Adepta Sororitas – Datasheets
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Characters


Aestred Thurga And Agathae Dolan
M
6"
T
3
Sv
2+
W
4
Ld
6+
OC
1
AESTRED THURGA(⌀32mm)
INVULNERABLE SAVE
4+
6"
3
6+
3
7+
1
AGATHAE DOLAN(⌀25mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of Vigil
Blade of Vigil
Melee
4
2+
5
-2
2
Scribe’s staff
Scribe’s staff
Melee
3
4+
4
0
1
ABILITIES
CORE: Leader
FACTION: Acts of Faith
Auto-Tapestry of the Emperor’s Judgement: While this unit is leading a unit and contains an Aestred Thurga model, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability
Recount the Deeds of the Saints: While this unit is leading a unit and contains an Agathae Dolan model, each time that unit destroys an enemy unit, you gain 1 Miracle dice. When that Agathae Dolan model is destroyed, you gain D3 Miracle dice.
UNIT COMPOSITION
  • 1 Aestred Thurga – EPIC HERO
  • 1 Agathae Dolan – EPIC HERO
Aestred Thurga is equipped with: bolt pistol; Blade of Vigil.

Agathae Dolan is equipped with: bolt pistol; scribe’s staff.
2 models
85
LEADER
KEYWORDS: INFANTRY, GRENADES, CHARACTER, EPIC HERO, IMPERIUM, AESTRED THURGA, AGATHAE DOLAN
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Canoness
(⌀32mm)
M
6"
T
3
Sv
3+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Brazier of holy fire [ignores cover, one shot, torrent]
Brazier of holy fire [ignores cover, one shot, torrent]
12"
D6
N/A
6
-1
2
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1]
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1]
24"
1
2+
4
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
2+
8
-4
D3
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blessed blade [lethal hits]
Blessed blade [lethal hits]
Melee
4
2+
6
-2
2
Hallowed Chainsword
Hallowed Chainsword
Melee
5
2+
3
-1
1
Power weapon
Power weapon
Melee
4
2+
4
-2
2
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 condemnor boltgun
    • 1 inferno pistol
    • 1 plasma pistol
  • This model’s hallowed chainsword can be replaced with one of the following:
    • 1 blessed blade
    • 1 power weapon
  • If this model is equipped with a hallowed chainsword, it can be equipped with one of the following:
    • 1 brazier of holy fire
    • 1 null rod
  • If this model is equipped with a plasma pistol and a power weapon, it can be equipped with:
    • 1 rod of office

ABILITIES
CORE: Leader
FACTION: Acts of Faith
Rites of Battle: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
The Emperor’s Grace: Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 2+ invulnerable save.
WARGEAR ABILITIES
Null Rod: Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks.
Rod of Office: Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Canoness
This model is equipped with: bolt pistol; hallowed chainsword.
1 model
50
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, CANONESS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Mantle of Ophelia
20
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Catechism of Divine Penitence
20
Psalm of Righteous Judgement
30
Iron Surplice of Saint Istalela
10
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Litanies of Faith
10
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Canoness with jump pack
(⌀32mm)
M
12"
T
3
Sv
3+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ministorum hand flamer [ignores cover, pistol, torrent]
Ministorum hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blessed halberd
Blessed halberd
Melee
5
2+
5
-2
2
Holy Eviscerator [sustained hits 1]
Holy Eviscerator [sustained hits 1]
Melee
3
2+
6
-2
2
Power weapon
Power weapon
Melee
4
2+
4
-2
2
WARGEAR OPTIONS
  • This model’s blessed halberd can be replaced with one of the following:
    • 1 holy eviscerator
    • 1 Ministorum hand flamer and 1 power weapon

ABILITIES
CORE: Deep Strike, Leader
FACTION: Acts of Faith
Rites of Battle: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Divine Deliverance: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Canoness With Jump Pack
This model is equipped with: blessed halberd.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, GRENADES, IMPERIUM, CANONESS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
ANGELIC DESCENT
1CP
Army of Faith – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Mantle of Ophelia
20
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Catechism of Divine Penitence
20
Psalm of Righteous Judgement
30
Iron Surplice of Saint Istalela
10
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Litanies of Faith
10
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Daemonifuge
M
8"
T
3
Sv
3+
W
5
Ld
7+
OC
1
EPHRAEL STERN(⌀32mm)
INVULNERABLE SAVE
4+
8"
3
6+
3
7+
1
KYGANIL OF THE BLOODY TEARS(⌀32mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sanctity [anti-chaos 2+, precision]
Sanctity [anti-chaos 2+, precision]
Melee
4
2+
6
-2
2
The Outcast’s Weapons [precision]
The Outcast’s Weapons [precision]
Melee
6
2+
4
-2
1
ABILITIES
CORE: Deep Strike, Fights First, Lone Operative
FACTION: Acts of Faith
Holy Judgement: At the start of your Shooting phase, select one enemy unit within 12" of and visible to this unit's Ephrael Stern model. That unit must take a Battle-shock test, subtracting 2 from the result if it is a CHAOS unit. If the test is failed, that enemy unit suffers 3 mortal wounds.
Mysterious Saviours: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Ephrael Stern – EPIC HERO
  • 1 Kyganil of the Bloody Tears – EPIC HERO
Ephrael Stern is equipped with: bolt pistol; Sanctity.

Kyganil of the Bloody Tears is equipped with: the Outcast’s Weapons.
2 models
85
KEYWORDS: INFANTRY, GRENADES, CHARACTER, EPIC HERO, IMPERIUM, DAEMONIFUGE
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Dialogus
(⌀40mm)
M
6"
T
3
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dialogus staff
Dialogus staff
Melee
3
4+
4
0
1
ABILITIES
CORE: Leader
FACTION: Acts of Faith
Laud Hailer: Once per battle, at the start of any phase, you can select one friendly unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Stirring Rhetoric: While this model is leading a unit, each time this model’s unit performs an Act of Faith, the value of one of the Miracle dice used in that Act of Faith is first changed to a 6.
UNIT COMPOSITION
  • 1 Dialogus
This model is equipped with: bolt pistol; Dialogus staff.
1 model
40
LEADER
This model can be attached to the following units: This model can be attached to a BATTLE SISTERS SQUAD, even if one CANONESS, PALATINE, JUNITH ERUITA or AESTRED THURGA model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, DIALOGUS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Psalm of Righteous Judgement
30
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Dogmata
(⌀32mm)
M
6"
T
3
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Mace of the righteous
Mace of the righteous
Melee
4
3+
5
-2
2
ABILITIES
CORE: Leader
FACTION: Acts of Faith
Executioner of Heretics (Aura): While an enemy unit is within 6" of this model, worsen the Leadership characteristic of models in that unit by 1.
Unflinching Determination: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Dogmata
This model is equipped with: bolt pistol; mace of the righteous.
1 model
45
LEADER
This model can be attached to the following units: This model can be attached to a BATTLE SISTERS SQUAD, even if one CANONESS, PALATINE, JUNITH ERUITA or AESTRED THURGA model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, GRENADES, CHARACTER, IMPERIUM, DOGMATA
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Psalm of Righteous Judgement
30
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Hospitaller
(⌀50mm)
M
6"
T
3
Sv
3+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chirurgeon’s tools
Chirurgeon’s tools
Melee
3
4+
3
0
1
ABILITIES
CORE: Leader
FACTION: Acts of Faith
Medicus Ministorum: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Sacred Healing: While this model is leading a unit, in your Command phase, you can return up to 1 destroyed model (excluding CHARACTER models) to that unit. If you wish, you can first discard 1 Miracle dice; if you do, you can return up to D3+1 destroyed models (excluding CHARACTER models) to that unit instead.
UNIT COMPOSITION
  • 1 Hospitaller
This model is equipped with: bolt pistol; chirurgeon’s tools.
1 model
50
LEADER
This model can be attached to the following units: This model can be attached to a BATTLE SISTERS SQUAD, even if one CANONESS, PALATINE, JUNITH ERUITA or AESTRED THURGA model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, HOSPITALLER
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Psalm of Righteous Judgement
30
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Imagifier
(⌀32mm)
M
6"
T
3
Sv
3+
W
3
Ld
6+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
4+
3
0
1
ABILITIES
CORE: Leader
FACTION: Acts of Faith
Litany of Deeds: Each time you gain a Miracle dice as the result of an unit or model from your army being destroyed, if that unit or model was destroyed within 12" of this model, you can re-roll the result of that Miracle dice before adding it to your Miracle dice pool.
Stanchion of Holy Martyrs: While this model is leading a unit, models in that unit have a Save characteristic of 2+ and a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Imagifier
This model is equipped with: bolt pistol; boltgun; close combat weapon.
1 model
65
LEADER
This model can be attached to the following units: This model can be attached to a BATTLE SISTERS SQUAD, even if one CANONESS, PALATINE, JUNITH ERUITA or AESTRED THURGA model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY, GRENADES, CHARACTER, IMPERIUM, IMAGIFIER
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Psalm of Righteous Judgement
30
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Junith Eruita
(⌀50mm)
M
8"
T
5
Sv
2+
W
8
Ld
6+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin Ministorum heavy flamer [ignores cover, torrent, twin-linked]
Twin Ministorum heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Mace of Castigation
Mace of Castigation
Melee
4
2+
6
-2
2
ABILITIES
CORE: Deadly Demise 1, Leader
FACTION: Acts of Faith
The Pulpit of Saint Holline’s Basilica: While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Fiery Conviction: If this model is on the battlefield at the start of your Command phase, you can choose one of the following:
  • Discard 1 Miracle dice and gain 1CP.
  • Take a Leadership test for this model, if that test is passed, gain 1CP.
UNIT COMPOSITION
  • 1 Junith Eruita – EPIC HERO
This model is equipped with: twin Ministorum heavy flamer; Mace of Castigation.
1 model
90
LEADER
KEYWORDS: MOUNTED, CHARACTER, FLY, EPIC HERO, IMPERIUM, JUNITH ERUITA
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Ministorum Priest
(⌀32mm)
M
6"
T
3
Sv
6+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Holy pistol [pistol]
Holy pistol [pistol]
12"
3
4+
4
0
1
Zealot’s vindictor [ignores cover, torrent]
Zealot’s vindictor [ignores cover, torrent]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power Weapon
Power Weapon
Melee
3
3+
4
-2
1
Zealot’s vindictor
Zealot’s vindictor
Melee
3
4+
5
-1
2
WARGEAR OPTIONS
  • This model’s zealot’s vindictor can be replaced with 1 holy pistol and 1 power weapon.

