RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 2+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 2+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 4 | 2+ | 6 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force sword [psychic] | |||||||
Nemesis force sword [psychic] | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [precision, psychic] | |||||||
Nemesis force weapon [precision, psychic] | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Crozius arcanum | |||||||
Crozius arcanum | Melee | 5 | 2+ | 6 | -1 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Purge Soul – focused witchfire [hazardous, precision, psychic] | |||||||
Purge Soul – focused witchfire [hazardous, precision, psychic] | 24" | 1 | 3+ | 6 | -2 | 3 | |
Purge Soul – witchfire [psychic] | |||||||
Purge Soul – witchfire [psychic] | 24" | 1 | 3+ | 6 | -2 | 3 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 4 | 2+ | 6 | -1 | 2 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Omnissian power axe | |||||||
Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 | |
Plasma cutter – standard [extra attacks] | |||||||
Plasma cutter – standard [extra attacks] | Melee | 2 | 3+ | 7 | -2 | 1 | |
Plasma cutter – supercharge [extra attacks, hazardous] | |||||||
Plasma cutter – supercharge [extra attacks, hazardous] | Melee | 2 | 3+ | 8 | -3 | 2 | |
Servo-arms [extra attacks] | |||||||
Servo-arms [extra attacks] | Melee | 2 | 3+ | 8 | -2 | 3 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Purifying Flame [anti-infantry 2+, ignores cover, psychic] | |||||||
Purifying Flame [anti-infantry 2+, ignores cover, psychic] | 18" | 3 | 2+ | 4 | -1 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Black Blade of Antwyr [devastating wounds, precision] | |||||||
Black Blade of Antwyr [devastating wounds, precision] | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 2+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 2+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 5 | 2+ | 6 | -2 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gatling psilencer [psychic, sustained hits 1] | |||||||
Gatling psilencer [psychic, sustained hits 1] | 24" | 12 | 3+ | 6 | 0 | 1 | |
Heavy incinerator [ignores cover, torrent] | |||||||
Heavy incinerator [ignores cover, torrent] | 18" | 2D6 | N/A | 6 | -1 | 1 | |
Heavy psycannon [ignores cover, psychic] | |||||||
Heavy psycannon [ignores cover, psychic] | 24" | 6 | 3+ | 10 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dreadfists | |||||||
Dreadfists | Melee | 6 | 3+ | 6 | -1 | 1 | |
Nemesis daemon greathammer [psychic] | |||||||
Nemesis daemon greathammer [psychic] | Melee | 5 | 3+ | 14 | -3 | D6+1 | |
Nemesis greatsword – sweep [psychic] | |||||||
Nemesis greatsword – sweep [psychic] | Melee | 10 | 2+ | 5 | -1 | 1 | |
Nemesis greatsword – strike [psychic] | |||||||
Nemesis greatsword – strike [psychic] | Melee | 5 | 2+ | 10 | -2 | D6 |
1 model | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Malleus Argyrum [psychic] | |||||||
Malleus Argyrum [psychic] | Melee | 5 | 2+ | 10 | -2 | 3 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scourging [anti-daemon 2+, ignores cover, psychic] | |||||||
Scourging [anti-daemon 2+, ignores cover, psychic] | 18" | 3 | 2+ | 6 | -2 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Titansword [anti-daemon 2+, psychic] | |||||||
The Titansword [anti-daemon 2+, psychic] | Melee | 6 | 2+ | 8 | -4 | 3 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 3+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 4 | 3+ | 6 | -2 | 2 |
5 models | 200 |
10 models | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 3+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 3 | 3+ | 6 | -2 | 2 |
5 models | 120 |
10 models | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin psycannon [psychic, twin-linked] | |||||||
Twin psycannon [psychic, twin-linked] | 24" | 3 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Godhammer lascannon | |||||||
Godhammer lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Hurricane bolter [rapid fire 6, twin-linked] | |||||||
Hurricane bolter [rapid fire 6, twin-linked] | 24" | 6 | 3+ | 4 | 0 | 1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flamestorm cannon [ignores cover, torrent] | |||||||
Flamestorm cannon [ignores cover, torrent] | 12" | D6+3 | N/A | 6 | -2 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 285 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Icarus stormcannon [anti-fly 2+] | |||||||
Icarus stormcannon [anti-fly 2+] | 48" | 6 | 3+ | 7 | -1 | 2 | |
Las-talon | |||||||
Las-talon | 24" | 2 | 3+ | 10 | -3 | D6+1 | |
Skyhammer missile launcher [anti-fly 2+] | |||||||
Skyhammer missile launcher [anti-fly 2+] | 48" | 3 | 3+ | 8 | -1 | D3 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Typhoon missile launcher – frag [blast] | |||||||
Typhoon missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hurricane bolter [rapid fire 6, twin-linked] | |||||||
Hurricane bolter [rapid fire 6, twin-linked] | 24" | 6 | 3+ | 4 | 0 | 1 | |
Stormstrike missile launcher | |||||||
Stormstrike missile launcher | 48" | 1 | 3+ | 10 | -3 | D6+2 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy plasma cannon – standard [blast, twin-linked] | |||||||
Twin heavy plasma cannon – standard [blast, twin-linked] | 36" | 3 | 3+ | 7 | -2 | 2 | |
Twin heavy plasma cannon – supercharge [blast, hazardous, twin-linked] | |||||||
Twin heavy plasma cannon – supercharge [blast, hazardous, twin-linked] | 36" | 3 | 3+ | 8 | -3 | 3 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Typhoon missile launcher – frag [blast] | |||||||
Typhoon missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Skyhammer missile launcher [anti-fly 2+] | |||||||
Skyhammer missile launcher [anti-fly 2+] | 48" | 3 | 3+ | 8 | -1 | D3 | |
Twin assault cannon [devastating wounds, twin-linked] | |||||||
Twin assault cannon [devastating wounds, twin-linked] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Typhoon missile launcher – frag [blast] | |||||||
Typhoon missile launcher – frag [blast] | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Assault cannon [devastating wounds] | |||||||
Assault cannon [devastating wounds] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy plasma cannon – standard [blast] | |||||||
Heavy plasma cannon – standard [blast] | 36" | D3 | 3+ | 7 | -2 | 2 | |
Heavy plasma cannon – supercharge [blast, hazardous] | |||||||
Heavy plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Missile launcher – frag [blast] | |||||||
Missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Dreadnought combat weapon | |||||||
Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
1 model | 155 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 3+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 3 | 3+ | 6 | -2 | 2 |
5 models | 130 |
10 models | 260 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gatling psilencer [psychic, sustained hits 1] | |||||||
Gatling psilencer [psychic, sustained hits 1] | 24" | 12 | 3+ | 6 | 0 | 1 | |
Heavy incinerator [ignores cover, torrent] | |||||||
Heavy incinerator [ignores cover, torrent] | 18" | 2D6 | N/A | 6 | -1 | 1 | |
Heavy psycannon [ignores cover, psychic] | |||||||
Heavy psycannon [ignores cover, psychic] | 24" | 6 | 3+ | 10 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dreadfists | |||||||
Dreadfists | Melee | 6 | 3+ | 6 | -1 | 1 | |
Nemesis daemon greathammer [psychic] | |||||||
Nemesis daemon greathammer [psychic] | Melee | 5 | 3+ | 14 | -3 | D6+1 | |
Nemesis greatsword – sweep [psychic] | |||||||
Nemesis greatsword – sweep [psychic] | Melee | 10 | 2+ | 5 | -1 | 1 | |
Nemesis greatsword – strike [psychic] | |||||||
Nemesis greatsword – strike [psychic] | Melee | 5 | 2+ | 10 | -2 | D6 |
1 model | 205 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 2+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 2+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 4 | 2+ | 6 | -2 | 2 |
5 models | 215 |
10 models | 450 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 3+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 3 | 3+ | 6 | -2 | 2 |
5 models | 120 |
10 models | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Psilencer [psychic, sustained hits 1] | |||||||
Psilencer [psychic, sustained hits 1] | 24" | 6 | 3+ | 5 | 0 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Purifying Flame [anti-infantry 2+, ignores cover, psychic] | |||||||
Purifying Flame [anti-infantry 2+, ignores cover, psychic] | 18" | 1 | 3+ | 4 | -1 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Nemesis force weapon [psychic] | |||||||
Nemesis force weapon [psychic] | Melee | 3 | 3+ | 6 | -2 | 2 |
5 models | 125 |
10 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast, heavy] | |||||||
Plasma cannon – standard [blast, heavy] | 36" | D3 | 4+ | 7 | -2 | 1 | |
Plasma cannon – supercharge [blast, hazardous, heavy] | |||||||
Plasma cannon – supercharge [blast, hazardous, heavy] | 36" | D3 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Servitor’s servo-arm | |||||||
Servitor’s servo-arm | Melee | 1 | 5+ | 6 | -2 | 3 | |
Servitor’s tools | |||||||
Servitor’s tools | Melee | 1 | 5+ | 3 | 0 | 1 |
4 models | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery [anti-fly 4+] | |||||||
Hellstrike missile battery [anti-fly 4+] | 72" | 4 | 3+ | 8 | -2 | 3 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Thunderhawk heavy cannon [blast] | |||||||
Thunderhawk heavy cannon [blast] | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
Turbo-laser destructor [blast] | |||||||
Turbo-laser destructor [blast] | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
Twin heavy bolter [sustained hits 1, twin-linked] | |||||||
Twin heavy bolter [sustained hits 1, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 805 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy incinerator [ignores cover, torrent] | |||||||
Heavy incinerator [ignores cover, torrent] | 18" | 2D6 | N/A | 6 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin psycannon [psychic, sustained hits 1, twin-linked] | |||||||
Twin psycannon [psychic, sustained hits 1, twin-linked] | 24" | 3 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 255 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Assault cannon [devastating wounds] | |||||||
Assault cannon [devastating wounds] | 24" | 6 | 3+ | 6 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy plasma cannon – standard [blast] | |||||||
Heavy plasma cannon – standard [blast] | 36" | D3 | 3+ | 7 | -2 | 2 | |
Heavy plasma cannon – supercharge [blast, hazardous] | |||||||
Heavy plasma cannon – supercharge [blast, hazardous] | 36" | D3 | 3+ | 8 | -3 | 3 | |
Heavy psycannon [psychic] | |||||||
Heavy psycannon [psychic] | 24" | 6 | 3+ | 10 | -1 | 3 | |
Incinerator [ignores cover, torrent] | |||||||
Incinerator [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Missile launcher – frag [blast] | |||||||
Missile launcher – frag [blast] | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin lascannon [twin-linked] | |||||||
Twin lascannon [twin-linked] | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Dreadnought combat weapon | |||||||
Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 | |
Nemesis doomglaive [psychic] | |||||||
Nemesis doomglaive [psychic] | Melee | 5 | 3+ | 14 | -3 | 3 |
1 model | 160 |
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The soul of the Grey Knights is sacrosanct, and their purity is incorruptible. The silvered armour of this Chapter’s warriors is bound with incantations, engraved with sigils of warding. Their blades shine with the inner light of their sanctity, for each of these Space Marines is a psychic warrior, in empyric communion with his battle-brothers. Empowered by minds constantly on guard, they can cut steel with bare hands, their eyes blaze with fire and even the power of their words flays the otherworldly skin of daemons. They are the Imperium’s foremost sword and shield against the daemonic. Guided by the foresight and prophecies of the Chapter’s Prognosticars, a Grey Knight can adapt to the most irrational of foes and, in a flare of teleportation energies, emerge at exactly the right location to unleash their devastating power.
If your Army Faction is , at the end of your opponent’s turn, you can select a number of units from your army with this ability (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
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Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.
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Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The INFANTRY keyword is used in the following Grey Knights datasheets:
The CHARACTER keyword is used in the following Grey Knights datasheets:
The PSYKER keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
The IMPERIUM keyword is used in the following Grey Knights datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Hardened against the corrupting touch of Chaos, protected by silver sigils and the warriors’ own purity of spirit, Grey Knights are capable of enduring rapid and repeated submersions in the warp. When a lightning-fast purgation is required, orbiting strike cruisers maintain a constant spiritual lock on their battle-brothers, enabling Grey Knights to perform short-ranged teleportations. Flickering in and out of reality, this exceptional mobility allows them to outmanoeuvre the most otherworldly of enemies.
Each time a unit with the Deep Strike ability Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to that unit’s Move characteristic and that unit can FLY.None can be allowed to reach an escape craft or get a distress call away - the purge must be swift and total. This knowledge lends the Grey Knights even greater urgency.
Add 1 to Advance and Charge rolls made for units from your army.Employing ancient teleportation technologies, the Grey Knights are able to strike deep into enemy vessels or reposition with supernatural haste to defend vital sites on their own ships.
In the Reinforcements step of your first Movement phase, you can set up on the battlefield one Reserves unit from your army using the Deep Strike ability. When doing so, you can set up that unit anywhere on the battlefield that is more than 6" horizontally away from all enemy models (measure this distance as you would normally for the Deep Strike ability). Until the end of the turn, that unit is not eligible to declare a charge.When this warrior leads his battle-brothers into the foe, they strike like silver lances of lightning. By focusing his powers upon a pivotal moment, he connects himself via a tether of inevitability to his enemies. Drawn by the tether, he bears down upon them with incredible speed, ensuring none escape his and his warriors’ wrath.
Charge rolls made for the bearer’s unit.
model only. Add 1 toThis tome is said to be a relic of Supreme Grand Master Janus, he who mastered all six hundred and sixty-six words of banishment, each one painstakingly recorded on its pages. In times of need a hero of the Chapter will carry this book into battle, its bindings crackling with arcane energy as the words repel warp entities and send daemons howling back into the warp.
Wound roll and, if that attack targets a DAEMON unit, add 1 to the Damage characteristic of that attack as well.
model only. Each time the bearer makes a melee attack add 1 to theForged by the Techmarine Dorvel urThann, this small chor-bronze icon contains a powerful teleport matrix and a trio of vigilant machine spirits. Their pre-cogitative psyroutines guard against attacks from afar, spiriting their host and his allies away from danger in a blaze of light.
Shooting phase, when the bearer’s unit is selected as the target of a ranged attack, you can remove the bearer’s unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If the bearer is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer’s unit.
model only. Once per battle, in your opponent’sThe TRANSPORT keyword is used in the following Grey Knights datasheets:
Whether braving premature teleportation assaults or leaping from the hatch of a transport still aglow from atmospheric entry, this sanctified commander frequently makes the first strike in battle, and ever from an unexpected quarter. Inspired by such zealous bravery, his battle-brothers are never far behind.
Deep Strike ability only. The bearer’s unit must start the battle in Reserves, but neither it, nor any TRANSPORT it is embarked within, is counted towards any limits the mission places on the number of Strategic Reserves units you can have. That unit can be set up using its Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
model with theThis minute silver icon contains a personal teleport matrix and a vigilant machine spirit. Its precogitative psyroutines carefully watch for attacks from a distance, and at the sign of danger it transports its bearer away in a crack of energy.
Once per battle, al the end of your Shooting phase, the bearer can use this Enhancement. If it does, it can make a Normal move of up to 3" and can then attempt to operate a Hatchway. The bearer is then not eligible to declare a charge this turn.
Sanctioned psychic foretelling has determined the future whereabouts of this warrior’s primary target at a precise moment in time. It is a rendezvous only one will survive.
Once per battle, when the bearer declares a charge, it can use this Enhancement. If it does, it can select units that are not visible to it as targets of that charge, provided they are within 9" of it.
Focused on closing the distance to their quarry, this warrior surges forward through enemy fire.
In your opponents Shooting phase, each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was hit by one or more of those attacks, the bearer can make a Dash move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but it must finish that move as close as possible to the closest visible enemy unit. When doing so, it can be moved within Engagement Range of that enemy unit. The bearer can only make one Dash move per phase.
The EPIC HERO keyword is used in the following Grey Knights datasheets:
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The GRENADES keyword is used in the following Grey Knights datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").The VEHICLE keyword is used in the following Grey Knights datasheets:
The WALKER keyword is used in the following Grey Knights datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The BATTLELINE keyword is used in the following Grey Knights datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The TRANSPORT keyword is used in the following Grey Knights datasheets:
The DEDICATED TRANSPORT keyword is used in the following Grey Knights datasheets:
The SMOKE keyword is used in the following Grey Knights datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The LAND RAIDER keyword is used in the following Grey Knights datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The AIRCRAFT keyword is used in the following Grey Knights datasheets:
The FLY keyword is used in the following Grey Knights datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.