RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shoota [rapid fire 1] | |||||||
Shoota [rapid fire 1] | 18" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+] | |||||||
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+] | Melee | 4 | 3+ | 10 | -2 | 2 | |
Beastchoppa [anti-monster 4+, anti-vehicle 4+] | |||||||
Beastchoppa [anti-monster 4+, anti-vehicle 4+] | Melee | 6 | 2+ | 6 | -1 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Thump gun [blast] | |||||||
Thump gun [blast] | 18" | D3 | 5+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Beastchoppa [anti-monster 4+, anti-vehicle 4+] | |||||||
Beastchoppa [anti-monster 4+, anti-vehicle 4+] | Melee | 6 | 2+ | 6 | -1 | 2 | |
Squigosaur’s jaws [devastating wounds, extra attacks] | |||||||
Squigosaur’s jaws [devastating wounds, extra attacks] | Melee | 3 | 4+ | 7 | -2 | 3 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Traktor blasta [anti-fly 3+, devastating wounds] | |||||||
Traktor blasta [anti-fly 3+, devastating wounds] | 36" | 1 | 5+ | 10 | -2 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Drilla | |||||||
Drilla | Melee | 2 | 3+ | 12 | -3 | 3 | |
Power klaw | |||||||
Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 5+ | 4 | 0 | 1 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Kustom shoota [rapid fire 2] | |||||||
Kustom shoota [rapid fire 2] | 18" | 4 | 5+ | 4 | 0 | 1 | |
Tellyport blasta [blast] | |||||||
Tellyport blasta [blast] | 12" | 3 | 5+ | 8 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Killsaw | |||||||
Killsaw | Melee | 3 | 4+ | 12 | -3 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shokk attack gun [blast, heavy] | |||||||
Shokk attack gun [blast, heavy] | 60" | D6+1 | 5+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 5 | 0 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Mork’s Teeth [precision, twin-linked] | |||||||
Mork’s Teeth [precision, twin-linked] | Melee | 6 | 2+ | 6 | -1 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boomstikks [assault] | |||||||
Boomstikks [assault] | 12" | 6 | 5+ | 5 | 0 | 1 | |
Killa jet – burna [ignores cover, torrent] | |||||||
Killa jet – burna [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Killa jet – cutta [melta 2] | |||||||
Killa jet – cutta [melta 2] | 12" | 1 | 5+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Snagga klaw | |||||||
Snagga klaw | Melee | 4 | 3+ | 10 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Mork’s Roar [rapid fire 4] | |||||||
Mork’s Roar [rapid fire 4] | 36" | 12 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gork’s Klaw - strike | |||||||
Gork’s Klaw - strike | Melee | 6 | 2+ | 14 | -3 | 4 | |
Gork’s Klaw - sweep | |||||||
Gork’s Klaw - sweep | Melee | 12 | 2+ | 8 | -2 | 2 | |
Makari’s stabba [devastating wounds] | |||||||
Makari’s stabba [devastating wounds] | Melee | 1 | 4+ | 3 | 0 | 1 |
2 models | 235 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom mega-slugga [blast, hazardous] | |||||||
Kustom mega-slugga [blast, hazardous] | 12" | D3 | 5+ | 8 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Killsaw | |||||||
Killsaw | Melee | 1 | 4+ | 12 | -3 | 2 | |
Wrench | |||||||
Wrench | Melee | 3 | 3+ | 4 | 0 | 1 |
1 model | 45 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Thump gun [blast] | |||||||
Thump gun [blast] | 18" | D3 | 5+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big Chompa’s jaws [devastating wounds, extra attacks] | |||||||
Big Chompa’s jaws [devastating wounds, extra attacks] | Melee | 3 | 3+ | 7 | -2 | 4 | |
Gutrippa [anti-monster 4+, anti-vehicle 4+] | |||||||
Gutrippa [anti-monster 4+, anti-vehicle 4+] | Melee | 6 | 2+ | 7 | -1 | 3 |
1 model | 165 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+] | |||||||
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+] | Melee | 3 | 4+ | 9 | -2 | 2 |
1 model | 70 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 | |
’Urty syringe [anti-infantry 4+, extra attacks, precision] | |||||||
’Urty syringe [anti-infantry 4+, extra attacks, precision] | Melee | 1 | 3+ | 2 | 0 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 5+ | 4 | 0 | 1 | |
Twin slugga [pistol, twin-linked] | |||||||
Twin slugga [pistol, twin-linked] | 12" | 2 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Attack squig [extra attacks] | |||||||
Attack squig [extra attacks] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Big choppa | |||||||
Big choppa | Melee | 5 | 2+ | 8 | -1 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 4 | 3+ | 10 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
’Uge choppa | |||||||
’Uge choppa | Melee | 4 | 2+ | 12 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
’Eadbanger [precision, psychic] | |||||||
’Eadbanger [precision, psychic] | 24" | 1 | 4+ | 6 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Weirdboy staff [psychic] | |||||||
Weirdboy staff [psychic] | Melee | 3 | 3+ | 8 | -1 | D3 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eyez of Mork [psychic] | |||||||
Eyez of Mork [psychic] | 18" | D6 | 5+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 5 | 0 | 1 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [Anti-Monster 4+, pistol] | |||||||
Slugga [Anti-Monster 4+, pistol] | 12" | 1 | 5+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Da Grabzappa | |||||||
Da Grabzappa | Melee | 5 | 2+ | 7 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom grot blasta [pistol] | |||||||
Kustom grot blasta [pistol] | 12" | D3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
1 model | 40 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bludgeoning bag of gifts | |||||||
Bludgeoning bag of gifts | Melee | 3 | 3+ | 3 | 0 | 1 | |
Massive gift-filled gob [EXTRA ATTACKS] | |||||||
Massive gift-filled gob [EXTRA ATTACKS] | Melee | 3 | 4+ | 4 | -2 | 2 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 5+ | 4 | 0 | 1 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Kustom mega-slugga [blast, hazardous] | |||||||
Kustom mega-slugga [blast, hazardous] | 12" | D3 | 5+ | 8 | -2 | D6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Shokk attack gun [blast, heavy] | |||||||
Shokk attack gun [blast, heavy] | 60" | D6+1 | 5+ | 9 | -4 | D6 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Twin dakkagun [assault, rapid fire 2, twin-linked] | |||||||
Twin dakkagun [assault, rapid fire 2, twin-linked] | 18" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 4 | 3+ | 7 | -1 | 2 | |
Choppa | |||||||
Choppa | Melee | 4 | 3+ | 5 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 5 | 0 | 1 | |
Killsaw | |||||||
Killsaw | Melee | 3 | 4+ | 12 | -3 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 4 | 4+ | 9 | -2 | 2 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 4 | 3+ | 5 | -1 | 1 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Da Vulcha’s Klaws and choppa | |||||||
Da Vulcha’s Klaws and choppa | Melee | 6 | 2+ | 8 | -2 | 2 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom grot blasta [devastating wounds, pistol] | |||||||
Kustom grot blasta [devastating wounds, pistol] | 12" | D3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Icon of da Revolushun [devastating wounds] | |||||||
Icon of da Revolushun [devastating wounds] | Melee | 3 | 4+ | 3 | 0 | 1 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Da Rippa – standard [heavy, sustained hits 1] | |||||||
Da Rippa – standard [heavy, sustained hits 1] | 24" | 3 | 5+ | 7 | -2 | 2 | |
Da Rippa – supercharge [hazardous, heavy, sustained hits 1] | |||||||
Da Rippa – supercharge [hazardous, heavy, sustained hits 1] | 24" | 3 | 5+ | 8 | -3 | 3 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 6 | 2+ | 5 | -1 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power klaw [sustained hits 1] | |||||||
Power klaw [sustained hits 1] | Melee | 4 | 3+ | 9 | -2 | 2 | |
’Urty syringe [anti-infantry 4+, extra attacks, precision] | |||||||
’Urty syringe [anti-infantry 4+, extra attacks, precision] | Melee | 1 | 3+ | 2 | 0 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom shoota [rapid fire 2] | |||||||
Kustom shoota [rapid fire 2] | 18" | 4 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Waaagh! banner | |||||||
Waaagh! banner | Melee | 3 | 3+ | 8 | -2 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin dakkagun [assault, rapid fire 2, twin-linked] | |||||||
Twin dakkagun [assault, rapid fire 2, twin-linked] | 18" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Killsaw | |||||||
Killsaw | Melee | 2 | 4+ | 12 | -3 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 | |
’Urty syringe [anti-infantry 4+, extra attacks, precision] | |||||||
’Urty syringe [anti-infantry 4+, extra attacks, precision] | Melee | 1 | 3+ | 2 | 0 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Shokk rifle [devastating wounds, hazardous, precision] | |||||||
Shokk rifle [devastating wounds, hazardous, precision] | 24" | 1 | 4+ | 8 | -2 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Princess’ jaws [extra attacks] | |||||||
Princess’ jaws [extra attacks] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Snazzhammer [devastating wounds] | |||||||
Snazzhammer [devastating wounds] | Melee | 4 | 3+ | 10 | -2 | 2 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin dakkagun [assault, rapid fire 2, twin-linked] | |||||||
Twin dakkagun [assault, rapid fire 2, twin-linked] | 18" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 5 | 2+ | 8 | -1 | 2 | |
Killsaw | |||||||
Killsaw | Melee | 3 | 4+ | 12 | -3 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 4 | 3+ | 10 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Thump gun [blast] | |||||||
Thump gun [blast] | 18" | D3 | 5+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 3 | 3+ | 5 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 5 | 0 | 1 | |
Power snappa | |||||||
Power snappa | Melee | 4 | 3+ | 7 | -1 | 2 |
10 models | 95 |
20 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 5+ | 4 | 0 | 1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Shoota [rapid fire 1] | |||||||
Shoota [rapid fire 1] | 18" | 2 | 5+ | 4 | 0 | 1 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 | |
Choppa | |||||||
Choppa | Melee | 3 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
10 models | 80 |
20 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked wheels | |||||||
Spiked wheels | Melee | 3 | 4+ | 6 | 0 | 1 | |
Wreckin’ ball [extra attacks] | |||||||
Wreckin’ ball [extra attacks] | Melee | 1 | 4+ | 10 | 0 | D6 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Gaze of Gork – glare [blast, sustained hits d3] | |||||||
Gaze of Gork – glare [blast, sustained hits d3] | 24" | D6 | 5+ | 5 | 0 | 1 | |
Gaze of Gork – squint [sustained hits D3] | |||||||
Gaze of Gork – squint [sustained hits D3] | 18" | 1 | 5+ | 12 | -4 | 3 |
1 model | 135 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Kannon – frag [blast] | |||||||
Kannon – frag [blast] | 36" | D6+3 | 5+ | 6 | 0 | 1 | |
Kannon – shell | |||||||
Kannon – shell | 36" | 1 | 5+ | 10 | -2 | D6 | |
Killkannon | |||||||
Killkannon | 24" | D6+1 | 5+ | 9 | -2 | 2 | |
Lobba [blast, indirect fire] | |||||||
Lobba [blast, indirect fire] | 48" | D6 | 5+ | 5 | 0 | 1 | |
Zzap gun [anti-vehicle 4+] | |||||||
Zzap gun [anti-vehicle 4+] | 36" | 1 | 5+ | D6+6 | -3 | 5 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Deff rolla | |||||||
Deff rolla | Melee | 6 | 3+ | 9 | -1 | 2 | |
Grabbin’ klaw [extra attacks] | |||||||
Grabbin’ klaw [extra attacks] | Melee | 2 | 3+ | 8 | -2 | 2 | |
Tracks and wheels | |||||||
Tracks and wheels | Melee | 6 | 4+ | 8 | 0 | 1 | |
Wreckin’ ball [extra attacks] | |||||||
Wreckin’ ball [extra attacks] | Melee | 1 | 4+ | 10 | 0 | D6 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | |||||||
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | 36" | 4 | 5+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Grot blasta [pistol] | |||||||
Grot blasta [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Mek speshul [assault, rapid fire 4, sustained hits 1] | |||||||
Mek speshul [assault, rapid fire 4, sustained hits 1] | 24" | 12 | 5+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked wheels | |||||||
Spiked wheels | Melee | 4 | 4+ | 7 | -1 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Burna [ignores cover, torrent] | |||||||
Burna [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
Cuttin’ flames | |||||||
Cuttin’ flames | Melee | 2 | 4+ | 4 | -2 | 1 |
1 Spanner and 4 Burna Boyz | 60 |
2 Spanners and 8 Burna Boyz | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | |||||||
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | 36" | 4 | 5+ | 6 | -1 | 1 | |
Skorcha missile rack [blast, ignores cover] | |||||||
Skorcha missile rack [blast, ignores cover] | 36" | 2D6 | 5+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | |||||||
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | 36" | 4 | 5+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dread klaw [dead choppy] | |||||||
Dread klaw [dead choppy] | Melee | 4 | 3+ | 12 | -2 | 3 | |
Stompy feet | |||||||
Stompy feet | Melee | 4 | 3+ | 5 | 0 | 1 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kopta rokkits [blast, twin-linked] | |||||||
Kopta rokkits [blast, twin-linked] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spinnin’ blades | |||||||
Spinnin’ blades | Melee | 6 | 3+ | 5 | 0 | 1 |
3 models | 90 |
6 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Snazzgun [heavy, sustained hits 1] | |||||||
Snazzgun [heavy, sustained hits 1] | 24" | 3 | 5+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 4 | 3+ | 5 | -1 | 1 |
5 models | 80 |
10 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Deffstorm mega-shoota [rapid fire 10] | |||||||
Deffstorm mega-shoota [rapid fire 10] | 36" | 20 | 5+ | 6 | -1 | 1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Klaw of Gork – strike | |||||||
Klaw of Gork – strike | Melee | 5 | 3+ | 18 | -3 | 6 | |
Klaw of Gork – sweep | |||||||
Klaw of Gork – sweep | Melee | 15 | 3+ | 8 | -1 | 2 |
1 model | 265 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Grot blasta [pistol] | |||||||
Grot blasta [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 5+ | 2 | 0 | 1 | |
Runtherd tools | |||||||
Runtherd tools | Melee | 3 | 3+ | 5 | 0 | 1 |
11 models | 40 |
22 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
’Eavy lobba [blast, indirect fire] | |||||||
’Eavy lobba [blast, indirect fire] | 48" | D6 | 5+ | 6 | 0 | 2 | |
Stikka kannon [anti-monster 2+, anti-vehicle 2+, snagged] | |||||||
Stikka kannon [anti-monster 2+, anti-vehicle 2+, snagged] | 12" | 1 | 5+ | 12 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Butcha boyz [extra attacks, anti-monster 4+, anti-vehicle 4+] | |||||||
Butcha boyz [extra attacks, anti-monster 4+, anti-vehicle 4+] | Melee | 4 | 3+ | 5 | -1 | 1 | |
Savage horns and hooves [extra attacks, lance] | |||||||
Savage horns and hooves [extra attacks, lance] | Melee | 4 | 4+ | 8 | -1 | 3 | |
Saw blades | |||||||
Saw blades | Melee | 6 | 3+ | 10 | -1 | 2 |
1 model | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
’Eavy lobba [blast, indirect fire] | |||||||
’Eavy lobba [blast, indirect fire] | 48" | D6 | 5+ | 6 | 0 | 2 | |
Stikka kannon [anti-monster 2+, anti-vehicle 2+, snagged] | |||||||
Stikka kannon [anti-monster 2+, anti-vehicle 2+, snagged] | 12" | 1 | 5+ | 12 | -2 | 3 | |
Wurrtower [hazardous, psychic, torrent] | |||||||
Wurrtower [hazardous, psychic, torrent] | 24" | D3 | N/A | 12 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Butcha boyz [anti-monster 4+, anti-vehicle 4+, extra attacks] | |||||||
Butcha boyz [anti-monster 4+, anti-vehicle 4+, extra attacks] | Melee | 4 | 3+ | 5 | -1 | 1 | |
Savage horns and hooves [extra attacks, lance] | |||||||
Savage horns and hooves [extra attacks, lance] | Melee | 4 | 4+ | 8 | -1 | 3 | |
Saw blades | |||||||
Saw blades | Melee | 6 | 3+ | 10 | -1 | 2 |
1 model | 155 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kan shoota [devastating wounds, rapid fire 2] | |||||||
Kan shoota [devastating wounds, rapid fire 2] | 36" | 3 | 4+ | 5 | 0 | 1 | |
Grotzooka [blast, ignores cover] | |||||||
Grotzooka [blast, ignores cover] | 18" | D3+3 | 4+ | 6 | -1 | 1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 4+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Kan klaw | |||||||
Kan klaw | Melee | 3 | 4+ | 8 | -2 | 3 |
3 models | 125 |
6 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Burna [ignores cover, torrent] | |||||||
Burna [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Speshul Kommando shoota [rapid fire 2] | |||||||
Speshul Kommando shoota [rapid fire 2] | 18" | 4 | 5+ | 4 | 0 | 1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 4 | 3+ | 7 | -1 | 2 | |
Breacha ram | |||||||
Breacha ram | Melee | 2 | 4+ | 9 | -2 | 2 | |
Choppa | |||||||
Choppa | Melee | 3 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Burna exhausts [ignores cover, torrent, twin-linked] | |||||||
Burna exhausts [ignores cover, torrent, twin-linked] | 6" | 2D6 | N/A | 4 | 0 | 1 | |
Grot blasta [pistol] | |||||||
Grot blasta [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Rivet kannon [assault, rapid fire 3] | |||||||
Rivet kannon [assault, rapid fire 3] | 36" | 6 | 5+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked ram | |||||||
Spiked ram | Melee | 4 | 4+ | 7 | -1 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Deffgun [heavy, rapid fire 1] | |||||||
Deffgun [heavy, rapid fire 1] | 48" | 2 | 6+ | 8 | -1 | 2 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 Spanner and 4 Lootas | 50 |
2 Spanners and 8 Lootas | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 5+ | 4 | 0 | 1 | |
Kustom shoota [rapid fire 2] | |||||||
Kustom shoota [rapid fire 2] | 18" | 4 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Killsaw | |||||||
Killsaw | Melee | 2 | 4+ | 12 | -3 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 | |
Twin killsaw [twin-linked] | |||||||
Twin killsaw [twin-linked] | Melee | 2 | 4+ | 12 | -3 | 2 |
2 models | 70 |
3 models | 105 |
5 models | 175 |
6 models | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rokkit kannon [blast] | |||||||
Rokkit kannon [blast] | 24" | D6+1 | 5+ | 9 | -2 | 3 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Wing missiles | |||||||
Wing missiles | 24" | 1 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nose drill | |||||||
Nose drill | Melee | 4 | 4+ | 8 | -1 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
1-2 | Bubblechukka – big bubble [bubblechukka, blast] | ||||||
1-2 | Bubblechukka – big bubble [bubblechukka, blast] | 48" | 2D6 | 4+ | 6 | -1 | 1 |
3-4 | Bubblechukka – wobbly bubble [bubblechukka, blast] | ||||||
3-4 | Bubblechukka – wobbly bubble [bubblechukka, blast] | 48" | D6 | 4+ | 9 | -2 | 3 |
5-6 | Bubblechukka – dense bubble [bubblechukka, blast] | ||||||
5-6 | Bubblechukka – dense bubble [bubblechukka, blast] | 48" | D3 | 4+ | 12 | -3 | D6+3 |
Kustom mega-kannon [BLAST, HAZARDOUS] | |||||||
Kustom mega-kannon [BLAST, HAZARDOUS] | 36" | D6 | 4+ | 12 | -1 | D6 | |
Smasha gun [BLAST] | |||||||
Smasha gun [BLAST] | 48" | D3+1 | 4+ | 9 | -3 | 3 | |
Traktor kannon [ANTI-FLY 2+, DEVASTATING WOUNDS] | |||||||
Traktor kannon [ANTI-FLY 2+, DEVASTATING WOUNDS] | 48" | 1 | 4+ | 10 | -2 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Grot crew | |||||||
Grot crew | Melee | 6 | 5+ | 2 | 0 | 1 |
1 model | 50 |
2 models | 100 |
3 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Kustom mega-zappa [blast, hazardous] | |||||||
Kustom mega-zappa [blast, hazardous] | 36" | D6+3 | 5+ | 10 | -2 | D6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Klaw of Mork – strike | |||||||
Klaw of Mork – strike | Melee | 4 | 3+ | 18 | -3 | 6 | |
Klaw of Mork – sweep | |||||||
Klaw of Mork – sweep | Melee | 12 | 3+ | 8 | -1 | 2 |
1 model | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 5+ | 4 | 0 | 1 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 5 | 0 | 1 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
5 models | 105 |
10 models | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Sawn-off shotgun [assault] | |||||||
Sawn-off shotgun [assault] | 12" | 2 | 5+ | 4 | 0 | 1 | |
Squig launchas [blast, ignores cover, indirect fire] | |||||||
Squig launchas [blast, ignores cover, indirect fire] | 36" | D6+6 | 5+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Saw blades | |||||||
Saw blades | Melee | 4 | 4+ | 7 | -1 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kustom shokk rifle [devastating wounds, hazardous, precision] | |||||||
Kustom shokk rifle [devastating wounds, hazardous, precision] | 24" | 1 | 3+ | 8 | -2 | D6+1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Saw blades | |||||||
Saw blades | Melee | 4 | 4+ | 7 | -1 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Saddlegit weapons [assault] | |||||||
Saddlegit weapons [assault] | 9" | 1 | 4+ | 3 | 0 | 1 | |
Slugga [Pistol] | |||||||
Slugga [Pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Stikka [assault, anti-monster 4+, anti-vehicle 4+] | |||||||
Stikka [assault, anti-monster 4+, anti-vehicle 4+] | 9" | 1 | 5+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big Choppa [anti-monster 4+, anti-vehicle 4+] | |||||||
Big Choppa [anti-monster 4+, anti-vehicle 4+] | Melee | 4 | 3+ | 6 | -1 | 2 | |
Stikka [anti-monster 4+, anti-vehicle 4+, lance] | |||||||
Stikka [anti-monster 4+, anti-vehicle 4+, lance] | Melee | 3 | 3+ | 5 | -1 | 2 | |
Squighog jaws and saddlegits [extra attacks] | |||||||
Squighog jaws and saddlegits [extra attacks] | Melee | 3 | 4+ | 6 | -1 | 2 |
4 models | 160 |
8 models | 320 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Deffkannon [blast] | |||||||
Deffkannon [blast] | 72" | 3D6 | 5+ | 14 | -3 | D6 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Supa-gatler [sustained hits 1] | |||||||
Supa-gatler [sustained hits 1] | 24" | 20 | 5+ | 7 | -1 | 2 | |
Supa-rokkits [blast] | |||||||
Supa-rokkits [blast] | 100" | D6 | 5+ | 12 | -3 | D6+2 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Mega-choppa – strike | |||||||
Mega-choppa – strike | Melee | 6 | 3+ | 24 | -5 | 10 | |
Mega-choppa – sweep | |||||||
Mega-choppa – sweep | Melee | 18 | 3+ | 10 | -2 | 3 |
1 model | 800 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 3 | 3+ | 4 | -1 | 1 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
5 models | 65 |
10 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Twin dakkagun [assault, rapid fire 2, twin-linked] | |||||||
Twin dakkagun [assault, rapid fire 2, twin-linked] | 18" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 | |
Choppa | |||||||
Choppa | Melee | 3 | 3+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
3 models | 70 |
6 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Smasha gun [blast] | |||||||
Smasha gun [blast] | 48" | D3 | 4+ | 9 | -3 | 4 | |
Twin wazbom mega-kannon [blast, hazardous, twin-linked] | |||||||
Twin wazbom mega-kannon [blast, hazardous, twin-linked] | 36" | D3 | 4+ | 12 | -2 | D6 | |
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | |||||||
Twin supa-shoota [rapid fire 2, sustained hits 1, twin-linked] | 36" | 4 | 4+ | 6 | -1 | 1 | |
Twin tellyport mega-blasta [blast, twin-linked] | |||||||
Twin tellyport mega-blasta [blast, twin-linked] | 24" | 3 | 5+ | 9 | -1 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rokkit pistol [pistol] | |||||||
Rokkit pistol [pistol] | 12" | 1 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 4 | 3+ | 5 | -1 | 1 | |
Knucklebustas [anti-monster 4+, anti-vehicle 4+, twin-linked] | |||||||
Knucklebustas [anti-monster 4+, anti-vehicle 4+, twin-linked] | Melee | 5 | 3+ | 5 | -1 | 1 | |
Smash hammer [anti-monster 4+, anti-vehicle 4+] | |||||||
Smash hammer [anti-monster 4+, anti-vehicle 4+] | Melee | 2 | 3+ | 6 | -2 | 3 | |
Tankhammer [anti-monster 4+, anti-vehicle 4+, devastating wounds, hazardous] | |||||||
Tankhammer [anti-monster 4+, anti-vehicle 4+, devastating wounds, hazardous] | Melee | 2 | 3+ | 6 | -2 | 3 |
6 models | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Rokkit pistol [pistol] | |||||||
Rokkit pistol [pistol] | 12" | 1 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Choppa | |||||||
Choppa | Melee | 4 | 3+ | 5 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 5 | 0 | 1 | |
Smash hammer [anti-monster 4+, anti-vehicle 4+] | |||||||
Smash hammer [anti-monster 4+, anti-vehicle 4+] | Melee | 2 | 3+ | 6 | -2 | 3 |
6 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kannon – frag [blast] | |||||||
Kannon – frag [blast] | 36" | D6 | 5+ | 5 | 0 | 1 | |
Kannon – shell | |||||||
Kannon – shell | 36" | 1 | 5+ | 9 | -2 | D6 | |
Supa-kannon [blast] | |||||||
Supa-kannon [blast] | 60" | 2D6 | 5+ | 12 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Huge tusks – strike [lance] | |||||||
Huge tusks – strike [lance] | Melee | 6 | 3+ | 14 | -3 | 12 | |
Huge tusks – sweep | |||||||
Huge tusks – sweep | Melee | 18 | 3+ | 9 | -2 | 3 |
1 model | 440 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Wing missiles | |||||||
Wing missiles | 24" | 1 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kannon – frag [blast, heavy] | |||||||
Kannon – frag [blast, heavy] | 36" | D6 | 6+ | 5 | 0 | 1 | |
Kannon – shell [heavy] | |||||||
Kannon – shell [heavy] | 36" | 1 | 6+ | 9 | -2 | D6 | |
Lobba [blast, heavy, indirect fire] | |||||||
Lobba [blast, heavy, indirect fire] | 48" | D6 | 6+ | 5 | 0 | 1 | |
Zzap gun [devastating wounds, heavy] | |||||||
Zzap gun [devastating wounds, heavy] | 36" | 1 | 6+ | 2D6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapons | |||||||
Close combat weapons | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 20 |
2 models | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Kannon – frag [blast] | |||||||
Kannon – frag [blast] | 36" | D6 | 5+ | 5 | 0 | 1 | |
Kannon – shell | |||||||
Kannon – shell | 36" | 1 | 5+ | 9 | -2 | D6 | |
Supa-kannon – frag [blast] | |||||||
Supa-kannon – frag [blast] | 36" | D6+3 | 5+ | 5 | 0 | 1 | |
Supa-kannon – shell | |||||||
Supa-kannon – shell | 36" | 1 | 5+ | 9 | -2 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Deffgun [rapid fire 1] | |||||||
Deffgun [rapid fire 1] | 48" | 2 | 5+ | 8 | -1 | 2 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Rattler kannon | |||||||
Rattler kannon | 24" | 6 | 5+ | 6 | -1 | 1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Kannon – frag [blast] | |||||||
Kannon – frag [blast] | 36" | D6 | 5+ | 5 | 0 | 1 | |
Kannon – shell | |||||||
Kannon – shell | 36" | 1 | 5+ | 9 | -2 | D6 | |
Lobba [blast, indirect fire] | |||||||
Lobba [blast, indirect fire] | 48" | D6 | 5+ | 5 | 0 | 1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Zzap gun [devastating wounds] | |||||||
Zzap gun [devastating wounds] | 36" | 1 | 5+ | 2D6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Deff rolla | |||||||
Deff rolla | Melee | 6 | 3+ | 9 | -1 | 2 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kopta rokkits [blast, twin-linked] | |||||||
Kopta rokkits [blast, twin-linked] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Killsaw | |||||||
Killsaw | Melee | 3 | 4+ | 12 | -3 | 2 | |
Spinnin’ blades | |||||||
Spinnin’ blades | Melee | 6 | 3+ | 5 | 0 | 1 |
3 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Grot-guided bomm [blast, one shot, indirect fire] | |||||||
Grot-guided bomm [blast, one shot, indirect fire] | 72" | D6 | 4+ | 8 | -2 | 2 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Wing missiles | |||||||
Wing missiles | 24" | 1 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Grot-guided bomms [blast, one shot, indirect fire] | |||||||
Grot-guided bomms [blast, one shot, indirect fire] | 72" | D6 | 4+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked wheel | |||||||
Spiked wheel | Melee | 2 | 4+ | 6 | 0 | 1 |
1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Mega-tank weapons [rapid fire 10] | |||||||
Mega-tank weapons [rapid fire 10] | 18" | 10 | 4+ | 5 | 0 | 1 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 18" | 3 | 4+ | 5 | 0 | 1 | |
Twin grotzooka [blast, twin-linked] | |||||||
Twin grotzooka [blast, twin-linked] | 18" | D3+3 | 4+ | 6 | 0 | 1 | |
Twin kustom mega-blasta [hazardous, twin-linked] | |||||||
Twin kustom mega-blasta [hazardous, twin-linked] | 24" | 2 | 4+ | 9 | -2 | D6 | |
Twin rokkit launcha [blast, twin-linked] | |||||||
Twin rokkit launcha [blast, twin-linked] | 24" | D3 | 4+ | 9 | -2 | 3 | |
Twin skorcha [ignores cover, torrent, twin-linked] | |||||||
Twin skorcha [ignores cover, torrent, twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 4 | 0 | 1 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 4+ | 5 | 0 | 1 | |
Grotzooka [blast] | |||||||
Grotzooka [blast] | 18" | D3+3 | 4+ | 6 | 0 | 1 | |
Kustom mega-blasta [hazardous] | |||||||
Kustom mega-blasta [hazardous] | 24" | 2 | 4+ | 9 | -2 | D6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 4+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ramshackle hull | |||||||
Ramshackle hull | Melee | 3 | 5+ | 6 | 0 | 1 |
4 models | 155 |
8 models | 310 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Supa-kannon – frag [blast] | |||||||
Supa-kannon – frag [blast] | 36" | D6+3 | 5+ | 5 | 0 | 1 | |
Supa-kannon – shell | |||||||
Supa-kannon – shell | 36" | 1 | 5+ | 9 | -2 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked ram | |||||||
Spiked ram | Melee | 3 | 4+ | 8 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Krusha kannon – blast burna [blast] | |||||||
Krusha kannon – blast burna [blast] | 48" | 3D6 | 5+ | 6 | -1 | 1 | |
Krusha kannon – tankhamma shell [heavy] | |||||||
Krusha kannon – tankhamma shell [heavy] | 60" | 1 | 5+ | 16 | -3 | 6 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Tracks and wheels | |||||||
Tracks and wheels | Melee | 6 | 4+ | 8 | -1 | 1 |
1 model | 230 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bursta kannon [blast] | |||||||
Bursta kannon [blast] | 36" | 3D6 | 5+ | 14 | -2 | 3 | |
Giga shoota [sustained hits 1] | |||||||
Giga shoota [sustained hits 1] | 48" | 30 | 5+ | 6 | -1 | 1 | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 18" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reinforced ram | |||||||
Reinforced ram | Melee | 8 | 4+ | 9 | -1 | 2 |
1 model | 295 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Big shoota [rapid fire 2] | |||||||
Big shoota [rapid fire 2] | 36" | 3 | 5+ | 5 | 0 | 1 | |
Lifta-droppa [anti-vehicle 3+] | |||||||
Lifta-droppa [anti-vehicle 3+] | 36" | 4 | 5+ | 6 | -3 | D6+1 | |
Rokkit launcha [blast] | |||||||
Rokkit launcha [blast] | 24" | D3 | 5+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Deff rolla | |||||||
Deff rolla | Melee | 6 | 3+ | 9 | -1 | 2 | |
Grabbin’ klaw [extra attacks] | |||||||
Grabbin’ klaw [extra attacks] | Melee | 2 | 3+ | 8 | -2 | 2 | |
Tracks and wheels | |||||||
Tracks and wheels | Melee | 6 | 4+ | 8 | 0 | 1 | |
Wreckin’ ball [extra attacks] | |||||||
Wreckin’ ball [extra attacks] | Melee | 1 | 4+ | 10 | 0 | D6 |
1 model | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boombits [torrent] | |||||||
Boombits [torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
Killkannon | |||||||
Killkannon | 24" | D6+3 | 5+ | 9 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dread killsaw | |||||||
Dread killsaw | Melee | 4 | 3+ | 14 | -3 | 4 | |
Dread rippa klaw | |||||||
Dread rippa klaw | Melee | 6 | 3+ | 12 | -2 | 3 | |
Stompy feet | |||||||
Stompy feet | Melee | 4 | 3+ | 7 | 0 | 1 |
1 model | 225 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Killkannon | |||||||
Killkannon | 24" | D6+3 | 5+ | 9 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Dread killsaw | |||||||
Dread killsaw | Melee | 4 | 3+ | 14 | -3 | 4 | |
Dread rippa klaw | |||||||
Dread rippa klaw | Melee | 6 | 3+ | 12 | -2 | 3 | |
Stompy feet | |||||||
Stompy feet | Melee | 4 | 3+ | 7 | 0 | 1 |
1 model | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Slugga [pistol] | |||||||
Slugga [pistol] | 12" | 1 | 5+ | 4 | 0 | 1 | |
Twin dakkagun [assault, rapid fire 2, twin-linked] | |||||||
Twin dakkagun [assault, rapid fire 2, twin-linked] | 18" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Big choppa | |||||||
Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 | |
Choppa | |||||||
Choppa | Melee | 3 | 3+ | 5 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 5 | 0 | 1 | |
Killsaw | |||||||
Killsaw | Melee | 2 | 4+ | 12 | -3 | 2 | |
Power klaw | |||||||
Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 | |
Power stabba [lance] | |||||||
Power stabba [lance] | Melee | 3 | 4+ | 8 | -1 | 2 |
3 models | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Skorcha [ignores cover, torrent] | |||||||
Skorcha [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked wheel | |||||||
Spiked wheel | Melee | 2 | 4+ | 6 | 0 | 1 |
1 model | 45 |
2 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Kannon – frag [blast] | |||||||
Kannon – frag [blast] | 36" | D6 | 5+ | 5 | 0 | 1 | |
Kannon – shell | |||||||
Kannon – shell | 36" | 1 | 5+ | 9 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gorin’ horns – strike | |||||||
Gorin’ horns – strike | Melee | 4 | 3+ | 12 | -2 | D6 | |
Gorin’ horns – sweep | |||||||
Gorin’ horns – sweep | Melee | 8 | 3+ | 9 | -1 | 2 |
1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rack of rokkits [blast] | |||||||
Rack of rokkits [blast] | 24" | D3+1 | 5+ | 9 | -2 | 3 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked wheels | |||||||
Spiked wheels | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 40 |
2 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rack of rokkits [blast] | |||||||
Rack of rokkits [blast] | 24" | D3+1 | 5+ | 9 | -2 | 3 | |
Twin big shoota [rapid fire 2, twin-linked] | |||||||
Twin big shoota [rapid fire 2, twin-linked] | 36" | 3 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spiked wheel | |||||||
Spiked wheel | Melee | 2 | 4+ | 6 | 0 | 1 |
1 model | 50 |
2 models | 100 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The infamous war cry of the Orks is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
If your Army Faction is , once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.The keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
The BEAST SNAGGA keyword is used in the following Orks datasheets:
The WARBOSS keyword is used in the following Orks datasheets:
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High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The BEAST SNAGGA and INFANTRY keywords are used in the following Orks datasheets:
The BEAST SNAGGA and MOUNTED keywords are used in the following Orks datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The MOB keyword is used in the following Orks datasheets:
The GROTS keyword is used in the following Orks datasheets:
The MONSTER keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
Once an Ork gets stuck into hand-to-hand combat, they quickly overwhelm their enemies through sheer ferocity and an eagerness to give the gitz a good kicking.
Melee weapons equipped by models from your army have the [SUSTAINED HITS 1] ability.Spying the largest or most dangerous threats on the battlefield - besides the Orks themselves - Beast Snaggas chase them down with gleeful enthusiasm, mobs racing each other to claim the kill and to snag a worthy trophy with which to proclaim their status as the warband’s greatest hunters. Until, that is, the easily distracted ladz notice their next quarry.
At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:The TRANSPORT keyword is used in the following Orks datasheets:
Gathered together into an all-conquering mass of hulking brutes, the biggest Nobz and their even larger bosses are - or so they claim - more Orky than anyone else. Their bellowed war cries are louder, their self-belief, impetus and sheer presence an affront to the senses. Theirs is a violent momentum that can roll through entire enemy armies in an unrelenting wave of aggression.
At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.Between the excitement of smashing their way through the all-too-lootable interior of an enemy warship and their natural tendency to overlook their own mortal hurts - sometimes for hours at a time - Ork boarding parties can prove nightmarishly tough.
Each time an attack targets an unit from your army (excluding GROTS units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.Very little can prevent a hulking Ork from smashing a path through a voidship’s decks to wherever he is trying to go. It is generally considered deeply unwise bordering on suicidal to try...
In your Movement phase, Desperate Escape tests taken for models from your army are automatically passed and each time an unit from your army makes a Normal, Advance or Fall Back move, it can move through other models as if they were not there, provided those other models have a lower Toughness characteristic than it.Feigning weakness, this greenskin allows his foes to close in before delivering a brutal flurry of attacks.
shoot and declare a charge in a turn in which it Fell Back.
model only. While the bearer is leading a unit, that unit is eligible toThe original owner of this one-of-a-kind endoskeleton became the envy of every Warboss around, and was soon gutted and stripped for parts by a stronger rival. The Supa-Cybork Body has been retransplanted several times since then, filling its new owner with confidence, resilience and a belated hope that the Painboyz gave it a quick clean before shoving it back in place…
Feel No Pain 4+ ability.
model only. The bearer has theSome warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Grand Warboss Headwoppa and his tribe were last seen charging headlong into a horde of Khornate daemons, but legend speaks of a blood-slick choppa that still turns up occasionally. Though this weapon looks normal, a dark voice is said to growl in the mind of its wielder, driving them on to ever greater excesses of violence.
Extra Attacks weapons) have the [DEVASTATING WOUNDS] ability.
model only. Melee weapons equipped by the bearer (excludingThe MEK keyword is used in the following Orks datasheets:
The MOUNTED keyword is used in the following Orks datasheets:
The BATTLELINE keyword is used in the following Orks datasheets:
Blood Axe leaders bellow actual orders to the ladz under their command.
Once per battle round, in your Command phase or after being set up on the battlefield in your Movement phase, each BOSS SNIKROT, MEK and WARBOSS model in your army can issue Taktiks abilities.Cobbled together from the remains of a humie vox-caster, this device amplifies this Ork’s already booming voice, carrying their bellowed orders further
WARBOSS or MEK model only. Each time the bearer issues Taktiks, it can do so to a friendly INFANTRY or MOUNTED unit within 18", instead of 6".
Possessed of an exceptionally keen mind – for an Ork at least – this boss matches wits with his opponents, holding his ladz back until an opportune moment arrives.
Strategic Reserves, regardless of how many units are already in Strategic Reserves.
model only. After both players have deployed their armies, select up to three units from your army and redeploy them. When doing so, you can set those units up inMany armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.An exemplar of the Blood Axes’ devious arts, this Warboss leads mobs of cunning Kommandos to battle.
WARBOSS model only. During the Declare Battle Formations step, the bearer can be attached to a KOMMANDOS unit. While leading a Kommandos unit, it has the Infiltrators and Stealth abilities.
Successful hunt leaders are never short of a kunnin' plan to flush out the prey. This sneaky git has mastered the art of ransacking whatever the prey values, luring the quarry in to retaliate or else ensuring they’re cornered, with no bolthole or gear to fall back on.
BEAST SNAGGA model only. At the end of your Command phase, if the bearer is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
This Orks adrenaline-addled mind lurches from one insight to the next, a bone-shaker whose engine only fires on all cylinders when he is in the thick of the fighting. Once there, however, it revs into overdrive.
model only. In your Command phase, if the bearer (or a TRANSPORT the bearer is embarked within is within 9" of one or more enemy units, roll one D6: on a 3+, you gain 1CP.
The INFANTRY and CHARACTER keywords are used in the following Orks datasheets:
The thrill-seeking Orks at the head of Speed Freeks warbands lead their Kult of Speed brethren right into enemy lines, leaping from speeding Trukks and Battlewagons if need be to plunge into the fight.
INFANTRY model only. Each time the bearer’s unit disembarks from a TRANSPORT after that TRANSPORT has made a Normal move, the bearer’s unit is still eligible to declare a charge this turn.
This brutal fighter is even more dangerous with a raucous audience of chanting Orks as he displays his violent abilities as a warning to all.
INFANTRY model only. Each time the bearer fights, while resolving those attacks, add 1 to the Strength characteristic of the bearers melee weapons. If the bearer’s unit contains 10 or more models, while resolving those attacks, add 3 to the Strength characteristic instead.
Buoyed on by his chanting ladz and eager to smash into his enemies first, this boss leads the way, racing towards one fight after the next.
INFANTRY model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit. While that unit contains 10 or more models, you can re-roll Charge rolls made for that unit as well.
This hulking boss is a focal point of violent enthusiasm. Orks flocking to his bosspole feel emboldened, the boss exuding an energetic dynamism that keeps his ladz at the height of rampaging excitement.
INFANTRY model only. While the bearer is leading a unit, that unit always counts as containing 10 or more models for the purposes of your Detachment rule and any Stratagems you use.
What tactics occasionally pop into this Orks head revolve purely around throwing as many Boyz into the enemy’s face as possible.
INFANTRY model only. In your Command phase, if the bearer is on the battlefield (or is embarked within a TRANSPORT that is on the battlefield), roll one D6, adding 2 to the result if the bearer’s unit contains 10 or more models: on a 5+, you gain 1CP.
The WARBOSS and INFANTRY keywords are used in the following Orks datasheets:
A solid slab of muscle and aggression, this Ork is living embodiment of the undeniable truth of his enemies’ inferiority.
INFANTRY WARBOSS model only. Each time the bearer makes an attack that targets a unit that is below its Starting Strength, re-roll a Wound roll of 1. If that unit is Below Half-strength, you can re-roll the Wound roll instead.
This warlords bellowing war cry is so loud that it can be heard over the thickest of fighting, rolling outwards in a terrifying bestial roar.
INFANTRY WARBOSS model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle-shock test, and when doing so, subtract 1 from the result.
There is something uniquely terrifying to the foe about a nine-foot-tall, four-hundred-pound Ork who prefers to open hatchways with their head while running full tilt and bellowing like a battle tank.
Each time the bearer attempts to operate a closed Hatchway, your opponent cannot try to prevent it. In addition, each time the bearer opens a Hatchway, each enemy unit within 6" of that Hatchway and wholly on the opposite side of it from the bearer must take a Battle-shock test.
This Warboss has ordered his ladz to bring armoured crates of vicious gnasher squigs aboard. Upended into strategically vital areas, they create a dangerous infestation that enemies will struggle to remove.
WARBOSS model only. In your Command phase, you can select one NOBZ or MEGANOBZ unit from your army (excluding Battle-shocked units) that is within 6" of the bearer and is within range of an objective marker. If there are no enemy models within range of that objective marker, it is Secured by your army.
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The MOUNTED keyword is used in the following Orks datasheets:
With a lifetime of leading notoriously deadly Beast Snagga hunts behind them, and gnarled hides thicker than Battlewagon armour, this Ork and his favoured Boyz have survived blows that would fell a Gargant.
BEASTBOSS ON SQUIGOSAUR model only. While the bearer is leading a unit, each time an attack targets that unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Obsessed with being the first to make a kill, this hunter spurs his unruly mount ahead of the warband, coaxing his mob to follow him with the explicit threat of feeding them to his squigosaur if they don’t keep up.
BEASTBOSS ON SQUIGOSAUR model only. Models in the bearer’s unit have the Scouts 9" ability.
The GRENADES keyword is used in the following Orks datasheets:
The MEK keyword is used in the following Orks datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
The WALKER keyword is used in the following Orks datasheets:
The GROTS and VEHICLE keywords are used in the following Orks datasheets:
Inventive Meks wire all manner of kustomised gubbinz, suspicious extras and inviting big red buttons to weapons or into the cockpits of their clanking kan creations. Eager Orks are always enthusiastic to try out such random innovations to see what sort of destruction they can cause. Sometimes this can be risky, but that’s half the fun!
Each time a MEK, WALKER or GROTS VEHICLE unit from your army is selected to shoot or fight, roll one D6. Until the end of the phase, weapons equipped by models in that unit have the corresponding ability shown in the table below.
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Whilst Flash Gitz hate discipline of any sort, particularly militant Meks can keep them in line with a combination of brutal discipline and the promise of shiny gubbinz.
BIG MEK, BIG MEK IN MEGA ARMOUR or BIG MEK WITH SHOKK ATTACK GUN model only. During the Declare Battle Formations step, the bearer can be attached to a FLASH GITZ unit. Each time a model in the bearer’s unit makes a ranged attack, you can re-roll the Hit roll.
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.The Mek cobbled together this strange device in a flash of feverish inventin’. He isn’t sure what it does - and it glows weirdly - but he proudly carries it to battle, eager to know what its big switch will do this time.
MEK model only. In your Command phase, select one enemy unit within 18" of and visible to the bearer, then roll one D6: on a 1-2, that enemy unit must take a Battle-shock test; on a 3-4, that enemy unit suffers D3 mortal wounds; on a 5-6, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Impatient for better results, this Mek is an avid advocate of the theory that smashing buttons and cranking dials faster makes kustom guns more shooty.
MEK model only. Each time the bearer’s unit is selected to shoot, when rolling to determine which ability that unit’s weapons gain from the Try Dat Button! Detachment rule, roll one additional D6: until the end of the phase, ranged weapons equipped by models in that unit gain both Button Effects generated by those rolls. If a duplicate Button Effect is rolled, it has no additional effect.
The MEGA ARMOUR keyword is used in the following Orks datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The SMOKE keyword is used in the following Orks datasheets:
The EPIC HERO keyword is used in the following Orks datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The SPEED FREEKS keyword is used in the following Orks datasheets:
If there is one thing Speed Freeks love more than racing full tilt towards the enemy, smashing into them and pulling hair pin turns to do it all again, it is loosing incredible amounts of noisy, chugging dakka as they do so.
SPEED FREEKS units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.This warlord’s fanatical devotion to speed is such that he cannot stand being anywhere other than in the hear, of the action and he pushes the ladz around him to crank their throttles in order to close the distance with the enemy as soon as possible.
DEFFKILLA WARTRIKE model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, it is not eligible to declare a charge.
Scaly squig-hide is the perfect material for fast and grippy tyres, able to provide traction even in the mire of blood, guts and oil left over from most Speed Freekfights.
DEFFKILLA WARTRIKE model only. Each time a model in the bearer’s unit makes a Consolidation move, it can move up to 6" instead of up to 3".
The BEAST SNAGGA and CHARACTER keywords are used in the following Orks datasheets:
The PAINBOY keyword is used in the following Orks datasheets:
Nothing shocks the enemy like an angry mob of the biggest and surliest Orks imaginable suddenly appearing in a blast of green lightning!
WARBOSS IN MEGA ARMOUR model only. Models in the bearer’s unit have the Deep Strike ability.
The GRETCHIN keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
The DA RED GOBBO keyword is used in the following Orks datasheets:
The FLY keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The GROTS keyword is used in the following Orks datasheets:
The MOB keyword is used in the following Orks datasheets:
The BATTLELINE keyword is used in the following Orks datasheets:
Caught up in the infectious and nigh supernatural belligerence that suffuses such large hordes of Orks on the warpath, the Boyz tend to push through lethal wounds, being too immersed in the energetic riot to worry about such things as long as they have a load of mates to enjoy the fight with.
Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.’Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The FORTIFICATION keyword is used in the following Orks datasheets:
The FORTIFICATION keyword is used in the following Orks datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The AIRCRAFT keyword is used in the following Orks datasheets:
The WALKER keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The TOWERING keyword is used in the following Orks datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Employing madcap tellyporta arrays, Ork Meks can beam massively armoured Nobz through the warp and onto an enemy vessel, much to the horror of the defenders.
In the Deploy Armies step, select one MEGANOBZ unit from your army. Until the end of the battle, models in that unit have the Deep Strike ability.
The MONSTER keyword is used in the following Orks datasheets: