Genestealer Cults – Datasheets
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Contents

Characters


Abominant
(⌀40mm)
M
6"
T
6
Sv
5+
W
5
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power sledgehammer
Power sledgehammer
Melee
4
3+
12
-2
D6+1
ABILITIES
CORE: Deep Strike, Feel No Pain 5+, Leader
The Chosen One: While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Regenerating Gene-mass: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Abominant
This model is equipped with: power sledgehammer.
1 model
75
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, ABOMINANT
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNSTOPPABLE BRUTES
1CP
Genespawn Onslaught – Strategic Ploy
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Blessed Visages
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Mutagenic Regeneration
10
Alien Majesty
15
Predatory Instincts
20
Biomorph Adaptation
25
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Spiteful Imp


Acolyte Iconward
(⌀32mm)
M
6"
T
4
Sv
5+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws
Cult claws
Melee
4
3+
4
-1
1
ABILITIES
CORE: Deep Strike, Leader, Scouts 6"
Nexus of Devotion: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the HYBRID METAMORPHS keyword, models in that unit have the Feel No Pain 4+ ability instead.
Summon the Cult: Once per battle, when you have to remove a Cult Ambush marker because your opponent has moved too close to it, if one or more models from your army with this ability are on the battlefield, you can use this ability. If you do, instead of removing that marker, you can place it anywhere on the battlefield that is within 12" of a model from your army with this ability and more than 9" horizontally away from all enemy units (if this is not possible, this ability is not considered to have been used and that marker is removed as normal).
UNIT COMPOSITION
  • 1 Acolyte Iconward
This model is equipped with: autopistol; cult claws.
1 model
50
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, GREAT DEVOURER, ACOLYTE ICONWARD
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Incendiary Inspiration
15
Deeds That Speak to the Masses
25
Denunciator of Tyrants
25
Gene-sire’s Reliquant
5
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Benefictus
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Psionic Cascade - witchfire [ignores cover,psychic]
Psionic Cascade - witchfire [ignores cover,psychic]
18"
1
3+
12
-3
D6+1
Psionic Cascade - focused witchfire [HAZARDOUS. IGNORES COVER. PSYCHIC]
Psionic Cascade - focused witchfire [HAZARDOUS. IGNORES COVER. PSYCHIC]
18"
2
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
CORE: Deep Strike, Leader
Bio-horror Disruption (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.
Psionic Shield (Psychic): Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Benefictus
This model is equipped with: Psionic Cascade; close combat weapon.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, BENEFICTUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Blessed Visages
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25


Biophagus
(⌀25mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Chemical vials [anti-infantry 2+]
Chemical vials [anti-infantry 2+]
6"
1
3+
1
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Injector goad [anti-infantry 2+]
Injector goad [anti-infantry 2+]
Melee
1
3+
2
0
D3
ABILITIES
CORE: Deep Strike, Leader
Twisted Science: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Biological Warfare: Once per battle, when this model's unit is selected to fight, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Damage characteristics of its injector goad by 3.
WARGEAR ABILITIES
Alchemicus Familiar: Once per battle, when the bearer’s unit is selected to fight, the bearer can use its alchemicus familiar. If it does, until the end of the phase, each time a model in the bearer’s unit makes an attack that targets an INFANTRY unit, add 1 to the Wound roll.

Designer’s Note: Place an Alchemicus Familiar token next to the bearer, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Biophagus
This model is equipped with: autopistol; chemical vials; injector goad, alchemicus familiar.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, BIOPHAGUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
BIO-HORROR REVELATION
1CP
Biosanctic Broodsurge – Strategic Ploy
STIMULATED BIO-SURGE
1CP
Biosanctic Broodsurge – Battle Tactic
GENE-TWISTED MUSCLE
1CP
Biosanctic Broodsurge – Battle Tactic
HYPER-METABOLIC VIGOUR
1CP
Biosanctic Broodsurge – Battle Tactic
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Hypermorphic Fury
Integrated Tactics
Blessed Visages
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Mutagenic Regeneration
10
Alien Majesty
15
Predatory Instincts
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Miasmic Fumes


Clamavus
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
CORE: Deep Strike, Leader
Voice of New Truths: In your Command phase, one model from your army with this ability can use it. If it does, select one enemy unit within 18" of it; that enemy unit must take a Battle-shock test.
Scrambler Array: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
UNIT COMPOSITION
  • 1 Clamavus
This model is equipped with: autopistol; close combat weapon.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, CLAMAVUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Jackal Alphus
(⌀60 x 35mm)
M
12"
T
4
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Cult sniper rifle [heavy, precision]
Cult sniper rifle [heavy, precision]
36"
1
3+
5
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
ABILITIES
CORE: Leader, Scouts 9", Stealth
Priority Target: In your Shooting phase, after this model’s unit has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the end of the phase, each time a friendly GENESTEALER CULTS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1.
Master Outrider: In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Jackal Alphus
This model is equipped with: autopistol; cult sniper rifle; close combat weapon.
1 model
55
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, GREAT DEVOURER, JACKAL ALPHUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Serpentine Tactics
10
Starfall Shells
10
Assault Commando
15


Kelermorph
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Liberator autostubs [devastating wounds, pistol]
Liberator autostubs [devastating wounds, pistol]
12"
6
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
ABILITIES
CORE: Deep Strike, Lone Operative
Heroic Fusillade: Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Hypersensory Abilities: Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 12" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).
UNIT COMPOSITION
  • 1 Kelermorph
This model is equipped with: liberator autostubs; close combat weapon.
1 model
60
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, KELERMORPH
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Locus
(⌀32mm)
M
6"
T
4
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Locus blades
Locus blades
Melee
5
2+
5
-2
2
ABILITIES
CORE: Deep Strike, Fights First, Leader
Sudden Assault: While this model is leading a unit, models in that unit have the Fights First ability.
Bodyguard: While this model is leading a unit, other CHARACTER models attached to that unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Locus
This model is equipped with: Locus blades.
1 model
45
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, LOCUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Magus
(⌀32mm)
M
6"
T
3
Sv
5+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Magus stave [psychic]
Magus stave [psychic]
Melee
3
3+
5
-1
D3
ABILITIES
CORE: Deep Strike, Leader
Spiritual Leader: Once per battle, at the start of any phase, you can select one friendly GENESTEALER CULTS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Mind Control (Psychic): At the start of your opponent’s Shooting phase, one PSYKER model from your army with this ability can use it. If used, select one enemy unit within 18" of that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Psychic Familiar: Once per battle, at the start of your opponent’s Shooting phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6 ” to the range of its Mind Control ability.

Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Magus
This model is equipped with: autopistol; Magus stave.
1 model
50
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, MAGUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Incendiary Inspiration
15
Deeds That Speak to the Masses
25
Denunciator of Tyrants
25
Gene-sire’s Reliquant
5
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Nexos
(⌀40mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
CORE: Deep Strike, Leader
Battlefield Analysis: Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cult Infiltration: At the start of each player’s Command phase, if this model is on the battlefield, you can select one of your Cult Ambush markers that is on the battlefield and has not been moved this turn and move it up to 6".
UNIT COMPOSITION
  • 1 Nexos
This model is equipped with: autopistol; close combat weapon.
1 model
60
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, NEXOS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25


Patriarch
(⌀50mm)
M
8"
T
5
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Patriarch’s claws [devastating wounds, twin-linked]
Patriarch’s claws [devastating wounds, twin-linked]
Melee
5
2+
6
-2
2
ABILITIES
CORE: Deep Strike, Infiltrators, Leader
Might From Beyond: While this model is leading a unit, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Cosmic Horror (Psychic): At the start of the Fight phase, each enemy unit within 6" of this model must take a Battle-shock test.
Psychic Familiar: Once per battle, at the start of the Fight phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6" to the range of its Cosmic Horror ability.

Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Patriarch
This model is equipped with: Patriarch’s claws.
1 model
75
LEADER
This model can be attached to the following unit:
SUPREME COMMANDER
  • You cannot include more than one PATRIARCH model in your army.
  • If this model is in your army, it must be your Warlord.
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, PATRIARCH
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
HUNTING GROUNDS
1CP
Infestation Swarm – Strategic Ploy
HYPERADRENAL REFLEXES
1CP
Infestation Swarm – Battle Tactic
PERVASIVE DREAD
1CP
Infestation Swarm – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Half-Glimpsed Shadows
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Mutagenic Regeneration
10
Alien Majesty
15
Predatory Instincts
20
Biomorph Adaptation
25
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Psi-spoor Sensitivity
Stalking Menace
Psi-spoor Sensitivity
Stalking Menace


Primus
(⌀32mm)
M
6"
T
3
Sv
5+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scoped needle pistol [anti-infantry 2+, ignores cover, pistol]
Scoped needle pistol [anti-infantry 2+, ignores cover, pistol]
18"
1
2+
1
0
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult bonesword
Cult bonesword
Melee
5
2+
5
-2
1
Toxin injector claw [anti-infantry 2+, extra attacks]
Toxin injector claw [anti-infantry 2+, extra attacks]
Melee
2
2+
2
0
D3
ABILITIES
CORE: Deep Strike, Leader
Cult Demagogue: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Decoys and Misdirection: If your army includes one or more models with this ability, after both players have deployed their armies, select up to three GENESTEALER CULTS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Primus
This model is equipped with: scoped needle pistol; cult bonesword; toxin injector claw.
1 model
80
LEADER
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, PRIMUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Incendiary Inspiration
15
Deeds That Speak to the Masses
25
Denunciator of Tyrants
25
Gene-sire’s Reliquant
5
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Reductus Saboteur
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Demolition charges [assault, blast, one shot]
Demolition charges [assault, blast, one shot]
6"
D6
3+
9
-2
2
Remote explosives [blast, indirect fire]
Remote explosives [blast, indirect fire]
24"
D6+3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
ABILITIES
CORE: Deep Strike, Infiltrators, Lone Operative, Stealth
Primed and Ready: In your Shooting phase, you can select one model from your army with this ability as the target of the Grenade Stratagem for 0CP, provided that model has not already been the target of that Stratagem this phase.
Planted Explosives: Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9” of this model, this model can use its Reductus mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3+3 mortal wounds. Only one model from your army with this ability can use it in the same battle round.

Designer’s Note: Place a Reductus Mine token next to the model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Reductus Saboteur
This model is equipped with: autopistol; demolition charges; remote explosives; close combat weapon.
1 model
65
KEYWORDS: INFANTRY, CHARACTER, GRENADES, GREAT DEVOURER, REDUCTUS SABOTEUR
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25


Sanctus
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cult sniper rifle [anti-psyker 2+, heavy, precision]
Cult sniper rifle [anti-psyker 2+, heavy, precision]
36"
1
3+
7
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sanctus bio-dagger [anti-infantry 3+, precision]
Sanctus bio-dagger [anti-infantry 3+, precision]
Melee
6
2+
3
-2
2
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
WARGEAR OPTIONS
  • This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.

ABILITIES
CORE: Deep Strike, Infiltrators, Lone Operative, Stealth
Creeping Shadow: If this model is equipped with a cult sniper rifle, once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Cloaked Assassin: If this model is equipped with a Sanctus bio-dagger, enemy units cannot use the Fire Overwatch Stratagem to shoot at this model.
Psychic Spoor: At the start of the first battle round, select one enemy unit to be this model’s prey. Each time this model makes an attack that targets its prey, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Sanctus
This model is equipped with: Sanctus bio-dagger.
1 model
50
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, SANCTUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Master Saboteur
Primary Detonator


Cadian Castellan
(⌀28mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
5
3+
3
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
4
3+
4
-2
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • This model’s chainsword can be replaced with one of the following:
    • 1 boltgun
    • 1 power fist
    • 1 power weapon
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
Senior Officer: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Get Back in the Fight: While this model is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Cadian Castellan
This model is equipped with: laspistol; chainsword, close combat weapon.
1 model
45
LEADER
This model can be attached to the following units:
ORDERS
This OFFICER can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, CADIAN, CADIAN CASTELLAN
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Cadian Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
CADIAN COMMANDER(⌀28mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • 1 Cadian Veteran Guardsman’s lasgun and regimental standard can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • 1 Cadian Veteran Guardsman’s chainsword can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
    • 1 power fist
    • 1 power weapon
  • 1 Cadian Veteran Guardsman’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
Cadia Stands!: While this unit contains a CADIAN OFFICER, you can ignore any or all modifiers to the characteristics of models in this unit and to any roll or test made for models in this unit (excluding modifiers to saving throws).
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 1 Cadian Commander
  • 4 Cadian Veteran Guardsmen
The Cadian Commander is equipped with: laspistol; chainsword.

1 Cadian Veteran Guardsman is equipped with: las pistol; chainsword.

1 other Cadian Veteran Guardsman is equipped with: lasgun; master vox; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; medi-pack; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; regimental standard; close combat weapon.
5 models
65
LEADER
This model can be attached to the following unit:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, CADIAN, COMMAND SQUADCADIAN COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Platoon Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
PLATOON COMMANDER (⌀25mm)
6"
3
5+
2
7+
2
VETERAN HEAVY WEAPONS TEAM(⌀50mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
5+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • Any number of Veteran Guardsmen can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 heavy flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
    • 1 chainsword
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 master vox.**
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 medi-pack.**
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 regimental standard.**
  • The Platoon Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • The Platoon Commander can be equipped with one of the following:
    • 1 power fist
    • 1 power weapon
  • The Veteran Heavy Weapons Team’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

* Excluding the chainsword, you cannot select the same weapon from this list more than once per unit.
** A model can only take one of these options, and if it does so its lasgun cannot be replaced.
ABILITIES
CORE: Leader
Command Structure (Aura): While a friendly PLATOON unit is within 6" of this unit’s Platoon Commander, you can target that unit with Stratagems even while it is Battle-shocked.
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
One of the following:
  • 1 Platoon Commander and 4 Veteran Guardsmen
OR
  • 1 Platoon Commander, 2 Veteran Guardsmen and 1 Veteran Heavy Weapons Team
The Platoon Commander is equipped with: laspistol; close combat weapon.

Every Veteran Guardsman is equipped with: lasgun; laspistol; close combat weapon.

The Veteran Heavy Weapons Team is equipped with: heavy bolter; laspistol; close combat weapon.
4-5 models
60
LEADER
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, PLATOON, COMMAND SQUADPLATOON COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Primaris Psyker
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
18"
D6
3+
6
-2
1
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
18"
D6+3
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
3
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Malign Wardings(Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Primaris Psyker
This model is equipped with: laspistol; Psychic Maelstrom; force weapon.
1 model
60
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, PRIMARIS PSYKER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Tank Commander
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher battle cannon [blast]
Demolisher battle cannon [blast]
24"
D6+3
4+
14
-3
D6
Eradicator nova cannon [blast, ignores cover]
Eradicator nova cannon [blast, ignores cover]
36"
D3+6
4+
7
-1
2
Executioner plasma cannon – standard [blast]
Executioner plasma cannon – standard [blast]
36"
D6+3
4+
7
-2
2
Executioner plasma cannon – supercharge [blast, hazardous]
Executioner plasma cannon – supercharge [blast, hazardous]
36"
D6+3
4+
8
-3
3
Exterminator autocannon [rapid fire 4, twin-linked]
Exterminator autocannon [rapid fire 4, twin-linked]
48"
4
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Leman Russ battle cannon [blast]
Leman Russ battle cannon [blast]
48"
D6+3
4+
10
-1
3
Militarum plasma cannon – standard [blast]
Militarum plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Militarum plasma cannon – supercharge [blast, hazardous]
Militarum plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Punisher gatling cannon
Punisher gatling cannon
24"
20
4+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Vanquisher battle cannon [heavy]
Vanquisher battle cannon [heavy]
72"
1
4+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Leman Russ battle cannon can be replaced with one of the following:
    • 1 demolisher battle cannon
    • 1 eradicator nova cannon
    • 1 executioner plasma cannon
    • 1 exterminator autocannon
    • 1 punisher gatling cannon
    • 1 vanquisher battle cannon
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 Militarum plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Vox-net: Each time this model issues an Order, it can issue it to an eligible unit up to 12" away.
Death Befitting An Officer: When this model is destroyed , roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
UNIT COMPOSITION
  • 1 Tank Commander
This model is equipped with: lascannon; Leman Russ battle cannon; armoured tracks.
1 model
225
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
ORDERS
This Officer can issue 1 Order to SQUADRON units.
KEYWORDS: VEHICLE, CHARACTER, IMPERIUM, SMOKE, SQUADRON, OFFICER, TANK COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Death Korps Marshal
(⌀25mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Feel No Pain 5+, Leader
Martial Dedication: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Cult of Sacrifice: Once per battle, you can target this model’s unit with the Insane Bravery Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. This cannot allow you to use the Insane Bravery Stratagem more than twice per phase.
UNIT COMPOSITION
  • 1 Death Korps Marshal
This model is equipped with: laspistol; power sword.
1 model
60
LEADER
This model can be attached to the following units:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH KORPS MARSHAL
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Death Rider Squadron Commander
(⌀40mm)
M
12"
T
4
Sv
4+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Death Rider hunting lance [lance]
Death Rider hunting lance [lance]
Melee
5
3+
4
-1
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
Rapid Reconnaissance: While this model is leading a unit, models in that unit have the Infiltrators ability.
Glorious Charge: Each time this model makes a Charge move, until the end of the turn, its Death Rider hunting lance has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Death Rider Squadron Commander
This model is equipped with: laspistol; Death Rider hunting lance; savage claws.
1 model
60
LEADER
This model can be attached to the following unit:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER SQUADRON COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics
ENHANCEMENTS
Serpentine Tactics
10
Starfall Shells
10


Death Rider Commissar
(⌀40mm)
M
12"
T
4
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Commissar’s pistol [pistol]
Commissar’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Commissar’s close combat weapon
Commissar’s close combat weapon
Melee
3
3+
4
-2
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.
Political Overwatch: While another OFFICER model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
UNIT COMPOSITION
  • 1 Death Rider Commissar
This model is equipped with: Commissar's pistol; Commissar's close combat weapon; savage claws.
1 model
35
LEADER
This model can be attached to the following unit: You can attach this model to the above unit even if one DEATH RIDER SQUADRON COMMANDER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
ORDERS
This Officer can issue 1 Order to a REGIMENT unit. This OFFICER can only issue the Duty and Honour! and Fix Bayonets! Orders.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER COMMISSAR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics
ENHANCEMENTS
Serpentine Tactics
10
Starfall Shells
10


Quartermaster Cadre Squad
M
6"
T
3
Sv
4+
W
3
Ld
7+
OC
1
QUARTERMASTER REVENANT(⌀25mm)
6"
3
4+
1
8+
-
MEDICAE SERVITOR(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quartermaster’s pistol [pistol]
Quartermaster’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Medical scalpels
Medical scalpels
Melee
1
5+
3
0
1
Quartermaster’s close combat weapon
Quartermaster’s close combat weapon
Melee
2
3+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Medicae Medi-packs: Whilst this unit contains one or more Medicae Servitors, models in this unit have the Feel No Pain 5+ ability.
Mindlock: While this unit contains a Quartermaster Revenant model, improve the Weapon Skill characteristic of this unit’s Medical scalpels by 1.
UNIT COMPOSITION
  • 1 Quartermaster Revenant
  • 4 Medicae Servitors
The Quartermaster Revenant is equipped with: Quartermaster’s pistol; Quartermaster’s close combat weapon.

Every Medicae Servitor is equipped with: medical scalpels
5 models
45
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, QUARTERMASTER CADRE SQUADQUARTERMASTER REVENANT: CHARACTER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics

Battleline


Acolyte Hybrids With Autopistols
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws and knife
Cult claws and knife
Melee
3
3+
4
-1
1
Heavy mining tool [anti-vehicle 4+]
Heavy mining tool [anti-vehicle 4+]
Melee
2
3+
5
-2
3
Leader’s bio-weapons
Leader’s bio-weapons
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • One Acolyte Hybrid’s autopistol can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 3 Acolyte Hybrids can each have their autopistol and cult claws and knife replaced with 1 heavy mining tool.
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader's bio-weapons.

ABILITIES
CORE: Deep Strike
FACTION: Cult Ambush
Claimed for the Cult: At the start of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Acolyte Leader
  • 4-9 Acolyte Hybrids
Every model is equipped with: autopistol; cult claws and knife.
5 models
65
10 models
130
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, GREAT DEVOURER, ACOLYTE HYBRIDS, ACOLYTE HYBRIDS WITH AUTOPISTOLS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Harassing Fire


Acolyte Hybrids With Hand Flamers
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolition charges [assault, blast, hazardous, one shot]
Demolition charges [assault, blast, hazardous, one shot]
6"
D6
5+
9
-2
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws and knife
Cult claws and knife
Melee
3
3+
4
-1
1
Leader’s bio-weapons
Leader’s bio-weapons
Melee
5
3+
5
-2
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • One Acolyte Hybrid’s hand flamer can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their hand flamer replaced with 1 demolition charges
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.

ABILITIES
CORE: Deep Strike
FACTION: Cult Ambush
Industrialised Destruction: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Acolyte Leader
  • 4-9 Acolyte Hybrids
Every model is equipped with: hand flamer; cult claws and knife.
5 models
70
10 models
140
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, GREAT DEVOURER, ACOLYTE HYBRIDS, ACOLYTE HYBRIDS WITH HAND FLAMERS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Harassing Fire


Neophyte Hybrids
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Anointed pistol [pistol]
Anointed pistol [pistol]
12"
1
4+
4
0
1
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Hybrid firearm [rapid fire 1]
Hybrid firearm [rapid fire 1]
24"
1
4+
3
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Mining laser [heavy]
Mining laser [heavy]
24"
1
5+
10
-3
D6+1
Seismic cannon [heavy, rapid fire 2]
Seismic cannon [heavy, rapid fire 2]
24"
2
5+
6
-1
D3
Webber [devastating wounds, torrent]
Webber [devastating wounds, torrent]
12"
D6
N/A
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
2
4+
3
0
1
Power weapon
Power weapon
Melee
1
4+
4
-2
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • One Neophyte Hybrid equipped with a Hybrid firearm can be equipped with 1 cult icon.
  • For every 10 models in this unit, up to 2 Neophyte Hybrids can each have their Hybrid firearm replaced with one of the following:
    • Heavy stubber*
    • Mining laser*
    • Seismic cannon*
  • For every 10 models in this unit, up to 2 Neophyte Hybrids can each have their Hybrid firearm replaced with one of the following:
    • Flamer*
    • Grenade launcher*
    • Webber*
  • The Neophyte Leader’s Hybrid firearm and close combat weapon can be replaced with 1 of the following:
    • 1 anointed pistol and 1 chainsword
    • 1 anointed pistol and 1 power weapon

To a maximum of 1 per 10 models in this unit.
ABILITIES
CORE: Deep Strike
FACTION: Cult Ambush
A Plan Generations in the Making: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to 3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to D3+3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Neophyte Leader
  • 9-19 Neophyte Hybrids
Every model is equipped with: autopistol; Hybrid firearm; close combat weapon.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, GREAT DEVOURER, NEOPHYTE HYBRIDS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
OUT OF HIDING
1CP
Cult Unveiled – Strategic Ploy
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Harassing Fire


Cadian Shock Troops
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Drum-fed autogun
Drum-fed autogun
24"
2
4+
3
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Shock Troopers can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • For every 10 models in this unit, 1 Shock Trooper equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Any number of Shock Trooper Sergeants can each have their laspistol replaced with 1 bolt pistol.
  • Any number of Shock Trooper Sergeants can each have their laspistol and chainsword replaced with 1 drum-fed autogun and 1 close combat weapon.

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Shock Troops: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Shock Trooper Sergeant and 9 Shock Troopers
OR
  • 2 Shock Trooper Sergeants and 18 Shock Troopers
Every Shock Trooper Sergeant is equipped with: laspistol; chainsword.

Every Shock Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed,the Leader units attached to it become separate units, withtheir original Starting Strengths.
10 models
60
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, CADIAN, CADIAN SHOCK TROOPS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Catachan Jungle Fighters
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Jungle Fighter’s lasgun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Jungle Fighter equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).

ABILITIES
CORE: Scouts 6"
Jungle Fighters: Each time a model in this unit makes a melee attack, if this unit made a Charge move or was charged this turn, improve the Strength and Armour Penetration characteristics of that attack by 1.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Jungle Fighter Sergeant and 9 Jungle Fighters
OR
  • 2 Jungle Fighter Sergeants and 18 Jungle Fighters
Every Jungle Fighter Sergeant is equipped with: laspistol; close combat weapon.

Every Jungle Fighter is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
55
20 models
110
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, REGIMENT, GRENADES, PLATOON, CATACHAN JUNGLE FIGHTERS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Death Korps Of Krieg
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 sniper rifle
  • For every 10 models in this unit, 1 Death Korps Trooper’s lasgun can be replaced with one of the following:
    • 1 lasgun and 1 vox-caster (that model’s lasgun cannot be replaced)
    • 1 plasma gun
  • Any number of Death Korps Watchmasters can replace their chainsword with 1 power weapon.
  • Any number of Death Korps Watchmasters can each have their laspistol replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 Death Korps medi-pack (that model’s lasgun cannot be replaced).

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Grim Demeanour: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
Death Korps Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit.
UNIT COMPOSITION
  • 1 Death Korps Watchmaster and 9 Death Korps Troopers
OR
  • 2 Death Korps Watchmasters and 18 Death Korps Troopers
Every Death Korps Watchmaster is equipped with: laspistol; chainsword.

Every Death Korps Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, DEATH KORPS OF KRIEG
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Infantry Squad
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
GUARDSMAN(⌀25mm)
6"
3
5+
2
7+
4
HEAVY WEAPONS TEAM(⌀50mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
5+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, 1 Guardsman’s lasgun can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
  • For every 10 models in this unit, 1 Guardsman equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Each Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • Each Sergeant’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • Each Heavy Weapons Team’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
Defenders of Humanity: Each time a ranged attack targets this unit, if this unit is within range of an objective marker you control, models in this unit have the Benefit of Cover against that attack.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
One of the following:
  • 1 Sergeant and 9 Guardsmen
  • 1 Sergeant, 7 Guardsmen and 1 Heavy Weapons Team
  • 2 Sergeants and 18 Guardsmen
  • 2 Sergeants, 16 Guardsmen and 1 Heavy Weapons Team
  • 2 Sergeants, 14 Guardsmen and 2 Heavy Weapons Teams
Every Sergeant is equipped with: laspistol; close combat weapon.

Every Guardsman is equipped with: lasgun; close combat weapon.

Every Heavy Weapons Team is equipped with: heavy bolter; laspistol; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Designer’s Note: Each Heavy Weapons Team model in this unit counts as 2 models for the purposes of wargear options.
9-10 models
60
18-20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, INFANTRY SQUAD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C

Dedicated Transports


Goliath Truck
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolition charge cache [assault, blast, hazardous]
Demolition charge cache [assault, blast, hazardous]
6"
D6
5+
9
-2
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
4+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3, Firing Deck 6
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Goliath Truck
This model is equipped with: heavy stubber; twin autocannon; demolition charge cache; armoured hull.
1 model
85
TRANSPORT
This model has a transport capacity of 12 GENESTEALER CULTS INFANTRY models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, GREAT DEVOURER, GOLIATH TRUCK
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
DEVOTED CREW
1CP
Outlander Claw – Battle Tactic
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics