Astra Militarum – Datasheets
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Contents

Characters


Cadian Castellan
(⌀28mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
5
3+
3
0
1
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s chainsword can be replaced with one of the following:
    • 1 boltgun
    • 1 power fist
    • 1 power weapon
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
FACTION: Voice of Command
Senior Officer: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Get Back in the Fight: While this model is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Cadian Castellan
This model is equipped with: laspistol; chainsword.
1 model
55
LEADER
This model can be attached to the following units:
ORDERS
This OFFICER can issue 2 Orders to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, OFFICER, CADIAN CASTELLAN
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5
Rigged Blind Grenades
Shipboard Veteran


Cadian Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
CADIAN COMMANDER(⌀28mm)
6"
3
5+
1
7+
1
CADIAN VETERAN GUARDSMAN(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • 1 Cadian Veteran Guardsman’s lasgun and regimental standard can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • 1 Cadian Veteran Guardsman’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • 1 Cadian Veteran Guardsman's chainsword can be replaced with one of the following:
    • 1 flamer and 1 close combat weapon
    • 1 grenade launcher and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon
    • 1 power fist
    • 1 power weapon
  • The Cadian Commander’s chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
FACTION: Voice of Command
Cadia Stands!: While this unit contains an OFFICER, each time a ranged attack targets this unit, if this unit is within range of an objective marker you control, models in this unit have the Benefit of Cover against that attack.
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed PLATOON models (excluding CHARACTERS) to this unit.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 1 Cadian Commander
  • 4 Cadian Veteran Guardsmen
The Cadian Commander is equipped with: laspistol; chainsword.

1 Cadian Veteran Guardsman is equipped with: las pistol; chainsword.

1 other Cadian Veteran Guardsman is equipped with: lasgun; master vox; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; medi-pack; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; regimental standard; close combat weapon.
5 models
65
LEADER
This model can be attached to the following unit:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, PLATOON, CADIAN, COMMAND SQUADCADIAN COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
DRAW THEM OUT
1CP
Recon Element – Strategic Ploy
SCRAMBLE FIELD
1CP
Recon Element – Wargear
CRACK SHOTS
1CP
Recon Element – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
CALLOUS SACRIFICE
1CP
Siege Regiment – Battle Tactic
FLARE BURST
1CP
Siege Regiment – Wargear
FURIOUS FUSILLADE
1CP
Siege Regiment – Strategic Ploy
MINEFIELD
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5
Rigged Blind Grenades
Shipboard Veteran


Catachan Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
CATACHAN COMMANDER(⌀28mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • Any number of Veteran Guardsmen can each have their lasgun replaced with one of the following*:
    • 1 flamer
    • 1 grenade launcher
    • 1 heavy flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
  • Veteran Guardsman equipped with a lasgun can be equipped with 1 master vox.**
  • Veteran Guardsman equipped with a lasgun can be equipped 1 medi-pack.**
  • 1 Veteran Guardsman equipped with a lasgun can be equipped with 1 regimental standard.**
  • The Catachan Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Catachan Commander can be equipped with one of the following:
    • 1 boltgun
    • 1 chainsword
    • 1 power fist
    • 1 power weapon

* You cannot select the same weapon from this list more than once per unit.
** A model can only take one of these options.
ABILITIES
CORE: Leader, Scouts 6"
FACTION: Voice of Command
Gung-ho Command: While this unit contains an OFFICER, ranged weapons equipped by models in this unit have the [ASSAULT] ability.
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed PLATOON models (excluding CHARACTERS) to this unit.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 1 Catachan Commander
  • 4 Veteran Guardsmen
The Catachan Commander is equipped with: laspistol; close combat weapon.

Every Veteran Guardsman is equipped with: lasgun; laspistol; close combat weapon.
5 models
65
LEADER
This model can be attached to the following unit:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, PLATOON, CATACHAN, COMMAND SQUADCATACHAN COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
DRAW THEM OUT
1CP
Recon Element – Strategic Ploy
SCRAMBLE FIELD
1CP
Recon Element – Wargear
CRACK SHOTS
1CP
Recon Element – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
CALLOUS SACRIFICE
1CP
Siege Regiment – Battle Tactic
FLARE BURST
1CP
Siege Regiment – Wargear
FURIOUS FUSILLADE
1CP
Siege Regiment – Strategic Ploy
MINEFIELD
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5
Rigged Blind Grenades
Shipboard Veteran


Commissar
(⌀28mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
3+
3
0
1
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with 1 plasma pistol.
  • This model’s chainsword can be replaced with 1 power weapon.

ORDERS
This OFFICER can issue 1 Order to a REGIMENT unit. This OFFICER can only issue the Duty and Honour! and Fix Bayonets! Orders.
ABILITIES
CORE: Leader
FACTION: Voice of Command
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly ASTRA MILITARUM INFANTRY unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.
Political Overwatch: While another OFFICER model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
UNIT COMPOSITION
  • 1 Commissar
This model is equipped with: bolt pistol; chainsword.
1 model
30
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, OFFICER, COMMISSAR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DUCK AND COVER
1CP
Tempestus Boarding Regiment – Strategic Ploy
IDLE HANDS
1CP
Tempestus Boarding Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Tempestus Boarding Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5
Rigged Blind Grenades
Shipboard Veteran
Covert Breach
Elimination Force


Gaunt’s Ghosts
M
6"
T
3
Sv
4+
W
3
Ld
6+
OC
1
IBRAM GAUNT(⌀28mm)
INVULNERABLE SAVE*
5+
6"
3
5+
2
7+
1
TANITH GHOST(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bragg’s autocannon [heavy]
Bragg’s autocannon [heavy]
48"
4
5+
9
-1
3
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Corbec’s hot-shot lascarbine [assault]
Corbec’s hot-shot lascarbine [assault]
24"
3
3+
3
-1
1
Larkin’s long-las [heavy, precision]
Larkin’s long-las [heavy, precision]
36"
1
2+
5
-2
4
Lascarbine [assault]
Lascarbine [assault]
24"
3
3+
3
0
1
Rawne’s lascarbine [assault, sustained hits 1]
Rawne’s lascarbine [assault, sustained hits 1]
24"
3
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gaunt’s chainsword
Gaunt’s chainsword
Melee
5
2+
3
-1
1
Straight silver knife
Straight silver knife
Melee
3
3+
3
0
1
Mkoll’s straight silver knife [devastating wounds, precision]
Mkoll’s straight silver knife [devastating wounds, precision]
Melee
5
2+
3
-1
1
ABILITIES
CORE: Fights First, Infiltrators, Lone Operative, Stealth
FACTION: Voice of Command
Tanith Camo-cloaks: Models in this unit have the Benefit of Cover.
Covert Stealth Team: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
UNIT COMPOSITION
  • 1 Ibram Gaunt
  • 5 Tanith Ghosts
Ibram Gaunt is equipped with: bolt pistol; Gaunt’s chainsword.

1 Tanith Ghost is equipped with: Corbec’s hot-shot lascarbine; straight silver knife.

1 Tanith Ghost is equipped with: Rawne’s lascarbine; straight silver knife.

1 Tanith Ghost is equipped with: Larkin’s long-las; straight silver knife.

1 Tanith Ghost is equipped with: Bragg’s autocannon; straight silver knife.

1 Tanith Ghost is equipped with: lascarbine; Mkoll’s straight silver knife.
6 models
110
ORDERS
This unit’s OFFICER can issue up to 2 Orders to REGIMENT or GAUNT’S GHOSTS units.
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, GAUNT’S GHOSTSIBRAM GAUNT: CHARACTER, EPIC HERO, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!


Krieg Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
LORD COMMISSAR(⌀28mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
Trench club
Trench club
Melee
3
4+
4
0
1
WARGEAR OPTIONS
  • 1 Veteran Guardsman’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • The Lord Commissar's power weapon can be replaced with 1 power fist.
  • The Lord Commissar can be equipped with 1 plasma pistol.
  • 1 Veteran Guardsman’s chainsword can be replaced with one of the following:
    • 1 trench club
    • 1 power weapon
  • 1 Veteran Guardsman’s laspistol can be equipped with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
FACTION: Voice of Command
Grim Determination: While this unit contains an OFFICER, you can target this unit with Stratagems even while it is Battle-shocked and Orders issued to this unit do not cease to affect this unit if it becomes Battle-shocked.
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Alchemyk Counteragents: The bearer’s unit has the Feel No Pain 6+ ability against mortal wounds.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Servo-scribes: Once per battle, when issuing an Order, the Lord Commissar can issue one additional Order.

Designer’s Note: Place a Servo-scribes token next to the unit, removing it when this ability has been used.
UNIT COMPOSITION
  • 1 Lord Commissar
  • 5 Veteran Guardsmen
The Lord Commissar is equipped with: laspistol; power weapon.

One Veteran Guardsman is equipped with: laspistol; chainsword.

One Veteran Guardsman is equipped with: laspistol; close combat weapon; alchemyk counteragents; servo-scribes.

One Veteran Guardsman is equipped with: lasgun; close combat weapon; master vox.

One Veteran Guardsman is equipped with: lasgun; close combat weapon; regimental standard.

One Veteran Guardsman is equipped with: boltgun; close combat weapon.
6 models
65
LEADER
This model can be attached to the following units:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, PLATOON, KRIEG, COMMAND SQUADLORD COMMISSAR: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
DRAW THEM OUT
1CP
Recon Element – Strategic Ploy
SCRAMBLE FIELD
1CP
Recon Element – Wargear
CRACK SHOTS
1CP
Recon Element – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
CALLOUS SACRIFICE
1CP
Siege Regiment – Battle Tactic
FLARE BURST
1CP
Siege Regiment – Wargear
FURIOUS FUSILLADE
1CP
Siege Regiment – Strategic Ploy
MINEFIELD
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5
Rigged Blind Grenades
Shipboard Veteran


Leman Russ Commander
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher battle cannon [blast]
Demolisher battle cannon [blast]
24"
D6+1
4+
14
-3
D6
Eradicator nova cannon [blast, ignores cover]
Eradicator nova cannon [blast, ignores cover]
36"
D3+6
4+
7
-1
2
Executioner plasma cannon – standard [blast]
Executioner plasma cannon – standard [blast]
36"
D6+3
4+
7
-2
2
Executioner plasma cannon – supercharge [blast, hazardous]
Executioner plasma cannon – supercharge [blast, hazardous]
36"
D6+3
4+
8
-3
3
Exterminator autocannon [rapid fire 4, twin-linked]
Exterminator autocannon [rapid fire 4, twin-linked]
48"
4
4+
9
-1
3
Punisher gatling cannon
Punisher gatling cannon
24"
20
4+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Leman Russ battle cannon [blast]
Leman Russ battle cannon [blast]
48"
D6+3
4+
10
-1
3
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Vanquisher battle cannon [heavy]
Vanquisher battle cannon [heavy]
72"
1
4+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Leman Russ battle cannon can be replaced with one of the following:
    • 1 demolisher battle cannon
    • 1 eradicator nova cannon
    • 1 executioner plasma cannon
    • 1 exterminator autocannon
    • 1 punisher gatling cannon
    • 1 vanquisher battle cannon
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Voice of Command
Vox-net: Each time this model issues an Order, it can issue it to an eligible unit up to 12" away.
Death Befitting An Officer: When this model is destroyed, roll one D6: on a 2+, do not remove it from play - it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
UNIT COMPOSITION
  • 1 Leman Russ Commander
This model is equipped with: lascannon; Leman Russ battle cannon; armoured tracks.
1 model
235
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
ORDERS
This OFFICER can issue up to 2 Orders to SQUADRON units.
KEYWORDS: VEHICLE, CHARACTER, SMOKE, SQUADRON, IMPERIUM, OFFICER, LEMAN RUSS COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
STALWART PROTECTOR
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BLAZING ADVANCE
1CP
Hammer of the Emperor – Battle Tactic
CRASH THROUGH
1CP
Hammer of the Emperor – Strategic Ploy
TACTICAL WITHDRAWAL
1CP
Hammer of the Emperor – Strategic Ploy
FURIOUS CANNONADE
1CP
Hammer of the Emperor – Battle Tactic
ABLATIVE PLATING
2CP
Hammer of the Emperor – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
DETACHMENT ABILITY
Born Soldiers
Artillery Support
Iron Tread
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Stalwart’s Honours
15
Calm Under Fire
15
Indomitable Steed
15
Regimental Banner
20
Veteran Crew
20


Lord Marshal Dreir
M
10"
T
4
Sv
4+
W
6
Ld
7+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sabre of Sacrifice [anti-infantry 4+]
Sabre of Sacrifice [anti-infantry 4+]
Melee
6
2+
6
-2
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
ABILITIES
CORE: Leader, Feel No Pain 6+
FACTION: Voice of Command
Tough to Kill: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D3 wounds remaining.
Leading the Charge: Each time this model’s unit makes a Charge move, until the end of the turn, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Lord Marshal Dreir – EPIC HERO
This model is equipped with: laspistol; Sabre of Sacrifice; savage claws.
1 model
100
LEADER
This model can be attached to the following unit:
ORDERS
This OFFICER can issue up to 3 Orders to REGIMENT units.
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, OFFICER, LORD MARSHAL DREIR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SCOUTING OUTRIDERS
1CP
Hammer of the Emperor – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
DETACHMENT ABILITY
Artillery Support


Lord Solar Leontus
(⌀80mm)
M
12"
T
4
Sv
3+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Sol’s Righteous Gaze [pistol]
Sol’s Righteous Gaze [pistol]
12"
2
2+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Conquest
Conquest
Melee
6
2+
6
-2
2
Konstantin’s hooves [extra attacks]
Konstantin’s hooves [extra attacks]
Melee
2
4+
4
0
1
ABILITIES
CORE: Leader
FACTION: Voice of Command
The Lord Solar: At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
The Collegiate Astrolex: After both players have deployed their armies, select up to three ASTRA MILITARUM units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Lord Solar Leontus – EPIC HERO
This model is equipped with: Sol’s Righteous Gaze; Conquest; Konstantin’s hooves.
1 model
150
LEADER
SUPREME COMMANDER
If this model is in your army, it must be your WARLORD.
ORDERS
This OFFICER can issue up to 3 Orders to ASTRA MILITARUM units.
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, IMPERIUM, OFFICER, LORD SOLAR LEONTUS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SCOUTING OUTRIDERS
1CP
Hammer of the Emperor – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
DETACHMENT ABILITY
Artillery Support


Militarum Tempestus Command Squad
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
1
TEMPESTUS SCION(⌀25mm)
6"
3
4+
3
7+
1
TEMPESTOR PRIME(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
3+
9
-2
D3
Hot-shot lasgun [rapid fire 1]
Hot-shot lasgun [rapid fire 1]
24"
1
3+
3
-1
1
Hot-shot laspistol [pistol]
Hot-shot laspistol [pistol]
12"
1
3+
3
-1
1
Hot-shot volley gun [rapid fire 2]
Hot-shot volley gun [rapid fire 2]
30"
2
3+
4
-1
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Tempestus dagger
Tempestus dagger
Melee
4
3+
3
0
1
WARGEAR OPTIONS
  • Any number of Tempestus Scions can each have their hot-shot lasgun replaced with one of the following*:
    • 1 flamer
    • 1 grenade launcher
    • 1 hot-shot volley gun
    • 1 meltagun
    • 1 plasma gun
  • 1 Tempestus Scion equipped with a hot-shot lasgun can be equipped with 1 regimental standard (that model’s hot-shot lasgun cannot be replaced).
  • 1 Tempestus Scion’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 master vox.
  • 1 Tempestus Scion’s hot-shot lasgun can be replaced with one of the following:
    • 1 hot-shot laspistol and 1 medi-pack
    • 1 hot-shot lasgun, 1 hot-shot laspistol and 1 medi-pack [that model's hot-shot lasgun cannot be replaced]
  • The Tempestor Prime’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 command rod

* You cannot select the same weapon from this list more than once per unit.
ABILITIES
CORE: Deep Strike, Leader
Tempestor Prime: While this unit contains a Tempestor Prime, ranged weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
WARGEAR ABILITIES
Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Tempestus Scions models to this unit.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Command Rod: While the bearer is leading a unit, that unit can be affected by up to two different Orders at the same time.
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
UNIT COMPOSITION
  • 1 Tempestor Prime
  • 4 Tempestus Scions
The Tempestor Prime is equipped with: bolt pistol; Tempestus dagger.

Every Tempestus Scion is equipped with: hot-shot lasgun; close combat weapon.
5 models
75
LEADER
This model can be attached to the following unit:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, MILITARUM TEMPESTUS, COMMAND SQUADTEMPESTOR PRIME: CHARACTER, OFFICER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
FIRING HOT
1CP
Bridgehead Strike – Battle Tactic
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DUCK AND COVER
1CP
Tempestus Boarding Regiment – Strategic Ploy
IDLE HANDS
1CP
Tempestus Boarding Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Tempestus Boarding Regiment – Battle Tactic
AGAINST THE ODDS
1CP
Tempestus Boarding Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Fire Zone Purge
Artillery Support
Armoured Fist
Purge-Sweep Protocols
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Shroud Projector
15
Bombast-class Vox-array
25
Priority-drop Beacon
30
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5
Covert Breach
Elimination Force


Ministorum Priest
(⌀32mm)
M
6"
T
3
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Holy pistol [pistol]
Holy pistol [pistol]
12"
3
4+
4
0
1
Zealot’s vindictor [ignores cover, torrent]
Zealot’s vindictor [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
3
3+
4
-2
1
Zealot’s vindictor
Zealot’s vindictor
Melee
3
4+
5
-1
2
WARGEAR OPTIONS
  • This model’s zealot’s vindictor can be replaced with 1 holy pistol and 1 power weapon.

ABILITIES
CORE: Leader
War Hymns: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Holy Piety: Each time this model makes a melee attack, unless this model’s unit is Battle-shocked, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Ministorum Priest
This model is equipped with: zealot’s vindictor.
1 model
35
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, MINISTORUM PRIEST
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
ENHANCEMENTS
Tripwires
20
Scare Gas Grenades
5
Survival Gear
5


Nork Deddog
(⌀40mm)
M
6"
T
6
Sv
4+
W
6
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ripper gun [rapid fire 3]
Ripper gun [rapid fire 3]
18"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Huge knife [devastating wounds]
Huge knife [devastating wounds]
Melee
6
2+
8
-1
2
LOYAL PROTECTOR
At the start of the Declare Battle Formations step, this model must join one COMMAND SQUAD unit from your army (a COMMAND SQUAD cannot have more than one LOYAL PROTECTOR model joined to it). This model then counts as part of that COMMAND SQUAD for the rest of the battle, and its Starting Strength is increased accordingly. If it is not possible to join this model to a COMMAND SQUAD, it does not take part in the battle and counts as having been destroyed.

While this model is joined to a unit, it can embark within any TRANSPORT that unit can embark within, and takes up the space of 3 models.

This model cannot be selected as your WARLORD.
ABILITIES
CORE: Feel No Pain 5+
Ogryn Bodyguard: While one or more OFFICER models are in the same unit as this model, those OFFICER models have the Feel No Pain 4+ ability.
Thunderous Head-butt: Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Nork Deddog – EPIC HERO
This model is equipped with: ripper gun; huge knife.
1 model
60
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, LOYAL PROTECTOR, OGRYN, NORK DEDDOG
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist


Ogryn Bodyguard
(⌀40mm)
M
6"
T
6
Sv
5+
W
6
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grenadier gauntlet [blast]
Grenadier gauntlet [blast]
18"
D6
4+
4
0
1
Ripper gun [rapid fire 3]
Ripper gun [rapid fire 3]
18"
3
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bullgryn maul
Bullgryn maul
Melee
5
3+
7
-1
2
Close combat weapon
Close combat weapon
Melee
4
3+
6
0
1
Huge knife
Huge knife
Melee
6
3+
8
-1
2
Ripper gun
Ripper gun
Melee
5
3+
6
-1
1
WARGEAR OPTIONS
  • This model’s ripper gun can be replaced with one of the following:
    • 1 grenadier gauntlet
    • 1 Bullgryn maul
  • This model’s huge knife can be replaced with one of the following:
    • 1 brute shield
    • 1 slabshield

LOYAL PROTECTOR
At the start of the Declare Battle Formations step, this model must join one COMMAND SQUAD unit from your army (a COMMAND SQUAD cannot have more than one LOYAL PROTECTOR model joined to it). This model then counts as part of that COMMAND SQUAD for the rest of the battle, and its Starting Strength is increased accordingly. If it is not possible to join this model to a COMMAND SQUAD, it does not take part in the battle and counts as having been destroyed.

While this model is joined to a unit, it can embark within any TRANSPORT that unit can embark within, and takes up the space of 3 models.
ABILITIES
CORE: Feel No Pain 6+
Ogryn Bodyguard: While one or more OFFICER models are in the same unit as this model, those OFFICER models have the Feel No Pain 4+ ability.
WARGEAR ABILITIES
Brute Shield: The bearer has a 4+ invulnerable save.
Slabshield: The bearer has a Wounds characteristic of 7.
UNIT COMPOSITION
  • 1 Ogryn Bodyguard
This model is equipped with: ripper gun; close combat weapon; huge knife.
1 model
40
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, LOYAL PROTECTOR, OGRYN, BODYGUARD
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
ENHANCEMENTS
Tripwires
20
Scare Gas Grenades
5
Survival Gear
5


Primaris Psyker
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
18"
D6
3+
5
-2
1
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
18"
D6+1
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
3
4+
6
-1
D3
ABILITIES
CORE: Leader
Malign Wardings(Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Primaris Psyker
This model is equipped with: laspistol; Psychic Maelstrom; force weapon.
1 model
60
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, PRIMARIS PSYKER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
IDLE HANDS
1CP
Tempestus Boarding Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Tempestus Boarding Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!
ENHANCEMENTS
Tripwires
20
Scare Gas Grenades
5
Survival Gear
5
Rigged Blind Grenades
Shipboard Veteran
Covert Breach
Elimination Force


Rogal Dorn Commander
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
7+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castigator gatling cannon
Castigator gatling cannon
24"
12
4+
5
0
1
Coaxial autocannon
Coaxial autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Oppressor cannon [blast]
Oppressor cannon [blast]
72"
D6+3
4+
12
-2
3
Pulveriser cannon [blast]
Pulveriser cannon [blast]
24"
D6
4+
9
-3
3
Twin battle cannon [blast, twin-linked]
Twin battle cannon [blast, twin-linked]
48"
D6+3
4+
10
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
WARGEAR OPTIONS
  • This model's twin battle cannon can be replaced with 1 oppressor cannon and 1 coaxial autocannon.
  • This model’s castigator gatling cannon can be replaced with 1 pulveriser cannon.
  • This model can be equipped with one of the following:
    • 2 meltaguns
    • 2 additional heavy stubbers
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 multi-meltas

ABILITIES
CORE: Deadly Demise D6
FACTION: Voice of Command
Vox-net: Each time this model issues an Order, it can issue it to an eligible unit up to 12" away.
Called Shots: Each time this model is selected to shoot, you can re-roll one Hit roll, you can re-roll one Wound roll and you can re-roll one Damage roll when resolving its attacks.
UNIT COMPOSITION
  • 1 Rogal Dorn Tank Commander
This model is equipped with: castigator gatling cannon; heavy stubber; twin battle cannon; armoured tracks.
1 model
265
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
ORDERS
This OFFICER can issue up to 2 Orders to SQUADRON units.
KEYWORDS: VEHICLE, CHARACTER, SMOKE, SQUADRON, IMPERIUM, OFFICER, ROGAL DORN COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
STALWART PROTECTOR
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BLAZING ADVANCE
1CP
Hammer of the Emperor – Battle Tactic
CRASH THROUGH
1CP
Hammer of the Emperor – Strategic Ploy
TACTICAL WITHDRAWAL
1CP
Hammer of the Emperor – Strategic Ploy
FURIOUS CANNONADE
1CP
Hammer of the Emperor – Battle Tactic
ABLATIVE PLATING
2CP
Hammer of the Emperor – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
DETACHMENT ABILITY
Born Soldiers
Artillery Support
Iron Tread
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Stalwart’s Honours
15
Calm Under Fire
15
Indomitable Steed
15
Regimental Banner
20
Veteran Crew
20


Sly Marbo
(⌀32mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ripper pistol [anti-infantry 2+, pistol, precision]
Ripper pistol [anti-infantry 2+, pistol, precision]
12"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Envenomed blade [anti-infantry 2+, precision]
Envenomed blade [anti-infantry 2+, precision]
Melee
5
2+
5
-1
2
ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
One-man Army: Once per turn, in your opponent’s Shooting phase, when an enemy unit makes a ranged attack that targets a friendly REGIMENT unit within 3" of this model, after that enemy unit has shot, this model can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Like Fighting a Shadow: In your Shooting phase, after this model has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move. If it does, until the end of the turn, this model is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Sly Marbo – EPIC HERO
This model is equipped with: ripper pistol; envenomed blade.
1 model
55
LONER
This model cannot be selected as your WARLORD.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, REGIMENT, SLY MARBO
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
ON MY POSITION
1CP
Bridgehead Strike – Epic Deed
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
REINFORCEMENTS!
2CP
Combined Arms – Strategic Ploy
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Born Soldiers
Only the Best
Artillery Support
Armoured Fist
Masters of Camouflage
Get Down!


Tech-Priest Enginseer
(⌀32mm)
M
6"
T
4
Sv
3+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol [devastating wounds, pistol]
Mechanicus pistol [devastating wounds, pistol]
12"
1
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enginseer axe
Enginseer axe
Melee
3
4+
6
-2
2
Servo-arm [extra attacks]
Servo-arm [extra attacks]
Melee
1
4+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Enginseer: While this model is within 3" of one or more friendly ASTRA MILITARUM VEHICLE units, this model has the Lone Operative ability.
Omnissiah’s Blessing: In your Command phase, select one friendly ASTRA MILITARUM VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, that VEHICLE model has a 4+ invulnerable save. Each model can only be selected for this ability once per turn.
Vengeance for the Omnissiah: If a friendly ASTRA MILITARUM VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Enginseer axe has an Attacks characteristic of 6.
UNIT COMPOSITION
  • 1 Tech-Priest Enginseer
This model is equipped with: Mechanicus pistol; Enginseer axe; servo-arm.
1 model
45
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TECH-PRIEST ENGINSEER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
ENHANCEMENTS
Sacred Unguents
10
Tripwires
20
Scare Gas Grenades
5
Survival Gear
5


Ursula Creed
(⌀32mm)
M
6"
T
3
Sv
4+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Duty and Vengeance [pistol]
Duty and Vengeance [pistol]
12"
4
3+
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
ABILITIES
CORE: Leader
FACTION: Voice of Command
Lord Castellan: While this model is leading a unit, that unit can be affected by up to two different Orders at the same time.
Tactical Genius: Once per battle round, one friendly REGIMENT unit within 12" of this model can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Ursula Creed – EPIC HERO
This model is equipped with: Duty and Vengeance; power weapon.
1 model
65
LEADER
This model can be attached to the following units:
ORDERS
This OFFICER can issue up to 3 Orders to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, OFFICER, URSULA CREED
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
Get Down!


Death Korps Marshal
(⌀25mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Voice of Command
Martial Dedication: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Cult of Sacrifice: Once per battle, you can target this model’s unit with the Insane Bravery Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. This cannot allow you to use the Insane Bravery Stratagem more than twice per phase.
UNIT COMPOSITION
  • 1 Death Korps Marshal
This model is equipped with: laspistol; power sword.
1 model
60
LEADER
This model can be attached to the following units:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH KORPS MARSHAL
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
VOX-RELAY
1CP
Mechanised Assault – Wargear
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
OVER THE TOP
2CP
Siege Regiment – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Advance Augury
15
Legacy Sidearm
10
Stalwart’s Honours
15
Eager Advance
20
Flash Grenades
20
Smoke Grenades
10
Vanguard Honours
15
Bold Leadership
25
Tripwires
20
Guerrilla Honours
25
Scare Gas Grenades
5
Survival Gear
5


Death Rider Squadron Commander
(⌀40mm)
M
12"
T
4
Sv
4+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Death Rider hunting lance [lance]
Death Rider hunting lance [lance]
Melee
5
3+
4
-1
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
FACTION: Voice of Command
Rapid Reconnaissance: While this model is leading a unit, models in that unit have the Infiltrators ability.
Glorious Charge: Each time this model makes a Charge move, until the end of the turn, its Death Rider hunting lance has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Death Rider Squadron Commander
This model is equipped with: laspistol; Death Rider hunting lance; savage claws.
1 model
60
LEADER
This model can be attached to the following unit:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER SQUADRON COMMANDER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SCOUTING OUTRIDERS
1CP
Hammer of the Emperor – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
DETACHMENT ABILITY
Artillery Support
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Stalwart’s Honours
15


Death Rider Commissar
(⌀40mm)
M
12"
T
4
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Commissar’s pistol [pistol]
Commissar’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Commissar’s close combat weapon
Commissar’s close combat weapon
Melee
3
3+
4
-2
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Voice of Command
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.
Political Overwatch: While another OFFICER model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
UNIT COMPOSITION
  • 1 Death Rider Commissar
This model is equipped with: Commissar's pistol; Commissar's close combat weapon; savage claws.
1 model
35
LEADER
This model can be attached to the following unit: You can attach this model to the above unit even if one DEATH RIDER SQUADRON COMMANDER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
ORDERS
This Officer can issue 1 Order to a REGIMENT unit. This OFFICER can only issue the Duty and Honour! and Fix Bayonets! Orders.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER COMMISSAR
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
FLEXIBLE COMMAND
2CP
Combined Arms – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Arms – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SCOUTING OUTRIDERS
1CP
Hammer of the Emperor – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
DETACHMENT ABILITY
Artillery Support
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Reactive Command
15
Drill Commander
20
Stalwart’s Honours
15


Quartermaster Cadre Squad
M
6"
T
3
Sv
4+
W
3
Ld
7+
OC
1
QUARTERMASTER REVENANT(⌀25mm)
6"
3
4+
1
8+
0
MEDICAE SERVITOR(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quartermaster’s pistol [pistol]
Quartermaster’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Medical scalpels
Medical scalpels
Melee
1
5+
3
0
1
Quartermaster’s close combat weapon
Quartermaster’s close combat weapon
Melee
2
3+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Medicae Medi-packs: Whilst this unit contains one or more Medicae Servitors, models in this unit have the Feel No Pain 5+ ability.
Mindlock: While this unit contains a Quartermaster Revenant model, improve the Weapon Skill characteristic of this unit’s Medical scalpels by 1.
UNIT COMPOSITION
  • 1 Quartermaster Revenant
  • 4 Medicae Servitors
The Quartermaster Revenant is equipped with: Quartermaster’s pistol; Quartermaster’s close combat weapon.

Every Medicae Servitor is equipped with: medical scalpels
5 models
45
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, QUARTERMASTER CADRE SQUADQUARTERMASTER REVENANT: CHARACTER
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
ON MY POSITION
1CP
Bridgehead Strike – Epic Deed
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
REINFORCEMENTS!
2CP
Combined Arms – Strategic Ploy
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Born Soldiers
Only the Best
Artillery Support
Armoured Fist
Masters of Camouflage
ENHANCEMENTS
Tripwires
20
Scare Gas Grenades
5
Survival Gear
5


Rein And Raus
(⌀25mm)
M
6"
T
2
Sv
6+
W
1
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolition charge [blast, hazardous, one shot]
Demolition charge [blast, hazardous, one shot]
6"
D6+3
4+
12
-2
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
3+
4
-2
2
Stub pistol [pistol]
Stub pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
5+
2
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
Shoot Sharp and Scarper: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move. If it does, until the end of the turn, this unit is not eligible to declare a charge.
The Ratling Twins: While this unit contains 2 models, each time a model in this unit makes a ranged attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Rein – EPIC HERO
  • 1 Raus – EPIC HERO
Rein is equipped with: sniper rifle; stub pistol; close combat weapon.

Raus is equipped with: demolition charge; stub pistol; close combat weapon.
2 models
50
KEYWORDS: INFANTRY, IMPERIUM, CHARACTER, EPIC HERO, REIN AND RAUS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
SCRAMBLE FIELD
1CP
Recon Element – Wargear
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
FLARE BURST
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
DETACHMENT ABILITY
Only the Best
Artillery Support
Armoured Fist

Battleline


Cadian Shock Troops
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Sergeant's autogun
Sergeant's autogun
24"
2
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Shock Troopers can each have their lasgun replaced with one of the following*:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • For every 10 models in this unit, 1 Shock Trooper equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Any number of Shock Trooper Sergeants can each have their laspistol replaced with 1 bolt pistol.
  • Any number of Shock Trooper Sergeants can each have their laspistol and chainsword replaced with 1 Sergeant's autogun and 1 close combat weapon.

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Shock Troops: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Shock Trooper Sergeant and 9 Shock Troopers
OR
  • 2 Shock Trooper Sergeants and 18 Shock Troopers
Every Shock Trooper Sergeant is equipped with: laspistol; chainsword.

Every Shock Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, CADIAN, CADIAN SHOCK TROOPS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
ON MY POSITION
1CP
Bridgehead Strike – Epic Deed
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
REINFORCEMENTS!
2CP
Combined Arms – Strategic Ploy
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
DRAW THEM OUT
1CP
Recon Element – Strategic Ploy
SCRAMBLE FIELD
1CP
Recon Element – Wargear
CRACK SHOTS
1CP
Recon Element – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
CALLOUS SACRIFICE
1CP
Siege Regiment – Battle Tactic
FURIOUS FUSILLADE
1CP
Siege Regiment – Strategic Ploy
MINEFIELD
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic


Catachan Jungle Fighters
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Jungle Fighter’s lasgun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Jungle Fighter equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).

ABILITIES
CORE: Scouts 6"
Jungle Fighters: Each time a model in this unit makes a melee attack, if this unit made a Charge move or was charged this turn, add 1 to the Wound roll.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Jungle Fighter Sergeant and 9 Jungle Fighters
OR
  • 2 Jungle Fighter Sergeants and 18 Jungle Fighters
Every Jungle Fighter Sergeant is equipped with: laspistol; close combat weapon.

Every Jungle Fighter is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, REGIMENT, GRENADES, IMPERIUM, PLATOON, CATACHAN JUNGLE FIGHTERS
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
ON MY POSITION
1CP
Bridgehead Strike – Epic Deed
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
REINFORCEMENTS!
2CP
Combined Arms – Strategic Ploy
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
DRAW THEM OUT
1CP
Recon Element – Strategic Ploy
SCRAMBLE FIELD
1CP
Recon Element – Wargear
CRACK SHOTS
1CP
Recon Element – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
CALLOUS SACRIFICE
1CP
Siege Regiment – Battle Tactic
FURIOUS FUSILLADE
1CP
Siege Regiment – Strategic Ploy
MINEFIELD
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic
LED BY
DETACHMENT ABILITY
Born Soldiers
Only the Best
Artillery Support
Armoured Fist
Masters of Camouflage
Get Down!


Death Korps Of Krieg
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Long-las [heavy, precision]
Long-las [heavy, precision]
36"
1
4+
4
-2
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following*:
    • 1 flamer**
    • 1 grenade launcher**
    • 1 long-las**
  • For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following*:
    • 1 lasgun and 1 vox-caster*** (that model’s lasgun cannot be replaced)
    • 1 meltagun**
    • 1 plasma gun**
  • For every 10 models in this unit, 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 Death Korps medi-pack (that model’s lasgun cannot be replaced)***.
  • Any number of Death Korps Watchmasters can each replace their laspistol and chainsword with 1 boltgun and 1 close combat weapon.
  • Any number of Death Korps Watchmasters can each replace their chainsword with 1 power weapon.
  • Any number of Death Korps Watchmasters can each have their laspistol replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

* You cannot select the same option more than once per unit unless it contains 20 models, in which case you cannot select the same option more than twice per unit.
** You cannot select more than two of these options per unit unless it contains 20 models, in which case you cannot select more than four of these options per unit.
*** A model can only take one of these options.
ABILITIES
Grim Demeanour: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
Death Korps Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit (if this unit contains two models equipped with a Death Korps medi-pack, return up to D3+1 destroyed Death Korps Troopers to this unit instead].
UNIT COMPOSITION
  • 1 Death Korps Watchmaster and 9 Death Korps Troopers
OR
  • 2 Death Korps Watchmasters and 18 Death Korps Troopers
Every Death Korps Watchmaster is equipped with: laspistol; chainsword.

Every Death Korps Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, DEATH KORPS OF KRIEG
FACTION KEYWORDS:
ASTRA MILITARUM
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BELLICOSA DROP
1CP
Bridgehead Strike – Battle Tactic
FIRE AND RELOCATE
1CP
Bridgehead Strike – Strategic Ploy
SERVO‑DESIGNATORS
1CP
Bridgehead Strike – Strategic Ploy
ON MY POSITION
1CP
Bridgehead Strike – Epic Deed
COORDINATED ACTION
1CP
Combined Arms – Battle Tactic
REINFORCEMENTS!
2CP
Combined Arms – Strategic Ploy
FIELDS OF FIRE
1CP
Combined Arms – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
MOVE OUT
1CP
Mechanised Assault – Strategic Ploy
RAPID DISPERSAL
1CP
Mechanised Assault – Strategic Ploy
CLEAR AND SECURE
1CP
Mechanised Assault – Battle Tactic
HASTY EXTRACTION
1CP
Mechanised Assault – Battle Tactic
DRAW THEM OUT
1CP
Recon Element – Strategic Ploy
SCRAMBLE FIELD
1CP
Recon Element – Wargear
CRACK SHOTS
1CP
Recon Element – Battle Tactic
COURAGEOUS DIVERSION
1CP
Recon Element – Strategic Ploy
TANGLEFOOT GRENADES
1CP
Recon Element – Wargear
CALLOUS SACRIFICE
1CP
Siege Regiment – Battle Tactic
FURIOUS FUSILLADE
1CP
Siege Regiment – Strategic Ploy
MINEFIELD
1CP
Siege Regiment – Wargear
TRENCH FIGHTERS
1CP
Siege Regiment – Battle Tactic

Dedicated Transports


Chimera
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lasgun array [rapid fire 6]
Lasgun array [rapid fire 6]
24"
6
4+
3
0
1
Multi-laser
Multi-laser
36"
4
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model’s multi-laser can be replaced with one of the following:
    • 1 heavy bolter*
    • 1 heavy flamer*
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

* This weapon cannot be replaced.
ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Mobile Command Vehicle: In your Command phase, one OFFICER model embark