Clad in suits of arcane armour saturated with infernal magic of their own creation, Daemonsmiths covet strength and power above all else, seeing other living creatures as chattel to be used and discarded according to their whims.
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Daemonsmith is a armed with one of the following weapon options: Blood of Hashut and Darkforged Weapon; or Blood of Hashut and Pyre Rune Staff.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Ensorcelled Armour: The protective spells woven into a Daemonsmith’s armour feed on the blood of its wearer.
Add 1 to
dispelling and
unbinding rolls for this unit if any wounds are allocated to this unit.
Blood of Hashut: The Blood of Hashut is a deadly incendiary alchemical substance that causes flesh to liquefy and metal to burst into all-consuming flames.
Do not use the
attack sequence for an attack made with the Blood of Hashut. Instead roll a dice. On a 2+, the target unit suffers D3
mortal wounds. If the target unit is a
WAR MACHINE, it suffers D6 mortal wounds instead.
Ash Storm: The Daemonsmith conjures a choking cloud of blisteringly hot ash to blind and confuse the enemy.
Ash Storm is a spell that has a
casting value of 6 and a range of 36". If successfully cast, pick 1 enemy unit range and visible to the caster. Until your next
hero phase, subtract 1 from
hit rolls for attacks made by that unit and that unit cannot
run.