Orks – Datasheets
 ]


Characters


Beastboss
(⌀50mm)
M
6"
T
5
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shoota [rapid fire 1]
Shoota [rapid fire 1]
18"
2
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+]
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+]
Melee
4
3+
10
-2
2
Beastchoppa [anti-monster 4+, anti-vehicle 4+]
Beastchoppa [anti-monster 4+, anti-vehicle 4+]
Melee
6
2+
6
-1
2
ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Waaagh!
Beastboss: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Beastly Rage: Each time this model makes a Charge move, until the end of the turn, melee weapons it is equipped with have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Beastboss
This model is equipped with: shoota; beastchoppa; Beast Snagga klaw.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, BEAST SNAGGA, WARBOSS, BEASTBOSS
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
WHERE D’YA FINK YOU’RE GOING?
1CP
Da Big Hunt – Strategic Ploy
STALKIN’ TAKTIKS
1CP
Da Big Hunt – Battle Tactic
DAT ONE’S EVEN BIGGA!
1CP
Da Big Hunt – Strategic Ploy
UNSTOPPABLE MOMENTUM
1CP
Da Big Hunt – Strategic Ploy
DRAG IT DOWN
1CP
Da Big Hunt – Battle Tactic
INSTINCTIVE HUNTERS
1CP
Da Big Hunt – Strategic Ploy
LOOT ON THE MOVE
1CP
Kaptin Killers – Strategic Ploy
PILE THROUGH
1CP
Kaptin Killers – Strategic Ploy
CORNERED AND KRUMPED
1CP
Kaptin Killers – Battle Tactic
PIT FIGHTER
1CP
Kaptin Killers – Epic Deed
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Hunt Is On
Da Boss Is Watchin’
Belligerent Boarders
Comin’ Through
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Skwad Leader
15
Proper Killy
15
Skrag Every Stash!
25
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
’Eadstompa
10
Da Biggest Boss
15
Big Gob
20
Living Battering Ram
Scarred Brute
Gnasher Squig Crates


Beastboss On Squigosaur
(⌀80mm)
M
10"
T
8
Sv
3+
W
8
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
Thump gun [blast]
Thump gun [blast]
18"
D3
5+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Beastchoppa [anti-monster 4+, anti-vehicle 4+]
Beastchoppa [anti-monster 4+, anti-vehicle 4+]
Melee
6
2+
6
-1
2
Squigosaur’s jaws [devastating wounds, extra attacks]
Squigosaur’s jaws [devastating wounds, extra attacks]
Melee
3
4+
7
-2
3
WARGEAR OPTIONS
  • This model can be equipped with 1 thump gun.

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Waaagh!
Thundering Stampede: While this model is leading a unit, add 1 to Charge rolls made for that unit.
Single-minded Predator: You can target this model's unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Beastboss on Squigosaur
This model is equipped with: slugga; beastchoppa; Squigosaur’s jaws.
1 model
130
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, BEAST SNAGGA, WARBOSS, BEASTBOSS ON SQUIGOSAUR
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
WHERE D’YA FINK YOU’RE GOING?
1CP
Da Big Hunt – Strategic Ploy
STALKIN’ TAKTIKS
1CP
Da Big Hunt – Battle Tactic
DAT ONE’S EVEN BIGGA!
1CP
Da Big Hunt – Strategic Ploy
UNSTOPPABLE MOMENTUM
1CP
Da Big Hunt – Strategic Ploy
DRAG IT DOWN
1CP
Da Big Hunt – Battle Tactic
INSTINCTIVE HUNTERS
1CP
Da Big Hunt – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Hunt Is On
Da Boss Is Watchin’
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Skwad Leader
15
Proper Killy
15
Surly as a Squiggoth
20
Skrag Every Stash!
25
Glory Hog
30
Speed Makes Right
25


Big Mek
(⌀50mm)
M
6"
T
5
Sv
3+
W
6
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kustom mega-blasta [hazardous]
Kustom mega-blasta [hazardous]
24"
3
5+
9
-2
D6
Traktor blasta [anti-fly 3+, devastating wounds]
Traktor blasta [anti-fly 3+, devastating wounds]
36"
1
5+
10
-2
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Drilla
Drilla
Melee
2
3+
12
-3
3
Power klaw
Power klaw
Melee
4
3+
9
-2
2
WARGEAR OPTIONS
  • This model’s kustom mega-blasta can be replaced with 1 traktor blasta.
  • This model’s power klaw can be replaced with 1 drilla.

ABILITIES
CORE: Leader
FACTION: Waaagh!
More Dakka: While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Shokk-boosta: You can re-roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, until that move is finished, models in that unit can move horizontally through models and terrain features (but cannot finish a move on top of another model or its base).
UNIT COMPOSITION
  • 1 Big Mek
This model is equipped with: kustom-mega blaster; power klaw.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, MEK, BIG MEK
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BIGGER SHELLS FOR BIGGER GITZ
1CP
Dread Mob – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Lissen ’Ere
Try Dat Button!
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Mek Kaptin
35
Speed Makes Right
25
Fasta Than Yooz
35
Gitfinder Googlez
10
Smoky Gubbinz
15
Supa‑glowy Fing
20
Press It Fasta!
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Big Mek In Mega Armour
(⌀40mm)
M
5"
T
6
Sv
2+
W
5
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
5+
4
0
1
Kustom mega-blasta [hazardous]
Kustom mega-blasta [hazardous]
24"
3
5+
9
-2
D6
Kustom shoota [rapid fire 2]
Kustom shoota [rapid fire 2]
18"
4
5+
4
0
1
Tellyport blasta [blast]
Tellyport blasta [blast]
12"
3
5+
8
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Killsaw
Killsaw
Melee
3
4+
12
-3
2
Power klaw
Power klaw
Melee
4
3+
9
-2
2
WARGEAR OPTIONS
  • This model’s kustom-mega blasta can be replaced with one of the following:
    • 1 killsaw
    • 1 kombi-weapon
    • 1 kustom shoota
  • This model can be equipped with one of the following:
    • 1 tellyport blasta
    • 1 kustom force field
  • This model can be equipped with 1 grot oiler.

ABILITIES
CORE: Leader
FACTION: Waaagh!
More Dakka: While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Fix Dat Armour Up: While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
WARGEAR ABILITIES
Kustom Force Field: While the bearer is leading a unit, models in that unit have a 4+ invulnerable save against ranged attacks.
Grot Oiler: Once per battle, at the end of your Movement phase, one model in the bearer’s unit regains D3 lost wounds.

Designer’s Note: Place a Grot Oiler token next to the unit, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Big Mek in Mega Armour
This model is equipped with: kustom-mega blaster; power klaw.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, MEGA ARMOUR, MEK, BIG MEK IN MEGA ARMOUR
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BIGGER SHELLS FOR BIGGER GITZ
1CP
Dread Mob – Battle Tactic
LOOT ON THE MOVE
1CP
Kaptin Killers – Strategic Ploy
PILE THROUGH
1CP
Kaptin Killers – Strategic Ploy
CORNERED AND KRUMPED
1CP
Kaptin Killers – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Lissen ’Ere
Try Dat Button!
Belligerent Boarders
Comin’ Through
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Mek Kaptin
35
Speed Makes Right
25
Fasta Than Yooz
35
Gitfinder Googlez
10
Smoky Gubbinz
15
Supa‑glowy Fing
20
Press It Fasta!
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Big Mek With Shokk Attack Gun
(⌀40mm)
M
6"
T
5
Sv
4+
W
5
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shokk attack gun [blast, heavy]
Shokk attack gun [blast, heavy]
60"
D6+1
5+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
5
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 grot assistant.

ABILITIES
CORE: Leader
FACTION: Waaagh!
More Dakka: While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Deranged Snotling Assault: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks; that unit must take a Battle-shock test.
WARGEAR ABILITIES
Grot Assistant: Once per battle, after rolling to determine how many attacks the bearer’s shokk attack gun makes, you can re-roll that dice.

Designer’s Note: Place a Grot Assistant token next to the bearer, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Big Mek with Shokk Attack Gun
This model is equipped with: close combat weapon, shokk attack gun.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, MEK, BIG MEK WITH SHOKK ATTACK GUN
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BIGGER SHELLS FOR BIGGER GITZ
1CP
Dread Mob – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Lissen ’Ere
Try Dat Button!
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Mek Kaptin
35
Speed Makes Right
25
Fasta Than Yooz
35
Gitfinder Googlez
10
Smoky Gubbinz
15
Supa‑glowy Fing
20
Press It Fasta!
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Boss Snikrot
(⌀40mm)
M
6"
T
5
Sv
5+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [pistol]
Slugga [pistol]
12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Mork’s Teeth [precision, twin-linked]
Mork’s Teeth [precision, twin-linked]
Melee
6
2+
6
-1
2
ABILITIES
CORE: Infiltrators, Leader, Lone Operative, Stealth
FACTION: Waaagh!
Red Skull Kommandos: While this model is leading a unit, models in that unit have the Benefit of Cover.
Kunnin’ Infiltrator: Once per battle, in your Movement phase, instead of making a Normal move with this model’s unit, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
UNIT COMPOSITION
  • 1 Boss Snikrot – EPIC HERO
This model is equipped with: slugga; Mork’s Teeth.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, SMOKE, EPIC HERO, BOSS SNIKROT
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
SMOKESCREEN
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders


Deffkilla Wartrike
(⌀150 x 95mm)
M
12"
T
6
Sv
4+
W
9
Ld
6+
OC
3
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boomstikks [assault]
Boomstikks [assault]
12"
6
5+
5
0
1
Killa jet – burna [ignores cover, torrent]
Killa jet – burna [ignores cover, torrent]
12"
D6
N/A
5
-1
1
Killa jet – cutta [melta 2]
Killa jet – cutta [melta 2]
12"
1
5+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Snagga klaw
Snagga klaw
Melee
4
3+
10
-2
2
ABILITIES
CORE: Deadly Demise 1, Leader
FACTION: Waaagh!
Speedboss: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Fuel-mixa Grot: Each time this model’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this model’s unit.
UNIT COMPOSITION
  • 1 Defkilla Wartrike
This model is equipped with: defkilla boomsticks; killajet; snagga klaw.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, WARBOSS, SPEED FREEKS, DEFFKILLA WARTRIKE
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SQUIG FLINGIN’
1CP
Kult of Speed – Strategic Ploy
MORE GITZ OVER ’ERE!
1CP
Kult of Speed – Strategic Ploy
SPEEDIEST FREEKS
1CP
Kult of Speed – Strategic Ploy
BLITZA FIRE
1CP
Kult of Speed – Battle Tactic
DAKKASTORM
1CP
Kult of Speed – Battle Tactic
FULL THROTTLE!
1CP
Kult of Speed – Battle Tactic
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Adrenaline Junkies
Da Boss Is Watchin’
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Skwad Leader
15
Wazblasta
10
Squig‑hide Tyres
15
Speed Makes Right
25


Ghazghkull Thraka
M
5"
T
6
Sv
2+
W
10
Ld
6+
OC
4
GHAZGHKULL THRAKA(⌀80mm)
INVULNERABLE SAVE
4+
5"
6
7+
1
8+
1
MAKARI(⌀25mm)
INVULNERABLE SAVE*
2+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mork’s Roar [rapid fire 4]
Mork’s Roar [rapid fire 4]
36"
12
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gork’s Klaw - strike
Gork’s Klaw - strike
Melee
6
2+
14
-3
4
Gork’s Klaw - sweep
Gork’s Klaw - sweep
Melee
12
2+
8
-2
2
Makari’s stabba [devastating wounds]
Makari’s stabba [devastating wounds]
Melee
1
4+
3
0
1
ABILITIES
CORE: Leader
FACTION: Waaagh!
Prophet of Da Great Waaagh!: While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+.
Ghazghkull’s Waaagh! Banner (Aura): While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Ghazghkull Thraka – EPIC HERO
  • 1 Makari
Ghazghkull Thraka is equipped with: Mork’s Roar; Gork’s Klaw.

Makari is equipped with: Makari’s stabba.
2 models
235
LEADER
This model can be attached to the following unit: If this unit’s Bodyguard unit is destroyed, Ghazkghull Thraka and Makari become a single unit with their original Starting Strength.
SUPREME COMMANDER
If this unit is in your army, its Ghazghkull Thraka model must be your Warlord.
KEYWORDS – ALL MODELS: INFANTRY, CHARACTER, EPIC HEROGHAZGHKULL THRAKA: WARBOSS, GHAZGHKULL THRAKA
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
LOOT ON THE MOVE
1CP
Kaptin Killers – Strategic Ploy
PILE THROUGH
1CP
Kaptin Killers – Strategic Ploy
CORNERED AND KRUMPED
1CP
Kaptin Killers – Battle Tactic
PIT FIGHTER
1CP
Kaptin Killers – Epic Deed
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Boss Is Watchin’
Belligerent Boarders
Comin’ Through


Mek
(⌀32mm)
M
6"
T
5
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kustom mega-slugga [blast, hazardous]
Kustom mega-slugga [blast, hazardous]
12"
D3
5+
8
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Killsaw
Killsaw
Melee
1
4+
12
-3
2
Wrench
Wrench
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • This model’s wrench can be replaced with 1 killsaw.

ABILITIES
CORE: Leader
FACTION: Waaagh!
Mekboy: While this model is within 3" of one or more friendly ORKS VEHICLE units, this model has the Lone Operative ability.
Mekaniak: At the end of your Movement phase, you can select one friendly ORKS VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds, and, until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1 Mek
This model is equipped with: kustom mega-slugga; wrench.
1 model
45
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, MEK
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BIGGER SHELLS FOR BIGGER GITZ
1CP
Dread Mob – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Lissen ’Ere
Try Dat Button!
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Speed Makes Right
25
Fasta Than Yooz
35
Gitfinder Googlez
10
Smoky Gubbinz
15
Supa‑glowy Fing
20
Press It Fasta!
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Mozrog Skragbad
(⌀80mm)
M
10"
T
8
Sv
3+
W
8
Ld
6+
OC
3
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Thump gun [blast]
Thump gun [blast]
18"
D3
5+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Big Chompa’s jaws [devastating wounds, extra attacks]
Big Chompa’s jaws [devastating wounds, extra attacks]
Melee
3
3+
7
-2
4
Gutrippa [anti-monster 4+, anti-vehicle 4+]
Gutrippa [anti-monster 4+, anti-vehicle 4+]
Melee
6
2+
7
-1
3
ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Waaagh!
One Last Kill: While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Da Bigger Dey iz...: Each time this model makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack. Each time this model makes a melee attack that targets a TITANIC unit, add 2 to the Damage characteristic of that attack instead.
UNIT COMPOSITION
  • 1 Mozrog Skragbad – EPIC HERO
This model is equipped with: thump gun; Big Chompa’s jaws; gutrippa.
1 model
165
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, CHARACTER, BEAST SNAGGA, EPIC HERO, WARBOSS, MOZROG SKRAGBAD
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
WHERE D’YA FINK YOU’RE GOING?
1CP
Da Big Hunt – Strategic Ploy
STALKIN’ TAKTIKS
1CP
Da Big Hunt – Battle Tactic
DAT ONE’S EVEN BIGGA!
1CP
Da Big Hunt – Strategic Ploy
UNSTOPPABLE MOMENTUM
1CP
Da Big Hunt – Strategic Ploy
DRAG IT DOWN
1CP
Da Big Hunt – Battle Tactic
INSTINCTIVE HUNTERS
1CP
Da Big Hunt – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Hunt Is On
Da Boss Is Watchin’


Painboss
(⌀40mm)
M
6"
T
5
Sv
4+
W
4
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+]
Beast Snagga klaw [anti-monster 4+, anti-vehicle 4+]
Melee
3
4+
9
-2
2
WARGEAR OPTIONS
  • This model can be equipped with 1 grot orderly.

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Waaagh!
Dok’s Toolz: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Sawbonez: At the end of your Movement phase, select one friendly BEAST SNAGGA CHARACTER model within 3" of this model. That model is healed and regains up to 3 lost wounds. Each model can only be healed once per turn.
WARGEAR ABILITIES
Grot Orderly: Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit.

Designer’s Note: Place a Grot Orderly token next to the unit, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Painboss
This model is equipped with: Beast Snagga klaw.
1 model
70
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, BEAST SNAGGA, PAINBOSS
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
WHERE D’YA FINK YOU’RE GOING?
1CP
Da Big Hunt – Strategic Ploy
STALKIN’ TAKTIKS
1CP
Da Big Hunt – Battle Tactic
DAT ONE’S EVEN BIGGA!
1CP
Da Big Hunt – Strategic Ploy
UNSTOPPABLE MOMENTUM
1CP
Da Big Hunt – Strategic Ploy
DRAG IT DOWN
1CP
Da Big Hunt – Battle Tactic
INSTINCTIVE HUNTERS
1CP
Da Big Hunt – Strategic Ploy
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Hunt Is On
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Proper Killy
15
Skrag Every Stash!
25
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Painboy
(⌀32mm)
M
6"
T
5
Sv
5+
W
3
Ld
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power klaw
Power klaw
Melee
3
4+
9
-2
2
’Urty syringe [anti-infantry 4+, extra attacks, precision]
’Urty syringe [anti-infantry 4+, extra attacks, precision]
Melee
1
3+
2
0
1
WARGEAR OPTIONS
  • This model can be equipped with 1 grot orderly.

ABILITIES
CORE: Leader
FACTION: Waaagh!
Dok’s Toolz: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Hold Still and Say ‘Aargh!’: Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds.
WARGEAR ABILITIES
Grot Orderly: Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit.

Designer’s Note: Place a Grot Orderly token next to the unit, removing it once this ability has been used
UNIT COMPOSITION
  • 1 Painboy
This model is equipped with: power klaw; ’urty syringe.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PAINBOY
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Warboss
(⌀40mm)
M
6"
T
5
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
5+
4
0
1
Twin slugga [pistol, twin-linked]
Twin slugga [pistol, twin-linked]
12"
2
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Attack squig [extra attacks]
Attack squig [extra attacks]
Melee
2
4+
4
0
1
Big choppa
Big choppa
Melee
5
2+
8
-1
2
Power klaw
Power klaw
Melee
4
3+
10
-2
2
WARGEAR OPTIONS
  • This model’s big choppa can be replaced with 1 power klaw.
  • This model can be equipped with 1 attack squig.

ABILITIES
CORE: Leader
FACTION: Waaagh!
Might is Right: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Da Biggest and da Best: While the Waaagh! is active for your army, add 4 to the Attacks characteristic of this model’s melee weapons.
UNIT COMPOSITION
  • 1 Warboss
This model is equipped with: kombi-weapon; twin slugga; big choppa.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, WARBOSS
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
LOOT ON THE MOVE
1CP
Kaptin Killers – Strategic Ploy
PILE THROUGH
1CP
Kaptin Killers – Strategic Ploy
CORNERED AND KRUMPED
1CP
Kaptin Killers – Battle Tactic
PIT FIGHTER
1CP
Kaptin Killers – Epic Deed
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Boss Is Watchin’
Belligerent Boarders
Comin’ Through
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Skwad Leader
15
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
’Eadstompa
10
Da Biggest Boss
15
Big Gob
20
Living Battering Ram
Scarred Brute
Gnasher Squig Crates


Warboss In Mega Armour
(⌀50mm)
M
5"
T
6
Sv
2+
W
7
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Big shoota [rapid fire 2]
Big shoota [rapid fire 2]
36"
3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
’Uge choppa
’Uge choppa
Melee
4
2+
12
-2
2
ABILITIES
CORE: Leader
FACTION: Waaagh!
Might is Right: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Dead Brutal: While the Waaagh! is active for your army, this model’s ’uge choppa has a Damage characteristic of 3.
UNIT COMPOSITION
  • 1 Warboss in Mega Armour
This model is equipped with: big shoota; ’uge choppa.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, MEGA ARMOUR, WARBOSS, WARBOSS IN MEGA ARMOUR
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
LOOT ON THE MOVE
1CP
Kaptin Killers – Strategic Ploy
PILE THROUGH
1CP
Kaptin Killers – Strategic Ploy
CORNERED AND KRUMPED
1CP
Kaptin Killers – Battle Tactic
PIT FIGHTER
1CP
Kaptin Killers – Epic Deed
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Boss Is Watchin’
Belligerent Boarders
Comin’ Through
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Skwad Leader
15
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
’Eadstompa
10
Da Biggest Boss
15
Big Gob
20
Tellyporta
25
Living Battering Ram
Scarred Brute
Gnasher Squig Crates


Weirdboy
(⌀40mm)
M
6"
T
5
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
’Eadbanger [precision, psychic]
’Eadbanger [precision, psychic]
24"
1
4+
6
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Weirdboy staff [psychic]
Weirdboy staff [psychic]
Melee
3
3+
8
-1
D3
ABILITIES
CORE: Deadly Demise D3, Leader
FACTION: Waaagh!
Waaagh! Energy: While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
Da Jump (Psychic): Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove this WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
UNIT COMPOSITION
  • 1 Weirdboy
This model is equipped with: ’Eadbanger; weirdboy staff.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, WEIRDBOY
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Wurrboy
(⌀32mm)
M
6"
T
5
Sv
5+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eyez of Mork [psychic]
Eyez of Mork [psychic]
18"
D6
5+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
5
0
1
ABILITIES
CORE: Deadly Demise D3, Feel No Pain 6+, Leader
FACTION: Waaagh!
Unstable Oracle: While this model is leading a unit, add 2 to the Attacks characteristic of this model’s Eyez of Mork weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
Roar of Mork (Psychic): In your opponent’s Command phase, you can select one enemy unit within 18" ofand visible to this PSYKER and roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your opponent’s next Command phase, that enemy unit is confrazzled. While a unit is confrazzled, each time a Battle-shock or Leadership test is taken for it, subtract 2 from that test.
UNIT COMPOSITION
  • 1 Wurrboy
This model is equipped with: Eyez of Mork; close combat weapon.
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, PSYKER, BEAST SNAGGA, WURRBOY
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
WHERE D’YA FINK YOU’RE GOING?
1CP
Da Big Hunt – Strategic Ploy
STALKIN’ TAKTIKS
1CP
Da Big Hunt – Battle Tactic
DAT ONE’S EVEN BIGGA!
1CP
Da Big Hunt – Strategic Ploy
UNSTOPPABLE MOMENTUM
1CP
Da Big Hunt – Strategic Ploy
DRAG IT DOWN
1CP
Da Big Hunt – Battle Tactic
INSTINCTIVE HUNTERS
1CP
Da Big Hunt – Strategic Ploy
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Hunt Is On
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Proper Killy
15
Skrag Every Stash!
25
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Zodgrod Wortsnagga
(⌀50mm)
M
6"
T
5
Sv
5+
W
5
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [Anti-Monster 4+, pistol]
Slugga [Anti-Monster 4+, pistol]
12"
1
5+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Da Grabzappa
Da Grabzappa
Melee
5
2+
7
-2
2
ABILITIES
CORE: Feel No Pain 6+, Leader
FACTION: Waaagh!
Super Runts: While this model is leading a unit:
  • Models in that unit have the Scouts 9" ability.
  • Each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.
  • Each time an attack targets that unit, subtract 1 from the Wound roll.
Special Dose: While the Waaagh! is active for your army, add 6" to the Move characteristic of models in this model’s unit.
UNIT COMPOSITION
  • 1 Zodgrod Wortsnagga – EPIC HERO
This model is equipped with: Da Grabzappa; slugga.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, ZODGROD WORTSNAGGA
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders


Da Red Gobbo’s Surprise
(⌀32mm)
M
6"
T
2
Sv
5+
W
3
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kustom grot blasta [pistol]
Kustom grot blasta [pistol]
12"
D3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
3+
3
0
1
ABILITIES
CORE: Deep Strike, Lone Operative
FACTION: Waaagh!
Explosive Presents (Aura): While a friendly GRETCHIN unit is within 6" of this model, that unit has the GRENADES keyword and, each time such a unit uses the Grenade Stratagem, add 1 to the result of each dice rolled to see how many mortal wounds are inflicted.
Da Revolushun!: Once per battle round, at the start of any phase, you can select one friendly GRETCHIN unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Da Red Gobbo – EPIC HERO
This model is equipped with: kustom grot blasta; close combat weapon.
1 model
40
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRETCHIN, GRENADES, DA RED GOBBO
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
CONNIVING RUNTS
1CP
Dread Mob – Strategic Ploy
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders


Grotmas Gitz
(⌀40mm)
M
10"
T
3
Sv
4+
W
5
Ld
7+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bludgeoning bag of gifts
Bludgeoning bag of gifts
Melee
3
3+
3
0
1
Massive gift-filled gob [EXTRA ATTACKS]
Massive gift-filled gob [EXTRA ATTACKS]
Melee
3
4+
4
-2
2
ABILITIES
CORE: Feel No Pain 5+, Lone Operative, Scouts D6+4"
FACTION: Waaagh!
Bludgeoning Cheer: Each time this model ends a Normal, Advance, Fall Back or Charge move, select one enemy unit within 3" of this model and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. That enemy unit must then take a Battle-shock test.
Gifts for All! (Aura): While a GRETCHIN unit is within 6" of this model, that unit’s Thievin’ Scavengers ability is successful on D6 rolls of 2+, instead of rolls of 4+.
UNIT COMPOSITION
  • 1 Grotmas Gitz – EPIC HERO
This model is equipped with: bludgeoning bag of gifts; massive gift-filled gob.
1 model
40
KEYWORDS: MOUNTED, CHARACTER, EPIC HERO, GRETCHIN, FLY, GROTMAS GITZ
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
CONNIVING RUNTS
1CP
Dread Mob – Strategic Ploy
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders


Big Mek On Warbike
(⌀90 x 52mm)
M
12"
T
6
Sv
4+
W
6
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
5+
4
0
1
Kustom mega-blasta [hazardous]
Kustom mega-blasta [hazardous]
24"
3
5+
9
-2
D6
Kustom mega-slugga [blast, hazardous]
Kustom mega-slugga [blast, hazardous]
12"
D3
5+
8
-2
D6
Rokkit launcha [blast]
Rokkit launcha [blast]
24"
D3
5+
9
-2
3
Shokk attack gun [blast, heavy]
Shokk attack gun [blast, heavy]
60"
D6+1
5+
9
-4
D6
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
Twin dakkagun [assault, rapid fire 2, twin-linked]
Twin dakkagun [assault, rapid fire 2, twin-linked]
18"
3
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Big choppa
Big choppa
Melee
4
3+
7
-1
2
Choppa
Choppa
Melee
4
3+
5
-1
1
Close combat weapon
Close combat weapon
Melee
4
3+
5
0
1
Killsaw
Killsaw
Melee
3
4+
12
-3
2
Power klaw
Power klaw
Melee
4
4+
9
-2
2
WARGEAR OPTIONS
  • This model’s slugga can be replaced with one of the following:
    • 1 shokk attack gun
    • 1 kustom force field
    • 1 kombi-weapon
    • 1 kustom mega-blasta
    • 1 kustom mega-slugga
    • 1 rokkit launcha
    • 1 big choppa
    • 1 power klaw
  • This model’s choppa can be replaced with one of the following:
    • 1 kombi-weapon
    • 1 kustom mega-blasta
    • 1 kustom mega-slugga
    • 1 rokkit launcha
    • 1 big choppa
    • 1 killsaw
    • 1 power klaw

ABILITIES
CORE: Leader
FACTION: Waaagh!
More Dakka: While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Mekaniak: At the end of your Movement phase, you can select one friendly ORKS VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds, and, until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
WARGEAR ABILITIES
Kustom Force Field: While the bearer is leading a unit, models in that unit have a 4+ invulnerable save against ranged attacks.
UNIT COMPOSITION
  • 1 Big Mek on Warbike
This model is equipped with: slugga; twin dakkagun; choppa; close combat weapon.
1 model
105
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, SPEED FREEKS, CHARACTER, GRENADES, BIG MEK, BIG MEK ON WARBIKE
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SQUIG FLINGIN’
1CP
Kult of Speed – Strategic Ploy
MORE GITZ OVER ’ERE!
1CP
Kult of Speed – Strategic Ploy
SPEEDIEST FREEKS
1CP
Kult of Speed – Strategic Ploy
BLITZA FIRE
1CP
Kult of Speed – Battle Tactic
DAKKASTORM
1CP
Kult of Speed – Battle Tactic
FULL THROTTLE!
1CP
Kult of Speed – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Adrenaline Junkies
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Mek Kaptin
35
Speed Makes Right
25
Living Battering Ram
Scarred Brute


Big Mek With Kustom Force Field
(⌀40mm)
M
6"
T
5
Sv
4+
W
4
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Choppa
Choppa
Melee
4
3+
5
-1
1
WARGEAR OPTIONS
  • This model can be equipped with 1 grot helper.

ABILITIES
CORE: Leader
FACTION: Waaagh!
More Dakka: While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Kustom Force Field: While this model is leading a unit, models in that unit have a 5+ invulnerable save against ranged attacks. Once per battle, at the start of any phase, this model can overcharge its kustom force field. If it does, until the end of the phase, this invulnerable save is improved to 4+.
WARGEAR ABILITIES
Grot Helper: Once per battle, the bearer can overcharge its kustom force field one additional time.

Designer’s Note: Place a Grot Helper token next to the bearer, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Big Mek with Kustom Force Field
This model is equipped with: slugga; choppa.
1 model
55
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, MEK, BIG MEK, BIG MEK WITH KUSTOM FORCE FIELD
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
BIGGER SHELLS FOR BIGGER GITZ
1CP
Dread Mob – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Lissen ’Ere
Try Dat Button!
Belligerent Boarders
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Mek Kaptin
35
Speed Makes Right
25
Fasta Than Yooz
35
Gitfinder Googlez
10
Smoky Gubbinz
15
Supa‑glowy Fing
20
Press It Fasta!
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25
Living Battering Ram
Scarred Brute


Boss Zagstruk
(⌀40mm)
M
12"
T
5
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Da Vulcha’s Klaws and choppa
Da Vulcha’s Klaws and choppa
Melee
6
2+
8
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Feel No Pain 6+, Leader
FACTION: Waaagh!
Drill Boss: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Plummeting Descent: You can re-roll Charge rolls made for this model’s unit in a turn in which it was set up on the battlefield from Reserves.
UNIT COMPOSITION
  • 1 Boss Zagstruk – EPIC HERO
This model is equipped with: Da Vulcha’s Klaws and choppa; slugga.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, JUMP PACK, FLY, CHARACTER, EPIC HERO, BOSS ZAGSTRUK
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In


Da Red Gobbo with Icon of da Revolushun
(⌀32mm)
M
6"
T
2
Sv
5+
W
3
Ld
7+
OC
1
This datasheet has been replaced by the Da Red Gobbo’s Surprise datasheet, but is included as an alternative for friendly games and should not be included in the same list as "Da Red Gobbo’s Surprise".
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kustom grot blasta [devastating wounds, pistol]
Kustom grot blasta [devastating wounds, pistol]
12"
D3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Icon of da Revolushun [devastating wounds]
Icon of da Revolushun [devastating wounds]
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Waaagh!
Da Revolushun!: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.
Has Yoo Been a Good Little Grot This Year?: Once per battle, in your Shooting phase, you can target this model’s unit with the Grenade Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Da Red Gobbo – EPIC HERO
This model is equipped with: kustom grot blasta; Icon of da Revolushun.
1 model
40
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, EPIC HERO, GROTS, DA RED GOBBO
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In


Kaptin Badrukk
(⌀40mm)
M
6"
T
5
Sv
3+
W
6
Ld
7+
OC
1
INVULNERABLE SAVE
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Da Rippa – standard [heavy, sustained hits 1]
Da Rippa – standard [heavy, sustained hits 1]
24"
3
5+
7
-2
2
Da Rippa – supercharge [hazardous, heavy, sustained hits 1]
Da Rippa – supercharge [hazardous, heavy, sustained hits 1]
24"
3
5+
8
-3
3
Slugga [pistol]
Slugga [pistol]
12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Choppa
Choppa
Melee
6
2+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Waaagh!
Flashiest Gitz: While this model is leading a unit, each time a model in that unit makes a ranged attack, you can re-roll the Hit roll.
Ded Glowy Ammo (Aura): While an enemy Infantry unit is within 6" of this model, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Kaptin Badrukk – EPIC HERO
This model is equipped with: slugga; choppa; Da Rippa.
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, KAPTIN BADRUKK
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In


Mad Dok Grotsnik
(⌀32mm)
M
6"
T
5
Sv
5+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power klaw [sustained hits 1]
Power klaw [sustained hits 1]
Melee
4
3+
9
-2
2
’Urty syringe [anti-infantry 4+, extra attacks, precision]
’Urty syringe [anti-infantry 4+, extra attacks, precision]
Melee
1
3+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+, Leader
FACTION: Waaagh!
Mad Dok: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
One Scalpel Short of a Medpack: While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Mad Dok Grotsnik – EPIC HERO
This model is equipped with: slugga; power klaw; ’urty syringe.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PAINBOY, MAD DOK GROTSNIK
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Belligerent Boarders


Nob With Waaagh! Banner
(⌀32mm)
M
6"
T
5
Sv
4+
W
3
Ld
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kustom shoota [rapid fire 2]
Kustom shoota [rapid fire 2]
18"
4
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Waaagh! banner
Waaagh! banner
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Waaagh!
Plant the Waaagh! Banner: Once per battle, at the start of the battle round, this model can use this ability. If it does, until the start of the next battle round, this model’s unit gains the benefits of the Waaagh! ability as if you had called a Waaagh! this battle round.
Da Boss Iz Watchin’: While this model is gaining the benefits of the Waaagh! ability, it has a 4+ invulnerable save and an Objective Control characteristic of 5.
UNIT COMPOSITION
  • 1 Nob with Waaagh! Banner
This model is equipped with: kustom shoota; Waaagh! banner.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, NOB WITH WAAAGH! BANNER
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Speed Makes Right
25
Fasta Than Yooz
35
Ferocious Show Off
10
Bloodthirsty Belligerence
15
Raucous Warcaller
20
Brutal But Kunnin’
25


Painboy On Warbike
(⌀90 x 52mm)
M
12"
T
6
Sv
4+
W
4
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin dakkagun [assault, rapid fire 2, twin-linked]
Twin dakkagun [assault, rapid fire 2, twin-linked]
18"
3
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Killsaw
Killsaw
Melee
2
4+
12
-3
2
Power klaw
Power klaw
Melee
3
4+
9
-2
2
’Urty syringe [anti-infantry 4+, extra attacks, precision]
’Urty syringe [anti-infantry 4+, extra attacks, precision]
Melee
1
3+
2
0
1
WARGEAR OPTIONS
  • This model’s power klaw can be replaced with 1 killsaw.

ABILITIES
CORE: Leader
FACTION: Waaagh!
Dok’s Toolz: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Hold Still and Say ‘Aargh!’: Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds.
UNIT COMPOSITION
  • 1 Painboy on Warbike
This model is equipped with: twin dakkagun; power klaw; 'urty syringe.
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED, SPEED FREEKS, CHARACTER, PAINBOY ON WARBIKE
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SQUIG FLINGIN’
1CP
Kult of Speed – Strategic Ploy
MORE GITZ OVER ’ERE!
1CP
Kult of Speed – Strategic Ploy
SPEEDIEST FREEKS
1CP
Kult of Speed – Strategic Ploy
BLITZA FIRE
1CP
Kult of Speed – Battle Tactic
DAKKASTORM
1CP
Kult of Speed – Battle Tactic
FULL THROTTLE!
1CP
Kult of Speed – Battle Tactic
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Adrenaline Junkies
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Mork’s Kunnin’
15
Speed Makes Right
25


Ufthak Blackhawk
(⌀50mm)
M
6"
T
5
Sv
4+
W
6
Ld
6+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shokk rifle [devastating wounds, hazardous, precision]
Shokk rifle [devastating wounds, hazardous, precision]
24"
1
4+
8
-2
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Princess’ jaws [extra attacks]
Princess’ jaws [extra attacks]
Melee
2
4+
4
0
1
Snazzhammer [devastating wounds]
Snazzhammer [devastating wounds]
Melee
4
3+
10
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Waaagh!
Tellyporta Tech: While this model is leading a unit, models in that unit have the Deep Strike ability.
Gargantsmasha: Each time this model makes an attack that targets a TITANIC unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Ufthak Blackhawk - EPIC HERO
This model is equipped with: shokk rifle; snazzhammer; Princess’ jaws.
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY, CHARACTER, GRENADES, EPIC HERO, WARBOSS, UFTHAK BLACKHAWK
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
LOOT ON THE MOVE
1CP
Kaptin Killers – Strategic Ploy
PILE THROUGH
1CP
Kaptin Killers – Strategic Ploy
CORNERED AND KRUMPED
1CP
Kaptin Killers – Battle Tactic
PIT FIGHTER
1CP
Kaptin Killers – Epic Deed
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Da Boss Is Watchin’
Belligerent Boarders
Comin’ Through


Warboss On Warbike
(⌀100 x 40mm)
M
12"
T
6
Sv
4+
W
7
Ld
6+
OC
2
INVULNERABLE SAVE
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin dakkagun [assault, rapid fire 2, twin-linked]
Twin dakkagun [assault, rapid fire 2, twin-linked]
18"
3
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Big choppa
Big choppa
Melee
5
2+
8
-1
2
Killsaw
Killsaw
Melee
3
4+
12
-3
2
Power klaw
Power klaw
Melee
4
3+
10
-2
2
WARGEAR OPTIONS
  • This model’s killsaw can be replaced with one of the following:
    • 1 big choppa
    • 1 power klaw

ABILITIES
CORE: Leader
FACTION: Waaagh!
Speedboss: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
High-octane Fuel: Each time this model’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this model’s unit.
UNIT COMPOSITION
  • 1 Warboss on Warbike
This model is equipped with: twin dakkagun; killsaw.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED, CHARACTER, SPEED FREEKS, GRENADES, WARBOSS
FACTION KEYWORDS:
ORKS
STRATAGEMS
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
EPIC CHALLENGE
1CP
Core – Epic Deed
C
SQUIG FLINGIN’
1CP
Kult of Speed – Strategic Ploy
MORE GITZ OVER ’ERE!
1CP
Kult of Speed – Strategic Ploy
SPEEDIEST FREEKS
1CP
Kult of Speed – Strategic Ploy
BLITZA FIRE
1CP
Kult of Speed – Battle Tactic
DAKKASTORM
1CP
Kult of Speed – Battle Tactic
FULL THROTTLE!
1CP
Kult of Speed – Battle Tactic
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
DETACHMENT ABILITY
Get Stuck In
Adrenaline Junkies
Da Boss Is Watchin’
ENHANCEMENTS
Kunnin’ But Brutal
15
Supa-Cybork Body
15
Headwoppa’s Killchoppa
20
Follow Me Ladz
25
Gob Boomer
10
Mork’s Kunnin’
15
Skwad Leader
15
Speed Makes Right
25

Battleline


Beast Snagga Boyz
M
6"
T
5
Sv
5+
W
1
Ld
7+
OC
2
BEAST SNAGGA BOY(⌀32mm)
6"
5
5+
2
7+
2
BEAST SNAGGA NOB(⌀32mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
Thump gun [blast]
Thump gun [blast]
18"
D3
5+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Choppa
Choppa
Melee
3
3+
5
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
5
0
1
Power snappa
Power snappa
Melee
4
3+
7
-1
2
WARGEAR OPTIONS
  • For every 10 models in this unit, 1 Beast Snagga Boy’s slugga and choppa can be replaced with 1 thump gun and 1 close combat weapon.

ABILITIES
CORE: Feel No Pain 6+
FACTION: Waaagh!
Monster Hunters: Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Beast Snagga Nob
  • 9-19 Beast Snagga Boyz
The Beast Snagga Nob is equipped with: slugga; power snappa.

Every Beast Snagga Boy is equipped with: slugga; choppa.
10 models
95
20 models
190
KEYWORDS: INFANTRY, MOB, BATTLELINE, BEAST SNAGGA, BEAST SNAGGA BOYZ
FACTION KEYWORDS:
ORKS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
WHERE D’YA FINK YOU’RE GOING?
1CP
Da Big Hunt – Strategic Ploy
STALKIN’ TAKTIKS
1CP
Da Big Hunt – Battle Tactic
DAT ONE’S EVEN BIGGA!
1CP
Da Big Hunt – Strategic Ploy
UNSTOPPABLE MOMENTUM
1CP
Da Big Hunt – Strategic Ploy
DRAG IT DOWN
1CP
Da Big Hunt – Battle Tactic
INSTINCTIVE HUNTERS
1CP
Da Big Hunt – Strategic Ploy
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Get Stuck In
Da Hunt Is On
Belligerent Boarders


Boyz
M
6"
T
5
Sv
5+
W
1
Ld
7+
OC
2
BOY(⌀32mm)
6"
5
5+
2
7+
2
BOSS NOB(⌀32mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Big shoota [rapid fire 2]
Big shoota [rapid fire 2]
36"
3
5+
5
0
1
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
Kombi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1]
24"
1
5+
4
0
1
Rokkit launcha [blast]
Rokkit launcha [blast]
24"
D3
5+
9
-2
3
Shoota [rapid fire 1]
Shoota [rapid fire 1]
18"
2
5+
4
0
1
Slugga [pistol]
Slugga [pistol]
12"
1
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Big choppa
Big choppa
Melee
3
3+
7
-1
2
Choppa
Choppa
Melee
3
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
Power klaw
Power klaw
Melee
3
4+
9
-2
2
WARGEAR OPTIONS
  • The Boss Nob’s big choppa can be replaced with 1 power klaw.
  • The Boss Nob’s big choppa and slugga can be replaced with 1 kombi-weapon and 1 close combat weapon.
  • Any number of Boyz can each have their slugga and choppa replaced with 1 shoota and 1 close combat weapon.
  • For every 10 models in this unit, 1 Boy’s choppa and slugga can be replaced with one of the following:
    • 1 big shoota and 1 close combat weapon
    • 1 rokkit launcha and 1 close combat weapon

ABILITIES
FACTION: Waaagh!
Get Da Good Bitz: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Boss Nob
  • 9-19 Boyz
The Boss Nob is equipped with: slugga; big choppa.

Every Boy is equipped with: slugga; choppa.
10 models
80
20 models
160
BODYGUARD
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS model). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
KEYWORDS: INFANTRY, BATTLELINE, MOB, GRENADES, BOYZ
FACTION KEYWORDS:
ORKS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
GRENADE
1CP
Core – Wargear
C
GO TO GROUND
1CP
Core – Battle Tactic
C
HEROIC INTERVENTION
1CP
Core – Strategic Ploy
C
COUNTER-OFFENSIVE
2CP
Core – Strategic Ploy
C
BRAGGIN’ RIGHTS
1CP
Green Tide – Strategic Ploy
COME ON LADZ!
1CP
Green Tide – Strategic Ploy
GO GET ’EM!
1CP
Green Tide – Strategic Ploy
TIDE OF MUSCLE
1CP
Green Tide – Epic Deed
BULLDOZER BRUTALITY
1CP
Green Tide – Battle Tactic
COMPETITIVE STREAK
1CP
Green Tide – Battle Tactic
EAGER TO FIGHT
1CP
Ramship Raiders – Strategic Ploy
PILE THROUGH
1CP
Ramship Raiders – Strategic Ploy
RAMBOYZ RAMPAGE
1CP
Ramship Raiders – Strategic Ploy
ENRAGED RUSH
1CP
Ramship Raiders – Strategic Ploy
DAT’S OURS
1CP
Taktikal Brigade – Strategic Ploy
TAKTIKAL RETREAT
1CP
Taktikal Brigade – Strategic Ploy
ON TO DA NEXT
1CP
Taktikal Brigade – Strategic Ploy
FIGHT PROPPA
1CP
Taktikal Brigade – Battle Tactic
MOB RULE
1CP
War Horde – Battle Tactic
ERE WE GO
1CP
War Horde – Battle Tactic
’ARD AS NAILS
1CP
War Horde – Battle Tactic
ORKS IS NEVER BEATEN
2CP
War Horde – Epic Deed
UNBRIDLED CARNAGE
1CP
War Horde – Battle Tactic
LED BY
DETACHMENT ABILITY
Get Stuck In
Mob Mentality
Belligerent Boarders

Dedicated Transports


Trukk
(⌀Use model)
M
12"
T
8
Sv
4+
W
10
Ld
7+
OC
2
INVULNERABLE SAVE
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Big shoota [rapid fire 2]
Big shoota [rapid fire 2]
36"
3
5+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Spiked wheels
Spiked wheels
Melee
3
4+
6
0
1
Wreckin’ ball [extra attacks]
Wreckin’ ball [extra attacks]
Melee
1
4+
10
0
D6
WARGEAR OPTIONS
  • This model can be equipped with 1 wreckin’ ball.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 12
FACTION: Waaagh!
Grot Riggers: At the start of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Trukk
This model is equipped with: big shoota; spiked wheels.
1 model
65
TRANSPORT
This model has a transport capacity of 12 ORKS INFANTRY models. Each MEGA ARMOUR model takes up the space of 2 models. It cannot transport JUMP PACK or GHAZGHKULL THRAKA models.
KEYWORDS: VEHICLE, TRANSPORT, DEDICATED TRANSPORT, TRUKK
FACTION KEYWORDS:
ORKS
STRATAGEMS
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Core – Battle Tactic
C
INSANE BRAVERY
1CP
Core – Epic Deed
C
FIRE OVERWATCH
1CP
Core – Strategic Ploy
C
RAPID INGRESS
1CP
Core – Strategic Ploy
C
TANK SHOCK
1CP
Core – Strategic Ploy
C