8" 8 6+ 6+ Between Hysh and Ulgu lies the Hidden Gloaming, a paradoxical place of shadow and light where secrets fester. Through drawing on the symbiotic yet opposed energies of the Gloaming, a wizard may summon the Geminids: twin spheres that race across the battlefield in swirling tandem. From the Shadow Geminid trails smoke laced with illusory falsehoods, bringing waves of hopeless darkness. The Light Geminid sears the mind with pure reason, bestowing unwanted but undeniable knowledge that crushes those of weaker mental fortitude. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Tendrils of Light and Shadow | |||||||
Tendrils of Light and Shadow | 4 | 3+ | 3+ | 1 | D3 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
The MANIFESTATION keyword is used in the following Endless Spells warscrolls:
The ENDLESS SPELL keyword is used in the following Endless Spells warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Endless Spells warscrolls:
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The WARD keyword is used in the following Endless Spells warscrolls: