12" 8 6+ 7+ The earth of the Mortal Realms is suffused with echoes of bloodshed. A sorcerer of sufficient might can stir these energies to a form of unhallowed wakefulness, conjuring a Suffocating Gravetide. These magical constructs stink of open coffins and desiccated flesh, and their impact can crush even cavalrymen, dragging them down to face choking asphyxiation or be torn apart by the writhing spirits within. There are grim tales of Gravetides endlessly circling old battlefields or swelling with such terrible malignancy that they loom over the towering heart-trees of ancient forests. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spectral Riptide [Charge (+1 Damage)] | |||||||
Spectral Riptide Charge (+1 Damage) | 8 | 2+ | 3+ | 1 | 1 |
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KEYWORDS | CORE, MOVE |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
The MANIFESTATION keyword is used in the following Endless Spells warscrolls:
The ENDLESS SPELL keyword is used in the following Endless Spells warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Endless Spells warscrolls:
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The WARD keyword is used in the following Endless Spells warscrolls: