Book | Kind | Edition | Version | Last update |
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![]() | Faction | 3 | 1.3 | April 2025 |
Q: | For the Psychic Cabal firefight ploy, does the SORCERER operative also gain any benefits the other SORCERER operative has from the BOONS OF TZEENTCH faction rule (e.g. Twist of Fate)? |
A: | No. |
Below you will find a list of the operatives that make up a WARPCOVEN kill team, including, where relevant, any weapons specified for that operative.
Warpcoven Sorcerers are dedicated followers of Tzeentch, and have earned many great boons from their patron deity, from beneficial mutations to diabolical knowledge.
Whenever you select a SORCERER operative for the battle, you must select a BOON OF TZEENTCH (below) for it to have for the battle. You cannot select each BOON OF TZEENTCH more than once per battle.
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These genetically modified superhumans are made for one purpose: war.
During each friendly HERETIC ASTARTES operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions and a soulreaper cannon or a warpflamer is selected for both, 1 additional AP must be spent for the second action. You cannot select the same PSYCHIC ranged weapon more than once per activation.The Sorcerers of the Thousand Sons ward their warriors with spells, shielding them with a barrier of empyric force.
By manipulating the skeins of fate, a Sorcerer may stay the blade of a foe, or ensure their own warriors land a killing strike.
By forming covens bound by blood and magick, the Sorcerers of the Thousand Sons greatly increase the potency of their psychic powers.
Though bestial of form, the Tzaangor possess great cunning to match their savagery, particularly when fighting in the presence of a powerful Sorcerer.
No longer warriors of flesh and blood, the Rubricae are possessed of an unnatural resilience.
Sorcerers dart from skirmish to firefight in the furtherance of their unknowable schemes, their goals and ambitions indecipherable to even the most insightful of foes.
Pooling their power, a coven of Sorcerers may share their learnings, rendering their psychic powers even more deadly.
Tzaangor herds share an instinctive understanding, coordinating their attacks with eerie precision.
The placing of hexes and casting of dark magicks enhance the lethality of autopistol and bolt rounds.
The weapons of the Rubricae have been warped by millennia spent immersed in the immaterium. Daemonic maws erupt around gun muzzles, their razor beaks serving as effective melee weapons.
Powerful defensive wards in the Sorcerer’s cloaks allow them to deflect attacks, absorbing the force of the most powerful strikes.
Rare and dangerous scrolls from the vaults of Prospero allow the Sorcerers to beseech Tzeentch for even greater power.
Sorcerers are the leaders of the Thousand Sons Legion. They control forces of Rubric Marines, having yoked them to their will. Sorcerers direct them like puppeteers as bulwarks against their foes, channelling dark magics of manipulation through their own psychically attuned weapons.
Sorcerers are the leaders of the Thousand Sons Legion. They control forces of Rubric Marines, having yoked them to their will. Sorcerers direct them like puppeteers as bulwarks against their foes, channelling dark magics of manipulation through their own psychically attuned weapons. |
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NAME | ATK | HIT | DMG | WR | ||||
Doombolt | ||||||||
Doombolt | 4 | 3+ | 4/2 | PSYCHIC, Devastating 2, Lethal 5+ | PSYCHIC, Devastating 2, Lethal 5+ | |||
Inferno bolt pistol | ||||||||
Inferno bolt pistol | 4 | 3+ | 3/4 | Range 8", Piercing 1 | Range 8", Piercing 1 | |||
Warpflame pistol | ||||||||
Warpflame pistol | 4 | 2+ | 3/3 | Range 6", Piercing 1, Torrent 1" | Range 6", Piercing 1, Torrent 1" | |||
Force stave | ||||||||
Force stave | 4 | 3+ | 4/6 | PSYCHIC, Shock | PSYCHIC, Shock | |||
Prosperine khopesh | ||||||||
Prosperine khopesh | 5 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
WARPCOVEN, CHAOS, HERETIC ASTARTES, PSYKER, SORCERER, DESTINY
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⌀32mm |
Sorcerers are the leaders of the Thousand Sons Legion. They control forces of Rubric Marines, having yoked them to their will. Sorcerers direct them like puppeteers as bulwarks against their foes, channelling dark magics of manipulation through their own psychically attuned weapons.
Sorcerers are the leaders of the Thousand Sons Legion. They control forces of Rubric Marines, having yoked them to their will. Sorcerers direct them like puppeteers as bulwarks against their foes, channelling dark magics of manipulation through their own psychically attuned weapons. |
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NAME | ATK | HIT | DMG | WR | ||||
Fluxblast | ||||||||
Fluxblast | 4 | 3+ | 3/4 | PSYCHIC, Blast 2", Rending | PSYCHIC, Blast 2", Rending | |||
Inferno bolt pistol | ||||||||
Inferno bolt pistol | 4 | 3+ | 3/4 | Range 8", Piercing 1 | Range 8", Piercing 1 | |||
Warpflame pistol | ||||||||
Warpflame pistol | 4 | 2+ | 3/3 | Range 6", Piercing 1, Torrent 1" | Range 6", Piercing 1, Torrent 1" | |||
Force stave | ||||||||
Force stave | 4 | 3+ | 4/6 | PSYCHIC, Shock | PSYCHIC, Shock | |||
Prosperine khopesh | ||||||||
Prosperine khopesh | 5 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
WARPCOVEN, CHAOS, HERETIC ASTARTES, PSYKER, SORCERER, TEMPYRION
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⌀32mm |
Sorcerers are the leaders of the Thousand Sons Legion. They control forces of Rubric Marines, having yoked them to their will. Sorcerers direct them like puppeteers as bulwarks against their foes, channelling dark magics of manipulation through their own psychically attuned weapons.
Sorcerers are the leaders of the Thousand Sons Legion. They control forces of Rubric Marines, having yoked them to their will. Sorcerers direct them like puppeteers as bulwarks against their foes, channelling dark magics of manipulation through their own psychically attuned weapons. |
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NAME | ATK | HIT | DMG | WR | ||||
Firestorm | ||||||||
Firestorm | 5 | 4+ | 2/3 | PSYCHIC, Saturate, Seek Light, Torrent 2" | PSYCHIC, Saturate, Seek Light, Torrent 2" | |||
Inferno bolt pistol | ||||||||
Inferno bolt pistol | 4 | 3+ | 3/4 | Range 8", Piercing 1 | Range 8", Piercing 1 | |||
Mindburn | ||||||||
Mindburn | 5 | 4+ | 1/1 | PSYCHIC, Lethal 5+, Saturate, Seek Light, Mindburn* | PSYCHIC, Lethal 5+, Saturate, Seek Light, Mindburn* | |||
Warpflame pistol | ||||||||
Warpflame pistol | 4 | 2+ | 3/3 | Range 6", Piercing 1, Torrent 1" | Range 6", Piercing 1, Torrent 1" | |||
Force stave | ||||||||
Force stave | 4 | 3+ | 4/6 | PSYCHIC, Shock | PSYCHIC, Shock | |||
Prosperine khopesh | ||||||||
Prosperine khopesh | 5 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
WARPCOVEN, CHAOS, HERETIC ASTARTES, PSYKER, SORCERER, WARPFIRE
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Soulreaper cannon (focused) | ||||||||
Soulreaper cannon (focused) | 5 | 3+ | 4/5 | Piercing 1 | Piercing 1 | |||
Soulreaper cannon (sweeping) | ||||||||
Soulreaper cannon (sweeping) | 4 | 3+ | 4/5 | Piercing 1, Torrent 1" | Piercing 1, Torrent 1" | |||
Warpflamer | ||||||||
Warpflamer | 4 | 2+ | 4/4 | Range 8", Saturate, Piercing 1, Torrent 2" | Range 8", Saturate, Piercing 1, Torrent 2" | |||
Fists | ||||||||
Fists | 3 | 3+ | 3/4 | - |
WARPCOVEN, CHAOS, HERETIC ASTARTES, RUBRIC MARINE, GUNNER
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⌀32mm |
APL![]() |
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NAME | ATK | HIT | DMG | WR | ||||
Inferno boltgun | ||||||||
Inferno boltgun | 4 | 3+ | 3/4 | Piercing 1 | Piercing 1 | |||
Fists | ||||||||
Fists | 3 | 3+ | 3/4 | - |
WARPCOVEN, CHAOS, HERETIC ASTARTES, RUBRIC MARINE, ICON BEARER
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Inferno boltgun | ||||||||
Inferno boltgun | 4 | 3+ | 3/4 | Piercing 1 | Piercing 1 | |||
Fists | ||||||||
Fists | 3 | 3+ | 3/4 | - |
WARPCOVEN, CHAOS, HERETIC ASTARTES, RUBRIC MARINE, WARRIOR
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Greataxe | ||||||||
Greataxe | 4 | 3+ | 4/5 | Brutal, Lethal 5+ | Brutal, Lethal 5+ | |||
Greatblade | ||||||||
Greatblade | 4 | 3+ | 4/5 | Lethal 5+, Rending | Lethal 5+, Rending |
WARPCOVEN, CHAOS, TZAANGOR, CHAMPION
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⌀32mm |
Often, a member of a Tzaangor flock will carry a daemonically mawed instrument, the piercing blasts of which stir its fellow creatures into a bestial frenzy. Their shrill cries echo and their horns clatter together as they vie to be first into the fray to hack their victims apart.
Often, a member of a Tzaangor flock will carry a daemonically mawed instrument, the piercing blasts of which stir its fellow creatures into a bestial frenzy. Their shrill cries echo and their horns clatter together as they vie to be first into the fray to hack their victims apart. |
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NAME | ATK | HIT | DMG | WR | ||
Dagger | ||||||
Dagger | 4 | 4+ | 3/5 | - |
WARPCOVEN, CHAOS, TZAANGOR, HORN BEARER
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||
Dagger | ||||||
Dagger | 4 | 4+ | 3/5 | - |
WARPCOVEN, CHAOS, TZAANGOR, ICON BEARER
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Chainsword | ||||||||
Chainsword | 4 | 4+ | 4/5 | - | ||||
Tzaangor blade & shield | ||||||||
Tzaangor blade & shield | 4 | 4+ | 3/4 | Shield* | Shield* | |||
Tzaangor blades | ||||||||
Tzaangor blades | 4 | 4+ | 4/5 | Balanced | Balanced |
WARPCOVEN, CHAOS, TZAANGOR, WARRIOR
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⌀32mm |
The WARPCOVEN and SORCERER keywords are used in the following Warpcoven datacards:
Pooling their power, a coven of Sorcerers may share their learnings, rendering their psychic powers even more deadly.
The SORCERER keyword is used in the following Warpcoven datacards:
Warpcoven Sorcerers are dedicated followers of Tzeentch, and have earned many great boons from their patron deity, from beneficial mutations to diabolical knowledge.
Whenever you select a SORCERER operative for the battle, you must select a BOON OF TZEENTCH (below) for it to have for the battle. You cannot select each BOON OF TZEENTCH more than once per battle.
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The WARRIOR keyword is used in the following Warpcoven datacards:
The HERETIC ASTARTES keyword is used in the following Warpcoven datacards:
The TZAANGOR keyword is used in the following Warpcoven datacards:
The WARPCOVEN and RUBRIC MARINE keywords are used in the following Warpcoven datacards:
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The WARPCOVEN keyword is used in the following Warpcoven datacards:
The CHAOS keyword is used in the following Warpcoven datacards:
The HERETIC ASTARTES keyword is used in the following Warpcoven datacards:
The PSYKER keyword is used in the following Warpcoven datacards:
The SORCERER keyword is used in the following Warpcoven datacards:
The RUBRIC MARINE keyword is used in the following Warpcoven datacards:
The ICON BEARER keyword is used in the following Warpcoven datacards:
The WARRIOR keyword is used in the following Warpcoven datacards:
The TZAANGOR keyword is used in the following Warpcoven datacards: