Grey Knights – Datasheets
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Characters


Brother-captain
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
2+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
2+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
4
2+
6
-2
2
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Empyric Amplification (Psychic): While this model is leading a unit, Psychic weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Focused Mind (Psychic): Each time this model makes an attack with a Psychic weapon, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Brother-Captain
This model is equipped with: storm bolter; Nemesis force weapon.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, TERMINATOR, IMPERIUM, BROTHER-CAPTAIN
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Radiant Champion
15
Mandulian Reliquary
20
Phial of the Abyss
25
Sigil of Warding
Tactical Haruspexy
Close and Sanction
Shield of Admonishment


Brother-captain Stern
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force sword [psychic]
Nemesis force sword [psychic]
Melee
5
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Exemplar of the Silvered Host: While this model is leading a unit, each time a model in that unit makes a melee attack, on a Critical Wound, the target suffers 1 mortal wound in addition to any normal damage.
Strands of Fate (Psychic): The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Brother-Captain Stern – EPIC HERO
This model is equipped with: storm bolter; Nemesis force sword.
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, IMPERIUM, TERMINATOR, BROTHER-CAPTAIN STERN
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike


Brotherhood Champion
(⌀32mm)
M
6"
T
4
Sv
2+
W
4
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [precision, psychic]
Nemesis force weapon [precision, psychic]
Melee
5
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: Teleport Assault
Martial Fury: Each time this model makes a melee attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
Ethereal Castigation (Psychic): While this model is leading a unit, models in that unit have the Fights First ability.
UNIT COMPOSITION
  • 1 Brotherhood Champion
This model is equipped with: storm bolter; Nemesis force weapon.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, BROTHERHOOD CHAMPION
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Radiant Champion
15
Mandulian Reliquary
20
Phial of the Abyss
25
Sigil of Warding
Tactical Haruspexy


Brotherhood Chaplain
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
5+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crozius arcanum
Crozius arcanum
Melee
5
2+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Words of Power (Psychic): While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Dread Bearing (Aura): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock or Leadership test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Brotherhood Chaplain
This model is equipped with: storm bolter; crozius arcanum.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, TERMINATOR, IMPERIUM, BROTHERHOOD CHAPLAIN
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Radiant Champion
15
Mandulian Reliquary
20
Phial of the Abyss
25
Sigil of Warding
Tactical Haruspexy
Close and Sanction
Shield of Admonishment


Brotherhood Librarian
(⌀40mm)
M
5"
T
5
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Purge Soul – focused witchfire [hazardous, precision, psychic]
Purge Soul – focused witchfire [hazardous, precision, psychic]
24"
1
3+
6
-2
3
Purge Soul – witchfire [psychic]
Purge Soul – witchfire [psychic]
24"
1
3+
6
-2
3
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
4
2+
6
-1
2
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 storm bolter

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Sanctic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Vortex of Doom (Psychic): In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER(excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this PSYKER). If you do, roll one D6: on a 1, this PSYKER’s unit suffers D6 mortal wounds; on a 2-5, that enemy unit suffers 2D3 mortal wounds; on a 6, that enemy unit suffers 2D6 mortal wounds.
UNIT COMPOSITION
  • 1 Brotherhood Librarian
This model is equipped with: Purge Soul; Nemesis force weapon.
1 model
120
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, PSYKER, IMPERIUM, BROTHERHOOD LIBRARIAN
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Radiant Champion
15
Mandulian Reliquary
20
Phial of the Abyss
25
Sigil of Warding
Tactical Haruspexy
Close and Sanction
Shield of Admonishment


Brotherhood Techmarine
(⌀32mm)
M
5"
T
4
Sv
2+
W
4
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer [ignores cover, torrent]
Flamer [ignores cover, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian power axe
Omnissian power axe
Melee
4
3+
6
-2
2
Plasma cutter – standard [extra attacks]
Plasma cutter – standard [extra attacks]
Melee
2
3+
7
-2
1
Plasma cutter – supercharge [extra attacks, hazardous]
Plasma cutter – supercharge [extra attacks, hazardous]
Melee
2
3+
8
-3
2
Servo-arms [extra attacks]
Servo-arms [extra attacks]
Melee
2
3+
8
-2
3
WARGEAR OPTIONS
  • This model’s boltgun can be replaced with 1 bolt pistol.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Awaken the Machine Spirit: In your Command phase, you can select one friendly GREY KNIGHTS VEHICLE model within 6" of this model. Until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll.
Omnissiah’s Blessing: In your Command phase, you can select one friendly GREY KNIGHTS VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.
Techmarine: While this model is within 3" of one or more friendly GREY KNIGHTS VEHICLE units, unless it is leading a unit, this model has the Lone Operative ability.
UNIT COMPOSITION
  • 1 Brotherhood Techmarine
This model is equipped with: boltgun; flamer; plasma cutter; Omnissian power axe; servo-arms.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, IMPERIUM, BROTHERHOOD TECHMARINE
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Radiant Champion
15
Mandulian Reliquary
20
Phial of the Abyss
25
Sigil of Warding
Tactical Haruspexy


Castellan Crowe
(⌀40mm)
M
6"
T
4
Sv
2+
W
5
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Purifying Flame [anti-infantry 2+, ignores cover, psychic]
Purifying Flame [anti-infantry 2+, ignores cover, psychic]
18"
3
2+
4
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Black Blade of Antwyr [devastating wounds, precision]
Black Blade of Antwyr [devastating wounds, precision]
Melee
5
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Champion of the Order of Purifiers (Psychic): While this model is leading a unit, add 1 to the Attacks characteristic of that unit’s Purifying Flame.
Foresight of the Prognosticars (Psychic): Once per turn, the first time a saving throw is failed for this model, change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Castellan Crowe – EPIC HERO
This model is equipped with: Purifying Flame; storm bolter; Black Blade of Antwyr.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, IMPERIUM, CASTELLAN CROWE
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty


Grand Master
(⌀40mm)
M
5"
T
5
Sv
2+
W
7
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
2+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
2+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
5
2+
6
-2
2
WARGEAR OPTIONS
  • This model’s storm bolter can be replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Master Strategist: Once per battle, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Might of Purity (Psychic): While this model is leading a unit, you can ignore any or all modifiers to the characteristics of models in that unit and to any roll or test made for models in that unit (excluding modifiers to saving throws).
UNIT COMPOSITION
  • 1 Grand Master
This model is equipped with: storm bolter; Nemesis force weapon.
1 model
95
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, GRENADES, TERMINATOR, IMPERIUM, GRAND MASTER
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Radiant Champion
15
Mandulian Reliquary
20
Phial of the Abyss
25
Sigil of Warding
Tactical Haruspexy
Close and Sanction
Shield of Admonishment


Grand Master In Nemesis Dreadknight
(⌀120 x 92mm)
M
8"
T
8
Sv
2+
W
13
Ld
6+
OC
4
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gatling psilencer [psychic, sustained hits 1]
Gatling psilencer [psychic, sustained hits 1]
24"
12
3+
6
0
1
Heavy incinerator [ignores cover, torrent]
Heavy incinerator [ignores cover, torrent]
18"
2D6
N/A
6
-1
1
Heavy psycannon [ignores cover, psychic]
Heavy psycannon [ignores cover, psychic]
24"
6
3+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dreadfists
Dreadfists
Melee
6
3+
6
-1
1
Nemesis daemon greathammer [psychic]
Nemesis daemon greathammer [psychic]
Melee
5
3+
14
-3
D6+1
Nemesis greatsword – sweep [psychic]
Nemesis greatsword – sweep [psychic]
Melee
10
2+
5
-1
1
Nemesis greatsword – strike [psychic]
Nemesis greatsword – strike [psychic]
Melee
5
2+
10
-2
D6
WARGEAR OPTIONS
  • This model can be equipped with up to two of the following, but cannot take duplicates:
    • 1 gatling psilencer
    • 1 heavy incinerator
    • 1 heavy psycannon
  • This model’s dreadfists can be replaced with one of the following:
    • 1 Nemesis daemon greathammer
    • 1 Nemesis greatsword

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Teleport Assault
Heroism’s Favour: Each time you target this model with a Stratagem, it only costs 1CP to use, even if the CP cost is higher.
Surge of Wrath (Psychic): Once per battle round, in the Fight phase, one model from your army with this ability can use it before resolving its attacks. If it does, until the end of the phase, each time that model makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
UNIT COMPOSITION
  • 1 Grand Master in Nemesis Dreadknight
This model is equipped with: dreadfists.
1 model
210
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, CHARACTER, WALKER, PSYKER, IMPERIUM, GRAND MASTER IN NEMESIS DREADKNIGHT
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
ENHANCEMENTS
Inescapable Wrath
15
Domina Liber Daemonica
20
Sigil of Exigence
30
First to the Fray
35
Paragon of Sanctity
10
Mandulian Reliquary
20


Grand Master Voldus
(⌀40mm)
M
5"
T
5
Sv
2+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Malleus Argyrum [psychic]
Malleus Argyrum [psychic]
Melee
5
2+
10
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Sanctuary (Psychic): While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Hammer Aflame (Psychic): Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model’s unit and roll one D6, adding 2 to the result if that unit has the Daemon keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Grand Master Voldus – EPIC HERO
This model is equipped with: storm bolter; Malleus Argyrum.
1 model
95
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, TERMINATOR, IMPERIUM, GRAND MASTER VOLDUS
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike


Kaldor Draigo
(⌀40mm)
M
5"
T
5
Sv
2+
W
7
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scourging [anti-daemon 2+, ignores cover, psychic]
Scourging [anti-daemon 2+, ignores cover, psychic]
18"
3
2+
6
-2
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Titansword [anti-daemon 2+, psychic]
The Titansword [anti-daemon 2+, psychic]
Melee
6
2+
8
-4
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: Teleport Assault
Untouchable Purity: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds.
One With the Warp (Psychic): Once per battle, when this model’s unit declares a charge in the same turn it was set up on the battlefield using the Deep Strike or Teleport Assault ability, add 3 to the Charge roll.
UNIT COMPOSITION
  • 1 Kaldor Draigo – EPIC HERO
This model is equipped with: Scourging; storm bolter; the Titansword.
1 model
125
LEADER
This model can be attached to the following units:
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, TERMINATOR, GRENADES, IMPERIUM, KALDOR DRAIGO
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
ARMOURED AEGIS
1CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike

Battleline


Brotherhood Terminator Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
3+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
4
3+
6
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Brotherhood Terminator’s storm bolter can be replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon
  • 1 Brotherhood Terminator can have its storm bolter replaced with 1 narthecium.*
  • 1 Brotherhood Terminator equipped with a storm bolter can be equipped with 1 Ancient’s banner.*

* You cannot select both of these options for the same model.
ABILITIES
CORE: Deep Strike
FACTION: Teleport Assault
Hammerhand (Psychic): Each time a model in this unit makes a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
WARGEAR ABILITIES
Ancient’s Banner: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Narthecium: In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer’s unit.
UNIT COMPOSITION
  • 1 Terminator Justicar
  • 4-9 Brotherhood Terminators
Every model is equipped with: storm bolter; Nemesis force weapon.
5 models
200
10 models
420
KEYWORDS: INFANTRY, BATTLELINE, PSYKER, TERMINATOR, GRENADES, IMPERIUM, BROTHERHOOD TERMINATOR SQUAD
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic


Strike Squad
(⌀32mm)
M
6"
T
4
Sv
2+
W
2
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
3+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Grey Knight’s storm bolter and Nemesis force weapon can be replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon

ABILITIES
CORE: Deep Strike, Scouts 6"
FACTION: Teleport Assault
Sanctifying Ritual (Psychic): If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under you control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Justicar
  • 4-9 Grey Knights
Every model is equipped with: storm bolter; Nemesis force weapon.
5 models
120
10 models
240
KEYWORDS: INFANTRY, BATTLELINE, PSYKER, GRENADES, IMPERIUM, STRIKE SQUAD
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
LED BY
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty

Dedicated Transports


Grey Knights Razorback
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 twin assault cannon
    • 1 twin lascannon

ABILITIES
CORE: Deadly Demise D3
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Razorback
This model is equipped with: twin heavy bolter; armoured tracks.
1 model
85
TRANSPORT
This model has a transport capacity of 6 GREY KNIGHTS INFANTRY models. It cannot transport TERMINATOR models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, SMOKE, IMPERIUM, RAZORBACK
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Rhino
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 additional storm bolter.
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Self Repair: At the start of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Rhino
This model is equipped with: storm bolter; armoured tracks.
1 model
75
TRANSPORT
This model has a transport capacity of 12 GREY KNIGHTS INFANTRY models. It cannot transport TERMINATOR models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, SMOKE, IMPERIUM, RHINO
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Relic Razorback
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin psycannon [psychic, twin-linked]
Twin psycannon [psychic, twin-linked]
24"
3
3+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 multi-melta
    • 1 twin assault cannon
    • 1 twin lascannon
    • 1 twin psycannon

ABILITIES
CORE: Deadly Demise D3
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Grey Knights Relic Razorback
This model is equipped with: twin heavy bolter; armoured tracks.
1 model
95
TRANSPORT
This model has a transport capacity of 6 GREY KNIGHTS INFANTRY models. It cannot transport TERMINATOR models.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, RELIC RAZORBACK
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground

Other


Grey Knights Land Raider
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Godhammer lascannon
Godhammer lascannon
48"
2
3+
12
-3
D6+1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider
This model is equipped with: 2 godhammer lascannons; twin heavy bolter; armoured tracks.
1 model
240
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, IMPERIUM, LAND RAIDER
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Land Raider Crusader
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Crusader
This model is equipped with: 2 hurricane bolters; twin assault cannon; armoured tracks.
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 16 GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, GRENADES, IMPERIUM, LAND RAIDER, CRUSADER
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Land Raider Redeemer
(⌀Use model)
M
12"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flamestorm cannon [ignores cover, torrent]
Flamestorm cannon [ignores cover, torrent]
12"
D6+3
N/A
6
-2
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Redeemer
This model is equipped with: 2 flamestorm cannons; twin assault cannon; armoured tracks.
1 model
285
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 14 GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, GRENADES, IMPERIUM, LAND RAIDER, REDEEMER
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Stormhawk Interceptor
(⌀120 x 92mm flying base)
M
20+"
T
9
Sv
3+
W
10
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Icarus stormcannon [anti-fly 2+]
Icarus stormcannon [anti-fly 2+]
48"
6
3+
7
-1
2
Las-talon
Las-talon
24"
2
3+
10
-3
D6+1
Skyhammer missile launcher [anti-fly 2+]
Skyhammer missile launcher [anti-fly 2+]
48"
3
3+
8
-1
D3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s las-talon can be replaced with 1 icarus stormcannon.
  • This model’s skyhammer missile launcher can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 typhoon missile launcher

ABILITIES
CORE: Deadly Demise D3, Hover
Interceptor: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Stormhawk Interceptor
This model is equipped with: las-talon; skyhammer missile launcher; twin assault cannon; armoured hull.
1 model
160
KEYWORDS: VEHICLE, AIRCRAFT, FLY, SMOKE, IMPERIUM, STORMHAWK INTERCEPTOR
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Stormraven Gunship
(⌀120 x 92mm flying base)
M
20+"
T
10
Sv
3+
W
14
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hurricane bolter [rapid fire 6, twin-linked]
Hurricane bolter [rapid fire 6, twin-linked]
24"
6
3+
4
0
1
Stormstrike missile launcher
Stormstrike missile launcher
48"
1
3+
10
-3
D6+2
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin heavy plasma cannon – standard [blast, twin-linked]
Twin heavy plasma cannon – standard [blast, twin-linked]
36"
3
3+
7
-2
2
Twin heavy plasma cannon – supercharge [blast, hazardous, twin-linked]
Twin heavy plasma cannon – supercharge [blast, hazardous, twin-linked]
36"
3
3+
8
-3
3
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with 2 hurricane bolters.
  • This model’s twin assault cannon can be replaced with one of the following:
    • 1 twin heavy plasma cannon
    • 1 twin lascannon
  • This model’s typhoon missile launcher can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin multi-melta

ABILITIES
CORE: Deadly Demise D6, Hover
Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Stormraven Gunship
This model is equipped with: 2 stormstrike missile launchers; twin assault cannon; typhoon missile launcher; armoured hull.
1 model
280
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 GREY KNIGHTS INFANTRY models and 1 GREY KNIGHTS VENERABLE DREADNOUGHT model. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, IMPERIUM, STORMRAVEN GUNSHIP
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Stormtalon Gunship
(⌀120 x 92mm flying base)
M
20+"
T
8
Sv
3+
W
10
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Skyhammer missile launcher [anti-fly 2+]
Skyhammer missile launcher [anti-fly 2+]
48"
3
3+
8
-1
D3
Twin assault cannon [devastating wounds, twin-linked]
Twin assault cannon [devastating wounds, twin-linked]
24"
6
3+
6
0
1
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
Typhoon missile launcher – frag [blast]
Typhoon missile launcher – frag [blast]
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s skyhammer missile launcher can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 typhoon missile launcher

ABILITIES
CORE: Deadly Demise D3, Hover
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Stormtalon Gunship
This model is equipped with: skyhammer missile launcher; twin assault cannon; armoured hull.
1 model
170
KEYWORDS: VEHICLE, AIRCRAFT, FLY, IMPERIUM, STORMTALON GUNSHIP
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Venerable Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
WARGEAR OPTIONS
  • This model’s assault cannon can be replaced with one of the following:
    • 1 heavy plasma cannon
    • 1 multi-melta
    • 1 twin lascannon
  • This model’s storm bolter and Dreadnought combat weapon can be replaced with one of the following:
    • 1 missile launcher and 1 armoured feet
    • 1 heavy flamer and 1 Dreadnought combat weapon

ABILITIES
CORE: Deadly Demise 1
Wisdom of the Ancients (Aura): While a friendly GREY KNIGHTS INFANTRY unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
UNIT COMPOSITION
  • 1 Venerable Dreadnought
This model is equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
1 model
155
KEYWORDS: VEHICLE, WALKER, PSYKER, SMOKE, IMPERIUM, VENERABLE DREADNOUGHT
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Interceptor Squad
(⌀32mm)
M
12"
T
4
Sv
2+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
3+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Interceptor’s storm bolter and Nemesis force weapon can be replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Teleport Assault
Personal Teleporters: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Interceptor Justicar
  • 4-9 Interceptors
Every model is equipped with: storm bolter; Nemesis force weapon.
5 models
130
10 models
260
KEYWORDS: FLY, GRENADES, IMPERIUM, INFANTRY, INTERCEPTOR SQUAD, PSYKER
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
TRANSLOCATION
1CP
Void Purge Force – Strategic Ploy
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty


Nemesis Dreadknight
(⌀120 x 92mm)
M
8"
T
8
Sv
2+
W
13
Ld
6+
OC
4
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gatling psilencer [psychic, sustained hits 1]
Gatling psilencer [psychic, sustained hits 1]
24"
12
3+
6
0
1
Heavy incinerator [ignores cover, torrent]
Heavy incinerator [ignores cover, torrent]
18"
2D6
N/A
6
-1
1
Heavy psycannon [ignores cover, psychic]
Heavy psycannon [ignores cover, psychic]
24"
6
3+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dreadfists
Dreadfists
Melee
6
3+
6
-1
1
Nemesis daemon greathammer [psychic]
Nemesis daemon greathammer [psychic]
Melee
5
3+
14
-3
D6+1
Nemesis greatsword – sweep [psychic]
Nemesis greatsword – sweep [psychic]
Melee
10
2+
5
-1
1
Nemesis greatsword – strike [psychic]
Nemesis greatsword – strike [psychic]
Melee
5
2+
10
-2
D6
WARGEAR OPTIONS
  • This model can be equipped with up to two of the following, but cannot take duplicates:
    • 1 gatling psilencer
    • 1 heavy incinerator
    • 1 heavy psycannon
  • This model’s dreadfists can be replaced with one of the following:
    • 1 Nemesis daemon greathammer
    • 1 Nemesis greatsword

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Teleport Assault
Empyric Reprisal (Psychic): This model is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
UNIT COMPOSITION
  • 1 Nemesis Dreadknight
This model is equipped with: dreadfists.
1 model
210
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, WALKER, PSYKER, IMPERIUM, NEMESIS DREADKNIGHT
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Paladin Squad
(⌀40mm)
M
5"
T
5
Sv
2+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
2+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
2+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
4
2+
6
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 2 Paladins can each have their storm bolter replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon
  • 1 Paladin equipped with a storm bolter and Nemesis force weapon can be equipped with 1 Ancient’s banner. That model’s storm bolter can be replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon

ABILITIES
CORE: Deep Strike
FACTION: Teleport Assault
Inner Fortitude (Psychic): Each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
WARGEAR ABILITIES
Ancient’s Banner: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 1 Paragon
  • 4-9 Paladins
Every model is equipped with: storm bolter; Nemesis force weapon.
5 models
215
10 models
450
KEYWORDS: INFANTRY, PSYKER, TERMINATOR, GRENADES, IMPERIUM, PALADIN SQUAD
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed
PSYBOLT AMMUNITION
1CP
Baneslayer Strike – Wargear
RELENTLESS BOARDERS
1CP
Baneslayer Strike – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
LED BY
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty
Pre-Emptive Strike


Purgation Squad
(⌀32mm)
M
6"
T
4
Sv
2+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
3+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • Up to 4 Purgators can each have their storm bolter and Nemesis force weapon replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Teleport Assault
Astral Aim (Psychic): In your Shooting phase, ranged weapons equipped by models in this unit have the [INDIRECT FIRE] ability, provided the target of that weapon is visible to one or more other friendly GREY KNIGHTS PSYKER units.
UNIT COMPOSITION
  • 1 Purgator Justicar
  • 4-9 Purgators
Every model is equipped with: storm bolter; Nemesis force weapon.
5 models
120
10 models
240
KEYWORDS: INFANTRY, PSYKER, GRENADES, IMPERIUM, PURGATION SQUAD
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Purifier Squad
(⌀32mm)
M
6"
T
4
Sv
2+
W
2
Ld
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Psilencer [psychic, sustained hits 1]
Psilencer [psychic, sustained hits 1]
24"
6
3+
5
0
1
Psycannon [psychic]
Psycannon [psychic]
24"
3
3+
8
-1
2
Purifying Flame [anti-infantry 2+, ignores cover, psychic]
Purifying Flame [anti-infantry 2+, ignores cover, psychic]
18"
1
3+
4
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Nemesis force weapon [psychic]
Nemesis force weapon [psychic]
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 2 Purifiers can each have their storm bolter and Nemesis force weapon replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Teleport Assault
Sanctity of Purpose: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
UNIT COMPOSITION
  • 1 Knight of the Flame
  • 4-9 Purifiers
Every model is equipped with: Purifying Flame; storm bolter; Nemesis force weapon.
5 models
125
10 models
250
KEYWORDS: INFANTRY, PSYKER, GRENADES, IMPERIUM, PURIFIER SQUAD
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
BREACH-SHOCK
1CP
Void Purge Force – Strategic Ploy
HEXBANE WARDS
1CP
Void Purge Force – Battle Tactic
SANCTIFIED SLAUGHTER
1CP
Void Purge Force – Battle Tactic
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
FLAMES OF SANCTITY
1CP
Warpbane Task Force – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
An Urgent Duty


Servitors
(⌀25mm)
M
6"
T
4
Sv
4+
W
1
Ld
8+
OC
0
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma cannon – standard [blast, heavy]
Plasma cannon – standard [blast, heavy]
36"
D3
4+
7
-2
1
Plasma cannon – supercharge [blast, hazardous, heavy]
Plasma cannon – supercharge [blast, hazardous, heavy]
36"
D3
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Servitor’s servo-arm
Servitor’s servo-arm
Melee
1
5+
6
-2
3
Servitor’s tools
Servitor’s tools
Melee
1
5+
3
0
1
WARGEAR OPTIONS
  • Up to 2 models can each have their Servitor’s servo-arm replaced with one of the following:
    • 1 heavy bolter and 1 Servitor’s tools
    • 1 multi-melta and 1 Servitor’s tools
    • 1 plasma cannon and 1 Servitor’s tools

ABILITIES
Mindlock: While a BROTHERHOOD TECHMARINE model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by SERVITOR models in this unit by 1.
Retinue: While a BROTHERHOOD TECHMARINE model is leading this unit, models in this unit have the Deep Strike and Teleport Assault abilities.
UNIT COMPOSITION
  • 4 Servitors
Every model is equipped with: Servitor’s servo-arm.
4 models
50
SERVITOR RETINUE
At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a BROTHERHOOD TECHMARINE (a unit cannot have more than one SERVITORS unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: INFANTRY, IMPERIUM, SERVITORS
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
HALLOWED BEACON
1CP
Warpbane Task Force – Battle Tactic
FIRES OF COVENANT
1CP
Warpbane Task Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
AEGIS ETERNAL
1CP
Warpbane Task Force – Battle Tactic
REPELLING SPHERE
1CP
Warpbane Task Force – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Thunderhawk Gunship
(⌀Use model)
M
20+"
T
12
Sv
2+
W
30
Ld
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery [anti-fly 4+]
Hellstrike missile battery [anti-fly 4+]
72"
4
3+
8
-2
3
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Thunderhawk heavy cannon [blast]
Thunderhawk heavy cannon [blast]
48"
D6+6
3+
10
-2
3
Turbo-laser destructor [blast]
Turbo-laser destructor [blast]
96"
D3+1
3+
20
-4
D6+6
Twin heavy bolter [sustained hits 1, twin-linked]
Twin heavy bolter [sustained hits 1, twin-linked]
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
  • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.

ABILITIES
CORE: Deadly Demise D6+2, Hover
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Thunderhawk Cluster Bombs: Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Grey Knights Thunderhawk Gunship
This model is equipped with: 2 lascannons; Thunderhawk heavy cannon; 4 twin heavy bolters; armoured hull; Thunderhawk cluster bombs.
1 model
805
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TITANIC, FLY, AIRCRAFT, TRANSPORT, IMPERIUM, THUNDERHAWK GUNSHIP
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Land Raider Banisher
(⌀Use model)
M
10"
T
12
Sv
2+
W
16
Ld
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy incinerator [ignores cover, torrent]
Heavy incinerator [ignores cover, torrent]
18"
2D6
N/A
6
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin psycannon [psychic, sustained hits 1, twin-linked]
Twin psycannon [psychic, sustained hits 1, twin-linked]
24"
3
3+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 multi-melta.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Banisher
This model is equipped with: 2 heavy incinerators; twin psycannon; armoured tracks.
1 model
255
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE, TRANSPORT, SMOKE, IMPERIUM, BANISHER, LAND RAIDER
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground


Grey Knights Dreadnought
(⌀60mm)
M
6"
T
9
Sv
2+
W
8
Ld
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Assault cannon [devastating wounds]
Assault cannon [devastating wounds]
24"
6
3+
6
0
1
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard [blast]
Heavy plasma cannon – standard [blast]
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge [blast, hazardous]
Heavy plasma cannon – supercharge [blast, hazardous]
36"
D3
3+
8
-3
3
Heavy psycannon [psychic]
Heavy psycannon [psychic]
24"
6
3+
10
-1
3
Incinerator [ignores cover, torrent]
Incinerator [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Missile launcher – frag [blast]
Missile launcher – frag [blast]
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
Twin lascannon [twin-linked]
Twin lascannon [twin-linked]
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Nemesis doomglaive [psychic]
Nemesis doomglaive [psychic]
Melee
5
3+
14
-3
3
WARGEAR OPTIONS
  • This model’s assault cannon can be replaced with one of the following:
    • 1 heavy plasma cannon
    • 1 multi-melta
    • 1 twin lascannon
  • This model’s assault cannon, storm bolter and Dreadnought combat weapon can be replaced with one of the following:
    • 1 heavy psycannon, 1 storm bolter and 1 Nemesis doomglaive
    • 1 heavy psycannon, 1 incinerator and 1 Nemesis doomglaive
  • This model’s storm bolter and Dreadnought combat weapon can be replaced with one of the following:
    • 1 missile launcher and 1 armoured feet
    • 1 heavy flamer and 1 Dreadnought combat weapon

ABILITIES
CORE: Deadly Demise 1
Wisdom of the Ancients (Aura): While a friendly GREY KNIGHTS INFANTRY unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
UNIT COMPOSITION
  • 1 Grey Knights Dreadnought
This model is equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
1 model
160
KEYWORDS: VEHICLE, WALKER, PSYKER, SMOKE, IMPERIUM, DREADNOUGHT
FACTION KEYWORDS:
GREY KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
HALOED IN SOULFIRE
2CP
Teleport Strike Force – Strategic Ploy
DEATH FROM THE WARP
1CP
Teleport Strike Force – Battle Tactic
PROGNISTICATED ARRIVAL
1CP
Teleport Strike Force – Epic Deed
MISTS OF DEIMOS
1CP
Teleport Strike Force – Strategic Ploy
TRUESILVER ARMOUR
1CP
Teleport Strike Force – Wargear
RADIANT STRIKE
2CP
Teleport Strike Force – Battle Tactic
SANCTIFIED KILL ZONE
1CP
Warpbane Task Force – Battle Tactic
DETACHMENT ABILITY
Teleport Shunt
Hallowed Ground
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Teleport Assault

The soul of the Grey Knights is sacrosanct, and their purity is incorruptible. The silvered armour of this Chapter’s warriors is bound with incantations, engraved with sigils of warding. Their blades shine with the inner light of their sanctity, for each of these Space Marines is a psychic warrior, in empyric communion with his battle-brothers. Empowered by minds constantly on guard, they can cut steel with bare hands, their eyes blaze with fire and even the power of their words flays the otherworldly skin of daemons. They are the Imperium’s foremost sword and shield against the daemonic. Guided by the foresight and prophecies of the Chapter’s Prognosticars, a Grey Knight can adapt to the most irrational of foes and, in a flare of teleportation energies, emerge at exactly the right location to unleash their devastating power.

If your Army Faction is , at the end of your opponent’s turn, you can select a number of units from your army with this ability (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

COMBAT PATROLUP TO 1 UNIT
INCURSIONUP TO 2 UNITS
STRIKE FORCEUP TO 3 UNITS
ONSLAUGHTUP TO 4 UNITS

Once you have made your selections, remove those units from the battlefield. In the Reinforcements step of your next Movement phase, set each of those units up anywhere on the battlefield that is more than 9" horizontally away from all enemy models. Any units that are not on the battlefield at the end of the battle count as destroyed.
Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.
Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.
2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
SANCTIC CIRCLE
2CP
Baneslayer Strike – Epic Deed Stratagem
Through focused psychic might, this warrior cleanses and wards a vital location against the foe.
WHEN: Your Command phase.

TARGET: One