Tyranids – Datasheets
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Characters


Broodlord
(⌀75 x 42mm)
M
8"
T
5
Sv
4+
W
6
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Broodlord claws and talons [devastating wounds, twin-linked]
Broodlord claws and talons [devastating wounds, twin-linked]
Melee
5
2+
6
-2
2
ABILITIES
CORE: Leader, Scouts 8"
FACTION: Synapse
Vicious Insight: While this model is leading a unit, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Hypnotic Gaze (Psychic): At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Broodlord
This model is equipped with: Broodlord claws and talons.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GREAT DEVOURER, VANGUARD INVADER, BROODLORD
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Stalker
10
Chameleonic
15
Hunting Grounds
20
Neuronode
30
Power of the Hive Mind
10


Deathleaper
(⌀60mm)
M
8"
T
6
Sv
3+
W
7
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lictor claws and talons [precision]
Lictor claws and talons [precision]
Melee
6
2+
7
-2
2
ABILITIES
CORE: Fights First, Infiltrators, Lone Operative, Stealth
FACTION: Synapse
Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Fear of the Unseen (Aura): While an enemy unit is within 6" of this model, worsen the Leadership characteristic of models in that unit by 1. In addition, in the Battle-shock step of your opponent’s Command phase, if such an enemy unit is below its Starting Strength, it must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Deathleaper – EPIC HERO
This model is equipped with: Lictor claws and talons.
1 model
80
HUNTER ORGANISM
This model cannot be your WARLORD.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GREAT DEVOURER, VANGUARD INVADER, DEATHLEAPER
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Hive Tyrant
(⌀60mm)
M
8"
T
10
Sv
2+
W
10
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy venom cannon [blast]
Heavy venom cannon [blast]
36"
D3
2+
9
-2
3
Stranglethorn cannon [blast]
Stranglethorn cannon [blast]
36"
D6+1
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Monstrous bonesword and lash whip [twin-linked]
Monstrous bonesword and lash whip [twin-linked]
Melee
6
2+
9
-2
3
Monstrous scything talons [extra attacks]
Monstrous scything talons [extra attacks]
Melee
4
2+
7
-2
2
WARGEAR OPTIONS
  • This model’s monstrous bonesword and lash whip can be replaced with one of the following:
    • 1 heavy venom cannon
    • 1 stranglethorn cannon
    • 1 monstrous scything talons
  • This model’s monstrous scything talons can be replaced with one of the following:
    • 1 heavy venom cannon*
    • 1 stranglethorn cannon*

*This model cannot be equipped with both a stranglethorn cannon and a heavy venom cannon. This model cannot be equipped with more than 1 heavy venom cannon, and it cannot be equipped with more than 1 stranglethorn cannon.
ABILITIES
CORE: Deadly Demise D3, Leader
FACTION: Shadow in the Warp, Synapse
Will of the Hive Mind: Once per turn, one friendly unit within 12" of one or more models with this ability can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
Onslaught (Aura, Psychic): While a friendly unit is within 6" of this model, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
UNIT COMPOSITION
  • 1 Hive Tyrant
This model is equipped with: monstrous bonesword and lash whip; monstrous scything talons.
1 model
235
LEADER
This model can be attached to the following unit:
KEYWORDS: MONSTER, CHARACTER, PSYKER, GREAT DEVOURER, SYNAPSE, HIVE TYRANT
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Null Nodules
10
Ominous Presence
15
Enraged Reserves
20
Monstrous Nemesis
25
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Hunting Grounds
20
Neuronode
30
Power of the Hive Mind
10
The Dirgeheart of Kharis (Aura)
15
Synaptic Control
20
Psychostatic Disruption
30


Neurotyrant
(⌀50mm)
M
6"
T
8
Sv
4+
W
9
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Psychic scream [ignores cover, psychic, torrent]
Psychic scream [ignores cover, psychic, torrent]
18"
2D6
N/A
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Neurotyrant claws and lashes
Neurotyrant claws and lashes
Melee
6
3+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Synapse, Shadow in the Warp
Node Lash (Psychic): While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If the target is Battle-shocked, add 1 to the Wound roll as well.
Psychic Terror (Psychic): If one or more models from your army with this ability are on the battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result.
Neuroloids: In your Command phase, you can select up to two friendly units within 18" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army.

Designer’s Note: Place a Neuroloid token next to each selected unit to remind you.
UNIT COMPOSITION
  • 1 Neurotyrant
This model is equipped with: Psychic Scream; Neurotyrant claws and lashes.
1 model
105
LEADER
This model can be attached to the following units:
KEYWORDS: MONSTER, CHARACTER, FLY, PSYKER, GREAT DEVOURER, SYNAPSE, NEUROTYRANT
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Null Nodules
10
Ominous Presence
15
Enraged Reserves
20
Monstrous Nemesis
25
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Hunting Grounds
20
Neuronode
30
Power of the Hive Mind
10
The Dirgeheart of Kharis (Aura)
15
Synaptic Control
20
Psychostatic Disruption
30


Old One Eye
(⌀105 x 70mm)
M
8"
T
9
Sv
2+
W
9
Ld
8+
OC
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Old One Eye’s claws and talons – strike
Old One Eye’s claws and talons – strike
Melee
6
3+
14
-3
D6+1
Old One Eye’s claws and talons – sweep
Old One Eye’s claws and talons – sweep
Melee
12
3+
6
-1
1
ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Synapse
Alpha Leader: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Unstoppable Monster: At the start of each player’s Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Old One Eye – EPIC HERO
This model is equipped with: Old One Eye’s claws and talons.
1 model
140
LEADER
This model can be attached to the following unit:
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, GREAT DEVOURER, OLD ONE EYE
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Parasite Of Mortrex
(⌀40mm)
M
12"
T
5
Sv
4+
W
5
Ld
8+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Barbed ovipositor [anti-infantry 3+, extra attacks]
Barbed ovipositor [anti-infantry 3+, extra attacks]
Melee
1
2+
3
-2
3
Clawed limbs
Clawed limbs
Melee
6
2+
5
-1
1
ABILITIES
CORE: Deep Strike, Lone Operative, Stealth
FACTION: Synapse
Parasitic Infection: Each time an INFANTRY model is destroyed by an attack made with this model’s barbed ovipositor, after this model has finished making its attacks, you can add one new Ripper Swarms unit to your army consisting of D3 models and set it up within 3" of this model. If you do, that RIPPER SWARMS unit can be set up within Engagement Range of the destroyed model’s unit (but not within Engagement Range of any other enemy units).
It Itches!: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Parasite of Mortrex
This model is equipped with: barbed ovipositor; clawed limbs.
1 model
80
KEYWORDS: INFANTRY, CHARACTER, FLY, GREAT DEVOURER, VANGUARD INVADER, PARASITE OF MORTREX
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Stalker
10
Chameleonic
15
Hunting Grounds
20
Neuronode
30


Tervigon
(⌀120 x 92mm)
M
8"
T
11
Sv
2+
W
16
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Stinger salvoes
Stinger salvoes
24"
8
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Massive crushing claws
Massive crushing claws
Melee
4
4+
12
-3
D6+1
Massive scything talons – strike
Massive scything talons – strike
Melee
4
3+
9
-2
D6
Massive scything talons – sweep
Massive scything talons – sweep
Melee
8
3+
7
-1
2
WARGEAR OPTIONS
  • This model’s massive scything talons can be replaced with 1 massive crushing claws.

ABILITIES
CORE: Deadly Demise D6
FACTION: Shadow in the Warp, Synapse
Spawn Termagants: In your Command phase, you can select one friendly TERMAGANTS unit within 6" of this model and return up to D3+3 destroyed models to that unit. A TERMAGANTS unit cannot be selected for this ability more than once per phase.
Brood Progenitor (Aura, Psychic): While a friendly TERMAGANTS unit is within 6" of this model, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Tervigon
This model is equipped with: stinger salvoes; massive scything talons.
1 model
190
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, CHARACTER, PSYKER, GREAT DEVOURER, SYNAPSE, TERVIGON
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Null Nodules
10
Ominous Presence
15
Enraged Reserves
20
Monstrous Nemesis
25
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Hunting Grounds
20
Neuronode
30
Power of the Hive Mind
10
The Dirgeheart of Kharis (Aura)
15
Synaptic Control
20
Psychostatic Disruption
30


The Swarmlord
(⌀60mm)
M
8"
T
10
Sv
2+
W
10
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Synaptic pulse [psychic, torrent]
Synaptic pulse [psychic, torrent]
18"
D6+3
N/A
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bone sabres [twin-linked]
Bone sabres [twin-linked]
Melee
8
2+
9
-2
3
ABILITIES
CORE: Deadly Demise D3, Leader
FACTION: Shadow in the Warp, Synapse
Hive Commander: At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Malign Presence: Once per battle, after your opponent uses a Stratagem, if this model is your WARLORD and is on the battlefield, it can use this ability. If it does, until the end of the battle, increase that Stratagem’s cost to your opponent by 1CP.
Domination of the Hive Mind (Aura): While a friendly unit is within 9" of this model, that unit is within your army’s Synapse Range.
UNIT COMPOSITION
  • 1 Swarmlord – EPIC HERO
This model is equipped with: Synaptic pulse; bone sabres.
1 model
270
LEADER
This model can be attached to the following unit:
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, PSYKER, GREAT DEVOURER, SYNAPSE, HIVE TYRANT, THE SWARMLORD
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Winged Hive Tyrant
(⌀60mm)
M
12"
T
9
Sv
2+
W
10
Ld
7+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy venom cannon [blast]
Heavy venom cannon [blast]
36"
D3
2+
9
-2
3
Stranglethorn cannon [blast]
Stranglethorn cannon [blast]
36"
D6+1
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Monstrous bonesword and lash whip [twin-linked]
Monstrous bonesword and lash whip [twin-linked]
Melee
6
2+
9
-2
3
Monstrous scything talons [extra attacks]
Monstrous scything talons [extra attacks]
Melee
4
2+
7
-2
2
Tyrant talons
Tyrant talons
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • This model’s monstrous bonesword and lash whip can be replaced with one of the following:
    • 1 heavy venom cannon
    • 1 stranglethorn cannon
    • 1 monstrous scything talons

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Shadow in the Warp, Synapse
Will of the Hive Mind: Once per turn, one friendly unit within 12" of one or more models with this ability can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
Paroxysm (Psychic): At the start of the Fight phase, you can select one enemy unit within 12" of and visible to this model and roll one D6: on a 1, this PSYKER suffers D3 mortal wounds; on a 2+, until the end of the phase, subtract 1 from the Attacks characteristic of weapons equipped by models in that unit.
UNIT COMPOSITION
  • 1 Winged Hive Tyrant
This model is equipped with: monstrous bonesword and lash whip; Tyrant talons.
1 model
210
KEYWORDS: MONSTER, CHARACTER, PSYKER, FLY, GREAT DEVOURER, SYNAPSE, VANGUARD INVADER, HIVE TYRANT, WINGED HIVE TYRANT
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Null Nodules
10
Ominous Presence
15
Enraged Reserves
20
Monstrous Nemesis
25
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Stalker
10
Chameleonic
15
Hunting Grounds
20
Neuronode
30
Power of the Hive Mind
10
The Dirgeheart of Kharis (Aura)
15
Synaptic Control
20
Psychostatic Disruption
30


Winged Tyranid Prime
(⌀50mm)
M
12"
T
5
Sv
4+
W
6
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Prime talons
Prime talons
Melee
6
2+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Shadow in the Warp, Synapse
Alpha Warrior: While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Death Blow: If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 1 Winged Tyranid Prime
This model is equipped with: Prime talons.
1 model
65
LEADER
KEYWORDS: INFANTRY, CHARACTER, FLY, GREAT DEVOURER, SYNAPSE, VANGUARD INVADER, WINGED TYRANID PRIME
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Stalker
10
Chameleonic
15
Hunting Grounds
20
Neuronode
30
The Dirgeheart of Kharis (Aura)
15
Synaptic Control
20
Psychostatic Disruption
30


Malanthrope
(⌀60mm)
M
6"
T
5
Sv
4+
W
10
Ld
7+
OC
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Grasping tail
Grasping tail
Melee
4
4+
5
0
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader, Stealth
FACTION: Shadow in the Warp, Synapse
Enhanced Toxic Miasma: While this model is leading a unit, the range of that unit’s Foul Spores Aura ability is increased to 9".
Prey Adaptation: Each time this model’s unit is selected to fight, select one of the following abilities to apply to all melee weapons equipped by models in that unit until the end of the phase:
[SUSTAINED HITS 1]
[LANCE]
[LETHAL HITS]
UNIT COMPOSITION
  • 1 Malanthrope
This model is equipped with: grasping tail.
1 model
75
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, FLY, GREAT DEVOURER, SYNAPSE, MALANTHROPE
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives
ENHANCEMENTS
Perfectly Adapted
15
Synaptic Linchpin
20
Adaptive Biology
25
Alien Cunning
30
Adrenalised Onslaught
15
Relentless Hunger
20
Piercing Talons
25
Naturalised Camouflage
30
Biophagic Flow (Aura)
10
Instinctive Defence
15
Regenerating Monstrosity
20
Parasitic Biomorphology
25
Hunting Grounds
20
Neuronode
30
The Dirgeheart of Kharis (Aura)
15
Synaptic Control
20
Psychostatic Disruption
30

Battleline


Gargoyles
(⌀32mm flying base)
M
12"
T
3
Sv
6+
W
1
Ld
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fleshborer [assault]
Fleshborer [assault]
18"
1
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blinding venom
Blinding venom
Melee
1
4+
3
0
1
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Winged Swarm: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 10-20 Gargoyles
Every model is equipped with: fleshborer; blinding venom.
10 models
80
20 models
160
KEYWORDS: INFANTRY, BATTLELINE, FLY, GREAT DEVOURER, ENDLESS MULTITUDE, VANGUARD INVADER, GARGOYLES
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ENDLESS SWARM
1CP
Invasion Fleet – Strategic Ploy
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC GOADING
1CP
Unending Swarm – Strategic Ploy
UNENDING WAVES
2CP
Unending Swarm – Strategic Ploy
BOUNDING ADVANCE
1CP
Unending Swarm – Battle Tactic
SWARMING MASSES
1CP
Unending Swarm – Battle Tactic
TEEMING MASSES
1CP
Unending Swarm – Battle Tactic
PRESERVATION IMPERATIVE
1CP
Unending Swarm – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Hyper-adaptations
Insurmountable Odds
Questing Tendrils
Synaptic Imperatives


Hormagaunts
(⌀28mm)
M
10"
T
3
Sv
5+
W
1
Ld
8+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hormagaunt talons
Hormagaunt talons
Melee
3
4+
3
-1
1
ABILITIES
FACTION: Synapse
Bounding Leap: This unit is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 10-20 Hormagaunts
Every model is equipped with: Hormagaunt talons.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, GREAT DEVOURER, ENDLESS MULTITUDE, HORMAGAUNTS
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ENDLESS SWARM
1CP
Invasion Fleet – Strategic Ploy
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC GOADING
1CP
Unending Swarm – Strategic Ploy
UNENDING WAVES
2CP
Unending Swarm – Strategic Ploy
BOUNDING ADVANCE
1CP
Unending Swarm – Battle Tactic
SWARMING MASSES
1CP
Unending Swarm – Battle Tactic
TEEMING MASSES
1CP
Unending Swarm – Battle Tactic
PRESERVATION IMPERATIVE
1CP
Unending Swarm – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Insurmountable Odds
Questing Tendrils
Synaptic Imperatives


Termagants
(⌀28mm)
M
6"
T
3
Sv
5+
W
1
Ld
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fleshborer [assault]
Fleshborer [assault]
18"
1
4+
5
0
1
Shardlauncher [blast, heavy]
Shardlauncher [blast, heavy]
18"
D3
4+
5
0
1
Spike rifle [heavy]
Spike rifle [heavy]
24"
1
4+
4
-1
1
Strangleweb [assault, devastating wounds, torrent]
Strangleweb [assault, devastating wounds, torrent]
18"
D6
N/A
2
0
1
Termagant devourer
Termagant devourer
18"
2
4+
4
0
1
Termagant spinefists [assault, pistol, twin-linked]
Termagant spinefists [assault, pistol, twin-linked]
12"
2
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitinous claws and teeth
Chitinous claws and teeth
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.
  • All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 shardlauncher
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 spike rifle.
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 strangleweb

ABILITIES
FACTION: Synapse
Skulking Horrors: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
UNIT COMPOSITION
  • 10-20 Termagants
Every model is equipped with: fleshborer; xenos claws and teeth.
10 models
60
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, GREAT DEVOURER, ENDLESS MULTITUDE, TERMAGANTS
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ENDLESS SWARM
1CP
Invasion Fleet – Strategic Ploy
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC GOADING
1CP
Unending Swarm – Strategic Ploy
UNENDING WAVES
2CP
Unending Swarm – Strategic Ploy
BOUNDING ADVANCE
1CP
Unending Swarm – Battle Tactic
SWARMING MASSES
1CP
Unending Swarm – Battle Tactic
TEEMING MASSES
1CP
Unending Swarm – Battle Tactic
PRESERVATION IMPERATIVE
1CP
Unending Swarm – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Insurmountable Odds
Questing Tendrils
Synaptic Imperatives

Dedicated Transports


Tyrannocyte
(⌀100mm)
M
8"
T
9
Sv
3+
W
10
Ld
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tyrannocyte bio-weapons
Tyrannocyte bio-weapons
24"
5
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flensing whips
Flensing whips
Melee
6
4+
7
-1
2
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Synapse
Aerial Seeding: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.
UNIT COMPOSITION
  • 1 Tyrannocyte
This model is equipped with: Tyrannocyte bio-weapons; flensing whips.
1 model
105
TRANSPORT
This model has a transport capacity of 20 INFANTRY models, or 1 MONSTER model with a Wounds characteristic of 12 or less. Each INFANTRY model with a Wounds characteristic of more than 1 takes up the space of 3 models.
KEYWORDS: MONSTER, FLY, TRANSPORT, DEDICATED TRANSPORT, GREAT DEVOURER, VANGUARD INVADER, TYRANNOCYTE
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives

Other


Barbgaunts
(⌀40mm)
M
6"
T
4
Sv
4+
W
2
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Barblauncher [blast, heavy]
Barblauncher [blast, heavy]
24"
D6
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitinous claws and teeth
Chitinous claws and teeth
Melee
1
4+
4
0
1
ABILITIES
FACTION: Synapse
Disruption Bombardment: In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 5-10 Barbgaunts
Every model is equipped with: barblauncher; chitinous claws and teeth.
5 models
60
10 models
120
KEYWORDS: INFANTRY, GREAT DEVOURER, BARBGAUNTS
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Biovores
(⌀80mm)
M
5"
T
6
Sv
3+
W
5
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Spore Mine launcher [blast, devastating wounds, heavy, indirect fire]
Spore Mine launcher [blast, devastating wounds, heavy, indirect fire]
48"
D3
4+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitin-barbed limbs
Chitin-barbed limbs
Melee
2
4+
5
0
1
ABILITIES
CORE: Deadly Demise 1
FACTION: Synapse
Seed Spore Mines: Once per turn, in your Shooting phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new SPORE MINES unit to your army and set it up anywhere on the battlefield that is wholly within 48" of this unit and more than 9" horizontally away from all enemy units. That SPORE MINES unit contains 1 model for each model in this unit.
UNIT COMPOSITION
  • 1-3 Biovores
Every model is equipped with: Spore Mine launcher; chitin-barbed limbs.
1 model
75
2 models
150
3 models
225
KEYWORDS: INFANTRY, GREAT DEVOURER, BIOVORES
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Carnifexes
(⌀105 x 70mm)
M
8"
T
9
Sv
2+
W
8
Ld
8+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bio-plasma [assault, blast]
Bio-plasma [assault, blast]
12"
D3
4+
7
-2
1
Deathspitters with slimer maggots
Deathspitters with slimer maggots
24"
6
4+
7
-2
1
Devourers with brainleech worms
Devourers with brainleech worms
18"
12
4+
6
0
1
Heavy venom cannon [blast]
Heavy venom cannon [blast]
36"
D3
4+
9
-2
3
Spine banks [assault]
Spine banks [assault]
6"
5
4+
5
0
1
Stranglethorn cannon [blast]
Stranglethorn cannon [blast]
36"
D6+1
4+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Carnifex crushing claws
Carnifex crushing claws
Melee
4
4+
12
-3
D6+1
Carnifex extra scything talons [extra attacks]
Carnifex extra scything talons [extra attacks]
Melee
2
4+
9
-2
3
Carnifex scything talons
Carnifex scything talons
Melee
6
4+
9
-2
3
Chitinous claws and teeth
Chitinous claws and teeth
Melee
4
4+
6
0
1
WARGEAR OPTIONS
  • Any number of models can each have their Carnifex extra scything talons replaced with one of the following:
    • 1 deathspitters with slimer maggots
    • 1 devourers with brainleech worms
    • 1 heavy venom cannon
    • 1 stranglethorn cannon
    • 1 Carnifex crushing claws
  • Any number of models can each have their Carnifex scything talons replaced with one of the following:
    • 1 deathspitters with slimer maggots
    • 1 devourers with brainleech worms
    • 1 Carnifex crushing claws
  • Any number of models can each be equipped with 1 bio-plasma.
  • Any number of models can each be equipped with 1 spine banks.

ABILITIES
CORE: Deadly Demise 1
FACTION: Synapse
Blistering Assault: Each time an enemy unit is selected to shoot, after that unit has shot, if any models from this unit lost one or more wounds as a result of those attacks, this unit can make a Blistering Assault move. If it does, roll one D6, adding 2 to the result: each model in this unit can be moved a distance in inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. Each unit can only make one Blistering Assault move per phase.
UNIT COMPOSITION
  • 1-2 Carnifexes
Every model is equipped with: Carnifex scything talons; Carnifex extra scything talons; chitinous claws and teeth.
1 model
125
2 models
250
KEYWORDS: MONSTER, GREAT DEVOURER, CARNIFEXES
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Exocrine
(⌀120 x 92mm)
M
8"
T
10
Sv
3+
W
14
Ld
8+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bio-plasmic cannon [blast, heavy]
Bio-plasmic cannon [blast, heavy]
36"
D6+3
3+
8
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Powerful limbs
Powerful limbs
Melee
3
3+
7
0
2
ABILITIES
CORE: Deadly Demise D3
FACTION: Synapse
Symbiotic Targeting: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model makes an attack that targets that unit, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Exocrine
This model is equipped with: bio-plasmic cannon; powerful limbs.
1 model
135
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, GREAT DEVOURER, EXOCRINE
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Genestealers
(⌀32mm)
M
8"
T
4
Sv
5+
W
2
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Genestealer claws and talons
Genestealer claws and talons
Melee
4
2+
4
-2
1
ABILITIES
CORE: Scouts 8"
FACTION: Synapse
Vanguard Predator: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target is within range of one or more objective markers, re-roll a Wound roll of 1 as well.
UNIT COMPOSITION
  • 5-10 Genestealers
Every model is equipped with: Genestealer claws and talons.
5 models
75
10 models
150
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, GENESTEALERS
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Harpy
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
12
Ld
8+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Stinger salvoes
Stinger salvoes
24"
8
3+
5
0
1
Twin heavy venom cannon [blast, twin-linked]
Twin heavy venom cannon [blast, twin-linked]
36"
D3
3+
9
-2
3
Twin stranglethorn cannon [blast, twin-linked]
Twin stranglethorn cannon [blast, twin-linked]
36"
D6+1
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Scything wings
Scything wings
Melee
4
4+
7
-1
2
WARGEAR OPTIONS
  • This model’s twin stranglethorn cannon can be replaced with 1 twin heavy venom cannon.

ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Synapse
Spore Mine Cysts: Each time this model ends a Normal move, you can select one of the following:
  • Select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
  • Add one new SPORE MINES unit containing D3 models to your army and set it up anywhere on the battlefield that is wholly within 6" of this model and more than 9" horizontally away from all enemy units. You cannot select this option for more than one model per turn.
UNIT COMPOSITION
  • 1 Harpy
This model is equipped with: stinger salvoes; twin stranglethorn cannon; scything wings.
1 model
215
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, FLY, AIRCRAFT, GREAT DEVOURER, VANGUARD INVADER, HARPY
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Haruspex
(⌀120 x 92mm)
M
8"
T
11
Sv
3+
W
14
Ld
8+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grasping tongue [precision]
Grasping tongue [precision]
12"
1
3+
6
-2
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravenous maw
Ravenous maw
Melee
14
3+
7
-1
2
Shovelling claws [extra attacks]
Shovelling claws [extra attacks]
Melee
4
3+
14
-2
D6+1
ABILITIES
CORE: Deadly Demise D3
FACTION: Synapse
Grisly Spectacle: Each time this model is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, each enemy unit within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Haruspex
This model is equipped with: grasping tongue; ravenous maw; shovelling claws.
1 model
125
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, GREAT DEVOURER, HARVESTER, HARUSPEX
FACTION KEYWORDS:
STRATAGEMS
BROODGUARD IMPULSE
1CP
Assimilation Swarm – Epic Deed
RECLAIM BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
TYRANNOFORMED
1CP
Assimilation Swarm – Strategic Ploy
ABLATIVE CARAPACE
2CP
Assimilation Swarm – Epic Deed
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Feed the Swarm
Questing Tendrils
Synaptic Imperatives


Hive Crone
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
12
Ld
8+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Drool cannon [torrent]
Drool cannon [torrent]
12"
2D6
N/A
6
-1
1
Stinger salvoes
Stinger salvoes
24"
8
3+
5
0
1
Tentaclids [anti-vehicle 4+, devastating wounds]
Tentaclids [anti-vehicle 4+, devastating wounds]
36"
4
3+
7
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Scything wings
Scything wings
Melee
4
4+
7
-1
2
Thorax spur [anti-fly 2+, extra attacks]
Thorax spur [anti-fly 2+, extra attacks]
Melee
1
3+
10
-3
D6
ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Synapse
Airborne Predator: Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Hive Crone
This model is equipped with: drool cannon; stinger salvoes; tentaclids; scything wings; thorax spur.
1 model
200
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, FLY, AIRCRAFT, GREAT DEVOURER, VANGUARD INVADER, HIVE CRONE
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Hive Guard
(⌀50mm)
M
6"
T
7
Sv
3+
W
4
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Impaler cannon [heavy, indirect fire]
Impaler cannon [heavy, indirect fire]
36"
4
4+
5
-1
1
Shockcannon [anti-vehicle 2+]
Shockcannon [anti-vehicle 2+]
24"
2
3+
7
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitinous claws and teeth
Chitinous claws and teeth
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each have their shockcannon replaced with 1 impaler cannon.

ABILITIES
FACTION: Synapse
Defensive Stance: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if this unit is within range of an objective marker.
UNIT COMPOSITION
  • 3-6 Hive Guard
Every model is equipped with: shockcannon; chitinous claws and teeth.
3 models
110
6 models
220
KEYWORDS: INFANTRY, GREAT DEVOURER, HIVE GUARD
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Lictor
(⌀50mm)
M
8"
T
6
Sv
4+
W
6
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lictor claws and talons [precision]
Lictor claws and talons [precision]
Melee
6
2+
7
-2
2
ABILITIES
CORE: Fights First, Infiltrators, Lone Operative, Stealth
FACTION: Synapse
Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Pheromone Trail: Once per battle round, you can target one model with this ability with the Rapid Ingress Stratagem for 0CP.
UNIT COMPOSITION
  • 1 Lictor
This model is equipped with: Lictor claws and talons.
1 model
60
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, LICTOR
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Maleceptor
(⌀120 x 92mm)
M
8"
T
11
Sv
3+
W
14
Ld
7+
OC
4
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Psychic overload [blast, psychic]
Psychic overload [blast, psychic]
18"
D6+3
3+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Massive scything talons – strike
Massive scything talons – strike
Melee
3
3+
9
-2
D6+1
Massive scything talons – sweep
Massive scything talons – sweep
Melee
6
3+
7
-1
2
ABILITIES
CORE: Deadly Demise D3
FACTION: Shadow in the Warp, Synapse
Encephalic Diffusion (Aura, Psychic): While an enemy unit is within 6" of this model, each time a model in that unit makes an attack, subtract 1 from the Hit roll, and, if that enemy unit is Below Half-strength, subtract 1 from the Wound roll as well.
UNIT COMPOSITION
  • 1 Maleceptor
This model is equipped with: psychic overload; massive scything talons.
1 model
170
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, PSYKER, GREAT DEVOURER, SYNAPSE, MALECEPTOR
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Mawloc
(⌀120 x 92mm)
M
10"
T
10
Sv
3+
W
14
Ld
8+
OC
4
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Distensible jaw [anti-infantry 4+, devastating wounds, extra attacks]
Distensible jaw [anti-infantry 4+, devastating wounds, extra attacks]
Melee
1
3+
5
0
3
Mawloc scything talons
Mawloc scything talons
Melee
16
3+
8
-2
1
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Terror From The Deep: Each time this model is set up on the battlefield using the Deep Strike ability, roll one D6 for each enemy unit within 12" of this model: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 3 mortal wounds and must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Mawloc
This model is equipped with: distensible jaw; Mawloc scything talons.
1 model
145
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, GREAT DEVOURER, MAWLOC
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Mucolid Spores
(⌀40mm)
M
4"
T
4
Sv
7+
W
3
Ld
8+
OC
0
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Bio-minefield: Enemy units cannot start or end an Advance move within 6" of this unit.
Floating Death: Each time this unit or an enemy unit ends a move, for each model in this unit that is within 3" of one or more enemy units, select one of those enemy units. That model in this unit is destroyed, then roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D6 mortal wounds.
UNIT COMPOSITION
  • 1-2 Mucolid Spores
Every model is equipped with: nothing.
1 model
50
2 models
100
KEYWORDS: BEAST, FLY, GREAT DEVOURER, MUCOLID SPORES
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Neurogaunts
(⌀25mm)
M
6"
T
3
Sv
6+
W
1
Ld
8+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitinous claws and teeth
Chitinous claws and teeth
Melee
1
4+
3
0
1
ABILITIES
FACTION: Synapse
Neurocytes: While this unit is within Synapse Range of a friendly unit (excluding NEUROGAUNT units), it has the SYNAPSE keyword.
UNIT COMPOSITION
  • 1-2 Neurogaunt Nodebeasts*
  • 10-20 Neurogaunts
Every model is equipped with: chitinous claws and teeth.

*This unit can only contain 2 Neurogaunt Nodebeasts if it contains 20 Neurogaunts.
11 models
45
22 models
90
KEYWORDS: INFANTRY, GREAT DEVOURER, ENDLESS MULTITUDE, NEUROGAUNTS
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
ENDLESS SWARM
1CP
Invasion Fleet – Strategic Ploy
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC GOADING
1CP
Unending Swarm – Strategic Ploy
UNENDING WAVES
2CP
Unending Swarm – Strategic Ploy
BOUNDING ADVANCE
1CP
Unending Swarm – Battle Tactic
SWARMING MASSES
1CP
Unending Swarm – Battle Tactic
TEEMING MASSES
1CP
Unending Swarm – Battle Tactic
PRESERVATION IMPERATIVE
1CP
Unending Swarm – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Hyper-adaptations
Insurmountable Odds
Questing Tendrils
Synaptic Imperatives


