The Adeptus Astartes are the Imperium’s Angels of Death. They descend from the skies upon trails of fire to bring swift and bloody destruction to the enemies of Mankind, sweeping the corruption of Chaos and the spoor of the xenos foe from the galaxy with bolter and chainsword. No conquest is beyond them, for they are the Space Marines, and they know no fear.
Book | Kind | Edition | Version | Last update |
Space Marines |
Space Marines | Codex | 10 | 1.4 | December 2024 |
Grotmas Calendar: Space Wolves - Champions of Fenris |
Grotmas Calendar: Space Wolves - Champions of Fenris | Expansion | 10 | | December 2024 |
Grotmas Calendar: Black Templars - Wrathful Procession |
Grotmas Calendar: Black Templars - Wrathful Procession | Expansion | 10 | | December 2024 |
Grotmas Calendar: Blood Angels - Angelic Inheritors |
Grotmas Calendar: Blood Angels - Angelic Inheritors | Expansion | 10 | | December 2024 |
Dark Angels |
Dark Angels | Codex Supplement | 10 | 1.3 | December 2024 |
Space Wolves |
Space Wolves | Index | 10 | | December 2024 |
Black Templars |
Black Templars | Index | 10 | | December 2024 |
Grotmas Calendar: Space Marines - Librarius Conclave |
Grotmas Calendar: Space Marines - Librarius Conclave | Expansion | 10 | | December 2024 |
Munitorum Field Manual |
Munitorum Field Manual | Expansion | 10 | 1.14 | December 2024 |
Balance Dataslate |
Balance Dataslate | Rulebook | 10 | December 2024 | December 2024 |
Deathwatch |
Deathwatch | Index | 10 | | December 2024 |
Warhammer 40,000: Space Marine 2 – Recruit Edition (Lieutenant Titus) |
Warhammer 40,000: Space Marine 2 – Recruit Edition (Lieutenant Titus) | Datasheet | 10 | | December 2024 |
Grotmas Calendar: Dark Angels - Lion's blade Task force |
Grotmas Calendar: Dark Angels - Lion's blade Task force | Expansion | 10 | | December 2024 |
Legends: Blood Angels |
Legends: Blood Angels | Datasheet | 10 | | October 2024 |
Blood Angels |
Blood Angels | Codex Supplement | 10 | 1.0 | October 2024 |
Boarding Actions |
Boarding Actions | Expansion | 10 | 1.0 | October 2024 |
Legends Field Manual |
Legends Field Manual | Expansion | 10 | 1.9 | October 2024 |
Legends: Space Marines |
Legends: Space Marines | Datasheet | 10 | | September 2024 |
Horus Heresy Legends: Adeptus Astartes |
Horus Heresy Legends: Adeptus Astartes | Datasheet | 10 | | September 2024 |
Imperial Armour: Space Marines |
Imperial Armour: Space Marines | Datasheet | 10 | | September 2024 |
Legends: Space Wolves |
Legends: Space Wolves | Datasheet | 10 | | September 2024 |
Legends: Dark Angels |
Legends: Dark Angels | Datasheet | 10 | | September 2024 |
Legends: Ultramarines |
Legends: Ultramarines | Datasheet | 10 | | September 2024 |
Legends: Agents of the Imperium |
Legends: Agents of the Imperium | Datasheet | 10 | | September 2024 |
Codex: Space Marines
Q: | While using the Gladius Task Force Detachment, does a Combat Doctrine need to be active for my army in order to use the Adaptive Strategy Stratagem? |
A: | No. |
Q: | If a Hellblaster is destroyed by anything other than an attack, can that model use its For the Chapter! ability? |
A: | No. |
Q: | Does an objective marker that has been Sabotaged by my army using the A Deadly Prize Stratagem remain Sabotaged if my opponent controls it at the start or end of any turn? |
A: | Yes. However, while your opponent controls that objective marker, its ability to inflict mortal wounds is not active. |
Q: | While an Attached unit is embarked within a TRANSPORT, do weapons that TRANSPORT shoots with using the Firing Deck ability benefit from any abilities the attached Leader has (e.g. a LIEUTENANT’s Tactical Precision ability, which grants weapons in its unit the [LETHAL HITS] ability)? |
A: | No. Firing Deck enables a Transport to be equipped with a number of weapons equipped by its passengers, but the TRANSPORT itself is not part of that Attached unit, and embarked units cannot use abilities unless otherwise stated. |
Q: | When an Attached unit is selected as an Oath of Moment target, if that unit ceases to be an Attached unit, does the effect persist on the remaining unit? |
A: | Yes. See Persisting Effects in the Core Rules Errata |
Q: | Can a unit embarked within a TRANSPORT be selected as the Oath of Moment target? |
A: | No. See the Embark section. |
Q: | Can a unit in Reserves be selected as the Oath of Moment target? |
A: | Yes. |
Q: | Can a unit in Reserves use an Enhancement (following all restrictions outlined by that Enhancement)? |
A: | Yes. |
Q: | If I have two or more Impulsors within 6" of a unit I target with a Stratagem, do each of their Orbital Comms Array wargear abilities trigger? |
A: | No, they are Aura abilities and so do not stack. |
Q: | If I use a Stratagem on a unit within 6" of an Impulsor with an Orbital Comms Array, but I do not roll high enough to gain 1CP as a result of that wargear, if that same unit is within 6" of a different Impulsor that also has an Orbital Comms Array, can I attempt to roll another D6 to try to gain 1CP? |
A: | No. |
Q: | Do multiple instances of the Astartes Banner(e.g. ANCIENT) ability stack? |
A: | Yes. |
Q: | If I select one MONSTER or VEHICLE unit as the target of all of a Stormspeeder Thunderstrike’s ranged weapons, and the first weapon that model makes attacks with scores one or more hits, do I add 1 to the Wound rolls made for attacks with its remaining weapons? |
A: | No. Only after you have resolved the attacks with all weapons it is shooting with this phase, has that model shot (see ‘ Shot’ in the Rules Commentary). |
Q: | If the mission rules I am using state that Reserves units cannot arrive on the battlefield during the first battle round (e.g. the Pariah Nexus mission pack), can I target my Drop Pod with the Rapid Ingress Stratagem during the first battle round if I have the second turn? |
A: | No. |
Q: | Can I set up a unit that has the Hunter’s Instincts Enhancement from Strategic Reserves during the first battle round? |
A: | Yes. Additionally, you can set up such a unit within your opponent’s deployment zone during the second battle round. |
Q: | Can I target a unit that has the Hunter’s Instincts Enhancement with the Rapid Ingress Stratagem during the first battle round? |
A: | Yes. |
Q: | When making attacks with a unit from my army, I split my attacks between the first Oath of Moment target selected as part of my army rule and the second Oath of Moment target selected using ROBOUTE GUILLIMAN’S Master of Battle Author of the Codex ability. If I destroy the first Oath of Moment target before resolving my attacks against the second Oath of Moment target, will those attacks against the second Oath of Moment target benefit from the re-rolls to hit? |
A: | No. Only after all of the attacks from that unit have been resolved will the second Oath of Moment selection become active. |
Codex supplement: Dark Angels
Q: | As the controlling player, can I choose when to activate Lion El’Jonson’s ‘once per turn’ All Secrets Revealed ability? |
A: | Yes. |
Q: | When using Lion El’Jonson’s All Secrets Revealed ability, if my opponent targets a unit with a Stratagem and subsequently fails the Battle-shock test triggered by this ability, do they reduce their CP total despite the Stratagem’s effects not being resolved (but still counting as having been used)? |
A: | Yes. |
Index: Space Wolves
Q: | If I use the Warrior Pride Stratagem to give a unit the benefit of a Saga my army has not yet completed, and I then target the same unit with another Stratagem that has an enhanced effect if my army has completed that Saga, does that unit benefit from that enhanced effect? For example, I use Warrior Pride and select ‘Saga of the Beastslayer’, then I use the Go for the Throat Stratagem on that same unit – do that unit’s melee weapons gain the [LANCE] ability? |
A: | Yes. For the purposes of that second Stratagem, the targeted unit is treated as though your army has completed that Saga. |
Q: | Can an army that includes one or more SPACE WOLVES units include an Apothecary Biologis? |
A: | No. |
Q: | Can MURDERFANG’S Murder-maker ability trigger more than once per phase? |
A: | Yes. |
Q: | Can MURDERFANG’s Murder-maker ability allow it to fight (and therefore Pile In) when it is not within Engagement Range? |
A: | No, unless it is the Fight phase and it would be able to end a Pile-in move within Engagement Range of one or more enemy units. |
Q: | Can MURDERFANG’s Murder-maker ability allow it to fight in the Shooting phase, and shoot in the Fight phase? |
A: | Yes, but it must have one or more eligible targets to be able to do so. In most cases, this will mean it cannot shoot in the Fight phase, as it does not benefit from the Big Guns Never Tire rule in the Fight phase. |
Index: Black Templars
Q: | If I target a unit with the Fervent Acclamation Stratagem, and a model in that unit is the bearer of an Enhancement from the Righteous Crusaders Detachment, for the purposes of that Enhancement, is the Templar Vow I selected when using that Stratagem active in the same way as the Templar Vow that is active for my army? |
A: | Yes. |
Q: | If I target a unit with the Fervent Acclamation Stratagem, and I then target the same unit with another Stratagem that has an enhanced effect if that Templar Vow is active for my army, does that unit benefit from that enhanced effect? |
A: | Yes. For the purposes of that second Stratagem, the targeted unit is treated as though that Templar Vow is active for your army. |
Q: | If my unit is being affected by one or more rules that change its Move characteristic, then when using the Devout Push Stratagem, is the total distance I can move that unit affected? |
A: | Yes. A unit cannot move further than its Move characteristic when making a Normal move. |
Codex supplement: Blood Angels
Q: | Can I use the Sanguinor’s Miraculous Saviour ability to set it up within Engagement Range of two or more enemy units, provided at least one of those enemy units made a Charge move this phase? |
A: | Yes. |
Q: | Can the Sanguinor arrive from Reserves during the first battle round using its Miraculous Saviour ability? |
A: | Yes, provided the mission rules you are using do not state otherwise. If you are using the Leviathan or Pariah Nexus mission packs, for example, the answer is no. |
On this page you will find several
ADEPTUS ASTARTES Detachments you can select from, as described in the Core Rules (see the
Select Detachment Rules step). If you are playing a Crusade battle, see the equivalent step in the
Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a themed fighting force that focuses on one particular combat style employed by the Adeptus Astartes - the rules they include are as follows:
DETACHMENT RULEIf you select to use a Detachment, a Detachment rule listed here will apply either to your whole army or to particular units within it.
ENHANCEMENTSWhen mustering your army, your chosen Detachment enables you to upgrade
CHARACTERS using the Enhancements listed here, as described in the Core Rules (see the
Select Units step). If you are playing a Crusade battle, you can instead use the
Renowned Heroes Requisition to give your
CHARACTERS Enhancements, as described in the main Crusade rules.
STRATAGEMSYour chosen Detachment gives you access to the Stratagems listed here in addition to the
Core Stratagems listed in the Core Rules. During the battle, you can spend
Command points (CP) to
use these Stratagems.
Oath of Moment
In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-riddled corpses, and honour is finally satisfied.
If your Army Faction is
ADEPTUS ASTARTES, at the start of your
Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
- You can re-roll the Hit roll.
- If your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.
Space Marine Chapters
- If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, MARNEUS CALGAR has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter.
- You cannot include units from more than one Chapter in your army.
- If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.
- If your army includes one or more DEATHWATCH units, it cannot include any of the following units: DEVASTATOR SQUAD; SCOUT SQUAD; TACTICAL SQUAD.
- If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD.
Combat Doctrines
The Codex Astartes has proven its worth as a superb treatise on warfare over countless battlefields, and has remained so even after ten thousand years. Many Space Marines hold its wisdom in awe, and exemplify its teachings, employing a flexible set of combat doctrines to eliminate their enemy. Few opponents can withstand the fury of such an onslaught.
At the start of your
Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all
ADEPTUS ASTARTES units from your army. You can only select each Combat Doctrine once per battle.
Devastator Doctrine The Codex Astartes details the strategic value of overwhelming firepower applied to key targets while advancing into position to eliminate threats. This unit is eligible to shoot in a turn in which it Advanced. |
Tactical Doctrine As the warring armies close upon one another and vicious fire-fights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Assault Doctrine The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end. This unit is eligible to declare a charge in a turn in which it Advanced. |
Enhancements
Crafted by the Chapter’s finest artificers, this suit of armour provides superior protection. ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability. |
- The Honour Vehement 15 pts
This stanza is inscribed on thrice-blessed parchment and affixed to its bearers’ wargear with a purity seal, there to inspire them to heroic acts of martial prowess. ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearers melee weapons instead. |
- Adept of the Codex 20 pts
An ardent student of the Codex Astartes, this commander epitomises its tactical genius, and the wisdom gleaned from its teachings guides their measured strategic responses amidst the fiercest battle. CAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle. |
This commander drills his warriors relentlessly; combined with the Adeptus Astartes’ incredible reflexes, they produce a devastating rate of fire. ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can reroll Advance rolls made for that unit. |
Stratagems
ARMOUR OF CONTEMPT
Gladius Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
ONLY IN DEATH DOES DUTY END
Gladius Task Force – Epic Deed Stratagem
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is
destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
HONOUR THE CHAPTER
Gladius Task Force – Battle Tactic Stratagem
Every Chapter has forged its own tales of heroism, and none of its battle-brothers would see that noble record besmirched.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the
[LANCE] ability. If your unit is under the effects of the
Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
ADAPTIVE STRATEGY
Gladius Task Force – Strategic Ploy Stratagem
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES unit from your army.
EFFECT: Select the
Devastator Doctrine,
Tactical Doctrine or
Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that doctrine this battle.
STORM OF FIRE
Gladius Task Force – Battle Tactic Stratagem
There is no escaping the wrath of the Space Marines, and they use their weapons to bring swift death to their foes wherever they may hide.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the
[IGNORES COVER] ability. If your unit is under the effects of the
Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
SQUAD TACTICS
Gladius Task Force – Strategic Ploy Stratagem
Space Marines know precisely when to give ground in order to leave their enemies floundering, before surging back into the fight and driving them from the field in disarray.
WHEN: Your opponent’s
Movement phase, just after an enemy unit ends a
Normal,
Advance or
Fall Back move.
TARGET: One
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES MOUNTED unit from your army that is within 9" of the enemy unit that just ended that move.
EFFECT: Your unit can make a
Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the
Tactical Doctrine.
RESTRICTIONS: You cannot select a unit that is within
Engagement Range of one or more enemy units.
Shield of the Imperium
Across blood-drenched battlefields, within towering citadels and isolated orbital stations, the Angels of Death throw back tides of traitors, mutants, xenos and heretics, and purge enemy holdings of foes thanks to their disciplined strategies and fighting skills. All who oppose them are met with volleys of deadly accurate firepower long before they reach the battle-brothers’ razor-sharp blades.
Ranged weapons equipped by
ADEPTUS ASTARTES models from your army have the
[HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit
Remained Stationary this turn, add 1 to the
Wound roll.
Enhancements
This hero refuses to yield whilst foes remain, fighting back from the brink of death like a vengeful demigod. GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining. |
The Chapter’s orbiting warships stand ready to unleash devastation at this leader’s command. CAPTAIN model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12" of the centre of the first marker, then draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Both markers are then removed. |
This commander and their warriors hold their ground tenaciously against even overwhelming numbers. ADEPTUS ASTARTES model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0. |
There are few who have a deeper understanding of the tenets of siege warfare than this warrior. ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability. |
Stratagems
ARMOUR OF CONTEMPT
Anvil Siege Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
RIGID DISCIPLINE
Anvil Siege Force – Strategic Ploy Stratagem
Cleaving to duty, the Adeptus Astartes refuse to be drawn out of position. Instead they secure ground to establish new fire lines to the enemy.
WHEN: End of the
Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that is within
Engagement Range of one or more enemy units.
EFFECT: Your unit can immediately make a
Fall Back move of up to 6".
RESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an
objective marker.
NOT ONE BACKWARDS STEP
Anvil Siege Force – Strategic Ploy Stratagem
Siege warfare is incomparably brutal. Space Marines battle with the fiercest determination to achieve victory, and will fight unto death to hold every defensive line or to secure gains they have wrested from the enemy.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army within range of an
objective marker.
EFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must
Remain Stationary this turn.
NO THREAT TOO GREAT
Anvil Siege Force – Battle Tactic Stratagem
To combat an entrenched force of Space Marines, foes resort to armoured vehicles or packs of murderous monstrosities. Even the greatest of behemoths has a chink in its armour and the Adeptus Astartes are well versed in exploiting such weaknesses.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a
MONSTER or
VEHICLE unit, you can re-roll the
Wound roll.
BATTLE DRILL RECALL
Anvil Siege Force – Battle Tactic Stratagem
Space Marines train for countless hours to master their weapons and in the heat of battle can trigger mnemonic patterning to recall their ritual drills and ensure the foe’s destruction.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the
[SUSTAINED HITS 1] ability. If your unit
Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified
Hit roll of 5+ scores a Critical Hit.
HAIL OF VENGEANCE
Anvil Siege Force – Strategic Ploy Stratagem
Space Marines' incredible battlefield awareness enables them to instinctively identify the origin of any enemy fire and punish their attackers.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has resolved its attacks.
TARGET: One
ADEPTUS ASTARTES unit from your army that had one or more of its models
destroyed as a result of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Armoured Wrath
An Ironstorm Spearhead’s commanders guide their assault with pre-cogitated fire solutions, cycling data-gheist inloads and whispered binharic auguries. These ensure their warriors, and the belligerent machine spirits inhabiting their war engines, deliver their fire with inescapable accuracy.
Once per phase for each
ADEPTUS ASTARTES unit in your army, you can re-roll one
Hit roll, one
Wound roll or one Damage roll made for a model in that unit.
Enhancements
This spearhead commander uses advanced augmetics to distribute targeting data. With these, they direct the fire of their war engine crews and rouse their machine spirits to operative superiority. TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability. |
The injuries of past battles have seen this warrior heavily rebuilt with ultra-durable cybernetic limbs and organs that render them extremely difficult to kill. ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability. |
- Adept of the Omnissiah 35 pts
This battle-brother is steeped in hidden technological rites. Should their armoured charges be threatened, a burst of arcane binharic screed can rouse their machine spirits to vigilance. TECHMARINE model only. Once per battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0. |
- Master of Machine War 20 pts
This commander is supremely gifted in the strategies of armoured warfare, understanding the capabilities of every war engine in the Chapters arsenal. Delivering precision orders, they ensure the vehicles under their command inflict the most punishing damage to the enemy even amidst complex manoeuvres. ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn. |
Stratagems
UNBOWED CONVICTION
Ironstorm Spearhead – Battle Tactic Stratagem
Space Marines exemplify obdurate tenacity. Even injured, they will never abandon their oaths.
WHEN: Command phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that is below its
Starting Strength.
EFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to
saving throws).
ARMOUR OF CONTEMPT
Ironstorm Spearhead – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
MERCY IS WEAKNESS
Ironstorm Spearhead – Battle Tactic Stratagem
Once a foe is marked for destruction, the Angels of Death must not relent until the target is annihilated.
WHEN: Your
Shooting phase or the
Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its
Starting Strength, that attack has the
[SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a
VEHICLE, a successful unmodified
Hit roll of 5+ scores a Critical Hit.
VENGEFUL ANIMUS
Ironstorm Spearhead – Epic Deed Stratagem
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its slayers, ensuring that vengeance is meted out even in death.
WHEN: Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed.
TARGET: That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
ANCIENT FURY
Ironstorm Spearhead – Epic Deed Stratagem
The heroes entombed within Dreadnoughts have fought across countless war zones throughout their extended existences, perfecting their martial prowess beyond mortal limits.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES WALKER model from your army.
EFFECT: Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the
Hit roll.
POWER OF THE MACHINE SPIRIT
Ironstorm Spearhead – Epic Deed Stratagem
There are many tales of machine spirits wreaking havoc on the foe, even after the crew of their vehicle are slain and critical systems are failing.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has resolved its attacks.
TARGET: One
ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to
Below Half-strength as a result of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Close-range Eradication
The Space Marines are the Emperor’s finest shock troops, striking at the foe before they can react. In their rapid, mechanised assaults, Space Marines smash aside the enemy, destroying them at close quarters without mercy.
Ranged weapons equipped by
ADEPTUS ASTARTES models from your army have the
[ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
Enhancements
- Champion of Humanity 10 pts
This commander and their warriors have vowed to secure victory and defend the Imperium from the horrors of the galaxy. TACTICUS model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws). |
- War-tempered Artifice 25 pts
Having laboured long in the Chapter’s forges, this warrior-smith has crafted his personal armaments. Each weapon is a masterwork tool of death-dealing, wrought with care and strength, and embellished with the icons of their maker’s brotherhood. ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons. |
To this Angel of Death, war is the anvil upon which their strength is wrought. Every battle is seen as a test in which they and their battle-brothers can prove themselves, and the superior craftsmanship of their weapons and armour. ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodifed 6. |
This flowing cloak or finely wrought tabard is laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks. ADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead. |
Stratagems
ARMOUR OF CONTEMPT
Firestorm Assault Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
CRUCIBLE OF BATTLE
Firestorm Assault Force – Battle Tactic Stratagem
Only where the enemy can be faced eye to eye can a Space Marine be truly tested.
WHEN: Your
Shooting phase or the
Fight phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the
Wound roll.
RAPID EMBARKATION
Firestorm Assault Force – Strategic Ploy Stratagem
No time can be wasted in punishing the Emperor's foes. Many are those that deserve death and once one enemy is vanquished, soon must another follow.
WHEN: End of the
Fight phase.
TARGET: One
ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one
ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that
TRANSPORT.
EFFECT: Your
INFANTRY unit can embark within that
TRANSPORT.
RESTRICTIONS: You cannot target an
INFANTRY unit that is within
Engagement Range of one or more enemy units, that cannot normally embark within that
TRANSPORT, or that disembarked from a
TRANSPORT this turn.
IMMOLATION PROTOCOLS
Firestorm Assault Force – Battle Tactic Stratagem
Salvo after salvo of burning promethium unleashed in synchronised waves will leave almost any foe as smouldering ash.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase,
Torrent weapons equipped by models in that unit have the
[DEVASTATING WOUNDS] ability.
ONSLAUGHT OF FIRE
Firestorm Assault Force – Battle Tactic Stratagem
Armed with targeting data supplied by their transport's augury gheists, warriors erupt from the assault ramps with weapons blazing in ruthless eradication patterns.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that disembarked from a
TRANSPORT this turn and has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the
Hit roll. If one or more enemy models are
destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a
Battle-shock test.
BURNING VENGEANCE
Firestorm Assault Force – Battle Tactic Stratagem
To open fire on warriors of a Firestorm Assault Force is merely to invite one’s own swift destruction.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has resolved its attacks.
TARGET: One
ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: One unit embarked within that
TRANSPORT can
disembark as if it were your
Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Lightning Assault
The warriors of a Stormlance Task Force employ high-speed tactics and hit-and-run warfare. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a thunderbolt the next.
ADEPTUS ASTARTES units from your army are eligible to
declare a charge in a turn in which they
Advanced or
Fell Back.
Enhancements
This aggressive warrior channels their eagerness to kill into each and every strike. They hit the enemy’s lines with all the ferocity of a raging tempest. ADEPTUS ASTARTES MOUNTED model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearers melee weapons by 2 instead. |
- Portents of Wisdom 15 pts
This warrior has been made privy to omens of great threats in the wars to come. Armed with this knowledge, they and their battle-brothers enter battle with a boldness that some mistake for recklessness. ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit. |
- Feinting Withdrawal 10 pts
This living legend of the Chapter is known for their calm in the heat of battle. Ever-observant of the ebbs and flows of the engagement, they can withdraw their warriors from the fray in good order, ready to hammer home a torrent of fire. ADEPTUS ASTARTES model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back. |
- Hunter’s Instincts 25 pts
This mounted huntsman espouses the value of circling the enemy and striking suddenly from an unexpected quarter upon their speeding steed, the better to land the killing blow. ADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is. |
Stratagems
ARMOUR OF CONTEMPT
Stormlance Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
BLITZING FUSILLADE
Stormlance Task Force – Battle Tactic Stratagem
Warriors of Stormlance Task Forces can suddenly pour heavy and accurate fire into the enemy even as they race to finish off any survivors.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the
[ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the
[SUSTAINED HITS 1] ability as well.
FULL THROTTLE
Stormlance Task Force – Wargear Stratagem
On the eve of riding down the most elusive prey, the task force's expert Techmarines will entreat the engine spirits o f their vehicles, honing the iron steeds' performance to elicit even more speed from them.
WHEN: Your
Movement phase.
TARGET: One
ADEPTUS ASTARTES MOUNTED or
ADEPTUS ASTARTES VEHICLE unit (excluding
WALKERS) from your army.
EFFECT: Until the end of the phase, if your unit Advances, do not make an
Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is
MOUNTED.
SHOCK ASSAULT
Stormlance Task Force – Battle Tactic Stratagem
The Adeptus Astartes are elite troops who strike with all the speed and fury of a searing thunderbolt.
WHEN: Your
Charge phase.
TARGET: One
ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the turn, you can re-roll
Charge rolls made for your unit and melee weapons equipped by models in that unit have the
[LANCE] ability.
RIDE HARD, RIDE FAST
Stormlance Task Force – Battle Tactic Stratagem
Like zephyrs dancing across wide horizons, Space Marine riders and pilots can weave lithely around incoming fire with incredible skill.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES MOUNTED or
ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the
Hit roll and subtract 1 from the
Wound roll.
WIND-SWIFT EVASION
Stormlance Task Force – Strategic Ploy Stratagem
Space Marines are loathe to be brought into combat on any others’ terms, especially the warriors of Stormlance Task Forces, whose battlefield tactics revolve around speed and precise, ferocious assaults.
WHEN: Your opponent’s
Movement phase, just after an enemy unit ends a
Normal,
Advance or
Fall Back move.
TARGET: One
ADEPTUS ASTARTES unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a
Normal move of up to 6".
RESTRICTIONS: You cannot select a unit that is within
Engagement Range of one or more enemy units.
Shadow Masters
The warriors of a Vanguard Spearhead slip through the shadows, half-seen spectres barely visible to the foe. Enemies blaze away into the gloom with increasing panic, their shots flying wide as covert specialists encircle their victims and prepare to level the killing blow.
Each time a ranged attack targets an
ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", subtract 1 from the
Hit roll and the target has the
Benefit of Cover against that attack.
Enhancements
- The Blade Driven Deep 25 pts
This battlefield stalker slips through enemy territory like a spectre, leading their warriors in daring behind-enemy-lines operations. ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability. |
Hand-stitched by blinded servitors and anointed with distilled blood, this cloak contains strands of mnemothread. It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith. ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities. |
- Execute and Redeploy 20 pts
The battle-brothers under this warrior’s command seize every opportunity to strike while the initiative is theirs, harrying the foe with gunfire before returning to the shadows. PHOBOS model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase. |
- Shadow War Veteran 30 pts
By the time the enemy believes battle has begun, their rear lines have already been attacked at this warriors command - their supply lines cut and their communications in disarray - choking them off from vital battlefield support. PHOBOS model only. Gain following ability: Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP. |
Stratagems
A DEADLY PRIZE
Vanguard Spearhead – Wargear Stratagem
Warriors of a Vanguard Spearhead will rig critical objectives with explosives to deny them to the enemy.
WHEN: Start of the
Command phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES MOUNTED unit from your army within range of an
objective marker you control.
EFFECT: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a
Normal,
Advance,
Fall Back or
Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3
mortal wounds.
ARMOUR OF CONTEMPT
Vanguard Spearhead – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
SURGICAL STRIKES
Vanguard Spearhead – Battle Tactic Stratagem
Every tyrant must fear the assassin's blade, and the vanguard spring ambushes with precision coordination.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the
[PRECISION] ability.
STRIKE FROM THE SHADOWS
Vanguard Spearhead – Battle Tactic Stratagem
To evade one’s enemies and sow confusion can be a deadly weapon in itself.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are
destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a
Battle-shock test.
CALCULATED FEINT
Vanguard Spearhead – Strategic Ploy Stratagem
A feigned retreat can be used to overextend eager foes or draw them into deadly arcs of fire.
WHEN: Your opponent’s
Charge phase, just after an enemy unit
declares a charge.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that was selected as a target of that charge.
EFFECT: Your unit can make a
Normal move of up to D6", or up to 6" instead if it is a
PHOBOS or
SCOUT SQUAD unit.
RESTRICTIONS: You cannot select a unit that is within
Engagement Range of one or more enemy units.
GUERRILLA TACTICS
Vanguard Spearhead – Strategic Ploy Stratagem
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate ready to strike the foe again.
WHEN: End of your opponent’s
Fight phase.
TARGET: Up to two
PHOBOS and/or
SCOUT SQUAD units from your army, or one other
ADEPTUS ASTARTES INFANTRY unit from your army.
EFFECT: Remove those units from the battlefield and place them into
Strategic Reserves.
RESTRICTIONS: Each unit selected for this Stratagem must be more than 3" away from all enemy models.
Extremis-level Threat
The 1st Company’s veterans have fought at the forefront of their Chapter’s wars for many mortal lifespans. Experience has taught them to identify the foe’s lethal threats and to lead their battle-brothers to purge them from existence.
Once per battle, in your
Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the
Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the
Wound roll as well.
Enhancements
- The Imperium’s Sword 25 pts
This hero and the veterans they lead cut down their foes like a reaping whirlwind. ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well. |
- Fear Made Manifest (Aura) 30 pts
This warrior personifies the Emperor’s wrath. ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead. |
The commanders of the 1st Company vow before the Chapter and the Emperor to secure victory. ADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well. |
This hero shrugs off even horrendous wounds. ADEPTUS ASTARTES TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability. |
Stratagems
ARMOUR OF CONTEMPT
1st Company Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
HEROES OF THE CHAPTER
1st Company Task Force – Battle Tactic Stratagem
When the fighting is at its fiercest, the veteran warriors of the Chapter truly show their quality.
WHEN: Your
Shooting phase or the
Fight phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR,
BLADEGUARD VETERAN SQUAD,
STERNGUARD VETERAN SQUAD or
VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the
Hit roll. If your unit is
Below Half-strength, add 1 to the
Wound roll as well.
TERRIFYING PROFICIENCY
1st Company Task Force – Strategic Ploy Stratagem
The 1st Company's veterans unleash their skills with an efficiency that is harrowing to witness.
WHEN: Your
Fight phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR,
BLADEGUARD VETERAN SQUAD,
STERNGUARD VETERAN SQUAD or
VANGUARD VETERAN SQUAD unit from your army that made a
Charge move this turn and
destroyed one or more enemy units this phase.
EFFECT: In your opponent’s next
Command phase, each enemy unit within 6" of your unit must take a
Battle-shock test. If the unit taking that test is
Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
DUTY AND HONOUR
1st Company Task Force – Strategic Ploy Stratagem
Adeptus Astartes veterans claim critical objectives in daring strikes, annihilating resistance in their Chapter’s name before sweeping onto their next target.
WHEN: Your
Movement phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR,
BLADEGUARD VETERAN SQUAD,
STERNGUARD VETERAN SQUAD or
VANGUARD VETERAN SQUAD unit from your army within range of an
objective marker you control.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
ORBITAL TELEPORTARIUM
1st Company Task Force – Strategic Ploy Stratagem
Teleportarium chambers within orbiting strike cruisers are able to perform site-to-strike teleportations for Terminator-armoured battle-brothers in extremis.
WHEN: End of your opponent’s
Fight phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR unit from your army.
EFFECT: Remove your unit from the battlefield and place it into
Strategic Reserves. It will arrive back on the battlefield in the
Reinforcements step of your next
Movement phase using the
Deep Strike ability.
RESTRICTIONS: You cannot select a unit that is within
Engagement Range of one or more enemy units.
LEGENDARY FORTITUDE
1st Company Task Force – Battle Tactic Stratagem
Many are the legendary tales of the 1st Company holding their ground against the odds, weathering assaults that would have swept away lesser warriors.
WHEN: Your opponent’s
Charge phase, just after an enemy unit ends a
Charge move.
TARGET: One
ADEPTUS ASTARTES TERMINATOR,
BLADEGUARD VETERAN SQUAD,
STERNGUARD VETERAN SQUAD or
VANGUARD VETERAN SQUAD unit from your army within
Engagement Range of that enemy unit.
EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
The Space Marine psykers that comprise the ranks of the Librarius often stand apart from their battle-brothers, many of whom find their mastery of occult powers disturbing. Yet, despite their misgivings, no Space Marine doubts the might of their Chapter’s Librarians. On rare occasions, often in response to daemonic invasion or the machinations of xenos psykers, a group of Librarians may accompany a hand-picked task force to war. When leading squads of transhuman warriors into the fight, such a conclave may enhance their battle-brothers’ already supreme strength, speed and endurance with channelled empyric energies, confound their enemies with illusory deceptions, or obliterate the foe in blazing torrents of flame.
Psychic Disciplines
Librarians spend their lives mastering psychic disciplines, learning how to manipulate the energies of the Immaterium to confound their foes and embolden their battle-brothers.
At the start of the
battle round, select one of the following Psychic Disciplines. Until the end of the battle round, that Psychic Discipline is active and its effects apply to all
ADEPTUS ASTARTES PSYKER units from your army.
Biomancy DisciplineAdd 2" to the Move characteristic of models in this unit.
Divination DisciplineEach time a model in this unit makes an attack, re-roll a
Hit roll of 1 and re-roll a
Wound roll of 1.
Pyromancy DisciplineEach time a ranged attack made by a model in this unit targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1.
Telekinesis DisciplineEach time a ranged attack targets this unit, subtract 1 from the Strength characteristic of that attack.
Telepathy DisciplineEach time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.
Enhancements
Those who specialise in prognostication may foresee the flow of battle and position their allies accordingly. ADEPTUS ASTARTES PSYKER model only (excluding TERMINATOR models). Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, the bearer’s unit can make a Normal move of up to D6", or up to 6" instead if the Divination Discipline is active for your army. |
The powers of the Immaterium flow through the psyker, heightening his speed and that of his battle-brothers. ADEPTUS ASTARTES PSYKER model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced, and if the Biomancy Discipline is active for your army, it is eligible to declare a charge in a turn in which it Fell Back. |
By manipulating the minds of the foe, practitioners of telepathy may obfuscate their presence. ADEPTUS ASTARTES PSYKER model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit, and if the Telepathy Discipline is active for your army, the bearer’s unit cannot be targeted by ranged attacks unless the attacking model is within 18". |
The Librarian wreathes the ammunition of his allies in armour-eroding halos of azure fire. ADEPTUS ASTARTES PSYKER model only. Ranged weapons equipped by models in the bearer’s unit have the [ANTI-MONSTER 5+] and [ANTI-VEHICLE 5+] abilities, and:
- The [SUSTAINED HITS 1] ability if the Pyromancy Discipline is active for your army.
- Add 6" to the Range characteristic of those weapons if the Telekinesis Discipline is active for your army.
|
Stratagems
SENSORY ASSAULT
Librarius Conclave – Strategic Ploy Stratagem
Paranoia, confusion and panic are heightened to a debilitating degree as the Librarian alters his foes’ perceptions.
WHEN: Command phase.
TARGET: One
ADEPTUS ASTARTES PSYKER unit from your army.
EFFECT: Select one enemy unit that is within 18" of and
visible to one
PSYKER model in your unit. Until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from
Charge rolls made for it. In addition, if the
Telepathy Discipline is active for your army, that enemy unit must take a
Battle-shock test, subtracting 1 from the result.
ARMOUR OF CONTEMPT
Librarius Conclave – Strategic Ploy Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FIERY SHIELD
Librarius Conclave – Strategic Ploy Stratagem
As the enemy closes in for the kill, the psyker manifests his psychic will in a raging inferno that obscures imperilled allies and threatens to immolate any who come close enough to land a blow upon them.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES MOUNTED unit from your army that is within 18" of one or more friendly
ADEPTUS ASTARTES PSYKER models, and that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the
Hit roll, and if the
Pyromancy Discipline is active for your army, weapons that target your unit have the
[HAZARDOUS] ability.
IRON ARM
Librarius Conclave – Strategic Ploy Stratagem
This Librarian lends skull-shattering weight and impact to melee strikes by transmuting flesh into unyielding metal.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that is within 18" of one or more
ADEPTUS ASTARTES PSYKER models from your army and has not been selected to Fight this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit, or add 2 if the
Biomancy Discipline is active for your army.
ASSAIL
Librarius Conclave – Strategic Ploy Stratagem
Using nothing but the power of his mind, a Librarian can rip rubble, boulders and other debris from the surrounding terrain and hurl them at the foe.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES PSYKER unit from your army that is eligible to shoot.
EFFECT: Select one enemy unit within 18" of and
visible to one or more
PSYKER models in your unit (excluding units with the
Lone Operative ability), and roll six D6, adding 1 to each result if the
Telekinesis Discipline is active for your army: for each 4+, that enemy unit suffers 1
mortal wound.
PRESCIENT PRECISION
Librarius Conclave – Strategic Ploy Stratagem
Sharing some of his prescience with his battle-brothers, a Librarian can guide their fire.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES PSYKER unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, that attack has the
[LETHAL HITS] ability, and the
[IGNORES COVER] ability as well if the
Divination Discipline is active for your army.
Detachment Rule
If your Army Faction is
ADEPTUS ASTARTES, you can use this Righteous Crusaders Detachment rule.
RESTRICTIONS- Your army cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the BLACK TEMPLARS keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.
- Your army can include BLACK TEMPLARS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Templar Vows
On the eve of battle, the warriors of a Black Templars crusade gather together to be led in prayer and contemplation by their Chaplains. In their righteous zeal, united in their hatred of the foe, they swear a mighty vow to uphold in the battle ahead.
At the start of the first
battle round, select one of the four Templar Vows below to be active for
ADEPTUS ASTARTES units from your army until the end of the battle.
Suffer Not the Unclean to Live Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
Uphold the Honour of the Emperor Models in this unit have the Feel No Pain 6+ ability and a Leadership characteristic of 5+. |
Abhor the Witch, Destroy the Witch Models in this unit have a 4+ invulnerable save against Psychic Attacks and melee weapons equipped by models in this unit have the [ANTI-PSYKER 4+] ability. |
Accept Any Challenge, No Matter the Odds Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Stratagems
If you are using the
Righteous Crusaders Detachment rule, you can use these Righteous Crusaders Stratagems.
NO ESCAPE
Righteous Crusaders – Strategic Ploy Stratagem
Glowing blades and revving chainswords close off the foe’s every avenue of escape.
WHEN: Your opponent’s
Movement phase, when an enemy unit (excluding
VEHICLES and
MONSTERS) is selected to
Fall Back.
TARGET: One
ADEPTUS ASTARTES unit from your army that is within
Engagement Range of that enemy unit.
EFFECT: Roll one D6, adding 1 to the result if the
Accept Any Challenge, No Matter the Odds vow is active for your army. On a 4+, that enemy unit cannot Fall Back this phase and must
Remain Stationary. Otherwise, that enemy unit can Fall Back this phase, but if it does, all models in that unit must take a
Desperate Escape test.
FERVENT ACCLAMATION
Righteous Crusaders – Epic Deed Stratagem
The magnetic force of this Black Templar’s oratory inspires his fellow warriors to swear great vows, even in the midst of the battle.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES CHARACTER unit from your army.
EFFECT: Select one
Templar Vow that is not active for your army. Until the start of your next Command phase, while that Character is leading a unit, models in that unit gain the benefits of that vow in addition to the vow selected to be active for your army at the start of the battle.
VICIOUS RIPOSTE
Righteous Crusaders – Epic Deed Stratagem
Every blow struck against a Black Templar is answered in kind. Even as they are laid low, their blades still lash out at the enemies of the divine Emperor.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is
destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if the
Uphold the Honour of the Emperor vow is active for your army. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
CRUSADER'S WRATH
Righteous Crusaders – Battle Tactic Stratagem
The Black Templars channel their fervour into a hate-fuelled flurry of blows.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. If the
Suffer Not The Unclean to Live vow is active for your army, add 1 to the Strength characteristic of that attack as well.
ARMOUR OF CONTEMPT
Righteous Crusaders – Battle Tactic Stratagem
The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
DEVOUT PUSH
Righteous Crusaders – Strategic Ploy Stratagem
With a zealous cry, the Black Templars press forward towards victory.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has shot.
TARGET: One
ADEPTUS ASTARTES unit from your army that had one or more of its models
destroyed as a result of the attacking unit’s attacks.
EFFECT: Your unit can make a
Normal move of up to D6", but it must end that move closer to the enemy unit that just shot. If the
Abhor the Witch, Destroy the Witch vow is active for your army, your unit can make a Normal move of up to 6" instead, but it must end that move either closer to the enemy unit that just shot, or closer to the closest enemy
PSYKER unit.
Enhancements
If you are using the
Righteous Crusaders Detachment rule, you can use these Righteous Crusaders Enhancements.
With blades carved from noctilith, these axes separate the victim’s soul from the warp briefly as the death blow is delivered. What is only a moment in reality feels like an eternity of damnation to the departing spirit – punishment for their sins against the immortal Emperor. ADEPTUS ASTARTES model only.
- Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1.
- If the Suffer Not the Unclean to Live vow is active for your army, add 1 to the Attacks characteristic of the bearer’s melee weapons as well.
|
With casings forged from the blades of fallen battle-brothers and blessed by the devout priests of the Ministorum, these bolt rounds have an unerring habit of finding their way to the heart of the witch. ADEPTUS ASTARTES model only.
- The bearer’s ranged weapons have the [PRECISION], [ANTI-PSYKER 4+] and [DEVASTATING WOUNDS] abilities.
- If the Abhor the Witch, Destroy the Witch vow is active for your army, each time the bearer makes a ranged attack that targets a PSYKER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
|
This sheet of paper-thin adamantine is inscribed with an oath of moment taken by Sigismund under the gaze of the Emperor himself. Such a relic is gifted only to a warrior displaying exemplary martial prowess, galvanising the battle-brothers around them to reach new heights of righteous ferocity. ADEPTUS ASTARTES model only.
- Improve the Attacks characteristic of the bearer’s melee weapons by 1.
- While the bearer is leading a unit, if the Accept Any Challenge, No Matter the Odds vow is active for your army, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
|
- TÄNNHAUSER’S BONES 35 pts
Marshal Tännhauser was martyred at the hands of the Black Legion at the decisive battle of the Rutger’s Reach Crusade. His bones, encased in small reliquaries, were distributed amongst the warriors of that crusade during the victory sermon. Each is a potent reminder of duty and the expectations placed upon every Black Templar. ADEPTUS ASTARTES model only.
- Each time an attack is allocated to the bearer, halve the Damage characteristic of that attack.
- While the bearer is leading a unit, if the Uphold the Honour of the Emperor vow is active for your army, models in that unit have the Feel No Pain 5+ ability.
|
The Black Templars excel at heavy infantry shock assaults. These talents prove especially effective when fighting battles where armoured support is limited, or the terrain is too dense to deploy heavier assets. Whether taking an enemy facility corridor by corridor, storming the breach in a siege, or digging heretics out of thick jungle or ruins, the Black Templars are well suited. Before such engagements, their leaders fire the battle-brothers’ fanaticism with hate-fuelled oratory and vox-amplified prayer to heights beyond even the fervour usually displayed by this Chapter. As one, the Black Templars begin their advance, banners to the fore, a holy procession swiftly gathering pace from stride to lope to thunderous headlong charge that caves in the enemy lines like a ceramite-clad fist driven into a heretic’s face.
Zealous Litanies
Employing prayer as other warriors might use combat stimms, the Black Templars roar ritualised words of devotion that whip their ferocity and battle frenzy to near preternatural heights.
At the start of the
battle round, you can select one of the Litanies listed below. If you do, until the end of the battle round, that Litany is active and its effects apply to all
ADEPTUS ASTARTES INFANTRY and
ADEPTUS ASTARTES MOUNTED units from your army.
Chorus of Relentless HateAdd 2" to the Move characteristic of models in this unit and add 1 to
Advance rolls made for it.
Rite of Perfervid WrathAdd 1 to the Strength characteristic of melee weapons equipped by models in this unit.
CHANT OF DEATHLESS DEVOTIONModels in this unit have a 5+
invulnerable save against ranged attacks.
RESTRICTIONSYour army can include
BLACK TEMPLARS units, but it cannot include
ADEPTUS ASTARTES units drawn from any other
Chapter.
Enhancements
Within this relic burns a seemingly eternal flame, believed to have first been lit by Sigismund himself. Its light burns the sight from the foes’ eyes just as its tongues of flame have ignited countless pyres. BLACK TEMPLARS model only. Models in the bearer’s unit have the Stealth ability. |
So all-consuming is this warrior’s hatred of the foe, so infectious his rage at their continued existence, that it grips those who fight alongside him and goads them to smite their enemies all the more swiftly. ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability. |
Though the Black Templars are acclimatised to the acrid chemical incense burned within this iron thurible, their foes are not. Its fumes trigger nightmare visions and crippling terror amongst their ranks. BLACK TEMPLARS model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test. When doing so, subtract 1 from the result. |
- Benediction of Fury 10 pts
Borne through a dozen bloody and hard-fought crusades, this crozius arcanum’s unique empathokinetic circuitry has absorbed the bellicosity and righteous wrath of every Chaplain who has ever wielded it. As a result, it now strikes with the force of a thunderbolt. CHAPLAIN model only. The bearer’s melee weapons have the [DEVASTATING WOUNDS] ability. |
Stratagems
FUELLED BY FAITH
Wrathful Procession – Battle Tactic Stratagem
So powerfully gripped by holy fervour are these warriors that they fight on through even the most grievous wounds to body and mind.
WHEN: Any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES unit from your army.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
ARMOUR OF CONTEMPT
Wrathful Procession – Battle Tactic Stratagem
The belligerence and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
CASTIGATE THE DEMAGOGUES
Wrathful Procession – Battle Tactic Stratagem
There is nowhere that the architects of heresy can hide from the righteous judgement of the Black Templars.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the
[PRECISION] ability.
BRUTE FERVOUR
Wrathful Procession – Battle Tactic Stratagem
All the enemy’s skill, cunning and trickery come to naught in the face of the Black Templars’ direct and unrelenting brutality.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a
Hit roll of 1 and you can ignore any or all modifiers to the following: that attack’s Weapon Skill characteristic; the Hit roll; the
Wound roll.
RELENTLESS MOMENTUM
Wrathful Procession – Strategic Ploy Stratagem
The sheer momentum and ferocity of so many charging, armoured killers are almost impossible to stop, carrying them forward through rank after rank of the heretical foe.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase and is within
Engagement Range of one or more enemy units.
EFFECT: Until the end of the phase, when determining which models in your unit are eligible to fight, any models in it that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.
VOICE OF DEVOTION
Wrathful Procession – Strategic Ploy Stratagem
In the crucial moment, these battle-brothers switch to the most apposite devotional litany just as they might select the correct weapon from the Chapter’s armouries.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES MOUNTED unit from your army.
EFFECT: Select the Chorus of Relentless Hate, Rite of Perfervid Wrath or Chant of Deathless Devotion
Litany. Until the end of the
battle round, that Litany is active for your unit instead of any other Litany that is active for your army.
Introduction
Below you will find several Blood Angels Detachments you can select from, as described in the Core Rules (see the
Select Detachment Rules step). If you are playing a Crusade battle, see the equivalent step in the
Mustering a Crusade Army section. Each Detachment is a themed fighting force that focuses on one particular combat style employed by the Blood Angels - the rules they include are as follows:
DETACHMENT RULEThe Detachment rule listed here will apply to either your whole army or to particular units within it. If any additional restrictions or benefits apply to a Detachment, they will be listed here. This can include units your army either must include or cannot include, as well as additional keywords some of your units may gain.
ENHANCEMENTSWhen mustering your army, your chosen Detachment enables you to upgrade
CHARACTERS using the Enhancements listed here(see the
Select Units). If you are playing a Crusade battle, you can instead use the
Renowned Heroes Requisition to give your Characters Enhancements.
STRATAGEMSYour chosen Detachment gives you access to the Stratagems listed here in addition to the
Core Stratagems listed in the Core Rules. During the battle, you can spend
Command points (CP) to
use these Stratagems.
The Sons of Sanguinius
The noble Blood Angels favour swift, mobile warfare. Clad in crimson, the Sons of Sanguinius close in on their foes with lightning speed. Above, angels clad in burnished gold soar from the heavens to crash into their foes. The Death Company, afflicted by a terrible genetic curse, thunder into the foe with inhuman savagery, their black plate flecked with the blood of their victims.
- If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit's Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter.
- You cannot include units from more than one Chapter in your army.
Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include BLOOD ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.Red Thirst
Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards the foe and lends great strength to their blows.
Each time an
ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a
Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.
RESTRICTIONSYour army can include
BLOOD ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
- Speed of the Primarch 25 pts
Such is this warriors rage-fuelled speed, it is as if the Primarch himself fights alongside his sons. ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability. |
- Rage-fuelled Warrior 25 pts
Fury burns in this warrior's soul. A single moment of savage brutality stands between them and the maddening embrace of the Black Rage. ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearers melee weapons have the [sustained hits 3] ability. |
The Icon of the Angel reminds the Blood Angels of the heretics who fled after laying low Sanguinius, exhorting them to let no enemy escape their grasp again. ADEPTUS ASTARTES model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests. |
This heroic warrior bears a glimmering of Sanguinius' prophetic gifts. Flashes of foresight allow him to weave around his enemy's blows with supernatural skill. ADEPTUS ASTARTES model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead. |
Stratagems
ANGELIC GRACE
Liberator Assault Group – Strategic Ploy Stratagem
Sanguinius' sons are blessed with the spiritual fortitude of their Primarch.
WHEN: Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
ARMOUR OF CONTEMPT
Liberator Assault Group – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
SAVAGE ECHOES
Liberator Assault Group – Battle Tactic Stratagem
The Sons of Sanguinius may embrace the Red Thirst but for a moment, if the need arises.
WHEN: Your opponent’s
Charge phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.
EFFECT: Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to
the Red Thirst; if it does, it becomes
Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.
RED RAMPAGE
Liberator Assault Group – Battle Tactic Stratagem
In times of great desperation, fury and ferocity can be a warrior's strongest allies.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Select either the
[LANCE] or
[LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to
the Red Thirst; if it does, then it becomes
Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the
[LANCE] and
[LETHAL HITS] abilities.
AGGRESSIVE ONSLAUGHT
Liberator Assault Group – Strategic Ploy Stratagem
The Blood Angels enact a sweeping advance.
WHEN: Your
Movement phase, just after an Adeptus Astartes unit from your army has
Advanced.
TARGET: That
ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to either shoot or
declare a charge, even though it Advanced. You can instead choose for your unit to give in to
the Red Thirst; if it does, it becomes
Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.
RELENTLESS ASSAULT
Liberator Assault Group – Strategic Ploy Stratagem
When Blood Angels execute a tactical withdrawal it is but a prelude to a renewed assault.
WHEN: Your
Movement phase, just after an
ADEPTUS ASTARTES unit from your army
Falls Back.
TARGET: That
ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to either shoot or
declare a charge even though it
Fell Back. You can instead choose for your unit to give in to
the Red Thirst; if it does, it becomes
Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.
A Noble Death in Combat
For the lost brothers of the Death Company one final battle remains. The sacrifice of each fallen warrior inspires his surviving brothers to ever greater acts of savage violence.
Each time a
DEATH COMPANY model from your army makes a melee attack, re-roll a
Wound roll of 1 if that model’s unit is below its
Starting Strength; if that model’s unit is
Below Half-strength, you can re-roll the Wound roll instead.
KEYWORDSIf you select this Detachment,
DEATH COMPANY MARINES and
DEATH COMPANY MARINES WITH BOLT RIFLES units from your army have the
BATTLELINE keyword.
RESTRICTIONSYour army can include
BLOOD ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
As maddening hallucinatory memories of long-forgotten battles flash across this warriors mind, he is granted a sliver of the Primarchs combat prowess. DEATH COMPANY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, the bearer can fight one additional time. |
Spiritual energy flows from this crimson gem, filling its bearer with a ferocious desire to tear their foes limb from limb. Those infused with its energies may fight on despite suffering seemingly mortal wounds. DEATH COMPANY model only. The first time the bearer is destroyed, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining. |
- To Slay the Warmaster 15 pts
Overcome by maddening hallucinations, this warrior sees in all enemy champions glimmers of Horus' dark majesty and thus strives to destroy them. DEATH COMPANY model only. Once per battle, at the start of the Fight phase, if the bearer is within Engagement Range of one or more enemy CHARACTER units, you can select one of those CHARACTER units and roll six D6: for each 4+, one CHARACTER model in that unit suffers 1 mortal wound. |
- Vengeful Onslaught 10 pts
This Son of Sanguinius appears to the brothers of the Death Company as a paragon of their Primarchs martial prowess. Should he fall in battle, the vengeful fury of the Lost will be inflamed. DEATH COMPANY model only. It the bearer is destroyed, until the end of your next turn, each time a friendly DEATH COMPANY model makes an attack, add 1 to the 1 Hit roll. |
Stratagems
GLORIOUS SACRIFICE
The Lost Brethren – Epic Deed Stratagem
Even in death, the Lost bring victory to their Chapter.
WHEN: Any phase.
TARGET: One DEATH COMPANY unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
ARMOUR OF CONTEMPT
The Lost Brethren – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their enhanced physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FINAL RETRIBUTION
The Lost Brethren – Epic Deed Stratagem
These battle-brothers have already accepted their deaths. They now seek to strike one last, telling blow against the enemy.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is
destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is within 12" of one or more friendly
CHAPLAIN models; on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
FURIOUS ONSLAUGHT
The Lost Brethren – Battle Tactic Stratagem
The Lost push towards new foes, the bloodlust in their veins enhancing their preternatural speed.
WHEN: Fight phase.
TARGET: One
DEATH COMPANY unit from your army, just before that unit
Piles-in.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3". If your unit is within 12" of one or more friendly
CHAPLAIN models, or if it is below
Starting Strength, it can move up to 6" instead. In either case, it can only do so provided your unit ends that Pile-in move in
Unit Coherency and within
Engagement Range of one or more enemy units.
LOST TO RAGE
The Lost Brethren – Battle Tactic Stratagem
The Lost are consumed utterly by rage.
WHEN: Fight phase.
TARGET: One
DEATH COMPANY unit from your army that is below
Starting Strength and has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Attacks, Stength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1 and, unless your unit is within 12" of one or more friendly
CHAPLAIN models, until the end of the phase, those weapons have the
[HAZARDOUS] ability.
WRATHFUL RAMPAGE
The Lost Brethren – Strategic Ploy Stratagem
So lost to rage are the Death Company that they surge unstoppably into battle, eagerly outpacing their brothers.
WHEN: Your
Movement phase, just after a
DEATH COMPANY unit from your army
Advances.
TARGET: That
DEATH COMPANY unit.
EFFECT: Until the end of the turn, your unit is eligible to
declare a charge in a turn in which it Advanced. If your unit is within 12" of one or more friendly
CHAPLAIN models, or it is below its
Starting Strength, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Upon Wings of Fire
The Blood Angels soar high above the battlefield before plummeting to strike their foes with bone-shattering force. They are true masters of the war-torn skies.
At the end of your opponent s turn, you can select a number of
ADEPTUS ASTARTES JUMP PACK units from your army (excluding units that are within
Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
BATTLE SIZE | UNITS | Incursion | Up to 1 units | Strike Force | Up to 2 units | Onslaught | Up to 3 units |
|
Once you have made your selections, remove those units from the battlefield and place them into
Strategic Reserves. In the
Reinforcements step of your next
Movement phase, set each of those units up using their
Deep Strike ability.
RESTRICTIONSYour army can include
BLOOD ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
This warrior is a true artist both on and off the battlefield. His talents are reflected in the exquisite workmanship of his wargear, for he insists upon personally crafting his weapons of war. ADEPTUS ASTARTES JUMP PACK model only. Improve the Armour Penetration characteristic of the bearers weapons by 1, and the bearer has a Save characteristic of 2+. |
This exquisitely crafted death mask is a thing of dark beauty to the Blood Angels, and a sign of impending doom to their enemies. A neural amplifier embedded within the expressionless face of this macabre item serves to magnify the aura of fear it projects. ADEPTUS ASTARTES JUMP PACK model only. In the Battle-shock step of your opponents Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle-shock test. |
When Sanguinius battled Horus, his magnificent blade was tragically shattered against the Warmasters profane battle plate. The shards were gathered up and new swords forged to incorporate them, each one gifted to a different successor Chapter. ADEPTUS ASTARTES JUMP PACK model only. The bearer’s melee weapons have the [Anti-Chaos 5+] and [Lance] abilities. |
The elaborately crafted ailerons of this jump pack allow the wearer to manoeuvre, twist and bank at incredible speeds. ADEPTUS ASTARTES JUMP PACK model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if this bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". |
Stratagems
UNBRIDLED ARDOUR
The Angelic Host – Epic Deed Stratagem
The Sanguinary Guard exemplify the noble heritage of Sanguinius, leaping to avenge their battle-brothers without hesitation.
WHEN: Any phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that was just
destroyed. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Until the end of the battle, each time a friendly
SANGUINARY GUARD unit makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the
Hit roll and you can re-roll the
Wound roll.
ARMOUR OF CONTEMPT
The Angelic Host – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their enhanced physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
ANGEL’S SACRIFICE
The Angelic Host – Battle Tactic Stratagem
The Blood Angels would gladly put themselves in harm's way to protect others, just as Sanguinius sacrificed his own life.
WHEN: Start of the
Fight phase.
TARGET: One
ADEPTUS ASTARTES JUMP PACK unit from your army.
EFFECT: Until the end of the phase, each time an enemy model within
Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.
MARTIAL EXEMPLARS
The Angelic Host – Battle Tactic Stratagem
The Blood Angels are mighty warriors indeed, and wield their gilded and shimmering blades with consummate skill.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES JUMP PACK unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the
[LETHAL HITS] and
[PRECISION] abilities.
DESCENT OF ANGELS
The Angelic Host – Epic Deed Stratagem
The Blood Angels are masters of aerial assault, leaping from airborne transports with jump packs roaring to plunge into the heat of battle.
WHEN: Your
Movement phase.
TARGET: One
ADEPTUS ASTARTES JUMP PACK unit from your army that is arriving using the
Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
RESTRICTIONS: A unit targeted by this Stratagem is not eligible to
declare a charge in the same turn.
DEATH FROM THE SKIES
The Angelic Host – Epic Deed Stratagem
The roar of the Blood Angels jump packs is as a funeral dirge to their foes.
WHEN: Your
Movement phase, just after an
ADEPTUS ASTARTES JUMP PACK unit from your army
Advances or
Falls Back.
TARGET: That
ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
The Blood Angels have inherited much from their Primarch. Their grace, nobility and psychic prowess all trace back to Sanguinius, as does the spiritual curse that has afflicted them since his death. More esoteric, perhaps, but no less a bequest of their gene-sire is the Blood Angels’ propensity to blaze brightest during the darkest moments of despair. Just as Sanguinius himself is said to have brought hope to the hopeless at the point of his gilded spear, so too do the Blood Angels rise in the face of adversity as though in fulfilment of some ancient prophecy. At such times, the angelic and monstrous natures ever at war within Sanguinius’ gene-sons find an equilibrium. Icy calm in their ferocity, furious in their clarity, the warrior angels of Baal strike with unerring and unstoppable wrath to snatch victory from the bloodied jaws of defeat.
Legacy of the Angel
Never do the Blood Angels stand taller or strive harder than when faced with seemingly impossible odds. At such times, the Sons of Sanguinius delve deep into their souls for preternatural reserves of determination, fury and focus. Sometimes, they even touch upon the uncertain gift of prophecy that was said to be their gene-sire’s boon and his curse.
At the start of the first
battle round, select two of the Angelic Legacy abilities listed below. Until the end of the battle, those Angelic Legacy abilities are active and their effects apply to all
ADEPTUS ASTARTES CHARACTER units from your army.
Sanguinary Grace: This unit is eligible to shoot and declare a charge in a turn in which it
Fell Back.
Carmine Wrath: Each time a model in this unit makes an attack, re-roll a
Hit roll of 1 and re-roll a
Wound roll of 1.
Their Appointed Hour: You can re-roll
Advance and
Charge rolls made for this unit.
RestrictionsYour army can include
BLOOD ANGELS units, but it cannot include
ADEPTUS ASTARTES units drawn from any other
Chapter.
Enhancements
A flash of foresight and clarity sings through this warrior’s blood and guides his steps into battle. ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability. |
In the long run, these strange and intrusive visions of bloodshed bode terribly ill for this champion of the Blood Angels. In this instance, though, they bring him closer than ever to the glory of his gene-sire. ADEPTUS ASTARTES model only. Once per battle, in your Command phase, the bearer can use this Enhancement. When it does, until the start of your next Command phase, all Angelic Legacy abilities are active for the bearer’s unit, instead of only two of them. |
What was before merely a decorative blood drop pendant now shines with a seemingly miraculous light as bright as any star. The foe are forced to avert their gaze from its wrathful magnificence. ADEPTUS ASTARTES INFANTRY model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit. |
- Ordained Sacrifice 25 pts
Knowing only too well the desperate and vital nature of the battle before him, this scion of Sanguinius echoes his Primarch’s resolute determination to fight on even beyond what seems the doors of certain death. ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining. |
Stratagems
ARMOUR OF CONTEMPT
Angelic Inheritors – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FOCUSED FURY
Angelic Inheritors – Battle Tactic Stratagem
Keeping the beast within under tight control, the Blood Angels nonetheless tap into that inner rage and shackle it to their precisely aimed blows.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the
[LETHAL HITS] ability. If your unit is a
CHARACTER unit, until the end of the phase, those weapons have the
[LANCE] ability as well.
INSTANT OF GRACE
Angelic Inheritors – Epic Deed Stratagem
In this most desperate moment of need, a lone battle-brother rises to the challenge as a true inheritor of the Angel’s legacy.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army.
EFFECT: Select one non-
CHARACTER model in your unit. Until the start of your next Command phase, your model has the
CHARACTER keyword.
Designer’s Note: While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Legacy of the Angel Detachment rule, in addition to other rules that interact with CHARACTER units.
STRIKE NOW FOR GLORY
Angelic Inheritors – Strategic Ploy Stratagem
Knowing instinctively that the pivotal moment has arrived, these battle-brothers aim and hammer their foes with unrelenting volleys.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the
[SUSTAINED HITS 1] ability.
IN THE SHADOW OF GREAT WINGS
Angelic Inheritors – Battle Tactic Stratagem
The enemy is engulfed in a soul-deep shadow for just a moment, as though mighty wings have spread above them and marred their vision with occluding darkness.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
UNTO THE BURNING SKIES
Angelic Inheritors – Strategic Ploy Stratagem
In the face of encroaching doom, as the world seems to burn around them, these scions of Sanguinius leap high into the tormented heavens, ready to strike down with vengeful fury upon the enemy teeming below.
WHEN: End of your opponent’s
Fight phase.
TARGET: One
ADEPTUS ASTARTES JUMP PACK unit from your army. You cannot target a unit that is within
Engagement Range of one or more enemy units, unless it is
THE SANGUINOR.
EFFECT: Remove your unit from the battlefield and place it into
Strategic Reserves.
Introduction
Below you will find several Dark Angels Detachments you can select from, as described in the Core Rules (see the
Select Detachment Rules step). If you are playing a Crusade battle, see the equivalent step in the
Mustering a Crusade Army section. Each Detachment is a themed fighting force that focuses on one particular combat style employed by the Dark Angels - the rules they include are as follows:
DETACHMENT RULEThe Detachment rule listed here will apply to either your whole army or to particular units within it. If any additional restrictions or benefits apply to a Detachment, they will be listed here. This can include units your army either must include or cannot include, as well as additional keywords some of your units may gain.
ENHANCEMENTSWhen mustering your army, your chosen Detachment enables you to upgrade
CHARACTERS using the Enhancements listed here(see the
Select Units). If you are playing a Crusade battle, you can instead use the
Renowned Heroes Requisition to give your Characters Enhancements.
STRATAGEMSYour chosen Detachment gives you access to the Stratagems listed here in addition to the
Core Stratagems listed in the Core Rules. During the battle, you can spend
Command points (CP) to
use these Stratagems.
The Unforgiven
None fight with more grim determination than the sons of the Lion, and their specialised companies - known as the Deathwing and the Ravenwing in the case of the Dark Angels - are the bane of their terrified foes.
- If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that units Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter.
- You cannot include units from more than one Chapter in your army.
Designer’s Note: The rules presented in this section assume that the
ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include
DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.
The Ravenwing
The following
ADEPTUS ASTARTES units gain the
RAVENWING keyword if they are drawn from the Dark Angels Chapter:
- MOUNTED units
- VEHICLE units that can FLY
The Deathwing
The following
ADEPTUS ASTARTES units gain the
DEATHWING keyword if they are drawn from the Dark Angels Chapter:
Grim Resolve
The Dark Angels are renowned for their unshakeable resolve, enduring tenacity and strict discipline in battle. They are tactically astute, able to prosecute their wars on any front. On the offence, they strike with all the martial pride of the Lion, while in defence they are stalwart, determined to accomplish their mission no matter the cost.
While an
ADEPTUS ASTARTES unit from your army is
Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0. In your
Command phase, select one
ADEPTUS ASTARTES unit from your army; until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.
RESTRICTIONSYour army can include
DARK ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Formed from the death shrouds of some of the Chapters greatest warriors, this robe inspires its wearer with the might and selflessness of those who came before. ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining). |
Even for a Chapter as famously stubborn as the Dark Angels, this warrior is known for their intractable nature. ADEPTUS ASTARTES model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength. |
- Weapons of the First Legion 15 pts
Beneath the surface of the Rock lie vaults within which weapons of antiquity and terrible power are stored. ADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer s melee weapons instead. |
- Pennant of Remembrance 10 pts
This hallowed banner records the names and deeds of legendary members of the Deathwing, stoking still firmer resolve in those who fight beneath it. ANCIENT model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead. |
Stratagems
ARMOUR OF CONTEMPT
Unforgiven Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
UNFORGIVEN FURY
Unforgiven Task Force – Battle Tactic Stratagem
With focused aggression, the Dark Angels relentlessly punish the foe.
WHEN: Your
Shooting phase or the
Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, weapons equipped by models in your unit have the
[LETHAL HITS] ability. In addition, if one or more
ADEPTUS ASTARTES units from your army are currently
Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified
Hit roll of 5+ scores a Critical Hit.
INTRACTABLE
Unforgiven Task Force – Strategic Ploy Stratagem
Even the Dark Angels must give ground occasionally, y but their stubborn determination ensures they never do so for long, or without a fight.
WHEN: Your
Movement phase, just after an
ADEPTUS ASTARTES unit from your army
Falls Back.
TARGET: That
ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and
declare a charge in a turn in which it Fell Back.
FIRE DISCIPLINE
Unforgiven Task Force – Battle Tactic Stratagem
There is no escaping the Unforgiven’s wrath when they bring their disciplined firepower to bear.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in that unit have the
[ASSAULT],
[HEAVY] and
[IGNORES COVER] abilities.
GRIM RETRIBUTION
Unforgiven Task Force – Strategic Ploy Stratagem
Stern and vengeful as they are, the warriors of the Unforgiven Chapters deliver swift retribution to any foe foolish enough to try to lay them low.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has shot.
TARGET: One
ADEPTUS ASTARTES unit from your army that had one or more models
destroyed as a result of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.
UNBREAKABLE LINES
Unforgiven Task Force – Battle Tactic Stratagem
Countless assaults have faltered against the unbreakable ceramite wall that is the Unforgiven standing their ground.
WHEN: Your opponent’s
Charge phase, just after an enemy unit ends a
Charge move.
TARGET: One
ADEPTUS ASTARTES unit from your army within
Engagement Range of that enemy unit.
EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the
Wound roll.
Vowed Target
Whether its true significance is kept a secret or not, there is a singular prize here that the Inner Circle have come to either secure or destroy. They will pursue this strategic objective with cold ferocity.
At the start of your
Movement phase, select one of the following:
- Defensive Footing: Select one objective marker you control. Until the start of your next Movement phase, that objective marker is your Vowed objective marker.
- Aggressive Push: Select one or more objective markers you do not control. Until the start of your next Movement phase, each of those objective markers is one of your Vowed objective markers. If a rule refers to a unit or model being within range of your Vowed objective marker, that rule takes effect if that unit or model is within range of one or more of your Vowed objective markers.
Each time a
DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objective markers, add 1 to the
Wound roll.
RESTRICTIONSYour army can include
DARK ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
- Champion of the Deathwing 15 pts
Even amongst the elite of the Unforgiven, this warrior is a paragon of duty and martial might. DEATHWING model only. Melee weapons equipped by the bearer have the [lethal hits] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+. |
It is said that no secret can escape the gaze of this ocular augmetic, which belonged first to the feared Interrogator-Chaplain Enoch. DEATHWING model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP |
This warrior lets nothing stand in their way or slow their advance, closing swiftly and relentlessly with their quarry DEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3". |
Employing shock assault doctrines requiring ancient technology and immense tactical skill, the Deathwing are masters of catching their foes wholly unawares. DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. |
Stratagems
ARMOUR OF CONTEMPT
Inner Circle Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
MARTIAL MASTERY
Inner Circle Task Force – Epic Deed Stratagem
The warriors of the Deathwing fight with the honed skill and lethality of knightly champions.
WHEN: Fight phase.
TARGET: One
DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a
Wound roll of 1. If your unit is within range of your Vowed
objective marker, you can re-roll the Wound roll instead.
DUTY UNTO DEATH
Inner Circle Task Force – Strategic Ploy Stratagem
So driven by duty are the veterans of the Unforgiven that even death cannot keep them from it.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is
destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed
objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
RELIC TELEPORTARIUM
Inner Circle Task Force – Strategic Ploy Stratagem
The Deathwing employ ancient and incredibly powerful teleportariums, some older than the Great Crusade, to strike at their foes with unparalleled safety and accuracy.
WHEN: Your
Movement phase.
TARGET: One
DEATHWING unit from your army that is arriving using the
Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
RESTRICTIONS: Until the end of the turn, your unit is not eligible to
declare a charge.
WRATH OF THE LION
Inner Circle Task Force – Epic Deed Stratagem
Channelling the strategic puissance and measured ferocity of their gene-sire, the veterans of the Unforgiven unleash a perfectly timed and utterly lethal storm of tightly controlled violence.
WHEN: Your
Charge phase.
TARGET: One
DEATHWING INFANTRY unit from your army that just ended a
Charge move.
EFFECT: Select one enemy unit within
Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed
objective marker: for each 4+, that enemy unit suffers 1
mortal wound (to a maximum of 3 mortal wounds).
UNMATCHED FORTITUDE
Inner Circle Task Force – Battle Tactic Stratagem
In the name of their oaths to Chapter, Primarch and Emperor, the Deathwing march into the fiercest firestorms and refuse to falter.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has selected its targets.
TARGET: One
DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the
Wound roll.
Masters Of Manoeuvre
The Ravenwing are fearsome and daring hunters, relentless in pursuit and furious on the assault When they lead the Dark Angels to war they inspire their battle-brothers with their strategic and tactical mastery of high-speed warfare, knightly bike-mounted venators leading every charge and rapidly outmanoeuvring the foe.
ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they
Advanced or
Fell Back.
ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
RESTRICTIONSYour army can include
DARK ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
KEYWORDSOUTRIDER SQUAD units from your army gain the
BATTLELINE keyword.
Enhancements
- Master-crafted Weapon 10 pts
Those who command the Ravenwing on their hunts are often honoured with a masterwork blade, mace or other deadly close-quarters weapon. Such implements are fashioned by the Chapters artificers and weighted perfectly to be wielded from the saddle of a speeding armoured steed. RAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability. |
- Mounted Strategist 30 pts
This warrior has mastered the art of such advanced ploys as feigning flight only to turn swiftly upon overextended foes and launch a devastating counter-offensive to shatter their lines. RAVENWING model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced or Fell Back. |
- Master of Manoeuvre 15 pts
Daring and audacious, this commander favours breakneck outflanking manoeuvres that allow them to plunge into the enemy's midst from unexpected quarters. RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit. |
This commander is an expert scout as well as hunter, and takes advantage of these skills to seize the most advantageous position before battle begins. RAVENWING model only. Models in the bearer’s unit have the Scouts 9" ability. |
Stratagems
HUNTERS’ TRAIL
Company Of Hunters – Strategic Ploy Stratagem
Using augur beacons, servo-skulls and the like, the Ravenwing mark locations they have passed through and cleansed of foes, laying a trial their fellows can follow on the hunt.
WHEN: Command phase.
TARGET: One
RAVENWING MOUNTED unit from your army that is within range of an
objective marker you control.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
ARMOUR OF CONTEMPT
Company Of Hunters – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TALON STRIKE
Company Of Hunters – Strategic Ploy Stratagem
Be it their true quarry or simply one who possesses knowledge that will lead them to their apprehension, when the Ravenwing strike at a priority target they do so with unmerciful surety.
WHEN: Your
Shooting phase or the
Fight phase.
TARGET: One
RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an
INFANTRY CHARACTER or
MOUNTED CHARACTER unit, add 1 to the
Wound roll.
DEATH ON THE WIND
Company Of Hunters – Battle Tactic Stratagem
The Ravenwing employ shock tactics and focussed firepower to tear bloody paths through the enemy ranks, shattering resistance and clearing the way to their true quarry.
WHEN: Your
Shooting phase.
TARGET: One
RAVENWING unit from your army that has just shot.
EFFECT: Select one enemy unit that was hit by one or more of those attacks. That unit must take a
Battle-shock test. When doing so, if one or more
RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
HIGH-SPEED FOCUS
Company Of Hunters – Battle Tactic Stratagem
Even when travelling at breakneck pace, the Ravenwing control their vehicles with consummate skill and are able to jink and dodge around incoming enemy fire.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has selected its targets.
TARGET: One
RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the
Hit roll.
RAPID REAPPRAISAL
Company Of Hunters – Battle Tactic Stratagem
The Ravenwing scan and analyse their foes’ strategic dispositions constantly, augury and aerial surveillance helping to watch that no quarry slips their closing net. They are quick to redirect combat assets should such a risk present itself
WHEN: End of your opponent’s
Fight phase.
TARGET: One
RAVENWING unit from your army that is not within
Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into
Strategic Reserves.
There is no more significant duty to the Dark Angels’ Inner Circle than the pursuit and capture of the Fallen. A Lion’s Blade Task Force combines the speed, manoeuvrability and firepower of the Ravenwing with the obdurate might of the Deathwing. The bikes, aircraft and speeders of the Ravenwing thunder across the battlefield, smashing through enemy formations to place teleport homers in key positions behind the enemy lines. Then come the Deathwing, appearing in crackling flashes of blue light to enact retribution with brutal efficiency.
In The Lion’s Claws
Those unfortunate enough to be caught between the devastating speed of the Ravenwing and the adamantine might of the Deathwing are pinned in place and torn to shreds by their combined fury.
- Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more RAVENWING units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
- Each time a DEATHWING unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.
RESTRICTIONSYour army can include
DARK ANGELS units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
- Calibanite Armaments 15 pts
The eldest relic weapons of the Dark Angels trace their lineage to ancient Caliban and are wielded only by the greatest champions of the Unforgiven. ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons. |
This veteran of the Ravenwing has spent mortal lifetimes in the saddle, leading mechanised cavalry to battle on countless worlds. RAVENWING model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re-roll Desperate Escape tests taken for models in the bearer’s unit. |
Possessed of obdurate will, this warrior champion instils an indomitable resolve and absolute refusal to cede ground within his brothers. CAPTAIN, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit. |
This ancient teleport homer projects a powerful narrow‑band signal, enabling the teleportarium chambers of orbiting vessels to lock on to the bearer even amid severe atmospheric or empyric disturbances. DEATHWING model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves. |
Stratagems
OVERPOWERING EXACTION
Lion’s Blade Task Force – Strategic Ploy Stratagem
Engines roar, and teleportation flares erupt across the battlefield. Such is the din and ferocity of the Dark Angels’ assault that even the most veteran foes are given cause to cower before it.
WHEN: Command phase or the start of the
Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army.
EFFECT: Select one enemy unit within
Engagement Range of your unit. That enemy unit must take a
Battle-shock test. When doing so, if your unit has the
DEATHWING or
RAVENWING keyword, subtract 1 from the result.
RESTRICTIONS: You can only use this Stratagem once per
battle round.
ARMOUR OF CONTEMPT
Lion’s Blade Task Force – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
STRENGTH IN UNITY
Lion’s Blade Task Force – Battle Tactic Stratagem
Combining their specialised methods of warfare, the Ravenwing and Deathwing confound their enemies with high‑speed manoeuvrability and stalwart fortitude.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: If that enemy unit is within
Engagement Range of one or more
RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the
Hit roll. If that enemy unit is within Engagement Range of one or more
DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the
Wound roll.
RESTRICTIONS: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.
KNIGHTS OF IRON
Lion’s Blade Task Force – Strategic Ploy Stratagem
Atop their snarling mechanical steeds, the warriors of the Ravenwing surge through seemingly impassable terrain, smashing through rubble and ruin to unleash the wrath of the Unforgiven upon unsuspecting targets.
WHEN: Your
Movement phase or your
Charge phase.
TARGET: One
RAVENWING unit from your army.
EFFECT: Until the end of the phase, each time a model in your unit makes a
Normal,
Advance or
Charge move, it can move horizontally through
terrain features.
ILLUMINATING FIRE
Lion’s Blade Task Force – Battle Tactic Stratagem
Ravenwing vehicles tear across the battlefield, identifying priority threats and targeting them with volleys of killing fire. The storm of blazing fury serves as a beacon for the wrathful battle‑brothers of the Inner Circle, who strive to bring final judgement to the foe.
WHEN: Your
Shooting phase, just after a
RAVENWING unit from your army has selected its targets.
TARGET: That
RAVENWING unit.
EFFECT: Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly
DEATHWING unit makes an attack that targets that enemy unit, add 1 to the
Wound roll.
INESCAPABLE WRATH
Lion’s Blade Task Force – Strategic Ploy Stratagem
The Dark Angels’ Inner Circle warriors pursue the Chapter’s sworn foes and any who shield them with relentless endurance and a determination borne of indoctrinated hatred.
WHEN: End of your opponent’s
Charge phase.
TARGET: One
DEATHWING INFANTRY or
DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to
declare a charge against one or more of those enemy units if it were your Charge phase.
EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any
Charge bonus this turn.
From their hidden bases in orbiting watch fortresses, the Deathwatch dispatch carefully selected operatives to hunt down and exterminate alien presences wherever they may be found. Each of these post-human warriors is a veteran of countless battles, tithed by their original Chapter to undertake the Long Vigil and guard against alien incursion.
Kill Teams
When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
Each time an attack targets a
KILL TEAM unit from your army that contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what result is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest Toughness characteristic.
For the purposes of determining which models can
embark within a
TRANSPORT model,
KILL TEAM models follow the normal restrictions listed on the
TRANSPORT model.
Detachment Rule
If your Army Faction is
ADEPTUS ASTARTES, you can use this Black Spear Task Force Detachment rule.
RESTRICTIONS- Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
- With the exception of KILL TEAM CASSIUS (see Legends: Agents of the Imperium), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.
- Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Mission Tactics
Thousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.
At the start of your
Command phase, you can select one of the Mission Tactics listed below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all units from your army with this ability. Each Mission Tactic can only be selected once per battle.
FUROR TACTICS When the enemy horde grows close, the Deathwatch will be tasked with the decimation of their core. Aiming not for clinical kills but for maximum destruction over a wide area, they tear the heart from the enemy army. While this Mission Tactic is active, weapons equipped by ADEPTUS ASTARTES units from your army have the [SUSTAINED HITS 1] ability. |
MALLEUS TACTICS When the giants of war lumber forth, the Deathwatch will adopt Malleus tactics. Even the largest behemoth has a weak point, and the archives of the Deathwatch number them all. While this Mission Tactic is active, weapons equipped by ADEPTUS ASTARTES units from your army have the [LETHAL HITS] ability. |
PURGATUS TACTICS By adopting Purgatus tactics, the Deathwatch focus their deadly ire upon the commanders of the enemy host, assassinating them one after another with pitiless head shots and killing thrusts of the blade. While this Mission Tactic is active, each time an ADEPTUS ASTARTES unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability. |
Stratagems
If you are using the Black Spear Task Force Detachment rule, you can use these Black Spear Task Force Stratagems.
ARMOUR OF CONTEMPT
Black Spear Task Force – Battle Tactic Stratagem
The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
ADAPTIVE TACTICS
Black Spear Task Force – Strategic Ploy Stratagem
Only a truly versatile approach to warfare allows the tactical genius of the Deathwatch to best the myriad xenos foes they face.
WHEN: Your
Command phase.
TARGET: Up to two
KILL TEAM units from your army, or one other
ADEPTUS ASTARTES unit from your army.
EFFECT: For each unit targeted, select
Furor Tactics,
Malleus Tactics or
Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army.
HELLFIRE ROUNDS
Black Spear Task Force – Wargear Stratagem
Hellfire rounds douse their targets in voracious acids that are utterly lethal to organic life.
WHEN: Your
Shooting phase.
TARGET: One
KILL TEAM unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons (excluding
Devastating Wounds weapons) equipped by models in your unit have the
[ANTI-INFANTRY 2+] and
[ANTI-MONSTER 5+] abilities.
RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.
KRAKEN ROUNDS
Black Spear Task Force – Wargear Stratagem
Kraken rounds utilise adamantine cores and improved propellants to penetrate the thickest hide.
WHEN: Your
Shooting phase.
TARGET: One
KILL TEAM unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".
RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
DRAGONFIRE ROUNDS
Black Spear Task Force – Wargear Stratagem
Dragonfire rounds are designed to explode just before contact, saturating foes in cover with searing gas and flames.
WHEN: Your
Shooting phase.
TARGET: One
KILL TEAM unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the
[ASSAULT] and
[IGNORES COVER] abilities.
RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.
SITE-TO-SITE TELEPORTATION
Black Spear Task Force – Strategic Ploy Stratagem
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
WHEN: End of your opponent’s
Fight phase.
TARGET: Up to two
KILL TEAM units from your army, or one other
ADEPTUS ASTARTES INFANTRY unit from your army, if those units are not within
Engagement Range of one or more enemy units.
EFFECT: Remove those units from the battlefield and place them into
Strategic Reserves. Until the end of your next
Movement phase, models in those units that do not have the
Deep Strike ability have the Deep Strike ability.
Enhancements
If you are using the Black Spear Task Force Detachment rule, you can use these Black Spear Task Force Enhancements.
The Thief of Secrets is a blade whose machine spirit has an unquenchable thirst for knowledge. It has tasted the vitae of countless alien races, absorbing those liquids through auto-sanctified sanguinator-channels and codifying them through the honeycombed array of logicum cells within. The biological secrets of many xenos races have thus been laid bare, allowing the blade’s user to modulate its power field, the better to slice through chitinous armour, rupture xenoform organs and burn out alien nervous systems. ADEPTUS ASTARTES model only. Improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 1. At the end of the Fight phase, if one or more enemy models were destroyed as a result of a melee attack made by the bearer this phase, until the end of the battle, improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead. |
The ancient clavis known as the Osseus Key is said to be the most powerful of its kind. Where other such devices are made from sanctified platinum, the Osseus Key is made from the hand and finger bones of deceased Imperial Fists heroes that fought in the Horus Heresy, scrimshawed with inhuman care and imbued with the fiercest machine spirits of the age. No portal can bar its bearer from entry, and no xenos machine can stand before his wrath. WATCH MASTER or TECHMARINE model only. At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase. |
The Beacon Angelis was devised to guide the Deathwatch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it. ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP. |
- The Tome of Ectoclades 30 pts
This grimoire, bound in the skin of the alien, holds the most powerful truths the Deathwatch have uncovered about their foes, whether xenos or those who harbour them. On occasion, such knowledge has been known to save not only the book’s custodian, but entire worlds. WATCH MASTER or CAPTAIN model only. Once per battle, after you have selected your Oath of Moment target, the bearer can use this Enhancement. If it does, select a second enemy unit to be an Oath of Moment target.
Designer’s Note: This means that each time a model with the Oath of Moment ability makes an attack that targets either of your Oath of Moment targets, you can re-roll the Hit roll. |
Detachment Rule
The Space Wolves are a savage Space Marine Chapter of merciless hunters. They hail from the icy death world of Fenris and strive to emulate the strength, cunning and howling ferocity of their Primarch: Leman Russ, the Wolf King. In their pursuits of the enemies of Mankind across the Sea of Stars, the Space Wolves employ the advanced technology and deadly weapons of the Adeptus Astartes under a skin of seemingly feral barbarity. With audacious boasts, the taking of impetuous risks and the joyful roars of warriors born, the Space Wolves are a Chapter of heroes who wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
If your Army Faction is
ADEPTUS ASTARTES, you can use this Champions of Russ Detachment rule.
RESTRICTIONS
Deeds Worthy of Saga
Legendary deeds in the midst of battle are an intoxicating mead. Those who witness them are inspired to greater feats of daring and valour, determined to prove themselves worthy of their champions.
At the start of the first
battle round, select one of the Sagas listed below (excluding Saga of Majesty); that Saga is considered to be completed by your army, and all
ADEPTUS ASTARTES models from your army gain the associated benefit until the end of the battle.
At the end of each player’s turn, you can select one of the Sagas listed below (excluding the Saga you selected at the start of the first battle round). If that Saga was completed by your army during that turn, all
ADEPTUS ASTARTES models from your army gain the associated benefit until the end of the battle. You can only select each Saga once per battle.
SAGA OF THE WARRIOR BORN - This Saga is completed if one or more ADEPTUS ASTARTES CHARACTER models from your army destroyed one or more enemy CHARACTER models during that turn.
- Benefit Once Completed: Melee weapons equipped by ADEPTUS ASTARTES models from your army have the [SUSTAINED HITS 1] ability.
|
SAGA OF MAJESTY - This Saga is completed if you controlled one or more objective markers in your opponent’s deployment zone at the end of that turn, and one or more ADEPTUS ASTARTES CHARACTER models from your army were within range of that objective marker.
- Benefit Once Completed: Improve the Objective Control characteristic of ADEPTUS ASTARTES models from your army by 1.
|
SAGA OF THE BEAR - This Saga is completed if one or more ADEPTUS ASTARTES CHARACTER models from your army were reduced to below half of their starting number of wounds during that turn, but were not destroyed at the end of that turn.
- Benefit Once Completed: ADEPTUS ASTARTES models from your army have the Feel No Pain 6+ ability.
|
SAGA OF THE BEASTSLAYER - This Saga is completed if one or more ADEPTUS ASTARTES CHARACTER models from your army destroyed one or more enemy MONSTER or VEHICLE models during that turn.
- Benefit Once Completed: Melee weapons equipped by ADEPTUS ASTARTES models from your army have the [LETHAL HITS] ability.
|
Stratagems
If you are using the
Champions of Russ Detachment rule, you can use these Champions of Russ Stratagems.
ARMOUR OF CONTEMPT
Champions of Russ – Battle Tactic Stratagem
The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
GO FOR THE THROAT
Champions of Russ – Battle Tactic Stratagem
With the scent of blood in the air and the rushing joy of battle surging through every true warrior’s hearts, even the greatest quarry can be brought down.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. If the
Saga of the Beastslayer has been completed by your army, until the end of the phase, such weapons have the
[LANCE] ability as well.
RUNIC WARDS
Champions of Russ – Wargear Stratagem
Imbued as they are with the cunning psychic might of the Rune Priests, shamanistic totems, tattoos and fetishes are a potent shield against baleful attacks and the foul sorcery of witches.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the
Feel No Pain 5+ ability against
mortal wounds and
Psychic Attacks. If the
Saga of the Bear has been completed by your army, until the end of the phase, models in your unit have the
Feel No Pain 4+ ability against mortal wounds and Psychic Attacks instead.
DEATH HOWL
Champions of Russ – Strategic Ploy Stratagem
Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them apart in a furious bloodletting. Onlookers are stricken with terror at the bloody spectacle, an instant before the sons of Russ pounce upon them.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that
destroyed one or more enemy units this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a
Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move in
Unit Coherency and within
Engagement Range of one or more enemy units. In addition, if the
Saga of Majesty has been completed by your army, each enemy unit within 6" of your unit when it ends that Consolidation move must take a
Battle-shock test
WARRIOR PRIDE
Champions of Russ – Epic Deed Stratagem
The greatest champions amongst the sons of Russ must take the fight to the enemy, leading by example to uphold the honour of their Chapter.
WHEN: Your
Command phase.
TARGET: One
ADEPTUS ASTARTES CHARACTER model from your army.
EFFECT: Select one
Saga that has not yet been completed by your army. Until the end of the turn, models in your
CHARACTER’s unit have the benefit of the selected Saga as if it had been completed by your army.
RELENTLESS ASSAULT
Champions of Russ – Strategic Ploy Stratagem
Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey.
WHEN: Your
Movement phase, just after an
ADEPTUS ASTARTES unit from your army makes a
Fall Back or
Advance move.
TARGET: That
ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot even though it Fell Back or Advanced this phase. If the
Saga of the Warrior Born has been completed by your army, until the end of the turn, your unit is also eligible to
declare a charge.
Enhancements
If you are using the
Champions of Russ Detachment rule, you can use these Champions of Russ Enhancements.
- THE PELT OF BALEWOLF 10 pts
The pelts of wolves are plentiful trophies amongst the heroes of Fenris. However, some of these mantles are rare and steeped in legend, belonging to one of the near-mythical Blackmaned wolves. The Pelt of Balewolf came from a giant of its massive kind. Even now, when the name of its heroic slayer is barely recalled, Balewolf ’s raw spirit still permeates the long-dead creature’s pelt, a bestial aura that reaches into primitive fear centres. Even the mighty instinctively tremble before the wearer, sensing the presence of a terrifying alpha predator. ADEPTUS ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test. |
The sagas of Torvald Fangbreaker, of Gerd the Bloody and many others detail the sickening monsters and fell champions slain by Black Death. They tell of how the runic enchantments etched into the ebon weapon glow darkly in battle, transforming the bearer into a relentless killing machine. ADEPTUS ASTARTES model only. The bearer’s melee weapons have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities. |
- WOLF TAIL TALISMAN 20 pts
Although seen by the sons of Russ as tokens of luck and protection against evil, wolf tail talismans are regarded by most outside the Chapters of Russ’ genetic legacy as trinkets of mere superstition. Yet whether through the power of the bearer’s belief, some attribute inherent in the creatures they are taken from or some stranger reason, these talismans appear to bestow the warrior with a measure of protection against malicious attacks. ADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. |
Amongst the most prized weapons of the sons of Russ – himself the Lord of Winter and War – these blisteringly cold weapons are specially crafted by a master Iron Priest. Some are wrought from the razor-sharp fangs of the Ice Kraken, while others are shards of energised diamond, giving them the appearance of blades forged from purest ice. ADEPTUS ASTARTES model only. The bearer’s melee weapons have the [PRECISION] ability, and the Strength and Armour Penetration characteristics of those weapons are improved by 1. |
The Champions of Fenris give vent to blood-chilling howls as they storm into battle. They are the hand-picked warriors of Great Wolf Logan Grimnar, the exemplars of all that it means to be a Space Wolf, and every last one of them fights to prove themselves worthy of such accolades. Even should they do battle without their lord at their head, still they strive as though he was watching and judging their every effort. They commit one saga-worthy deed after another. They hunt down and lay low the mightiest prey. They conquer seemingly impossible odds, employing their veteran skill and cunning to its fullest extent and winning victories worthy of celebration in feast and song. On worlds across the galaxy, no matter how terrible the foe or deadly the battlefield, the champions of Fenris fight endlessly in defence of the Allfather’s realm.
The Great Wolf Watches
The battle-brothers of this Great Company know what their lord expects of them and would rather die a thousand deaths than be found wanting in Grimnar’s eyes.
At the end of your opponent’s
Charge phase, each
ADEPTUS ASTARTES INFANTRY and
ADEPTUS ASTARTES WALKER unit from your army that is within 3" of one or more enemy units and would be eligible to
declare a charge against one or more of those units can declare a charge against one or more of those units, and you resolve that charge as if it were your Charge phase. If that charge is successful, your unit does not receive any
Charge bonus this turn.
While
ADEPTUS ASTARTES TERMINATOR units from your army are not
Battle-shocked, add 1 to the Objective Control characteristic of models in those units.
RESTRICTIONSYour army can include
SPACE WOLVES units, but it cannot include any
ADEPTUS ASTARTES units drawn from any other
Chapter.
Enhancements
This champion has honed his killer instincts over endless years of bloody battle through wildly varying landscapes and against every manner of foe imaginable. He knows unerringly where and when to land the killing blow. ADEPTUS ASTARTES INFANTRY model only. The bearer’s unit can declare a charge against one or more units within 6" instead of within 3" when using The Great Wolf Watches Detachment rule. |
The skjalds tell in hushed voices how this warrior was born beneath a blood-omen moon, how his fate is interwoven with those of his prey-to-be and how he waits now at the end of each such enemy’s thread, the final and inescapable executor of their deaths. ADEPTUS ASTARTES TERMINATOR model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests. |
The fangs strung upon this adamantine thread belonged to the eldest and most cunning Fenrisian wolves. They are graven with runes of wisdom and guile, which are said to enhance the wearer’s own further. ADEPTUS ASTARTES TERMINATOR model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
This champion is renowned amongst their battle-brothers for their relentless pace when on the hunt, their loping strides eating up the miles as they run the foe to ground. ADEPTUS ASTARTES model only. You can re-roll Charge rolls made for the bearer’s unit. |
Stratagems
PREYTAKER’S EYE
Champions of Fenris – Strategic Ploy Stratagem
Long and bloody experience has taught these warriors how best to identify the slightest weakness in their prey and exploit it to the fullest.
WHEN: Your
Shooting phase or the
Fight phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select either the
[LETHAL HITS] or
[SUSTAINED HITS 1] abilities. Until the end of the phase, weapons equipped by models in your unit have that ability.
ARMOUR OF CONTEMPT
Champions of Fenris – Strategic Ploy Stratagem
The belligerence and transhuman physiologies of the Adeptus Astartes make them unyielding foes.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
RUNES OF CLAIMING
Champions of Fenris – Strategic Ploy Stratagem
A few quick cuts with a diamond-keen hunting knife or energised claw tip leave Fenrisian runes carved into bedrock, plasteel or flesh, marks of abjuration against the foe and secret messages between Space Wolves alike.
WHEN: End of your
Command phase.
TARGET: One
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES WALKER unit from your army.
EFFECT: Select one
objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
CHILLING HOWL
Champions of Fenris – Strategic Ploy Stratagem
Raising their feral voices as one, the elite champions of Fenris give voice to a predatory howl fit to freeze the marrow of the bravest warriors.
WHEN: Your opponent’s
Command phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR unit from your army.
EFFECT: Each enemy unit within 6" of your unit must take a
Battle-shock test, subtracting 1 from that test if that unit is
Below Half-strength.
STALKING WOLVES
Champions of Fenris – Strategic Ploy Stratagem
These veteran warriors approach the foe like wolves on the hunt. They are ever-poised to drop into cover or fade into the shadows to avoid their prey’s increasingly desperate attempts to drive them of
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the
Stealth ability.
ONRUSHING STORM
Champions of Fenris – Strategic Ploy Stratagem
A Fenrisian gunship skims low over the battlefield, touching down just long enough for these elite warriors to embark before it lifts off again. The enemy’s respite will not last long; it will return with its deadly cargo soon enough.
WHEN: End of your opponent’s
Fight phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR SQUAD unit from your army that is not within
Engagement Range of one or more enemy untis.
EFFECT: Remove your unit from the battlefield and place it into
Strategic Reserves.
In this section you’ll find additional rules for playing Crusade battles that are bespoke to ADEPTUS ASTARTES units. You can find out more about Crusade armies in the main Crusade rules.
This section contains the following rules:
OATHSWORN CAMPAIGNSThese rules represent focused strategic goals your
Crusade force can seek to achieve. They detail how, after gaining sufficient
Honour points, you can promote
CHARACTERS to
Chapter Command and reassign your units to other tactical roles.
AGENDASADEPTUS ASTARTES armies can attempt to achieve unique
Agendas in addition to those found in other publications. These represent the faction’s goals and their particular methods of waging war.
REQUISITIONSADEPTUS ASTARTES armies have access to a number of bespoke
Requisitions in addition to those found in other publications.
BATTLE TRAITSAs they gain experience and prowess,
ADEPTUS ASTARTES units in your Crusade force can be given one of the
Battle Traits in this section instead of one presented elsewhere.
CRUSADE RELICSIn addition to the Crusade Relics presented in other Crusade publications,
ADEPTUS ASTARTES CHARACTER models can claim one of the
Crusade Relics found here.
CRUSADE BADGESHere you will find three
Crusade Badges representing goals you can set yourself when campaigning with your Crusade force. Once you have achieved one, you could set yourself a new goal, or take the opportunity to start a new Crusade force.
Your Crusade force can use the Oathsworn Campaigns rules featured in Space Marines page to embark on Oathsworn Campaigns unique to the Dark Angels and their successors. Each Oathsworn Campaign offers Bonus Agendas to gain Honour points, allowing your Characters to become members of Chapter Command and - unique to this publication - the secretive Inner Circle.
Space Marines of the Adeptus Astartes have a duty to safeguard the Imperium from the threats that assail it. These warriors fight in the name of the Emperor and swear oaths to uphold their Chapters honour in the missions to come. Such forces conduct precision strikes, sudden purges and evacuations of artefacts and individuals. They may be expected to relieve sieges, break the backs of enemy assaults, execute the foe’s champions and more, before moving onto the next conflict. To represent this, your
Crusade force can embark on short Oathsworn Campaigns, each focused on a key thematic goal while being open to interpretation as befits your army’s background.
Each battle offers the opportunity to earn
Honour points for your Crusade force, which reflect the glorious accomplishments of your warriors on a personal and collective level.
CHARACTERS can use Honour points to become high-ranking members of
Chapter Command and access new abilities, while your units can adopt different battlefield roles or be promoted through the Chapter, starting in the Scout Company and eventually progressing to the 1st Company as decorated veterans with access to a wide array of
Battle Traits.
A Noble Undertaking
To begin, select an Oathsworn Campaign from those presented below. An Oathsworn Campaign lasts for three battles, and each one has unique Bonus Agendas and Requisitions for you to take advantage of. If you wish to abandon a campaign for any reason, you can do so at any time. Your
Crusade force can only participate in one Oathsworn Campaign at a time.
Each time you win a battle, your Crusade force earns
Honour points relative to the battle size, as shown below.
Honour Points
Honour points for your Crusade force are earned by winning battles and completing Bonus Agendas. Keep track of your Honour points by noting them on your
Order of Battle. At the end of an Oathsworn Campaign, you can spend Honour points to promote
ADEPTUS ASTARTES CHARACTERS from your Order of Battle to be members of
Chapter Command. You can also spend Honour points to promote various units from the Scout Company to the Reserve and Battle Companies, and then to the 1st Company.
After an Oathsworn Campaign has ended, your Honour points are reset to 0. For every 5 unspent Honour points lost in this way, you can grant 1XP to a unit of your choice from your Order of Battle.
Below, Honour points are presented as shown on the left.
Oathsworn Campaign Requisitions
While your Crusade force is embarked on an Oathsworn Campaign, you have access to special
Requisitions you can only purchase during that campaign. These represent your Crusade force taking actions best suited to their goals, such as commandeering local resources or bolstering defences as necessary.
Bonus Agendas
Each Oathsworn Campaign features unique Bonus Agendas that are always selected in addition to your two chosen Agendas. For the duration of the Oathsworn Campaign, when you select Agendas for a battle, consult the table associated with your chosen Oathsworn Campaign to select a Bonus Agenda for that battle that best suits your Crusade army or your narrative goals.
The Adeptus Astartes confront and drive back invasions of every loathsome kind across the Imperium’s worlds. Destructive hordes spreading carnage through a planet’s macro-cities must be halted in their tracks to enable desperate evacuations. Predatory raiders plundering frontier settlements or void ships must be corralled into efficient kill zones. From the walls of vital Imperial fortifications, Space Marines hold positions that would otherwise have fallen. Enemy assaults are thrown back as the battle-brothers unleash a deluge of firepower to cut them down. The Space Marines’ aggressive defence grants other Imperial forces the chance to regroup and exploit the gains won by the sudden intervention, even as the Angels of Death themselves leave for the next war zone.
Requisition
FORTIFICATION NETWORK1RP
The strategic brilliance of a strike force’s commanders means Space Marines can often ensure the enemy fights them only on their terms, drawing the Imperium’s foes into carefully chosen battle sites. Utilising the full extent of their siegecraft, the Space Marines erect solid redoubts, fortified walls and dedicated kill zones. Any forces attempting to invade the area find their advance swiftly halted by these masterful creations and their determined defenders.
Purchase this Requisition before a battle. Do not roll off to determine the Attacker and Defender for that battle. Instead, you are automatically the Defender. If your opponent uses the same or a similar rule to become the Defender, ignore both rules and instead determine the Attacker and Defender normally.
Bonus Agendas
The Adeptus Astartes are utterly focused on their mission parameters. Those Space Marines sworn to the defence of their battle lines will take not one backward step nor be lured into reckless assaults. Any foe who dares venture into these warriors’ priority kill zones are subjected to a thunderous fusillade of long-range firepower that scours them from critical battlefield targets.
Each time an
ADEPTUS ASTARTES unit from your Crusade army that is within your deployment zone destroys an enemy unit that is within range of an
objective marker, your
Crusade force gains 1
Honour point (to a maximum of 3).
While some of a defensive Space Marine force may be tasked with counter-assaults, others stamp the Chapter’s presence upon the war zone by planting a sacred banner or ancient sigil in full view of the foe. With undisguised bombast, the action proclaims the resolve of the battle-brothers to retake the battlefield and signals to the foe their imminent destruction.
At the start of the battle, select one
objective marker in No Man’s Land. If there is an objective marker within 6" of the centre of the battlefield, you must choose that one. At the end of the battle, if an
ADEPTUS ASTARTES unit from your army controls that objective marker, your
Crusade force gains 4
Honour points.
Whether safeguarding an extraction or in a final push towards the foe’s last redoubt, the Space Marines have vowed to cleanse the enemy from their lines and allow none to slip past.
At the end of the battle, if there are two or fewer enemy units within your deployment zone, your
Crusade force gains 4
Honour points.
The Adeptus Astartes confront and drive back invasions of every loathsome kind across the Imperium’s worlds. Destructive hordes spreading carnage through a planet’s macro-cities must be halted in their tracks to enable desperate evacuations. Predatory raiders plundering frontier settlements or void ships must be corralled into efficient kill zones. From the walls of vital Imperial fortifications, Space Marines hold positions that would otherwise have fallen. Enemy assaults are thrown back as the battle-brothers unleash a deluge of firepower to cut them down. The Space Marines’ aggressive defence grants other Imperial forces the chance to regroup and exploit the gains won by the sudden intervention, even as the Angels of Death themselves leave for the next war zone.
Requisition
STORM-SWIFT DESTRUCTION1RP
Space Marines are the ultimate assault force. Deploying from orbiting strike cruisers or drop ships, roaring into the fray in armoured transports or charging from ambush, they are capable of surprise attacks that hit with meteoric force. Such assaults are unleashed after rapid and incisive assessment of carefully harvested intelligence filtered through the warriors’ long years of combat experience, and can catch even the most alert of sentries flat-footed.
Purchase this Requisition before a battle. Do not roll off to determine the Attacker and Defender for that battle. Instead, you are automatically the Attacker. If your opponent uses the same or a similar rule to become the Attacker, ignore both rules and instead determine the Attacker and Defender normally.
Bonus Agendas
Any advances or gains made by the enemy must be taken from them by swift and unremitting force. None can be left in any doubt that to stand against the Adeptus Astartes is to feel the wrath of the Emperor himself.
Each time an
ADEPTUS ASTARTES unit from your Crusade army destroys an enemy unit that is within range of an
objective marker in your opponent’s deployment zone or No Man’s Land with a melee attack, your
Crusade force gains 1
Honour point (to a maximum of 5).
Space Marine commanders do not orchestrate victory from the safety of a strategium, but as the speartip of their strike force that plunges into the enemy’s heart.
At the end of the battle, if your
WARLORD’s unit is within 6" of your opponent’s battlefield edge (or wholly within your opponent’s deployment zone if your opponent does not have a battlefield edge), your
Crusade force gains 3
Honour points.
Adapting their priorities on the move with post-human cogitation, Space Marines will rapidly assess the most dangerous threats amongst the foe. Any that pose a risk to the battle-brothers’ mission targets will be picked out for eradication.
At the start of the battle, your opponent must select three units from their Crusade army to be Priority Target units. At the end of the battle, for each Priority Target unit that was
destroyed by a unit from your Crusade army, your
Crusade force gains 1
Honour point.
In millennia-old archives are accounts of the supernatural heroism of the Adeptus Astartes’ champions. A Chapters honour is of utmost importance to its warrior-knights. In campaigns where it can be upheld or avenged - the recovery of a fallen battle-brother or relic, the hunting down of a reviled foe or the reclamation of a Chapter bastion - personal heroism surges to the fore. The greatest of a force’s combatants lead their battle-brothers in wrath-filled charges to topple enemy champions and strike down the largest of threats. Such strength and skill can crush an enemy’s cohesion as the foe witnesses their best and greatest cast down by a single warrior.
Requisition
THE ESTEEM OF THE CHAPTER1RP
Space Marine commanders are entrusted with great latitude in dispensing honours - and summary justice - upon their battle-brothers. Even amongst some of the Imperiums greatest heroes, there are those leaders whose courage and skill exceeds even their commander's lofty expectations. Such valour in the Emperor's name is deserving of recognition.
Purchase this Requisition after a battle in which your WARLORD was not destroyed. Select one CHARACTER unit that participated in that battle (excluding your WARLORD); that CHARACTER unit gains 5XP.
Bonus Agendas
Chapter legend recounts many epic duels in which the greatest of its warriors cast down the most heinous enemies in fights that shook the firmament and awed those who witnessed them. These legends are a potent source of inspiration to those who would uphold their brotherhood's honour.
Each time a
CHARACTER unit from your Crusade army destroys an enemy
CHARACTER unit with a melee attack, your
Crusade force gains 2
Honour points (to a maximum of 4).
The battlefield echoes to the roaring engines or guttural howls of an enemy monstrosity. Through tactical consideration of their threat to his battle-brothers, as well as being a matter of personal pride, a Chapter’s noble champion will make its slaying their personal vow.
Each time a
CHARACTER unit from your Crusade army destroys an enemy
MONSTER or
VEHICLE unit with a melee attack, your
Crusade force gains 2
Honour points (to a maximum of 4).
The heroic commanders of a Space Marine strike force lead from the front in stunning displays of their combined strategic acumen and martial skill. They stamp their presence onto the battlefield so that none are left in doubt as to the power of the Angels of Death.
At the end of the battle, if your
WARLORD’s unit controls an
objective marker that is in No Man’s Land, your
Crusade force gains 1
Honour point. If that objective marker is in your opponent’s deployment zone, your Crusade force gains 3 Honour points instead.
After an
Oathsworn Campaign ends, if you have enough
Honour points to do so, you can promote one or more
CHARACTERS to be members of Chapter Command. To do so, select a
CHARACTER you wish to promote, then subtract that promotion’s Honour points cost from your total and select one of that promotions
Battle Honours for that
CHARACTER to gain. Each
CHARACTER can only have one of these Battle Honours, even if you gain enough Honour points to promote them again. Each of these Battle Honours is unique - you can only have one instance of each in your
Order of Battle. When gaining one of these Battle Honours, if that
CHARACTER already has their maximum number of Battle Honours, you can choose to replace one with a Chapter Command Battle Honour.
Designer’s Note: If your Order of Battle contains an EPIC HERO who is already known to hold a position in Chapter Command (e.g. Pedro Kantor being a Chapter Master), you should not promote another CHARACTER to that position.CAPTAIN ONLY
Chapter Masters are some of the greatest military minds in the galaxy. There are few elements of strategy and tactics they have not studied and mastered, and they have tested their skills against innumerable enemies. They are magnificent leaders, able to inspire their warriors to acts of legendary valour. There is no task to which they will set their battle-brothers that they have not completed themselves, and when they lead from the front, they wield their blades with incomparable ability, slaughtering more of the foe than any of their warriors.
Master of the CodexBATTLE HONOUROnce per battle, after you have selected your
Oath of Moment target, select a second enemy unit. Until the start of your next
Command phase, that second enemy unit also counts as your Oath of Moment target.
Master of CombatBATTLE HONOUROnce per battle, in your Command phase, this model can use this ability. If it does, until the end of the turn, add 2 to the Damage characteristic of weapons equipped by this model.
APOTHECARY ONLY
Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters. Calm and resolute, they maintain the life force of their battle-brothers on and off the battlefield. Most importantly, they are responsible for their Chapter’s future in the preservation of Space Marine gene-seed. With vast experience to draw upon, a Chapter's Chief Apothecary is its ultimate practitioner of the healer’s art.
Selfless HealerBATTLE HONOURTACTICUS APOTHECARY model only. While this model is leading a unit, models in that unit have the
Feel No Pain 5+ ability.
Battlefield ChirurgyBATTLE HONOURAt the end of the battle, if your Crusade army included this model and it was not
destroyed during the battle, you can ignore up to two failed
Out of Action tests taken for
INFANTRY units from your Crusade army - those tests are treated as having been passed instead.
CHAPLAIN ONLY
Masters of Sanctity are the High Chaplains of the Space Marine Chapters. They maintain the spiritual well-being of their brothers, ensuring none falter in their responsibilities. Their mere presence inspires fervent aggression amongst their kin, though they are just as capable of delivering retribution first-hand.
Wise OratorBATTLE HONOUROnce per battle, at the start of the battle round, this model can use this ability. If it does, until the end of the turn, this model has the following ability:
Wise Orator (Aura): Each time a friendly
ADEPTUS ASTARTES unit within 6" of this model makes a melee attack, add 1 to the
Wound roll.
Mantra of StrengthBATTLE HONOUROnce per battle, at the start of the
Fight phase, this model can use this ability. If it does, until the end of the phase, add 2 to the Attacks, Strength and Damage characteristics of melee weapons equipped by this model.
TECHMARINE ONLY
Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Having distinguished themselves from their brother Techmarines, Masters of the Forge oversee the Chapter’s Armoury, and have an intimate knowledge of its workings and the machine spirits that reside there.
Liturgy of ResanctificationBATTLE HONOUREach time this model uses its Blessing of the Omnissiah ability, the selected
VEHICLE regains up to D3+3 lost wounds instead of up to D3.
Shielded by the Machine GodBATTLE HONOUREach time this model uses its Blessing of the Omnissiah ability, until the start of your next
Command phase, the selected
VEHICLE has a 4+
invulnerable save (in addition to that ability’s other effects).
For a Space Marine to have become one of the Chapters Honour Guard is to have fulfilled many centuries of exceptionally courageous service. In battle, they act as personal retinues for the strike force’s leaders, ensuring their safety with selfless valour.
Ardent ProtectorsBATTLE HONOURWhile a
CHARACTER model is leading this unit, add 1 to the Toughness characteristic of models in that unit.
Roused to FuryBATTLE HONOUROnce per battle, at the start of either player’s
Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Attacks characteristic of weapons equipped by models in this unit.
LIBRARIAN ONLY
At the head of each Chapter’s Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.
Psychic ScourgeBATTLE HONOURAt the start of your
Shooting phase, you can select one enemy unit within 12" of and visible to this model and roll one D6: on a 3-5, that unit suffers D6
mortal wounds; on a 6, that unit suffers D6 mortal wounds and, until the start of your next turn, halve that unit's Move characteristic and halve the result of
Charge rolls and
Advance rolls made for that unit.
Empyric CastellanBATTLE HONOUROnce per battle, at the start of any phase, this unit can use this ability. If it does, until the start of your next turn, this model has the following ability:
Empyric Castellan (Aura, Psychic): While an
ADEPTUS ASTARTES unit from your army is within 6" of this model, models in that unit have a 4+
invulnerable save.
ANCIENT ONLY
Only the most distinguished Space Marines are granted the title of Chapter Ancient. Given the sacred task of bearing the Chapter’s standard to war, they selflessly fly the colours even as they slay their foes. The sight of such a holy relic flying high above the battlefield inspires the Ancients’ brethren to give their all. The mere presence of the Chapters standard is worth a fortified bastion to the warriors of the Adeptus Astartes.
Steadfast ExampleBATTLE HONOUROnce per battle, at the start of your
Command phase, this model can use this ability. If it does, until the end of the turn, this model has the following ability:
Steadfast Example (Aura): While an
ADEPTUS ASTARTES unit from your army is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit.
Pennant of the FallenBATTLE HONOURWhile this model is leading a unit, each time a
Bodyguard model in that unit is
destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
During their long years, Space Marines advance through their Chapters companies, gaining new skills and a wealth of experience on their journey.
In addition to spending
Honour points on
Chapter Command promotions, you can also spend them to assign or promote other units to new positions within the Chapters structure. After an
Oathsworn Campaign ends, just as with Chapter Command promotions, you can spend the required number of Honour points to assign or promote a unit, but if you do, instead of selecting a
Battle Honour for that unit, you must instead remove it from your
Order of Battle and replace it with another unit from those listed. When a unit is replaced in this way, the new unit starts with the same XP as the one it replaced.
RESERVE AND BATTLE COMPANY ASSIGNMENT
Once deemed worthy, a neophyte is elevated from the Scout Company to the status of full battle-brother and serves in the first of the Reserve Companies. Should they continue to distinguish themselves, they may progress to the Battle Companies and throughout their lives learn to fight in many different roles. Experienced battle-brothers of the Scout Company’s Vanguard complement may be requisitioned to support other companies, their battle prowess granting them a potent reputation.
Select one of the following units:
You can spend 5
Honour points to replace that unit with one of the following units:
Elevation to the elite 1st Company of a Chapter is never automatic, no matter how long a battle-brother serves with the incredibly high levels of skill expected of all Space Marines. To be so honoured, they must have proved superior even amongst an entire brotherhood of post-human champions. Each has performed legendary deeds of bravery and mastered all of the Chapter’s ways of war. They are master marksmen, exceptional duellists and incredible pilots, with tactical insight far beyond any mortal soldier and a devotion to duty that is fierce in its intensity. They truly are the heroes of their Chapter.
Select one
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES MOUNTED unit (excluding
CHARACTERS and
SCOUT SQUADS). You can spend 5
Honour points to replace the selected unit with one of the following units. If the selected unit has the
Terminator Honours Battle Trait, this promotion costs 0 Honour points.
COMPANY COMMAND PROMOTION
The honour of command amongst the Adeptus Astartes recognises a battle-brother whose past is littered with conquered enemies. Yet it is not enough to be a skilled fighter; they must also have an unassailable grasp of strategy and tactics. Centuries of battlefield experience have taught them every facet of war, trained them in the tools of slaughter and honed their wits to the level of instinct. To lead the Emperor’s greatest shock troops in battle, to marshal their strength and mete it out efficiently to maximise its potential against the ceaseless waves of foes that embattle the Imperium, is a singular and grave responsibility.
Select one
LIEUTENANT model. You can spend 10
Honour points to replace that model with one
CAPTAIN model (excluding
EPIC HEROES).
If your Crusade army includes any
ADEPTUS ASTARTES units, you can select Agendas from those presented here.
For the Space Marines, only the total destruction of the Emperor’s enemies is acceptable.
At the end of the battle, if there are no enemy units on the battlefield, each
ADEPTUS ASTARTES unit from your Crusade army that is on the battlefield gains 2XP and your
Crusade force gains 2
Honour points.
The Space Marines know no fear. Superhuman courage in the face of terrifying horrors and overwhelming odds are expected from each and every battle-brother. Fleeing from the conflict is as anathema to them as allowing the enemies of the Emperor to draw breath.
At the end of the battle, each ADEPTUS ASTARTES unit from your Crusade army that did not fail a Battle-shock test during the battle gains 1XP. If that unit did not fail a Battle-shock test and is also Below Half-strength, it gains 2XP instead.
Battle-brothers who pilot their Chapter’s war engines often have a natural affinity for their mechanical steeds. With prayers to the vehicles’ machine spirits, the crews urge them forth in unstoppable spearheads. Those war engines that leave a great wake of the foe’s twisted corpses are immortalised for their deeds with devotional seals and trophies in a dedicated shrine within the Chapter’s Armoury.
At the end of the battle, each VEHICLE unit from your Crusade army that is not destroyed gains 1XP, and each VEHICLE unit from your Crusade army that is destroyed but itself destroyed two or more enemy units during the battle gains 1XP.
The warriors of the Chapter who bear the Mark of Censure have submitted themselves to the Reclusiam for their failures, and been set upon a quest for absolution in their Chapter’s eyes. Only by striking down the mightiest foes of the Emperor will their shame be absolved.
When you select this Agenda, select one
ADEPTUS ASTARTES unit from your Crusade army that has one or more of the following
Battle Scars: Battle-weary; Disgraced; Mark of Shame. At the end of the battle, if the selected unit
destroyed one or more enemy
CHARACTER,
MONSTER or
VEHICLE units with a melee attack during the battle, it loses one of those Battle Scars of your choice and gains 5XP.
If your Crusade army includes any
ADEPTUS ASTARTES units, you can spend Requisition points (RP) on any of the following
Requisitions.
A LEGACY PRESERVED1RP
Death in battle is the fate of almost all Space Marines. But if the Chapter’s Apothecaries can preserve the gene-seed of fallen battle-brothers, then something of them can live on in a new generation of warriors. The heroic warrior-chirurgeons make their battle-brothers' death an honoured gift of legacy to the Chapter.
Purchase this Requisition after an
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES MOUNTED unit from your Crusade army gains a
Battle Scar, if your
Order of Battle includes one or more
APOTHECARY models. Remove the unit that just gained that Battle Scar from your Order of Battle, and your
Crusade force gains 5
Honour points.
VAUNTED TRIUMPH1RP
To triumph in spectacular and glorious fashion over the Imperiums enemies is reward enough for those heroes who bought the victory with deadly skill and unflinching conviction.
Purchase this Requisition after a battle that you won. You can select a second unit to be
Marked for Greatness. You can only purchase this Requisition once per
Oathsworn Campaign.
ENDURING DUTY2RP
On occasion, the Space Marines' famously rapid and efficient campaigns must be extended. They may uncover evidence of a deeper conspiracy that must be broken or details of hidden enemy reserves that must be crushed. Whatever new intelligence comes to light, the Adeptus Astartes will not shirk from acting upon it to ensure their final victory is total.
Purchase this Requisition after the third battle in an
Oathsworn Campaign. You may participate in one additional battle before that Oathsworn Campaign ends.
EVEN IN DEATH I STILL SERVE1RP
A mortally wounded Space Marine may be interred in the sarcophagus of a Dreadnought, allowing them to bring death to their foes in a new form.
Purchase this Requisition when an
ADEPTUS ASTARTES INFANTRY CHARACTER or
ADEPTUS ASTARTES MOUNTED CHARACTER unit from your Crusade army would gain a second or subsequent
Battle Scar. Remove that unit from your
Order of Battle and replace it with an
ADEPTUS ASTARTES WALKER unit (excluding
INVICTOR TACTICAL WARSUITS). You cannot purchase this Requisition if doing so would cause your total
Crusade points to exceed your
Crusade forces Supply Limit. The new unit starts with the same number of XP as the unit it replaced and gains the appropriate number of
Battle Honours for its
rank.
When an
ADEPTUS ASTARTES unit gains a
Battle Trait, you can use one of the tables presented here to determine which Battle Trait that unit has gained.
INFANTRY and MOUNTED Units
Excluding
CHARACTERSAwarded to those warriors who prove their accuracy in combat, these badges are constructed by coating spent bolter shell casings, ejected from the weapons of great heroes, in gold.
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
Awarded to the most superlative duellists of the Chapter, this honour badge is shaped like a dagger and proclaims the bearer’s skill at arms.
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
These rivets are stamped into a warrior’s cranium to record ten, fifty or a hundred years' service. Though described in the Codex, the awarding of studs is not officially required.
At the end of the battle, if this unit is not destroyed, it gains an additional 1XP.
Purity seals record not so much honours as blessings given by the Chapter’s Chaplains before battle. When a battle-brother receives a seal, the Chaplains chant litanies before affixing it to the Space Marine's armour.
Models in this unit have the Feel No Pain 5+ ability against Psychic Attacks.
Veterans who have earned the honour of waging war in Terminator armour are permitted to wear these badges - smaller representations of the Crux Terminatus - when fighting.
Select one model in this unit (if this unit contains a unit champion, such as a Space Marine Sergeant, you must select that model). Add 1 to the Attacks characteristic of the selected model’s melee weapons and, unless the selected model is a CHARACTER, add 1 to its Wounds characteristic.
Awarded to those who have shown great resolve, this eagle emblem is emblazoned on the warrior’s chest plate.
This unit can still be selected as the target of a
Stratagem while it is
Battle-shocked. In addition, each time an
Out of Action test is failed for this unit, you can re-roll that test.
Scout Company Units
ELIMINATOR SQUAD,
INCURSOR SQUAD,
INFILTRATOR SQUAD,
REIVER SQUAD,
SCOUT SQUADEnemy champions and the guardians who shelter them are priority targets for this squad of skilled assassins.
Each time this unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
Adept in the sudden unbalancing of their foes, this agile squad can evade closing foes and leave them exposed.
Once per turn, in your opponent’s
Charge phase, after an enemy unit has selected this unit as a target for its charge but before it makes a
Charge move, this unit can choose to retreat. If it does, it can make a
Normal move of up to 3". The charging unit can then select new targets for that charge.
These Chapter warriors are shades made manifest, using every sensory distraction to veil their advance and utilising every scrap of cover to their advantage.
Each time a ranged attack targets this unit, it has the Benefit of Cover against that attack.
1st Company Units
BLADEGUARD VETERAN SQUAD,
COMPANY HEROES,
STERNGUARD VETERAN SQUAD,
TERMINATOR ASSAULT SQUAD,
TERMINATOR SQUAD,
VANGUARD VETERAN SQUADTasked with holding their ground, the veterans of the 1st Company will stand as intimidating sentinels, throwing the broken foe back unto their very last breaths.
While this unit is Below Half-strength, you can re-roll Battle-shock tests taken for it.
These veterans can unleash a flurry of masterful blows said to reflect their Primarch’s martial perfection.
Once per battle, at the start of the
Fight phase, this unit can use this ability. If it does, until the end of the turn, weapons equipped by models in this unit have the
[SUSTAINED HITS 1] ability.
These veteran battle-brothers have sworn to banish the shades of the Imperium’s enemies in every benighted reach they fight in. While they stand, the light of Humanity will never fade.
Once per battle, at the start of your
Command phase, this unit can use this ability. If it does, until the start of your next Command phase, add 1 to the Objective Control characteristic of models in this unit.
VEHICLE Models
This machine spirit seeks to grind its foes beneath the ironclad hull it inhabits.
Each time this model makes a Charge move, select one melee weapon it is equipped with; until the end of the turn, add 2 to the Strength characteristic of that weapon.
The might of this indomitable machine spirit is legendary.
Add 2 to this model’s Wounds characteristic.
Even under duress, the attacks of this machine remain precise.
This model does not suffer the penalty to its Hit rolls for firing at enemy units that are within Engagement Range of it.
When an
ADEPTUS ASTARTES CHARACTER model gains a
Crusade Relic, you can select one of the Crusade Relics presented here.
Artificer Relics
ADAMANTINE CUIRASS
This chest plate bears an aquila crest wrought in adamantine, rendering it proof against even the mightiest blow.
Add 1 to the bearer’s Toughness and Wounds characteristics.
ASTARTES TELEPORTATION TRANSPONDER
Incorporating arcane technology found in suits of Terminator armour, this unassuming device allows the bearer to be teleported accurately into the thick of battle from their orbiting spacecraft.
During the
Declare Battle Formations step, if this model is
attached to a unit, until the end of the battle, that unit has the
Deep Strike ability.
HALO INDOMITUS
This iron halo protects the bearer from harm, while proclaiming them to be a mighty hero of the Imperium.
- The bearer has a 4+ invulnerable save.
- The bearer has the Feel No Pain 4+ ability against mortal wounds.
Antiquity Relics
PARAGON BLADE
This blade is a relic of the Great Crusade and is rumoured to have been crafted on Terra. It is now borne by only the greatest heroes of the Space Marine Chapters.
The bearer is equipped with the following melee weapon in addition to its other weapons:
| | | | | | |
Paragon blade |
Paragon blade | Melee | 6 | 2+ | 6 | -3 | 3 |
STANDARD OF RIGHTEOUS HATRED
This bloodstained banner lists the atrocities and injustices committed by the Emperor’s foes, a reminder of the duty of the Adeptus Astartes to purge the stars of the heretic and the alien.
ANCIENT model only. While the bearer is leading a unit, add 1 to the Strength characteristic of melee weapons equipped by models in that unit.
Legendary Relics
VORTEX BOLT
Crafted long ago in forges lost to the mist of time, these immensely rare rounds create a miniature vortex within the target upon their detonation. Such an event causes catastrophic damage to even the largest enemies, and psykers who miraculously survive are driven mad by the creatures of the warp that flow from the tear in reality.
Select one ranged weapon equipped by the bearer; that weapon is now a
Crusade Relic. Note this on the bearer’s
Crusade card and give that weapon a suitable name. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a vortex bolt instead of shooting that weapon normally. If it does, resolve that shooting using with the following profile:
| | | | | | |
Vortex bolt [ANTI-INFANTRY 3+, ANTI-PSYKER 2+, DEVASTATING WOUNDS] |
Vortex bolt [ANTI-INFANTRY 3+, ANTI-PSYKER 2+, DEVASTATING WOUNDS] | 24" | 1 | 2+ | 4 | 0 | D3+3 |
RELIC OF THE PRIMARCH
In the deepest vaults of every Chapter are ancient relics inherited from the personal wargear of their gene-sire. Only in the direst circumstances are these brought to the field of war to inspire battle-brothers to even greater deeds; if these relics were to be lost, it would be a tragedy on par with the blackest days in the Chapter’s history.
Once per battle, in your
Command phase, the bearer can unveil the Relic of the Primarch. If it does, until the start of your next Command phase, the bearer has the following ability:
Relic of the Primarch (Aura)- While a friendly ADEPTUS ASTARTES unit is within 6" of this model, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
- If the bearer is destroyed, after removing it from play, set up one new objective marker as close as possible to the bearer’s last location; this represents the Relic of the Primarch. You immediately gain the Recover the Relic Agenda (see below) in addition to any other Agendas being used for the battle.
Recover the Relic
The loss of one of the Primarch’s priceless relics is an unthinkable shame that cannot be allowed to pass.
At the end of the battle, if you control the
Relic of the Primarch objective marker, you can select one unit from your Crusade army that is within 3" of that objective marker; that unit gains 3XP. If you do not control that objective marker at the end of the battle, you lose 10VP (to a minimum of 0).
When your
Crusade force accomplishes specific long-term goals, you can earn the Crusade badges shown below, representing your warriors’ successes over many battles.
Oathsworn Crusaders
Your strike force’s battles against the myriad dangers facing the Imperium have seen your Space Marines hailed as true crusaders and enactors of the Lord Commander’s vision. Each of your successful assaults against Humanity’s enemies has helped liberate Imperial worlds through fire and blood. You have pushed back the hateful tide of heretics, mutants and xenos, but in spreading the Emperor’s light you have discovered new vistas of invasion and corruption. Honour demands you cannot stop now.
Oathsworn Victors
Proving the nobility of your Chapter in the Emperor’s service, your force has won a tally of victories. Bastions of Mankind’s foes have been breached, invasions held and pushed back, and abominations purged. Your experienced warriors have been highly honoured by their Chapter, but with each surge into the darkness, your foes - and the chances to lay them low - multiply.
Oathsworn Veterans
Your heroic battle-brothers have visited death and destruction upon worlds thought beyond the Imperium’s reach. Your Chapter lords lead blistering assaults of veteran battle-brothers in strikes so swift and overwhelming that none may stay their wrath. You are the vengeance of the Emperor made manifest and a shining exemplar of your gene-sire’s martial doctrines!
- You have completed five Oathsworn Campaigns and promoted five or more CHARACTERS to Chapter Command.
- You have won ten or more battles.
- You have replaced three or more units as described in the Reserve and Battle Company Assignment and/or 1st Company Promotion sections (see Assignment and Promotion).
Download blank Oathsworn Campaign tracker:
In this section you’ll find additional rules for playing Crusade battles that are bespoke to Dark Angels units. If your Crusade army includes any Adept us Astartes units from the Dark Angels Chapter (or one of its successors), you can use any of the following Crusade rules.
Your Crusade force can use the Oathsworn Campaigns rules featured in Space Marines page to embark on Oathsworn Campaigns unique to the Dark Angels and their successors. Each Oathsworn Campaign offers Bonus Agendas to gain Honour points, allowing your Characters to become members of Chapter Command and - unique to this publication - the secretive Inner Circle.
The Unforgiven toil beneath the weight of doubled duties. Not only must they fight alongside the armies of the Imperium in defence of Humanity, they also pursue secretive quests that may force them to abandon the most loyal or desperate of allies in pursuit of clandestine goals. That these secretive operations all serve the ultimate goal of redemption for the Lions sons is cold comfort at such times, but loyalty to the Chapter must come first.
Requisition
SECRET QUEST1RP
The Dark Angels and their successor Chapters have had long practice in the art of concealing their true intentions. Indeed, even within the ranks of their own strike forces there may be precious few warriors with any true understanding of the wider strategic ramifications of the missions they undertake.
Purchase this
Requisition before a battle. During that battle, do not reveal your chosen
Agendas until you have gained XP from them for the first time, or at the end of the battle, whichever comes first.
Bonus Agendas
The Unforgiven act without hesitation or mercy should they receive the merest hint that their foes have gleaned knowledge of their hidden secrets.
During the
Declare Battle Formations step, your opponent must select five units from their army. At the end of the battle, if you have
destroyed three or more of the selected units, your
Crusade force gains 2 Honour points.
At times the Unforgiven focus on seemingly minor locations or assets, enemies and allies alike blind to the wider value of intelligence secured.
At the start of the battle, select one
objective marker on the battlefield that is not in your deployment zone and note it down secretly. This is your Enigmatic Goal objective marker. At the end of the battle, if you control your Enigmatic Goal objective marker, your
Crusade force gains 3 Honour points.
Some enemy commanders may not even realise the explosive value of the knowledge they hold or the risks it could pose to the Unforgiven. Such ignorance will not save them, of course.
At the end of the battle, if one or more
CHAPLAIN or
LIBRARIAN units from your
Crusade army either
destroyed one or more enemy
CHARACTER units with a melee attack or is within
Engagement Range of one or more enemy
CHARACTER units, your
Crusade force gains 3 Honour points.
The return of Lion El’Jonson has energised and inspired the Unforgiven Chapters. Whether they do so out of a desire to honour their gene-sire or in fear of his judgement, whether they fight on the same battlefields as the Primarch or make war half a galaxy from his shadow, their battle-brothers fight harder than ever before. No challenge is too great nor hardship unendurable if it meets the Lions approval.
Requisition
EXEMPLARS OF STOICISM1RP
To stand unyielding no matter the fury of your foes or the losses amongst your ranks, until duty is done and the day carried - such is the essence of service to the ideals of the First Legion. Those battle-brothers who embody these teachings bring glory not only to themselves but also reflect it upon those who lead them to victory.
Purchase this
Requisition after a battle. Select one
INFANTRY unit from your
Crusade army that failed a
Battle-shock test during that battle but was not
destroyed. That unit gains 5XP and your
Crusade force gains 2 Honour points.
Bonus Agendas
All those who defy the will of the Master of Mankind are enemies of the Imperium and - by extension - bitter foes of the Lion and his sons. To slaughter a great tally of such unclean xenos and perfidious traitors is a sure way to do honour to the Primarch of the Unforgiven.
At the end of the battle, the unit from your
Crusade army that
destroyed the most enemy units during that battle gains 1XP. If that unit destroyed three or more enemy units, your
Crusade force gains 2 Honour points as well.
There can be no greater honour for the Unforgiven than to know they follow the Lions own commands. Fighting as living embodiments of their gene-sires ironclad will, the devoted battle-brothers lay claim to that which their master commands and hurl back the foes every attempt to seize it from them.
At the end of the battle, for each
objective marker you control that is not in your deployment zone, your
Crusade force gains 1 Honour point (to a maximum of 3).
The warriors of the Inner Circle fight with an insight and context denied to most of their battle-brothers, and know only too well the price to the Unforgiven should they fail in their duty. Thus, nothing short of their swift and total victory over their foes will suffice to honour the Lion.
Each time a
DEATHWING unit from your
Crusade army destroys an enemy
CHARACTER unit, your
Crusade force gains 1 Honour point, or 2 Honour points instead if that
DEATHWING unit contains your
Warlord (to a maximum of 4).
Underpinning everything the Unforgiven do is the hunt for the Fallen. Never will the sons of the Lion be absolved until every last traitor who brought Caliban to damnation has been apprehended and judged for their sins.
You can only embark on this Oathsworn Campaign if your
Crusade force has already completed a
Secrets of the Unforgiven Oathsworn Campaign and at least one other Dark Angels or Adeptus Astartes Oathsworn Campaign. Unlike other
Oathsworn Campaigns, you must complete this campaigns three
Bonus Agendas in sequential order, one per battle, starting with A Trail Uncovered. If you fail to complete a Bonus Agenda, the campaign immediately ends as you lose the Fallens trail (note that you can still use the Penitents Hope
Requisition to re-attempt the Capture the Fallen Bonus Agenda). Otherwise, once you complete Capture the Fallen, your hunt is successful and the campaign is completed.
After embarking on a Hunt the Fallen Oathsworn Campaign, you cannot embark on another one until you have completed at least two other Oathsworn Campaigns.
Acting on hard-won intelligence, you take the first painstaking steps along the trail of one of the Fallen.
Mark on a tally the first time you achieve each of the following during a battle:
- You score Victory points for holding an objective marker during your Command phase.
- Your WARLORD is in your opponent’s deployment zone at the end of one of your turns.
- A model from your Crusade army destroys the enemy WARLORD.
- You have destroyed 3 or more CHARACTER units.
- An enemy CHARACTER’s unit fails a Battle-shock test.
- You win the battle.
At the end of the battle, if you have marked that tally 3 or more times, you have successfully completed this Bonus Agenda - your
Crusade force gains 4 Honour points and your Hunt the Fallen Oathsworn Campaign continues.
Once they have marked their quarry, the Unforgiven pursue with relentless determination.
At the end of the battle, if there are one or more
ADEPTUS ASTARTES units from your
Crusade army wholly within three or more different table quarters, and those units are all more than 3" away from any other table quarter, you have successfully completed this Bonus Agenda and your
Crusade force gains 5 Honour points.
The quarry stands at bay, yet the Fallen are ancient warriors who will not be taken without a fight!
In order to use the Capture the Fallen Agenda, your opponent must add one
HERETIC ASTARTES CHARACTER model with a Save characteristic of 3+ or better to their
Crusade army. That model is your Quarry of the Unforgiven and gains the
FALLEN keyword if it does not already have it. It has a points value of 0, does not require a
Crusade card, cannot gain XP and cannot be a
WARLORD. That model cannot be set up as
Reserves, cannot lead a unit, and has an Objective Control characteristic of 0. Additionally, it gains the
Lone Operative ability if it does not already have it.
At the end of the battle, if an
ADEPTUS ASTARTES unit from Crusade army
destroyed your Quarry of the Unforgiven, you have successfully completed this Bonus Agenda - your
WARLORD gains 3XP and your
Crusade force gains 10 Honour points.
Designer’s Note: To engage with the Capture the Fallen Bonus Agenda, we recommend creating a Fallen miniature to represent your Quarry of the Unforgiven, which you can lend to your opponent when required. We would also recommend checking with your opponent that they are happy to include this model in their army before attempting this Bonus Agenda. If your opponent would prefer not to include it (because it is not suited to their armys narrative, for example), we recommend you wait until a better opportunity arises before attempting this Bonus Agenda. If so, you may temporarily suspend your Oathsworn Campaign and pick a Bonus Agenda from another eligible Oathsworn Campaign to use for the battle.
After an Oathsworn Campaign ends, if you have enough Honour points to do so, you can promote one or more
CHARACTERS to be members of the Inner Circle. To do so, select a
CHARACTER you wish to promote, then subtract that promotions Honour points cost from your total and select one of that promotions
Battle Honours for that
CHARACTER to gain. Each
CHARACTER can only have one of these Battle Honours, even if you gain enough Honour points to promote them again. Each of these Battle Honours is unique - you can only have one instance of each in your
Order of Battle. When gaining one of these Battle Honours, if that
CHARACTER already has the maximum number of Battle Honours, you can choose to replace one with a Chapter Command Battle Honour (see
Space Marines).
The Master of the Dark Angels 1st Company is second only to the Chapter Master in experience and knowledge of the Fallen.
TERMINATOR CAPTAIN model only. Once per battle, after selecting your
Oath of Moment target, you can use this ability. If you do, until the start of your next
Command phase, each time this models unit makes an attack that targets your Oath of Moment target, add 1 to the
Wound roll.
The Master of the Dark Angels 2nd Company is able to react to changing battlefield situations in the blink of an eye and deploy their high-speed forces to wherever they are needed. Whether hunting the Fallen or pursuing a more conventional foe, they can be relied upon to rapidly scout enemy positions and overrun even the most veteran or swift-witted of foes with their sudden shock assaults.
RAVENWING model only. This models unit can
declare a charge in a turn in which it
Advanced, and you can re-roll
Charge rolls made for that unit.
KEEPER OF THE UNSEEN RITUAL
The Master of the Dark Angels 5th Company is responsible for curating what scraps of knowledge remain concerning the ancient Calibanite orders. He is expected to be an expert in the martial traditions and codes of honour carried forward through the millennia amongst the Unforgiven Chapters, and to provide his unique strategic insight when it is needed most.
CAPTAIN model only. Once per battle, when you target another unit with a
Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
The Master of the Dark Angels 7th Company is responsible for the vast network of informants and sleeper cells the Chapter has seeded onto worlds across the Imperium. The resultant flow of information - sporadic and maddeningly vague though it can be - provides not only leads on the Fallen but also many other uncovered secrets and hints of grand strategic opportunities to be seized.
At the end of each battle, if your
Crusade army for that battle included this model, your
Crusade force gains D3 Honour points.
Named Сharacters In The Inner CircleIf
Belial is added to your
Order of Battle, he automatically gains the
Master of the Deathwing Battle Honour, even though he cannot normally gain any
Battle Honours. This does not increase his
Crusade points. If there is already a model with that Battle Honour in your Order of Battle, you cannot add
BELIAL to your Order of Battle.
If
Sammael is added to your Order of Battle, he automatically gains the
Master of the Ravenwing Battle Honour, even though he cannot normally gain any Battle Honours. This does not increase his Crusade points. If there is already a model with that Battle Honour in your Order of Battle, you cannot add
SAMMAEL to your Order of Battle.
If
Lazarus is added to your Order of Battle, he automatically gains the
Keeper of the Unseen Ritual Battle Honour, even though he cannot normally gain any Battle Honours. This does not increase his Crusade points. If there is already a model with that Battle Honour in your Order of Battle, you cannot add
LAZARUS to your Order of Battle.
If your Crusade army includes any
ADEPTUS ASTARTES units, you can select Agendas from those presented here.
Local rumour has it that an enemy commander was seen dealing with a mysterious black-armoured figure. This commander must be brought in for interrogation.
If the enemy
WARLORD is
destroyed by an attack made by a
DEATHWING,
RAVENWING or
INNER CIRCLE unit from your
Crusade army, that unit gains 3XP and your
Crusade force gains 2 Honour points.
The Ravenwing seek to encircle their foe, corralling them to ensure there can be no escape, before summoning the Deathwing to deliver the killer blow.
At the end of the battle, you can select either three or four
RAVENWING units from your
Crusade army (excluding
AIRCRAFT). Each unit selected must be wholly within 9" of a different corner of the battlefield. Each of the selected units gains 2XP.
Deathwing Terminators often stand ready in teleportariums aboard orbiting Dark Angels void ships, ready to strike as soon as crucial enemy units or commanders are identified by their swifter brethren. Upon arrival, devastation follows in their wake.
At the end of your turn, if a
DEATHWING unit from your
Crusade army that arrived using the
Deep Strike ability this turn
destroyed one or more enemy units this turn, that
DEATHWING unit gains 2XP. If any of those destroyed enemy units were
CHARACTER units, that
DEATHWING unit gains 3XP instead.
The Librarians of the Dark Angels are well-practised at scanning the minds of their foes for any clues about the Fallen.
At the start of your
Shooting phase, you can select one
DARK ANGELS PSYKER unit from your
Crusade army that is not
Battle-shocked and is eligible to shoot. If that unit is within 12" of one or more enemy
CHARACTER units, it gains 1XP.
If your Crusade army includes any
ADEPTUS ASTARTES units, you can spend Requisition points (RP) on any of the following
Requisitions.
RITE OF HONOUR1RP
Sombre and stern as they are, the Unforgiven do not revel in glorious victory as do some of their brother Chapters. Rather, they honour successful conquests through ancient and obscure rituals, while the architects of such success are rewarded - if they are judged ready - with advancement into the inner mysteries of the Chapter.
Purchase this
Requisition after you have won a battle, once per Oathsworn Campaign. Select one
CHARACTER model from your
Crusade army that participated in that battle; that
CHARACTER gains 3XP. If that
CHARACTER’s unit
destroyed one or more enemy
CHARACTER units during the battle, that
CHARACTER gains 5XP instead. If you were attempting the
Capture the Fallen Bonus Agenda during that battle, this Requisition costs 0RP.
PENITENT’S HOPE1RP
There can be no more vital a duty for any champion of the Unforgiven than capturing a Fallen brother, and few marks of shame greater than failing to do so. Only rarely does such prey linger long enough to offer a second chance at capture. When they do, however, they unwittingly offer a chance of redemption to the one who first failed to apprehend them.
Purchase this
Requisition after a battle in which you failed to complete the
Capture the Fallen Bonus Agenda. You may re-attempt that Bonus Agenda an additional time in your next battle. After purchasing this Requisition, take note of your
Battle tally; you cannot purchase this Requisition again until you have fought at least ten more battles.
VETERAN INITIATES1RP
By the will of Chapter command and the hidden wisdom of the Inner Circle, the ranks of Unforgiven strike forces may be bolstered with seasoned battle-brothers from the 1st or 2nd Companies. Such reinforcements may well indicate that one of the Fallen has been discovered and the hunt has now begun!
Purchase this
Requisition when you add a
DEATHWING INFANTRY unit or
RAVENWING MOUNTED unit to your
Order of Battle. That unit gains 6XP (and therefore gains the Blooded
rank). Select one
Battle Honour for that unit as normal.
When an
ADEPTUS ASTARTES unit gains a
Battle Trait, you can use one of the tables presented here to determine which Battle Trait that unit has gained.
RAVENWING AIRCRAFT UNITS
This pilot has been awarded the Silver Talon for their incredible feats of daring flying. Only a handful of Ravenwing pilots have ever been awarded this honour, but the prestige it imparts ensures their name goes down in legend.
Each time this model is selected to shoot, you can re-roll one Hit roll or one Wound roll when resolving those attacks.
Combat experience coupled with relentless training and directed combat meditation has improved this pilot’s reaction time in battle to nigh-supernatural levels. They are able to anticipate incoming enemy fire and jink their craft around it almost as though the foe’s deadly projectiles flew towards them in slow motion.
This model has a 4+ invulnerable save against ranged attacks.
DEATHWING INFANTRY UNITS
Excluding
CHARACTERSThese Deathwing battle-brothers have fought together for decades, always surviving against the odds. So ironclad is their will that they can shrug off and ignore hurts that would lay even a normal Space Marine low.
At the start of each player’s turn, one model in this unit regains 1 lost wound.
The enigmatic Watchers in the Dark haunt these warriors’ steps, flitting through the shadows wherever they go and whispering inscrutable words of guidance and warning.
If this unit is equipped with a Watcher in the Dark, it can use that Watcher in the Dark’s ability twice per battle instead of only once.
RAVENWING UNITS
Excluding
AIRCRAFTSo swift and relentless is the pursuit of these warriors that they fall upon their foes almost before the enemy are aware of their peril. What panicked shots the prey do loose off, the Ravenwing evade with ease.
Each time a ranged attack targets this unit, if this unit
Advanced in your previous
Movement phase, subtract 1 from the
Hit roll.
Even the most cunning ordug-infoes are an easy mark for these veteran hunters, whose accuracy is such that they can place precise and deadly volleys while hurtling at breakneck speeds into battle.
Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or to the Hit roll.
ADEPTUS ASTARTES INFANTRY UNITS
Excluding
DEATHWINGEmbodying the grim stoicism that is their Chapter’s watchword, these battle-brothers stand firm in the face of even the most terrible foes and punishing onslaughts.
While this unit is within range of an objective marker, it has the Feel No Pain 5+ ability.
These warriors’hearts burn with cold hatred for the enemies of the Imperium. No foe can escape their steely gaze, nor the vengeful fury of their blasts and blades.
Once per battle, you can target this unit with the Fire Overwatch or Heroic Intervention Stratagem for 0CP.
When an ADEPTUS ASTARTES CHARACTER model gains a Crusade Relic, you can select one of the Crusade Relics presented here.
Artificer Relics
ARCHEOTECH ARMAMENT
It is a rare honour for a warrior s firearm to be taken by the Chapter artificers and enhanced with ancient augmentative technologies drawn from the vaults of the Rock. Such adaptations are performed with the greatest of care, for the resultant melding of machine spirits is invariably bellicose in the extreme.
Select one ranged weapon equipped by the bearer (excluding a weapon that has been replaced by an Enhancement or upgraded using the
Weapon Modifications Battle Honour). Make a note on the bearer s
Crusade card and give that weapon a suitable name. That weapon is now a
Crusade Relic; improve its Strength, Armour Penetration and Damage characteristics by 1, and that weapon has the
[hazardous] ability.
THE RAVEN'S EYES
The enhanced autosensorium of this artefact helm way-finds for its wearer with hyper-reactive speed, highlighting hazards that lie in their path and guiding them unerringly around or through them.
RAVENWING model only. The bearer’s unit can ignore any or all modifiers to its Move characteristic and to
Advance and
Charge rolls made for it.
BLACK PEARL ROSARIUS
Rare indeed are the chances for an Interrogator-Chaplain to add a black pearl to their rosarius, and even one such accolade has an electrifying effect upon the bearer. Ever after they fight with redoubled zeal and ferocity, especially against the servants of the Ruinous Powers.
CHAPLAIN model only. To be eligible for this
Crusade Relic, a
CHAPLAIN model must have participated in a battle in which you successfully completed the
Capture the Fallen Bonus Agenda. Each time the bearer makes a melee attack that targets a
CHARACTER unit, you can re-roll the
Hit roll. In addition, if that
CHARACTER unit is a
CHAOS or
FALLEN unit, the bearers melee weapons have the
[LETHAL HITS] ability for that attack.
Antiquity Relics
MONSTER SLAYER OF CALIBAN
This weapon was traditionally bestowed upon the most honourable knight of the Order. It is said that as long as its owner stays pure, it will strike down the greatest of foes.
The bearer is equipped with the following melee weapon in addition to its other weapons:
| | | | | | |
Monster Slayer of Caliban [ANTI-MONSTER 4+, ANTI-VEHICLE 4+] |
Monster Slayer of Caliban [ANTI-MONSTER 4+, ANTI-VEHICLE 4+] | Melee | 7 | 2+ | 6 | -2 | 2 |
SHIELD OF CALLOSON
It is believed that this vast shield was once carried into battle by a legendary Dark Angels hero who fought during the Great Crusade. So potent is its aegis, so impenetrable a bulwark of crackling protective energies does it cast about its bearer when roused to wakefulness, that there can be little doubt the device shares its technological roots with the mighty void shield generators of Imperial Titans.
Once per battle, at the start of any phase, the bearer can use this ability. If it does, until the end of the phase, the bearer has the
Feel No Pain 4+ ability against
mortal wounds and a 2+
invulnerable save.
Legendary Relics
MANTLE OF THE SENESCHAL
This mantle was fashioned from the skin of a mighty beast of Caliban, slain by the Lion himself. Kept in stasis and only removed in the direst need, only the greatest champions are granted the honour to wear it over their armour. In battle, the bearer becomes a beacon of inspiration to those around them, reminding all of the savagery and martial tradition of lost Caliban.
- Add 1 to the bearer’s Move, Toughness and Wounds characteristics and add 1 to the Strength and Attacks characteristics of the bearers melee weapons.
- While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.
When your
Crusade force accomplishes specific long-term goals, you can earn the Crusade badges shown below, representing your warriors’ successes over many battles.
Ritesworn Inductee
Your victories and conquests have been noted amongst the upper ranks of the Chapter, as has your stoic obedience of even those commands that tested your loyalty and seemed inexplicable. You have been chosen for advancements into the deeper rites and mysteries of your brotherhood. Oaths you have taken and truths have you learned, your eyes opened through allegory and catechism. Never has your desire for vengeance upon the foes of Mankind burned more fiercely. Use that fire, and your newfound insights, to guide your next steps along the road of righteous war.
- You have completed one Oathsworn Campaign and promoted one or more CHARACTERS to Chapter Command or the Inner Circle.
- You have won two or more battles.
Illuminated Master
With each martial victory so have you advanced through the rarefied circles of truth that coil ever inwards toward the heart of your Chapter. Every footfall along the spiral brings another dreadful revelation, another spiritual weight to add to the burden you must bear. Yet you are not brought low. Instead, your grim determination only increases. You will fight on for vengeance and redemption no matter the cost.
- You have completed three Oathsworn Campaigns and promoted two or more CHARACTERS to Chapter Command or the Inner Circle.
- You have won six or more battles.
- You have successfully completed the Capture the Fallen Bonus Agenda at least once.
Inner Circle Grand Master
If any truth of the Unforgiven remains hidden from you it is only by the will of the Lion himself. The burden you bear is terrible indeed, yet it is matched by the power you wield, the insight you possess and the peerless honour roll of your many victories. You are a trusted champion of the Primarch himself, a bane of the Fallen, a mighty lord amongst the Unforgiven, and all wise foes should tremble at your name.
In this section you’ll find additional rules for playing Crusade battles that are bespoke to Blood Angels units. If your Crusade army includes any Adept us Astartes units from the Blood Angels Chapter (or one of its successors), you can use any of the following Crusade rules.
Your Crusade force can use the Oathsworn Campaigns rules featured in Space Marines page to embark on Oathsworn Campaigns unique to the Blood Angels and their successors. Each Oathsworn Campaign offers Bonus Agendas to gain Honour points, allowing your units to become Sanguinary Guard or join the ranks of the Death Company to fight their final battles
Just as the Great Angel's blood ennobles his scions, so do its flaws damn them. Each and every one of the Primarch's sons must labour under the creeping shadow of his own doom, cognisant that at any moment the inescapable madness of the Black Rage may claim him. Once a battle-brother is caught in its embrace, the only path to redemption is a glorious death in battle.
Requisition
DESCENT INTO MADNESS1RP
It is a tragedy when one of the Chapters noblest stars falls to the Black Rage. Such a hero’s travails will soon come to an end, their destiny either to meet death in battle or to be granted the Emperors mercy.
Purchase this
Requisition after a battle. Select one
DEATH COMPANY unit from your
Crusade army that has no
Battle Scars; that unit automatically fails its
Out of Action test and it gains two Battle Scars, instead of one. You can only purchase this Requisition once per Oathsworn Campaign.
Bonus Agendas
The Death Company is comprised of warriors with countless years of battle experience, making the Chapters loss even more sorrowful. Such combatants fight their final battle in the name of Sanguinius, and their martyrdom in combat marks them as heroes of the Chapter.
At the end of the battle, for each
DEATH COMPANY unit from your
Crusade army that is destroyed, your
Crusade force gains 1
Honour point.
The warriors of the Death Company are forsaken, their lives given up in explosions of violence, slaying as many of the foe as possible before their inevitable demise at the heart of the enemy force.
During the
Declare Battle Formations step, your opponent must select five units from their
Crusade army. At the end of the battle, if
DEATH COMPANY units from your Crusade army have destroyed two or more of the selected units, your
Crusade force gains 3
Honour points.
The most skilled Chaplains of the Blood Angels can harness and channel the anger that resides within the souls of the Lost without allowing it to boil over and consume their own psyches.
Each time a DEATH COMPANY unit from your army destroys an enemy unit with a melee attack, it that DEATH COMPANY unit is being led by a CHAPLAIN, that CHAPLAIN model gains 2XP.
The Blood Angels and many of their successors still possess the compassion and nobility exemplified by their Primarch. The Sons of Sanguinius will gladly sacrifice their lives to defend the Imperiums citizen, from encroaching darkness. As wardens of the Imperium Nihilus, these trails are tested as never tefore.
Requisition
PROTECTORS OF THE IMPERIUM NIHILUS1RP
The Blood Angels stand as the protectors of the Imperium Nihilus, beacons of hope in a hateful galaxy. While even one of Sanguinius’ sons still stands, they will not yield in their duty to reclaim those worlds lost to the darkness.
Purchase this
Requisition before a battle. At the start of the
Deploy Crusade Armies step, select one
objective marker on the battlefield. This is your Protector objective marker. Until the end of the battle, if you control an objective marker at the end of your
Command phase and an
ADEPTUS ASTARTES unit from your
Crusade army is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. At the end of the battle, if you control your Protector objective marker, your
Crusade force gains 2
Honour points.
Bonus Agendas
By holding light to the Chapter’s noble ideals, warriors with sufficient force of will can harness the fury and blood-hunger of the Red Thirst without succumbing to its darkest excesses.
Each time an
ADEPTUS ASTARTES unit from your
Crusade army destroys an enemy unit with a melee attack, that
ADEPTUS ASTARTES unit gains 1XP (each unit can only gain 1XP per battle via this Agenda). At the end of the battle, if five or more units from your Crusade army gained XP via this Agenda, your
Crusade force gains 3
Honour points.
There are few as noble as the Sons of Sanguinius.
At the end of the battle, you can select up to three
ADEPTUS ASTARTES CHARACTER models from your
Crusade army. Each
CHARACTER gains 1XP for each of the following conditions they satisfy:
- That model destroyed one or more enemy CHARACTER models during the battle.
- That model is within range of an objective marker that you control.
- That models unit was the target of one or more Epic Deed Stratagems during the battle.
For each of your
CHARACTER models that satisfy all three of these conditions, your
Crusade force gains 1
Honour point.
The Blood Angels are loath to resort to the defensive strategies favoured by other Chapters, preferring to take the fight to the foe by way of decisive strikes.
At the end of the battle, it there are more
ADEPTUS ASTARTES units horn your army wholly within your opponent’s deployment zone than there are units from their army wholly within it, select up to three of those units tram your army. Each of those units gains 2XP. At the end of the battle, if your Warlord is also wholly within your opponent’s deployment zone, your
Crusade force gains 1
Honour point.
The Blood Angels strive to emulate their fallen Primarch in every aspect, from his nobility and artifice to his martial prowess. Speed, grace and awe are the hallmarks of a Blood Angel's assault. Borne upon wings of fire they descend upon their foe from the heavens, striking with chainsword and power weapon to decimate the enemy before they can offer any responce
Requisition
IN THE ANGEL’S NAME1RP
To be a champion of the Imperium is to walk a path towards a martyrs death; the only question is how dearly you will sell your life.
Purchase this
Requisition before a battle. When you
select Agendas for the upcoming battle, select one additional Agenda from those section; this Bonus Agenda can only be accomplished by an
ADEPTUS ASTARTES WARLORD during the battle. If achieved, you gain 3
Honour points in addition to rewards (such as XP) listed in the Bonus Agenda itself, but if that Agenda has not been achieved, you lose D3 Honour points (to a minimum of 0). You can only purchase this Requisition once per Oathsworn Campaign.
Bonus Agendas
The Blood Angels descend from on high like the angels of myth, landing in the midst of the foe and laying waste to enemy armies with bolter and blade.
At the end of your turn, if an
ADEPTUS ASTARTES JUMP PACK unit from your
Crusade army that arrived using the
Deep Strike ability this turn
destroyed one or more enemy units this turn, that unit gains 2XP.
Sanguinius always taught that, to slay the beast, one needs only to remove the head. So it is when the Blood Angels strike; their deadly interventions ensure not even the oppositions commanders can find safe haven from their wrath.
At the end of the battle, if one or more enemy
CHARACTER models are
destroyed, your
Crusade force gains 1
Honour point. At the end of the battle, if the enemy
WARLORD is destroyed, your Crusade force gains 3 Honour points instead.
The Blood Angels are amongst the Emperors finest shock troops, striking at the foe before they can react or even know they are under threat. In their lightning assaults, the Sons of Sanguinius smash aside the enemy, slaughtering them without mercy to achieve their goals.
At the end of your turn, if you control one or more
objective markers that were controlled by your opponent at the start of your turn, select one of those objective markers, then select one
ADEPTUS ASTARTES unit from your
Crusade army that is within range of that objective marker. That unit gains 1XP and, if that objective marker is wholly within your opponent’s deployment zone, your
Crusade force gains 1
Honour point.
After an Oathsworn Campaign ends, if you have enough Honour points to do so, you can promote one or more units to the ranks of the Sanguinary Guard, or one or more of your
CHARACTERS. To do so, select an
ADEPTUS ASTARTES INFANTRY or
ADEPTUS ASTARTES CHARACTER unit you wish to promote, then subtract that promotions Honour points cost from your total and select one of that promotions
Battle Honours for that unit to gain. Each unit can only have one of these Battle Honours, even if you gain enough Honour points to promote them again. Each of these Battle Honours is unique - you can only have one instance of each in your
Order of Battle. When gaining one of these Battle Honours, if that unit already has the maximum number of Battle Honours, you can choose to replace one with a Chapter Command Battle Honour (see
Space Marines).
The Sanguinary Guard are shining exemplars of the Great Angel’s nobility and martial prowess. To be inducted into their ranks is an honour without compare.
Select one
ADEPTUS ASTARTES JUMP PACK unit with the
Battle-hardened rank of higher (excluding
CHARACTER and
DEATH COMPANY units). You can spend 5
Honour points to replace the selected unit with a
SANGUINARY GUARD unit. When a unit is replaced in this way, the new unit starts with the same XP,
Battle Honours and
Battle Scars as the one it replaced.
He who is honoured with the Shield of Baal protects the Blood Angels’ home world. He is responsible for all of the system’s security matters.
CAPTAIN model only. Once per battle, after selecting your
Oath of Moment target, you can use this ability. If you do, until the start of your next
Command phase, each time this models unit makes a melee attack that targets your Oath of Moment target, you can re-roll the
Wound roll.
The Sanguinary High Priest is responsible for the physical, genetic and spiritual health of his Chapter. He who holds this position stands second only to the Chapter Master in the hierarchy of their Chapter.
SANGUINARY PRIEST model only. Once per battle, when this model's unit is selected to fight, you can use this ability. If you do, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Few are able to fight at the side of the Death Company, for their wrath knows neither friend nor foe. However, the most bellicose and steel-souled of the Reclusiam’s Chaplains are a different breed. So fiery is their oration that their litanies are even able to pierce the maddening illusions of the Lost, encouraging them forwards to death and redemption. However, to be exposed to the Flaw with such regularity is fraught with risk, and few such Chaplains remain unaffected by their experiences.
CHAPLAIN model only. During the
Declare Battle Formations step, if this model is
attached to a
DEATH COMPANY unit, select one of the
Death Company Battle Scars; until the end of the battle, that unit has that Battle Scar in addition to any others it has.
DEATH COMPANY units from your
Crusade force cannot gain XP, and they cannot gain
ranks or
Battle Honours. They can, however, gain Death Company Battle Scars. These reflect the deepening psychosis of the unfortunate battle-brothers who somehow survived the battle as the Black Rage tightens its grip on their psyche - but the eventual end for these fallen heroes cannot be escaped, and a martyrs fate in the heat of battle remains their only hope for a noble death.
At the end of every battle, every
DEATH COMPANY unit from your
Crusade army must take an
Out of Action test, even if it was not
destroyed during the battle (if it was destroyed, it fails that Out of Action test on a 1-2). Each time a
DEATH COMPANY unit fails an Out of Action test, it must take one of the Death Company Battle Scars listed in this section - you cannot choose for that unit to suffer a
Devastating Blow (any rule that inflicts a Devastating Blow upon a
DEATH COMPANY unit will instead cause it to gain one Death Company Battle Scar). These Battle Scars cannot be removed by any means, and unlike other Battle Scars, a unit’s
Crusade points are not reduced by having Death Company Battle Scars. A unit cannot have more than 3 Death Company Battle Scars; if a unit would ever gain a fourth, that unit is removed from your
Order of Battle - it is permanently destroyed and the names of the lost battle-brothers recorded in the Chapters roll of honoured martyrs.
While a
DEATH COMPANY CHARACTER is leading a
DEATH COMPANY INFANTRY unit, only apply the Battle Scars from the unit that has the most. For example, if a
DEATH COMPANY CAPTAIN with 1 Battle Scar is
attached to a unit of
DEATH COMPANY MARINES with 2 Battle Scars, then while that unit is an Attached unit, you only use the Battle Scars of the
DEATH COMPANY MARINES unit (if the
DEATH COMPANY CHARACTER and the unit it is leading both have the same number of Battle Scars, then during the
Declare Battle Formations step you can choose which units Battle Scars will apply for that battle).
DEATH COMPANY BATTLE SCARS | D6 | CONSUMED BY RAGE Unable to determine hallucination from reality, these Death Company battle brothers are utterly consumed by their own fury. Hurling themselves into combat, they fight with blind anger, heedless of their surroundings.
- Each time this unit makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic of melee weapons equipped by DEATH COMPANY models in this unit.
- This unit can never Fall Back, even when within 12" of one or more friendly CHAPLAINS.
|
| VISIONS OF BLOODSHED These Death Company battle-brothers have foreseen their part in the climactic battle to come, surging ahead of their allies with gory visions of visceral slaughter driving them towards the foe.
- Unless this unit starts the battle embarked within a TRANSPORT, all DEATH COMPANY models in this unit have the Scouts 6" ability.
- At the start of every Command phase, this unit must take a Battle-shock test.
|
| INURED TO AGONY So great and all-consuming is their bloodlust that these Death Company battle-brothers are no longer capable of feeling pain, no matter the severity of their wounds.
- DEATH COMPANY models in this unit have the Feel No Pain 5+ ability.
- This unit fails Out of Action tests on rolls of 1-3.
|
|
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If your Crusade army Is using the Blood Angels Crusade rules, you can select Agendas from those presented here.The Blood Angels harbour a special hatred for traitors and the forces of Chaos. None are as loathed, however, as the Black Legion, for it was their gene-sire, Horus, who slew Sanguinius millennia ago. The ire of the Sons of Sanguinius also extends to the Tyranids, whose ravening swarms nearly brought about the doom of Baal.
At the end of the battle, add up the total number of units in your
Crusade army that are not
Below Half-strength. If this number is less than the total number of units in your opponent’s Crusade army, each
ADEPTUS ASTARTES unit from your Crusade army that is on the battlefield gains 1XP and your
Crusade force gains 1
Honour point. If your opponents Crusade army contains any
TYRANIDS or
CHAOS units, then each of these units gains an additional 1XP and your Crusade force gains an additional 1 Honour Point.
The Sanguinary Priesthood investigates every avenue that might lead to a cure to the Flaw. This duty often sees them journeying to forgotten worlds, in search of forbidden archeotech from the Dark Age of Technology.
At the start of the battle, all
objective markers on the battlefield are unsearched and will remain so until searched.
At the start of your
Shooting phase, you can select one
SANGUINARY PRIEST,
APOTHECARY or
APOTHECARY BIOLOGIS unit from your army (or one unit from your army that contains a model equipped with a narthecium) that is not
Battle-shocked, is not within
Engagement Range of one or more enemy units, and is eligible to shoot. Until the end of the turn, that unit is not eligible to shoot or deciare a
charge.
At the end of the turn, if that unit is within range of an unsearched objective marker that you control, that objective marker is searched by your army, that unit gains 2XP and your
Crusade force gains 1
Honour point.
In the empyric madness of the Imperium Nihilus, the battle-brothers of the Blood Angels Chapter must be prepared to face any threat. With each battle survived, so are they further inured against the myriad threats this benighted region has to offer.
During the
Declare Battle Formations step, you must select three units from your
Crusade army. At the end of the battle, for each unit selected, if that unit has
destroyed one or more enemy units and it has not itself been destroyed, that unit gains 2XP (or 1XP instead if that unit is
Below Half-strength).
As Warden of the Imperium Nihilus, Dante tasks his Blood Angels with reconquering worlds lost to alien invaders, Chaos warlords and traitorous tyrants, and liberating their oppressed populations.
At the end of the battle, for each
objective marker you control, you can select one
ADEPTUS ASTARTES unit from your
Crusade army that is within range of that objective marker. That unit gains 1XP. If you control more than half the total number of
objective markers on the battlefield, your
Crusade force also gains D3
Honour points (if you control all of the objective markers on the battlefield, your Crusade force gains D3+3 Honour points instead).
If your Crusade army includes any
ADEPTUS ASTARTES units, you can spend Requisition points (RP) on any of the following
Requisitions.
NOBLE HERITAGE1RP
The Blood Angels are amongst the longest-lived of all the Space Marines, echoing the physical perfection of Sanguinius. Their Primarchs spiritual might also flows in their veins, its potency only increasing as years pass.
Purchase this
Requisition at any time. Select one
BLOOD ANGELS CHARACTER unit from your
Crusade force with 71+ XP. The selected unit gains one additional
Battle Trait; this does not count towards the maximum number of
Battle Honours a unit can have.
Each unit can only be selected for this Requisition once.
VALOUR OF THE ANGELS1RP
The Blood Angels, as all Space Marines, are fated to die upon the battlefield. Yet they do not sell their lives cheaply. All strive to lay low as many foes as possible before the end comes, and in doing so earn a place in the glorious records of their ancient Chapter. The Blood Angels are no strangers to self-sacrifice; the only question is how many foes they can lay low before that fate finally arrives.
Purchase this
Requisition after a battle in which one or more
BLOOD ANGELS CHARACTER models from your
Crusade army failed an
Out of Action test. That model is
Marked for Greatness in addition to any other unit from your Crusade army, and, if that model
destroyed one or more enemy models during that battle, your
Crusade force gains 5
Honour points.
You can only purchase this Requisition once per Oathsworn Campaign.
DAMNED SOULS1RP
On the eve of battle, a Blood Angels warrior may be gripped by apocalyptic visions as the Black Rage takes hold. Such a battle-brother is lost to the Chapter, sent forth to seek death on the battlefield rather than face the ignominious decline into bestial madness.
Purchase this
Requisition before a battle. Select one of the following options:
- Select one ADEPTUS ASTARTES INFANTRY unit (excluding DEATH COMPANY and CHARACTER units) from your Order of Battle. Remove that unit from your Order of Battle and add a DEATH COMPANY INFANTRY unit (excluding CHARACTER units) to your Order of Battle. The new unit has the same XP, Battle Honours and Battle Scars as the unit it replaced.
- Select one CAPTAIN unit (excluding DEATH COMPANY units) from your Order of Battle. Remove that unit from your Order of Battle and add a DEATH COMPANY CAPTAIN unit to your Order of Battle. The new unit has the same XP, Battle Honours and Battle Scars as the unit it replaced.
- Select one DREADNOUGHT unit (excluding DEATH COMPANY units) from your Order of Battle. Remove that unit from your Order of Battle and add a DEATH COMPANY DREADNOUGHT unit to your Order of Battle. The new unit has the same XP, Battle Honours and Battle Scars as the unit it replaced.
You cannot purchase this Requisition if doing so would cause your
Crusade forces total
Crusade points to exceed your Crusade force’s
Supply Limit. Note that while the new units retain the XP of the unit they replaced, they will not be able to gain additional XP as described in the rules for
the Flaw.
When an
ADEPTUS ASTARTES unit gains a
Battle Trait, you can use one of the tables presented here to determine which Battle Trait that unit has gained.
CHARACTER UNITS
This heroic warrior bears a glimmering of Sanguinius'prophetic gifts. Flashes of foresight allow him to parry and weave around his enemy's blows with preternatural speed and skill.
Once per
Fight phase, instead ofmakinga
Hit roll,
Wound roll or
saving throw for this model, it can use this ability. If it does, that dice roll is automatically an unmodified 6.
This warrior is possessed of an iron will, his sheer mental determination ensuring that neither his own Red Thirst nor the worst horrors of the galaxy canfind purchase upon his or his brothers’souls or inflict harm upon their physical forms.
Models in this model’s unit have the Feel No Pain 6+ ability and you can target this model’s unit with Stratagems even while it is Battle-shocked.
The noble lords of the Blood Angels are mighty warriors indeed, but even within this exalted brotherhood, some individuals stand out amongst their peers.
At the start of the
Fight phase, select one of the following abilities:
- [LETHAL HITS]
- [PRECISION]
- [SUSTAINED HITS 1]
Until the end of the phase, this model’s melee weapons have that ability.
JUMP PACK UNITS
The scream of turbines and the roar of jump packs fill the skies - a funeral dirge for the enemy.
If this unit starts the battle in
Strategic Reserves, it can be set up in the
Reinforcements step of your first, second or third
Movement phase, regardless of any mission rules.
The Blood Angels soar above the battlefield, masters of the war-torn skies.
Add 1" to the Move characteristic of models in this unit and add 1 to Advance and Charge rolls made for this unit.
ADEPTUS ASTARTES INFANTRY UNITS
Those who exemplify the finest qualities of the Blood Angels are entrusted to bear powerful artisan wargear into battle.
Each time a model in this unit makes an attack, if a Critical Wound is scored, improve the Armour Penetration characteristic of that attack by 1.
These warriors'hearts burn with contempt for the enemies of the Imperium. With snarls of hate and bellows of rage, they leap into the fray.
Each time this unit makes a Charge move, until the end of the turn, each time a model in this unit makes a melee attack, you can re-roll the Hit roll.
These battle brothers possess courage and nobility reminiscent ofthe Great Angel himself placing themselves in harm's way to defend others.
Once per battle, you can target this unit with either the Heroic Intervention or Counter-offensive Stratagems for 0CP.
When an ADEPTUS ASTARTES CHARACTER model gains a Crusade Relic, you can select one of the Crusade Relics presented here.
Artificer Relics
CHALICE OF BAAL
This rough grail is carved from the very bedrock of Baal. While it cannot match the artifice of some other examples, it is nonetheless a precious relic of the Blood Angels, having been carried into battle by several of the greatest Sanguinary Priests in the history of the Chapter. When held aloft, it reminds the Blood Angels of that which they fight to protect.
SANGUINARY PRIEST model only. While the bearer is leading a unit, each time that unit makes a
Charge move, until the end of the turn, melee weapons equipped by models in that unit have the
[SUSTAINED HITS 1] ability.
HOOD OF BAAL
This psychic hood has served the Blood Angels for millennia. Every inch of its surface is inscribed with the sayings of Sanguinius, written in filigree of the purest gold, and decorated with bloodstone gems and miniature hand-painted scenes of the Chapters most glorious victories. Such is its power that even during the peak of Hive Fleet Leviathans assault against the Blood Angels home world, the Librarian wearing it could use the full extent of their powers despite the Shadow in the Warp.
PSYKER model only. Each time the bearer makes a
Psychic Attack, you can re-roll the
Wound roll.
VALOUR’S EDGE
The ancient power sword known as Valours Edge is breathtakingly beautiful. Its blade gleams with a golden light and its hilt is bejewelled and finely worked. The sword blazes with golden fire when grasped by one whose intent it deems pure. In the hands of such an individual, Valours Edge cuts a blinding swathe through the foe.
Improve the Armour Penetration characteristic of the bearer’s melee weapons by 2, and those weapons have the
[lethal HITS] ability.
Antiquity Relics
CROWN ANGELIC (AURA)
Crafted by the noted artisan Agostinias, the Crown Angelics value is near incalculable. However, the true worth of this device can be seen upon the field of battle, where it blazes with a terrible, merciless light that sears its way into the souls of the foe. Senses flooded by the Crowns furious radiance, even the bravest enemy warriors wilt in terror.
In the
Battle-shock step of your opponents
Command phase, if an enemy unit that is below its
Starting Strength is within 3" of the bearer, that enemy unit must take a
Battle-shock test. If that enemy unit is also
Below Half-strength, it must subtract 1 from that test when doing so.
ANGEL’S WING
An ornate jump pack of great age and fame, the Angels Wing was originally made for Leonartas, Captain of the 8th Company. The jump pack was specially tailored to complement Leonartas’ reckless temperament, its machine spirit charged with safeguarding the wearer and his brothers on their way into battle. To this end, the Angel’s Wing incorporates Oracle-class counter-ballistic augurs and collision-avoidance wards. These still function, millennia later, and allow the wearer to advance at speed while effortlessly avoiding incoming fire.
JUMP PACK model only. Enemy units cannot use the
Fire Overwatch Stratagem to shoot at the bearer’s unit. Each time a ranged attack targets the bearer’s unit, subtract 1 from the
Hit roll.
Legendary Relics
ENCARMINE WARBLADE
This sword was carried by the Blood Angels First Captain, Raldoron, throughout the Great Crusade and the Horus Heresy. In the millennia since Raldoron’s death, the Encarmine Warblade has been bequeathed to only the greatest champions of the Blood Angels, each lime being returned to the vaults of the Arx Angelicum until a worthy warrior should once again arise.
The bearer is equipped with the following melee weapon in addition to its other weapons:
| | | | | | |
Encarmine Warblade [DEVASTATING WOUNDS, LANCE] |
Encarmine Warblade [DEVASTATING WOUNDS, LANCE] | Melee | 6 | 2+ | 6 | -3 | 3 |
When your
Crusade force accomplishes specific long-term goals, you can earn the Crusade badges shown below, representing your warriors’ successes over many battles.
Sanguinary Initiate
In the gloaming realm of the Imperium Nihilus you have earned victories over your foes, purging their fell taint from many worlds and bringing the Emperor’s light to those devoid of hope.
- You have completed one Oathsworn Campaign and promoted one or more units to Chapter Command or the Angels Ascendant.
- One or more of your DEATH COMPANY units have gained one or more Battle Scars using the Flaw rules.
- You have won two or more battles.
Hero of Baal
You have taken the fight to the Imperiums foes. By your hand have entire systems been reconquered, their resources and industry bent once more to the Emperors cause.
- You have completed three Oathsworn Campaigns and promoted two or more units to Chapter Command or the Angels Ascendant.
- One or more of your DEATH COMPANY units have gained two or more Battle Scars using the Flaw rules.
- You have won six or more battles.
- You have completed one or more Bonus Agendas from any of the Oathsworn Campaigns in this book.
Angelic Exemplar
You are an exemplar of Sanguinius martial code. The halls of the Arx Angelicum ring to the sound of your storied name.
- You have completed five Oathsworn Campaigns and promoted five or more units to Chapter Command or the Angels Ascendant.
- One or more of your DEATH COMPANY units have gained three or more Battle Scars and been removed from your Order of Battle using the Flaw rules.
- You have won ten or more battles.
- You have completed all three Bonus Agendas from all of the Oathsworn Campaigns in this book.
Introduction
Within the following pages you will find numerous Boarding Actions Detachments that can be used in your Boarding Actions games. Each lists which units you can include in your army, any modifications to those units’ army rule as presented in their Codex or Index, a Detachment rule unique to that Detachment, and a number of Enhancements and Stratagems that you can use.ARMY FACTIONA keyword that will be shared by all units in your army.
MUSTERING RULESWhich units you are allowed to include in your army.
FORMING BOARDING SQUADSAny additional rules that will apply in the missions
Form Boarding Squads step. Note that not all Detachments will have these.
RULES ADAPTATIONSSome units will be unable to use certain abilities in Boarding Actions battles. Where this is the case, these units and their relevant abilities will be listed here.
ARMY RULEDue to the distinct nature of close-quarters battle in Boarding Actions, most army rules require some modifications to their effects. Where this is the case, these will be described here.
DETACHMENT RULEEach faction will have a number of different Detachments to choose from, each with its own Detachment rule to reflect the unique fighting methods of such forces.
ENHANCEMENTSFurther Enhancements that you can give to
CHARACTER models from your army, beyond those(
Boarding Actions Enhancments), will be found here.
STRATAGEMSAdditional Stratagems that you can use, in addition to those (
Boarding Actions Stratagems), will be found here.
Space Marines excel in the sort of fast-paced, ferociously violent battles that erupt during voidship boarding assaults. Moving fast and hitting hard, they swiftly secure enemy vessels, or else sweep impertinent foes from their own warships’ decks.
Mustering a Boarding Patrol
All of the
ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same
Chapter.
You can include up to two of the following units (duplicates are not allowed):
- INFANTRY CHARACTER (excluding TERMINATOR models)
- PRIMARCH
You can include up to three of each of the following units:
You can include up to one of each of the following units:
You can include up to one of the following units:
You can include up to one of the following units:
Rules Adaptations
Units that can
FLY lose the
Deep Strike ability.
Army Rule
Units from your army with the
Oath of Moment ability retain that ability.
Detachment Rule
Drive Home the Blade
The Adeptus Astartes launch their shipboard strikes with precision and lethal momentum, sweeping aside each new obstruct ion to their progress and pressing ever forward.
Each time an
ADEPTUS ASTARTES unit from your army is selected to shoot, if one or more models from that unit are within 1" of an
open Hatchway and every model in that unit is on the same side of that Hatchway, select one enemy unit on the opposite side of that Hatchway from your unit. Until the end of the phase, ranged weapons equipped by models in your unit have the
[sustained hits 1] ability while targeting that enemy unit.
Enhancements
Adamantine Mantle Bestowed as a mark of honour, this venerated relic lends an extra layer of armour protection that proves especially useful amidst vicious void war. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. |
Clavitine Reliquary A timeless and unique example of Chapter artifice, this device rapidly synchronises with the data spirits of locking devices and renders them quiescent. In your Movement phase, each time the bearer is selected to make a Normal or Advance move, if it is within 1" of a Hatchway, it can attempt to operate that Hatchway. If it does, it cannot attempt to operate a Hatchway again this turn. |
Stratagems
IN THE EMPEROR’S NAME
Boarding Strike – Battle Tactic Stratagem
Space Marines will suffer any hardship and endure the savagery of the most monstrous foes to see their duty done.
WHEN: Your opponent’s
Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES BATTLELINE unit from your army that is within range of an
objective marker and was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the
Feel No Pain 5+ ability.
CERAMITE BULWARK
Boarding Strike – Battle Tactic Stratagem
The Space Marines present a wall of ceramite and plasteel shoulder guards to the breach as they force passage through.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES BATTLELINE unit from your army that has not been selected to fight this phase.
EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by the selected models and each time you
select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a
Hatchway from them.
DUTY AND DEFIANCE
Boarding Strike – Strategic Ploy Stratagem
Even when wounded unto death, still the Adeptus Astartes fight on in hopes their final efforts will spell the difference between defeat and victory.
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One
ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is
destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the
BATTLELINE keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
VOX-AMPLIFIED ROAR
Boarding Strike – Strategic Ploy Stratagem
In the echoing confines of a voidship, the deafening battle cries of the Space Marines evoke terror in the foe.
WHEN: Your
Charge phase, just after an
ADEPTUS ASTARTES unit from your army
declares a charge.
TARGET: That
ADEPTUS ASTARTES unit.
EFFECT: Each target of that charge must take a
Battle-shock test.
Comprising veterans in the theatre of ship-to-ship void war, pilum strike teams are cast through the void like a spear aboard shrouded boarding torpedoes to infiltrate key enemy warships. Once aboard, the Phobos-armoured Space Marines wage a terror campaign to destabilise the target vessel from within.
Mustering a Boarding Patrol
All of the
ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same
Chapter.
You can include up to three of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of the following unit:
Army Rule
Units from your army with the
Oath of Moment ability retain that ability.
Detachment Rule
Relentless Salvoes
These vanguard specialists stay on the move, laying down hails of fire to harass and disrupt their foes even as they hit-and-fade through chambers and corridors.
ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they
Advanced or
Fell Back.
Enhancements
Omni-Structural Auspex A rare device with a potent and knowledgeable machine spirit, this implement analyses the integrity of foes’ armour and isolates weaknesses to exploit. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly ADEPTUS ASTARTES model (excluding CHARACTER models) makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. |
Void Warrior Having mastered the arts of shipboard warfare over many battles, this warrior moves swiftly through them and strikes with unerring skill. You can re-roll Advance and Charge rolls made for the bearer. In addition, the bearer is eligible to declare a charge in a turn in which it Advanced. |
Stratagems
KNIFE WORK
Pilum Strike Team – Battle Tactic Stratagem
These warriors strike at their enemies'weak spots, aiming to silence the foe without raising the alarm.
WHEN: Fight phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1.
ENHANCED EFFICIENCY
Pilum Strike Team – Strategic Ploy Stratagem
Moving with alacrity, clearing each new space with exceptional speed and skill, the warriors of the strike team advance on their main objective.
WHEN: Your
Movement phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit is selected to make a
Normal or
Advance move, it can attempt to operate one
Hatchway it is within 1” of either at the start or end of that move. If it does, it cannot attempt to
operate a Hatchway again this turn.
FIGHTING RETREAT
Pilum Strike Team – Strategic Ploy Stratagem
These warriors employ cover fire and frag charges to batter the foe as they fall back to new positions.
WHEN: Your
Movement phase, just after an
ADEPTUS ASTARTES unit from your army is selected to
Fall Back.
TARGET: That
ADEPTUS ASTARTES unit.
EFFECT: Select one enemy unit within
Engagement Range of your unit and roll one D6: on a 2-4, that enemy unit suffers 1
mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
MASTER MARKSMEN
Pilum Strike Team – Battle Tactic Stratagem
Every shot these warriors fire is placed for maximum impact and swift, decisive kills.
WHEN: Your
Shooting phase.
TARGET: One
ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the
[DEVASTATING WOUNDS] ability.
The Imperium has no finer or more perfectly suited warriors for cleansing the claustrophobic decks of voidships than Terminators. Each battle-brother is an army unto themself. Their armoured resilience is second to none, while their massive firepower allows them to turn gloomy corridors into killing grounds.
Mustering a Boarding Patrol
All of the
ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same
Chapter.
You can include up to two of the following units (duplicates are not allowed):
You can include up to two of each of the following units:
Units from your army with the
Oath of Moment ability retain that ability.
Detachment Rule
Sacred Oath
Space Marine Chapters do not lightly commit their precious suits of Terminator armour to battle, nor the storied veterans who wear them. When they go to war, they always do so with a vital duty and a crucial target.
Once per battle, at the start of your
Command phase, when you select a target for
Oath of Moment, you can use this Detachment rule. If you do, until the start of your next Command phase, each time an
ADEPTUS ASTARTES model from your army makes an attack that targets your Oath of Moment target, you can re-roll the
Wound roll.
Enhancements
Seal of Indomitability This ancient honour is said to fortify the machine spirit of a suit of Terminator plate against even the most dolorous of blows. Once per battle, when the bearer’s unit is selected as the target of one or more attacks, it can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save. |
Resolute Allowing nothing to bar his path, this champion of the Chapter ploughs a bloody path through the foe. The bearer is eligible to declare a charge in a turn in which it Fell Back. In addition, Desperate Escape tests taken for the bearer are automatically passed, and each time the bearer makes a Fall Back move, it can move through enemy models as if they were not there. |
Stratagems
TOWER OF STRENGTH
Terminator Assault – Strategic Ploy Stratagem
Each individual Terminator is a walking fortress. When they stand together they are truly indomitable.
WHEN: Start or end of any phase.
TARGET: One
ADEPTUS ASTARTES TERMINATOR unit from your army.
EFFECT: Until the end of your next
Command phase, add 1 to the Objective Control characteristic of models in your unit.
RESTRICTIONS: Each time you use this Stratagem, you cannot use it again until after your next Command phase.
FOCUSING SHRINE
Terminator Assault – Strategic Ploy Stratagem
An ancient device built into the structure of the teleportarium, this relic allows for incredibly accurate teleport assaults.
WHEN: Your
Movement phase, at the start of the
Reinforcements step.
TARGET: One
ADEPTUS ASTARTES TERMINATOR unit from your army that is in
Reserves.
EFFECT: Until the end of the phase, when setting up your unit on the battlefield using its
Deep Strike ability, you can set it up unit anywhere on the battlefield that is more than 6" horizontally away from all enemy models (measure this distance as you would normally for the Deep Strike ability, ignoring
Walls and closed
Hatchways).
RESTRICTIONS: Until the end of the turn, your unit is not eligible to
declare a charge.
CARVE A PATH
Terminator Assault – Strategic Ploy Stratagem
Power fists, chainfists, and sheer servo-actuated armoured mass ensure that Terminators’ paths are never barred for long.
WHEN: Your
Movement phase or your
Charge phase.
TARGET: One
TERMINATOR ASSAULT SQUAD unit from your army that has not been selected to move this phase and has not
declared a charge this phase.
EFFECT: Until the end of the phase, when making a
Normal,
Advance or
Charge move, your unit can move through a single closed
Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not
visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You cannot use this Stratagem more than once per turn.
CLEANSING SWEEP
Terminator Assault – Battle Tactic Stratagem
Refined during the clearance of infested space hulks, these methodical tactics ensure no angle of approach goes undefended.
WHEN: Your opponent's
Movement or
Charge phase.
TARGET: One
TERMINATOR SQUAD unit from your army that has not fired
Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified
Hit roll of 5+ is required to score a hit, instead of an unmodified 6.