8" 5 6+ 7+ Carried upon buzzing insectile wings, an Emerald Lifeswarm embodies Ghyran’s healing powers. They are conjured from the remnants of life, be it a forlorn tree husk or a mouldering corpse. Seeking out those wounded unto death, a Lifeswarm descends to meld with torn tissue and reknit organs and bones. Yet all things are cyclical, and renewal is entwined with death. A Lifeswarm seeks out foes as eagerly as it does friends, but to these it delivers countless poisonous bites, burrowing inside armour to strike where they are most vulnerable. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Swarming Bites [Anti-INFANTRY (+1 Rend)] | |||||||
Swarming Bites Anti-INFANTRY (+1 Rend) | 2D6 | 4+ | 4+ | - | 1 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
The MANIFESTATION keyword is used in the following Endless Spells warscrolls:
The ENDLESS SPELL keyword is used in the following Endless Spells warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Endless Spells warscrolls:
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The WARD keyword is used in the following Endless Spells warscrolls: