Genestealer Cults – Datasheets
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Contents

Characters


Abominant
(⌀40mm)
M
6"
T
6
Sv
5+
W
5
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power sledgehammer
Power sledgehammer
Melee
4
3+
12
-2
D6+1
ABILITIES
CORE: Deep Strike, Feel No Pain 5+, Leader
The Chosen One: While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Regenerating Gene-mass: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Abominant
This model is equipped with: power sledgehammer.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, ABOMINANT
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
UNSTOPPABLE BRUTES
1CP
Genespawn Onslaught – Strategic Ploy
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Blessed Visages
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Mutagenic Regeneration
10
Alien Majesty
15
Predatory Instincts
20
Biomorph Adaptation
25
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Spiteful Imp


Acolyte Iconward
(⌀32mm)
M
6"
T
4
Sv
5+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws
Cult claws
Melee
4
3+
4
-1
1
ABILITIES
CORE: Deep Strike, Leader, Scouts 6"
Nexus of Devotion: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the HYBRID METAMORPHS keyword, models in that unit have the Feel No Pain 4+ ability instead.
Summon the Cult: Once per battle, when you have to remove a Cult Ambush marker because your opponent has moved too close to it, if one or more models from your army with this ability are on the battlefield, you can use this ability. If you do, instead of removing that marker, you can place it anywhere on the battlefield that is within 12" of a model from your army with this ability and more than 9" horizontally away from all enemy units (if this is not possible, this ability is not considered to have been used and that marker is removed as normal).
UNIT COMPOSITION
  • 1 Acolyte Iconward
This model is equipped with: autopistol; cult claws.
1 model
50
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, GREAT DEVOURER, ACOLYTE ICONWARD
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Incendiary Inspiration
15
Deeds That Speak to the Masses
25
Denunciator of Tyrants
25
Gene-sire’s Reliquant
5
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Benefictus
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Psionic Cascade - witchfire [ignores cover,psychic]
Psionic Cascade - witchfire [ignores cover,psychic]
18"
1
3+
12
-3
D6+1
Psionic Cascade - focused witchfire [HAZARDOUS. IGNORES COVER. PSYCHIC]
Psionic Cascade - focused witchfire [HAZARDOUS. IGNORES COVER. PSYCHIC]
18"
2
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
CORE: Deep Strike, Leader
Bio-horror Disruption (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.
Psionic Shield (Psychic): Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Benefictus
This model is equipped with: Psionic Cascade; close combat weapon.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, BENEFICTUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Blessed Visages
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20


Biophagus
(⌀25mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Chemical vials [anti-infantry 2+]
Chemical vials [anti-infantry 2+]
6"
1
3+
1
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Injector goad [anti-infantry 2+]
Injector goad [anti-infantry 2+]
Melee
1
3+
2
0
D3
ABILITIES
CORE: Deep Strike, Leader
Twisted Science: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Biological Warfare: Once per battle, when this model's unit is selected to fight, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Damage characteristics of its injector goad by 3.
WARGEAR ABILITIES
Alchemicus Familiar: Once per battle, when the bearer’s unit is selected to fight, the bearer can use its alchemicus familiar. If it does, until the end of the phase, each time a model in the bearer’s unit makes an attack that targets an INFANTRY unit, add 1 to the Wound roll.

Designer’s Note: Place an Alchemicus Familiar token next to the bearer, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Biophagus
This model is equipped with: autopistol; chemical vials; injector goad, alchemicus familiar.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, BIOPHAGUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
BIO-HORROR REVELATION
1CP
Biosanctic Broodsurge – Strategic Ploy
STIMULATED BIO-SURGE
1CP
Biosanctic Broodsurge – Battle Tactic
GENE-TWISTED MUSCLE
1CP
Biosanctic Broodsurge – Battle Tactic
HYPER-METABOLIC VIGOUR
1CP
Biosanctic Broodsurge – Battle Tactic
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Hypermorphic Fury
Integrated Tactics
Psionic Parasitism
Blessed Visages
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Mutagenic Regeneration
10
Alien Majesty
15
Predatory Instincts
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Miasmic Fumes


Clamavus
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
CORE: Deep Strike, Leader
Voice of New Truths: In your Command phase, one model from your army with this ability can use it. If it does, select one enemy unit within 18" of it; that enemy unit must take a Battle-shock test.
Scrambler Array: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
UNIT COMPOSITION
  • 1 Clamavus
This model is equipped with: autopistol; close combat weapon.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, CLAMAVUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Jackal Alphus
(⌀60 x 35mm)
M
12"
T
4
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Cult sniper rifle [heavy, precision]
Cult sniper rifle [heavy, precision]
36"
1
3+
5
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
ABILITIES
CORE: Leader, Scouts 9", Stealth
Priority Target: In your Shooting phase, after this model’s unit has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the end of the phase, each time a friendly GENESTEALER CULTS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1.
Master Outrider: In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Jackal Alphus
This model is equipped with: autopistol; cult sniper rifle; close combat weapon.
1 model
55
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, GREAT DEVOURER, JACKAL ALPHUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
Psionic Parasitism
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Serpentine Tactics
10
Starfall Shells
10
Assault Commando
15
Enraptured Damnation
10
Inhuman Integration
20


Kelermorph
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Liberator autostubs [devastating wounds, pistol]
Liberator autostubs [devastating wounds, pistol]
12"
6
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
ABILITIES
CORE: Deep Strike, Lone Operative
Heroic Fusillade: Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Hypersensory Abilities: Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).
UNIT COMPOSITION
  • 1 Kelermorph
This model is equipped with: liberator autostubs; close combat weapon.
1 model
60
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, KELERMORPH
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Locus
(⌀32mm)
M
6"
T
4
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Locus blades
Locus blades
Melee
5
2+
5
-2
2
ABILITIES
CORE: Deep Strike, Fights First, Leader
Sudden Assault: While this model is leading a unit, models in that unit have the Fights First ability.
Bodyguard: While this model is leading a unit, other CHARACTER models attached to that unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Locus
This model is equipped with: Locus blades.
1 model
45
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, LOCUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Magus
(⌀32mm)
M
6"
T
3
Sv
5+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Magus stave [psychic]
Magus stave [psychic]
Melee
3
3+
5
-1
D3
ABILITIES
CORE: Deep Strike, Leader
Spiritual Leader: Once per battle, at the start of any phase, you can select one friendly GENESTEALER CULTS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Mind Control (Psychic): At the start of your opponent’s Shooting phase, one PSYKER model from your army with this ability can use it. If used, select one enemy unit within 18" of that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Psychic Familiar: Once per battle, at the start of your opponent’s Shooting phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6 ” to the range of its Mind Control ability.

Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Magus
This model is equipped with: autopistol; Magus stave.
1 model
50
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, MAGUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Incendiary Inspiration
15
Deeds That Speak to the Masses
25
Denunciator of Tyrants
25
Gene-sire’s Reliquant
5
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Nexos
(⌀40mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
CORE: Deep Strike, Leader
Battlefield Analysis: Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cult Infiltration: At the start of each player’s Command phase, if this model is on the battlefield, you can select one of your Cult Ambush markers that is on the battlefield and has not been moved this turn and move it up to 6".
UNIT COMPOSITION
  • 1 Nexos
This model is equipped with: autopistol; close combat weapon.
1 model
60
LEADER
This model can be attached to the following units: You can attach this model to a ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit, even if a PRIMUS, MAGUS or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, NEXOS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20


Patriarch
(⌀50mm)
M
8"
T
5
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Patriarch’s claws [devastating wounds, twin-linked]
Patriarch’s claws [devastating wounds, twin-linked]
Melee
5
2+
6
-2
2
ABILITIES
CORE: Deep Strike, Infiltrators, Leader
Might From Beyond: While this model is leading a unit, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Cosmic Horror (Psychic): At the start of the Fight phase, each enemy unit within 6" of this model must take a Battle-shock test.
Psychic Familiar: Once per battle, at the start of the Fight phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6" to the range of its Cosmic Horror ability.

Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Patriarch
This model is equipped with: Patriarch’s claws.
1 model
75
LEADER
This model can be attached to the following unit:
SUPREME COMMANDER
  • You cannot include more than one PATRIARCH model in your army.
  • If this model is in your army, it must be your Warlord.
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, PATRIARCH
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
HUNTING GROUNDS
1CP
Infestation Swarm – Strategic Ploy
HYPERADRENAL REFLEXES
1CP
Infestation Swarm – Battle Tactic
PERVASIVE DREAD
1CP
Infestation Swarm – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Half-Glimpsed Shadows
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Mutagenic Regeneration
10
Alien Majesty
15
Predatory Instincts
20
Biomorph Adaptation
25
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Psi-spoor Sensitivity
Stalking Menace
Enraptured Damnation
10
Inhuman Integration
20
Psi-spoor Sensitivity
Stalking Menace


Primus
(⌀32mm)
M
6"
T
3
Sv
5+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scoped needle pistol [anti-infantry 2+, ignores cover, pistol]
Scoped needle pistol [anti-infantry 2+, ignores cover, pistol]
18"
1
2+
1
0
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult bonesword
Cult bonesword
Melee
5
2+
5
-2
1
Toxin injector claw [anti-infantry 2+, extra attacks]
Toxin injector claw [anti-infantry 2+, extra attacks]
Melee
2
2+
2
0
D3
ABILITIES
CORE: Deep Strike, Leader
Cult Demagogue: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Decoys and Misdirection: If your army includes one or more models with this ability, after both players have deployed their armies, select up to three GENESTEALER CULTS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Primus
This model is equipped with: scoped needle pistol; cult bonesword; toxin injector claw.
1 model
80
LEADER
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, PRIMUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Incendiary Inspiration
15
Deeds That Speak to the Masses
25
Denunciator of Tyrants
25
Gene-sire’s Reliquant
5
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Reductus Saboteur
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Demolition charges [assault, blast, one shot]
Demolition charges [assault, blast, one shot]
8"
D6
3+
9
-2
2
Remote explosives [blast, indirect fire]
Remote explosives [blast, indirect fire]
24"
D6+3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
ABILITIES
CORE: Deep Strike, Infiltrators, Lone Operative, Stealth
Primed and Ready: In your Shooting phase, you can select one model from your army with this ability as the target of the Grenade Stratagem for 0CP, provided that model has not already been the target of that Stratagem this phase.
Planted Explosives: Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9” of this model, this model can use its Reductus mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3+3 mortal wounds. Only one model from your army with this ability can use it in the same battle round.

Designer’s Note: Place a Reductus Mine token next to the model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Reductus Saboteur
This model is equipped with: autopistol; demolition charges; remote explosives; close combat weapon.
1 model
65
KEYWORDS: INFANTRY, CHARACTER, GRENADES, GREAT DEVOURER, REDUCTUS SABOTEUR
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20


Sanctus
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cult sniper rifle [anti-psyker 2+, heavy, precision]
Cult sniper rifle [anti-psyker 2+, heavy, precision]
36"
1
3+
7
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sanctus bio-dagger [anti-infantry 3+, precision]
Sanctus bio-dagger [anti-infantry 3+, precision]
Melee
6
2+
3
-2
2
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
WARGEAR OPTIONS
  • This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.

ABILITIES
CORE: Deep Strike, Infiltrators, Lone Operative, Stealth
Creeping Shadow: If this model is equipped with a cult sniper rifle, once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Cloaked Assassin: If this model is equipped with a Sanctus bio-dagger, enemy units cannot use the Fire Overwatch Stratagem to shoot at this model.
Psychic Spoor: At the start of the first battle round, select one enemy unit to be this model’s prey. Each time this model makes an attack that targets its prey, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Sanctus
This model is equipped with: Sanctus bio-dagger.
1 model
50
KEYWORDS: INFANTRY, CHARACTER, GREAT DEVOURER, SANCTUS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed
DETACHMENT ABILITY
A Perfect Ambush
Integrated Tactics
Psionic Parasitism
Harassing Fire
ENHANCEMENTS
Assassination Edict
15
Prowling Agitant
15
A Chink in Their Armour
20
Our Time Is Nigh
20
Cartographic Data-leech
10
Assault Commando
15
Firepoint Commander
10
Adaptive Reprisal
15
The Hero Returned
20
Martial Espionage
25
Enraptured Damnation
10
Inhuman Integration
20
Master Saboteur
Primary Detonator


Cadian Castellan
(⌀28mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
5
3+
3
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
4
3+
4
-2
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • This model’s chainsword can be replaced with one of the following:
    • 1 boltgun
    • 1 power fist
    • 1 power weapon
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
Senior Officer: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Get Back in the Fight: While this model is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Cadian Castellan
This model is equipped with: laspistol; chainsword, close combat weapon.
1 model
45
LEADER
This model can be attached to the following units:
ORDERS
This OFFICER can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, CADIAN, CADIAN CASTELLAN
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Cadian Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
CADIAN COMMANDER(⌀28mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • 1 Cadian Veteran Guardsman’s lasgun and regimental standard can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • 1 Cadian Veteran Guardsman’s chainsword can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
    • 1 power fist
    • 1 power weapon
  • 1 Cadian Veteran Guardsman’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
Cadia Stands!: While this unit contains a CADIAN OFFICER, you can ignore any or all modifiers to the characteristics of models in this unit and to any roll or test made for models in this unit (excluding modifiers to saving throws).
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 1 Cadian Commander
  • 4 Cadian Veteran Guardsmen
The Cadian Commander is equipped with: laspistol; chainsword.

1 Cadian Veteran Guardsman is equipped with: las pistol; chainsword.

1 other Cadian Veteran Guardsman is equipped with: lasgun; master vox; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; medi-pack; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; regimental standard; close combat weapon.
5 models
65
LEADER
This model can be attached to the following unit:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, CADIAN, COMMAND SQUADCADIAN COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Deathleaper
(⌀60mm)
M
8"
T
6
Sv
3+
W
7
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lictor claws and talons [precision]
Lictor claws and talons [precision]
Melee
6
2+
7
-2
2
ABILITIES
CORE: Fights First, Infiltrators, Lone Operative, Stealth
FACTION: Synapse
Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Fear of the Unseen (Aura): While an enemy unit is within 6" of this model, worsen the Leadership characteristic of models in that unit by 1. In addition, in the Battle-shock step of your opponent’s Command phase, if such an enemy unit is below its Starting Strength, it must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Deathleaper – EPIC HERO
This model is equipped with: Lictor claws and talons.
1 model
80
HUNTER ORGANISM
This model cannot be your WARLORD.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GREAT DEVOURER, VANGUARD INVADER, DEATHLEAPER
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PSI SURGE
1CP
Final Day – Strategic Ploy
AVENGE THE STAR CHILDREN
1CP
Final Day – Battle Tactic
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Parasite Of Mortrex
(⌀40mm)
M
12"
T
5
Sv
4+
W
5
Ld
8+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Barbed ovipositor [anti-infantry 3+, extra attacks]
Barbed ovipositor [anti-infantry 3+, extra attacks]
Melee
1
2+
3
-2
3
Clawed limbs
Clawed limbs
Melee
6
2+
5
-1
1
ABILITIES
CORE: Deep Strike, Lone Operative, Stealth
FACTION: Synapse
Parasitic Infection: Each time an INFANTRY model is destroyed by an attack made with this model’s barbed ovipositor, after this model has finished making its attacks, you can add one new Ripper Swarms unit to your army consisting of D3 models and set it up within 3" of this model. If you do, that RIPPER SWARMS unit can be set up within Engagement Range of the destroyed model’s unit (but not within Engagement Range of any other enemy units).
It Itches!: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Parasite of Mortrex
This model is equipped with: barbed ovipositor; clawed limbs.
1 model
80
KEYWORDS: INFANTRY, CHARACTER, FLY, SYNAPSE, GREAT DEVOURER, VANGUARD INVADER, PARASITE OF MORTREX
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PSI SURGE
1CP
Final Day – Strategic Ploy
AVENGE THE STAR CHILDREN
1CP
Final Day – Battle Tactic
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
ENHANCEMENTS
Synaptic Auger
15


Platoon Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
PLATOON COMMANDER (⌀25mm)
6"
3
5+
2
7+
2
VETERAN HEAVY WEAPONS TEAM(⌀50mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
5+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • Any number of Veteran Guardsmen can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 heavy flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
    • 1 chainsword
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 master vox.**
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 medi-pack.**
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 regimental standard.**
  • The Platoon Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • The Platoon Commander can be equipped with one of the following:
    • 1 power fist
    • 1 power weapon
  • The Veteran Heavy Weapons Team’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

* Excluding the chainsword, you cannot select the same weapon from this list more than once per unit.
** A model can only take one of these options, and if it does so its lasgun cannot be replaced.
ABILITIES
CORE: Leader
Command Structure (Aura): While a friendly PLATOON unit is within 6" of this unit’s Platoon Commander, you can target that unit with Stratagems even while it is Battle-shocked.
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
One of the following:
  • 1 Platoon Commander and 4 Veteran Guardsmen
OR
  • 1 Platoon Commander, 2 Veteran Guardsmen and 1 Veteran Heavy Weapons Team
The Platoon Commander is equipped with: laspistol; close combat weapon.

Every Veteran Guardsman is equipped with: lasgun; laspistol; close combat weapon.

The Veteran Heavy Weapons Team is equipped with: heavy bolter; laspistol; close combat weapon.
4-5 models
60
LEADER
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, PLATOON, COMMAND SQUADPLATOON COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Primaris Psyker
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
18"
D6
3+
6
-2
1
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
18"
D6+3
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
3
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Malign Wardings(Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Primaris Psyker
This model is equipped with: laspistol; Psychic Maelstrom; force weapon.
1 model
60
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, PRIMARIS PSYKER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Tank Commander
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher battle cannon [blast]
Demolisher battle cannon [blast]
24"
D6+3
4+
14
-3
D6
Eradicator nova cannon [blast, ignores cover]
Eradicator nova cannon [blast, ignores cover]
36"
D3+6
4+
7
-1
2
Executioner plasma cannon – standard [blast]
Executioner plasma cannon – standard [blast]
36"
D6+3
4+
7
-2
2
Executioner plasma cannon – supercharge [blast, hazardous]
Executioner plasma cannon – supercharge [blast, hazardous]
36"
D6+3
4+
8
-3
3
Exterminator autocannon [rapid fire 4, twin-linked]
Exterminator autocannon [rapid fire 4, twin-linked]
48"
4
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Leman Russ battle cannon [blast]
Leman Russ battle cannon [blast]
48"
D6+3
4+
10
-1
3
Militarum plasma cannon – standard [blast]
Militarum plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Militarum plasma cannon – supercharge [blast, hazardous]
Militarum plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Punisher gatling cannon
Punisher gatling cannon
24"
20
4+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Vanquisher battle cannon [heavy]
Vanquisher battle cannon [heavy]
72"
1
4+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Leman Russ battle cannon can be replaced with one of the following:
    • 1 demolisher battle cannon
    • 1 eradicator nova cannon
    • 1 executioner plasma cannon
    • 1 exterminator autocannon
    • 1 punisher gatling cannon
    • 1 vanquisher battle cannon
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 Militarum plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Vox-net: Each time this model issues an Order, it can issue it to an eligible unit up to 12" away.
Death Befitting An Officer: When this model is destroyed , roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
UNIT COMPOSITION
  • 1 Tank Commander
This model is equipped with: lascannon; Leman Russ battle cannon; armoured tracks.
1 model
225
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
ORDERS
This Officer can issue 1 Order to SQUADRON units.
KEYWORDS: VEHICLE, CHARACTER, IMPERIUM, SMOKE, SQUADRON, OFFICER, TANK COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Winged Hive Tyrant
(⌀60mm)
M
12"
T
9
Sv
2+
W
10
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy venom cannon [blast]
Heavy venom cannon [blast]
36"
D3
2+
9
-2
3
Stranglethorn cannon [blast]
Stranglethorn cannon [blast]
36"
D6+1
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Monstrous bonesword and lash whip [twin-linked]
Monstrous bonesword and lash whip [twin-linked]
Melee
6
2+
9
-2
3
Monstrous scything talons [extra attacks]
Monstrous scything talons [extra attacks]
Melee
4
2+
7
-2
2
Tyrant talons
Tyrant talons
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • This model’s monstrous bonesword and lash whip can be replaced with one of the following:
    • 1 heavy venom cannon
    • 1 stranglethorn cannon
    • 1 monstrous scything talons

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Shadow in the Warp, Synapse
Will of the Hive Mind: Once per turn, one friendly TYRANIDS unit within 12" of one or more models with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Paroxysm (Psychic): At the start of the Fight phase, you can select one enemy unit within 12" of and visible to this model and roll one D6: on a 1, this PSYKER suffers D3 mortal wounds; on a 2+, until the end of the phase, subtract 1 from the Attacks characteristic of weapons equipped by models in that unit.
UNIT COMPOSITION
  • 1 Winged Hive Tyrant
This model is equipped with: monstrous bonesword and lash whip; Tyrant talons.
1 model
200
KEYWORDS: MONSTER, CHARACTER, PSYKER, FLY, GREAT DEVOURER, SYNAPSE, VANGUARD INVADER, HIVE TYRANT, WINGED HIVE TYRANT
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PSI SURGE
1CP
Final Day – Strategic Ploy
AVENGE THE STAR CHILDREN
1CP
Final Day – Battle Tactic
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
ENHANCEMENTS
Synaptic Auger
15
Vanguard Tyrant
25


Winged Tyranid Prime
(⌀50mm)
M
12"
T
5
Sv
4+
W
6
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Prime talons
Prime talons
Melee
6
2+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Shadow in the Warp, Synapse
Alpha Warrior: While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Death Blow: If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 1 Winged Tyranid Prime
This model is equipped with: Prime talons.
1 model
65
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, FLY, GREAT DEVOURER, SYNAPSE, VANGUARD INVADER, WINGED TYRANID PRIME
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PSI SURGE
1CP
Final Day – Strategic Ploy
AVENGE THE STAR CHILDREN
1CP
Final Day – Battle Tactic
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
ENHANCEMENTS
Synaptic Auger
15


Death Korps Marshal
(⌀25mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Feel No Pain 5+, Leader
Martial Dedication: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Cult of Sacrifice: Once per battle, you can target this model’s unit with the Insane Bravery Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. This cannot allow you to use the Insane Bravery Stratagem more than twice per phase.
UNIT COMPOSITION
  • 1 Death Korps Marshal
This model is equipped with: laspistol; power sword.
1 model
60
LEADER
This model can be attached to the following units:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH KORPS MARSHAL
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics


Death Rider Squadron Commander
(⌀40mm)
M
12"
T
4
Sv
4+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Death Rider hunting lance [lance]
Death Rider hunting lance [lance]
Melee
5
3+
4
-1
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
Rapid Reconnaissance: While this model is leading a unit, models in that unit have the Infiltrators ability.
Glorious Charge: Each time this model makes a Charge move, until the end of the turn, its Death Rider hunting lance has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Death Rider Squadron Commander
This model is equipped with: laspistol; Death Rider hunting lance; savage claws.
1 model
60
LEADER
This model can be attached to the following unit:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER SQUADRON COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics
ENHANCEMENTS
Serpentine Tactics
10
Starfall Shells
10


Death Rider Commissar
(⌀40mm)
M
12"
T
4
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Commissar’s pistol [pistol]
Commissar’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Commissar’s close combat weapon
Commissar’s close combat weapon
Melee
3
3+
4
-2
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.
Political Overwatch: While another OFFICER model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
UNIT COMPOSITION
  • 1 Death Rider Commissar
This model is equipped with: Commissar's pistol; Commissar's close combat weapon; savage claws.
1 model
35
LEADER
This model can be attached to the following unit: You can attach this model to the above unit even if one DEATH RIDER SQUADRON COMMANDER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
ORDERS
This Officer can issue 1 Order to a REGIMENT unit. This OFFICER can only issue the Duty and Honour! and Fix Bayonets! Orders.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER COMMISSAR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics
ENHANCEMENTS
Serpentine Tactics
10
Starfall Shells
10


Quartermaster Cadre Squad
M
6"
T
3
Sv
4+
W
3
Ld
7+
OC
1
QUARTERMASTER REVENANT(⌀25mm)
6"
3
4+
1
8+
-
MEDICAE SERVITOR(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quartermaster’s pistol [pistol]
Quartermaster’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Medical scalpels
Medical scalpels
Melee
1
5+
3
0
1
Quartermaster’s close combat weapon
Quartermaster’s close combat weapon
Melee
2
3+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Medicae Medi-packs: Whilst this unit contains one or more Medicae Servitors, models in this unit have the Feel No Pain 5+ ability.
Mindlock: While this unit contains a Quartermaster Revenant model, improve the Weapon Skill characteristic of this unit’s Medical scalpels by 1.
UNIT COMPOSITION
  • 1 Quartermaster Revenant
  • 4 Medicae Servitors
The Quartermaster Revenant is equipped with: Quartermaster’s pistol; Quartermaster’s close combat weapon.

Every Medicae Servitor is equipped with: medical scalpels
5 models
45
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, QUARTERMASTER CADRE SQUADQUARTERMASTER REVENANT: CHARACTER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Integrated Tactics

Battleline


Acolyte Hybrids With Autopistols
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws and knife
Cult claws and knife
Melee
3
3+
4
-1
1
Heavy mining tool [anti-vehicle 4+]
Heavy mining tool [anti-vehicle 4+]
Melee
2
3+
5
-2
3
Leader’s bio-weapons
Leader’s bio-weapons
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • One Acolyte Hybrid’s autopistol can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 3 Acolyte Hybrids can each have their autopistol and cult claws and knife replaced with 1 heavy mining tool.
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader's bio-weapons.

ABILITIES
CORE: Deep Strike
FACTION: Cult Ambush
Claimed for the Cult: At the start of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Acolyte Leader
  • 4-9 Acolyte Hybrids
Every model is equipped with: autopistol; cult claws and knife.
5 models
65
10 models
130
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, GREAT DEVOURER, ACOLYTE HYBRIDS, ACOLYTE HYBRIDS WITH AUTOPISTOLS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Psionic Parasitism
Harassing Fire


Acolyte Hybrids With Hand Flamers
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolition charges [assault, blast, hazardous, one shot]
Demolition charges [assault, blast, hazardous, one shot]
8"
D6
5+
9
-2
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws and knife
Cult claws and knife
Melee
3
3+
4
-1
1
Leader’s bio-weapons
Leader’s bio-weapons
Melee
5
3+
5
-2
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • One Acolyte Hybrid’s hand flamer can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their hand flamer replaced with 1 demolition charges
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.

ABILITIES
CORE: Deep Strike
FACTION: Cult Ambush
Industrialised Destruction: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Acolyte Leader
  • 4-9 Acolyte Hybrids
Every model is equipped with: hand flamer; cult claws and knife.
5 models
70
10 models
140
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, GREAT DEVOURER, ACOLYTE HYBRIDS, ACOLYTE HYBRIDS WITH HAND FLAMERS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Psionic Parasitism
Harassing Fire


Neophyte Hybrids
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Anointed pistol [pistol]
Anointed pistol [pistol]
12"
1
4+
4
0
1
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Hybrid firearm [rapid fire 1]
Hybrid firearm [rapid fire 1]
24"
1
4+
3
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Mining laser [heavy]
Mining laser [heavy]
24"
1
5+
10
-3
D6+1
Seismic cannon [heavy, rapid fire 2]
Seismic cannon [heavy, rapid fire 2]
24"
2
5+
6
-1
D3
Webber [devastating wounds, torrent]
Webber [devastating wounds, torrent]
12"
D6
N/A
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
2
4+
3
0
1
Power weapon
Power weapon
Melee
1
4+
4
-2
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • One Neophyte Hybrid equipped with a Hybrid firearm can be equipped with 1 cult icon.
  • For every 10 models in this unit, up to 2 Neophyte Hybrids can each have their Hybrid firearm replaced with one of the following:
    • Heavy stubber*
    • Mining laser*
    • Seismic cannon*
  • For every 10 models in this unit, up to 2 Neophyte Hybrids can each have their Hybrid firearm replaced with one of the following:
    • Flamer*
    • Grenade launcher*
    • Webber*
  • The Neophyte Leader’s Hybrid firearm and close combat weapon can be replaced with 1 of the following:
    • 1 anointed pistol and 1 chainsword
    • 1 anointed pistol and 1 power weapon

To a maximum of 1 per 10 models in this unit.
ABILITIES
CORE: Deep Strike
FACTION: Cult Ambush
A Plan Generations in the Making: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to 3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to D3+3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Neophyte Leader
  • 9-19 Neophyte Hybrids
Every model is equipped with: autopistol; Hybrid firearm; close combat weapon.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, GREAT DEVOURER, NEOPHYTE HYBRIDS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
OUT OF HIDING
1CP
Cult Unveiled – Strategic Ploy
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Psionic Parasitism
Harassing Fire


Cadian Shock Troops
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Drum-fed autogun
Drum-fed autogun
24"
2
4+
3
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Shock Troopers can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • For every 10 models in this unit, 1 Shock Trooper equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Any number of Shock Trooper Sergeants can each have their laspistol replaced with 1 bolt pistol.
  • Any number of Shock Trooper Sergeants can each have their laspistol and chainsword replaced with 1 drum-fed autogun and 1 close combat weapon.

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Shock Troops: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Shock Trooper Sergeant and 9 Shock Troopers
OR
  • 2 Shock Trooper Sergeants and 18 Shock Troopers
Every Shock Trooper Sergeant is equipped with: laspistol; chainsword.

Every Shock Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed,the Leader units attached to it become separate units, withtheir original Starting Strengths.
10 models
65
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, CADIAN, CADIAN SHOCK TROOPS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Catachan Jungle Fighters
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Jungle Fighter’s lasgun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Jungle Fighter equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).

ABILITIES
CORE: Scouts 6"
Jungle Fighters: Each time a model in this unit makes a melee attack, if this unit made a Charge move or was charged this turn, improve the Strength and Armour Penetration characteristics of that attack by 1.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Jungle Fighter Sergeant and 9 Jungle Fighters
OR
  • 2 Jungle Fighter Sergeants and 18 Jungle Fighters
Every Jungle Fighter Sergeant is equipped with: laspistol; close combat weapon.

Every Jungle Fighter is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, REGIMENT, GRENADES, PLATOON, CATACHAN JUNGLE FIGHTERS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Death Korps Of Krieg
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 sniper rifle
  • For every 10 models in this unit, 1 Death Korps Trooper’s lasgun can be replaced with one of the following:
    • 1 lasgun and 1 vox-caster (that model’s lasgun cannot be replaced)
    • 1 plasma gun
  • Any number of Death Korps Watchmasters can replace their chainsword with 1 power weapon.
  • Any number of Death Korps Watchmasters can each have their laspistol replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 Death Korps medi-pack (that model’s lasgun cannot be replaced).

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Grim Demeanour: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
Death Korps Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit.
UNIT COMPOSITION
  • 1 Death Korps Watchmaster and 9 Death Korps Troopers
OR
  • 2 Death Korps Watchmasters and 18 Death Korps Troopers
Every Death Korps Watchmaster is equipped with: laspistol; chainsword.

Every Death Korps Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, DEATH KORPS OF KRIEG
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Gargoyles
(⌀32mm flying base)
M
12"
T
3
Sv
6+
W
1
Ld
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fleshborer [assault]
Fleshborer [assault]
18"
1
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blinding venom
Blinding venom
Melee
1
4+
3
0
1
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Winged Swarm: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 10-20 Gargoyles
Every model is equipped with: fleshborer; blinding venom.
10 models
85
20 models
170
KEYWORDS: INFANTRY, BATTLELINE, FLY, GREAT DEVOURER, ENDLESS MULTITUDE, VANGUARD INVADER, GARGOYLES
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
LED BY
This unit can be led by the following unit:


Infantry Squad
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
GUARDSMAN(⌀25mm)
6"
3
5+
2
7+
4
HEAVY WEAPONS TEAM(⌀50mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
5+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, 1 Guardsman’s lasgun can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
  • For every 10 models in this unit, 1 Guardsman equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Each Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • Each Sergeant’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • Each Heavy Weapons Team’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
Defenders of Humanity: Each time a ranged attack targets this unit, if this unit is within range of an objective marker you control, models in this unit have the Benefit of Cover against that attack.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
One of the following:
  • 1 Sergeant and 9 Guardsmen
  • 1 Sergeant, 7 Guardsmen and 1 Heavy Weapons Team
  • 2 Sergeants and 18 Guardsmen
  • 2 Sergeants, 16 Guardsmen and 1 Heavy Weapons Team
  • 2 Sergeants, 14 Guardsmen and 2 Heavy Weapons Teams
Every Sergeant is equipped with: laspistol; close combat weapon.

Every Guardsman is equipped with: lasgun; close combat weapon.

Every Heavy Weapons Team is equipped with: heavy bolter; laspistol; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Designer’s Note: Each Heavy Weapons Team model in this unit counts as 2 models for the purposes of wargear options.
9-10 models
60
18-20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, INFANTRY SQUAD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C

Dedicated Transports


Goliath Truck
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolition charge cache [assault, blast, hazardous]
Demolition charge cache [assault, blast, hazardous]
8"
D6
5+
9
-2
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
4+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3, Firing Deck 6
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Goliath Truck
This model is equipped with: heavy stubber; twin autocannon; demolition charge cache; armoured hull.
1 model
85
TRANSPORT
This model has a transport capacity of 12 GENESTEALER CULTS INFANTRY models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, GREAT DEVOURER, GOLIATH TRUCK
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
DEVOTED CREW
1CP
Outlander Claw – Battle Tactic
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
Psionic Parasitism


Chimera
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Chimera heavy bolter [sustained hits 1]
Chimera heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Chimera heavy flamer [ignores cover, torrent]
Chimera heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Chimera multi-laser
Chimera multi-laser
36"
4
4+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lasgun array [rapid fire 6]
Lasgun array [rapid fire 6]
24"
6
4+
3
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model’s Chimera multi-laser can be replaced with one of the following:
    • 1 Chimera heavy bolter
    • 1 Chimera heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Mobile Command Vehicle: In your Command phase, one OFFICER model embarked within this Transport can issue Orders even though it is not on the battlefield. When doing so, measure distances to and from this Transport.
UNIT COMPOSITION
  • 1 Chimera
This model is equipped with: Chimera multi-laser; heavy bolter; lasgun array; armoured tracks.
1 model
85
TRANSPORT
This model has a transport capacity of 12 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, SMOKE, CHIMERA
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Taurox
(⌀Use model)
M
12"
T
8
Sv
3+
W
10
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
4+
9
-1
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
Rapid Deployment: Units can disembark from this Transport after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
UNIT COMPOSITION
  • 1 Taurox
This model is equipped with: twin autocannon; armoured tracks.
1 model
65
TRANSPORT
This model has a transport capacity of 12 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, TAUROX
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Taurox Prime
(⌀Use model)
M
12"
T
8
Sv
3+
W
10
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Taurox battle cannon [blast]
Taurox battle cannon [blast]
48"
D6
3+
8
-1
2
Taurox gatling cannon
Taurox gatling cannon
24"
12
3+
4
0
1
Taurox missile launcher – frag [blast]
Taurox missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Taurox missile launcher – krak
Taurox missile launcher – krak
48"
2
3+
9
-2
D6
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin Taurox hot-shot volley gun [rapid fire 3, twin-linked]
Twin Taurox hot-shot volley gun [rapid fire 3, twin-linked]
30"
3
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s Taurox battle cannon can be replaced with one of the following:
    • 1 Taurox gatling cannon
    • 1 Taurox missile launcher
  • This model’s twin Taurox hot-shot volley gun can be replaced with 1 twin autocannon.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Taurox Prime
This model is equipped with: Taurox battle cannon; twin Taurox hot-shot volley gun; armoured tracks.
1 model
90
TRANSPORT
This model has a transport capacity of 12 MILITARUM TEMPESTUS INFANTRY or ASTRA MILITARUM INFANTRY CHARACTER models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, TAUROX PRIME
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Tyrannocyte
(⌀100mm)
M
8"
T
9
Sv
3+
W
10
Ld
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tyrannocyte bio-weapons
Tyrannocyte bio-weapons
24"
5
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flensing whips
Flensing whips
Melee
6
4+
7
-1
2
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Synapse
Aerial Seeding: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.
UNIT COMPOSITION
  • 1 Tyrannocyte
This model is equipped with: Tyrannocyte bio-weapons; flensing whips.
1 model
105
TRANSPORT
This model has a transport capacity of 20 TYRANIDS INFANTRY models, or 1 TYRANIDS MONSTER model with a Wounds characteristic of 12 or less. Each INFANTRY model with a Wounds characteristic of more than 1 takes up the space of 3 models.
KEYWORDS: MONSTER, FLY, TRANSPORT, DEDICATED TRANSPORT, GREAT DEVOURER, VANGUARD INVADER, TYRANNOCYTE
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Storm Chimera
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Mobile Command Vehicle: In your Command phase, one OFFICER model embarked within this TRANSPORT can issue Orders even though it is not on the battlefield. When doing so, measure distances to and from this TRANSPORT.
UNIT COMPOSITION
  • 1 Storm Chimera
This model is equipped with: autocannon; heavy bolter; armoured tracks.
1 model
90
TRANSPORT
This model has a transport capacity of 12 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and Veteran HEAVY WEAPONS TEAM MODEL takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, SMOKE, STORM CHIMERA
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics

Fortifications


Aegis Defence Line
(⌀Use model)
M
-
T
12
Sv
2+
W
10
Ld
7+
OC
-
WARGEAR OPTIONS
  • None

ABILITIES
Emplacement Platform: Friendly ASTRA MILITARUM INFANTRY models can be set up or end any type of move on top of the platform section of this FORTIFICATION.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Defence Line: While an ASTRA MILITARUM INFANTRY model has the Benefit of Cover as a result of this terrain feature (see above), that model has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Aegis Defence Line
1 model
145
DEPLOYMENT
When this model is set up, it will consist of 1 platform section, up to 5 shield section, up to 2 broken shield sections and up to 2 end sections. All sections must be connected to each other to form a continuous defence line; the 2 broken shield sections can be placed either at the end of the defence line, or in the middle of it such that both are within ½" of each other (in this case, these 2 sections count as being connected to each other). All of the sections that have been set up are then treated as a single model for all rules purposes.
KEYWORDS: FORTIFICATION, IMPERIUM, AEGIS DEFENCE LINE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Earthshaker Platform
(⌀Use model)
M
-
T
8
Sv
3+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Earthshaker cannon [blast, indirect fire]
Earthshaker cannon [blast, indirect fire]
240"
D6+3
4+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 1
Earthshaker Rounds: In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy Infantry unit, until the end of your opponent’s next turn, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Earthshaker Platform
This model is equipped with: earthshaker cannon; close combat weapons.
1 model
110
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, EARTHSHAKER PLATFORM
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Hydra Platform
(⌀Use model)
M
-
T
8
Sv
3+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hydra quad autocannon [anti-fly 2+, twin-linked]
Hydra quad autocannon [anti-fly 2+, twin-linked]
72"
4
4+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 1
Flak Battery: Each time this model makes an attack that targets a unit that can FLY, you can re-roll the Hit roll.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Hydra Platform
This model is equipped with: Hydra quad autocannon; close combat weapons.
1 model
95
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, HYDRA PLATFORM
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Manticore Platform
(⌀Use model)
M
-
T
8
Sv
3+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm eagle rockets [blast, indirect fire]
Storm eagle rockets [blast, indirect fire]
120"
D6+1
4+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 1
Furious Barrage: Each time this model makes an attack with its storm eagle rockets that targets an enemy unit that contains five or more models, you can re-roll the Hit roll.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Manticore Platform
This model is equipped with: storm eagle rockets; close combat weapons.
1 model
95
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, MANTICORE PLATFORM
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Sabre Weapons Battery
(⌀Use model)
M
-
T
4
Sv
4+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
4+
9
-1
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy stubber [rapid fire 3, twin-linked]
Twin heavy stubber [rapid fire 3, twin-linked]
36"
3
4+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • Any number of models’ twin heavy bolters can each be replaced with one of the following:
    • 1 defence searchlight
    • 1 twin autocannon
    • 1 twin heavy stubber
    • 1 twin lascannon

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
Sentinel Directives: Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem.
WARGEAR ABILITIES
Defence Searchlight: At the start of your Shooting phase, you can select one enemy unit within 24" and visible to the bearer. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1-2 Sabre Gun Platforms
Every model is equipped with: twin heavy bolter; close combat weapon.
1 model
45
2 models
90
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, SABRE WEAPONS BATTERY
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Tectonic Fragdrill
(⌀Use model)
M
-
T
11
Sv
3+
W
14
Ld
7+
OC
-
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fragdrill
Fragdrill
Melee
6
6+
12
-2
D6
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise D3
Tectonic Fragdrill: Friendly GENESTEALER CULT INFANTRY models can be set up or end any type of move on top of the floor sections of this FORTIFICATION.
Underground Egress: Each time one of your Cult Ambush markers is removed as the result of an enemy unit ending any kind of move within 9" of it, you can instead move that marker so that it is wholly within 9" of this FORTIFICATION and more than 9" horizontally away from all enemy units (if this is not possible, that marker is removed as normal).
Manufactorum Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Tectonic Fragdrill
This model is equipped with: fragdrill.
1 model
125
KEYWORDS: FORTIFICATION, VEHICLE, TECTONIC FRAGDRILL
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
Psionic Parasitism

Other


Aberrants
(⌀32mm)
M
6"
T
6
Sv
5+
W
3
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Aberrant weapons
Aberrant weapons
Melee
3
3+
7
-2
2
ABILITIES
CORE: Deep Strike, Feel No Pain 5+
FACTION: Cult Ambush
Hulking Bodyguards: While a CHARACTER is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of this unit, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 1 Aberrant Hypermorph
  • 4-9 Aberrants
Every Aberrant is equipped with: Aberrant weapons.
5 models
135
10 models
300
KEYWORDS: INFANTRY, GREAT DEVOURER, ABERRANTS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
BIO-HORROR REVELATION
1CP
Biosanctic Broodsurge – Strategic Ploy
STIMULATED BIO-SURGE
1CP
Biosanctic Broodsurge – Battle Tactic
GENE-TWISTED MUSCLE
1CP
Biosanctic Broodsurge – Battle Tactic
HYPER-METABOLIC VIGOUR
1CP
Biosanctic Broodsurge – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
UNSTOPPABLE BRUTES
1CP
Genespawn Onslaught – Strategic Ploy
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Hypermorphic Fury
Integrated Tactics
Psionic Parasitism
Blessed Visages


Achilles Ridgerunners
(⌀120 x 92mm)
M
12"
T
7
Sv
3+
W
8
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Achilles missile launcher
Achilles missile launcher
36"
3
4+
9
-2
3
Heavy mining laser [blast]
Heavy mining laser [blast]
36"
D3
4+
12
-3
D6+1
Heavy mortar [blast, indirect fire]
Heavy mortar [blast, indirect fire]
48"
D6+3
4+
6
0
1
Twin heavy stubber [twin-linked, rapid fire 3]
Twin heavy stubber [twin-linked, rapid fire 3]
36"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each have their heavy mining laser replaced with one of the following:
    • 1 achilles missile launcher
    • 1 heavy mortar
  • Any number of models can each have their flare launcher replaced with one of the following:
    • 1 spotter
    • 1 survey augur

ABILITIES
CORE: Deadly Demise 1, Scouts 9"
Crossfire: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per turn.
WARGEAR ABILITIES
Flare Launcher: The bearer’s unit has the SMOKE keyword and you can target it with the Smokescreen Stratagem for 0CP.
Spotter: The bearer’s ranged weapons have a Ballistic Skill characteristic of 3+.
Survey Augur: Each time the bearer’s unit has shot, select one enemy unit that was hit by one or more attacks made by the bearer this phase. Until the end of the phase, each time a friendly GENESTEALER CULTS model makes an attack against that unit, that attack has the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1-2 Achilles Ridgerunners
Every model is equipped with: heavy mining laser; twin heavy stubbers; armoured hull; flare launcher.
1 model
85
2 models
170
KEYWORDS: VEHICLE, GREAT DEVOURER, ACHILLES RIDGERUNNERS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RAPID FEINT
1CP
Outlander Claw – Strategic Ploy
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
DEFT MANOEUVRING
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
Psionic Parasitism


Atalan Jackals
M
12"
T
4
Sv
5+
W
2
Ld
7+
OC
1
ATALAN JACKAL(⌀60 x 35mm)
12"
4
5+
4
7+
1
ATALAN WOLFQUAD(⌀60mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Atalan incinerator [ignores cover, torrent]
Atalan incinerator [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Atalan small arms [pistol]
Atalan small arms [pistol]
12"
2
4+
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber [assault, rapid fire 3]
Heavy stubber [assault, rapid fire 3]
36"
3
4+
4
0
1
Mining laser
Mining laser
24"
1
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Atalan power weapon
Atalan power weapon
Melee
2
4+
4
-2
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • For every 4 Atalan Jackals in this unit, up to 2 Atalan Jackals' close combat weapons can each be replaced with 1 Atalan power weapon.
  • For every 4 Atalan Jackals in this unit, 1 Atalan Jackal's Atalan small arms can be replaced with 1 grenade launcher.
  • Any number of Atalan Wolfquads can each have their heavy stubber replaced with one of the following:
    • 1 Atalan incinerator
    • 1 mining laser

ABILITIES
CORE: Scouts 9", Stealth
FACTION: Cult Ambush
Outrider Gangs: Each time you use the Cult Ambush ability to set this unit back upon the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.
Demolition Run: Once per turn, in your Movement phase, when this unit ends a Normal, Advance or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
UNIT COMPOSITION
  • 4-8 Atalan Jackals
  • 1-2 Atalan Wolfquads*
* This unit can only contain 2 Atalan Wolfquads if it also contains 8 Atalan Jackals.

Every Atalan Jackal is equipped with: Atalan small arms; close combat weapon.

Every Atalan Wolfquad is equipped with: Atalan small arms; heavy stubber; close combat weapon.
5 models
80
10 models
160
KEYWORDS: MOUNTED, GRENADES, GREAT DEVOURER, ATALAN JACKALS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
ALONG SHADOWED TRAILS
1CP
Outlander Claw – Strategic Ploy
RAPID FEINT
1CP
Outlander Claw – Strategic Ploy
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
DEFT MANOEUVRING
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
Psionic Parasitism


Goliath Rockgrinder
(⌀Use model)
M
12"
T
10
Sv
3+
W
10
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Clearance incinerator [ignores cover, torrent]
Clearance incinerator [ignores cover, torrent]
12"
2D6
N/A
6
-1
1
Demolition charge cache [assault, blast, hazardous]
Demolition charge cache [assault, blast, hazardous]
8"
D6
5+
9
-2
2
Heavy mining laser [blast]
Heavy mining laser [blast]
36"
D3
4+
12
-3
D6+1
Heavy seismic cannon [rapid fire 2]
Heavy seismic cannon [rapid fire 2]
24"
4
4+
8
-2
D3
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Drilldozer blade
Drilldozer blade
Melee
8
3+
10
-2
2
WARGEAR OPTIONS
  • This model’s heavy mining laser can be replaced with one of the following:
    • 1 clearance incinerator
    • 1 heavy seismic cannon

ABILITIES
CORE: Deadly Demise D3, Firing Deck 6
Grinding Clearance: Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of this model Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
UNIT COMPOSITION
  • 1 Goliath Rockgrinder
This model is equipped with: heavy mining laser; heavy stubber; drilldozer blade; demolition charge cache.
1 model
120
DAMAGED: 1-3 WOUNDS REMAINING
While this model has 1-3 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 GENESTEALER CULTS INFANTRY models.
KEYWORDS: VEHICLE, TRANSPORT, GREAT DEVOURER, GOLIATH ROCKGRINDER
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
DEVOTED CREW
1CP
Outlander Claw – Battle Tactic
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
A Perfect Ambush
Rapid Takeover
Integrated Tactics
Psionic Parasitism


Hybrid Metamorphs
(⌀32mm)
M
6"
T
4
Sv
5+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
4+
3
0
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Leader’s bio-weapons
Leader’s bio-weapons
Melee
5
3+
5
-1
2
Metamorph mutations – strike
Metamorph mutations – strike
Melee
3
3+
5
-1
2
Metamorph mutations – sweep
Metamorph mutations – sweep
Melee
5
3+
4
-1
1
WARGEAR OPTIONS
  • Any number of models can each have their autopistol replaced with 1 hand flamer.
  • One Hybrid Metamorph’s autopistol can be replaced with 1 cult icon.

ABILITIES
CORE: Deep Strike, Feel No Pain 5+, Scouts 6"
FACTION: Cult Ambush
Brood Surge: Each time an enemy unit is selected to shoot, after that unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Brood Surge move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but it must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.

If, at the start of the battle, no model in this unit is equipped with a hand flamer, each time this unit makes a Brood Surge move, it can be moved up to 6" instead of up to D6". A unit cannot make a Brood Surge move while it is Battle-shocked.
WARGEAR ABILITIES
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
UNIT COMPOSITION
  • 1 Metamorph Leader
  • 4-9 Hybrid Metamorphs
The Metamorph Leader is equipped with: autopistol; Leader’s bio-weapons.

Every Hybrid Metamorph is equipped with: autopistol; Metamorph mutations.
5 models
80
10 models
160
KEYWORDS: INFANTRY, GRENADES, GREAT DEVOURER, HYBRID METAMORPHS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
SOLDIERS OF THE STAR CHILDREN
1CP
Genespawn Onslaught – Strategic Ploy
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
A Perfect Ambush
Unquestioning Fanaticism
Integrated Tactics
Psionic Parasitism
Blessed Visages


Purestrain Genestealers
(⌀32mm)
M
8"
T
4
Sv
5+
W
2
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cult claws and talons
Cult claws and talons
Melee
4
2+
4
-2
1
ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: Cult Ambush
Swift and Deadly: This unit is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 5-10 Purestrain Genestealers
Every model is equipped with: cult claws and talons.
5 models
75
10 models
150
KEYWORDS: INFANTRY, GREAT DEVOURER, PURESTRAIN GENESTEALERS
FACTION KEYWORDS:
GENESTEALER CULTS
STRATAGEMS
EVASIVE VANGUARD
1CP
Biosanctic Broodsurge – Strategic Ploy
BIO-HORROR REVELATION
1CP
Biosanctic Broodsurge – Strategic Ploy
STIMULATED BIO-SURGE
1CP
Biosanctic Broodsurge – Battle Tactic
GENE-TWISTED MUSCLE
1CP
Biosanctic Broodsurge – Battle Tactic
HYPER-METABOLIC VIGOUR
1CP
Biosanctic Broodsurge – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy
HYPERFEROCITY
1CP
Final Day – Battle Tactic
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy
HUNTING GROUNDS
1CP
Infestation Swarm – Strategic Ploy
HYPERADRENAL REFLEXES
1CP
Infestation Swarm – Battle Tactic
PERVASIVE DREAD
1CP
Infestation Swarm – Strategic Ploy
OUTFLANK
1CP
Infestation Swarm – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
A Perfect Ambush
Hypermorphic Fury
Integrated Tactics
Psionic Parasitism
Half-Glimpsed Shadows


Armoured Sentinels
(⌀80mm)
M
8"
T
8
Sv
2+
W
7
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Militarum multi-laser
Militarum multi-laser
36"
4
4+
6
0
1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
6
0
1
Sentinel chainsaw
Sentinel chainsaw
Melee
3
4+
6
-1
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Any number of models can each have their Militarum multi-laser replaced with one of the following:
    • 1 autocannon
    • 1 heavy flamer
    • 1 lascannon
    • 1 missile launcher
    • 1 plasma cannon
  • Any number of models can each be equipped with 1 Sentinel chainsaw.
  • Any number of models can each be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise 1
Mobile Hunter-killers: Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1-3 Armoured Sentinels
Every model is equipped with: Militarum multi-laser; close combat weapon.
1 model
65
2 models
130
3 models
195
KEYWORDS: VEHICLE, WALKER, IMPERIUM, REGIMENT, SQUADRON, SMOKE, ARMOURED SENTINELS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Attilan Rough Riders
(⌀60 x 35mm)
M
12"
T
4
Sv
4+
W
2
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Goad lance [lance]
Goad lance [lance]
Melee
2
3+
6
-2
2
Hunting lance – frag tip [lance]
Hunting lance – frag tip [lance]
Melee
D6
3+
4
0
1
Hunting lance – melta tip [lance]
Hunting lance – melta tip [lance]
Melee
1
3+
9
-4
D6
Power sabre
Power sabre
Melee
4
3+
4
-2
1
Steed’s hooves [extra attacks]
Steed’s hooves [extra attacks]
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 model’s hunting lance can be replaced with 1 goad lance.
  • The Rough Rider Sergeant can be equipped with 1 power sabre.

ABILITIES
Horsemasters: You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for it. In addition, this unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Rough Rider Sergeant
  • 4-9 Rough Riders
Every model is equipped with: lasgun; laspistol; hunting lance; steed’s hooves.
5 models
60
10 models
120
KEYWORDS: MOUNTED, IMPERIUM, GRENADES, REGIMENT, ATTILAN ROUGH RIDERS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics


Baneblade
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Baneblade cannon [blast]
Baneblade cannon [blast]
72"
3D6
4+
12
-2
3
Co-axial autocannon
Co-axial autocannon
48"
2
4+
9
-1
3
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
4+
14
-3
D6
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Rolling Fortress: Each time a ranged attack is allocated to an ASTRA MILITARUM model from your army, if that model is not fully visible to every model in the attacking unit because of this BANEBLADE model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Baneblade
This model is equipped with: Baneblade cannon; co-axial autocannon; demolisher cannon; heavy stubber; 2 lascannons; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
480
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, BANEBLADE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Banehammer
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Tremor cannon [blast]
Tremor cannon [blast]
36"
2D6+3
4+
12
-2
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2, Firing Deck 12
Tremor Quake: In your Shooting phase, just after selecting a target for this model’s tremor cannon, the target unit and every other enemy INFANTRY unit within 3" of that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Banehammer
This model is equipped with: 2 lascannons; tremor cannon; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
450
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 26 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, TRANSPORT, SMOKE, BANEHAMMER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Banesword
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Quake cannon [blast, ignores cover]
Quake cannon [blast, ignores cover]
72"
D6+6
4+
16
-4
4
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Armour Obliteration: Each time an attack made with this model’s quake cannon destroys an enemy model that has the Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.
UNIT COMPOSITION
  • 1 Banesword
This model is equipped with: 2 lascannons; quake cannon; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
480
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, BANESWORD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Basilisk
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Earthshaker cannon [blast, heavy, indirect fire]
Earthshaker cannon [blast, heavy, indirect fire]
240"
D6+3
4+
8
-2
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Earthshaker Rounds: In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy INFANTRY unit, until the end of your opponent’s next turn, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 1 Basilisk
This model is equipped with: earthshaker cannon; heavy bolter; armoured tracks.
1 model
140
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, SQUADRON, SMOKE, BASILISK
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Deathstrike
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Deathstrike missile [blast, one shot, plasma warhead]
Deathstrike missile [blast, one shot, plasma warhead]
N/A
2D6
2+
16
-4
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
3+
14
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
Plasma Warhead: The bearer can only shoot with this weapon in your Shooting phase, and only if it Remained Stationary this turn and you did not use its Deathstrike Missile ability to Designate Target or Adjust Target this phase. When the bearer shoots with this weapon, do not select a target. Instead, resolve this weapon’s attacks, rolling for each unit within 6" of the centre of its Deathstrike Target marker individually.
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D6
Deathstrike Missile: In your Shooting phase, each time this model is selected to shoot, if it has not shot with its Deathstrike missile this battle, you can do one of the following in addition to resolving this model’s ranged attacks:
  • Designate Target: If this model does not have a Deathstrike Target marker on the battlefield, place a Deathstrike Target marker for this model anywhere on the battlefield.
  • Adjust Target: If this model has a Deathstrike Target marker on the battlefield, move that marker to anywhere else on the battlefield.
UNIT COMPOSITION
  • 1 Deathstrike
This model is equipped with: heavy bolter; Deathstrike missile; armoured tracks.
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, SQUADRON, SMOKE, DEATHSTRIKE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Doomhammer
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Magma cannon [blast, melta 6]
Magma cannon [blast, melta 6]
24"
D6+3
4+
12
-4
D6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2, Firing Deck 12
Close-range Titan Killer: Each time this model’s magma cannon targets an enemy MONSTER or VEHICLE unit, that target is always considered to be within half range of that weapon.
UNIT COMPOSITION
  • 1 Doomhammer
This model is equipped with: 2 lascannons; magma cannon; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
455
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 26 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, TRANSPORT, SMOKE, DOOMHAMMER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Field Ordnance Battery
(⌀100mm)
M
4"
T
5
Sv
4+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bombast field gun [blast, heavy, indirect fire]
Bombast field gun [blast, heavy, indirect fire]
48"
D6
5+
7
-1
2
Heavy lascannon [heavy]
Heavy lascannon [heavy]
48"
2
5+
14
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Malleus rocket launcher [blast, heavy]
Malleus rocket launcher [blast, heavy]
48"
D6+6
5+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battery close combat weapons
Battery close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • Any number of models can each have their malleus rocket launcher replaced with one of the following:
    • 1 bombast field gun
    • 1 heavy lascannon

ABILITIES
Rearm, Reload, Fire: While this unit is being affected by an Order, provided it Remained Stationary this turn, all Heavy weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
UNIT COMPOSITION
  • 2 Ordnance Teams
Every model is equipped with: malleus rocket launcher; lasgun; laspistol; battery close combat weapons.
2 models
100
KEYWORDS: INFANTRY, ARTILLERY, IMPERIUM, GRENADES, REGIMENT, FIELD ORDNANCE BATTERY
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Heavy Weapons Squad
(⌀50mm)
M
6"
T
3
Sv
5+
W
2
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Las small arms [pistol]
Las small arms [pistol]
18"
1
4+
3
0
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
5+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Weapons team close combat weapons
Weapons team close combat weapons
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • Any number of models can each have their heavy bolter replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
Covering Fire: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or on unmodified Hit rolls of 4+ instead if this unit is within 6" of one or more friendly PLATOON units.
UNIT COMPOSITION
  • 3 Heavy Weapons Teams
Every model is equipped with: heavy bolter; las small arms; weapons team close combat weapons.
3 models
50
KEYWORDS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, HEAVY WEAPONS SQUAD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Hellhammer
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Co-axial autocannon
Co-axial autocannon
48"
2
4+
9
-1
3
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
4+
14
-3
D6
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hellhammer cannon [blast, ignores cover]
Hellhammer cannon [blast, ignores cover]
30"
4D6
4+
7
-1
2
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Close-quarters Warfare: This model does not suffer the penalty to its Hit rolls for making ranged attacks while enemy units are within Engagement Range of it.
UNIT COMPOSITION
  • 1 Hellhammer
This model is equipped with: co-axial autocannon; demolisher cannon; heavy stubber; Hellhammer cannon; 2 lascannons; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
450
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, HELLHAMMER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Hellhound
(⌀Use model)
M
10"
T
10
Sv
2+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Chem cannon [anti-infantry 2+, torrent]
Chem cannon [anti-infantry 2+, torrent]
12"
D6+1
N/A
2
-2
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Inferno cannon [ignores cover, torrent]
Inferno cannon [ignores cover, torrent]
18"
2D6
N/A
6
-2
1
Melta cannon [blast, melta 4]
Melta cannon [blast, melta 4]
18"
D3
4+
9
-4
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s inferno cannon can be replaced with one of the following:
    • 1 chem cannon
    • 1 melta cannon
  • This model’s heavy flamer can be replaced with one of the following:
    • 1 heavy bolter
    • 1 multi-melta
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D6
Flush Them Out: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Hellhound
This model is equipped with: heavy flamer; inferno cannon; armoured tracks.
1 model
125
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, HELLHOUND
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Hydra
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Hydra autocannon [anti-fly 2+, twin-linked]
Hydra autocannon [anti-fly 2+, twin-linked]
72"
4
4+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Flak Battery: Each time this model makes an attack that targets a unit that can FLY, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Hydra
This model is equipped with: heavy bolter; Hydra autocannon; armoured tracks.
1 model
85
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE,
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Kasrkin
(⌀28mm)
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
3+
9
-2
D3
Hot-shot lasgun [rapid fire 1]
Hot-shot lasgun [rapid fire 1]
24"
1
3+
3
-1
1
Hot-shot laspistol [pistol]
Hot-shot laspistol [pistol]
12"
1
3+
3
-1
1
Hot-shot marksman rifle [heavy, precision]
Hot-shot marksman rifle [heavy, precision]
36"
1
3+
4
-2
3
Hot-shot volley gun [rapid fire 2]
Hot-shot volley gun [rapid fire 2]
30"
2
3+
4
-1
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • Up to 4 Kasrkin Troopers can each have their hot-shot lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 hot-shot volley gun
    • 1 meltagun
    • 1 plasma gun
  • 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot marksman rifle.
  • 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 melta mine.
  • 1 Kasrkin Trooper equipped with a hot-shot lasgun can be equipped with 1 vox-caster (that model’s hot-shot lasgun cannot be replaced).
  • The Kasrkin Sergeant’s chainsword can be replaced with 1 power weapon.
  • The Kasrkin Sergeant’s hot-shot laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol.

* You cannot select the same weapon from this list more than twice per unit.
ABILITIES
CORE: Scouts 6"
Warrior Elite: In your Command phase, you can select one Order to affect this unit until the start of your next Command phase, in addition to any other Orders issued to this unit by an OFFICER model this turn.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
Melta Mine: Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
UNIT COMPOSITION
  • 1 Kasrkin Sergeant
  • 9 Kasrkin Troopers
The Kasrkin Sergeant is equipped with: hot-shot laspistol; chainsword.

Every Kasrkin Trooper is equipped with: hot-shot lasgun; close combat weapon.
10 models
110
KEYWORDS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, KASRKIN
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Battle Tank
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Leman Russ battle cannon [blast]
Leman Russ battle cannon [blast]
48"
D6+3
4+
10
-1
3
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Leman Russ Battle Tank
This model is equipped with: lascannon; Leman Russ battle cannon; armoured tracks.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS BATTLE TANK
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Demolisher
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher battle cannon [blast]
Demolisher battle cannon [blast]
24"
D6+3
4+
14
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Line-breaker: When making ranged attacks with its demolisher battle cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Leman Russ Demolisher
This model is equipped with: demolisher battle cannon; lascannon; armoured tracks.
1 model
200
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS DEMOLISHER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Eradicator
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eradicator nova cannon [blast, ignores cover]
Eradicator nova cannon [blast, ignores cover]
36"
D3+6
4+
7
-1
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Urban Warfare: When making ranged attacks with its eradicator nova cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Leman Russ Eradicator
This model is equipped with: eradicator nova cannon; lascannon; armoured tracks.
1 model
150
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS ERADICATOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Executioner
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Executioner plasma cannon – standard [blast]
Executioner plasma cannon – standard [blast]
36"
D6+3
4+
7
-2
2
Executioner plasma cannon – supercharge [blast, hazardous]
Executioner plasma cannon – supercharge [blast, hazardous]
36"
D6+3
4+
8
-3
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Gung-ho Executioners: Each time this model makes an attack with its executioner plasma cannon that targets a unit that is Below Half-strength, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Leman Russ Executioner
This model is equipped with: executioner plasma cannon; lascannon; armoured tracks.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS EXECUTIONER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Exterminator
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Exterminator autocannon [rapid fire 4, twin-linked]
Exterminator autocannon [rapid fire 4, twin-linked]
48"
4
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Withering Hail: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with its exterminator autocannon. Until the end of the phase, each time a friendly ASTRA MILITARUM unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per phase.
UNIT COMPOSITION
  • 1 Leman Russ Exterminator
This model is equipped with: exterminator autocannon; lascannon; armoured tracks.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS EXTERMINATOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Punisher
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Punisher gatling cannon
Punisher gatling cannon
24"
20
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Mow Down the Enemy: Each time this model makes an attack with its punisher gatling cannon that targets an enemy unit (excluding MONSTERS and VEHICLES), that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Leman Russ Punisher
This model is equipped with: lascannon; punisher gatling cannon; armoured tracks.
1 model
150
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS PUNISHER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Leman Russ Vanquisher
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Vanquisher battle cannon [heavy]
Vanquisher battle cannon [heavy]
72"
1
4+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Tank-killer: Each time this model makes a ranged attack with its vanquisher battle cannon that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Leman Russ Vanquisher
This model is equipped with: lascannon; vanquisher battle cannon; armoured tracks.
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, LEMAN RUSS VANQUISHER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Lictor
(⌀50mm)
M
8"
T
6
Sv
4+
W
6
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lictor claws and talons [precision]
Lictor claws and talons [precision]
Melee
6
2+
7
-2
2
ABILITIES
CORE: Fights First, Infiltrators, Lone Operative, Stealth
FACTION: Synapse
Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Pheromone Trail: Once per battle round, you can target one model with this ability with the Rapid Ingress Stratagem for 0CP.
UNIT COMPOSITION
  • 1 Lictor
This model is equipped with: Lictor claws and talons.
1 model
60
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, LICTOR
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Manticore
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm eagle rockets [blast, heavy, indirect fire]
Storm eagle rockets [blast, heavy, indirect fire]
120"
D6+1
4+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Furious Barrage: Each time this model makes an attack with its storm eagle rockets that targets an enemy unit that contains five or more models, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Manticore
This model is equipped with: heavy bolter; storm eagle rockets; armoured tracks.
1 model
175
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, SQUADRON, SMOKE, MANTICORE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Mawloc
(⌀120 x 92mm)
M
10"
T
10
Sv
3+
W
14
Ld
8+
OC
4
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Distensible jaw [anti-infantry 4+, devastating wounds, extra attacks]
Distensible jaw [anti-infantry 4+, devastating wounds, extra attacks]
Melee
1
3+
5
0
3
Mawloc scything talons
Mawloc scything talons
Melee
16
3+
8
-2
1
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Terror From The Deep: Each time this model is set up on the battlefield using the Deep Strike ability, roll one D6 for each enemy unit within 12" of this model: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 3 mortal wounds and must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Mawloc
This model is equipped with: distensible jaw; Mawloc scything talons.
1 model
145
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, GREAT DEVOURER, VANGUARD INVADER, MAWLOC
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Munitorum Servitors
(⌀25mm)
M
6"
T
3
Sv
4+
W
1
Ld
8+
OC
-
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
6+
5
-1
2
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
6+
9
-4
D6
Plasma cannon – standard [blast, heavy]
Plasma cannon – standard [blast, heavy]
36"
D3
6+
7
-2
1
Plasma cannon – supercharge [blast, hazardous, heavy]
Plasma cannon – supercharge [blast, hazardous, heavy]
36"
D3
6+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
5+
3
0
1
Servitor’s servo-arm
Servitor’s servo-arm
Melee
1
5+
6
-2
3
WARGEAR OPTIONS
  • Up to 2 models can each have their Servitor’s servo-arm replaced with one of the following:
    • 1 heavy bolter
    • 1 multi-melta
    • 1 plasma cannon

ABILITIES
Mindlock: While a friendly TECH-PRIEST ENGINSEER model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by MUNITORUM SERVITOR models in this unit by 1.
UNIT COMPOSITION
  • 4 Munitorum Servitors
Every model is equipped with: Servitor’s servo-arm.
4 models
35
SERVITOR RETINUE
At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a REGIMENTAL ENGINSEER (a unit cannot have more than one MUNITORUM SERVITORS unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: INFANTRY, IMPERIUM, MUNITORUM SERVITORS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Neurolictor
(⌀50mm)
M
8"
T
5
Sv
4+
W
7
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Piercing claws and talons [precision]
Piercing claws and talons [precision]
Melee
6
2+
6
-2
1
ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
FACTION: Shadow in the Warp, Synapse
Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Neural Disruption: In your Command phase, select one enemy unit within 12" of this model. That unit must take a Battle-shock test.
Psychological Saboteur (Aura): While an enemy unit is within 12" of this model, if that unit is Battle-shocked:
  • Each time a model in that unit makes an attack, subtract 1 from the Hit roll.
  • Each time a friendly TYRANIDS model makes an attack that targets that unit, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Neurolictor
This model is equipped with: piercing claws and talons.
1 model
90
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, SYNAPSE, NEUROLICTOR
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Raveners
(⌀40mm)
M
10"
T
5
Sv
5+
W
3
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Thoracic bio-weapon [assault]
Thoracic bio-weapon [assault]
12"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravener claws and talons [twin-linked]
Ravener claws and talons [twin-linked]
Melee
7
3+
5
-1
1
WARGEAR OPTIONS
  • All models in this unit can each have their thoracic bio-weapon replaced with 1 armoured thorax.

ABILITIES
CORE: Deep Strike
FACTION: Synapse
Death From Below: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Armoured Thorax: The bearer has a Save characteristic of 4+.
UNIT COMPOSITION
  • 3-6 Raveners
Every model is equipped with: thoracic bio-weapon; Ravener claws and talons.
3 models
75
6 models
150
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, RAVENERS
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Regimental Attachés
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Astropath’s stave [psychic]
Astropath’s stave [psychic]
Melee
1
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
Artillery Commander: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Master of Ordnance model that has not already been selected for this ability this phase. Until the end of the phase, Blast weapons equipped by friendly ASTRA MILITARUM ARTILLERY models have the [SUSTAINED HITS 1] ability when targeting that unit.
Aeronautica Commander: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Officer of the Fleet model. Until the end of the phase, each time a friendly ASTRA MILITARUM AIRCRAFT model makes a ranged attack that targets that unit, add 1 to the Hit roll.
Divination (Psychic): Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit’s Astropath model.
UNIT COMPOSITION
  • 1 Master of Ordnance, 1 Officer of the Fleet and 1 Astropath.
The Master of Ordnance and Officer of the Fleet are both equipped with: laspistol; close combat weapon.

The Astropath is equipped with: laspistol; Astropath’s stave.
3 models
40
ATTACHÉS
At the start of the Declare Battle Formations step, this unit must join one COMMAND SQUAD unit from your army (a COMMAND SQUAD unit cannot have more than one REGIMENTAL ATTACHÉ unit joined to it). For the rest of the battle, every model in this unit counts as part of that COMMAND SQUAD unit, and its Starting Strength is increased accordingly. If it is not possible to join a REGIMENTAL ATTACHÉ unit to a COMMAND SQUAD in this way, it does not take part in the battle and counts as having been destroyed.

While this unit is joined to a unit, it can embark within any TRANSPORT that unit can embark within.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, REGIMENTAL ATTACHÉSASTROPATH: PSYKER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Rogal Dorn Battle Tank
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castigator gatling cannon
Castigator gatling cannon
24"
12
4+
5
0
1
Co-axial autocannon
Co-axial autocannon
48"
2
3+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Oppressor cannon [blast]
Oppressor cannon [blast]
72"
D6+3
4+
12
-2
3
Pulveriser cannon [blast]
Pulveriser cannon [blast]
24"
D6
4+
9
-3
3
Twin battle cannon [blast, twin-linked]
Twin battle cannon [blast, twin-linked]
48"
D6+3
4+
10
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
WARGEAR OPTIONS
  • This model’s twin battle cannon can be replaced with 1 oppressor cannon and 1 co-axial autocannon.
  • This model’s castigator gatling cannon can be replaced with 1 pulveriser cannon.
  • This model can be equipped with one of the following:
    • 2 meltaguns
    • 2 additional heavy stubbers
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 multi-meltas

ABILITIES
CORE: Deadly Demise D6
Ablative Plating: Once per battle, when an attack is allocated to this model, you change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Rogal Dorn Battle Tank
This model is equipped with: castigator gatling cannon; heavy stubber; twin battle cannon; armoured tracks.
1 model
240
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, ROGAL DORN BATTLE TANK
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Scout Sentinels
(⌀80mm)
M
10"
T
7
Sv
3+
W
7
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Militarum multi-laser
Militarum multi-laser
36"
4
4+
6
0
1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
6
0
1
Sentinel chainsaw
Sentinel chainsaw
Melee
3
4+
6
-1
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Any number of models can each have their Militarum multi-laser replaced with one of the following:
    • 1 autocannon
    • 1 heavy flamer
    • 1 lascannon
    • 1 missile launcher
    • 1 plasma cannon
  • Any number of models can each be equipped with 1 Sentinel chainsaw.
  • Any number of models can each be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise 1, Scouts 9"
Daring Recon: At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly ASTRA MILITARUM model makes an attack that targets that unit, re-roll a Hit roll of 1 and, if that attack has the [INDIRECT FIRE] ability, it does not suffer the penalty to the Hit roll for shooting at a target that is not visible to the attacking unit.
UNIT COMPOSITION
  • 1-3 Scout Sentinels
Every model is equipped with: Militarum multi-laser; close combat weapon.
1 model
55
2 models
110
3 models
165
KEYWORDS: VEHICLE, WALKER, IMPERIUM, REGIMENT, SQUADRON, SMOKE, SCOUT SENTINELS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Shadowsword
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Volcano cannon [blast, heavy]
Volcano cannon [blast, heavy]
96"
D3+1
4+
24
-5
12
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Titan-killer: Each time this model makes a ranged attack with its volcano cannon that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Shadowsword
This model is equipped with: 2 lascannons; twin heavy bolter; 2 twin heavy flamers; volcano cannon; armoured tracks.
1 model
440
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, SHADOWSWORD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Stormlord
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Vulcan mega-bolter [sustained hits 1]
Vulcan mega-bolter [sustained hits 1]
48"
20
4+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2, Firing Deck 24
Mount Up!: At the end of your opponent’s Movement phase, if there are no models currently embarked within this Transport, you can select one friendly ASTRA MILITARUM INFANTRY unit (excluding ARTILLERY units) that is wholly within 6" of this Transport. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this Transport.
UNIT COMPOSITION
  • 1 Stormlord
This model is equipped with: 2 heavy stubbers; 2 lascannons; twin heavy bolter; 2 twin heavy flamers; vulcan mega-bolter; armoured tracks
1 model
460
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 40 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, TRANSPORT, SMOKE, STORMLORD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Stormsword
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Stormsword siege cannon [blast, ignores cover]
Stormsword siege cannon [blast, ignores cover]
48"
D6+6
4+
16
-4
D6+2
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Concussive Wave: In your Shooting phase, just after selecting a target for this model’s Stormsword siege cannon, roll one D6 for the target unit and every other unit within 3" of that unit: on a 5+, the unit being rolled for is struck by a concussive wave. After this model has finished making its attacks against that target unit this phase, each unit struck by a concussive wave suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Stormsword
This model is equipped with: 2 lascannons; Stormsword siege cannon; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
495
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, STORMSWORD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Trygon
(⌀120 x 92mm)
M
10"
T
10
Sv
3+
W
14
Ld
8+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bio-electric pulse [sustained hits 2]
Bio-electric pulse [sustained hits 2]
12"
6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Trygon scything talons
Trygon scything talons
Melee
12
3+
9
-2
3
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Subterranean Tunnels: In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can use a subterranean tunnel. If it does, this model can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Trygon
This model is equipped with: bio-electric pulse; Trygon scything talons.
1 model
150
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, GREAT DEVOURER, VANGUARD INVADER, TRYGON
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Von Ryan’s Leapers
(⌀40mm)
M
10"
T
5
Sv
4+
W
3
Ld
8+
OC
1
INVULNERABLE SAVE
6+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Leaper’s talons
Leaper’s talons
Melee
6
3+
5
-1
1
ABILITIES
CORE: Fights First, Infiltrators, Stealth
FACTION: Synapse
Pouncing Leap: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
UNIT COMPOSITION
  • 3-6 Von Ryan’s Leapers
Every model is equipped with: Leaper’s talons.
3 models
70
6 models
140
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, VON RYAN’S LEAPERS
FACTION KEYWORDS:
TYRANIDS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PSI SURGE
1CP
Final Day – Strategic Ploy
DARTING ATTACKS
1CP
Final Day – Strategic Ploy
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy


Wyvern
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Wyvern quad stormshard mortar [blast, ignores cover, heavy, indirect fire, twin-linked]
Wyvern quad stormshard mortar [blast, ignores cover, heavy, indirect fire, twin-linked]
48"
2D6
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Suppression Bombardment: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTER and VEHICLE units) that was hit by one or more attacks made with this model’s Wyvern quad stormshard mortar this phase. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Wyvern
This model is equipped with: heavy bolter; Wyvern quad stormshard mortar; armoured tracks.
1 model
110
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, SQUADRON, SMOKE, WYVERN
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Carnodon
(⌀Use model)
M
12"
T
10
Sv
2+
W
12
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Carnodon twin autocannon [twin-linked]
Carnodon twin autocannon [twin-linked]
48"
2
4+
9
-1
3
Carnodon twin lascannon [twin-linked]
Carnodon twin lascannon [twin-linked]
48"
1
4+
14
-3
D6+1
Carnodon twin multi-laser [twin-linked]
Carnodon twin multi-laser [twin-linked]
36"
6
4+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Militarum Multi-laser
Militarum Multi-laser
36"
4
4+
6
0
1
Volkite caliver [devastating wounds]
Volkite caliver [devastating wounds]
24"
2
4+
5
0
2
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
4+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Carnodon twin autocannon can be replaced with one of the following:
    • 1 Carnodon twin lascannon
    • 1 Carnodon twin multi-laser
    • 1 volkite culverin
  • This model’s 2 autocannons can be replaced with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 lascannons
    • 2 Militarum multi-lasers
    • 2 volkite calivers
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Ancient Conquest: Each time this model makes an attack that targets an enemy unit that is within your opponent’s deployment zone, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
UNIT COMPOSITION
  • 1 Carnodon
This model is equipped with: 2 autocannons; Carnodon twin autocannon; armoured tracks.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, CARNODON
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Colossus
(⌀Use model)
M
10"
T
10
Sv
2+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Colossus siege mortar [blast, devastating wounds]
Colossus siege mortar [blast, devastating wounds]
120"
D6
4+
6
-1
D6+2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Tracking Target: Each time this model is selected to shoot, provided it Remained Stationary this turn, its Colossus siege mortar has the [ANTI-MONSTER 5+] and [ANTI-VEHICLE 5+] abilities while resolving those attacks.
UNIT COMPOSITION
  • 1 Colossus
This model is equipped with: Colossus siege mortar; armoured tracks.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, COLOSSUS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Crassus
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Crassus
This model is equipped with: 4 heavy bolters; armoured tracks.
1 model
180
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 35 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, SMOKE, CRASSUS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Cyclops Demolition Vehicle
(⌀Use model)
M
8"
T
4
Sv
3+
W
4
Ld
8+
OC
-
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1
Demolition Charges: Each time this model or an enemy unit ends a move, if this model is within 3" of one or more enemy units, select one of those enemy units. This model is destroyed, but instead of rolling for its Deadly Demise ability, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D6 mortal wounds.
Unstable Payload: When rolling for this model’s Deadly Demise ability, units within 6" suffer mortal wounds on a 4+, instead of on a 6.
UNIT COMPOSITION
  • 1 Cyclops Demolition Vehicle
This model is equipped with: nothing.
1 model
25
COMPACT
This model can embark within an ASTRA MILITARUM TRANSPORT model as if it were an Infantry model. If it does, it takes up the space of 7 models.
KEYWORDS: VEHICLE, IMPERIUM, CYCLOPS DEMOLITION VEHICLE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Death Rider Squadron
(⌀40mm)
M
12"
T
4
Sv
4+
W
2
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Death Rider hunting lance [lance]
Death Rider hunting lance [lance]
Melee
3
3+
4
-1
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • The Ridemaster’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
Screening Line: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
UNIT COMPOSITION
  • 1 Ridemaster
  • 4-9 Death Riders
Every model is equipped with: laspistol; Death Rider hunting lance; savage claws.
5 models
70
10 models
140
KEYWORDS: MOUNTED, IMPERIUM, GRENADES, REGIMENT, DEATH RIDER SQUADRON
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics


Earthshaker Carriage Battery
(⌀Use model)
M
4"
T
7
Sv
4+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Earthshaker cannon [blast, heavy, indirect fire]
Earthshaker cannon [blast, heavy, indirect fire]
240"
D6+3
5+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battery close combat weapons
Battery close combat weapons
Melee
5
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
Earthshaker Rounds: In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an INFANTRY unit, until the end of your opponent’s next turn, that INFANTRY unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 1 Earthshaker Carriage
This model is equipped with: earthshaker cannon; battery close combat weapons.

Designer’s Note: Place five Heavy Artillery Crew tokens next to each Earthshaker Carriage model when this unit is first set up, removing one each time its Earthshaker Carriage model loses a wound (an Earthshaker Carriage model itself is considered to represent its final wound). These do not count as models for any rules purposes.
1 model
120
KEYWORDS: INFANTRY, ARTILLERY, IMPERIUM, GRENADES, REGIMENT, EARTHSHAKER CARRIAGE BATTERY
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Hades Breaching Drill
(⌀Use model)
M
6"
T
9
Sv
3+
W
8
Ld
7+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Melta-cutter drill
Melta-cutter drill
Melee
6
4+
9
-4
D6+2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
Subterranean Assault: Each time you set up this model on the battlefield using the Deep Strike ability, you can select one friendly ASTRA MILITARUM INFANTRY unit in Strategic Reserves. If you do, set up that unit anywhere on the battlefield that is wholly within 9" of this model and more than 9" away from all enemy units.
UNIT COMPOSITION
  • 1 Hades Breaching Drill
This model is equipped with: melta-cutter drill.
1 model
110
KEYWORDS: VEHICLE, IMPERIUM, HADES BREACHING DRILL
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Macharius
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Macharius twin battle cannon [blast, twin-linked]
Macharius twin battle cannon [blast, twin-linked]
48"
D6+3
4+
10
-1
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Twin heavy stubber [rapid fire 3, twin-linked]
Twin heavy stubber [rapid fire 3, twin-linked]
36"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 heavy stubbers can be replaced with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Battlefield Control: Each time this model makes a ranged attack, if it is within range of an objective marker you control, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Macharius
This model is equipped with: 2 heavy stubbers; Macharius twin battle cannon; twin heavy stubber; armoured tracks.
1 model
310
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, MACHARIUS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Macharius Vanquisher
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Macharius twin vanquisher cannon [heavy, twin-linked]
Macharius twin vanquisher cannon [heavy, twin-linked]
72"
1
4+
18
-4
D6+6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Twin heavy stubber [rapid fire 3, twin-linked]
Twin heavy stubber [rapid fire 3, twin-linked]
36"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 heavy stubbers can be replaced with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Tank Hunter: Each time this model makes a ranged attack with its Macharius twin vanquisher cannon that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Macharius Vanquisher
This model is equipped with: 2 heavy stubbers; Macharius twin vanquisher cannon; twin heavy stubber; armoured tracks.
1 model
285
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, MACHARIUS VANQUISHER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Macharius Vulcan
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Macharius vulcan mega-bolter [sustained hits 1]
Macharius vulcan mega-bolter [sustained hits 1]
48"
16
4+
6
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Twin heavy stubber [rapid fire 3, twin-linked]
Twin heavy stubber [rapid fire 3, twin-linked]
36"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 heavy stubbers can be replaced with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Armoured Aggressor: Each time this model makes a ranged attack, it does not suffer the penalty to the Hit roll for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Macharius Vulcan
This model is equipped with: 2 heavy stubbers; Macharius vulcan mega-bolter; twin heavy stubber; armoured tracks
1 model
310
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, MACHARIUS VULCAN
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Malcador
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Malcador battle cannon [blast]
Malcador battle cannon [blast]
48"
D6+3
4+
9
-1
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 autocannons can be replaced with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Rugged Reliability: Each time a ranged attack targets this model, worsen the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 1 Malcador
This model is equipped with: 2 autocannons; heavy bolter; Malcador battle cannon; armoured tracks.
1 model
250
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, MALCADOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Malcador Annihilator
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
4+
14
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Malcador twin lascannon [twin-linked]
Malcador twin lascannon [twin-linked]
48"
1
4+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Battlefield Dominance: Ranged weapons equipped by this model have the [IGNORES COVER] ability while targeting an enemy unit within half range.
UNIT COMPOSITION
  • 1 Malcador Annihilator
This model is equipped with: demolisher cannon; 2 heavy bolters; Malcador twin lascannon; armoured tracks.
1 model
270
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, MALCADOR ANNIHILATOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Malcador Defender
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
4+
14
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Armoured Defender: Each time you target this model with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.
UNIT COMPOSITION
  • 1 Malcador Defender
This model is equipped with: demolisher cannon; 7 heavy bolters; armoured tracks.
1 model
310
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, MALCADOR DEFENDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Malcador Infernus
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Inferno gun [ignores cover, torrent]
Inferno gun [ignores cover, torrent]
18"
D6+3
N/A
5
-2
2
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 heavy stubbers can be replaced with one of the following:
    • 2 autocannons
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Explosive Death: When this model is destroyed, roll one D6: on a 3+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot with its inferno gun as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
UNIT COMPOSITION
  • 1 Malcador Infernus
This model is equipped with: 2 heavy stubbers; inferno gun; armoured tracks.
1 model
235
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, MALCADOR INFERNUS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Medusa Carriage Battery
(⌀Use model)
M
4"
T
7
Sv
4+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Medusa siege cannon [blast, heavy, indirect fire]
Medusa siege cannon [blast, heavy, indirect fire]
36"
D6
5+
10
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Battery close combat weapons
Battery close combat weapons
Melee
5
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
Siege Bombardment: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Medusa Carriage
This model is equipped with: Medusa siege cannon; battery close combat weapons.

Designer’s Note: Place five Heavy Artillery Crew tokens next to each Medusa Carriage model when this unit is first set up, removing one each time its Medusa Carriage model loses a wound (a Medusa Carriage model itself is considered to represent its final wound). These do not count as models for any rules purposes.
1 model
125
KEYWORDS: INFANTRY, ARTILLERY, IMPERIUM, GRENADES, REGIMENT, MEDUSA CARRIAGE BATTERY
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Praetor
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Praetor launcher – firestorm [blast, heavy, ignores cover, indirect fire]
Praetor launcher – firestorm [blast, heavy, ignores cover, indirect fire]
120"
2D6
4+
6
-1
2
Praetor launcher – foehammer [anti-monster 4+, anti-vehicle 4+, blast, heavy, indirect fire]
Praetor launcher – foehammer [anti-monster 4+, anti-vehicle 4+, blast, heavy, indirect fire]
120"
D6+1
4+
4
-2
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
Targeting Coordinates: While this model is being affected by an Order, each time it makes an attack with its Praetor launcher, it does not suffer the penalty to the Hit roll for attacking a unit that is not visible to it.
UNIT COMPOSITION
  • 1 Praetor
This model is equipped with: 2 heavy bolters; Praetor launcher; armoured tracks
1 model
275
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, PRAETOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Rapier Laser Destroyer Battery
(⌀Use model)
M
6"
T
4
Sv
4+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laser destroyer [heavy, twin-linked]
Laser destroyer [heavy, twin-linked]
36"
2
5+
12
-2
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
Powerful Volley: While this unit is being affected by an Order, provided it Remained Stationary this turn, Heavy weapons equipped by models in this unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1-3 Rapier Laser Destroyers
Every model is equipped with: laser destroyer; close combat weapon.

Designer’s Note: Place two Artillery Crew tokens next to each Rapier Laser Destroyer model when this unit is first set up, removing one each time its Rapier Laser Destroyer model loses a wound (a Rapier Laser Destroyer model itself is considered to represent its final wound).
1 model
35
2 models
70
3 models
105
KEYWORDS: INFANTRY, ARTILLERY, GRENADES, REGIMENT, IMPERIUM, RAPIER LASER DESTROYER BATTERY
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Stormblade
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
1
4+
4
0
1
Stormblade plasma blastgun – standard [blast]
Stormblade plasma blastgun – standard [blast]
48"
D6+3
4+
9
-2
3
Stormblade plasma blastgun – supercharge [blast, hazardous]
Stormblade plasma blastgun – supercharge [blast, hazardous]
48"
D6+3
4+
10
-3
4
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 twin heavy bolters can be replaced with 2 twin heavy flamers.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Close-range Devastation: Each time this model makes a ranged attack with its Stormblade plasma blastgun that targets a unit within half range, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Stormblade
This model is equipped with: 2 lascannons; 1 Stormblade plasma blastgun; 2 twin heavy bolters; armoured tracks.
1 model
415
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, STORMBLADE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Tarantula Battery
(⌀Use model)
M
-
T
5
Sv
3+
W
4
Ld
7+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their twin heavy bolter replaced with 1 twin lascannon.

ABILITIES
CORE: Deadly Demise 1
Sentry Programming: You can target this unit with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
UNIT COMPOSITION
  • 1-3 Tarantula Sentry Guns
Every model is equipped with: twin heavy bolter; close combat weapon.
1 model
40
2 models
80
3 models
120
KEYWORDS: VEHICLE, IMPERIUM, TARANTULA BATTERY
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Trojan Support Vehicle
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
Support Vehicle: In your Command phase, select one friendly ASTRA MILITARUM VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, re-roll a Hit roll of 1. The same VEHICLE model cannot be selected for both this ability and the REGIMENTAL ENGINSEER’S Omnissiah’s Blessing ability in the same turn, and each model can only be selected for this ability once per Command phase.
UNIT COMPOSITION
  • 1 Trojan Support Vehicle
This model is equipped with: heavy bolter; armoured tracks.
1 model
80
KEYWORDS: VEHICLE, SQUADRON, SMOKE, IMPERIUM, TROJAN SUPPORT VEHICLE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Valdor
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Valdor neutron laser [heavy]
Valdor neutron laser [heavy]
48"
2
4+
16
-4
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s autocannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 lascannon
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Power Overload: Each time this model makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Damage roll.
UNIT COMPOSITION
  • 1 Valdor
This model is equipped with: autocannon; Valdor neutron laser; armoured tracks.
1 model
285
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, VALDOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Arkurian Stormhammer
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Multi-laser
Multi-laser
36"
4
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Stormhammer cannon [blast]
Stormhammer cannon [blast]
72"
3D6
4+
12
-2
3
Twin battle cannon [blast, twin-linked]
Twin battle cannon [blast, twin-linked]
48"
D6+3
4+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 7 multi-lasers can be replaced with one of the following:
    • 7 heavy bolters
    • 7 heavy flamers
    • 7 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Rolling Fortress: Each time a ranged attack is allocated to an ASTRA MILITARUM model from your army, if that model is not fully visible to every model in the attacking unit because of this ARKURIAN STORMHAMMER model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Arkurian Stormhammer
This model is equipped with: lascannon; 7 multi-lasers; Stormhammer cannon; twin battle cannon; armoured tracks.
1 model
480
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, ARKURIAN STORMHAMMER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Armageddon-pattern Medusa
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Medusa siege cannon [blast, indirect fire]
Medusa siege cannon [blast, indirect fire]
36"
D6
4+
12
-2
4
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 storm bolter
    • 1 heavy stubber

ABILITIES
CORE: Deadly Demise D3
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Medusa siege cannon scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Armageddon-pattern Medusa
This model is equipped with: heavy bolter; Medusa siege cannon; armoured tracks.
1 model
105
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, SQUADRON, SMOKE, ARMAGEDDON-PATTERN MEDUSA
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Atlas Recovery Vehicle
(⌀Use model)
M
10"
T
9
Sv
3+
W
10
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3
Recovery Vehicle: At the end of your Movement phase, you can select one friendly ASTRA MILITARUM VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1 Atlas Recovery Vehicle
This model is equipped with: heavy bolter; armoured tracks.
1 model
80
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, ATLAS RECOVERY VEHICLE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Centaur Light Carrier
(⌀Use model)
M
10"
T
7
Sv
3+
W
7
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise 1
Blistering Advance: Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.
UNIT COMPOSITION
  • 1 Centaur Light Carrier
This model is equipped with: 2 heavy stubbers; armoured tracks.
1 model
40
TRANSPORT
This model has a transport capacity of 6 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. It cannot transport OGRYN or ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, SMOKE, CENTAUR LIGHT CARRIER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Death Korps Grenadier Squad
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
2
GRENADIER(⌀25mm)
6"
3
4+
2
7+
1
HEAVY WEAPONS TEAM(⌀60mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
3+
9
-2
D3
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [heavy, rapid fire 3]
Heavy stubber [heavy, rapid fire 3]
36"
3
4+
4
0
1
Hot-shot lasgun [rapid fire 1]
Hot-shot lasgun [rapid fire 1]
24"
1
3+
3
-1
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Sergeant’s pistol [pistol]
Sergeant’s pistol [pistol]
12"
1
3+
3
-1
1
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
3+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Sergeant’s close combat weapon
Sergeant’s close combat weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • Up to 2 Grenadier models can each have their hot-shot lasgun replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 heavy stubber
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle

ABILITIES
Primed and Ready: In your Shooting phase, you can select one unit from your army with this ability as the target of the Grenade Stratagem for 0CP, provided that unit has not already been the target of that Stratagem this phase. This can allow you to use the Grenade Stratagem for a second time this phase.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
One of the following:
  • 1 Grenadier Sergeant and 9 Grenadiers
  • 1 Grenadier Sergeant, 7 Grenadiers and 1 Heavy Weapons Team
The Grenadier Sergeant is equipped with: sergeant’s pistol; sergeant’s close combat weapon.

Every Grenadier model is equipped with: hot-shot lasgun; close combat weapon.

The Heavy Weapons Team is equipped with: heavy flamer; close combat weapon.
10 models
110
GRENADIER SQUAD
If a model from your army with the Leader ability can be attached to a DEATH KORPS OF KRIEG unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, PLATOON, DEATH KORPS GRENADIER SQUAD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
LED BY
DETACHMENT ABILITY
Integrated Tactics


Dominus Armoured Siege Bombard
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Dominus triple bombard [blast, indirect fire]
Dominus triple bombard [blast, indirect fire]
48"
2D6
4+
12
-2
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 heavy flamers
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Dominus triple bombard scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Dominus Armoured Siege Bombard
This model is equipped with: Dominus triple bombard; 2 heavy bolters; armoured tracks.
1 model
325
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, DOMINUS ARMOURED SIEGE BOMBARD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Elysian Drop Sentinel
(⌀60mm)
M
10"
T
6
Sv
3+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy flamer
    • 1 multi-melta

ABILITIES
CORE: Deadly Demise 1, Deep Strike
Meteoric Descent: When this model is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If it does, this model can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Elysian Drop Sentinel
This model is equipped with: heavy bolter; close combat weapon.
1 model
85
KEYWORDS: VEHICLE, WALKER, IMPERIUM, REGIMENT, SQUADRON, SMOKE, ELYSIAN DROP SENTINEL
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Elysian Sniper Squad
(⌀60mm)
M
6"
T
3
Sv
5+
W
2
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
3+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
Mark the Target: Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 3 Elysian Sniper Teams
Every model is equipped with: lasgun; sniper rifle; close combat weapon.
3 models
65
SNIPER TEAMS
For the purposes of embarking within TRANSPORTS, each Elysian Sniper Team model counts as one Heavy Weapons Team model.
KEYWORDS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, ELYSIAN SNIPER SQUAD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Gorgon Heavy Transport
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gorgon mortar [blast, indirect fire]
Gorgon mortar [blast, indirect fire]
48"
D6
4+
5
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Twin heavy stubber [rapid fire 3, twin-linked]
Twin heavy stubber [rapid fire 3, twin-linked]
36"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Landing ramp
Landing ramp
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 Gorgon mortars can be replaced with one of the following:
    • 4 heavy bolters
    • 4 heavy flamers
    • 4 heavy stubbers
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D6+2
Mount Up!: At the end of your opponent’s Movement phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly ASTRA MILITARUM INFANTRY unit (excluding ARTILLERY units) that is wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
UNIT COMPOSITION
  • 1 Gorgon Heavy Transport
This model is equipped with: 2 Gorgon mortars; 2 twin heavy stubbers; landing ramp.
1 model
275
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 ASTRA MILITARUM INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, TRANSPORT, GORGON HEAVY TRANSPORT
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Griffon Mortar Carrier
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Griffon heavy mortar [blast, indirect fire]
Griffon heavy mortar [blast, indirect fire]
48"
D6
4+
7
-1
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can each be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3
Suppression Bombardment: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTER and VEHICLE units) hit by one or more of those attacks made with this model’s Griffon heavy mortar. Unit the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Griffon Mortar Carrier
This model is equipped with: heavy bolter; Griffon heavy mortar; armoured tracks.
1 model
115
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, SQUADRON, SMOKE, GRIFFON MORTAR CARRIER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Heavy Mortar Team
(⌀Use model)
M
4"
T
5
Sv
3+
W
4
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy mortar [heavy, blast, indirect fire]
Heavy mortar [heavy, blast, indirect fire]
48"
D6
5+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
Rearm, Reload, Fire: While this model is being affected by an Order, provided it Remained Stationary this turn, ranged weapons equipped by this model have the [SUSTAINED HITS 1] ability.
UNIT COMPOSITION
  • 1 Heavy Mortar Team
This model is equipped with: heavy mortar; close combat weapons.
1 model
50
ARTILLERY TEAM
Designer’s Note: Place three Crew tokens next to this model when it is first set up, removing one each time this model loses a wound (the Heavy Mortar Team model itself is considered to represent its final wound).
KEYWORDS: INFANTRY, ARTILLERY, IMPERIUM, GRENADES, REGIMENT, HEAVY MORTAR TEAM
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Heavy Quad Launcher Team
(⌀Use model)
M
4"
T
5
Sv
3+
W
4
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy quad launcher [blast, indirect fire]
Heavy quad launcher [blast, indirect fire]
48"
2D6
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
Suppression Bombardment: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTER and VEHICLE units) hit by one or more of those attacks. Unit the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Heavy Quad Launcher Team
This model is equipped with: heavy quad launcher; close combat weapons.
1 model
50
ARTILLERY TEAM
Designer’s Note: Place three Crew tokens next to this model when it is first set up, removing one each time this model loses a wound (the Heavy Quad Launcher Team model itself is considered to represent its final wound).
KEYWORDS: INFANTRY, ARTILLERY, IMPERIUM, GRENADES, REGIMENT, HEAVY QUAD LAUNCHER TEAM
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Macharius Omega
(⌀Use model)
M
9"
T
13
Sv
2+
W
20
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Omega-pattern plasma blastgun – standard [blast]
Omega-pattern plasma blastgun – standard [blast]
60"
2D6
4+
8
-2
2
Omega-pattern plasma blastgun – supercharge [blast, hazardous]
Omega-pattern plasma blastgun – supercharge [blast, hazardous]
60"
2D6
4+
9
-3
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 autocannons
    • 2 heavy bolters
    • 2 heavy flamers
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
Overwhelming Short-range Firepower: Each time this model makes an attack that targets the closest eligible enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll or 1.
UNIT COMPOSITION
  • 1 Macharius Omega
This model is equipped with: omega-pattern plasma blastgun; armoured tracks.
1 model
310
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, MACHARIUS OMEGA
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Minotaur
(⌀Use model)
M
10"
T
11
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Minotaur twin earthshaker cannon [blast, indirect fire, twin-linked]
Minotaur twin earthshaker cannon [blast, indirect fire, twin-linked]
240"
D6+3
4+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6
Armoured Frontis: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Minotaur
This model is equipped with: Minotaur twin earthshaker cannon; armoured tracks.
1 model
225
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, ARTILLERY, SQUADRON, TRANSPORT, SMOKE, MINOTAUR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Mukaali Riders
(⌀40mm)
M
8"
T
6
Sv
4+
W
5
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [rapid fire 1]
Plasma pistol – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, rapid fire 1]
Plasma pistol – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Hunting lance [lance]
Hunting lance [lance]
Melee
3
4+
4
0
1
Power weapon
Power weapon
Melee
3
4+
4
-2
1
Stomping feet [extra attacks]
Stomping feet [extra attacks]
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • The Mukaali Rider Sergeant’s laspistol can be replaced with 1 plasma pistol.
  • The Mukaali Rider Sergeant’s hunting lance can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • Up to 2 Mukaali Riders can each have their hunting lance replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun

ABILITIES
CORE: Scouts 6"
Desert Riders: You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for it. In addition, this unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Mukaali Rider Sergeant
  • 2 Mukaali Riders
Every model is equipped with: laspistol; hunting lance; stomping feet.
3 models
110
KEYWORDS: MOUNTED, IMPERIUM, GRENADES, REGIMENT, MUKAALI RIDERS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics


Salamander Command Vehicle
(⌀Use model)
M
12"
T
8
Sv
3+
W
10
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3
Auspex Surveyor: Each time this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Salamander Command Vehicle
This model is equipped with: heavy bolter; heavy flamer; armoured tracks.
1 model
80
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, SALAMANDER COMMAND VEHICLE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Salamander Scout Vehicle
(⌀Use model)
M
12"
T
8
Sv
3+
W
10
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3, Scouts 9"
Outflank: When this model arrives from Strategic Reserves, it can be set up within your opponent’s deployment zone (all other restrictions still apply).
UNIT COMPOSITION
  • 1 Salamander Scout Vehicle
This model is equipped with: autocannon; heavy bolter; armoured tracks.
1 model
95
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, SALAMANDER SCOUT VEHICLE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Sentinel Powerlifter
(⌀Use model)
M
8"
T
7
Sv
3+
W
6
Ld
7+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Powerlifter
Powerlifter
Melee
3
4+
10
-2
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1
Powerlifter Charge: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
UNIT COMPOSITION
  • 1 Sentinel Powerlifter
This model is equipped with: powerlifter.
1 model
55
KEYWORDS: VEHICLE, WALKER, IMPERIUM, REGIMENT, SQUADRON, SMOKE, SENTINEL POWERLIFTER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Stygies Destroyer Tank Hunter
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Stygies laser destroyer [heavy]
Stygies laser destroyer [heavy]
72"
2
4+
14
-4
D6+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3
Tank Hunter: Each time this model makes a ranged attack that targets a VEHICLE unit, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Stygies Destroyer Tank Hunter
This model is equipped with: Stygies laser destroyer; armoured tracks.
1 model
180
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, SMOKE, STYGIES DESTROYER TANK HUNTER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Integrated Tactics


Tauros Assault Vehicle
(⌀Use model)
M
12"
T
6
Sv
4+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Tauros grenade launcher – frag [blast]
Tauros grenade launcher – frag [blast]
24"
D6
4+
4
0
1
Tauros grenade launcher – krak
Tauros grenade launcher – krak
24"
2
4+
9
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured frame
Armoured frame
Melee
2
4+
5
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy flamer can be replaced with 1 Tauros grenade launcher.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise 1, Scouts 9"
Turbo-boost: Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
UNIT COMPOSITION
  • 1 Tauros Assault Vehicle
This model is equipped with: heavy flamer; armoured frame.
1 model
50
KEYWORDS: MOUNTED, REGIMENT, IMPERIUM, TAUROS, TAUROS ASSAULT VEHICLE
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics


Tauros Venator
(⌀Use model)
M
12"
T
6
Sv
4+
W
6
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
4+
12
-3
D6+1
Twin multi-laser [twin-linked]
Twin multi-laser [twin-linked]
36"
4
4+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured frame
Armoured frame
Melee
2
4+
5
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s twin multi-laser can be replaced with 1 twin lascannon.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise 1
Mobile Hunter-killer: Each time this model makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Tauros Venator
This model is equipped with: twin multi-laser; armoured frame.
1 model
55
KEYWORDS: MOUNTED, REGIMENT, IMPERIUM, TAUROS, TAUROS VENATOR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy
ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy
DETACHMENT ABILITY
Rapid Takeover
Integrated Tactics
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
  • If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons.
  • Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons.
  • Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and so one of those models suffers 3 mortal wounds.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, a model equipped with a hazardous weapon suffers 3 mortal wounds, that must be allocated to the selected model.
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Example: An attack made with a Devastating Wounds weapon with a Damage characteristic of 2 scores a Critical Wound. Instead of allocating the attack and making saving throws normally, the target suffers 2 mortal wounds.

  • A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.
Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to any normal damage, do not make a Wound roll or saving throw (including invulnerable saving throws) against those mortal wounds. If those mortal wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model’s controlling player can allocate those mortal wounds to a CHARACTER model in that unit.

If mortal wounds are being inflicted as a result of the [HAZARDOUS] ability or by an attack with the [DEVASTATING WOUNDS] ability that scored a Critical Wound, each time those mortal wounds are allocated to a model, if that model is destroyed as a result of those mortal wounds, the remaining mortal wounds from that attack are lost, just as with a normal attack.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • Unless the source of the mortal wounds is the [HAZARDOUS] ability or an attack with the [DEVASTATING WOUNDS] ability, damage from mortal wounds is not lost if it can be allocated to another model.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.
SAINTLY PAROXYSM
1CP
Biosanctic Broodsurge – Epic Deed Stratagem
There are few more holy virtues in the cult’s eyes than to use one’s final act to lay low the oppressor.
WHEN: Fight phase, just after an enemy unit destroys a CHARACTER model from your army.

TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that Character model is an ABOMINANT or PATRIARCH, that enemy unit suffers 2D3 mortal wounds instead.
Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.

The MONSTER keyword is used in the following Genestealer Cults datasheets:

Dedicated Transports
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
A DARK NETWORK
1CP
Brood Brother Auxilia – Strategic Ploy Stratagem
Forewarned of the enemy's sudden onset by spies in their ranks or by the Brood Brothers' own strategos, the cult’s faithful evade potential catastrophe.
WHEN: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.

TARGET: One ASTRA MILITARUM or unit from your army (excluding MONSTERS and VEHICLES) within 12" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
SYMBIOTIC DESTRUCTION
1CP
Brood Brother Auxilia – Battle Tactic Stratagem
As the Broodmind coordinates their timing, martial and insurrectionist comrades target their chosen victims in volleys of mutually supportive firepower.
WHEN: Your Shooting phase.

TARGET: One ASTRA MILITARUM and one unit from your army that have not been selected to shoot this phase.

EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
1CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.

The TYRANIDS keyword is used in the following Genestealer Cults datasheets:

Battleline
Dedicated Transports
DIVINE IMPERATIVE
1CP
Final Day – Battle Tactic Stratagem
Cultists dash madly into the fighting without a care for their survival, drawn onward to aid the vanguard organisms by a will they cannot resist.
WHEN: Your Charge phase.

TARGET: One unit from your army that has not declared a charge this phase.

EFFECT: Select one enemy unit within Engagement Range of one or more TYRANIDS units from your army. Until the end of the phase, each time your unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll.
RESISTANCE TUNNELS
1CP
Final Day – Strategic Ploy Stratagem
Never again will the tunnel networks of the cult provide secret roads for hopeful and idealistic freedom fighters. Yet they can still serve one last time as a means by which the Tyranids and their surviving worshippers can vanish from the battlefield only to strike again elsewhere.
WHEN: End of your opponent’s Fight phase.

TARGET: One or TYRANIDS unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
HYPERFEROCITY
1CP
Final Day – Battle Tactic Stratagem
Goaded by the newly ascendant Hive Mind, the cultists fight with greater fury even as their muscles tear and organs rupture under the strain.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly TYRANIDS units are within 6" of that enemy unit, you can re-roll the Wound roll instead.
UNSTOPPABLE BRUTES
1CP
Genespawn Onslaught – Strategic Ploy Stratagem
Bulked out with enormous slabs of twisted muscle, Aberrants and Abominants simply smash aside hatches and bulkheads that block their paths.
WHEN: Your Movement or Charge phase.

TARGET: One ABOMINANT or ABERRANTS unit from your army that has not been selected to move this phase and has not declared a charge this phase.

EFFECT: Until the end of the phase, when makinga Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.

RESTRICTIONS: You can only use this Stratagem once per turn.
Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
GROWING DREAD
1CP
Genespawn Onslaught – Strategic Ploy Stratagem
The more enemies see of the gene-wrought terrors they are fighting against, the more their tactical cohesion is drowned by horror and panic.
WHEN: Your opponent's Shooting phase, just after an enemy unit is selected to perform a Tactical Manoeuvre.

TARGET: One unit from your army that is within 9" of and visible to that enemy unit.

EFFECT: That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit does not perform that Tactical Manoeuvre and it cannot perform anotherTactical Manoeuvre this turn (but can otherwise act normally).
Consolidate
After a unit has finished making all of its melee attacks, it Consolidates. Each time a unit Consolidates, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Consolidation move. For a Consolidation to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, then each model in that unit can instead make a Consolidation move towards the closest objective marker, but only if, after doing so, that unit is within range of that objective marker and in Unit Coherency. If these conditions also cannot be met, no models in the unit can make Consolidation moves this phase and that unit’s fight ends.

If a unit can end its Consolidation within Engagement Range of one or more enemy units, then each time one of its models makes a Consolidation move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Consolidation Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit if possible.
  • If the above is not possible, each model can move towards the closest objective marker, but this must result in the unit being within range of it and in Unit Coherency.
  • If the above is also not possible, no models can Consolidate.
MONSTROUS MOMENTUM
1CP
Genespawn Onslaught – Strategic Ploy Stratagem
Not content with slaying their immediate prey, these warriors press on in search of more before the bodies have even stopped twitching.
WHEN: Fight phase, just after a unit from your army destroys an enemy unit.

TARGET: That unit.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, until the end of the phase, each time your unit Consolidates, models in your unit can end that move as close as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit can then attempt to operate that Hatchway.
TUNNEL CRAWLERS
1CP
Host of Ascension – Strategic Ploy Stratagem
The cult can expertly assail seemingly impregnable enemy positions.
WHEN: Your Movement phase.

TARGET: One unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
COORDINATED TRAP
2CP
Host of Ascension – Battle Tactic Stratagem
A tenet of guerrilla warfare is the concentration of even inferior firepower to inflict maximum harm.
WHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: Two units from your army that have not been selected to shoot or fight this phase.

EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
PRIMED AND READIED
1CP
Host of Ascension – Battle Tactic Stratagem
The broodkin have been trained and equipped for this moment, with weapons readied for Ascension.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One units from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
RETURN TO THE SHADOWS
1CP
Host of Ascension – Strategic Ploy Stratagem
With their task of drawing the oppressors' fire complete, the surviving cultists melt away, ready to strike again.
WHEN: Your opponent's Shooting phase, just after an enemy unit has shot.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
A DEADLY SNARE
1CP
Host of Ascension – Strategic Ploy Stratagem
An enemy's fervour to strike down the faithful of the cult can be turned against them, luring the foe into a region laced with hidden traps and primed explosives.
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One INFANTRY unit from your army that was selected as a target of that charge.

EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.

The ACOLYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:

VENGEANCE FOR THE MARTYR!
1CP
Xenocreed Congregation – Epic Deed Stratagem
Should one of the Patriarch's inner coven fall, those that remain are swift to call for lethal retribution.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a CHARACTER model from your army.

TARGET: One other CHARACTER model from your army.

EFFECT: Until the end of the battle, each time a friendly ACOLYTE HYBRIDS, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a MAGUS, PRIMUS or ACOLYTE ICONWARD, you can re-roll the Hit roll instead.
A Perfect Ambush
Host of Ascension Detachment

The insidious broodkin of the cult lurk hidden within the shadows, tirelessly tracking their enemies as predatory beasts stalk their prey. Only when their position is perfect do they strike. Worming into the fight from hidden tunnels, ducts and sewers, they rise to engulf their victims in a hail of unexpected firepower and a flurry of stabbing blades and raking talons.

Each time a unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Integrated Tactics
Brood Brother Auxilia Detachment

Coordinating with their militant allies via stolen vox equipment or signalling with cult icons, the insidious broodkin engulfs the hated foe in overlapping fields of fire.

Each time an ASTRA MILITARUM unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.

The TYRANIDS and SYNAPSE keywords are used in the following Genestealer Cults datasheets:

The TYRANIDS and VANGUARD INVADER keywords are used in the following Genestealer Cults datasheets:

Battleline
Dedicated Transports
Psionic Parasitism
Final Day Detachment

With each tug on the synaptic leash, the Hive Mind drains more of its hapless worshippers.

At the end of your Movement phase, for each TYRANIDS SYNAPSE unit from your army, you can select one friendly unit (excluding PURESTRAIN GENESTEALER and PATRIARCH units) and one friendly TYRANIDS unit each within 9" of and visible to that SYNAPSE unit. If you do, that unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll.

TYRANIDS units from your army have the following ability:

Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly unit makes an attack that targets that enemy unit, add 1 to the Hit roll.

The Star Children’s Blessings
You can include TYRANIDS VANGUARD INVADER units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size:
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

No TYRANIDS models from your army can be your WARLORD.
Blessed Visages
Genespawn Onslaught Detachment

To the faithful of the cult, these warriors appear as the blessed and beatific chosen of the Star Children. To all others they are grotesque hybrid horrors whose unnatural aspect triggers repulsion and aversion in equal measure.

Each time an enemy unit declares a charge that targets one or more units from your army, that enemy unit must take a Leadership test. If failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
  • Assassination Edict
    15 pts
Host of Ascension Detachment

With an impulse of the Broodmind pulsing in their brain, this holy avenger stalks the battlefield, seeking to slay generals, preachers and all those the foe looks to for salvation and inspiration.

model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll

  • Prowling Agitant
    15 pts
Host of Ascension Detachment

No matter how often the oppressors seek to trap or silence this leader, they always find themselves left empty-handed and foolish, their elusive quarry long gone.

model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within Engagement Range of any enemy units, it can make a Normal move of up to D6".

Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
  • A Chink in Their Armour
    20 pts
Host of Ascension Detachment

Every oppressor has a weak spot. This savant of tactical analysis pinpoints fractured armour plates, exposed cabling or unshielded flesh with a glance and directs the cults fire to shatter the enemy’s greatest assets.

model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.

  • Our Time Is Nigh
    20 pts
Host of Ascension Detachment

Infused with transcendent zeal, this insurrectionist and their chosen cultists are assured by telepathic whispers that they are the Star Childrens avatars and that now is the moment to strike.

model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.

  • Mutagenic Regeneration
    10 pts
Biosanctic Broodsurge Detachment

Though the truth may lie with cocktails of alchemical enzymes or xenos hormones triggering ferocious metabolic renewal, the cult’s masses see this nigh-immortal leader as a vessel of divine favour.

ABOMINANT, BIOPHAGUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.

  • Alien Majesty
    15 pts
Biosanctic Broodsurge Detachment

An aura of palpable grandeur surrounds this individual, their mere presence a powerful stimulant to the nerve of their followers and a cowing nimbus to subjugate tyrannical foes.

ABOMINANT, BIOPHAGUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).

INFILTRATORS

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
  • Predatory Instincts
    20 pts
Biosanctic Broodsurge Detachment

With alien senses and instincts augmented with hyper-adaptive gene-strands, this chosen of the cult leads the way deep into enemy lines, like a toxic barb working its way to the heart.

ABOMINANT, BIOPHAGUS or PATRIARCH model only. Models in the bearer’s unit have the Infiltrators ability and, once per battle round, you can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

  • Biomorph Adaptation
    25 pts
Biosanctic Broodsurge Detachment

The power of the Star Children flows through this creatures veins, their physiology showing unnatural gifts and lethal enhancements.

ABOMINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.

Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.
FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.
  • Cartographic Data-leech
    10 pts
Outlander Claw Detachment

This parasitic, cybernetic implant allows its host to tap into the survey augurs and proximity detectors of the cults industrial transports. They use this leeched data to guide their comrades’ fire from vision slits and hatches, even at high speed.

model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.

Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.
  • Assault Commando
    15 pts
Outlander Claw Detachment

An expert in rapid attacks from speeding vehicles, this veteran has drilled their insurrectionist cell, readying them to leap into the fray with stolen weapons blazing.

model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re-roll the Hit roll.

Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
  • Firepoint Commander
    10 pts
Brood Brother Auxilia Detachment

Taking a righteous vindication in turning the oppressor’s tactics against them, this war leader coordinates their broodkins last-second fire into effective volleys to drive back the foe.

INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.

  • Adaptive Reprisal
    15 pts
Brood Brother Auxilia Detachment

Whether through intensive cross-training with tainted officers or some symbiotic neuro-mimicry, this insurrectionist is adept in daring tactical manoeuvres.

INFANTRY model only. Once per turn, you can target a friendly unit within 9" of the bearer with the Heroic Intervention Stratagem for 0CP.

  • The Hero Returned
    20 pts
Brood Brother Auxilia Detachment

Hidden for years within a xeno-tainted regiment, this feted commander has returned to lead their guerrillas, donning once more the garb of the insurgent. Respected with reverent awe, they instil a disciplined professionalism and focus in their cult comrades.

INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.

The MOUNTED and ASTRA MILITARUM keywords are used in the following Genestealer Cults datasheets:

  • Martial Espionage
    25 pts
Brood Brother Auxilia Detachment

With access to Imperial data-logs and servo-scry records, this cult leader feeds the stolen information to their professional allies, enabling them to immediately exploit weak points in the enemy.

INFANTRY model only. Once per turn, when a friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.

  • Enraptured Damnation
    10 pts
Final Day Detachment

Though hollowing them out like acid, the insidious power of the Hive Mind blazes from this delirious fanatic and forces their enemies to recoil.

model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
  • Inhuman Integration
    20 pts
Final Day Detachment

This cult leader’s powerful psyche has withstood Hive Mind integration better than most, at least for now. It even relays a crude approximation of synaptic signals to their underlings. Of course, this only makes them and their followers more selflessly obedient drones.

model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly TYRANIDS units.

Spiteful Imp
Genespawn Onslaught Detachment

This Abominant’s familiar is of an especially vicious breed. Not content to lead its lumpen companion into the fight, it also exploits enemies’fearful distraction to strike barbed blows of its own.

ABOMINANT model only. Each time an enemy unit opens a Hatchway, if the bearer is within 1" of that Hatchway, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.

SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that DEDICATED TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.
Cult Ambush

Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious Day of Ascension arrives. When they finally emerge to fight, it is after long years of meticulous planning, and with an intimate knowledge of the battlefield that grants them a tactical advantage. Even as battle rages, reinforcements slip from the shadows or spill up from the dark places below, called to war by the Broodmind.

If your Army Faction is , you start the battle with a number of Resurgence points, depending on the battle size, as shown below.
  • Incursion: 6 Resurgence points
  • Strike Force: 10 Resurgence points
  • Onslaught: 14 Resurgence points

Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength.

Aberrants
5 models5 Resurgence points
10 models8 Resurgence points
Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs
5 models2 Resurgence points
10 models4 Resurgence points
Atalan Jackals
5 models3 Resurgence points
10 models6 Resurgence points
Neophyte Hybrids
10 models3 Resurgence points
20 models6 Resurgence points
Purestrain Genestealers
5 models3 Resurgence points
10 models6 Resurgence points

If you do:
  • Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
  • Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed).

Units in Cult Ambush
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn.

Cult Ambush Markers
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 9" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of the Reinforcements step of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush and set up that unit using that Cult Ambush marker. To do so, set that unit up on the battlefield more than 9" horizontally away from all enemy units, with at least one model in that unit touching that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield).
Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
FOR THE BROOD
1CP
Cult Unveiled – Strategic Ploy Stratagem
Fanatical, and with wills suborned by the insidious Broodmind, these cultists will gladly die amidst hails of their comrades’fire if it means victory.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one enemy unit within Engagement Range of one or more friendly units. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after your unit has finished making those attacks, roll one D6 for each of those friendly units: on a 2-4, that friendly unit suffers 1 mortal wound; on a 5+, that friendly unit suffers 2 mortal wounds.
PLANNED EXTRACTION
1CP
Cult Unveiled – Strategic Ploy Stratagem
Driven by the Broodmind and their own guerrilla training, these cultists refuse open battle, instead firing hails of cover fire as they retreat into the shadows.
WHEN: Your Shooting phase.

TARGET: One unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
LURKING MENACE
1CP
Cult Unveiled – Battle Tactic Stratagem
Foes find their aim confounded as the Genestealer Cultists prowl through gloom and drifting steam, rarely presenting themselves as targets.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is not within 3", subtract 1 from the Hit roll.
Harassing Fire
Cult Unveiled Detachment

Focusing on hit-and-fade tactics to wear their enemies down, the guerrilla fighters of the cult hammer the foe with swift volleys before vanishing back behind closing hatches.

At the encl of your Shooting phase, you can select one unit from your army that is not within Engagement Range of one or more enemy units. If you do, that unit can attempt to operate one open Hatchway it is within 1" of (if there is one), and can then make a Normal move of up to 3" (regardless of whether it attempted to operate a Hatchway or not). Until the end of the turn, that unit is not eligible to declare a charge.
  • Incendiary Inspiration
    15 pts
Xenocreed Congregation Detachment

This insurgent is a font of aggressive encouragement. As some supernatural vitality their broodkin feel in their souls, the leader’s words and deeds rouse them with fresh energy and stir them to charge forth in blind fury.

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.

  • Deeds That Speak to the Masses
    25 pts
Xenocreed Congregation Detachment

This agent of the Star Children is a living legend known amongst the entire cult. Their reputation as a spiritual orator, undefeated liberator or sanctified warden is mythic, and their very presence draws the faithful to their side for a chance to fight alongside them.

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.

  • Denunciator of Tyrants
    25 pts
Xenocreed Congregation Detachment

With vitriol and passion do the cult’s leaders castigate the foe’s champions, casting them as the most hated architects of oppression and inciting their comrades to murderous intent.

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.

  • Gene-sire’s Reliquant
    5 pts
Xenocreed Congregation Detachment

This war leader carries a gift from their Patriarch: a talismanic shard of a chitinous claw, a vial of the liquid that seeps into the genesis pools or a psionic growth within the chosen one’s brain. Its form matters less than its effect, for it radiates an inspirational wave of the Broodmind that focuses the minds of the faithful on their duties to the cult above all else.

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You can re-roll Battle-shock tests taken for the bearer’s unit.

Master Saboteur
Cult Unveiled Detachment

This cult leader is skilled in the arts of covert sabotage, and has pre-emptively employed these skills against a key strategic target on this deck.

The first lime in the battle that your opponent’s army Secures an objective marker while the bearer is on the battlefield, roll one D6: on a 3+, that objective marker is not Secured by your opponent’s army.

Primary Detonator
Cult Unveiled Detachment

A chunky technological device with a deviant machine spirit and an array of triggers, this jury-rigged detonator connects to multiple explosive charges laced through this deck. By pumping one of the triggers, its wielder can set off a powerful detonation.

Once per battle, when an enemy unit opens a closed Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.

Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.

The PSYKER keyword is used in the following Genestealer Cults datasheets:

Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
BIO-HORROR REVELATION
1CP
Biosanctic Broodsurge – Strategic Ploy Stratagem
Face to face with hideous genetic monstrosities, their full horror can shake even the most stoic soul.
WHEN: Start of your opponent's Shooting phase.

TARGET: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.
STIMULATED BIO-SURGE
1CP
Biosanctic Broodsurge – Battle Tactic Stratagem
Triggered by xenos bio-stimms flooding their bodies, when the cult’s predators spring their trap, the jaws close inescapably.
WHEN: Your Charge phase.

TARGET: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.
GENE-TWISTED MUSCLE
1CP
Biosanctic Broodsurge – Battle Tactic Stratagem
The raw strength of those infused with the Patriarch’s distilled power is undeniable when directed against the foe’s hulking tools of tyranny.
WHEN: Fight phase.

TARGET: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.
Pile In
When a unit Piles In, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Pile-in move. For a Pile In to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, no models in the unit can make Pile-in moves this phase and you progress to making melee attacks with that unit. Otherwise, the unit can make Pile-in moves.

Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Pile-in Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit (or no models can Pile In).
HYPER-METABOLIC VIGOUR
1CP
Biosanctic Broodsurge – Battle Tactic Stratagem
Evidence of the bio-horror taint in their veins, the most blessed of a cult exhibit an inhuman swiftness.
WHEN: Fight phase.

TARGET: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Hypermorphic Fury
Biosanctic Broodsurge Detachment

Little can assuage a Genestealer Cults least Human instincts, behaviours made even more ferocious under provocation. Stimulated by psionic pulses of the Broodmind or fuelled by alchemical concoctions delivered from alien grafts, impulses drive the blessed to acts of increased savagery.

Add 1 to Charge rolls made for ABERRANTS, BIOPHAGUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Miasmic Fumes
Genespawn Onslaught Detachment

So potent are the bubbling toxins and tinctures carried into battle by the Biophagus that they choke the ship’s corridors with gene-corrosive fumes that choke foes and obscure their bearer from view.

BIOPHAGUS model only. Each time an attack targets the bearer, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
CLOSE-RANGE SHOOT-OUT
1CP
Outlander Claw – Battle Tactic Stratagem
A cult’s experienced outriders are experts in hit-and-run attacks and close-range firefights. These skills are deadly when combined.
WHEN: Your Shooting phase.

TARGET: One MOUNTED or VEHICLE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".
ENCIRCLING THE PREY
1CP
Outlander Claw – Strategic Ploy Stratagem
Skirting the edge of battle, an Outlander Claw's raiders watch keenly forvulnerabilities, ready to throw themselves back into the fight to exploit any weaknesses in the enemy.
WHEN: End of your opponent's Fight phase.

TARGET: One MOUNTED or VEHICLE unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Rapid Takeover
Outlander Claw Detachment

Whether forming loose clans of wandering nomads or militarised rapid-reaction corps, the cultists of Outlander Claws use their experience to launch assaults on prominent targets. Swiftly exploiting or rigging them with proximity charges, they can deny resources to the enemy without yoking themselves to a static defence.

While a MOUNTED or VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
  • Serpentine Tactics
    10 pts
Outlander Claw Detachment

With a chilling focus enabling them to identify ideal firing positions at a glance, this frontier assassin leads their brood in a coiling evasion from their enemies that suddenly changes into a lunging strike back.

MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.

The MOUNTED and CHARACTER keywords are used in the following Genestealer Cults datasheets:

  • Starfall Shells
    10 pts
Outlander Claw Detachment

When they hit, these hand-crafted sniper bullets radiate with a supernatural aura redolent of the void’s numbing chill. Muscles seize, fingers cramp and thought slows as the sinister saturation takes effect.

MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
Alternative models by Artel W:

6. Select Warlord
Select one CHARACTER model from your army to be your Warlord – this will be the leader of your army – and make a note of this on your Army Roster. Your Warlord gains the WARLORD keyword.
Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.
HUNTING GROUNDS
1CP
Infestation Swarm – Strategic Ploy Stratagem
Genestealers on the hunt are relentless, squirming through hatches before they have even half opened.
WHEN: Your Movement phase, just after a GREAT DEVOURER unit from your army opens a Hatchway.

TARGET: That GREAT DEVOURER unit.

EFFECT: Your unit can make a Normal move of up to 3", provided at least one of its models ends that move on the opposite side of that Hatchway from when your unit opened it.
HYPERADRENAL REFLEXES
1CP
Infestation Swarm – Battle Tactic Stratagem
Goaded by the biostimulants surging through their bodies, these warrior organisms evade their enemies'attacks with unbelievable swiftness.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One GREAT DEVOURER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
PERVASIVE DREAD
1CP
Infestation Swarm – Strategic Ploy Stratagem
With the death of their leader, the surviving prey feel an ominous sense of doom press down upon them, heightened by subtle psionic assault.
WHEN: Fight phase, just after the enemy WARLORD is destroyed (and is not returned to the battlefield) by a GREAT DEVOURER unit from your army.

TARGET: That GREAT DEVOURER unit.

EFFECT: In your opponent’s next Command phase, each enemy unit on the battlefield must take a Battle-shock test, subtracting 1 from the result. This Stratagem cannot cause a unit to take two Battle-shock tests in the same phase.
Half-Glimpsed Shadows
Infestation Swarm Detachment

Possessed of alien cunning and unnatural stealth, Genestealers are able to fade back into the shadows or crawl across ceilings or under deck-plates, the better to evade notice by their prey.

Each time a ranged attack targets a GREAT DEVOURER unit from your army, if the attacking model is not within 6" of that unit, subtract 1 from the Hit roll.
Psi-spoor Sensitivity
Infestation Swarm Detachment

Able to taste its prey’s terrified mental signatures like pheromones, there is nowhere to hide from this beast.

Each time the bearer declares a charge, it can target enemy units that are not visible to it.

Stalking Menace
Infestation Swarm Detachment

Soon after this nightmarish predator vanishes from sight, its victims feel the hot reek of its breath upon the napes of their necks in the instant before it strikes.

Once per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.

Psi-spoor Sensitivity
Infestation Swarm Detachment

Able to taste its prey’s terrified mental signatures like pheromones, there is nowhere to hide from this beast.

Each time the bearer declares a charge, it can target enemy units that are not visible to it.

Stalking Menace
Infestation Swarm Detachment

Soon after this nightmarish predator vanishes from sight, its victims feel the hot reek of its breath upon the napes of their necks in the instant before it strikes.

Once per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.

Extra Attacks

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

  • The bearer can attack with this weapon in addition to any other weapons it can make attacks with.
Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll an unmodified Hit roll of 1-3 always fails, and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.
Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.
Voice of Command

Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.

If your Army Faction is ASTRA MILITARUM, OFFICER models with this ability can issue Orders. Each OFFICER’s datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.

Move! Move! Move!

Add 3" to the Move characteristic of models in this unit.

Fix Bayonets!

Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

Take Aim!

Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

First Rank, Fire! Second Rank, Fire!

Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

Take Cover!

Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

Duty and Honour!

Improve the Leadership and Objective Control characteristics of models in this unit by 1.

The CADIAN keyword is used in the following Genestealer Cults datasheets:

ACCEPTABLE LOSSES
2CP
Brood Brother Auxilia – Strategic Ploy Stratagem
With martial pragmatism and the cult's victory at stake, Brood Brothers will willingly open fire on the foe even if it endangers infiltrating cells of allies.
WHEN: Your Shooting phase.

TARGET: One ASTRA MILITARUM unit from your army.

EFFECT: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.
SUPPRESS AND OVERWHELM
1CP
Brood Brother Auxilia – Strategic Ploy Stratagem
Disciplined salvoes of fire can drive the foe into cover, leaving them vulnerable to the rest of the cult.
WHEN: Your Shooting phase, just after an ASTRA MILITARUM unit from your army has shot.

TARGET: That ASTRA MILITARUM unit.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.

The CADIAN and OFFICER keywords are used in the following Genestealer Cults datasheets:

Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.

The COMMAND SQUAD keyword is used in the following Genestealer Cults datasheets:

Synapse

Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm to direct the teeming warrior-beasts to function as a single, gestalt organism on the battlefield.

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army:
  • Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6.
  • Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

The TYRANIDS keyword is used in the following Genestealer Cults datasheets:

Battleline
Dedicated Transports

The VANGUARD INVADER keyword is used in the following Genestealer Cults datasheets:

Battleline
Dedicated Transports
PSI SURGE
1CP
Final Day – Strategic Ploy Stratagem
As the Tyranid invasion gathers pace, the influence of the Hive Mind surges like waves rolling ever higher onto a desolate shore.
WHEN: Start of any phase.

TARGET: One TYRANIDS unit from your army.

EFFECT: Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3".

RESTRICTIONS: Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.

The TYRANIDS and CHARACTER keywords are used in the following Genestealer Cults datasheets:

AVENGE THE STAR CHILDREN
1CP
Final Day – Battle Tactic Stratagem
Some amongst the cult still retain enough sentience and zeal to feel rage and a need for vengeance if they see the Star Children slain.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One TYRANIDS CHARACTER unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
DARTING ATTACKS
1CP
Final Day – Strategic Ploy Stratagem
Like predatory sea beasts lunging from wheeling shoals of fish, the vanguard organisms strike and fade from amidst the cultist hordes repeatedly, picking apart their overwhelmed prey.
WHEN: Your Shooting phase or your Charge phase.

TARGET: One TYRANIDS unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.

The FLY keyword is used in the following Genestealer Cults datasheets:

Battleline
Dedicated Transports

The SYNAPSE keyword is used in the following Genestealer Cults datasheets:

  • Synaptic Auger
    15 pts
Final Day Detachment

Invisible psionic tendrils drift around this bioform’s cranium, stabbing out to force alien demands into fragmenting hybrid minds and suck the bioenergy from them in merciless draughts.

TYRANIDS model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.

The PLATOON keyword is used in the following Genestealer Cults datasheets:

The PLATOON keyword is used in the following Genestealer Cults datasheets:

Alternative models by Artel W:

DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.
IN THE SHADOW OF IRON
1CP
Brood Brother Auxilia – Strategic Ploy Stratagem
Hulking armoured war engines provide ideal cover to launch a well-timed ambush.
WHEN: Any phase, just after an enemy unit ends a move within 9” of one or more of your Cult Ambush markers.

TARGET: One ASTRA MILITARUM VEHICLE unit from your army.

EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit.
SMOKESCREEN
1CP
Core – Wargear Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Shadow in the Warp

Tyranids flood the battlefield with the psychic signature of the hive fleet - an icy, alien dread that gnaws at the minds of their prey and smothers even the most stalwart courage. When faced with such unfathomable horror, many are driven insane or suffer catastrophic neural damage.

If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.

The MONSTER keyword is used in the following Genestealer Cults datasheets:

Dedicated Transports
  • Vanguard Tyrant
    25 pts
Final Day Detachment

Adapted by the Hive Mind to lead the first invasion swarms, this leader organism’s bioweapons emphasise vicious shock assault and maximum bloodshed.

WINGED HIVE TYRANT model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.

Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

Duty and Honour!

Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Fix Bayonets!

Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.

The ACOLYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:

LYING IN WAIT
1CP
Host of Ascension – Strategic Ploy Stratagem
The brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to strike.
WHEN: Your opponent’s Movement phase.

TARGET: One BATTLELINE unit from your army in Cult Ambush.

EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
THE DOWNTRODDEN RISE
2CP
Xenocreed Congregation – Strategic Ploy Stratagem
Such is the creed's inspirational call to arms that as the foe foil one incursion, another rises for the cause.
WHEN: End of the Reinforcements step of your opponent’s Movement phase, if you have no Cult Ambush markers on the battlefield.

TARGET: One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army in Cult Ambush.

EFFECT: This phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 9" horizontally away from all enemy units, not within your opponent’s deployment zone, and wholly within 9" of one or more battlefield edges.
TRANSCENDENT CELERITY
1CP
Xenocreed Congregation – Strategic Ploy Stratagem
Owing to their hypersensory reactions, the cult’s rate of fire increases.
WHEN: Your Shooting phase.

TARGET: One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
THE PATH OF ANGUISH
1CP
Xenocreed Congregation – Strategic Ploy Stratagem
Bloody persecution by the oppressors is grist for the mill of the cult's violent and zealous creed.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit from your army that had one or more of its models destroyed as a result of the attacking unit's attacks.

EFFECT: Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, models in your unit can be moved within Engagement Range of that enemy unit.
TIRELESS FERVOUR
1CP
Xenocreed Congregation – Strategic Ploy Stratagem
When the cult's leaders demand devotion, danger and exhaustion are forgotten in the rush to serve.
WHEN: Your Charge phase.

TARGET: One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back. When doing so, if it targets an enemy unit within Engagement Range of one or more friendly CHARACTER units, you can re-roll the Charge roll.
FRENZIED DEVOTION
1CP
Xenocreed Congregation – Battle Tactic Stratagem
The faithful will gladly hurl themselves into harm's way.frenziedly dragging the foe down.
WHEN: Fight phase.

TARGET: One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding CHARACTERS) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
Unquestioning Fanaticism
Xenocreed Congregation Detachment

Downtrodden by the oppressors for so long, a cult’s lowly broodkin are fanatically devoted to their leaders, for those hallowed individuals serve the Patriarchs will more directly. The masses draw upon energy reserves in their desire to heed their masters’ wishes, surging selflessly into the fray, ready to hurl themselves in harm’s way for the Patriarch’s chosen.

For each ACOLYTE HYBRIDS, HYBRID METAMORPHS and NEOPHYTE HYBRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re-roll Advance and Charge rolls made for it. If that CHARACTER model is a MAGUS, PRIMUS or ACOLYTE ICONWARD, that model has the Feel No Pain 3+ ability while leading that unit.
OUT OF HIDING
1CP
Cult Unveiled – Strategic Ploy Stratagem
Wary of detection, the cult has concealed cells of the faithful through the structure of the ship. Now they emerge into the fight like insects from their cocoon.
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One NEOPHYTE HYBRIDS unit from your army that is in Reserves.

EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.
REGIMENTAL REINFORCEMENTS
1CP
Brood Brother Auxilia – Strategic Ploy Stratagem
Xeno-tainted soldiers have long learned to lurk in the shadows, ready to attack when the cult calls.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an ASTRA MILITARUM INFANTRY REGIMENT unit from your army (excluding ARTILLERY and CHARACTER units) is destroyed.

TARGET: That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.

RESTRICTIONS: You can only use this Stratagem once per battle.
Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.

The DEDICATED TRANSPORT keyword is used in the following Genestealer Cults datasheets:

DEVOTED CREW
1CP
Outlander Claw – Battle Tactic Stratagem
With evasive manoeuvres and split-second repairs, Outlander Claws marshal their rugged vehicles through the worst the foe can throw at them.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One GOLIATH ROCKGRINDER or GOLIATH TRUCK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.

The ASTRA MILITARUM, INFANTRY and CHARACTER keywords are used in the following Genestealer Cults datasheets:

Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that can embark within them.

Units can start the battle embarked within a TRANSPORT model instead of being set up separately – declare which units are embarked within a TRANSPORT model before you set it up.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.

The TYRANIDS and INFANTRY keywords are used in the following Genestealer Cults datasheets:

Battleline

The TYRANIDS and MONSTER keywords are used in the following Genestealer Cults datasheets:

Dedicated Transports

The FORTIFICATION keyword is used in the following Genestealer Cults datasheets:

The FORTIFICATION keyword is used in the following Genestealer Cults datasheets:

RAPID FEINT
1CP
Outlander Claw – Strategic Ploy Stratagem
An Outlander Claw’s skilled riders and crews can use their enhanced hybrid reactions to rapidly alter speed and course, roaring after fleeing prey or luring enemy out of position and leaving them flat-footed.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
DEFT MANOEUVRING
1CP
Outlander Claw – Battle Tactic Stratagem
Serpent-fast, jinking and swerving with incredible skill, the cult’s light vehicles appear to slide through the oppressors' gunfire.
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
ALONG SHADOWED TRAILS
1CP
Outlander Claw – Strategic Ploy Stratagem
With raw speed and subtle misdirection, Atalan Jackals outflank those who believe them trapped.
WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers.

TARGET: One ATALAN JACKALS unit from your army in Cult Ambush.

EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9” horizontally away from all enemy units and wholly within 6" of one or more battlefield edges. Until the end of the battle, you can only select ATALAN JACKALS units from your army to set up using that Cult Ambush marker.
SOLDIERS OF THE STAR CHILDREN
1CP
Genespawn Onslaught – Strategic Ploy Stratagem
For all their grotesque appearance, Hybrid Metamorphs are amongst the most skilled and ruthlessly efficient of the cult’s warriors.
WHEN: Your Shooting phase, just after a HYBRID METAMORPHS unit from your army is selected to perform the Set Overwatch Tactical Manoeuvre.

TARGET: That HYBRID METAMORPHS unit.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
EVASIVE VANGUARD
1CP
Biosanctic Broodsurge – Strategic Ploy Stratagem
Adaptive and intelligent, the purest of a cult's broods can evade their foes to find new avenues of ingress.
WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.

TARGET: One PURESTRAIN GENESTEALERS unit from your army in Cult Ambush.

EFFECT: Select one of those Cult Ambush markers. You can move that Cult Ambush marker up to 6". If that marker is still within 9" of one or more enemy units, it is removed from the battlefield; otherwise, until the end of the battle, you can only select PURESTRAIN GENESTEALERS units from your army to be set up using that Cult Ambush marker.
OUTFLANK
1CP
Infestation Swarm – Strategic Ploy Stratagem
Swarms of Genestealers crawl through vents and ducts as they seek to outflank their prey.
WHEN: End of your opponent’s Fight phase.

TARGET: One GENESTEALERS or PURESTRAIN GENESTEALERS unit from your army that is wholly within an Entry Zone.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase. When doing so, if it was within one of your Entry Zones when it was removed, it must be set up wholly within another one of your Entry Zones. If it was within one of your opponent’s Entry Zones when it was removed, it must be set up wholly within another one of your opponent’s Entry Zones instead. If this is not possible, your unit is destroyed.

The WALKER keyword is used in the following Genestealer Cults datasheets:

Remain Stationary
If a unit Remains Stationary, none of its models can be moved for the rest of the phase.

The ASTRA MILITARUM and TRANSPORT keywords are used in the following Genestealer Cults datasheets:

The TAUROS keyword is used in the following Genestealer Cults datasheets:

Army List

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