Book | Kind | Edition | Version | Last update |
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![]() | Faction | 3 | 1.2 | April 2025 |
Q: | If one of my dice is re-rolled or replaced by an opponent’s rule (e.g. HAND OF THE ARCHON Omen, WARPCOVEN Fate Itself Is My Weapon), can I still use the Violent Temperament strategy ploy to re-roll my attack dice? |
A: | Yes, but only the dice that were not re-rolled or replaced. |
Below you will find a list of the operatives that make up a FELLGOR RAVAGER kill team, including, where relevant, any weapons specified for that operative.
Fellgor Ravagers channel their pain into an animalistic frenzy, dismissing wounds and bursting with aggression.
Whenever a friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens would be incapacitated during the battle, it’s not incapacitated and it gains one of your Frenzy tokens. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). If it has a Conceal order, change it to Engage.Fellgor Beastmen are driven by primal savagery, striking at their foes with frenzied blow after frenzied blow.
Fellgor Ravagers utilise cover and darkness to strike from the shadows and butcher the enemy.
Though it may lack accuracy, the combined firepower of a group of Fellgor Ravagers is rendered lethal by its volume.
Such is their determination to slaughter the enemy that the Fellgor Ravagers will shrug off volleys of incoming fire.
With each kill they make, so are the Fellgor Ravagers driven to new heights of fury with which to chase down their foes.
When Fellgor Ravagers find themselves overcome by bestial rage, they are able to move with terrif ying speed.
When whipped into a frenzy, Fellgor Ravagers strike with terrifying strength and brutality.
As the blood flows, a contagious battle-frenzy overcomes the Fellgor Ravagers.
Brass-plated hooves, horn caps or welded spikes incite within the Fellgor Ravagers an even greater lust for violence, and provide them with additional weapons with which to mete it out.
Inflicted upon a Fellgor Ravager by their Shamans, these wounds continue to bleed as the battle unfolds, the stench of fresh blood empowering the Beastmen.
Imbued with warp energies and blessed by a Shaman, this icon offers protection to a dedicated worshipper of the Dark Gods.
Applied in ritual fashion prior to battle, war paint emboldens the Fellgor Ravagers to shrug off their wounds and hurl themselves into the fight.
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NAME | ATK | HIT | DMG | WR | ||||
Corrupted pistol | ||||||||
Corrupted pistol | 4 | 4+ | 3/5 | Range 8", Rending | Range 8", Rending | |||
Plasma pistol (standard) | ||||||||
Plasma pistol (standard) | 4 | 4+ | 3/5 | Range 8", Piercing 1 | Range 8", Piercing 1 | |||
Plasma pistol (supercharge) | ||||||||
Plasma pistol (supercharge) | 4 | 4+ | 4/5 | Range 8", Hot, Lethal 5+, Piercing 1 | Range 8", Hot, Lethal 5+, Piercing 1 | |||
Bludgeon | ||||||||
Bludgeon | 4 | 3+ | 4/4 | Brutal | Brutal | |||
Corrupted chainsword | ||||||||
Corrupted chainsword | 4 | 3+ | 4/5 | Rending | Rending |
FELLGOR RAVAGER, CHAOS, LEADER, IRONHORN
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Bludgeon | ||||||||
Bludgeon | 4 | 3+ | 4/4 | Brutal | Brutal |
FELLGOR RAVAGER, CHAOS, DEATHKNELL
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Triple cleavers | ||||||||
Triple cleavers | 4 | 3+ | 4/5 | Ceaseless | Ceaseless |
FELLGOR RAVAGER, CHAOS, FLUXBRAY
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⌀32mm |
Fellgor Ravagers never stop fighting, whether for prey or their place in the pecking order. Few last long, but those that do are heavily scarred, having sustained many injuries. Some are given crude bionics after suffering loss of limb or eye, rendering their appearance all the more fearsome.
Fellgor Ravagers never stop fighting, whether for prey or their place in the pecking order. Few last long, but those that do are heavily scarred, having sustained many injuries. Some are given crude bionics after suffering loss of limb or eye, rendering their appearance all the more fearsome. |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Bionic fist | ||||||||
Bionic fist | 4 | 3+ | 4/5 | Brutal | Brutal |
FELLGOR RAVAGER, CHAOS, GNARLSCAR
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Skullcleaver | ||||||||
Skullcleaver | 4 | 3+ | 4/5 | Lethal 5+, Headtaker* | Lethal 5+, Headtaker* |
FELLGOR RAVAGER, CHAOS, GOREHORN
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⌀32mm |
Fellgor Ravagers have powerful senses as befits such capable hunters. Some relish the feeling of pain and inflicting torturous sensations on others. These Herd-goads are blessed by the gods with whips infused with empyric power, which the Beastmen use to drive their fellows to fury as well as harm the enemy.
Fellgor Ravagers have powerful senses as befits such capable hunters. Some relish the feeling of pain and inflicting torturous sensations on others. These Herd-goads are blessed by the gods with whips infused with empyric power, which the Beastmen use to drive their fellows to fury as well as harm the enemy. |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Crackthorn whip (ranged) | ||||||||
Crackthorn whip (ranged) | 4 | 2+ | 2/3 | Range 3", Lethal 4+, Stun | Range 3", Lethal 4+, Stun | |||
Crackthorn whip (melee) | ||||||||
Crackthorn whip (melee) | 4 | 3+ | 2/3 | Lethal 4+, Shock | Lethal 4+, Shock |
FELLGOR RAVAGER, CHAOS, HERD-GOAD
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Vicious claws | ||||||||
Vicious claws | 4 | 3+ | 4/6 | Ceaseless, Tactual Hunter* | Ceaseless, Tactual Hunter* |
FELLGOR RAVAGER, CHAOS, MANGLER
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Tech-curse | ||||||||
Tech-curse | 4 | 3+ | 1/3 | PSYCHIC, Rending, Saturate, Seek Light | PSYCHIC, Rending, Saturate, Seek Light | |||
Braystave | ||||||||
Braystave | 4 | 3+ | 3/5 | Shock | Shock |
FELLGOR RAVAGER, CHAOS, PSYKER, SHAMAN
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Cleaver | ||||||||
Cleaver | 4 | 3+ | 4/5 | - |
FELLGOR RAVAGER, CHAOS, TOXHORN
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Mancrusher | ||||||||
Mancrusher | 4 | 4+ | 5/5 | Brutal, Vicious Blows* | Brutal, Vicious Blows* |
FELLGOR RAVAGER, CHAOS, VANDAL
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Autopistol | ||||||||
Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" | |||
Bludgeon | ||||||||
Bludgeon | 4 | 3+ | 4/4 | Brutal | Brutal | |||
Cleaver | ||||||||
Cleaver | 4 | 3+ | 4/5 | - |
FELLGOR RAVAGER, CHAOS, WARRIOR
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⌀32mm |
The WARPCOVEN and SORCERER keywords are used in the following Warpcoven datacards:
The TZAANGOR keyword is used in the following Warpcoven datacards:
The Sorcerers of the Thousand Sons ward their warriors with spells, shielding them with a barrier of empyric force.
By manipulating the skeins of fate, a Sorcerer may stay the blade of a foe, or ensure their own warriors land a killing strike.
By forming covens bound by blood and magick, the Sorcerers of the Thousand Sons greatly increase the potency of their psychic powers.
Though bestial of form, the Tzaangor possess great cunning to match their savagery, particularly when fighting in the presence of a powerful Sorcerer.
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The Drukhari feed on the souls of their slain and tortured victims, drawing sustenance from the terrible agonies they inflict.
After a friendly HAND OF THE ARCHON operative performs an action, it gains one of your Pain tokens if:Through arcane ritual, the most devoted among a Chaos Cult have profane symbols carved into their flesh or tattooed onto their skin. Should the correct words of invocation be uttered, these icons appear to draw empyric power, mutating the form of the devotee. This doesn’t satisfy the dark cravings and power lust of some; depraved prayers are written upon flayed skin and nailed into tormented flesh, and daemons are summoned and bound into mortal bodies.
During the battle, friendly CHAOS CULT operatives can MUTATE as follows:When whipped into a frenzy, Fellgor Ravagers strike with terrifying strength and brutality.
When Fellgor Ravagers find themselves overcome by bestial rage, they are able to move with terrif ying speed.
The FELLGOR RAVAGER keyword is used in the following Fellgor Ravager datacards:
The CHAOS keyword is used in the following Fellgor Ravager datacards:
Fellgor Ravagers channel their pain into an animalistic frenzy, dismissing wounds and bursting with aggression.
Whenever a friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens would be incapacitated during the battle, it’s not incapacitated and it gains one of your Frenzy tokens. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). If it has a Conceal order, change it to Engage.With each kill they make, so are the Fellgor Ravagers driven to new heights of fury with which to chase down their foes.
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