ABILITIES
CORE: Leader
FACTION: Acts of Faith
Righteous Smiting: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Zealot: Once per battle, in the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength and Attacks characteristics of melee weapons equipped by this model by 3.
UNIT COMPOSITION
  • 1 Preacher
This model is equipped with: zealot’s vindictor.
1 model
50
LEADER
Holy Mission
If this model is attached to a DOMINION SQUAD during the Declare Battle Formations step, it gains the Scouts 6" ability. If this model is attached to a SISTERS NOVITIATE SQUAD during the Declare Battle Formations step, it gains the Infiltrators ability.
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, PENITENT, MINISTORUM PRIEST
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
FINAL REDEMPTION
1CP
Penitent Host – Epic Deed
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LASH OF GUILT
1CP
Penitent Host – Battle Tactic
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic
FEVERED ZEALOTS
1CP
Penitents and Pilgrims – Strategic Ploy
CONTEMPT FOR DEATH
1CP
Penitents and Pilgrims – Battle Tactic
SLICK WITH GORE
1CP
Penitents and Pilgrims – Battle Tactic
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Desperate for Redemption
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Verse of Holy Piety
15
Catechism of Divine Penitence
20
Refrain of Enduring Faith
25
Psalm of Righteous Judgement
30
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline
Fervent Ferocity
Sanctification Rituals


Morvenn Vahl
(⌀60mm)
M
8"
T
7
Sv
2+
W
8
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fidelis [sustained hits 1]
Fidelis [sustained hits 1]
36"
3
2+
6
-1
2
Paragon missile launcher – prioris
Paragon missile launcher – prioris
36"
2
2+
9
-2
D6
Paragon missile launcher – sanctorum [blast]
Paragon missile launcher – sanctorum [blast]
36"
2D6
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lance of Illumination – strike [devastating wounds]
Lance of Illumination – strike [devastating wounds]
Melee
5
2+
8
-2
3
Lance of Illumination – sweep [devastating wounds]
Lance of Illumination – sweep [devastating wounds]
Melee
10
2+
5
-1
1
ABILITIES
CORE: Deadly Demise 1, Leader
FACTION: Acts of Faith
Abbess Sanctorum: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
Righteous Repugnance: Each time this model’s unit is selected to shoot or fight, you can discard 1 Miracle dice. If you do, until the end of the phase, add 3 to the Attacks characteristic of Fidelis and the Lance of Illumination. Each time an enemy unit is destroyed by this model, you gain 1 Miracle dice.
UNIT COMPOSITION
  • 1 Morvenn Vahl – EPIC HERO
This model is equipped with: Fidelis; Paragon missile launcher; Lance of Illumination.
1 model
170
LEADER
This model can be attached to the following unit:
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: VEHICLE, WALKER, CHARACTER, EPIC HERO, IMPERIUM, MORVENN VAHL
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Palatine
(⌀32mm)
M
6"
T
3
Sv
3+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
2+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
2+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Palatine blade
Palatine blade
Melee
4
2+
4
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with 1 plasma pistol.

ABILITIES
CORE: Leader
FACTION: Acts of Faith
Fury of the Righteous: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Rapturous Blows: Each time this model’s unit is selected to fight, you can discard 1 Miracle dice. If you do, then until the end of the phase, each time a melee attack made by this model scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage.
UNIT COMPOSITION
  • 1 Palatine
This model is equipped with: bolt pistol; Palatine blade.
1 model
50
LEADER
KEYWORDS: INFANTRY, CHARACTER, GRENADES, IMPERIUM, PALATINE
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects
ENHANCEMENTS
Saintly Example
10
Mantle of Ophelia
20
Chaplet of Sacrifice
25
Through Suffering, Strength
25
Catechism of Divine Penitence
20
Psalm of Righteous Judgement
30
Iron Surplice of Saint Istalela
10
Righteous Rage
15
Manual of Saint Griselda
20
Fire and Fury
30
Litanies of Faith
10
Blade of Saint Ellynor
15
Triptych of the Macharian Crusade
20
Divine Aspect
5
Limitless Resolve
Martial Discipline


Saint Celestine
M
12"
T
3
Sv
2+
W
5
Ld
6+
OC
1
CELESTINE(⌀40mm)
INVULNERABLE SAVE
4+
12"
3
2+
2
7+
1
GEMINAE SUPERIA(⌀32mm)
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
The Ardent Blade [ignores cover, torrent]
The Ardent Blade [ignores cover, torrent]
12"
D6
N/A
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
3+
4
-2
1
The Ardent Blade [devastating wounds]
The Ardent Blade [devastating wounds]
Melee
5
2+
6
-3
2
ABILITIES
CORE: Deep Strike, Leader
FACTION: Acts of Faith
Healing Tears: While this unit contains a Celestine model, in your Command phase, if this unit is below its Starting Strength, either one destroyed Geminae Superia model or up to D3 other Bodyguard models are returned to this unit.
Lifewards: While this unit contains one or more Geminae Superia models, Celestine has the Feel No Pain 4+ ability.
Miraculous Intervention: The first time this unit’s Celestine model is destroyed, roll one D6 at the end of the phase. On a 2+, set that Celestine model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Celestine – EPIC HERO
  • 2 Geminae Superia
Saint Celestine is equipped with: the Ardent Blade.

Each Geminae Superia is equipped with: bolt pistol; power weapon.
3 models
160
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUMSAINT CELESTINE: CHARACTER, EPIC HERO, SAINT CELESTINE
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
ANGELIC DESCENT
1CP
Army of Faith – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Triumph Of Saint Katherine
(⌀120 x 92mm)
M
6"
T
3
Sv
3+
W
18
Ld
6+
OC
6
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistols [pistol]
Bolt pistols [pistol]
12"
6
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Relic weapons
Relic weapons
Melee
18
2+
5
-2
1
RELICS OF THE MATRIARCHS
The Fiery Heart (Aura): While a friendly unit is within 6" of this model, add 2" to that unit's Move characteristic and add 1 to Advance and Charge rolls made for that unit.
Censer of the Sacred Rose (Aura): While a friendly unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Simulacrum of the Ebon Chalice (Aura): While a friendly unit is within 6" of this model, that unit can perform up to two Acts of Faith per phase, instead of only one.
Simulacrum of the Argent Shroud (Aura): While a friendly unit is within 6" of this model, each time a model in that unit makes a ranged attack, re-roll a Wound roll of 1.
Icon of the Valorous Heart (Aura): While a friendly unit is within 6" of this model, models in that unit have the Feel No Pain 6+ ability.
Petals of the Bloody Rose (Aura): While a friendly unit is within 6" of this model, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
ABILITIES
CORE: Leader
FACTION: Acts of Faith
Relics of the Matriarchs: At the start of the battle round, select up to two of the abilities in the Relics of the Matriarchs section (see left). Until the start of the next battle round, this model has those abilities.
Solemn Procession: At the start of the battle round, if this model is on the battlefield, you gain 1 Miracle Dice showing a value of 6.
UNIT COMPOSITION
  • 1 Triumph of Saint Katherine – EPIC HERO
This model is equipped with: bolt pistols; relic weapons.
1 model
250
LEADER
This model can be attached to the following units:
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, the Attacks characteristics of all of its weapons are halved, and you can only select one ability when using its Relics of the Matriarchs ability, instead of up to two.
KEYWORDS: INFANTRY, GRENADES, CHARACTER, EPIC HERO, IMPERIUM, TRIUMPH OF SAINT KATHERINE
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Celestian Sacresant Aveline
(⌀50mm)
M
6"
T
3
Sv
3+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ministorum hand flamer [ignores cover, pistol, torrent]
Ministorum hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Thorn of the White Rose
The Thorn of the White Rose
Melee
4
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+, Lone Operative
FACTION: Acts of Faith
Instrument of the Emperor’s Wrath: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.
Daemonbreaker: Each time this model makes an attack that targets a DAEMON unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Celestian Sacresant Aveline – EPIC HERO
This model is equipped with: Ministorum hand flamer; The Thorn of the White Rose.
1 model
45
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, GRENADES, EPIC HERO, CELESTIAN SACRESANT AVELINE
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites

Battleline


Battle Sisters Squad
(⌀32mm)
M
6"
T
3
Sv
3+
W
1
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Artificer-crafted storm bolter [rapid fire 2]
Artificer-crafted storm bolter [rapid fire 2]
24"
2
3+
4
0
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1]
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1]
24"
1
3+
4
0
1
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Meltagun [melta 2]
Meltagun [melta 2]
12"
1
3+
9
-4
D6
Ministorum flamer [ignores cover, torrent]
Ministorum flamer [ignores cover, torrent]
12"
D6
N/A
5
0
1
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT]
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
4
0
1
Ministorum heavy flamer [ignores cover, torrent]
Ministorum heavy flamer [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • The Sister Superior’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 combi-weapon
    • 1 condemnor boltgun
    • 1 inferno pistol
    • 1 Ministorum hand flamer
    • 1 plasma pistol
  • The Sister Superior can be equipped with one of the following:
    • 1 chainsword
    • 1 power weapon
  • 1 Battle Sister’s boltgun can be replaced with one of the following:
    • 1 artificer-crafted storm bolter
    • 1 meltagun
    • 1 Ministorum flamer
  • 1 Battle Sister’s boltgun can be replaced with one of the following:
    • 1 artificer-crafted storm bolter
    • 1 heavy bolter
    • 1 meltagun
    • 1 Ministorum flamer
    • 1 Ministorum heavy flamer
    • 1 multi-melta
  • 1 Battle Sister equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).

ABILITIES
FACTION: Acts of Faith
Cherub: Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.
Defenders of the Faith: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Simulacrum Imperialis: At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.
UNIT COMPOSITION
  • 1 Sister Superior
  • 9 Battle Sisters
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
10 models
105
KEYWORDS: INFANTRY, GRENADES, BATTLELINE, IMPERIUM, BATTLE SISTERS SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic

Dedicated Transports


Immolator
(⌀Use model)
M
12"
T
10
Sv
3+
W
11
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Immolation flamers [ignores cover, torrent]
Immolation flamers [ignores cover, torrent]
18"
2D6
N/A
6
-1
1
Twin heavy bolter [sustained hits 2, twin-linked]
Twin heavy bolter [sustained hits 2, twin-linked]
36"
3
3+
5
-1
2
Twin multi-melta [melta 2, twin-linked]
Twin multi-melta [melta 2, twin-linked]
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model’s immolation flamers can be replaced with one of the following:
    • 1 twin heavy bolter
    • 1 twin multi-melta

ABILITIES
CORE: Deadly Demise D3
FACTION: Acts of Faith
Purge and Cleanse: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Immolator
This model is equipped with: heavy bolter; immolation flamers; armoured tracks.
1 model
125
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK models or the TRIUMPH OF SAINT KATHERINE.

At the start of the Declare Battle Formations step, you can select one BATTLE SISTERS SQUAD, DOMINION SQUAD or SISTERS NOVITIATE SQUAD from your army. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that has the Cherub ability, only one of the new units can use that ability during the battle – make a note of which of the new units this will be). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, IMMOLATOR
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CARRY FORTH THE FAITHFUL
1CP
Bringers of Flame – Strategic Ploy
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
BLAZING IRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Sororitas Rhino
(⌀Use model)
M
12"
T
9
Sv
3+
W
10
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Acts of Faith
Self Repair: At the start of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Sororitas Rhino
This model is equipped with: storm bolter; armoured tracks.
1 model
75
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. It cannot transport JUMP PACK models or the TRIUMPH OF SAINT KATHERINE.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, SMOKE, IMPERIUM, SORORITAS RHINO
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CARRY FORTH THE FAITHFUL
1CP
Bringers of Flame – Strategic Ploy
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
BLAZING IRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Repressor
(⌀Use model)
M
12"
T
10
Sv
3+
W
12
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy flamer [ignores cover, torrent]
Heavy flamer [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Repressor twin heavy flamer [ignores cover, torrent, twin-linked]
Repressor twin heavy flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
6
-1
1
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dozer ram
Dozer ram
Melee
3
4+
7
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy flamer
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D3, Firing Deck 6
FACTION: Acts of Faith
Emergency Combat Embarkation: Once per turn, in your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move, you can select one unit from your army that was selected as a target of that charge. Provided that unit is not within Engagement Range of any enemy units and every model in that unit is within 3" of this TRANSPORT, it can embark within this TRANSPORT.
UNIT COMPOSITION
  • 1 Repressor
This model is equipped with: Repressor twin heavy flamer; storm bolter; dozer ram.
1 model
130
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 INFANTRY models. It cannot transport JUMP PACK models or the TRIUMPH OF SAINT KATHERINE.
KEYWORDS: VEHICLE, SMOKE, TRANSPORT, DEDICATED TRANSPORT, IMPERIUM, REPRESSOR
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CARRY FORTH THE FAITHFUL
1CP
Bringers of Flame – Strategic Ploy
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
BLAZING IRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites

Fortifications


Battle Sanctum
(⌀Use model)
M
-
T
11
Sv
3+
W
20
Ld
7+
OC
-
FORTIFICATION
FORTIFICATION: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle- shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise D6
FACTION: Acts of Faith
Consecrated Ground: When this FORTIFICATION is set up, all parts of it must be set up within 1" of another part. Friendly INFANTRY models can be set up or end any type of move on top of the floor sections of this FORTIFICATION. While an unit from your army is within 1" of this FORTIFICATION, that unit can perform one additional Act of Faith per phase.
Holy Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Battle Sanctum
This model is equipped with: nothing.
1 model
170
KEYWORDS: IMPERIUM, FORTIFICATION, TOWERING, BATTLE SANCTUM
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites

Other


Arco-flagellants
(⌀25mm)
M
7"
T
3
Sv
7+
W
2
Ld
8+
OC
1
INVULNERABLE SAVE
6+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Arco-flails [sustained hits 1]
Arco-flails [sustained hits 1]
Melee
4
4+
5
0
1
ABILITIES
CORE: Feel No Pain 5+
FACTION: Acts of Faith
Extremis Trigger Word: Each time this unit is selected to fight, you can choose to invoke its extremis trigger word. If you do, then until the end of the phase, arco-flails equipped by models in this unit have an Attacks characteristic of 6 and the [HAZARDOUS] ability.
UNIT COMPOSITION
  • 3-10 Arco-flagellants
Every model is equipped with: arco-flails.
3 models
45
10 models
150
KEYWORDS: INFANTRY, IMPERIUM, PENITENT, ARCO-FLAGELLANTS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
FINAL REDEMPTION
1CP
Penitent Host – Epic Deed
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LASH OF GUILT
1CP
Penitent Host – Battle Tactic
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic
FEVERED ZEALOTS
1CP
Penitents and Pilgrims – Strategic Ploy
SAVAGE FRENZY
1CP
Penitents and Pilgrims – Strategic Ploy
CONTEMPT FOR DEATH
1CP
Penitents and Pilgrims – Battle Tactic
SLICK WITH GORE
1CP
Penitents and Pilgrims – Battle Tactic
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
The Blood of Martyrs
Desperate for Redemption
Fervent Purgation
Sacred Rites
Bloody Redemption


Castigator
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
7+
OC
3
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castigator autocannons [rapid fire 4, twin-linked]
Castigator autocannons [rapid fire 4, twin-linked]
48"
4
3+
9
-1
3
Castigator battle cannon [blast, ignores cover]
Castigator battle cannon [blast, ignores cover]
48"
D6+3
3+
10
-1
3
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
Storm bolter [rapid fire 2]
Storm bolter [rapid fire 2]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Castigator autocannons can be replaced with 1 Castigator battle cannon.
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Acts of Faith
Rites of Castigation: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly unit makes a ranged attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per turn.
UNIT COMPOSITION
  • 1 Castigator
This model is equipped with: Castigator autocannons; 3 heavy bolters; armoured tracks.
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, CASTIGATOR
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Celestian Sacresants
(⌀32mm)
M
6"
T
3
Sv
3+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Ministorum hand flamer [ignores cover, pistol, torrent]
Ministorum hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Anointed halberd [sustained hits 1]
Anointed halberd [sustained hits 1]
Melee
3
3+
5
-2
1
Hallowed mace [lethal hits]
Hallowed mace [lethal hits]
Melee
3
3+
4
-1
2
Spear of the faithful
Spear of the faithful
Melee
3
3+
5
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their hallowed mace replaced with 1 anointed halberd.
  • The Sacresant Superior’s bolt pistol can be replaced with one of the following:
    • 1 inferno pistol
    • 1 Ministorum hand flamer
    • 1 plasma pistol
  • The Sacresant Superior’s hallowed mace can be replaced with 1 spear of the faithful.

ABILITIES
FACTION: Acts of Faith
Sworn Protectors: While an CHARACTER is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 1 Sacresant Superior
  • 4-9 Celestian Sacresants
Every model is equipped with: bolt pistol; hallowed mace.
5 models
75
10 models
150
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, CELESTIAN SACRESANTS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
LED BY
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Dominion Squad
(⌀32mm)
M
6"
T
3
Sv
3+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Artificer-crafted storm bolter [assault, rapid fire 2]
Artificer-crafted storm bolter [assault, rapid fire 2]
24"
2
3+
4
0
2
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [assault, rapid fire 1]
Boltgun [assault, rapid fire 1]
24"
1
3+
4
0
1
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
4+
4
0
1
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1]
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1]
24"
1
3+
4
0
1
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Meltagun [assault, melta 2]
Meltagun [assault, melta 2]
12"
1
3+
9
-4
D6
Ministorum flamer [assault, ignores cover, torrent]
Ministorum flamer [assault, ignores cover, torrent]
12"
D6
N/A
5
0
1
Ministorum hand flamer [ignores cover, pistol, torrent]
Ministorum hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • The Dominion Superior’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 combi-weapon
    • 1 condemnor boltgun
    • 1 inferno pistol
    • 1 Ministorum hand flamer
    • 1 plasma pistol
  • The Dominion Superior can be equipped with one of the following:
    • 1 chainsword
    • 1 power weapon
  • Up to 4 Dominions can each have their boltgun replaced with one of the following:
    • 1 artificer-crafted storm bolter
    • 1 meltagun
    • 1 Ministorum flamer
  • 1 Dominion equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).

ABILITIES
CORE: Scouts 6"
FACTION: Acts of Faith
Cherub: Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.
Righteous Awareness: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
WARGEAR ABILITIES
Simulacrum Imperialis: At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.
UNIT COMPOSITION
  • 1 Dominion Superior
  • 9 Dominions
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
10 models
125
Holy Vanguard
If this unit has a Leader unit attached to it during the Declare Battle Formations step and this unit starts the battle embarked within a TRANSPORT, that Leader unit gains the Scouts 6" ability.
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, DOMINION SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
LED BY
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Exorcist
(⌀Use model)
M
10"
T
10
Sv
3+
W
11
Ld
7+
OC
3
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Exorcist conflagration rockets [blast, ignores cover, indirect fire]
Exorcist conflagration rockets [blast, ignores cover, indirect fire]
36"
3D6
3+
6
-1
1
Exorcist missile launcher [indirect fire]
Exorcist missile launcher [indirect fire]
36"
D6+2
3+
10
-3
D6
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Hunter-killer missile [one shot]
Hunter-killer missile [one shot]
48"
1
2+
14
-3
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model’s Exorcist missile launcher can be replaced with 1 Exorcist conflagration rockets.

ABILITIES
CORE: Deadly Demise D3
FACTION: Acts of Faith
Devastating Refrain: In your Shooting phase, after this model has shot, if one or more of those attacks made with an Indirect Fire weapon scored a hit against an enemy unit, that unit must take a Battle-shock test. Each time such an attack destroys an enemy model that has the Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 5+ instead of on a 6.
UNIT COMPOSITION
  • 1 Exorcist
This model is equipped with: Exorcist missile launcher; heavy bolter; armoured tracks.
1 model
190
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE, SMOKE, IMPERIUM, EXORCIST
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
SMOKESCREEN
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Mortifiers
(⌀50mm)
M
8"
T
6
Sv
4+
W
5
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Mortifier flamer [ignores cover, torrent, twin-linked]
Mortifier flamer [ignores cover, torrent, twin-linked]
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Penitent buzz-blade [sustained hits 1]
Penitent buzz-blade [sustained hits 1]
Melee
4
3+
10
-3
2
Penitent flail [sustained hits 1]
Penitent flail [sustained hits 1]
Melee
8
3+
5
-1
1
Twin penitent buzz-blades [sustained hits 1, twin-linked]
Twin penitent buzz-blades [sustained hits 1, twin-linked]
Melee
4
3+
10
-3
2
Twin penitent flails [sustained hits 1, twin-linked]
Twin penitent flails [sustained hits 1, twin-linked]
Melee
8
3+
5
-1
1
WARGEAR OPTIONS
  • 1 model can be equipped with 1 anchorite sarcophagus.
  • Any number of models can each have their 2 heavy bolters replaced with one of the following:
    • 1 heavy bolter and 1 Mortifier flamer
    • 2 Mortifier flamers
  • Any number of models can each have their twin penitent buzz-blades replaced with one of the following:
    • 1 twin penitent flails
    • 1 penitent buzz-blade and 1 penitent flail

ABILITIES
CORE: Deadly Demise 1, Feel No Pain 5+
FACTION: Acts of Faith
Anguish of the Unredeemed: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
WARGEAR ABILITIES
Anchorite Sarcophagus: The bearer has a Move characteristic of 7" and a Save characteristic of 3+.
UNIT COMPOSITION
  • 1-2 Mortifiers
Every model is equipped with: 2 heavy bolters; twin penitent buzz-blades.
1 model
70
2 models
140
KEYWORDS: VEHICLE, WALKER, IMPERIUM, PENITENT, MORTIFIERS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
FINAL REDEMPTION
1CP
Penitent Host – Epic Deed
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LASH OF GUILT
1CP
Penitent Host – Battle Tactic
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Desperate for Redemption
Fervent Purgation
Sacred Rites


Paragon Warsuits
(⌀50mm)
M
8"
T
7
Sv
2+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Heavy bolter [sustained hits 1]
Heavy bolter [sustained hits 1]
36"
3
3+
5
-1
2
Ministorum heavy flamer [ignores cover, torrent]
Ministorum heavy flamer [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Multi-melta [melta 2]
Multi-melta [melta 2]
18"
2
3+
9
-4
D6
Paragon grenade launchers [twin-linked]
Paragon grenade launchers [twin-linked]
24"
1
3+
9
-2
D3
Paragon storm bolters [rapid fire 2, twin-linked]
Paragon storm bolters [rapid fire 2, twin-linked]
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Paragon war blade
Paragon war blade
Melee
4
3+
8
-2
2
Paragon war mace
Paragon war mace
Melee
3
3+
12
-1
3
WARGEAR OPTIONS
  • Any number of models can each have their Paragon storm bolters replaced with 1 Paragon grenade launchers.
  • Any number of models can each have their Paragon war blade replaced with 1 Paragon war mace.
  • Any number of models can each have their heavy bolter replaced with one of the following:
    • 1 Ministorum heavy flamer
    • 1 multi-melta

ABILITIES
FACTION: Acts of Faith
Righteous Paragons: Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Paragon Superior
  • 2 Paragons
Every model is equipped with: bolt pistol; heavy bolter; Paragon storm bolters; Paragon war blade.
3 models
220
KEYWORDS: VEHICLE, WALKER, GRENADES, IMPERIUM, PARAGON WARSUITS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Penitent Engines
(⌀50mm)
M
8"
T
6
Sv
4+
W
5
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Penitent flamers [assault, ignores cover, torrent, twin-linked]
Penitent flamers [assault, ignores cover, torrent, twin-linked]
12"
2D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Penitent buzz-blade [sustained hits 1]
Penitent buzz-blade [sustained hits 1]
Melee
4
4+
10
-3
2
Penitent flail [sustained hits 1]
Penitent flail [sustained hits 1]
Melee
8
4+
5
-1
1
Twin penitent buzz-blades [sustained hits 1, twin-linked]
Twin penitent buzz-blades [sustained hits 1, twin-linked]
Melee
4
4+
10
-3
2
Twin penitent flails [sustained hits 1, twin-linked]
Twin penitent flails [sustained hits 1, twin-linked]
Melee
8
4+
5
-1
1
WARGEAR OPTIONS
  • Any number of models can each have their twin penitent buzz-blades replaced with one of the following:
    • 1 penitent buzz-blade and 1 penitent flail
    • 1 twin penitent flails

ABILITIES
CORE: Deadly Demise 1, Feel No Pain 5+
FACTION: Acts of Faith
Endless Suffering: This unit is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1-2 Penitent Engines
Every model is equipped with: penitent flamers; twin penitent buzz-blades.
1 model
75
2 models
150
KEYWORDS: VEHICLE, WALKER, IMPERIUM, PENITENT, PENITENT ENGINES
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
FINAL REDEMPTION
1CP
Penitent Host – Epic Deed
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LASH OF GUILT
1CP
Penitent Host – Battle Tactic
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Desperate for Redemption
Fervent Purgation
Sacred Rites


Repentia Squad
M
7"
T
3
Sv
3+
W
1
Ld
7+
OC
1
REPENTIA SUPERIOR(⌀32mm)
INVULNERABLE SAVE
6+
7"
3
7+
1
8+
1
SISTERS REPENTIA(⌀28mm)
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Neural whips [anti-infantry 4+]
Neural whips [anti-infantry 4+]
Melee
4
3+
3
-1
1
Penitent eviscerator [sustained hits 1]
Penitent eviscerator [sustained hits 1]
Melee
2
4+
6
-2
2
ABILITIES
CORE: Feel No Pain 5+
FACTION: Acts of Faith
Overseer of Redemption: While this unit contains a Repentia Superior model, each time a Sisters Repentia model in this unit makes a melee attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Repentia Superior
  • 4-9 Sisters Repentia
The Repentia Superior is equipped with: bolt pistol; neural whips.

Each Sister Repentia is equipped with: penitent eviscerator.
5 models
90
10 models
180
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, PENITENT, REPENTIA SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
FINAL REDEMPTION
1CP
Penitent Host – Epic Deed
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LASH OF GUILT
1CP
Penitent Host – Battle Tactic
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic
FEVERED ZEALOTS
1CP
Penitents and Pilgrims – Strategic Ploy
SAVAGE FRENZY
1CP
Penitents and Pilgrims – Strategic Ploy
CONTEMPT FOR DEATH
1CP
Penitents and Pilgrims – Battle Tactic
SLICK WITH GORE
1CP
Penitents and Pilgrims – Battle Tactic
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
DETACHMENT ABILITY
The Blood of Martyrs
Desperate for Redemption
Fervent Purgation
Sacred Rites
Bloody Redemption


Retributor Squad
(⌀32mm)
M
6"
T
3
Sv
3+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
24"
1
4+
4
0
1
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1]
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1]
24"
1
3+
4
0
1
Heavy bolter [heavy, sustained hits 1]
Heavy bolter [heavy, sustained hits 1]
36"
3
4+
5
-1
2
Inferno pistol [MELTA 2, PISTOL]
Inferno pistol [MELTA 2, PISTOL]
6"
1
3+
8
-4
D3
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT]
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT]
12"
D6
N/A
4
0
1
Ministorum heavy flamer [ignores cover, torrent]
Ministorum heavy flamer [ignores cover, torrent]
12"
D6
N/A
6
-1
1
Multi-melta [heavy, melta 2]
Multi-melta [heavy, melta 2]
18"
2
4+
9
-4
D6
Plasma pistol – standard [PISTOL]
Plasma pistol – standard [PISTOL]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
Plasma pistol – supercharge [HAZARDOUS, PISTOL]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • The Retributor Superior’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 combi-weapon
    • 1 condemnor boltgun
    • 1 inferno pistol
    • 1 Ministorum hand flamer
    • 1 plasma pistol
  • The Retributor Superior can be equipped with one of the following:
    • 1 chainsword
    • 1 power weapon
  • Each Retributor’s heavy bolter can be replaced with one of the following:
    • 1 Ministorum heavy flamer
    • 1 multi-melta

ABILITIES
FACTION: Acts of Faith
Cherubs: Twice per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Designer’s Note: Place two Cherub tokens next to the unit, removing one each time this ability has been used.
Storm of Retribution: Each time a model in this unit makes a ranged attack, re-roll a Wound roll of 1. If such an attack targets an enemy unit that has destroyed one or more units from your army during the battle, you can re-roll the Wound roll instead.
UNIT COMPOSITION
  • 1 Retributor Superior
  • 4 Retributors
The Retributor Superior is equipped with: bolt pistol; boltgun; close combat weapon.

Each Retributor is equipped with: bolt pistol; heavy bolter; close combat weapon.
5 models
125
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, RETRIBUTOR SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LED BY
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Seraphim Squad
(⌀32mm)
M
12"
T
3
Sv
3+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Inferno pistol [melta 2, pistol]
Inferno pistol [melta 2, pistol]
6"
1
3+
8
-4
D3
Ministorum hand flamer [ignores cover, pistol, torrent]
Ministorum hand flamer [ignores cover, pistol, torrent]
12"
D6
N/A
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
4
3+
3
0
1
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • For every 5 models in the unit, up to 2 Seraphim can each have their 2 bolt pistols replaced with one of the following:
    • 2 inferno pistols
    • 2 Ministorum hand flamers
  • The Seraphim Superior’s 2 bolt pistols can be replaced with one of the following:
    • 1 bolt pistol and 1 chainsword
    • 1 bolt pistol and 1 plasma pistol
    • 1 bolt pistol and 1 power weapon
    • 1 plasma pistol and 1 chainsword
    • 1 plasma pistol and 1 power weapon

ABILITIES
CORE: Deep Strike
FACTION: Acts of Faith
Angelic Ascent: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Seraphim Superior
  • 4-9 Seraphim
Every model is equipped with: 2 bolt pistols; close combat weapon.
5 models
90
10 models
190
KEYWORDS: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM, SERAPHIM SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
ANGELIC DESCENT
1CP
Army of Faith – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Sisters Novitiate Squad
M
6"
T
3
Sv
3+
W
1
Ld
7+
OC
2
NOVITIATE SUPERIOR(⌀32mm)
INVULNERABLE SAVE
6+
6"
3
4+
1
8+
2
SISTER NOVITIATE(⌀28mm)
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol [pistol]
Autopistol [pistol]
12"
1
3+
3
0
1
Autogun [rapid fire 1]
Autogun [rapid fire 1]
24"
1
3+
3
0
1
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Boltgun [rapid fire 1]
Boltgun [rapid fire 1]
24"
1
3+
4
0
1
Ministorum flamer [ignores cover, torrent]
Ministorum flamer [ignores cover, torrent]
12"
D6
N/A
5
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Novitiate melee weapons
Novitiate melee weapons
Melee
2
4+
4
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • The Novitiate Superior’s bolt pistol and boltgun can be replaced with one of the following:
    • 1 bolt pistol and 1 power weapon
    • 1 plasma pistol and 1 power weapon
  • 1 Sister Novitiate’s autogun can be replaced with 1 sacred banner.
  • 1 Sister Novitiate’s autogun can be replaced with 1 simulacrum imperialis.
  • Up to 2 Sisters Novitiate can each have their autogun replaced with 1 Ministorum flamer.
  • Any number of Sisters Novitiate can each have their autogun and close combat weapon replaced with 1 Novitiate melee weapons.

ABILITIES
CORE: Infiltrators
FACTION: Acts of Faith
Impetuous Fervour: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Hit roll instead.
WARGEAR ABILITIES
Sacred Banner: You can re-roll Advance and Charge rolls made for the bearer’s unit.
Simulacrum Imperialis: At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.
UNIT COMPOSITION
  • 1 Novitiate Superior
  • 9 Sisters Novitiate
The Novitiate Superior is equipped with: bolt pistol; boltgun; close combat weapon.

Each Sister Novitiate is equipped with: autopistol; autogun; close combat weapon.
10 models
100
KEYWORDS: INFANTRY, GRENADES, IMPERIUM, SISTERS NOVITIATE SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
LED BY
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Zephyrim Squad
(⌀32mm)
M
12"
T
3
Sv
3+
W
1
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol [pistol]
Bolt pistol [pistol]
12"
1
3+
4
0
1
Plasma pistol – standard [pistol]
Plasma pistol – standard [pistol]
12"
1
3+
7
-2
1
Plasma pistol – supercharge [hazardous, pistol]
Plasma pistol – supercharge [hazardous, pistol]
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • The Zephyrim Superior can be equipped with 1 sacred banner.
  • The Zephyrim Superior’s bolt pistol can be replaced with 1 plasma pistol.

ABILITIES
CORE: Deep Strike
FACTION: Acts of Faith
Embodied Prophecy: Each time this unit is selected to fight, select one of the following abilities to apply to power weapons equipped by models in this unit until the end of the phase:
  • [SUSTAINED HITS 1]
  • [LETHAL HITS]
Before making your selection, if this unit made a Charge move this turn, you can discard 1 Miracle dice. If you do, until the end of the phase, both of the abilities above apply to power weapons equipped by models in this unit.
WARGEAR ABILITIES
Sacred Banner: You can re-roll Advance and Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Zephyrim Superior
  • 4-9 Zephyrim
Every model is equipped with: bolt pistol; power weapon.
5 models
85
10 models
170
KEYWORDS: INFANTRY, JUMP PACK, FLY, GRENADES, IMPERIUM, ZEPHYRIM SQUAD
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
ANGELIC DESCENT
1CP
Army of Faith – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
The Emperor Protects


Crusaders
(⌀25mm)
M
6"
T
3
Sv
3+
W
2
Ld
7+
OC
1
INVULNERABLE SAVE
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
3
3+
4
-2
2
WARGEAR OPTIONS
  • None

ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a BATTLE SISTERS SQUAD, it can be attached to this unit instead.
ABILITIES
FACTION: Acts of Faith
Spiritual Fortitude: Models in this unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.
UNIT COMPOSITION
  • 2-4 Crusaders
Every model is equipped with: power weapon.
2 models
40
4 models
80
KEYWORDS: INFANTRY, IMPERIUM, CRUSADERS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
LED BY
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites


Death Cult Assassins
(⌀25mm)
M
7"
T
3
Sv
5+
W
2
Ld
7+
OC
1
INVULNERABLE SAVE
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Death Cult power blades [precision]
Death Cult power blades [precision]
Melee
4
2+
4
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Fights First, Infiltrators, Lone Operative
FACTION: Acts of Faith
Death Cult: Each time a model in this unit makes an attack that targets a CHARACTER unit, re-roll a Wound roll.
UNIT COMPOSITION
  • 2-4 Death Cult Assassins
Every model is equipped with: Death Cult power blades.
2 models
55
4 models
110
KEYWORDS: INFANTRY, IMPERIUM, DEATH CULT ASSASSINS
FACTION KEYWORDS:
STRATAGEMS
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic
LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic
FAITH AND FURY
1CP
Army of Faith – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy
DETACHMENT ABILITY
The Blood of Martyrs
Fervent Purgation
Sacred Rites
Destroyed
Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.
LEADER

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it.

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.

  • Before the battle, CHARACTER units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.
  • Attached units can only contain one Leader.
  • Attacks cannot be allocated to CHARACTER models in Attached units.
Acts of Faith

It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.

If your Army Faction is , each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE
If your Army Faction is , you gain 1 Miracle dice:
  • At the start of each turn.
  • Each time an unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side - this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled ( this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:

Example: Instead of rolling 2D6 to take a unit’s Battle-shock test, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Example: An attack made with a Devastating Wounds weapon with a Damage characteristic of 2 scores a Critical Wound. Instead of allocating the attack and making saving throws normally, the target suffers 2 mortal wounds.

  • A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
Pistol

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

  • Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
  • Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while %000015069performing actions%.
Hazardous

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
  • If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons.
  • Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons.
  • Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Example: A unit of five models make five attacks with ranged weapons with the [HAZARDOUS] ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and so one of those models suffers 3 mortal wounds.

  • After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, a model equipped with a hazardous weapon suffers 3 mortal wounds, that must be allocated to the selected model.
Mortal Wounds

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to any normal damage, do not make a Wound roll or saving throw (including invulnerable saving throws) against those mortal wounds. If those mortal wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model’s controlling player can allocate those mortal wounds to a CHARACTER model in that unit.

If mortal wounds are being inflicted as a result of the [HAZARDOUS] ability or by an attack with the [DEVASTATING WOUNDS] ability that scored a Critical Wound, each time those mortal wounds are allocated to a model, if that model is destroyed as a result of those mortal wounds, the remaining mortal wounds from that attack are lost, just as with a normal attack.

If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.

  • Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.
  • Unless the source of the mortal wounds is the [HAZARDOUS] ability or an attack with the [DEVASTATING WOUNDS] ability, damage from mortal wounds is not lost if it can be allocated to another model.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.
Feel No Pain
FEEL NO PAIN

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

  • Feel No Pain x+: Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.
SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic Stratagem
There is no armour as resilient as conviction itself.
WHEN: Any phase, just after an unit from your army suffers a mortal wound.

TARGET: That unit, or one friendly JUMP PACK unit within 3" of it.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. If you targeted an JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly unit is unit is within 3" of your unit, models in that unit have the Feel No Pain 5+ ability against mortal wounds.
Saving Throw
The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have invulnerable saves that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.

If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the attack sequence ends. Otherwise, that saving throw fails and that model suffers damage.

An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.

  • Saving Throw: Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.
  • An unmodified saving throw of 1 always fails.
  • A saving throw can never be improved by more than +1.

The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:

LIGHT OF THE EMPEROR
1CP
Army of Faith – Battle Tactic Stratagem
The Emperor’s radiance shines upon his warriors, magnifying their purity in their darkest hour.
WHEN: Command phase.

TARGET: One unit from your army.

EFFECT: Until the end of the turn, your unit is blessed. While a unit is blessed, it can ignore any or all modifiers to the following: the profile characteristics of its models; the Weapon Skill or Ballistic Skill characteristics of weapons equipped by its models; any roll or test made for it (excluding modifiers to saving throws). If your unit has the JUMP PACK keyword, until the end of the turn, while a friendly unit is within 3" of your unit, that friendly unit is also blessed.
Hit Roll
When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.

  • Hit Roll (Ranged Attack): A hit is scored if the D6 result equals or exceeds that attack’s BS.
  • Hit Roll (Melee Attack): A hit is scored if the D6 result equals or exceeds that attack’s WS.
  • Critical Hit: Unmodified Hit roll of 6. Always successful.
  • An unmodified Hit roll of 1 always fails.
  • A Hit roll can never be modified by more than -1 or +1.
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy Stratagem
The Emperor's divinity manifests in golden halos, blinding the enemy with radiant light.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit's attacks, or one friendly JUMP PACK unit within 3" of such a unit.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. If you targeted an JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly unit is unit is within 3" of your unit, each time an attack targets that unit, subtract 1 from the Hit roll.
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic Stratagem
With miraculous precision, the blows of the Sisters of Battle strike the weak points of enemy armour.
WHEN: Your Shooting phase or the Fight phase.

TARGET: That unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1. If one or more enemy models are destroyed as the result of any of those attacks, you gain 1 Miracle dice.
Lance

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
FAITH AND FURY
1CP
Army of Faith – Battle Tactic Stratagem
The righteous zeal of the Sisters of Battle burns bright as they charge towards their foes.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If one or more enemy models are destroyed as the result of your unit's attacks this phase, you gain 1 Miracle dice.
Attached Units
Some CHARACTER units have the Leader ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.

The Starting Strength of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is destroyed, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.

Example: A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.

For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).

Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
Wound Roll
Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 RESULT REQUIRED
Strength is TWICE (or more than twice) the Toughness.
+
Strength is GREATER than the Toughness.
+
Strength is EQUAL to the Toughness.
+
Strength is LESS than the Toughness.
+
Strength is HALF (or less than half) the Toughness.
+

If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the attack sequence ends.

An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.

  • Critical Wound: Unmodified Wound roll of 6. Always successful.
  • An unmodified Wound roll of 1 always fails.
  • A Wound roll can never be modified by more than -1 or +1.
Advance Moves
When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it Advanced.

  • Advance Move: Models move up to M+D6".
  • Cannot move within Engagement Range of any enemy models.
  • Units that Advance cannot shoot or charge this turn.
Charging with a Unit
Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:
  • Within Engagement Range of every unit that you selected as a target of the charge.
  • Without moving within Engagement Range of any enemy units that were not a target of the charge.
  • In Unit Coherency.
If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.

  • Charge Roll: 2D6".
  • Targets of a charge must be within 12" but do not need to be visible.
  • If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.
  • Cannot move within Engagement Range of any unit that was not a target of the charge.
  • If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.
Fall Back Moves
When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within Engagement Range of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.

A unit cannot shoot or declare a charge in the same turn that it Fell Back.

Desperate Escape Tests
Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are TITANIC or can FLY) before any models in that unit are moved. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.

Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is destroyed (selected by you). The same model can only ever trigger one Desperate Escape test per phase.

  • Fall Back Move: Models move up to M".
  • Units that Fall Back cannot shoot or declare a charge in the same turn.
  • Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are TITANIC or can FLY).
  • If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.
  • Desperate Escape Test: Roll one D6. On a 1-2, one model from that unit is destroyed.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
2. Battle-shock
In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.

While a unit is Battle-shocked:

Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase.

In this step, if for any reason a unit is forced to take a Battle-shock test for being below its Starting Strength, unless otherwise stated, that unit does not also have to take a Battle-shock test for being Below Half-strength. While a unit is Battle-shocked, all models in that unit are also Battle-shocked.

  • Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.
  • Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.
  • Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.
  • Battle-shocked units must take Desperate Escape tests if they Fall Back.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
Blast

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.

  • Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
  • Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.

Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is destroyed.

  • Engagement Range: Within 1" horizontally and 5" vertically.
  • Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic Stratagem
The Sisters of Battle gird themselves with the strength of their faith. It is a shield of repulsion that rejects the heretical cunning of their enemies.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Torrent

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
CLEANSING FLAMES
1CP
Bringers of Flame – Battle Tactic Stratagem
Burn the mutant. Burn the heretic. Burn the witch.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability
Disembark
If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase.

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

Units that disembark from a TRANSPORT model that either Remained Stationary this phase or has not yet made a Normal, Advance or Fall Back move this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to Remain Stationary.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Units cannot disembark from a TRANSPORT model that either Advanced or Fell Back this turn.

  • Units that start your Movement phase embarked within a TRANSPORT can disembark this phase, provided their TRANSPORT has not Advanced or Fallen Back.
  • If a unit disembarks before its TRANSPORT moves, it can act normally.
  • If a unit disembarks after its TRANSPORT moves, it cannot move or charge this turn, but can otherwise act normally.
  • Disembarking units must be set up wholly within 3" of their TRANSPORT and not within Engagement Range of any enemy models (or the unit cannot disembark).
  • Units that disembark this turn cannot Remain Stationary.

The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:

Objective Markers
Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.

When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.

At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.

  • A model is within range of an objective marker if within 3" horizontally and 5" vertically.
  • Level of Control: Add together the OC characteristics of all of a player’s models within range of the objective marker.
  • An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).
  • Models cannot end a move on top of an objective marker.
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic Stratagem
At close range, the Adepta Sororitas unleash the full devastating potential of their blessed weapons.
WHEN: Your Shooting phase.

TARGET: One unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 12" that is also within range of an objective marker, add 1 to the Wound roll. If one or more enemy models are destroyed as the result of those attacks, select one of those destroyed models; that destroyed model's unit must take a Battle-shock test.
Lethal Hits

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic Stratagem
As the faithful strike their foes in righteous anger, they feel the Emperor's hand adding strength to their blows.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If one or more enemy models are destroyed as the result of attacks made by those weapons this phase, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.

You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.

  • Unmodified Dice: the result after re-rolls, but before any modifiers.
  • A dice can never be re-rolled more than once.
  • You must re-roll all dice if several need adding together (e.g. 2D6).
  • Re-rolls are applied before any modifiers.
COMMAND RE-ROLL
1CP
Core – Battle Tactic Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
INSANE BRAVERY
1CP
Core – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
Normal Moves
When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.
Unit Visible
If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.

FIRE OVERWATCH
1CP
Core – Strategic Ploy Stratagem
A hail of wildfire can drive back advancing foes.
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
RAPID INGRESS
1CP
Core – Strategic Ploy Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
GRENADE
1CP
Core – Wargear Stratagem
Priming their hand-held projectiles, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Invulnerable Saves

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

  • Invulnerable Save: Never modified by an attack’s AP.
  • The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.
Benefit of Cover

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws). Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time.

  • Benefit of Cover: Add 1 to armour saving throws against ranged attacks.
  • Does not apply to models with a Save of 3+ or better against attacks with an AP of 0.
  • Multiple instances are not cumulative.
GO TO GROUND
1CP
Core – Battle Tactic Stratagem
Seeking salvation from incoming fire, warriors hurl themselves into whatever cover they can find.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
Charge Bonus

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.
HEROIC INTERVENTION
1CP
Core – Strategic Ploy Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Precision

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.

  • When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
EPIC CHALLENGE
1CP
Core – Epic Deed Stratagem
The legends of the 41st Millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed Stratagem
The pious believe that, in their moment of greatest need, the Emperor protects.
WHEN: Any phase.

TARGET: One CHARACTER unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Discard 1-3 Miracle dice. At the end of the phase, set the last destroyed model from your unit back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model is set back up with that number of wounds remaining (up to its starting number of wounds).

RESTRICTIONS: You cannot select SAINT CELESTINE as the target of this Stratagem. You cannot select the same CHARACTER as the target of this Stratagem more than once per battle.
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy Stratagem
The death of a Battle Sister only stirs the survivors to fight harder to exact swift vengeance.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Below Half-strength
Some rules will refer to a unit being Below Half-strength.
  • If a unit has a Starting Strength of 1, then it is said to be Below Half-strength while its remaining number of wounds is less than half of its Wounds characteristic.
  • For any other unit, while the number of models in that unit is less than half of its Starting Strength, that unit is said to be Below Half-strength.
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic Stratagem
With the Emperor's light upon them, the righteous vengeance of the Sisters af Battle burns brighter.
WHEN: Fight phase.

TARGET: One unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll and, if your unit is Below Half-strength, you can re-roll the Wound roll as well.
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy Stratagem
Even with their dying act, the Sororitas mete out the Emperor’s judgement.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy Stratagem
Suffering is a staple prayer for the Adepta Sororitas, and a martyr’s fate only brings greater glory to the God-Emperor.
WHEN: Start of the Fight phase.

TARGET: One INFANTRY or WALKER unit from your army.

EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of its attacks.

The PENITENT keyword is used in the following Adepta Sororitas datasheets:

BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy Stratagem
The urge to absolve their sins and destroy the enemy drives the penitents to push their tortured bodies beyond their mortal limits.
WHEN: Your Movement phase, just after an unit from your army Falls Back.

TARGET: That unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Fell Back. If your unit has the PENITENT keyword, it is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy Stratagem
Adepta Sororitas purgation teams excel at repelling boarding parties, repelling wave after wave of boarders with stoic defiance.
WHEN: Your opponent’s Movement or Charge phase.

TARGET: One unit from your army that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. In addition, until the end of the phase, each time you roll to determine the number of attacks made with a weapon equipped by a model in your unit, you can re-roll the result.
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic Stratagem
A whispered prayer prior to aiming steadies the hand and ensures each round strikes its mark.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If you discarded a Miracle dice, you can re-roll the Hit roll instead.
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy Stratagem
As the enemy hurl themselves forth, the Emperor's divine light shines upon his faithful, blinding the unbelievers with its radiant glare.
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One unit from your army (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD units) that was selected as a target of that charge.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, subtract 1 from Charge rolls made for that enemy unit. If you discarded a Miracle dice, subtract 2 from Charge rolls made forthat enemy unit instead.
FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic Stratagem
The Sisters of Battle expect to die in battle. They strive to take as many blasphemers as possible with them to the grave.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you discarded a Miracle dice: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
The Blood of Martyrs
Hallowed Martyrs Detachment

The blood of martyrs is the life force of the Imperium. So do the tenets of this Order joyously proclaim, and in its warriors’ darkest hour does the sacrifice of their fallen Sisters shine brightest.

Each time an model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength.
Fervent Purgation
Bringers of Flame Detachment

These warriors carry the fiery wrath of the Emperor into the darkest corners of his realm. Through the weapons of the faithful is the Master of Mankind’s immortal anger made manifest. With the holy trinity of boltgun, flamer and melta weapons are his enemies purged from the lmperium’s worlds.

Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
Sacred Rites
Army of Faith Detachment

At times of war, the Adepta Sororitas make offerings to the Emperor in prayer, incense and blood. In such pious devotion, they may attract his blessings and enact miraculous deeds in his holy name.

Each unit from your army can perform up to two Acts of Faith per phase, instead of just one.
The Emperor Protects
Pious Protectors Detachment

The Adepta Sororitas fight to defend the Imperial faith from those who would seek to bring about its ruin. The Battle Sisters believe that the light of the Emperor falls upon those who defend his sacred realm, lending them divine protection from the blades and bullets of the enemy.

Each time an attack targets an unit from your army (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD units), if that unit is within range of an objective marker, models in that unit have a 4+ invulnerable save against that attack. If that unit also performed the Secure Site Tactical Manoeuvre in your previous Shooting phase, models in it have a 3+ invulnerable save against that attack instead.
Psychic Weapons and Abilities
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word ‘Psychic’. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.
Ignores Cover

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Anti

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon will score a Critical Wound against – and so successfully wound – a VEHICLE unit on an unmodified Wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon will score a Critical Wound against – and so successfully wound – a PSYKER unit on an unmodified Wound roll of 2+.

  • [ANTI-KEYWORD X+]: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.
Rapid Fire

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the [RAPID FIRE 1] ability. That weapon therefore makes two attacks at the target, and you make two Hit rolls.

  • [RAPID FIRE X]: Increase the Attacks by ‘x’ when targeting units within half range.
Melta

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Example: A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the [MELTA 2] ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.

  • [MELTA X]: Increase the Damage by ‘x’ when targeting units within half range.

The CANONESS keyword is used in the following Adepta Sororitas datasheets:

  • Saintly Example
    10 pts
Hallowed Martyrs Detachment

With her final breath is another heroine elevated to the ranks of sainthood, her death stirring her greatest companions to finish what she started.

model only. When the bearer is destroyed, you gain an additional D3 Miracle dice.

  • Mantle of Ophelia
    20 pts
Hallowed Martyrs Detachment

The Mantle of Ophelia was once the badge of office for the Prioress of the Convent Sanctorum, and was worn by Helena the Virtuous, a Living Saint and one of the most revered leaders in the history of the Adepta Sororitas. The mantle is thought to have sacred powers of protection, for Helena was said to have anointed it with the Tears of the Emperor, a phial of blood-like liquid meticulously collected over a century from weeping statues of the Emperor found across the cardinal worlds of the Imperium.

CANONESS or PALATINE model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.

Starting Strength
The number of models a unit contains when it is added to your army is known as its Starting Strength.
  • Chaplet of Sacrifice
    25 pts
Hallowed Martyrs Detachment

The most hallowed martyrs of the Sisterhood have added beads to this chaplet. Such a relic can be a burden, for it carries the righteousness of those who uphold everything the Sisterhood stands for.

model only. At the end of your Command phase, if the bearer is on the battlefield, you can re-roll 1 Miracle dice from your Miracle dice pool and return it to your Miracle dice pool showing the new result you rolled. When doing so, if the bearer's unit is below its Starting Strength, you can re-roll up to 3 Miracle dice in this way instead.

  • Through Suffering, Strength
    25 pts
Hallowed Martyrs Detachment

With every wound inflicted on their mortal form does this holy warrior’s strength grow, their suffering a prayer to the God-Emperor.

model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. If the bearer has lost one or more wounds, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.

  • Catechism of Divine Penitence
    20 pts
Penitent Host Detachment

To share in the agonies of the penitent and guide them to redemption is a most holy undertaking. Thus do many of the Adepta Sororitas’ commanders willingly fight by the side of those cast out by the Sisterhood.

CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SOUAD unit.

  • Psalm of Righteous Judgement
    30 pts
Penitent Host Detachment

Invoking the strength of the God-Emperor, this warrior bellows psalms, which roar above the din of battle. Incited by these fire and brimstone recitations, the penitent warriors carve apart their enemies, every kill bringing them closer to redemption.

model only. While the bearer is on the battlefield, each time an enemy unit is destroyed by a PENITENT unit from you army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.

  • Iron Surplice of Saint Istalela
    10 pts
Bringers of Flame Detachment

Worked upon by generations of artificers, consecrated with holy oils and steeped in the smoke of sacred incense, this suit of power armour is amongst the most battle-proven relics held by the Orders Militant.

CANONESS or PALATINE model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

  • Righteous Rage
    15 pts
Bringers of Flame Detachment

This servant of the divine draws deeply from their faith, enhancing their physical might.

model only. Each time the bearer is selected to fight, you can first discard up to 3 Miracle dice. For each Miracle dice just discarded, until the end of the phase, add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.

  • Manual of Saint Griselda
    20 pts
Bringers of Flame Detachment

Within this tome are the collected writings of Saint Griselda the Pious. The lessons inscribed on its vellum pages teach focus and decisiveness during times of war.

model only. At the start of your Command phase, you can discard up to 2 Miracle dice. Then, add 1 Miracle dice to your Miracle Dice pool showing a value equal to the sum of the two Miracle dice you just discarded (to a maximum of 6).

Sustained Hits

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.

Example: A model makes an attack with a melee weapon with the [SUSTAINED HITS 2] ability. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability).

  • [SUSTAINED HITS X]: Each Critical Hit scores ‘x’ additional hits on the target.
  • Fire and Fury
    30 pts
Bringers of Flame Detachment

This warrior is a firebrand zealot without comparison. At their command, the faithful unleash relentless fire upon their chosen foe.

model only. While the bearer is leading a unit, add 1 to the Attacks characteristic of Torrent weapons equipped by models in that unit, and all other ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Leadership Tests
If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.
  • Litanies of Faith
    10 pts
Army of Faith Detachment

This unassuming parchment is one of the holiest relics in the Ministorum's charge, its mere presence enough to fill the hearts of the faithful with righteous fervour.

CANONESS or PALATINE model only. At the start of your Command phase, if the bearer is on the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle dice.

  • Blade of Saint Ellynor
    15 pts
Army of Faith Detachment

Forged from thrice-blessed silver, this blade has the names and deeds of a thousand saints inscribed on one side on the molecular level, while the other has the entire Fede lmperialis etched into its form. The blade glows with righteous power and has slain heretics, mutants and xenos beyond counting.

model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1, and those weapons have the [PRECISION] ability. In addition, each time the bearer fights, if one or more enemy models are destroyed by those attacks, you gain 1 Miracle dice.

  • Triptych of the Macharian Crusade
    20 pts
Army of Faith Detachment

Carried onto the most fire-swept of battlefields, the images of the Macharian Trinity glorifies three missionaries who saved thousands of lives. This adamantine-sheathed relic reminds the bearer that faith alone can weather the most grievous adversities.

model only. Each time the bearer uses an Act of Faith to substitute a saving throw, that saving throw is successful, irrespective of the value of the Miracle dice used.

  • Divine Aspect
    5 pts
Army of Faith Detachment

Enemy warriors tremble before the radiant majesty of one blessed by the Emperor.

model only. In your Movement phase, you can select one enemy unit within 12" of the bearer; that unit must take a Battle-shock test. If that test is failed, you gain 1 Miracle dice.

Limitless Resolve
Pious Protectors Detachment

This leader is a bombastic commander whose faith is matched by their boundless charisma. With the intonation of a single battle-psalm they may restore order and morale to a shattered formation.

While the bearer is on the battlefield, friendly Battle-shocked models (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD models) have an Objective Control characteristic of 1.

Martial Discipline
Pious Protectors Detachment

Allied to their faith, the Adepta Sororitas possess discipline and training beyond that of most warriors. This leader is an expert in close-range combat and boarding actions, ordering their troops to lure the enemy into punishing fusillades and gun down fleeing foes with ruthless efficiency.

At the start of your Shooting phase, you can select one friendly unit within 6" of the bearer. Until the end of the phase, that unit is eligible to shoot in a turn in which it Advanced or Fell Back.

The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:

Flying
If a model can FLY, then when it makes a Normal, Advance or Fall Back move, it can be moved over enemy models as if they were not there, and can be moved within Engagement Range of enemy models when making such a move. Note this also means that MONSTER and VEHICLE models that can FLY can be moved over other MONSTER and VEHICLE models when making such a move. However, models that can FLY cannot end their move on top of any other models or within Engagement Range of any enemy models.

When a model that can FLY starts or ends a move on a terrain feature, instead of measuring the path it has moved across the battlefield, you instead measure its path ‘through the air’, as shown in the diagram below.

  • FLY models can move over enemy models when they make a Normal, Advance or Fall Back move.
  • FLY models that start or end a move on a terrain feature measure distance moved through the air when they make a Normal, Advance or Fall Back move.

The FLY keyword is used in the following Adepta Sororitas datasheets:

ANGELIC DESCENT
1CP
Army of Faith – Strategic Ploy Stratagem
On wings of fire do the angelic warriors of the Orders Militant descent to battle.
WHEN: End of your opponent’s Fight phase.

TARGET: One JUMP PACK unit from your army.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
FIGHTS FIRST

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
LONE OPERATIVE

Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.

Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
DEADLY DEMISE

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Example: A TRANSPORT model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.

  • Deadly Demise x: When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.
Twin-linked

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.
Alternative models by Artel W:

SCOUTS

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability are embarked within that DEDICATED TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Example: A unit has the Scouts 6" ability. At the start of the first battle round, the controlling player can make a Normal move with that unit of up to 6".

  • Scouts x": Unit can make a Normal move of up to x" before the first turn begins.
  • If embarked in a DEDICATED TRANSPORT, that DEDICATED TRANSPORT can make this move instead.
  • Must end this move more than 9" horizontally away from all enemy models.
INFILTRATORS

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

The PENITENT keyword is used in the following Adepta Sororitas datasheets:

FINAL REDEMPTION
1CP
Penitent Host – Epic Deed Stratagem
Those seeking absolution in the eyes of the Emperor will gladly give their last drop of blood to defy his enemies.
WHEN: Any phase.

TARGET: One PENITENT unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
LASH OF GUILT
1CP
Penitent Host – Battle Tactic Stratagem
Agony and guilt drive these sinners forward. Only by meeting the enemy in combat may they find repentance or, Jailing that, the comfort of death.
WHEN: Your Movement phase, just before a PENITENT unit from your army Advances.

TARGET: That PENITENT unit.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit has the PENITENT ENGINES keyword, do not make an Advance roll for it; instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic Stratagem
Suffering is the penance by which the faithful affirm their devotions. To shore in the agonies suffered by the God-Emperor and his saints without embracing death is the mark of fidelity to the Imperial Creed.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One PENITENT unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, PENITENT models in your unit have the Feel No Pain 4+ ability.
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy Stratagem
The God-Emperor's faithful followers, heedless of incoming fire, leap forth to deliver his furious judgement in the press of melee
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One PENITENT unit from your army that was selected as the target as one or more of the attacking unit’s attacks.

EFFECT: Roll one D6: your unit can be moved a distance in inches up to the result, but it must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, models in your unit can be moved within Engagement Range of enemy units.
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic Stratagem
The penitent are full of a burning passion to inflict suffering upon the faithless.
WHEN: Fight phase.

TARGET: One PENITENT unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a PENITENT model in your unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
FEVERED ZEALOTS
1CP
Penitents and Pilgrims – Strategic Ploy Stratagem
Driven on by the depths of their own zeal, these warriors pile through hatchways and bulkheads, desperate to slaughter the blasphemers.
WHEN: Your Movement phase, just after an unit from your army opens a Hatchway.

TARGET: That unit.

EFFECT: Until the end of the turn, your unit has the Fights First ability.
CONTEMPT FOR DEATH
1CP
Penitents and Pilgrims – Battle Tactic Stratagem
The desire for absolution lends the penitent hosts unnatural resilience in the face of superior foes.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
SLICK WITH GORE
1CP
Penitents and Pilgrims – Battle Tactic Stratagem
With chainsword and fist these warriors cut through the enemy until their bodies are coated in viscera and the foe quail before their bloody advance.
WHEN: Fight phase, just after an unit from your army destroys an enemy unit.

TARGET: That unit.

EFFECT: Until the end of the battle, your unit is slick with gore. In the Battle-shock step of your opponent's Command phase, if an enemy unit that is below its Starting Strength is within 6" of and visible to a unit from your army that is slick with gore, that enemy unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This cannot cause a unit to take two Battle-shock tests in the same phase.

RESTRICTIONS: You cannot use this Stratagem while a unit from your army that is slick with gore is on the battlefield.
Desperate for Redemption
Penitent Host Detachment

The penitent masses vow to wash clean their dishonour with their foe’s blood.

At the start of the battle round, select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.

The Path of the Penitent

With psalms on their lips, the faithful hurl themselves forward.

Add 3" to the Move characteristic of PENITENT models from your army.

Absolution in Battle

The penitents smite the Emperor's foes with unmatched zeal.

Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit.

Death Before Disgrace

Even the most grievous wound cannot stop a penitent warrior in their quest to earn redemption in the eyes of the Emperor.

Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

  • Verse of Holy Piety
    15 pts
Penitent Host Detachment

As the sanctified verses of the Ecclesiarchy’s holy psalms roar across the battlefield, divine might infuses the devout.

PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement. Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.

  • Refrain of Enduring Faith
    25 pts
Penitent Host Detachment

Faith is the shield of the righteous. The passionate benedictions of the pious may bestow the blessings of the God-Emperor.

PENITENT model only. While the bearer is leading a unit, models in that unit have a 5+ invulnerable save.

Fervent Ferocity
Penitents and Pilgrims Detachment

So inflamed by their own fiery rhetoric is this priest, that terrible wounds go unnoticed as they hurl themselves towards the foe.

The bearer has the Feel No Pain 4+ ability.

Sanctification Rituals
Penitents and Pilgrims Detachment

As their forces seize territory, this pious leader leads holy rituals intended to purify and ward captured ground against the blasphemer.

The bearer can perform the Secure Site Tactical Manoeuvre as if it had the BATTLELINE keyword.

6. Select Warlord
Select one CHARACTER model from your army to be your Warlord – this will be the leader of your army – and make a note of this on your Army Roster. Your Warlord gains the WARLORD keyword.

The VEHICLE keyword is used in the following Adepta Sororitas datasheets:

Characters

The WALKER keyword is used in the following Adepta Sororitas datasheets:

Characters
TANK SHOCK
1CP
Core – Strategic Ploy Stratagem
Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy Stratagem
The enemy must perish, even if we perish with them. The enemy must burn, even if we burn with them.
WHEN: Any phase.

TARGET: One VEHICLE model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though It was just destroyed.

EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model's Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Heavy

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

  • Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
Embark
If a unit makes a Normal, Advance or Fall Back move, and every model in that unit ends that move within 3" of a friendly TRANSPORT model, they can embark within it. A unit cannot embark if it has already disembarked from a TRANSPORT model in the same phase. Remove the unit from the battlefield and place it to one side – it is now embarked within that TRANSPORT model. Unless otherwise stated, units cannot do anything or be affected in any way while they are embarked.

  • A unit can embark within a friendly TRANSPORT if all of its models end a Normal, Advance or Fall Back move within 3" of that TRANSPORT.
  • A unit cannot embark and disembark in the same phase.
Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that can embark within them.

Units can start the battle embarked within a TRANSPORT model instead of being set up separately – declare which units are embarked within a TRANSPORT model before you set it up.

FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.

The SMOKE keyword is used in the following Adepta Sororitas datasheets:

The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:

The DEDICATED TRANSPORT keyword is used in the following Adepta Sororitas datasheets:

CARRY FORTH THE FAITHFUL
1CP
Bringers of Flame – Strategic Ploy Stratagem
Congregated within a transport, the Battle Sisters recite bellowing prayers so that the whole vehicle echoes to furious piety.
WHEN: Your Movement phase, just before an TRANSPORT model from your army Advances.

TARGET: That TRANSPORT model.

EFFECT: Until the end of the turn, you can re-roll Advance rolls made for your TRANSPORT, and units can disembark from your TRANSPORT even though it Advanced. Units that do so count as having made a Normal move, and cannot declare a charge this turn
BLAZING IRE
1CP
Bringers of Flame – Battle Tactic Stratagem
The transpans of the Adepta Sororitas are mobile shrines. The Sisters within this vehicle recite psalms of righteous hatred and destruction before emerging to obliterate their foes
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: One unit embarked within your TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
STEALTH

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
SMOKESCREEN
1CP
Core – Wargear Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
FIRING DECK

Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

  • Firing Deck ‘x’: Each time this TRANSPORT shoots, select one weapon (excluding weapons with the [ONE SHOT] ability) from up to ‘x’ models embarked within it whose units have not shot this phase; this TRANSPORT counts as being equipped with those weapons as well. Until the end of the phase, those selected models’ units are not eligible to shoot.
SAVAGE FRENZY
1CP
Penitents and Pilgrims – Strategic Ploy Stratagem
A tide of screaming zealots swarms over the enemy, flailing wildly with deadly weapons and slaughtering any who attempt to flee.
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One ARCO-FLAGELLANTS or REPENTIA SQUAD unit from your army within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Bloody Redemption
Penitents and Pilgrims Detachment

Absolution can only be earned by spilling the blood of the enemy. Most will only find redemption in death, their last acts of violence absolving them of their sins against the Imperial faith.

The first time each turn that you gain 1 Miracle dice as the result of an ARCO-FLAGELLANTS or REPENTIA SQUAD unit from your army being destroyed, do not roll a D6; that Miracle dice has a value of 6 instead.
Assault

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

  • Can be shot even if the bearer’s unit Advanced.
Indirect Fire

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Example: An enemy unit is targeted by an attacking model equipped with a weapon with the [INDIRECT FIRE] ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll an unmodified Hit roll of 1-3 always fails, and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.

  • Can target and make attacks against units that are not visible to the attacking unit.
  • If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.
Alternative models by Artel W:

Alternative models by Artel W:

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