RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of Vigil | |||||||
Blade of Vigil | Melee | 4 | 2+ | 5 | -2 | 2 | |
Scribe’s staff | |||||||
Scribe’s staff | Melee | 3 | 4+ | 4 | 0 | 1 |
2 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Brazier of holy fire [ignores cover, one shot, torrent] | |||||||
Brazier of holy fire [ignores cover, one shot, torrent] | 12" | D6 | N/A | 6 | -1 | 2 | |
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | |||||||
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | 24" | 1 | 2+ | 4 | 0 | 1 | |
Inferno pistol [melta 2, pistol] | |||||||
Inferno pistol [melta 2, pistol] | 6" | 1 | 2+ | 8 | -4 | D3 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blessed blade [lethal hits] | |||||||
Blessed blade [lethal hits] | Melee | 4 | 2+ | 6 | -2 | 2 | |
Hallowed Chainsword | |||||||
Hallowed Chainsword | Melee | 5 | 2+ | 3 | -1 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 4 | 2+ | 4 | -2 | 2 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ministorum hand flamer [ignores cover, pistol, torrent] | |||||||
Ministorum hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blessed halberd | |||||||
Blessed halberd | Melee | 5 | 2+ | 5 | -2 | 2 | |
Holy Eviscerator [sustained hits 1] | |||||||
Holy Eviscerator [sustained hits 1] | Melee | 3 | 2+ | 6 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 4 | 2+ | 4 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sanctity [anti-chaos 2+, precision] | |||||||
Sanctity [anti-chaos 2+, precision] | Melee | 4 | 2+ | 6 | -2 | 2 | |
The Outcast’s Weapons [precision] | |||||||
The Outcast’s Weapons [precision] | Melee | 6 | 2+ | 4 | -2 | 1 |
2 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dialogus staff | |||||||
Dialogus staff | Melee | 3 | 4+ | 4 | 0 | 1 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Mace of the righteous | |||||||
Mace of the righteous | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chirurgeon’s tools | |||||||
Chirurgeon’s tools | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin Ministorum heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Twin Ministorum heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Mace of Castigation | |||||||
Mace of Castigation | Melee | 4 | 2+ | 6 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Holy pistol [pistol] | |||||||
Holy pistol [pistol] | 12" | 3 | 4+ | 4 | 0 | 1 | |
Zealot’s vindictor [ignores cover, torrent] | |||||||
Zealot’s vindictor [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power Weapon | |||||||
Power Weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
Zealot’s vindictor | |||||||
Zealot’s vindictor | Melee | 3 | 4+ | 5 | -1 | 2 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fidelis [sustained hits 1] | |||||||
Fidelis [sustained hits 1] | 36" | 3 | 2+ | 6 | -1 | 2 | |
Paragon missile launcher – prioris | |||||||
Paragon missile launcher – prioris | 36" | 2 | 2+ | 9 | -2 | D6 | |
Paragon missile launcher – sanctorum [blast] | |||||||
Paragon missile launcher – sanctorum [blast] | 36" | 2D6 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lance of Illumination – strike [devastating wounds] | |||||||
Lance of Illumination – strike [devastating wounds] | Melee | 5 | 2+ | 8 | -2 | 3 | |
Lance of Illumination – sweep [devastating wounds] | |||||||
Lance of Illumination – sweep [devastating wounds] | Melee | 10 | 2+ | 5 | -1 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 2+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Palatine blade | |||||||
Palatine blade | Melee | 4 | 2+ | 4 | -2 | 2 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
The Ardent Blade [ignores cover, torrent] | |||||||
The Ardent Blade [ignores cover, torrent] | 12" | D6 | N/A | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power weapon | |||||||
Power weapon | Melee | 4 | 3+ | 4 | -2 | 1 | |
The Ardent Blade [devastating wounds] | |||||||
The Ardent Blade [devastating wounds] | Melee | 5 | 2+ | 6 | -3 | 2 |
3 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistols [pistol] | |||||||
Bolt pistols [pistol] | 12" | 6 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Relic weapons | |||||||
Relic weapons | Melee | 18 | 2+ | 5 | -2 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ministorum hand flamer [ignores cover, pistol, torrent] | |||||||
Ministorum hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
The Thorn of the White Rose | |||||||
The Thorn of the White Rose | Melee | 4 | 3+ | 5 | -2 | 2 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer-crafted storm bolter [rapid fire 2] | |||||||
Artificer-crafted storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 2 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1] | |||||||
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Inferno pistol [MELTA 2, PISTOL] | |||||||
Inferno pistol [MELTA 2, PISTOL] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Ministorum flamer [ignores cover, torrent] | |||||||
Ministorum flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT] | |||||||
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT] | 12" | D6 | N/A | 4 | 0 | 1 | |
Ministorum heavy flamer [ignores cover, torrent] | |||||||
Ministorum heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma pistol – standard [PISTOL] | |||||||
Plasma pistol – standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | |||||||
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Immolation flamers [ignores cover, torrent] | |||||||
Immolation flamers [ignores cover, torrent] | 18" | 2D6 | N/A | 6 | -1 | 1 | |
Twin heavy bolter [sustained hits 2, twin-linked] | |||||||
Twin heavy bolter [sustained hits 2, twin-linked] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin multi-melta [melta 2, twin-linked] | |||||||
Twin multi-melta [melta 2, twin-linked] | 18" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Repressor twin heavy flamer [ignores cover, torrent, twin-linked] | |||||||
Repressor twin heavy flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 6 | -1 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dozer ram | |||||||
Dozer ram | Melee | 3 | 4+ | 7 | 0 | 1 |
1 model | 130 |
1 model | 170 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Arco-flails [sustained hits 1] | |||||||
Arco-flails [sustained hits 1] | Melee | 4 | 4+ | 5 | 0 | 1 |
3 models | 45 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castigator autocannons [rapid fire 4, twin-linked] | |||||||
Castigator autocannons [rapid fire 4, twin-linked] | 48" | 4 | 3+ | 9 | -1 | 3 | |
Castigator battle cannon [blast, ignores cover] | |||||||
Castigator battle cannon [blast, ignores cover] | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Inferno pistol [melta 2, pistol] | |||||||
Inferno pistol [melta 2, pistol] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Ministorum hand flamer [ignores cover, pistol, torrent] | |||||||
Ministorum hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Anointed halberd [sustained hits 1] | |||||||
Anointed halberd [sustained hits 1] | Melee | 3 | 3+ | 5 | -2 | 1 | |
Hallowed mace [lethal hits] | |||||||
Hallowed mace [lethal hits] | Melee | 3 | 3+ | 4 | -1 | 2 | |
Spear of the faithful | |||||||
Spear of the faithful | Melee | 3 | 3+ | 5 | -2 | 2 |
5 models | 75 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer-crafted storm bolter [assault, rapid fire 2] | |||||||
Artificer-crafted storm bolter [assault, rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 2 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [assault, rapid fire 1] | |||||||
Boltgun [assault, rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | |||||||
Condemnor boltgun [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Inferno pistol [MELTA 2, PISTOL] | |||||||
Inferno pistol [MELTA 2, PISTOL] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Meltagun [assault, melta 2] | |||||||
Meltagun [assault, melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Ministorum flamer [assault, ignores cover, torrent] | |||||||
Ministorum flamer [assault, ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
Ministorum hand flamer [ignores cover, pistol, torrent] | |||||||
Ministorum hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Plasma pistol – standard [PISTOL] | |||||||
Plasma pistol – standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | |||||||
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Exorcist conflagration rockets [blast, ignores cover, indirect fire] | |||||||
Exorcist conflagration rockets [blast, ignores cover, indirect fire] | 36" | 3D6 | 3+ | 6 | -1 | 1 | |
Exorcist missile launcher [indirect fire] | |||||||
Exorcist missile launcher [indirect fire] | 36" | D6+2 | 3+ | 10 | -3 | D6 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile [one shot] | |||||||
Hunter-killer missile [one shot] | 48" | 1 | 2+ | 14 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Mortifier flamer [ignores cover, torrent, twin-linked] | |||||||
Mortifier flamer [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Penitent buzz-blade [sustained hits 1] | |||||||
Penitent buzz-blade [sustained hits 1] | Melee | 4 | 3+ | 10 | -3 | 2 | |
Penitent flail [sustained hits 1] | |||||||
Penitent flail [sustained hits 1] | Melee | 8 | 3+ | 5 | -1 | 1 | |
Twin penitent buzz-blades [sustained hits 1, twin-linked] | |||||||
Twin penitent buzz-blades [sustained hits 1, twin-linked] | Melee | 4 | 3+ | 10 | -3 | 2 | |
Twin penitent flails [sustained hits 1, twin-linked] | |||||||
Twin penitent flails [sustained hits 1, twin-linked] | Melee | 8 | 3+ | 5 | -1 | 1 |
1 model | 70 |
2 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Heavy bolter [sustained hits 1] | |||||||
Heavy bolter [sustained hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
Ministorum heavy flamer [ignores cover, torrent] | |||||||
Ministorum heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Multi-melta [melta 2] | |||||||
Multi-melta [melta 2] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Paragon grenade launchers [twin-linked] | |||||||
Paragon grenade launchers [twin-linked] | 24" | 1 | 3+ | 9 | -2 | D3 | |
Paragon storm bolters [rapid fire 2, twin-linked] | |||||||
Paragon storm bolters [rapid fire 2, twin-linked] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Paragon war blade | |||||||
Paragon war blade | Melee | 4 | 3+ | 8 | -2 | 2 | |
Paragon war mace | |||||||
Paragon war mace | Melee | 3 | 3+ | 12 | -1 | 3 |
3 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Penitent flamers [assault, ignores cover, torrent, twin-linked] | |||||||
Penitent flamers [assault, ignores cover, torrent, twin-linked] | 12" | 2D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Penitent buzz-blade [sustained hits 1] | |||||||
Penitent buzz-blade [sustained hits 1] | Melee | 4 | 4+ | 10 | -3 | 2 | |
Penitent flail [sustained hits 1] | |||||||
Penitent flail [sustained hits 1] | Melee | 8 | 4+ | 5 | -1 | 1 | |
Twin penitent buzz-blades [sustained hits 1, twin-linked] | |||||||
Twin penitent buzz-blades [sustained hits 1, twin-linked] | Melee | 4 | 4+ | 10 | -3 | 2 | |
Twin penitent flails [sustained hits 1, twin-linked] | |||||||
Twin penitent flails [sustained hits 1, twin-linked] | Melee | 8 | 4+ | 5 | -1 | 1 |
1 model | 75 |
2 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Neural whips [anti-infantry 4+] | |||||||
Neural whips [anti-infantry 4+] | Melee | 4 | 3+ | 3 | -1 | 1 | |
Penitent eviscerator [sustained hits 1] | |||||||
Penitent eviscerator [sustained hits 1] | Melee | 2 | 4+ | 6 | -2 | 2 |
5 models | 90 |
10 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | |||||||
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1] | |||||||
Condemnor boltgun [ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Inferno pistol [MELTA 2, PISTOL] | |||||||
Inferno pistol [MELTA 2, PISTOL] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT] | |||||||
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT] | 12" | D6 | N/A | 4 | 0 | 1 | |
Ministorum heavy flamer [ignores cover, torrent] | |||||||
Ministorum heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 6 | -1 | 1 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma pistol – standard [PISTOL] | |||||||
Plasma pistol – standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | |||||||
Plasma pistol – supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
5 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Inferno pistol [melta 2, pistol] | |||||||
Inferno pistol [melta 2, pistol] | 6" | 1 | 3+ | 8 | -4 | D3 | |
Ministorum hand flamer [ignores cover, pistol, torrent] | |||||||
Ministorum hand flamer [ignores cover, pistol, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 4 | 3+ | 3 | 0 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 90 |
10 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 3+ | 3 | 0 | 1 | |
Autogun [rapid fire 1] | |||||||
Autogun [rapid fire 1] | 24" | 1 | 3+ | 3 | 0 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
Ministorum flamer [ignores cover, torrent] | |||||||
Ministorum flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Novitiate melee weapons | |||||||
Novitiate melee weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
10 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 |
5 models | 85 |
10 models | 170 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 4 | -2 | 2 |
2 models | 40 |
4 models | 80 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Death Cult power blades [precision] | |||||||
Death Cult power blades [precision] | Melee | 4 | 2+ | 4 | -2 | 1 |
2 models | 55 |
4 models | 110 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.
If your Army Faction is , each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The INFANTRY keyword is used in the following Adepta Sororitas datasheets:
The GRENADES keyword is used in the following Adepta Sororitas datasheets:
The CHARACTER keyword is used in the following Adepta Sororitas datasheets:
The EPIC HERO keyword is used in the following Adepta Sororitas datasheets:
The IMPERIUM keyword is used in the following Adepta Sororitas datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
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High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Whether high-ranking clergy must be rescued, a priceless relic recovered, or some archheretic slain, these warriors know that to fail after promising victory to the God-Emperor would be infinitely worse than death; this knowledge fills them with righteous purpose and the unflinching will to succeed no matter the odds.
In your Command phase, you can discard up to 3 of your Miracle dice. For each discarded, you can select one unit from your army. Until the start of your next Command phase, that unit is Righteous. While a unit is Righteous:Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The and INFANTRY keywords are used in the following Adepta Sororitas datasheets:
The PENITENT keyword is used in the following Adepta Sororitas datasheets:
The blood of martyrs is the life force of the Imperium. So do the tenets of this Order joyously proclaim, and in its warriors’ darkest hour does the sacrifice of their fallen Sisters shine brightest.
Each time an model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength.These warriors carry the fiery wrath of the Emperor into the darkest corners of his realm. Through the weapons of the faithful is the Master of Mankind’s immortal anger made manifest. With the holy trinity of boltgun, flamer and melta weapons are his enemies purged from the lmperium’s worlds.
Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 6", add 1 to the Strength characteristic of that attack.At times of war, the Adepta Sororitas make offerings to the Emperor in prayer, incense and blood. In such pious devotion, they may attract his blessings and enact miraculous deeds in his holy name.
Each unit from your army can perform up to two Acts of Faith per phase, instead of just one.The Adepta Sororitas fight to defend the Imperial faith from those who would seek to bring about its ruin. The Battle Sisters believe that the light of the Emperor falls upon those who defend his sacred realm, lending them divine protection from the blades and bullets of the enemy.
Each time an attack targets an unit from your army (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD units), if that unit is within range of an objective marker, models in that unit have a 4+ invulnerable save against that attack. If that unit also performed the Secure Site Tactical Manoeuvre in your previous Shooting phase, models in it have a 3+ invulnerable save against that attack instead.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The CANONESS keyword is used in the following Adepta Sororitas datasheets:
The Mantle of Ophelia was once the badge of office for the Prioress of the Convent Sanctorum, and was worn by Helena the Virtuous, a Living Saint and one of the most revered leaders in the history of the Adepta Sororitas. The mantle is thought to have sacred powers of protection, for Helena was said to have anointed it with the Tears of the Emperor, a phial of blood-like liquid meticulously collected over a century from weeping statues of the Emperor found across the cardinal worlds of the Imperium.
CANONESS or PALATINE model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.
The most hallowed martyrs of the Sisterhood have added beads to this chaplet. Such a relic can be a burden, for it carries the righteousness of those who uphold everything the Sisterhood stands for.
Command phase, if the bearer is on the battlefield, you can re-roll 1 Miracle dice from your Miracle dice pool and return it to your Miracle dice pool showing the new result you rolled. When doing so, if the bearer's unit is below its Starting Strength, you can re-roll up to 3 Miracle dice in this way instead.
model only. At the end of yourWith every wound inflicted on their mortal form does this holy warrior’s strength grow, their suffering a prayer to the God-Emperor.
model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. If the bearer has lost one or more wounds, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Having torn them from the sockets of a heretical witch, this warrior of faith keeps these shrivelled orbs sealed in a miniature reliquary about their neck. They believe that – tormented by holy imprisonment – the traitorous eyes guide their aim towards other infernal champions.
[PRECISION] ability. Each time the bearer’s unit destroys an enemy CHARACTER model, you gain 1CP.
model only. The bearer’s weapons have theThe three windows of this sacred artefact display three aspects of the God-Emperor in judgement over mortal souls. No warrior of faith will countenance failure beneath its threefold gaze.
Hit roll.
model only. Each time a model in the bearer’s unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or any or all modifiers to theBelief radiates out from this blessed icon, forming a holy circle of abjuration that holds at bay the unclean and leaves this champion free to do their duty to the God-Emperor.
Reserves cannot be set up within 12" of the bearer.
model only. Enemy units that are set up on the battlefield fromA fresh oath brand burns in this champion’s flesh, its heat remaining miraculously undimmed and its searing pain focusing their devout wrath.
Righteous, add 2 to the Attacks characteristic and add 1 to the Damage characteristic of the bearer’s melee weapons instead.
model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. While the bearer’s unit isTo share in the agonies of the penitent and guide them to redemption is a most holy undertaking. Thus do many of the Adepta Sororitas’ commanders willingly fight by the side of those cast out by the Sisterhood.
CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SOUAD unit.
Invoking the strength of the God-Emperor, this warrior bellows psalms, which roar above the din of battle. Incited by these fire and brimstone recitations, the penitent warriors carve apart their enemies, every kill bringing them closer to redemption.
destroyed by a PENITENT unit from you army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.
model only. While the bearer is on the battlefield, each time an enemy unit isWorked upon by generations of artificers, consecrated with holy oils and steeped in the smoke of sacred incense, this suit of power armour is amongst the most battle-proven relics held by the Orders Militant.
CANONESS or PALATINE model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
This servant of the divine draws deeply from their faith, enhancing their physical might.
Miracle dice. For each Miracle dice just discarded, until the end of the phase, add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.
model only. Each time the bearer is selected to fight, you can first discard up to 3Within this tome are the collected writings of Saint Griselda the Pious. The lessons inscribed on its vellum pages teach focus and decisiveness during times of war.
Command phase, you can discard up to 2 Miracle dice. Then, add 1 Miracle dice to your Miracle Dice pool showing a value equal to the sum of the two Miracle dice you just discarded (to a maximum of 6).
model only. At the start of yourThis warrior is a firebrand zealot without comparison. At their command, the faithful unleash relentless fire upon their chosen foe.
Torrent weapons equipped by models in that unit, and all other ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
model only. While the bearer is leading a unit, add 1 to the Attacks characteristic ofThis unassuming parchment is one of the holiest relics in the Ministorum's charge, its mere presence enough to fill the hearts of the faithful with righteous fervour.
CANONESS or PALATINE model only. At the start of your Command phase, if the bearer is on the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle dice.
Forged from thrice-blessed silver, this blade has the names and deeds of a thousand saints inscribed on one side on the molecular level, while the other has the entire Fede lmperialis etched into its form. The blade glows with righteous power and has slain heretics, mutants and xenos beyond counting.
[PRECISION] ability. In addition, each time the bearer fights, if one or more enemy models are destroyed by those attacks, you gain 1 Miracle dice.
model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1, and those weapons have theCarried onto the most fire-swept of battlefields, the images of the Macharian Trinity glorifies three missionaries who saved thousands of lives. This adamantine-sheathed relic reminds the bearer that faith alone can weather the most grievous adversities.
Act of Faith to substitute a saving throw, that saving throw is successful, irrespective of the value of the Miracle dice used.
model only. Each time the bearer uses anEnemy warriors tremble before the radiant majesty of one blessed by the Emperor.
Movement phase, you can select one enemy unit within 12" of the bearer; that unit must take a Battle-shock test. If that test is failed, you gain 1 Miracle dice.
model only. In yourThis leader is a bombastic commander whose faith is matched by their boundless charisma. With the intonation of a single battle-psalm they may restore order and morale to a shattered formation.
While the bearer is on the battlefield, friendly Battle-shocked models (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD models) have an Objective Control characteristic of 1.
Allied to their faith, the Adepta Sororitas possess discipline and training beyond that of most warriors. This leader is an expert in close-range combat and boarding actions, ordering their troops to lure the enemy into punishing fusillades and gun down fleeing foes with ruthless efficiency.
At the start of your Shooting phase, you can select one friendly unit within 6" of the bearer. Until the end of the phase, that unit is eligible to shoot in a turn in which it Advanced or Fell Back.
The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:
The FLY keyword is used in the following Adepta Sororitas datasheets:
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.The PENITENT keyword is used in the following Adepta Sororitas datasheets:
The penitent masses vow to wash clean their dishonour with their foe’s blood.
At the start of the battle round, you can select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.The Path of the Penitent With psalms on their lips, the faithful hurl themselves forward. Add 3" to the Move characteristic of PENITENT models from your army. |
Absolution in Battle The penitents smite the Emperor's foes with unmatched zeal. Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit. |
Death Before Disgrace Even the most grievous wound cannot stop a penitent warrior in their quest to earn redemption in the eyes of the Emperor. Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
As the sanctified verses of the Ecclesiarchy’s holy psalms roar across the battlefield, divine might infuses the devout.
PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement. Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.
As their forces seize territory, this pious leader leads holy rituals intended to purify and ward captured ground against the blasphemer.
The bearer can perform the Secure Site Tactical Manoeuvre as if it had the BATTLELINE keyword.
The VEHICLE keyword is used in the following Adepta Sororitas datasheets:
The WALKER keyword is used in the following Adepta Sororitas datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The SMOKE keyword is used in the following Adepta Sororitas datasheets:
The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
The DEDICATED TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
The and TRANSPORT keywords are used in the following Adepta Sororitas datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Absolution can only be earned by spilling the blood of the enemy. Most will only find redemption in death, their last acts of violence absolving them of their sins against the Imperial faith.
The first time each turn that you gain 1 Miracle dice as the result of an ARCO-FLAGELLANTS or REPENTIA SQUAD unit from your army being destroyed, do not roll a D6; that Miracle dice has a value of 6 instead.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.