Book | Kind | Edition | Version | Last update |
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![]() | Faction | 3 | 1.1 | November 2024 |
Below you will find a list of the operatives that make up a HIEROTEK CIRCLE kill team, including, where relevant, any weapons specified for that operative.
The body of a slain Necron becomes wreathed in an eerie glow. Severed limbs reattach and broken bodies reform in a shower of emerald sparks. Eye-lenses flicker once more and the Necron rises again to rejoin the fight.
The first time each friendly HIEROTEK CIRCLE operative is incapacitated, before it’s removed from the killzone, place one of your Reanimation markers within its control range. Then remove it as incapacitated, also removing any tokens and rules effects it had (e.g. CHRONOMANCER operative’s Chronometron action, Poison tokens, APL stat changes, being implanted, etc.).Necron Crypteks may impose their will over their thralls and underlings, projecting their consciousness into these lesser beings in order to enhance their combat ability and ensure the obliteration of the enemy.
Some HIEROTEK CIRCLE APPRENTEK and HIEROTEK CIRCLE CRYPTEK weapons in this team’s rules have the Magnify weapon rule below.The Necrons’ semi-sentient metal skin enables them to heal devastating damage in the midst of battle.
In the Ready step of each Strategy phase, after resolving all other rules in this step (e.g. Reanimation Protocols faction rule), each friendly HIEROTEK CIRCLE operative regains D3+1 lost wounds (roll separately for each).Necrons are relentless and implacable, making up for their lack of accuracy with unthinking determination.
The living metal forms of Necrons are resistant to the majority of weapons wielded by the galaxy’s primitive biological species.
Necrons often trade speed of movement for steadfast resilience and unrelenting firepower.
Necron Crypteks and Apprenteks wield their underlings like puppets, directing their every movement and action in order to confound the enemy.
Beings of umbral malice, Mandrakes may slip into shadow to evade the attentions of their confounded foes.
Mandrakes subsist on the agonies of their victims, gaining vigour with each torturous blow inflicted upon their prey.
Walls and other obstructions are of no concern to Mandrakes, who fade in and out of the physical realm at their own whim.
When suffused with shadow, a Mandrake moves with unnatural speed and grace, lashing out preemptively with its glimmersteel blade.
This device allows any Necron well-versed in arcane hypertechnology to peer through the occular lenses of a nearby thrall and channel ranged attacks through the body of their dominated underling.
At a moment’s notice, a Cryptek can use this device to flit between dimensions to avoid incoming fire.
This device uses dimensional technology to hold considerably more than its size suggests, becoming a vault for all manner of resources, knowledge and artefacts recovered by the Hierotek Circle.
Upon the Cryptek’s command, an insubstantial web of tesla energy flickers from Necron to Canoptek construct, searing any enemy caught within its leaping arcs.
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NAME | ATK | HIT | DMG | WR | ||||
Aeonstave (ranged) | ||||||||
Aeonstave (ranged) | 5 | 3+ | 3/3 | Blast 2", Lethal 5+, Stun, Magnify* | Blast 2", Lethal 5+, Stun, Magnify* | |||
Entropic lance (ranged) | ||||||||
Entropic lance (ranged) | 4 | 3+ | 5/3 | Devastating 3, Piercing 1, Magnify* | Devastating 3, Piercing 1, Magnify* | |||
Aeonstave (melee) | ||||||||
Aeonstave (melee) | 4 | 4+ | 3/4 | Lethal 5+, Shock | Lethal 5+, Shock | |||
Entropic lance (melee) | ||||||||
Entropic lance (melee) | 4 | 4+ | 3/6 | - |
HIEROTEK CIRCLE, NECRON, LEADER, CRYPTEK, CHRONOMANCER
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⌀40mm |
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NAME | ATK | HIT | DMG | WR | ||||
Abyssal lance (ranged) | ||||||||
Abyssal lance (ranged) | 5 | 3+ | 2/2 | Blast 2", 2" Devastating 1, Piercing 2, Magnify* | Blast 2", 2" Devastating 1, Piercing 2, Magnify* | |||
Abyssal lance (melee) | ||||||||
Abyssal lance (melee) | 4 | 4+ | 4/4 | Devastating 1 | Devastating 1 |
HIEROTEK CIRCLE, NECRON, LEADER, CRYPTEK, PSYCHOMANCER
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⌀40mm |
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NAME | ATK | HIT | DMG | WR | ||||
Staff of light (ranged) | ||||||||
Staff of light (ranged) | 6 | 3+ | 3/4 | Rending, Magnify* | Rending, Magnify* | |||
Staff of light (melee) | ||||||||
Staff of light (melee) | 4 | 4+ | 3/5 | Rending | Rending |
HIEROTEK CIRCLE, NECRON, LEADER, CRYPTEK, TECHNOMANCER
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⌀50mm |
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NAME | ATK | HIT | DMG | WR | ||||
Spark | ||||||||
Spark | 4 | 4+ | 2/3 | Range 4", Piercing 1 | Range 4", Piercing 1 | |||
Claws | ||||||||
Claws | 3 | 5+ | 1/2 | - |
HIEROTEK CIRCLE, NECRON, PLASMACYTE, ACCELERATOR
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⌀25mm |
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NAME | ATK | HIT | DMG | WR | ||||
Atomiser beam | ||||||||
Atomiser beam | 4 | 4+ | 3/4 | Range 6", Lethal 5+ | Range 6", Lethal 5+ | |||
Claws | ||||||||
Claws | 3 | 5+ | 1/2 | - |
HIEROTEK CIRCLE, NECRON, MEDIC, PLASMACYTE, REANIMATOR
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⌀25mm |
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NAME | ATK | HIT | DMG | WR | ||||
Arcane conduit (ranged) | ||||||||
Arcane conduit (ranged) | 4 | 3+ | 4/5 | Piercing 1, Magnify* | Piercing 1, Magnify* | |||
Arcane conduit (melee) | ||||||||
Arcane conduit (melee) | 3 | 4+ | 3/5 | - |
HIEROTEK CIRCLE, NECRON, APPRENTEK
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⌀32mm |
No target can evade the Deathmarks. Watching from dimensional oubliettes, these expert snipers track enemy movements, communications and even teleport signatures before striking. They do so in a blaze of synaptic disintegrator fire that shreds not only their victims’ bodies, but also their very minds.
No target can evade the Deathmarks. Watching from dimensional oubliettes, these expert snipers track enemy movements, communications and even teleport signatures before striking. They do so in a blaze of synaptic disintegrator fire that shreds not only their victims’ bodies, but also their very minds. |
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NAME | ATK | HIT | DMG | WR | ||||
Synaptic disintegrator | ||||||||
Synaptic disintegrator | 4 | 2+ | 4/3 | Devastating 2, Heavy (Dash only), Piercing 1, Severe | Devastating 2, Heavy (Dash only), Piercing 1, Severe | |||
Fists | ||||||||
Fists | 3 | 3+ | 3/4 | - |
HIEROTEK CIRCLE, NECRON, DEATHMARK
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Gauss blaster | ||||||||
Gauss blaster | 4 | 3+ | 4/5 | Piercing 1 | Piercing 1 | |||
Tesla carbine | ||||||||
Tesla carbine | 5 | 3+ | 3/3 | 2" Devastating 1 | 2" Devastating 1 | |||
Bayonet | ||||||||
Bayonet | 4 | 3+ | 3/4 | - |
HIEROTEK CIRCLE, NECRON, IMMORTAL, DESPOTEK
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⌀32mm |
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NAME | ATK | HIT | DMG | WR | ||||
Gauss blaster | ||||||||
Gauss blaster | 4 | 3+ | 4/5 | Piercing 1 | Piercing 1 | |||
Tesla carbine | ||||||||
Tesla carbine | 5 | 3+ | 3/3 | 2" Devastating 1 | 2" Devastating 1 | |||
Bayonet | ||||||||
Bayonet | 4 | 3+ | 3/4 | - |
HIEROTEK CIRCLE, NECRON, IMMORTAL, GUARDIAN
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⌀32mm |
Nurgle deals in warp-tainted poisons, toxins, viral plagues and sicknesses of the soul that defy both natural resilience and medical intervention.
Some weapons in this team’s rules have the Poison weapon rule.The CRYPTEK keyword is used in the following Hierotek Circle datacards:
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Necron Crypteks may impose their will over their thralls and underlings, projecting their consciousness into these lesser beings in order to enhance their combat ability and ensure the obliteration of the enemy.
Some HIEROTEK CIRCLE APPRENTEK and HIEROTEK CIRCLE CRYPTEK weapons in this team’s rules have the Magnify weapon rule below.The body of a slain Necron becomes wreathed in an eerie glow. Severed limbs reattach and broken bodies reform in a shower of emerald sparks. Eye-lenses flicker once more and the Necron rises again to rejoin the fight.
The first time each friendly HIEROTEK CIRCLE operative is incapacitated, before it’s removed from the killzone, place one of your Reanimation markers within its control range. Then remove it as incapacitated, also removing any tokens and rules effects it had (e.g. CHRONOMANCER operative’s Chronometron action, Poison tokens, APL stat changes, being implanted, etc.).The IMMORTAL keyword is used in the following Hierotek Circle datacards:
The PLASMACYTE keyword is used in the following Hierotek Circle datacards:
The balefire hurled by the Mandrakes burns cold and fierce, fed by the tinder of their victim’s life force and animus. Conventional armour offers little protection against this insidious force.
*Magnify: Whenever this operative is performing the Shoot action with this weapon, if another friendly HIEROTEK CIRCLE APPRENTEK or HIEROTEK CIRCLE CRYPTEK operative has an Engage order and is visible to this operative, you can use this rule. If you do, treat that operative as the active operative for the purposes of determining a valid target, cover and obscured. If you do, this weapon has the Ceaseless weapon rule until the end of that action.The HIEROTEK CIRCLE keyword is used in the following Hierotek Circle datacards:
The NECRON keyword is used in the following Hierotek Circle datacards:
The LEADER keyword is used in the following Hierotek Circle datacards:
The CRYPTEK keyword is used in the following Hierotek Circle datacards:
The PLASMACYTE keyword is used in the following Hierotek Circle datacards:
The IMMORTAL keyword is used in the following Hierotek Circle datacards: