RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cosmic insanity [anti-character 4+, devastating wounds, precision] | |||||||
Cosmic insanity [anti-character 4+, devastating wounds, precision] | 18" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Golden fists | |||||||
Golden fists | Melee | 8 | 2+ | 8 | -3 | 3 |
1 model | 265 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gaze of death | |||||||
Gaze of death | 18" | D3 | 2+ | 12 | -2 | D6+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Scythe of the Nightbringer – strike [devastating wounds] | |||||||
Scythe of the Nightbringer – strike [devastating wounds] | Melee | 6 | 2+ | 14 | -4 | D6+2 | |
Scythe of the Nightbringer – sweep | |||||||
Scythe of the Nightbringer – sweep | Melee | 14 | 2+ | 8 | -2 | 2 |
1 model | 295 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Spear of the Void Dragon [anti-vehicle 2+] | |||||||
Spear of the Void Dragon [anti-vehicle 2+] | 12" | 1 | 2+ | 4 | -3 | D6+2 | |
Voltaic storm [blast, sustained hits 2] | |||||||
Voltaic storm [blast, sustained hits 2] | 18" | D6+3 | 2+ | 7 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Spear of the Void Dragon – strike [anti-vehicle 2+] | |||||||
Spear of the Void Dragon – strike [anti-vehicle 2+] | Melee | 5 | 2+ | 12 | -3 | D6+2 | |
Spear of the Void Dragon – sweep | |||||||
Spear of the Void Dragon – sweep | Melee | 10 | 2+ | 8 | -1 | 2 | |
Canoptek tail blades [extra attacks] | |||||||
Canoptek tail blades [extra attacks] | Melee | 6 | 2+ | 6 | -1 | 1 |
1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss cannon [lethal hits] | |||||||
Gauss cannon [lethal hits] | 24" | 3 | 3+ | 5 | -2 | 2 | |
Staff of light | |||||||
Staff of light | 18" | 3 | 2+ | 5 | -2 | 1 | |
Tesla cannon [sustained hits 2] | |||||||
Tesla cannon [sustained hits 2] | 24" | 4 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Overlord’s blade [devastating wounds] | |||||||
Overlord’s blade [devastating wounds] | Melee | 4 | 2+ | 8 | -3 | 2 | |
Staff of light | |||||||
Staff of light | Melee | 4 | 3+ | 5 | -2 | 1 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aeonstave [blast] | |||||||
Aeonstave [blast] | 18" | D6 | 4+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Aeonstave | |||||||
Aeonstave | Melee | 3 | 4+ | 5 | -1 | 1 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Enmitic disintegrator pistols [pistol, Ignores Cover] | |||||||
Enmitic disintegrator pistols [pistol, Ignores Cover] | 18" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 5 | 0 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Eldritch lance | |||||||
Eldritch lance | 36" | 3 | 3+ | 9 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Eldritch lance | |||||||
Eldritch lance | Melee | 4 | 3+ | 9 | -3 | 3 | |
Impaling legs [extra attacks] | |||||||
Impaling legs [extra attacks] | Melee | 4 | 3+ | 6 | -1 | 1 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauntlet of Fire [ignores cover, torrent] | |||||||
Gauntlet of Fire [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Staff of the Destroyer | |||||||
Staff of the Destroyer | 18" | 3 | 2+ | 6 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of the Destroyer [devastating wounds] | |||||||
Staff of the Destroyer [devastating wounds] | Melee | 4 | 2+ | 6 | -3 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Staff of light | |||||||
Staff of light | 18" | 3 | 2+ | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lord’s blade [devastating wounds] | |||||||
Lord’s blade [devastating wounds] | Melee | 4 | 2+ | 8 | -3 | 2 | |
Staff of light | |||||||
Staff of light | Melee | 4 | 2+ | 5 | -2 | 1 |
1 model | 80 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of Tomorrow [devastating wounds] | |||||||
Staff of Tomorrow [devastating wounds] | Melee | 2 | 3+ | 4 | -3 | D3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Staff of light | |||||||
Staff of light | 18" | 3 | 2+ | 5 | -2 | 1 | |
Tachyon arrow [one shot] | |||||||
Tachyon arrow [one shot] | 72" | 1 | 2+ | 16 | -5 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Overlord’s blade [devastating wounds] | |||||||
Overlord’s blade [devastating wounds] | Melee | 4 | 2+ | 8 | -3 | 2 | |
Staff of light | |||||||
Staff of light | Melee | 4 | 2+ | 5 | -2 | 1 | |
Voidscythe [devastating wounds] | |||||||
Voidscythe [devastating wounds] | Melee | 3 | 3+ | 12 | -3 | 3 |
1 model | 85 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Overlord's blade [devastating wounds] | |||||||
Overlord's blade [devastating wounds] | Melee | 4 | 2+ | 8 | -3 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Plasmic lance | |||||||
Plasmic lance | 18" | 3 | 4+ | 7 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Plasmic lance | |||||||
Plasmic lance | Melee | 2 | 4+ | 7 | -3 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Abyssal lance | |||||||
Abyssal lance | 18" | 1 | 4+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Abyssal lance | |||||||
Abyssal lance | Melee | 1 | 4+ | 6 | -3 | 3 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Relic gauss blaster [lethal hits, rapid fire 2] | |||||||
Relic gauss blaster [lethal hits, rapid fire 2] | 24" | 2 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 5 | 0 | 1 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Enmitic annihilator [rapid fire 2] | |||||||
Enmitic annihilator [rapid fire 2] | 18" | 2 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flensing claw | |||||||
Flensing claw | Melee | 8 | 2+ | 6 | -1 | 1 | |
Hyperphase harvester | |||||||
Hyperphase harvester | Melee | 4 | 2+ | 10 | -3 | 3 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Staff of light | |||||||
Staff of light | 18" | 3 | 4+ | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of light | |||||||
Staff of light | Melee | 2 | 4+ | 5 | -2 | 1 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Annihilator beam | |||||||
Annihilator beam | 24" | 1 | 2+ | 14 | -4 | 6 | |
Sceptre of Eternal Glory [devastating wounds] | |||||||
Sceptre of Eternal Glory [devastating wounds] | 24" | 2 | 2+ | 10 | -3 | 3 | |
Staff of Stars [indirect fire] | |||||||
Staff of Stars [indirect fire] | 24" | 12 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 1 | 4+ | 4 | 0 | 1 | |
Weapons of the Final Triarch [lethal hits] | |||||||
Weapons of the Final Triarch [lethal hits] | Melee | 12 | 2+ | 8 | -3 | 2 |
3 models | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Seismic assault [assault, sustained hits 1] | |||||||
Seismic assault [assault, sustained hits 1] | 12" | 6 | 2+ | 8 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Crackling tendrils [sustained hits 1] | |||||||
Crackling tendrils [sustained hits 1] | Melee | 8 | 2+ | 9 | -3 | D6 |
1 model | 285 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Empathic Obliterator [sustained hits d3] | |||||||
Empathic Obliterator [sustained hits d3] | Melee | 4 | 2+ | 7 | 0 | D3 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Tachyon arrow [one shot] | |||||||
Tachyon arrow [one shot] | 72" | 1 | 2+ | 16 | -5 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warscythe [devastating wounds] | |||||||
Warscythe [devastating wounds] | Melee | 4 | 2+ | 8 | -3 | 2 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Staff of light | |||||||
Staff of light | 18" | 3 | 3+ | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of light | |||||||
Staff of light | Melee | 3 | 3+ | 5 | -2 | 1 | |
Lord’s blade [devastating wounds] | |||||||
Lord’s blade [devastating wounds] | Melee | 3 | 3+ | 8 | -3 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Staff of light | |||||||
Staff of light | 18" | 3 | 3+ | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of light | |||||||
Staff of light | Melee | 4 | 3+ | 5 | -2 | 1 |
1 model | 85 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warscythe [devastating wounds, precision] | |||||||
Warscythe [devastating wounds, precision] | Melee | 4 | 2+ | 8 | -3 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss blaster [lethal hits] | |||||||
Gauss blaster [lethal hits] | 24" | 2 | 3+ | 5 | -1 | 1 | |
Tesla carbine [assault, sustained hits 2] | |||||||
Tesla carbine [assault, sustained hits 2] | 24" | 2 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
5 models | 75 |
10 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss flayer [lethal hits, rapid fire 1] | |||||||
Gauss flayer [lethal hits, rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 | |
Gauss reaper [lethal hits] | |||||||
Gauss reaper [lethal hits] | 12" | 2 | 4+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 4 | 0 | 1 |
10 models | 100 |
20 models | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss flayer array [lethal hits, rapid fire 5] | |||||||
Gauss flayer array [lethal hits, rapid fire 5] | 24" | 5 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 125 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Transdimensional abductor | |||||||
Transdimensional abductor | 18" | 3 | 4+ | 6 | -2 | 3 |
1 model | 60 |
2 models | 120 |
3 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss annihilator [anti-fly 2+, lethal hits] | |||||||
Gauss annihilator [anti-fly 2+, lethal hits] | 120" | 1 | 4+ | 16 | -4 | D6+6 | |
Tesla arc [sustained hits 2] | |||||||
Tesla arc [sustained hits 2] | 6" | 6 | 4+ | 4 | 0 | 1 |
1 model | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Focused death ray [sustained hits 2] | |||||||
Focused death ray [sustained hits 2] | 36" | 6 | 4+ | 8 | -2 | 2 | |
Gauss exterminator [lethal hits] | |||||||
Gauss exterminator [lethal hits] | 48" | 1 | 4+ | 14 | -3 | 6 | |
Heat cannon [melta 4] | |||||||
Heat cannon [melta 4] | 36" | 2 | 4+ | 9 | -4 | D6 |
1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss exterminator [lethal hits] | |||||||
Gauss exterminator [lethal hits] | 48" | 1 | 4+ | 14 | -3 | 6 | |
Twin tesla destructor [sustained hits 2, twin-linked] | |||||||
Twin tesla destructor [sustained hits 2, twin-linked] | 36" | 6 | 3+ | 8 | 0 | 2 |
1 model | 920 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss cannon [lethal hits] | |||||||
Gauss cannon [lethal hits] | 24" | 3 | 3+ | 5 | -2 | 2 | |
Tesla cannon [sustained hits 2] | |||||||
Tesla cannon [sustained hits 2] | 24" | 4 | 3+ | 6 | 0 | 1 | |
Twin tesla destructor [sustained hits 2, twin-linked] | |||||||
Twin tesla destructor [sustained hits 2, twin-linked] | 36" | 6 | 3+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Doomsday blaster [blast, heavy] | |||||||
Doomsday blaster [blast, heavy] | 48" | D6+1 | 4+ | 14 | -3 | 3 | |
Twin gauss flayer [lethal hits, rapid fire 1, twin-linked] | |||||||
Twin gauss flayer [lethal hits, rapid fire 1, twin-linked] | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Doomstalker limbs | |||||||
Doomstalker limbs | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Atomiser beam | |||||||
Atomiser beam | 12" | 3 | 4+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reanimator’s claws | |||||||
Reanimator’s claws | Melee | 4 | 4+ | 5 | 0 | 1 |
1 model | 75 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Feeder mandibles [lethal hits] | |||||||
Feeder mandibles [lethal hits] | Melee | 6 | 5+ | 2 | 0 | 1 |
3 models | 40 |
6 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Particle beamer [blast, devastating wounds] | |||||||
Particle beamer [blast, devastating wounds] | 18" | D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Automaton claws | |||||||
Automaton claws | Melee | 5 | 4+ | 8 | -2 | 2 |
1 model | 75 |
2 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Particle caster [devastating wounds, pistol] | |||||||
Particle caster [devastating wounds, pistol] | 12" | 3 | 4+ | 5 | 0 | 1 | |
Transdimensional beamer | |||||||
Transdimensional beamer | 12" | 1 | 4+ | 4 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vicious claws | |||||||
Vicious claws | Melee | 4 | 4+ | 6 | -1 | 2 | |
Whip coils | |||||||
Whip coils | Melee | 8 | 4+ | 5 | 0 | 1 |
3 models | 125 |
6 models | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Scouring eye | |||||||
Scouring eye | 6" | 2 | 4+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Scythed limbs | |||||||
Scythed limbs | Melee | 4 | 4+ | 5 | -1 | 1 |
2 models | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Synaptic disintegrator [heavy, precision] | |||||||
Synaptic disintegrator [heavy, precision] | 36" | 1 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
5 models | 65 |
10 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy death ray [sustained hits d3] | |||||||
Heavy death ray [sustained hits d3] | 36" | 3 | 3+ | 16 | -4 | D6+1 | |
Twin tesla destructor [sustained hits 2, twin-linked] | |||||||
Twin tesla destructor [sustained hits 2, twin-linked] | 36" | 6 | 3+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 230 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Doomsday cannon [blast, heavy] | |||||||
Doomsday cannon [blast, heavy] | 72" | D6+1 | 3+ | 18 | -4 | 4 | |
Gauss flayer array [lethal hits, rapid fire 5] | |||||||
Gauss flayer array [lethal hits, rapid fire 5] | 24" | 5 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 190 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flayer claws [sustained hits 1, twin-linked] | |||||||
Flayer claws [sustained hits 1, twin-linked] | Melee | 4 | 3+ | 4 | -1 | 1 |
5 models | 60 |
10 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss cannon [lethal hits] | |||||||
Gauss cannon [lethal hits] | 24" | 3 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 35 |
2 models | 60 |
3 models | 90 |
6 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Enmitic exterminator [heavy, rapid fire 6, sustained hits 1] | |||||||
Enmitic exterminator [heavy, rapid fire 6, sustained hits 1] | 36" | 6 | 3+ | 6 | -1 | 1 | |
Gauss destructor [heavy, lethal hits] | |||||||
Gauss destructor [heavy, lethal hits] | 48" | 1 | 3+ | 14 | -4 | 6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 55 |
2 models | 110 |
3 models | 165 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hyperphase sword | |||||||
Hyperphase sword | Melee | 3 | 3+ | 6 | -2 | 1 | |
Warscythe [devastating wounds] | |||||||
Warscythe [devastating wounds] | Melee | 2 | 3+ | 8 | -3 | 2 |
5 models | 85 |
10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Death ray [sustained hits d3] | |||||||
Death ray [sustained hits d3] | 24" | 1 | 3+ | 12 | -4 | D6+1 | |
Gauss flux arc [lethal hits, rapid fire 3] | |||||||
Gauss flux arc [lethal hits, rapid fire 3] | 24" | 3 | 3+ | 6 | -1 | 1 | |
Particle whip [blast, devastating wounds] | |||||||
Particle whip [blast, devastating wounds] | 24" | 3D6 | 3+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Portal of exile | |||||||
Portal of exile | Melee | 6 | 2+ | 8 | -2 | 3 |
1 model | 400 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin tesla destructor [sustained hits 2, twin-linked] | |||||||
Twin tesla destructor [sustained hits 2, twin-linked] | 36" | 6 | 3+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 145 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Tesla sphere [anti-fly 4+, sustained hits 2] | |||||||
Tesla sphere [anti-fly 4+, sustained hits 2] | 24" | 6 | 3+ | 7 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 300 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ophydian hyperphase weapons | |||||||
Ophydian hyperphase weapons | Melee | 5 | 3+ | 4 | -2 | 2 |
3 models | 90 |
6 models | 180 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Skorpekh hyperphase weapons | |||||||
Skorpekh hyperphase weapons | Melee | 4 | 3+ | 7 | -2 | 2 |
3 models | 90 |
6 models | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Tesla spheres [sustained hits 2] | |||||||
Tesla spheres [sustained hits 2] | 24" | 6 | 3+ | 7 | 0 | 1 | |
Antimatter Meteor [blast, devastating wounds, indirect fire, c'tan power] | |||||||
Antimatter Meteor [blast, devastating wounds, indirect fire, c'tan power] | 24" | D6+3 | 3+ | 10 | -3 | 3 | |
Cosmic Fire [ignores cover, devastating wounds, torrent, c'tan power] | |||||||
Cosmic Fire [ignores cover, devastating wounds, torrent, c'tan power] | 18" | 3D6 | N/A | 6 | -2 | 1 | |
Time’s Arrow [anti-character 4+, devastating wounds, precision, c'tan power] | |||||||
Time’s Arrow [anti-character 4+, devastating wounds, precision, c'tan power] | 24" | 1 | 2+ | 3 | -2 | 6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 425 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Particle beamer [blast, devastating wounds] | |||||||
Particle beamer [blast, devastating wounds] | 18" | D6 | 3+ | 5 | 0 | 1 | |
Twin gauss blaster [lethal hits, twin-linked] | |||||||
Twin gauss blaster [lethal hits, twin-linked] | 24" | 2 | 3+ | 5 | -1 | 1 | |
Twin tesla carbine [assault, sustained hits 2, twin-linked] | |||||||
Twin tesla carbine [assault, sustained hits 2, twin-linked] | 24" | 2 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 4 | 0 | 1 |
3 models | 75 |
6 models | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Particle caster [devastating wounds, pistol] | |||||||
Particle caster [devastating wounds, pistol] | 12" | 3 | 3+ | 5 | 0 | 1 | |
Rod of covenant | |||||||
Rod of covenant | 12" | 1 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Rod of covenant | |||||||
Rod of covenant | Melee | 3 | 3+ | 5 | -2 | 2 | |
Voidblade | |||||||
Voidblade | Melee | 4 | 3+ | 5 | -2 | 1 |
5 models | 100 |
10 models | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heat ray – dispersed [ignores cover, torrent] | |||||||
Heat ray – dispersed [ignores cover, torrent] | 12" | 2D6 | N/A | 5 | -1 | 1 | |
Heat ray – focused [melta 4] | |||||||
Heat ray – focused [melta 4] | 18" | 2 | 3+ | 9 | -4 | D6 | |
Particle shredder [blast, devastating wounds] | |||||||
Particle shredder [blast, devastating wounds] | 18" | D6+6 | 2+ | 7 | 0 | 1 | |
Heavy gauss cannon array [lethal hits] | |||||||
Heavy gauss cannon array [lethal hits] | 24" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Stalker’s forelimbs | |||||||
Stalker’s forelimbs | Melee | 4 | 3+ | 7 | -1 | 3 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Singularity generator [blast, devastating wounds] | |||||||
Singularity generator [blast, devastating wounds] | 36" | 2D6 | 3+ | 10 | -3 | 4 | |
Synaptic obliterator [sustained hits 2] | |||||||
Synaptic obliterator [sustained hits 2] | 48" | 8 | 3+ | 5 | -1 | 2 | |
Transdimensional projector | |||||||
Transdimensional projector | 48" | 2 | 3+ | 24 | -4 | D6+4 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Titanic forelimbs – strike | |||||||
Titanic forelimbs – strike | Melee | 6 | 3+ | 14 | -3 | 5 | |
Titanic forelimbs – sweep | |||||||
Titanic forelimbs – sweep | Melee | 12 | 3+ | 8 | -1 | 2 |
1 model | 540 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cutting beam [melta 2] | |||||||
Cutting beam [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Voidblade | |||||||
Voidblade | Melee | 3 | 4+ | 5 | -2 | 1 |
3 models | 85 |
6 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Exile cannon [blast] | |||||||
Exile cannon [blast] | 18" | D6+1 | 4+ | 10 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Tomb Sentinel claws | |||||||
Tomb Sentinel claws | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss slicers [lethal hits] | |||||||
Gauss slicers [lethal hits] | 24" | 8 | 4+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Tomb Stalker claws [sustained hits 1] | |||||||
Tomb Stalker claws [sustained hits 1] | Melee | 6 | 4+ | 6 | -1 | 2 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin tesla destructor [sustained hits 2, twin-linked] | |||||||
Twin tesla destructor [sustained hits 2, twin-linked] | 36" | 6 | 3+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gauss cannon [lethal hits] | |||||||
Gauss cannon [lethal hits] | 24" | 3 | 3+ | 5 | -2 | 2 | |
Particle beamer [blast, devastating wounds] | |||||||
Particle beamer [blast, devastating wounds] | 18" | D6 | 3+ | 6 | 0 | 1 | |
Tesla cannon [sustained hits 2] | |||||||
Tesla cannon [sustained hits 2] | 24" | 4 | 3+ | 6 | 0 | 1 | |
Tesseract singularity chamber – particle hurricane [ignores cover, torrent] | |||||||
Tesseract singularity chamber – particle hurricane [ignores cover, torrent] | 12" | D6+3 | N/A | 6 | -1 | 2 | |
Tesseract singularity chamber – seismic lash [blast] | |||||||
Tesseract singularity chamber – seismic lash [blast] | 36" | D3 | 3+ | 9 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured bulk | |||||||
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
If your Army Faction is , at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The MONSTER keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The EPIC HERO keyword is used in the following Necrons datasheets:
The FLY keyword is used in the following Necrons datasheets:
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.
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High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.The TITANIC keyword is used in the following Necrons datasheets:
Employing fractal corridors, dolmen gates and ancient translocation science, the Necrons are able to phase in and out of existence. Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew.
At the end of your opponents turn, you can select a number of units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
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Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The MOUNTED keyword is used in the following Necrons datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The VEHICLE keyword is used in the following Necrons datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.With this device the bearer can twist space and time about them, enfolding them in a swirling darkness. When it fades, they have vanished, rematerialising elsewhere through a miracle of arcane science.
Engagement Range of any enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not withinThis engraved sigil-circuitry transforms the fierce will of the bearer into a surging lash across every phasal state.
CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the Hit roll.
model only. While a friendly unit (excludingAn immortal destroyer, this war leaders every victim is etched irrevocably into their cognitive engrams. Every weakness they ever overcame is recalled, frailties they can exploit on each new battlefield.
Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
model only. Each time a model in the bearer’s unit makes an attack, on aThis Necrons sanity suffered during the Great Sleep. Now they are driven by a wrathful zeal, one which has seeped through the carrier waves of their commandments and into their followers.
Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking models unit has finished making its attacks, and is then removed from play.
model only. In theWound with filaments of temporal circuitry, this amulet enables the bearer to accelerate themselves and their closest guardians in stuttering bursts of compressed time.
Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.
model only. Each time the bearer’s unitThis hypermaterial key unlocks portals between transpatial dimensions embedded into a tomb’s architecture. Through such limitless doorways, the Necrons can pursue their quarry wherever they hide.
Deep Strike ability.
model only. Models in the bearer’s unit have theThis ancient being will suffer no threats to their rule, stepping imperiously from twisting nightmare dimensions to annihilate any who dare to oppose them.
Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.
model only. Each time a model in the bearer’s unit makes an attack, re-roll aWith a mind as labyrinthine as the multi-dimensional tomb itself, this commander directs their servants in complex forays through the tomb’s hyperspatial architecture, catching the witless enemy off guard.
Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.
model only. While the bearer is on the battlefield or inThe NOBLE keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CRYPTEK keyword is used in the following Necrons datasheets:
The CHRONOMANCER keyword is used in the following Necrons datasheets:
The CANOPTEK keyword is used in the following Necrons datasheets:
Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an awakening tomb world’s defences, phased beneath the crust of a planet to empower the Cryptek’s conquest or perhaps the very objects they seek, these strange engines can be roused to wakefulness. Linked in an interdimensional matrix, their ancient energy cores can be vampirically bled to empower the Crypteks’ arcane technologies as well as their artificial and servile constructs.
Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.The Necron nobility and their high-ranking courtiers make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time
While a CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.The Necron commander seeks to regain lost ground from their upstart foe. Those who seek to prevent the dynasty from reclaiming that which is rightfully theirs are marked for immediate termination.
Each time a model from your army makes an attack, if that model is within range of an objective marker or the target of that attack is within range of an objective marker, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.Those Canoptek constructs and Necron Warriors that serve the Crypteks are inloaded with instructions to defend their master. Should a Crypteks physical form be destroyed, a vengeful wrath will awaken within their followers.
Each time an enemy unit destroys a CRYPTEK model from your army, until the end of the battle, each time a model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll.This microsilicate weave generates a cyclical electrostatic overload that, providing its user triggers it in time, sends arcing lightning leaping out to roast onrushing attackers.
CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
This cryptogeometric puzzle box harbours a chronoscarab. The tiny construct creeps forward in time along temporal webs before hauling back a captured net of future moments. Its master can scry these wriggling futures to predict their foe’s strategies, using the knowledge to develop new counter-tactics to ambush the attackers.
CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP.
With this small orb, its surface shimmering in fractal hues and shifting in multidimensional facets, a Cryptek can bypass the ancient security protocols placed upon the areas dormant machineries. Esoteric data and unusual strands of energy can be accessed, the orb acting as a skeleton key to greater power.
CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Mindshackle scarabs burrow into the brains of a living host and wrest control of their faculties.
CRYPTEK model only. In your Command phase, select one enemy unit within 12" of and visible to the bearer. That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, until the start of your next Command phase, subtract 2" from the Move characteristic of models in that enemy unit and subtract 2 from Advance and Charge rolls made for it.
This Necron commanders body has been fitted with a miniaturised resurrection field. This device greatly enhances the bearer’s regenerative abilities.
The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D3 wounds remaining.
Many Necrons make use of dimensional translocation technology to traverse the battlefield. This miniaturised translocator allows a Cryptek to make a single dimensional leap, taking them out of harm’s way.
Once per battle, after the bearer has shot, it can make a Normal move of up to 6".
This Crypteks living metal form crawls with nanoscarabs, further enhancing its regenerative properties.
In each player’s Command phase, the bearer regains 1 lost wound.
Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The DESTROYER CULT keyword is used in the following Necrons datasheets:
The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industrialised and brutal processes of bio transference made manifest. Whether soullessly efficient or frenziedly deluded, these killing machines follow protocols that have atrophied into a singular and all-consuming insanity.
Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.The murderous onslaughts of the Destroyer Cults and the hideous skin-wearing Flayed Ones are utterly terrifying to their living victims. To witness their bloody advance is an experience that can break the will of even the most hardened veteran.
Each time a unit from your army declares a charge, each enemy unit that is a target of that charge must take a Leadership test: if failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.Atavistic fears are summoned from the pits of nightmare and thrust into the minds of all foes near this metal-skinned horror.
DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
This deathly killer exudes a soul-sapping presence, the promise of lifes’ end so explicit in their chilling gaze that few can muster the strength of will to evade it.
DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.
This monstrous Lord has long transcended their limiting Necron form and been wrought anew as a monstrously intimidating killing machine.
In your opponent’s Command phase, at the start of the Battle-shock step, select one enemy unit within 3" of the bearer; that enemy unit must take a Battle-shock test. When doing so, if that enemy unit is Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
Those who lead the Destroyer Cults will brook no impediment to slaughter. Thus, many of their number bid the Crypteks remove all protective systems, allowing the Destroyer to fight until the very moment their broken form is phased back to their stasis-tomb.
The bearer has the Feel No Pain 6+ ability. Once the bearer has destroyed one or more enemy units, it has the Feel No Pain 5+ ability instead.
The BATTLELINE keyword is used in the following Necrons datasheets:
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The NOBLE keyword is used in the following Necrons datasheets:
The TRIARCH keyword is used in the following Necrons datasheets:
With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gesture with their blade, the ruling nobles mark their chosen enemy. With this declaration are the Triarchal Codes observed, and the ignorant foe doomed. The nobles’ powerful servants and the Triarch’s guardians of tradition march to war obediently, driven to best the mightiest of foes on the battlefield as a demonstration of the dynasty’s honour and a warning to the rest of their enemies’ foolish kind.
In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.The MOUNTED keyword is used in the following Necrons datasheets:
The OVERLORD keyword is used in the following Necrons datasheets:
A strict adherent to the ancient codes, this noble reserves their greatest displays of power to execute the enemy's leaders. Such champions are brought low in ostentatious manner, the inspiration or strategy they once provided severed at a stroke.
OVERLORD model only. Each time the bearer’s unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.
This dynastic scion is an expert in the arts of martial excellence, and their living metal form has been enhanced by their Crypteks. With effortless arrogance, they and their guardians parry or contemptuously swat aside the strikes of those they see as their lessers.
OVERLORD model only. Each time a melee attack targets the bearer’s unit, subtract 1 from the Hit roll.
With sheer will this noble drives their warriors into battle against the most malevolent foes. Not from pretenders to nobility, nor marauding beasts, nor titanic machineries will this noble turn; they have faced greater horrors during their long existence.
OVERLORD model only. The bearer’s melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.
This insatiable subjugator sees all before them as theirs for the taking by ancient right of conquest. They wield their legion like an iron gauntlet, using it to seize the battlefield in a demonstration of their power and strength, daring others to try taking it from them.
OVERLORD model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The TRIARCH keyword is used in the following Necrons datasheets:
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.The BATTLELINE keyword is used in the following Necrons datasheets:
The TRANSPORT keyword is used in the following Necrons datasheets:
The FORTIFICATION keyword is used in the following Necrons datasheets:
The FORTIFICATION keyword is used in the following Necrons datasheets:
The TOWERING keyword is used in the following Necrons datasheets:
The TITANIC keyword is used in the following Necrons datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The WALKER keyword is used in the following Necrons datasheets:
The CANOPTEK keyword is used in the following Necrons datasheets:
The BEASTS keyword is used in the following Necrons datasheets:
The CRYPTEK and INFANTRY keywords are used in the following Necrons datasheets:
The AIRCRAFT keyword is used in the following Necrons datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".