8" 6 5+ 7+ Aethervoid Pendulums are conjured from the colourless nothingness between realms. They swing with a perfect, eerie rhythm, hissing as they drift across the battlefield. Their sibilant slashing can carve clean through a shieldwall, sending limbs and gore flying, or hack the leg from a titanic monster in one swing. Sinister rumours surround the Pendulums, from theories that doppel-spells appear in every realm whenever one is cast to legends of the Phantom Blade of Ulgu that cloaks itself in illusory mist as it scythes across the lands. | ||
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KEYWORDS | CORE, MOVE |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
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The MANIFESTATION keyword is used in the following Endless Spells warscrolls:
The ENDLESS SPELL keyword is used in the following Endless Spells warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Endless Spells warscrolls:
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The WARD keyword is used in the following Endless Spells warscrolls: