MISSION RULES
Facing the Firing: In the
Set up the Battle step, randomly determine one neutral killzone edge to also be the Massif Ballistus killzone edge.
The Great Gun: A different mission rule is applied during each turning point, as specified below:
Turning Point 1: Hymnals of Firing
The operation of the Great Gun is laced in mysticism and ritual. These arts are maintained through each holy Day of Firing. When such a day dawns, the populace of Volkus are led in song by the priesthood of the Adeptus Ministorum, the voices of billions heralding the impending firing of the Great Gun. The shrines of the Massif Ballistus echo with chanting and prayers that build to a fever pitch as the firing approaches. In these last moments, operatives rush to complete their mission with heightened urgency and motivation.Add 1" to the Move stat of operatives until the end of the turning point.
Add 3" to the distance requirements of
SUPPORT rules until the end of the turning point (e.g. ‘select one friendly operative within 6"’ would be 9" instead). This is not cumulative with the
Comms Device universal equipment.
Turning Point 2: Calm Before
The chanting halts and prayers fall silent. The eyes of the faithful turn upwards to the sky-scraping barrel in awestruck anticipation…No additional rules.
Turning Point 3: Devastating Report
As the Great Gun’s twin barrels erupt, a storm of searing gases are unleashed upon the city below. Ash and fire explode across the battlefield, searing exposed flesh and stunning everyone in the vicinity.In the
Ready step of the
Strategy phase, inflict D3+1 damage on each operative that doesn’t have
intervening Heavy terrain within its
control range between it and the Massif Ballistus killzone edge (roll separately for each).
Then, each operative that doesn’t have intervening
Light or Heavy terrain within its control range between it and the Massif Ballistus killzone edge gains one Shockwave token. Friendly operatives with a Shockwave token cannot be
activated or perform
actions until each friendly operative without a Shockwave token is
expended. Whenever an operative with a Shockwave token is expended, remove that token.
Subtract 2" from the Move stat of operatives. Whenever an operative performs the
action, roll one D6: on a 1, they stumble and can only move up to 1" during that action.
The battle ends after four turning points have been completed.