Astra Militarum – Datasheets
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Contents

Characters


‘Iron Hand’ Straken
(⌀25mm)
M
6"
T
3
Sv
3+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Auto shotgun [assault]
Auto shotgun [assault]
12"
3
3+
4
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bionic arm with devil’s claw [anti-monster 4+]
Bionic arm with devil’s claw [anti-monster 4+]
Melee
6
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader, Scouts 6"
FACTION: Voice of Command
Cold Steel and Courage: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Been There, Seen it, Killed it: Each time this model makes a melee attack, if it made a Charge move this turn, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 ‘Iron Hand’ Straken – EPIC HERO
This model is equipped with: auto shotgun; plasma pistol; bionic arm with devil’s claw.
1 model
55
LEADER
This model can be attached to the following unit:
ORDERS
This OFFICER can issue up to 2 Orders to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, GRENADES, OFFICER, ‘IRON HAND’ STRAKEN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!


Cadian Castellan
(⌀28mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
5
3+
3
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
4
3+
4
-2
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • This model’s chainsword can be replaced with one of the following:
    • 1 boltgun
    • 1 power fist
    • 1 power weapon
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
FACTION: Voice of Command
Senior Officer: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Get Back in the Fight: While this model is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Cadian Castellan
This model is equipped with: laspistol; chainsword, close combat weapon.
1 model
45
LEADER
This model can be attached to the following units:
ORDERS
This OFFICER can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, CADIAN, CADIAN CASTELLAN
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40
Rigged Blind Grenades
Shipboard Veteran


Cadian Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
CADIAN COMMANDER(⌀28mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀28mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • 1 Cadian Veteran Guardsman’s lasgun and regimental standard can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • 1 Cadian Veteran Guardsman’s chainsword can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
    • 1 power fist
    • 1 power weapon
  • 1 Cadian Veteran Guardsman’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • The Cadian Commander’s chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
FACTION: Voice of Command
Cadia Stands!: While this unit contains a CADIAN OFFICER, you can ignore any or all modifiers to the characteristics of models in this unit and to any roll or test made for models in this unit (excluding modifiers to saving throws).
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 1 Cadian Commander
  • 4 Cadian Veteran Guardsmen
The Cadian Commander is equipped with: laspistol; chainsword.

1 Cadian Veteran Guardsman is equipped with: las pistol; chainsword.

1 other Cadian Veteran Guardsman is equipped with: lasgun; master vox; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; medi-pack; close combat weapon.

1 other Cadian Veteran Guardsman is equipped with: lasgun; regimental standard; close combat weapon.
5 models
65
LEADER
This model can be attached to the following unit:
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, CADIAN, COMMAND SQUADCADIAN COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40
Rigged Blind Grenades
Shipboard Veteran


Commissar
(⌀28mm)
M
6"
T
3
Sv
5+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
3+
3
0
1
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with 1 plasma pistol.
  • This model’s chainsword can be replaced with 1 power weapon.

ABILITIES
CORE: Leader
FACTION: Voice of Command
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly INFANTRY unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.
Political Overwatch: While another OFFICER model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
UNIT COMPOSITION
  • 1 Commissar
This model is equipped with: bolt pistol; chainsword.
1 model
30
LEADER
ORDERS
This OFFICER can issue 1 Order to a REGIMENT unit. This OFFICER can only issue the Duty and Honour! and Fix Bayonets! Orders.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, OFFICER, COMMISSAR
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Tempestus Boarding Regiment – Strategic Ploy
IDLE HANDS
1CP
Tempestus Boarding Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Tempestus Boarding Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40
Rigged Blind Grenades
Shipboard Veteran
Covert Breach
Elimination Force


Gaunt’s Ghosts
M
6"
T
3
Sv
5+
W
2
Ld
7+
OC
1
TANITH GHOST(⌀28mm)
6"
3
4+
3
6+
1
IBRAM GAUNT(⌀28mm)
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bragg’s autocannon [heavy]
Bragg’s autocannon [heavy]
48"
4
5+
9
-1
3
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Corbec’s hot-shot lascarbine [assault]
Corbec’s hot-shot lascarbine [assault]
24"
3
3+
3
-1
1
Larkin’s long-las [heavy, precision]
Larkin’s long-las [heavy, precision]
36"
1
2+
5
-2
4
Lascarbine [assault]
Lascarbine [assault]
24"
3
3+
3
0
1
Rawne’s lascarbine [assault, sustained hits 1]
Rawne’s lascarbine [assault, sustained hits 1]
24"
3
3+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gaunt’s chainsword
Gaunt’s chainsword
Melee
5
2+
3
-1
1
Straight silver knife
Straight silver knife
Melee
3
3+
3
0
1
Mkoll’s straight silver knife [devastating wounds, precision]
Mkoll’s straight silver knife [devastating wounds, precision]
Melee
5
2+
3
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Fights First, Infiltrators, Lone Operative, Stealth
FACTION: Voice of Command
Tanith Camo-cloaks: Each time a ranged attack targets this unit, models in this unit have the Benefit of Cover against it.
Covert Stealth Team: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
UNIT COMPOSITION
  • 1 Ibram Gaunt
  • 5 Tanith Ghosts
Ibram Gaunt is equipped with: bolt pistol; Gaunt’s chainsword.

1 Tanith Ghost is equipped with: Corbec’s hot-shot lascarbine; straight silver knife.

1 Tanith Ghost is equipped with: Rawne’s lascarbine; straight silver knife.

1 Tanith Ghost is equipped with: Larkin’s long-las; straight silver knife.

1 Tanith Ghost is equipped with: Bragg’s autocannon; straight silver knife.

1 Tanith Ghost is equipped with: lascarbine; Mkoll’s straight silver knife.
6 models
100
ORDERS
This unit’s OFFICER can issue up to 2 Orders to REGIMENT or GAUNT’S GHOSTS units.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, GAUNT’S GHOSTSIBRAM GAUNT: CHARACTER, EPIC HERO, OFFICER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!


Lord Solar Leontus
(⌀80mm)
M
12"
T
4
Sv
3+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Sol’s Righteous Gaze [pistol]
Sol’s Righteous Gaze [pistol]
12"
2
2+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Conquest
Conquest
Melee
6
2+
6
-2
2
Konstantin’s hooves [extra attacks]
Konstantin’s hooves [extra attacks]
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Voice of Command
The Lord Solar: At the start of your Command phase, If this model is on the battlefield, you gain 1CP.
The Collegiate Astrolex: After both players have deployed their armies, select up to three units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Lord Solar Leontus – EPIC HERO
This model is equipped with: Sol’s Righteous Gaze; Conquest; Konstantin’s hooves.
1 model
125
LEADER
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
ORDERS
This OFFICER can issue up to 3 Orders to units.
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, IMPERIUM, OFFICER, LORD SOLAR LEONTUS
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C


Militarum Tempestus Command Squad
M
6"
T
3
Sv
4+
W
1
Ld
7+
OC
1
TEMPESTUS SCION(⌀25mm)
6"
3
4+
3
7+
1
TEMPESTOR PRIME(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
3+
9
-2
D3
Hot-shot lasgun [rapid fire 1]
Hot-shot lasgun [rapid fire 1]
24"
1
3+
3
-1
1
Hot-shot laspistol [pistol]
Hot-shot laspistol [pistol]
12"
1
3+
3
-1
1
Hot-shot volley gun [rapid fire 2]
Hot-shot volley gun [rapid fire 2]
30"
2
3+
4
-1
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Tempestus dagger
Tempestus dagger
Melee
4
3+
3
0
1
WARGEAR OPTIONS
  • Any number of Tempestus Scions can each have their hot-shot lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 hot-shot volley gun
    • 1 meltagun
    • 1 plasma gun
  • 1 Tempestus Scion equipped with a hot-shot lasgun can be equipped with 1 regimental standard.**
  • 1 Tempestus Scion’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 master vox.
  • 1 Tempestus Scion’s hot-shot lasgun can be replaced with one of the following:
    • 1 hot-shot laspistol and 1 medi-pack
    • 1 hot-shot lasgun, 1 hot-shot laspistol and 1 medi-pack**
  • The Tempestor Prime’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 command rod

* You cannot select the same weapon from this list more than once per unit.
** That model’s hot-shot lasgun cannot be replaced.
ABILITIES
CORE: Deep Strike, Leader
Tempestor Prime: While this unit contains a TEMPESTOR PRIME, ranged weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
WARGEAR ABILITIES
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Command Rod: While the bearer is leading a unit, that unit can be affected by up to two different Orders at the same time.
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
UNIT COMPOSITION
  • 1 Tempestor Prime
  • 4 Tempestus Scions
The Tempestor Prime is equipped with: bolt pistol; Tempestus dagger.

Every Tempestus Scion is equipped with: hot-shot lasgun; close combat weapon.
5 models
70
LEADER
This model can be attached to the following unit:
TEMPESTOR PRIME
If this unit’s Tempestor Prime model is your Warlord, TEMPESTUS SCIONS units from your army have the BATTLELINE keyword.
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, MILITARUM TEMPESTUS, COMMAND SQUADTEMPESTOR PRIME: CHARACTER, OFFICER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DUCK AND COVER
1CP
Tempestus Boarding Regiment – Strategic Ploy
IDLE HANDS
1CP
Tempestus Boarding Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Tempestus Boarding Regiment – Battle Tactic
AGAINST THE ODDS
1CP
Tempestus Boarding Regiment – Battle Tactic
DETACHMENT ABILITY
Born Soldiers
Purge-Sweep Protocols
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40
Covert Breach
Elimination Force


Ministorum Priest
(⌀25mm)
M
6"
T
3
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun [rapid fire 1]
Autogun [rapid fire 1]
24"
1
4+
3
0
1
Holy pistol [pistol]
Holy pistol [pistol]
12"
3
4+
4
0
1
Preacher shotgun [assault]
Preacher shotgun [assault]
12"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
4+
3
0
1
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • This model’s power weapon can be replaced with one of the following:
    • 1 autogun and 1 chainsword
    • 1 Preacher shotgun and 1 chainsword

ABILITIES
CORE: Leader
War Hymns: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Holy Piety: Each time this model makes a melee attack, unless this model’s unit is Battle-shocked, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Ministorum Priest
This model is equipped with: holy pistol; power weapon.
1 model
35
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, MINISTORUM PRIEST
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C


Platoon Command Squad
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
PLATOON COMMANDER (⌀25mm)
6"
3
5+
2
7+
2
VETERAN HEAVY WEAPONS TEAM(⌀50mm)
6"
3
5+
1
7+
1
VETERAN GUARDSMAN(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
5+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Power fist
Power fist
Melee
3
4+
6
-2
2
Power weapon
Power weapon
Melee
3
4+
4
-2
1
WARGEAR OPTIONS
  • Any number of Veteran Guardsmen can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 heavy flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
    • 1 chainsword
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 master vox.**
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 medi-pack.**
  • 1 Veteran Guardsman equipped with a lasgun or chainsword can be equipped with 1 regimental standard.**
  • The Platoon Commander’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • The Platoon Commander can be equipped with one of the following:
    • 1 power fist
    • 1 power weapon
  • The Veteran Heavy Weapons Team’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

* Excluding the chainsword, you cannot select the same weapon from this list more than once per unit.
** A model can only take one of these options, and if it does so its lasgun cannot be replaced.
ABILITIES
CORE: Leader
FACTION: Voice of Command
Command Structure (Aura): While a friendly PLATOON unit is within 6" of this unit’s Platoon Commander, you can target that unit with Stratagems even while it is Battle-shocked.
WARGEAR ABILITIES
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
One of the following:
  • 1 Platoon Commander and 4 Veteran Guardsmen
OR
  • 1 Platoon Commander, 2 Veteran Guardsmen and 1 Veteran Heavy Weapons Team
The Platoon Commander is equipped with: laspistol; close combat weapon.

Every Veteran Guardsman is equipped with: lasgun; laspistol; close combat weapon.

The Veteran Heavy Weapons Team is equipped with: heavy bolter; laspistol; close combat weapon.
4-5 models
60
LEADER
ORDERS
This unit’s OFFICER can issue 1 Order to a REGIMENT unit.
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, PLATOON, COMMAND SQUADPLATOON COMMANDER: CHARACTER, OFFICER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40
Rigged Blind Grenades
Shipboard Veteran


Primaris Psyker
(⌀32mm)
M
6"
T
3
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
Psychic Maelstrom – witchfire [blast, devastating wounds, psychic]
18"
D6
3+
6
-2
1
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
Psychic Maelstrom – focused witchfire [blast, devastating wounds, hazardous, psychic]
18"
D6+3
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
3
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Malign Wardings(Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Primaris Psyker
This model is equipped with: laspistol; Psychic Maelstrom; force weapon.
1 model
60
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, PRIMARIS PSYKER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
IDLE HANDS
1CP
Tempestus Boarding Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Tempestus Boarding Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!
ENHANCEMENTS
Rigged Blind Grenades
Shipboard Veteran
Covert Breach
Elimination Force


Sergeant Harker
(⌀25mm)
M
6"
T
4
Sv
5+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Payback [sustained hits 1]
Payback [sustained hits 1]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+, Leader, Scouts 6"
FACTION: Voice of Command
Harker’s Hellraisers: While this model is leading a unit, each time a ranged attack targets that unit, if the attacking model is more than 12" away, subtract 1 from the Hit roll.
Payback Time: Once per battle, when this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its Payback weapon has an Attacks characteristic of 6 and the [SUSTAINED HITS 3] ability instead of the [SUSTAINED HITS 1] ability.
UNIT COMPOSITION
  • 1 Sergeant Harker – EPIC HERO
This model is equipped with: Payback; close combat weapon.
1 model
40
LEADER
This model can be attached to the following unit:
ORDERS
This Officer can issue 1 Order to a CATACHAN JUNGLE FIGHTERS unit.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, GRENADES, OFFICER, SERGEANT HARKER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!


Sly Marbo
(⌀32mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ripper pistol [anti-infantry 2+, pistol, precision]
Ripper pistol [anti-infantry 2+, pistol, precision]
12"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Envenomed blade [anti-infantry 2+, precision]
Envenomed blade [anti-infantry 2+, precision]
Melee
5
2+
5
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
One-man Army: Each time an enemy unit targets a friendly unit within 3" of this model with ranged attacks, after that enemy unit has finished making its attacks, this model can shoot as if it were your Shooting phase.
Like Fighting a Shadow: Each time this model has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move as if it were your Movement phase. If it does, until the end of the turn, this model is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Sly Marbo – EPIC HERO
This model is equipped with: ripper pistol; envenomed blade.
1 model
65
LONER
This model cannot be selected as your Warlord.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, GRENADES, REGIMENT, SLY MARBO
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Born Soldiers
Get Down!


Tank Commander
(⌀Use model)
M
10"
T
11
Sv
2+
W
13
Ld
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher battle cannon [blast]
Demolisher battle cannon [blast]
24"
D6+3
4+
14
-3
D6
Eradicator nova cannon [blast, ignores cover]
Eradicator nova cannon [blast, ignores cover]
36"
D3+6
4+
7
-1
2
Executioner plasma cannon – standard [blast]
Executioner plasma cannon – standard [blast]
36"
D6+3
4+
7
-2
2
Executioner plasma cannon – supercharge [blast, hazardous]
Executioner plasma cannon – supercharge [blast, hazardous]
36"
D6+3
4+
8
-3
3
Exterminator autocannon [rapid fire 4, twin-linked]
Exterminator autocannon [rapid fire 4, twin-linked]
48"
4
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Leman Russ battle cannon [blast]
Leman Russ battle cannon [blast]
48"
D6+3
4+
10
-1
3
Militarum plasma cannon – standard [blast]
Militarum plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Militarum plasma cannon – supercharge [blast, hazardous]
Militarum plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
4+
9
-4
D6
Punisher gatling cannon
Punisher gatling cannon
24"
20
4+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
Vanquisher battle cannon [heavy]
Vanquisher battle cannon [heavy]
72"
1
4+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Leman Russ battle cannon can be replaced with one of the following:
    • 1 demolisher battle cannon
    • 1 eradicator nova cannon
    • 1 executioner plasma cannon
    • 1 exterminator autocannon
    • 1 punisher gatling cannon
    • 1 vanquisher battle cannon
  • This model’s lascannon can be replaced with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 multi-meltas
    • 2 Militarum plasma cannons
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Voice of Command
Vox-net: Each time this model issues an Order, it can issue it to an eligible unit up to 12" away.
Death Befitting An Officer: When this model is destroyed , roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
UNIT COMPOSITION
  • 1 Tank Commander
This model is equipped with: lascannon; Leman Russ battle cannon; armoured tracks.
1 model
225
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
ORDERS
This Officer can issue 1 Order to SQUADRON units.
KEYWORDS: VEHICLE, CHARACTER, IMPERIUM, SMOKE, SQUADRON, OFFICER, TANK COMMANDER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Born Soldiers
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40


Tech-Priest Enginseer
(⌀32mm)
M
6"
T
4
Sv
3+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Archeotech pistol [devastating wounds, pistol]
Archeotech pistol [devastating wounds, pistol]
12"
1
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enginseer axe
Enginseer axe
Melee
3
4+
6
-2
2
Servo-arm [extra attacks]
Servo-arm [extra attacks]
Melee
1
4+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Enginseer: While this model is within 3" of one or more friendly VEHICLE units, this model has the Lone Operative ability.
Omnissiah’s Blessing: In your Command phase, select one friendly VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, that VEHICLE model has a 4+ invulnerable save. Each model can only be selected for this ability once per turn.
Vengeance for the Omnissiah: If a friendly VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Enginseer axe has an Attacks characteristic of 6.
UNIT COMPOSITION
  • 1 Tech-Priest Enginseer
This model is equipped with: archeotech pistol; Enginseer axe; servo-arm.
1 model
45
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TECH-PRIEST ENGINSEER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C


Ursula Creed
(⌀32mm)
M
6"
T
3
Sv
4+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Duty and Vengeance [pistol]
Duty and Vengeance [pistol]
12"
4
3+
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Voice of Command
Lord Castellan: While this model is leading a unit, that unit can be affected by up to two different Orders at the same time.
Tactical Genius: Once per battle round, one REGIMENT unit from your army within 12" of this model can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Ursula Creed – EPIC HERO
This model is equipped with: Duty and Vengeance; power weapon.
1 model
55
LEADER
This model can be attached to the following units:
ORDERS
This OFFICER can issue up to 2 Orders to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, OFFICER, URSULA CREED
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic
DETACHMENT ABILITY
Get Down!


Death Korps Marshal
(⌀25mm)
M
6"
T
3
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
3+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Voice of Command
Martial Dedication: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Cult of Sacrifice: Once per battle, you can target this model’s unit with the Insane Bravery Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. This cannot allow you to use the Insane Bravery Stratagem more than twice per phase.
UNIT COMPOSITION
  • 1 Death Korps Marshal
This model is equipped with: laspistol; power sword.
1 model
60
LEADER
This model can be attached to the following units:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH KORPS MARSHAL
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40


Death Rider Squadron Commander
(⌀40mm)
M
12"
T
4
Sv
4+
W
5
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Death Rider hunting lance [lance]
Death Rider hunting lance [lance]
Melee
5
3+
4
-1
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • This model’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol

ABILITIES
CORE: Leader
FACTION: Voice of Command
Rapid Reconnaissance: While this model is leading a unit, models in that unit have the Infiltrators ability.
Glorious Charge: Each time this model makes a Charge move, until the end of the turn, its Death Rider hunting lance has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Death Rider Squadron Commander
This model is equipped with: laspistol; Death Rider hunting lance; savage claws.
1 model
60
LEADER
This model can be attached to the following unit:
ORDERS
This Officer can issue 1 Order to REGIMENT units.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER SQUADRON COMMANDER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40


Death Rider Commissar
(⌀40mm)
M
12"
T
4
Sv
4+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Commissar’s pistol [pistol]
Commissar’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Commissar’s close combat weapon
Commissar’s close combat weapon
Melee
3
3+
4
-2
1
Savage claws [extra attacks]
Savage claws [extra attacks]
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Voice of Command
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly INFANTRY or MOUNTED unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.
Political Overwatch: While another OFFICER model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
UNIT COMPOSITION
  • 1 Death Rider Commissar
This model is equipped with: Commissar's pistol; Commissar's close combat weapon; savage claws.
1 model
35
LEADER
This model can be attached to the following unit: You can attach this model to the above unit even if one DEATH RIDER SQUADRON COMMANDER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
ORDERS
This Officer can issue 1 Order to a REGIMENT unit. This OFFICER can only issue the Duty and Honour! and Fix Bayonets! Orders.
KEYWORDS: MOUNTED, CHARACTER, IMPERIUM, GRENADES, OFFICER, DEATH RIDER COMMISSAR
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSPIRED COMMAND
1CP
Combined Regiment – Epic Deed
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
ENHANCEMENTS
Death Mask of Ollanius
10
Grand Strategist
15
Drill Commander
20
Kurov’s Aquila
40


Quartermaster Cadre Squad
M
6"
T
3
Sv
4+
W
3
Ld
7+
OC
1
QUARTERMASTER REVENANT(⌀25mm)
6"
3
4+
1
8+
-
MEDICAE SERVITOR(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quartermaster’s pistol [pistol]
Quartermaster’s pistol [pistol]
12"
1
3+
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Medical scalpels
Medical scalpels
Melee
1
5+
3
0
1
Quartermaster’s close combat weapon
Quartermaster’s close combat weapon
Melee
2
3+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
Medicae Medi-packs: Whilst this unit contains one or more Medicae Servitors, models in this unit have the Feel No Pain 5+ ability.
Mindlock: While this unit contains a Quartermaster Revenant model, improve the Weapon Skill characteristic of this unit’s Medical scalpels by 1.
UNIT COMPOSITION
  • 1 Quartermaster Revenant
  • 4 Medicae Servitors
The Quartermaster Revenant is equipped with: Quartermaster’s pistol; Quartermaster’s close combat weapon.

Every Medicae Servitor is equipped with: medical scalpels
5 models
45
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, GRENADES, REGIMENT, QUARTERMASTER CADRE SQUADQUARTERMASTER REVENANT: CHARACTER
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DETACHMENT ABILITY
Born Soldiers


Rein And Raus
(⌀25mm)
M
6"
T
2
Sv
6+
W
1
Ld
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolition charge [blast, hazardous, one shot]
Demolition charge [blast, hazardous, one shot]
6"
D6+3
4+
12
-2
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
3+
4
-2
2
Stub pistol [pistol]
Stub pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
5+
2
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Lone Operative, Stealth
Shoot Sharp and Scarper: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move. If it does, until the end of the turn, this unit is not eligible to declare a charge.
The Ratling Twins: While this unit contains 2 models, each time a model in this unit makes a ranged attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Rein – EPIC HERO
  • 1 Raus – EPIC HERO
Rein is equipped with: sniper rifle; stub pistol; close combat weapon.

Raus is equipped with: demolition charge; stub pistol; close combat weapon.
2 models
50
KEYWORDS: INFANTRY, IMPERIUM, CHARACTER, EPIC HERO, REIN AND RAUS
FACTION KEYWORDS:
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C

Battleline


Cadian Shock Troops
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
4+
4
0
1
Drum-fed autogun
Drum-fed autogun
24"
2
4+
3
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Shock Troopers can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • For every 10 models in this unit, 1 Shock Trooper equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Any number of Shock Trooper Sergeants can each have their laspistol replaced with 1 bolt pistol.
  • Any number of Shock Trooper Sergeants can each have their laspistol and chainsword replaced with 1 drum-fed autogun and 1 close combat weapon.

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Shock Troops: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Shock Trooper Sergeant and 9 Shock Troopers
OR
  • 2 Shock Trooper Sergeants and 18 Shock Troopers
Every Shock Trooper Sergeant is equipped with: laspistol; chainsword.

Every Shock Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed,the Leader units attached to it become separate units, withtheir original Starting Strengths.
10 models
60
20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, CADIAN, CADIAN SHOCK TROOPS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic


Catachan Jungle Fighters
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Jungle Fighter’s lasgun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Jungle Fighter equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).

ABILITIES
CORE: Scouts 6"
Jungle Fighters: Each time a model in this unit makes a melee attack, if this unit made a Charge move or was charged this turn, improve the Strength and Armour Penetration characteristics of that attack by 1.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Jungle Fighter Sergeant and 9 Jungle Fighters
OR
  • 2 Jungle Fighter Sergeants and 18 Jungle Fighters
Every Jungle Fighter Sergeant is equipped with: laspistol; close combat weapon.

Every Jungle Fighter is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
55
20 models
110
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, REGIMENT, GRENADES, PLATOON, CATACHAN JUNGLE FIGHTERS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic


Death Korps Of Krieg
(⌀25mm)
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 sniper rifle
  • For every 10 models in this unit, 1 Death Korps Trooper’s lasgun can be replaced with one of the following:
    • 1 lasgun and 1 vox-caster (that model’s lasgun cannot be replaced)
    • 1 plasma gun
  • Any number of Death Korps Watchmasters can replace their chainsword with 1 power weapon.
  • Any number of Death Korps Watchmasters can each have their laspistol replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 Death Korps medi-pack (that model’s lasgun cannot be replaced).

* You cannot select the same weapon more than once per unit unless it contains 20 models, in which case you cannot select the same weapon more than twice per unit.
ABILITIES
Grim Demeanour: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
Death Korps Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit.
UNIT COMPOSITION
  • 1 Death Korps Watchmaster and 9 Death Korps Troopers
OR
  • 2 Death Korps Watchmasters and 18 Death Korps Troopers
Every Death Korps Watchmaster is equipped with: laspistol; chainsword.

Every Death Korps Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
10 models
65
20 models
130
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, DEATH KORPS OF KRIEG
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic


Infantry Squad
M
6"
T
3
Sv
5+
W
1
Ld
7+
OC
2
GUARDSMAN(⌀25mm)
6"
3
5+
2
7+
4
HEAVY WEAPONS TEAM(⌀50mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon [heavy]
Autocannon [heavy]
48"
2
5+
9
-1
3
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
4+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grenade launcher – frag [blast]
Grenade launcher – frag [blast]
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
5+
5
-1
2
Lascannon [heavy]
Lascannon [heavy]
48"
1
5+
12
-3
D6+1
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
4+
9
-4
D6
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
5+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
5+
9
-2
D6
Mortar [blast, heavy, indirect fire]
Mortar [blast, heavy, indirect fire]
48"
D6
5+
5
0
1
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
4+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
4+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
4+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
4+
8
-3
2
Sniper rifle [heavy, precision]
Sniper rifle [heavy, precision]
36"
1
4+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • For every 10 models in this unit, 1 Guardsman’s lasgun can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
    • 1 sniper rifle
  • For every 10 models in this unit, 1 Guardsman equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).
  • Each Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • Each Sergeant’s laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 boltgun
    • 1 plasma pistol
  • Each Heavy Weapons Team’s heavy bolter can be replaced with one of the following:
    • 1 autocannon
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
Defenders of Humanity: Each time a ranged attack targets this unit, if this unit is within range of an objective marker you control, models in this unit have the Benefit of Cover against that attack.
WARGEAR ABILITIES
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.
UNIT COMPOSITION
One of the following:
  • 1 Sergeant and 9 Guardsmen
  • 1 Sergeant, 7 Guardsmen and 1 Heavy Weapons Team
  • 2 Sergeants and 18 Guardsmen
  • 2 Sergeants, 16 Guardsmen and 1 Heavy Weapons Team
  • 2 Sergeants, 14 Guardsmen and 2 Heavy Weapons Teams
Every Sergeant is equipped with: laspistol; close combat weapon.

Every Guardsman is equipped with: lasgun; close combat weapon.

Every Heavy Weapons Team is equipped with: heavy bolter; laspistol; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a COMMAND SQUAD unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Designer’s Note: Each Heavy Weapons Team model in this unit counts as 2 models for the purposes of wargear options.
9-10 models
60
18-20 models
120
KEYWORDS: INFANTRY, BATTLELINE, IMPERIUM, GRENADES, REGIMENT, PLATOON, INFANTRY SQUAD
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
SUPPRESSION FIRE
1CP
Combined Regiment – Strategic Ploy
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy
AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic

Dedicated Transports


Chimera
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Chimera heavy bolter [sustained hits 1]
Chimera heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Chimera heavy flamer [ignores cover, torrent]
Chimera heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Chimera multi-laser
Chimera multi-laser
36"
4
4+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lasgun array [rapid fire 6]
Lasgun array [rapid fire 6]
24"
6
4+
3
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model’s Chimera multi-laser can be replaced with one of the following:
    • 1 Chimera heavy bolter
    • 1 Chimera heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Mobile Command Vehicle: In your Command phase, one OFFICER model embarked within this Transport can issue Orders even though it is not on the battlefield. When doing so, measure distances to and from this Transport.
UNIT COMPOSITION
  • 1 Chimera
This model is equipped with: Chimera multi-laser; heavy bolter; lasgun array; armoured tracks.
1 model
70
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, SMOKE, CHIMERA
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Born Soldiers


Taurox
(⌀Use model)
M
12"
T
8
Sv
3+
W
10
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
4+
9
-1
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
Rapid Deployment: Units can disembark from this Transport after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
UNIT COMPOSITION
  • 1 Taurox
This model is equipped with: twin autocannon; armoured tracks.
1 model
65
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each HEAVY WEAPONS TEAM model and VETERAN HEAVY WEAPONS TEAM model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, TAUROX
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Born Soldiers


Taurox Prime
(⌀Use model)
M
12"
T
8
Sv
3+
W
10
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Taurox battle cannon [blast]
Taurox battle cannon [blast]
48"
D6
3+
8
-1
2
Taurox gatling cannon
Taurox gatling cannon
24"
12
3+
4
0
1
Taurox missile launcher – frag [blast]
Taurox missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Taurox missile launcher – krak
Taurox missile launcher – krak
48"
2
3+
9
-2
D6
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin Taurox hot-shot volley gun [rapid fire 3, twin-linked]
Twin Taurox hot-shot volley gun [rapid fire 3, twin-linked]
30"
3
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s Taurox battle cannon can be replaced with one of the following:
    • 1 Taurox gatling cannon
    • 1 Taurox missile launcher
  • This model’s twin Taurox hot-shot volley gun can be replaced with 1 twin autocannon.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Taurox Prime
This model is equipped with: Taurox battle cannon; twin Taurox hot-shot volley gun; armoured tracks.
1 model
90
TRANSPORT
This model has a transport capacity of 12 MILITARUM TEMPESTUS INFANTRY or INFANTRY CHARACTER models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, TAUROX PRIME
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Born Soldiers


Storm Chimera
(⌀Use model)
M
10"
T
9
Sv
3+
W
11
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy stubber
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Mobile Command Vehicle: In your Command phase, one OFFICER model embarked within this TRANSPORT can issue Orders even though it is not on the battlefield. When doing so, measure distances to and from this TRANSPORT.
UNIT COMPOSITION
  • 1 Storm Chimera
This model is equipped with: autocannon; heavy bolter; armoured tracks.
1 model
90
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each HEAVY WEAPONS TEAM model and Veteran HEAVY WEAPONS TEAM MODEL takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
KEYWORDS: VEHICLE, IMPERIUM, SQUADRON, TRANSPORT, DEDICATED TRANSPORT, SMOKE, STORM CHIMERA
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Born Soldiers

Fortifications


Aegis Defence Line
(⌀Use model)
M
-
T
12
Sv
2+
W
10
Ld
7+
OC
-
WARGEAR OPTIONS
  • None

ABILITIES
Emplacement Platform: Friendly INFANTRY models can be set up or end any type of move on top of the platform section of this FORTIFICATION.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Defence Line: While an INFANTRY model has the Benefit of Cover as a result of this terrain feature (see above), that model has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Aegis Defence Line
1 model
145
DEPLOYMENT
When this model is set up, it will consist of 1 platform section, up to 5 shield section, up to 2 broken shield sections and up to 2 end sections. All sections must be connected to each other to form a continuous defence line; the 2 broken shield sections can be placed either at the end of the defence line, or in the middle of it such that both are within ½" of each other (in this case, these 2 sections count as being connected to each other). All of the sections that have been set up are then treated as a single model for all rules purposes.
KEYWORDS: FORTIFICATION, IMPERIUM, AEGIS DEFENCE LINE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C


Earthshaker Platform
(⌀Use model)
M
-
T
8
Sv
3+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Earthshaker cannon [blast, indirect fire]
Earthshaker cannon [blast, indirect fire]
240"
D6+3
4+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 1
Earthshaker Rounds: In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy Infantry unit, until the end of your opponent’s next turn, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Earthshaker Platform
This model is equipped with: earthshaker cannon; close combat weapons.
1 model
110
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, EARTHSHAKER PLATFORM
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Hydra Platform
(⌀Use model)
M
-
T
8
Sv
3+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hydra quad autocannon [anti-fly 2+, twin-linked]
Hydra quad autocannon [anti-fly 2+, twin-linked]
72"
4
4+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 1
Flak Battery: Each time this model makes an attack that targets a unit that can FLY, you can re-roll the Hit roll.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Hydra Platform
This model is equipped with: Hydra quad autocannon; close combat weapons.
1 model
95
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, HYDRA PLATFORM
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Manticore Platform
(⌀Use model)
M
-
T
8
Sv
3+
W
8
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm eagle rockets [blast, indirect fire]
Storm eagle rockets [blast, indirect fire]
120"
D6+1
4+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 1
Furious Barrage: Each time this model makes an attack with its storm eagle rockets that targets an enemy unit that contains five or more models, you can re-roll the Hit roll.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Manticore Platform
This model is equipped with: storm eagle rockets; close combat weapons.
1 model
95
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, MANTICORE PLATFORM
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C


Sabre Weapons Battery
(⌀Use model)
M
-
T
4
Sv
4+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
4+
9
-1
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy stubber [rapid fire 3, twin-linked]
Twin heavy stubber [rapid fire 3, twin-linked]
36"
3
4+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • Any number of models’ twin heavy bolters can each be replaced with one of the following:
    • 1 defence searchlight
    • 1 twin autocannon
    • 1 twin heavy stubber
    • 1 twin lascannon

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
Sentinel Directives: Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem.
WARGEAR ABILITIES
Defence Searchlight: At the start of your Shooting phase, you can select one enemy unit within 24" and visible to the bearer. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1-2 Sabre Gun Platforms
Every model is equipped with: twin heavy bolter; close combat weapon.
1 model
45
2 models
90
KEYWORDS: FORTIFICATION, IMPERIUM, ARTILLERY, SABRE WEAPONS BATTERY
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C

Other


Armoured Sentinels
(⌀80mm)
M
8"
T
8
Sv
2+
W
7
Ld
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
4+
9
-1
3
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
4+
14
-3
D6
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Militarum multi-laser
Militarum multi-laser
36"
4
4+
6
0
1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
6
0
1
Sentinel chainsaw
Sentinel chainsaw
Melee
3
4+
6
-1
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Any number of models can each have their Militarum multi-laser replaced with one of the following:
    • 1 autocannon
    • 1 heavy flamer
    • 1 lascannon
    • 1 missile launcher
    • 1 plasma cannon
  • Any number of models can each be equipped with 1 Sentinel chainsaw.
  • Any number of models can each be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise 1
Mobile Hunter-killers: Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1-3 Armoured Sentinels
Every model is equipped with: Militarum multi-laser; close combat weapon.
1 model
65
2 models
130
3 models
195
KEYWORDS: VEHICLE, WALKER, IMPERIUM, REGIMENT, SQUADRON, SMOKE, ARMOURED SENTINELS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
DETACHMENT ABILITY
Born Soldiers


Attilan Rough Riders
(⌀60 x 35mm)
M
12"
T
4
Sv
4+
W
2
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lasgun [rapid fire 1]
Lasgun [rapid fire 1]
24"
1
4+
3
0
1
Laspistol [pistol]
Laspistol [pistol]
12"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Goad lance [lance]
Goad lance [lance]
Melee
2
3+
6
-2
2
Hunting lance – frag tip [lance]
Hunting lance – frag tip [lance]
Melee
D6
3+
4
0
1
Hunting lance – melta tip [lance]
Hunting lance – melta tip [lance]
Melee
1
3+
9
-4
D6
Power sabre
Power sabre
Melee
4
3+
4
-2
1
Steed’s hooves [extra attacks]
Steed’s hooves [extra attacks]
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 model’s hunting lance can be replaced with 1 goad lance.
  • The Rough Rider Sergeant can be equipped with 1 power sabre.

ABILITIES
Horsemasters: You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for it. In addition, this unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Rough Rider Sergeant
  • 4-9 Rough Riders
Every model is equipped with: lasgun; laspistol; hunting lance; steed’s hooves.
5 models
60
10 models
120
KEYWORDS: MOUNTED, IMPERIUM, GRENADES, REGIMENT, ATTILAN ROUGH RIDERS
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REINFORCEMENTS!
2CP
Combined Regiment – Strategic Ploy
FIELDS OF FIRE
2CP
Combined Regiment – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Born Soldiers


Baneblade
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Baneblade cannon [blast]
Baneblade cannon [blast]
72"
3D6
4+
12
-2
3
Co-axial autocannon
Co-axial autocannon
48"
2
4+
9
-1
3
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
4+
14
-3
D6
Heavy stubber [rapid fire 3]
Heavy stubber [rapid fire 3]
36"
3
4+
4
0
1
Lascannon
Lascannon
48"
1
4+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
4+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
  • This model can be equipped with one of the following:
    • 2 lascannons and 2 twin heavy bolters
    • 2 lascannons and 2 twin heavy flamers

ABILITIES
CORE: Deadly Demise D6+2
Rolling Fortress: Each time a ranged attack is allocated to an model from your army, if that model is not fully visible to every model in the attacking unit because of this BANEBLADE model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Baneblade
This model is equipped with: Baneblade cannon; co-axial autocannon; demolisher cannon; heavy stubber; 2 lascannons; twin heavy bolter; 2 twin heavy flamers; armoured tracks.
1 model
480
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, BANEBLADE
FACTION KEYWORDS:
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
ARMOURED MIGHT
2CP
Combined Regiment – Wargear
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C