Book | Kind | Edition | Version | Last update |
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![]() | Faction | 3 | 1.0 | April 2025 |
Below you will find a list of the operatives that make up a GOREMONGER kill team, including, where relevant, any weapons specified for that operative.
Khornate runes carved into the flesh of Goremongers give them an infernal resistance to ranged attacks.
Each friendly GOREMONGER operative cannot lose more than 8 wounds per Shoot action.Goremongers’ tanks contain a concoction of stimms, recombinant proteins and alchemical fuel. This cocktail energises the carrier, but the tanks require a constant supply of blood and gore for the infernal alchemy to function at peak efficiency.
Each friendly GOREMONGER operative has a GORE TANK that has three levels: full, half and empty. They start the battle at half. Whenever a GORE TANK increases, it goes up one level; whenever it decreases, it goes down one level. A GORE TANK cannot increase when it’s already full, or decrease when it’s already empty (see diagram on other side).The blood-infused concoction within the Goremongers’ tanks is known as sanguavitae. Empowered by this fluid, they can undertake gore-drenched deeds far beyond the capabilities of most Humans. Through these acts they emulate Bloodletters and venerate Khorne.
Each SANGUAVITAE rule specifies when it can be used, and you must decrease the operative’s GORE TANK to do so. You cannot use the same SANGUAVITAE rule more than once per activation or counteraction, and you cannot use more than two SANGUAVITAE rules per activation or counteraction. You cannot use Mania and Fury during the same activation.When powered by sanguavitae, Goremongers fight with far greater ferocity and skill than any unaugmented Human.
An infusion of sanguavitae serves to harden the subject’s mind, body and soul, rendering them supremely resilient.
The prospect of carnage drives Goremongers into a maniacal fury. Enraged thus, they are capable of shrugging off terrible wounds.
As blood is spilled, its copper scent fills the air, driving the Goremongers into a thirsting frenzy.
When they close with the enemy, Goremongers fight with all the savage fury and martial prowess of the Bloodletters they so idolise.
Goremongers are drawn to violence like insects to blazing lumen, unable to control their thirst to spill viscera.
Empowered by the blood of their foes, mortally wounded Goremongers expend the last of their might in a vengeful frenzy.
Goremongers may resort to topping up their blood tanks with their own crimson fluid. Doing so is a last resort, undertaken only in a desperate frenzy.
Gore and peeled skulls mark the limits of the Goremongers’ territory.
Goremongers will often stash corpses for later consumption and refuelling.
The runes of the Ruinous Powers are carved into flesh and borne upon armour and clothing, providing their bearers with malefic might.
The Goremongers secure their weapons with lengths of chain, enabling them to be hurled towards an opponent.
Blood Heralds are the leaders of Goremonger packs. They believe themselves to be the highest in Khorne’s favour and the closest to apotheosis as a Bloodletter daemon. Donning horned helms and bearing icons of their deity, they demonstrate their devotion to the Blood God by cutting down their foes with merciless fury.
Blood Heralds are the leaders of Goremonger packs. They believe themselves to be the highest in Khorne’s favour and the closest to apotheosis as a Bloodletter daemon. Donning horned helms and bearing icons of their deity, they demonstrate their devotion to the Blood God by cutting down their foes with merciless fury. |
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NAME | ATK | HIT | DMG | WR | ||||
Icon of Khorne | ||||||||
Icon of Khorne | 4 | 2+ | 4/4 | Range 8", Saturate | Range 8", Saturate | |||
Chainblade | ||||||||
Chainblade | 4 | 3+ | 4/5 | Rending | Rending |
GOREMONGER, CHAOS, LEADER, BLOOD HERALD
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⌀32mm |
Aspirants are the most numerous members of Goremonger packs. Armed with brutal chainglaives, they are swift, agile and aggressive, making use of their speed to outflank and ambush their enemies. The injector tanks mounted upon their backs pump a blood-infused cocktail of adrenalites and stimms into their systems, known as sanguavitae. This concoction speeds up their metabolisms, inures them to pain and renders them even more lethal.
Aspirants are the most numerous members of Goremonger packs. Armed with brutal chainglaives, they are swift, agile and aggressive, making use of their speed to outflank and ambush their enemies. The injector tanks mounted upon their backs pump a blood-infused cocktail of adrenalites and stimms into their systems, known as sanguavitae. This concoction speeds up their metabolisms, inures them to pain and renders them even more lethal. |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Chainglaive | ||||||||
Chainglaive | 4 | 3+ | 4/5 | Rending | Rending |
GOREMONGER, CHAOS, ASPIRANT
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⌀32mm |
The Bloodtaker is a connoisseur of sanguine fluid. They use their ritual blades to open the veins of the foe and gather the spilled vitae in their flasks. This purloined liquid they distribute into the stimm tanks of their allies, enhancing the effectiveness of the concoction within, and thereby increasing the savagery and physical prowess of their pack.
The Bloodtaker is a connoisseur of sanguine fluid. They use their ritual blades to open the veins of the foe and gather the spilled vitae in their flasks. This purloined liquid they distribute into the stimm tanks of their allies, enhancing the effectiveness of the concoction within, and thereby increasing the savagery and physical prowess of their pack. |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Ritual blade | ||||||||
Ritual blade | 4 | 3+ | 3/5 | Ritual* | Ritual* |
GOREMONGER, CHAOS, BLOODTAKER
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Fleshskewer (ranged) | ||||||||
Fleshskewer (ranged) | 4 | 3+ | 4/5 | Range 8", Stun, Drag*, Prey* | Range 8", Stun, Drag*, Prey* | |||
Fleshskewer (stab) | ||||||||
Fleshskewer (stab) | 4 | 3+ | 3/4 | - |
GOREMONGER, CHAOS, IMPALER
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⌀32mm |
Inciters are unusual amongst the Goremongers, for they do not seek out the visceral thrill of melee combat. Instead, they make use of their quicksilver speed and reflexes to pepper enemies with autopistol fire, spilling blood that incites their allies to even more frenzied acts of butchery.
Inciters are unusual amongst the Goremongers, for they do not seek out the visceral thrill of melee combat. Instead, they make use of their quicksilver speed and reflexes to pepper enemies with autopistol fire, spilling blood that incites their allies to even more frenzied acts of butchery. |
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NAME | ATK | HIT | DMG | WR | ||||
Dual autopistols (focused) | ||||||||
Dual autopistols (focused) | 4 | 3+ | 2/2 | Range 8", Ceaseless, Devastating 1, Rending | Range 8", Ceaseless, Devastating 1, Rending | |||
Dual autopistols (point-blank) | ||||||||
Dual autopistols (point-blank) | 4 | 3+ | 3/4 | Ceaseless, Rending | Ceaseless, Rending |
GOREMONGER, CHAOS, INCITER
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⌀32mm |
Generally the most capable close combat fighters of their pack, Skullclaimers do battle with oversized weapons that are often plucked from the grips of their deceased foes. Agile, strong and devoid of any thoughts of self-preservation, they are furious combatants that hurl themselves recklessly into the fight, proving their devotion to Khorne with each gory kill.
Generally the most capable close combat fighters of their pack, Skullclaimers do battle with oversized weapons that are often plucked from the grips of their deceased foes. Agile, strong and devoid of any thoughts of self-preservation, they are furious combatants that hurl themselves recklessly into the fight, proving their devotion to Khorne with each gory kill. |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Great chainaxe | ||||||||
Great chainaxe | 4 | 3+ | 5/6 | Brutal | Brutal |
GOREMONGER, CHAOS, SKULLCLAIMER
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⌀32mm |
Stalkers are trackers supreme. When the blood of a foe is spilled and a Stalker catches its scent, this Goremonger is capable of following that wounded prey wherever it may choose to flee. They use their pickrippers as climbing aids to haul themselves up and across sheer surfaces, leaping down upon their target with weapons raised for the kill.
Stalkers are trackers supreme. When the blood of a foe is spilled and a Stalker catches its scent, this Goremonger is capable of following that wounded prey wherever it may choose to flee. They use their pickrippers as climbing aids to haul themselves up and across sheer surfaces, leaping down upon their target with weapons raised for the kill. |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Pickrippers | ||||||||
Pickrippers | 4 | 3+ | 4/5 | Rending | Rending |
GOREMONGER, CHAOS, STALKER
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⌀32mm |
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The GOREMONGER keyword is used in the following Goremonger datacards:
The CHAOS keyword is used in the following Goremonger datacards: