Space Marines – Datasheets
 ]

Contents

Characters


Adrax Agatone
(⌀40mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Drakkis [ignores cover, pistol, torrent]
Drakkis [ignores cover, pistol, torrent]
12"
D6+3
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Malleus Noctum
Malleus Noctum
Melee
5
2+
10
-2
3
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Unto the Anvil: While this model is leading a unit, each time a model in that unit makes a melee attack, you can re-roll the Wound roll.
Lord of the Pyroclasts: While an enemy unit is within Engagement Range of this model, halve the Objective Control characteristic of models in that enemy unit.
UNIT COMPOSITION
  • 1 Adrax Agatone – EPIC HERO
This model is equipped with: Drakkis; Malleus Noctum.
1 model
85
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TACTICUS, CAPTAIN, ADRAX AGATONE
FACTION KEYWORDS:
, SALAMANDERS


Ancient
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt Pistol [PISTOL]
Bolt Pistol [PISTOL]
12"
1
3+
4
0
1
Bolt rifle [ASSAULT, HEAVY]
Bolt rifle [ASSAULT, HEAVY]
24"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
2+
4
0
1
Power weapon
Power weapon
Melee
5
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s bolt rifle and close combat weapon can be replaced with 1 power weapon.

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Astartes Banner: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Unbreakable Duty: While this model is within range of an objective marker and/or within 6" of the centre of the battlefield, this model has the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Ancient
This model is equipped with: bolt pistol; bolt rifle; close combat weapon.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN, CHAPTER MASTER or LIEUTENANT model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, ANCIENT
FACTION KEYWORDS:


Ancient In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
4
3+
8
-2
2
Close combat weapon
Close combat weapon
Melee
5
2+
4
0
1
Power fist
Power fist
Melee
4
2+
8
-2
2
Power weapon
Power weapon
Melee
5
2+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
4
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s power fist can be replaced with one of the following:
    • 1 chainfist
    • 1 close combat weapon
    • 1 power weapon
    • 1 thunder hammer
  • This model’s storm bolter and power fist can be replaced with one of the following:
    • 1 twin lightning claws
    • 1 thunder hammer and 1 Terminator storm shield

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Astartes Banner: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Keep the Banner High: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Below Half-strength.
WARGEAR ABILITIES
Terminator Storm Shield: The bearer has a Wounds characteristic of 6.
UNIT COMPOSITION
  • 1 Ancient in Terminator Armour
This model is equipped with: storm bolter; power fist.
1 model
75
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN, CHAPTER MASTER or LIEUTENANT model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the LEADER units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TERMINATOR, ANCIENT, DEATHWING
FACTION KEYWORDS:


Apothecary
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Absolvor bolt pistol [PISTOL]
Absolvor bolt pistol [PISTOL]
18"
1
3+
5
-1
2
Reductor pistol [PISTOL]
Reductor pistol [PISTOL]
3"
1
3+
4
-4
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Narthecium: While this model is leading a unit, in your Command phase, you can return 1 destroyed model (excluding CHARACTER models) to that unit.
Gene-seed Recovery: When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you gain 1CP
UNIT COMPOSITION
  • 1 Apothecary
This model is equipped with: absolvor bolt pistol; reductor pistol; close combat weapon.
1 model
50
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN, CHAPTER MASTER or LIEUTENANT model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, APOTHECARY
FACTION KEYWORDS:


Apothecary Biologis
(⌀40mm)
M
5"
T
6
Sv
3+
W
5
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Absolvor bolt pistol [pistol]
Absolvor bolt pistol [pistol]
18"
1
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Surgical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Vivispectrum: If this model’s unit destroys an enemy unit as the result of a melee attack, until the end of the battle, this model has an Objective Control characteristic of 9.
UNIT COMPOSITION
  • 1 Apothecary Biologis
This model is equipped with: absolvor bolt pistol; close combat weapon.
1 model
55
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the LEADER units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRAVIS, APOTHECARY, BIOLOGIS
FACTION KEYWORDS:


Bladeguard Ancient
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
2+
4
0
1
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Astartes Banner: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Deeds of Heroism: Once per battle, when this model is selected to fight, it can use this ability. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in this model’s unit.
UNIT COMPOSITION
  • 1 Bladeguard Ancient
This model is equipped with: heavy bolt pistol; close combat weapon.
1 model
45
LEADER
This model can be attached to the following unit: You can attach this model to the above unit even if one CAPTAIN, CHAPTER MASTER or LIEUTENANT model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the LEADER units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, ANCIENT, BLADEGUARD ANCIENT, DEATHWING
FACTION KEYWORDS:


Captain
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Heavy bolt pistol [Pistol]
Heavy bolt pistol [Pistol]
18"
1
2+
4
-1
1
Master-crafted boltgun
Master-crafted boltgun
24"
2
2+
4
-1
2
Neo-volkite pistol [DEVASTATING WOUNDS,PISTOl]
Neo-volkite pistol [DEVASTATING WOUNDS,PISTOl]
12"
1
2+
5
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol - supercharge [HAZARDOUS,PISTOL]
Plasma pistol - supercharge [HAZARDOUS,PISTOL]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Master-crafted power weapon
Master-crafted power weapon
Melee
6
2+
5
-2
2
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol, master-crafted bolter and close combat weapon can be replaced with one of the following:
    • 1 heavy bolt pistol and 1 power fist
    • 1 heavy bolt pistol and 1 master-crafted power weapon
    • 1 neo-volkite pistol and 1 power fist
    • 1 neo-volkite pistol and 1 master-crafted power weapon
    • 1 plasma pistol and 1 power fist
    • 1 plasma pistol and 1 master-crafted power weapon
    • 1 heavy bolt pistol, 1 master-crafted power weapon and 1 relic shield
  • This model’s close combat weapon can be replaced with one of the following:
    • 1 master-crafted power weapon
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
Finest Hour: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.
WARGEAR ABILITIES
Relic Shield: The bearer has a Wounds characteristic of 6.
UNIT COMPOSITION
  • 1 Captain
This model is equipped with: bolt pistol; master-crafted bolter; close combat weapon.
1 model
80
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, CAPTAIN
FACTION KEYWORDS:


Captain In Gravis Armour
(⌀40mm)
M
5"
T
6
Sv
3+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltstorm gauntlet [pistol]
Boltstorm gauntlet [pistol]
12"
3
2+
4
-1
1
Master-crafted heavy bolt rifle
Master-crafted heavy bolt rifle
30"
2
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon
Master-crafted power weapon
Melee
6
2+
5
-2
2
Power fist
Power fist
Melee
5
2+
8
-2
2
Relic blade [extra attacks]
Relic blade [extra attacks]
Melee
2
2+
5
-2
2
Relic chainsword [extra attacks]
Relic chainsword [extra attacks]
Melee
3
2+
4
-1
2
Relic fist [extra attacks]
Relic fist [extra attacks]
Melee
1
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s master-crafted heavy bolt rifle and master-crafted power weapon can be replaced with:
    • 1 boltstorm gauntlet, 1 power fist and 1 relic chainsword
    • 1 boltstorm gauntlet, 1 power fist and 1 relic blade
    • 1 boltstorm gauntlet, 1 power fist and 1 relic fist

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
Refuse to Yield: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Captain in Gravis Armour
This model is equipped with: master-crafted heavy bolt rifle; master-crafted power weapon.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, GRAVIS, CAPTAIN
FACTION KEYWORDS:


Captain In Phobos Armour
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Instigator bolt carbine [precision]
Instigator bolt carbine [precision]
24"
1
2+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Combat knife
Combat knife
Melee
6
2+
4
0
1
ABILITIES
CORE: Infiltrators, Leader, Stealth
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
Master of Deceit: After both players have deployed their armies and determined who has the first turn, if your army includes one or more models with this ability, you can select up to three friendly PHOBOS or SCOUT SQUAD units and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
UNIT COMPOSITION
  • 1 Captain in Phobos Armour
This model is equipped with: bolt pistol; instigator bolt carbine; combat knife.
1 model
80
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, PHOBOS, CAPTAIN
FACTION KEYWORDS:


Captain In Terminator Armour
(⌀50mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Relic fist
Relic fist
Melee
5
2+
8
-2
2
Relic weapon
Relic weapon
Melee
6
2+
5
-2
2
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with 1 combi-weapon
  • This model’s relic weapon can be replaced with 1 relic fist

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
The Imperium’s Sword: You can re-roll Charge rolls made for this model’s unit.
UNIT COMPOSITION
  • 1 Captain in Terminator Armour
This model is equipped with: storm bolter; relic weapon.
1 model
95
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TERMINATOR, CAPTAIN, DEATHWING
FACTION KEYWORDS:


Captain Sicarius
(⌀25mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Artisan plasma pistol [pistol]
Artisan plasma pistol [pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Talassarian Tempest Blade [lethal hits]
Talassarian Tempest Blade [lethal hits]
Melee
6
2+
5
-2
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Lead From the Front: While this model is leading a unit, models in that unit have the Scouts 6" ability and ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Lightning Assault: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
UNIT COMPOSITION
  • 1 Captain Sicarius – EPIC HERO
This model is equipped with: artisan plasma pistol; Talassarian Tempest Blade.
1 model
85
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TACTICUS, CAPTAIN, SICARIUS
FACTION KEYWORDS:
, ULTRAMARINES


Captain With Jump Pack
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Heavy bolt pistol [PISTOL]
Heavy bolt pistol [PISTOL]
18"
1
2+
4
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
Relic weapon
Relic weapon
Melee
6
2+
5
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
5
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s heavy bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 hand flamer
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 relic weapon
  • This model’s heavy bolt pistol and Astartes chainsword can be replaced with 1 thunder hammer and 1 relic shield.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Angel’s Wrath: While this model is leading a unit, each time that unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by models in that unit.
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
WARGEAR ABILITIES
Relic Shield: The bearer has a Wounds characteristic of 6.
UNIT COMPOSITION
  • 1 Captain with Jump Pack
This model is equipped with: heavy bolt pistol; Astartes chainsword.
1 model
85
LEADER
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, GRENADES, IMPERIUM, TACTICUS, CAPTAIN
FACTION KEYWORDS:


Chaplain
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Absolvor bolt pistol [Pistol]
Absolvor bolt pistol [Pistol]
18"
1
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crozius arcanum
Crozius arcanum
Melee
5
2+
6
-1
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Litany of Hate: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Spiritual Leader: Once per battle, at the start of any phase, you can select one friendly unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Chaplain
This model is equipped with: bolt pistol; crozius arcanum.
1 model
60
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, CHAPLAIN
FACTION KEYWORDS:


Chaplain In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crozius arcanum
Crozius arcanum
Melee
5
2+
6
-1
2
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with 1 relic shield.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Litany of Hate: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Recitation of Faith: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds.
WARGEAR ABILITIES
Relic Shield: The bearer has a Wounds characteristic of 6.
UNIT COMPOSITION
  • 1 Chaplain in Terminator Armour
This model is equipped with: storm bolter; crozius arcanum.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TERMINATOR, CHAPLAIN, DEATHWING
FACTION KEYWORDS:


Chaplain On Bike
(⌀90 x 52mm)
M
12"
T
5
Sv
3+
W
5
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Absolvor bolt pistol [pistol]
Absolvor bolt pistol [pistol]
18"
1
3+
5
-1
2
Twin bolt rifle [twin-linked]
Twin bolt rifle [twin-linked]
24"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crozius arcanum
Crozius arcanum
Melee
5
2+
6
-1
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Litany of Hate: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Catechism of Fire: Each time this model’s unit is selected to shoot, you can select one enemy unit within 12" of and visible to this model. Until the end of the phase, ranged weapons equipped by models in this model’s unit have the [DEVASTATING WOUNDS] ability when targeting that enemy unit.
UNIT COMPOSITION
  • 1 Chaplain on Bike
This model is equipped with: absolvor bolt pistol; twin bolt rifle; crozius arcanum.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, CHAPLAIN, RAVENWING
FACTION KEYWORDS:


Chaplain With Jump Pack
(⌀32mm)
M
12"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crozius arcanum
Crozius arcanum
Melee
5
2+
6
-1
2
Power fist
Power fist
Melee
4
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Litany of Hate: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Exhortation of Rage: Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model’s unit and roll one D6: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
UNIT COMPOSITION
  • 1 Chaplain with Jump Pack
This model is equipped with: bolt pistol; crozius arcanum.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, IMPERIUM, CHAPLAIN
FACTION KEYWORDS:


Chief Librarian Tigurius
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Storm of the Emperor’s Wrath – witchfire [blast, psychic]
Storm of the Emperor’s Wrath – witchfire [blast, psychic]
18"
D6
2+
6
-2
2
Storm of the Emperor’s Wrath – focused witchfire [blast, hazardous, psychic]
Storm of the Emperor’s Wrath – focused witchfire [blast, hazardous, psychic]
18"
2D6
2+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Rod of Tigurius [psychic]
Rod of Tigurius [psychic]
Melee
5
3+
7
-2
D3
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Hood of Hellfire: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.
Master of Prescience (Psychic): While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll. In addition, once per battle round, you can target that unit with one of the following Stratagems for OCP: Counter-offensive; Fire Overwatch; Go to Ground; Heroic Intervention
UNIT COMPOSITION
  • 1 Chief Librarian Tigurius – EPIC HERO
This model is equipped with: bolt pistol; Storm of the Emperor’s Wrath; Rod of Tigurius.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, IMPERIUM, TACTICUS, CHIEF LIBRARIAN TIGURIUS
FACTION KEYWORDS:
, ULTRAMARINES


Darnath Lysander
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fist of Dorn [devastating wounds]
Fist of Dorn [devastating wounds]
Melee
5
2+
10
-3
3
ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Icon of Obstinacy: While this model is leading a unit, each time an attack targets that unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Rampart: Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 2+ invulnerable save.
UNIT COMPOSITION
  • 1 Darnath Lysander – EPIC HERO
This model is equipped with: Fist of Dorn.
1 model
100
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TERMINATOR, CAPTAIN, DARNATH LYSANDER, DEATHWING
FACTION KEYWORDS:
, IMPERIAL FISTS


Iron Father Feirros
(⌀40mm)
M
5"
T
6
Sv
2+
W
6
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Gorgon’s Wrath [sustained hits 2]
Gorgon’s Wrath [sustained hits 2]
36"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Harrowhand
Harrowhand
Melee
6
3+
7
-2
2
Medusan Manipuli [extra attacks]
Medusan Manipuli [extra attacks]
Melee
2
3+
8
-2
3
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Rites of Tempering: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Iron Father: While this model is within 3" of one or more friendly VEHICLE units, it has the Lone Operative ability.
Master of the Forge: In your Command phase, select one friendly VEHICLE model within 3" of this model. That model regains up to 3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. You cannot select a unit for this ability that has already been selected for the Blessing of the Omnissiah ability this phase, and vice versa.
UNIT COMPOSITION
  • 1 Iron Father Feirros – EPIC HERO
This model is equipped with: bolt pistol; Gorgon’s Wrath; Harrowhand; Medusan manipuli.
1 model
95
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, GRAVIS, IRON FATHER FEIRROS
FACTION KEYWORDS:
, IRON HANDS


Judiciar
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE*
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Absolvor bolt pistol [pistol]
Absolvor bolt pistol [pistol]
18"
1
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Executioner relic blade [devastating wounds, precision]
Executioner relic blade [devastating wounds, precision]
Melee
5
2+
7
-2
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Tempormortis: While this model is leading a unit, that unit has the Fights First ability.
Silent Fury: Each time this model destroys an enemy CHARACTER model, until the end of the battle, add 1 to the Attacks characteristic of its executioner relic blade.
UNIT COMPOSITION
  • 1 Judiciar
This model is equipped with: absolvor bolt pistol; executioner relic blade.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TACTICUS, JUDICIAR
FACTION KEYWORDS:


Kayvaan Shrike
(⌀40mm)
M
12"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blackout [pistol, precision]
Blackout [pistol, precision]
18"
2
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Raven’s Talons [precision, twin-linked]
The Raven’s Talons [precision, twin-linked]
Melee
7
2+
5
-2
2
ABILITIES
CORE: Deep Strike, Leader, Lone Operative, Stealth
FACTION: Oath of Moment
Shadowmaster: While this model is leading a unit, models in this unit cannot be targeted by ranged attacks unless the attacking model is within 12".
Echo of the Ravenspire: At the end of your opponent’s turn, if this model’s unit is not within Engagement Range of any enemy models, you can remove it from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Kayvaan Shrike – EPIC HERO
This model is equipped with: Blackout; the Raven’s Talons.
1 model
100
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, IMPERIUM, PHOBOS, CHAPTER MASTER, KAYVAAN SHRIKE
FACTION KEYWORDS:
, RAVEN GUARD


Kor’sarro Khan
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Moonfang [devastating wounds, precision]
Moonfang [devastating wounds, precision]
Melee
6
2+
5
-2
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
For the Khan!: While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability and melee weapons equipped by models in that unit have the [LANCE] ability.
Trophy Taker: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
UNIT COMPOSITION
  • 1 Kor’sarro Khan – EPIC HERO
This model is equipped with: bolt pistol; Moonfang.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TACTICUS, CAPTAIN, KOR’SARRO KHAN
FACTION KEYWORDS:
, WHITE SCARS


Librarian
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Smite – witchfire [psychic]
Smite – witchfire [psychic]
24"
D6
3+
5
-1
D3
Smite – focused witchfire [devastating wounds, hazardous, psychic]
Smite – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Mental Fortress (Psychic): While this model is leading a unit, models in that unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Librarian
This model is equipped with: bolt pistol; Smite; force weapon.
1 model
65
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, PSYKER, IMPERIUM, TACTICUS, LIBRARIAN
FACTION KEYWORDS:


Librarian In Phobos Armour
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Smite – witchfire [psychic]
Smite – witchfire [psychic]
24"
D6
3+
5
-1
D3
Smite – focused witchfire [devastating wounds, hazardous, psychic]
Smite – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Infiltrators, Leader
FACTION: Oath of Moment
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Shrouding (Psychic): While this model is leading a unit, models in that unit have the Stealth ability and that unit cannot be targeted by ranged attacks unless the attacking model is within 12".
UNIT COMPOSITION
  • 1 Librarian in Phobos Armour
This model is equipped with: bolt pistol; Smite; force weapon.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, PSYKER, IMPERIUM, PHOBOS, LIBRARIAN
FACTION KEYWORDS:


Librarian In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Smite – witchfire [psychic]
Smite – witchfire [psychic]
24"
D6
3+
5
-1
D3
Smite – focused witchfire [devastating wounds, hazardous, psychic]
Smite – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 storm bolter

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Veil of Time (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
UNIT COMPOSITION
  • 1 Librarian in Terminator Armour
This model is equipped with: Smite; force weapon.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, TERMINATOR, LIBRARIAN, DEATHWING
FACTION KEYWORDS:


Lieutenant
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
2+
4
-1
1
Master-crafted bolter
Master-crafted bolter
24"
2
2+
4
-1
2
Neo-volkite pistol [DEVASTATING WOUNDS, PISTOL]
Neo-volkite pistol [DEVASTATING WOUNDS, PISTOL]
12"
1
2+
5
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
2+
4
0
1
Master-crafted power weapon
Master-crafted power weapon
Melee
5
2+
5
-2
2
Power fist
Power fist
Melee
4
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s master-crafted bolter can be replaced with one of the following:
    • 1 plasma pistol
    • 1 master-crafted power weapon
    • 1 power fist
  • This model’s bolt pistol, master-crafted bolter and close combat weapon can be replaced with 1 neo volkite pistol, 1 master-crafted power weapon and 1 storm shield.
  • This model’s bolt pistol can be replaced with 1 heavy bolt pistol.
  • This model’s close combat weapon can be replaced with one of the following:
    • 1 master-crafted power weapon
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Target Priority: This model’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Lieutenant
This model is equipped with: bolt pistol; master-crafted bolter; close combat weapon.
1 model
65
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, LIEUTENANT
FACTION KEYWORDS:


Lieutenant In Phobos Armour
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Master-crafted scoped bolt carbine
Master-crafted scoped bolt carbine
24"
2
2+
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Paired combat blades [sustained hits 1]
Paired combat blades [sustained hits 1]
Melee
5
2+
4
0
1
ABILITIES
CORE: Deep Strike, Infiltrators, Leader, Scouts 6"
FACTION: Oath of Moment
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Shoot and Fade: In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy models, it can make a Normal move of up to D6".
UNIT COMPOSITION
  • 1 Lieutenant in Phobos Armour
This model is equipped with: bolt pistol; master-crafted scoped bolt carbine; paired combat blades.
1 model
55
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, PHOBOS, LIEUTENANT
FACTION KEYWORDS:


Lieutenant In Reiver Armour
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Master-crafted special issue bolt pistol [pistol, precision]
Master-crafted special issue bolt pistol [pistol, precision]
12"
1
2+
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Combat knife [precision]
Combat knife [precision]
Melee
6
2+
4
0
1
ABILITIES
CORE: Leader, Scouts 6"
FACTION: Oath of Moment
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Deadly Terror: While this model is leading a unit, increase the range of that unit’s Terror Troops ability by 3".
UNIT COMPOSITION
  • 1 Lieutenant in Reiver Armour
This model is equipped with: master-crafted special issue bolt pistol; combat knife.
1 model
55
LEADER
This model can be attached to the following units: You can attach this model to the above unit even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, SMOKE, GRENADES, IMPERIUM, PHOBOS, LIEUTENANT, LIEUTENANT IN REIVER ARMOUR
FACTION KEYWORDS:


Lieutenant With Combi-weapon
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Paired combat blades [anti-infantry 4+, sustained hits 1]
Paired combat blades [anti-infantry 4+, sustained hits 1]
Melee
5
2+
4
0
1
ABILITIES
CORE: Feel No Pain 5+, Infiltrators, Lone Operative, Stealth
FACTION: Oath of Moment
Priority Objective Identified: At the start of the first battle round, if your army includes one or more models with this ability, you can select one objective marker on the battlefield. Until the end of the battle, while one or more models with this ability are on the battlefield, each time a friendly model makes an attack that targets an enemy unit that is within range of that objective marker, re-roll a Wound roll of 1.
Evade and Survive: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move.
UNIT COMPOSITION
  • 1 Lieutenant with Combi-weapon
This model is equipped with: combi-weapon; paired combat blades.
1 model
70
LAST SURVIVOR
This model cannot be selected as your Warlord.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, PHOBOS, LIEUTENANT, LIEUTENANT WITH COMBI-WEAPON
FACTION KEYWORDS:


Marneus Calgar
M
6"
T
6
Sv
2+
W
6
Ld
6+
OC
1
MARNEUS CALGAR(⌀50mm)
INVULNERABLE SAVE
4+
6"
4
2+
3
6+
1
VICTRIX HONOUR GUARD(⌀40mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauntlets of Ultramar [pistol, twin-linked]
Gauntlets of Ultramar [pistol, twin-linked]
18"
4
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gauntlets of Ultramar [twin-linked]
Gauntlets of Ultramar [twin-linked]
Melee
6
2+
8
-3
3
Victrix power sword
Victrix power sword
Melee
5
2+
5
-2
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Inspiring Leader: While this unit is leading a unit and contains a MARNEUS CALGAR model, that unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back
Master Tactician: At the start of your Command phase, if this unit’s MARNEUS CALGAR model is on the battlefield, you gain 1CP.
Honour Guard of Macragge: While this unit contains one or more Victrix Honour Guard models, this unit’s MARNEUS CALGAR model has the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Marneus Calgar – EPIC HERO
  • 2 Victrix Honour Guard
Marneus Calgar is equipped with: Gauntlets of Ultramar.

Every Victrix Honour Guard is equipped with: Victrix power sword.
3 models
185
LEADER
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUMMARNEUS CALGAR: CHARACTER, EPIC HERO, GRAVIS, CHAPTER MASTER, MARNEUS CALGAR
FACTION KEYWORDS:
, ULTRAMARINES


Pedro Kantor
(⌀25mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dorn’s Arrow [rapid fire 2, sustained hits 1]
Dorn’s Arrow [rapid fire 2, sustained hits 1]
24"
2
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fist of Retribution
Fist of Retribution
Melee
5
2+
8
-3
3
ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Oath of Moment
Oath of Rynn: Once per battle, at the start of either player’s Command phase, this model can use this ability. When it does, until the end of the turn, add 1 to the Attacks characteristic of weapons equipped by models in this model’s unit.
To the Last: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Below Half-strength.
UNIT COMPOSITION
  • 1 Pedro Kantor – EPIC HERO
This model is equipped with: Dorn’s Arrow; Fist of Retribution.
1 model
90
LEADER
CRIMSON FISTS
This model is from the Crimson Fists Chapter, a successor of the Imperial Fists. For all rules purposes, it is treated as an IMPERIAL FISTS model, but it cannot be included in an army that includes any other IMPERIAL FISTS EPIC HERO models.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, TACTICUS, CHAPTER MASTER, PEDRO KANTOR
FACTION KEYWORDS:
, IMPERIAL FISTS


Roboute Guilliman
(⌀60mm)
M
8"
T
9
Sv
2+
W
10
Ld
5+
OC
4
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hand of Dominion [rapid fire 2]
Hand of Dominion [rapid fire 2]
30"
2
2+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Emperor’s Sword [devastating wounds]
Emperor’s Sword [devastating wounds]
Melee
14
2+
8
-3
2
Hand of Dominion [lethal hits]
Hand of Dominion [lethal hits]
Melee
7
2+
14
-4
4
AUTHOR OF THE CODEX
Primarch of the XIII (Aura): While a friendly unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and you can re-roll Battle-shock and Leadership tests taken for that unit.
Master of Battle: At the start of your Command phase, after you have selected your Oath of Moment target, select a second enemy unit. Until the start of your next Command phase, if your Oath of Moment target is destroyed, that second enemy unit becomes your Oath of Moment target until you select a new one.
Supreme Strategist: Once per turn, you can target one friendly unit within 12" of this model with a Stratagem for 0CP, and can do so even if another unit from your army has already been targeted with that Stratagem this phase.
ABILITIES
FACTION: Oath of Moment
Author of the Codex: In your Command phase, select one Author of the Codex ability (see left). Until the start of your next Command phase, this model has that ability.
Ultramarines Bodyguard: While this model is within 3" of one or more friendly INFANTRY units, this model has the Lone Operative ability.
Armour of Fate: The first time this model is destroyed, roll one D6 at the end of the phase: on a 3+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with 6 wounds remaining.
UNIT COMPOSITION
  • 1 Roboute Guilliman – EPIC HERO
This model is equipped with: Hand of Dominion; Emperor’s Sword.
1 model
350
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, IMPERIUM, PRIMARCH, ROBOUTE GUILLIMAN
FACTION KEYWORDS:
, ULTRAMARINES


Techmarine
(⌀40mm)
M
6"
T
4
Sv
2+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Forge bolter
Forge bolter
24"
3
2+
5
-1
2
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian power axe
Omnissian power axe
Melee
4
3+
6
-2
2
Servo-arm [extra attacks]
Servo-arm [extra attacks]
Melee
1
3+
8
-2
3
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Techmarine: While this model is within 3" of one or more friendly VEHICLE units, this model has the Lone Operative ability.
Blessing of the Omnissiah: In your Command phase, you can select one friendly VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that Vehicle model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Vengeance of the Omnissiah: If a friendly VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power axe has an Attacks characteristic of 7.
UNIT COMPOSITION
  • 1 Techmarine
This model is equipped with: forge bolter; grav-pistol; Omnissian power axe; servo-arm.
1 model
55
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, TECHMARINE
FACTION KEYWORDS:


Tor Garadon
(⌀40mm)
M
5"
T
6
Sv
3+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Artificer grav-gun [anti-vehicle 2+]
Artificer grav-gun [anti-vehicle 2+]
18"
2
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hand of Defiance
Hand of Defiance
Melee
5
2+
12
-2
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Signum Array: While this model is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Siege Captain: Each time this model makes an attack that targets a MONSTER, VEHICLE, or FORTIFICATION unit, improve the Strength, Armour Penetration and Damage characteristics of that attack by 2.
UNIT COMPOSITION
  • 1 Tor Garadon – EPIC HERO
This model is equipped with: artificer grav-gun; Hand of Defiance.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, GRAVIS, CAPTAIN, TOR GARADON
FACTION KEYWORDS:
, IMPERIAL FISTS


Uriel Ventris
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Invictus
Invictus
24"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sword of Idaeus [sustained hits 1]
Sword of Idaeus [sustained hits 1]
Melee
6
2+
6
-2
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Unorthodox Strategist: While this model is leading a unit, you can target that unit with a Stratagem even if that Stratagem has already been used on another unit from your army this phase. In addition, this model’s unit can still be selected as the target of a Stratagem while Battle-shocked.
Master of the Fleet: During the Declare Battle Formations step, if your army includes this model, select one INFANTRY unit from your army. That unit gains the Deep Strike ability.
UNIT COMPOSITION
  • 1 Uriel Ventris – EPIC HERO
This model is equipped with: bolt pistol; Invictus; Sword of Idaeus.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TACTICUS, CAPTAIN, URIEL VENTRIS
FACTION KEYWORDS:
, ULTRAMARINES


Vulkan He’stan
(⌀25mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Gauntlet of the Forge [ignores cover, torrent]
Gauntlet of the Forge [ignores cover, torrent]
12"
D6+3
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Spear of Vulkan
Spear of Vulkan
Melee
6
2+
6
-2
2
ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Oath of Moment
Forgefather: In your Shooting phase, select one enemy unit within 24" of and visible to this model. Until the end of the phase, each time a friendly model makes a ranged attack with a Torrent or Melta weapon that targets that enemy unit, you can re-roll the Wound roll.
Seeker of Lost Relics: At the start of the battle, select one objective marker on the battlefield. While this model is within range of that objective marker, it has an Objective Control characteristic of 10, a Leadership characteristic of 5+ and the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Vulkan He’stan – EPIC HERO
This model is equipped with: bolt pistol; Gauntlet of the Forge; Spear of Vulkan.
1 model
100
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CAPTAIN, VULKAN HE’STAN
FACTION KEYWORDS:
, SALAMANDERS


Castellan
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
2+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
2+
4
-1
1
Master-crafted power weapon
Master-crafted power weapon
Melee
4
2+
5
-2
2
WARGEAR OPTIONS
  • This model’s combi-weapon can be replaced with 1 heavy bolt pistol.
  • This model’s master-crafted power weapon can be replaced with 1 Astartes chainsword.

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Target Priority: This model’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Castellan
This model is equipped with: combi-weapon; master-crafted power weapon.
1 model
65
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, LIEUTENANT, CASTELLAN
FACTION KEYWORDS:
, BLACK TEMPLARS


Chaplain Grimaldus
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
GRIMALDUS(⌀40mm)
INVULNERABLE SAVE
4+
6"
4
3+
1
8+
1
CENOBYTE SERVITOR(⌀28mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Artificer crozius
Artificer crozius
Melee
5
2+
6
-2
2
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • None

RELICS OF THE EMPEROR ASCENDANT
Sceptre of Anointing: Improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1.
Remnant of the Fallen Temple: Models in this unit have the Feel No Pain 5+ ability.
Banner of Fallen Crusaders: This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Oath of Moment
Litanies of the Devout: While CHAPLAIN GRIMALDUS is leading a unit, each time a model in that unit makes a melee attack, you can re-roll the Hit roll.
Temple Relics: In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one Relics of the Emperor Ascendant ability (see left). Until the start of your next Command phase, this unit’s Chaplain Grimaldus model has that ability.
UNIT COMPOSITION
  • 1 Chaplain Grimaldus – EPIC HERO
  • 3 Cenobyte Servitors
Chaplain Grimaldus is equipped with: plasma pistol; artificer crozius.

Every Cenobyte Servitor is equipped with: close combat weapon.
4 models
120
LEADER
KEYWORDS – ALL MODELS: INFANTRY, IMPERIUM, TACTICUSGRIMALDUS: CHARACTER, EPIC HERO, GRENADES, CHAPLAIN GRIMALDUS
FACTION KEYWORDS:
, BLACK TEMPLARS


High Marshal Helbrecht
(⌀60mm)
M
6"
T
4
Sv
2+
W
5
Ld
5+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ferocity [anti-infantry 4+, devastating wounds]
Ferocity [anti-infantry 4+, devastating wounds]
24"
2
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sword of the High Marshals – one-handed
Sword of the High Marshals – one-handed
Melee
12
2+
6
-3
1
Sword of the High Marshals – two-handed
Sword of the High Marshals – two-handed
Melee
6
2+
8
-3
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Crusade of Wrath: While this model is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by models in that unit and each time an attack is made with such a weapon, a successful unmodified Hit roll of 5+ scores a Critical Hit.
High Marshal: At the start of the Fight phase, select one enemy unit within Engagement Range of this model’s unit and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 High Marshal Helbrecht – EPIC HERO
This model is equipped with: Ferocity; Sword of the High Marshals.
1 model
120
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, TACTICUS, CHAPTER MASTER, HIGH MARSHAL HELBRECHT
FACTION KEYWORDS:
, BLACK TEMPLARS


Marshal
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon
Master-crafted power weapon
Melee
6
2+
5
-2
2
WARGEAR OPTIONS
  • This model’s plasma pistol can be replaced with one combi-weapon.

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Rites of Battle: Once per battle round, you can target one unit from your army with this ability with a Stratagem for 0CP, and can do so even if another unit from your army has already been targeted by that Stratagem this phase.
Finest Hour: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Marshal
This model is equipped with: plasma pistol; master-crafted power weapon.
1 model
80
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, CAPTAIN, MARSHAL
FACTION KEYWORDS:
, BLACK TEMPLARS


The Emperor’s Champion
(⌀40mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Black Sword – strike [precision]
Black Sword – strike [precision]
Melee
6
2+
8
-3
3
Black Sword – sweep
Black Sword – sweep
Melee
10
2+
6
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Skilful Parry: Once per phase, when a melee attack is allocated to this model and the saving throw is failed, you can change the Damage characteristic of that attack to 0.
Sigismund’s Heir: Each time this model makes a melee attack that targets a CHARACTER unit, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Emperor’s Champion – EPIC HERO
This model is equipped with: bolt pistol; Black Sword.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, TACTICUS, THE EMPEROR’S CHAMPION
FACTION KEYWORDS:
, BLACK TEMPLARS


Astorath
(⌀25mm)
M
12"
T
4
Sv
2+
W
5
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Executioner’s Axe [devastating wounds]
The Executioner’s Axe [devastating wounds]
Melee
4
2+
6
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Redeemer of the Lost: While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Mass of Doom: Once per battle, when this model’s unit makes a Charge move, this model can use this ability. When it does, until the end of the turn, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Astorath – EPIC HERO
This model is equipped with: bolt pistol; the Executioner’s Axe.
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, GRENADES, IMPERIUM, CHAPLAIN, ASTORATH
FACTION KEYWORDS:
, BLOOD ANGELS


Brother Corbulo
(⌀25mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Heaven’s Teeth [sustained hits 1]
Heaven’s Teeth [sustained hits 1]
Melee
6
2+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Sanguinary Priest: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
The Red Grail: While this model is leading a unit, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
UNIT COMPOSITION
  • 1 Brother Corbulo – EPIC HERO
This model is equipped with: bolt pistol; Heaven’s Teeth.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, SANGUINARY PRIEST, BROTHER CORBULO
FACTION KEYWORDS:
, BLOOD ANGELS


Captain Tycho
(⌀25mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blood Song [anti-infantry 4+, devastating wounds, melta 2]
Blood Song [anti-infantry 4+, devastating wounds, melta 2]
24"
2
2+
4
-1
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dead Man’s Hand
Dead Man’s Hand
Melee
6
2+
4
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Gifted Commander: While this model is leading a unit, each time that unit is selected to shoot, select one of the following abilities to apply to ranged weapons equipped by models in that unit until the end of the phase:
  • [ASSAULT]
  • [HEAVY]
  • [RAPID FIRE 1]
Embittered: The first time an attack is allocated to this model, after the attacking unit has finished making its attacks, until the end of the battle, change the Attacks characteristic of this model’s Dead Man’s Hand to 12.
UNIT COMPOSITION
  • 1 Captain Tycho – EPIC HERO
This model is equipped with: Blood Song; bolt pistol; Dead Man’s Hand.
1 model
75
LEADER
TYCHO
Your army cannot contain both CAPTAIN TYCHO and TYCHO THE LOST.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CAPTAIN, TYCHO
FACTION KEYWORDS:
, BLOOD ANGELS


Chief Librarian Mephiston
(⌀40mm)
M
7"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fury of the Ancients – witchfire [pistol, psychic, sustained hits 1]
Fury of the Ancients – witchfire [pistol, psychic, sustained hits 1]
12"
3
2+
4
-1
D3
Fury of the Ancients – focused witchfire [hazardous, pistol, psychic, sustained hits 3]
Fury of the Ancients – focused witchfire [hazardous, pistol, psychic, sustained hits 3]
12"
3
2+
5
-2
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vitarus [psychic]
Vitarus [psychic]
Melee
6
2+
9
-3
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Oath of Moment
The Quickening (Psychic): While this model is leading a unit, models in that unit have the Fights First ability.
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Transfixing Gaze (Psychic): At the start of the Fight phase, you can select one enemy unit within Engagement Range of this PSYKER’s unit and roll one D6: on a 1, this PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, worsen the Weapon Skill characteristic of melee weapons equipped by models in that enemy unit by 1; on a 6, until the end of the phase, worsen the Weapon Skill and Attacks characteristics of those weapons by 1.
UNIT COMPOSITION
  • 1 Chief Librarian Mephiston – EPIC HERO
This model is equipped with: plasma pistol; Fury of the Ancients; Vitarus.
1 model
100
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM, TACTICUS, CHIEF LIBRARIAN MEPHISTON
FACTION KEYWORDS:
, BLOOD ANGELS


Commander Dante
(⌀50mm)
M
12"
T
4
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Perdition [melta 2, pistol, sustained hits d3]
Perdition [melta 2, pistol, sustained hits d3]
6"
1
2+
8
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Axe Mortalis [lethal hits]
The Axe Mortalis [lethal hits]
Melee
8
2+
7
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Lord Regent of the Imperium Nihilus: While this model is leading a unit, add 1 to Charge rolls made for that unit and each time a model in that unit makes an attack, add 1 to the Hit roll.
Death Mask of Sanguinius: At the start of the Fight phase, each enemy unit within 6" of this model must take a Battle-shock test, subtracting 1 from that test when they do.
UNIT COMPOSITION
  • 1 Commander Dante – EPIC HERO
This model is equipped with: Perdition; the Axe Mortalis.
1 model
120
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, GRENADES, IMPERIUM, TACTICUS, CHAPTER MASTER, COMMANDER DANTE
FACTION KEYWORDS:
, BLOOD ANGELS


Gabriel Seth
(⌀25mm)
M
6"
T
4
Sv
3+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blood Reaver [sustained hits 1]
Blood Reaver [sustained hits 1]
Melee
6
2+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Lord of Slaughter: While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Advanced.
Whirlwind of Gore: Each time this model fights, until that fight is resolved, add 1 to the Attacks characteristic of this model’s Blood Reaver for every 5 enemy models within 6" of this model.
UNIT COMPOSITION
  • 1 Gabriel Seth – EPIC HERO
This model is equipped with: bolt pistol; Blood Reaver.
1 model
90
LEADER
FLESH TEARERS
This model is from the Flesh Tearers Chapter, a successor of the Blood Angels. For all rules purposes, it is treated as a BLOOD ANGELS model, but cannot be included in an army that includes any other BLOOD ANGELS EPIC HERO models.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CHAPTER MASTER, GABRIEL SETH
FACTION KEYWORDS:
, BLOOD ANGELS


Lemartes
(⌀25mm)
M
12"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Blood Crozius [lethal hits]
The Blood Crozius [lethal hits]
Melee
5
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Feel No Pain 6+, Leader
FACTION: Oath of Moment
Guardian of the Lost: While this model is leading a unit, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.
Fury Unbound: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Lemartes – EPIC HERO
This model is equipped with: bolt pistol; the Blood Crozius.
1 model
120
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, GRENADES, IMPERIUM, CHAPLAIN, LEMARTES
FACTION KEYWORDS:
, BLOOD ANGELS


Sanguinary Priest
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Sanguinary Priest: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Blood Chalice: While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
UNIT COMPOSITION
  • 1 Sanguinary Priest
This model is equipped with: bolt pistol; Astartes chainsword.
1 model
90
LEADER
This model can be attached to the following units: You can attach this model to one of the above units, even if one Captain, CHAPTER MASTER or LIEUTENANT model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, SANGUINARY PRIEST
FACTION KEYWORDS:
, BLOOD ANGELS


Sanguinary Priest With Jump Pack
(⌀32mm)
M
12"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Sanguinary Priest: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Blood Chalice: While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
UNIT COMPOSITION
  • 1 Sanguinary Priest
This model is equipped with: bolt pistol; Astartes chainsword.
1 model
100
LEADER
This model can be attached to the following units: You can attach this model to one of the above units, even if one CAPTAIN, CHAPTER MASTER or LIEUTENANT model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original000022500Starting Strengths%.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, FLY, JUMP PACK, SANGUINARY PRIEST
FACTION KEYWORDS:
, BLOOD ANGELS


The Sanguinor
(⌀25mm)
M
12"
T
4
Sv
2+
W
7
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Encarmine broadsword [devastating wounds]
Encarmine broadsword [devastating wounds]
Melee
8
2+
6
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Lone Operative
FACTION: Oath of Moment
Aura of Fervour (Aura): While a friendly unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
Miraculous Saviour: Once per battle, at the end of your opponent’s Charge phase, if this model is still in Reserves, you can select one enemy unit that made a Charge move this phase. Set this model up on the battlefield within Engagement Range of that enemy unit.
UNIT COMPOSITION
  • 1 The Sanguinor – EPIC HERO
This model is equipped with: encarmine broadsword.
1 model
140
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, FLY, JUMP PACK, IMPERIUM, THE SANGUINOR
FACTION KEYWORDS:
, BLOOD ANGELS


Tycho The Lost
(⌀25mm)
M
6"
T
4
Sv
2+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blood Song [anti-infantry 4+, devastating wounds, melta 2]
Blood Song [anti-infantry 4+, devastating wounds, melta 2]
24"
2
2+
4
-1
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dead Man’s Hand
Dead Man’s Hand
Melee
6
2+
4
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader, Feel No Pain 6+
FACTION: Oath of Moment
Forlorn Hero: While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Advanced.
Black Rage: Each time this model makes an attack, you can re-roll the Hit roll. While this model is not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.
Death Vision of Sanguinius: If this model is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 to the result if the attacking unit contains the enemy WARLORD: on a 2-3, that enemy unit suffers 3 mortal wounds; on a 4-5, that enemy unit suffers D3+3 mortal wounds; on a 6+, that enemy unit suffers D6+3 mortal wounds.
UNIT COMPOSITION
  • 1 Tycho the Lost – EPIC HERO
This model is equipped with: Blood Song; bolt pistol; Dead Man’s Hand.
1 model
90
LEADER
This model can be attached to the following unit:
TYCHO
Your army cannot contain both CAPTAIN TYCHO and TYCHO THE LOST.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CAPTAIN, TYCHO THE LOST
FACTION KEYWORDS:
, BLOOD ANGELS


Asmodai
(⌀50mm)
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crozius arcanum and power weapon - strike
Crozius arcanum and power weapon - strike
Melee
5
2+
6
-2
2
Crozius arcanum and power weapon - sweep
Crozius arcanum and power weapon - sweep
Melee
8
2+
5
-2
1
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Exemplar of Hate: While this model is leading a unit, each time a model in that unit makes a melee attack, you can re-roll the Hit roll.
Feared Interrogator: At the start of the Fight phase, each enemy CHARACTER unit within 6" of this model must take a Battle-shock test, subtracting 1 from that test when they do. In addition, each time this model destroys an enemy CHARACTER model with a melee attack, you gain 1CP.
UNIT COMPOSITION
  • 1 Asmodai – EPIC HERO
This model is equipped with: heavy bolt pistol; crozius arcanum and power weapon.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, DEATHWING, CHAPLAIN, TACTICUS, ASMODAI
FACTION KEYWORDS:
, DARK ANGELS


Azrael
(⌀50mm)
M
6"
T
4
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lion’s Wrath [anti-infantry 4+, devastating wounds, rapid fire 1]
Lion’s Wrath [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
2
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Sword of Secrets [devastating wounds]
The Sword of Secrets [devastating wounds]
Melee
6
2+
6
-4
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Supreme Grand Master: While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Masterful Tactician: At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
WARGEAR ABILITIES
The Lion Helm: Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per battle, at any time, the bearer can summon a Watcher in the Dark. When it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds.
UNIT COMPOSITION
  • 1 Azrael – EPIC HERO
This model is equipped with: Lion’s Wrath; the Sword of Secrets; the Lion Helm.
1 model
105
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, DEATHWING, TACTICUS, CHAPTER MASTER, AZRAEL
FACTION KEYWORDS:
, DARK ANGELS


Belial
(⌀50mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Master-crafted storm bolter [precision, rapid fire 2]
Master-crafted storm bolter [precision, rapid fire 2]
24"
2
2+
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Sword of Silence [precision]
The Sword of Silence [precision]
Melee
6
2+
6
-2
2
ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Grand Master of the Deathwing: While this model is leading a unit, each time a model in that unit makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.
Strikes of Retribution: Each time a melee attack is allocated to this model, after the attacking model’s unit has finished making its attacks, roll one D6 (to a maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Belial – EPIC HERO
This model is equipped with: master-crafted storm bolter; the Sword of Silence.
1 model
85
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, DEATHWING, TERMINATOR, CAPTAIN, BELIAL
FACTION KEYWORDS:
, DARK ANGELS


Ezekiel
(⌀32mm)
M
6"
T
4
Sv
2+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
The Deliverer [pistol, precision]
The Deliverer [pistol, precision]
12"
1
2+
4
-1
2
Mind Wipe – witchfire [devastating wounds, precision, psychic]
Mind Wipe – witchfire [devastating wounds, precision, psychic]
12"
1
2+
6
-2
D6
Mind Wipe – focused witchfire [anti-character 4+, devastating wounds, hazardous, precision, psychic]
Mind Wipe – focused witchfire [anti-character 4+, devastating wounds, hazardous, precision, psychic]
12"
1
2+
6
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Traitor’s Bane [anti-chaos 2+, psychic]
Traitor’s Bane [anti-chaos 2+, psychic]
Melee
4
2+
6
-2
D3
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Engulfing Fear (Psychic): In your Shooting phase, you can select one enemy unit within 18" of this model. That enemy unit must take a Battle-shock test.
WARGEAR ABILITIES
Book of Salvation: While this model is leading a unit, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. When this model is destroyed, each friendly unit within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Ezekiel – EPIC HERO
This model is equipped with: the Deliverer; Mind Wipe; Traitor’s Bane; Book of Salvation.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM, DEATHWING, LIBRARIAN, EZEKIEL
FACTION KEYWORDS:
, DARK ANGELS


Lazarus
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enmity’s Edge [anti-psyker 2+]
Enmity’s Edge [anti-psyker 2+]
Melee
6
2+
6
-3
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Intractable Will: While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
The Spiritshield Helm: This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
UNIT COMPOSITION
  • 1 Lazarus – EPIC HERO
This model is equipped with: bolt pistol; Enmity’s Edge.
1 model
70
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, DEATHWING, TACTICUS, CAPTAIN, LAZARUS
FACTION KEYWORDS:
, DARK ANGELS


Lion El’jonson
(⌀60mm)
M
8"
T
9
Sv
2+
W
10
Ld
5+
OC
4
INVULNERABLE SAVE
3+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arma Luminis – bolt [pistol]
Arma Luminis – bolt [pistol]
12"
4
2+
4
-1
2
Arma Luminis – plasma [pistol]
Arma Luminis – plasma [pistol]
12"
2
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fealty – strike [lethal hits]
Fealty – strike [lethal hits]
Melee
8
2+
12
-4
4
Fealty – sweep [sustained hits 1]
Fealty – sweep [sustained hits 1]
Melee
16
2+
6
-3
1
WARGEAR OPTIONS
  • None

PRIMARCH OF THE FIRST LEGION
All Secrets Revealed: Once per turn, when your opponent targets a unit from their army with a Stratagem but before that Stratagem’s effects are resolved, if that unit is within 12" of this model, you gain 1CP and that enemy unit must take a Battle-shock test. If that test is failed, in addition to that unit being Battle-shocked, that Stratagem’s effects are not resolved (that Stratagem still counts as having been used this phase).
Martial Exemplar (Aura): While a friendly unit is within 6" of this model , each time a model in that unit makes a melee attack, add 1 to the Hit roll.
No Hiding From the Watchers (Aura): While a friendly unit is within 6" of this model, models in that unit have the Feel No Pain 4+ ability against mortal wounds.
ABILITIES
CORE: Deep Strike, Fights First
FACTION: Oath of Moment
Primarch of the First Legion: In your Command phase, select one Primarch of the First Legion abilities (see left). Until the start of your next Command phase, this model has that ability.
The Emperor’s Shield: Each time a melee attack is allocated to this model, on an unmodified saving throw of 6, the attacking unit suffers 1 mortal wound after it has finished making its attacks.
Dark Angels Bodyguard: While this model is within 3" of one or more friendly INFANTRY units, this model has the Lone Operative ability.
UNIT COMPOSITION
  • 1 Lion El’Jonson – EPIC HERO
This model is equipped with: Arma Luminis; Fealty.
1 model
300
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: MONSTER, CHARACTER, EPIC HERO, IMPERIUM, PRIMARCH, LION EL’JONSON
FACTION KEYWORDS:
, DARK ANGELS


Ravenwing Command Squad
(⌀75 x 42mm)
M
12"
T
5
Sv
3+
W
4
Ld
6+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes grenade launcher – frag [blast]
Astartes grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Astartes grenade launcher – krak
Astartes grenade launcher – krak
24"
1
3+
9
-2
D3
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma talon – standard [rapid fire 1]
Plasma talon – standard [rapid fire 1]
18"
2
3+
7
-2
1
Plasma talon – supercharge [hazardous, rapid fire 1]
Plasma talon – supercharge [hazardous, rapid fire 1]
18"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Black Knight combat weapon
Black Knight combat weapon
Melee
3
3+
5
-2
1
Master-crafted power weapon
Master-crafted power weapon
Melee
6
2+
5
-2
2
WARGEAR OPTIONS
  • For every 3 models in this unit, 1 model’s plasma talon can be replaced with 1 Astartes grenade launcher.

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Narthecium: While this unit contains a Ravenwing Apothecary, in your Command phase, you can return 1 destroyed model (excluding CHARACTER and INVADER ATV models) to this unit.
Astartes Banner: While this unit contains an Ravenwing Ancient, add 1 to the Objective Control characteristic of models in this unit.
Honour or Death: While this unit contains a Ravenwing Champion, add 1 to Advance and Charge rolls made for this unit and you can target this unit with the Heroic Intervention Stratagem for 0CP.
UNIT COMPOSITION
  • 1 Ravenwing Champion
  • 1 Ravenwing Apothecary
  • 1 Ravenwing Ancient
The Ravenwing Champion is equipped with: bolt pistol; plasma talon; master-crafted power weapon.

Every other model is equipped with: bolt pistol; plasma talon; Black Knight combat weapon.
3 models
130
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: MOUNTED, GRENADES, IMPERIUM, RAVENWING, RAVENWING COMMAND SQUADRAVENWING CHAMPION: CHARACTER
FACTION KEYWORDS:
, DARK ANGELS


Sammael
(⌀40mm)
M
12"
T
5
Sv
3+
W
7
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Master-crafted plasma cannon [blast]
Master-crafted plasma cannon [blast]
36"
D3
2+
8
-3
2
Twin storm bolter [rapid fire 2, twin-linked]
Twin storm bolter [rapid fire 2, twin-linked]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Raven Sword [sustained hits 2]
The Raven Sword [sustained hits 2]
Melee
6
2+
6
-3
2
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Grand Master of the Ravenwing: While this model is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Cut Off Their Escape: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this model’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Sammael – EPIC HERO
This model is equipped with: bolt pistol; master-crafted plasma cannon; twin storm bolter; the Raven Sword.
1 model
130
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, FLY, GRENADES, IMPERIUM, RAVENWING, CAPTAIN, SAMMAEL
FACTION KEYWORDS:
, DARK ANGELS


Kill Team Cassius
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
2
CHAPLAIN CASSIUS(⌀32mm)
INVULNERABLE SAVE
4+
5"
5
2+
3
6+
2
KILL TEAM TERMINATOR(⌀40mm)
INVULNERABLE SAVE
4+
6"
4
3+
2
6+
2
KILL TEAM VETERAN(⌀32mm)
12"
5
3+
3
6+
2
KILL TEAM BIKER(⌀75 x 42mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Deathwatch twin boltgun
Deathwatch twin boltgun
24"
4
3+
4
0
1
Frag cannon [blast, heavy, rapid fire d3]
Frag cannon [blast, heavy, rapid fire d3]
18"
D3
4+
7
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Psychic Cleanse [psychic]
Psychic Cleanse [psychic]
24"
D6
3+
5
-1
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Artificer crozius
Artificer crozius
Melee
5
2+
6
-1
2
Close combat weapon
Close combat weapon
Melee
3
3+
5
-2
1
Force weapon [psychic]
Force weapon [psychic]
Melee
5
2+
5
-3
D3
Long Vigil melee weapon
Long Vigil melee weapon
Melee
3
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • Antor Delassio is equipped with: Long Vigil ranged weapon; Long Vigil melee weapon, jump pack.
  • Chaplain Cassius is equipped with: artificer crozius; bolt pistol.
  • Drenn Redblade is equipped with: Long Vigil melee weapon; boltgun.
  • Edryc Setorax is equipped with: twin lightning claws, jump pack.
  • Ennox Sorrlock is equipped with: Long Vigil ranged weapon; close combat weapon.
  • Garran Branatar is equipped with: heavy flamer; Long Vigil ranged weapon; power fist.
  • Jensus Natorian is equipped with: psychic Cleanse; bolt pistol; force weapon; psychic hood.
  • Jetek Suberei is equipped with: Deathwatch twin boltgun; Long Vigil melee weapon.
  • Rodricus Grytt is equipped with: frag cannon; bolt pistol; close combat weapon.
  • Vael Donatus is equipped with: boltgun; bolt pistol; close combat weapon.
  • Zameon Gydrael is equipped with: Long Vigil ranged weapon; Long Vigil melee weapon.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment, Kill Team
Catechism of Death: While this unit contains Chaplain Cassius, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
Unflinching: Each time this unit takes a Battle-shock or Leadership test, you can re-roll that test.
WARGEAR ABILITIES
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain as if they were not there.
Psychic Hood: Models in the bearer’s unit have the Feel No Pain 4+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Chaplain Cassius – EPIC HERO
  • 8 Kill Team Veterans:
    • Vael Donatus
    • Zameon Gydrael
    • Rodricus Grytt
    • Antor Delassio
    • Edryc Setorax
    • Jensus Natorian
    • Drenn Redblade
    • Ennox Sorrlock
  • 1 Kill Team Terminator (Garran Branatar)
  • 1 Kill Team Biker (Jetek Suberei)
11 models
255
CASSIUS
Your army cannot contain both CHAPLAIN CASSIUS and KILL TEAM CASSIUS.
KEYWORDS – ALL MODELS: INFANTRY, KILL TEAM, GRENADES, IMPERIUM, KILL TEAM CASSIUSCHAPLAIN CASSIUS: CHARACTER, EPIC HERO
FACTION KEYWORDS:
, DEATHWATCH


Watch Captain Artemis
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellfire Extremis [anti-infantry 4+, devastating wounds, ignores cover, torrent]
Hellfire Extremis [anti-infantry 4+, devastating wounds, ignores cover, torrent]
12"
D6
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon
Master-crafted power weapon
Melee
6
2+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Oath of Moment
Tactical Instinct: While this model is leading a unit, you can target that unit with a Stratagem even if that Stratagem has already been used on another unit from your army this phase. In addition, that unit can be targeted with a Stratagem even while it is Battle-shocked.
Unstoppable Champion: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 1 wound remaining.
UNIT COMPOSITION
  • 1 Watch Captain Artemis
This model is equipped with: Hellfire Extremis; master-crafted power weapon.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CAPTAIN, WATCH CAPTAIN ARTEMIS
FACTION KEYWORDS:
, DEATHWATCH


Watch Master
(⌀32mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Vigil spear
Vigil spear
24"
2
2+
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vigil spear [lance]
Vigil spear [lance]
Melee
6
2+
6
-2
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Strategic Knowledge: While this model is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Watch Master: Once per battle, after your opponent uses a Stratagem, if this model is your Warlord and is on the battlefield, it can use this ability. If it does, until the end of the battle, increase the cost of that Stratagem to your opponent by 1CP.
UNIT COMPOSITION
  • 1 Watch Master
This model is equipped with: vigil spear.
1 model
115
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, CAPTAIN, WATCH MASTER
FACTION KEYWORDS:
, DEATHWATCH


Arjac Rockfist
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Foehammer [anti-monster 2+, assault]
Foehammer [anti-monster 2+, assault]
6"
1
2+
8
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foehammer [anti-monster 2+]
Foehammer [anti-monster 2+]
Melee
5
2+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Anvil of Endurance: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Below Half-strength.
Champion of the Kingsguard: You can target this model with the Epic Challenge Stratagem for 0CP. In addition, each time this model makes a melee attack that targets a Character unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Arjac Rockfist – EPIC HERO
This model is equipped with: Foehammer.
1 model
95
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TERMINATOR, ARJAC ROCKFIST, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Bjorn The Fell-handed
(⌀60mm)
M
8"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
2+
6
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
2+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
2+
8
-3
3
Helfrost cannon – dispersed [torrent]
Helfrost cannon – dispersed [torrent]
12"
D6
N/A
6
-1
2
Helfrost cannon – focused
Helfrost cannon – focused
36"
1
2+
9
-3
5
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
2+
9
-4
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
2+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Trueclaw [lethal hits]
Trueclaw [lethal hits]
Melee
6
2+
12
-2
3
WARGEAR OPTIONS
  • This model’s assault cannon can be replaced with one of the following:
    • heavy plasma cannon
    • helfrost cannon
    • multi-melta
    • twin lascannon

ABILITIES
CORE: Deadly Demise 1, Feel No Pain 5+
FACTION: Oath of Moment
Legendary Tenacity: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
Ancient Tactician: Once per battle, after your opponent uses a Stratagem, this model can use this ability. If it does, until the end of the battle, increase that Stratagem’s cost to your opponent by 1CP.
UNIT COMPOSITION
  • 1 Bjorn the Fell-Handed– EPIC HERO
This model is equipped with: assault cannon; heavy flamer; Trueclaw.
1 model
180
KEYWORDS: VEHICLE, WALKER, CHARACTER, EPIC HERO, SMOKE, IMPERIUM, DREADNOUGHT, BJORN THE FELL-HANDED, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Canis Wolfborn
(⌀60mm)
M
10"
T
6
Sv
3+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing teeth and claws [extra attacks]
Crushing teeth and claws [extra attacks]
Melee
3
4+
5
-1
1
Wolf claws [twin-linked]
Wolf claws [twin-linked]
Melee
8
2+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Born of Wolves: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Alpha Predator: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy units suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Canis Wolfborn – EPIC HERO
This model is equipped with: bolt pistol; crushing teeth and jaws; Wolf claws.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, IMPERIUM, CANIS WOLFBORN, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Cyberwolf
(⌀40mm)
M
10"
T
4
Sv
6+
W
2
Ld
7+
OC
0
INVULNERABLE SAVE
6+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Teeth and claws
Teeth and claws
Melee
4
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Close In for the Kill: Each time this model makes an attack that targets an enemy unit that is Below Half-strength, add 1 to the Hit roll and add 1 to the Wound roll.
Alpha Hunter: While this model is leading a unit, models in that unit have the Scouts 6" ability.
UNIT COMPOSITION
  • 1 Cyberwolf
This model is equipped with: teeth and claws.
1 model
20
LEADER
This model can be attached to the following unit: You must attach this model to the above unit, even if CANIS WOLFBORN has been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths. If it is not possible to attach this model to a unit, it does not take part in the battle and counts as having been destroyed.
WOLFKIN
This model cannot be your Warlord and cannot be given Enhancements.
KEYWORDS: BEAST, CHARACTER, IMPERIUM, CYBERWOLF
FACTION KEYWORDS:
, SPACE WOLVES


Harald Deathwolf
(⌀60mm)
M
10"
T
6
Sv
3+
W
7
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing teeth and claws [extra attacks]
Crushing teeth and claws [extra attacks]
Melee
3
3+
5
-1
1
Glacius
Glacius
Melee
6
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Lord of the Wolfkin: While this model is leading a unit, each time that unit makes a Charge move, until the end of the turn, crushing teeth and claws equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Mantle of the Troll King: Once per phase, when resolving an attack made against this model, after you make a saving throw for this model, you can change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Harald Deathwolf – EPIC HERO
This model is equipped with: bolt pistol; crushing teeth and claws; Glacius.
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CAPTAIN, HARALD DEATHWOLF, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Iron Priest
(⌀32mm)
M
6"
T
4
Sv
2+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Helfrost pistol – dispersed [pistol, torrent]
Helfrost pistol – dispersed [pistol, torrent]
12"
D3
N/A
3
-1
1
Helfrost pistol – focused [pistol]
Helfrost pistol – focused [pistol]
12"
1
2+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Servo-arm [extra attacks]
Servo-arm [extra attacks]
Melee
1
3+
8
-2
3
Tempest hammer
Tempest hammer
Melee
3
4+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Iron Priest: While this model is within 3" of one or more friendly VEHICLE units, this model has the Lone Operative ability
Blessing of the Omnissiah: In your Command phase, you can select one friendly VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that Vehicle model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Vengeance of the Omnissiah: If a friendly VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s tempest hammer has an Attacks characteristic of 6.
UNIT COMPOSITION
  • 1 Iron Priest
This model is equipped with: helfrost pistol; servo-arm; tempest hammer.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TECHMARINE, IRON PRIEST
FACTION KEYWORDS:
, SPACE WOLVES


Krom Dragongaze
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wyrmclaw [lethal hits]
Wyrmclaw [lethal hits]
Melee
6
2+
7
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Refuse to Accept Defeat: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Below Half-strength.
The Fierce Eye: In your Shooting phase, you can select one enemy INFANTRY unit within 12" of and visible to this model. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Krom Dragongaze
This model is equipped with: bolt pistol; Wyrmclaw.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, CAPTAIN, KROM DRAGONGAZE
FACTION KEYWORDS:
, SPACE WOLVES


Logan Grimnar
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Axe Morkai – one-handed
The Axe Morkai – one-handed
Melee
10
2+
6
-2
1
The Axe Morkai – two-handed
The Axe Morkai – two-handed
Melee
6
2+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
High King of Fenris: Once per battle, in your Charge phase, this model can use this ability. If it does, until the end of the turn, you can re-roll Charge rolls made for units from your army and, until the end of the turn, each time an model from your army makes a melee attack, you can re-roll the Hit roll.
The Great Wolf: Each time this model destroys an enemy unit, you gain 1CP.
UNIT COMPOSITION
  • 1 Logan Grimnar – EPIC HERO
This model is equipped with: storm bolter; the Axe Morkai.
1 model
100
LEADER
LOGAN GRIMNAR
Your army cannot contain both LOGAN GRIMNAR and LOGAN GRIMNAR ON STORMRIDER.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TERMINATOR, CHAPTER MASTER, LOGAN GRIMNAR, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Lukas The Trickster
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Claw of the Jackalwolf
Claw of the Jackalwolf
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Pelt of the Doppegangrel: While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Last Laugh: If this model is destroyed by a melee attack, after the attacking unit has finished making its attacks, roll one D6: on a 4+, the attacking unit suffers D6 mortal wounds and is Battle-shocked.
UNIT COMPOSITION
  • 1 Lukas the Trickster – EPIC HERO
This model is equipped with: plasma pistol; Claw of the Jackalwolf.
1 model
50
LEADER
This model can be attached to the following unit:
MASTER OF MISCHIEF
This model cannot be your Warlord.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, LUKAS THE TRICKSTER
FACTION KEYWORDS:
, SPACE WOLVES


Murderfang
(⌀60mm)
M
8"
T
9
Sv
2+
W
8
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Murderclaws [twin-linked]
The Murderclaws [twin-linked]
Melee
8
3+
14
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Feel No Pain 6+
FACTION: Oath of Moment
Murder-maker: Each time an enemy unit targets this model, after that unit has finished making its attacks, this model can either shoot as if it were your Shooting phase or fight as if it were the Fight phase.
UNIT COMPOSITION
  • 1 Murderfang – EPIC HERO
This model is equipped with: heavy flamer; storm bolter; the Murderclaws.
1 model
170
FORCE OF UNTAMED DESTRUCTION
This model cannot be your Warlord.
KEYWORDS: VEHICLE, WALKER, CHARACTER, EPIC HERO, IMPERIUM, DREADNOUGHT, MURDERFANG, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Njal Stormcaller
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Living Lightning – witchfire [psychic, sustained hits 2]
Living Lightning – witchfire [psychic, sustained hits 2]
24"
D6
3+
7
-1
1
Living Lightning – focused witchfire [hazardous, psychic, sustained hits 2]
Living Lightning – focused witchfire [hazardous, psychic, sustained hits 2]
24"
2D6
3+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of the Stormcaller [psychic, sustained hits 2]
Staff of the Stormcaller [psychic, sustained hits 2]
Melee
4
3+
7
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Stormcaller (Psychic): While this model is leading a unit, models in that unit have the Stealth ability.
Runic Armour: Each time a Psychic Attack targets this model’s unit, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 1 Njal Stormcaller – EPIC HERO
This model is equipped with: bolt pistol; Living Lightning; Staff of the Stormcaller.
1 model
85
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, IMPERIUM, TERMINATOR, NJAL STORMCALLER, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Ragnar Blackmane
(⌀40mm)
M
6"
T
4
Sv
3+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Frostfang [sustained hits 1]
Frostfang [sustained hits 1]
Melee
8
2+
6
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
War Howl: While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Advanced.
Battle-lust: Each time this model ends a Charge move, until the end of the turn, add 2 to the Attacks and Strength characteristics of this model’s Frostfang.
UNIT COMPOSITION
  • 1 Ragnar Blackmane – EPIC HERO
This model is equipped with: bolt pistol; Frostfang.
1 model
90
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, GRENADES, TACTICUS, CAPTAIN, RAGNAR BLACKMANE
FACTION KEYWORDS:
, SPACE WOLVES


Ulrik The Slayer
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Artificer crozius
Artificer crozius
Melee
5
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Oath of Moment
Slayer’s Oath: While this model is leading a unit, at the start of the Fight phase, select one enemy unit within Engagement Range of this model’s unit. Until the end of the phase, each time a model in this model’s unit makes a melee attack that targets that enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. If that enemy unit is a CHARACTER, VEHICLE or MONSTER unit, until the end of the phase, each time a model in this model’s unit makes a melee attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
Wolf Helm of Russ (Aura): While a friendly unit is within 6" of this model, models in that unit have a Leadership characteristic of 5+.
UNIT COMPOSITION
  • 1 Ulrik the Slayer – EPIC HERO
This model is equipped with: plasma pistol; artificer crozius.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IMPERIUM, ULRIK THE SLAYER
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard Battle Leader In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
4
3+
8
-2
2
Close combat weapon
Close combat weapon
Melee
5
3+
4
0
1
Power weapon
Power weapon
Melee
5
2+
5
-2
1
Power fist
Power fist
Melee
4
2+
8
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
4
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s power weapon can be replaced with one of the following:
    • 1 chainfist
    • 1 power fist
    • 1 relic shield and 1 close combat weapon
    • 1 thunder hammer
  • This model’s storm bolter and power weapon can be replaced with 1 twin lightning claws.
  • This model’s storm bolter can be replaced with one of the following:
    • 1 chainfist
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
    • 1 combi-weapon

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit with have the [LETHAL HITS] ability.
Huskarl to the Jarl: While this model is attached to a unit that contains another CHARACTER model, all CHARACTER models in that unit have the Feel No Pain 4+ ability.
WARGEAR ABILITIES
Relic Shield: The bearer has a Wounds characteristic of 6.
UNIT COMPOSITION
  • 1 Wolf Guard Battle Leader in Terminator Armour
This model is equipped with: storm bolter; power weapon.
1 model
75
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TERMINATOR, WOLF GUARD BATTLE LEADER IN TERMINATOR ARMOUR, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard Battle Leader On Thunderwolf
(⌀60mm)
M
10"
T
6
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Master-crafted boltgun
Master-crafted boltgun
24"
2
2+
4
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
4
0
1
Crushing teeth and claws [extra attacks]
Crushing teeth and claws [extra attacks]
Melee
3
4+
5
-1
1
Power fist
Power fist
Melee
4
2+
8
-2
2
Relic weapon
Relic weapon
Melee
5
2+
5
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
4
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol and relic weapon can be replaced with 1 twin lightning claws.
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 combi-weapon
    • 1 master-crafted boltgun
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist
    • 1 relic weapon
    • 1 thunder hammer
  • This model’s relic weapon can be replaced with one of the following:
    • 1 plasma pistol
    • 1 power fist
    • 1 thunder hammer
    • 1 storm shield and 1 close combat weapon

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Aggressive Hunter: Once per battle, in your opponent’s Shooting phase, after an enemy unit has finished making its attacks, if this model’s unit was targeted by one or more of those attacks, this model’s unit can make a Normal move of up to D6", but must end that move as close as possible to the closest enemy unit. When doing so, models in this model’s unit can be moved within Engagement Range of that enemy unit.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Wolf Guard Battle Leader on Thunderworlf
This model is equipped with: bolt pistol; crushing teeth and claws; relic weapon.
1 model
80
LEADER
This model can be attached to the following unit: You can attach this model to the above unit even if one CAPTAIN or CHAPTER MASTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, WOLF GUARD BATTLE LEADER ON THUNDERWOLF, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard Pack Leader
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
4+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol and boltgun can be replaced with 1 twin lightning claws.
  • This model’s bolt pistol and boltgun can be replaced with two different weapons from the following list:*
    • 1 bolt pistol
    • 1 boltgun
    • 1 combi-weapon
    • 1 plasma pistol
    • 1 storm bolter
    • 1 Astartes chainsword
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
    • 1 storm shield

* This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol).
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Inspiring Leader: While this model is leading a unit, once per battle, when a Battle-shock test is taken for that unit, you can re-roll that test.
Pack Leader: This model cannot be your Warlord and cannot be given Enhancements.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Wolf Guard Pack Leader
This model is equipped with: bolt pistol; boltgun; close combat weapon.
1 model
30
LEADER
This model can be attached to the following units: You must attach this model to one of the above units, and can do so even if one or more CHARACTER units have already been attached to that unit, but a unit can never include more than one PACK LEADER model. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths. If it is not possible to attach this model to a unit, it does not take part in the battle and counts as having been destroyed.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, PACK LEADER, WOLF GUARD PACK LEADER
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard Pack Leader In Terminator Armour
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, ignores cover]
Combi-weapon [anti-infantry 4+, devastating wounds, ignores cover]
24"
2
3+
4
0
1
Cyclone missile launcher – frag [blast]
Cyclone missile launcher – frag [blast]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • This model’s storm bolter and power weapon can be replaced with 1 twin lightning claws.
  • This model’s storm bolter and power weapon can be replaced with two different options from the following list:*
    • 1 assault cannon
    • 1 heavy flamer
    • 1 cyclone missile launcher and 1 storm bolter
    • 1 storm bolter
    • 1 chainfist
    • 1 power fist
    • 1 thunder hammer
    • 1 storm shield
  • This model’s storm bolter can be replaced with 1 combi-weapon.

* This model can only be equipped with two ranged weapons if one of them is a cyclone missile launcher and the other is either a storm bolter or a combi-weapon.
ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Inspiring Leader: While this model is leading a unit, once per battle, when a Battle-shock test is taken for that unit, you can re-roll that test.
Pack Leader: This model cannot be your Warlord and cannot be given Enhancements.
WARGEAR ABILITIES
Storm Shield: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 1 Wolf Guard Pack Leader in Terminator Armour
This model is equipped with: storm bolter; power weapon.
1 model
40
LEADER
This model can be attached to the following units: You must attach this model to one of the above units, and can do so even if one or more CHARACTER units have already been attached to that unit, but a unit can never include more than one PACK LEADER model. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths. If it is not possible to attach this model to a unit, it does not take part in the battle and counts as having been destroyed.
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TERMINATOR, PACK LEADER, WOLF GUARD PACK LEADER IN TERMINATOR ARMOUR, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard Pack Leader With Jump Pack
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 twin lightning claws.
  • This model’s bolt pistol and Astartes chainsword can be replaced with two different weapons from the following list:*
    • 1 bolt pistol
    • 1 combi-weapon
    • 1 plasma pistol
    • 1 storm bolter
    • 1 Astartes chainsword
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
    • 1 storm shield

* This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol).
ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Inspiring Leader: While this model is leading a unit, once per battle, when a Battle-shock test is taken for that unit, you can re-roll that test.
Pack Leader: This model cannot be your Warlord and cannot be given Enhancements.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Wolf Guard Pack Leader with Jump Pack
This model is equipped with: bolt pistol; Astartes chainsword.
1 model
35
LEADER
This model can be attached to the following unit: You must attach this model to the above unit, and can do so even if one or more CHARACTER units have already been attached to that unit, but a unit can never include more than one PACK LEADER model. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths. If it is not possible to attach this model to a unit, it does not take part in the battle and counts as having been destroyed.
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, GRENADES, IMPERIUM, PACK LEADER, WOLF GUARD PACK LEADER WITH JUMP PACK
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Lord On Thunderwolf
(⌀60mm)
M
10"
T
6
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Master-crafted boltgun
Master-crafted boltgun
24"
2
2+
4
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing teeth and claws [extra attacks]
Crushing teeth and claws [extra attacks]
Melee
3
4+
5
-1
1
Close combat weapon
Close combat weapon
Melee
6
3+
4
0
1
Power fist
Power fist
Melee
5
2+
8
-2
2
Relic weapon
Relic weapon
Melee
6
2+
5
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
5
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
7
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 combi-weapon
    • 1 master-crafted boltgun
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist
    • 1 relic weapon
    • 1 thunder hammer
  • This model’s relic weapon can be replaced with one of the following:
    • 1 plasma pistol
    • 1 power fist
    • 1 thunder hammer
    • 1 relic shield and 1 close combat weapon
  • This model’s bolt pistol and relic weapon can be replaced with 1 twin lightning claws.

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
Speed of the Hunter: Add 1 to Advance and Charge rolls made for this model’s unit.
WARGEAR ABILITIES
Relic Shield: The bearer has a Wounds characteristic of 7.
UNIT COMPOSITION
  • 1 Wolf Lord on Thunderwolf
This model is equipped with: bolt pistol; crushing teeth and claws; relic weapon.
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, CAPTAIN, WOLF LORD ON THUNDERWOLF, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Logan Grimnar On Stormrider
(⌀120 x 92mm)
M
10"
T
6
Sv
2+
W
12
Ld
6+
OC
4
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Axe Morkai – one-handed
The Axe Morkai – one-handed
Melee
10
2+
6
-2
1
The Axe Morkai – two-handed
The Axe Morkai – two-handed
Melee
6
2+
8
-2
3
Flurry of teeth and claws [extra attacks]
Flurry of teeth and claws [extra attacks]
Melee
6
4+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3, Leader
FACTION: Oath of Moment
High King of Fenris: Once per battle, in your Charge phase, this model can use this ability. If it does, until the end of the turn, you can re-roll Charge rolls made for units from your army and, until the end of the turn, each time an model from your army makes a melee attack, you can re-roll the Hit roll.
The Great Wolf: Each time this model destroys an enemy unit, you gain 1CP.
UNIT COMPOSITION
  • 1 Logan Grimnar on Stormrider – EPIC HERO
This model is equipped with: storm bolter; the Axe of Morkai; flurry of teeth and claws.
1 model
180
LEADER
This model can be attached to the following unit:
LOGAN GRIMNAR
Your army cannot contain both LOGAN GRIMNAR and LOGAN GRIMNAR ON STORMRIDER.
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, IMPERIUM, CHAPTER MASTER, LOGAN GRIMNAR ON STORMRIDER, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Ancient On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Power fist
Power fist
Melee
4
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Astartes Banner: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Unbreakable Duty: While this model is within range of an objective marker and/or within 6" of the centre of the battlefield, this model has the Feel No Pain 4+ ability
UNIT COMPOSITION
  • 1 Ancient on Bike
This model is equipped with: bolt pistol; twin boltgun; Astartes chainsword.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, ANCIENT, RAVENWING
FACTION KEYWORDS:


Apothecary On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Narthecium: While this model is leading a unit, in your Command phase, you can return 1 destroyed model (excluding CHARACTER models) to that unit.
Gene-seed Recovery: When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you gain 1CP.
UNIT COMPOSITION
  • 1 Apothecary on Bike
This model is equipped with: bolt pistol; twin boltgun; Astartes chainsword.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, APOTHECARY, RAVENWING
FACTION KEYWORDS:


Captain On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
3+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
2+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
2+
8
-4
D3
Master-crafted boltgun
Master-crafted boltgun
24"
2
2+
4
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
2+
4
0
1
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Power fist
Power fist
Melee
5
2+
8
-2
2
Relic weapon
Relic weapon
Melee
6
2+
5
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
5
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
7
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 combi-weapon
    • 1 hand flamer
    • 1 inferno pistol
    • 1 master-crafted boltgun
    • 1 plasma pistol
    • 1 storm bolter
    • 1 relic shield*
    • 1 relic weapon
    • 1 power fist
    • 1 thunder hammer
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 close combat weapon and 1 relic shield*
    • 1 power fist
    • 1 relic weapon
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 twin lightning claws.

* Maximum one per model.
ABILITIES
CORE: Leader
FACTION: Oath of Moment
Swift Assault: While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
WARGEAR ABILITIES
Relic Shield: The bearer has a Wounds characteristic of 7.
UNIT COMPOSITION
  • 1 Captain on Bike
This model is equipped with: bolt pistol; twin boltgun; Astartes chainsword.
1 model
95
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, CAPTAIN, RAVENWING
FACTION KEYWORDS:


Carab Culln The Risen
(⌀80mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tarsus Scorpii
Tarsus Scorpii
Melee
5
3+
12
-3
4
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
Death-hold: When making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Carab Culln the Risen – EPIC HERO
This model is equipped with: heavy bolter; 2 heavy flamers; 3 hunter-killer missiles; twin assault cannon; Tarsus Scorpii.
1 model
250
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, SMOKE, CHARACTER, EPIC HERO, DREADNOUGHT, CARAB CULLN THE RISEN, DEATHWING
FACTION KEYWORDS:


Chaplain Cassius
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernus [anti-infantry 4+, devastating wounds, ignores cover, torrent]
Infernus [anti-infantry 4+, devastating wounds, ignores cover, torrent]
12"
D6
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Artificer crozius
Artificer crozius
Melee
5
2+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Oath of Moment
Catechism of Death: While this model is leading a unit, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Inspired Retribution: While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 1 Chaplain Cassius – EPIC HERO
This model is equipped with: Infernus; artificer crozius.
1 model
80
LEADER
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, CHAPLAIN CASSIUS
FACTION KEYWORDS:
, ULTRAMARINES


Company Champion On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon [precision]
Master-crafted power weapon [precision]
Melee
4
2+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Honour or Death: While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit and you can target that unit with the Heroic Intervention Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase.
Martial Superiority: Each time this model makes a melee attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Company Champion on Bike
This model is equipped with: bolt pistol; twin boltgun; master-crafted power weapon.
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, COMPANY CHAMPION, RAVENWING
FACTION KEYWORDS:


Deathwing Strikemaster
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
4
3+
8
-2
2
Mace of absolution
Mace of absolution
Melee
5
2+
6
-1
3
Master-crafted power weapon
Master-crafted power weapon
Melee
5
2+
5
-2
2
Power fist
Power fist
Melee
4
2+
8
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
4
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s storm bolter and master-crafted power weapon can be replaced with either 1 twin lightning claws, or two different weapons from the following list:
    • 1 storm bolter
    • 1 chainfist
    • 1 mace of absolution
    • 1 power fist
    • 1 thunder hammer
    • 1 storm shield

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Vanquish the Foe: Each time this model makes an attack that targets an enemy unit that is Below Half-strength, add 1 to the Hit roll and add 1 to the Wound roll.
WARGEAR ABILITIES
Storm Shield: The bearer has a Wounds characteristic of 6.
UNIT COMPOSITION
  • 1 Deathwing Strikemaster
This model is equipped with: storm bolter; master-crafted power weapon.
1 model
80
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, TERMINATOR, LIEUTENANT, DEATHWING STRIKEMASTER, DEATHWING
FACTION KEYWORDS:
, DARK ANGELS


Imperial Space Marine
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Disintegration combi-gun [anti-infantry 4+, devastating wounds, rapid fire 1]
Disintegration combi-gun [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
5
-1
1
Disintegration pistol [anti-infantry 4+, devastating wounds, pistol]
Disintegration pistol [anti-infantry 4+, devastating wounds, pistol]
12"
1
3+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Swift Assault: While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Unbreakable Duty: While this model is within range of an objective marker and/or within 6" of the centre of the battlefield, this model has the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Imperial Space Marine
This model is equipped with: disintegration combi-gun; disintegration pistol; close combat weapon.
1 model
40
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one CHARACTER model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the LEADER units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, IMPERIUM, CHARACTER, GRENADES, IMPERIAL SPACE MARINE
FACTION KEYWORDS:


Iron Priest On Thunderwolf
(⌀60mm)
M
10"
T
6
Sv
2+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Helfrost pistol – dispersed [pistol, torrent]
Helfrost pistol – dispersed [pistol, torrent]
12"
D3
N/A
3
-1
1
Helfrost pistol – focused [pistol]
Helfrost pistol – focused [pistol]
12"
1
2+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing teeth and claws [extra attacks]
Crushing teeth and claws [extra attacks]
Melee
3
4+
5
-1
1
Iron Priest hammer
Iron Priest hammer
Melee
3
4+
8
-2
3
Servo arm [extra attacks]
Servo arm [extra attacks]
Melee
1
3+
8
-2
3
WARGEAR OPTIONS
  • This model’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 helfrost pistol

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Iron Priest: While this model is within 3" of one or more friendly VEHICLE units, this model has the Lone Operative ability
Blessing of the Omnissiah: In your Command phase, you can select one friendly VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Vengeance of the Omnissiah: If a friendly VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Iron Priest hammer has an Attacks characteristic of 6.
UNIT COMPOSITION
  • 1 Iron Priest on Thunderwolf
This model is equipped with: boltgun; crushing teeth and claws; Iron Priest hammer; servo-arm.
1 model
95
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, IRON PRIEST, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Librarian On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Smite – focused witchfire [devastating wounds, hazardous, psychic]
Smite – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Smite – witchfire [psychic]
Smite – witchfire [psychic]
24"
D6
3+
5
-1
D3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 storm bolter

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Mental Fortress (Psychic): While this model is leading a unit, models in that unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Librarian on Bike
This model is equipped with: bolt pistol; twin boltgun; force weapon.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, PSYKER, IMPERIUM, LIBRARIAN, RAVENWING
FACTION KEYWORDS:


Librarian With Jump Pack
(⌀25mm)
M
12"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Smite – witchfire [psychic]
Smite – witchfire [psychic]
24"
D6
3+
5
-1
D3
Smite – focused witchfire [devastating wounds, hazardous, psychic]
Smite – focused witchfire [devastating wounds, hazardous, psychic]
24"
D6
3+
6
-2
D3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon [psychic]
Force weapon [psychic]
Melee
4
3+
6
-1
D3
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 storm bolter

ABILITIES
CORE: Deep Strike, Leader
FACTION: Oath of Moment
Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Might of Heroes (Psychic): While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
UNIT COMPOSITION
  • 1 Librarian with Jump Pack
This model is equipped with: bolt pistol; Smite; force weapon.
1 model
75
LEADER
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, PSYKER, GRENADES, IMPERIUM, LIBRARIAN
FACTION KEYWORDS:


Primaris Company Champion
(⌀32mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon [precision]
Master-crafted power weapon [precision]
Melee
5
2+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Honour or Death: While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit and you can target that unit with the Heroic Intervention Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase.
Martial Superiority: Each time this model makes a melee attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Primaris Company Champion
This model is equipped with: bolt pistol; master-crafted power weapon.
1 model
55
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, TACTICUS, PRIMARIS COMPANY CHAMPION
FACTION KEYWORDS:


Ravenwing Talonmaster
(⌀65mm)
M
16"
T
7
Sv
3+
W
6
Ld
6+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Talonmaster: While this model is within 3" of one or more other friendly MOUNTED or FLY VEHICLE units, this model has the Lone Operative ability.
Nowhere to Hide: While a friendly MOUNTED or FLY VEHICLE unit is within 6" of this model, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Master of Manoeuvre: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, this model can make a Normal move of up to 6".
UNIT COMPOSITION
  • 1 Ravenwing Talonmaster
This model is equipped with: twin assault cannon; twin heavy bolter; power weapon.
1 model
105
KEYWORDS: VEHICLE, CHARACTER, FLY, IMPERIUM, RAVENWING TALONMASTER, RAVENWING
FACTION KEYWORDS:
, DARK ANGELS


Sanguinary Priest On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Power fist
Power fist
Melee
4
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 storm bolter
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Sanguinary Priest: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Blood Chalice: While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
UNIT COMPOSITION
  • 1 Sanguinary Priest on Bike
This model is equipped with: bolt pistol; twin boltgun; Astartes chainsword.
1 model
135
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, SANGUINARY PRIEST, RAVENWING
FACTION KEYWORDS:
, BLOOD ANGELS


Sergeant Chronus
(⌀25mm)
M
6"
T
4
Sv
2+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chronus’ servo-arm
Chronus’ servo-arm
Melee
3
3+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Oath of Moment
Tank Commander: While this model is commanding a VEHICLE model (see below):
  • Ranged weapons equipped by that VEHICLE model have a Ballistic Skill characteristic of 2+.
  • Each time that VEHICLE model is selected to shoot, you can re-roll one Wound roll when resolving those attacks.
Chronus: When this model disembarks from a VEHICLE model it was commanding, it has the Lone Operative ability until the end of the battle.
UNIT COMPOSITION
  • 1 Sergeant Chronus – EPIC HERO
This model is equipped with: bolt pistol; Chronus’ servo-arm.
1 model
75
TANK COMMANDER
If your army includes one or more of the VEHICLE models listed below, Sergeant Chronus must start the battle embarked within one of those models as if it were a Transport. Sergeant Chronus can only disembark from that VEHICLE if it is destroyed. While embarked in this way, Sergeant Chronus is said to be commanding that VEHICLE.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, SERGEANT CHRONUS
FACTION KEYWORDS:
, ULTRAMARINES


Sergeant Telion
(⌀25mm)
M
6"
T
4
Sv
4+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Quietus [precision]
Quietus [precision]
36"
2
2+
4
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Combat knife
Combat knife
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators, Leader, Scouts 6", Stealth
FACTION: Oath of Moment
Voice of Experience: While this model is leading a unit, improve the Objective Control characteristic of models in that unit by 1 and each time a model in that unit makes an attack, add 1 to the Hit roll.
Guiding Hand: While this model is leading a unit, each time that unit is selected to shoot or fight, select one of the following abilities to apply to weapons equipped by models in that unit until the end of the phase:
  • [LETHAL HITS]
  • [PRECISION]
  • [SUSTAINED HITS 1]
UNIT COMPOSITION
  • 1 Sergeant Telion – EPIC HERO
This model is equipped with: bolt pistol; Quietus; combat knife.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, SERGEANT TELION
FACTION KEYWORDS:
, ULTRAMARINES


Techmarine On Bike
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Conversion beamer [conversion, sustained hits d3]
Conversion beamer [conversion, sustained hits d3]
24"
1
3+
8
-1
2
Flamer [IGNORES COVER, TORRENT]
Flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Omnissian power axe
Omnissian power axe
Melee
4
3+
6
-2
2
Plasma cutter [extra attacks]
Plasma cutter [extra attacks]
Melee
2
3+
8
-2
2
Power fist
Power fist
Melee
4
3+
8
-2
2
Servo arm [extra attacks]
Servo arm [extra attacks]
Melee
1
3+
8
-2
3
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 storm bolter
  • This model’s Omnissian power axe can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 power fist
    • 1 thunder hammer
  • This model must be equipped with one of the following:
    • 1 servo arm
    • 1 conversion beamer
    • 1 flamer, 1 plasma cutter and 2 servo-arms

ABILITIES
CORE: Leader
FACTION: Oath of Moment
Techmarine: While this model is within 3" of one or more friendly VEHICLE units, this model has the Lone Operative ability.
Blessing of the Omnissiah: In your Command phase, you can select one friendly VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Vengeance of the Omnissiah: If a friendly VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power axe has an Attacks characteristic of 7.
UNIT COMPOSITION
  • 1 Techmarine on Bike
This model is equipped with: bolt pistol; twin boltgun; Omnissian power axe.
1 model
110
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, GRENADES, IMPERIUM, TECHMARINE, RAVENWING
FACTION KEYWORDS:

Battleline


Assault Intercessor Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • The Assault Intercessor Sergeant’s heavy bolt pistol can be replaced with one of the following:
    • 1 hand flamer
    • 1 plasma pistol
  • The Assault Intercessor Sergeant’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

ABILITIES
FACTION: Oath of Moment
Shock Assault: Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.
UNIT COMPOSITION
  • 1 Assault Intercessor Sergeant
  • 4-9 Assault Intercessors
Every model is equipped with: heavy bolt pistol; Astartes chainsword.
5 models
75
10 models
150
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, ASSAULT INTERCESSOR SQUAD
FACTION KEYWORDS:


Heavy Intercessor Squad
(⌀40mm)
M
5"
T
6
Sv
3+
W
3
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Heavy bolt rifle [assault, heavy]
Heavy bolt rifle [assault, heavy]
30"
2
3+
5
-1
1
Heavy bolter [assault, heavy, sustained hits 1]
Heavy bolter [assault, heavy, sustained hits 1]
36"
3
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Heavy Intercessor’s heavy bolt rifle can be replaced with 1 heavy bolter.

ABILITIES
FACTION: Oath of Moment
Unyielding in the Face of the Foe: While this unit is within range of an objective marker you control, each time an attack with a Damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack.
UNIT COMPOSITION
  • 1 Heavy Intercessor Sergeant
  • 4-9 Heavy Intercessors
Every model is equipped with: bolt pistol; heavy bolt rifle; close combat weapon.
5 models
100
10 models
200
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, GRAVIS, HEAVY INTERCESSOR SQUAD
FACTION KEYWORDS:


Intercessor Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes grenade launcher – frag [blast]
Astartes grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Astartes grenade launcher – krak
Astartes grenade launcher – krak
24"
1
3+
9
-2
D3
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Bolt rifle [assault, heavy]
Bolt rifle [assault, heavy]
24"
2
3+
4
-1
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • The Sergeant’s bolt rifle can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 hand flamer
    • 1 plasma pistol
    • 1 power weapon
  • The Intercessor Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • For every 5 models in this unit, 1 model equipped with a bolt rifle can be equipped with 1 Astartes grenade launcher.

ABILITIES
FACTION: Oath of Moment
Objective Secured: If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Intercessor Sergeant
  • 4-9 Intercessors
Every model is equipped with: bolt pistol; bolt rifle; close combat weapon.
5 models
80
10 models
160
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, INTERCESSOR SQUAD
FACTION KEYWORDS:


Tactical Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]
24"
3
4+
6
-1
3
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
2
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
4
-1
2
Heavy bolter [HEAVY, SUSTAINED HITS 1]
Heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Lascannon [HEAVY]
Lascannon [HEAVY]
48"
1
4+
12
-3
D6+1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
4+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
4+
9
-2
D6
Multi-melta [HEAVY, MELTA 2]
Multi-melta [HEAVY, MELTA 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [BLAST, HEAVY]
Plasma cannon – standard [BLAST, HEAVY]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [BLAST, HEAVY, HAZARDOUS]
Plasma cannon – supercharge [BLAST, HEAVY, HAZARDOUS]
36"
D3
4+
8
-3
2
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • 1 Tactical Marine’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 heavy bolter
    • 1 grav-cannon
    • 1 grav-gun
    • 1 lascannon
    • 1 meltagun
    • 1 missile launcher
    • 1 multi-melta
    • 1 plasma cannon
    • 1 plasma gun
  • 1 Tactical Marine’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 grav-gun
    • 1 meltagun
    • 1 plasma gun
  • The Tactical Sergeant’s bolt pistol and boltgun can be replaced with 1 twin lightning claws, or two different weapons from the following list:*
    • 1 Astartes chainsword
    • 1 bolt pistol
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

* This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol).
ABILITIES
FACTION: Oath of Moment
Combat Squads: At the start of the Declare Battle Formations step, before any units have been set up, this unit can be split into two units, each containing five models.
UNIT COMPOSITION
  • 1 Tactical Sergeant
  • 9 Tactical Marines
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
10 models
140
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICAL SQUAD
FACTION KEYWORDS:


Crusader Squad
M
6"
T
4
Sv
4+
W
2
Ld
6+
OC
2
NEOPHYTES(⌀25mm)
6"
4
3+
2
6+
2
OTHER MODELS(⌀32mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes shotgun [assault]
Astartes shotgun [assault]
18"
2
3+
4
0
1
Bolt pistol
Bolt pistol
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]
24"
3
4+
6
-1
3
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
2
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
5
-1
2
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
3
0
1
Heavy bolter [HEAVY, SUSTAINED HITS 1]
Heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Lascannon [HEAVY]
Lascannon [HEAVY]
48"
1
4+
12
-3
D6+1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Multi-melta [HEAVY, MELTA 2]
Multi-melta [HEAVY, MELTA 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [BLAST, HEAVY]
Plasma cannon – standard [BLAST, HEAVY]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
36"
D3
4+
8
-3
2
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
3
3+
4
-1
1
Combat knife
Combat knife
Melee
3
3+
4
0
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
3
3+
5
-2
1
WARGEAR OPTIONS
  • The Sword Brother’s bolt pistol and boltgun can be replaced with 1 twin lightning claws or two different weapons from the following list:*
    • 1 Astartes chainsword
    • 1 bolt pistol
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 power fist
    • 1 power weapon
    • 1 storm bolter
    • 1 thunder hammer
  • Any number of Neophytes can each have their boltgun replaced with one of the following:
    • 1 Astartes shotgun
    • 1 combat knife
  • Any number of Initiates can each have their boltgun replaced with 1 Astartes chainsword.
  • 1 Initiate’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 plasma gun
    • 1 meltagun
    • 1 grav-gun
  • 1 Initiate’s boltgun can be replaced with one of the following:
    • 1 power weapon
    • 1 power fist
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 grav-cannon
    • 1 lascannon
    • 1 missile launcher
    • 1 multi-melta
    • 1 plasma cannon

* This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol).
ABILITIES
FACTION: Oath of Moment
Righteous Zeal: You can re-roll Advance and Charge rolls made for this unit.
UNIT COMPOSITION
  • 1 Sword Brother
  • 4-9 Initiates
  • 0-10 Neophytes
Every model is equipped with: boltgun; bolt pistol; close combat weapon.
1 Sword Brother and 4 Initiates
85
1 Sword Brother and 9 Initiates
150
1 Sword Brother, 4 Initiates and 5 Neophytes
135
1 Sword Brother, 9 Initiates and 10 Neophytes
270
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to a TACTICAL SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, CRUSADER SQUAD
FACTION KEYWORDS:
, BLACK TEMPLARS


Primaris Crusader Squad
M
6"
T
4
Sv
4+
W
2
Ld
6+
OC
2
PRIMARIS NEOPHYTE(⌀28mm)
6"
4
3+
2
6+
2
OTHER MODELS(⌀32mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Bolt rifle [assault, heavy]
Bolt rifle [assault, heavy]
24"
2
3+
4
-1
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Neophyte firearm [assault]
Neophyte firearm [assault]
18"
2
3+
4
0
1
Pyre pistol [ignores cover, pistol, torrent]
Pyre pistol [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
Pyreblaster [ignores cover, torrent]
Pyreblaster [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • Any number of Primaris Initiates can each have their bolt rifle replaced with 1 heavy bolt pistol and 1 Astartes chainsword.
  • Any number of Primaris Neophytes can each have their bolt pistol and Astartes chainsword replaced with 1 Neophyte firearm and 1 close combat weapon.
  • For every 10 models in this unit, up to 2 Primaris Initiates can each have their bolt rifle replaced with one of the following:
    • 1 heavy bolt pistol and 1 power fist
    • 1 pyreblaster
  • The Primaris Sword Brother’s heavy bolt pistol can be replaced with 1 pyre pistol.

ABILITIES
CORE: Scouts 6"
FACTION: Oath of Moment
Righteous Zeal: You can re-roll Advance and Charge rolls made for this unit.
UNIT COMPOSITION
  • 1 Primaris Sword Brother
  • 5-11 Primaris Initiates
  • 4-8 Primaris Neophytes
The Primaris Sword Brother is equipped with: heavy bolt pistol; power weapon.

Every Primaris Initiate is equipped with: bolt pistol; bolt rifle; close combat weapon.

Every Primaris Neophyte is equipped with: bolt pistol; Astartes chainsword.
1 Sword Brother, 5 Initiates and 4 Neophytes
140
1 Sword Brother, 11 Initiates and 8 Neophytes
280
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, PRIMARIS CRUSADER SQUAD
FACTION KEYWORDS:
, BLACK TEMPLARS


Deathwatch Veterans
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Frag cannon [blast, heavy, rapid fire d3]
Frag cannon [blast, heavy, rapid fire d3]
18"
D3
4+
7
-1
2
Infernus heavy bolter – heavy bolter [heavy, sustained hits 1]
Infernus heavy bolter – heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Infernus heavy bolter – heavy flamer [ignores cover, torrent]
Infernus heavy bolter – heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Deathwatch thunder hammer [devastating wounds]
Deathwatch thunder hammer [devastating wounds]
Melee
3
4+
10
-2
3
Long Vigil melee weapon
Long Vigil melee weapon
Melee
3
3+
5
-2
1
Xenophase blade [devastating wounds]
Xenophase blade [devastating wounds]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their boltgun and Long Vigil melee weapon replaced with one of the following:
    • 1 Long Vigil ranged weapon and 1 close combat weapon
    • 1 Astartes shield, 1 boltgun and 1 close combat weapon
    • 1 Astartes shield and 1 Long Vigil melee weapon
  • For every 5 models in this unit, up to 2 models can each have their boltgun and Long Vigil melee weapon replaced with 1 Deathwatch thunder hammer.
  • For every 5 models in this unit, up to 2 models can each have their boltgun and Long Vigil melee weapon replaced with one of the following:
    • 1 frag cannon and 1 close combat weapon
    • 1 infernus heavy bolter and 1 close combat weapon
    • 1 missile launcher and 1 close combat weapon
  • The Watch Sergeant’s Long Vigil melee weapon can be replaced with 1 xenophase blade.
  • The Watch Sergeant’s boltgun can be replaced with 1 Long Vigil ranged weapon.

ABILITIES
FACTION: Oath of Moment
Death to the Alien: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack does not have the IMPERIUM or CHAOS keywords, you can re-roll the Hit roll instead.
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Watch Sergeant
  • 4-9 Deathwatch Veterans
Every model is equipped with: boltgun; Long Vigil melee weapon.
5 models
110
10 models
220
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to a STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, BATTLELINE, KILL TEAM, GRENADES, IMPERIUM, DEATHWATCH VETERANS
FACTION KEYWORDS:
, DEATHWATCH


Blood Claws
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
3
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
WARGEAR OPTIONS
  • The Blood Claw Pack Leader’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
  • The Blood Claw Pack Leader’s bolt pistol can be replaced with 1 plasma pistol.
  • Up to 2 Blood Claws can each have their Astartes chainsword replaced with one of the following:
    • 1 flamer and 1 close combat weapon
    • 1 grav-gun and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon

ABILITIES
FACTION: Oath of Moment
Berserk Charge: Each time this unit makes a Charge move, until the end of the turn, add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
UNIT COMPOSITION
  • 1 Blood Claw Pack Leader
  • 9-14 Blood Claws
Every model is equipped with: bolt pistol; Astartes chainsword.
10 models
140
15 models
210
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to an ASSAULT INTERCESSOR SQUAD or ASSAULT SQUAD, it can instead be attached to this unit.
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, BLOOD CLAWS
FACTION KEYWORDS:
, SPACE WOLVES


Grey Hunters
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
3
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
WARGEAR OPTIONS
  • 1 Grey Hunter’s bolt pistol can be replaced with 1 plasma pistol.
  • Any number of models can each be equipped with 1 Astartes chainsword.
  • The Grey Hunter Pack Leader’s close combat weapon can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
  • Up to 2 Grey Hunters can each have their boltgun replaced with one of the following:
    • 1 flamer
    • 1 grav-gun
    • 1 meltagun
    • 1 plasma gun

ABILITIES
FACTION: Oath of Moment
Cunning Hunters: This unit is eligible to shoot in a turn in which it Fell Back or Advanced.
UNIT COMPOSITION
  • 1 Grey Hunter Pack Leader
  • 4-9 Grey Hunters
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
85
10 models
170
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a TACTICAL SQUAD, it can instead be attached to this unit.
KEYWORDS: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, GREY HUNTERS
FACTION KEYWORDS:
, SPACE WOLVES

Dedicated Transports


Impulsor
(⌀100mm)
M
12"
T
9
Sv
3+
W
11
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bellicatus missile array – frag [blast]
Bellicatus missile array – frag [blast]
48"
D6
3+
4
0
1
Bellicatus missile array – Icarus [anti-fly 2+]
Bellicatus missile array – Icarus [anti-fly 2+]
48"
D3
3+
8
-1
2
Bellicatus missile array – krak
Bellicatus missile array – krak
48"
1
3+
8
-2
D6
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Ironhail skytalon array [anti-fly 4+, sustained hits 1]
Ironhail skytalon array [anti-fly 4+, sustained hits 1]
36"
8
3+
4
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 ironhail heavy stubber.
  • This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers.
  • This model can be equipped with one of the following:
    • 1 bellicatus missile array
    • 1 ironhail skytalon array
    • 1 orbital comms array
    • 1 shield dome

ABILITIES
CORE: Deadly Demise D3, Firing Deck 6
FACTION: Oath of Moment
Assault Vehicle: Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move, and cannot declare a charge that turn.
WARGEAR ABILITIES
Orbital Comms Array (Aura): While a friendly unit is within 6" of the bearer, each time you target that unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Shield Dome: The bearer has a 5+ invulnerable save.
UNIT COMPOSITION
  • 1 Impulsor
This model is equipped with: 2 storm bolters; armoured hull.
1 model
80
TRANSPORT
This model has a transport capacity of 6 TACTICUS or PHOBOS INFANTRY models. It cannot transport JUMP PACK models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, IMPULSOR
FACTION KEYWORDS:


Razorback
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with 1 twin lascannon.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks, Until the end of the phase, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Razorback
This model is equipped with: twin heavy bolter; armoured tracks.
1 model
95
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR or TACTICUS models (excluding TACTICUS CHARACTER models that began the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, RAZORBACK
FACTION KEYWORDS:


Rhino
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Oath of Moment
Self Repair: At the end of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Rhino
This model is equipped with: storm bolter; armoured tracks.
1 model
75
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR or TACTICUS models (excluding TACTICUS CHARACTER models that began the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, RHINO
FACTION KEYWORDS:


Black Templars Impulsor
(⌀100mm)
M
12"
T
9
Sv
3+
W
11
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bellicatus missile array – frag [blast]
Bellicatus missile array – frag [blast]
48"
D6
3+
4
0
1
Bellicatus missile array – Icarus [anti-fly 2+]
Bellicatus missile array – Icarus [anti-fly 2+]
48"
D3
3+
8
-1
2
Bellicatus missile array – krak
Bellicatus missile array – krak
48"
1
3+
8
-2
D6
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Ironhail skytalon array [anti-fly 4+, sustained hits 1]
Ironhail skytalon array [anti-fly 4+, sustained hits 1]
36"
8
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 bellicatus missile array
    • 1 ironhail skytalon array
    • 1 orbital comms array
    • 1 shield dome
  • This model can be equipped with one of the following:
    • 1 ironhail heavy stubber
    • 1 multi-melta
  • This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 6
FACTION: Oath of Moment
Assault Vehicle: Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move, and cannot declare a charge that turn.
WARGEAR ABILITIES
Shield Dome: The bearer has a 5+ invulnerable save.
Orbital Comms Array (Aura): While a friendly unit is within 6" of the bearer, each time you target that unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Impulsor
This model is equipped with: 2 storm bolters; armoured hull.
1 model
90
TRANSPORT
This model has a transport capacity of 6 TACTICUS or PHOBOS INFANTRY models. It cannot transport JUMP PACK models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, IMPULSOR
FACTION KEYWORDS:
, BLACK TEMPLARS


Land Speeder Storm
(⌀60mm flying base)
M
14"
T
7
Sv
4+
W
7
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerberus launcher [blast]
Cerberus launcher [blast]
18"
D6+3
3+
4
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Firing Deck 6
FACTION: Oath of Moment
Storm Assault: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Speeder Storm
This model is equipped with: Cerberus launcher; heavy bolter; close combat weapon.
1 model
70
TRANSPORT
This model has a transport capacity of 6 models. It can only transport SCOUT SQUAD, SCOUT SNIPER SQUAD and SERGEANT TELION models.
KEYWORDS: VEHICLE, FLY, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, LAND SPEEDER STORM, RAVENWING
FACTION KEYWORDS:


Relic Razorback
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 multi-melta
    • 1 twin assault cannon
    • 1 twin lascannon
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Relic Razorback
This model is equipped with: twin heavy bolter; armoured tracks.
1 model
105
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR or TACTICUS models (except for TACTICUS CHARACTER models that begin the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, RELIC RAZORBACK
FACTION KEYWORDS:


Terrax-pattern Termite
(⌀Use model)
M
8"
T
10
Sv
3+
W
14
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Terrax melta cutter [melta 2]
Terrax melta cutter [melta 2]
12"
5
3+
9
-4
D6
Twin volkite charger [devastating wounds, twin-linked]
Twin volkite charger [devastating wounds, twin-linked]
18"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Termite drill [anti-vehicle 3+]
Termite drill [anti-vehicle 3+]
Melee
6
4+
14
-2
D3+3
WARGEAR OPTIONS
  • This model’s 2 combi-bolters can be replaced with one of the following
    • 2 heavy flamers
    • 2 twin volkite chargers

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Oath of Moment
Termite Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Terrax-pattern Termite
This model is equipped with: Terrax melta cutter; 2 combi-bolters; Termite drill.
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR, OBLITERATOR, POSSESSED or TACTICUS models (excluding TACTICUS CHARACTER models that began the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, IMPERIUM, TRANSPORT, DEDICATED TRANSPORT, TERRAX-PATTERN TERMITE
FACTION KEYWORDS:

Fortifications


Hammerfall Bunker
(⌀Use model)
M
-
T
12
Sv
2+
W
14
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hammerfall heavy bolter array [sustained hits 1, twin-linked]
Hammerfall heavy bolter array [sustained hits 1, twin-linked]
36"
6
4+
5
-1
2
Hammerfall heavy flamer array [ignores cover, torrent, twin-linked]
Hammerfall heavy flamer array [ignores cover, torrent, twin-linked]
12"
2D6
N/A
5
-1
1
Hammerfall missile launcher – superfrag [blast]
Hammerfall missile launcher – superfrag [blast]
48"
2D6+2
4+
5
0
1
Hammerfall missile launcher – superkrak
Hammerfall missile launcher – superkrak
48"
2
4+
10
-2
D6+1
WARGEAR OPTIONS
  • This model’s Hammerfall heavy bolter array can be replaced with 1 Hammerfall heavy flamer array.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Ceramite Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Defensive Array: You can target this FORTIFICATION with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already targeted another unit with that Stratagem this turn. This FORTIFICATION can only be targeted with that Stratagem once per turn.
UNIT COMPOSITION
  • 1 Hammerfall Bunker
This model is equipped with: Hammerfall heavy bolter array; Hammerfall missile launcher.
1 model
175
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: FORTIFICATION, VEHICLE, IMPERIUM, HAMMERFALL BUNKER
FACTION KEYWORDS:

Other


Aggressor Squad
(⌀40mm)
M
5"
T
6
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Auto boltstorm gauntlets [twin-linked]
Auto boltstorm gauntlets [twin-linked]
18"
3
3+
4
0
1
Flamestorm gauntlets [ignores cover, torrent, twin-linked]
Flamestorm gauntlets [ignores cover, torrent, twin-linked]
12"
D6+1
N/A
4
0
1
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Twin power fists [twin-linked]
Twin power fists [twin-linked]
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • All models in this unit can each have their flamestorm gauntlets replaced with 1 auto boltstorm gauntlets and 1 fragstorm grenade launcher.

ABILITIES
FACTION: Oath of Moment
Close-quarters Firepower: Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 1 Aggressor Sergeant
  • 2-5 Aggressors
Every model is equipped with: flamestorm gauntlets; twin power fist.
3 models
120
6 models
240
KEYWORDS: INFANTRY, IMPERIUM, GRAVIS, AGGRESSOR SQUAD
FACTION KEYWORDS:


Assault Intercessors With Jump Packs
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
3
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Plasma pistol - standard [PISTOL]
Plasma pistol - standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol - supercharge [HAZARDOUS, PISTOL]
Plasma pistol - supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Assault Intercessor with Jump Pack’s heavy bolt pistol can be replaced with 1 plasma pistol.
  • The Assault Intercessor Sergeant with Jump Pack’s Astartes chainsword can be replaced with one of the following:
    • 1 power weapon
    • 1 power fist
  • The Assault Intercessor Sergeant with Jump Pack’s heavy bolt pistol can be replaced with one of the following:
    • 1 hand flamer
    • 1 plasma pistol

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Hammer of Wrath: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Assault Intercessor Sergeant with Jump Pack
  • 4-9 Assault Intercessors with Jump Packs
Each model is equipped with: heavy bolt pistol; Astartes chainsword.
5 models
80
10 models
160
KEYWORDS: INFANTRY, GRENADES, JUMP PACK, FLY, IMPERIUM, TACTICUS, ASSAULT INTERCESSORS WITH JUMP PACKS
FACTION KEYWORDS:


Ballistus Dreadnought
(⌀90mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ballistus missile launcher – frag [blast]
Ballistus missile launcher – frag [blast]
48"
2D6
3+
5
0
1
Ballistus missile launcher – krak
Ballistus missile launcher – krak
48"
2
3+
10
-2
D6
Ballistus lascannon
Ballistus lascannon
48"
2
3+
12
-3
D6+1
Twin storm bolter [rapid fire 2, twin-linked]
Twin storm bolter [rapid fire 2, twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
7
0
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Ballistus Strike: Each time this model makes a ranged attack that targets a unit that is not Below Half-strength, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Ballistus Dreadnought
This model is equipped with: Ballistus missile launcher; Ballistus lascannon; twin storm bolter; armoured feet.
1 model
140
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, BALLISTUS DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Bladeguard Veteran Squad
(⌀40mm)
M
6"
T
4
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Neo-volkite pistol [devastating wounds, pistol]
Neo-volkite pistol [devastating wounds, pistol]
12"
1
3+
5
0
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Master-crafted power weapon
Master-crafted power weapon
Melee
4
3+
5
-2
2
WARGEAR OPTIONS
  • The Bladeguard Veteran Sergeant’s heavy bolt pistol can be replaced with one of the following:
    • 1 neo-volkite pistol
    • 1 plasma pistol

ABILITIES
FACTION: Oath of Moment
Bladeguard: At the start of the Fight phase, you can select one of the following abilities to apply to models in this unit until the end of the phase:
  • Swords of the Chapter: Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1.
  • Shields of the Chapter: Each time an invulnerable saving throw is made for a model in this unit, re-roll a saving throw of 1.
UNIT COMPOSITION
  • 1 Bladeguard Veteran Sergeant
  • 2-5 Bladeguard Veterans
Every model is equipped with: heavy bolt pistol; master-crafted power weapon.
3 models
90
6 models
180
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, BLADEGUARD VETERAN SQUAD, DEATHWING
FACTION KEYWORDS:


Brutalis Dreadnought
(⌀90mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Brutalis bolt rifles [twin-linked]
Brutalis bolt rifles [twin-linked]
24"
4
3+
4
-1
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin Icarus ironhail heavy stubber [anti-fly 4+, rapid fire 3, twin-linked]
Twin Icarus ironhail heavy stubber [anti-fly 4+, rapid fire 3, twin-linked]
36"
3
3+
4
-1
1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutalis fists [twin-linked]
Brutalis fists [twin-linked]
Melee
6
3+
12
-2
3
Brutalis talons – strike [twin-linked]
Brutalis talons – strike [twin-linked]
Melee
6
3+
12
-2
3
Brutalis talons – sweep [twin-linked]
Brutalis talons – sweep [twin-linked]
Melee
10
3+
7
-2
1
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with 1 twin multi-melta.
  • This model’s Brutalis fists and Brutalis bolt rifles can be replaced with 1 Brutalis talons.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Brutalis Charge: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Brutalis Dreadnought
This model is equipped with: twin Icarus ironhail heavy stubber; twin heavy bolter; Brutalis bolt rifles; Brutalis fists.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, BRUTALIS DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Centurion Assault Squad
(⌀50mm)
M
4"
T
7
Sv
2+
W
4
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Centurion bolters [rapid fire 3, twin-linked]
Centurion bolters [rapid fire 3, twin-linked]
24"
3
3+
4
0
1
Twin flamer [ignores cover, torrent, twin-linked]
Twin flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
4
0
1
Twin meltagun [melta 2, twin-linked]
Twin meltagun [melta 2, twin-linked]
12"
1
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Siege drills [twin-linked]
Siege drills [twin-linked]
Melee
3
3+
10
-2
3
WARGEAR OPTIONS
  • Any number of models can each have their twin flamer replaced with 1 twin meltagun.
  • Any number of models can each have their Centurion bolters replaced with 1 Centurion assault launcher.

ABILITIES
FACTION: Oath of Moment
Annihilator Protocols: Melee weapons equipped by models in this unit have the [SUSTAINED HITS 2] ability when targeting MONSTER, VEHICLE or FORTIFICATION units.
WARGEAR ABILITIES
Centurion Assault Launcher: The bearer has the Grenades keyword.
UNIT COMPOSITION
  • 1 Assault Centurion Sergeant
  • 2-5 Assault Centurions
Every model is equipped with: twin flamer; siege drills; Centurion bolters.
3 models
150
6 models
300
KEYWORDS: INFANTRY, IMPERIUM, CENTURION, CENTURION ASSAULT SQUAD
FACTION KEYWORDS:


Centurion Devastator Squad
(⌀50mm)
M
4"
T
7
Sv
2+
W
4
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Centurion bolters [rapid fire 3, twin-linked]
Centurion bolters [rapid fire 3, twin-linked]
24"
3
3+
4
0
1
Centurion missile launcher [blast]
Centurion missile launcher [blast]
36"
D3
3+
9
-2
D3
Grav-cannon [anti-vehicle 2+]
Grav-cannon [anti-vehicle 2+]
24"
3
3+
6
-1
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Centurion fists
Centurion fists
Melee
3
4+
5
-1
2
WARGEAR OPTIONS
  • Any number of models can each have their Centurion bolters replaced with 1 Centurion missile launcher.
  • Any number of models can each have their grav-cannon replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin lascannon

ABILITIES
FACTION: Oath of Moment
Decimator Protocols: Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Devastator Centurion Sergeant
  • 2-5 Devastator Centurions
Every model is equipped with: grav-cannon; Centurion bolters; Centurion fists.
3 models
185
6 models
370
KEYWORDS: INFANTRY, IMPERIUM, CENTURION, CENTURION DEVASTATOR SQUAD
FACTION KEYWORDS:


Company Heroes
(⌀40mm)
M
6"
T
4
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt Pistol [PISTOL]
Bolt Pistol [PISTOL]
12"
1
3+
4
0
1
Bolt rifle
Bolt rifle
24"
2
3+
4
-1
1
Master-crafted bolt rifle [DEVASTATING WOUNDS, RAPID FIRE 1]
Master-crafted bolt rifle [DEVASTATING WOUNDS, RAPID FIRE 1]
24"
2
2+
4
-1
2
Master-crafted heavy bolter [HEAVY, SUSTAINED HITS 2]
Master-crafted heavy bolter [HEAVY, SUSTAINED HITS 2]
36"
3
3+
5
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
4
0
1
Master-crafted power weapon [PRECISION]
Master-crafted power weapon [PRECISION]
Melee
6
2+
5
-2
2
ABILITIES
FACTION: Oath of Moment
Astartes Banner: While this unit contains an Ancient, add 1 to the Objective Control characteristic of models in this unit.
Command Squad: While a CHARACTER model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 1 Ancient
  • 1 Company Champion
  • 2 Company Veterans
The Ancient is equipped with: bolt pistol; bolt rifle; close combat weapon.

The Company Champion is equipped with: bolt pistol; master-crafted power weapon.

One Company Veteran is equipped with: bolt pistol; master-crafted heavy bolter; close combat weapon.

One Company Veteran is equipped with: bolt pistol; master-crafted bolt rifle; close combat weapon.
4 models
95
COMPANY HEROES
You must attach one CAPTAIN or CHAPTER MASTER model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, COMPANY HEROES
FACTION KEYWORDS:


Desolation Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Castellan launcher [blast, indirect fire]
Castellan launcher [blast, indirect fire]
36"
D3
3+
4
0
1
Superfrag rocket launcher [blast, heavy]
Superfrag rocket launcher [blast, heavy]
48"
D6+1
4+
5
0
1
Superkrak rocket launcher [heavy]
Superkrak rocket launcher [heavy]
48"
1
4+
10
-2
D6+1
Vengor launcher [blast, indirect fire]
Vengor launcher [blast, indirect fire]
48"
D6
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • All of the models in this unit can each have their superfrag rocket launcher replaced with 1 superkrak rocket launcher.
  • The Desolation Sergeant’s superfrag rocket launcher or superkrak rocket launcher can be replaced with 1 vengor launcher.

ABILITIES
FACTION: Oath of Moment
Targeter Optics: Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability and can ignore the penalty to their Hit rolls when making attacks with Indirect Fire weapons against targets that are not visible to them.
UNIT COMPOSITION
  • 1 Desolation Sergeant
  • 4 Desolation Marines
Every model is equipped with: bolt pistol; castellan launcher; superfrag rocket launcher; close combat weapon.
5 models
200
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, DESOLATION SQUAD
FACTION KEYWORDS:


Devastator Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Grav-cannon [anti-vehicle 2+, heavy]
Grav-cannon [anti-vehicle 2+, heavy]
24"
3
4+
6
-1
3
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
4
-1
2
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Lascannon [heavy]
Lascannon [heavy]
48"
1
4+
12
-3
D6+1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [BLAST, HEAVY]
Plasma cannon – standard [BLAST, HEAVY]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
36"
D3
4+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
WARGEAR OPTIONS
  • Up to 4 Devastator Marines can each have their boltgun replaced with one of the following:
    • 1 grav-cannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 missile launcher
    • 1 multi-melta
    • 1 plasma cannon
  • The Devastator Sergeant’s bolt pistol and boltgun can be replaced with two different weapons from the following list:*
    • 1 Astartes chain sword
    • 1 bolt pistol
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

* This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol)
ABILITIES
FACTION: Oath of Moment
Signum: Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.
Armorium Cherub: Once per battle, after making a Hit roll for a model in this unit, you can change that roll to an unmodified 6.
Designer’s Note: Place an Armorium Cherub token next to the unit, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Devastator Sergeant
  • 4-9 Devastator Marines
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
120
10 models
200
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, DEVASTATOR SQUAD
FACTION KEYWORDS:


Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
6
0
1
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
WARGEAR OPTIONS
  • This model’s assault cannon can be replaced with one of the following:
    • 1 heavy plasma cannon
    • 1 multi-melta
    • 1 twin lascannon
  • This model’s Dreadnought combat weapon and storm bolter can be replaced with one of the following:
    • 1 missile launcher and 1 close combat weapon
    • 1 heavy flamer and 1 Dreadnought combat weapon

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Wisdom of the Ancients (Aura): While a friendly INFANTRY unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Dreadnought
This model is equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
1 model
135
KEYWORDS: VEHICLE, WALKER, SMOKE, IMPERIUM, DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Drop Pod
(⌀Use model)
M
-
T
7
Sv
3+
W
8
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Deathwind launcher [blast]
Deathwind launcher [blast]
12"
D6+1
3+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with 1 deathwind launcher.

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Drop Pod Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.
UNIT COMPOSITION
  • 1 Drop Pod
This model is equipped with: storm bolter.
1 model
70
TRANSPORT
This model has a transport capacity of 10 INFANTRY models. It cannot transport JUMP PACK, WULFEN, GRAVIS, CENTURION or TERMINATOR models.
KEYWORDS: VEHICLE, TRANSPORT, IMPERIUM, DROP POD
FACTION KEYWORDS:


Eliminator Squad
(⌀40mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Bolt sniper rifle [heavy, precision]
Bolt sniper rifle [heavy, precision]
36"
1
3+
5
-2
3
Instigator bolt carbine [precision]
Instigator bolt carbine [precision]
24"
1
3+
4
-2
2
Las fusil [heavy]
Las fusil [heavy]
36"
1
3+
9
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • The Eliminator Sergeant’s bolt sniper rifle can be replaced with one of the following:
    • 1 instigator bolt carbine
    • 1 las fusil
  • All Eliminators in this unit can each have their bolt sniper rifle replaced with 1 las fusil.

ABILITIES
CORE: Infiltrators, Stealth
FACTION: Oath of Moment
Reposition Under Covering Fire: In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.
Mark the Target: Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Eliminator Sergeant
  • 2 Eliminators
Every model is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.
3 models
85
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, PHOBOS, ELIMINATOR SQUAD
FACTION KEYWORDS:


Eradicator Squad
(⌀40mm)
M
5"
T
6
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Melta rifle [heavy, melta 2]
Melta rifle [heavy, melta 2]
18"
1
3+
9
-4
D6
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • For every 3 models in this unit, 1 Eradicator’s melta rifle can be replaced with 1 multi-melta.

ABILITIES
FACTION: Oath of Moment
Total Obliteration: Each time a ranged attack made by a model in this unit targets a MONSTER or VEHICLE model, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
UNIT COMPOSITION
  • 1 Eradicator Sergeant
  • 2-5 Eradicators
Every model is equipped with: bolt pistol; melta rifle; close combat weapon.
3 models
95
6 models
190
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, GRAVIS, ERADICATOR SQUAD
FACTION KEYWORDS:


Firestrike Servo-turrets
(⌀80mm)
M
3"
T
6
Sv
2+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin Firestrike autocannon [twin-linked]
Twin Firestrike autocannon [twin-linked]
48"
3
2+
9
-1
3
Twin Firestrike las-talon [twin-linked]
Twin Firestrike las-talon [twin-linked]
36"
2
2+
10
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their twin Firestrike las-talon replaced with 1 twin Firestrike autocannon.

ABILITIES
FACTION: Oath of Moment
Sentinel Protocols: Each time you select this unit for the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 4+ when resolving that Stratagem.
UNIT COMPOSITION
  • 1-2 Firestrike Servo-turrets
Every model is equipped with: twin Firestrike las-talon; close combat weapon.
1 model
75
2 models
150
KEYWORDS: ARTILLERY, VEHICLE, IMPERIUM, FIRESTRIKE SERVO-TURRETS
FACTION KEYWORDS:


Gladiator Lancer
(⌀100mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Lancer laser destroyer [heavy]
Lancer laser destroyer [heavy]
72"
2
3+
14
-4
D6+3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers.
  • This model can be equipped with 1 ironhail heavy stubber.
  • This model can be equipped with 1 Icarus rocket pod.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Aquilon Optics: Each time this model is selected to shoot, you can re-roll one Hit roll, you can re-roll one Wound roll and you can re-roll one Damage roll when resolving those attacks.
UNIT COMPOSITION
  • 1 Gladiator Lancer
This model is equipped with: Lancer laser destroyer; 2 storm bolters; armoured hull.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, GLADIATOR LANCER
FACTION KEYWORDS:


Gladiator Reaper
(⌀100mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Tempest bolter [rapid fire 4]
Tempest bolter [rapid fire 4]
24"
4
3+
4
-1
1
Twin heavy onslaught gatling cannon [devastating wounds, twin-linked]
Twin heavy onslaught gatling cannon [devastating wounds, twin-linked]
24"
12
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 ironhail heavy stubber.
  • This model can be equipped with 1 Icarus rocket pod.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Rotating Death: This model’s twin heavy onslaught gatling cannon has the [SUSTAINED HITS 2] ability when targeting INFANTRY units.
UNIT COMPOSITION
  • 1 Gladiator Reaper
This model is equipped with: 2 tempest bolters; twin heavy onslaught gatling cannon; armoured hull.
1 model
150
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, GLADIATOR REAPER
FACTION KEYWORDS:


Gladiator Valiant
(⌀100mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Twin las-talon [twin-linked]
Twin las-talon [twin-linked]
36"
2
3+
10
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 ironhail heavy stubber.
  • This model can be equipped with 1 Icarus rocket pod.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Ferocious Assault: Each time this model makes an attack with its twin las-talon that targets the closest eligible MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Gladiator Valiant
This model is equipped with: 2 multi-meltas; twin las-talon; armoured hull.
1 model
150
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, GLADIATOR VALIANT
FACTION KEYWORDS:


Hellblaster Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma incinerator – standard [assault, heavy]
Plasma incinerator – standard [assault, heavy]
24"
2
3+
7
-2
1
Plasma incinerator – supercharge [assault, hazardous, heavy]
Plasma incinerator – supercharge [assault, hazardous, heavy]
24"
2
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • The Hellblaster Sergeant’s bolt pistol can be replaced with 1 plasma pistol.

ABILITIES
FACTION: Oath of Moment
For the Chapter!: Each time a model in this unit is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play. When resolving these attacks, any Hazardous tests taken for that attack are automatically passed.
Designer’s Note: This ability is triggered even when a model in this unit is destroyed as the result of failing a Hazardous test, meaning such a model may be able to shoot twice in the same phase
UNIT COMPOSITION
  • 1 Hellblaster Sergeant
  • 4-9 Hellblasters
Every model is equipped with: bolt pistol; plasma incinerator; close combat weapon.
5 models
115
10 models
230
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, HELLBLASTER SQUAD
FACTION KEYWORDS:


Inceptor Squad
(⌀40mm)
M
10"
T
6
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault bolters [assault, pistol, sustained hits 2, twin-linked]
Assault bolters [assault, pistol, sustained hits 2, twin-linked]
18"
3
3+
5
-1
2
Plasma exterminators – standard [assault, pistol, twin-linked]
Plasma exterminators – standard [assault, pistol, twin-linked]
18"
2
3+
7
-2
2
Plasma exterminators – supercharge [assault, pistol, hazardous, twin-linked]
Plasma exterminators – supercharge [assault, pistol, hazardous, twin-linked]
18"
2
3+
8
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • All models in this unit can each have their assault bolters replaced with 1 plasma exterminators.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Meteoric Descent: When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If it does, this unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Inceptor Sergeant
  • 2-5 Inceptors
Every model is equipped with: assault bolters; close combat weapon.
3 models
130
6 models
260
KEYWORDS: INFANTRY, JUMP PACK, FLY, IMPERIUM, GRAVIS, INCEPTOR SQUAD
FACTION KEYWORDS:


Incursor Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Occulus bolt carbine [assault, ignores cover]
Occulus bolt carbine [assault, ignores cover]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Paired combat blades [sustained hits 1]
Paired combat blades [sustained hits 1]
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • One Incusor can be equipped with 1 haywire mine.

ABILITIES
CORE: Scouts 6"
FACTION: Oath of Moment
Multi-spectrum Array: In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more attacks made by this unit this phase. Until the end of the phase, each time a friendly unit makes an attack that targets that enemy unit, add 1 to the Hit roll.
WARGEAR ABILITIES
Haywire Mine: Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
UNIT COMPOSITION
  • 1 Incursor Sergeant
  • 4-9 Incursors
Every model is equipped with: bolt pistol; occulus bolt carbine; paired combat blades.
5 models
80
10 models
160
KEYWORDS: INFANTRY, GRENADES, SMOKE, IMPERIUM, PHOBOS, INCURSOR SQUAD
FACTION KEYWORDS:


Infernus Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Pyreblaster [ignores cover, torrent]
Pyreblaster [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
ABILITIES
FACTION: Oath of Moment
Incendiary Terror: In your Shooting phase, after this unit has shot, you can select one enemy INFANTRY unit hit by one or more of those attacks made with a pyreblaster. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Infernus Sergeant
  • 4-9 Infernus Marines
Every model is equipped with: bolt pistol; pyreblaster; close combat weapon.
5 models
80
10 models
160
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, INFERNUS SQUAD
FACTION KEYWORDS:


Infiltrator Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Marksman bolt carbine [heavy]
Marksman bolt carbine [heavy]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • 1 Infiltrator can be equipped with 1 helix gauntlet.*
  • 1 Infiltrator can be equipped with 1 Infiltrator comms array.*

* These options cannot be taken on the same model.
ABILITIES
CORE: Infiltrators
FACTION: Oath of Moment
Omni-scramblers: Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of this unit.
WARGEAR ABILITIES
Helix Gauntlet: Models in the bearer’s unit have the Feel No Pain 6+ ability.
Infiltrator Comms Array: Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Infiltrator Sergeant
  • 4-9 Infiltrators
Every model is equipped with: bolt pistol; marksman bolt carbine; close combat weapon.
5 models
100
10 models
200
KEYWORDS: INFANTRY, GRENADES, SMOKE, IMPERIUM, PHOBOS, INFILTRATOR SQUAD
FACTION KEYWORDS:


Invader ATV
(⌀Use model)
M
12"
T
5
Sv
3+
W
8
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Onslaught gatling cannon [devastating wounds]
Onslaught gatling cannon [devastating wounds]
24"
8
3+
5
0
1
Twin bolt rifle [twin-linked]
Twin bolt rifle [twin-linked]
24"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
4
0
1
WARGEAR OPTIONS
  • This model’s onslaught gatling cannon can be replaced with 1 multi-melta.

ABILITIES
FACTION: Oath of Moment
Outrider Escort: Once per turn, in your opponent’s Shooting phase, when another friendly MOUNTED unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after that enemy unit has finished making its attacks, this model can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
UNIT COMPOSITION
  • 1 Invader ATV
This model is equipped with: bolt pistol, twin bolt rifle; onslaught gatling cannon; close combat weapon.
1 model
70
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, INVADER ATV, RAVENWING
FACTION KEYWORDS:


Invictor Tactical Warsuit
(⌀90mm)
M
8"
T
8
Sv
3+
W
12
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Incendium cannon [ignores cover, torrent]
Incendium cannon [ignores cover, torrent]
12"
D6+3
N/A
6
-1
1
Twin ironhail autocannon [twin-linked]
Twin ironhail autocannon [twin-linked]
48"
3
3+
9
-1
3
Twin ironhail heavy stubber [rapid fire 3, twin-linked]
Twin ironhail heavy stubber [rapid fire 3, twin-linked]
36"
3
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Invictor fist
Invictor fist
Melee
5
3+
14
-2
3
WARGEAR OPTIONS
  • This model’s incendium cannon can be replaced with 1 twin ironhail autocannon.

ABILITIES
CORE: Deadly Demise D3, Scouts 8"
FACTION: Oath of Moment
Combat Support: Once per turn, in your opponent’s Shooting phase, when a friendly PHOBOS INFANTRY unit within 6" of this model is selected as the target of an attack, one model from your army with this ability can use it. If it does, after that enemy unit has finished making its attacks, that model can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit [and only if it is an eligible target).
UNIT COMPOSITION
  • 1 Invictor Tactical Warsuit
This model is equipped with: fragstorm grenade launcher; heavy bolter; incendium cannon; twin ironhail heavy stubber; Invictor fist.
1 model
140
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, PHOBOS, INVICTOR TACTICAL WARSUIT
FACTION KEYWORDS:


Land Raider
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Godhammer lascannon
Godhammer lascannon
48"
2
3+
12
-3
D6+1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider
This model is equipped with: twin heavy bolter; 2 godhammer lascannons; armoured tracks.
1 model
240
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, LAND RAIDER, DEATHWING
FACTION KEYWORDS:


Land Raider Crusader
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Crusader
This model is equipped with: 2 hurricane bolters; twin assault cannon; armoured tracks.
1 model
230
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 16 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, GRENADES, TRANSPORT, IMPERIUM, LAND RAIDER CRUSADER, DEATHWING
FACTION KEYWORDS:


Land Raider Redeemer
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamestorm cannon [ignores cover, torrent]
Flamestorm cannon [ignores cover, torrent]
12"
D6+3
N/A
6
-2
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Redeemer
This model is equipped with: 2 flamestorm cannons; twin assault cannon; armoured tracks.
1 model
260
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 14 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, GRENADES, TRANSPORT, IMPERIUM, LAND RAIDER REDEEMER, DEATHWING
FACTION KEYWORDS:


Outrider Squad
M
12"
T
5
Sv
3+
W
4
Ld
6+
OC
2
OUTRIDER(⌀90 x 52mm)
12"
5
3+
8
6+
2
INVADER ATV(⌀Use model)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
3+
4
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Onslaught gatling cannon [devastating wounds]
Onslaught gatling cannon [devastating wounds]
24"
8
3+
5
0
1
Twin bolt rifle [twin-linked]
Twin bolt rifle [twin-linked]
24"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
5
3+
4
0
1
WARGEAR OPTIONS
  • An Invader ATV’s onslaught gatling cannon can be replaced with 1 multi-melta.

ABILITIES
FACTION: Oath of Moment
Turbo-boost: Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
UNIT COMPOSITION
  • 1 Outrider Sergeant
  • 2-5 Outriders
  • 0-1 Invader ATV
The Outrider Sergeant and every Outrider is equipped with: heavy bolt pistol; twin bolt rifle; Astartes chainsword.

An Invader ATV is equipped with: bolt pistol; twin bolt rifle; onslaught gatling cannon; close combat weapon.
3 models
80
6 models
160
Invader ATV
+70
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, OUTRIDER SQUAD, RAVENWING
FACTION KEYWORDS:


Predator Annihilator
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Predator twin lascannon [twin-linked]
Predator twin lascannon [twin-linked]
48"
1
3+
14
-3
D6+1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Annihilator: Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, re-roll a Damage roll of 1.
UNIT COMPOSITION
  • 1 Predator Annihilator
This model is equipped with: Predator twin lascannon; armoured tracks.
1 model
130
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, PREDATOR ANNIHILATOR
FACTION KEYWORDS:


Predator Destructor
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator autocannon [rapid fire 2]
Predator autocannon [rapid fire 2]
48"
4
3+
9
-1
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Destructor: Each time this model makes a ranged attack that targets an INFANTRY unit, improve the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 1 Predator Destructor
This model is equipped with: Predator autocannon; armoured tracks.
1 model
130
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, PREDATOR DESTRUCTOR
FACTION KEYWORDS:


Redemptor Dreadnought
(⌀90mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy onslaught gatling cannon [devastating wounds]
Heavy onslaught gatling cannon [devastating wounds]
24"
12
3+
6
0
1
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Macro plasma incinerator – standard [blast]
Macro plasma incinerator – standard [blast]
36"
D6+1
3+
8
-3
2
Macro plasma incinerator – supercharge [blast, hazardous]
Macro plasma incinerator – supercharge [blast, hazardous]
36"
D6+1
3+
9
-4
3
Onslaught gatling cannon [devastating wounds]
Onslaught gatling cannon [devastating wounds]
24"
8
3+
5
0
1
Twin fragstorm grenade launcher [blast, twin-linked]
Twin fragstorm grenade launcher [blast, twin-linked]
18"
D6
3+
4
0
1
Twin storm bolter [rapid fire 2, twin-linked]
Twin storm bolter [rapid fire 2, twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Redemptor fist
Redemptor fist
Melee
5
3+
12
-2
3
WARGEAR OPTIONS
  • This model can be equipped with 1 Icarus rocket pod.
  • This model’s heavy flamer can be replaced with 1 onslaught gatling cannon.
  • This model’s heavy onslaught gatling cannon can be replaced with 1 macro plasma incinerator.
  • This model’s twin fragstorm grenade launcher can be replaced with 1 twin storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Redemptor Dreadnought
This model is equipped with: Twin fragstorm grenade launcher; heavy flamer; heavy onslaught gatling cannon; Redemptor fist.
1 model
210
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, REDEMPTOR DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Reiver Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt carbine [precision]
Bolt carbine [precision]
24"
2
3+
4
0
1
Special issue bolt pistol [pistol, precision]
Special issue bolt pistol [pistol, precision]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Combat knife [precision]
Combat knife [precision]
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • All models in this unit can each have their combat knife replaced with 1 bolt carbine and 1 close combat weapon.
  • If the Reiver Sergeant is equipped with 1 bolt carbine, it can be equipped with 1 combat knife.
  • All models in this unit can each be equipped with 1 Reiver grav-chute.
  • All models in this unit can each be equipped with 1 grapnel launcher.

ABILITIES
CORE: Scouts 6"
FACTION: Oath of Moment
Fearsome Assault: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
Terror Troops (Aura): While an enemy unit is within 6" of this unit, each time that unit takes a Battle-shock or Leadership test, subtract 1 from that test.
WARGEAR ABILITIES
Grapnel Launcher: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
Reiver Grav-chute: The bearer has the Deep Strike ability.
UNIT COMPOSITION
  • 1 Reiver Sergeant
  • 4-9 Reivers
Every model is equipped with: special issue bolt pistol; combat knife.
5 models
85
10 models
170
KEYWORDS: INFANTRY, GRENADES, SMOKE, IMPERIUM, PHOBOS, REIVER SQUAD
FACTION KEYWORDS:


Repulsor
(⌀100mm)
M
10"
T
12
Sv
3+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy onslaught gatling cannon [devastating wounds]
Heavy onslaught gatling cannon [devastating wounds]
24"
12
3+
6
0
1
Hunter-slayer missile [indirect fire, one shot]
Hunter-slayer missile [indirect fire, one shot]
48"
1
2+
14
-3
D6
Las-talon
Las-talon
36"
2
3+
10
-3
D6+1
Repulsor defensive array
Repulsor defensive array
24"
18
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with 1 twin lascannon.
  • This model’s heavy onslaught gatling cannon can be replaced with 1 las-talon.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Emergency Combat Embarkation: Once per turn, in your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move, you can select one unit from your army that was selected as a target of that charge. Provided that unit is not within Engagement Range of one or more enemy units and every model in that unit is within 3" of this TRANSPORT, it can embark within this TRANSPORT. The charging unit can then select new targets for its charge.
UNIT COMPOSITION
  • 1 Repulsor
This model is equipped with: heavy onslaught gatling cannon; hunter-slayer missile; Repulsor defensive array; twin heavy bolter; armoured hull.
1 model
190
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, REPULSOR, DEATHWING
FACTION KEYWORDS:


Repulsor Executioner
(⌀100mm)
M
10"
T
12
Sv
3+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy laser destroyer [heavy]
Heavy laser destroyer [heavy]
72"
2
3+
16
-4
D6+4
Heavy onslaught gatling cannon [devastating wounds]
Heavy onslaught gatling cannon [devastating wounds]
24"
12
3+
6
0
1
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Macro plasma incinerator – standard [blast]
Macro plasma incinerator – standard [blast]
36"
D6+1
3+
8
-3
2
Macro plasma incinerator – supercharge [blast, hazardous]
Macro plasma incinerator – supercharge [blast, hazardous]
36"
D6+1
3+
9
-4
3
Repulsor Executioner defensive array
Repulsor Executioner defensive array
24"
10
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin Icarus ironhail heavy stubber [anti-fly 4+, rapid fire 3, twin-linked]
Twin Icarus ironhail heavy stubber [anti-fly 4+, rapid fire 3, twin-linked]
36"
3
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s macro plasma incinerator can be replaced with 1 heavy laser destroyer.
  • This model can be equipped with 1 ironhail heavy stubber.
  • This model can be equipped with 1 Icarus rocket pod.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Executioner: Each time this model makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Repulsor Executioner
This model is equipped with: heavy onslaught gatling cannon; macro plasma incinerator; Repulsor Executioner defensive array; twin heavy bolter; twin Icarus ironhail heavy stubber; armoured hull.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, REPULSOR EXECUTIONER, DEATHWING
FACTION KEYWORDS:


Scout Squad
(⌀28mm)
M
6"
T
4
Sv
4+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes shotgun [assault]
Astartes shotgun [assault]
18"
2
3+
4
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Scout sniper rifle [HEAVY, PRECISION]
Scout sniper rifle [HEAVY, PRECISION]
36"
1
3+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Combat knife
Combat knife
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • The Scout Sergeant's boltgun can be replaced with 1 Astartes chainsword.
  • Any number of models can each have their boltgun replaced with one of the following:
    • 1 Astartes shotgun
    • 1 combat knife
  • For every 5 models in this unit, 1 Scout’s boltgun can be replaced with 1 Scout sniper rifle.
  • For every 5 models in this unit, 1 Scout’s boltgun can be replaced with one of the following:
    • 1 heavy bolter
    • 1 missile launcher

ABILITIES
CORE: Infiltrators, Scouts 6"
FACTION: Oath of Moment
Guerrilla Tactics: At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Scout Sergeant
  • 4-9 Scouts
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
65
10 models
130
KEYWORDS: INFANTRY, GRENADES, SMOKE, IMPERIUM, SCOUT SQUAD
FACTION KEYWORDS:


Sternguard Veteran Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Pyrecannon [IGNORES COVER,TORRENT]
Pyrecannon [IGNORES COVER,TORRENT]
12"
D6+1
N/A
6
-1
1
Sternguard bolt pistol [devastating wounds, pistol]
Sternguard bolt pistol [devastating wounds, pistol]
12"
1
3+
4
0
1
Sternguard bolt rifle [assault, devastating wounds, heavy, rapid fire 1]
Sternguard bolt rifle [assault, devastating wounds, heavy, rapid fire 1]
24"
2
3+
4
-1
1
Sternguard heavy bolter [devastating wounds, heavy, sustained hits 1]
Sternguard heavy bolter [devastating wounds, heavy, sustained hits 1]
36"
3
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
6
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
Power weapon
Power weapon
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
4
3+
8
-2
2
WARGEAR OPTIONS
  • The Sternguard Veteran Sergeant’s Sternguard bolt rifle can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 combi-weapon
    • 1 power weapon
    • 1 power fist
    • 1 Astartes chainsword and 1 Sternguard bolt rifle*
    • 1 power weapon and 1 Sternguard bolt rifle*
    • 1 power fist and 1 Sternguard bolt rifle*
  • Any number of Sternguard Veterans can each have their Sternguard bolt rifle replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 Sternguard Veteran’s Sternguard bolt rifle can be replaced with one of the following:
    • 1 pyrecannon
    • 1 Sternguard heavy bolter

* This model's Sternguard bolt rifle cannot be replaced.
ABILITIES
FACTION: Oath of Moment
Sternguard Focus: Each time a model in this unit makes an attack that targets your Oath of Moment target, re-roll a Wound roll of 1
UNIT COMPOSITION
  • 1 Sternguard Veteran Sergeant
  • 4-9 Sternguard Veterans
Every model is equipped with: Sternguard bolt pistol; Sternguard bolt rifle; close combat weapon.
5 models
90
10 models
180
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, STERNGUARD VETERAN SQUAD, DEATHWING
FACTION KEYWORDS:


Storm Speeder Hailstrike
(⌀90mm)
M
14"
T
9
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Onslaught gatling cannon [devastating wounds]
Onslaught gatling cannon [devastating wounds]
24"
8
3+
5
0
1
Twin ironhail heavy stubber [rapid fire 3, twin-linked]
Twin ironhail heavy stubber [rapid fire 3, twin-linked]
36"
3
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Oath of Moment
Hailstrike: Each time this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the end of the phase, each time a friendly unit makes a ranged attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per phase.
UNIT COMPOSITION
  • 1 Storm Speeder Hailstrike
This model is equipped with: 2 fragstorm grenade launchers; onslaught gatling cannon; twin ironhail heavy stubber; close combat weapon.
1 model
130
KEYWORDS: VEHICLE, FLY, IMPERIUM, STORM SPEEDER HAILSTRIKE, RAVENWING
FACTION KEYWORDS:


Storm Speeder Hammerstrike
(⌀90mm)
M
14"
T
9
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hammerstrike missile launcher
Hammerstrike missile launcher
36"
2
3+
9
-3
D6
Krakstorm grenade launcher
Krakstorm grenade launcher
18"
1
3+
9
-1
D3
Melta destroyer [melta 2]
Melta destroyer [melta 2]
18"
3
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Oath of Moment
Hammerstrike: Each time this model has shot, select one enemy unit that was hit by one or more attacks made by this model this phase. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Storm Speeder Hammerstrike
This model is equipped with: Hammerstrike missile launcher; 2 krakstorm grenade launchers; melta destroyer; close combat weapon.
1 model
150
KEYWORDS: VEHICLE, FLY, IMPERIUM, STORM SPEEDER HAMMERSTRIKE, RAVENWING
FACTION KEYWORDS:


Storm Speeder Thunderstrike
(⌀90mm)
M
14"
T
9
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Stormfury missiles
Stormfury missiles
48"
1
2+
12
-3
D6+1
Thunderstrike las-talon
Thunderstrike las-talon
36"
2
2+
9
-3
D6+1
Twin Icarus rocket pod [anti-fly 2+, twin-linked]
Twin Icarus rocket pod [anti-fly 2+, twin-linked]
24"
D3
3+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Oath of Moment
Thunderstrike: Each time this model has shot, select one enemy MONSTER or VEHICLE unit that was hit by one or more attacks made by this model this phase. Until the end of the phase, each time a friendly unit makes a ranged attack that targets that enemy unit, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Storm Speeder Thunderstrike
This model is equipped with: stormfury missiles; Thunderstrike las-talon; twin Icarus rocket pod; close combat weapon.
1 model
160
KEYWORDS: VEHICLE, FLY, IMPERIUM, STORM SPEEDER THUNDERSTRIKE, RAVENWING
FACTION KEYWORDS:


Stormhawk Interceptor
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
10
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Icarus stormcannon [anti-fly 2+]
Icarus stormcannon [anti-fly 2+]
48"
6
3+
7
-1
2
Las-talon
Las-talon
36"
2
3+
10
-3
D6+1
Skyhammer missile launcher [anti-fly 2+]
Skyhammer missile launcher [anti-fly 2+]
48"
3
3+
8
-1
D3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s skyhammer missile launcher can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 typhoon missile launcher
  • This model’s las-talon can be replaced with 1 Icarus stormcannon.

ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Oath of Moment
Interceptor: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Stormhawk Interceptor
This model is equipped with: twin assault cannon; skyhammer missile launcher; las-talon; armoured hull.
1 model
155
KEYWORDS: VEHICLE, FLY, AIRCRAFT, IMPERIUM, SMOKE, STORMHAWK INTERCEPTOR, RAVENWING
FACTION KEYWORDS:


Stormraven Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
14
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Stormstrike missile launcher
Stormstrike missile launcher
48"
1
3+
10
-2
3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy plasma cannon – standard [blast, twin-linked]
Twin heavy plasma cannon – standard [blast, twin-linked]
36"
D3
3+
7
-2
2
Twin heavy plasma cannon – supercharge [blast, hazardous, twin-linked]
Twin heavy plasma cannon – supercharge [blast, hazardous, twin-linked]
36"
D3
3+
8
-3
3
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s twin assault cannon can be replaced with one of the following:
    • 1 twin heavy plasma cannon
    • 1 twin lascannon
  • This model’s typhoon missile launcher can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin multi-melta
  • This model can be equipped with 2 hurricane bolters.

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Oath of Moment
Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Stormraven Gunship
This model is equipped with: 2 stormstrike missile launchers; twin assault cannon; typhoon missile launcher; armoured hull.
1 model
260
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models and 1 DREADNOUGHT model. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, TRANSPORT, IMPERIUM, STORMRAVEN GUNSHIP, RAVENWING
FACTION KEYWORDS:


Stormtalon Gunship
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
10
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Skyhammer missile launcher [anti-fly 2+, twin-linked]
Skyhammer missile launcher [anti-fly 2+, twin-linked]
48"
3
3+
8
-1
D3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s skyhammer missile launcher can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 typhoon missile launcher

ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Oath of Moment
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Stormtalon Gunship
This model is equipped with: skyhammer missile launcher; twin assault cannon; armoured hull.
1 model
165
KEYWORDS: VEHICLE, FLY, AIRCRAFT, IMPERIUM, STORMTALON GUNSHIP, RAVENWING
FACTION KEYWORDS:


Suppressor Squad
(⌀40mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Accelerator autocannon [heavy]
Accelerator autocannon [heavy]
48"
3
4+
8
-1
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Suppression Fire: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks made with an accelerator autocannon. Until the start of your next turn, while this unit is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Suppressor Sergeant
  • 2 Suppressors
Every model is equipped with: accelerator autocannon; bolt pistol; close combat weapon.
3 models
85
KEYWORDS: INFANTRY, GRENADES, SMOKE, JUMP PACK, FLY, IMPERIUM, SUPPRESSOR SQUAD
FACTION KEYWORDS:


Terminator Assault Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their thunder hammer and storm shield replaced with 1 twin lightning claws.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Teleport Homer: At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Terminatus Assault: Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test.
WARGEAR ABILITIES
Storm Shield: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 1 Assault Terminator Sergeant
  • 4-9 Assault Terminators
Every model is equipped with: thunder hammer; storm shield.
5 models
185
10 models
370
KEYWORDS: INFANTRY, IMPERIUM, TERMINATOR, TERMINATOR ASSAULT SQUAD, DEATHWING
FACTION KEYWORDS:


Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Cyclone missile launcher – frag [blast]
Cyclone missile launcher – frag [blast]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Terminator’s storm bolter can be replaced with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 cyclone missile launcher and 1 storm bolter.*
  • Any number of models can each have their power fist replaced with 1 chainfist.
  • The Terminator Sergeant’s power fist can be replaced with 1 power weapon.

* This model’s storm bolter cannot be replaced.
ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Teleport Homer: At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" of any enemy models. That token is then removed.
Fury of the First: Each time a model in this unit makes an attack that targets your Oath of Moment target, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Terminator Sergeant
  • 4-9 Terminators
Every model is equipped with: storm bolter; power fist.
5 models
175
10 models
350
KEYWORDS: INFANTRY, IMPERIUM, TERMINATOR, TERMINATOR SQUAD, DEATHWING
FACTION KEYWORDS:


Vanguard Veteran Squad With Jump Packs
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vanguard Veteran weapon
Vanguard Veteran weapon
Melee
4
3+
5
-1
1
WARGEAR OPTIONS
  • Any number of models can each have their bolt pistol replaced one of the following:
    • 1 storm shield
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Vanguard Assault: Each time this unit ends a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Vanguard Veteran Sergeant with Jump Pack
  • 4-9 Vanguard Veterans with Jump Packs
Every model is equipped with: bolt pistol; Vanguard Veteran weapon.
5 models
105
10 models
210
KEYWORDS: INFANTRY, GRENADES, JUMP PACK, FLY, IMPERIUM, VANGUARD VETERAN SQUAD, VANGUARD VETERAN SQUAD WITH JUMP PACKS, DEATHWING
FACTION KEYWORDS:


Vindicator
(⌀Use model)
M
9"
T
11
Sv
2+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
3+
14
-3
D6
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Siege Shield: When making ranged attacks with its demolisher cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Vindicator
This model is equipped with: demolisher cannon; armoured tracks.
1 model
175
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, VINDICATOR
FACTION KEYWORDS:


Whirlwind
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Whirlwind vengeance launcher [blast, indirect fire]
Whirlwind vengeance launcher [blast, indirect fire]
72"
D6+3
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Whirlwind vengeance launcher scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Whirlwind
This model is equipped with: Whirlwind vengeance launcher; armoured tracks.
1 model
180
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, WHIRLWIND
FACTION KEYWORDS:


Black Templars Gladiator Lancer
(⌀100mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Lancer laser destroyer [heavy]
Lancer laser destroyer [heavy]
72"
2
3+
14
-4
D6+3
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 Icarus rocket pod.
  • This model can be equipped with one of the following:
    • 1 ironhail heavy stubber
    • 1 multi-melta
  • This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Aquilon Optics: Each time this model is selected to shoot, you can re-roll one Hit roll, you can re-roll one Wound roll and you can re-roll one Damage roll when resolving its attacks.
UNIT COMPOSITION
  • 1 Gladiator Lancer
This model is equipped with: Lancer laser destroyer; 2 storm bolters; armoured hull.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, GLADIATOR LANCER
FACTION KEYWORDS:
, BLACK TEMPLARS


Black Templars Gladiator Reaper
(⌀100mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Tempest bolter [rapid fire 4]
Tempest bolter [rapid fire 4]
24"
4
3+
4
-1
1
Twin heavy onslaught gatling cannon [devastating wounds, twin-linked]
Twin heavy onslaught gatling cannon [devastating wounds, twin-linked]
24"
12
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 Icarus rocket pod.
  • This model can be equipped with one of the following:
    • 1 ironhail heavy stubber
    • 1 multi-melta

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Rotating Death: This model’s twin heavy onslaught gatling cannon has the [SUSTAINED HITS 2] ability when targeting INFANTRY units.
UNIT COMPOSITION
  • 1 Gladiator Reaper
This model is equipped with: 2 tempest bolters; twin heavy onslaught gatling cannon; armoured hull.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, GLADIATOR REAPER
FACTION KEYWORDS:
, BLACK TEMPLARS


Black Templars Gladiator Valiant
(⌀100mm)
M
10"
T
10
Sv
3+
W
12
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Twin las-talon [twin-linked]
Twin las-talon [twin-linked]
36"
2
3+
10
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 Icarus rocket pod.
  • This model can be equipped with one of the following:
    • 1 ironhail heavy stubber
    • 1 multi-melta

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Ferocious Assault: Each time this model makes an attack with its twin las-talon that targets the closest eligible MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Gladiator Valiant
This model is equipped with: 2 multi-meltas; twin las-talon; armoured hull.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, GLADIATOR VALIANT
FACTION KEYWORDS:
, BLACK TEMPLARS


Black Templars Repulsor
(⌀100mm)
M
10"
T
12
Sv
3+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy onslaught gatling cannon [devastating wounds]
Heavy onslaught gatling cannon [devastating wounds]
24"
12
3+
6
0
1
Hunter-slayer missile [indirect fire, one shot]
Hunter-slayer missile [indirect fire, one shot]
48"
1
2+
14
-3
D6
Las-talon
Las-talon
36"
2
3+
10
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Repulsor defensive array
Repulsor defensive array
24"
18
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 multi-melta.
  • This model’s heavy onslaught gatling cannon can be replaced with 1 las-talon.
  • This model’s twin heavy bolter can be replaced with 1 twin lascannon.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Emergency Combat Embarkation: Once per turn, in your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move, you can select one unit from your army that was selected as a target of that charge. Provided that unit is not within Engagement Range of any enemy units and every model in that unit is within 3" of this Transport, it can embark within this TRANSPORT. The charging unit can then select new targets for its charge.
UNIT COMPOSITION
  • 1 Repulsor
This model is equipped with: heavy onslaught gatling cannon; hunter-slayer missile; Repulsor defensive array; twin heavy bolter; armoured hull.
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, REPULSOR, DEATHWING
FACTION KEYWORDS:
, BLACK TEMPLARS


Black Templars Repulsor Executioner
(⌀100mm)
M
10"
T
12
Sv
3+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy laser destroyer [heavy]
Heavy laser destroyer [heavy]
72"
2
3+
16
-4
D6+4
Heavy onslaught gatling cannon [devastating wounds]
Heavy onslaught gatling cannon [devastating wounds]
24"
12
3+
6
0
1
Icarus rocket pod [anti-fly 2+]
Icarus rocket pod [anti-fly 2+]
24"
D3
3+
8
-1
2
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Macro plasma incinerator – standard [blast]
Macro plasma incinerator – standard [blast]
36"
D6+1
3+
8
-3
2
Macro plasma incinerator – supercharge [blast, hazardous]
Macro plasma incinerator – supercharge [blast, hazardous]
36"
D6+1
3+
9
-4
3
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Repulsor Executioner defensive array
Repulsor Executioner defensive array
24"
10
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin Icarus ironhail heavy stubber [anti-fly 4+, rapid fire 3, twin-linked]
Twin Icarus ironhail heavy stubber [anti-fly 4+, rapid fire 3, twin-linked]
36"
3
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 Icarus rocket pod.
  • This model can be equipped with one of the following:
    • 1 ironhail heavy stubber
    • 1 multi-melta
  • This model’s macro plasma incinerator can be replaced with 1 heavy laser destroyer.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Executioner: Each time this model makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Repulsor Executioner
This model is equipped with: heavy onslaught gatling cannon; macro plasma incinerator; Repulsor Executioner defensive array; twin heavy bolter; twin Icarus ironhail heavy stubber; armoured hull.
1 model
235
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, REPULSOR EXECUTIONER, DEATHWING
FACTION KEYWORDS:
, BLACK TEMPLARS


Primaris Sword Brethren
(⌀40mm)
M
6"
T
4
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
3+
4
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Pyre pistol [ignores cover, pistol, torrent]
Pyre pistol [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Master-crafted power weapon
Master-crafted power weapon
Melee
4
2+
5
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of Primaris Sword Brothers can each have their Astartes chainsword replaced with 1 power weapon.
  • For every 5 models in this unit, 1 Primaris Sword Brother’s Astartes chainsword can be replaced with 1 thunder hammer.
  • For every 5 models in this unit, 1 Primaris Sword Brother’s heavy bolt pistol and Astartes chainsword can be replaced with 1 twin lightning claws.
  • For every 5 models in this unit, 1 Primaris Sword Brother’s heavy bolt pistol can be replaced with 1 plasma pistol.
  • For every 5 models in this unit, up to 2 Primaris Sword Brothers can each have their heavy bolt pistol replaced with 1 pyre pistol.
  • The Sword Brother Castellan’s heavy bolt pistol and Astartes chainsword can be replaced with one of the following:
    • 1 combi-weapon and 1 Astartes chainsword.
    • 1 combi-weapon and 1 master-crafted power weapon.
    • 1 heavy bolt pistol and 1 master-crafted power weapon.

ABILITIES
FACTION: Oath of Moment
Vow-sworn Bladesmen: At the start of the Fight phase, you can select one of the following effects to apply to melee weapons equipped by models in this unit until the end of the phase:
  • Add 1 to the Attacks characteristic of those weapons.
  • Add 1 to the Damage characteristic of those weapons.
UNIT COMPOSITION
  • 1 Sword Brother Castellan
  • 4-9 Primaris Sword Brothers
Every model is equipped with: heavy bolt pistol; Astartes chainsword.
5 models
150
10 models
300
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, PRIMARIS SWORD BRETHREN
FACTION KEYWORDS:
, BLACK TEMPLARS


Baal Predator
(⌀Use model)
M
12"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Baal flamestorm cannon [ignores cover, torrent]
Baal flamestorm cannon [ignores cover, torrent]
18"
D6+3
N/A
6
-2
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s twin assault cannon can be replaced with 1 Baal flamestorm cannon.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Overcharged Engines: You can re-roll Advance rolls made for this model. Each time this model Advances, until the end of the turn, ranged weapons equipped by this model have the [ASSAULT] ability but they can only target Infantry units.
UNIT COMPOSITION
  • 1 Baal Predator
This model is equipped with: twin assault cannon; armoured tracks.
1 model
125
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, BAAL PREDATOR
FACTION KEYWORDS:
, BLOOD ANGELS


Death Company Dreadnought
(⌀60mm)
M
8"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blood talons [twin-linked]
Blood talons [twin-linked]
Melee
7
3+
8
-2
3
Twin Furioso fists [twin-linked]
Twin Furioso fists [twin-linked]
Melee
5
3+
12
-3
3
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with 1 heavy flamer.
  • This model’s meltagun can be replaced with 1 heavy flamer.
  • This model’s Furioso fists can be replaced with 1 blood talons.
  • This model can be equipped with 1 magna-grapple.

ABILITIES
CORE: Deadly Demise 1, Feel No Pain 6+
FACTION: Oath of Moment
Black Rage: Each time this model makes an attack, you can re-roll the Hit roll. While this model is not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.
Frenzied Reprisal: Each time an enemy unit targets this model, after that unit has finished making its attacks, this model can either shoot as if it were your Shooting phase or fight as if it were the Fight phase.
WARGEAR ABILITIES
Magna-grapple: The bearer loses the SMOKE keyword, but add 2 to Charge rolls made for the bearer if one or more of the targets of that charge is a MONSTER or VEHICLE unit.
UNIT COMPOSITION
  • 1 Death Company Dreadnought
This model is equipped with: meltagun; storm bolter; twin Furioso fists.
1 model
145
KEYWORDS: VEHICLE, WALKER, SMOKE, IMPERIUM, DREADNOUGHT, DEATH COMPANY DREADNOUGHT, DEATHWING
FACTION KEYWORDS:
, BLOOD ANGELS


Death Company Intercessors
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes grenade launcher – frag [blast]
Astartes grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Astartes grenade launcher – krak
Astartes grenade launcher – krak
24"
1
3+
9
-2
D3
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Bolt rifle
Bolt rifle
24"
2
3+
4
-1
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • All models in this unit can each have their bolt pistol and bolt rifle replaced with 1 heavy bolt pistol and 1 Astartes chainsword.
  • 1 model’s heavy bolt pistol can be replaced with one of the following:
    • 1 hand flamer
    • 1 plasma pistol
  • For every 5 models in this unit, 1 model equipped with a bolt rifle can be equipped with 1 Astartes grenade launcher.
  • 1 model can replace its bolt rifle or Astartes chainsword with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

ABILITIES
CORE: Feel No Pain 6+
FACTION: Oath of Moment
Black Rage: Each time a model in this unit makes an attack, you can re-roll the Hit roll. While this unit is not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and the Objective Control characteristic of models in this unit is 0.
Visions of Heresy: Once per turn, you can target this unit with the Fire Overwatch Stratagem or the Heroic Intervention Stratagem for 0CP.
UNIT COMPOSITION
  • 5-10 Death Company Intercessors
Every model is equipped with: bolt pistol; bolt rifle; close combat weapon.
5 models
75
10 models
150
DEATH COMPANY
If a CHAPLAIN model from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, DEATH COMPANY INTERCESSORS
FACTION KEYWORDS:
, BLOOD ANGELS


Death Company Marines
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their boltgun and close combat weapon replaced with one of the following:
    • 1 Astartes chainsword and 1 bolt pistol
    • 1 thunder hammer
  • Any number of models can each have their bolt pistol replaced with one of the following:
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
  • Any number of models can each have their Astartes chainsword replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Feel No Pain 6+
FACTION: Oath of Moment
Black Rage: Each time a model in this unit makes an attack, you can re-roll the Hit roll. While this unit is not within 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and the Objective Control characteristic of models in this unit is 0.
An Honourable Death in Combat: Each time a model in this unit makes an attack, that attack has the [SUSTAINED HITS 1] ability if this unit is below its Starting Strength, or the [SUSTAINED HITS 2] ability if this unit is Below Half-strength.
UNIT COMPOSITION
  • 5-10 Death Company Marines
Every model is equipped with: boltgun; close combat weapon.
5 models
125
10 models
250
DEATH COMPANY
If a CHAPLAIN model from your army with the Leader ability can be attached to a TACTICAL SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, DEATH COMPANY MARINES
FACTION KEYWORDS:
, BLOOD ANGELS


Death Company Marines With Jump Packs
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their boltgun and close combat weapon replaced with one of the following:
    • 1 Astartes chainsword and 1 bolt pistol
    • 1 thunder hammer
  • Any number of models can each have their bolt pistol replaced with one of the following:
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
  • Any number of models can each have their Astartes chainsword replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Deep Strike, Feel No Pain 6+
FACTION: Oath of Moment
Black Rage: Each time a model in this unit makes an attack, you can re-roll the Hit roll. While this unit is not within 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and the Objective Control characteristic of models in this unit is 0.
Berserk Fury: You can re-roll Charge rolls made for this unit.
UNIT COMPOSITION
  • 5-10 Death Company Marines with Jump Packs
Every model is equipped with: boltgun; close combat weapon.
5 models
140
10 models
280
DEATH COMPANY
If a CHAPLAIN model from your army with the Leader ability can be attached to ASSAULT INTERCESSORS WITH JUMP PACKS or an ASSAULT SQUAD WITH JUMP PACKS, it can be attached to this unit instead.
KEYWORDS: INFANTRY, FLY, JUMP PACK, GRENADES, IMPERIUM, DEATH COMPANY MARINES WITH JUMP PACKS
FACTION KEYWORDS:
, BLOOD ANGELS


Furioso Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy frag cannon [blast, rapid fire d6]
Heavy frag cannon [blast, rapid fire d6]
18"
D6
3+
7
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blood talons [twin-linked]
Blood talons [twin-linked]
Melee
7
3+
8
-2
3
Furioso fist
Furioso fist
Melee
5
3+
12
-3
3
Twin Furioso fists [twin-linked]
Twin Furioso fists [twin-linked]
Melee
5
3+
12
-3
3
WARGEAR OPTIONS
  • This model’s heavy frag cannon and Furioso fist can be replaced with one of the following:
    • 1 Blood Talons and 1 meltagun
    • 1 twin Furioso fist and 1 meltagun
  • This model’s storm bolter can be replaced with 1 heavy flamer.
  • This model’s meltagun can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 magna-grapple.

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Wrathful Rampage: Each time this model is selected to fight, you can select one enemy unit within Engagement Range of it and roll one D6, adding 2 to the result if this model made a Charge move this turn: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
WARGEAR ABILITIES
Magna-grapple: The bearer loses the Smoke keyword, but add 2 to Charge rolls made for the bearer if one or more of the targets of that charge is a MONSTER or VEHICLE unit.
UNIT COMPOSITION
  • 1 Furioso Dreadnought
This model is equipped with: heavy frag cannon; Furioso fist; storm bolter.
1 model
150
KEYWORDS: VEHICLE, WALKER, SMOKE, IMPERIUM, DREADNOUGHT, FURIOSO DREADNOUGHT, DEATHWING
FACTION KEYWORDS:
, BLOOD ANGELS


Librarian Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blood Lance – witchfire [psychic, sustained hits d3]
Blood Lance – witchfire [psychic, sustained hits d3]
18"
1
3+
10
-3
D6
Blood Lance – focused witchfire [hazardous, psychic, sustained hits d3]
Blood Lance – focused witchfire [hazardous, psychic, sustained hits d3]
18"
1
3+
12
-3
D6+3
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Furioso fist
Furioso fist
Melee
5
3+
12
-3
3
Furioso force halberd [extra attacks, psychic]
Furioso force halberd [extra attacks, psychic]
Melee
1
2+
9
-3
D6+3
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with one of the following:
    • 1 heavy flamer
    • 1 meltagun

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Shield of Sanguinius (Aura, Psychic): While a friendly unit is within 6" of this model, models in that unit have the Feel No Pain 5+ ability against mortal wounds and Psychic Attacks.
Wings of Sanguinius (Psychic): Once per turn, at the end of your Movement phase, one PSYKER from your army with this ability can use it. If it does, roll one D6: on a 1, that PSYKER suffers D3 mortal wounds; on a 2+, select one friendly INFANTRY unit within 12" of that PSYKER and remove the selected unit from the battlefield, then set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
UNIT COMPOSITION
  • 1 Librarian Dreadnought
This model is equipped with: Blood Lance; storm bolter; Furioso fist, Furioso force halberd.
1 model
170
KEYWORDS: VEHICLE, WALKER, SMOKE, PSYKER, IMPERIUM, DREADNOUGHT, LIBRARIAN DREADNOUGHT, DEATHWING
FACTION KEYWORDS:
, BLOOD ANGELS


Sanguinary Guard
(⌀32mm)
M
12"
T
4
Sv
2+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Angelus boltgun [pistol]
Angelus boltgun [pistol]
12"
2
3+
4
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Encarmine blade
Encarmine blade
Melee
4
3+
5
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their angelus boltgun replaced with one of the following:
    • 1 inferno pistol
    • 1 plasma pistol
  • For every 5 models in this unit, one model’s encarmine blade can be replaced with 1 power fist.
  • 1 model can be equipped with 1 sanguinary banner.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Angelic Visage: Each time a melee attack targets this unit, subtract 1 from the Hit roll.
Heirs of Azkaellon: While a WARLORD model is leading this unit, each time a melee attack targets this unit, subtract 1 from the Wound roll.
WARGEAR ABILITIES
Sanguinary Banner: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 5-10 Sanguinary Guard
Every model is equipped with: angelus boltgun; encarmine blade.
5 models
155
10 models
310
ATTACHED UNIT
If a CAPTAIN model from your army with the Leader ability can be attached to ASSAULT INTERCESSORS WITH JUMP PACKS or an ASSAULT SQUAD WITH JUMP PACKS unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY, FLY, JUMP PACK, GRENADES, IMPERIUM, SANGUINARY GUARD
FACTION KEYWORDS:
, BLOOD ANGELS


Deathwing Knights
(⌀40mm)
M
5"
T
5
Sv
2+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Great weapon of the Unforgiven [devastating wounds, sustained hits 1]
Great weapon of the Unforgiven [devastating wounds, sustained hits 1]
Melee
5
2+
6
-2
2
Mace of absolution
Mace of absolution
Melee
4
2+
6
-1
2
Power weapon
Power weapon
Melee
5
2+
6
-2
1
Relic weapon [lethal hits]
Relic weapon [lethal hits]
Melee
6
2+
7
-2
2
WARGEAR OPTIONS
  • The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
  • All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
  • This unit can be equipped with 1 Watcher in the Dark.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Teleport Homer: At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Inner Circle: Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
WARGEAR ABILITIES
Watcher in the Dark: Once per battle, at any time, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.
UNIT COMPOSITION
  • 1 Knight Master
  • 4 Deathwing Knights
The Knight Master is equipped with: great weapon of the Unforgiven.

Every Deathwing Knight is equipped with: mace of absolution.
5 models
215
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, DEATHWING, TERMINATOR, DEATHWING KNIGHTS
FACTION KEYWORDS:
, DARK ANGELS


Deathwing Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Cyclone missile launcher – frag [blast]
Cyclone missile launcher – frag [blast]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
3+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of Deathwing Terminators can each have their power fist replaced with 1 chainfist.
  • For every 5 models in this unit, 1 Deathwing Terminator can replace its storm bolter with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
  • This unit can be equipped with 1 Watcher in the Dark.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Teleport Homer: At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Deathwing: Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets the enemy unit you selected at the start of your Command phase for the Oath of Moment ability, add 1 to the Hit roll.
WARGEAR ABILITIES
Watcher in the Dark: Once per battle, at any time, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.
UNIT COMPOSITION
  • 1 Deathwing Sergeant
  • 4-9 Deathwing Terminators
The Deathwing Sergeant is equipped with: storm bolter; power weapon.

Every Deathwing Terminator is equipped with: storm bolter; power fist.
5 models
180
10 models
360
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, DEATHWING, TERMINATOR, DEATHWING TERMINATOR SQUAD
FACTION KEYWORDS:
, DARK ANGELS


Inner Circle Companions
(⌀40mm)
M
6"
T
4
Sv
3+
W
3
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolt pistol [Pistol]
Heavy bolt pistol [Pistol]
18"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Calibanite greatsword - strike [lethal hits]
Calibanite greatsword - strike [lethal hits]
Melee
4
3+
6
-1
2
Calibanite greatsword - sweep [sustained hits 2]
Calibanite greatsword - sweep [sustained hits 2]
Melee
4
3+
6
-1
1
ABILITIES
FACTION: Oath of Moment
Braziers of Judgement: While a CHARACTER model is leading this unit, each time an attack targets this unit, subtract 1 from the Hit roll.
Enmity for the Unworthy: Each time a model in this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 3-6 Inner Circle Companions
Every Inner Circle Companion is equipped with: heavy bolt pistol; Calibanite greatsword.
3 models
90
6 models
180
Attached Unit
If a CHARACTER unit from your army with the Leader ability can be attached to a STERNGUARD VETERAN SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, DEATHWING, TACTICUS, INNER CIRCLE COMPANIONS
FACTION KEYWORDS:
, DARK ANGELS


Land Speeder Vengeance
(⌀60mm flying base)
M
14"
T
8
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Plasma storm battery – standard [blast, twin-linked]
Plasma storm battery – standard [blast, twin-linked]
36"
D6+1
3+
8
-2
1
Plasma storm battery – supercharge [blast, hazardous, twin-linked]
Plasma storm battery – supercharge [blast, hazardous, twin-linked]
36"
D6+1
3+
9
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 assault cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Storm of Vengeance: Once per turn, in your opponent’s Shooting phase, when a friendly Adeptus Astartes unit within 6" of this model is destroyed, this model can use this ability (it cannot use this ability when it is itself destroyed). If it does, after the attacking unit has finished making its attacks, this model can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
UNIT COMPOSITION
  • 1 Land Speeder Vengeance
This model is equipped with: heavy bolter; plasma storm battery; close combat weapon.
1 model
140
KEYWORDS: VEHICLE, FLY, IMPERIUM, RAVENWING, LAND SPEEDER VENGEANCE
FACTION KEYWORDS:
, DARK ANGELS


Nephilim Jetfighter
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
11
Ld
6+
OC
0
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Avenger mega bolter [sustained hits 1]
Avenger mega bolter [sustained hits 1]
36"
10
3+
5
-1
2
Blacksword missiles [anti-fly 2+]
Blacksword missiles [anti-fly 2+]
36"
2
3+
8
-2
D6
Nephilim lascannons
Nephilim lascannons
48"
2
3+
12
-3
D6+1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s avenger mega bolter can be replaced with 1 Nephilim lascannons.

ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Oath of Moment
Lightning-fast Manoeuvres: Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by a model that can Fly, subtract 1 from the Wound roll as well.
UNIT COMPOSITION
  • 1 Nephilim Jetfighter
This model is equipped with: avenger mega bolter; blacksword missiles; twin heavy bolter; armoured hull.
1 model
195
DAMAGED: 1-3 WOUNDS REMAINING
While this model has 1-3 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, IMPERIUM, RAVENWING, NEPHILIM JETFIGHTER
FACTION KEYWORDS:
, DARK ANGELS


Ravenwing Black Knights
(⌀75 x 42mm)
M
12"
T
5
Sv
3+
W
3
Ld
6+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes grenade launcher – frag [blast]
Astartes grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Astartes grenade launcher – krak
Astartes grenade launcher – krak
24"
1
3+
9
-2
D3
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma talon – standard [rapid fire 1]
Plasma talon – standard [rapid fire 1]
18"
2
3+
7
-2
1
Plasma talon – supercharge [hazardous, rapid fire 1]
Plasma talon – supercharge [hazardous, rapid fire 1]
18"
2
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Black Knight combat weapon
Black Knight combat weapon
Melee
3
3+
5
-2
1
WARGEAR OPTIONS
  • For every 3 models in this unit, 1 model can replace its plasma talon with 1 Astartes grenade launcher.

ABILITIES
FACTION: Oath of Moment
Knights of Caliban: Each time this unit is selected to fight, if it made a Charge move this turn, until the end of the phase, melee weapons equipped by models in this unit have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities.
UNIT COMPOSITION
  • 1 Ravenwing Huntmaster
  • 2-5 Ravenwing Black Knights
Every model is equipped with: bolt pistol; plasma talon; Black Knight combat weapon.
3 models
90
6 models
180
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to an OUTRIDER SQUAD, it can be attached to this unit instead.
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, RAVENWING, RAVENWING BLACK KNIGHTS
FACTION KEYWORDS:
, DARK ANGELS


Ravenwing Dark Talon
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
11
Ld
6+
OC
0
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Rift cannon [blast, devastating wounds]
Rift cannon [blast, devastating wounds]
18"
D3+1
3+
16
-4
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3, Hover
FACTION: Oath of Moment
Stasis Bomb: Once per turn, one model from your army with this ability can use it after it ends a Normal move. If it does, you can select one enemy unit (excluding AIRCRAFT) that model moved over this phase. That unit suffers D3 mortal wounds and you must roll one D6: on a 1-3, that unit cannot Advance or Fall Back in your opponent’s next Movement phase; on a 4-6, that unit must Remain Stationary in your opponent’s next Movement phase. Each model can only use this ability once per battle.
UNIT COMPOSITION
  • 1 Ravenwing Dark Talon
This model is equipped with: rift cannon; 2 hurricane bolters; armoured hull.
1 model
210
DAMAGED: 1-3 WOUNDS REMAINING
While this model has 1-3 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, IMPERIUM, RAVENWING, DARK TALON
FACTION KEYWORDS:
, DARK ANGELS


Ravenwing Darkshroud
(⌀60mm flying base)
M
14"
T
8
Sv
3+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 assault cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Icon of Old Caliban (Aura): While a friendly unit is within 6" of this model, models in that unit have the Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Ravenwing Darkshroud
This model is equipped with: heavy bolter; close combat weapon.
1 model
115
KEYWORDS: VEHICLE, FLY, IMPERIUM, RAVENWING, RAVENWING DARKSHROUD
FACTION KEYWORDS:
, DARK ANGELS


Corvus Blackstar
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
14
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blackstar rocket launcher [blast]
Blackstar rocket launcher [blast]
30"
D6+1
3+
5
0
1
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Stormstrike missile launcher
Stormstrike missile launcher
48"
1
3+
10
-2
3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 hurricane bolter.
  • This model can be equipped with one of the following:
    • 1 auspex array
    • 1 infernum halo-launcher
  • This model’s 2 Blackstar rocket launchers can be replaced with 2 stormstrike missile launchers.
  • This model’s twin assault cannon can be replaced with 1 twin lascannon.

ABILITIES
CORE: Deadly Demise D6, Hover, Stealth
FACTION: Oath of Moment
Blackstar Cluster Launcher: Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 5+, that unit suffers 1 mortal wound.
WARGEAR ABILITIES
Auspex Array: Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.
Infernum Halo-launcher: The bearer has the Smoke keyword.
UNIT COMPOSITION
  • 1 Corvus Blackstar
This model is equipped with: 2 Blackstar rocket launchers; twin assault cannon; armoured hull.
1 model
180
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models or one KILL TEAM unit. Each JUMP PACK, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION or MOUNTED model takes up the space of 3 models.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, IMPERIUM, TRANSPORT, CORVUS BLACKSTAR, RAVENWING
FACTION KEYWORDS:
, DEATHWATCH


Deathwatch Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Cyclone missile launcher – frag [blast]
Cyclone missile launcher – frag [blast]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
3+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their power fist and storm bolter replaced with one of the following:
    • 1 storm bolter and 1 power weapon
    • 1 storm bolter and 1 chainfist
    • 1 twin lightning claws
    • 1 thunder hammer and 1 storm shield
  • Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 cyclone missile launcher and 1 storm bolter (this model’s storm bolter cannot be replaced)

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Terminatus Assault: Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test.
Teleport Homer: At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" of any enemy models. That token is then removed.
WARGEAR ABILITIES
Storm Shield: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 1 Deathwatch Terminator Sergeant
  • 4-9 Deathwatch Terminators
Every model is equipped with: power fist; storm bolter.
5 models
210
10 models
420
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, TERMINATOR, DEATHWATCH TERMINATOR SQUAD, DEATHWING
FACTION KEYWORDS:
, DEATHWATCH


Fortis Kill Team
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
KILL TEAM INTERCESSOR(⌀32mm)
12"
5
3+
4
6+
2
KILL TEAM OUTRIDER(⌀90 x 52mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Bolt rifle [assault, heavy]
Bolt rifle [assault, heavy]
24"
2
3+
4
-1
1
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Heavy bolt pistol [pistol]
Heavy bolt pistol [pistol]
18"
1
3+
4
-1
1
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
Plasma incinerator – standard [assault, heavy]
Plasma incinerator – standard [assault, heavy]
24"
2
3+
7
-2
1
Plasma incinerator – supercharge [assault, hazardous, heavy]
Plasma incinerator – supercharge [assault, hazardous, heavy]
24"
2
3+
8
-3
2
Twin bolt rifle [twin-linked]
Twin bolt rifle [twin-linked]
24"
2
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
4+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Long Vigil melee weapon
Long Vigil melee weapon
Melee
3
3+
5
-2
1
WARGEAR OPTIONS
  • 1 Kill Team Intercessor’s bolt rifle can be replaced with one of the following:
    • 1 hand flamer
    • 1 plasma pistol
    • 1 Astartes chainsword
    • 1 Long Vigil melee weapon
  • 1 model equipped with a bolt rifle can replace its close combat weapon with one of the following:
    • 1 Astartes chainsword
    • 1 Long Vigil melee weapon
  • For every 5 models in this unit, 1 model’s bolt rifle can be replaced with 1 Long Vigil ranged weapon.
  • Any number of Kill Team Intercessors with plasma incinerators can each have their bolt pistol replaced with 1 plasma pistol.

ABILITIES
FACTION: Kill Team, Oath of Moment
Fortis Doctrines: Each time a model in this unit makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
UNIT COMPOSITION
  • 5-10 Kill Team Intercessors
  • 0-4 Kill Team Intercessors with plasma incinerators
  • 0-4 Kill Team Intercessors with heavy bolt pistols
  • 0-2 Kill Team Outriders
Every Kill Team Intercessor is equipped with: bolt pistol; bolt rifle; close combat weapon.

Every Kill Team Intercessor with plasma incinerator is equipped with: bolt pistol; plasma incinerator; close combat weapon.

Every Kill Team Intercessor with heavy bolt pistol is equipped with: heavy bolt pistol; Astartes chainsword.

Every Kill Team Outrider is equipped with: bolt pistol; twin bolt rifle; Astartes chainsword.
5 models
115
10 models
230
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, KILL TEAM, GRENADES, IMPERIUM, TACTICUS, FORTIS KILL TEAM
FACTION KEYWORDS:
, DEATHWATCH


Indomitor Kill Team
(⌀40mm)
M
5"
T
6
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault bolters [assault, pistol, sustained hits 2, twin-linked]
Assault bolters [assault, pistol, sustained hits 2, twin-linked]
18"
3
3+
5
-1
2
Auto boltstorm gauntlets [twin-linked]
Auto boltstorm gauntlets [twin-linked]
18"
3
3+
4
0
1
Bolt pistol [PISTOL]
Bolt pistol [PISTOL]
12"
1
3+
4
0
1
Fragstorm grenade launcher [blast]
Fragstorm grenade launcher [blast]
18"
D6
3+
4
0
1
Heavy bolt rifle [assault, heavy]
Heavy bolt rifle [assault, heavy]
30"
2
3+
5
-1
1
Heavy bolter [assault, heavy, sustained hits 1]
Heavy bolter [assault, heavy, sustained hits 1]
36"
3
4+
5
-1
2
Flamestorm gauntlets [ignores cover, torrent, twin-linked]
Flamestorm gauntlets [ignores cover, torrent, twin-linked]
12"
D6+1
N/A
4
0
1
Melta rifle [heavy, melta 2]
Melta rifle [heavy, melta 2]
18"
1
3+
9
-4
D6
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma exterminators – standard [assault, pistol, twin-linked]
Plasma exterminators – standard [assault, pistol, twin-linked]
18"
2
3+
7
-2
2
Plasma exterminators – supercharge [assault, hazardous, pistol, twin-linked]
Plasma exterminators – supercharge [assault, hazardous, pistol, twin-linked]
18"
2
3+
8
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fists [twin-linked]
Power fists [twin-linked]
Melee
3
4+
8
-2
2
WARGEAR OPTIONS
  • 1 model equipped with a melta rifle can have its melta rifle replaced with 1 multi-melta.
  • Any number of models equipped with assault bolters can each have their assault bolters replaced with 1 plasma exterminators.
  • Any number of models equipped with flamestorm gauntlets can each have their flamestorm gauntlets replaced with 1 auto boltstorm gauntlets and 1 fragstorm grenade launcher.
  • For every 5 models in this unit, 1 model equipped with a heavy bolt rifle can have its heavy bolt rifle replaced with 1 heavy bolter.

ATTACHED UNIT
If a CHARACTER unit from your army can be attached to a HEAVY INTERCESSOR SQUAD, it can be attached to this unit instead.
ABILITIES
FACTION: Kill Team, Oath of Moment
Indomitor Doctrines: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
WARGEAR ABILITIES
Jump Pack: The bearer has a Move characteristic of 10" and can move over models and terrain features as if they were not there.
UNIT COMPOSITION
  • 0-2 Kill Team Heavy Intercessors with jump packs
  • 0-2 Kill Team Heavy Intercessors with melta rifles
  • 0-2 Kill Team Heavy Intercessors with power fists
  • 5-10 Kill Team Heavy Intercessors
Every Kill Team Heavy Intercessor is equipped with: bolt pistol; heavy bolt rifle; close combat weapon.

Every Kill Team Heavy Intercessor with power fists is equipped with: flamestorm gauntlets; power fists.

Every Kill Team Heavy Intercessor with melta rifle is equipped with: bolt pistol; melta rifle; close combat weapon.

Every Kill Team Heavy Intercessor with jump pack is equipped with: assault bolters; close combat weapon; jump pack.
5 models
135
10 models
270
KEYWORDS: INFANTRY, KILL TEAM, GRENADES, IMPERIUM, GRAVIS, INDOMITOR KILL TEAM
FACTION KEYWORDS:
, DEATHWATCH


Proteus Kill Team
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
KILL TEAM VETERANS(⌀32mm)
12"
5
3+
3
6+
2
KILL TEAM BIKER(⌀75 x 42mm)
5"
5
2+
3
6+
1
KILL TEAM TERMINATOR(⌀40mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [DEVASTATING WOUNDS]
Assault cannon [DEVASTATING WOUNDS]
24"
6
3+
6
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Cyclone missile launcher – frag [BLAST]
Cyclone missile launcher – frag [BLAST]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Frag cannon [blast, heavy, rapid fire d3]
Frag cannon [blast, heavy, rapid fire d3]
18"
D3
4+
7
-1
2
Infernus heavy bolter – heavy bolter [HEAVY, SUSTAINED HITS 1]
Infernus heavy bolter – heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Infernus heavy bolter – heavy flamer [IGNORES COVER, TORRENT]
Infernus heavy bolter – heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Plasma cannon – standard [BLAST, HEAVY]
Plasma cannon – standard [BLAST, HEAVY]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
36"
D3
4+
8
-3
2
Long Vigil ranged weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Long Vigil ranged weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Deathwatch thunder hammer [devastating wounds]
Deathwatch thunder hammer [devastating wounds]
Melee
3
4+
10
-2
3
Long Vigil melee weapon
Long Vigil melee weapon
Melee
3
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Terminator thunder hammer [devastating wounds]
Terminator thunder hammer [devastating wounds]
Melee
3
3+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of Kill Team Biker models can be equipped with one of the following:
    • 1 bolt pistol
    • 1 Long Vigil melee weapon
  • Any number of Kill Team Terminator models can replace their power fist and storm bolter with one of the following:
    • 1 storm bolter and 1 power weapon
    • 1 storm bolter and 1 chainfist
    • 1 twin lightning claws
    • 1 Terminator thunder hammer and 1 storm shield
  • Any number of Kill Team Veterans can replace their boltgun and Long Vigil melee weapon with:
    • 1 Long Vigil ranged weapon
    • 1 boltgun and 1 Astartes shield
    • 1 Long Vigil melee weapon and 1 Astartes shield
  • For every 5 models in the unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with one of the following:
    • 1 frag cannon
    • 1 Infernus heavy bolter
  • For every 5 models in this unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with 1 Deathwatch thunder hammer.
  • Up to 3 models can each have their storm bolter replaced with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 cyclone missile launcher and 1 storm bolter (this model’s storm bolter cannot be replaced)

ABILITIES
FACTION: Kill Team, Oath of Moment
Proteus Doctrines: Each time a model in this unit makes an attack that targets a unit that is not Below Half-strength, add 1 to the Hit roll.
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
Storm Shield: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 5-10 Kill Team Veterans
  • 0-4 Kill Team Veterans with Jump Packs
  • 0-2 Kill Team Bikers
  • 0-4 Kill Team Terminators
Every Kill Team Veteran is equipped with: boltgun; Long Vigil melee weapon; close combat weapon.

Every Kill Team Veteran with Jump Pack is equipped with: Long Vigil melee weapon; close combat weapon; jump pack.

Every Kill Team Biker is equipped with: twin boltgun; close combat weapon.

Every Kill Team Terminator is equipped with: storm bolter; power fist.
5 models
180
10 models
360
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to a STERNGUARD VETERAN SQUAD or VANGUARD VETERANS SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, KILL TEAM, GRENADES, IMPERIUM, PROTEUS KILL TEAM
FACTION KEYWORDS:
, DEATHWATCH


Spectrus Kill Team
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Accelerator autocannon [heavy]
Accelerator autocannon [heavy]
48"
3
4+
8
-1
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Bolt carbine [precision]
Bolt carbine [precision]
24"
2
3+
4
0
1
Bolt sniper rifle [heavy, precision]
Bolt sniper rifle [heavy, precision]
36"
1
3+
5
-2
3
Las fusil [heavy]
Las fusil [heavy]
36"
1
3+
9
-3
D6
Marksman bolt carbine [heavy]
Marksman bolt carbine [heavy]
24"
2
3+
4
0
1
Occulus bolt carbine [assault, ignores cover]
Occulus bolt carbine [assault, ignores cover]
24"
2
3+
4
0
1
Special-issue bolt pistol [pistol, precision]
Special-issue bolt pistol [pistol, precision]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Combat knife [precision]
Combat knife [precision]
Melee
4
3+
4
0
1
Paired combat blades [sustained hits 1]
Paired combat blades [sustained hits 1]
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each replace their bolt sniper rifle with 1 las fusil.
  • Any number of models can each replace their combat knife with 1 bolt carbine and 1 close combat weapon.
  • One model can replace its bolt sniper rifle with 1 bolt carbine.
  • One model equipped with a marksman bolt carbine can be equipped with one of the following:
    • 1 helix gauntlet
    • 1 Infiltrator comms array

ABILITIES
CORE: Infiltrators, Scouts 6"
FACTION: Kill Team, Oath of Moment
Spectrus Doctrines: At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Helix Gauntlet: Models in the bearer’s unit have the Feel No Pain 6+ ability.
Infiltrator Comms Array: Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
UNIT COMPOSITION
  • 5-10 Kill Team Infiltrators
  • 0-2 Kill Team Infiltrators with bolt sniper rifles
  • 0-2 Kill Team Infiltrators with jump packs
  • 0-4 Kill Team Infiltrators with occulus bolt carbines
  • 0-4 Kill Team Infiltrators with combat knives
Every Kill Team Infiltrator is equipped with: bolt pistol; marksman bolt carbine; close combat weapon.

Every Kill Team Infiltrator with bolt sniper rifle is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.

Every Kill Team Infiltrator with jump pack is equipped with: bolt pistol; accelerator autocannon; close combat weapon; jump pack.

Every Kill Team Infiltrator with occulus bolt carbine is equipped with: bolt pistol; occulus bolt carbine; paired combat blades.

Every Kill Team Infiltrator with combat knife is equipped with: special-issue bolt pistol; combat knife.
5 models
105
10 models
210
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to an INFILTRATOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, KILL TEAM, SMOKE, GRENADES, IMPERIUM, PHOBOS, SPECTRUS KILL TEAM
FACTION KEYWORDS:
, DEATHWATCH


Veteran Bike Squad
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
3
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Long Vigil ranged weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Long Vigil melee weapon
Long Vigil melee weapon
Melee
3
3+
5
-2
1
Xenophase blade [devastating wounds]
Xenophase blade [devastating wounds]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of Veteran Biker models can each be equipped with 1 Long Vigil melee weapon.
  • The Veteran Biker Sergeant can be equipped with one of the following:
    • 1 Long Vigil ranged weapon
    • 1 Long Vigil melee weapon
    • 1 xenophase blade
    • 1 Astartes shield

ABILITIES
FACTION: Oath of Moment
Turbo-boost: Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Veteran Biker Sergeant
  • 2-5 Veteran Bikers
Every model is equipped with: bolt pistol; close combat weapon; twin boltgun.
3 models
80
6 models
160
ATTACHED UNIT
If a CHARACTER from your army with the Leader ability can be attached to a OUTRIDER SQUAD, it can be attached to this unit instead.
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, VETERAN BIKE SQUAD, RAVENWING
FACTION KEYWORDS:
, DEATHWATCH


Fenrisian Wolves
(⌀40mm)
M
10"
T
4
Sv
6+
W
1
Ld
8+
OC
0
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Teeth and claws
Teeth and claws
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Oath of Moment
Swift Hunters: This unit is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 5-10 Fenrisian Wolves
Every model is equipped with: teeth and claws.
5 models
30
10 models
60
KEYWORDS: BEASTS, IMPERIUM, FENRISIAN WOLVES
FACTION KEYWORDS:
, SPACE WOLVES


Hounds Of Morkai
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
INVULNERABLE SAVE*
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Morkai bolt pistol [anti-psyker 4+, devastating wounds, pistol, precision]
Morkai bolt pistol [anti-psyker 4+, devastating wounds, pistol, precision]
12"
1
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Morkai combat knife [anti-psyker 4+, devastating wounds, precision]
Morkai combat knife [anti-psyker 4+, devastating wounds, precision]
Melee
4
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Scouts 6"
FACTION: Oath of Moment
Morkai’s Howl: In your Shooting phase, you can select one enemy unit within 12" of this unit (if a Lieutenant in Reiver Armour is leading this unit, you can select one enemy unit within 18" instead). That unit must take a Battle-shock test, subtracting 1 from the result if it is a PSYKER unit. If that test is failed, in addition to being Battle-shocked, that unit is Stunned until the start of your next Shooting phase. While a unit is Stunned, each time a model in that unit makes a Psychic Attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Hound of Morkai Pack Leader
  • 4-9 Hound of Morkai
Every model is equipped with: Morkai bolt pistol; Morkai combat knife.
5 models
90
10 models
180
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a REIVER SQUAD, it can instead be attached to this unit.
KEYWORDS: GRENADES, HOUNDS OF MORKAI, IMPERIUM, INFANTRY, PHOBOS, SMOKE
FACTION KEYWORDS:
, SPACE WOLVES


Long Fangs
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Grav-cannon [anti-vehicle 2+, heavy]
Grav-cannon [anti-vehicle 2+, heavy]
24"
3
4+
6
-1
3
Grav-gun [ANTI-VEHICLE 2+]
Grav-gun [ANTI-VEHICLE 2+]
18"
2
3+
5
-1
2
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Lascannon [heavy]
Lascannon [heavy]
48"
1
4+
12
-3
D6+1
Flamer [IGNORES COVER, TORRENT]
Flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
4
0
1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Meltagun [MELTA 2]
Meltagun [MELTA 2]
12"
1
3+
9
-4
D6
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast, heavy]
Plasma cannon – standard [blast, heavy]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous, heavy]
Plasma cannon – supercharge [blast, hazardous, heavy]
36"
D3
4+
8
-3
2
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
3
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
2
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of Long Fangs can each have their boltgun replaced with one of the following:
    • 1 grav-cannon
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 lascannon
    • 1 missile launcher
    • 1 multi-melta
    • 1 plasma cannon
  • The Long Fang Pack Leader’s boltgun can be replace with one of the following
    • 1 flamer
    • 1 grav-gun
    • 1 meltagun
    • 1 plasma gun
    • 1 plasma pistol
  • The Long Fang Pack Leader’s close combat weapon can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 power fist
    • 1 power weapon

ABILITIES
FACTION: Oath of Moment
Fire Discipline: Each time this unit Remains Stationary, if it includes a Long Fang Pack Leader, you can select one enemy unit that is visible to that model. Until the end of the turn, each time a model in this unit makes a ranged attack that targets that enemy unit, re-roll a Hit roll of 1.
Armorium Cherub: Once per battle, after making a Hit roll for a model in this unit, you can change that roll to an unmodified 6.

Designer’s Note: Place an Armorium Cherub token next to the unit, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Long Fang Pack Leader
  • 4-5 Long Fangs
Every model is equipped with: boltgun; bolt pistol; close combat weapon.
5 models
150
6 models
180
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a DEVASTATOR SQUAD, it can instead be attached to this unit.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, LONG FANGS
FACTION KEYWORDS:
, SPACE WOLVES


Skyclaws
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
3
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
WARGEAR OPTIONS
  • The Skyclaw Pack Leader’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
  • The Skyclaw Pack Leader’s bolt pistol can be replaced with 1 plasma pistol.
  • Up to 2 Skyclaws can each have their bolt pistol and Astartes chainsword replaced with one of the following:
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer and 1 close combat weapon
    • 1 grav-gun and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Headstrong: You can re-roll Charge rolls made for this unit. Each time this unit makes a Charge move, until the end of the turn, each time a model in this unit makes a melee attack, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Skyclaw Pack Leader
  • 4-14 Skyclaws
Every model is equipped with: bolt pistol; Astartes chainsword.
5 models
90
10 models
180
15 models
270
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to ASSAULT INTERCESSORS WITH JUMP PACKS or an ASSAULT SQUAD WITH JUMP PACKS, it can instead be attached to this unit instead.
KEYWORDS: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM, SKYCLAWS
FACTION KEYWORDS:
, SPACE WOLVES


Space Wolves Venerable Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
3+
5
-1
1
Helfrost cannon – dispersed [torrent]
Helfrost cannon – dispersed [torrent]
12"
D6
N/A
6
-1
2
Helfrost cannon – focused
Helfrost cannon – focused
36"
1
3+
9
-3
5
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
D6
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
6
0
1
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Fenrisian great axe – strike
Fenrisian great axe – strike
Melee
5
3+
10
-2
D6+1
Fenrisian great axe – sweep
Fenrisian great axe – sweep
Melee
10
3+
6
-2
1
WARGEAR OPTIONS
  • This model’s Dreadnought combat weapon and storm bolter can be replaced with one of the following:
    • 1 missile launcher and 1 close combat weapon
    • 1 Dreadnought combat weapon and 1 heavy flamer
  • This model’s assault cannon can be replaced with one of the following:
    • 1 helfrost cannon
    • 1 multi-melta
    • 1 plasma cannon
    • 1 twin lascannon
  • This model’s assault cannon, storm bolter and Dreadnought combat weapon can be replaced with one of the following:
    • 1 Fenrisian great axe, 1 blizzard shield and 1 storm bolter
    • 1 Fenrisian great axe, 1 blizzard shield and 1 heavy flamer

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Wisdom of the Ancients (Aura): While a friendly INFANTRY unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
WARGEAR ABILITIES
Blizzard Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Space Wolves Venerable Dreadnought
This model is equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
1 model
155
KEYWORDS: VEHICLE, WALKER SMOKE, IMPERIUM, DREADNOUGHT, VENERABLE DREADNOUGHT, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Stormfang Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
14
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Helfrost destructor – dispersed [sustained hits d3]
Helfrost destructor – dispersed [sustained hits d3]
36"
D3
3+
11
-3
7
Helfrost destructor – focused [torrent]
Helfrost destructor – focused [torrent]
12"
D6+6
N/A
8
-1
2
Skyhammer missile launcher [anti-fly 2+]
Skyhammer missile launcher [anti-fly 2+]
48"
3
3+
8
-1
D3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Twin stormstrike missile launcher [twin-linked]
Twin stormstrike missile launcher [twin-linked]
48"
1
3+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 skyhammer missile launchers can be replaced with one of the following:
    • 2 twin multi-meltas
    • 2 twin heavy bolters
  • This model’s twin stormstrike missile launcher can be replaced with 1 twin lascannon.

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Oath of Moment
Frozen Prey: In your Shooting phase, after this model has shot, if an enemy MONSTER or VEHICLE unit was hit by one or more of those attacks made with this model’s helfrost destructor, until the end of your opponent’s next turn, that enemy unit is Frozen. While a unit is Frozen, subtract 2 from that unit’s Move characteristic, and subtract 2 from Advance and Charge rolls made for that unit.
UNIT COMPOSITION
  • 1 Stormfang Gunship
This model is equipped with: helfrost destructor; 2 skyhammer missile launchers; twin stormstrike missile launcher; armoured hull.
1 model
300
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, STORMFANG GUNSHIP, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Stormwolf
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
14
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Skyhammer missile launcher [anti-fly 2+]
Skyhammer missile launcher [anti-fly 2+]
48"
3
3+
8
-1
D3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin helfrost cannon – dispersed [torrent, twin-linked]
Twin helfrost cannon – dispersed [torrent, twin-linked]
12"
D6
N/A
6
-1
2
Twin helfrost cannon – focused [twin-linked]
Twin helfrost cannon – focused [twin-linked]
36"
1
3+
9
-3
5
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 skyhammer missile launchers can replaced with one of the following:
    • 2 twin heavy bolters
    • 2 twin multi-meltas

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Oath of Moment
Into the Foe: If a unit disembarks from this Transport before it moves, until the end of the turn, that unit is eligible to charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Stormwolf
This model is equipped with: 2 skyhammer missile launchers; twin helfrost cannon; twin lascannon; armoured hull.
1 model
250
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 16 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, STORMWOLF, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Thunderwolf Cavalry
(⌀60mm)
M
10"
T
6
Sv
3+
W
4
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crushing teeth and claws [extra attacks]
Crushing teeth and claws [extra attacks]
Melee
3
4+
5
-1
1
Heirloom weapon
Heirloom weapon
Melee
4
3+
5
-1
1
WARGEAR OPTIONS
  • Any number of models can each have their bolt pistol replaced with one of the following:
    • 1 boltgun
    • 1 plasma pistol
    • 1 storm shield

ABILITIES
FACTION: Oath of Moment
Ferocious Charge: Each time this unit makes a Charge move, until the end of the turn, add 1 to the Damage characteristic of melee weapons equipped by models in this unit.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Thunderwolf Cavalry Pack Leader
  • 2-5 Thunderwolf Cavalry
Every model is equipped with: bolt pistol; crushing teeth and claws; heirloom weapon.
3 models
90
6 models
180
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, THUNDERWOLF CAVALRY, RAVENWING
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
5+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Heirloom weapon
Heirloom weapon
Melee
4
3+
5
-1
1
WARGEAR OPTIONS
  • Any number of models can have their bolt pistol replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 plasma pistol
    • 1 storm bolter
    • 1 storm shield

ABILITIES
FACTION: Oath of Moment
Chosen Companions: While a CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Wolf Guard Pack Leader
  • 4-9 Wolf Guard
Every model is equipped with: bolt pistol; heirloom weapon.
5 models
95
10 models
190
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD, it can instead be attached to this unit instead.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, WOLF GUARD
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Guard Terminators
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Cyclone missile launcher – frag [blast]
Cyclone missile launcher – frag [blast]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their power fist and storm bolter or power weapon and storm bolter replaced with two of the following:
    • 1 storm bolter*
    • 1 combi-weapon*
    • 1 chainfist
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
    • 1 storm shield*
  • For every 5 models in this unit, one Wolf Guard Terminator can replace its storm bolter with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
  • Any number of models can each have their power fist and storm bolter or power weapon and storm bolter replaced with 1 twin lightning claws.

* Each model cannot have duplicates of these pieces of wargear and cannot have both a storm bolter and a combi-weapon.
ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Wolf Guard: Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristic and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets the enemy unit you selected for the Oath of Moment ability this turn, add 1 to the Hit roll.
WARGEAR ABILITIES
Storm Shield: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 1 Wolf Guard Terminator Pack Leader
  • 4-9 Wolf Guard Terminators
The Wolf Guard Terminator Pack Leader is equipped with: storm bolter; close combat weapon; power weapon.

Every Wolf Guard Terminator is equipped with: storm bolter; close combat weapon; power fist.
5 models
185
10 models
370
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can instead be attached to this unit.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TERMINATOR, WOLF GUARD TERMINATORS, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Wolf Scouts
(⌀32mm)
M
6"
T
4
Sv
4+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes shotgun [assault]
Astartes shotgun [assault]
18"
2
3+
4
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Flamer [IGNORES COVER, TORRENT]
Flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
4
0
1
Grav-gun [ANTI-VEHICLE 2+]
Grav-gun [ANTI-VEHICLE 2+]
18"
2
3+
5
-1
2
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
4
-1
2
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
3
0
1
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Meltagun [MELTA 2]
Meltagun [MELTA 2]
12"
1
3+
9
-4
D6
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Combat knife
Combat knife
Melee
3
3+
5
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • 1 Wolf Scout’s boltgun and bolt pistol can be replaced with one of the following:
    • 1 bolt pistol and 1 power weapon
    • 1 plasma pistol and 1 boltgun
  • 1 Wolf Scout’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 grav-gun
    • 1 heavy bolter
    • 1 meltagun
    • 1 missile launcher
    • 1 plasma gun
  • Any number of models can each have their boltgun replaced with one of the following:
    • 1 Astartes shotgun
    • 1 combat knife
  • The Wolf Scout Pack Leader’s bolt pistol and boltgun can be replaced with with 1 twin lightning claws, or two different weapons from the following list:*
    • 1 bolt pistol
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 storm bolter
    • 1 Astartes chainsword
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer.

* This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol)
ABILITIES
CORE: Infiltrators, Scouts 6"
FACTION: Oath of Moment
Guerrilla Tactics: At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Wolf Scout Pack Leader
  • 4-9 Wolf Scouts
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
75
10 models
150
KEYWORDS: INFANTRY, GRENADES, SMOKE, IMPERIUM, SCOUT SQUAD, WOLF SCOUTS
FACTION KEYWORDS:
, SPACE WOLVES


Wulfen
(⌀40mm)
M
8"
T
5
Sv
4+
W
2
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Stormfrag auto-launcher [assault, blast]
Stormfrag auto-launcher [assault, blast]
12"
D6
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Wulfen claws and melee weapons
Wulfen claws and melee weapons
Melee
6
3+
5
-1
1
Wulfen hammer
Wulfen hammer
Melee
4
3+
6
-1
2
WARGEAR OPTIONS
  • Any number of models can each be equipped with 1 stormfrag auto-launcher.
  • Any number of models can each have their Wulfen claws and melee weapons replaced with 1 Wulfen hammer and 1 storm shield.

ABILITIES
CORE: Feel No Pain 6+
FACTION: Oath of Moment
Death Frenzy: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Wulfen Pack Leader
  • 4-9 Wulfen
Every model is equipped with: Wulfen claws and melee weapons.
5 models
80
10 models
160
KEYWORDS: INFANTRY, IMPERIUM, WULFEN
FACTION KEYWORDS:
, SPACE WOLVES


Wulfen Dreadnought
(⌀60mm)
M
8"
T
9
Sv
2+
W
8
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fenrisian great axe – strike
Fenrisian great axe – strike
Melee
5
3+
10
-2
D6+1
Fenrisian great axe – sweep
Fenrisian great axe – sweep
Melee
10
3+
6
-2
1
Great wolf claw
Great wolf claw
Melee
5
3+
10
-3
3
WARGEAR OPTIONS
  • Any number of this model’s storm bolters can each be replaced with 1 heavy flamer.
  • This model’s Fenrisian great axe or great wolf claw and storm bolter can be replaced with 1 blizzard shield and 1 storm bolter.

ABILITIES
CORE: Deadly Demise 1, Feel No Pain 6+
FACTION: Oath of Moment
Bestial Rage: Each time this model is selected to fight, you can select one enemy unit within Engagement Range of it and roll one D6, adding 2 to the result if this model made a Charge move this turn: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
WARGEAR ABILITIES
Blizzard Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Wulfen Dreadnought
This model is equipped with: storm bolter; Fenrisian great axe; great wolf claw.
1 model
130
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, WULFEN DREADNOUGHT, DEATHWING
FACTION KEYWORDS:
, SPACE WOLVES


Astraeus
(⌀160mm)
M
10"
T
12
Sv
2+
W
24
Ld
6+
OC
8
INVULNERABLE SAVE*
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astraeus las-ripper
Astraeus las-ripper
36"
2
3+
12
-3
D6+1
Ironhail heavy stubber [rapid fire 3]
Ironhail heavy stubber [rapid fire 3]
36"
3
3+
4
0
1
Plasma eradicator – standard [blast]
Plasma eradicator – standard [blast]
36"
D6
3+
7
-2
2
Plasma eradicator – supercharge [blast, hazardous]
Plasma eradicator – supercharge [blast, hazardous]
36"
D6
3+
8
-3
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin macro-accelerator cannon [sustained hits 1, twin-linked]
Twin macro-accelerator cannon [sustained hits 1, twin-linked]
72"
12
3+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 Astraeus las-rippers can be replaced with 2 plasma eradicators.
  • This model’s twin heavy bolter can be replaced with 1 twin lascannon.
  • This model can be equipped with 1 ironhail heavy stubber.

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Oath of Moment
Suppression Fire: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more attacks made with its twin macro-accelerator cannon this phase. Until the start of your next turn, while this model is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Astraeus
This model is equipped with: 2 Astraeus las-rippers; ironhail heavy stubber; storm bolter; twin heavy bolter; twin macro-accelerator cannon; armoured hull.
1 model
525
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, ASTRAEUS
FACTION KEYWORDS:


Thunderhawk Gunship
(⌀120 x 92mm flying base)
M
20+"
T
12
Sv
2+
W
30
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 4+]
Hellstrike missile battery [anti-fly 4+]
72"
4
3+
8
-2
3
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Thunderhawk heavy cannon [blast]
Thunderhawk heavy cannon [blast]
48"
D6+6
3+
10
-2
3
Turbo-laser destructor [blast]
Turbo-laser destructor [blast]
96"
D3+1
3+
20
-4
D6+6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.
  • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Oath of Moment
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Thunderhawk Cluster Bombs: Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Thunderhawk Gunship
This model is equipped with: 2 lascannons; Thunderhawk heavy cannon; 4 twin heavy bolters; armoured hull; Thunderhawk cluster bombs.
1 model
840
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 INFANTRY or MOUNTED models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models. Each CENTURION model takes up the space of 3 models. Each MOUNTED model takes up the space of 4 models.
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, IMPERIUM, THUNDERHAWK GUNSHIP, RAVENWING
FACTION KEYWORDS:


Assault Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
4
-1
2
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
3
0
1
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Eviscerator [sustained hits 1]
Eviscerator [sustained hits 1]
Melee
3
4+
7
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
4
-2
1
WARGEAR OPTIONS
  • The Assault Sergeant’s bolt pistol can be replaced with one of the following:
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
  • The Assault Sergeant’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • The Assault Sergeant can do one of the following:
    • Replace its bolt pistol and Astartes chainsword with 1 twin lightning claws.
    • Be equipped with 1 Astartes shield.
  • Up to 2 Assault Marines can each have their bolt pistol and Astartes chainsword replaced with one of the following:
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon
  • For every 5 models in this unit, 1 model’s Astartes chainsword can be replaced with 1 eviscerator.

ABILITIES
FACTION: Oath of Moment
Chainsword Doctrines: Each time this unit is selected to fight, select one of the following abilities to apply to all Astartes chainswords equipped by models in this unit until the end of the phase:
  • [SUSTAINED HITS 1]
  • [LETHAL HITS]
  • [LANCE]
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Assault Sergeant
  • 4-9 Assault Marines
Every model is equipped with: bolt pistol; Astartes chainsword.
5 models
95
10 models
190
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, ASSAULT SQUAD
FACTION KEYWORDS:


Assault Squad With Jump Packs
(⌀32mm)
M
12"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
4
-1
2
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
3
0
1
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Eviscerator [sustained hits 1]
Eviscerator [sustained hits 1]
Melee
3
4+
7
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
4
-2
1
WARGEAR OPTIONS
  • The Assault Sergeant with Jump Pack’s bolt pistol can be replaced with one of the following:
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
  • The Assault Sergeant with Jump Pack’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • The Assault Sergeant with Jump Pack can do one of the following:
    • Replace its bolt pistol and Astartes chainsword with 1 twin lightning claws.
    • Be equipped with 1 Astartes shield.
  • Up to 2 Assault Marines with Jump Packs can each have their bolt pistol and Astartes chainsword replaced with one of the following:
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon
  • For every 5 models in this unit, 1 model’s Astartes chainsword can be replaced with 1 eviscerator.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Hammer of Wrath: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Assault Sergeant with Jump Pack
  • 4-9 Assault Marines with Jump Packs
Every model is equipped with: bolt pistol; Astartes chainsword.
5 models
115
10 models
230
KEYWORDS: INFANTRY, GRENADES, JUMP PACK, FLY, IMPERIUM, ASSAULT SQUAD WITH JUMP PACKS
FACTION KEYWORDS:


Astartes Servitors
(⌀25mm)
M
6"
T
4
Sv
4+
W
1
Ld
8+
OC
0
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast, heavy]
Plasma cannon – standard [blast, heavy]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous, heavy]
Plasma cannon – supercharge [blast, hazardous, heavy]
36"
D3
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
5+
3
0
1
Servitor servo-arm
Servitor servo-arm
Melee
1
5+
6
-2
3
WARGEAR OPTIONS
  • Up to 2 models can each have their Servitor servo-arm replaced with one of the following:
    • 1 heavy bolter and 1 close combat weapon
    • 1 multi-melta and 1 close combat weapon
    • 1 plasma cannon and 1 close combat weapon

ABILITIES
Mindlock: While a TECHMARINE model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by ASTARTES SERVITOR models in this unit by 1.
UNIT COMPOSITION
  • 4 Astartes Servitors
Every model is equipped with: Servitor servo-arm.
4 models
55
SERVITOR RETINUE
At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a TECHMARINE. If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: INFANTRY, IMPERIUM, ASTARTES SERVITORS
FACTION KEYWORDS:


Attack Bike Squad
(⌀Use model)
M
12"
T
5
Sv
3+
W
5
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their heavy bolter replaced with 1 multi-melta.

ABILITIES
FACTION: Oath of Moment
Outrider Escort: Once per turn, in your opponent’s Shooting phase, when a friendly MOUNTED unit within 6" of this unit is selected as the target of an attack, this unit can use this ability. If it does, after that enemy unit has finished making its attacks, this unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
UNIT COMPOSITION
  • 1-3 Attack Bikes
Every model is equipped with: bolt pistol; heavy bolter; twin boltgun; close combat weapon.
1 model
55
2 models
110
3 models
165
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, ATTACK BIKE SQUAD, RAVENWING
FACTION KEYWORDS:


Bike Squad
M
12"
T
5
Sv
3+
W
3
Ld
6+
OC
2
SPACE MARINE BIKE(⌀75 x 25mm)
12"
5
3+
5
6+
2
ATTACK BIKE(⌀Use model)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Flamer [IGNORES COVER, TORRENT]
Flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
4
-0
1
Grav-gun [ANTI-VEHICLE 2+]
Grav-gun [ANTI-VEHICLE 2+]
18"
2
3+
5
-1
2
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Meltagun [MELTA 2]
Meltagun [MELTA 2]
12"
1
3+
9
-4
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
3
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
WARGEAR OPTIONS
  • The Biker Sergeant’s bolt pistol can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 boltgun
    • 1 combi-weapon
    • 1 hand flamer
    • 1 grav-pistol
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • Any number of Space Marine Bikers can each have their bolt pistol replaced with 1 Astartes chainsword.
  • Up to 2 Space Marine Bikers can each have their bolt pistol replaced with one of the following:
    • 1 flamer
    • 1 grav-gun
    • 1 meltagun
    • 1 plasma gun
    • 1 plasma pistol
  • An Attack Bike’s heavy bolter can be replaced with 1 multi-melta.

ABILITIES
FACTION: Oath of Moment
Turbo-boost: Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
UNIT COMPOSITION
  • 1 Biker Sergeant
  • 2-5 Space Marine Bikers
  • 0-1 Attack Bike The Biker Sergeant and every Space Marine Biker
The Biker Sergeant and every Space Marine Biker is equipped with: bolt pistol; twin boltgun; close combat weapon.

An Attack Bike is equipped with: bolt pistol; heavy bolter; twin boltgun; close combat weapon.
3 models
80
6 models
160
Attack Bike
+55
ATTACHED UNITS
If a CHARACTER unit from your army with the Leader ability can be attached to an OUTRIDER SQUAD, it can also be attached to this unit.
KEYWORDS: MOUNTED, GRENADES, IMPERIUM, BIKE SQUAD, RAVENWING
FACTION KEYWORDS:


Caestus Assault Ram
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Firefury missile batteries [blast, ignores cover]
Firefury missile batteries [blast, ignores cover]
36"
2D6
3+
6
-1
1
Twin magna-melta [melta 4, twin-linked]
Twin magna-melta [melta 4, twin-linked]
18"
2
3+
12
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull [lance]
Armoured hull [lance]
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Oath of Moment
Into the Foe: If a unit disembarks from this TRANSPORT before it moves, until the end of the turn, that unit is eligible to charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Caestus Assault Ram
This model is equipped with: firefury missile batteries; twin magna-melta; armoured hull.
1 model
215
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, IMPERIUM, CAESTUS ASSAULT RAM, RAVENWING
FACTION KEYWORDS:


Chaplain Venerable Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Dreadnought inferno cannon [ignores cover, torrent]
Dreadnought inferno cannon [ignores cover, torrent]
12"
2D6
N/A
6
-1
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
WARGEAR OPTIONS
  • This model’s storm bolter and Dreadnought combat weapon can be replaced with one of the following:
    • 1 heavy flamer and 1 Dreadnought combat weapon
    • 1 assault cannon
    • 1 Dreadnought inferno cannon
    • 1 heavy plasma cannon
    • 1 multi-melta
    • 1 twin lascannon
  • This model’s assault cannon can be replaced with one of the following:
    • 1 Dreadnought inferno cannon
    • 1 heavy plasma cannon
    • 1 multi-melta
    • 1 storm bolter and 1 Dreadnought combat weapon
    • 1 heavy flamer and 1 Dreadnought combat weapon
    • 1 twin lascannon

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Spiritual Leader: Once per battle, at the start of any phase, you can select one friendly unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Chaplain Venerable Dreadnought
This model is equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
1 model
150
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, CHAPLAIN VENERABLE DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Command Squad
(⌀40mm)
M
6"
T
4
Sv
3+
W
3
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]
24"
3
4+
6
-1
3
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
2
Grav-pistol [ANTI-VEHICLE 2+]
Grav-pistol [ANTI-VEHICLE 2+]
12"
1
3+
4
-1
2
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
Hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
3
0
1
Heavy bolter [HEAVY, SUSTAINED HITS 1]
Heavy bolter [HEAVY, SUSTAINED HITS 1]
36"
3
4+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Lascannon [HEAVY]
Lascannon [HEAVY]
48"
1
4+
12
-3
D6+1
Missile launcher – frag [BLAST, HEAVY]
Missile launcher – frag [BLAST, HEAVY]
48"
D6
4+
4
0
1
Missile launcher – krak [HEAVY]
Missile launcher – krak [HEAVY]
48"
1
4+
9
-2
D6
Multi-melta [HEAVY, MELTA 2]
Multi-melta [HEAVY, MELTA 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [BLAST, HEAVY]
Plasma cannon – standard [BLAST, HEAVY]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]
36"
D3
4+
8
-3
2
Plasma gun – standard [rapid fire 1]
Plasma gun – standard [rapid fire 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [hazardous, rapid fire 1]
Plasma gun – supercharge [hazardous, rapid fire 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma pistol – supercharge [HAZARDOUS, RAPID FIRE 1]
12"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Champion’s blade [precision]
Champion’s blade [precision]
Melee
4
3+
5
-2
2
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
4
3+
4
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their bolt pistol replaced with one of the following:
    • 1 hand flamer
    • 1 grav-pistol
    • 1 inferno pistol
    • 1 plasma pistol
  • Any number of Company Veterans can each have their bolt pistol replaced with 1 Astartes shield.
  • Any number of Company Veterans can each have their bolt pistol and boltgun replaced with 1 twin lightning claws.
  • The Company Ancient’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
  • Any number of Company Veterans can each have their boltgun replaced with one of the following:
    • 1 Astartes chainsword
    • 1 Astartes shield
    • 1 combi-weapon
    • 1 flamer
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 grav-cannon
    • 1 grav-gun
    • 1 lascannon
    • 1 meltagun
    • 1 missile launcher
    • 1 multi-melta
    • 1 plasma cannon
    • 1 plasma gun
    • 1 storm bolter
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer

ABILITIES
FACTION: Oath of Moment
Narthecium: While this unit contains an APOTHECARY, in your Command phase, you can return 1 destroyed model (excluding CHARACTER models) to this unit.
Astartes Banner: While this unit contains a Company Ancient, add 1 to the Objective Control characteristic of models in this unit.
Honour or Death: While this unit contains a Company Champion, add 1 to Advance and Charge rolls made for this unit and you can target this unit with the Heroic Intervention Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase.
WARGEAR ABILITIES
Astartes Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Apothecary
  • 1 Company Ancient
  • 1 Company Champion
  • 2 Company Veterans
The Apothecary is equipped with: bolt pistol; Astartes chainsword.

The Company Ancient is equipped with: bolt pistol; close combat weapon.

The Company Champion is equipped with: bolt pistol; Champion’s blade; Astartes shield.

Each Company Veteran is equipped with: bolt pistol; boltgun, close combat weapon.
5 models
165
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, COMMAND SQUAD
FACTION KEYWORDS:


Company Veterans On Bikes
(⌀75 x 25mm)
M
12"
T
5
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Grav-gun [anti-vehicle 2+]
Grav-gun [anti-vehicle 2+]
18"
2
3+
5
-1
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Plasma gun – standard [RAPID FIRE 1]
Plasma gun – standard [RAPID FIRE 1]
24"
1
3+
7
-2
1
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]
24"
1
3+
8
-3
2
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
2
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
WARGEAR OPTIONS
  • The Veteran Biker Sergeant’s bolt pistol can be replaced with one of the following:
    • 1 boltgun
    • 1 combi-weapon
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 storm bolter
  • The Veteran Biker Sergeant’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • Any number of Veteran Bikers’ bolt pistols can each be replaced with one of the following:
    • 1 grav-pistol
    • 1 plasma pistol
    • 1 thunder hammer
    • 1 power fist
    • 1 power weapon
    • 1 storm shield
  • Any number of Veteran Bikers’ Astartes chainswords can each be replaced with one of the following:
    • 1 flamer
    • 1 grav-gun
    • 1 grav-pistol
    • 1 meltagun
    • 1 plasma gun
    • 1 plasma pistol
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
    • 1 storm shield

ABILITIES
FACTION: Oath of Moment
Vanguard Assault: Each time this unit ends a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Veteran Biker Sergeant
  • 1-4 Veteran Bikers
Every model is equipped with: bolt pistol; twin boltgun; Astartes chainsword.
2 models
110
5 models
275
COMMAND SQUAD BODYGUARD
If a model from your army with the Leader ability can be attached to a BIKE SQUAD, it can be attached to this unit instead.
KEYWORDS: MOUNTED, IMPERIUM, GRENADES, COMPANY VETERANS, RAVENWING
FACTION KEYWORDS:


Deathwing Command Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Cyclone missile launcher – frag [blast]
Cyclone missile launcher – frag [blast]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Plasma cannon – standard [blast]
Plasma cannon – standard [blast]
36"
D3
3+
7
-2
1
Plasma cannon – supercharge [blast, hazardous]
Plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Halberd of Caliban [precision]
Halberd of Caliban [precision]
Melee
5
3+
6
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
3
4+
8
-2
2
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • Any number of Deathwing Command Terminators can each have their storm bolter and power fist replaced with one of the following:
    • 1 twin lightning claws
    • 1 thunder hammer and 1 storm shield
  • Any number of Deathwing Command Terminators can each have their power fist replaced with 1 chainfist.
  • 1 Deathwing Command Terminator’s power fist can be replaced with 1 power weapon.
  • For every 5 models in this unit, 1 Deathwing Command Terminator can replace its storm bolter with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
  • This unit can be equipped with 1 Watcher in the Dark.*

* The rules for a Watcher in the Dark can be found on the Deathwing Knights datasheet.
ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Narthecium: While this unit contains an Apothecary, in your Command phase, you can return 1 destroyed model (excluding CHARACTER models) to this unit.
Astartes Banner: While this unit contains an Ancient, add 1 to the Objective Control characteristic of its models.
Honour or Death: While this unit contains a Company Champion, add 1 to Advance and Charge rolls made for this unit and you can target this unit with the Heroic Intervention Stratagem for 0CP.
WARGEAR ABILITIES
Storm Shield: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 1 Deathwing Ancient
  • 1 Deathwing Apothecary
  • 1 Deathwing Champion
  • 2-7 Deathwing Command Terminators
The Deathwing Ancient is equipped with: storm bolter; power fist.

The Deathwing Apothecary is equipped with: storm bolter; chainfist.

The Deathwing Champion is equipped with: halberd of Caliban.

Every Deathwing Command Terminator is equipped with: storm bolter; power fist.
5 models
200
10 models
400
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, TERMINATOR, DEATHWING COMMAND SQUAD, DEATHWING
FACTION KEYWORDS:
, DARK ANGELS


Deimos Predator
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Conversion beam cannon [conversion, sustained hits d3]
Conversion beam cannon [conversion, sustained hits d3]
24"
1
3+
7
-1
3
Heavy bolter [SUSTAINED HITS 1]
Heavy bolter [SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Infernus cannon [ignores cover, torrent]
Infernus cannon [ignores cover, torrent]
12"
2D6
N/A
6
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Magna-melta cannon [melta 4]
Magna-melta cannon [melta 4]
18"
2
3+
12
-4
D6
Plasma destroyer – standard [blast]
Plasma destroyer – standard [blast]
36"
D3
3+
8
-2
2
Plasma destroyer – supercharge [blast, hazardous]
Plasma destroyer – supercharge [blast, hazardous]
36"
D3
3+
9
-3
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s plasma destroyer can be replaced with one of the following:
    • 1 conversion beam cannon
    • 1 infernus cannon
    • 1 magna-melta cannon
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 lascannons
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Deimos Predator
This model is equipped with: plasma destroyer; armoured tracks.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, DEIMOS PREDATOR
FACTION KEYWORDS:


Hunter
(⌀Use model)
M
9"
T
11
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Skyspear missile launcher [anti-fly 3+, devastating wounds, heavy]
Skyspear missile launcher [anti-fly 3+, devastating wounds, heavy]
36"
1
2+
10
-3
D6+2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Hunter Missile Targeting: Each time this model makes an attack with its skyspear missile launcher that targets a MONSTER or VEHICLE unit, that attack scores a hit on an unmodified Hit roll of 2+.
UNIT COMPOSITION
  • 1 Hunter
This model is equipped with: skyspear missile launcher; armoured tracks.
1 model
100
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, HUNTER
FACTION KEYWORDS:


Ironclad Dreadnought
(⌀60mm)
M
6"
T
10
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dreadnought chainfist [anti-vehicle 3+]
Dreadnought chainfist [anti-vehicle 3+]
Melee
4
3+
12
-2
3
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Seismic hammer
Seismic hammer
Melee
3
3+
14
-3
D6+2
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s seismic hammer can be replaced with 1 Dreadnought chainfist.
  • This model’s Dreadnought combat weapon and storm bolter can be replaced with 1 hurricane bolter.
  • This model’s storm bolter can be replaced with 1 heavy flamer.
  • This model’s meltagun can be replaced with 1 heavy flamer.
  • This model can be equipped with up to 2 hunter-killer missiles.
  • This model can be equipped with 1 Ironclad assault launchers.

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Siege-breaker Protocols: Each time this model makes a melee attack that targets a VEHICLE or FORTIFICATION unit, add 1 to the Hit roll and add 1 to the Wound roll.
WARGEAR ABILITIES
Ironclad Assault Launchers: The bearer has the GRENADES keyword.
UNIT COMPOSITION
  • 1 Ironclad Dreadnought
This model is equipped with: meltagun; storm bolter; Dreadnought combat weapon; seismic hammer.
1 model
150
KEYWORDS: VEHICLE, WALKER, SMOKE, IMPERIUM, DREADNOUGHT, IRONCLAD DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Land Raider Excelsior
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Godhammer lascannons
Godhammer lascannons
48"
2
3+
12
-3
D6+1
Grav-cannon [anti-vehicle 2+]
Grav-cannon [anti-vehicle 2+]
24"
3
3+
6
-1
3
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 combi-weapon.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Excelsior
This model is equipped with: grav-cannon; 2 Godhammer lascannon; armoured tracks.
1 model
310
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, LAND RAIDER EXCELSIOR
FACTION KEYWORDS:


Land Raider Helios
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Godhammer lascannons
Godhammer lascannons
48"
2
3+
12
-3
D6+1
Helios launcher [anti-fly 3+]
Helios launcher [anti-fly 3+]
48"
3
3+
9
-1
3
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Helios
This model is equipped with: 2 godhammer lascannons; Helios launcher; armoured tracks.
1 model
265
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, LAND RAIDER HELIOS
FACTION KEYWORDS:


Land Raider Prometheus
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad heavy bolter [sustained hits 1, twin-linked]
Quad heavy bolter [sustained hits 1, twin-linked]
36"
6
3+
5
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Prometheus
This model is equipped with: 2 quad heavy bolters; armoured tracks.
1 model
275
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, LAND RAIDER PROMETHEUS
FACTION KEYWORDS:


Land Speeder
(⌀60mm flying base)
M
14"
T
7
Sv
3+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 multi-melta.

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Target Sighted: At the start of your Shooting phase, select one enemy unit that is visible to this model. Until the end of the phase, each time a friendly Adeptus Astartes model makes an attack with a Blast weapon that targets that enemy unit, add 1 to the Hit roll and that attack has the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Land Speeder
This model is equipped with: heavy bolter; close combat weapon.
1 model
80
KEYWORDS: VEHICLE, FLY, IMPERIUM, LAND SPEEDER, RAVENWING
FACTION KEYWORDS:


Land Speeder Tempest
(⌀60mm flying base)
M
14"
T
8
Sv
3+
W
7
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Tempest salvo launcher – frag [blast]
Tempest salvo launcher – frag [blast]
36"
2D6
3+
4
0
1
Tempest salvo launcher – krak
Tempest salvo launcher – krak
36"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Isolate and Destroy: Each time this model makes an attack that targets an enemy unit, if there are no other units from your opponent’s army within 6" of that target, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Land Speeder Tempest
This model is equipped with: assault cannon; Tempest salvo launcher; armoured hull.
1 model
95
KEYWORDS: VEHICLE, FLY, IMPERIUM, LAND SPEEDER TEMPEST, RAVENWING
FACTION KEYWORDS:


Land Speeder Tornado
(⌀60mm flying base)
M
14"
T
7
Sv
3+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 multi-melta.
  • This model’s assault cannon can be replaced with 1 heavy flamer.

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Strafing Enfilade: Each time this model ends a Normal move, you can select one enemy unit (excluding MONSTER and VEHICLE units) that it moved over during that move, then roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Land Speeder Tornado
This model is equipped with: assault cannon; heavy bolter; close combat weapon.
1 model
95
KEYWORDS: VEHICLE, FLY, IMPERIUM, LAND SPEEDER TORNADO, RAVENWING
FACTION KEYWORDS:


Land Speeder Typhoon
(⌀60mm flying base)
M
14"
T
7
Sv
3+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 multi-melta.

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Fire and Redeploy: In your Shooting phase, each time this model has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to D6". If it does, until the end of the turn, this model is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Land Speeder Typhoon
This model is equipped with: heavy bolter; Typhoon missile launcher; close combat weapon.
1 model
100
KEYWORDS: VEHICLE, FLY, IMPERIUM, LAND SPEEDER TYPHOON, RAVENWING
FACTION KEYWORDS:


Mortis Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Dreadnought inferno cannon [ignores cover, torrent]
Dreadnought inferno cannon [ignores cover, torrent]
12"
2D6
N/A
6
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 twin heavy bolters can be replaced with one of the following:
    • 2 assault cannons
    • 2 Dreadnought inferno cannons
    • 2 heavy plasma cannons
    • 2 missile launchers
    • 2 multi-meltas
    • 2 twin autocannons
    • 2 twin lascannons

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Mortis Strike: Each time this model makes a ranged attack that targets a unit that is not Below Half-strength, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Mortis Dreadnought
This model is equipped with: 2 twin heavy bolters; armoured feet.
1 model
130
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, MORTIS DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Relic Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Plasma blaster – standard
Plasma blaster – standard
18"
2
3+
7
-2
1
Plasma blaster – supercharge [hazardous]
Plasma blaster – supercharge [hazardous]
18"
2
3+
8
-3
2
Reaper autocannon [devastating wounds, sustained hits 1]
Reaper autocannon [devastating wounds, sustained hits 1]
36"
4
3+
7
-1
1
Volkite charger [devastating wounds]
Volkite charger [devastating wounds]
18"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist [anti-vehicle 3+]
Chainfist [anti-vehicle 3+]
Melee
3
4+
8
-2
2
Power fist
Power fist
Melee
3
3+
8
-2
2
Power weapon
Power weapon
Melee
4
3+
5
-2
1
Twin lightning claws [twin-linked]
Twin lightning claws [twin-linked]
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • The Relic Terminator Sergeant’s combi-bolter can be replaced with one of the following:
    • 1 plasma blaster
    • 1 volkite charger
  • For every 5 models in this unit, 1 Relic Terminator’s combi-bolter can be replaced with one of the following:
    • 1 heavy flamer
    • 1 reaper autocannon
  • For every 5 models in this unit, 1 model can be equipped with 1 grenade harness.
  • Any number of models can each have their power fist replaced with 1 power weapon.
  • Any number of models can each have their power fist replaced with one 1 chainfist.
  • Any number of models can each have their combi-bolter and power fist replaced with 1 twin lightning claws.

ABILITIES
CORE: Deep Strike
FACTION: Oath of Moment
Fury of the First: Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristic and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets the enemy unit you selected for the Oath of Moment ability this turn, add 1 to the Hit roll.
WARGEAR ABILITIES
Grenade Harness: The bearer has the GRENADES keyword.
UNIT COMPOSITION
  • 1 Relic Terminator Sergeant
  • 4-9 Relic Terminators
Every model is equipped with: combi-bolter; power fist.
5 models
200
10 models
400
ATTACHED UNITS
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can also be attached to this unit.
KEYWORDS: INFANTRY, IMPERIUM, TERMINATOR, RELIC TERMINATOR SQUAD, DEATHWING
FACTION KEYWORDS:


Rhino Primaris
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Twin plasma gun – standard [rapid fire 1, twin-linked]
Twin plasma gun – standard [rapid fire 1, twin-linked]
24"
1
3+
7
-2
1
Twin plasma gun – supercharge [hazardous, rapid fire 1, twin-linked]
Twin plasma gun – supercharge [hazardous, rapid fire 1, twin-linked]
24"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Self Repair: At the end of your Command phase, this model regains 1 lost wound.
Orbital Comms Array (Aura): While a friendly unit is within 6" of the bearer, each time you target that unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Rhino Primaris
This model is equipped with: twin plasma gun; armoured tracks.
1 model
95
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR or TACTICUS models (except for TACTICUS CHARACTER models that begin the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, RHINO PRIMARIS
FACTION KEYWORDS:


Scout Bike Squad
(⌀75 x 25mm)
M
12"
T
5
Sv
4+
W
3
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Astartes grenade launcher – frag [blast]
Astartes grenade launcher – frag [blast]
24"
D3
3+
4
0
1
Astartes grenade launcher – krak
Astartes grenade launcher – krak
24"
1
3+
9
-2
D3
Astartes shotgun [assault]
Astartes shotgun [assault]
18"
2
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]
12"
1
3+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
Storm bolter [RAPID FIRE 2]
Storm bolter [RAPID FIRE 2]
24"
2
3+
4
0
1
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Combat knife
Combat knife
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
2
3+
8
-2
2
Power weapon
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer [devastating wounds]
Thunder hammer [devastating wounds]
Melee
2
4+
8
-2
2
WARGEAR OPTIONS
  • The Scout Biker Sergeant’s bolt pistol can be replaced with one of the following:
    • 1 Astartes chainsword
    • 1 boltgun
    • 1 combi-weapon
    • 1 hand flamer
    • 1 grav-pistol
    • 1 inferno pistol
    • 1 plasma pistol
    • 1 storm bolter
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • Any number of models can each have their twin boltgun replaced with 1 Astartes grenade launcher.

ABILITIES
CORE: Scouts 9"
FACTION: Oath of Moment
Outflank: When this unit arrives from Strategic Reserves, it can be set up within your opponent’s deployment zone (all other restrictions still apply).
UNIT COMPOSITION
  • 1 Scout Biker Sergeant
  • 2-5 Scout Bikers
Every model is equipped with: Astartes shotgun; bolt pistol; twin boltgun; combat knife.
3 models
75
6 models
150
KEYWORDS: MOUNTED, GRENADES, SMOKE, IMPERIUM, SCOUT BIKE SQUAD, RAVENWING
FACTION KEYWORDS:


Scout Sniper Squad
(⌀25mm)
M
6"
T
4
Sv
4+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Missile launcher – frag [blast, heavy]
Missile launcher – frag [blast, heavy]
48"
D6
4+
4
0
1
Missile launcher – krak [heavy]
Missile launcher – krak [heavy]
48"
1
4+
9
-2
D6
Scout sniper rifle [heavy, precision]
Scout sniper rifle [heavy, precision]
36"
1
3+
4
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • 1 Scout Sniper’s scout sniper rifle can be replaced with 1 missile launcher.

ABILITIES
CORE: Infiltrators, Stealth
FACTION: Oath of Moment
Concealed Positions: This unit can only be selected as the target of a ranged attack if the attacking model is within 12".
UNIT COMPOSITION
  • 1 Scout Sniper Sergeant
  • 4-9 Scout Snipers
Every model is equipped with: bolt pistol; sniper rifle; close combat weapon.
5 models
75
10 models
150
KEYWORDS: INFANTRY, GRENADES, SMOKE, IMPERIUM, SCOUT SNIPER SQUAD
FACTION KEYWORDS:


Stalker
(⌀Use model)
M
9"
T
11
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Icarus stormcannon [anti-fly 2+]
Icarus stormcannon [anti-fly 2+]
48"
6
3+
7
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Skyfire Protocols: Each time you target this model with the Overwatch Stratagem just after an enemy unit that can Fly starts or ends a Normal, Advance or Fall Back move, when resolving that Stratagem, in addition to shooting that enemy unit, you can select up to three additional enemy units within 24" of this model that can FLY; this model can also shoot at each of those units with its Icarus stormcannons (provided each one is an eligible target), but when doing so, an unmodified Hit roll of 6 is required to score a hit.
UNIT COMPOSITION
  • 1 Stalker
This model is equipped with: 2 Icarus stormcannons; armoured tracks.
1 model
140
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, STALKER
FACTION KEYWORDS:


Tarantula Air Defence Battery
(⌀Use model)
M
-
T
5
Sv
3+
W
4
Ld
7+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tarantula air defence missiles [anti-fly 2+, blast]
Tarantula air defence missiles [anti-fly 2+, blast]
48"
D6
4+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
1
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1
Sentry Programming: You can target this model with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn. This model can only be targeted with that Stratagem once per turn.
UNIT COMPOSITION
  • 1 Tarantula Air Defence Battery
This model is equipped with: Tarantula air defence missiles; armoured hull.
1 model
70
KEYWORDS: VEHICLE, IMPERIUM, TARANTULA AIR DEFENCE BATTERY
FACTION KEYWORDS:


Terminus Ultra
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Terminus lascannon – standard [twin-linked]
Terminus lascannon – standard [twin-linked]
48"
1
3+
12
-3
D6+1
Terminus lascannon – overload [hazardous, twin-linked]
Terminus lascannon – overload [hazardous, twin-linked]
48"
1
3+
14
-3
D6+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Terminus Ultra
This model is equipped with: 3 Terminus lascannons; 2 lascannons; armoured tracks.
1 model
285
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, IMPERIUM, TERMINUS ULTRA
FACTION KEYWORDS:


Thunderfire Cannon
(⌀Use model)
M
3"
T
6
Sv
2+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
Thunderfire cannon [blast, indirect fire]
Thunderfire cannon [blast, indirect fire]
48"
D6+4
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Gunner’s servo-arms [extra attacks]
Gunner’s servo-arms [extra attacks]
Melee
2
3+
8
-2
3
Plasma cutter [extra attacks]
Plasma cutter [extra attacks]
Melee
2
3+
8
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Oath of Moment
Tremor Shells: In your Shooting phase, after this unit has shot, if an enemy INFANTRY unit was hit by one or more attacks made by this unit’s thunderfire cannon this phase, until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2 from that unit’s Move characteristic, and subtract 2 from Advance and Charge rolls made for that unit.
Crewed Artillery: If one model in this unit is destroyed, the remaining model in this unit is also destroyed.
UNIT COMPOSITION
  • 1 Techmarine Gunner
  • 1 Thunderfire Cannon
The Techmarine Gunner is equipped with: bolt pistol; flamer; plasma cutter; Gunner’s servo-arms; close combat weapon.

The Thunderfire Cannon is equipped with: thunderfire cannon; close combat weapon.
2 models
90
KEYWORDS: ARTILLERY, VEHICLE, IMPERIUM, THUNDERFIRE CANNON
FACTION KEYWORDS:


Thunderhawk Transporter
(⌀120 x 92mm)
M
20+"
T
12
Sv
2+
W
30
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 4+]
Hellstrike missile battery [anti-fly 4+]
72"
4
3+
8
-2
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
8
4+
8
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Oath of Moment
Aerial Deployment: If this model starts the game in Hover mode and in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
UNIT COMPOSITION
  • 1 Thunderhawk Transporter
This model is equipped with: hellstrike missile battery; 4 twin heavy bolters; armoured hull.
1 model
495
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 15 INFANTRY or MOUNTED models. Each JUMP PACK, WULFEN, GRAVIS or TERMINATOR model takes up the space of 2 models. Each CENTURION model takes up the space of 3 models. Each MOUNTED model takes up the space of 4 models. This model can also transport up to 2 VEHICLE models (excluding AIRCRAFT and TITANIC models). Models embarked within TRANSPORT VEHICLES that are themselves being transported by this model do not count towards the transport capacity of this model.
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, IMPERIUM, THUNDERHAWK TRANSPORTER, RAVENWING
FACTION KEYWORDS:


Tyrannic War Veterans
(⌀25mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [anti-tyranids 4+, pistol]
Bolt pistol [anti-tyranids 4+, pistol]
12"
1
3+
4
0
1
Boltgun [anti-tyranids 4+]
Boltgun [anti-tyranids 4+]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon [anti-tyranids 4+]
Close combat weapon [anti-tyranids 4+]
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Oath of Moment
Tyrannic War Veterans: Weapons equipped by models in this unit are have the [DEVASTATING WOUNDS] ability when targeting TYRANIDS units.
UNIT COMPOSITION
  • 1 Veteran Sergeant
  • 4 Tyrannic War Veterans
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
5 models
85
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, TYRANNIC WAR VETERANS
FACTION KEYWORDS:
, ULTRAMARINES


Vanguard Veteran Squad
(⌀32mm)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Grav-pistol [anti-vehicle 2+, pistol]
Grav-pistol [anti-vehicle 2+, pistol]
12"
1
3+
4
-1
2
Hand flamer [ignores cover, pistol, torrent]
Hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
3
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Heirloom weapon
Heirloom weapon
Melee
4
3+
5
-1
1
WARGEAR OPTIONS
  • Any number of models can each have their bolt pistol replaced one of the following:
    • 1 storm shield
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol

ABILITIES
CORE: Scouts 6"
FACTION: Oath of Moment
Vanguard Assault: Each time this unit ends a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
WARGEAR ABILITIES
Storm Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Vanguard Veteran Sergeant
  • 4-9 Vanguard Veterans
Every model is equipped with: bolt pistol; heirloom weapon.
5 models
120
10 models
240
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, VANGUARD VETERAN SQUAD
FACTION KEYWORDS:


Venerable Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Dreadnought inferno cannon [ignores cover, torrent]
Dreadnought inferno cannon [ignores cover, torrent]
12"
2D6
N/A
6
-1
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [BLAST]
Heavy plasma cannon – standard [BLAST]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [BLAST, HAZARDOUS]
Heavy plasma cannon – supercharge [BLAST, HAZARDOUS]
36"
D3
3+
8
-3
3
Missile launcher – frag [BLAST]
Missile launcher – frag [BLAST]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
WARGEAR OPTIONS
  • This model’s assault cannon can be replaced with one of the following:
    • 1 heavy plasma cannon
    • 1 multi-melta
    • 1 twin autocannon
    • 1 twin heavy bolter
    • 1 twin heavy flamer
    • 1 twin lascannon
    • 1 Dreadnought inferno cannon
  • This model’s storm bolter and Dreadnought combat weapon can be replaced with one of the following:
    • 1 heavy flamer and 1 Dreadnought combat weapon
    • 1 missile launcher
    • 1 twin autocannon

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Wisdom of the Ancients (Aura): While a friendly INFANTRY unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Venerable Dreadnought
This model is equipped with: assault cannon; storm bolter; armoured feet; Dreadnought combat weapon.
1 model
165
KEYWORDS: VEHICLE, WALKER, SMOKE, IMPERIUM, VENERABLE, DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Cerberus
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerberus neutron pulse array [twin-linked]
Cerberus neutron pulse array [twin-linked]
48"
3
3+
16
-4
D6+3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Atomantic Arc-reactor: Each time this unit shoots its Cerberus neutron pulse array in your Shooting phase, provided it Remained Stationary this turn, that weapon has the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Cerberus
This model is equipped with: Cerberus neutron pulse array; armoured tracks.
1 model
285
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, CERBERUS
FACTION KEYWORDS:


Deathstorm Drop Pod
(⌀Use model)
M
-
T
7
Sv
3+
W
8
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Deathstorm cannon array [sustained hits 2]
Deathstorm cannon array [sustained hits 2]
18"
12
4+
6
0
1
Deathstorm missile array [blast]
Deathstorm missile array [blast]
18"
2D6
4+
8
-2
2
WARGEAR OPTIONS
  • This model’s deathstorm cannon array can be replaced with 1 deathstorm missile array

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Deathstorm Assault: This model must start the battle in Reserves, but it is not counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
UNIT COMPOSITION
  • 1 Deathstorm Drop Pod
This model is equipped with: deathstorm cannon array.
1 model
95
KEYWORDS: VEHICLE, IMPERIUM, DEATHSTORM DROP POD
FACTION KEYWORDS:


Deredeo Dreadnought
(⌀80mm)
M
6"
T
9
Sv
2+
W
12
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aiolos missile launcher [blast]
Aiolos missile launcher [blast]
48"
D6+3
3+
5
0
1
Anvilus autocannon battery [twin-linked]
Anvilus autocannon battery [twin-linked]
48"
4
3+
9
-1
3
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
2
3+
12
-3
D6+1
Boreas air defence missiles [anti-fly 2+]
Boreas air defence missiles [anti-fly 2+]
48"
1
3+
12
-3
D6+1
Hellfire plasma cannonade – standard
Hellfire plasma cannonade – standard
36"
6
3+
7
-2
2
Hellfire plasma cannonade – supercharge [hazardous]
Hellfire plasma cannonade – supercharge [hazardous]
36"
6
3+
8
-3
3
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Volkite falconet battery [devastating wounds]
Volkite falconet battery [devastating wounds]
30"
6
3+
9
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
WARGEAR OPTIONS
  • This model’s anvilus autocannon battery can be replaced with one of the following
    • 1 arachnus heavy lascannon battery
    • 1 hellfire plasma carronade
    • 1 volkite falconet battery
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
  • This model can be equipped with one of the following:
    • 1 aiolos missile launcher
    • 1 boreas air defence missiles

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Deredeo Strike: Each time this model makes a ranged attack that targets a unit that is not Below Half-strength, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Deredeo Dreadnought
This model is equipped with: anvilus autocannon battery; twin heavy bolter; armoured feet.
1 model
170
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, SMOKE, DREADNOUGHT, DEREDEO DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Dreadnought Drop Pod
(⌀Use model)
M
-
T
7
Sv
3+
W
8
Ld
6+
OC
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Drop Pod Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.
UNIT COMPOSITION
  • 1 Dreadnought Drop Pod
This model is equipped with: nothing.
1 model
75
TRANSPORT
This model has a transport capacity of 1 DREADNOUGHT model.
KEYWORDS: VEHICLE, IMPERIUM, TRANSPORT, DREADNOUGHT DROP POD
FACTION KEYWORDS:


Falchion
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin Falchion volcano cannon [blast, twin-linked]
Twin Falchion volcano cannon [blast, twin-linked]
120"
D3+1
3+
24
-5
12
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Oath of Moment
Titan-killer: Each time this model makes a ranged attack with its twin Falchion volcano cannon that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Falchion
This model is equipped with: 2 quad lascannons; twin heavy bolter; twin Falchion volcano cannon; armoured tracks.
1 model
515
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, FALCHION
FACTION KEYWORDS:


Fellblade
(⌀Use model)
M
9"
T
13
Sv
2+
W
24
Ld
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Demolisher cannon [blast]
Demolisher cannon [blast]
24"
D6+3
3+
14
-3
D6
Fellblade accelerator cannon – AP shells
Fellblade accelerator cannon – AP shells
72"
2
3+
14
-3
6
Fellblade accelerator cannon – HE shells [blast]
Fellblade accelerator cannon – HE shells [blast]
72"
2D6
3+
8
-1
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Oath of Moment
Rolling Fortress: Each time a ranged attack is allocated to a model from your army, if that model is not fully visible to every model in the attacking unit because of this Fellblade model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Fellblade
This model is equipped with: demolisher cannon; Fellblade accelerator cannon; 2 quad lascannons; twin heavy bolter; armoured tracks.
1 model
535
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, SMOKE, FELLBLADE
FACTION KEYWORDS:


Fire Raptor Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quad heavy bolter [twin-linked, sustained hits 1]
Quad heavy bolter [twin-linked, sustained hits 1]
36"
6
3+
5
-1
2
Twin autocannon [twin-linked]
Twin autocannon [twin-linked]
48"
2
3+
9
-1
3
Twin avenger bolt cannon [twin-linked]
Twin avenger bolt cannon [twin-linked]
36"
10
3+
6
-1
2
Twin hellstrike launcher [anti-fly 2+, twin-linked]
Twin hellstrike launcher [anti-fly 2+, twin-linked]
72"
2
3+
10
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons
  • This model’s 2 twin autocannons can be replaced with 2 quad heavy bolters.

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Oath of Moment
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Fire Raptor Gunship
This model is equipped with: twin avenger bolt cannon; 2 twin autocannons; 2 twin hellstrike launchers; armoured hull
1 model
290
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, IMPERIUM, FIRE RAPTOR GUNSHIP, RAVENWING
FACTION KEYWORDS:


Javelin Attack Speeder
(⌀60mm flying base)
M
14"
T
8
Sv
3+
W
9
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Javelin missile launcher – frag [blast]
Javelin missile launcher – frag [blast]
36"
3D6
3+
4
0
1
Javelin missile launcher – krak
Javelin missile launcher – krak
36"
3
3+
9
-2
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s javelin missile launcher can be replaced with 2 lascannons
  • This model’s heavy bolter can be replaced with 1 multi-melta.
  • This model can be equipped with up to 2 hunter-killer missiles.

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Oath of Moment
Fire and Redeploy: In your Shooting phase, each time this model has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to D6". If it does, until the end of the turn, this model is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Javelin Attack Speeder
This model is equipped with: heavy bolter; Javelin missile launcher; close combat weapon.
1 model
110
KEYWORDS: VEHICLE, FLY, IMPERIUM, JAVELIN ATTACK SPEEDER, RAVENWING
FACTION KEYWORDS:


Kratos
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
3+
4
0
1
Havoc launcher [blast]
Havoc launcher [blast]
48"
D6
3+
5
0
1
Heavy bolter [SUSTAINED HITS 1]
Heavy bolter [SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Kratos battle cannon – AP [heavy]
Kratos battle cannon – AP [heavy]
36"
1
3+
18
-4
D6+3
Kratos battle cannon – HE [blast]
Kratos battle cannon – HE [blast]
36"
D6+3
3+
10
-1
3
Lascannons
Lascannons
48"
1
3+
12
-3
D6+1
Melta blast-gun [melta 2]
Melta blast-gun [melta 2]
24"
4
3+
12
-4
D6
Multi-melta [MELTA 2]
Multi-melta [MELTA 2]
18"
2
3+
9
-4
D6
Twin boltgun [twin-linked]
Twin boltgun [twin-linked]
24"
2
3+
4
0
1
Volkite caliver [devastating wounds]
Volkite caliver [devastating wounds]
24"
2
3+
5
0
2
Volkite cardanelle [devastating wounds]
Volkite cardanelle [devastating wounds]
36"
9
3+
9
0
3
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Kratos battle cannon can be replaced with one of the following:
    • 1 melta blast-gun
    • 1 volkite cardanelle
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 lascannons
    • 2 volkite calivers
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 heavy flamers
    • 2 lascannons
    • 2 volkite culverins
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 havoc launcher
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 twin boltgun
  • This model can be equipped with 1 hunter killer missile

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Line-breaker: When making ranged attacks, this model can target enemy units within Engagement Range of it with Blast weapons (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Kratos
This model is equipped with: autocannon; Kratos battle cannon; 4 heavy bolters; armoured tracks.
1 model
265
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, KRATOS
FACTION KEYWORDS:


Land Raider Achilles
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Quad launcher – shatter shells
Quad launcher – shatter shells
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells [blast, indirect fire]
Quad launcher – thunderfire shells [blast, indirect fire]
60"
D6+4
3+
5
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Twin volkite culverin [devastating wounds, twin-linked]
Twin volkite culverin [devastating wounds, twin-linked]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 twin volkite culverins can be replaced with 2 twin multi-melta
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Achilles
This model is equipped with: quad launcher; 2 twin volkite culverins; armoured tracks.
1 model
285
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, IMPERIUM, LAND RAIDER ACHILLES
FACTION KEYWORDS:


Land Raider Proteus
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [twin-linked, sustained hits 1]
Twin heavy bolter [twin-linked, sustained hits 1]
36"
3
3+
5
-1
2
Twin heavy flamer [ignores cover, torrent, twin-linked]
Twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
-1
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 multi-melta
    • 1 twin heavy bolter
    • 1 twin heavy flamer
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 explorator augury web.

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Explorator Augury Web: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this bearer, but the bearer must halve its Transport Capacity.
UNIT COMPOSITION
  • 1 Land Raider Proteus
This model is equipped with: 2 twin lascannons; armoured tracks.
1 model
250
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, IMPERIUM, LAND RAIDER PROTEUS
FACTION KEYWORDS:


Leviathan Dreadnought
(⌀80mm)
M
8"
T
10
Sv
2+
W
12
Ld
6+
OC
4
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cyclonic melta lance [melta 2]
Cyclonic melta lance [melta 2]
18"
D6
3+
9
-4
D6
Grav-flux bombard [anti-vehicle 2+, blast]
Grav-flux bombard [anti-vehicle 2+, blast]
24"
2D3
3+
8
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Storm cannon [twin-linked]
Storm cannon [twin-linked]
36"
4
3+
9
-1
3
Twin volkite caliver [devastating wounds, twin-linked]
Twin volkite caliver [devastating wounds, twin-linked]
24"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Leviathan siege claw
Leviathan siege claw
Melee
5
3+
12
-2
3
Leviathan siege drill [anti-vehicle 3+]
Leviathan siege drill [anti-vehicle 3+]
Melee
4
3+
12
-2
3
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Each of this model’s grav-flux bombards can be replaced with one of the following
    • 1 cyclonic melta lance
    • 1 storm cannon
    • 1 meltagun and 1 Leviathan siege claw
    • 1 meltagun and 1 Leviathan siege drill
  • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers.
  • This model can be equipped with 3 hunter-killer missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Leviathan Dreadnought
This model is equipped with: 2 heavy flamers; 2 grav-flux bombards; armoured feet.
1 model
215
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, IMPERIUM, SMOKE, DREADNOUGHT, LEVIATHAN DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Mastodon
(⌀Use model)
M
9"
T
14
Sv
2+
W
30
Ld
6+
OC
12
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Siege melta array [melta 2]
Siege melta array [melta 2]
24"
6
3+
9
-4
D6
Skyreaper battery [anti-fly 4+]
Skyreaper battery [anti-fly 4+]
48"
8
3+
7
-1
2
Volkite culverin [devastating wounds]
Volkite culverin [devastating wounds]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 heavy flamers can be replaced with one of the following
    • 2 heavy bolters
    • 2 lascannons
    • 2 volkite culverins
  • This model’s 2 lascannons can be replaced with on of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 volkite culverins

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Oath of Moment
Inviolable Transport: Once per battle round, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Mastodon
This model is equipped with: 2 heavy flamers; 2 lascannons; siege melta array; skyreaper battery; armoured tracks.
1 model
610
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 6 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 45 Adeptus Astartes Infantry models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 2 DREADNOUGHT or HELBRUTE models (these models take up the space of a number of models equal to their Wounds characteristic e.g. A DREADNOUGHT with a Wounds characteristic of 8 would take up the space of 8 models).
KEYWORDS: VEHICLE, TITANIC, IMPERIUM, TRANSPORT, SMOKE, MASTODON
FACTION KEYWORDS:


Rapier Carrier
(⌀Use model)
M
3"
T
6
Sv
2+
W
6
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Graviton cannon [anti-vehicle 2+, blast, heavy]
Graviton cannon [anti-vehicle 2+, blast, heavy]
36"
D6
3+
6
-2
2
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Quad heavy bolter [heavy, twin-linked, sustained hits 1]
Quad heavy bolter [heavy, twin-linked, sustained hits 1]
36"
6
3+
5
-1
2
Quad launcher – shatter shells [heavy]
Quad launcher – shatter shells [heavy]
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells [blast, heavy, indirect fire]
Quad launcher – thunderfire shells [blast, heavy, indirect fire]
60"
D6+4
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • This model’s quad heavy bolter can be replaced with one of the following
    • 1 graviton cannon
    • 1 laser destroyer
    • 1 quad launcher

ABILITIES
FACTION: Oath of Moment
Powerful Volley: Each time this model shoots in your Shooting phase, provided it Remained Stationary this turn, all [HEAVY] weapons equipped by models in this unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Rapier Carrier
This model is equipped with: boltgun; quad heavy bolter; close combat weapon.
1 model
100
KEYWORDS: ARTILLERY, VEHICLE, IMPERIUM, RAPIER CARRIER
FACTION KEYWORDS:


Relic Contemptor Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
10
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter [rapid fire 2]
Combi-bolter [rapid fire 2]
24"
2
3+
4
0
1
Conversion beam cannon [conversion, sustained hits d3]
Conversion beam cannon [conversion, sustained hits d3]
24"
1
3+
7
-1
3
Cyclone missile launcher – frag [BLAST]
Cyclone missile launcher – frag [BLAST]
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Graviton blaster [anti-vehicle 2+]
Graviton blaster [anti-vehicle 2+]
18"
2
3+
5
-1
1
Twin autocannon [TWIN-LINKED]
Twin autocannon [TWIN-LINKED]
48"
2
3+
9
-1
3
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1]
Twin heavy bolter [TWIN-LINKED, SUSTAINED HITS 1]
36"
3
3+
5
-1
2
Twin lascannon [TWIN-LINKED]
Twin lascannon [TWIN-LINKED]
48"
1
3+
12
-3
D6+1
Heavy flamer [IGNORES COVER, TORRENT]
Heavy flamer [IGNORES COVER, TORRENT]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Kheres-pattern assault cannon [devastating wounds]
Kheres-pattern assault cannon [devastating wounds]
24"
6
3+
7
-1
1
Multi-melta [MELTA 2]
Multi-melta [MELTA 2]
18"
2
3+
9
-4
D6
Plasma blaster – standard
Plasma blaster – standard
18"
2
3+
7
-2
1
Plasma blaster – supercharge [HAZARDOUS]
Plasma blaster – supercharge [HAZARDOUS]
18"
2
3+
8
-3
2
Twin volkite culverin [devastating wounds, twin-linked]
Twin volkite culverin [devastating wounds, twin-linked]
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought chainfist [anti-vehicle 3+]
Dreadnought chainfist [anti-vehicle 3+]
Melee
4
3+
12
-2
3
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • Each of this model’s heavy plasma cannons can be replaced with one of the following:
    • 1 conversion beam cannon
    • 1 kheres-pattern assault cannon
    • 1 multi-melta
    • 1 twin autocannon
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 twin volkite culverin
    • 1 Dreadnought chainfist and 1 combi-bolter
    • 1 Dreadnought combat weapon and 1 combi-bolter
  • Each of this model’s combi-bolters can be replaced with one of the following:
    • 1 graviton blaster
    • 1 heavy flamer
    • 1 plasma blaster
  • This model can be equipped with 1 cyclone missile launcher.

ABILITIES
CORE: Deadly Demise 1
FACTION: Oath of Moment
Even In Death I Serve: The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
UNIT COMPOSITION
  • 1 Relic Contemptor Dreadnought
This model is equipped with: 2 heavy plasma cannons; armoured feet.
1 model
180
KEYWORDS: VEHICLE, WALKER, IMPERIUM, DREADNOUGHT, RELIC CONTEMPTOR DREADNOUGHT, DEATHWING
FACTION KEYWORDS:


Sicaran Arcus
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcus multi-launcher [indirect fire]
Arcus multi-launcher [indirect fire]
48"
2D6
3+
6
0
2
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Specialised Weapon System: Each time this model makes an attack that targets the enemy unit you selected for the Oath of Moment ability that attack has the [IGNORES COVER] ability and can ignore the penalty to their Hit rolls when making attacks with Indirect Fire weapons against targets that are not visible to them.
UNIT COMPOSITION
  • 1 Sicaran Arcus
This model is equipped with: Arcus multi-launcher; heavy bolter, armoured tracks.
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, SICARAN ARCUS
FACTION KEYWORDS:


Sicaran Battle Tank
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Herakles-pattern autocannon [rapid fire 2]
Herakles-pattern autocannon [rapid fire 2]
48"
6
3+
9
-1
3
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Sicaran Battle Tank
This model is equipped with: heavy bolter; Herakles-pattern autocannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, SICARAN BATTLE TANK
FACTION KEYWORDS:


Sicaran Omega
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Omega plasma array – standard
Omega plasma array – standard
36"
6
3+
9
-3
2
Omega plasma array – supercharge [hazardous]
Omega plasma array – supercharge [hazardous]
36"
6
3+
10
-3
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Overwhelming Short-range Firepower: Each time this model makes an attack that targets the closest eligible enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll or 1.
UNIT COMPOSITION
  • 1 Sicaran Omega
This model is equipped with: heavy bolter; omega plasma array; armoured tracks.
1 model
235
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, SICARAN OMEGA
FACTION KEYWORDS:


Sicaran Punisher
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Punisher rotary cannon [devastating wounds]
Punisher rotary cannon [devastating wounds]
36"
18
4+
6
0
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Rotating Death: This model’s Punisher rotary cannon has the [SUSTAINED HITS 1] ability when targeting INFANTRY units.
UNIT COMPOSITION
  • 1 Sicaran Punisher
This model is equipped with: heavy bolter; Punisher rotary cannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, SICARAN PUNISHER
FACTION KEYWORDS:


Sicaran Venator
(⌀Use model)
M
10"
T
11
Sv
2+
W
14
Ld
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Venator neutron laser [heavy]
Venator neutron laser [heavy]
48"
3
3+
16
-4
D3+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Ferocious Assault: Each time this model makes a ranged attack that targets the closest eligible MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Sicaran Venator
This model is equipped with: heavy bolter; Venator neutron laser; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, SICARAN VENATOR
FACTION KEYWORDS:


Sokar-pattern Stormbird
(⌀Use model)
M
20+"
T
13
Sv
2+
W
40
Ld
6+
OC
0
INVULNERABLE SAVE*
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 3+]
Hellstrike missile battery [anti-fly 3+]
48"
4
3+
10
-3
D6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
9
4+
9
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 2D6, Hover
FACTION: Oath of Moment
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Sokar-pattern Stormbird
This model is equipped with: hellstrike missile battery; 3 twin heavy bolters; 4 twin lascannons; armoured hull.
1 model
1100
DAMAGED: 1-13 WOUNDS REMAINING
While this model has 1-13 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 55 INFANTRY or MOUNTED models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each MOUNTED, CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 1 RHINO model (this model – and any models embarked within it – take up the space of 25 models).
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, IMPERIUM, SOKAR-PATTERN STORMBIRD, RAVENWING
FACTION KEYWORDS:


Spartan
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Laser destroyer [heavy]
Laser destroyer [heavy]
36"
3
3+
14
-4
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Spartan
This model is equipped with: 2 quad lascannons; twin heavy bolter; armoured tracks.
1 model
315
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 28 INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, IMPERIUM, TRANSPORT, SMOKE, SPARTAN
FACTION KEYWORDS:


Storm Eagle Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
18
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin hellstrike launcher [anti-fly 2+, twin-linked]
Twin hellstrike launcher [anti-fly 2+, twin-linked]
72"
2
3+
10
-3
D6
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
Vengeance launcher [blast]
Vengeance launcher [blast]
48"
2D6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 twin multi-melta
    • 1 typhoon missile launcher
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Oath of Moment
Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Storm Eagle Gunship
This model is equipped with: twin heavy bolter; 2 twin hellstrike launchers; vengeance launcher; armoured hull.
1 model
255
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 22 INFANTRY models and 1 DREADNOUGHT model. Each JUMP PACK, WULFEN, GRAVIS, TERMINATOR or POSSESSED model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, TRANSPORT, IMPERIUM, STORM EAGLE GUNSHIP, RAVENWING
FACTION KEYWORDS:


Tarantula Sentry Battery
(⌀Use model)
M
-
T
6
Sv
3+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin heavy bolter [sustained hits 1]
Twin heavy bolter [sustained hits 1]
36"
3
4+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
1
6+
3
0
1
WARGEAR OPTIONS
  • This model’s twin heavy bolter replaced with 1 twin lascannon.

ABILITIES
FACTION: Oath of Moment
Sentinel Protocols: Each time you select this unit for the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 4+ when resolving that Stratagem.
UNIT COMPOSITION
  • 1 Tarantula Sentry Battery
This model is equipped with: twin heavy bolter; armoured hull.
1 model
30
2 models
60
3 models
90
KEYWORDS: VEHICLE, ARTILLERY, IMPERIUM, TARANTULA SENTRY BATTERY
FACTION KEYWORDS:


Typhon
(⌀Use model)
M
10"
T
12
Sv
2+
W
18
Ld
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dreadhammer siege cannon [blast]
Dreadhammer siege cannon [blast]
24"
D6+6
3+
14
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Heavy flamer [torrent, ignores cover]
Heavy flamer [torrent, ignores cover]
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Oath of Moment
Sunderer of Fortresses: Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristic of that attack by 1 (if that attack targets a FORTIFICATION unit, improve the Strength and Damage characteristics of that attack by 2 instead).
UNIT COMPOSITION
  • 1 Typhon
This model is equipped with: dreadhammer siege cannon; armoured tracks.
1 model
385
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, IMPERIUM, SMOKE, TYPHON
FACTION KEYWORDS:


Ultramarines Honour Guard
(⌀32mm)
M
6"
T
4
Sv
2+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
3
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Oath of Moment
Honour Guard: While a CAPTAIN or CHAPTER MASTER model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
Astartes Banner: While this unit contains an ANCIENT, add 1 to the Objective Control characteristic of models in this unit.
Honour or Death: While this unit contains a CHAPTER CHAMPION, add 1 to Advance and Charge rolls made for this unit and you can target this unit with the Heroic Intervention Stratagem for 0CP.
UNIT COMPOSITION
  • 1 Chapter Champion
  • 1 Ancient
  • 2 Honour Guard
Every model is equipped with: bolt pistol; boltgun; power weapon.
4 models
155
HONOUR GUARD OF MACRAGGE
MARNEUS CALGAR can be attached to this unit. If a CAPTAIN model from your army with the LEADER ability can be attached to a COMMAND SQUAD, it can be attached to this unit instead.
KEYWORDS: INFANTRY, IMPERIUM, GRENADES, HONOUR GUARD
FACTION KEYWORDS:
, ULTRAMARINES


Vindicator Laser Destroyer
(⌀Use model)
M
9"
T
11
Sv
2+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Laser volley cannon – overcharge fire [hazardous]
Laser volley cannon – overcharge fire [hazardous]
36"
3
3+
14
-4
D6+3
Laser volley cannon – volley fire
Laser volley cannon – volley fire
36"
3
3+
12
-3
D3+3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Annihilator: Each time this model makes a ranged attack that targets a MONSTER or VEHICLE unit, re-roll a Damage roll of 1.
UNIT COMPOSITION
  • 1 Vindicator Laser Destroyer
This model is equipped with: laser volley cannon; storm bolter; armoured tracks.
1 model
175
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, VINDICATOR LASER DESTROYER
FACTION KEYWORDS:


Whirlwind Scorpius
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Scorpius multi-launcher [blast, indirect fire]
Scorpius multi-launcher [blast, indirect fire]
48"
2D3+3
3+
6
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Scorpius multi-launcher scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Whirlwind Scorpius
This model is equipped with: Scorpius multi-launcher; armoured tracks.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, WHIRLWIND SCORPIUS
FACTION KEYWORDS:


Xiphon Interceptor
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
12
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Xiphon missile battery [anti-fly 2+]
Xiphon missile battery [anti-fly 2+]
60"
3
3+
7
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
FACTION: Oath of Moment
Interceptor: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Xiphon Interceptor
This model is equipped with: 2 twin lascannons; Xiphon missile battery; armoured hull.
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, FLY, AIRCRAFT, IMPERIUM, XIPHON INTERCEPTOR, RAVENWING
FACTION KEYWORDS:
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Oath of Moment

In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-riddled corpses, and honour is finally satisfied.

If your Army Faction is , at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target, you can re-roll the Hit roll.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.

The SALAMANDERS keyword is used in the following Space Marines datasheets:

ARMOUR OF CONTEMPT
1CP
1st Company Task Force – Battle Tactic Stratagem
The belligerency of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

The and INFANTRY keywords are used in the following Space Marines datasheets:

Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.
Remain Stationary
If a unit Remains Stationary, none of its models can be moved for the rest of the phase.
NOT ONE BACKWARDS STEP
1CP
Anvil Siege Force – Strategic Ploy Stratagem
Siege warfare is incomparably brutal. Space Marines battle with the fiercest determination to achieve victory, and will fight unto death to hold every defensive line or to secure gains they have wrested from the enemy.
WHEN: Your Command phase.

TARGET: One INFANTRY unit from your army within range of an objective marker.

EFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.
ARMOUR OF CONTEMPT
1CP
Anvil Siege Force – Battle Tactic Stratagem
The belligerency of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.
BATTLE DRILL RECALL
1CP
Anvil Siege Force – Battle Tactic Stratagem
Space Marines train for countless hours to master their weapons and in the heat of battle can trigger mnemonic patterning to recall their ritual drills and ensure the foe’s destruction.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
NO THREAT TOO GREAT
2CP
Anvil Siege Force – Battle Tactic Stratagem
To combat an entrenched force of Space Marines, foes resort to armoured vehicles or packs of murderous monstrosities. Even the greatest of behemoths has a chink in its armour and the Adeptus Astartes are well versed in exploiting such weaknesses.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
HAIL OF VENGEANCE
2CP
Anvil Siege Force – Strategic Ploy Stratagem
Space Marines' incredible battlefield awareness enables them to instinctively identify the origin of any enemy fire and punish their attackers.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.

TARGET: One unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
RIGID DISCIPLINE
1CP
Anvil Siege Force – Strategic Ploy Stratagem
Cleaving to duty, the Adeptus Astartes refuse to be drawn out of position. Instead they secure ground to establish new fire lines to the enemy.
WHEN: End of the Fight phase.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Your unit can immediately make a Fall Back move of up to 6".

RESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker.

The KILL TEAM keyword is used in the following Space Marines datasheets:

FUROR TACTICS

When the enemy horde grows close, the Deathwatch will be tasked with the decimation of their core. Aiming not for clinical kills but for maximum destruction over a wide area, they tear the heart from the enemy army.

While this Mission Tactic is active, weapons equipped by units from your army have the [SUSTAINED HITS 1] ability.

Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.

MALLEUS TACTICS

When the giants of war lumber forth, the Deathwatch will adopt Malleus tactics. Even the largest behemoth has a weak point, and the archives of the Deathwatch number them all.

While this Mission Tactic is active, weapons equipped by units from your army have the [LETHAL HITS] ability.

Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.

PURGATUS TACTICS

By adopting Purgatus tactics, the Deathwatch focus their deadly ire upon the commanders of the enemy host, assassinating them one after another with pitiless head shots and killing thrusts of the blade.

While this Mission Tactic is active, each time an unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.

ADAPTIVE TACTICS
1CP
Black Spear Task Force – Strategic Ploy Stratagem
Only a truly versatile approach to warfare allows the tactical genius of the Deathwatch to best the myriad xenos foes they face.
WHEN: Your Command phase.

TARGET: Up to two KILL TEAM units from your army, or one other unit your army.

EFFECT: For each unit targeted, select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army.
ARMOUR OF CONTEMPT
1CP
Black Spear Task Force – Battle Tactic Stratagem
The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Bolt Weapons
The following are bolt weapons:
  • Absolvor bolt pistol
  • Assault bolters
  • Auto boltstorm gauntlets
  • Bolt carbine
  • Bolt pistol
  • Bolt rifle
  • Bolt sniper rifle
  • Boltgun
  • Boltstorm gauntlet
  • Centurion bolters
  • Combi-bolter
  • Combi-weapon
  • Deathwatch twin boltgun
  • Forge bolter
  • Hellfire Extremis
  • Infernus heavy bolter – heavy bolter profile
  • Instigator bolt carbine
  • Long Vigil ranged weapon
  • Marksman bolt carbine
  • Master-crafted bolt rifle
  • Master-crafted boltgun
  • Master-crafted heavy bolt rifle
  • Master-crafted scoped bolt carbine
  • Master-crafted special issue bolt pistol
  • Occulus bolt carbine
  • Special issue bolt pistol
  • Sternguard bolt pistol
  • Sternguard bolt rifle
  • Sternguard heavy bolter
  • Storm bolter
  • Twin bolt rifle
  • Twin boltgun
  • Twin heavy bolter
  • Vigil spear
Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
DRAGONFIRE ROUNDS
1CP
Black Spear Task Force – Wargear Stratagem
Dragonfire rounds are designed to explode just before contact, saturating foes in cover with searing gas and flames.
WHEN: Your Shooting phase.

TARGET: Up to two KILL TEAM units from your army that have not been selected to shoot this phase, or one other unit from your army (excluding VEHICLES) that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, bolt weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities

RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.
Devastating Wounds

Some weapons can inflict strikes of such power that they make a mockery of armour

Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved.

  • Saving throws cannot be made against Critical Wounds scored by this weapon (including invulnerable saving throws).
Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
HELLFIRE ROUNDS
1CP
Black Spear Task Force – Wargear Stratagem
Hellfire rounds douse their targets in voracious acids that are utterly lethal to organic life.
WHEN: Your Shooting phase.

TARGET: Up to two KILL TEAM units from your army that have not been selected to shoot this phase, or one other unit from your army (excluding VEHICLES) that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, bolt weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities

RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.
KRAKEN ROUNDS
1CP
Black Spear Task Force – Wargear Stratagem
Kraken rounds utilise adamantine cores and improved propellants to penetrate the thickest hide.
WHEN: Your Shooting phase.

TARGET: Up to two KILL TEAM units from your army that have not been selected to shoot this phase, or one other unit from your army (excluding VEHICLES) that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of bolt weapons equipped by models in your unit by 1 and improve the range characteristic of those weapons by 6.

RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
TELEPORTARIUM
1CP
Black Spear Task Force – Strategic Ploy Stratagem
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
WHEN: End of your opponent’s Fight phase.

TARGET: Up to two KILL TEAM units from your army, or one other INFANTRY unit from your army.

EFFECT: Remove those units from the battlefield. In the Reinforcements step of your next Movement phase, set each of those units up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

RESTRICTIONS: You cannot select any units that are within Engagement Range of one or more enemy units.
Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described below.

Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
Deeds Worthy of Saga
Champions of Russ Detachment

Legendary deeds in the midst of battle are an intoxicating mead. Those who witness them are inspired to greater feats of daring and valour, determined to prove themselves worthy of their champions.

At the end of each player’s turn, you can select one of the Sagas listed below. If that Saga was completed by your army during that battle round, all models from your army gain the associated benefit until the end of the battle. You can only select each Saga once per battle.

SAGA OF THE WARRIOR BORN

  • This Saga is completed if one or more CHARACTER models from your army destroyed one or more enemy CHARACTER models during that turn.
  • Benefit Once Completed: Melee weapons equipped by models from your army have the [SUSTAINED HITS 1] ability.

SAGA OF MAJESTY

  • This Saga is completed if you controlled one or more objective markers in your opponent’s deployment zone at the end of that turn, and one or more CHARACTER models from your army were within range of that objective marker.
  • Benefit Once Completed: Improve the Objective Control characteristic of models from your army by 1.

SAGA OF THE BEAR

  • This Saga is completed if one or more CHARACTER models from your army were reduced to below half of their starting number of wounds during that turn, but were not destroyed at the end of that turn.
  • Benefit Once Completed: models from your army have the Feel No Pain 6+ ability.

SAGA OF THE BEASTSLAYER

  • This Saga is completed if one or more CHARACTER models from your army destroyed one or more enemy MONSTER or VEHICLE models during that turn.
  • Benefit Once Completed: Melee weapons equipped by models from your army have the [LETHAL HITS] ability.

WARRIOR PRIDE
1CP
Champions of Russ – Epic Deed Stratagem
The greatest champions amongst the sons of Russ must take the fight to the enemy, leading by example to uphold the honour of their Chapter.
WHEN: Your Command phase.

TARGET: One CHARACTER model from your army.

EFFECT: Select one Saga that has not yet been completed by your army. Until the end of the turn, models in your CHARACTER’s unit have the benefit of the selected Saga as if it had been completed by your army.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.

SAGA OF THE WARRIOR BORN

  • This Saga is completed if one or more CHARACTER models from your army destroyed one or more enemy CHARACTER models during that turn.
  • Benefit Once Completed: Melee weapons equipped by models from your army have the [SUSTAINED HITS 1] ability.

RELENTLESS ASSAULT
1CP
Champions of Russ – Strategic Ploy Stratagem
Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey.
WHEN: Your Movement phase, just after an unit from your army makes a Fall Back or Advance move.

TARGET: That unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot even though it Fell Back or Advanced this phase. If the Saga of the Warrior Born has been completed by your army, until the end of the turn, your unit is also eligible to declare a charge.
ARMOUR OF CONTEMPT
1CP
Champions of Russ – Battle Tactic Stratagem
The belligerency of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.

SAGA OF THE BEAR

  • This Saga is completed if one or more CHARACTER models from your army were reduced to below half of their starting number of wounds during that turn, but were not destroyed at the end of that turn.
  • Benefit Once Completed: models from your army have the Feel No Pain 6+ ability.

RUNIC WARDS
1CP
Champions of Russ – Wargear Stratagem
Imbued as they are with the cunning psychic might of the Rune Priests, shamanistic totems, tattoos and fetishes are a potent shield against baleful attacks and the foul sorcery of witches.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds and Psychic Attacks. If the Saga of the Bear has been completed by your army, until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks instead.
Consolidate
After a unit has finished making all of its melee attacks, it Consolidates. Each time a unit Consolidates, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Consolidation move. For a Consolidation to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, then each model in that unit can instead make a Consolidation move towards the closest objective marker, but only if, after doing so, that unit is within range of that objective marker and in Unit Coherency. If these conditions also cannot be met, no models in the unit can make Consolidation moves this phase and that unit’s fight ends.

If a unit can end its Consolidation within Engagement Range of one or more enemy units, then each time one of its models makes a Consolidation move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Consolidation Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit if possible.
  • If the above is not possible, each model can move towards the closest objective marker, but this must result in the unit being within range of it and in Unit Coherency.
  • If the above is also not possible, no models can Consolidate.
Unit Coherency
A unit that contains more than one model must be set up and end any kind of move as a single group, with all of its models within 2" horizontally and 5" vertically of at least one other model from that unit. While a unit has seven or more models, all of its models must instead be set up and end any kind of move within 2" horizontally and 5" vertically of at least two other models from that unit. This is called Unit Coherency.

If for any reason a model cannot be set up in Unit Coherency, that model is destroyed. If a unit cannot end a move in Unit Coherency, it cannot make that move and its models are returned to their previous positions.

At the end of every turn, each player must remove models, one at a time, from any of the units from their armies that are no longer in Unit Coherency, until only a single group of models from each of those units remains in play and in Unit Coherency. Models removed in this way count as having been destroyed, but they never trigger any rules that apply when a model is destroyed.

  • Unit Coherency: Within 2" horizontally and 5" vertically of:
    • One other model from the same unit (in units of 2-6 models).
    • Two other models from the same unit (in units of 7+ models).
  • At the end of every turn, if a unit is not in Unit Coherency, the controlling player must remove models until that unit is in Unit Coherency again.

SAGA OF MAJESTY

  • This Saga is completed if you controlled one or more objective markers in your opponent’s deployment zone at the end of that turn, and one or more CHARACTER models from your army were within range of that objective marker.
  • Benefit Once Completed: Improve the Objective Control characteristic of models from your army by 1.

2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
DEATH HOWL
1CP
Champions of Russ – Strategic Ploy Stratagem
Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them apart in a furious bloodletting. Onlookers are stricken with terror at the bloody spectacle, an instant before the sons of Russ pounce upon them.
WHEN: Fight phase.

TARGET: One unit from your army that destroyed one or more enemy units this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move in Unit Coherency and within Engagement Range of one or more enemy units. In addition, if the Saga of Majesty has been completed by your army, each enemy unit within 6" of your unit when it ends that Consolidation move must take a Battle-shock test

SAGA OF THE BEASTSLAYER

  • This Saga is completed if one or more CHARACTER models from your army destroyed one or more enemy MONSTER or VEHICLE models during that turn.
  • Benefit Once Completed: Melee weapons equipped by models from your army have the [LETHAL HITS] ability.

Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
GO FOR THE THROAT
1CP
Champions of Russ – Battle Tactic Stratagem
With the scent of blood in the air and the rushing joy of battle surging through every true warrior’s hearts, even the greatest quarry can be brought down.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. If the Saga of the Beastslayer has been completed by your army, until the end of the phase, such weapons have the [LANCE] ability as well.
ARMOUR OF CONTEMPT
1CP
Company Of Hunters – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a CHARACTER, MONSTER or VEHICLE, in which case it suffers 3 mortal wounds instead. Note that if you selected a CHARACTER model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and as no models in the unit are CHARACTERS, MONSTERS or VEHICLES, one of those models is destroyed.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, one model equipped with a Hazardous weapon is destroyed (CHARACTERS, MONSTERS and VEHICLES suffer 3 mortal wounds instead).
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit.

TARGET: That unit from your army.

EFFECT: You re-roll that roll, test or saving throw.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: A unit from your army that must take a Battle-shock test.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
2CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
ARMOUR OF CONTEMPT
1CP
Firestorm Assault Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
CRUCIBLE OF BATTLE
1CP
Firestorm Assault Force – Battle Tactic Stratagem
Only where the enemy can be faced eye to eye can a Space Marine be truly tested.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One INFANTRY unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
IMMOLATION PROTOCOLS
2CP
Firestorm Assault Force – Battle Tactic Stratagem
Salvo after salvo of burning promethium unleashed in synchronised waves will leave almost any foe as smouldering ash.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
ONSLAUGHT OF FIRE
1CP
Firestorm Assault Force – Battle Tactic Stratagem
Armed with targeting data supplied by their transport's augury gheists, warriors erupt from the assault ramps with weapons blazing in ruthless eradication patterns.
WHEN: Your Shooting phase.

TARGET: One unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
RAPID EMBARKATION
1CP
Firestorm Assault Force – Strategic Ploy Stratagem
No time can be wasted in punishing the Emperor's foes. Many are those that deserve death and once one enemy is vanquished, soon must another follow.
WHEN: End of the Fight phase.

TARGET: One TRANSPORT unit from your army that has no models embarked within it, and one INFANTRY unit from your army wholly within 6" of that TRANSPORT.

EFFECT: Your INFANTRY unit can embark within that TRANSPORT.

RESTRICTIONS: You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.

Devastator Doctrine

The Codex Astartes details the strategic value of overwhelming firepower applied to key targets while advancing into position to eliminate threats.

This unit is eligible to shoot in a turn in which it Advanced.

Tactical Doctrine

As the warring armies close upon one another and vicious fire-fights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.

This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Assault Doctrine

The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.

This unit is eligible to declare a charge in a turn in which it Advanced.

ADAPTIVE STRATEGY
1CP
Gladius Task Force – Strategic Ploy Stratagem
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
WHEN: Your Command phase.

TARGET: One unit from your army.

EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that doctrine this battle.

The and MOUNTED keywords are used in the following Space Marines datasheets:

SQUAD TACTICS
1CP
Gladius Task Force – Strategic Ploy Stratagem
Space Marines know precisely when to give ground in order to leave their enemies floundering, before surging back into the fight and driving them from the field in disarray.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One INFANTRY or MOUNTED unit from your army that is within 9" of the enemy unit that just ended that move.

EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
ARMOUR OF CONTEMPT
1CP
Gladius Task Force – Battle Tactic Stratagem
The belligerency of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
STORM OF FIRE
1CP
Gladius Task Force – Battle Tactic Stratagem
There is no escaping the wrath of the Space Marines, and they use their weapons to bring swift death to their foes wherever they may hide.
WHEN: Your Shooting phase.

TARGET: One unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
HONOUR THE CHAPTER
1CP
Gladius Task Force – Battle Tactic Stratagem
Every Chapter has forged its own tales of heroism, and none of its battle-brothers would see that noble record besmirched.
WHEN: Fight phase.

TARGET: One unit from your army.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
ONLY IN DEATH DOES DUTY END
2CP
Gladius Task Force – Epic Deed Stratagem
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
ARMOUR OF CONTEMPT
1CP
Inner Circle Task Force – Battle Tactic Stratagem
The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
UNBOWED CONVICTION
1CP
Ironstorm Spearhead – Battle Tactic Stratagem
Space Marines exemplify obdurate tenacity. Even injured, they will never abandon their oaths.
WHEN: Command phase.

TARGET: One unit from your army that is below its Starting Strength.

EFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
ARMOUR OF CONTEMPT
1CP
Ironstorm Spearhead – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
MERCY IS WEAKNESS
1CP
Ironstorm Spearhead – Battle Tactic Stratagem
Once a foe is marked for destruction, the Angels of Death must not relent until the target is annihilated.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Templar Vows
Righteous Crusaders Detachment

On the eve of battle, the warriors of a Black Templars crusade gather together to be led in prayer and contemplation by their Chaplains. In their righteous zeal, united in their hatred of the foe, they swear a mighty vow to uphold in the battle ahead.

At the start of the first battle round, select one of the four Templar Vows below to be active for units from your army until the end of the battle.

Suffer Not the Unclean to Live

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Uphold the Honour of the Emperor

Models in this unit have the Feel No Pain 6+ ability and a Leadership characteristic of 5+.

Abhor the Witch, Destroy the Witch

Models in this unit have a 4+ invulnerable save against Psychic Attacks and melee weapons equipped by models in this unit have the [ANTI-PSYKER 4+] ability.

Accept Any Challenge, No Matter the Odds

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

FERVENT ACCLAMATION
1CP
Righteous Crusaders – Epic Deed Stratagem
The magnetic force of this Black Templar’s oratory inspires his fellow warriors to swear great vows, even in the midst of the battle.
WHEN: Your Command phase.

TARGET: One CHARACTER unit from your army.

EFFECT: Select one Templar Vow that is not active for your army. Until the start of your next Command phase, while that Character is leading a unit, models in that unit gain the benefits of that vow in addition to the vow selected to be active for your army at the start of the battle.

Accept Any Challenge, No Matter the Odds

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

NO ESCAPE
1CP
Righteous Crusaders – Strategic Ploy Stratagem
Glowing blades and revving chainswords close off the foe’s every avenue of escape.
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding VEHICLES and MONSTERS) is selected to Fall Back.

TARGET: One unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Roll one D6, adding 1 to the result if the Accept Any Challenge, No Matter the Odds vow is active for your army. On a 4+, that enemy unit cannot Fall Back this phase and must Remain Stationary. Otherwise, that enemy unit can Fall Back this phase, but if it does, all models in that unit must take a Desperate Escape test.
ARMOUR OF CONTEMPT
1CP
Righteous Crusaders – Battle Tactic Stratagem
The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Abhor the Witch, Destroy the Witch

Models in this unit have a 4+ invulnerable save against Psychic Attacks and melee weapons equipped by models in this unit have the [ANTI-PSYKER 4+] ability.

DEVOUT PUSH
1CP
Righteous Crusaders – Strategic Ploy Stratagem
With a zealous cry, the Black Templars press forward towards victory.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move of up to D6", but it must end that move closer to the enemy unit that just shot. If the Abhor the Witch, Destroy the Witch vow is active for your army, your unit can make a Normal move of up to 6" instead, but it must end that move either closer to the enemy unit that just shot, or closer to the closest enemy PSYKER unit.

Suffer Not the Unclean to Live

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

CRUSADER'S WRATH
1CP
Righteous Crusaders – Battle Tactic Stratagem
The Black Templars channel their fervour into a hate-fuelled flurry of blows.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. If the Suffer Not The Unclean to Live vow is active for your army, add 1 to the Strength characteristic of that attack as well.

Uphold the Honour of the Emperor

Models in this unit have the Feel No Pain 6+ ability and a Leadership characteristic of 5+.

VICIOUS RIPOSTE
1CP
Righteous Crusaders – Epic Deed Stratagem
Every blow struck against a Black Templar is answered in kind. Even as they are laid low, their blades still lash out at the enemies of the divine Emperor.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if the Uphold the Honour of the Emperor vow is active for your army. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
ANGEL'S SACRIFICE
1CP
Sons of Sanguinius – Epic Deed Stratagem
The Blood Angels would gladly put themselves in harm’s way to protect others, exemplifying the sacrifice of Sanguinius.
WHEN: Any phase.

TARGET: One CHARACTER unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly unit makes an attack that targets the enemy unit that just destroyed your CHARACTER unit, you can re-roll the Hit roll.
RED RAMPAGE
1CP
Sons of Sanguinius – Battle Tactic Stratagem
In times of great desperation, fury and ferocity can be a warrior’s strongest allies.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.
RELENTLESS ASSAULT
1CP
Sons of Sanguinius – Strategic Ploy Stratagem
The Blood Angels are loathe to resort to the defensive strategies favoured by other Chapters, and a tactical withdrawal is but a prelude to re-entering the fray.
WHEN: Your Movement phase, just after an unit from your army Falls Back.

TARGET: That unit.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge even though it Fell Back this phase.
ARMOUR OF CONTEMPT
1CP
Sons of Sanguinius – Battle Tactic Stratagem
The belligerency of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
AGGRESSIVE ONSLAUGHT
1CP
Sons of Sanguinius – Battle Tactic Stratagem
The Sons of Sanguinius constantly push towards new foes, the bloodlust singing in their veins unleashed in a controlled dynamism.
WHEN: Fight phase.

TARGET: One unit from your army, just before that unit Consolidates.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move in Unit Coherency and within Engagement Range of one or more enemy units.
ONLY IN DEATH DOES DUTY END
2CP
Sons of Sanguinius – Epic Deed Stratagem
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
WIND-SWIFT EVASION
1CP
Stormlance Task Force – Strategic Ploy Stratagem
Space Marines are loathe to be brought into combat on any others’ terms, especially the warriors of Stormlance Task Forces, whose battlefield tactics revolve around speed and precise, ferocious assaults.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
ARMOUR OF CONTEMPT
1CP
Stormlance Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
BLITZING FUSILLADE
1CP
Stormlance Task Force – Battle Tactic Stratagem
Warriors of Stormlance Task Forces can suddenly pour heavy and accurate fire into the enemy even as they race to finish off any survivors.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well.
INTRACTABLE
1CP
Unforgiven Task Force – Strategic Ploy Stratagem
Even the Dark Angels must give ground occasionally, y but their stubborn determination ensures they never do so for long, or without a fight.
WHEN: Your Movement phase, just after an unit from your army Falls Back.

TARGET: That unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
ARMOUR OF CONTEMPT
1CP
Unforgiven Task Force – Battle Tactic Stratagem
The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
UNFORGIVEN FURY
1CP
Unforgiven Task Force – Battle Tactic Stratagem
With focused aggression, the Dark Angels relentlessly punish the foe.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
FIRE DISCIPLINE
1CP
Unforgiven Task Force – Battle Tactic Stratagem
There is no escaping the Unforgiven’s wrath when they bring their disciplined firepower to bear.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in that unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.
GRIM RETRIBUTION
1CP
Unforgiven Task Force – Strategic Ploy Stratagem
Stern and vengeful as they are, the warriors of the Unforgiven Chapters deliver swift retribution to any foe foolish enough to try to lay them low.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.
UNBREAKABLE LINES
2CP
Unforgiven Task Force – Battle Tactic Stratagem
Countless assaults have faltered against the unbreakable ceramite wall that is the Unforgiven standing their ground.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army within Engagement Range of that enemy unit.

EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
A DEADLY PRIZE
1CP
Vanguard Spearhead – Wargear Stratagem
Warriors of a Vanguard Spearhead will rig critical objectives with explosives to deny them to the enemy.
WHEN: Start of the Command phase.

TARGET: One INFANTRY or MOUNTED unit from your army within range of an objective marker you control.

EFFECT: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
ARMOUR OF CONTEMPT
1CP
Vanguard Spearhead – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
STRIKE FROM THE SHADOWS
1CP
Vanguard Spearhead – Battle Tactic Stratagem
To evade one’s enemies and sow confusion can be a deadly weapon in itself.
WHEN: Your Shooting phase.

TARGET: One INFANTRY unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

The SCOUT SQUAD keyword is used in the following Space Marines datasheets:

CALCULATED FEINT
1CP
Vanguard Spearhead – Strategic Ploy Stratagem
A feigned retreat can be used to overextend eager foes or draw them into deadly arcs of fire.
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One INFANTRY unit from your army that was selected as a target of that charge.

EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
SURGICAL STRIKES
2CP
Vanguard Spearhead – Battle Tactic Stratagem
Every tyrant must fear the assassin's blade, and the vanguard spring ambushes with precision coordination.
WHEN: Fight phase.

TARGET: One INFANTRY unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
GUERRILLA TACTICS
1CP
Vanguard Spearhead – Strategic Ploy Stratagem
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate ready to strike the foe again.
WHEN: End of your opponent’s Fight phase.

TARGET: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other INFANTRY unit from your army.

EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.

RESTRICTIONS: Each unit selected for this Stratagem must be more than 3" away from all enemy models.
Combat Doctrines
Gladius Task Force Detachment

The Codex Astartes has proven its worth as a superb treatise on warfare over countless battlefields, and has remained so even after ten thousand years. Many Space Marines hold its wisdom in awe, and exemplify its teachings, employing a flexible set of combat doctrines to eliminate their enemy. Few opponents can withstand the fury of such an onslaught.

At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all units from your army. You can only select each Combat Doctrine once per battle.

Devastator Doctrine

The Codex Astartes details the strategic value of overwhelming firepower applied to key targets while advancing into position to eliminate threats.

This unit is eligible to shoot in a turn in which it Advanced.

Tactical Doctrine

As the warring armies close upon one another and vicious fire-fights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.

This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Assault Doctrine

The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.

This unit is eligible to declare a charge in a turn in which it Advanced.

The Red Thirst
Sons of Sanguinius Detachment

Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards the foe and lends great strength to their blows.

Each time an unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 2 to the Strength characteristic and add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Shield of the Imperium
Anvil Siege Force Detachment

Across blood-drenched battlefields, within towering citadels and isolated orbital stations, the Angels of Death throw back tides of traitors, mutants, xenos and heretics, and purge enemy holdings of foes thanks to their disciplined strategies and fighting skills. All who oppose them are met with volleys of deadly accurate firepower long before they reach the battle-brothers’ razor-sharp blades.

Ranged weapons equipped by models from your army have the [HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to the Wound roll.
Armoured Wrath
Ironstorm Spearhead Detachment

An Ironstorm Spearhead’s commanders guide their assault with pre-cogitated fire solutions, cycling data-gheist inloads and whispered binharic auguries. These ensure their warriors, and the belligerent machine spirits inhabiting their war engines, deliver their fire with inescapable accuracy.

Once per phase for each unit in your army, you can re-roll one Hit roll, one Wound roll or one Damage roll made for a model in that unit.
Close-range Eradication
Firestorm Assault Force Detachment

The Space Marines are the Emperor’s finest shock troops, striking at the foe before they can react. In their rapid, mechanised assaults, Space Marines smash aside the enemy, destroying them at close quarters without mercy.

Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
Lightning Assault
Stormlance Task Force Detachment

The warriors of a Stormlance Task Force employ high-speed tactics and hit-and-run warfare. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a thunderbolt the next.

units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.
Shadow Masters
Vanguard Spearhead Detachment

The warriors of a Vanguard Spearhead slip through the shadows, half-seen spectres barely visible to the foe. Enemies blaze away into the gloom with increasing panic, their shots flying wide as covert specialists encircle their victims and prepare to level the killing blow.

Each time a ranged attack targets an unit from your army, unless the attacking model is within 12", subtract 1 from the Hit roll and the target has the Benefit of Cover against that attack.
Extremis-level Threat
1st Company Task Force Detachment

The 1st Company’s veterans have fought at the forefront of their Chapter’s wars for many mortal lifespans. Experience has taught them to identify the foe’s lethal threats and to lead their battle-brothers to purge them from existence.

Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.
Mission Tactics
Black Spear Task Force Detachment

Thousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.

At the start of your Command phase, you can select one of the Mission Tactics listed below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all units from your army with this ability. Each Mission Tactic can only be selected once per battle.

FUROR TACTICS

When the enemy horde grows close, the Deathwatch will be tasked with the decimation of their core. Aiming not for clinical kills but for maximum destruction over a wide area, they tear the heart from the enemy army.

While this Mission Tactic is active, weapons equipped by units from your army have the [SUSTAINED HITS 1] ability.

MALLEUS TACTICS

When the giants of war lumber forth, the Deathwatch will adopt Malleus tactics. Even the largest behemoth has a weak point, and the archives of the Deathwatch number them all.

While this Mission Tactic is active, weapons equipped by units from your army have the [LETHAL HITS] ability.

PURGATUS TACTICS

By adopting Purgatus tactics, the Deathwatch focus their deadly ire upon the commanders of the enemy host, assassinating them one after another with pitiless head shots and killing thrusts of the blade.

While this Mission Tactic is active, each time an unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.

Grim Resolve
Unforgiven Task Force Detachment

The Dark Angels are renowned for their unshakeable resolve, enduring tenacity and strict discipline in battle. They are tactically astute, able to prosecute their wars on any front. On the offence, they strike with all the martial pride of the Lion, while in defence they are stalwart, determined to accomplish their mission no matter the cost.

While an unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0.

RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any units drawn from any other Chapter.
Masters Of Manoeuvre
Company of Hunters Detachment

The Ravenwing are fearsome and daring hunters, relentless in pursuit and furious on the assault When they lead the Dark Angels to war they inspire their battle-brothers with their strategic and tactical mastery of high-speed warfare, knightly bike-mounted venators leading every charge and rapidly outmanoeuvring the foe.

units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.

RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any units drawn from any other Chapter.

KEYWORDS
OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.

The LIEUTENANT keyword is used in the following Space Marines datasheets:

The ANCIENT keyword is used in the following Space Marines datasheets:

GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army that is not within Engagement Range of any enemy units and has not been selected to shoot this phase.

EFFECT: Select one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
  • Artificer Armour
    10 pts
Gladius Task Force Detachment

Crafted by the Chapter’s finest artificers, this suit of armour provides superior protection.

model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

  • The Honour Vehement
    15 pts
Gladius Task Force Detachment

This stanza is inscribed on thrice-blessed parchment and affixed to its bearers’ wargear with a purity seal, there to inspire them to heroic acts of martial prowess.

model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearers melee weapons instead.

  • Fire Discipline
    30 pts
Gladius Task Force Detachment

This commander drills his warriors relentlessly; combined with the Adeptus Astartes’ incredible reflexes, they produce a devastating rate of fire.

model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, each time a model in that unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

  • Icon of the Angel
    10 pts
Sons of Sanguinius Detachment

Entrusted to one whose faith in the primogenitor is profound, the Icon of the Angel takes the form of a small shrine upon the bearer’s backpack. Through displaying it, this warrior reminds his brothers of the heretics who fled after laying low the Angel, exhorting them to let no enemy escape their grasp again.

model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

  • Visage of Death
    15 pts
Sons of Sanguinius Detachment

This exquisitely crafted mask is a thing of dark beauty to the Blood Angels, and a sign of impending doom to their enemies. The unchanging expression of the mask inspires fear and uncertainty even in confident enemies. They see no anger, pain or elation on the wearer’s face – clues as to the warrior’s state of mind in a duel.

model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within Engagement Range of the bearer’s unit, halve the Objective Control characteristic of models in that unit.

  • Artisan of War
    20 pts
Sons of Sanguinius Detachment

This warrior is a true artist both on and off the battlefield. His talents are reflected in the exquisite workmanship of his wargear, for he insists upon personally crafting his weapons of war.

model only. Improve the Armour Penetration characteristic of the bearer’s weapons by 1, and the bearer has a Save characteristic of 2+.

  • Archangel’s Shard
    25 pts
Sons of Sanguinius Detachment

When Sanguinius battled Horus, his magnificent blade was tragically shattered against the Warmaster’s profane battle plate. The shards were gathered up and new swords forged to incorporate them, each one gifted to a different successor Chapter.

model only. The bearer’s melee weapons have the [ANTI-CHAOS 5+] and [LANCE] abilities.

  • Stoic Defender
    15 pts
Anvil Siege Force Detachment

This commander and their warriors hold their ground tenaciously against even overwhelming numbers.

model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0.

  • Architect of War
    25 pts
Anvil Siege Force Detachment

There are few who have a deeper understanding of the tenets of siege warfare than this warrior.

model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.

  • The Flesh is Weak
    10 pts
Ironstorm Spearhead Detachment

The injuries of past battles have seen this warrior heavily rebuilt with ultra-durable cybernetic limbs and organs that render them extremely difficult to kill.

model only. The bearer has the Feel No Pain 4+ ability.

The and VEHICLE keywords are used in the following Space Marines datasheets:

  • Master of Machine War (Aura)
    30 pts
Ironstorm Spearhead Detachment

This commander is supremely gifted in the strategies of armoured warfare, understanding the capabilities of every war engine in the Chapters arsenal. Delivering precision orders, they ensure the vehicles under their command inflict the most punishing damage to the enemy even amidst complex manoeuvres.

model only. While a friendly VEHICLE unit is within 6" of the bearer, that VEHICLE unit is eligible to shoot even if it Fell Back or Advanced this turn.

  • Champion of Humanity
    10 pts
Firestorm Assault Force Detachment

This commander and their warriors have vowed to secure victory and defend the Imperium from the horrors of the galaxy.

TACTICUS model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).

  • Forged in Battle
    15 pts
Firestorm Assault Force Detachment

To this Angel of Death, war is the anvil upon which their strength is wrought. Every battle is seen as a test in which they and their battle-brothers can prove themselves, and the superior craftsmanship of their weapons and armour.

model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to a 6.

Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.
  • Adamantine Mantle
    20 pts
Firestorm Assault Force Detachment

This flowing cloak or finely wrought tabard is laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.

model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.

  • War-tempered Artifice
    25 pts
Firestorm Assault Force Detachment

Having laboured long in the Chapter’s forges, this warrior-smith has crafted his personal armaments. Each weapon is a masterwork tool of death-dealing, wrought with care and strength, and embellished with the icons of their maker’s brotherhood.

INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.

  • Portents of Wisdom
    15 pts
Stormlance Task Force Detachment

This warrior has been made privy to omens of great threats in the wars to come. Armed with this knowledge, they and their battle-brothers enter battle with a boldness that some mistake for recklessness.

model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.

  • Feinting Withdrawal
    20 pts
Stormlance Task Force Detachment

This living legend of the Chapter is known for their calm in the heat of battle. Ever-observant of the ebbs and flows of the engagement, they can withdraw their warriors from the fray in good order, ready to hammer home a torrent of fire.

model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.

STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
  • Ghostweave Cloak
    15 pts
Vanguard Spearhead Detachment

Hand-stitched by blinded servitors and anointed with distilled blood, this cloak contains strands of mnemothread. It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith.

model only. The bearer has the Stealth and Lone Operative abilities.

INFILTRATORS

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
  • The Blade Driven Deep
    25 pts
Vanguard Spearhead Detachment

This battlefield stalker slips through enemy territory like a spectre, leading their warriors in daring behind-enemy-lines operations.

INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

  • The Imperium’s Sword
    25 pts
1st Company Task Force Detachment

This hero and the veterans they lead cut down their foes like a reaping whirlwind.

model only. Add 1 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.

  • Fear Made Manifest (Aura)
    30 pts
1st Company Task Force Detachment

This warrior personifies the Emperor’s wrath.

model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.

  • Thief of Secrets
    15 pts
Black Spear Task Force Detachment

The Thief of Secrets is a blade whose machine spirit has an unquenchable thirst for knowledge. It has tasted the vitae of countless alien races, absorbing those liquids through auto-sanctified sanguinator-channels and codifying them through the honeycombed array of logicum cells within. The biological secrets of many xenos races have thus been laid bare, allowing the blade’s user to modulate its power field, the better to slice through chitinous armour, rupture xenoform organs and burn out alien nervous systems.

model only. Improve the Strength, Damage, and Armour Penetration characteristics of the bearer’s melee weapons by 1. If an enemy model is destroyed as the result of a melee attack made by the bearer, at the end of that phase, until the end of the battle, improve the Strength, Damage, and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

  • Beacon Angelis
    30 pts
Black Spear Task Force Detachment

The Beacon Angelis was devised to guide the Deathwatch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it.

model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.

  • WITCHSEEKER BOLTS
    10 pts
Righteous Crusaders Detachment

With casings forged from the blades of fallen battle-brothers and blessed by the devout priests of the Ministorum, these bolt rounds have an unerring habit of finding their way to the heart of the witch.

model only.

  • The bearer’s ranged weapons have the [PRECISION], [ANTI-PSYKER 4+] and [DEVASTATING WOUNDS] abilities.
  • If the Abhor the Witch, Destroy the Witch vow is active for your army, each time the bearer makes a ranged attack that targets a PSYKER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

  • PERDITION’S EDGE
    15 pts
Righteous Crusaders Detachment

With blades carved from noctilith, these axes separate the victim’s soul from the warp briefly as the death blow is delivered. What is only a moment in reality feels like an eternity of damnation to the departing spirit – punishment for their sins against the immortal Emperor.

model only.

  • Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1.
  • If the Suffer Not the Unclean to Live vow is active for your army, add 1 to the Attacks characteristic of the bearer’s melee weapons as well.

  • SIGISMUND’S SEAL
    20 pts
Righteous Crusaders Detachment

This sheet of paper-thin adamantine is inscribed with an oath of moment taken by Sigismund under the gaze of the Emperor himself. Such a relic is gifted only to a warrior displaying exemplary martial prowess, galvanising the battle-brothers around them to reach new heights of righteous ferocity.

model only.

  • Improve the Attacks characteristic of the bearer’s melee weapons by 1.
  • While the bearer is leading a unit, if the Accept Any Challenge, No Matter the Odds vow is active for your army, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

  • TÄNNHAUSER’S BONES
    35 pts
Righteous Crusaders Detachment

Marshal Tännhauser was martyred at the hands of the Black Legion at the decisive battle of the Rutger’s Reach Crusade. His bones, encased in small reliquaries, were distributed amongst the warriors of that crusade during the victory sermon. Each is a potent reminder of duty and the expectations placed upon every Black Templar.

model only.

  • Each time an attack is allocated to the bearer, halve the Damage characteristic of that attack.
  • While the bearer is leading a unit, if the Uphold the Honour of the Emperor vow is active for your army, models in that unit have the Feel No Pain 5+ ability.

  • THE PELT OF BALEWOLF
    10 pts
Champions of Russ Detachment

The pelts of wolves are plentiful trophies amongst the heroes of Fenris. However, some of these mantles are rare and steeped in legend, belonging to one of the near-mythical Blackmaned wolves. The Pelt of Balewolf came from a giant of its massive kind. Even now, when the name of its heroic slayer is barely recalled, Balewolf ’s raw spirit still permeates the long-dead creature’s pelt, a bestial aura that reaches into primitive fear centres. Even the mighty instinctively tremble before the wearer, sensing the presence of a terrifying alpha predator.

model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

  • FROST WEAPON
    15 pts
Champions of Russ Detachment

Amongst the most prized weapons of the sons of Russ – himself the Lord of Winter and War – these blisteringly cold weapons are specially crafted by a master Iron Priest. Some are wrought from the razor-sharp fangs of the Ice Kraken, while others are shards of energised diamond, giving them the appearance of blades forged from purest ice.

model only. The bearer’s melee weapons have the [PRECISION] ability, and the Strength and Armour Penetration characteristics of those weapons are improved by 1.

  • WOLF TAIL TALISMAN
    20 pts
Champions of Russ Detachment

Although seen by the sons of Russ as tokens of luck and protection against evil, wolf tail talismans are regarded by most outside the Chapters of Russ’ genetic legacy as trinkets of mere superstition. Yet whether through the power of the bearer’s belief, some attribute inherent in the creatures they are taken from or some stranger reason, these talismans appear to bestow the warrior with a measure of protection against malicious attacks.

model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.

  • BLACK DEATH
    25 pts
Champions of Russ Detachment

The sagas of Torvald Fangbreaker, of Gerd the Bloody and many others detail the sickening monsters and fell champions slain by Black Death. They tell of how the runic enchantments etched into the ebon weapon glow darkly in battle, transforming the bearer into a relentless killing machine.

model only. The bearer’s melee weapons have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities.

  • Pennant of Remembrance
    10 pts
Unforgiven Task Force Detachment

This hallowed banner records the names and deeds of legendary members of the Deathwing, stoking still firmer resolve in those who fight beneath it.

ANCIENT model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead.

  • Stubborn Tenacity
    15 pts
Unforgiven Task Force Detachment

Even for a Chapter as famously stubborn as the Dark Angels, this warrior is known for their intractable nature.

model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength.

  • Weapons of the First Legion
    15 pts
Unforgiven Task Force Detachment

Beneath the surface of the Rock lie vaults within which weapons of antiquity and terrible power are stored.

model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer s melee weapons instead.

  • Shroud of Heroes
    25 pts
Unforgiven Task Force Detachment

Formed from the death shrouds of some of the Chapters greatest warriors, this robe inspires its wearer with the might and selflessness of those who came before.

model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).

Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.
Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.
Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.

The and TERMINATOR keywords are used in the following Space Marines datasheets:

The VANGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:

HEROES OF THE CHAPTER
1CP
1st Company Task Force – Battle Tactic Stratagem
When the fighting is at its fiercest, the veteran warriors of the Chapter truly show their quality.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well.
DUTY AND HONOUR
1CP
1st Company Task Force – Strategic Ploy Stratagem
Adeptus Astartes veterans claim critical objectives in daring strikes, annihilating resistance in their Chapter’s name before sweeping onto their next target.
WHEN: Your Movement phase.

TARGET: One TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
LEGENDARY FORTITUDE
1CP
1st Company Task Force – Battle Tactic Stratagem
Many are the legendary tales of the 1st Company holding their ground against the odds, weathering assaults that would have swept away lesser warriors.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.

EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TERRIFYING PROFICIENCY
1CP
1st Company Task Force – Strategic Ploy Stratagem
The 1st Company's veterans unleash their skills with an efficiency that is harrowing to witness.
WHEN: Your Fight phase.

TARGET: One TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase.

EFFECT: In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
ORBITAL TELEPORTARIUM
1CP
1st Company Task Force – Strategic Ploy Stratagem
Teleportarium chambers within orbiting strike cruisers are able to perform site-to-strike teleportations for Terminator-armoured battle-brothers in extremis.
WHEN: End of your opponent’s Fight phase.

TARGET: One TERMINATOR unit from your army.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
RELIC TELEPORTARIUM
1CP
Inner Circle Task Force – Strategic Ploy Stratagem
The Deathwing employ ancient and incredibly powerful teleportariums, some older than the Great Crusade, to strike at their foes with unparalleled safety and accuracy.
WHEN: Your Movement phase.

TARGET: One DEATHWING unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy models.

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
UNMATCHED FORTITUDE
1CP
Inner Circle Task Force – Battle Tactic Stratagem
In the name of their oaths to Chapter, Primarch and Emperor, the Deathwing march into the fiercest firestorms and refuse to falter.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your un it’s Toughness characteristic, subtract 1 from the Wound roll.
WRATH OF THE LION
1CP
Inner Circle Task Force – Epic Deed Stratagem
Channelling the strategic puissance and measured ferocity of their gene-sire, the veterans of the Unforgiven unleash a perfectly timed and utterly lethal storm of tightly controlled violence.
WHEN: Your Charge phase.

TARGET: One DEATHWING INFANTRY unit from your army that just ended a Charge move.

EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).
DUTY UNTO DEATH
1CP
Inner Circle Task Force – Strategic Ploy Stratagem
So driven by duty are the veterans of the Unforgiven that even death cannot keep them from it.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
MARTIAL MASTERY
1CP
Inner Circle Task Force – Epic Deed Stratagem
The warriors of the Deathwing fight with the honed skill and lethality of knightly champions.
WHEN: Fight phase.

TARGET: One DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.
Vowed Target
Inner Circle Task Force Detachment

Whether its true significance is kept a secret or not, there is a singular prize here that the Inner Circle have come to either secure or destroy. They will pursue this strategic objective with cold ferocity.

At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Vowed objective marker. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of your Vowed objective marker, add 1 to the Wound roll.

RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any units drawn from any other Chapter.
  • Rites of War
    10 pts
1st Company Task Force Detachment

The commanders of the 1st Company vow before the Chapter and the Emperor to secure victory.

TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.

  • Iron Resolve
    15 pts
1st Company Task Force Detachment

This hero shrugs off even horrendous wounds.

TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability.

  • Eye of the Unseen
    10 pts
Inner Circle Task Force Detachment

It is said that no secret can escape the gaze of this ocular augmetic, which belonged first to the feared Interrogator-Chaplain Enoch.

DEATHWING model only. Each time you target the bearer s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP

  • Champion of the Deathwing
    15 pts
Inner Circle Task Force Detachment

Even amongst the elite of the Unforgiven, this warrior is a paragon of duty and martial might.

DEATHWING model only. Melee weapons equipped by the bearer have the [lethal hits] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.

Pile In
When a unit Piles In, you can move each model in that unit that is not already in base-to-base contact with an enemy model up to 3" – this is a Pile-in move. For a Pile In to be possible, a unit must be able to end these moves within Engagement Range of one or more enemy units and in Unit Coherency. If these conditions cannot be met, no models in the unit can make Pile-in moves this phase and you progress to making melee attacks with that unit. Otherwise, the unit can make Pile-in moves.

Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model. If it can also end that move in base-to-base contact with one or more enemy models while still satisfying all of the conditions above, it must do so. The controlling player chooses the order in which to move their models.

  • Pile-in Move: Up to 3".
  • Every model that moves must end closer to the closest enemy model, and in base-to-base contact with an enemy model if possible. The unit must end in Unit Coherency and within Engagement Range of at least one enemy unit (or no models can Pile In).
  • Singular Will
    20 pts
Inner Circle Task Force Detachment

This warrior lets nothing stand in their way or slow their advance, closing swiftly and relentlessly with their quarry

DEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".

  • Deathwing Assault
    30 pts
Inner Circle Task Force Detachment

Employing shock assault doctrines requiring ancient technology and immense tactical skill, the Deathwing are masters of catching their foes wholly unawares.

DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

The APOTHECARY keyword is used in the following Space Marines datasheets:

  • Indomitable Fury
    20 pts
Anvil Siege Force Detachment

This hero refuses to yield whilst foes remain, fighting back from the brink of death like a vengeful demigod.

GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

  • Adept of the Codex
    20 pts
Gladius Task Force Detachment

An ardent student of the Codex Astartes, this commander epitomises its tactical genius, and the wisdom gleaned from its teachings guides their measured strategic responses amidst the fiercest battle.

CAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle.

  • Fleet Commander
    15 pts
Anvil Siege Force Detachment

The Chapter’s orbiting warships stand ready to unleash devastation at this leader’s command.

CAPTAIN model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12" of the centre of the first marker, then draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Both markers are then removed.

  • The Tome of Ectoclades
    40 pts
Black Spear Task Force Detachment

This grimoire, bound in the skin of the alien, holds the most powerful truths the Deathwatch have uncovered about their foes, whether xenos or those who harbour them. On occasion, such knowledge has been known to save not only the book’s custodian, but entire worlds.

WATCH MASTER or CAPTAIN model only. Once per battle, after you have selected an enemy unit using the Oath of Moment ability in your Command phase, the bearer can use this Enhancement if they are on the battlefield. When they do, select a second enemy unit – until the start of your next Command phase, each time an model from your army makes an attack that targets either of those enemy units, you can re-roll the Hit roll and you can re-roll the Wound roll.

Extra Attacks

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of such a weapon fights, it can make attacks with that weapon in addition to the one it chooses to fight with. The number of attacks made with an Extra Attacks weapon cannot be modified by other rules.

  • The bearer can attack with this weapon in addition to any other weapons it can make attacks with.

The and PHOBOS keywords are used in the following Space Marines datasheets:

  • Execute and Redeploy
    20 pts
Vanguard Spearhead Detachment

The battle-brothers under this warrior’s command seize every opportunity to strike while the initiative is theirs, harrying the foe with gunfire before returning to the shadows.

PHOBOS model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase.

  • Shadow War Veteran
    30 pts
Vanguard Spearhead Detachment

By the time the enemy believes battle has begun, their rear lines have already been attacked at this warriors command - their supply lines cut and their communications in disarray - choking them off from vital battlefield support.

PHOBOS model only. Once per battle, after your opponent uses a Stratagem, the bearer can use this Enhancement. If it does, until the end of the battle, increase that Stratagem’s cost to your opponent by 1CP.

SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.
Alternative models by Artel W:

The CHAPLAIN keyword is used in the following Space Marines datasheets:

HUNTERS’ TRAIL
1CP
Company Of Hunters – Strategic Ploy Stratagem
Using augur beacons, servo-skulls and the like, the Ravenwing mark locations they have passed through and cleansed of foes, laying a trial their fellows can follow on the hunt.
WHEN: Command phase.

TARGET: One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
TALON STRIKE
1CP
Company Of Hunters – Strategic Ploy Stratagem
Be it their true quarry or simply one who possesses knowledge that will lead them to their apprehension, when the Ravenwing strike at a priority target they do so with unmerciful surety.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
DEATH ON THE WIND
1CP
Company Of Hunters – Battle Tactic Stratagem
The Ravenwing employ shock tactics and focussed firepower to tear bloody paths through the enemy ranks, shattering resistance and clearing the way to their true quarry.
WHEN: Your Shooting phase.

TARGET: One RAVENWING unit from your army that has just shot.

EFFECT: Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
HIGH-SPEED FOCUS
1CP
Company Of Hunters – Battle Tactic Stratagem
Even when travelling at breakneck pace, the Ravenwing control their vehicles with consummate skill and are able to jink and dodge around incoming enemy fire.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
RAPID REAPPRAISAL
1CP
Company Of Hunters – Battle Tactic Stratagem
The Ravenwing scan and analyse their foes’ strategic dispositions constantly, augury and aerial surveillance helping to watch that no quarry slips their closing net. They are quick to redirect combat assets should such a risk present itself
WHEN: End of your opponent’s Fight phase.

TARGET: One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
FULL THROTTLE
2CP
Stormlance Task Force – Wargear Stratagem
On the eve of riding down the most elusive prey, the task force's expert Techmarines will entreat the engine spirits o f their vehicles, honing the iron steeds' performance to elicit even more speed from them.
WHEN: Your Movement phase.

TARGET: One MOUNTED or VEHICLE unit (excluding WALKERS) from your army.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is MOUNTED.
RIDE HARD, RIDE FAST
1CP
Stormlance Task Force – Battle Tactic Stratagem
Like zephyrs dancing across wide horizons, Space Marine riders and pilots can weave lithely around incoming fire with incredible skill.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One MOUNTED or FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
SHOCK ASSAULT
1CP
Stormlance Task Force – Battle Tactic Stratagem
The Adeptus Astartes are elite troops who strike with all the speed and fury of a searing thunderbolt.
WHEN: Your Charge phase.

TARGET: One MOUNTED unit from your army that has not declared a charge this phase.

EFFECT: Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.
  • Hunter’s Instincts
    10 pts
Stormlance Task Force Detachment

This mounted huntsman espouses the value of circling the enemy and striking suddenly from an unexpected quarter upon their speeding steed, the better to land the killing blow.

MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

  • Fury of the Storm
    25 pts
Stormlance Task Force Detachment

This aggressive warrior channels their eagerness to kill into each and every strike. They hit the enemy’s lines with all the ferocity of a raging tempest.

MOUNTED model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearers melee weapons by 2 instead.

  • Master-crafted Weapon
    10 pts
Company of Hunters Detachment

Those who command the Ravenwing on their hunts are often honoured with a masterwork blade, mace or other deadly close-quarters weapon. Such implements are fashioned by the Chapters artificers and weighted perfectly to be wielded from the saddle of a speeding armoured steed.

RAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability.

  • Master of Manoeuvre
    15 pts
Company of Hunters Detachment

Daring and audacious, this commander favours breakneck outflanking manoeuvres that allow them to plunge into the enemy's midst from unexpected quarters.

RAVENWING model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

  • Recon Hunter
    20 pts
Company of Hunters Detachment

This commander is an expert scout as well as hunter, and takes advantage of these skills to seize the most advantageous position before battle begins.

RAVENWING model only. Models in the bearer’s unit have the Scouts 9" ability.

  • Mounted Strategist
    30 pts
Company of Hunters Detachment

This warrior has mastered the art of such advanced ploys as feigning flight only to turn swiftly upon overextended foes and launch a devastating counter-offensive to shatter their lines.

RAVENWING model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.

Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).

The IMPERIAL FISTS keyword is used in the following Space Marines datasheets:

Alternative models by Artel W:

The LIBRARIAN keyword is used in the following Space Marines datasheets:

The LIEUTENANT keyword is used in the following Space Marines datasheets:

SMOKESCREEN
1CP
Core – Wargear Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
6. Select Warlord
Select one CHARACTER model from your army to be your Warlord – this will be the leader of your army – and make a note of this on your Army Roster. Your Warlord gains the WARLORD keyword.

The IMPERIAL FISTS and EPIC HERO keywords are used in the following Space Marines datasheets:

Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.

The MONSTER keyword is used in the following Space Marines datasheets:

The PRIMARCH keyword is used in the following Space Marines datasheets:

The TECHMARINE keyword is used in the following Space Marines datasheets:

  • Adept of the Omnissiah
    35 pts
Ironstorm Spearhead Detachment

This battle-brother is steeped in hidden technological rites. Should their armoured charges be threatened, a burst of arcane binharic screed can rouse their machine spirits to vigilance.

TECHMARINE model only. Once per battle round, when a saving throw is failed for a friendly VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.

  • Target Augury Web (Aura)
    40 pts
Ironstorm Spearhead Detachment

This spearhead commander uses advanced augmetics to distribute targeting data. With these, they direct the fire of their war engine crews and rouse their machine spirits to operative superiority.

TECHMARINE model only. While a friendly VEHICLE model is within 6" of the bearer, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.

  • Osseus Key
    20 pts
Black Spear Task Force Detachment

The ancient clavis known as the Osseus Key is said to be the most powerful of its kind. Where other such devices are made from sanctified platinum, the Osseus Key is made from the hand and finger bones of deceased Imperial Fists heroes that fought in the Horus Heresy, scrimshawed with inhuman care and imbued with the fiercest machine spirits of the age. No portal can bar its bearer from entry, and no xenos machine can stand before his wrath.

WATCH MASTER or TECHMARINE model only. At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That model must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.

The SANGUINARY PRIEST keyword is used in the following Space Marines datasheets:

FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
Alternative models by Artel W:

Kill Team

When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.

Each time an attack targets a KILL TEAM unit from your army that contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value.

For the purposes of determining which models can embark within a TRANSPORT model, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a jump pack each take up the space of 2 models, but can otherwise embark within any TRANSPORT their unit can embark within, even though similar models in other units may have the TERMINATOR, MOUNTED or JUMP PACK keywords.

For the purposes of interacting with terrain features, all models in units with the Kill Team ability are treated as INFANTRY, even though similar models in other units may have the MOUNTED or JUMP PACK keywords.

Designer’s Note: While the slight abstractions in the above rules cause some models to behave differently to similar models in other units, they are designed to minimise unusual or complicated movement, TRANSPORT and Benefit of Cover effects.

The KILL TEAM keyword is used in the following Space Marines datasheets:

Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.
DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.
TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase.

TARGET: One VEHICLE unit from your army.

EFFECT: Until the end of the phase, after your unit ends a Charge move, select one enemy unit within Engagement Range of it, then select one melee weapon your unit is equipped with. Roll a number of D6 equal to that weapon’s Strength characteristic. If that Strength characteristic is greater than that enemy unit’s Toughness characteristic, roll two additional D6. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
VENGEFUL ANIMUS
1CP
Ironstorm Spearhead – Epic Deed Stratagem
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its slayers, ensuring that vengeance is meted out even in death.
WHEN: Any phase, just after an VEHICLE model from your army with the Deadly Demise ability is destroyed.

TARGET: That VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.

The and WALKER keywords are used in the following Space Marines datasheets:

ANCIENT FURY
1CP
Ironstorm Spearhead – Epic Deed Stratagem
The heroes entombed within Dreadnoughts have fought across countless war zones throughout their extended existences, perfecting their martial prowess beyond mortal limits.
WHEN: Your Command phase.

TARGET: One WALKER model from your army.

EFFECT: Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
POWER OF THE MACHINE SPIRIT
1CP
Ironstorm Spearhead – Epic Deed Stratagem
There are many tales of machine spirits wreaking havoc on the foe, even after the crew of their vehicle are slain and critical systems are failing.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.

TARGET: One VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

The BEAST keyword is used in the following Space Marines datasheets:

Characters

The IRON PRIEST keyword is used in the following Space Marines datasheets:

The ULTRAMARINES and CAPTAIN keywords are used in the following Space Marines datasheets:

The PACK LEADER keyword is used in the following Space Marines datasheets:

The PACK LEADER keyword is used in the following Space Marines datasheets:

Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.
Alternative models by Artel W:

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon from up to ‘x’ models embarked within it; this TRANSPORT counts as being equipped with those weapons as well.

The DEDICATED TRANSPORT keyword is used in the following Space Marines datasheets:

The IMPULSOR keyword is used in the following Space Marines datasheets:

BURNING VENGEANCE
1CP
Firestorm Assault Force – Battle Tactic Stratagem
To open fire on warriors of a Firestorm Assault Force is merely to invite one’s own swift destruction.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.

TARGET: One TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

The CENTURION keyword is used in the following Space Marines datasheets:

Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that can embark within them.

Units can start the battle embarked within a TRANSPORT model instead of being set up separately – declare which units are embarked within a TRANSPORT model before you set it up.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon from up to ‘x’ models embarked within it; this TRANSPORT counts as being equipped with those weapons as well.

The CENTURION keyword is used in the following Space Marines datasheets:

Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll and the target has the Benefit of Cover against that attack.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll and the target has the Benefit of Cover against that attack.
Alternative models by Artel W:

The ARTILLERY keyword is used in the following Space Marines datasheets:

The GLADIATOR LANCER keyword is used in the following Space Marines datasheets:

The GLADIATOR REAPER keyword is used in the following Space Marines datasheets:

The GLADIATOR VALIANT keyword is used in the following Space Marines datasheets:

The REPULSOR keyword is used in the following Space Marines datasheets:

The REPULSOR EXECUTIONER keyword is used in the following Space Marines datasheets:

The SCOUT SQUAD keyword is used in the following Space Marines datasheets:

HOVER

Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.

Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.

If a model is in Hover mode, then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AIRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.
Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.

The VANGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:

The BEASTS keyword is used in the following Space Marines datasheets:

Characters

The TITANIC keyword is used in the following Space Marines datasheets:

Army List

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
© Vyacheslav Maltsev 2013-2024