Neurolictor
(⌀50mm)
M
8"
T
5
Sv
4+
W
7
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Piercing claws and talons [precision]
Piercing claws and talons [precision]
Melee
6
2+
6
-2
1
ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
FACTION: Shadow in the Warp, Synapse
Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Neural Disruption: In your Command phase, select one enemy unit within 12" of this model. That unit must take a Battle-shock test.
Psychological Saboteur (Aura): While an enemy unit is within 12" of this model, if that unit is Battle-shocked:
  • Each time a model in that unit makes an attack, subtract 1 from the Hit roll.
  • Each time a friendly model makes an attack that targets that unit, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Neurolictor
This model is equipped with: piercing claws and talons.
1 model
80
KEYWORDS: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, NEUROLICTOR
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
SURPRISE ASSAULT
1CP
Vanguard Onslaught – Battle Tactic
UNSEEN LURKERS
1CP
Vanguard Onslaught – Strategic Ploy
ASSASSIN BEASTS
1CP
Vanguard Onslaught – Battle Tactic
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Norn Assimilator
(⌀100mm)
M
10"
T
11
Sv
2+
W
16
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Toxinjector Harpoon [harpooned]
Toxinjector Harpoon [harpooned]
12"
2
2+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Monstrous scything talons
Monstrous scything talons
Melee
6
2+
9
-2
3
Toxinjector harpoon [extra attacks]
Toxinjector harpoon [extra attacks]
Melee
4
2+
12
-3
D6+1
Harpooned: After the bearer has shot with this weapon, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Until the end of the turn, each time the bearer selects that unit as a target of a charge, add 2 to the Charge roll.
ABILITIES
CORE: Deadly Demise D6
FACTION: Shadow in the Warp, Synapse
Singular Purpose: At the start of the first battle round, select one of the following:
  • Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
  • Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Harpoon Barbs: Once per turn, when an enemy unit within Engagement Range of this model is selected to Fall Back, roll one D6: on a 2+, that unit suffers D6 mortal wounds.
UNIT COMPOSITION
  • 1 Norn Assimilator
This model is equipped with: toxinjector harpoon; monstrous scything talons.
1 model
290
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, GREAT DEVOURER, SYNAPSE, NORN ASSIMILATOR
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Norn Emissary
(⌀100mm)
M
10"
T
11
Sv
2+
W
16
Ld
7+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Psychic Tendril – neuroparasite [precision, psychic]
Psychic Tendril – neuroparasite [precision, psychic]
18"
2
2+
8
-2
D3
Psychic Tendril – neuroblast [blast, psychic]
Psychic Tendril – neuroblast [blast, psychic]
18"
2D6
2+
6
-2
1
Psychic Tendril – neurolance [melta 2, psychic]
Psychic Tendril – neurolance [melta 2, psychic]
18"
2
2+
12
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Monstrous scything talons
Monstrous scything talons
Melee
6
2+
9
-2
3
Monstrous rending claws [extra attacks]
Monstrous rending claws [extra attacks]
Melee
4
2+
7
-2
2
ABILITIES
CORE: Deadly Demise D6
FACTION: Shadow in the Warp, Synapse
Singular Purpose: At the start of the first battle round, select one of the following:
  • Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
  • Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Unnatural Resilience: This model has the Feel No Pain 4+ ability against mortal wounds.
UNIT COMPOSITION
  • 1 Norn Emissary
This model is equipped with: Psychic Tendril; monstrous scything talons; monstrous rending claws.
1 model
275
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER, PSYKER, GREAT DEVOURER, SYNAPSE, NORN EMISSARY
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
THE SMOTHERING SHADOW
1CP
Synaptic Nexus – Strategic Ploy
SYNAPTIC CHANNELLING
1CP
Synaptic Nexus – Battle Tactic
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
IRRESISTIBLE WILL
1CP
Synaptic Nexus – Battle Tactic
REINFORCED HIVE NODE
1CP
Synaptic Nexus – Battle Tactic
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Psychophage
(⌀120 x 92mm)
M
8"
T
9
Sv
3+
W
10
Ld
8+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Psychoclastic torrent [ignores cover, torrent]
Psychoclastic torrent [ignores cover, torrent]
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Talons and betentacled maw [anti-psyker 4+, devastating wounds]
Talons and betentacled maw [anti-psyker 4+, devastating wounds]
Melee
D6+1
3+
6
-1
2
ABILITIES
CORE: Deadly Demise 1, Feel No Pain 5+
FACTION: Synapse
Bio-stimulus (Aura): While a friendly unit is within 6" of this model, models in that unit have the Feel No Pain 6+ ability.
Feeding Frenzy: Each time this model makes a melee attack that targets a unit that is below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
UNIT COMPOSITION
  • 1 Psychophage
This model is equipped with: psychoclastic torrent; talons and betentacled maw.
1 model
125
KEYWORDS: MONSTER, GREAT DEVOURER, HARVESTER, PSYCHOPHAGE
FACTION KEYWORDS:
STRATAGEMS
BROODGUARD IMPULSE
1CP
Assimilation Swarm – Epic Deed
RECLAIM BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
TYRANNOFORMED
1CP
Assimilation Swarm – Strategic Ploy
ABLATIVE CARAPACE
2CP
Assimilation Swarm – Epic Deed
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Feed the Swarm
Questing Tendrils
Synaptic Imperatives


Pyrovores
(⌀80mm)
M
5"
T
6
Sv
3+
W
5
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamespurt [ignores cover, torrent, twin-linked]
Flamespurt [ignores cover, torrent, twin-linked]
12"
D6+1
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitin-barbed limbs
Chitin-barbed limbs
Melee
2
4+
5
0
1
ABILITIES
CORE: Deadly Demise 1
FACTION: Synapse
Burning Spray: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1-3 Pyrovores
Every model is equipped with: flamespurt; chitin-barbed limbs.
1 model
35
2 models
70
3 models
105
KEYWORDS: INFANTRY, GREAT DEVOURER, HARVESTER, PYROVORES
FACTION KEYWORDS:
STRATAGEMS
BROODGUARD IMPULSE
1CP
Assimilation Swarm – Epic Deed
RECLAIM BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
TYRANNOFORMED
1CP
Assimilation Swarm – Strategic Ploy
ABLATIVE CARAPACE
2CP
Assimilation Swarm – Epic Deed
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Feed the Swarm
Questing Tendrils
Synaptic Imperatives


Raveners
(⌀40mm)
M
10"
T
5
Sv
5+
W
3
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Thoracic bio-weapon [assault]
Thoracic bio-weapon [assault]
12"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravener claws and talons [twin-linked]
Ravener claws and talons [twin-linked]
Melee
7
3+
5
-1
1
WARGEAR OPTIONS
  • All models in this unit can each have their thoracic bio-weapon replaced with 1 armoured thorax.

ABILITIES
CORE: Deep Strike
FACTION: Synapse
Death From Below: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Armoured Thorax: The bearer has a Save characteristic of 4+.
UNIT COMPOSITION
  • 3-6 Raveners
Every model is equipped with: thoracic bio-weapon; Ravener claws and talons.
3 models
75
6 models
150
KEYWORDS: INFANTRY, GREAT DEVOURER, RAVENERS
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
HYPERSENSORY SCILLIA
2CP
Vanguard Onslaught – Strategic Ploy
INVISIBLE HUNTER
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Ripper Swarms
(⌀40mm)
M
6"
T
2
Sv
6+
W
4
Ld
8+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Spinemaws [pistol]
Spinemaws [pistol]
6"
4
5+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chitinous claws and teeth [sustained hits 1]
Chitinous claws and teeth [sustained hits 1]
Melee
6
5+
2
0
1
WARGEAR OPTIONS
  • All models in this unit can each be equipped with 1 spinemaws.

ABILITIES
CORE: Deep Strike
FACTION: Synapse
Chitinous Horrors (Aura): While an enemy unit is within Engagement Range of this unit, halve the Objective Control characteristic of models in that enemy unit.
UNIT COMPOSITION
  • 1-3 Ripper Swarms
Every model is equipped with: chitinous claws and teeth.
1 model
20
2 models
40
3 models
60
KEYWORDS: SWARM, GREAT DEVOURER, HARVESTER, RIPPER SWARMS
FACTION KEYWORDS:
STRATAGEMS
BROODGUARD IMPULSE
1CP
Assimilation Swarm – Epic Deed
RECLAIM BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
TYRANNOFORMED
1CP
Assimilation Swarm – Strategic Ploy
ABLATIVE CARAPACE
2CP
Assimilation Swarm – Epic Deed
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Feed the Swarm
Questing Tendrils
Synaptic Imperatives


Screamer-killer
(⌀90mm)
M
8"
T
9
Sv
2+
W
10
Ld
8+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bio-plasmic scream [assault, blast]
Bio-plasmic scream [assault, blast]
18"
D6+3
4+
8
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Screamer-killer talons
Screamer-killer talons
Melee
10
3+
10
-2
3
ABILITIES
CORE: Deadly Demise 1
FACTION: Synapse
Death Scream: In your Shooting phase, after this model has shot, select one unit hit by one or more of those attacks. That unit must take a Battle-shock test, subtracting 1 from that test.
UNIT COMPOSITION
  • 1 Screamer-Killer
This model is equipped with: bio-plasmic scream; Screamer-Killer talons.
1 model
145
KEYWORDS: MONSTER, GREAT DEVOURER, SCREAMER-KILLER
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Spore Mines
(⌀25mm)
M
4"
T
1
Sv
7+
W
1
Ld
8+
OC
0
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Bio-minefield: Enemy units cannot start or end an Advance move within 6" of this unit.
Floating Death: Each time this unit or an enemy unit ends a move, for each model in this unit that is within 3" of one or more enemy units, select one of those enemy units. That model in this unit is destroyed, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 3-6 Spore Mines
Every model is equipped with: nothing.
3 models
55
6 models
110
KEYWORDS: BEAST, FLY, GREAT DEVOURER, SPORE MINES
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Questing Tendrils
Synaptic Imperatives


Sporocyst
(⌀100mm)
M
-
T
10
Sv
3+
W
10
Ld
8+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Sporocyst bio-weapons
Sporocyst bio-weapons
24"
10
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flensing whips
Flensing whips
Melee
6
4+
7
-1
2
ABILITIES
CORE: Deadly Demise D3
FACTION: Synapse
Seed Mucolids: Once per turn, in your Shooting phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new MUCOLID SPORES unit containing 1 model to your army and set it up anywhere on the battlefield that is wholly within 18" of this model and more than 9" horizontally away from all enemy units.
Hive Defences: You can target this model with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn. This model can only be targeted with that Stratagem once per turn.
UNIT COMPOSITION
  • 1 Sporocyst
This model is equipped with: Sporocyst bio-weapons; flensing whips.
1 model
145
KEYWORDS: MONSTER, GREAT DEVOURER, SPOROCYST
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Toxicrene
(⌀120 x 92mm)
M
8"
T
11
Sv
3+
W
14
Ld
8+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Massive toxic lashes [anti-infantry 2+]
Massive toxic lashes [anti-infantry 2+]
9"
2D6
3+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Massive toxic lashes [anti-infantry 2+]
Massive toxic lashes [anti-infantry 2+]
Melee
12
3+
6
-1
2
ABILITIES
CORE: Deadly Demise D3
FACTION: Synapse
Grasping Tendrils: Each time an enemy unit (excluding TITANIC units) within Engagement Range of one or more units from your army with this ability is selected to Fall Back, you can roll one D6: on a 3+, that enemy unit must Remain Stationary instead.
Hypertoxic Miasma (Aura): At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
UNIT COMPOSITION
  • 1 Toxicrene
This model is equipped with: massive toxic lashes.
1 model
150
KEYWORDS: MONSTER, GREAT DEVOURER, TOXICRENE
FACTION KEYWORDS:
STRATAGEMS
SECURE BIOMASS
1CP
Assimilation Swarm – Strategic Ploy
RAPACIOUS HUNGER
1CP
Assimilation Swarm – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
2CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
UNTRAMMELLED FEROCITY
1CP
Crusher Stampede – Strategic Ploy
CORROSIVE VISCERA
1CP
Crusher Stampede – Strategic Ploy
SWARM-GUIDED SALVOES
1CP
Crusher Stampede – Battle Tactic
MASSIVE IMPACT
1CP
Crusher Stampede – Epic Deed
RAMPAGING MONSTROSITIES
1CP
Crusher Stampede – Battle Tactic
SAVAGE ROAR
1CP
Crusher Stampede – Battle Tactic
PREDATORY IMPERATIVE
1CP
Invasion Fleet – Strategic Ploy
RAPID REGENERATION
1CP
Invasion Fleet – Battle Tactic
ADRENAL SURGE
2CP
Invasion Fleet – Battle Tactic
DEATH FRENZY
1CP
Invasion Fleet – Strategic Ploy
OVERRUN
1CP
Invasion Fleet – Strategic Ploy
IMPERATIVE DOMINANCE
1CP
Synaptic Nexus – Strategic Ploy
OVERRIDE INSTINCTS
1CP
Synaptic Nexus – Strategic Ploy
SEEDED BROODS
1CP
Vanguard Onslaught – Strategic Ploy
DETACHMENT ABILITY
Hyper-adaptations
Enraged Behemoths
Questing Tendrils
Synaptic Imperatives


Trygon
(⌀120 x 92mm)
M
10"
T
10
Sv
3+
W
14
Ld
8+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bio-electric pulse [sustained hits 2]
Bio-electric pulse [sustained hits 2]
12"
6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Trygon scything talons
Trygon scything talons
Melee
12
3+
9
-2
3
ABILITIES
CORE: Deep Strike
FACTION: Synapse
Subterranean Tunnels: Each time this model is set up on the battlefield using the