||||
Sniper rifle [heavy, precision] | 36" | 1 | 4+ | 4 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
9-10 models | 60 |
18-20 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolition charge cache [assault, blast, hazardous] | |||||||
Demolition charge cache [assault, blast, hazardous] | 8" | D6 | 5+ | 9 | -2 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Chimera heavy bolter [sustained hits 1] | |||||||
Chimera heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Chimera heavy flamer [ignores cover, torrent] | |||||||
Chimera heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Chimera multi-laser | |||||||
Chimera multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lasgun array [rapid fire 6] | |||||||
Lasgun array [rapid fire 6] | 24" | 6 | 4+ | 3 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 4+ | 9 | -1 | 3 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Taurox battle cannon [blast] | |||||||
Taurox battle cannon [blast] | 48" | D6 | 3+ | 8 | -1 | 2 | |
Taurox gatling cannon | |||||||
Taurox gatling cannon | 24" | 12 | 3+ | 4 | 0 | 1 | |
Taurox missile launcher – frag [blast] | |||||||
Taurox missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Taurox missile launcher – krak | |||||||
Taurox missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin Taurox hot-shot volley gun [rapid fire 3, twin-linked] | |||||||
Twin Taurox hot-shot volley gun [rapid fire 3, twin-linked] | 30" | 3 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Tyrannocyte bio-weapons | |||||||
Tyrannocyte bio-weapons | 24" | 5 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flensing whips | |||||||
Flensing whips | Melee | 6 | 4+ | 7 | -1 | 2 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 90 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Earthshaker cannon [blast, indirect fire] | |||||||
Earthshaker cannon [blast, indirect fire] | 240" | D6+3 | 4+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hydra quad autocannon [anti-fly 2+, twin-linked] | |||||||
Hydra quad autocannon [anti-fly 2+, twin-linked] | 72" | 4 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm eagle rockets [blast, indirect fire] | |||||||
Storm eagle rockets [blast, indirect fire] | 120" | D6+1 | 4+ | 10 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin autocannon [twin-linked] | |||||||
Twin autocannon [twin-linked] | 48" | 2 | 4+ | 9 | -1 | 3 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy stubber [rapid fire 3, twin-linked] | |||||||
Twin heavy stubber [rapid fire 3, twin-linked] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
1 model | 45 |
2 models | 90 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Fragdrill | |||||||
Fragdrill | Melee | 6 | 6+ | 12 | -2 | D6 |
1 model | 125 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aberrant weapons | |||||||
Aberrant weapons | Melee | 3 | 3+ | 7 | -2 | 2 |
5 models | 135 |
10 models | 300 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Achilles missile launcher | |||||||
Achilles missile launcher | 36" | 3 | 4+ | 9 | -2 | 3 | |
Heavy mining laser [blast] | |||||||
Heavy mining laser [blast] | 36" | D3 | 4+ | 12 | -3 | D6+1 | |
Heavy mortar [blast, indirect fire] | |||||||
Heavy mortar [blast, indirect fire] | 48" | D6+3 | 4+ | 6 | 0 | 1 | |
Twin heavy stubber [twin-linked, rapid fire 3] | |||||||
Twin heavy stubber [twin-linked, rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 5 | 0 | 1 |
1 model | 85 |
2 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Atalan incinerator [ignores cover, torrent] | |||||||
Atalan incinerator [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Atalan small arms [pistol] | |||||||
Atalan small arms [pistol] | 12" | 2 | 4+ | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Heavy stubber [assault, rapid fire 3] | |||||||
Heavy stubber [assault, rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Mining laser | |||||||
Mining laser | 24" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Atalan power weapon | |||||||
Atalan power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
5 models | 80 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Clearance incinerator [ignores cover, torrent] | |||||||
Clearance incinerator [ignores cover, torrent] | 12" | 2D6 | N/A | 6 | -1 | 1 | |
Demolition charge cache [assault, blast, hazardous] | |||||||
Demolition charge cache [assault, blast, hazardous] | 8" | D6 | 5+ | 9 | -2 | 2 | |
Heavy mining laser [blast] | |||||||
Heavy mining laser [blast] | 36" | D3 | 4+ | 12 | -3 | D6+1 | |
Heavy seismic cannon [rapid fire 2] | |||||||
Heavy seismic cannon [rapid fire 2] | 24" | 4 | 4+ | 8 | -2 | D3 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Drilldozer blade | |||||||
Drilldozer blade | Melee | 8 | 3+ | 10 | -2 | 2 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Hand flamer [ignores cover, pistol, torrent] | |||||||
Hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Leader’s bio-weapons | |||||||
Leader’s bio-weapons | Melee | 5 | 3+ | 5 | -1 | 2 | |
Metamorph mutations – strike | |||||||
Metamorph mutations – strike | Melee | 3 | 3+ | 5 | -1 | 2 | |
Metamorph mutations – sweep | |||||||
Metamorph mutations – sweep | Melee | 5 | 3+ | 4 | -1 | 1 |
5 models | 80 |
10 models | 160 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Cult claws and talons | |||||||
Cult claws and talons | Melee | 4 | 2+ | 4 | -2 | 1 |
5 models | 75 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Militarum multi-laser | |||||||
Militarum multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Missile launcher – frag [blast, heavy] | |||||||
Missile launcher – frag [blast, heavy] | 48" | D6 | 4+ | 4 | 0 | 1 | |
Missile launcher – krak [heavy] | |||||||
Missile launcher – krak [heavy] | 48" | 1 | 4+ | 9 | -2 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 6 | 0 | 1 | |
Sentinel chainsaw | |||||||
Sentinel chainsaw | Melee | 3 | 4+ | 6 | -1 | 1 |
1 model | 65 |
2 models | 130 |
3 models | 195 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Goad lance [lance] | |||||||
Goad lance [lance] | Melee | 2 | 3+ | 6 | -2 | 2 | |
Hunting lance – frag tip [lance] | |||||||
Hunting lance – frag tip [lance] | Melee | D6 | 3+ | 4 | 0 | 1 | |
Hunting lance – melta tip [lance] | |||||||
Hunting lance – melta tip [lance] | Melee | 1 | 3+ | 9 | -4 | D6 | |
Power sabre | |||||||
Power sabre | Melee | 4 | 3+ | 4 | -2 | 1 | |
Steed’s hooves [extra attacks] | |||||||
Steed’s hooves [extra attacks] | Melee | 2 | 4+ | 4 | 0 | 1 |
5 models | 60 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baneblade cannon [blast] | |||||||
Baneblade cannon [blast] | 72" | 3D6 | 4+ | 12 | -2 | 3 | |
Co-axial autocannon | |||||||
Co-axial autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 480 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Tremor cannon [blast] | |||||||
Tremor cannon [blast] | 36" | 2D6+3 | 4+ | 12 | -2 | 3 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 450 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Quake cannon [blast, ignores cover] | |||||||
Quake cannon [blast, ignores cover] | 72" | D6+6 | 4+ | 16 | -4 | 4 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 480 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Earthshaker cannon [blast, heavy, indirect fire] | |||||||
Earthshaker cannon [blast, heavy, indirect fire] | 240" | D6+3 | 4+ | 8 | -2 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Deathstrike missile [blast, one shot, plasma warhead] | |||||||
Deathstrike missile [blast, one shot, plasma warhead] | N/A | 2D6 | 2+ | 16 | -4 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 3+ | 14 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Magma cannon [blast, melta 6] | |||||||
Magma cannon [blast, melta 6] | 24" | D6+3 | 4+ | 12 | -4 | D6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 455 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bombast field gun [blast, heavy, indirect fire] | |||||||
Bombast field gun [blast, heavy, indirect fire] | 48" | D6 | 5+ | 7 | -1 | 2 | |
Heavy lascannon [heavy] | |||||||
Heavy lascannon [heavy] | 48" | 2 | 5+ | 14 | -3 | D6+1 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Malleus rocket launcher [blast, heavy] | |||||||
Malleus rocket launcher [blast, heavy] | 48" | D6+6 | 5+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Battery close combat weapons | |||||||
Battery close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
2 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon [heavy] | |||||||
Autocannon [heavy] | 48" | 2 | 5+ | 9 | -1 | 3 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 5+ | 5 | -1 | 2 | |
Las small arms [pistol] | |||||||
Las small arms [pistol] | 18" | 1 | 4+ | 3 | 0 | 1 | |
Lascannon [heavy] | |||||||
Lascannon [heavy] | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
Missile launcher – frag [blast, heavy] | |||||||
Missile launcher – frag [blast, heavy] | 48" | D6 | 5+ | 4 | 0 | 1 | |
Missile launcher – krak [heavy] | |||||||
Missile launcher – krak [heavy] | 48" | 1 | 5+ | 9 | -2 | D6 | |
Mortar [blast, heavy, indirect fire] | |||||||
Mortar [blast, heavy, indirect fire] | 48" | D6 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Weapons team close combat weapons | |||||||
Weapons team close combat weapons | Melee | 2 | 4+ | 3 | 0 | 1 |
3 models | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Co-axial autocannon | |||||||
Co-axial autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hellhammer cannon [blast, ignores cover] | |||||||
Hellhammer cannon [blast, ignores cover] | 30" | 4D6 | 4+ | 7 | -1 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 450 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Chem cannon [anti-infantry 2+, torrent] | |||||||
Chem cannon [anti-infantry 2+, torrent] | 12" | D6+1 | N/A | 2 | -2 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Inferno cannon [ignores cover, torrent] | |||||||
Inferno cannon [ignores cover, torrent] | 18" | 2D6 | N/A | 6 | -2 | 1 | |
Melta cannon [blast, melta 4] | |||||||
Melta cannon [blast, melta 4] | 18" | D3 | 4+ | 9 | -4 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Hydra autocannon [anti-fly 2+, twin-linked] | |||||||
Hydra autocannon [anti-fly 2+, twin-linked] | 72" | 4 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [PISTOL] | |||||||
Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 3+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 3+ | 9 | -2 | D3 | |
Hot-shot lasgun [rapid fire 1] | |||||||
Hot-shot lasgun [rapid fire 1] | 24" | 1 | 3+ | 3 | -1 | 1 | |
Hot-shot laspistol [pistol] | |||||||
Hot-shot laspistol [pistol] | 12" | 1 | 3+ | 3 | -1 | 1 | |
Hot-shot marksman rifle [heavy, precision] | |||||||
Hot-shot marksman rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -2 | 3 | |
Hot-shot volley gun [rapid fire 2] | |||||||
Hot-shot volley gun [rapid fire 2] | 30" | 2 | 3+ | 4 | -1 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
10 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Leman Russ battle cannon [blast] | |||||||
Leman Russ battle cannon [blast] | 48" | D6+3 | 4+ | 10 | -1 | 3 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher battle cannon [blast] | |||||||
Demolisher battle cannon [blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eradicator nova cannon [blast, ignores cover] | |||||||
Eradicator nova cannon [blast, ignores cover] | 36" | D3+6 | 4+ | 7 | -1 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Executioner plasma cannon – standard [blast] | |||||||
Executioner plasma cannon – standard [blast] | 36" | D6+3 | 4+ | 7 | -2 | 2 | |
Executioner plasma cannon – supercharge [blast, hazardous] | |||||||
Executioner plasma cannon – supercharge [blast, hazardous] | 36" | D6+3 | 4+ | 8 | -3 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Exterminator autocannon [rapid fire 4, twin-linked] | |||||||
Exterminator autocannon [rapid fire 4, twin-linked] | 48" | 4 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Punisher gatling cannon | |||||||
Punisher gatling cannon | 24" | 20 | 4+ | 6 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Vanquisher battle cannon [heavy] | |||||||
Vanquisher battle cannon [heavy] | 72" | 1 | 4+ | 18 | -4 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 145 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lictor claws and talons [precision] | |||||||
Lictor claws and talons [precision] | Melee | 6 | 2+ | 7 | -2 | 2 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm eagle rockets [blast, heavy, indirect fire] | |||||||
Storm eagle rockets [blast, heavy, indirect fire] | 120" | D6+1 | 4+ | 10 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 175 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Distensible jaw [anti-infantry 4+, devastating wounds, extra attacks] | |||||||
Distensible jaw [anti-infantry 4+, devastating wounds, extra attacks] | Melee | 1 | 3+ | 5 | 0 | 3 | |
Mawloc scything talons | |||||||
Mawloc scything talons | Melee | 16 | 3+ | 8 | -2 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 6+ | 5 | -1 | 2 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 6+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast, heavy] | |||||||
Plasma cannon – standard [blast, heavy] | 36" | D3 | 6+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous, heavy] | |||||||
Plasma cannon – supercharge [blast, hazardous, heavy] | 36" | D3 | 6+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 5+ | 3 | 0 | 1 | |
Servitor’s servo-arm | |||||||
Servitor’s servo-arm | Melee | 1 | 5+ | 6 | -2 | 3 |
4 models | 35 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Piercing claws and talons [precision] | |||||||
Piercing claws and talons [precision] | Melee | 6 | 2+ | 6 | -2 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Thoracic bio-weapon [assault] | |||||||
Thoracic bio-weapon [assault] | 12" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ravener claws and talons [twin-linked] | |||||||
Ravener claws and talons [twin-linked] | Melee | 7 | 3+ | 5 | -1 | 1 |
3 models | 75 |
6 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Astropath’s stave [psychic] | |||||||
Astropath’s stave [psychic] | Melee | 1 | 4+ | 6 | -1 | D3 |
3 models | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castigator gatling cannon | |||||||
Castigator gatling cannon | 24" | 12 | 4+ | 5 | 0 | 1 | |
Co-axial autocannon | |||||||
Co-axial autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Oppressor cannon [blast] | |||||||
Oppressor cannon [blast] | 72" | D6+3 | 4+ | 12 | -2 | 3 | |
Pulveriser cannon [blast] | |||||||
Pulveriser cannon [blast] | 24" | D6 | 4+ | 9 | -3 | 3 | |
Twin battle cannon [blast, twin-linked] | |||||||
Twin battle cannon [blast, twin-linked] | 48" | D6+3 | 4+ | 10 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Militarum multi-laser | |||||||
Militarum multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Missile launcher – frag [blast, heavy] | |||||||
Missile launcher – frag [blast, heavy] | 48" | D6 | 4+ | 4 | 0 | 1 | |
Missile launcher – krak [heavy] | |||||||
Missile launcher – krak [heavy] | 48" | 1 | 4+ | 9 | -2 | D6 | |
Plasma cannon – standard [blast] | |||||||
Plasma cannon – standard [blast] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous] | |||||||
Plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 6 | 0 | 1 | |
Sentinel chainsaw | |||||||
Sentinel chainsaw | Melee | 3 | 4+ | 6 | -1 | 1 |
1 model | 55 |
2 models | 110 |
3 models | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Volcano cannon [blast, heavy] | |||||||
Volcano cannon [blast, heavy] | 96" | D3+1 | 4+ | 24 | -5 | 12 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 440 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Vulcan mega-bolter [sustained hits 1] | |||||||
Vulcan mega-bolter [sustained hits 1] | 48" | 20 | 4+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 460 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Stormsword siege cannon [blast, ignores cover] | |||||||
Stormsword siege cannon [blast, ignores cover] | 48" | D6+6 | 4+ | 16 | -4 | D6+2 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 495 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bio-electric pulse [sustained hits 2] | |||||||
Bio-electric pulse [sustained hits 2] | 12" | 6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Trygon scything talons | |||||||
Trygon scything talons | Melee | 12 | 3+ | 9 | -2 | 3 |
1 model | 150 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Leaper’s talons | |||||||
Leaper’s talons | Melee | 6 | 3+ | 5 | -1 | 1 |
3 models | 70 |
6 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Wyvern quad stormshard mortar [blast, ignores cover, heavy, indirect fire, twin-linked] | |||||||
Wyvern quad stormshard mortar [blast, ignores cover, heavy, indirect fire, twin-linked] | 48" | 2D6 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Carnodon twin autocannon [twin-linked] | |||||||
Carnodon twin autocannon [twin-linked] | 48" | 2 | 4+ | 9 | -1 | 3 | |
Carnodon twin lascannon [twin-linked] | |||||||
Carnodon twin lascannon [twin-linked] | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
