6" 5 4+ 2 Many are the Alarith Stonemages who journeyed to the Adamantine Chain to commune with the mountain spirits that dwell there. Having achieved true oneness with the earthbound aelementors, they are masters of geomantic and lithomantic magics. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Staff of the High Peaks | |||||||
| Staff of the High Peaks | 3 | 3+ | 4+ | 1 | D3 | ||
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (1), INFANTRY, ALARITH |
| ORDER, LUMINETH REALM‑LORDS, AELF |
The INFANTRY keyword is used in the following Lumineth Realm-lords warscrolls:
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The AELF keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
| ||
The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
The WIZARD keyword is used in the following Lumineth Realm-lords warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Once Per Battle Round (Army), Start of Battle Round |
|
|
|
|
|
Passive |