Designed for crushing fortifications and walls, the Skullcracker is a hissing and grinding arcane-mechanical conglomeration of iron hammers, hacking blades, and brutal picks that will pulverise and shred anything unfortunate to be caught in its path.
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
Skullcracker War Engine is armed with Hammers and Picks and its Crushing Bulk.
Beaten into Scrap: The war constructs of the enemy cannot withstand the relentless pounding blows of a Skullcracker’s weapons array for long.
Add 1 to
wound rolls for attacks made with this unit’s Hammers and Picks that target a
WAR MACHINE.
Carriage Hauler: Such is the size and power of this war engine that it can be used to haul the carriages of other artillery pieces into battle.
At the start of your
movement phase, you can pick 1 friendly
DEATHSHRIEKER ROCKET LAUNCHER,
MAGMA CANNON or
DREADQUAKE MORTAR within 1" of this unit. If you do so, that unit can use this unit’s Move characteristic during that movement phase, as long as it is within 1" of this unit at the end of that movement phase.
More Power!: If needed, the Skullcracker’s crew can goad the half-possessed machine to even greater heights of power from its fire-spewing boiler, though doing so is not without risk of retaliation.
When you pick this unit to fight, you can change the Attacks characteristic of this unit’s Hammers and Picks to either 3D6 or 4D6. However, if you do so and roll 12+ when you generate the value of the characteristic, this unit suffers D3
mortal wounds after it has fought.