Carnodon twin multi-laser [twin-linked] | |||||||
Carnodon twin multi-laser [twin-linked] | 36" | 6 | 4+ | 6 | 0 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Militarum Multi-laser | |||||||
Militarum Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Volkite caliver [devastating wounds] | |||||||
Volkite caliver [devastating wounds] | 24" | 2 | 4+ | 5 | 0 | 2 | |
Volkite culverin [devastating wounds] | |||||||
Volkite culverin [devastating wounds] | 36" | 4 | 4+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Colossus siege mortar [blast, devastating wounds] | |||||||
Colossus siege mortar [blast, devastating wounds] | 120" | D6 | 4+ | 6 | -1 | D6+2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 180 |
1 model | 25 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Death Rider hunting lance [lance] | |||||||
Death Rider hunting lance [lance] | Melee | 3 | 3+ | 4 | -1 | 1 | |
Savage claws [extra attacks] | |||||||
Savage claws [extra attacks] | Melee | 2 | 4+ | 4 | -1 | 1 |
5 models | 70 |
10 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Earthshaker cannon [blast, heavy, indirect fire] | |||||||
Earthshaker cannon [blast, heavy, indirect fire] | 240" | D6+3 | 5+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Battery close combat weapons | |||||||
Battery close combat weapons | Melee | 5 | 4+ | 3 | 0 | 1 |
1 model | 120 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Melta-cutter drill | |||||||
Melta-cutter drill | Melee | 6 | 4+ | 9 | -4 | D6+2 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Macharius twin battle cannon [blast, twin-linked] | |||||||
Macharius twin battle cannon [blast, twin-linked] | 48" | D6+3 | 4+ | 10 | -1 | 3 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Twin heavy stubber [rapid fire 3, twin-linked] | |||||||
Twin heavy stubber [rapid fire 3, twin-linked] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 310 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Macharius twin vanquisher cannon [heavy, twin-linked] | |||||||
Macharius twin vanquisher cannon [heavy, twin-linked] | 72" | 1 | 4+ | 18 | -4 | D6+6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Twin heavy stubber [rapid fire 3, twin-linked] | |||||||
Twin heavy stubber [rapid fire 3, twin-linked] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Macharius vulcan mega-bolter [sustained hits 1] | |||||||
Macharius vulcan mega-bolter [sustained hits 1] | 48" | 16 | 4+ | 6 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Twin heavy stubber [rapid fire 3, twin-linked] | |||||||
Twin heavy stubber [rapid fire 3, twin-linked] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 310 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Malcador battle cannon [blast] | |||||||
Malcador battle cannon [blast] | 48" | D6+3 | 4+ | 9 | -1 | 3 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Malcador twin lascannon [twin-linked] | |||||||
Malcador twin lascannon [twin-linked] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 270 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher cannon [blast] | |||||||
Demolisher cannon [blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 310 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Inferno gun [ignores cover, torrent] | |||||||
Inferno gun [ignores cover, torrent] | 18" | D6+3 | N/A | 5 | -2 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 235 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Medusa siege cannon [blast, heavy, indirect fire] | |||||||
Medusa siege cannon [blast, heavy, indirect fire] | 36" | D6 | 5+ | 10 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Battery close combat weapons | |||||||
Battery close combat weapons | Melee | 5 | 4+ | 3 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Praetor launcher – firestorm [blast, heavy, ignores cover, indirect fire] | |||||||
Praetor launcher – firestorm [blast, heavy, ignores cover, indirect fire] | 120" | 2D6 | 4+ | 6 | -1 | 2 | |
Praetor launcher – foehammer [anti-monster 4+, anti-vehicle 4+, blast, heavy, indirect fire] | |||||||
Praetor launcher – foehammer [anti-monster 4+, anti-vehicle 4+, blast, heavy, indirect fire] | 120" | D6+1 | 4+ | 4 | -2 | 3 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
1 model | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laser destroyer [heavy, twin-linked] | |||||||
Laser destroyer [heavy, twin-linked] | 36" | 2 | 5+ | 12 | -2 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
1 model | 35 |
2 models | 70 |
3 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Stormblade plasma blastgun – standard [blast] | |||||||
Stormblade plasma blastgun – standard [blast] | 48" | D6+3 | 4+ | 9 | -2 | 3 | |
Stormblade plasma blastgun – supercharge [blast, hazardous] | |||||||
Stormblade plasma blastgun – supercharge [blast, hazardous] | 48" | D6+3 | 4+ | 10 | -3 | 4 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 415 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 4 | 0 | 1 |
1 model | 40 |
2 models | 80 |
3 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Valdor neutron laser [heavy] | |||||||
Valdor neutron laser [heavy] | 48" | 2 | 4+ | 16 | -4 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Multi-laser | |||||||
Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Stormhammer cannon [blast] | |||||||
Stormhammer cannon [blast] | 72" | 3D6 | 4+ | 12 | -2 | 3 | |
Twin battle cannon [blast, twin-linked] | |||||||
Twin battle cannon [blast, twin-linked] | 48" | D6+3 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 480 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Medusa siege cannon [blast, indirect fire] | |||||||
Medusa siege cannon [blast, indirect fire] | 36" | D6 | 4+ | 12 | -2 | 4 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 3+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 3+ | 9 | -2 | D3 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [heavy, rapid fire 3] | |||||||
Heavy stubber [heavy, rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hot-shot lasgun [rapid fire 1] | |||||||
Hot-shot lasgun [rapid fire 1] | 24" | 1 | 3+ | 3 | -1 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Sergeant’s pistol [pistol] | |||||||
Sergeant’s pistol [pistol] | 12" | 1 | 3+ | 3 | -1 | 1 | |
Sniper rifle [heavy, precision] | |||||||
Sniper rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Sergeant’s close combat weapon | |||||||
Sergeant’s close combat weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Dominus triple bombard [blast, indirect fire] | |||||||
Dominus triple bombard [blast, indirect fire] | 48" | 2D6 | 4+ | 12 | -2 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 325 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 6 | 0 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Sniper rifle [heavy, precision] | |||||||
Sniper rifle [heavy, precision] | 36" | 1 | 3+ | 4 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
3 models | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gorgon mortar [blast, indirect fire] | |||||||
Gorgon mortar [blast, indirect fire] | 48" | D6 | 4+ | 5 | 0 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Twin heavy stubber [rapid fire 3, twin-linked] | |||||||
Twin heavy stubber [rapid fire 3, twin-linked] | 36" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Landing ramp | |||||||
Landing ramp | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 275 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Griffon heavy mortar [blast, indirect fire] | |||||||
Griffon heavy mortar [blast, indirect fire] | 48" | D6 | 4+ | 7 | -1 | 2 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy mortar [heavy, blast, indirect fire] | |||||||
Heavy mortar [heavy, blast, indirect fire] | 48" | D6 | 5+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy quad launcher [blast, indirect fire] | |||||||
Heavy quad launcher [blast, indirect fire] | 48" | 2D6 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Omega-pattern plasma blastgun – standard [blast] | |||||||
Omega-pattern plasma blastgun – standard [blast] | 60" | 2D6 | 4+ | 8 | -2 | 2 | |
Omega-pattern plasma blastgun – supercharge [blast, hazardous] | |||||||
Omega-pattern plasma blastgun – supercharge [blast, hazardous] | 60" | 2D6 | 4+ | 9 | -3 | 3 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 310 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Minotaur twin earthshaker cannon [blast, indirect fire, twin-linked] | |||||||
Minotaur twin earthshaker cannon [blast, indirect fire, twin-linked] | 240" | D6+3 | 4+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 225 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Grenade launcher – frag [blast] | |||||||
Grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade launcher – krak | |||||||
Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
Plasma pistol – standard [rapid fire 1] | |||||||
Plasma pistol – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, rapid fire 1] | |||||||
Plasma pistol – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 | |
Hunting lance [lance] | |||||||
Hunting lance [lance] | Melee | 3 | 4+ | 4 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 | |
Stomping feet [extra attacks] | |||||||
Stomping feet [extra attacks] | Melee | 2 | 4+ | 4 | 0 | 1 |
3 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 95 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Powerlifter | |||||||
Powerlifter | Melee | 3 | 4+ | 10 | -2 | D3 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 4+ | 4 | 0 | 1 | |
Stygies laser destroyer [heavy] | |||||||
Stygies laser destroyer [heavy] | 72" | 2 | 4+ | 14 | -4 | D6+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Tauros grenade launcher – frag [blast] | |||||||
Tauros grenade launcher – frag [blast] | 24" | D6 | 4+ | 4 | 0 | 1 | |
Tauros grenade launcher – krak | |||||||
Tauros grenade launcher – krak | 24" | 2 | 4+ | 9 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured frame | |||||||
Armoured frame | Melee | 2 | 4+ | 5 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 4+ | 14 | -3 | D6 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin multi-laser [twin-linked] | |||||||
Twin multi-laser [twin-linked] | 36" | 4 | 4+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured frame | |||||||
Armoured frame | Melee | 2 | 4+ | 5 | 0 | 1 |
1 model | 55 |
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The keyword is used in the following Genestealer Cults datasheets:
The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The CHARACTER keyword is used in the following Genestealer Cults datasheets:
The GREAT DEVOURER keyword is used in the following Genestealer Cults datasheets:
|
High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).The ASTRA MILITARUM keyword is used in the following Genestealer Cults datasheets:
The MONSTER keyword is used in the following Genestealer Cults datasheets:
The VEHICLE keyword is used in the following Genestealer Cults datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The ACOLYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:
The insidious broodkin of the cult lurk hidden within the shadows, tirelessly tracking their enemies as predatory beasts stalk their prey. Only when their position is perfect do they strike. Worming into the fight from hidden tunnels, ducts and sewers, they rise to engulf their victims in a hail of unexpected firepower and a flurry of stabbing blades and raking talons.
Each time a unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.Coordinating with their militant allies via stolen vox equipment or signalling with cult icons, the insidious broodkin engulfs the hated foe in overlapping fields of fire.
Each time an ASTRA MILITARUM unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.The TYRANIDS and SYNAPSE keywords are used in the following Genestealer Cults datasheets:
The TYRANIDS and VANGUARD INVADER keywords are used in the following Genestealer Cults datasheets:
With each tug on the synaptic leash, the Hive Mind drains more of its hapless worshippers.
At the end of your Movement phase, for each TYRANIDS SYNAPSE unit from your army, you can select one friendly unit (excluding PURESTRAIN GENESTEALER and PATRIARCH units) and one friendly TYRANIDS unit each within 9" of and visible to that SYNAPSE unit. If you do, that unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll.To the faithful of the cult, these warriors appear as the blessed and beatific chosen of the Star Children. To all others they are grotesque hybrid horrors whose unnatural aspect triggers repulsion and aversion in equal measure.
Each time an enemy unit declares a charge that targets one or more units from your army, that enemy unit must take a Leadership test. If failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.With an impulse of the Broodmind pulsing in their brain, this holy avenger stalks the battlefield, seeking to slay generals, preachers and all those the foe looks to for salvation and inspiration.
CHARACTER unit, add 1 to the Hit roll
model only. Each time a model in the bearer’s unit makes an attack that targets aNo matter how often the oppressors seek to trap or silence this leader, they always find themselves left empty-handed and foolish, their elusive quarry long gone.
Normal, Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within Engagement Range of any enemy units, it can make a Normal move of up to D6".
model only. Once per turn, when an enemy unit ends aSome weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Every oppressor has a weak spot. This savant of tactical analysis pinpoints fractured armour plates, exposed cabling or unshielded flesh with a glance and directs the cults fire to shatter the enemy’s greatest assets.
Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
model only. Each time the bearer is set up on the battlefield asInfused with transcendent zeal, this insurrectionist and their chosen cultists are assured by telepathic whispers that they are the Star Childrens avatars and that now is the moment to strike.
declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
model only. Once per battle, when the bearer’s unitThough the truth may lie with cocktails of alchemical enzymes or xenos hormones triggering ferocious metabolic renewal, the cult’s masses see this nigh-immortal leader as a vessel of divine favour.
ABOMINANT, BIOPHAGUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.
An aura of palpable grandeur surrounds this individual, their mere presence a powerful stimulant to the nerve of their followers and a cowing nimbus to subjugate tyrannical foes.
ABOMINANT, BIOPHAGUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.With alien senses and instincts augmented with hyper-adaptive gene-strands, this chosen of the cult leads the way deep into enemy lines, like a toxic barb working its way to the heart.
ABOMINANT, BIOPHAGUS or PATRIARCH model only. Models in the bearer’s unit have the Infiltrators ability and, once per battle round, you can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
The power of the Star Children flows through this creatures veins, their physiology showing unnatural gifts and lethal enhancements.
ABOMINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.This parasitic, cybernetic implant allows its host to tap into the survey augurs and proximity detectors of the cults industrial transports. They use this leeched data to guide their comrades’ fire from vision slits and hatches, even at high speed.
model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.
An expert in rapid attacks from speeding vehicles, this veteran has drilled their insurrectionist cell, readying them to leap into the fray with stolen weapons blazing.
model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re-roll the Hit roll.
Taking a righteous vindication in turning the oppressor’s tactics against them, this war leader coordinates their broodkins last-second fire into effective volleys to drive back the foe.
INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
Whether through intensive cross-training with tainted officers or some symbiotic neuro-mimicry, this insurrectionist is adept in daring tactical manoeuvres.
INFANTRY model only. Once per turn, you can target a friendly unit within 9" of the bearer with the Heroic Intervention Stratagem for 0CP.
Hidden for years within a xeno-tainted regiment, this feted commander has returned to lead their guerrillas, donning once more the garb of the insurgent. Respected with reverent awe, they instil a disciplined professionalism and focus in their cult comrades.
INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.
The ASTRA MILITARUM and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The MOUNTED and ASTRA MILITARUM keywords are used in the following Genestealer Cults datasheets:
With access to Imperial data-logs and servo-scry records, this cult leader feeds the stolen information to their professional allies, enabling them to immediately exploit weak points in the enemy.
INFANTRY model only. Once per turn, when a friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.This cult leader’s powerful psyche has withstood Hive Mind integration better than most, at least for now. It even relays a crude approximation of synaptic signals to their underlings. Of course, this only makes them and their followers more selflessly obedient drones.
model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly TYRANIDS units.
This Abominant’s familiar is of an especially vicious breed. Not content to lead its lumpen companion into the fight, it also exploits enemies’fearful distraction to strike barbed blows of its own.
ABOMINANT model only. Each time an enemy unit opens a Hatchway, if the bearer is within 1" of that Hatchway, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious Day of Ascension arrives. When they finally emerge to fight, it is after long years of meticulous planning, and with an intimate knowledge of the battlefield that grants them a tactical advantage. Even as battle rages, reinforcements slip from the shadows or spill up from the dark places below, called to war by the Broodmind.
If your Army Faction is , you start the battle with a number of Resurgence points, depending on the battle size, as shown below.
|
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The GRENADES keyword is used in the following Genestealer Cults datasheets:
Focusing on hit-and-fade tactics to wear their enemies down, the guerrilla fighters of the cult hammer the foe with swift volleys before vanishing back behind closing hatches.
At the encl of your Shooting phase, you can select one unit from your army that is not within Engagement Range of one or more enemy units. If you do, that unit can attempt to operate one open Hatchway it is within 1" of (if there is one), and can then make a Normal move of up to 3" (regardless of whether it attempted to operate a Hatchway or not). Until the end of the turn, that unit is not eligible to declare a charge.This insurgent is a font of aggressive encouragement. As some supernatural vitality their broodkin feel in their souls, the leader’s words and deeds rouse them with fresh energy and stir them to charge forth in blind fury.
MAGUS, PRIMUS or ACOLYTE ICONWARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
This agent of the Star Children is a living legend known amongst the entire cult. Their reputation as a spiritual orator, undefeated liberator or sanctified warden is mythic, and their very presence draws the faithful to their side for a chance to fight alongside them.
MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.
With vitriol and passion do the cult’s leaders castigate the foe’s champions, casting them as the most hated architects of oppression and inciting their comrades to murderous intent.
MAGUS, PRIMUS or ACOLYTE ICONWARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.
This war leader carries a gift from their Patriarch: a talismanic shard of a chitinous claw, a vial of the liquid that seeps into the genesis pools or a psionic growth within the chosen one’s brain. Its form matters less than its effect, for it radiates an inspirational wave of the Broodmind that focuses the minds of the faithful on their duties to the cult above all else.
MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You can re-roll Battle-shock tests taken for the bearer’s unit.
This cult leader is skilled in the arts of covert sabotage, and has pre-emptively employed these skills against a key strategic target on this deck.
The first lime in the battle that your opponent’s army Secures an objective marker while the bearer is on the battlefield, roll one D6: on a 3+, that objective marker is not Secured by your opponent’s army.
A chunky technological device with a deviant machine spirit and an array of triggers, this jury-rigged detonator connects to multiple explosive charges laced through this deck. By pumping one of the triggers, its wielder can set off a powerful detonation.
Once per battle, when an enemy unit opens a closed Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The PSYKER keyword is used in the following Genestealer Cults datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Little can assuage a Genestealer Cults least Human instincts, behaviours made even more ferocious under provocation. Stimulated by psionic pulses of the Broodmind or fuelled by alchemical concoctions delivered from alien grafts, impulses drive the blessed to acts of increased savagery.
Add 1 to Charge rolls made for ABERRANTS, BIOPHAGUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.So potent are the bubbling toxins and tinctures carried into battle by the Biophagus that they choke the ship’s corridors with gene-corrosive fumes that choke foes and obscure their bearer from view.
BIOPHAGUS model only. Each time an attack targets the bearer, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The MOUNTED keyword is used in the following Genestealer Cults datasheets:
The and VEHICLE keywords are used in the following Genestealer Cults datasheets:
Whether forming loose clans of wandering nomads or militarised rapid-reaction corps, the cultists of Outlander Claws use their experience to launch assaults on prominent targets. Swiftly exploiting or rigging them with proximity charges, they can deny resources to the enemy without yoking themselves to a static defence.
While a MOUNTED or VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.With a chilling focus enabling them to identify ideal firing positions at a glance, this frontier assassin leads their brood in a coiling evasion from their enemies that suddenly changes into a lunging strike back.
MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.
The MOUNTED and CHARACTER keywords are used in the following Genestealer Cults datasheets:
When they hit, these hand-crafted sniper bullets radiate with a supernatural aura redolent of the void’s numbing chill. Muscles seize, fingers cramp and thought slows as the sinister saturation takes effect.
MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Possessed of alien cunning and unnatural stealth, Genestealers are able to fade back into the shadows or crawl across ceilings or under deck-plates, the better to evade notice by their prey.
Each time a ranged attack targets a GREAT DEVOURER unit from your army, if the attacking model is not within 6" of that unit, subtract 1 from the Hit roll.Able to taste its prey’s terrified mental signatures like pheromones, there is nowhere to hide from this beast.
Each time the bearer declares a charge, it can target enemy units that are not visible to it.
Soon after this nightmarish predator vanishes from sight, its victims feel the hot reek of its breath upon the napes of their necks in the instant before it strikes.
Once per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.
Able to taste its prey’s terrified mental signatures like pheromones, there is nowhere to hide from this beast.
Each time the bearer declares a charge, it can target enemy units that are not visible to it.
Soon after this nightmarish predator vanishes from sight, its victims feel the hot reek of its breath upon the napes of their necks in the instant before it strikes.
Once per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The OFFICER keyword is used in the following Astra Militarum datasheets:
The TRANSPORT keyword is used in the following Astra Militarum datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.
If your Army Faction is ASTRA MILITARUM, OFFICER models with this ability can issue Orders. Each OFFICER’s datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield.Move! Move! Move! Add 3" to the Move characteristic of models in this unit. |
Fix Bayonets! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. |
Take Aim! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. |
First Rank, Fire! Second Rank, Fire! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. |
Take Cover! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). |
Duty and Honour! Improve the Leadership and Objective Control characteristics of models in this unit by 1. |
The REGIMENT keyword is used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM keyword is used in the following Genestealer Cults datasheets:
The IMPERIUM keyword is used in the following Genestealer Cults datasheets:
The OFFICER keyword is used in the following Genestealer Cults datasheets:
The CADIAN keyword is used in the following Genestealer Cults datasheets:
The CADIAN and OFFICER keywords are used in the following Genestealer Cults datasheets:
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The COMMAND SQUAD keyword is used in the following Genestealer Cults datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm to direct the teeming warrior-beasts to function as a single, gestalt organism on the battlefield.
If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army:The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The VANGUARD INVADER keyword is used in the following Genestealer Cults datasheets:
The TYRANIDS and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The FLY keyword is used in the following Genestealer Cults datasheets:
The SYNAPSE keyword is used in the following Genestealer Cults datasheets:
Invisible psionic tendrils drift around this bioform’s cranium, stabbing out to force alien demands into fragmenting hybrid minds and suck the bioenergy from them in merciless draughts.
TYRANIDS model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
The PLATOON keyword is used in the following Genestealer Cults datasheets:
The PLATOON keyword is used in the following Genestealer Cults datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The SQUADRON keyword is used in the following Genestealer Cults datasheets:
The VEHICLE keyword is used in the following Genestealer Cults datasheets:
The SMOKE keyword is used in the following Genestealer Cults datasheets:
The SQUADRON keyword is used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM and VEHICLE keywords are used in the following Genestealer Cults datasheets:
Tyranids flood the battlefield with the psychic signature of the hive fleet - an icy, alien dread that gnaws at the minds of their prey and smothers even the most stalwart courage. When faced with such unfathomable horror, many are driven insane or suffer catastrophic neural damage.
If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.The MONSTER keyword is used in the following Genestealer Cults datasheets:
Adapted by the Hive Mind to lead the first invasion swarms, this leader organism’s bioweapons emphasise vicious shock assault and maximum bloodshed.
WINGED HIVE TYRANT model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The REGIMENT keyword is used in the following Genestealer Cults datasheets:
The BATTLELINE keyword is used in the following Genestealer Cults datasheets:
The ACOLYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:
Downtrodden by the oppressors for so long, a cult’s lowly broodkin are fanatically devoted to their leaders, for those hallowed individuals serve the Patriarchs will more directly. The masses draw upon energy reserves in their desire to heed their masters’ wishes, surging selflessly into the fray, ready to hurl themselves in harm’s way for the Patriarch’s chosen.
For each ACOLYTE HYBRIDS, HYBRID METAMORPHS and NEOPHYTE HYBRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re-roll Advance and Charge rolls made for it. If that CHARACTER model is a MAGUS, PRIMUS or ACOLYTE ICONWARD, that model has the Feel No Pain 3+ ability while leading that unit.The INFANTRY and REGIMENT keywords are used in the following Genestealer Cults datasheets:
The ARTILLERY keyword is used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
The DEDICATED TRANSPORT keyword is used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM, INFANTRY and CHARACTER keywords are used in the following Genestealer Cults datasheets:
Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The TYRANIDS and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The TYRANIDS and MONSTER keywords are used in the following Genestealer Cults datasheets:
The FORTIFICATION keyword is used in the following Genestealer Cults datasheets:
The FORTIFICATION keyword is used in the following Genestealer Cults datasheets:
The ARTILLERY keyword is used in the following Genestealer Cults datasheets:
The WALKER keyword is used in the following Genestealer Cults datasheets:
The TITANIC keyword is used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM and ARTILLERY keywords are used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM and TRANSPORT keywords are used in the following Genestealer Cults datasheets:
The TAUROS keyword is used in the following Genestealer Cults datasheets: